Destroy All Humans!
Developer(s): Pandemic Studios
Publisher(s): THQ (US, EU, JP), Sega (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 74/100
Game description: This is your chance to experience the other side of an alien invasion. In Destroy All Humans!, you play as an alien who must use a UFO, advanced weaponry, and special abilities to take over all of humanity. You'll terrorize the people of Earth with a variety of alien weaponry--the Ion Detonator, the Zap-O-Matic, and the Sonic Boom, or even the Quantum Deconstructor--on land or in the air.
The game is set in the late 1950s in the U.S. and parodies the lifestyles, pop culture, and politics of this time period. The player controls Cryptosporidium 137 (a reference to the protozoan parasite Cryptosporidium), a member of the Furon race of alien life, who has come to Earth to harvest DNA from humans to continue the cloning process of his species. Destroy All Humans! is an open world game.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL (?) | ? |
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r4600 | GSdx r4643 0.1.16 |
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FPS: 55-60, Minor full screen graphical glitch, still playable. Scaling kills this game, uses ~1100mb vram at 2x Scaling | Lagahan |
PAL | ? |
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v1.1.0 r5423 | GSdx r5412 |
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HACKS: Skipdraw 5. Although it fixes the full screen shadow problem, it also introduces a new glitch. Naming the radar outline disappears. Moreover the mothership menu has disappearing menu items. eg. Pox's lab is gone with this hack enabled. No "Press Start" sign during start screen., Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check known issues. Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings. | Yuri |
NTSC-U | Windows |
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1.1.0 r5480 | GSdx 5442 SSE41 |
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Runs above full speed. Picture has garbage in it in GSdx hardware mode. Looks fine in software mode. | |
NTSC-U | Windows 8.1 |
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v1.2.1 r5873 | GSdx r5875 |
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Software FPS(During heavy combat): 50-60
Hardware FPS(During heavy combat): 57-60 Alterations: Speedhacks enabled with EE Cyclerate on 3, 4x native resolution and skipdraw set to 5 The game looks good in software mode, but in hardware mode, some textures are garbled, but its not horribly distracting. |
Numeric_Riddle |
NTSC-U | Windows 10 Pro |
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v1.5.0-dev-2414 | GSdx MSVC 19.0 AVX2/AVX2, DirectX 11 (Software) |
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Fullspeed with no noticeable slowdown. Used the ingame 16:9, and progressive scan option.
Samll semi-transparent blocky textures appear on the earth during the Earth/Mothership loading screen. No Object fell through the game world during testing, Even during the most intense missions. |
Anchorsaway |
NTSC-U | Windows 10 |
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v1.5.0 r3302 | GSdx 1.1.0 SSE4,OpenGL (Hardware) |
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Use skipdraw range of 2:5 instead of 5:5 to get rid of blocky shadow glitch without making the game blurry, I have found this to be the best way to play the game without going into Software Mode. | Trak55 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Solus, kernel 5.0.16 |
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1.5.0 (075a9f3) | GSdx 1.1.0 AVX2 |
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Works full speed on software mode. No issues found. Hardware mode has some minor effect issues. | Ratchet66 |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: デストロイ オール ヒューマンズ! (SLPM-66430) & (SLPM-55141)
- The game has built in 16:9 widescreen mode. Set it in the games Options > Display > Widescreen menu.
Known Issues
Shadow like glitch
- Status: Fixed
- Type: Minor
- Description: In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
- Workaround: Update to the latest nightly version of PCSX2.
Software mode object falling
- Status: Active
- Type: Major
- Description: Playing in software mode at intense fighting scenes, the game objects tend to fall through the level. (eg. grabbing vehicles with the saucer, NPCs get sometimes stuck in the ground). The player character can have this issue too, but very rarely. Probably is in connection with the demanding CPU usage.
- Workaround: Switch back temporary to hardware mode.
- Status: Fixed
- Type: Major
- Description: Switching progressive scan on, cripples the semi transparent menu usage. It makes the game use insane amount of PC resources. eg. "60Hz warning" and "load game, new game" option at the beginning, pause menu during gameplay. Problem only exists when Skipdraw 5 is is off.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
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Destroy All Humans! (SLUS 20945)
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- Games rated C in Japan
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