Haunting Ground

From PCSX2 Wiki
Jump to navigation Jump to search
Haunting Ground
Haunting Ground Cover.jpg
Game general and emulation properties:
CERO rating: D
ESRB rating: M (Blood, Suggestive Themes, Violence)
PEGI rating: 16+
OFLC rating: MA (High level animated violence & Horror themes)
Widescreen patch available
Progressive scan supported
Languages supported:
English: SLES-52877 & SLUS-21075
Japanese: SLPM-65913 & SLPM-66638 & NPJD-00032
German: SLES-52877
French: SLES-52877
Spanish: SLES-52877
Italian: SLES-52877
Region NTSC-U:
Serial numbers: SLUS-21075
Release date: May 10, 2005
CRCs: 901AAC09
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52877
Release date: April 29, 2005
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65913
SLPM-66638 (CapKore)
NPJD-00032 (PS2 Classics)
Release date: April 21, 2005
December 14, 2006 (CapKore)
April 21, 2015 (PS2 Classics)
CRCs: E263BC4B
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom (JP, EU, AU, US), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic67/100
Game description: Step into the shoes of Fiona Belli, an 18-year-old girl who's the sole survivor of a tragic car accident that claimed both her parents. You'll wake up in a mysterious castle rife with strange inhabitants, puzzles, and cunning enemies. As you explore the castle, you'll befriend a white shepherd dog that can help you attack enemies, uncover the castle's secrets, and survive a variety of challenges.
Haunting Ground is a survival horror video game developed and published by Capcom for the PlayStation 2 console in 2005.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • ?
  • NVIDIA GeForce 9600GT
GSdx r4600
  • SPU2-X r4600
  • Lilypad r4510
Bios: USA v2.00, 60/60FPS Machina
PAL(?) ?
  • Intel Core i7-950 @ 3.07 GHz
  • AMD Radeon HD 5870
0.9.9 r5037
GSdx r5085
  • SPU2-X r5025
  • LilyPad r4959
BIOS EUR v2.00. Runs perfect, no noticeable issues. CaptainFantastic
  • Intel i5-2500K @ 3.40 GHz
  • NVIDIA GeForce GTX 460 SE 768 MB
1.1.0 r5492 GSdx r5464
  • SPU2-X r5478
  • Pokopom v2.0.0
The lack of post-processing effects can affect the gameplay experience, because it is used to display the player characters mood in the game. Yuri
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 r5517 GSdx SSE41 (r5464)
  • SPU2-X 2.0.0 (r5478)
  • LilyPad 0.11.0 (r5403)
Runs above full speed. Filtering causes image to halo (double/triple effects) when any resolution above native is used...

Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core2 Duo 3.33 GHz
  • ?
pre-0.9.7 beta r1736 ZZogl 186 No targets CLUT + full 16 bit res. This game look normal only in ZZogl, no GSDX and ZeroGS versions, but ZZogl is slow on this game.


  • Original names: デメント (SLPM-65913) & (SLPM-66638) & (NPJD-00032)
  • Also known as Demento (JP)

Known Issues

Dull Graphics & no post-processing effects

  • Status: Fixed
  • Type: Serious
  • Description: The graphics look very bland; some night levels are darker than normal because of the lack of post processing. And characters lack shadows.
  • Workaround: This has been resolved in recent v1.5.0 git builds.

Mirror glitch

  • Status: Active
  • Type: Serious
  • Description: In Hardware mode parts of mirrors are glitched out and appear in various colors.
  • Workaround: Temporarily switch to Software mode by pressing the F9 key, or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.

Halo effect surround characters

  • Status: Active
  • Type: Serious
  • Description: In Hardware mode characters have a halo like effect surrounding them
  • Workaround: In video plugin settings click Enable HW Hacks-> Click Advanced Settings and Hacks-> set Texture Offsets X: 500 and Y: 500
Public compatibility forum links