FIFA Soccer 2004
Developer(s): EA Canada
Publisher(s): Electronic Arts (EU, JP), EA Sports (US)
Game review links: : 84/100
Game description: FIFA Soccer kicks its game up a few notches with new installment, FIFA Soccer 2004. This year's action features more advanced levels of player detail and responsiveness. Play as one of the best players from 16 leagues and 350 teams, from Europe's super leagues to the Americas. Plus, a new Career Mode gives you the chance to take a team from the lower divisions, battle through ranks, sign new players, and turn them into champions. With immersive atmospheres, total realism with the world's premier clubs, and improved gameplay, FIFA Soccer 2004 looks to reach the goals of soccer fans.
||0.9.3||ZeroGS 0.96.1 KOSMOS SSE2||
||MTGS on, DC on, VU1REC on, VU0REC on, EEREC on, Last tested with 0.9.3 with complains of vertical stripes and partially rendered 3D, unknown status with 0.9.8 or newer.||Machina|
||USA v02.20(10/02/2006), EE/VU Clamp: Full,nearest•-Edited, EE/VU Rounding: Extra preserv sign•-Edited Both in hardware mode and software mode this game will shown some black pieces in the ground,the only solution to consert this its following the settings in the images belown. (In cases of lost of performance use the more close as posible)|
||USA v02.20(10/02/2006), EE/VU Clamp: Full,nearest•, EE/VU Rounding: Extra preserv sign• Use EE/VU Clamp modes: Full,nearest•, Both in hardware mode and software mode this game will shown some black pieces in the ground .|
|PAL||Windows 10 x64||
||1.60||GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2 1.2.0), D3D11 Hardware||
||The game works flawlessly, no graphical glitches, to run the game you need to untick the MTVU speedhack.||WordLifePL|
- Also known as FIFA 2004 (JP, KR), FIFA Football 2004 (EU)
Mipmapping issues in Hardware Mode
- Status: Active
- Type: Minor
- Description: Broken textures at a distance.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.