Metal Gear Solid 2: Sons of Liberty
Developer(s): KCEJ
Publisher(s): Konami (US, JP, EU, KO), SCEE (EU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 9.7/10, Metacritic: 96/100, GameSpot: 9.6/10, Eurogamer: 9/10
Game description: Snake returns in the stealthy action title, Metal Gear Solid 2: Sons of Liberty. Take on the role of a one-man army determined to stop a deadly high-tech weapon from falling into the hands of a highly elite resistance group called Dead Cell. Encounter familiar faces including Revolver Ocelot and battle the new war machine, Metal Gear Ray. This time around, enemies are more aware and agile, so you must use your skills in stealth, weaponry, and counter-terrorism to fight off the competing powers.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
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0.9.8 (RC r4563) | GSdx (r4459) |
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BIOS: USA v2.00, running near full speed. Requires a powerful PC. It's worth mention that MGS2:SoL requires PS2's pressure sensitive controls, so a PS2 controller is almost a necessity. | Machina |
NTSC-U | Windows |
|
1.1.0 (r5492) | GSdx SSE41 (r5464) |
|
Runs above full speed. | |
NTSC-U | Windows |
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1.1.0 (r5800) | GSdx SSSE3 (r5800) |
|
Game works at decent speed and stable. | |
PAL | Windows |
|
1.1.0 (r5829) | GSdx |
|
Europe v01.70(27/02/2003), Goes from Ingame to Playable. Game is quite GS heavy, so a powerful graphics card is recommended. Slowdowns seem limited to cutscenes. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.3.0 (git 704) | ? |
|
BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended! | Ryudo |
NTSC-U | Windows 10 x64 1909 |
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1.7.0-20200609215006 | GSdx 20160105132032 (MSVC 19.00, AVX) |
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BIOS: USA v02.00, Full playthrough is possible (with Xbox 360 wireless controller via Steam Link, with some workarounds due to the lack of pressure sensitive buttons), awful slowdowns during some cutscenes (sometimes for inexplicable reasons because not much seems to be happening on screen), strange slowdowns (to about 45fps) when holding the girl's hand, some boss fights slow down to about 15 to 45fps, and slowdowns when the attack team comes storming in. | kontenterrorist |
NTSC-U | Windows 10 x64 |
|
1.7.3152 (SSE4) | GSdx 1.2.0 |
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Intro FMV froze about halfway through with speedhacks enabled. Disabling speedhacks fixed this but the opening cutscene initially had no audio (though this may have been due to enabling Dolby Digital 5.1). Disabling this setting fixed the lack of audio but the cutscene afterwards (when Snake boards the tanker) also crashed. I don't know what caused this as the cutscene didn't crash after a reset. Lag is mostly limited to cutscenes and is only very brief and not particularly noticeable during gameplay (I only noticed it when using the Stinger and in the "Fission Mailed" room towards the end). Cutscenes sometimes drop to as low as 50% speed but this is usually during zoomed-out shots where there often isn't any dialogue or music, so it's not particularly noticeable. The cutscene with Fortune on the bridge was the only time the game lagged noticeably for a long time. Although they claim to be fixed in the build I used, blur still only affected the left side of the screen and Ocelot and Fatman's skin was still too dark. Setting blending accuracy to high fixed this but made the game unplayably laggy. There was also some warping/stretching on certain models in the codec (most notably Rose), often when FMVs were playing. Fully playable. | PandoraGTX |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on Linux. You can help by playing and submitting your test results here. |
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Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: メタルギアソリッド2 サンズ・オブ・リバティ (SLPM-65078) & (SLPM-65077) & (SLPM-66503) & (SLPM-65754), 메탈 기어 솔리드 2 선즈 오브 리버티 (SLPM-67515)
Known Issues
Codec stretching/warping
- Status: Active
- Type: Minor
- Description: Some models (most notably Rose) stretch/warp in codec scenes, especially when FMVs are shown.
- Workaround: No known solution.
Olga's mouth doesn't animate
- Status: Active
- Type: Minor
- Description: During the boss fight with Olga in the Tanker chapter, when Olga talks in the brief combat mini-cutscenes while in cover, her mouth doesn't animate (tested both US and European version). This issue isn't present in the Substance version (Metal Gear Solid 2: Substance) or any other version on original hardware or emulated.
- Workaround: No known solution.
- First tested on: v1.6.0
- Last tested on: v2.1.56 (by Afevis)
Color issue
- Status: Active
- Type: Minor
- Description: Ocelot and Fatman's skin textures are darker than normal.
- Workaround: Set Blending Unit Accuracy to "High". Or switch to the Software renderer.
Colored lines around edge of cutscenes
- Status: Active
- Type: Minor
- Description: When using Metal hardware renderer and an upscaled internal resolution, a colored line appears around the edge of pre-rendered cutscenes.
- Workaround: Enable "Use Software Renderer for FMVs" in Game Properties > Game Fixes.
Fixed Issues
Thermal goggles
- Status: Fixed
- Type: Major
- Description: On Hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.
- Workaround: Update to the latest nightly version of PCSX2.
Camera pictures mission
- Status: Fixed
- Type: Major
- Description: Taking usually right pictures in the tanker part fails.
- Workaround: Update to the latest nightly version of PCSX2.
- Last tested on: v0.9.9 r4657
Dragging corpses fall sometimes
- Status: Fixed
- Type: Major
- Description: The enemy bodies sometimes fall before you release them.
- Workaround: Update to the latest nightly version of PCSX2.
- Last tested on: v0.9.9 r4657
Left side is blurred during cutscenes
- Status: Fixed
- Type: Minor
- Description: Some cutscenes are rendered at 10 FPS with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
- Workaround: Update to the latest nightly version of PCSX2.
Transparency issue
- Status: Fixed
- Type: Minor
- Description: The water surface in the swim areas and Otacon's glasses are completely reflective.
- Workaround: Update to the latest nightly version of PCSX2.
- Last tested on: v1.7.x
Twitching on gun aiming
- Status: Fixed
- Type: Minor
- Description: Sometimes aiming guns just make the arm twitch.
- Workaround: Update to the latest nightly version of PCSX2.
- Last tested on: v0.9.9 r4657
Incorrect depth of field rendering
- Status: Fixed
- Type: Minor
- Description: Blur for depth of field is not rendered correctly in cutscenes.
- Workaround: Update to the latest nightly version of PCSX2.
- First tested on: v1.7.5201
- Last tested on: v1.7.5207
- Github: Issue #10270
Gallery
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Metal Gear Solid 2: Sons of Liberty (SLES-50383)
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Metal Gear Solid 2: Sons of Liberty (SLES-50383)
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Metal Gear Solid 2: Sons of Liberty (SLES-50383)
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Metal Gear Solid 2: Sons of Liberty (SLES-50383)
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