Ape Escape: Pumped & Primed

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Ape Escape: Pumped & Primed

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Violence)
Supports up to four local players
Languages supported:
English: SLUS-21096
Japanese: SCPS-15072
Simplified Chinese: SCCS-40016
Region NTSC-U:
Serial numbers: SLUS-21096
Release date: October 20, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15072
Release date: July 1, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SCEI
Publisher(s): SCEI (JP), Ubisoft (US)
Genre: Action
Wikipedia: Link
Game review links: Metacritic61/100
Game description: When monkeys start appearing, you'll know something is wrong. Set in a computer-generated world, Ape Escape: Pumped & Primed follows your favorite characters from the Ape Escape series as they battle Specter and his monkeys in a computer-generated world. As Natalie, Spike, the Professor, or Jake, you must defeat your enemies with an array of gadgets and special abilities. You can play cooperatively with a friend in Story mode or go head-to-head in Versus mode.
Unlike the other Ape Escape games, this game is more of a party game, similar to Mario Party and Sonic Shuffle. The game consists of minigames that the player must finish to pass. The story mode is broken up into different tournaments with 3 to 4 players, where 1 to 2 players must finish at least 1st place to pass.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • AMD FX-4100 Quad-core
  • Radeon HD 6450
1.0.0(r5350) GSDX
  • SPU2-X
  • ?
EE/VU Clamp: Normal, Game only loads to first screen image, freezes, but music plays as normal, buit slightly slow and skippy. Game drops to 8 fps when Activison pops up, then jumps back up to 59-72 fps when the start screen shows up. ELF does not have a path., Low fps when Activision pops up, stops at start screen.
NTSC-U Windows 1.1.0(r5492) GSDX
  • SPU2-X
  • ?
EE/VU Clamp: Normal, Game working in software mode for a while, it crash/hang after 2nd batlle of 2nd tournament., Tried some things -> change round mode or microVU to SuperVU - no change.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Status goes from ingame to playable. Runs near full speed., Characters have overshaded textures.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.2.0 r5927 GSdx 5932 SSE41
  • SPU2-X 5893 2.0.0
  • LilyPad 5822 0.11.0
Runs near full speed., Same character texture issue as before. Looks perfect in software mode.
NTSC-U Windows 10 Home x64
  • AMD Ryzen 3 1300X @ 3.50 GHz
  • NVIDIA GeForce GTX 1060 @ 3GB
1.5.0 (dev-2613 g48d9763d2) GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Game story played from start to finish with 2 players. Game runs at full speed at all times. No emulation glitches or visual anomalies observed. Use of the OpenGL Hardware renderer fixes the longstanding character texture shading issue. Spectra Twilight


  • Original names: ガチャメカスタジアム サルバト〜レ (SCPS-15072), 比波猴百斗派对 (SCCS-40016)
  • Also known as Gacha Mecha Stadium Saru Battle (JP)

Known Issues

Character Textures are Overshaded

  • Status: Active
  • Type: Minor
  • Description: Character textures are darker than intended on all hardware renderers of the stable 1.4.0 PCSX2 build, and the Direct3D hardware renderers of dev builds (as of 1.5.0 r2613).
  • Workaround: Use the OpenGL hardware renderer on a dev build of PCSX2, or use a software renderer.

The gallery

Public compatibility forum links