Ace Combat 5: The Unsung War

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Ace Combat 5: The Unsung War

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Language, Violence)
PEGI rating: 12+ (Bad Language, Violence)
GRB rating: ALL
Widescreen supported natively
Widescreen patch available
GPU intensive game
CPU intensive game
Languages supported:
English: SLUS-20851 & SCES-52424 & SLUS-20851GH
Japanese: SLPS-73218 & SLUS-20851 & SLPS-25418
German: SCES-52424
French: SCES-52424
Spanish: SCES-52424
Italian: SCES-52424
Korean: SCKA-20042
Region NTSC-U:
Serial numbers: SLUS-20851
SLUS-20851GH (Greatest Hits)
Release date: October 25, 2004
2005 (Greatest Hits)
CRCs: 39B574F0
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-52424
SCED-53081 (Demo)
SCED-53115 (Demo, elf serial of SCED-53081)
Release date: February 18, 2005
CRCs: 1D54FEA9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25418
SCAJ-20104
SLPS-73218 (PlayStation 2 the Best)
SCKA-20082 (BigHit Series)
SCAJ-20136 (PlayStation2 The Best)
SCKA-20042
Release date: October 21, 2004
July 7, 2005 (PlayStation 2 the Best)
August 17, 2006 (BigHit Series, Korea)
2004 (Asia)
CRCs: 86089F31
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEI (AS, KO), SCEE (EU)
Genre: Simulation
Wikipedia: Link
Game review links: IGN9.3/10, Metacritic84/100, GameSpot8.3/10, Eurogamer6/10
Game description: Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II X4 965 BE
  • AMD Radeon HD 6950 @ 2 GB
0.9.8 GSdx (r4600)
  • SPU2-X (r4600)
  • LilyPad (r4600)
BIOS: US 2.30/Japan 2.20, Running from ISO results in VERY smooth 60.1/59.9 FPS, excellent quality game. Tested vsync, 16:9, 6x Native Scaling, Direct3D11 Hardware, Bob tff interlacing. Only problem was 6 black vertical pixel lines evenly distributed across the screen. HomerPepsi
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Status goes from in-game to playable. Runs near full speed. Picture has lines in it if gsdx is in Hardware mode. Looks fine in Software mode.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.2.0 (r5919) GSdx SSE41 (r5912)
  • SPU2-X 2.0.0 (r5893)
  • LilyPad 0.11.0 (r5822)
Runs above full speed. Same graphics issues as before with lines in picture is Hardware mode is used.
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.40 GHz
  • Sapphire Radeon R9 290X @ 4 GB
1.2.1 (r5873) GSdx 0.1.16 (r5875)
  • SPU2-X (r5875)
  • LilyPad 0.11.0 (r5875)
BIOS: v2.0. Game had 6-8 thin black lines that run vertically when up scaled. GSdx renderer: Direct3D9 (Hardware). In Direct3D10 (Hardware) the ground did not seem to be rendering properly. However when switch to Direct3D9 (Hardware or software rendering the ground glitch is fixed. Zrooney
NTSC-U Windows 7 64-Bit
  • Intel Core i5-2320 @ 3.00 GHz
  • MSI Radeon HD 6670 @ 1 GB
1.2.1 (r5875) GSDx (r5875)
  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0 (r5822)
Runs smoothly throughout at average 57-63 FPS. sldfghtrike
PAL Windows 7 64-Bit
  • Intel Core i5 @ 3.30 GHz
  • AMD Radeon HD 6000
v1.5.0 (dev-467) Default Default Vertical lines in hardware mode, can be fixed with Align Sprite hack. Terrain texture issues, only fixable in Software mode with Mipmapping enbaled. Plays fine otherwise. FlatOut
NTSC-U Windows 7 64-Bit
  • Intel Core i5-3570K @ 4.40 GHz
  • NVIDIA GeForce GTX680 @ 2 GB
1.5.0 (dev-2242) GSDx32-SSE4
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. Daemit
NTSC-U Windows 8.1, 64-Bit
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • NVIDIA GeForce GT 1030 @ 2 GB
v1.6.0 GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
This game works much better than the 4th part of the franchise (there are just a lot of bugs and a lot of problems). The game runs at 1080p 60 FPS, without freezes, bugs and brakes on OpenGL rendering (Hardware). Chern40+7


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Ubuntu 16.04
  • Intel Core i7-6700HQ
  • NVIDIA GTX 965M
1.5.0 GSDx 1.1.0
  • SPU2-X 2.0.0
  • OnePad 2.0.0
BIOS: Europe 2.30, This game runs extremely smoothly. No graphical or audio errors were encountered other than the broken terrain textures, which are fixed by enabling Mipmapping. Entheogen


Test configurations on macOS:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on macOS.
You can help by playing and submitting your test results here.
?

Trivia

  • Original names: エースコンバット5 ジ・アンサング・ウォー (SLPS-25418) & (SLPS-73218), 에이스 컴뱃 5: 디 언성 워 (SCKA-20042)
  • Also known as Ace Combat: Squadron Leader (EU)


Known Issues

Sun Shines Through Planes/Terrain

  • Status: Active
  • Type: Minor
  • Description: Sun shines through player's aircraft and terrain.
  • Workaround: Graphics > Renderer > set to "Software"
  • First tested on: 2.1.93
  • Last tested on: 2.3.16

Fixed Issues

Missing Clouds

  • Status: Fixed
  • Type: Minor
  • Description: In Hardware mode clouds are invisible.
  • Workaround: Update to the latest nightly version of PCSX2.

Burst Missile Visual Artifacts

  • Status: Fixed
  • Type: Minor
  • Description: In Hardware mode there are square visual artifacts around the Burst Missle effect.
  • Workaround: Update to the latest nightly version of PCSX2.

Broken terrain textures

  • Status: Fixed
  • Type: Major
  • Description: Terrain textures to appear completely bugged from a certain distance.
  • Workaround: Update to the latest nightly version of PCSX2.

Vertical lines

  • Status: Fixed
  • Type: Minor
  • Description: Several vertical lines appear spread accross the screen in Hardware mode.
  • Workaround: Update to the latest nightly version of PCSX2.

Thin Lines

  • Status: Fixed
  • Type: Minor
  • Description: Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode.
  • Workaround: Update to the latest nightly version of PCSX2.


Gameplay Screenshots


Public compatibility forum links