Shadow of Destiny

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Shadow of Destiny

Game general and emulation properties:
ESRB rating: T (Animated Violence)
Widescreen patch available
Languages supported:
English: SLUS-20146 & SLES-50112
Japanese: SLPM-65013 & VW027-J1 & SLPM-65070 & VW027-J2 & SLPM-61004
German: SLES-50112
French: SLES-50112
Spanish: SLES-50112
Italian: SLES-50112
Region NTSC-U:
Serial numbers: SLUS-20146
Release date: March 6, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50112
Release date: March 30, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65013
SLPM-65070 (Konami the Best)
VW027-J2 (Konami the Best)
SLPM-61004 (Trial, ZOE shop movie version)
SLPM-60135 (Demo)
Release date: February 22, 2001
November 22, 2001 (Konami the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Konami
Publisher(s): Konami
Genre: Adventure
Wikipedia: Link
Game review links: Metacritic78/100
Game description: Step into the shoes of Eike, a man with the ability to travel through time. With this power, you must travel through changing time periods and use clues from the past to prevent your own murder. The actions you take affect your story path, resulting in one of multiple endings. Once you unravel the mystery in nine chapters, you can experience additional scenes. With multiple story paths and a variety of puzzles, Shadow of Destiny puts your dire fate into your own hands.
The objective of Shadow of Memories is to guide player character Eike Kusch through the fictional German town of Lebensbaum (Life's Tree) as he travels through time to prevent and unmask his murderer. In the prologue and each chapter, Eike dies, is resurrected by the non-player character Homunculus, and travels back in time before his death with the intent of changing events to prevent it.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5593) GSdx SSE41 (r5580)
  • SPU2-X 2.0.0 (r5559)
  • LilyPad 0.11.0 (r5403)
Playable in Hardware mode with native resolution. Some effects missing in Hardware mode native; higher resolutions display some garbage 3D/wrong effects (characters in T position, black square rendering, etc).
NTSC-U Windows 8.1
  • Intel Core i7-4700HQ
  • NVIDIA GeForce GTX 860M
v1.5.0 (dev-1546 g95b98c5) GSdx 0.1.16 AVX2 (r5875)
  • SPU2-X 2.0.0 (r5830)
  • ?
Works at full speed on Preset 3 - Balanced. Runs well in both hardware and software modes. On Preset 4 - Aggressive the game boots, menus work fine, and the cutscenes play at full speed. However, once the game begins, the player character cannot move. The only input that gets a response is R2, which brings the player into first person. While in first person, the left stick can be used to look around as usual. While paused the left stick and d-pad can navigate the menu and other buttons work as intended. This indicates that one of the settings in Preset 4 breaks the game, but I have not yet determined exactly what causes it. Further testing will be required. Retroaesthetics


  • Original names: シャドウ オブ メモリーズ (SLPM-65013) & (SLPM-65070), シャドウ オブ メモリーズ Z.O.E 店頭放送用ムービー版 (SLPM-61004)
  • Also known as Shadow of Memories (JP, EU)

Gameplay Screenshots

Public compatibility forum links