Ape Escape 2

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Ape Escape 2
Ape Escape 2 Coverart.png
NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: E (Comic Mischief, Mild Violence)
PEGI rating: 3+
Widescreen supported natively
Widescreen patch available
Languages supported:
English: SCES-50885 & SLUS-20685
Japanese: SCPS-15025 & SCPS-19308 & SCPS-19206
German: SCES-51104
French: SCES-51102
Spanish: SCES-51105
Italian: SCES-51103
Simplified Chinese: SCCS-40001
Region NTSC-U:
Serial numbers: SLUS-20685
Release date: June 30, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51104
SCED-51366 (Demo)
Release date: March 14, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15025
SCPS-19206 (PlayStation 2 the Best)
SCPS-19308 (PlayStation 2 The Best)
SCPS-19152 (PlayStation 2 The Best)
PAPX-90330 (Trial)
Release date: July 18, 2002
December 5, 2002 (PlayStation 2 the Best)
March 10, 2005 (PlayStation 2 the Best Reprint)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): SCE Japan Studio
Publisher(s): SCEI (JP), SCEE (EU), Ubisoft (US)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic82/100
Game description: What do you get when you combine 300 monkeys with one little mix-up? Discover the mayhem as the Specter, an evil monkey, leads troops of riotous monkeys in a revolution. You must chase down each monkey and stop its plans for world domination by using a variety of wild gadgets, vehicles, and unlockable items. In Ape Escape 2, you can capture monkeys around the world, explore new environments, and play through several new minigames.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7
  • Intel Core2 Duo @ 2.53 GHz
  • NVIDIA GeForce GT 520
1.0.0 (r5350) GSdx (r5334)
  • SPU2-X 2.0 (r5324)
  • LilyPad-MotioninJoy 0.11 (r5112)
Some textures flicker, and framerate dropped significantly during cutscenes. Direct3D 11 was used for GSdx. Nerd02
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0 (r5478)
  • LilyPad 0.11.0 (r5403)
Playable with some texture bugs. Textures flicker & display incorrectly when far from the player in hardware mode, Software is OK but very slow.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5546) GSdx SSE41 (r5542)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at full speed.
NTSC-U Windows 10 Home x64
  • AMD Ryzen 3 1300X @ 3.50 GHz
  • NVIDIA GeForce GTX 1060 @ 3GB
1.5.0 (dev-r2613 g48d9763d2)
GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Entire game was played through to 100%. Game runs at full speed at all times.
Spectra Twilight
PAL Windows
  • Ryzen 5 2600
  • Nvidia GeForce 750 TI OC
1.6.0 Stable GSdx SSE4.1/AVX 1.2.0
SPU2-X 2.0.0
Plays at 60fps even with widescreen hack


  • Original names: サルゲッチュ2 (SCPS-15025) & (SCPS-19206), 捉猴啦 2 (SCCS-40001)
  • Also known as Saru! Get You! 2 (JP)

Known Issues

Grid obscures FMV's

  • Status: Fixed
  • Type: Minor
  • Description: A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or go to Config > Emulation Settings > Game Fixes tab, turn on "Enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.

Water drops framerate

  • Status: Active
  • Type: Minor
  • Description: The game drops framerate in 2x resolution or more due to water textures.
  • Workaround: In game, press F9 to go to Software mode and play that level, press it again when you finish to go back to Hardware mode. .

Mipmapping issues in Hardware Mode

  • Status: Active
  • Type: Minor
  • Description: Broken textures at a distance.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".

For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.

Gameplay Screenshots

Public compatibility forum links