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PCSX2 Wiki - Changes related to "Super Dragon Ball Z" [en]
2024-03-29T11:53:06Z
Related changes
MediaWiki 1.41.0
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_Tenkaichi&diff=109640&oldid=107912
Dragon Ball Z: Budokai Tenkaichi
2024-03-28T10:28:32Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:28, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l103">Line 103:</td>
<td colspan="2" class="diff-lineno">Line 103:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game has a layer of bloom applied that is off the mark when upscaling.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game has a layer of bloom applied that is off the mark when upscaling.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Values list<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"> </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Values list<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 2x: unknown</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 2x: unknown</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 3x: 350/350</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 3x: 350/350</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l110">Line 110:</td>
<td colspan="2" class="diff-lineno">Line 110:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 6x: 440/440</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 6x: 440/440</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 7x: unknown</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 7x: unknown</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* 8x: 440/400</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* 8x: 440/400<ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_3&diff=108915&oldid=0
Dragon Ball Z: Budokai 3
2024-03-27T10:27:05Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Dragon_Ball_Z:_Budokai_3" title="Dragon Ball Z: Budokai 3">Dragon Ball Z: Budokai 3</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Budokai_3_Cover.jpg<br />
|caption = NTSC-U cover<br />
|developer = Dimps Corporation<br />
|publisher = [[Atari]] (US, EU, AU), [[Bandai]] (JP)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_3#Budokai_3 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920505-dragon-ball-z-budokai-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-3 Metacritic]|77/100}}<br />
|gameinfo = The third installment in the Dragon Ball Z: Budokai series begins another tournament of champions where only one fighter can prevail. As one of the characters from the Dragon Ball Z animated series, you can master an all-new fighting system that lets you teleport, juggle opponents, fly, and attack in a variety of ways. As you progress through the tournament, you can unlock up to 40 bonus characters from the DBZ universe. You can also post and retrieve character profiles from the Internet.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Violence<br />
|ko_rating = 12<br />
<!-- Language props --><br />
|italian = SLES-52730 & SLES-53346<br />
|spanish = SLES-52730 & SLES-53346<br />
|french = SLES-52730 & SLES-53346<br />
|german = SLES-52730 & SLES-53346<br />
|english = SLES-52730 & SLUS-20998 & SLES-53346 & SLUS-21123 & SLUS-20998GH<br />
|japanese = SLPS-25460 & SLPS-73235<br />
|korean = SLKA-25205<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21123 <small>(Limited Edition)</small><br />SLUS-20998<br />SLUS-20998GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 2A4B60EB<br />
|releasedateNTSCU = November 16, 2004<br />March 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52730<br />SLES-53346 <small>(Collector's Edition)</small><br />SLES-53346/P <small>(Collector's Edition)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 19, 2004<br />November 26, 2004 <small>(Australia)</small><br />December 3, 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25460<br />SLKA-25205 <small>(Korea)</small><br />SLPS-73235 <small>(PlayStation 2 the Best)</small><br />SLPM-61111 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 10, 2005<br />February 17, 2005 <small>(Korea)</small><br />March 2, 2006 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.30 GHz<br />
|GPU=GIGABYTE GeForce GTX 660 OC @ 2 GB<br />
|Revision=1.1.0 (r5483)<br />
<!--<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx v0.1.16 (r5559)<br />
|Sound=<br />
*SPU2-X v2.0.0 (r5427)<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Works perfectly at 6x native.<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3930K @ 4.10 GHz<br />
|GPU=NVIDIA GeForce GTX 970 @ 4 GB, stock<br />
|Revision=1.4.0<br />
<!--<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** Enable Fast CDVD<br />
** MTVU<br />
--><br />
|Graphics=GSdx 1.0.0 (stable) - AVX<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (stable)<br />
* LilyPad 0.11.0 (stable)<br />
|Comments=Speedhacks default enabled (faster), Enable fast CDVD (optional, no issues).<br />
Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but the gameplay is proper 16:9, and runs at 60 FPS with no drops even during effects heavy fights. The custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling.<br />
|Tester=Chouonsoku<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.30 GHz<br />
|GPU=AMD Radeon HD 7950 @ 3 GB<br />
|Revision=v1.5.0 (dev-925 ga065a1d)<br />
<!--<br />
* Automatic Gamefixes: Enabled<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx 1.1.0 - SSE4<br />
<!--<br />
* Revision date: 2016-07-01<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Anisotropic Filtering: 16x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=<br />
|Tester=Corrupteagle<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 64-bit<br />
|CPU=AMD FX-8320 @ 3.50 GHz<br />
|GPU=GIGABYTE Radeon RX 470 Nitro+ OC @ 8 GB <br />
|Revision=1.4.0<br />
<!--<br />
* Preset: 3<br />
* Speedhacks:<br />
** MTVU<br />
--><br />
|Graphics=GSdx 1.0.0 - AVX (stable)<br />
<!--<br />
* Revision date: 2016-07-01<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
* Texture Filtering: Bilinear (Forced)<br />
* Shader Configuration:<br />
** FXAA<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: 1.6 Europe, Texture Filtering is set to "Bilinear (Forced)" to fix pixeled background graphics. The gameplay is smooth (50 FPS, no high drop and no freezes), textures are beautiful, sound OK.<br />
|Tester=Morst<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Linux Ubuntu 14.04 LTS<br />
|CPU=AMD A10-5800K<br />
|GPU=AMD Radeon HD 7660D<br />
|Revision=1.3.0 (SVN ???)<br />
|Graphics=ZZOgl<br />
|Sound=?<br />
|Comments=runs at about 45-50 FPS Average on ZZOgl, recommended when using Linux. Sometimes in World Tournament Mode, some of the floor won't be rendered correctly.<br />
|Tester={{ForumUser|SimonStreakio}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ3''' (SLPS-25460) & (SLPS-73235), '''드래곤볼 Z 3''' (SLKA-25205)<br />
* Also known as '''Dragon Ball Z 3''' (JP)<br />
* The game features a native progressive scan mode (480p output) by holding Triangle and Cross on boot. The game will ask you if you would like to run the game in progressive scan mode and will then ask you to confirm it displays properly. If you use this mode, be sure to set "Interlacing" to "None" in your GSdx settings.<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName= Add more definition to the upscaled image<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description= This tip fixes the blurry upscale filter in the game (especially in the PAL version) making the image much more defined (as in the "Budokai HD Collection")<br />
|Workaround= Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, check "Wild Arms Offset\ Hack"<br />
}}<br />
{{Issue<br />
|IssueName=Black lines on UI when upscaled<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=<br />
|Workaround= Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and x=500 and y=500 fix black lines in dragon world mode.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery><br />
File:BT3_Screenshot.png|Dragon Ball Z: Budokai 3 (SLUS-20998)<br />
File:BT3_Screenshot2.png|Dragon Ball Z: Budokai 3 (SLUS-20998)<br />
</gallery><br />
<br />
<br />
== Gameplay Videos ==<br />
*[https://www.youtube.com/watch?v=zLuM664ErZ8 Official PCSX2 Gameplay video]<br />
<br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-SLUS-20998-U--29009 Dragonball Z Budokai 3 (SLUS 20998) (U)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-SLES-52730-E--30288 Dragonball Z Budokai 3 (SLES 52730) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-Collector-s-Edition-SLES-53346-E Dragonball Z Budokai 3 - Collector's Edition (SLES 53346) (E)]}}</div>
Ngng