https://wiki.pcsx2.net/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=Category%3ARPG&action=feedrecentchanges&feedformat=atomPCSX2 Wiki - Changes related to "Category:RPG" [en]2024-03-29T14:39:28ZRelated changesMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=Drakan:_The_Ancients%27_Gates&diff=109642&oldid=108919Drakan: The Ancients' Gates2024-03-28T10:31:01Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:31, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l136">Line 136:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Ravenshold spoiler<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* {{SpoilerTable|caption</ins>=Ravenshold spoiler<ins style="font-weight: bold; text-decoration: none;">|text</ins>=The button-sequence for the skeleton-statue at Ravenshold: "S E E W S N N S"<ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><pre></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The button-sequence for the skeleton-statue at Ravenshold: "S E E W S N N S"<del style="font-weight: bold; text-decoration: none;">.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></pre></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Known Issues==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Known Issues==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show images<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide images"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show images<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Drakan1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Drakan1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch </div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drakan2-shot20.png|<center>Hmmm! This is a whole another story!</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drakan2-shot20.png|<center>Hmmm! This is a whole another story!</center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drakan2-shot27.png|<center>One frame from the last video: the proof that game can be beaten in emulator!</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drakan2-shot27.png|<center>One frame from the last video: the proof that game can be beaten in emulator!</center></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>'''WARNING:''' The following images contain spoilers to various story-related content, including the ending.<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide images"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>='''WARNING:''' The following images contain spoilers to various story-related content, including the ending.<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drakan2-shot7.png|<center>This butterfly will show some respect, I'll see to it.</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drakan2-shot7.png|<center>This butterfly will show some respect, I'll see to it.</center></div></td></tr>
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<td colspan="2" class="diff-lineno">Line 210:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drakan2-shot25.png|<center>This is the right time to keep a promise.</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drakan2-shot25.png|<center>This is the right time to keep a promise.</center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drakan2-shot26.png|<center>What a waste of a good ancient temple! Vandalism!</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drakan2-shot26.png|<center>What a waste of a good ancient temple! Vandalism!</center></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Dragon_Quest_V&diff=109641&oldid=108133Dragon Quest V2024-03-28T10:29:18Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:29, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l117">Line 117:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=At the top of Mount Evil the camera locks looking up at the characters.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=At the top of Mount Evil the camera locks looking up at the characters.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Negative Divide Hack.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Negative Divide Hack.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Screenshots <del style="font-weight: bold; text-decoration: none;">of the issue" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Screenshots<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<gallery widths="150px" heights="85px" mode=nolines></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="150px" heights="85px" mode=nolines></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>WUpWVFV.png|<center><small>Camera Issue</small></center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>WUpWVFV.png|<center><small>Camera Issue</small></center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>NzN09sc.png|<center><small>More of the Camera Issue</small></center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>NzN09sc.png|<center><small>More of the Camera Issue</small></center></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Dark_Cloud&diff=109638&oldid=108873Dark Cloud2024-03-28T10:27:00Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:27, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l179">Line 179:</td>
<td colspan="2" class="diff-lineno">Line 179:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Trivia ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Trivia ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''ダーククラウド''' (SCPS-15004) & (SCPS-19203) & (PAPX-90205)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''ダーククラウド''' (SCPS-15004) & (SCPS-19203) & (PAPX-90205)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Special hacks<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Special hacks<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace hack for SCUS-97111 * A5C05C78:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace hack for SCUS-97111 * A5C05C78:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l222">Line 222:</td>
<td colspan="2" class="diff-lineno">Line 222:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,0017BD10,word,00000000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,0017BD10,word,00000000</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Known Issues==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Known Issues==</div></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Valkyrie_Profile_2:_Silmeria&diff=109636&oldid=109547Valkyrie Profile 2: Silmeria2024-03-28T10:22:01Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:22, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l194">Line 194:</td>
<td colspan="2" class="diff-lineno">Line 194:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Alternatively you can use autoboot code for [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618991&highlight=SLPM_664.19#pid618991 SLPM_664.19;1] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 SLUS_214.52], PAL releases do not have progressive mode but "interlacing" can be disabled with [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=609103#pid609103 this cheat] or more advanced Sharp framebuffer codes [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618924#pid618924 here].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Alternatively you can use autoboot code for [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618991&highlight=SLPM_664.19#pid618991 SLPM_664.19;1] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 SLUS_214.52], PAL releases do not have progressive mode but "interlacing" can be disabled with [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=609103#pid609103 this cheat] or more advanced Sharp framebuffer codes [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618924#pid618924 here].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<pre></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>gametitle= Valkyrie profile 2 Silmeria SLUS_214.52;1) Game CRC = 0xCC96CE93</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>gametitle= Valkyrie profile 2 Silmeria SLUS_214.52;1) Game CRC = 0xCC96CE93</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>comment=nop interleacing, progressive, sharp framebuffer Enhacement by Felixthecat1970 - v2021/04/10</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>comment=nop interleacing, progressive, sharp framebuffer Enhacement by Felixthecat1970 - v2021/04/10</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,01feb320,word,08041b4a</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,01feb320,word,08041b4a</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,01feb324,word,00000000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,01feb324,word,00000000</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Tales_of_the_Abyss&diff=109631&oldid=109441Tales of the Abyss2024-03-28T10:17:22Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:17, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l236">Line 236:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show images<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide images"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show images<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="350px" heights="200px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="350px" heights="200px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center></div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l257">Line 257:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Shining_Force_Exa&diff=109627&oldid=109361Shining Force Exa2024-03-28T10:12:32Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:12, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l149">Line 149:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show images<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide images"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show images<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Shining Force EXA - Gameplay 001.jpg</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Shining Force EXA - Gameplay 001.jpg</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ForumLinksList|list=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ForumLinksList|list=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://forums.pcsx2.net/Thread-Shining-Force-EXA-SLUS-21567-U--29849 Shining Force EXA (SLUS 21567) (U)]}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://forums.pcsx2.net/Thread-Shining-Force-EXA-SLUS-21567-U--29849 Shining Force EXA (SLUS 21567) (U)]}}</div></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Nocturne&diff=109626&oldid=109355Shin Megami Tensei: Nocturne2024-03-28T10:11:48Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:11, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l225">Line 225:</td>
<td colspan="2" class="diff-lineno">Line 225:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show patch<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide patch"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show patch<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>E8FCF8EC.pnach</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>E8FCF8EC.pnach</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l234">Line 234:</td>
<td colspan="2" class="diff-lineno">Line 234:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>// Remove Motion Blur </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>// Remove Motion Blur </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,002FC0E4,word,00000000 // 00000001</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,002FC0E4,word,00000000 // 00000001</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Shadow_Hearts:_Covenant&diff=109624&oldid=109343Shadow Hearts: Covenant2024-03-28T10:10:03Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:10, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Shadow Hearts II''' (JP), '''Shadow Hearts II: Director's Cut''' (JP)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Shadow Hearts II''' (JP), '''Shadow Hearts II: Director's Cut''' (JP)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* There's a ''Director's Cut'' edition released in Japan only, with extra dungeons and new playable characters.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* There's a ''Director's Cut'' edition released in Japan only, with extra dungeons and new playable characters.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>WARNING: Spoiler containing Ending Information<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"hide_message></del>The game has two possible endings. In the “bad” ending, Yuri's personality and memories are erased by Nicolai's curse, and he spends the rest of his life under the care of Roger Bacon, his old friend. In the “good” ending, Yuri chooses to die so that he doesn't lose his memories and personality to the curse. He then finds himself at the beginning of the previous game. In both endings, Karin travels back to 1887 and is revealed to be Anne, Yuri's mother.<del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=WARNING: Spoiler containing Ending Information<ins style="font-weight: bold; text-decoration: none;">|text</ins>=The game has two possible endings. In the “bad” ending, Yuri's personality and memories are erased by Nicolai's curse, and he spends the rest of his life under the care of Roger Bacon, his old friend. In the “good” ending, Yuri chooses to die so that he doesn't lose his memories and personality to the curse. He then finds himself at the beginning of the previous game. In both endings, Karin travels back to 1887 and is revealed to be Anne, Yuri's mother.<ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Shadow_Hearts&diff=109623&oldid=109341Shadow Hearts2024-03-28T10:08:59Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:08, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l149">Line 149:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>NTSC-U Codes</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>NTSC-U Codes</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,203081A0,extended,A2200279</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,203081A0,extended,A2200279</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Champions_of_Norrath&diff=109616&oldid=108845Champions of Norrath2024-03-28T09:44:47Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:44, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Trivia ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Trivia ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 90E66BC5 - SLUS-20565 - NTSC-U:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 90E66BC5 - SLUS-20565 - NTSC-U:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,201912D8,extended,AE200008</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,201912D8,extended,AE200008</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 75D86958 - SLES-52325 - PAL-M3:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 75D86958 - SLES-52325 - PAL-M3:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,00192fa4,word,a0c00000 // a0c30000 (by ElHecht)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,00192fa4,word,a0c00000 // a0c30000 (by ElHecht)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Champions:_Return_to_Arms&diff=109615&oldid=108843Champions: Return to Arms2024-03-28T09:43:55Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:43, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Trivia ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Trivia ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 4028A55F - SLUS-20973 - NTSC-U:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 4028A55F - SLUS-20973 - NTSC-U:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2019D9D4,extended,ACA00008</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2019D9D4,extended,ACA00008</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 5C64E73A - SLES-53039 - PAL-M4:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 5C64E73A - SLES-53039 - PAL-M4:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,0019e2e8,word,aca00008 // aca60008 (by ElHecht)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,0019e2e8,word,aca00008 // aca60008 (by ElHecht)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Fixed Issues ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Fixed Issues ==</div></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Breath_of_Fire:_Dragon_Quarter&diff=109614&oldid=105936Breath of Fire: Dragon Quarter2024-03-28T09:43:12Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:43, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l132">Line 132:</td>
<td colspan="2" class="diff-lineno">Line 132:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''ブレス オブ ファイア V ドラゴンクォーター''' (SLPM-65196) & (SLPM-74410), '''브레스 오브 파이어Ⅴ 드래곤 쿼터''' (SLKA-25100)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''ブレス オブ ファイア V ドラゴンクォーター''' (SLPM-65196) & (SLPM-74410), '''브레스 오브 파이어Ⅴ 드래곤 쿼터''' (SLKA-25100)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Breath of Fire V: Dragon Quarter''' (JP, KO)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Breath of Fire V: Dragon Quarter''' (JP, KO)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=Deinterlace Patch for 588CC41B:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* </del>Deinterlace Patch for 588CC41B:</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2020D9F0,extended,03E00008</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2020D9F0,extended,03E00008</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l139">Line 139:</td>
<td colspan="2" class="diff-lineno">Line 138:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,20102104,extended,00000000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,20102104,extended,00000000</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2010236C,extended,00000000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2010236C,extended,00000000</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Known Issues==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Known Issues==</div></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Legaia_2:_Duel_Saga&diff=109604&oldid=102180Legaia 2: Duel Saga2024-03-28T08:55:57Z<p><span dir="auto"><span class="autocomment">Trivia</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:55, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l77">Line 77:</td>
<td colspan="2" class="diff-lineno">Line 77:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''レガイア デュエルサーガ''' (SCPS-15020) & (SCPS-19204)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''レガイア デュエルサーガ''' (SCPS-15020) & (SCPS-19204)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Legaia: Duel Saga''' (JP)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Legaia: Duel Saga''' (JP)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for F2EEC598 :</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for F2EEC598 :</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l88">Line 88:</td>
<td colspan="2" class="diff-lineno">Line 87:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,202C0F04,extended,00000000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,202C0F04,extended,00000000</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,202A6040,extended,AE000060</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,202A6040,extended,AE000060</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Yakuza_2&diff=109583&oldid=0Yakuza 22024-03-27T10:34:46Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Yakuza_2" title="Yakuza 2">Yakuza 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Yakuza2-sega.jpg<br />
|caption = North American box art.<br />
|developer = [[Sega]]<br />
|publisher = [[Sega]] (JP, KO, US, AU), [[Sega|Sega Europe]] (EU)<br />
|genre = Action, Adventure, RPG<br />
|gameinfo = ''Yakuza 2'' plunges you once more into the violent Japanese underworld. In intense brutal clashes with rival gangs, the police, and the Korean mafia, you will have opportunities to dole out more brutal punishment. As the heroic Kazuma Kiryu from the original [[Yakuza]], explore Tokyo and now Osaka. Wander through the back alleys of Japan's underworld while trying to prevent an all-out gang war in over 16 complex, cinematic chapters written by Hase Seishu, the famous Japanese author who also wrote the first ''Yakuza''. Endless conflicts and surprise plot twists will immerse you in a dark shadowy world where only the strongest will survive.<br /><br />
Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho. The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Yakuza_2 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/935326-yakuza-2 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/yakuza-2 Metacritic]|77/100}}<br />
|widescreen = 1<br />
|au_rating = MA<br />
|eu_rating = 18+<br />
|na_rating_text = Blood, Sexual Themes, Strong Language, Use of Alcohol, Violence<br />
|na_rating = M<br />
|ko_rating = 18<br />
|japan_rating = D<br />
|japanese = SLPM-74301 & SLPM-66602 & SLPM-66603<br />
|english = SLES-55242 & SLUS-21769<br />
|swedish = SLES-55242<br />
|finnish = SLES-55242<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21769<br />
|CRCsNTSCU = 97E9C87E<br />
|releasedateNTSCU = September 9, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55242<br />
|CRCsPAL = 800E3E5A<br />
|releasedatePAL = September 19, 2008<br />September 25, 2008 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66602 <small>(Disc 1)</small><br />SLPM-66603 <small>(Disc 2)</small><br />SLPM-74301 <small>(PlayStation 2 the Best, Disc 1)</small><br />SLPM-74302 <small>(PlayStation 2 the Best, Disc 2)</small><br />SLKA-25280 <small>(Disc 1)</small><br />SLKA-25281 <small>(Disc 2)</small><br />SLPM-61154 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 7, 2006<br />December 6, 2007 <small>(PlayStation 2 the Best)</small><br />December 21, 2007 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel i5 2500K @3400Mhz<br />
|GPU=GeForce GTX 460 SE 768MB<br />
|Revision=r5423<br />
|Graphics=GSdx r5412<br />
|Sound=<br />
* SPU2-X v2.0.0 r5421<br />
* LilyPad v0.11.0 r5403<br />
|Comments=BIOS: Any, Has an overbloom/ghosting effect when playing at non-native resolutions., Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues.<br />
|Tester=Yuri<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 7 1800X OC'd to 3.9 GHz<br />
|GPU=AMD Radeon HD 570X<br />
|Revision=1.50-dev-2863<br />
|Graphics=GSDX 2019010231147 (MSVC 19.00 AVX2/AVX2) 1.1.0 <nowiki>[GSdx32-AVX2]</nowiki><br />
<!--<br />
* Interlacing: None<br />
* Renderer: Direct3D11 (Hardware)<br />
* Resolution=4X Native<br />
* Anisotropic Filtering: 16x<br />
* '''Hacks:'''<br />
**Alpha<br />
**Alpha Stencil<br />
**Merge Sprites<br />
**Skipdraw 1<br />
--><br />
|Sound=<br />
* SPU2-X 20160405000143 2.0.0 [SPU2-X]<br />
* LilyPad svn (r5875) 0.11.0 <gallery>[LilyPad-Scp-r5875]</gallery><br />
|Comments=Game works great. Really good performance and everything.<br />
|Tester=EddieHimself<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home<br />
|CPU=AMD Ryzen 3 2300U<br />
|GPU=AMD Radeon RX Vega 6<br />
|Revision=PCSX2 1.6.0 (Stable)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.12.1<br />
|Comments=BIOS USA 2.30, D3D11 Hardware with 2x Native Resolution. Game plays at full speed.<br />
|Tester=El-Chamemo<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''龍が如く 2''' (SLPM-66602) & (SLPM-66603) & (SLPM-74301), '''용과 같이2''' (SLKA-25280) & (SLKA-25281)<br />
* Also known as '''Ryu ga Gotoku 2''' (JP, KO), '''류가 고토쿠''' (KO)<br />
* The game has built in 16:9 widescreen mode. Set it in the game's Options menu.<br />
* The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Semi-transparent line in the middle of the screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Hardware mode a semi transparent whitish line appears in the middle of the screen.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "'''FXAA'''" in the top right corner. Make sure "Half-pixel Offset" in the Configure Hacks submenu is disabled.<br />
**'''Alternate workaround''': Switch to Software mode to setting Renderer to any of the "(Software)" options.<br />
**'''Alternate workaround''': With Direct3D 11 (Hardware), don't use Texture Filtering "Bilinear (Forced)".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ghosting<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect when playing in non-native resolutions.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well.<br />
**'''Alternate workaround''': Play the game in native resolution.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Distorted/out-of-sync sound on cutscenes<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=PAL<br />
|Description=The sound of people's voices may become distorted and out of sync with the character's mouth movements. This happens when playing the European version at 50Hz.<br />
|Workaround=Set the game to 60Hz at the beginning of the game to avoid this problem. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Disc read failure at the start of Chapter 10. <br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=After the end of Chapter 9, the game stops loading, with the log giving a "failed to read disc" type error. This is caused by using a plugin or virtual drive to load the ISO. <br />
|Workaround=Loading the ISO file directly into PCSX2 will solve the problem. <br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
file:y2smileburgeroutside.jpg|Yakuza 2 (SLES 55242)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Yakuza-2-SLUS-21769-U--29675 Yakuza 2 (SLUS 21769) (U)]<br />
*[http://forums.pcsx2.net/Thread-Yakuza-2-SLES-55242-E Yakuza 2 (SLES 55242) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_I:_Der_Wille_zur_Macht&diff=109577&oldid=0Xenosaga Episode I: Der Wille zur Macht2024-03-27T10:34:45Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Xenosaga_Episode_I:_Der_Wille_zur_Macht" title="Xenosaga Episode I: Der Wille zur Macht">Xenosaga Episode I: Der Wille zur Macht</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Xenosaga_1_Cover_art.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}<br />
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /><br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.<br />
<br />
''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]]<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901<br />
|english = SLUS-20469 & SLUS-20469GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20469<br />SLUS-20469GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6D1276AB<br />
|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II X3 720 @ 3.50 GHz<br />
|GPU=AMD Radeon HD 4870 1 GB<br />
|Revision=1884<br />
|Graphics=GSdx 1846<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch,<br />
|Tester=Flowofsoul<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=AMD FX 6300 @ 4.12 GHz<br />
|GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory<br />
|Revision=1.1.0 (r5745)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.<br />
|Tester={{ForumUser|Blyss-Sarania}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 64 Bit<br />
|CPU=Intel Core i5-3230M @ 2.60 GHz<br />
|GPU=AMD Radeon HD 8770M<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom<br />
* Custom Resolution: 1024x768<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration: <br />
** FXAA<br />
--><br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad (r5875)<br />
|Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.<br />
|Tester=Zordan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 1 GB<br />
|Revision=1.3.0 (git 2014/06/14)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Professional x64<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 4 GB<br />
|Revision=1.3.1 (git r530 g62beb3a)<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (r530)<br />
* LilyPad 0.11.0 (r530)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-920 @ stock<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=v1.3.1 (git 966 g260c127)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter<br />
|Tester={{ForumUser|tsunami2311}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K<br />
|GPU=NVIDIA GeForce GTX 980<br />
|Revision=v1.5.0 (dev-1901 g489a89a)<br />
|Graphics=GSdx 1.1.0 AVX<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Blending Unit Accuracy: High<br />
* Configure Hacks: <br />
** Half-pixel offset<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.<br />
|Tester=13xforever<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-8700K @ 3.7 GHz<br />
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)<br />
|Revision=v1.5.0-dev-3264-gd77d440a0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bit Textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 6x native (~2160p 4K)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* Automatic CRC Level: Automatic (Default)<br />
* Accurate Date: Fast (Default)<br />
* Accurate Blending: Basic (Recommended)<br />
--><br />
<!--<br />
* Half-pixel Offset: Normal (Vertex)<br />
* Round Sprite: Full<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
Playable at full speed. <br />
* EE/IOP settings at defaults. <br />
* VU settings at defaults. <br />
* Speedhacks at defaults, except MTVU enabled. <br />
|Tester=pandubz<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 GHz<br />
|GPU=AMD RX 570 8GB<br />
|Revision=1.7.3474<br />
|Graphics=Native-4x Internal resolution/defaults<br />
|Sound=N/A Default<br />
|Comments=<br />
Slowdown in SW mode during tech/ether attacks and when multiple A.G.W.S are on screen, but fullspeed in HW renderers. GameDB applies appropriate fixes/hacks automatically so there is no need for adjusting settings. Transition screens (battle animation and opening the menu in the field) do not scale with resolution and remain at native res.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.3 Gellivara<br />
