Prince of Persia: Warrior Within

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Prince of Persia: Warrior Within

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Intense Violence, Sexual Themes)
PEGI rating: 16+
GRB rating: 18
Widescreen patch available
Progressive scan supported
Software rendering only
Languages supported:
English: SLED-52929 & SLES-52822 & SLUS-21022 & SLUS-21022GH
Japanese: SLPM-66002 & SLPM-66673
German: SLED-52929 & SLES-52822
French: SLED-52929 & SLES-52822 & SLUS-21022
Spanish: SLED-52929 & SLES-52822 & SLUS-21022
Dutch: SLES-52822
Italian: SLED-52929 & SLES-52822
Korean: SLKA-25247
Region NTSC-U:
Serial numbers: SLUS-21022
SLUS-21022GH (Greatest Hits)
Release date: November 30, 2004
2005 (Greatest Hits)
CRCs: 6B17B39F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52822
SLES-52822/P (Platinum)
SLED-52929 (Demo)
Release date: December 3, 2004
2005 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66002
SLPM-66673 (Ubisoft Best)
SLKA-25247 (BigHit, Korea)
Release date: October 13, 2005
March 22, 2007 (Ubisoft Best)
May 8, 2009 (BigHit, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Ubisoft Montreal
Publisher(s): Ubisoft
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN8.6/10, Metacritic83/100
Game description: Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks on a new journey on a cursed island. Only with courage and the mastery of new combat arts can the Prince emerge victoriously. As the Prince, you can develop your own fighting style by manipulating the environment and the enemies. You can even use new projectile attacks and Sands of Time powers to rid the lands of deadly monsters.
Set seven years after the events of Prince of Persia: The Sands of Time, the Prince finds himself constantly hunted by a terrible beast known as the Dahaka. The Prince seeks counsel from an old wise man who explains that whoever releases The Sands of Time must die. Because the Prince escaped his fate, it is the Dahaka's mission as guardian of the Timeline to ensure that he dies as he was meant to. The old man also tells of the Island of Time, where the Empress of Time first created the Sands. The Prince sets sail for the Island in an attempt to prevent the Sands from ever being created, an act he believes will appease the Dahaka.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • ?
  • ?
0.9.8 RC1 r4463 GSDX 4459
  • SPU2-X 1.4.0
  • Lilypad 0.10.0
BIOS: USA v2.00, Crashes shortly after intro video. Machina
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Ingame is complete flickering with console flooding with GSdx: out-of-memory, texturing temporarily disabled.
PAL Windows
  • AMD Athlon II X3 440 @ 3.0 Ghz
  • Nvidia GeForce GTS 450 1024MB
1.1.0 (r5682) GSDX
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, The game is only (in theory) playable if you apply 4gb patch and play in Software mode. D'oh. Speed is painfully slow in both modes - 15-25 fps., Hardware has empty black space instead of 3d geometry, you can only see HUD and menus. Software mode has screen flickering with green with console spamming GSdx: out-of-memory, texturing temporary disabled. The latter is fixed by 4gb patch.
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Standard Speedhackers +MTVU, In Game(only) in hardware mode the screen its black,only sounds and the moviments are normals,software mode fixe it.
NTSC-U Windows 10 Home
  • Intel i5-4690k @ 4.50 GHz
  • Nvidia GTX 970 4GB
GSdx 1.2.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Game starts and runs without black screen, but in gameplay there is a 'double' ghosting effect on all game objects. Running at native resolution in hardware mode still shows this. Only proper way to fix this as far as my testing goes is using Software renderer. Prince's armour also glitched, fix by setting renderer to OpenGL (Hardware) and Blending Accuracy to High. theOG123


  • Original names: プリンス・オブ・ペルシャ ケンシ ノ ココロ (SLPM-66002) & (SLPM-66673), 페르시아의 왕자: 전사의 길 (SLKA-25247)
  • Also known as Prince of Persia: Kenshi no Kokoro (JP), Prince of Persia: Spirito Guerriero (Italy)

Known Issues

Ghosting around all models/objects

  • Status: Active
  • Type: Minor
  • Description: All game models have a ghosting effect around them, in some cases it appears to be a "double ghost" effect.
  • Workaround: Use Native resolution or Software renderer (more info).

The Prince's armor is rendered incorrectly

  • Status: Active
  • Type: Minor
  • Description: The Prince's armor is rendered as being shiny/missing in a few spots.
  • Workaround: Set Renderer to OpenGL (Hardware) and "Blending Accuracy" to High (more info).

Camera is static in main menu

  • Status: Active
  • Type: Minor
  • Description: Camera should move and pan in main menu.
  • Workaround: None.

Fixed Issues

Can't see anything in-game

  • Status: Fixed
  • Type: Serious
  • Description: Can't see anything in-game.
  • Workaround: Needs Software mode (F9) in GSdx settings. (more)

Bugged weapons trails in Software Mode

  • Status: Fixed
  • Type: Minor
  • Description: In certain spots with post-processing effects, the weapons trails are bugged using Sofware Mode.
  • Workaround: Enable Auto Flush in Software Mode settings.

Public compatibility forum links