Katamari Damacy
Developer(s): Now Production
Publisher(s): Namco (JP, US), Namco Bandai Games (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Wikipedia
Game review links: IGN Review: 9.0/10, Metacritic: 86/100
Game description: When the King of All Cosmos accidentally destroys all the stars in the sky, he orders you, his pint-sized princely son, to put the twinkle back in the heavens above. The only way you can do that is by rolling everything on Earth into clumps so that he can replace what's missing in space. "Everything" includes cookies, lawn mowers, lampposts, sumo wrestlers, bulldozers, brontosauruses, cruise ships, and more. Katamari Damacy also includes a two-player battle mode where you and a friend can see who can grow the biggest ball of stuff.
Katamari Damacy (Japanese: 塊魂 Katamari Damashī, "clump soul") is a third-person puzzle-action video game that is developed and published by Namco for the PlayStation 2 video game console. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor. A sequel has been released with the name We Love Katamari on the Playstation 2.
The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star.
The player controls the Prince as he rolls the katamari around houses, gardens, and towns in order to meet certain parameters set by the King of All Cosmos. The player uses the two analog sticks on the DualShock controller in a manner similar to the classic arcade game Battlezone to control the direction the katamari rolls. Other controls can be triggered by the player to gain a quick burst of speed, flip the Prince to the other side of the katamari, and more.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
r1736 | GSdx 10 r1650 | SPU2-X 1.2.0 | Requires MicroVU for VU0 and VU1 to remove onscreen garbage. Status flag hack must be DISABLED. EE 1.5x, INTC Sync, idle loop fast-forward and one level of VU cycle stealing all work with no problems. | 78.16.146.83 |
NTSC-U | ? |
|
r3113 | GSdx r3623 |
|
CKL | |
NTSC-U | ? |
|
r5423 | GSdx r5412 |
|
Not very resource demanding game. Runs smooth, probably on a smaller hardware too. The issue described below is far from serious. | Yuri |
NTSC-J | Windows |
|
1.1.0 r5628 | GSdx 5632 SSE41 |
|
Still playable... doesn't need patch anymore., Hardware mode doesn't display some words in the speech bubbles and objects attached on the ball aren't rendered... | |
NTSC-U | Windows |
|
1.1.0 r5754 | GSdx 5752 SSE41 |
|
Runs at 200% speed. | |
NTSC-U | Windows |
|
1.2.1 [2-02-14] | GSdx 5875 |
|
EE/VU Rounding: Chop/Zero, Game runs correctly, some graphical errors I caught but an improvement from 1.1., I.E, Graphical errors during "Make a Star 7", if moving fast into water, water textures glitch. This is possibly just with water in general. | |
NTSC-U | Windows 7 64-bit |
|
1.4.0 | GSdx MSVC 19.00 AVX |
|
Runs well. D3D11 HW mode, 2x internal resolution. Very minor occasional visual glitches, otherwise is very good. | thejjmax |
NTSC-U | Windows 10 Pro |
|
v1.5.0-dev-2645 | GSdx MSVC 19.00 AVX2/AVX2, OpenGL (Software) |
|
Runs fullspeed with no noticeable slowdowns. On occasion graphical glitches appear in front of the camera limiting your view. it only happens for less than a second. when you break with the katamari to switch direction, the game may repeat the screeching tires sound effect used until the level ends, this also is present with the splash sound effect when entering the water. | anchorsaway |
NTSC-J | Windows 10 64bit build 19045 |
|
v1.7.4097 | Default | Default | Finish the game. Dialogue text is garbled in HW renderer. other is perfect. | Seruranblue |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1.3.0.r0 | GSdx 0.1.16 |
|
Breed808 | |
NTSC-U | openSUSE Leap 15.3 |
|
1.7.2377 | GS Vulkan |
|
Runs perfectly other than the incorrect space rendering. I ran using stock settings. | Mig29superfan |
Trivia
- Original names: 塊魂 (SLPS-25360) & (SLPS-73210), 괴혼 ~굴려라! 왕자님!~ (SCKA-20025)
- Widescreen support with .pnatch file from the PCSX2 forums or from PS2Wide.net. Search for game CRC.
Known Issues
Logo loading music continues playing on cutscene
- Status: Active
- Type: Minor
- Description: After you load your savefile the humming continues on the right side of the stereo mix after you load the cutscene.
- Workaround: Disable Switch to 4:3 aspect ratio when an FMV plays.
Incorrect space render
- Status: Active
- Type: Minor
- Description: During dialogue and cutscenes in space, background areas that should be black instead have a bad layer.
- Workaround: None
-
Real PS2 hardware
-
PCSX2 1.5.0 (r2155) in OpenGL Software mode
-
Real PS2 hardware
-
PCSX2 1.5.0 (r2155) in OpenGL Software mode
GFX garbage in "View constellations"
- Status: Active
- Type: Minor
- Description: Onscreen garbage appearing in some viewing angles during the "View constellations" menu and sometimes during normal gameplay.
- Workaround: VU0 / VU1 Advanced Recompiler Round Mode to Positive.
Lines at the border of 2D objects
- Status: Active
- Type: Minor
- Description: The outline of the 2D objects are visible if you use the resolution upscaling in GSdx. As if they are poorly joined with a small gap.
- Workaround: Go to Config -> Video (GS) -> Plugin Settings and choose "Bilinear(Forced excluding sprite) in the "texture filtering" or Use native resolution to remove most of the lines (some lines still visible in both workarournd). Software mode to remove all.
Music skips or is slow
- Status: Active
- Type: Minor
- Description: In-game music is extremely slow, or skips during playback.
- Workaround: Change audio synchronization mode to 'Async Mix'
Dialogue text is garbled in NTSC-J (HW renderer)
- Status: Fixed
- Type: Serious
- Description: Dialogue text is garbled in NTSC-J if you use HW renderer.
- Workaround: Switch to SW renderer. it is fixed in v1.7.4791.
The screen display is freezing in 2 player versus mode with HW renderer
- Status: Active
- Type: Serious
- Description: the game is working, but display is freezing.
- Workaround: Switch to SW renderer.
mVU Flag Hack
- Status: Fixed
- Type: Serious
- Description: Katamari Damacy have weird speed bug when this speed hack is enabled.
- Workaround: Go to system and enable automatic gamefixes or Don't enable mVU Flag hack in the "Speedhacks".
The gallery
-
Katamari Damacy (SLUS 21008)
|
![]() |
---|
- Games rated A in Japan
- Games rated E in North America
- Games rated ALL in Korea
- Games with widescreen support
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with Korean language
- Games
- Playable games
- Action
- Adventure
- Games by Now Production
- Games with minor issues
- Games with serious issues