|CPU=Intel Core i5-7600K<br />
|GPU=NVIDIA GeForce GTX 680<br />
|Revision=1.5.0-dev-2190<br />
|Graphics=GSdx AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Allow 8 bit Textures: OFF<br />
* Anisotropic Filtering: 16x<br />
* Blending Unit Accuracy: Basic<br />
* CRC Level: Automatic<br />
* Enable User Hacks: <br />
** Half-pixel offset Hack: Normal(Vertex)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)<br />
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)<br />
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Smaller/aliased minimap icons in HW renderers<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Software anti-aliasing (AA1) is not yet fully implemented in hardware, which is used for the triangle icons on the minimap. This is more obvious at native resolution.<br />
|Workaround=Use SW mode or a higher resolution multiplier.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Amplified banding in HW renderers<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Banding is very noticeable in any of the HW renderers compared to software. (https://github.com/PCSX2/pcsx2/issues/7272)<br />
|Workaround=Use SW mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black surfaces in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected. (https://github.com/PCSX2/pcsx2/issues/2737)<br />
|Workaround=Use Vulkan HW renderer or SW mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Overlapping shadows <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow<br />
|Workaround=Set blending to medium in DX11/12 or use any other HW renderer.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=One row of garbage pixels across top and left side<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.<br />
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". Alternatively use cropping feature in 1.7 QT.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Corruption/garbage on save icons<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Save icons contain some kind of colored garbage on them. (https://github.com/PCSX2/pcsx2/issues/1857)<br />
|Workaround=None for now.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Ghosted frame after loading screens and FMVs<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=A single frame from before a loading screen starts or the last position an FMV ends on remains on screen for a short duration when resuming gameplay, known to be a regression (https://github.com/PCSX2/pcsx2/issues/6625), only affects HW renderers.<br />
|Workaround=Use SW mode (issue resolved and closed).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Shadow puppet lines<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Controlled character's shadow will have "puppet lines" in both OpenGL/D3D11 <br />
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows.<br />
*'''Notes:''' HPO is set automatically by the Game Database in 1.7 when upscaling.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Various Lines in Menus/HUD when upscaling<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.<br />
|Workaround=Set Round Sprite to Full.<br />
*'''Notes:''' Round Sprite is automatically set by the Game Database in 1.7 when upscaling.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Characters sometimes have no shadows in cutscenes <br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.<br />
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7.<br />
*'''Notes:''' Auto Flush is automatically set by the Game Database in 1.7.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.<br />
|Workaround=Use the OpenGL renderer instead of Direct3D11. <br />
*'''Notes:''' Fixed in 1.7, DX11/12 renderers are usable.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Saving at specific save points may crash the game<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540<br />
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Text will be faded (or completely missing) in Hardware mode.<br />
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_7.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_1.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)<br />
</gallery><br />
<br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Yakuza&diff=109581&oldid=0Yakuza2024-03-27T10:34:45Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Yakuza" title="Yakuza">Yakuza</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Yakuza-sega.jpg<br />
|caption = North American box art.<br />
|developer = [[Sega]]<br />
|publisher = [[Sega]]<br />
|genre = Action, Adventure, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Yakuza_(video_game) Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/929568-yakuza Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/yakuza Metacritic]|75/100}}<br />
|gameinfo = Just as Kazuma, a former rising star in the Yakuza, emerges from prison after a murder cover-up, 10 billion yen vanishes from the Yakuza vault, forcing him once again into their brutal, lawless world. A mysterious young girl will lead Kazuma to the answers if he can keep her alive.<br /><br />
Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form.<br />
<br />
''Yakuza'' is the prequel to [[Yakuza 2]]<br />
<!-- General props --><br />
|widescreen = 1<br />
|eu_rating = 18+<br />
|au_rating = MA<br />
|na_rating = M<br />
|na_rating_text = Blood, Sexual Themes, Strong Language, Use of Alcohol, Violence<br />
|ko_rating = 18<br />
|japan_rating = D<br />
<!-- Language props --><br />
|italian = SLES-54171<br />
|spanish = SLES-54171<br />
|french = SLES-54171<br />
|german = SLES-54171<br />
|japanese = SLPM-66168 & SLPM-74234 & SLPM-74253 & SLPM-61140<br />
|english = SLES-54171 & SLUS-21348 & SLUS-29195<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21348<br />SLUS-29195 <small>(Demo)</small><br />
|CRCsNTSCU = 388F687B<br />
|releasedateNTSCU = September 5, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54171<br />
|CRCsPAL = 6F9F99F8, D3F182A3<br />
|releasedatePAL = September 14, 2006 <small>(Australia)</small><br />September 15, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66168<br />SLKA-25342<br />SLPM-74234 <small>(PlayStation 2 the Best)</small><br />SLPM-74253 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74269 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-61140 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 8, 2005<br />January 27, 2006 <small>(Korea)</small><br />October 26, 2006 <small>(PlayStation 2 the Best)</small><br />December 6, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-750 @ 2.67 GHz<br />
|GPU=ATI Radeon HD 5770<br />
|Revision=0.9.7 (r3876m)<br />
|Graphics=GSdx SSE41 (r3693)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3702m)<br />
* SSSPSX PAD Pressure Mod 1.7.1<br />
|Comments=BIOS: USA v02.30, Speedhacks: Using VU Cycle stealing causes slowdown. Has an overbloom/ghosting effect when playing at non-native resolutions. Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues.<br />
|Tester=98.254.75.187<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 <br />
|CPU=Intel Core i3-550 @ 3.20 GHz<br />
|GPU=ATI Radeon HD 5670 @ 512 MB<br />
|Revision=1.2.1 (r5875)<br />
<!--<br />
* '''Speedhacks:'''<br />
** INTC Spin: ✓<br />
** Wait Loop: ✓<br />
** mVU Flag: ✓<br />
** MTVU: ✓<br />
** EE Cyclerate: 3<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5875)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=GSdx Renderer: Direct3D9 (Hardware). Performance: Runs smooth as butter 50-60 FPS only on huge zones with a very high level of population 60 FPS everywhere else occasionaly some stuttering here and there but this is probably my pc fault. Light game overall.<br />
|Tester=Razor96<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 750 @ 2 GB<br />
|Revision=1.3.0 (2014-12-14)<br />
|Graphics=GSdx 0.1.16 AVX (2014-12-14)<br />
<!--<br />
* Interlacing: None<br />
* Renderer: Direct3D9 (Hardware)<br />
* Custom Resolution: 1920x1080<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* '''Hacks:'''<br />
** Half-Pixel Offset: ✓<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (2014-12-14)<br />
* LilyPad 0.11.0 (2014-12-14)<br />
|Comments=BIOS: USA v2.00, Additional Speedhacks: MTVU. Runs at constant 60 FPS. There isn't any ghosting, but there are black lines on some pictures of the inventory.<br />
|Tester=ManaYagami<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Archlinux<br />
|CPU=Intel i3-7100<br />
|GPU=Intel HD 630<br />
|Revision=1.7.3546<br />
|Graphics=Vulkan<br />
|Sound=Default<br />
|Comments=Runs perfectly at full speed 100% with resolution 3x 1080p. Sometimes when someone dies, goes down to 70% for few seconds. <br />
|Tester=Quellen<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''龍が如く''' (SLPM-66168) & (SLPM-74234) & (SLPM-74253), '''용과 같이''' (SLKA-25342)<br />
* Also known as '''Ryuu ga Gotoku''' (JP), '''Ryu ga Gotoku''' (KO)<br />
* The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Glitched effect at the corner of the screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=On resolutions higher than native the right and bottom corners of the screen will become distorted<br />
|Workaround=Set the rendering resolution to native. Half Pixel offset can be used to mitigate the effect but it causes black lines in the middle of the screen.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ghosting<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Semi transparent line in the middle of the screen<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=A semi transparent whitish line appears in the middle of the screen.<br />
|Workaround=Set Texture Filtering to any setting other than "Bilinear (Forced)".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Yakuza_Forum_1.jpg|Yakuza (SLES 54171)<br />
</gallery><br />
<br />
<!--<br />
[[Category:temp Navbox required]]<br />
--><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Yakuza-SLUS-21348-U--29676 Yakuza (SLUS 21348) (U)]<br />
*[http://forums.pcsx2.net/Thread-Yakuza-SLES-54171-E--29677 Yakuza (SLES 54171) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Valkyrie_Profile_2:_Silmeria&diff=109547&oldid=0Valkyrie Profile 2: Silmeria2024-03-27T10:34:34Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Valkyrie_Profile_2:_Silmeria" title="Valkyrie Profile 2: Silmeria">Valkyrie Profile 2: Silmeria</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Valkyrie_Profile_2.jpeg<br />
|developer = [[Tri-Ace]]<br />
|publisher = [[Square Enix]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Valkyrie_Profile_2 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/931102-valkyrie-profile-2-silmeria Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/valkyrie-profile-2-silmeria Metacritic]|84/100}}<br />
|gameinfo = Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System.<br />
<!-- General props --><br />
|widescreen = 1<br />
|widescreenpatch = 0<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|eu_rating = 16+<br />
|au_rating = M<br />
|na_rating = T<br />
|na_rating_text = Alcohol Reference, Fantasy Violence, Mild Language, Suggestive Themes<br />
|ko_rating = 12<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SLES-54647<br />
|spanish = SLES-54648<br />
|french = SLES-54645<br />
|german = SLES-54646<br />
|japanese = SLPM-66419 & SE-W0003 & SLPM-66782<br />
|english = SLES-54644 & SLUS-21452 & SLUS-21452GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21452<br />SLUS-21452GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = CC96CE93<br />
|releasedateNTSCU = September 26, 2006<br />2008 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54644<br />SLES-54645 <small>(PAL-F)</small><br />SLES-54647 <small>(PAL-I)</small><br />SLES-54646<br />SLES-54648<br />
|CRCsPAL = 04CCB600 (PAL-E)<br/>C70FC973 (PAL-I)<br />
|releasedatePAL = September 6, 2007 <small>(Australia)</small><br />September 7, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66419<br />SE-W0003 <small>(Artifact Box)</small><br />SCKA-20079 <small>(Korea)</small><br />SLPM-66782 <small>(Ultimate Hits)</small><br />SCAJ-20177<br />SCAJ-20197 <small>(Ultimate Hits)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 22, 2006 <small>(Japan, Korea)</small><br />June 28, 2007 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i7-920 @ 3.60 GHz<br />
|GPU=EVGA GeForce GTX 275 @ 1280 MB<br />
|Revision=pre 0.9.7 Beta (r1888)<br />
|Graphics=GSdx 2660<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2663) <br />
* LilyPad 0.10.0 (r1853)<br />
|Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. Needs a fast CPU and GPU. It will need at least a Core 2 Duo @ 3.4 GHz and a 9600GT or equivalent to maintain full speed throughout the game. However, the game has some bugs and will drop FPS to around the 20-50 range. It only happens in some areas of the game.<br />
|Tester=Master DX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Dual-Core E5500 @ 2.80 GHz<br />
|GPU=AMD Radeon R7 360<br />
|Revision=1.4.0<br />
|Graphics=GSdx SSE2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Speedhacks: 3 - Balanced. Is playable (60 ~ 70% speed) until i reach "Lost Forest" because red black box, i tried to play in software/opengl mode but speed drops to 20 ~ 30%, making game unplayable.<br />
|Tester=Charl9576<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i7-6700K @ 4.00 GHz<br />
|GPU=EVGA GeForce GTX 660 Sig2<br />
|Revision=v1.5.0 (dev-1189 gc1f45da)<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments= Runs Full speed OpenGL Mode 4x, Blending Unit Accuracy:Basic, CRC Level:Full, TF:Forced, MTVU:On ( I have this on by default)<br />
|Tester=Tsunami2311<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL (UK)<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-5200u @ 2.20 GHz<br />
|GPU=NVidia 820m<br />
|Revision=v1.5.0 (dev-3359 geb2ca00e8)<br />
|Graphics=GSdx 1.1.0 (20200126161643)<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 20200126161643<br />
* xPad 0.2.0<br />
|Comments= Runs much better than NTSC Version, as long as Maori-Jigglypuff's Overhaul pnach is applied. Pnach fixes various graphical bugs including the "Lost Forest Bug", disables anti-cheating mechanism, and improves speed overall, so setting of PCSX2's GSDX Plugin (OpenGL) can be at default and yet runs smoothly at 50 FPS 95% of the time, and now you can cheat with no crashes onwards. For "Vanilla" gameplay, comment out the obvious cheats in OTH, Items, Ravine timer and disabled enemy AI on his pnach.<br />
|Tester=jaceleon<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 7 2700X<br />
|GPU=NVIDIA 1080ti<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0 AVX2, Direct3D11 (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
|Comments=Runs very well but is quite blurry out of the box, to fix this hold 'x' and 'triangle' while starting the game, the game will show a screen to enable progressive scan, press square. Then in the video plugin settings, increase the internal resolution, tick 'enable HW Hacks', press the 'Advanced Settings and Hack' button, tick 'Frame Buffer Conversion' and set 'Half-pixel Offset' to 'Special (Texture)'.<br />
|Tester=Eideren<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL / NTSC<br />
|OS=Windows 10 Pro \ Ubuntu 20.04<br />
|CPU=Ryzen 5 3400G<br />
|GPU=Integrated GPU vega 11<br />
|Revision=1.7.0 (dev-1190)<br />
<!--<br />
* half-pixel offset to normal vertex<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: off<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
|Comments= Runs good 3x resolution (only in Forest is slow and color bug in HW, SW is ok), Updated review 2021 Use settings advised below<br />
|Tester=FelixThecat1970<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 9 5900X<br />
|GPU=GeForce GTX 1080 Ti<br />
|Revision=1.7.2465<br />
|Graphics=GSdx OpenGL @ 6x Native (4K) <!--<br />
*Renderer: OpenGL<br />
*Interlace Mode: Bob Tff<br />
*Texture Filtering=Bilinear<br />
*Manual hacks: Skipdraw=15<br />
*Align Sprite: Enable<br />
*Merge Sprite: Enable<br />
*Half-Pixel Offset:Normal Vertex<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Works very well with most issues fixed with the following settings: Renderer: OpenGL, Interlace Mode: Bob Tff, Texture Filtering=Bilinear (Forced excluding Sprites), Manual hacks: Skipdraw=15 to disable low-res depth of field in cutscenes (use alongside "Lost Forest Fix cheat file" (see Additional patches)), enable Align Sprite, set Half-Pixel Offset to Normal. <br />
|Tester=PyreLight}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ヴァルキリープロファイル2 -シルメリア-''' (SLPM-66419) & (SE-W0003) & (SLPM-66782), '''발키리 프로파일2 -실메리아-''' (SCKA-20079)<br />
* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Alternatively you can use autoboot code for [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618991&highlight=SLPM_664.19#pid618991 SLPM_664.19;1] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 SLUS_214.52], PAL releases do not have progressive mode but "interlacing" can be disabled with [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=609103#pid609103 this cheat] or more advanced Sharp framebuffer codes [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618924#pid618924 here].<br />
* There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.<br />
<spoiler show="Additional Patches" hide="Hide"><br />
<pre><br />
gametitle= Valkyrie profile 2 Silmeria SLUS_214.52;1) Game CRC = 0xCC96CE93<br />
comment=nop interleacing, progressive, sharp framebuffer Enhacement by Felixthecat1970 - v2021/04/10<br />
<br />
//Ignore GameGuard by Ryudo (Pcsx2 forums) - enable if game freeze through gameplay<br />
//patch=1,EE,FE129B51,extended,800813BF<br />
//patch=1,EE,000FFFFE,extended,0000022D<br />
//patch=1,EE,000FFFFF,extended,0000022D<br />
//patch=1,EE,9013A550,extended,0C04E8FC<br />
//patch=1,EE,E0033B40,extended,0035EC8C<br />
//patch=1,EE,104234AA,extended,00001000<br />
//patch=1,EE,10423662,extended,00001000<br />
//patch=1,EE,1042382A,extended,00001000<br />
//patch=1,EE,E0027EC0,extended,0049550C<br />
//patch=1,EE,2049BCB0,extended,03E00008<br />
//patch=1,EE,2049BCB4,extended,00000000<br />
//patch=1,EE,E007E140,extended,0036D90C<br />
//patch=1,EE,203683D4,extended,00000000<br />
//patch=1,EE,103AD16A,extended,00001000<br />
//patch=1,EE,103AD61E,extended,00001000<br />
//patch=1,EE,10430B76,extended,00001000<br />
//patch=1,EE,10430BE2,extended,00001000<br />
//patch=1,EE,10431A66,extended,00001000<br />
//patch=1,EE,10431C1E,extended,00001000<br />
//patch=1,EE,D0397CAC,extended,0000102A<br />
//patch=1,EE,20397CB0,extended,00000000<br />
<br />
//Auto 480p native mode<br />
patch=1,EE,001D5984,byte,01 // 00000000 or use official combo button triangle + cross in boot<br />
<br />
//Custom code start <br />
//Sharp Framebuffer Battles<br />
patch=0,EE,200FFF5C,extended,341B9475<br />
patch=0,EE,200FFF60,extended,145B000C<br />
patch=0,EE,200FFF68,extended,341BF47F<br />
patch=0,EE,200FFF6C,extended,001BD83C<br />
patch=0,EE,200FFF70,extended,377B3134<br />
patch=0,EE,200FFF74,extended,001B1825<br />
patch=0,EE,200FFF78,extended,341B0019<br />
patch=0,EE,200FFF7C,extended,001BDC3C<br />
patch=0,EE,200FFF80,extended,007B1825<br />
patch=0,EE,200FFF84,extended,341B0083<br />
patch=0,EE,200FFF88,extended,001BDC38<br />
patch=0,EE,200FFF8C,extended,007B1825<br />
patch=0,EE,200FFF90,extended,34029301<br />
patch=0,EE,200FFF94,extended,FCC20000<br />
<br />
//Sharp Framebuffer Game Menu + movies + intro<br />
patch=0,EE,200FFF9C,extended,341B948C<br />
patch=0,EE,200FFFA0,extended,145B0002<br />
patch=0,EE,200FFFA8,extended,34029518<br />
patch=0,EE,200FFFAC,extended,FCC20000<br />
<br />
//Sharp Framebuffer Cutscenes + towns + Dungeons<br />
patch=0,EE,200FFFB4,extended,341B9480<br />
patch=0,EE,200FFFB8,extended,145B000C<br />
patch=0,EE,200FFFC0,extended,341BF3FF<br />
patch=0,EE,200FFFC4,extended,001BD83C<br />
patch=0,EE,200FFFC8,extended,377B3134<br />
patch=0,EE,200FFFCC,extended,001B1825<br />
patch=0,EE,200FFFD0,extended,341B001F<br />
patch=0,EE,200FFFD4,extended,001BDC3C<br />
patch=0,EE,200FFFD8,extended,007B1825<br />
patch=0,EE,200FFFDC,extended,341B0083<br />
patch=0,EE,200FFFE0,extended,001BDC38<br />
patch=0,EE,200FFFE4,extended,007B1825<br />
patch=0,EE,200FFFE8,extended,3402910C<br />
patch=0,EE,200FFFEC,extended,FCC20000<br />
patch=0,EE,200FFFF0,extended,03E00008 //Custom code block End<br />
<br />
//Sharp Framebuffer mips code assembly<br />
patch=0,EE,201221F8,word,0C03FFD7 // FCC20000 sd v0,0x0(a2)<br />
</pre><br />
<br />
<pre><br />
gametitle=Valkyrie Profile 2: Silmeria [SLUS-21452]<br />
comment=Patches/Codes Hacked By Maori-Jigglypuff [Savas Guercebe]. A NTSC port by Agrippa.<br />
<br />
// Disable Game Protection and enable to save with Cheat Codes<br />
// [Condition to initiate Countdown Game-Kill Timer Deceiver: 00423378 3C1E0010<br />
// If Condition 00423378 3C1E0010 is true assign Zero-Value to Timer: 00423964 AC600000<br />
// If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 00423344<br />
// If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 004234f8<br />
// If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 004236b0<br />
// Condition to disable the Save File Corruptor: 0049bcf0 3C120010<br />
// If Condition 0049bcf0 3C120010 is true assign Zero-Value to Address 0049a2cc<br />
// Condition to disable AFTER-"Battle Mode" Instruction Scanner and Game-Kill Timer: 0036d42c 0c10c2b4<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Addresses 00430b94 and 00430bfc<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Timer: 00431c54 ac400000<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 00397cb0<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000017 to Address 003abf60<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af20c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af3a4<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af464<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003c5a14<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003d000c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000020 to Address 003d27fc<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003d4ae4<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 1000002E to Address 003ad0a4<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 1000002E to Address 003ad554<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000050 to Address 003ad18c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000050 to Address 003ad32c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 64030000 to Address 003ad62c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 64030000 to Address 00431ca4<br />
// Countdown-Timer Address spotted at 0058c160<br />
patch=1,EE,00205ad8,word,087fac70<br />
patch=1,EE,00205adc,word,00000000<br />
patch=1,EE,01feb1c0,word,90830099<br />
patch=1,EE,01feb1c4,word,a023d998<br />
patch=1,EE,01feb1c8,word,3c020042<br />
patch=1,EE,01feb1cc,word,8c433378<br />
patch=1,EE,01feb1d0,word,3c063c1e<br />
patch=1,EE,01feb1d4,word,34c60010<br />
patch=1,EE,01feb1d8,word,1466000b<br />
patch=1,EE,01feb1dc,word,0000102d<br />
patch=1,EE,01feb1e0,word,3c020042<br />
patch=1,EE,01feb1e4,word,3c07ac60<br />
patch=1,EE,01feb1e8,word,34e70000<br />
patch=1,EE,01feb1ec,word,ac473964<br />
patch=1,EE,01feb1f0,word,3c0a0042<br />
patch=1,EE,01feb1f4,word,3c0b2416<br />
patch=1,EE,01feb1f8,word,356b0000<br />
patch=1,EE,01feb1fc,word,ad4b3344<br />
patch=1,EE,01feb200,word,ad4b34f8<br />
patch=1,EE,01feb204,word,ad4b36b0<br />
patch=1,EE,01feb208,word,0000102d<br />
patch=1,EE,01feb20c,word,3c02004a<br />
patch=1,EE,01feb210,word,8c43bcf0<br />
patch=1,EE,01feb214,word,3c063c12<br />
patch=1,EE,01feb218,word,34c60010<br />
patch=1,EE,01feb21c,word,14660003<br />
patch=1,EE,01feb220,word,0000102d<br />
patch=1,EE,01feb224,word,3c02004a<br />
patch=1,EE,01feb228,word,ac40a2cc<br />
patch=1,EE,01feb22c,word,0000102d<br />
patch=1,EE,01feb230,word,3c020037<br />
patch=1,EE,01feb234,word,8c43d42c<br />
patch=1,EE,01feb238,word,3c060c10<br />
patch=1,EE,01feb23c,word,34c6c2b4<br />
patch=1,EE,01feb240,word,14660026<br />
patch=1,EE,01feb244,word,0000102d<br />
patch=1,EE,01feb248,word,3c020043<br />
patch=1,EE,01feb24c,word,ac400b94<br />
patch=1,EE,01feb250,word,ac400bfc<br />
patch=1,EE,01feb254,word,3c030043<br />
patch=1,EE,01feb258,word,3c07ac40<br />
patch=1,EE,01feb25c,word,34e70000<br />
patch=1,EE,01feb260,word,ac671c54<br />
patch=1,EE,01feb264,word,3c080039<br />
patch=1,EE,01feb268,word,ad007cb0<br />
patch=1,EE,01feb26c,word,3c08003b<br />
patch=1,EE,01feb270,word,3c091000<br />
patch=1,EE,01feb274,word,35290017<br />
patch=1,EE,01feb278,word,ad09bf60<br />
patch=1,EE,01feb27c,word,ad00f20c<br />
patch=1,EE,01feb280,word,ad00f3a4<br />
patch=1,EE,01feb284,word,ad00f464<br />
patch=1,EE,01feb288,word,3c08003c<br />
patch=1,EE,01feb28c,word,ad005a14<br />
patch=1,EE,01feb290,word,3c08003d<br />
patch=1,EE,01feb294,word,ad00000c<br />
patch=1,EE,01feb298,word,25290009<br />
patch=1,EE,01feb29c,word,ad0927fc<br />
patch=1,EE,01feb2a0,word,ad004ae4<br />
patch=1,EE,01feb2a4,word,3c0a003b<br />
patch=1,EE,01feb2a8,word,3c0b1000<br />
patch=1,EE,01feb2ac,word,356b002e<br />
patch=1,EE,01feb2b0,word,ad4bd0a4<br />
patch=1,EE,01feb2b4,word,ad4bd554<br />
patch=1,EE,01feb2b8,word,256b0022<br />
patch=1,EE,01feb2bc,word,ad4bd18c<br />
patch=1,EE,01feb2c0,word,ad4bd32c<br />
patch=1,EE,01feb2c4,word,3c08003b<br />
patch=1,EE,01feb2c8,word,3c096403<br />
patch=1,EE,01feb2cc,word,35290000<br />
patch=1,EE,01feb2d0,word,ad09d62c<br />
patch=1,EE,01feb2d4,word,3c080043<br />
patch=1,EE,01feb2d8,word,ad091ca4<br />
patch=1,EE,01feb2dc,word,080816b8<br />
patch=1,EE,01feb2e0,word,00000000<br />
patch=1,EE,00100A7C,word,1400fffa<br />
patch=1,EE,00100BB4,word,1400fffa<br />
patch=1,EE,00100C64,word,1400fffa<br />
patch=1,EE,00143614,word,1400fffa<br />
patch=1,EE,0014533C,word,1400fffa<br />
<br />
// Disable Alicia's shadows<br />
patch=1,EE,002b7c68,word,64010000<br />
<br />
// Disable the purple filter in the Lost Forest<br />
patch=1,EE,002e0bec,word,64030000<br />
<br />
// Disable the black borders<br />
patch=1,EE,00106d20,word,087facbc<br />
patch=1,EE,00106d24,word,00000000<br />
patch=1,EE,01feb2f0,word,8e4200ac<br />
patch=1,EE,01feb2f4,word,24040002<br />
patch=1,EE,01feb2f8,word,3c080037<br />
patch=1,EE,01feb2fc,word,8d09d42c<br />
patch=1,EE,01feb300,word,3c0a0c10<br />
patch=1,EE,01feb304,word,354ac2b4<br />
patch=1,EE,01feb308,word,112a0005<br />
patch=1,EE,01feb30c,word,0000582d<br />
patch=1,EE,01feb310,word,3c0b0044<br />
patch=1,EE,01feb314,word,3c0c2403<br />
patch=1,EE,01feb318,word,358c0000<br />
patch=1,EE,01feb31c,word,ad6c29b0<br />
patch=1,EE,01feb320,word,08041b4a<br />
patch=1,EE,01feb324,word,00000000<br />
</pre><br />
</spoiler><br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Ghosting on some screens<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Valkyrie Profile 2 suffers from ghosting similar to Tales of the Abyss. This issue only occurs on certain maps.<br />
|Workaround=Press F9 to switch to Software Mode, or PCSX2 1.7 dev buils 1190 PCSX2 > Config > Video(GS) > plugin settings > "Enable HW Hacks" > upscaling Hacks > Half-pixel Offset = "Normal Vertex"<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Audio missing and freeze during cutscene.<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Entering the boss room in the Turgen Mines dungeon triggers a short cutscene. Audio is completely missing during the scene. Half-way through the scene the game softlocks. Some animations will continue to play, but the cutscene does not advance and trigger the boss.<br />
|Workaround=Go To Config > Audio (SPU2) > Plugin Settings, and set Synchronizing Mode to "Async Mix". Alternatively, press "start" to skip the cutscene. The boss battle will resume after skipping it.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Screen dims while performing certain actions<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=While using a non-software renderer, the screen darkens while dashing during combat, or while photon teleporting.<br />
|Workaround=Use software rendering. Alternatively, enable cheats, create a .pnach file for the game, and use the cheat: "patch=1,EE,002dbe1c,word,64030000". This disables blur and bloom effects, but only fixes dashing.<br />
}}<br />
<br />
== Fixed Issues ==<br />
{{Issue<br />
|IssueName=Vertical lines during FMVs.<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some FMVs will have vertical lines on them, some will be barely noticeable while others are visible on the entire screen. It doesn't affect the game much itself as everything is still visible. <br />
|Workaround=Set Texture Filtering to Bilinear(Forced excluding sprites) and in Hacks: Half-Pixel Offset to "Normal (Vertex)" and enable "Align Sprite" and "Merge Sprite".}}<br />
<br />
{{Issue<br />
|IssueName=Bad rendering in certain areas<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the ''Renderer'' is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Real-time shadows are missing.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing post-processing effects (Depth of Field, Bloom, etc.)<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Framerate drops, and zooming issues. (Only affects NVIDIA cards)<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Using Direct3D11 (Hardware) on an NVIDIA card will cause a drop in frame rates and the game menus will zoom in and out.<br />
