Devil May Cry 3: Special Edition

From PCSX2 Wiki
Jump to navigation Jump to search
Devil May Cry 3: Special Edition

Japanese box art for Devil May Cry 3: Special Edition
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Suggestive Themes, Violence)
PEGI rating: 16+
OFLC rating: MA
Widescreen patch available
GPU intensive game
CPU intensive game
Languages supported:
English: SLES-54186 & SLUS-21361 & SLPM-66160 & SLUS-21361GH
Japanese: SLUS-21361 & SLPM-66160 & SLPM-74242 & SLPM-74268
German: SLES-54186
French: SLES-54186
Spanish: SLES-54186
Italian: SLES-54186
Region NTSC-U:
Serial numbers: SLUS-21361
Release date: January 24, 2006
CRCs: 25FC361B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54186
Release date: September 29, 2006
2006 (Australia)
CRCs: 18C9343F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66160
SLPM-74242 (PlayStation 2 the Best)
SLPM-74268 (PlayStation 2 the Best Reprint)
Release date: February 23, 2006
June 28, 2007 (PlayStation 2 the Best)
April 16, 2009 (PlayStation 2 the Best Reprint)
CRCs: 79C952B0
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure
Game review links: Metacritic87/100
Game description: Set before the original Devil May Cry, Devil May Cry 3: Special Edition follows Dante's journey as he battles his evil twin brother in a final confrontation. Along the way, you'll encounter both formidable foes and unusual characters. When attacking, you can choose to use short-range, long-range, defensive, or evasive play styles. Each system has its own set of gameplay features, and you can choose to power up your favorite style for increased special attack abilities. The Special Edition adds the ability to play as Dante's nemesis Virgil and a survival game mode.
Devil May Cry 3: Dante's Awakening, released in Japan as simply Devil May Cry 3 (デビル メイ クライ 3 Debiru Mei Kurai Surī?), is an action game that was developed and published by Capcom, released in 2005 for the PlayStation 2. The game is a prequel to the original Devil May Cry, and is the first game in the series storyline's chronological order.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Intel Pentium Dual-Core E5400 @ 3.6 GHz
  • Geforce 9600GT
0.9.8 GSDX r4600
  • SPU2-X 2.0.0
  • Lilypad r4510
BIOS: USA v02.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack., 50-60/60FPS, fine with 2x native res. Machina
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows
  • Intel Core 2 Duo E6750 @ 2.66 GHz
  • Nvidia GTX 260 896MB
1.1.0 r5754 GSdx r5752 SSSE3
  • SPU2-X 2.0.0 r5733
  • LilyPad 0.11.0 r5403
Looks Good, Runs Fast. Awesome fun to play.
NTSC-U Windows 7
  • Intel Core i3-550 @ 3.2 GHz
  • ATI Radeon HD 5670 512MB VRAM
1.2.1 r5875 GSdx D3D9 (Hardware)
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
• SPEEDHACKS:all recommended with mtvu EE Cyclerate lvl3

• PERFORMANCE:Runs pretty smooth at x2native 50-60 most of the time 47-55 on some boss battle (Mainly huge ones like the Cerberus) I say... it's a mid-tier game not too heavy not too light

NTSC-U Windows 10
  • Intel Core i7-4790 @ 3.6 GHz
  • AMD Radeon RX 570
1.7.0 (dev 1187)
GSdx32-AVX2 1.2.0 (default 1.7)
  • Default (core 1.7)
Some effects cause moderate slowdown. Door transitions cause some garbled/corrupted audio. D3D11 rendering mode is pretty fast but lacks the blending to emulate effects correctly, OGL can emulate the same effects but the game becomes much slower than SW mode. Resolution scaling can cause huge slowdown in menus the higher you go. Nyahello


  • Original names: デビル メイ クライ 3 スペシャル エディション (SLPM-66160) & (SLPM-74242) & (SLPM-74268)
  • Also known as Devil May Cry 3: Dante's Awakening Special Edition (US, EU)

Known Issues

Graphic Bugs

  • Status: Active
  • Type: Minor
  • Description: Bad post-processing causes blurring and bad colors.
  • Workaround: Use Software Mode (F9) or a revision of GSdx like r4787 or newer. May also need Offset Hack enabled in GSdx.

Fixed Issues

Missing Effects In menu

  • Status: Fixed
  • Type: Minor
  • Description: When pausing the game a red filter effect is missing.
  • Workaround: Use Software Mode (F9)

Missing HUD

  • Status: Fixed
  • Type: Minor
  • Description: Life bar is missing, and also Start menu is missing (PCSX2 v1.4.0)
  • Workaround: This has been resolved in recent v1.5.0 git builds.

Mission 18

  • Status: Fixed
  • Type: Serious
  • Description: Can't enter some doors in Mission 18
  • Workaround: Set the EE Round Mode to "Nearest". Setting added to gamedb automatic fixes.

The gallery

Public compatibility forum links