Colin McRae Rally 2005

From PCSX2 Wiki
Jump to navigation Jump to search
Colin McRae Rally 2005
Colin McRae Rally 2005.jpg
Game general and emulation properties:
PEGI rating: 3+
Widescreen supported natively
Supports up to two local players
Languages supported:
English: SLES-52636
German: SLES-52636
French: SLES-52636
Spanish: SLES-52636
Italian: SLES-52636
Region PAL:
Serial numbers: SLES-52636
SLES-52636/P (Platinum)
Release date: September 22, 2004
October 21, 2005 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Codemasters
Publisher(s): Codemasters
Genre: Racing
Wikipedia: Link
Game review links: Metacritic83/100
Game description: The 2005 installation of the McRae franchise has over 70 stages spread over nine countries: Australia (loose gravel), Japan (tarmac), Finland (gravel), Greece (rough rocky gravel), UK (tarmac, mud, and gravel), Spain (smooth tarmac), USA (gravel/dusty tarmac), Sweden (snow and ice), and newcomer Germany (abrasive tarmac/light gravel). There are over 30 cars available, including Ford Focus WRC '01, Subaru Impreza WRX Sti '04 (which is featured on the front cover), Citroën Xsara WRC '04, Peugeot 206 WRC2003, and Mitsubishi Lancer EVO VIII (8). There is also a revised graphics / damage engine that enables paint scratches on the car, and a new 'career' mode where the player starts out in the lower club leagues and works their way up to compete with Colin McRae in his 2004 Dakar Rally Nissan Pick-Up. In 'Championship' mode the player competes as Colin himself competing in 6 Rallies using any 4WD car.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i5-3470 3.20 GHz
  • NVIDIA GeForce GTX 650 GSdx
  • SPU2-X
  • LilyPad svn 0.11.0
Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU, MTVU and VU Cycle Stealing on 1, Many graphic not showing on HW mode and game acts weird, SW mode shows everything but a bit too overbright and without car's shadow. Ghost car starts before countdown. Co-driver can glitch out and loop random speech throughout the game. Ingame clock runs slower, making the game very easy, but see this as some kind of benefit for those who aren't good at rally games.

Known Issues

Broken game internal timing

  • Status: Active
  • Type: Major
  • Description: The game's internal timing is way off. This causes events to desync such as the ghost car that will either go much faster/slower than the time you set (if you import a save game with ghost times). Playing with internal cameras such as bumper view, hood view or cockpit will increase the gameplay speed in such a way that the car is too fast and uncontrollable. The internal timing is sensible to the emulation speed, speedhacks, renderer and even tracks/cars used.
  • Workaround: This is not a foolproof solution, but going to Config>Emulation Settings>Speedhacks, tick "Enable speedhacks" and setting "EE Cyclerate" to -3 makes the game less faster, but still not quite how is supposed to run. Enabling Software Mode will also make the game slower (if you can substain a decent amount of fps).

The gallery

Public compatibility forum links