|Workaround=Enable the ''NVIDIA Hack'' or run the game in ''Progressive Scan'' mode. Information enabling ''Progressive Scan'' can be found under the [[Valkyrie Profile 2: Silmeria#Trivia|'''Trivia''']] section.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ravine Cavern Rush (Fixed in v0.9.7)<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some areas will be covered in fog making it hard to see anything at all (This was an old GSdx problem where fog was not rendered correctly.)<br />
|Workaround=N/A (Fixed)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Tower of Lezard Valeth (Fixed in v0.9.7)<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The fog in the first section of the dungeon will be dark, making the entire area a bit difficult to see. The character textures however, will still be visible.<br />
|Workaround=N/A (Fixed)<br />
}}<br />
<br />
<br />
= Gameplay Screenshots =<br />
<gallery widths="175px" heights="100px"><br />
VP2-GP001.jpg<br />
VP2-GP002.jpg<br />
VP2-GP003.jpg<br />
VP2-GP004.jpg<br />
VP2-GP005.jpg<br />
VP2-GP007.jpg<br />
VP2-GP008.jpg<br />
VP2-GP009.jpg<br />
VP2-GP010.jpg<br />
VP2-GP011.jpg<br />
VP2-GP012.jpg<br />
VP2-GP013.jpg<br />
VP2-GP014.jpg<br />
VP2-GP015.jpg|<center><small>The notorious Forest rendering bug</small></center></gallery><br />
<br />
{{Valkyrie Profile series}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLUS-21452-U--28830 Valkyrie Profile 2 - Silmeria (SLUS 21452) (U)]<br />
*[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLPM-66419-J--29228 Valkyrie Profile 2 - Silmeria (SLPM 66419) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Wild_Arms_3&diff=109557&oldid=0Wild Arms 32024-03-27T10:34:34Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Wild_Arms_3" title="Wild Arms 3">Wild Arms 3</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Wild_Arms_3.jpg<br />
|developer = [[Media Vision]]<br />
|publisher = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Ubisoft]] (EU)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Wild_Arms_3 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/478787-wild-arms-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamespot.com/wild-arms-3/ Gamespot]|7.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/wild-arms-3 Metacritic]|78/100}}<br />
|gameinfo = During desolate times on the Sea of Sand, drifters venture across the vast lands of Filgaia searching for fortune and adventure. And so begins the story of Wild Arms 3, a role-playing game that delivers an in-depth storyline, puzzling dungeons, and a unique battling system. Journey along with Virginia, Jet, Clive, and Gallows and discover the mystery behind the Prophets to revive the memories of Filgaia. Explore dungeons to unlock secret pathways and find mythical treasures. With weapons including six-shooters, a shotgun, a revolver, and a high-powered rifle, shoot-outs deliver intense cinematic battles.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|na_rating = T<br />
|na_rating_text = Mild Violence<br />
<!-- Language props --><br />
|japanese = SCPS-15024 & SCPS-55006 & SCPS-15023 & SCPS-19205 & SCPS-19323<br />
|english = SLES-51307 & SCUS-97203 & SCUS-97224<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97203<br />SCUS-97224 <small>(Demo)</small><br />
|CRCsNTSCU = 06441001<br />
|releasedateNTSCU = October 15, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51307<br />
|CRCsPAL =<br />
|releasedatePAL = February 21, 2003<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15024<br />SCPS-15023 <small>(Premium Box)</small><br />SCPS-19205 <small>(PlayStation2 the Best)</small><br />SCPS-19323 <small>(PlayStation2 the Best Reprint)</small><br />SCPS-55006<br />PCPX-96515 <small>(Demo, Video disc)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 14, 2002<br />November 7, 2002 <small>(PlayStation2 the Best)</small><br />October 19, 2006 <small>(PlayStation2 the Best Reprint)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo T5550 @ 1.83 GHz<br />
|GPU=ATI Mobility Radeon HD 3400 Series<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.60<br />
|Tester=Rethtar<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=AMD FX-6300<br />
|GPU=AMD Radeon R9 270X<br />
|Revision=1.2.1<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 2<br />
** VU Cycle Stealing: 1<br />
--><br />
|Graphics=GSdx 0.1.16 SSE4 (r5875)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X (r5830)<br />
* ?<br />
|Comments=BIOS: USA 2.20, Mostly playable with solid performance. A few bugs. Read below for more information.<br />
|Tester=Deathscreton<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 7 2700X @ 4.00 GHz<br />
|GPU=NVIDIA GeForce RTX 2080 Ti<br />
|Revision=1.6.0<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, Native x6, Texture Filtering "Bilinear (Forced Excluding Sprite)", Anisotropic Filtering 16x, Blending Accuracy "Full". Fully playable with solid performance. A few visual bugs. Read below for more information.<br />
|Tester={{ForumUser|ahoppens10}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ワイルドアームズ アドヴァンスドサード''' (SCPS-15024) & (SCPS-15023) & (SCPS-19205) & (SCPS-19323)<br />
* Also known as '''Wild Arms Advanced 3rd''' (JP)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName= Bugged Chat And Battle Text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings > Enable Hardware Hacks > Advanced Settings & Hacks > Enable 'Wild Arms Offset'. Alternative you can use Native resolution.<br />
* '''Note:''' Set Texture Filtering to Bilinear (PS2), or Bilinear (Forced excluding sprite) while using the Wild Arms Offset hack. Fixed in 1.7 auto fixes <br />
<br />
<br />
}}<br />
<br />
{{Issue<br />
|IssueName= Screen Jumping<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The entire rendered game (Text, battles, world, all of it, the entire game) micro jumps up and down. Does not affect play, however, is highly annoying.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings > Set Interlacing to 'Auto' or 'Weave bff (saw-tooth)'. <br />
* '''Note:''' Jumping has been Patched thanks to felixthecat1970. Be sure to turn off Interlacing in GSDX Settings when running patch. Patch can be found here: https://forums.pcsx2.net/Thread-No-interlacing-codes?page=31<br />
}} <br />
<br />
{{Issue<br />
|IssueName= Jet Attack Lockup<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Jet either attacking or defending causes the game to lock up (still continues rendering) and the music to continuously loop without stop. <br />
|Workaround=Go to Config > Emulation Settings > Speedhacks > Set VU Cycle Stealing to no higher than 1.<br />
}}<br />
<br />
{{Wild Arms series}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Wild-Arms-3-SCUS-97203-U--28851 Wild Arms 3 (SCUS 97203) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Wild_Arms_Alter_Code:_F&diff=109559&oldid=0Wild Arms Alter Code: F2024-03-27T10:34:34Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Wild_Arms_Alter_Code:_F" title="Wild Arms Alter Code: F">Wild Arms Alter Code: F</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Waacf.jpg<br />
|caption = NTSC-U cover<br />
|developer = Media Vision<br />
|publisher = [[Sony|SCEI]] (JP), [[Agetec]] (US)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Wild_Arms#Remake Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/918799-wild-arms-alter-code-f Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/wild-arms-alter-code-f Metacritic]|73/100}}<br />
|gameinfo = Wild Arms Alter Code: F returns to not only remake the original Wild Arms on the PlayStation but also to renew the experience with an expanded story, new characters, and intricate puzzles. The game ties together the tales of the three beloved characters with three new playable characters--Emma, Jane, and McDullen. Dungeons include plenty of new traps and monsters to foil you in your quest, but your characters have helpful abilities, ranging from the traditional (running, picking up objects, and leaping) to the stealthy (sneaking and observing), to help them through sticky situations.<br />
<!-- General props --><br />
|headset = 1<br />
|widescreenpatch = 1<br />
|na_rating = T<br />
|na_rating_text = Fantasy Violence<br />
|japan_rating = A<br />
<!-- Language props --><br />
|japanese = SCPS-17002 & SCPS-19251 & SCPS-19253<br />
|english = SLUS-20937<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20937<br />
|CRCsNTSCU = DAA49CDC<br />
|releasedateNTSCU = November 15, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-17002<br />SCPS-19251 <small>(PlayStation2 the Best)</small><br />SCPS-19253 <small>(PlayStation2 the Best Reprint)</small><br />SCAJ-30002<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = November 27, 2003<br />September 16, 2004 <small>(PlayStation2 the Best)</small><br />October 19, 2006 <small>(PlayStation2 the Best Reprint)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=AMD Athlon II X4 620<br />
|GPU=NVIDIA GeForce GTX 260<br />
|Revision=pre 0.9.7 beta (r2801)<br />
|Graphics=GSdx SSE2 (r2763)<br />
|Sound=<br />
* SPU2-X (r2789)<br />
* LilyPad (r2591)<br />
|Comments=FPS: 30-60 FPS (FPS limiter on). Edit pcsx2.ini to load your savegames. The missing graphics was apparently solved at pcsx r2371. Wild Arms altercode F is now fully playable!<br />
|Tester=Nueziel<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=pre 0.9.7 beta (r3113)<br />
|Graphics=GSdx (r3623)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3628)<br />
* LilyPad 0.1.0 (r2930)<br />
|Comments=Using Scaling gives nice graphics, but it produces garbage text(minor). In hardware mode, migrant seal bar does not show properly, and in menu the chosen option is shown in black text.<br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.2.0 (r5919)<br />
|Graphics=GSdx SSE41 (5912)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5893)<br />
*LilyPad 0.11.0 (r5822)<br />
|Comments=Runs at 300% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64 SP1<br />
|CPU=Intel Pentium B980 @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 610M @ 1 GB<br />
|Revision=v1.5.0 (dev-1678)<br />
<!--<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
--><br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 2x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* CRC Hack Level: Full<br />
* Configure Hacks:<br />
** Wild Arms Offset<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA v02.30, Runs almost perfect even on mediocre 5 years old laptop. Bugged chat and battle text, which present also in Wild Arms 3, fixed by enabling GSdx "Wild Arms offset" hack.<br />
|Tester=ZidaneTri<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ワイルドアームズ アルターコード:エフ''' (SCPS-17002) & (SCPS-19251) & (SCPS-19253)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Bugged Chat And Battle Text<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Wild Arms Offset" hack. Or set Internal Resolution to "Native".<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Wild_Arms_Alter_Code_F_Forum_1.jpg|Wild Arms Alter Code: F (SLUS 20937)<br />
</gallery><br />
<br />
<br />
{{Wild Arms series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Wild-Arms-Alter-Code-F-SLUS-20937-U--29175 Wild Arms Alter Code - F (SLUS 20937) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Suikoden_IV&diff=109431&oldid=0Suikoden IV2024-03-27T10:33:56Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Suikoden_IV" title="Suikoden IV">Suikoden IV</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Suikoden IV NTSC-U.jpg<br />
|caption = NTSC-U box art<br />
|developer = [[Konami|KCET]]<br />
|publisher = [[Konami]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Suikoden_IV Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/918886-suikoden-iv Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/suikoden-iv Metacritic]|63/100}}<br />
|gameinfo = Suikoden IV features the return of the 108 Stars of Destiny, as well as an enhanced interface in a new oceanic environment. You'll follow a young knight while he struggles with Rune, which slowly steals the life of its bearer. The game's strategic battle systems let you attack or cast magic spells with help from other party members. Recruit members of the Stars of Destiny and create a base from the ground up. With a brand-new storyline, characters, and cutscenes, Suikoden IV takes the series to the next level.<br />
<!-- General props --><br />
|progressive = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 7+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Mild Language, Suggestive Themes, Use of Alcohol, Violence<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SLES-52913<br />
|spanish = SLES-52913<br />
|french = SLES-52913<br />
|german = SLES-52913<br />
|japanese = SLPM-65600 & SLPM-65599 & VW232-J1 & VW225-J1 & SLPM-74213 & VW235-J2<br />
|english = SLES-52913 & SLUS-20979<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20979<br />
|CRCsNTSCU = <br />
|releasedateNTSCU = January 11, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52913<br />
|CRCsPAL =<br />
|releasedatePAL = February 25, 2005<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65600<br />VW225-J1<br />SLPM-65599 <small>(Limited Edition)</small><br />VW232-J1 <small>(Limited Edition)</small><br />SLPM-74213 <small>(PlayStation2 the Best)</small><br />VW235-J2 <small>(PlayStation2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 19, 2004<br />July 7, 2005 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 560 Ti<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600-m)<br />
* Lilypad 0.10.0<br />
|Comments=BIOS: USA v01.60, Runs at full speed without any speed hacks.<br />
|Tester=Natolom<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-9750H @ 2.60 GHz<br />
|GPU=NVIDIA GeForce RTX 2060<br />
|Revision=1.6.0<br />
|Graphics=GSdx (AVX2 1.2.0)<br />
<!--<br />
* '''GSdx:'''<br />
** Renderer: OpenGL (Hardware)<br />
** Texture Filtering: Bilinear (PS2)<br />
** Internal Resolution: 6x Native<br />
** Anisotropic Filtering: 16x<br />
--><br />
|Sound=<br />
* SPU2-X (2.0.0)<br />
* Lilypad 0.12.1<br />
|Comments=Runs at full speed without any change. Played entire game from start to finish without any issues.<br />
|Tester=Xyain<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''幻想水滸伝IV''' (SLPM-65600)<br />
* Also known as '''Genso Suikoden IV''' (JP)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Freezes at New Game/Continue screen<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=The game freezes at the New Game/Continue screen.<br />
|Workaround=Resolved as of 1.6.0<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Suikoden_IV_Forum_1.jpg|Suikoden IV (SLES 52913)<br />
</gallery><br />
<br />
<br />
{{Suikoden series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Suikoden-IV-SLUS-20979-U--29781 Suikoden IV (SLUS 20979) (U)]<br />
*[http://forums.pcsx2.net/Thread-Suikoden-IV-SLES-52913-E--30294 Suikoden IV (SLES 52913) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Tales_of_the_Abyss&diff=109441&oldid=0Tales of the Abyss2024-03-27T10:33:56Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tales_of_the_Abyss" title="Tales of the Abyss">Tales of the Abyss</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = TotAfrontbox.jpg<br />
|caption = <br />
|developer = [[Namco]]<br />
|publisher = [[Namco]] (JP, AS), [[Bandai|Namco Bandai Games]] (US, JP)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}}<br />
|gameinfo = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.<br />
<!-- General props --><br />
|numberofplayers = 4<br />
|multitap = 1<br />
|widescreenpatch = 1<br />
|na_rating = T<br />
|na_rating_text = Alcohol Reference, Fantasy Violence, Language, Simulated Gambling, Suggestive Themes<br />
|japan_rating = A<br />
<!-- Language props --><br />
|japanese = SCAJ-20163 & SLPS-25586 & SLPS-73252<br />
|english = SLUS-21386<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21386<br />
|CRCsNTSCU = 14FE77F7<br />045D77E9 <small>(Undub Patch)</small><br />
|releasedateNTSCU = October 10, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25586<br />SCAJ-20163<br />SLPS-73252 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 15, 2005<br />June 28, 2007 <small>(PlayStation 2 the Best)</small><br />2005 <small>(Asia)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Quad @ 2.20 GHz<br />
|GPU=NVIDIA GeForce 8800 GT @ 512 MB<br />
|Revision=pre-0.9.7 Beta (r1888)<br />
<!--<br />
* Speed Hacks:<br />
** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate<br />
** INTC Sync Hack<br />
** IOP x2 Cycle Rate<br />
** Idle Loop<br />
--><br />
|Graphics=GSdx (r1763)<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0 (r1388)<br />
|Comments=FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. <br />
|Tester=KabooZ<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=1.5.0 (dev-2000 g92aa270)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Hardware Hacks:<br />
** ToA Ghost Fix<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=<br />
Intel Core i7-4770K @ 3.40 GHz<br />
|GPU=Nvidia Geforce GTX 660 @ 2 GB<br />
|Revision=1.5.0 (dev-2175 g420f11161)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Hardware Hacks:<br />
** Alpha<br />
** ToA Ghost Fix<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas<br />
|Tester=Soichiro<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=<br />
AMD Ryzen 7 2700X<br />
|GPU=Nvidia Geforce GTX 1080 @ 8 GB<br />
|Revision=1.6.0-20200506140834 (07-05-2020)<br />
<!--<br />
* Speedhacks:<br />
** INTC sping detection<br />
** Wait loop detection<br />
** mVU Flag hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)<br />
<!--<br />
* Renderer: OpenGL(Hardware)<br />
* Large Framebuffer<br />
* Internal Resolution: (12x) 6144x5376<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic filtering 16x<br />
* Mipmapping (Ins) Full (slow)<br />
* CRC Hack level Aggressive<br />
* DATE Accuracy Full (slow)<br />
* Blending accuracy high<br />
* Hardware Hacks:<br />
** Preload Frame Data<br />
** Trillinear Filtering: Ultra/slow<br />
** Align Sprite<br />
** Merge Sprite<br />
** Half pixel offset: Special (texture)<br />
** Round sprite: full<br />
* Shader Configuration:<br />
** Texture Filtering of Display: disabled<br />
** FXAA: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments= game 100ish %ed , 1 game breaking issue as noted below<br />
|Tester=aRciii <br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)<br />
<br />
== Some settings information ==<br />
==== Which hardware renderer to use? ====<br />
* Direct3D 11<br />
** Faster (uses less GPU) of the two<br />
** Simpler to operate (less options to mess with)<br />
* OpenGL<br />
** Seems to be more stable/accurate (less frame drops / stutter)<br />
** More options to help defer GPU resources if Vram is limited <br />
==== Options that have the largest impact on visual quality ====<br />
* Resolution - If you can spare the GPU horsepower putting the resolution to 2x or 4x native is the best option to improve visuals of TotA<br />
* Half-Pixel offset - The blending/mixing of the native picture can stand to be improved by enabling either of the listed half-pixel offset settings<br />
** Normal (Vertex) - The more accurate of the two methods as the crystal grid artifacts don't appear, but has a pixel wide flashing bar on the left and top sides (can help be mitigated by increasing the resolution and thus decreasing the size of the flashing when down-sampled to the screen)<br />
** Special (Texture) - Fixes the mixing/blending without the flashing bars, but crystal grids can occur (only observable at title screen so far)<br />
* FXAA - When using resolution settings under 2x-4x, this shader option helps sharpen the game, but for anything higher it is unnecessary <br />
* Shade Boost - Enabling this feature allows the tweaking of brightness, contrast, and color saturation (these settings should be calibrated into your monitor first, BUT if the emulator/game is displaying odd enough from other applications/games then try tweaking with this option)<br />
==== Other graphical notes ====<br />
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it <br />
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen <br />
* Lines Reappearing - Switching between the half pixel offset:: (normal (vertex))and half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Rectangular outlines in the skybox and image ghosting<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes.<br />
|Workaround= For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:<br />
<pre><br />
patch=1,EE,205E570C,extended,00000000<br />
</pre><br />
* For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Teleporter miscalculation causing a soft lock <br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save. <br />
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<spoiler show="Show images" hide="Hide images"><br />
<gallery widths="350px" heights="200px"><br />
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center><br />
ToA Gameplay - Ghosting Fixed 002.jpg|<center><small>2. Ghosting fixed with the patched GSdx - Battle Screen</small></center><br />
Tales of the Abyss - Gameplay 01.jpeg<br />
Tales of The Abyss - Gameplay 02.jpg<br />
Tales of The Abyss - Gameplay 03.jpg<br />
Tales of The Abyss 4K - Daath.jpg<br />
Tales of The Abyss 4K - Victory.jpg<br />
Tales_of_the_Abyss_Forum_1.jpg<br />
Tales_of_the_Abyss_Forum_2.jpg<br />
File:Without half pixel offset .png|<center><small>Standard way the emulator will show the game (without half pixel offset)</small></center><br />
File:With half pixel offset.png|<center><small>This is with the half pixel offset set to: special (texture). Looking much sharper</small></center><br />
File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center><br />
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center><br />
File:SpeedHack settings.PNG|<center><small>(aRciii)my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center><br />
File:GS window settings.PNG|<center><small>(aRciii)my current Gs window settings</small></center><br />
File:Graphics settings.PNG|<center><small>(aRciii)my current graphics settings</small></center><br />
File:Advanced settings and hacks.PNG|<center><small>(aRciii)my current advanced settings</small></center><br />
File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center><br />
</gallery><br />
</spoiler><br />
<br />
<br />
{{Tales series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLUS-21386-U--28906 Tales of the Abyss (SLUS 21386) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLPS-25586-J--30325 Tales of the Abyss (SLPS 25586) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Steambot_Chronicles&diff=109425&oldid=0Steambot Chronicles2024-03-27T10:33:55Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Steambot_Chronicles" title="Steambot Chronicles">Steambot Chronicles</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Steambot.jpg<br />
|caption =<br />
|developer = Irem<br />
|publisher = [[Irem]] (JP, AS, KO), [[Atlus]] (US), [[505 Game Street]] (EU, AU)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Steambot_Chronicles Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/924661-steambot-chronicles Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/924661-steambot-chronicles/index.html GameRankings]|75/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/steambot-chronicles Metacritic]|74/100}}<br />
|gameinfo = As cars became more and more common on city streets, the Trotmobile came into being. This two-legged, walking metal vehicle could be adapted to a variety of road conditions and purposes: agriculture, civil engineering, and transportation. The industrial revolution continued, increasing the Trotmobile's popularity. People placed their hopes and dreams on the backs of these wonderful machines, marching toward a better life just beyond their reach. Vanilla Beans wakes up to find himself lying on a sun-drenched beach. How did he get there? And, who in the world is the girl standing above him? The girl soon introduces herself as Connie, and Vanilla begins the first busy day of a grand adventure. He'll take Connie home, meet the other members of her band (the Garland Globetrotters), and explore the town of Nefroburg. At the end of this busy day, Vanilla relaxes in the town square where the Globetrotters are performing only to witness a gang of bandits overrunning the town! How things go from here is up to the player. Will Vanilla join the Garland Globetrotters? Or, will he join the Killer Elephant gang? The choices Vanilla makes, the Trotmobiles he builds, and the friends hekeeps are all up to gamers who take part in Steambot Chronicles.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|cpu-intensive = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Alcohol Reference, Crude Humor, Fantasy Violence, Mild Language, Suggestive Themes<br />
|ko_rating = 12<br />
|japan_rating = B<br />
<!-- Language props --><br />
|english = SLES-54138 & SLUS-29188 & SLUS-21344 & SLUS-28061<br />
|japanese = SLPS-25457 & SLPS-25683<br />
|korean = SCKA-20058<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21344<br />SLUS-29188 <small>(Regular Demo)</small><br />SLUS-28061 <small>(Trade Demo)</small><br />
|CRCsNTSCU = 9F391882<br />
|releasedateNTSCU = May 23, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54138<br />SLES-54335 <small>(France)</small><br />
|CRCsPAL =<br />
|releasedatePAL = October 13, 2006<br />October 19, 2006 <small>(Australia)</small><br />April 5, 2007 <small>(France)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25457<br />SCKA-20058 <small>(Korea)</small><br />SLPS-25683 <small>(Irem Collection)</small><br />SCAJ-20129<br />SLPM-60255 <small>(Trial)</small><br />SLPM-60266 <small>(Demo bundled with Official Guide Book)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 30, 2005<br />December 8, 2005 <small>(Korea)</small><br />September 14, 2006 <small>(Irem Collection)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.6<br />
<!--<br />
* '''Speedhacks:'''<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** enable Fast CDVD<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=?<br />
|Sound=?<br />
|Comments=BIOS: US 01.70(25/03/2003), Suffers from some bad graphical glitches and huge VRAM usage on a hardware renderer. The game turns into monochrome on a software renderer. For more detail, please see [[Raw Danger!]], which uses a slightly-tweaked version of the same graphics engine.<br />
|Tester=MyDreamName<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate<br />
|CPU=AMD Athlon II X4 630 2.80 GHz<br />
|GPU=NVIDA GeForce 9800 GT 1GB<br />
|Revision=1.0.0 (r5371)<br />
<!--<br />
* '''Speedhacks:'''<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** enable Fast CDVD<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx (r5365)<br />
|Sound=<br />
* SPU2-X (r5317)<br />
* LilyPad (r5258)<br />
|Comments=<br />
* Unplayable<br />
Using any hacks or tweaks is ultimately futile. The game is largely unplayable and requires software mode to fix some of the major glitches.<br />
However you'll need a really powerful computer to get this game to run smoothly. Waiting for actualization...soon.<br />
|Tester=CrazySteve88<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-920 @ 2.67 GHz<br />
|GPU=NVIDIA GeForce GTX 260 1792 MB<br />
|Revision=1.1.0 (r5576)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Rounding: Chop/Zero, Enabled these, Playable, sit about 30 or higher (on GTX 260) FPS if on native or 2x Internal Resolution. Also for me you can use Hardware mode and it won't have graphical issues like the line over the screen it will be normal. Sometime when in where you are changing frames or buying a piece of frame in Hardware mode it will black screen until you switch it to Software mode. There also a little graphic bug with the top left corner of the screen as well map icon but it not game breaking. Lastly little graphic bug when trying to save.<br />
|Tester={{ForumUser|devilmaydie770}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330 @ 3.20 GHz<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 (SVN r5893)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Normal game, standard speedhacks, standard settings used, no problems and no bugs found in the first 30 min. of game, perfectly fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-2500K @ 3.30 GHz<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=1.5.0 (2017-01-22, 15:42.14)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=CPU-intensive game. Renderer: OpenGL. GSdx CRC Hack Level needs to be set to Aggressive to be playable at full speed (Hardware mode). Other settings, speedhacks (MTVU on) are on default. Heavy use on post-processing effects, currently missing in Hardware mode. You can also use Software mode in smaller areas without slowdowns.<br />
|Tester=Yuri<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-7700K<br />
|GPU=NVIDIA GeForce 1080 Ti<br />
|Revision=1.5.0-Dev-2634<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Steambot Chronicles is a very CPU-Intensive game, it runs at full speed in HW Mode for me with OpenGL. CRC Hack - Agressive. But it will display glitches and overall missing effects. Something that doesn't happen in Software Mode. So I run it in Software Mode, these are the settings I use to get it to a steady 60FPS. AVX2 Plugin must be set, it gives 1-2 extra frames. Opengl Software Mode (It doesn't really change while using DirectX so it's up to you. Rendering Threads 6 - Yes it must be 6. Or test it out for yourself, see if you get more frames, I tested 2,3,4,5 and 6 and I got a steady with 6. MTVU on or off it doesn't matter, you will get the same fps. I know the CPU is up there, so keep in mind you might not get a steady, however using these settings should help you gain more in Software Mode.<br />
