Aqua Teen Hunger Force Zombie Ninja Pro-Am

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Aqua Teen Hunger Force Zombie Ninja Pro-Am
ATHFgame front-1-.jpg
Game general and emulation properties:
ESRB rating: M (Blood, Cartoon Violence, Drug Reference, Language, Mature Humor, Suggestive Themes)
PEGI rating: 12+
OFLC rating: M
Supports up to two local players
Languages supported:
English: SLES-54788 & SLUS-21633
Region NTSC-U:
Serial numbers: SLUS-21633
Release date: November 5, 2007
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54788
Release date: November 15, 2007 (Australia)
November 16, 2007
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Creat Studios
Publisher(s): Midway
Genre: Action, Racing
Wikipedia: Link
Game review links: IGN5.0/10, Metacritic37/100
Game description: Do battle against Carl, the Mooninites, MC Pee Pants, the Plutonians and other classic villains. Drive your electric golf cart like a real jerk, with complete disregard for your own life. Race against the Frat Aliens in a deadly game of cat and mouse. Only you can ensure that Master Shake is triumphant over evil, and the mandatory dress code regarding collared shirts.
The game is a hybrid kart racing/fighting/golf game that takes place on some New Jersey golf courses.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
06 02 2013 1.1.0 r5546- GSdx 5542 SSE41 [03 02 2013]
  • SPU2-X 2.0.0 [05 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs near full speed.
NTSC-U Windows 10 x64 (Build 14931)
  • Intel Core i5-4460 @ 3.2GHz
  • Radeon R9 270x
1.5.0 (rev d36002a) GSdx 1.1.0 2016-08-16
  • SPU2-X 2.0.0 2015-08-16
  • Lilypad 0.11.0 2016-08-16
BIOS: USA v2.20 (10/02/2006)

Game runs at full speed, 3D models run very nicely and (what I assume to be) FMVs play without issue. Only annoying thing is visual bugs in the playable part of the game (shown in gallery), though it doesn't hurt gameplay. Settings: D3D11, allow 8-bit textures, 5x native, bilinear (PS2), CRC full (safest), EEC 0, VUCS 0



Public compatibility forum links