Ar tonelico II: Melody of Metafalica
Publisher(s): Banpresto (JP), Namco Bandai Games (JP), NIS America (US, EU)
Game review links: : 8.4/10, : 71/100
Game description: A mysterious epidemic called Infa Pira Dependency (IPD) has been driving Reyvateils insane and killing them at the floating island of Metafalss. Croix, a young knight from the Church of Pastalia, is sent to contain the epidemic. However, many more challenges await, which lead him to unravelling the mysteries of the planet Ar Ciel and seek the legend handed down by the people of Metafalss: the lost Song of Metafalica.
The game has been developed by Gust for the Sony PlayStation 2 which was released in Japan on October 25, 2007 and takes place roughly one and a half years after that game's canonical ending. Though superficially similar to Ar tonelico: Melody of Elemia in both aesthetics and style, the core game play mechanics of Ar tonelico II have undergone huge changes from those of its predecessor, most notably in regards to the battle system and the fact that actions within an Infelsphere may now directly affect the storyline.
||SCPH-70012.bin/v02.00/USA/2004, Not in front of my home PC so I am unable to upload a screen shot. I experienced no slow downs in any areas. I used DX 11 Hardware Mode the entire game., I did not notice or experience any bugs while playing this game.|
Game runs at solid 60fps with default settings even on lower end systems.
||1.1.0.r5427||GSdx Sprite hack (half)||
||Europe v01.60(19/03/2002), Recommended, Enable fast CDVD, Switch to GSdx software rendering when a FMV plays, Various graphical glitches. Plays perfectly fine otherwise., -Hardware mode corrupts lower half of the world map (fixed by using SW mode)|
||1.1.0 r5517||GSdx 5464 SSE41||
||Runs at 500% speed., Thin lines in character faces unless in native resolution.|
||1.2.0 r5927||GSdx 5932 SSE41||
||Same as before.|
||0.9.6||ZZOgl PC 0.1.0||
- Original names: アルトネリコ2 世界に響く少女たちの創造詩 (SLPS-25819) & (SLPS-73263)
- Also known as Ar tonelico II: Sekai ni Hibiku Shoujo Tachi no Metafalica (JP)
Off-screen / Collision detection bug
- Type: Note (not an issue)
- Description: Walking near the edge of a chest sends you off-screen and the collision detection is too greedy;
- Workaround: both bugs are fixed by setting the Round Mode under Emulation Settings->EE/IOP to "Nearest" or "Positive".