|Tester=AmsomniaStudios<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-4690 @ 3.5 GHz<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=1.6.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Using OpenGL in software mode, 2 rendering threads. Game running perfectly on the 50 Hz mode, with no visual glitches so far. 50 Hz mode means full speed is 50 FPS instead of the usual 60, and those 10 frames made it for me.<br />
|Tester=Ryonin<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-1770S @ 3.1 GHz<br />
|GPU=AMD Radeon RX Vega 64<br />
|Revision=1.7.2581<br />
|Graphics=GSdx<br />
|Sound=Xaudio 2<br />
|Comments=Works great in optional 60Hz mode (present on many PAL games) under both Vulkan and DirectX renderers, right up until I enter the garage for the first time and try to swap out frames on my Trotmobile. The screen goes black under both renderers and won't come back, suggesting this is an emulation bug.<br />
|Tester=Silvershock<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ポンコツ浪漫大活劇バンピートロット''' (SLPS-25457) & (SLPS-25683), '''액션 로망 범피트롯''' (SCKA-20058)<br />
* Also known as '''Poncotsu Roman Daikatsugeki Bumpy Trot''' (JP, KO, AS)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Meeting Dandelion for the first time scene stuck forever<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=During Vanilla's first meeting with Dandelion Basil asks Dandelion to fix his bass and the scene freezes.<br />
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Round Mode to "Negative" or "Nearest".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Weather effects make the HUD disappear<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During weather effects (rain) the HUD simply disappears. It will only reappear after entering a new area.<br />
|Workaround=Temporarily switch to Software mode with the F9 key. Alternatively set the CRC Hack Level to "None" or "Minimum", but this can cause slowdown.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Sabbia Desert is black<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Sabbia Desert's ground appears completely black.<br />
|Workaround= No known workaround.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Shop menus freeze/black out <br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Opening the trotmobile customization screen or parts purchase screen causes the screen to go black/freeze in hardware mode, the game still accepts inputs.<br />
|Workaround= Switch to software mode.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Steambot - Gameplay 001.jpg<br />
Steambot - Gameplay 002.jpg<br />
Steambot - Gameplay 003.jpg<br />
Steambot - Gameplay 004.jpg<br />
Steambot - Gameplay 005.jpg<br />
Steambot - Gameplay 006.jpg<br />
Steambot - Gameplay 007.jpg<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Steambot-Chronicles-SLUS-21344-U--29788 Steambot Chronicles (SLUS 21344) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Star_Ocean:_Till_the_End_of_Time&diff=109411&oldid=0Star Ocean: Till the End of Time2024-03-27T10:33:54Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Star_Ocean:_Till_the_End_of_Time" title="Star Ocean: Till the End of Time">Star Ocean: Till the End of Time</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = StarOcean_till_the_end_of_timefrontbox.jpg<br />
|caption = <br />
|developer = [[Tri-Ace]]<br />
|publisher = [[Square Enix|Enix Corporation]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Star_Ocean:_Till_the_End_of_Time Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/536705-star-ocean-till-the-end-of-time Link], [http://www.gamefaqs.com/ps2/919104-star-ocean-3-directors-cut Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/536705-star-ocean-till-the-end-of-time/index.html GameRankings]|81/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/star-ocean-till-the-end-of-time Metacritic]|80/100}}<br />
|gameinfo = The third game in the Star Ocean series, Star Ocean: Till the End of Time is set 400 years after the events of Star Ocean: The Second Story. Fayt Leingod, an ordinary college student, is vacationing on a resort planet which suddenly gets attacked by aliens. A few escapes later, his escape pod crash lands on an undeveloped planet, he gets rescued by a member of a resistance group named Quark, they crash on another undeveloped planet, and they get caught up in local politics. The repercussions of the alien attack, and the reasons for it, are going to catch up with Fayt again...<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|au_rating = G<br />
|au_rating_text = Low Level Animated Violence<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Blood, Violence<br />
<!-- Language props --><br />
|japanese = SLPM-65209 & SLPM-66478 & SLPM-66479 & SLPM-65438 & SLPM-65439 & SCPS-55019<br />
|english = SLES-82028 & SLES-82029 & SLUS-20488 & SLUS-20891 & SLUS-20488GH & SLUS-20891GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20488 <small>(Disc 1)</small><br />SLUS-20891 <small>(Disc 2)</small><br />SLUS-20488GH <small>(Greatest Hits, Disc 1)</small><br />SLUS-20891GH <small>(Greatest Hits, Disc 2)</small><br />
|CRCsNTSCU = 23A97857<br />
|releasedateNTSCU = August 31, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-82028 <small>(Disc 1)</small><br/>SLES-82029 <small>(Disc 2)</small><br />
|CRCsPAL = E04EA200<br />
|releasedatePAL = September 30, 2004 <small>(Australia)</small><br />October 1, 2004<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65209 <small>(Limited Edition)</small><br />SCPS-55019<br />SLPM-65438 <small>(Director's Cut, Disc 1)</small><br />SLPM-65439 <small>(Director's Cut, Disc 2)</small><br />SLPM-66478 <small>(Director's Cut, Ultimate Hits, Disc 1)</small><br />SLPM-66479 <small>(Director's Cut, Ultimate Hits, Disc 2)</small><br />SCAJ-20070 <small>(Director's Cut)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 27, 2003<br />January 22, 2004 <small>(Director's Cut)</small><br />July 20, 2006 <small>(Director's Cut, Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz<br />
|GPU=GIGABYTE GeForce GTS 450 OC<br />
|Revision=0.9.9 (r5127)<br />
|Graphics=GSdx (r5125)<br />
|Sound=<br />
* SPU2-X (r5112)<br />
* LilyPad (r5112)<br />
|Comments=I have used savestates everywhere, in battles, outside of battles, in menus and during animation scenes and CG. The game did not once get stuck or crash! And it worked in full FPS and above!<br />
|Tester=Dhillel<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7850 @ 1 GB<br />
|Revision=1.3.0 (svn r5932)<br />
|Graphics=GSdx SSE4 (r5932)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 2560x1440<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X (r5893)<br />
* LilyPad (r5822)<br />
|Comments=Runs great and remains stable at 60 FPS while playing in a custom 2560x1440 resolution. I've had no issues playing this game. The only problematic area was due to a controller issue, which is the Barr Mountains area where you had to play the Dragon Flute. This was already a horrendous area even on the actual PS2, but using the workaround mentioned in 'Known Issues' found below, I was able to pass this area just fine.<br />
|Tester=Ryudo<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64 (V1809)<br />
|CPU=Intel Core i7-8700K @ 4.70 GHz<br />
|GPU=NVIDIA GeForce GTX 1070 Ti 8 GB GDDR5<br />
|Revision=1.5.0 (dev-2717)<br />
|Graphics=GSdx avx2 <br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Allow 8-Bit Textures: Yes<br />
* Large Framebuffer: Yes<br />
* Resolution: 4x Native<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs Very well up to & including 4K. No crashes after only a few hours of playing non-stop. Large framebuffer works well for cards with large VRAM (4GB+) a few warnings in the log about low VRAM came and went without crashing, usually during cutscenes with heavy effects. Noticed the Auto setting for Interlacing introduces blurriness in the overall image. Set to Bob tff for a much clearer, crisp fullscreen image.<br />
|Tester=Yokrei<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 GHz<br />
|GPU=AMD Radeon RX 570<br />
|Revision=1.7.0 (dev 1154) <br />
<!--<br />
*Speedhacks: preset 3<br />
--><br />
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)<br />
<!--<br />
*Software rendering mode<br />
--><br />
|Sound=*Default (core 1.7)<br />
|Comments=Light slowdown occasionally. This game used to stutter due to MTVU GIF console spam, it has been fixed in recent dev builds by removing console messages.<br />
|Tester=Nyahello<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''スターオーシャン3 ティルジエンドオブタイム''' (SLPM-65209), '''スターオーシャン3 ティルジエンドオブタイム ディレクターズカット''' (SLPM-65438)<br />
* Also known as '''Star Ocean: Till the End of Time Director's Cut''' (JP), '''Star Ocean 3: Till the End of Time''' (JP)<br />
* The original NTSC-J version has an ingame bug that could cause the game freeze. NTSC-U version is same as Star Ocean 3 director's cut which has the bug fixed and some additional in game stuff. <br />
* An "undub" patch was released by fans which applies to the US-NTSC version (Star Ocean 3: Till the End of Time). Basically it replaces ''all'' of the dubbed voices with the original Japanese voices. The latest version of the undub patch fixes nearly all spoken game text, compared to an earlier version which still contained portions of the English dub. Please be careful when setting the game cutscene setting to Automatic with this patch. There are significant differences in the length between the Japanese and English scripts leading to lines that drag out either shorter or longer than it takes to read the text in English. Also, you're on your own when it comes to dialogues in CGI cutscenes.<br />
* This game has a unique save file for Battle Trophy Data. When you want to back up your BT data, you will have to copy the entire Memory Card file (Labeled <code>Mcd001.ps2</code>) by default. There is some sort of checksum inside the Save File/Game itself that corresponds with the actual Memory Card. This makes it impossible to back up just the BT file itself. Every time you try to copy it to a new Memory Card it will result in a corruption message when you try to continue from that particular BT file. You can load it up to unlock costumes for example, but you won't be able to get any NEW trophies on that file. If you want to continue getting trophies, you will either have to use your original Memory Card file that came with the BT file, or you will have to start a brand new BT data file on the new card.<br />
** <b>Battle Trophy Data Update:</b> The save file restriction can be bypassed using the Memory Card Folder system. Simply convert your memory card to a folder and you can then overwrite the BT data files with whichever you want. You will not get the usual 'corrupted' error when trying to load these files.<br />
* There is a section in the dungeons of Barr Mountains that requires you to "play tunes" by pressing the circle button to activate a tune. The game has 4 tunes mapped to the button, differentiated by tap/hold and light/hard pressure. However, most gamepads and keyboards only send a fixed pressure, therefore if you attempt playing tunes normally you will always get the hard tap/hold tunes. To get around this an additional button needs to be mapped to circle as well but configured to deliver "light" pressure. This is done by opening the Controllers plugin configuration and setting a unused or rarely used input(like the button set to select or L2) and (re)mapping it to the circle button, and setting the sensitivity to 0.500 or thereabouts. In-game use that button to deliver "light" tap/hold tunes while the regular circle button can be used normally to deliver "hard" tap/hold tunes.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Wrong bloom effect on upscaled resolution<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A bloom effect misplacement issue occurs when running the game at a higher than native resolution. It's difficult to spot since the game doesn't have many locations that use bloom effect. A place to observe this is Arkives (Disc 2, late game).<br />
|Workaround=There's no known solution.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Abnormal high GPU usage<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Game has massive slowdown in Hardware mode.<br />
|Workaround=his has been resolved in recent v1.5.0 git builds. For OpenGL renderer keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Stuttering during cutscenes and loading battle (new)<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In DX11 Hardware mode, game will stutter on loading cutscenes. When going into battle, game will also stutter. Voiced dialog scenes feel "sluggish".<br />
|Workaround=Switch to DX9 Hardware mode in GS plugin. Game runs perfectly. Very smooth and responsive. *Issue is resolved in version 1.5.0.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertical lines when going through doors<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=There are upscaling artifacts when going through other areas like doors.<br />
|Workaround=PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings > HW Hacks, and set Round Sprite to Half. PCSX2 1.7.0+ build Config > Graphics settings > HW Hacks, and set Round Sprite to Half.<br />
}}<br />
<br />
==Gameplay Screenshots==<br />
<gallery widths="175px" heights="100px"><br />
SO3-Gameplay1.jpg<br />
SO3-Gameplay2.jpg<br />
SO3-Gameplay3.jpg<br />
SO3-Gameplay4.jpg<br />
SO3-Gameplay5.jpg<br />
</gallery><br />
<br />
<br />
{{Star Ocean series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Star-Ocean-3-Till-the-End-of-Time-SLUS-20488-U Star Ocean 3 - Till the End of Time (SLUS 20488) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Persona_4&diff=109359&oldid=0Shin Megami Tensei: Persona 42024-03-27T10:33:25Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shin_Megami_Tensei:_Persona_4" title="Shin Megami Tensei: Persona 4">Shin Megami Tensei: Persona 4</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Persona4frontbox.jpg<br />
|caption =<br />
|developer = Atlus<br />
|publisher = [[Atlus]] (JP, KO, US), [[Square Enix]] (AU, EU), [[Sony|SCEA]] (US)<br />
|genre = RPG<br />
|gameinfo = Shortly after an urban youth begins a year-long stay in the countryside town of Inaba, the rural town's peace is shattered by a horrific murder that leaves no clues or suspects. As the lone incident develops into a series of bizarre crimes, he discovers that only he and his friends have the power to solve the baffling case, bring those responsible to justice, and restore harmony to his new home.<br /><br />
The game focuses on story and character development. Multiple endings. NewGame+. experience with previous Titles of the series not needed.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Persona_4 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/945498-shin-megami-tensei-persona-4 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-4 Metacritic]|90/100}}<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence, Drugs<br />
|au_rating = M<br />
|na_rating_text = Alcohol Reference, Animated Blood, Language, Partial Nudity, Sexual Themes, Violence<br />
|na_rating = M<br />
|ko_rating = 15<br />
|japan_rating = B<br />
<!-- Language props --><br />
|japanese = SLPM-66978 & SLPM-74278<br />
|english = SLES-55474 & SLUS-21782 & NPUD-21782<br />
|korean = SCKA-20132<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21782<br />SLUS-28069 <small>(Trade Demo)</small><br />NPUD-21782 <small>(PS2 Classics)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = December 9, 2008<br />April 8, 2014 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55474<br />
|CRCsPAL = 117D1977<br />
|releasedatePAL = March 12, 2009 <small>(Australia)</small><br />March 13, 2009<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66978<br />SCKA-20132<br />SLPM-74278 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ = 5132BBDF (Korean)<br />
|releasedateNTSCJ = July 10, 2008<br />October 31, 2008 <small>(Korea)</small><br />July 2, 2010 <small>(Korea, BigHit Series)</small><br />August 5, 2010 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Quad @ 2.2 GHz<br />
|GPU=NVIDIA GeForce 8800 GT<br />
|Revision=0.9.6 beta r1888<br />
|Graphics=GSdx 1736<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* Lilypad (1388) 0.10.0<br />
|Comments=FPS: 60, x1.5, IOP2x, INTC Sync, Idle Loop, GameFix for Persona 4. only one boss had FPS drop<br />
|Tester=KabooZ<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core2 Quad Q9400 @ 2.66 GHz<br />
|GPU=NVIDIA GeForce 9600 GT 1GB<br />
|Revision=0.9.6 beta r3876<br />
|Graphics=GSdx 3693<br />
|Sound=<br />
* SPU2-X (3702) 1.4.0<br />
* LilyPad (3878) 0.10.0<br />
|Comments=This is currently the minimum requirements for the PCSX2 Beta Build released in October. If you are using SuperVU recompiler don't forget to enable the "VU Clip Flag hack" in gamefixes.<br />
|Tester=71.33.4.123<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 2500K @ 4.3GHz<br />
|GPU=NVIDIA GeForce 9800 GTX+<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Recommended, MTVU, Works great, some slowdowns when around huge enemy crowds (even the PS2 console had those), 'Rainbow colors' on some enemies, some minor shadow issues<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J (KOR)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8 r5150<br />
|Graphics=GSdx 5150<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments=?<br />
|Tester=Penandlim<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 750 @ 2.67GHz (3.0GHz OC)<br />
|GPU=AMD Radeon HD 5850 1GB<br />
|Revision=1.3.0 Git [2014/06/07]<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 60FPS in GSdx Hardware mode without any issues.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 SP1<br />
|CPU=Intel Core i5-2410M @ 2.50GHz<br />
|GPU=Intel HD Graphics 3000<br />
|Revision=PCSX2 1.4.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X (default)<br />
* LilyPad (default)<br />
|Comments=Laptop (4GB RAM), works great. Minor slowdown (down to 40ish FPS) in some boss fights but completely playable. Specific tweaks: 1) Use SSE4 which is hardware supported, otherwise AVX1/AVX2 will see slow down. 2) Direct3D9 is used (hardware supported again) although Direct3D11 is available, otherwise slow down again. 3) Scaling x2, which is maximum possible for laptop spec. Scale x1 will be faster but start to see polygons. 4) MTVU is checked to help reduce EE%, otherwise it will more likely reach 100% (laptop is quad-core). 5) LilyPad: make sure the D-Pad is not configured to hat switch (should be the axes) otherwise the in-game menu going to Town is broken.<br />
|Tester=siu shan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7-5820K @ 3.30GHz<br />
|GPU=NVIDIA GeForce GTX 960 2GB<br />
|Revision=v1.5.0 [21 04 2016]<br />
|Graphics=GSdx MSVC 19.00, SSE41 1.0.0<br />
|Sound=<br />
* SPU2-X (20160421210717) 2.0.0<br />
* LilyPad (20160421210717) 0.11.0<br />
|Comments=Working OK and looking good.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5-3570K @ 3.40GHz<br />
|GPU=AMD Radeon HD 7950 3GB GDDR5<br />
|Revision=v1.5.0-dev-2229<br />
|Graphics=GSdx32-SSE2, D3D11 HW, 3x Native resolution<br />
|Sound=<br />
* SPU2-X (20171124000826 2.0.0) (Default)<br />
* LilyPad (20171124000826 0.12.1)<br />
|Comments=Runs great, occasional slowdowns. A lot less random stuttering with the legacy superVU recompiler (V0 & V1) instead of microVU. Only default speedhacks. I don't know if SSE2 or SSE41 matters on the GS, I just chose one at random because AVX2 didn't work.<br />
|Tester=Kashou<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP (SP3)<br />
|CPU= Intel Core2 Quad Q9650 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce GTX 560<br />
|Revision=v1.5.0 (dev-2016-03-16)<br />
|Graphics=GSdx SSE4 (2016-03-16)<br />
|Sound=<br />
* SPU2-X WinXP VS2013<br />
* LilyPad (2016-03-16)<br />
|Comments=Notes: Using Custom resolution, like 1920x1080 will make the detailed shadows buggy, so always use 1x 2x 4x... Native resolution. Random battle slowdowns occur, like most of the people have reported. Using Native resolution doesn't cure it fully: slowdowns can still be as high as 10 FPS at some places. This game is surprisingly smooth with Software rendering (with Rendering threads=3): no slowdowns on random battles. Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=2 & VU=1, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: Native (Required for slow random battles, otherwise runs very smoothly @ 4x Native.), 8-bit=OFF, BF=Forced, HW-hacks: OFF, Logarithmic Z=ON, AC=ON. (Extra notes: Detailed shadows hate anisotropic filtering. FXAA has a huge impact on performance for this game. After disabling it, I was able to gain the missing 10 FPS and now the game runs very smoothly with 2x Native resolution all the time.)<br />
|Tester=Titus03<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Dual-Core E5500 @ 2.80 GHz<br />
|GPU=AMD Radeon R7 360<br />
|Revision=v1.5.0-dev-2267<br />
|Graphics=GSdx SSE2<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Speed through 100% to 55% using hardware mode, if i change to software mode fps drops 30%, example if speed is 100% drops to 70%, played at custom resolution 1920x1080, i don't have problem with massive slowdown with shiny textured shadows (known issue), like Titus03 said playing using this resolution detailed shadow became buggy but nothing serious.<br />
|Tester=Charl9576<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i5-3570<br />
|GPU=NVIDIA Geforce GTX 1050<br />
|Revision=v1.5.0-dev-2387<br />
|Graphics=GSdx MSVC 19.0 SSE4.1/AVX, OpenGL (Hardware)<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Flawless, full speed emulation at 4x native resolution. When using Large Framebuffer Half-pixel offset in Advanced Settings and Hacks must be set to Special (Texture) to accurately render the framebuffer effect when entering battle, otherwise the framebuffer will swim up to the upper left corner.<br />
|Tester=SkipSandwich<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz<br />
|GPU=Intel HD Graphics 4000<br />
|Revision=v1.5.0-dev-2767-g93f1dc280<br />
<!--<br />
* Speedhacks: (leave anything not listed as Default especially if it's recommended)<br />
** EE Cyclerate: -1<br />
** EE Cycle Skipping: 0<br />
** MTVU (Multi-Threaded microVU1): ON (only use if you have 3+ cores)<br />
--><br />
|Graphics=GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0<br />
<!--<br />
* GSdx Settings (anything not listed is default or off)<br />
** Renderer: Direct3D11 (Hardware)<br />
** Adapter: Intel(R) HD Graphics 4000<br />
** Interlacing (F5): Auto<br />
** Texture Filtering: Bilinear (PS2)<br />
** Large Framebuffer: ON<br />
** Internal Resolution: 2x Native (~720p)<br />
** Enable HW Hacks: ON<br />
* Advanced Settings and Hacks (anything not listed is default or off)<br />
** Texture Offsets X: 500 Y: 500<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 1.60, RAM: 8GB DDR3, definitely playable at 720p, MAKE SURE YOUR PLAYING ON THE REVISON LISTED (or above) OR THE INTRO AND ANIMATED CUTSCENES (FMVs) WILL SLOWDOWN AND USE RENDERER LISTED OR CARPETS AND OTHER TEXTURES LIKE IT WILL GLITCH OUT!<br />
You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9)<br />
|Tester=Awcomeon15<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11 22H2<br />
|CPU=AMD Ryzen 5 3450U<br />
|GPU=AMD Radeon Vega Mobile Gfx<br />
|Revision=v1.7.5578<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Full speed with no slowdowns.<br />
|Tester=NotPlayingPS<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.6 beta r1736<br />
|Graphics=ZZogl 182<br />
|Sound=Peops SPU <br />
|Comments=FPS: 55, GameFix for Persona 4<br />
|Tester=188.134.4.34<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Linux mint 20.1 kernel 5.8<br />
|CPU=intel core i7 9750H<br />
|GPU=gtx 1650 mobile<br />
|Revision=1.6<br />
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]<br />
|Sound=SPU2-X<br />
|Comments=proprietary nvidia 465 drivers<br />
|Tester=DenseOnion<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ペルソナ4''' (SLPM-66978) & (SLPM-74278), '''여신전쟁 페르소나 4''' (SCKA-20132)<br />
* Also known as '''Persona 4''' (JP)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Massive slowdown with shiny textured shadows<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=When a shadow with shiny textures appears onscreen during battle, the FPS will drop significantly. It is more GPU intensive.<br />
|Workaround=Use a better GPU, alternatively switch to Software mode by pressing the F9 key.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Shin_Megami_Tensei_Persona_4_Forum_3.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)<br />
File:Shin_Megami_Tensei_Persona_4_Forum_4.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)<br />
File:Shin_Megami_Tensei_Persona_4_Forum_1.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)<br />
File:Shin_Megami_Tensei_Persona_4_Forum_2.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)<br />
</gallery><br />
<br />
<br />
{{Megami Tensei series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Persona-4-SLUS-21782-U--28824 Shin Megami Tensei - Persona 4 (SLUS 21782) (U)]<br />
*[http://forums.pcsx2.net/Thread-Persona-4-SLPM-66978-J Persona 4 (SLPM 66978) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Shining_Force_Exa&diff=109361&oldid=0Shining Force Exa2024-03-27T10:33:25Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shining_Force_Exa" title="Shining Force Exa">Shining Force Exa</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = ShinForceExa.jpg<br />
|caption = <br />
|developer = [[Neverland]]<br />
|publisher = [[Sega]]<br />
|genre = Action, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shining_Force_EXA Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/934417-shining-force-exa Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/934417-shining-force-exa/index.html GameRankings]|65/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shining-force-exa Metacritic]|64/100}}<br />
|gameinfo = A bitter war between two world superpowers has raged on for decades with armies of beasts and demons devastating the people and the land. With both sides deadlocked, two young heroes rise up to begin a heroic journey to stop the fighting and unite the divided world. As either Toma, a talented sword fighter boy, or Cyrille, a cunning female sorceress, you'll venture into a stunning world of swords and sorcery teeming with a huge variety of tribes. With aggressive offensive and defensive strategies, you'll lead your battle party into combat while protecting your home base, the Geo Fortress, from massive attacks.<br /><br />
The game tells the story of a world divided by a war between humans and demons. Like Shining Force Neo, the gameplay is in the vein of the popular game Diablo or Record of Lodoss War for the Dreamcast (the latter also by Neverland). The game features a variety of weaponry inspired by the medieval era, magic, and a collection of skills that can be improved upon for the main characters.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|na_rating = E10+<br />
|na_rating_text = Fantasy Violence, Mild Language<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
<!-- Language props --><br />
|japanese = SLPM-66646 & SLPM-74260<br />
|english = SLUS-21567<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21567<br />
|CRCsNTSCU = C3F67CAF<br />
|releasedateNTSCU = March 20, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66646<br />SLPM-74260 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = January 18, 2007<br />July 17, 2008 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate<br />
|CPU=AMD Athlon II X4 630 @ 2.80 GHz<br />
|GPU=NVIDIA GeForce 9800 GT @ 1GB<br />
|Revision=1.0.0 (r5492)<br />
<!--<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** Enable fast CDVD<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx (r5464)<br />
|Sound=<br />
* SPU2-X (r5478)<br />
* LilyPad MotionJoy (r5112)<br />
|Comments=Game plays great as long as you play in native resolution. Using anything above native causes glitches in the UI, ghosting, and a kind of blurry, bloomy, effect. Some areas cause FPS drops while others like certain cities don't. Enabling EE or VU hacks won't help as EE does nothing and VU only slows the game down more.<br />
|Tester=CrazySteve88<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7850 @ 1 GB<br />
|Revision=1.3.0 (git 704)<br />
|Graphics=GSdx 0.1.16 SSE4<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 2560x1440<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X<br />
<!--<br />
* Module: XAudio2<br />
* Latency: 150 ms<br />
* Sync Mode: TimeStretch<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=The game itself runs great, but there is an issue regarding memory cards. See the 'Known Issues' section below for further information.<br />
|Tester=Ryudo<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Professional x64<br />
|CPU=i7 4790K @ 4GHz<br />
|GPU=GTX 770<br />
|Revision=1.5.0-dev2448-gd09737dbb <br />
|Graphics=GSdx 1.1.0 AVX2<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.12.1<br />
|Comments=See "Known Issue"> Frame Rate Drops.<br />
|Tester=HimaOuji<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''シャイニング・フォース イクサ''' (SLPM-66646) & (SLPM-74260)<br />
* Also known as '''샤이닝 포스 이쿠사''' (KO)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Memory card corruption<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=After playing the game for a while, when attempting to save the game, it corrupts the save file on the memory card. When it does get corrupted, the save cannot be deleted by any means, this includes the internal memory card manager, or 3rd party applications such as myMC. It might have something to do with the auto-eject memory card function that PCSX2 randomly seems to do in this game. (Normally it's only supposed to do it when loading Save States).<br />
