Driving Emotion Type-S

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Driving Emotion Type-S
Driving Emotion Type-S.jpeg
Game general and emulation properties:
ESRB rating: E
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-50073 & SLUS-20113
Japanese: SLPS-20007
German: SLES-50073 & SLUS-20113
French: SLES-50073 & SLUS-20113
Spanish: SLES-50073 & SLUS-20113
Italian: SLES-50073 & SLUS-20113
Region NTSC-U:
Serial numbers: SLUS-20113
Release date: January 29, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50073
Release date: January 26, 2001
Windows Status: ?
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-20007
Release date: March 30, 2000
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Escape
Publisher(s): SquareSoft (JP, US), Electronic Arts (EU)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic55/100
Game description: Many racing games have strived for this goal. Now technology has finally caught up with amibition, and racing games have enetered a new dimension.
The gameplay of Driving Emotion Type-S follows general conventions of racing games. The game's physics and controls intend to be realistic and are based on vehicular weight. The player competes in races with other computer controlled cars in order to unlock new cars and tracks. Car settings can be customized, as well as their colors, before each course. The game includes 43 officially licensed cars from twelve Japanese and European manufacturers, including BMW, Toyota, Nissan, Ferrari, Porsche, and Mazda.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
13 11 2012 1.1.0 r5452- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Regardless of CDVD plugin, emulator goes back to BIOS menu when loading a level.
NTSC-U Windows
  • Intel Core i5 @ 2.66Ghz
  • Nvidia GeForce 620M 1GB
23 03 2014 1.3.0 r5927- GSdx r5932 AVX
  • SPU2-X r5893
  • LilyPad r5822
1. Cars fall off stage and collisions are messed up. (Changing EE/VU Clamp modes doesn't seem to do anything)
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 5 of June GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Go down again to in game for Menus,the same reported of General Plot,in the last loading before in game,go for Ps2 Bios Menu.
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Standard Speedhackers +MTVU, No patch required, Hardware mode on game looks like a rainbown full of colors,software mode fixe it.
NTSC-U Windows
  • I5 750
  • HD radeon 7870
PCSX2 1.3 Git April 16th 2015 GSDX
  • SPU2-X
  • ?
It seems important to use SuperVU(legacy) for both VU0 and VU1 instead of MicroVU. In hardware mode, set skipdraw to '3' to fix garbled graphics. DX11 Hardware mode runs well. The game seems to load fine and cars did not fall off stages and such. WildArmsoffset hack seems to clean up the text slightly. Some slight gfx glitches are observed. 3rd person view in 'time attack" seems buggy at times

Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Manjaro Budgie 20.1
  • Linux 5.4.60 amd64
  • Intel Core i5-6300HQ @ 2.30 GHz
  • NVIDIA GeForce GTX 960M
1.6.0 Stable GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
  • SPU2-X-Dev 2.0.0
  • OnePAD 20200505220805-Dev 1.3.0
•SuperVU(legacy) for both VU0 and VU1 is required in order to pass the loading screen when starting a new race.

•In hardware mode, set skipdraw to "1"-"3" in Advanced Settings to fix garbled sky graphics during race. •Tested with PS4 controller connected via USB during the entire test session of ca 20min.


  • Original names: ドライビング エモーション タイプ-エス (SLPS-20007)

The gallery

Public compatibility forum links