Alone in the Dark
Genre: Action, Adventure, Horror
Game review links: : 47/100, : 3/10
Game description: Taking inspiration from the presentation style and structure of a number of acclaimed and globally popular TV action dramas, Alone in the Dark is split into a number of distinct episodes in a season-style format. With approximately 30-40 minutes of gameplay comprising each episode, the structure of Alone in the Dark is adapted for an audience familiar with the hard-hitting bite-size delivery of contemporary TV dramas, offering easy accessibility whether the player has hours to devote or only wants a quick TV-style fix.
The gameplay in Alone in the Dark differs greatly from other games in the series. It is set out through DVD-style "episodes", where the player can choose to start the game from the beginning, or choose to skip to a section if they get stuck. If they choose to do so, the past events are recollected in a "Previously on Alone in the Dark..." cutscene at the start of the episode.
||0.9.8 RC1 (r4564)||GSDX r4562||
||BIOS: Europe v02.20, 50-60FPS||Machina|
||1.1.0 r5517||GSdx 5464 SSE41||
||Runs above full speed.|
||USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Not work,Falling down status for 2-Intro,no see menu., In the first screen the loading never end,show a black screen loading.|
||1.2.0 r5919||GSdx 5912 SSE41||
||Runs near full speed., Minor garbage flickering and stripey in hardware mode. Looks fine in software mode.|
|PAL-M4||Windows 10 Home, x64||
||GSdx||build-in||Europe v02.00(14/06/2004), Playable, The game runs at 1440p (2K) 55/60 FPS, without freezes, brakes and bugs.|
Hangs on Boot.
- Status: Fixed
- Type: Serious
- Description: While loading, the game freezes.
- Workaround: Fixed in recent builds 1.7. For older versions: Requires EE Timing Hack gamefix to boot.
Controller model graphical glitch
- Status: Fixed
- Type: Minor
- Description: Sometimes the game shows you a model of the PS2 controller in the top-left corner and will "focus" on a button you're tasked to press with a small circle. This small circle is supposed to "hide" what's outside it, instead, in both OpenGL HW and SW renderers this doesn't happen.
- Workaround: The effect now works properly in all renderer.