|Workaround=Go to Config > Memory Cards > Uncheck "Auto-eject memory cards when loading savestates". This seems to prevent it from happening. <br />
*'''Note:''' As a precaution - when playing this game, keep a backup of your Memory Card file handy just in case it does go wrong.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Frame Rate drops while Sealed Monster animation & viewing full map (R2 button) <br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=While using GSDx Hardware in '''high''' Internal Resolution there's a issue of frame rate dropping when viewing the Sealed Monster animation (When you break the Sealing Stone) & viewing full map (R2 button) .<br />
|Workaround= Decrease the Internal Resolution until it's unnoticeable .<br />
*'''Note:''' 8x Internal resolution will drop the frame rate ~80% while 6x Internal Resolution drops it by ~30%.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<spoiler show="Show images" hide="Hide images"><br />
<gallery widths="175px" heights="100px"><br />
Shining Force EXA - Gameplay 001.jpg<br />
Shining Force EXA Gameplay 002.jpg<br />
Shining Force EXA Gameplay 003A.jpg<br />
Shining Force EXA Gameplay 003B.jpg<br />
Shining Force EXA Gameplay 004.jpg<br />
Shining Force EXA Gameplay 005.jpg<br />
Shining Force EXA Gameplay 006.jpg<br />
Shining Force EXA Gameplay 007.jpg<br />
Shining Force EXA Gameplay 008.jpg<br />
Shining Force EXA Gameplay 009.jpg<br />
Shining_Force_Exa_Forum_1.jpg<br />
</gallery><br />
</spoiler><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shining-Force-EXA-SLUS-21567-U--29849 Shining Force EXA (SLUS 21567) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Persona_3_FES&diff=109357&oldid=0Shin Megami Tensei: Persona 3 FES2024-03-27T10:33:25Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shin_Megami_Tensei:_Persona_3_FES" title="Shin Megami Tensei: Persona 3 FES">Shin Megami Tensei: Persona 3 FES</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = FES Cover.jpg<br />
|caption =<br />
|developer = Atlus<br />
|publisher = [[Atlus]] (JP, KO, US, EU), [[Koei]] (EU, AU)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona_3 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/937269-shin-megami-tensei-persona-3-fes Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/937269-shin-megami-tensei-persona-3-fes/index.html GameRankings]|88/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3-fes Metacritic]|89/100}}<br />
|gameinfo = Lead a group of high school students with a dangerous extracurricular activity: exploring the mysterious tower Tartarus and fighting the sinister Shadows during the Dark Hour, a frozen span of time imperceptible to all but a select few. However, the end of their quest is no longer the end of the story--witness for the first time the aftermath of the final battle and the students' struggle to find meaning in their new lives.<br /><br />
Director's Cut of [[Shin Megami Tensei: Persona 3]]<br />
<!-- Language props --><br />
|widescreenpatch = 1<br />
|au_rating = M<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood, Language, Partial Nudity, Suggestive Themes, Violence<br />
|ko_rating = 15<br />
|japan_rating = B<br />
<!-- General props --><br />
|japanese = SLPM-66690 & SLPM-66689 & PERSONA-03 & PERSONA-02 & SLPM-74277<br />
|english = SLES-55354 & SLUS-21621 & NPUD-21621 & NPED-00271<br />
|korean = SCKA-20109<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21621<br />NPUD-21621 <small>(PS2 Classics)</small><br />SLUS-28068 <small>(Trade Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = April 22, 2008<br />November 28, 2008 <small>(Limited Edition)</small><br />April 10, 2012 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55354<br />NPED-00271 <small>(PS2 Classics)</small><br />
|CRCsPAL =<br />
|releasedatePAL = October 17, 2008<br />November 13, 2008 <small>(Australia)</small><br />February 12, 2014 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66690 <small>(Independent Starting Version)</small><br />SLPM-66689 <small>(Append Edition)</small><br />SLPM-83770 <small>(Append Edition)</small><br />PERSONA-02 <small>(Konami Style Special Edition)</small><br />PERSONA-03 <small>(Append, Konami Style Special Edition)</small><br />SCKA-20109 <small>(Independent Starting Version)</small><br />SLPM-74277 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 19, 2007<br />August 17, 2007 <small>(Korea)</small><br />July 4, 2008 <small>(Korea, BigHit Series)</small><br />August 5, 2010 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Athlon II x2 245 OC @ 3.55 GHz<br />
|GPU=NVIDIA GeForce 9600 GT<br />
|Revision=0.9.6 (r1888)<br />
|Graphics=GSdx (r2693)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2693)<br />
* LilyPad 0.1.0 (r1853)<br />
|Comments=The game can be run at full speed without speed hacks.<br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 x64<br />
|CPU=Intel Core i7-4770K @ 3.90 GHz<br />
|GPU=MSI GeForce GTX 770 2GB Gaming<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 1920x1080<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* '''Shader:''' <br />
** Enable FXAA: ✓<br />
** Shade Boost: 60/50/50<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=Corsair 8GB DDR3 1600Mhz, ('''BIOS: USA 2.00''') Plays amazingly well at 60 FPS at all times and without any serious glitch I noticed.<br />
Minor Bugs:<br />
*Experienced Texture corruption when changing scenes, but solved it by changing the "D3D Internal Resolution" to "Custom" and forcing "Custom resolution" to "1920x1080"<br />
*Some 2D elements are a bit streched, but 3D elements are perfect and with the correct aspect ratio. (Related to the 16:9 ratio I'm using)<br />
*Minor Transparency related issue: In battle, character shadows are a bit glitched (Related to the HD Resolution I'm using). Can be solved by switching to Software mode (But I prefer to live with it and play in HD)<br />
|Tester={{ForumUser|Sevlagoth}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7-5820K @ 3.30 GHz<br />
|GPU=Nvidia GeForce GTX 960 @ 2 GB<br />
|Revision=1.5.0 (git 21-04-2016)<br />
|Graphics=GSdx SSE41 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0 (2016-04-21, 21:07:17)<br />
* LilyPad 0.11.0 (2016-04-21, 21:07:17)<br />
|Comments=Working OK and looking good.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000 series<br />
|Revision=v1.5.0 (dev-949)<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Works great, needs Alpha Stencil hack for minor graphical issues when using Direct3D11 Hardware renderer.<br />
|Tester={{ForumUser|FlatOut}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz<br />
|GPU=Intel HD Graphics 4000<br />
|Revision=v1.5.0-dev-2767-g93f1dc280<br />
<!--<br />
* Speedhacks: (leave anything not listed as Default especially if it's recommended)<br />
** EE Cyclerate: -1<br />
** EE Cycle Skipping: 0<br />
** MTVU (Multi-Threaded microVU1): ON (only use if you have 3+ cores)<br />
--><br />
|Graphics=GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0<br />
<!--<br />
* GSdx Settings (anything not listed is default or off)<br />
** Renderer: Direct3D11 (Hardware)<br />
** Adapter: Intel(R) HD Graphics 4000<br />
** Interlacing (F5): Auto<br />
** Texture Filtering: Bilinear (PS2)<br />
** Large Framebuffer: ON<br />
** Internal Resolution: 2x Native (~720p)<br />
** Enable HW Hacks: ON<br />
* Advanced Settings and Hacks (anything not listed is default or off)<br />
** Texture Offsets X: 500 Y: 500<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 1.60, RAM: 8GB DDR3, definitely playable at 720p, MAKE SURE YOUR PLAYING ON THE REVISON LISTED (or above) OR THE INTRO AND ANIMATED CUTSCENES (FMVs) WILL SLOWDOWN!<br />
You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9)<br />
|Tester=Awcomeon15<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro Version 21H1<br />
|CPU=AMD Ryzen 5 5600X<br />
|GPU=NVIDIA GeForce RTX 3080<br />
|Revision=<br />
1.6.0<br />
* MTVU: ✓<br />
|Graphics=<br />
GSdx 1.2.0<br />
* OpenGL (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30. Game runs at full speed at 6x Native Internal Resolution and 16x Anisotropic Filtering. I played for about 2 full moons. This game runs great and stable, even when playing with graphics mods.<br />
|Tester=Clone003<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro KDE<br />
|CPU=Intel i5-6500 (4) @ 3.600GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti<br />
|Revision=1.7.2678 Nightly<br />
|Graphics=OpenGL (Hardware)<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Game runs fine with default settings, setting the texture offset causes weird artifacts to show up when portraits blink.<br />
|Tester=Zerron21<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ペルソナ3フェス''' (SLPM-66690) & (SLPM-74277), '''여신전생 페르소나 3 FES''' (SCKA-20109)<br />
* Also known as '''Persona 3: FES''' (JP, KO)<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Misaligned Map<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The minimap is misaligned and has artifacts. (In any mode or setting besides workaround) <br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings -> Advanced Settings and Hacks -> Texture offsets at 500 500<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Disappearing/flashing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Disappearing or flashing dialog text.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set renderer to any of the "(Software)" options. Or reinitialize GSdx (press F9 twice).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Incorrect 2D transparency<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Incorrect text and S.Link portrait transparency.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, and set Sprite hack to "Full". Or set Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Portrait animation glitches<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Portrait animation glitches.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Texture Filtering to any option except "Bilinear (Force)".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashing / strobing windows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Second floor of the school where all the windows on the upper walls will flash or strobe as the camera angel is changed.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set mipmapping set to full. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Shadows glitches<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=some shadows are flickering, or doesn't presented correctly like protagonist's shadow. <br />
|Workaround=Use the latest 1.5.0 dev builds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Incorrect 3D transparency<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Various transparency related issues such as battle shadows and flashing environment textures.<br />
|Workaround=Use the latest 1.5.0 dev builds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken Undub Patch<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Some undub patch versions may cause the game to crash.<br />
|Workaround=Make sure to use the latest version of the patch; 1.01 has been reported as resolving the crash issues.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Shin_Megami_Tensei_Persona_3_FES_Forum_1.jpg|Shin Megami Tensei: Persona 3 FES (SLUS 21621)<br />
</gallery><br />
<br />
<br />
{{Megami Tensei series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Persona-3-FES-SLUS-21621-U--28835 Shin Megami Tensei - Persona 3 FES (SLUS 21621) (U)]<br />
*[http://forums.pcsx2.net/Thread-Persona-3-FES-SLPM-74277-J Persona 3 FES (SLPM 74277) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Nocturne&diff=109355&oldid=0Shin Megami Tensei: Nocturne2024-03-27T10:33:24Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shin_Megami_Tensei:_Nocturne" title="Shin Megami Tensei: Nocturne">Shin Megami Tensei: Nocturne</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Shin_Megami_Tensei_III_Nocturne.jpg<br />
|caption =<br />
|developer = Atlus<br />
|publisher = [[Atlus]] (JP, US), [[Ghostlight]] (EU), [[Sony|SCEA]] (US)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Nocturne Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/582958-shin-megami-tensei-nocturne/index.html GameRankings]|84/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}<br />
|gameinfo = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br /><br />
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse. <br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence, Bad Language<br />
|na_rating = M<br />
|na_rating_text = Blood, Intense Violence, Language, Sexual Themes<br />
|ko_rating = 15<br />
|japan_rating = A<br />
<!-- Language props --><br />
|korean = SLKA-25076 & SLKA-25160<br />
|french = SLES-53363<br />
|german = SLES-53363<br />
|japanese = SLPM-74205 & SLPM-66681 & SLPM-65241 & SLPM-65242 & SLPM-65259 & SLPM-65461 & SLPM-65462<br />
|english = SLES-53363 & SLUS-20911 & NPUD-20911 & SLUS-28045<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20911<br />SLUS-28045 <small>(Trade Demo)</small><br />NPUD-20911 <small>(PS2 Classics)</small><br />
|CRCsNTSCU = F0A31EE3<br />
|releasedateNTSCU = October 12, 2004<br />May 6, 2014 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53363<br />
|CRCsPAL =<br />
|releasedatePAL = July 1, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65242<br />SLPM-65241 <small>(Deluxe Box)</small><br />SLPM-65259 <small>(Tsutaya original version)</small><br />SLKA-25076 <small>(Korea)</small><br />SLPM-65462 <small>(SMT: Nocturne Maniax)</small><br />SLKA-25160 <small>(Korea, SMT: Nocturne Maniax)</small><br />SLPM-74205 <small>(PlayStation 2 the Best)</small><br />SLPM-66681 <small>(Maniax Chronicle Edition)</small><br />SCAJ-20015<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 20, 2003<br />August 28, 2003 <small>(Korea)</small><br />January 29, 2004 <small>(SMT: Nocturne Maniax)</small><br />July 15, 2004 <small>(Korea, SMT: Nocturne Maniax)</small><br />August 5, 2004 <small>(PlayStation 2 the Best)</small><br />October 23, 2008 <small>(Maniax Chronicle Edition)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=AMD Athlon II X2 245 OC @ 3.55 GHz<br />
|GPU=NVIDIA GeForce 9600 GT<br />
|Revision=pre 0.9.7 Beta (r1888)<br />
|Graphics=GSdx (r2693)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2693)<br />
* LilyPad 0.1.0 (r1853)<br />
|Comments=The game can be run at full speed without speed hacks. There is some minor graphical problem such as the shadows of the characters, but it cannot be fixed by changing setting.<br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx 0.1.16 (r5334)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5324)<br />
* LilyPad 0.11.0 (r5282)<br />
|Comments=BIOS: USA v01.60, Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode.<br />
|Tester=Nameless One<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.0 (r5814)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Not Requires good hardware to work fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i5 i5-2410M <br />
|GPU=AMD Radeon HD 7400M<br />
|Revision=1.5.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Game working fine.<br />
|Tester={{ForumUser|lorddemolatron}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windpws 7 Ultimate x64 SP1<br />
|CPU=Intel Core i5-4690k @ 3.50 GHz<br />
|GPU=NVIDIA GeForce 760 @ 2 GB<br />
|Revision=1.5.0 (dev-1834 g096c931)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)<br />
|Tester=stratos<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 Ghz<br />
|GPU=AMD Radeon RX 570<br />
|Revision=1.6.0<br />
<!--<br />
*Speedhacks: preset 3<br />
--><br />
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)<br />
<!--<br />
*D3D11 software mode<br />
--><br />
|Sound=*SPU2-X 2.0.0 (default 1.6)<br />
*LilyPad 0.12.1 (default 1.6)<br />
|Comments=Full speed. Native game seems to drop framerate(not emulation speed) during area transitions, though EE cyclerate increases didnt seem to improve this. SW mode seems to have the pool flickering graphical issue.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home<br />
|CPU=Intel Core i5-7300HQ @ 2.50GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB<br />
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)<br />
<!--<br />
* '''Speedhacks:'''<br />
** Enable fast CDVD: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.2.0 SSE4<br />
<!--<br />
* Renderer: OpenGL<br />
* Internal Resolution: 2x Native<br />
* Blending Accuracy: High<br />
--><br />
|Sound=<br />
* SPU2-x 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=USA v02.00 Runs Great. Blending Accuracy set to High to fix some effects. Note: Game freezes when fast forwarding when using DX11.<br />
|Tester=Lumaro<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro KDE<br />
|CPU=Intel i5-6500 (4) @ 3.600GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti <br />
|Revision=1.7.2678 Nightly<br />
|Graphics=GSdx 1.1.0 AVX2, OpenGL (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=Game runs fine with default settings.<br />
|Tester=Zerron21<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''真・女神転生 III ノクターン''' (SLPM-65242) & (SLPM-65241) & (SLPM-74205), '''真・女神転生III ノクターン マニアクス''' (SLPM-65462), '''진 여신전생 3: 녹턴''' (SLKA-25076), '''真・女神転生III ノクターン マニアクス クロニクル・エディション''' (SLPM-66681), '''진 여신전생 3: 녹턴 매니악스''' (SLKA-25160)<br />
* Also known as '''Shin Megami Tensei III: Nocturne''' (JP), '''Shin Megami Tensei III: Nocturne Maniax''' (JP), '''Shin Megami Tensei: Lucifer's Call''' (EU)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Inaccurate effects<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some minor effects are not properly emulated (The most notable being the "white effect" during the opening with the woman's voice).<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flickering pool in save room<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The pool of water underneath the maiden in the Fountains of Life flickers.<br />
|Workaround=On Stable Builds(1.6) and Below: Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow). <br />
On Dev Builds(1.7): Go to Settings > Graphics > Rendering, set Mipmapping to "Basic(Generated Mipmaps)" and Trilinear Filtering to "Trilinear(Forced)".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Blur around some objects when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Hardware mode when using upscaling resolution some objects have blur around them. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation''' <br />
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Game Blurry<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. <br />
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:<br />
<spoiler show="Show patch" hide="Hide patch"><br />
<pre><br />
E8FCF8EC.pnach<br />
gametitle= Shin Megami Tensei - Nocturne [SLUS 20911] (U) [E8FCF8EC]<br />
// Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)<br />
patch=0,EE,0012AC08,word,03E00008<br />
<br />
// Remove Motion Blur <br />
patch=1,EE,002FC0E4,word,00000000 // 00000001<br />
</pre><br />
</spoiler><br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Glitchy character shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Characters shadows are either glitched or missing.<br />
|Workaround=<br />
On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls. <br />
On Dev Builds(1.7): Use any Renderer other than "OpenGL".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)<br />
</gallery><br />
<br />
{{Megami Tensei series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-III-Nocturne-Maniax-SLPM-65462-J Shin Megami Tensei III - Nocturne Maniax (SLPM 65462) (J)]<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Lucifer-s-Call-SLES-53363-E Shin Megami Tensei - Lucifer's Call (SLES 53363) (E)]<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Nocturne-SLUS-20911-U--28827 Shin Megami Tensei - Nocturne (SLUS 20911) (U)]<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Nocturne-Maniax-SLPM-66681-J Shin Megami Tensei - Nocturne Maniax (SLPM 66681) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Devil_Summoner:_Raidou_Kuzunoha_vs._The_Soulless_Army&diff=109353&oldid=0Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army2024-03-27T10:33:24Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shin_Megami_Tensei:_Devil_Summoner:_Raidou_Kuzunoha_vs._The_Soulless_Army" title="Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army">Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = SMT-DevilSummoner1.png<br />
|caption =<br />
|developer = Atlus<br />
|publisher = [[Atlus]] (JP, US), [[Koei]] (EU, AU), [[Sony|SCEA]] (US)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Devil_Summoner:_Raidou_Kuzunoha_vs._The_Soulless_Army Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/929098-shin-megami-tensei-devil-summoner-raidou-kuzunoha Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-devil-summoner---raidou-kuzunoha-vs-the-soulless-army Metacritic]|74/100}}<br />
|gameinfo = Raidou Kuzunoha is a private detective in Japan's Taishou Period of the 1910s and 1920s, but he's much more than just a well-dressed crime scene investigator; he also has the power to capture and conjure demons to do his bidding. Take control of Raidou and his otherworldly companions, guide them through thrilling episodes of action and intrigue, and learn the incredible secrets of the Soulless Army!<br />
<br />
''Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army'' is the prequel to [[Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon]]<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|au_rating = M<br />
|au_rating_text = Moderate Fantasy Violence, Sexual References<br />
|eu_rating = 16+<br />
|au_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood, Sexual Themes, Violence<br />
|japan_rating = C<br />
<!-- Language props --><br />
|japanese = SLPM-66246 & SLPM-66634<br />
|english = SLES-54629 & SLUS-21431 & NPUD-21431 & SLUS-28064<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21431<br />SLUS-28064 <small>(Trade Demo)</small><br />NPUD-21431 <small>(PS2 Classics)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 10, 2006<br />April 1, 2014 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54629<br />
|CRCsPAL =<br />
|releasedatePAL = April 27, 2007<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66246<br />SLPM-66634 <small>(Atlus Best Collection)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 2, 2006<br />December 7, 2006 <small>(Atlus Best Collection)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i3<br />
|GPU=NVIDIA GeForce 310<br />
|Revision=0.9.8 r4600<br />
|Graphics=GSdx SSE 4.1 (r4600)<br />
|Sound=<br />
* SPU2-X r4600<br />
* SSSPSX PAD r4510<br />
|Comments=BIOS: SCPH39001, FPS: 59.49-60.00. Can be playable on native speed, sometimes in battle or in normal screen can slowdown but generally game is okay, without any minor graphic problems. Must play with Direct3D9 renderer.<br />
|Tester=Lorddemolatron<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 GHz<br />
|GPU=AMD Radeon RX 570<br />
|Revision=1.7.0 (dev 1187) <br />
<!--<br />
*Speedhacks: preset 3<br />
*Vsync queues in mtgs: 3<br />
--><br />
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)<br />
<!--<br />
*Software rendering mode (5 threads)<br />
*OpenGL at native/4x (full blending required)<br />
*AF: 16x<br />
--><br />
|Sound=SPU settings<br />
<!--<br />
*sync mode: none<br />
*latency: 3ms<br />
--><br />
|Comments=100% speed with no drops in SW mode. Gouma den is GPU heavy in HW mode, maxing out the GS for me and causing a slight speed reduction 1-2%; independent of blending settings. Anything above native resolution causes gaps in menu sprites that can't be solved with HW hacks. Encountered an issue once in my whole playthrough where PCSX2 error'd with a pop up and crashed, was unable to reproduce afterwards.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''デビルサマナー 葛葉ライドウ対超力兵団''' (SLPM-66246) & (SLPM-66634)<br />
* Also known as '''Devil Summoner: Kuzunoha Raidou tai Chouriki Heidan''' (JP)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Broken effects<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Effects are misaligned.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Devil_Summoner_-_Kuzunoha_Raidou_tai_Chouriki_Heidan_Forum_1.jpg|Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army (SLPM 66246)<br />
File:Shin_Megami_Tensei_Devil_Summoner_Raidou_Kuzunoha_vs._The_Soulless_Army_Forum_1.jpg|Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army (SLUS 21431)<br />
</gallery><br />
<br />
<br />
{{Megami Tensei series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Devil-Summoner-SLUS-21431-U--30296 Shin Megami Tensei - Devil Summoner (SLUS 21431) (U)]<br />
*[http://forums.pcsx2.net/Thread-Devil-Summoner-Kuzunoha-Raidou-tai-Chouriki-Heidan-SLPM-66246-J--30336 Devil Summoner - Kuzunoha Raidou tai Chouriki Heidan (SLPM 66246) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Shadow_Hearts:_Covenant&diff=109343&oldid=0Shadow Hearts: Covenant2024-03-27T10:33:24Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shadow_Hearts:_Covenant" title="Shadow Hearts: Covenant">Shadow Hearts: Covenant</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Shadow_Hearts_Covenant.jpg<br />
|caption =<br />
|developer = Nautilus<br />
|publisher = [[Aruze Corp]] (JP), [[Midway]] (US, EU, AU)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shadow_Hearts:_Covenant Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/915253-shadow-hearts-covenant Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-hearts-covenant Metacritic]|85/100}}<br />
|gameinfo = More than a year after the events of the original [[Shadow Hearts]], Yuri embarks on a new expedition in a world full of magic and creatures. Set during World War I, ''Shadow Hearts: Covenant'' puts you in the role of Yuri and his companions as they journey to find a cure for his curse and defeat an evil cult. Each character has their own distinct personality, attributes, abilities, and subquest missions. The final outcome of each battle is based on your speed and accuracy as you employ a variety of attacks, spells, and defense formations.<br /><br />
Set during World War I, ''Shadow Hearts: Covenant'' puts you in the role of Yuri a year after the events of the the original ''Shadow Hearts'' and his companions as they journey to find a cure for his curse and defeat the evil cult, Sapientes Gladio.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|au_rating = MA<br />
|au_rating_text = Medium Level Animated Violence<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence, Sex<br />
|na_rating = T<br />
|na_rating_text = Language, Partial Nudity, Suggestive Themes, Violence<br />
|japan_rating = C<br />
<!-- Language props --><br />
|french = SLES-82030 & SLES-82031<br />
|german = SLES-82030 & SLES-82031<br />
|japanese = SLPS-25334 & SLPS-25335 & SLPS-25317 & SLPS-73214 & SLPS-73215 & SLPS-25318 & SLPM-60226 & SLPM-60214 & SLPM-60219<br />
|english = SLES-82030 & SLES-82031 & SLUS-21041 & SLUS-21044<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21041 <small>(Disc 1)</small><br />SLUS-21044 <small>(Disc 2)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = September 27, 2004<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-82030 <small>(Disc 1)</small><br />SLES-82031 <small>(Disc 2)</small><br />
|CRCsPAL =<br />
|releasedatePAL = March 11, 2005<br />March 15, 2005 <small>(Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25334 <small>(Disc 1)</small><br />SLPS-25335 <small>(Disc 2)</small><br />SLPS-25317 <small>(DX Pack, Disc 1)</small><br />SLPS-25318 <small>(DX Pack, Disc 2, Bonus DVD)</small><br />SLPS-73214 <small>(Director's Cut, PlayStation 2 the Best, Disc 1)</small><br />SLPS-73215 <small>(Director's Cut, PlayStation 2 the Best, Disc 2)</small><br />SLPM-60226 <small>(Trial)</small><br />SLPM-60214 <small>(Trial)</small><br />SLPM-60219 <small>(Demo, Furoku)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 19, 2004<br />March 10, 2005 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=pre 0.9.7 Beta (r1888)<br />
|Graphics=GSdx (r2693)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2693)<br />
* LilyPad 0.1.0 (r1853)<br />
|Comments=BIOS: Japan v2.20, The game can be run at full speed without speedhacks. The spinning wheel in battle is bugged, and it cannot be fixed in hardware mode by changing setting. The bug is very minor and does not affect game play. The bug is not present in software mode.<br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.30 GHz<br />
|GPU=NVIDIA GeForce 9800 GTX+<br />
|Revision=v1.1.0 (r5411)<br />
<!--<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx v0.1.16 (r5390)<br />
|Sound=<br />
* SPU2-X v2.0.0 (r5427)<br />
* ?<br />
|Comments=Europe v01.70(27/02/2003), Hardware mode gets the screen messed up when the judgement ring appears (fixed by using Software mode).<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64 (Build 14393)<br />
|CPU=Intel Core i5-4460 @ 3.20 GHz<br />
|GPU=AMD Radeon R9 270X<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 (v1.4.0)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Allow 8-Bit Textures<br />
* Internal Resolution: 5x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* CRC Hack Level: Full<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (v1.4.0)<br />
* Lilypad 0.11.0 (v1.4.0)<br />
