PaRappa the Rapper 2

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PaRappa the Rapper 2

Game general and emulation properties:
ESRB rating: E (Comic Mischief)
PEGI rating: 3+
Widescreen patch available
Supports up to two local players
Languages supported:
English: SCES-50408 & SCPS-15017 & SCUS-97167
Japanese: SCPS-15017 & SCUS-97167 & SCPS-19201 & PCPX-96320
German: SCES-50408
French: SCES-50408
Spanish: SCES-50408
Italian: SCES-50408
Region NTSC-U:
Serial numbers: SCUS-97167
Release date: January 23, 2002
CRCs: 2D368982
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-50408
Release date: April 5, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15017
SCPS-19201 (PlayStation 2 the Best)
PCPX-96320 (Trial)
Release date: August 30, 2001
June 27, 2002 (PlayStation 2 the Best)
CRCs: 649CD4B5
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): NanaOn-Sha
Publisher(s): SCEI (JP), SCEA (US), SCEE (EU)
Genre: Music
Wikipedia: Link
Game review links: GameRankings67/100, Metacritic67/100
Game description: The original rap star is back in the house! See if you have enough rhythm to keep the beat with everyone's favorite rappin' puppy. Join Parappa and a cast of new and familiar characters on a mission of the utmost importance: prevent the Evil Noodle Syndicate from turning everything into noodles. Check out the funky fresh tunes that are guaranteed to get your toes tappin' and your head bobbin'.
This time, Parappa won a 100 year supply of noodle products. He liked it at first but later got sick of it. His love, Sunny Funny, friendly mocked him by calling him a baby for refusing to eat noodles and he started to question his maturity. But he then noticed something: everything in his town is turning into noodles! Including food! It's now his job to be a grown up and save the day.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Xeon E5410 @ 2.33 GHz
  • ATI Radeon HD 5770
0.9.8 (r4600) GSdx (r4600)
  • SPU2-X (r4600m)
  • LilyPad (r4510)
BIOS: SCPH39001, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, mVU Block Hack, VU Cycle Stealing are safe. The game is completely playable. MyDreamName
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5492) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL Windows 10
  • Intel Core i5-4210U @ 1.70 GHz
  • NVIDIA GeForce 840M
1.5.0 (dev-1999-gd23caa9) GSdx 1.1.0 SSE2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Game speed at 50 FPS (PAL speed) during the entire game with Hardware OpenGL, native resolution and Hardware Depth enabled. No graphical issue, except for the black/void square at the upper left corner, but it's only a minor issue. SomosExe
NTSC-J Windows 10 home 64bit build 19045
  • Intel Core i5-8500 CPU 3.00GHz
  • NVIDIA GeForce GTX 1050Ti
Nightly v1.7.3923 Automatic (Default) Default (SCPS-15017)Reached endings with very minor graphical glitches. Framerate problems didn't happend. Seruranblue


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Ubuntu 22.04 LTS
  • Ryzen 9 3950X @ 3.5GHz
  • Radeon RX 570 (8GB)
1.7.0 (Nightly 1.7.3228) GSdx (Vulkan HW) (Nightly 1.7.3228) SPU2 (Cubeb) (Nightly 1.7.3228) Game works as it should besides Cool mode dropping the game's frame rate in only Stage 1 for an unknown reason, as well as mipmapping being broken in the VS mode for every song (which is fixable, but breaks Stage 6's sprites if done). pahaze


Test configurations on macOS:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on macOS.
You can help by playing and submitting your test results here.
?

Trivia

  • Original names: パラッパラッパー2 (SCPS-15017) & (SCPS-19201)
  • This is the sequel to the PS1 game PaRappa the Rapper.

Known Issues

Blur effects are offset when upscaling

  • Status: Active
  • Type: Minor
  • Description: The blur effects are being offset during upscaling, resulting in the effect not working properly.
  • Workaround: In the latest dev build, turn off Half Pixel Offset, change Round Sprite to Full, and turn on Align Sprite and Wild Arms Hack. In versions prior to 1.7, go to Config > Graphics Settings > Hacks and set Texture Offsets according to your resolution scale below.


Modding tools don't work on newer versions

  • Type: Not an issue
  • Description: PTR2BESMS (A modding tool for PaRappa 2) doesn't work on 1.7.0 and newer
  • Workaround: Use it with PCSX2 1.6.0

Fixed Issues

Framerate problems

  • Status: Fixed
  • Type: Severe
  • Description: In Nightly builds of PCSX2, the game randomly drops to 30 FPS. This is most common in cool mode, but can also happen in other places.
  • Workaround: Update to the latest nightly version of PCSX2.

GIF has to finish before VIF1

  • Status: Fixed
  • Type: Major
  • Workaround: Update to the latest nightly version of PCSX2.

Black box at the top left of the screen

  • Status: Fixed
  • Type: Major
  • Description: A black box appears at the top left of the screen in both HW and SW modes
  • Workaround: Update to the latest nightly version of PCSX2.

Objects sometimes get in the way of lyrics

  • Status: Fixed
  • Type: Major
  • Description: Objects sometimes get in the way of lyrics.
  • Workaround: Update to the latest nightly version of PCSX2.

Mipmapping issues

  • Status: Fixed
  • Type: Minor
  • Description: Many mipmap issues are present, for example the background fog in the multiplayer mode doesn't work.
  • Workaround: Update to the latest nightly version of PCSX2.

The "rappin' bad" effect is missing

  • Status: Fixed
  • Type: Minor
  • Description: The "rappin' bad" effect is not shown. (This can also be seen in the PS4 port of the game)
  • Workaround: Update to the latest nightly version of PCSX2.

The "rappin' bad" effect is rendered incorrectly

  • Status: Fixed
  • Type: Minor
  • Description: The noodles seen in bad mode appear as strange squares
  • Workaround: Update to the latest nightly version of PCSX2.

Glitched floor texture in stage 2 with non-Software Renderer

  • Status: Fixed
  • Type: Minor
  • Description: Floor texture looks different in stage 2. (with non-Software Renderer)
  • Workaround: Update to the latest nightly version of PCSX2.

Public compatibility forum links