Okage: Shadow King

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Okage: Shadow King

North American box art
Game general and emulation properties:
ESRB rating: T (Comic Mischief, Mild Language, Mild Violence)
Widescreen patch available
Languages supported:
English: SCUS-97129
Japanese: SCPS-11008 & SCPS-19102
Region NTSC-U:
Serial numbers: SCUS-97129
Release date: October 1, 2001
CRCs: E0426FC6
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-11008
SCPS-19102 (PlayStation 2 the Best)
PAPX-90212 (Trial)
Release date: March 15, 2001
August 1, 2002 (PlayStation 2 the Best)
CRCs: EE838B5C
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Zener Works, SCEI
Publisher(s): SCEI (JP), SCEA (US)
Genre: RPG
Wikipedia: Link
Game review links: IGN7.2/10, Metacritic70/100
Game description: In an unexpected twist of fate, the spirit of an evil king is unleashed and possesses the shadow of an innocent young boy named Ari. While wielding the burden of an evil being, Ari and his friends must journey across a wonderfully animated, whimsical world. You'll discover new environments, solve puzzles, and battle more than 100 enemies. Engage in action-packed battle sequences where allies and enemies fight simultaneously and in real-time. In this struggle between good and evil, you must manage your team carefully or forever be held captive by the evil king's spirit.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • ?
  • ?
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
BIOS: USA v2.20, Needs software rendering with GSdx (F9) or else it eats all the RAM. 30-60FPS due to software renderer in GSdx. Machina
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at a pretty slow speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Playable... but native res is 640*448 and it slows down pretty fast when many characters are on screen..., Characters' shadows look bad in hardware, OK in software...
? ?
  • i5 2500 3.30GHz
  • HD 6850
1.1.0 r5726 GSdx r5726
  • SPU2-X r5695
  • LilyPad r5403
Needs software rendering with GSdx (F9) to avoid character shadows and blurry image issues while using dx9/11 hardware mode., Joder666
NTSC-U Windows 7 64-Bit
  • Intel i7 2600k @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game works with hardware rendering only on GSdx 10. Anything higher than 4X native resolution causes noticeable slowdown. I did notice the blur that was mentioned above, but was able to get rid of it with anisotropic filtering and texture filtering enabled. Bios V2.0 was used. Zrooney

Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • C2D 3.33GHz
  • ?
1736 ZZogl 182 Specular highlights should be on. 35fps


  • Original names: ボクと魔王 (SCPS-11008) & (SCPS-19102)
  • Also known as Boku to Maou (JP)

The gallery

Public compatibility forum links