|Comments=BIOS: USA v2.20 (10/02/2006), Speedhacks EEC 0, VUCS 0. 100% playable, upscales very well. Slight blur in overworld but no significant effect on gameplay. Flickering in cutscenes with dialog still persistent.<br />
|Tester=Jonbuddy1<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-Bit (Build 14393)<br />
|CPU=Intel Core i5-6500 @ 3.60 GHz (TurboBoost)<br />
|GPU=NVIDIA GeForce GTX 960 @ 4 GB<br />
|Revision=v1.4.0<br />
|Graphics=GSdx v1.0.0 (v1.4.0)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Allow 8-Bit Textures: Disabled<br />
* Internal Resolution: 8x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** Enable FXAA<br />
--><br />
|Sound=<br />
* SPU2-X v2.0.0 (v1.4.0)<br />
* LilyPad v0.11.0 (v1.4.0)<br />
|Comments=Bios: v01.60, 16 GB RAM, Speedhacks MTVU on. Recommended: Please use the two workarounds listed below so you have crisp graphics and can see the cutscenes uninterrupted by glitches and image distortion. The game is 100% playable, save for the listed glitches. It up-scales extremely well, with great graphics capability.<br />
|Tester=skiesfirepaved<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64 SP1<br />
|CPU=intel Core i5-4690K @ stock<br />
|GPU=Palit GeForce GTX 760 @ 2 GB<br />
|Revision=v1.5.0 (dev-748)<br />
<!--<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** Enable fast CDVD<br />
** MTVU<br />
--><br />
|Graphics=?<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* CRC Hack Level: Full<br />
* Configure Hacks:<br />
** TC Offset X: 350<br />
** TC Offset Y: 350<br />
--><br />
|Sound=<br />
* SPU2-X 1.4.0 (r2693)<br />
* LilyPad 0.1.0 (r1853)<br />
|Comments=BIOS: Europe v01.60, Runs perfect at full speed and it looks great. The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9.<br />
|Tester=stratos<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i5-4210 CPU @1.70GHz 2.40<br />
|GPU=Intel HD 4400<br />
|Revision=1.5.0 (163fd2b)<br />
|Graphics=GSdx 1.1.0 SSE41<br />
*Direct3D11 (Hardware)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30; Preset 2; MTVU; Runs at 50-60 FPS in Native Resolution during battle and towns/dungeons outside of a few big areas where it fluctuates between 40-60 FPS. Using 2x Resolution drops the FPS between 35-50 in towns/dungeons, but remains at a good 55-60 FPS during battle. I have encountered no errors with the Judgement Ring at this time (4/13/2019). FMV flickered briefly in the 3rd video shown, but hasn't since (10-15 HRS game time). No crashes.<br />
|Tester=OneBigSpud<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''シャドウ・ハーツⅡ''' (SLPS-25334), '''シャドウハーツ2ディレクターズカット''' (SLPS-73214)<br />
* Also known as '''Shadow Hearts II''' (JP), '''Shadow Hearts II: Director's Cut''' (JP)<br />
* There's a ''Director's Cut'' edition released in Japan only, with extra dungeons and new playable characters.<br />
<spoiler show="WARNING: Spoiler containing Ending Information" hide="hide_message>The game has two possible endings. In the “bad” ending, Yuri's personality and memories are erased by Nicolai's curse, and he spends the rest of his life under the care of Roger Bacon, his old friend. In the “good” ending, Yuri chooses to die so that he doesn't lose his memories and personality to the curse. He then finds himself at the beginning of the previous game. In both endings, Karin travels back to 1887 and is revealed to be Anne, Yuri's mother.</spoiler><br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Game Blurry<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The game looks like a blur filter was applied.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set both TC Offset axis to 350. Do not enable the "Half-pixel Offset" at the same time.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flickering Screen<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=During cut scenes, battle and other areas, the screen will flicker black and rarely during battle show a different image for a second or two before it starts. In battle, the screen will flicker when you go to use the Judgement Ring but will not impact the ring at all, so it's entirely playable.<br />
|Workaround=Temporarily switch to Software mode by pressing the F9 key. Or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options to permanently switch to Software mode.<br />
}}<br />
<br />
<br />
== Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
ShadowHeartsCovenant-Shot1.png <br />
ShadowHeartsCovenant-Shot2.png <br />
ShadowHeartsCovenant-Shot3.png<br />
ShadowHeartsCovenant-Shot4.png<br />
ShadowHeartsCovenant-Shot5.png<br />
ShadowHeartsCovenant-Shot6.png<br />
ShadowHeartsCovenant-Shot7.png<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shadow-Hearts-Covenant-SLUS-21041-U--28838 Shadow Hearts - Covenant (SLUS 21041) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Shadow_Hearts&diff=109341&oldid=0Shadow Hearts2024-03-27T10:33:23Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shadow_Hearts" title="Shadow Hearts">Shadow Hearts</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = ShadowHearts.jpg<br />
|caption = NTSC-U cover<br />
|developer = Sacnoth<br />
|publisher = [[Aruze Corp]] (JP), [[Midway]] (US, EU)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shadow_Hearts Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/459510-shadow-hearts Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-hearts Metacritic]|73/100}}<br />
|gameinfo = With a mix of turn-based strategy and role-playing game elements, Shadow Hearts presents a magical quest within a deep storyline. The story comes to life with complex characters, intense battle sequences, and unique gameplay mechanics that give you complete control of the action. You play Yuri--the son of a Chinese war hero--as he attempts to uncover an evil scheme and unravel the many mysteries surrounding Shadow Hearts. <br/><br />
Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.<br />
<!-- General props --><br />
|gpu-intensive = 1<br />
|widescreenpatch = 1<br />
|japan_rating = C<br />
|na_rating = M<br />
<!-- Language props --><br />
|french = SLES-50822<br />
|german = SLES-50822<br />
|japanese = SLPS-25041 & SLPS-73418 & SLPM-60145<br />
|english = SLES-50822 & SLUS-20347<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20347<br />
|CRCsNTSCU = 8BE3D7B2<br />
|releasedateNTSCU = December 11, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50677<br />SLES-50822<br />
|CRCsPAL =<br />
|releasedatePAL = March 29, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25041<br />SLPS-73418 <small>(PlayStation2 the Best)</small><br />SLPM-60145 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 28, 2001<br />November 6, 2003 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=pre 0.9.7 beta (r1888)<br />
|Graphics=GSdx (r2693)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2693)<br />
* LilyPad 0.1.0 (r1853)<br />
|Comments=BIOS: Japan 2.20, the game runs better in a software renderer. Some textures don't show in the D3D10 hardware renderer. It can be run at full speed without speed hacks.<br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=AMD Phenom II X4 965 BE @ 3.80 GHz<br />
|GPU=MSI GeForce 560 Ti Hawk<br />
|Revision=0.9.9 (r4980)<br />
|Graphics=GSdx 0.1.16 (r4979)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r4949)<br />
* LilyPad 0.11.0 (r4959)<br />
|Comments=BIOS: USA 2.00, '''EE CycleRate (2):''' Noticeable speedup, setting it to 3 causes audio stuttering throughout the game. '''Idle Loop Fast Forward:''' noticeable speedup, no issues. '''MTVU:''' Noticeable speedup in quads, <br />
|Tester=Hellbringer616<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.50 GHz<br />
|GPU=ATI Radeon 6970 @ 900/1400<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=BIOS: USA 2.00, You need to enable clamping mode to full in certain areas because the textures of the room is overlaid on top of the character so they appear invisible. Hardware mode is about 1/3 speed. Software mode got me full speed the entire game., EE Clamping to full causes the game to crash when you jump in the plane in the beginning of the game (after fighting the demon dog). I turned it back to normal and just dealt with the invisible character after that.<br />
|Tester={{ForumUser|jlwmanagement}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.30 GHz<br />
|GPU=NVIDIA GeForce 9800 GTX+<br />
|Revision=1.1.0 (r5411)<br />
|Graphics=GSdx v0.1.16 (r5390)<br />
|Sound=<br />
*SPU2-X v2.0.0 (r5427)<br />
*?<br />
|Comments=BIOS: Europe 1.70 (27/02/2003), Speedhacks: Recommended + MTVU, Pretty slow in Hardware mode (known GSdx limitation), faster in Software mode. Hardware mode has broken battle whirl effect and fusion effect (both work fine in Software mode)<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64 (SP1)<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=Palit GeForce GTX 760 2GB GDDR5<br />
|Revision=1.5.0-dev-748<br />
|Graphics=GSdx 1.1.0 - AVX (2016-05-14, 17:18:16)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Allow 8-Bit Textures<br />
* Texture Filtering: Bilinear (PS2)<br />
* CRC Hack Level: Aggressive<br />
* Enable HW hacks: Off<br />
* '''Shader Configuration:'''<br />
** Enable FXAA: On<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=BIOS: Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60 FPS in Hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (Software mode) other than that it plays fine. My settings: EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016).<br />
|Tester=stratos<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.6 Gellivara<br />
|CPU=Intel Core i5-7600K<br />
|GPU=NVIDIA GeForce GTX 680 2GB<br />
|Revision=1.5.0-dev-2214<br />
|Graphics=GSdx-AVX (software)<br />
|Sound=SPU2-X 2.0.0 <br />
|Comments=Works perfectly.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418)<br />
<br />
<spoiler show="Additional Patches" hide="Hide"><br />
NTSC-U Codes<br />
<br />
* Deinterlace Patch for 8BE3D7B2 :<br />
<pre><br />
gametitle=Shadow Hearts (SLUS_203.47) Game CRC = 0x8BE3D7B2<br />
comment=nop interleacing, by pcsx480p60 - v2019/11/13<br />
<br />
// No interlaced<br />
patch=1,EE,202016EC,extended,00000000<br />
patch=1,EE,20305630,extended,A2200279<br />
</pre><br />
<br />
PAL Codes<br />
<br />
* Deinterlace Patch for 7DE3F9E8 :<br />
<pre><br />
gametitle=Shadow Hearts (SLES_508.22) Game CRC = 0x7DE3F9E8 <br />
comment=nop interleacing, by pcsx480p60 - v2019/11/13<br />
<br />
// No interlaced<br />
patch=1,EE,202016EC,extended,00000000<br />
patch=1,EE,203081C0,extended,A2200279<br />
</pre><br />
<br />
<br />
* Deinterlace Patch for DEFA4763 :<br />
<pre><br />
gametitle=Shadow Hearts (SLES_508.22) Game CRC = 0xDEFA4763<br />
comment=nop interleacing, by pcsx480p60 - v2019/11/14<br />
<br />
// No interlaced<br />
patch=1,EE,202016EC,extended,00000000<br />
patch=1,EE,203081A0,extended,A2200279<br />
</pre><br />
</spoiler><br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Graphical glitches<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Graphical glitches appear while playing.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Texture Filtering''' back to '''Bilinear (PS2)'''. The '''Nearest''' and '''Trilinear''' options can also be used without triggering the issue.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Slowdown<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game is very GPU-intensive in Hardware mode (specially for AMD GPUs) outside of battles, causing the game to run at a very low framerate.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and switch to Software mode by setting '''Renderer''' to any of the "(Software)" options. It is safe to switch to Hardware mode during battles by pressing the F9 key. Alternatively set Renderer to "Direct3D9 (Hardware)", as it's much faster than Direct3D10/11 and OpenGL it could gain enough FPS to be playable.<br />
}}<br />
<br />
==Fixed Issues:==<br />
{{Issue<br />
|IssueName=FMVs flicker<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The FMVs will flicker in hardware mode.<br />
|Workaround=Has been fixed in PCSX2 v1.5.0 Git builds as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to a software renderer by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix.<br />
}}<br />
{{Issue<br />
|IssueName=Invisible characters<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In various environments, characters seem to be invisible.<br />
|Workaround=No longer an issue as of 1.5.0 git builds dated July 20th, 2016. For older builds, go to Config > Emulation Settings > EE/IOP tab, and set '''Clamping Mode''' to '''Full'''. Note: This change requires a scene change to take effect and will not make already invisible characters visible immediately if enabled while playing.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Shadow_Hearts_Forum_1.jpg|Shadow Hearts (SLUS 20347)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shadow-Hearts-SLUS-20347-U--28856 Shadow Hearts (SLUS 20347) (U)]<br />
*[http://forums.pcsx2.net/Thread-Shadow-Hearts-SLES-50677-E--30204 Shadow Hearts (SLES 50677) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Rogue_Galaxy&diff=109313&oldid=0Rogue Galaxy2024-03-27T10:33:09Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Rogue_Galaxy" title="Rogue Galaxy">Rogue Galaxy</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = RogueGalaxy_EU_Cover.jpg<br />
|caption = PAL cover<br />
|developer = Level-5<br />
|publisher = [[Sony|SCEI]] (JP, KO), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Rogue_Galaxy Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/929240-rogue-galaxy Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/rogue-galaxy Metacritic]|83/100}}<br />
|gameinfo = From the developers of the critically acclaimed Dark Cloud 2 and Dragon Quest series, Level-5 delivers an unparalleled role-playing game experience with Rogue Galaxy for the PS2. Set in a vast world, this action-RPG provides gamers with visually stunning backdrops, an immersive storyline with plenty of unexpected twists, and a proprietary combat system that gives the player total control of an epic adventure. Control up to three characters at a time, each colorfully brought to life within highly detailed environments. In addition to the compelling storyline, gamers will have access to multiple mini-games and be able to generate custom weapons and items by creating their own factory.<br /><br />
The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter. <br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|widescreenpatch = 1<br />
|au_rating = PG<br />
|au_rating_text = Mild Violence<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence, Bad Language<br />
|na_rating = T<br />
|na_rating_text = Blood, Crude Humor, Mild Language, Mild Suggestive Themes, Use of Alcohol and Tobacco, Violence<br />
|japan_rating = A<br />
|ko_rating = 12<br />
<!-- Language props --><br />
|italian = SCES-54552<br />
|spanish = SCES-54552<br />
|french = SCES-54552<br />
|german = SCES-54552<br />
|japanese = SCPS-15102 & SCPS-17013 & SCPS-19254 & NPJC-00009<br />
|english = SCES-54552 & SCUS-97572 & SCUS-97490<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97490<br />SCUS-97572 <small>(Demo)</small><br />
|CRCsNTSCU = 0643F90C<br />
|releasedateNTSCU = January 30, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|CRCsPAL = CBB4B383<br />
|serialsPAL = SCES-54552<br />
|releasedatePAL = September 7, 2007<br />September 20, 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15102<br />SCPS-17013 <small>(Directors Cut)</small><br />SCPS-19254 <small>(PlayStation 2 the Best)</small><br />SCAJ-20162<br />NPJC-00009 <small>(PS2 Classics)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 8, 2005<br />March 21, 2007 <small>(Directors Cut)</small><br />March 30, 2007 <small>(Korea)</small><br />March 26, 2009 <small>(PlayStation 2 the Best)</small><br />August 20, 2014 <small>(PS2 Classics)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.6 (r1888)<br />
|Graphics=GSdx (r2660)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2663)<br />
* LilyPad 0.10.0 (r1853)<br />
|Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth.<br />
|Tester=79.24.35.124<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/J<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=pre 0.9.7 beta (r3113)<br />
|Graphics=GSdx (r3063)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* LilyPad 0.1.0 (r2930)<br />
|Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode. <br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core2 Quad Q6600 @ 2.40 GHz<br />
|GPU=ATI Radeon HD 4850 512MB<br />
|Revision=1.0.0 (r5350)<br />
<!--<br />
* Speedhacks: <br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v2.00(14/06/2004), The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems.<br />
|Tester={{ForumUser|muku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5766)<br />
|Graphics=GSdx SSE41 (r5764)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5764)<br />
*LilyPad 0.11.0 (r5764)<br />
|Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i7-9750h @ 2.60 - 4.50 GHz<br />
|GPU=NVIDIA GeForce GTX 2060m 4GB<br />
|Revision=1.6.0<br />
<!--<br />
* Speedhacks: <br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
* Other:<br />
** Automatic Gamefixes<br />
** Widescreen Patches<br />
--><br />
|Graphics=GSdx 1.2 AVX2<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=While on laptop look in NVIDIA control for whisper mode or disable completely for laptop users (it had capped my FPS to 40)<br />
|Tester=RedDevilus<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 GHz<br />
|GPU=AMD Radeon RX 570<br />
|Revision=1.7.0 (dev 1154) <br />
<!--<br />
*Speedhacks: preset 3<br />
--><br />
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)<br />
<!--<br />
*Software rendering mode<br />
--><br />
|Sound=*Default (core 1.7)<br />
|Comments=Moderate slowdowns when opening the field menu, when there are multiple enemies or lots of effects on screen during battle.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11<br />
|CPU=Intel Core i7-8700K<br />
|GPU=nVidia RTX 2080<br />
|Revision=1.7.0 (dev 2221) <br />
|Graphics=Default (core 1.7)<br />
|Sound=Default (core 1.7)<br />
|Comments=Runs flawlessly on the Vulkan renderer. Use "Autoflush" in the hacks section for accurate glow effects from lamps and such on Hardware rendering. If upscaling, requires "Round Sprite: Half" to align minimap lines and size the field menu viewport properly. In addition, ghosting occurs on glow effects (when upscaling), no way to rectify this issue in any way tested.<br />
|Tester=Coornio<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Mint 16 KDE edition<br />
|CPU=Intel Core i5-2500<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.0 (r5864)<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD r0-Dev 1.1 <br />
|Comments=BIOS: 2.20 USA. I tested it using a HD 6850 with the open source video drivers on Linux mint 16 KDE edition and all defaults settings for PCSX2.<br />
|Tester=Joder666<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ローグギャラクシー''' (SCPS-15102), '''ローグギャラクシー ディレクターズカット''' (SCPS-17013) & (SCPS-19254)<br />
* Also known as '''Rogue Galaxy: Director's Cut''' (JP), '''로그 갤럭시''' (KO)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Missing text<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|AffectedVersions=PAL and Director's Cut<br />
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after a flashback cutscene when using the hardware renderer.<br />
|Workaround=Enable the Fast Texture Invalidation HW hack or use the software renderer during flashback cutscenes.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Text fill color missing<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC-J (not Director's Cut) and NTSC-U<br />
|Description=Some text is intended to be filled with white, usually to let the player know if something is active (white) or inactive (grey) like skills or memory card slots.<br />
|Workaround=Run the game in Software mode or use full blending in OpenGL. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Incorrect bloom around chests when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off.<br />
|Workaround=Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Corrupt water textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Hardware mode some corrupt textures can be seen underneath the water. Also prevalent on waterfall area on forest world.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Vedan: Myna Out of bounds<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. The bug can be triggered quite easily if you jump close to the railtracks.<br />
|Workaround=As of 1.7 154 dev builds and later it has been patched. For older versions:Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None". <br />
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Corrupt flashbacks<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Flashback cutscenes are corrupted.<br />
|Workaround=Fixed in PCSX2 v1.6.0, just enable Automatic gamefixes and use OpenGL (Hardware). For older versions: go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix, or manually switch to Software mode during flashback cutscenes with the F9 key.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Corrupt Bloom on Juraika<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack<br />
|Workaround=Fixed In PCSX2 1.6.0 build. No bad effects to the plants in either SW and HW. For older versions: Enable HW hacks and enable the Merge Sprite hack.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black squares<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Black squares appear behind weapons.<br />
|Workaround=Fixed In PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Steve's Power Break crash<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button). <br />
|Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Wrong upscaled minimap<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The minimap has 2 blue axis lines when upscaled which isn't correct it should be transparent.<br />
|Workaround=PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings > HW Hacks, and set Round Sprite to Half. PCSX2 1.7.0+ build Config > Graphics settings > HW Hacks, and set Round Sprite to Half.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Rogue_Galaxy_Forum_1.jpg|Rogue Galaxy (SCUS 97490)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Rogue-Galaxy-SCUS-97490-U--29891 Rogue Galaxy (SCUS 97490) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Phantasy_Star_Universe:_Ambition_of_the_Illuminus&diff=109263&oldid=0Phantasy Star Universe: Ambition of the Illuminus2024-03-27T10:32:57Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Phantasy_Star_Universe:_Ambition_of_the_Illuminus" title="Phantasy Star Universe: Ambition of the Illuminus">Phantasy Star Universe: Ambition of the Illuminus</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Phantasy_Star_Universe_-_Ambition_of_the_Illuminus.jpg <br />
|caption = NTSC-J cover<br />
|developer = [[Sega|Sonic Team]]<br />
|publisher = [[Sega]]<br />
|genre = Action, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Phantasy_Star_Universe#Ambition_of_the_Illuminus Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/935448-phantasy-star-universe-ambition-of-the-illuminus Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/phantasy-star-universe-ambition-of-the-illuminus/ps2-890126 IGN User score]|7.9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/phantasy-star-universe-ambition-of-the-illuminus Metacritic]|70/100}}<br />
|gameinfo = ''Phantasy Star Universe: Ambition of the Illuminus'' is the enhanced edition of [[Phantasy Star Universe]], bringing a more personalized and interactive universe to the series. The online multiplayer world has been expanded, enriching the battle experience for up to six players with additional new maps and levels and lobbies. Gamers now have more customization options for their characters with additional weapons, armor and clothing, and they can bring this greater level of customization into their rooms, with the new room grid system that allows full customization of their personal space.<br /><br />
''Ambition of the Illuminus'' is a direct continuation of ''Phantasy Star Universe''. Shortly after the defeat of Magashi and the Endrum Collective, a mysterious group known as the Illuminus have appeared and threaten to exterminate all non-human races. The GUARDIANS are under attack, and Ethan Waber is now wanted for an attempted assassination. GUARDIAN instructor Laia Martinez is determined to find Ethan at any cost. As a new GUARDIAN receiving guidance from Laia, the player must search for Ethan and uncover the truth.<br />
<!-- General props --><br />
|keyboard = 1<br />
|widescreenpatch = 1<br />
|numberofonlineplayers = 6<br />
|au_rating = M<br />
|eu_rating = 12+<br />
|eu_rating_text = PEGI Online, Violence<br />
|japan_rating_text = Violence<br />
|japan_rating = B<br />
|na_rating = T<br />
|na_rating_text = Fantasy Violence, Mild Language, Mild Suggestive Themes, Simulated Gambling<br />
<!-- Language props --><br />
|english = SLES-54892 & SLUS-21631<br />
|french = SLES-54892<br />
|german = SLES-54892<br />
|japanese = SLPM-66663<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21631<br />
|CRCsNTSCU = 5EA50CB0<br />
|releasedateNTSCU = November 20, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54892<br />
|CRCsPAL = <br />
|releasedatePAL = January 25, 2008<br />February 14, 2008 <small>(Australia)</small><br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66663<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = September 27, 2007<br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i7-920 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285<br />
|Revision=0.9.8 (r4463)<br />
|Graphics=GSdx (r4459)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* Lilypad 0.10.0<br />
|Comments=BIOS: USA v02.00, 60/60 FPS<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2053 g0d3f02e)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, FPS remains stable at 60 FPS, with a few dips here and there while using 5x Native resolution when a lot of stuff is going on in the screen. Using 4x Native however, results in no slowdowns at all. The 'monsters don't move' glitch has yet to happen to me in this game, but as mentioned - I haven't done extensive testing yet. I will update this report eventually with further results regarding that matter. There is a widescreen patch for this game, but unfortunately it causes quite a few graphical issues. Mainly the minimap being positioned wrong, (the cursor of your character is too far to the left), and also the target rectangle on monsters is misaligned as are the cut-in images of NPCs that talk during battles. Until those issues are fixed it might be better to just play it in default aspect ratio (4:3) in my opinion. '''Update:''' So I've been playing for several hours now, fought MANY battles, including various boss fights, and have yet to experience the issue where monsters get stuck. Either this got fixed in recent revisions of PCSX2, or it simply does not exist at all in THIS game and someone just copied the issue over from the original PSU. Marking it as fixed for now. No matter what I try, I can't reproduce it anymore. (Haven't tried it on older PCSX2 versions, but I left the workaround intact). '''Update 2:''' One thing I did notice during my time playing is that at least 3 times now, my save file ended up being corrupted for no reason at all. When you approach a Save Point it will attempt to read the existing file on the Memory Card as usual, but then it'll say that the file is damaged and then you are given the choice between either deleting it, or not saving at all. The original PSU game suffered from these random corruptions as well. Unsure of what's causing it. But for those who are playing the game - make sure to use Save States as well as regular Memory Card saves. (Backup your MC files too just in case).<br />
|Tester={{ForumUser|Ryudo}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ファンタシースターユニバース イルミナスの野望''' (SLPM-66663)<br />
* Also known as '''Phantasy Star Universe: Illuminas no Yabou''' (JP)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Enemies stop moving<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Enemies stop moving<br />
|Workaround=Fixed in recent revisions of PCSX2. For older versions go to Config > Emulation Settings > EE/IOP > Set Round Mode to 'Nearest' or 'Positive'<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
PSUAOI-001.png<br />
PSUAOI-002.png<br />
PSUAOI-003.png<br />
PSUAIO-004.png<br />
PSUAIO-005.png<br />
PSUAIO-006.png<br />
PSUAOI-007.png<br />
PSUAOI-008.png<br />
PSUAOI-009.png<br />
Phantasy_Star_Universe_Ambition_of_the_Illuminus_Forum_1.jpg<br />
</gallery><br />
<br />
{{Phantasy Star series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Phantasy-Star-Universe-Ambition-of-the-Illuminus-SLUS-21631-U--28865 Phantasy Star Universe - Ambition of the Illuminus (SLUS 21631) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Phantom_Brave&diff=109265&oldid=0Phantom Brave2024-03-27T10:32:57Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Phantom_Brave" title="Phantom Brave">Phantom Brave</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Phantom_Bravefrontbox.jpg<br />
|caption = Phantom Brave<br />
|developer = Nippon Ichi Software<br />
|publisher = [[Nippon Ichi Software]] (JP), [[Nippon Ichi Software|NIS America]] (US), [[Koei]] (EU)<br />
|genre = Turn-based strategy, RPG<br />
|gameinfo = In the year of 921, on the world of Ivoire, in the island cluster called Wisteria, there is a place called Phantom Isle. Here live a 13 years old girl called Marona, she has a special ability to communicate with phantoms, this happened 8 years ago when his parents and a friend died at the talons of a mysterious monster, the Marona's parents used their last breath to revive his friend Ash, but not was enough, now Ash lives between life and death as a ghost and one Marona's guardians. Now they travel all over Wisteria to work as Chromas to earn enough money to buy Phantom Isle. In his aventure she will know as "The Possessed", but with his joy and optimism Marona did not bother. Marona believe in her parent's teachings that "people will one day come to like her as long as she stays compassionate and kind".<br /><br />
An interesting story about a girl who can see and talk with ghosts and a young ghost who tries to protect her.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Phantom_Brave Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/919034-phantom-brave Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2004/09/01/phantom-brave IGN]|8.6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/phantom-brave Metacritic]|81/100}}<br />
|japan_rating = A<br />
|eu_rating = 12+<br />
|na_rating_text = Animated Blood, Fantasy Violence, Mild Language<br />
|na_rating = T<br />
|english = SLES-52951 & SLUS-20955 & SLUS-20955S<br />
|japanese = SLPS-20344 & SLPS-20345 & SLPS-73108<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20955<br />SLUS-20955S <small>(Special Edition)</small><br />
|CRCsNTSCU = B43000A1<br />
|releasedateNTSCU = August 31, 2004<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52951<br />
|CRCsPAL =<br />
|releasedatePAL = February 4, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20345<br />SLPS-20344 <small>(Limited Edition)</small><br />SLPS-73108 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = January 22, 2004<br />August 3, 2006 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=Intel Pentium Dual-Core E2160 (1.8Ghz)<br />
|GPU=GeForce 9600 GT<br />
|Revision=0.9.8<br />
|Graphics=GSdx r4600<br />
|Sound=<br />
* SPU2-X 1.4 r4600<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v02.00, 60+FPS. Easy 200% speed unless using too high internal resolution. Last tested for PAL with 0.9.2, Runs fine up to 3x native res<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7-5820K @ 3.30Ghz<br />
|GPU=Nvidia GTX 960 2GB<br />
|Revision=PCSX2 git 21 04 2016 1.5.0<br />
|Graphics=GSdx MSVC 19.00, SSE41 1.0.0<br />
|Sound=<br />
* SPU2-X (20160421210717) 2.0.0<br />
* LilyPad (20160421210717) 0.11.0<br />
|Comments=Working OK and looking good. (this is 'the best' version of the game) Some minor glitch on sprites/fonts on high resolution (software is OK, of course)...<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 Ghz<br />
|GPU=AMD Radeon RX 570<br />
|Revision=1.7.0 (dev 1154) <br />
<!--<br />
*Speedhacks: preset 3<br />
--><br />
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)<br />
<!--<br />
*Software rendering mode<br />
*Texture filtering of the display disabled<br />
*Texture filtering: nearest<br />
--><br />
|Sound=*Default (core 1.7)<br />
|Comments=Full speed. Disabling texture filtering and display filtering optionally, looks quite nice and sharp. Upscaling issues can be fixed setting X/Y texture offsets.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Original names: '''ファントム・ブレイブ''' (SLPS-20345) & (SLPS-20344), '''ファントム・ブレイブ 2周目はじめました''' (SLPS-73108)<br />
* Also known as '''Phantom Brave: 2-shuume Hajime Mashita''' (JP)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Minimal Graphic/text Glitches<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Minimal Graphic/text Glitches<br />
|Workaround=Use only "Native" resolution in GSdx, or adjust x/y texture offsets.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Phantom_Brave_Forum_1.jpg|Phantom Brave (SLES 52951)<br />
File:Phantom brave 01.png|thumb|Filtering disabled<br />
File:Phantom brave 02.png|thumb|Cute sprites<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Phantom-Brave-SLUS-20955-U--29094 Phantom Brave (SLUS 20955) (U)]<br />
*[http://forums.pcsx2.net/Thread-Phantom-Brave-SLES-52951-E--30597 Phantom Brave (SLES 52951) (E)]<br />
*[http://forums.pcsx2.net/Thread-Phantom-Brave-2-shuume-Hajime-Mashita-SLPS-73108-J Phantom Brave: 2-shuume Hajime Mashita (SLPS 73108) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Musashi:_Samurai_Legend&diff=109213&oldid=0Musashi: Samurai Legend2024-03-27T10:32:23Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Musashi:_Samurai_Legend" title="Musashi: Samurai Legend">Musashi: Samurai Legend</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Musashi (NTSC).jpg<br />
|caption = Musashi: Samurai Legend NTSC Cover<br />
|developer = Square Enix<br />
|publisher = [[Square Enix]] (US, JP), [[Atari]] (EU)<br />
|genre = Action, RPG<br />
|wikipedia = [http://en.wikipedia.org/wiki/Musashi:_Samurai_Legend Link]<br />
|gameinfo = Musashi Samurai Legend marks the second chapter in the Musashi series. You'll play as Musashi, a young swordsman summoned to rescue a kidnapped princess. The journey, however, is a difficult one, as enemies of all types stand in your way. To survive the onslaught of foes, you must learn your opponents' techniques and use their attacks against them. Some techniques let you attack multiple enemies at once. Musashi Samurai Legend immerses you in a comic book-style adventure by combining Japanese animation with dialogue balloons.<br /><br />
In the city of Antheum, carried by a magical beast called Anthedon (a large skybound whale), young Princess Mycella prayed in the mystic Chamber of Rites to summon a hero who will save her world from the growing threat posed by Gandrake Enterprises.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920761-musashi-samurai-legend Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/musashi-samurai-legend Metacritic]|64/100}}<br />
|eu_rating = 12+<br />
|japan_rating = B<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = T<br />
|italian = SLES-53521<br />
|spanish = SLES-53521<br />
|french = SLES-53521<br />
|german = SLES-53521<br />
|japanese = SLPM-66008<br />
|english = SLES-53521 & SLUS-20983<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20983<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = March 15, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53521<br />
|CRCsPAL =<br />
|releasedatePAL = September 9, 2005<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66008<br />SCAJ-20137<br />SLPM-61117 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = July 7, 2005<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5840<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006) Can appear few graphical glitches with the lighting and smoke , not afect the game in hardware mode,Software mode its the same situation.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-3770 CPU @ 3.40GHz 3.40GHz<br />
|GPU=Nvidia GeForce GT 640<br />
|Revision=1.2.1<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA V02.20(10/02/2006), A -lot- of Gittery/Broken Particles that render the game barely playable/Difficult to pass through levels.<br />
|Tester={{ForumUser|Fhufuu}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Core i7-4770 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 1080<br />
|Revision=1.5.0 (dev-2011-g16904d5)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** All Other and microVU Hacks enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Large Frame Buffer<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Auto/bob ttf<br />
* Internal Resolution: 8x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Full<br />
* CRC Hack Level: Full<br />
* Adv Settings & Hacks:<br />
** Alpha Stencil<br />
** Half-pixel Offset: Special<br />
* Shader Configuration:<br />
** Texture Filtering of Display: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.20. Defeated first boss. The game is "Playable" only in status. There are major visual issues that cause the screen to flash rapidly and '''could induce seizures'''. Changing the Renderer or any GSdx settings help. This has been an issue since at least 2012. 30FPS at all times.<br />
|Tester=Anon<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit <br />
|CPU=Intel Core i7-2600K @ 3.40 GHz <br />
|GPU=GIGABYTE NVIDIA GEFORCE GTS 450 OC. GV-N450OC-1GI <br />
|Revision=PCSX2 1.7.0-20201102173902<br />
|Graphics=GSdx 20201102173902 (MSVC 19.26 SSE4.1/AVX) 1.2.0 <br />
|Sound=SPU2-X<br />
LilyPad (20201102173902) 0.12.1 <br />
|Comments= Completely playable from beginning to end, no "disco" effects of blinding light or "red eyes" of enemies.<br />
|Tester=Dhillel<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Original names: '''武蔵伝II ブレイドマスター''' (SLPM-66008)<br />
* Also known as '''Musashiden II: Blade Master''' (JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Musashi-Samurai-Legend-SLUS-20983-U--29985 Musashi Samurai Legend (SLUS 20983) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Marvel:_Ultimate_Alliance&diff=109167&oldid=0Marvel: Ultimate Alliance2024-03-27T10:32:12Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Marvel:_Ultimate_Alliance" title="Marvel: Ultimate Alliance">Marvel: Ultimate Alliance</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Marvel Ultimate Alliance NTSC-U.jpg<br />
|caption = Marvel: Ultimate Alliance NTSC Cover Art<br />
|developer = Raven Software<br />
|publisher = [[Activision]]<br />
|genre = Action, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Marvel:_Ultimate_Alliance Link]<br />
|gameinfo = Marvel: Ultimate Alliance is an action/RPG that features the largest roster of comic book characters ever seen in a video game. Players assume the roles of more than 20 Marvel Super Heroes including Spider-Man, Wolverine, Blade and Captain America, and through their actions determine the fate of both planet Earth and the Marvel universe - revealed in one of multiple epilogues. Marvel: Ultimate Alliance offers total team customization, where players create their own team name, icon and vehicle, as well as establish their team reputation as they play throughout the story.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/932588-marvel-ultimate-alliance Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/marvel-ultimate-alliance Metacritic]|81/100}}<br />
|numberofonlineplayers = 4<br />
|numberofplayers = 4<br />
|multitap = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|au_rating = M<br />
|na_rating_text = Mild Language, Violence<br />
|na_rating = T<br />
|italian = SLES-54123<br />
|english = SLES-54123 & SLUS-21374 & SLUS-21374GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21374<br />SLUS-21374GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 960C7892<br />
|releasedateNTSCU = October 24, 2006<br />August 17, 2007 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54123<br />
|CRCsPAL =<br />
|releasedatePAL = November 1, 2006 <small>(Australia)</small><br />November 3, 2006<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1<br />
|CPU=Intel i5 4690k @ 4.5 gHz<br />
|GPU=Geforce GTX 970<br />
|Revision=1.2.1<br />
|Graphics=GSdx 0.1.16 (DX11 Hardware)<br />
|Sound=<br />
*SPU2-x 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Do not use MTVU for this game. It will cause the game to hang/crash after the PS2 logo flashes in. Otherwise, the game has run at a constant 60 FPS without any other issues.<br />
|Tester=Zanzkebar<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=<br />
NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM<br />
|GPU=Intel(R) HD Graphics 520<br />
|Revision=<br />
*v1.5.0 (dev-2174-g9c8a48f38)<br />
*v1.7.0 - dev-138-gd1af8cd80<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 3<br />
* Other hacks : <br />
** INTC: Unchecked<br />
** LOOP: Checked<br />
* VU hacks:<br />
** mVU: Checked<br />
** mtVU: Unchecked<br />
--><br />
|Graphics=<br />
GSDX32-SSE2<br />
*v1.5 2174<br />
<!--<br />
* Renderer: Direct3Dx11 (Hardware)<br />
** All checkbox disable <br />
**Resolution : Native <br />
** Anisotropic Filtering and Mipmapping : OFF<br />
** CRC HACK LEVEL : Automatic<br />
* Shader Configuration <br />
** All checkbox : Disabled.<br />
--><br />
GSDX32-SSE4<br />
*v1.7. 138<br />
<!--<br />
* Texture Filtering: Nearest<br />
* Renderer: Direct3Dx11 (Hardware)<br />
** 8-Bits : Checked<br />
** Resolution : Native <br />
** Anisotropic; DATE; Blending : OFF<br />
** Mipmapping : Automatic<br />
** CRC : Automatic<br />
** HW HACKS: Unchecked<br />
* Shader Configuration <br />
** Texture Filtering : Checked<br />
** FXAA: Unchecked <br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments= Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. NO glitches found.<br />
*NOTE*<br />
Playing with 2 + players don't impact in the performance at all. <br />
*V.1.5. 2174*<br />
You might suffer from sightly frame rate drops when too many enemies/npcs/ are gathered in the screen. Most of time Unnoticeable.<br />
*V.1.7. 138*<br />
Better build version, no frame rate drops detected. <br />
|Tester=Catlovus20<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Also known as '''Marvel: Ultimate Alliance: Special Edition''' (US), '''MUA'''<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Game freezes on boot<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game will get stuck on a black screen while booting.<br />
|Workaround=Go to Config > Emulation Settings > Speedhacks tab, and disable the "MTVU (Multi-Threaded microVU1)" option. This speedhack is not compatible with this game.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery widths="175px" heights="100px"><br />
Marvel_Ultimate_Alliance_Forum_1.jpg<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Marvel-Ultimate-Alliance-SLUS-21374-U--29108 Marvel - Ultimate Alliance (SLUS 21374) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Legion:_The_Legend_of_Excalibur&diff=109143&oldid=0Legion: The Legend of Excalibur2024-03-27T10:31:56Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Legion:_The_Legend_of_Excalibur" title="Legion: The Legend of Excalibur">Legion: The Legend of Excalibur</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Legion_The_Legend_of_Excalibur.jpg<br />
|caption =<br />
|developer = 7 Studios<br />
|publisher = [[Midway]]<br />
|genre = Action, Adventure, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Legion:_The_Legend_of_Excalibur Link]<br />
|gameinfo = Legion: The Legend of Excalibur allows players to live the epic legend of King Arthur and the mystical sword Excalibur in a fantasy adventure. King Arthur and the Knights of the Round Table are now under your control, and you must lead them onto battlefields against the evil forces of Morgan Le Fay. With more than 12 characters to control and 14 missions to accomplish, Legion combines elements from action, role-playing, and real-time strategy games.<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/340139-legion-the-legend-of-excalibur Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/legion-the-legend-of-excalibur Metacritic]|51/100}}<br />
|na_rating_text = Blood, Violence<br />
|na_rating = M<br />
|italian = SLES-50273<br />
|spanish = SLES-50273<br />
|french = SLES-50273<br />
|german = SLES-50273<br />
|english = SLES-50273 & SLUS-20048<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20048<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = June 18, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50273<br />
|CRCsPAL =<br />
|releasedatePAL = September 27, 2002<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel UHD Graphics 630<br />
|GPU=NVIDIA Geforce RTX 2070<br />
|Revision=1.4.0<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 1<br />
--><br />
|Graphics=GSdx 1.0.0 AVX<br />
<!--<br />
* Renderer: Direct3D11 (Software)<br />
--><br />
<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Game runs at a solid 60 FPS. Unfortunately it isn't very good so testing time was low. Might add another test line after I have time to complete it.<br />
|Tester=GuycoolSpore2<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Hardware Mode Breaks the Ground<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Ground Textures do not load and instead are black.<br />
|Workaround=Setting Graphics Renderer to Software instead.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Legion_The_Legend_of_Excalibur_Forum_1.jpg|Legion: The Legend of Excalibur (SLUS 20048)<br />
</gallery><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Legion-Legend-of-Excalibur-SLUS-20048-U--30040 Legion - Legend of Excalibur (SLUS 20048) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Kingdom_Hearts&diff=109119&oldid=0Kingdom Hearts2024-03-27T10:31:55Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Kingdom_Hearts" title="Kingdom Hearts">Kingdom Hearts</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Kh1.jpg<br />
|caption = <br />
|developer = [[Square Enix|SquareSoft]]<br />
|publisher = [[Square Enix|SquareSoft]] (JP, US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Square Enix]] (US, JP)<br />
|genre = Action, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Kingdom_Hearts_%28video_game%29 Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/516587-kingdom-hearts Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/kingdom-hearts Metacritic]|85/100}}<br />
|gameinfo = For the first time ever, Disney films come together in one game, but it's up to you make it their world the happiest place on Earth. Kingdom Hearts follows Sora in his quest to find his friends and Court Wizard Donald and Captain Goofy as they set out to find the missing King Mickey. The three searchers meet and embark on a magnificent, but dangerous, journey across familiar Disney worlds filled with monsters. Over 100 characters appear in the game including Jafar, Tarzan, and Hercules. Play as Sora, Donald, and Goofy to fight the Heartless!<br />
<br />
''Kingdom Hearts'' is the prequel to [[Kingdom Hearts 2]] and [[Kingdom Hearts II: Final Mix]].<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|eu_rating = 7+<br />
|eu_rating_text = Fear, Violence<br />
|au_rating = PG<br />
|na_rating = E<br />
|na_rating_text = Violence<br />
<!-- Language props --><br />
|italian = SCED-51314 & SCES-50970<br />
|spanish = SCED-51314 & SCES-50971<br />
|french = SCED-51314 & SCES-50968<br />
|german = SCED-51314 & SCES-50969<br />
|japanese = SLPM-66122 & SLPS-25105 & SLPM-61025<br />
|english = SCES-50967 & SCED-51314 & SLUS-20370 & SLUS-20370GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20370<br />SLUS-20370GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 0F6B6315<br />
|releasedateNTSCU = September 16, 2002<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50970<br />SCES-50967 <small>(Australia, Platinum)</small><br />SCES-50967/P <small>(Platinum)</small><br />SCES-50968<br />SCES-50969<br />SCES-50971<br />SCED-51314 <small>(Demo)</small><br />
|CRCsPAL = F52FB2BE<br/>F23908BD <small>(PAL-I)</small><br/>F6DC728D <small>(PAL-F)</small><br />
|releasedatePAL = November 15, 2002<br />November 22, 2002 <small>(Australia)</small><br />August 22, 2003 <small>(Australia, Platinum)</small><br />August 26, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25105<br />SLPM-66122 <small>(Ultimate Hits)</small><br />SLPM-61025 <small>(Trial)</small><br />
|CRCsNTSCJ = 3E68955A<br />
|releasedateNTSCJ = March 28, 2002<br />September 8, 2005 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=pre 0.9.7 beta (r3113)<br />
|Graphics=GSdx 0.1.16 (r3068)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* LilyPad 0.10.0 (r2930)<br />
|Comments=FPS: 60, Works great.<br />
|Tester=Sev7en77<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U (?)<br />
|OS=?<br />
|CPU=Intel Pentium E2160 @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 9600 GT<br />
|Revision=0.9.8 (stable)<br />
<!--<br />
* Speedhacks: <br />
** INTC Spin Detection<br />
** Wait Idle Loop<br />
** mVU Flag Hack<br />
--><br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.10.0<br />
|Comments=Only slow in a couple places, mostly 60+ FPS.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U (?)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.9 (r5001)<br />
|Graphics=GSdx (r5012)<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments='''EE CycleRate (3):''' noticeable speedup. '''INTC Sync Hack:''' small if any speedup. '''Idle Loop Fast Forward:''' noticeable speedup. '''mVU Flag Hack:''' Good speed up. '''mVU Block Hack:''' Good Speed up. '''MTVU:''' Noticeable speedup. Only played the beginning. Only issues are of course the minor graphical glitches in the subtitle text due to upscaling. Rather low on the scale of CPU demand.<br />
|Tester=Hellbringer616<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo T5750 @ 2.00 GHz<br />
|GPU=Mobile Intel 965 Express 384MB<br />
|Revision=1.0.0<br />
<!--<br />
EE/VU Clamp modes: Normal/Normal<br />
EE/VU Rounding: Chop/Zero<br />
* Speedhacks:<br />
** EE Cyclerate: 3<br />
** VU Cycle Stealing: 3<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** Enable fast CDVD<br />
** mVU Flag Hack<br />
* Gamefixes Used: None<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.00(14/06/2004), Plays Great, 50-60 FPS Steady, doesn't drop during intense scenes.<br />
|Tester={{ForumUser|Dayton-kun}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U (?)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=1.1.0 (r5619)<br />
|Graphics=GSdx (r5464)<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments=Works great, played through the whole game, only lag during major effects, mostly water and giant magic effects (during Boss Battles, Cutscenes, Summons) But, only had one major crash with Chernabog (giant black devil in The End of the World) repeatedly, but other then that nothing major. Also, rather low on the scale of CPU demand.<br />
|Tester=Bot2345<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i7-4790K @ 4.40 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2GB<br />
|Revision=1.5.0 (dev-779 g247d33a)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments=Runs extreme good. Resolution at 6x (3072x2682) with 50 FPS on the Island after the Tutorial.<br />
|Tester=scorpionking95<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo @ 2.40 GHz<br />
|GPU=ATI Radeon HD 4850<br />
|Revision=pre 0.9.7 beta (r1736)<br />
|Graphics=ZZogl 186<br />
|Sound=<br />
*ZeroSPU2 <br />
*ZeroPad 0.9<br />
|Comments=Playable from start to finish. No specific issues, only Whales region is slow (30 FPS). Resolve hack 1 recommended, slight improvement of picture. AA x4.<br />
|Tester=188.134.4.34<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''キングダム ハーツ''' (SLPS-25105) & (SLPM-66122)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Visual artifacts in subtitles<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When upscaling black lines appear through the subtitles <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set the TC offset X to "525", and TC offset Y to "0".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Intro logos/textures change size or show thin lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The beginning logos can change scale or have thin lines during up-scaling signifying the texture is either overlapping or is "tiling".<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and for 2x native set the TC offset X and Y to "100". This value requires tweaking for other Internal Resolution settings.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashing floor glitch<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=There are sometimes visual artifacts in the ground in-game when you set an internal resolution other than native.<br />
|Workaround=Go to Config > Graphics Settings, set Internal Resolution to "Native (PS2)".<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Kingdom-Hearts-1-HD.jpg<br />
Kingdom_Hearts_Forum_2.jpg<br />
Kingdom_Hearts_Forum_3.jpg<br />
</gallery><br />
<br />
<br />
{{Kingdom Hearts series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-SCES-50967-E--28518 Kingdom Hearts (SCES 50967) (E)]<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-SLUS-20370-U--29446 Kingdom Hearts (SLUS 20370) (U)]<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-SCES-50968-F--30587 Kingdom Hearts (SCES 50968) (F)]<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-SCES-50969-G--30589 Kingdom Hearts (SCES 50969) (G)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Kingdom_Hearts_Re:_Chain_of_Memories&diff=109125&oldid=0Kingdom Hearts Re: Chain of Memories2024-03-27T10:31:55Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Kingdom_Hearts_Re:_Chain_of_Memories" title="Kingdom Hearts Re: Chain of Memories">Kingdom Hearts Re: Chain of Memories</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Kingdom Hearts Re- Chain of Memories.jpeg<br />
|caption =<br />
|developer = Jupiter Corporation<br />
|publisher = [[Square Enix]]<br />
|genre = Action, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Kingdom_Hearts:_Chain_of_Memories Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/954016-kingdom-hearts-rechain-of-memories Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/954016-kingdom-hearts-rechain-of-memories/index.html GameRankings]|71/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/kingdom-hearts-re-chain-of-memories Metacritic]|68/100}}<br />
|gameinfo = Sora, Donald and Goofy travel down a long road that meanders through endless fields, and come to a crossroads. As Sora stands in the crossroads, he gazes up at the night sky and thinks of his lost friends. Just then, a mysterious man approaches from down one of the branching paths. "Ahead lies something you need," he says, "but to claim it, you must lose something dear." The man vanishes before a single path, leading to a castle that eerily resembles a girl's drawing... In the coming journey, what will Sora and his companions gain, and what will they lose? In addition to Sora, players can control Riku in this adventure that bridges the gap between [[Kingdom Hearts]] and [[Kingdom Hearts II]] A full 3D remake of the original GBA release, ''Kingdom Hearts Re:Chain of Memories'' offers a refreshing rendition of the hit title for the PlayStation 2 system. The talented voice cast from the North American releases of ''Kingdom Hearts'' and ''Kingdom Hearts II'', including David Gallagher and Haley Joel Osment, return to breathe new life into the beloved characters. The mini-game catalog has been completely renewed, now with four brand new experiences accompanying the main adventure.<br />
<!-- General props --><br />
|headset = 1<br />
|widescreenpatch = 1<br />
|na_rating = E10+<br />
|na_rating_text = Fantasy Violence<br />
<!-- Language props --><br />
|japanese = SLPM-66676 & SLPM-66675<br />
|english = SLUS-21799 & SLUS-21799GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21799<br />SLUS-21799GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = A287DF74, 7068AE87<br />
|releasedateNTSCU = December 2, 2008<br />2009 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66676 <small>(Ultimate Hits)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 29, 2007<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate<br />
|CPU=AMD Athlon II X4 630 @ 2.80 GHz<br />
|GPU=NVIDIA GeForce 9800 GT @ 1 GB<br />
|Revision=1.1.0 (r5380)<br />
<!--<br />
* Speedhacks: <br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** Fast CDVD<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx (r5376)<br />
|Sound=<br />
* SPU2-X (r5317)<br />
* LilyPad (r5258)<br />
|Comments=Enable Alpha Hack to fix shadows. Plays just fine with no real issues. You can use either EE or VU hacks for an extra FPS boost.<br />
|Tester=CrazySteve88<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at 300% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 (SVN r5932)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006) Very rare to happen any little insignificcant shadow bug, for this turn on alpha hack in GSdx and play on perfection. It's possible appear some glitches in some cinematics in hardware mode, this not affect the game experience, in software mode it's fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=1.5.0 (dev-1977 gdf32564)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Large Frame Buffer<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, Runs fine. FMVs work correctly in the more recent developer builds too. Shadows are definitely improved as of 1.4.0, but they can still glitch up from time to time. I personally haven't experienced the 'Sora ragdoll' issue when transitioning to different areas in the game, so that may have gotten fixed too, but I can't be too sure of that one yet.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''キングダム ハーツ チェイン・オブ・メモリーズ リメイク''' (SLPM-66676)<br />
* This is a remake of the Game Boy Advance version, titled ''Kingdom Hearts Chain of Memories''. When it was remade for PlayStation 2 the name was changed to ''Kingdom Hearts Re:Chain of Memories''.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Sora ragdoll hovering in blackness<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=When loading new areas sometimes you see a Sora's ragdoll hovering in blackness for a split second.<br />
|Workaround=There is no known solution.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Bugged shadows when playing on higher internal resolution than native.<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Shadows are Lines or unrealistic, this however does not appear to be an issue on the latest <br />
|Workaround=This issue has been fixed for native resolution on the most recent PCSX2 v1.5.0 git builds, as for a higher native resolution, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", change Half-pixel Offset to "Special (Texture - aggressive)"<br />
}}<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Cinematic cutscenes bugged<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Cinematic cutscenes bugged<br />
|Workaround=This has been fixed in recent PCSX2 v1.5.0 git builds. For older versions, temporarily switch to Software mode with the F9 key, or go to Config > Emulation Settings > Game Fixes tab, turn on "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Kingdom_Hearts_Re_Chain_of_Memories_Forum_1.jpg<br />
KHRECOM-GP1.png<br />
KHRECOM-GP2.png<br />
KHRECOM-GP3.png<br />
KHRECOM-GP4.png<br />
KHRECOM-GP5.png|<small><center>No more glitchy FMVs.</center></small><br />
</gallery><br />
<br />
<br />
== Gameplay Videos ==<br />
* [http://www.youtube.com/watch?v=f3O77985dd0 Offical PCSX2 video]<br />
<br />
<br />
{{Kingdom Hearts series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-Re-Chain-of-Memories-SLUS-21799-U--29442 Kingdom Hearts Re: Chain of Memories (SLUS 21799) (U)]<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-Re-Chain-of-Memories-SLPM-66676-J--30049 Kingdom Hearts Re: Chain of Memories (SLPM 66676) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=King%27s_Field:_The_Ancient_City&diff=109115&oldid=0King's Field: The Ancient City2024-03-27T10:31:55Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/King%27s_Field:_The_Ancient_City" title="King's Field: The Ancient City">King's Field: The Ancient City</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = KF4coverus.jpg<br />
|caption = US Cover<br />
|developer = From Software<br />
|publisher = [[From Software]] (JP), [[Agetec]] (US), [[Metro3D]] (EU)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/King%27s_Field_IV Link]<br />
|gameinfo = An accursed idol responsible for the destruction of an ancient race has resurfaced to wreak havoc once again among the kingdoms of man. You must return the idol to the Ancient City to break its curse, but monsters of unspeakable horror haunt the ruins. There is a palpable fear in the air of the Ancient City - even the monsters themselves fear the evil that has returned. Treasures beyond imagination await the warrior bold enough to attempt the journey, strong enough to face the minions of death, and wise enough to follow the path that leads to the essence of light! Use your sword arm well to rid the land of a potent curse! Be aware that should the sword fail, you have the magical arts to serve you in your quest.<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/431703-kings-field-the-ancient-city Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/kings-field-the-ancient-city Metacritic]|60/100}}<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|italian = SLES-50920<br />
|spanish = SLES-50920<br />
|french = SLES-50920<br />
|german = SLES-50920<br />
|japanese = SLPS-25057<br />
|english = SLES-50920 & SLUS-20318 & SLUS-20353<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20318<br />SLUS-20353<br />
|CRCsNTSCU = 36E02E91<br />
|releasedateNTSCU = March 25, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50920<br />
|CRCsPAL = 401F4726<br />
|releasedatePAL = March 28, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25057<br />
|CRCsNTSCJ = 04C3765E<br />
|releasedateNTSCJ = October 4, 2001<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U / PAL (?)<br />
|OS=?<br />
|CPU=AMD Athlon II X2 270 Processor 3.4GHz <br />
|GPU=GeForce GT 630<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=Running it on resolutions higher than the native causes weird artifacts in liquids and the sky<br />
|Tester=Vibhor<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5818<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), No bugs.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home<br />
|CPU=AMD Ryzen 7 1700X Eight-Core Processor @3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 1060 @3GB<br />
|Revision=v1.5.0 (dev-2671 gca68ddd0d)<br />
<!--<br />
* Preset: 1 - Safest<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2 (20181114130309)<br />
<!--<br />
* Renderer: Direct3D 11 (Software)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Edge Anti-aliasing (AA1): ✓<br />
* Mipmapping: ✓<br />
* Rendering Threads: 12<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (20181114130309)<br />
* Pokopom XInput Pad Plugin 2.0.0<br />
|Comments=Game played from start to finish with consistent 100% speed and seemingly no emulation bugs.<br />
<!--<br />
* Hardware Mode is observed to, in addition to displaying artifacting in the skybox and some liquid pools, cause some (but strangely not all) lava pools to fail to render and thus be invisible, regardless of internal resolution settings. This anomalous behavior was only observed in the lava pools of the first map of the game.<br />
--><br />
|Tester=Spectra Twilight<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 7<br />
|CPU=Intel Core i7-4790 @ 3.6ghz<br />
|GPU=NVIDIA GeForce GTX 750<br />
|Revision=v1.5.0 (dev-3007 gf8a6a3c6e)<br />
<!--<br />
* Preset: 2 - Safe<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2 (20190312131301)<br />
<!--<br />
* Renderer: Direct3D 11 (Software)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Edge Anti-aliasing: No<br />
* Mipmapping: Yes<br />
* Rendering Threads: 2<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (20190312131301)<br />
* LilyPad 0.12.1 (20190312131301)<br />
|Comments=Played about an hour of the beginning of the game (SLPS-25057). Also used cheatengine to teleport my character into the forge, and verify that the bug where an area doesn't load properly, is fixed on dev-3007.<br />
<!--<br />
* I'm the author of the bugfix. I previously did similar testing of the Europe and US versions on dev-2661, and just now I also re-tested the US version of the bugfix on dev-3007.<br />
--><br />
|Tester=wgarvin<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Original names: '''キングスフィールドIV''' (SLPS-25057)<br />
* Also known as '''King's Field IV''' (JP)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Certain areas won't load<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Mid game you will find that some areas do not load (black rectangle where a doorway should be).<br />
|Workaround=This is actually a bug in the game, not PCSX2. The old workaround was to set EE/FPU Rounding mode to "Negative" before going near the staircase where the bug occurs. In v1.5.0-dev-3007 and newer builds, PCSX2 now has auto-gamefixes ([https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4 1][https://github.com/PCSX2/pcsx2/commit/f8a6a3c6ef002cf98dd30ed7d539ce3dad1a6fcf 2]) to fix this bug for all three versions of the game.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Boot screen stays black, game won't load<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Boot screen stays black, game won't load<br />
|Workaround=Turning off the MTVU Hack for multi core systems seems to fix this.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Artifacts in liquids and the sky<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Running it on resolutions higher than the native causes weird artifacts in liquids and the sky<br />
|Workaround=Don't use upscaling, you can also set "Texture Filtering" to Bilinear(Forced). It will transform the artifacts into white lines (two gigantic lines in the sky and smaller ones in liquids). <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Certain Lava Pools Do Not Render in Hardware Renderer<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Particular pools of lava (only observed in those of the first map of the game, but potentially others as well) do not render when using a Hardware renderer.<br />
|Workaround=Go to Config > Video (GS) >Plugin Settings > Enable HW Hacks > Advanced Settings and Hacks > Enable Preload Frame Data.<br />
If you use upscaling white lines will appear on Lava<br />
or Use a Software renderer.<br />
<br />
<gallery widths="175px" heights="100px"><br />
File:20191120050803 1.jpg|OpenGL Software mode<br />
File:20191120050734 1.jpg|OpenGL Hardware mode (Native IR)<br />
</gallery>}}<br />
<br />
{{Issue<br />
|IssueName= Blurry screen and line shafts.<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= At higher resolutions it will become apparent the screen isn't as sharp as it should be and several vertical lines exist.<br />
|Workaround= Use a skipdraw range of 1 to 1 to remove the filter causing this.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black squares on walls<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=On some walls in the game there are black squares that are flickering when the player is moving.<br />
|Workaround=Use Software mode<br />
}}<br />
<br />
<br />
<br />
==Gallery==<br />
<gallery widths="175px" heights="100px"><br />
File:Kings_Field_The_Ancient_City_Forum_1.jpg|King's Field IV<br>(SLES 50920)<br />
File:Kings_Field_The_Ancient_City_Forum_2.jpg|King's Field: The Ancient City<br>(SLUS 20318)<br />
File:Kings_Field_The_Ancient_City_Forum_3.jpg|King's Field: The Ancient City<br>(SLUS 20318)<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-King-s-Field-4-SLES-50920-E--28963 King's Field 4 (SLES 50920) (E)]<br />
*[http://forums.pcsx2.net/Thread-King-s-Field-The-Ancient-City-SLUS-20318-U--30050 King's Field - The Ancient City (SLUS 20318) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Kingdom_Hearts_Final_Mix&diff=109121&oldid=0Kingdom Hearts Final Mix2024-03-27T10:31:55Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Kingdom_Hearts_Final_Mix" title="Kingdom Hearts Final Mix">Kingdom Hearts Final Mix</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = KHFM.png<br />
|caption = NTSC-J cover<br />
|developer = [[Square Enix|SquareSoft]]<br />
|publisher = [[Square Enix|SquareSoft]] (JP, US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Square Enix]] (US, JP)<br />
|genre = Action, RPG<br />
|gameinfo = For the first time ever, Disney films come together in one game, but it's up to you make it their world the happiest place on Earth. Kingdom Hearts follows Sora in his quest to find his friends and Court Wizard Donald and Captain Goofy as they set out to find the missing King Mickey. The three searchers meet and embark on a magnificent, but dangerous, journey across familiar Disney worlds filled with monsters. Over 100 characters appear in the game including Jafar, Tarzan, and Hercules.<br /><br />
Kingdom Hearts Final Mix features changes from the [[Kingdom Hearts|NTSC and PAL releases]], including bosses present in the NTSC/PAL releases, but not in the original Japanese release. Other changes include the recoloring of some Heartless and introducing new ones, new weapons, new enemies, new abilities, new cutscenes, Gummi Ship missions, new Ansem Reports, and a new secret movie.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Kingdom_Hearts_(video_game)#Final_Mix Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/516587-kingdom-hearts Link]<br />
|harddrive = 1<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|eu_rating = 7+<br />
|au_rating = PG<br />
|na_rating = E<br />
|japanese = SLPM-66123 & SLPS-25198 & SLPS-25197<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 0<br />
|serialsPAL =<br />
|CRCsPAL =<br />
|releasedatePAL =<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25198<br />SLPS-25197 <small>(Limited Edition)</small><br />SLPM-66123 <small>(Ultimate Hits)</small><br />SCAJ-25004<br />SLAJ-25004<br />SCAJ-20149 <small>(Ultimate Hits)</small><br />
|CRCsNTSCJ = 3E68955A, BD3FB233<br />
|releasedateNTSCJ = December 26, 2002<br />September 8, 2005 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = 2<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel Core i7-4770K @ 3.5 GHz<br />
|GPU=NVIDIA GeForce GTX 980 4 GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx r5350<br />
|Sound=<br />
* SPU2-X r5350<br />
* LilyPad r5350<br />
|Comments=Crashes randomly during the tutorial. Runs perfectly other than that.<br />
|Tester=Paulie9990<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768 MB<br />
|Revision=1.1.0 r5480<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-870 @ 2.93 GHz<br />
|GPU=NVIDIA GeForce GTX 960 4 GB<br />
|Revision=1.5.0-dev-2689-g651d287f1<br />
|Graphics=GSdx 2018-11-20 SSE4.1<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*Pokopom XInput Pad Plugin 2.0.0<br />
|Comments=Solid gameplay<br />
|Tester=Chromaryu<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J (Patch: English Version)<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 (Hardware)<br />
* Native Resolution: 2880x1620 <br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), The game runs at full speed 1620p (3K), with no brakes, bugs or freezes. This game has very beautiful graphics, even in the video plugin you don't need to configure anything.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Manjaro KDE<br />
|CPU=Intel Core i5-6500 @ 3.60 GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti <br />
|Revision=1.7.2678 Nightly<br />
|Graphics=GSdx 1.1.0 AVX2, Direct3D11 (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=Game runs fine aside from rare minor hiccups, had to increase joystick sensitivity to 118 to fix diagonal movement being slower.<br />
|Tester=Zerron21<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''キングダム ハーツ -ファイナル ミックス-''' (SLPS-25198) & (SLPS-25197) & (SLPM-66123)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Kingdom Hearts series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-Final-Mix-SLPS-25198-J--29445 Kingdom Hearts - Final Mix (SLPS 25198) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Kingdom_Hearts_II:_Final_Mix&diff=109123&oldid=0Kingdom Hearts II: Final Mix2024-03-27T10:31:55Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Kingdom_Hearts_II:_Final_Mix" title="Kingdom Hearts II: Final Mix">Kingdom Hearts II: Final Mix</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Kingdom_Hearts_II_Final_Mix.jpeg<br />
|caption = Kingdom Hearts II: Final Mix NTSC-J Cover<br />
|developer = Square Enix<br />
|publisher = [[Square Enix]]<br />
|genre = Action, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Kingdom_Hearts_II#Final_Mix Link]<br />
|gameinfo = ''Kingdom Hearts II Final Mix'' improvements over the original, [[Kingdom Hearts II]], include an English voice cast, tweaks in all difficulty modes and a new "Serious Mode" difficulty, new areas and redesigned navigation maps, new scenes from the Japanese Manga, new boss battles against the mysterious Organization XIII, one of the fights that was a cut-scene in the original is now playable, and all censored parts of the game are no longer censored.<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/935702-kingdom-hearts-ii-final-mix- Link]<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|japanese = SLPM-66675 & SLPM-55020 & SE-W0004 & SLPM-55021<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 0<br />
|serialsPAL =<br />
|CRCsPAL =<br />
|releasedatePAL =<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCES-60971<br />SLPM-55020 <small>(Ultimate Hits)</small><br />SLPM-55021 <small>(Ultimate Hits, disc 2)</small><br />SLPM-66675<br />SE-W0004 <small>(Limited Edition)</small><br />
|CRCsNTSCJ = F266B00B<br />
|releasedateNTSCJ = March 29, 2007<br />June 26, 2008 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = 2<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=Intel Core i7 2600 RAM: 12g<br />
|GPU=Nvidia GeForce 550 Ti GTX<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSDX r4600<br />
|Sound=<br />
* SPU-X 1.4.0 (r4600)<br />
* LilyPad 0.10.0<br />
|Comments=All hacks have no substantial speedup, except MTVU (Multi-Threaded microVU1) which showed significant speedup. Scaling is the main drain of the game. Usually 55-60 FPS during fights and cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or in other instances).<br />
|Tester=Bot2345<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz<br />
|GPU=AMD Radeon HD 4800 1GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSDX r5334 sse2<br />
|Sound=<br />
* SPU-X 2.0.0 (r5324)<br />
* LilyPad 0.11.0 (r5282)<br />
|Comments=<br />
|Tester=?<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel i7 4770k @ 3.5ghz<br />
|GPU=Nvidia GeForce 980 GTX 4GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx r5350<br />
|Sound=<br />
* SPU2-X r5350<br />
* LilyPad r5350<br />
|Comments=Runs perfectly!<br />
|Tester=Paulie9990<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 8.1<br />
|CPU=AMD FX-4350 Quad Core @4.20ghz<br />
|GPU=Sapphire AMD R9 270X<br />
|Revision=PCSX2 1.0.0<br />
|Graphics=GSdx 5334 AVX DX11<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Very good frame rate at 4x scaling, always 60fps tiny bit of lag in the Data Boss room, but everywhere is always 60fps.<br />
|Tester=Polowogs<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5480<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=AMD Sempron 150 @2.9Ghz<br />
|GPU=ATI Radeon HD 4200 384MB<br />
|Revision=1.1.0 r5530 (19/01/2013)<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=EE/VU Clamp: None/None, EE Cyclerate : 3, stays between 40-50FPS through out, Status<br />
|Tester={{ForumUser|KurosakiUzamaki-01}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Intel Core i7 2600<br />
|GPU=AMD Radeon 7790<br />
|Revision=v1.5.0-dev-1103-gfb2182d (2016-08-09)<br />
|Graphics=*GSdx AVX<br />
*Mode: HW DX11<br />
|Sound=SPU2-X<br />
|Comments=Runs 100% on DX11 Hardware, use OpenGL to fix the sunlight bug (tested on v1.5.0-dev-1103-gfb2182d)<br />
|Tester=xVxXPrinceXxVx<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=AMD FX-8350<br />
|GPU=Nvidia GTX 970<br />
|Revision=v1.5.0-dev-2760-g50b71f69d<br />
|Graphics=GSdx SSE4.1<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs at (hacked) 60fps pretty well. Use speedhacks on Aggressive but disable EE Cycle Skipping and set EE Cyclerate back to normal. Make sure MTVU is on. Visual bloom flickers in hacked 60fps.<br />
|Tester=nuclearfarts<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Arch Linux<br />
|CPU=AMD Ryzen 5 3600<br />
|GPU=AMD Radeon RX Vega 56<br />
|Revision=1.7.0 (dev-13 g8bf6ba144)<br />
<!--<br />
* '''Speedhacks:'''<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Interlacing: Weave tff<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Partial<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* OnePAD 1.3.0<br />
|Comments=<br />
Minor graphical issues. Easier to see on higher resolutions. "Seams" in images, the cursor for example. The 60fps patch breaks Quick Run (makes it shorter) and makes some bosses and minigames hard/impossible. Without the patch those issues do not exist. The PS4 version has more issues than this one so I'd consider the experience superb.<br />
|Tester=Bizlab<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''キングダムハーツIIファイナルミックス+''' (SLPM-66675) & (SLPM-55020)<br />
* Also known as '''Kingdom Hearts II: Final Mix+'''<br />
* Kingdom Hearts II: Final Mix+ also contains [[Kingdom Hearts Re: Chain of Memories]]<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Sunlight is seen through walls<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Sunlight is seen coming through walls.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=English patch rom hack causes black screen on load<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=On launching the game PCSX2 will show a black screen for 5 minutes or so while trying to scan layer 1 of the iso. After this time you are brought to the main menu and the game can be played normally.<br />
|Workaround=Making a save state on the main menu seems to reduce the load time to under 10 seconds. with or without loading from the save state that was created.<br />
}}<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Character has lines following them on the ground<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Character has lines following them on the ground<br />
|Workaround=Set MSAA to 0x in HW Hacks in the GSdx settings.<br />
}}<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Khss10.jpg<br />
Khss210.jpg<br />
Khss610.jpg<br />
Khss710.jpg<br />
</gallery><br />
<br />
Offical PCSX2 gameplay video: <br />
<br />
* [https://www.youtube.com/playlist?list=PLTMENDOzoTc_8aZGDZpHbkVrsgmH0Rah4 Playlist - Organization 13 Data fights HQ (8/13)]<br />
* [https://www.youtube.com/watch?v=HrSmpmGCd70 Lingering Will battle HD]<br />
{{Kingdom Hearts series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-II-Final-Mix-SLPM-66675-J--29443 Kingdom Hearts II - Final Mix (SLPM 66675) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Justice_League_Heroes&diff=109105&oldid=0Justice League Heroes2024-03-27T10:31:41Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Justice_League_Heroes" title="Justice League Heroes">Justice League Heroes</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = JLH game covers.jpg<br />
|caption =<br />
|developer = Snowblind Studios<br />
|publisher = [[Warner Bros. Interactive Entertainment]] (US), [[Eidos Interactive]] (AU, EU)<br />
|genre = Action, RPG<br />
|wikipedia = [http://en.wikipedia.org/wiki/Justice_League_Heroes Link]<br />
|gameinfo = Justice League Heroes is an action adventure game with role-playing customization featuring Superman, Batman, Green Lantern, The Flash, Wonder Woman, Martian Manhunter, Zatanna and other unlockable Justice League super heroes. Each hero possesses an array of character-specific, upgradeable superpowers resulting in unique controls and fighting-styles. Engaging in one-to-two player cooperative combat, gamers are be able to customize and master these superpowers as they travel through interactive and destructible environments spanning the farthest corners of the universe.<br /><br />
Each level consists of two members of the Justice League battling a variety of villains and their henchmen. When the game is being played by a single player, the player can freely switch between both of the two Justice League members and play as whichever one he or she prefers.<br />
<!--|sw-rendering-only = 1--><br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/929040-justice-league-heroes Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/justice-league-heroes/ps2-759017 IGN]|6.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/justice-league-heroes Metacritic]|68/100}}<br />
|eu_rating = 12+<br />
|au_rating = PG<br />
|na_rating_text = Fantasy Violence, Mild Language<br />
|na_rating = T<br />
|italian = SLES-54423<br />
|spanish = SLES-54423<br />
|french = SLES-54423<br />
|german = SLES-54423<br />
|english = SLES-54423 & SLUS-21304<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21304<br />
|CRCsNTSCU = <br />
|releasedateNTSCU = October 17, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54423<br />
|CRCsPAL =<br />
|releasedatePAL = November 17, 2006 <small>(Australia)</small><br />November 24, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5817<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), A little heavy in software mode, In Hardware mode only shown correctly half screen,but in software mode no problem, the game work fine,the screen its fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i5 4590 @3.3GHz<br />
|GPU=GTX1070<br />
|Revision=1.5.0<br />
|Graphics=GSDX<br />
|Sound=SPU2-X<br />
|Comments=EE/IOP: Clamping mode: full, VUs: superVU, Clamping mode: Extra+preserve sign - thanks to that you avoid gfx garbage. Direct3D 11 Hardware, Native x4, Hardware hacks disabled. Runs at full speed<br />
|Tester=Dante2685<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=<br />
NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM<br />
|GPU=Intel(R) HD Graphics 520<br />
|Revision=<br />
*v1.5.0 - dev-2174-g9c8a48f38<br />
*v1.7.0 - dev-138-gd1af8cd80<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 1(Default) 2(Situacional)<br />
* Other hacks : <br />
** INTC: Checked<br />
** LOOP: Checked<br />
* VU hacks:<br />
** mVU: Checked<br />
** mtVU: Unchecked<br />
--><br />
|Graphics=<br />
GSDX32-SSE2<br />
*v1.5 2174 <br />
<!--<br />
* Renderer: Direct3Dx11 (Hardware)<br />
** 8-Bits : Checked<br />
** Resolution : Native <br />
** Anisotropic Filtering and Mipmapping : OFF<br />
** CRC HACK LEVEL : Automatic<br />
* Shader Configuration <br />
** Texture Filtering : Checked<br />
--><br />
GSDX32-SSE4<br />
*v1.7.0 138<br />
<!--<br />
* Renderer: Direct3Dx11 (Hardware)<br />
** 8-Bits : Checked<br />
** Resolution : Native <br />
** Anisotropic Filtering and Mipmapping : OFF<br />
** CRC : Automatic<br />
** DATE and Blending : OFF<br />
** HW HACKS<br />
*** Depth : ENABLE<br />
*** Safe Features : ENABLE<br />
*** Texture Invalidation : ENABLE<br />
* Shader Configuration <br />
** Texture Filtering : Checked<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments= Playing on a Low end notebook. Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.<br />
**Note**<br />
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu.<br />
*Playing with 2 players doesn't impact in the performance at all. <br />
Change cycle VU stealing to 2 when the game requires it. most of them is fine when its set to 1.<br />
|Tester=Catlovus20<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Half Screen<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.<br />
|Workaround=Use last development build. For older versions - select software mode.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Justice_League_Heroes_Forum_3.jpg|Justice League Heroes (SLUS 21304)<br />
File:Justice_League_Heroes_Forum_1.jpg|Justice League Heroes (SLUS 21304)<br />
File:Justice_League_Heroes_Forum_2.jpg|Justice League Heroes (SLUS 21304)<br />
</gallery><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Justice-League-Heroes-SLUS-21304-U--28858 Justice League Heroes (SLUS 21304) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Grandia_III&diff=109049&oldid=0Grandia III2024-03-27T10:31:25Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Grandia_III" title="Grandia III">Grandia III</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Grandia3.jpeg<br />
|caption = NTSC-U cover<br />
|developer = [[Game Arts]]<br />
|publisher = [[Square Enix]] (JP, US), [[Game Arts]] (JP)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Grandia_III Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/927215-grandia-iii Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927215-grandia-iii/index.html GameRankings]|79/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/grandia-iii Metacritic]|77/100}}<br />
|gameinfo = ''Grandia III'' is the latest installment in the long-running Square Enix role-playing series and the sequel to [[Grandia II]]. You play as Yuuki, a 16-year-old boy with aspirations of being a pilot. When you discover that a powerful adversary is bent on world domination, it is up to you and the members of your party to find and stop him. ''Grandia III'' adds new combos and options in battle, and it also streamlines the magic system from earlier versions.<br /><br />
Set in a fantasy world where technology has allowed man to fly in magic-powered aircraft, a boy named Yuki is determined to become a great pilot like his idol, the Sky Captain Schmidt. When he and his mother encounter a girl named Alfina who has the ability to communicate with the spiritual guardians of the world, they become involved in the plot to discover the secrets of the world's past and face an evil rogue guardian named Xorn. Despite the success of the previous games, there was no European release for ''Grandia III''.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|na_rating = T<br />
|na_rating_text = Fantasy Violence, Mild Language, Use of Alcohol<br />
|japan_rating = B<br />
<!-- Language props --><br />
|japanese = SLPM-65976 & SLPM-65977 & SLPM-85976 & SLPM-85977 & NPJD-00073<br />
|english = SLUS-21334 & SLUS-21345 & NPUD-21334<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21334 <small>(Disc 1)</small><br />SLUS-21345 <small>(Disc 2)</small><br />NPUD-21334 <small>(PS2 Classics)</small><br />
|CRCsNTSCU = 5B657DAD<br />
|releasedateNTSCU = February 14, 2006<br />July 19, 2016 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-85976 <small>(Disc 1)</small><br />SLPM-85977 <small>(Disc 2)</small><br />SLPM-65976 <small>(Disc 1)</small><br />SCAJ-20141<br />SLPM-65977 <small>(Disc 2)</small><br />NPJD-00073 <small>(PS2 Classics)</small><br />
|CRCsNTSCJ = 5B659BED<br />
|releasedateNTSCJ = August 4, 2005<br />January 21, 2015 <small>(PS2 Classics)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom X4 9850 @ 2.50 GHz<br />
|GPU=AMD Radeon HD 6870<br />
|Revision=0.9.9 (r5277)<br />
|Graphics=GSdx (r5304)<br />
|Sound=<br />
* SPU2-X (r5259)<br />
* LilyPad (r5258)<br />
|Comments=BIOS: USA v2.00, HACKS: '''MTVU:''' Improves FPS greatly with 3-core+ CPU. '''Wait Loop Detection:''' Provides noticeable FPS improvement. '''VU Cycle Stealing:''' Set to 1 this can provide a significant FPS increase. Higher settings provide no additional benefit.<br />
|Tester=DFLX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7850<br />
|Revision=1.3.0 (git 648)<br />
|Graphics=GSdx AVX2<br />
<!--<br />
Revision: 1.3.0 (648)<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom 2560x1440<br />
* Shader Configuration:<br />
** Enable FXAA: ON<br />
--><br />
|Sound=<br />
* SPU2-X<br />
<!--<br />
Revision: 1.3.0 (648)<br />
* Module: XAudio2<br />
* Latency: 150ms<br />
* Sync Mode: TimeStretch<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=6GB DDR3-1333, FMV cutscenes will have glitches when using Direct3D9 & 11 (Hardware) Renderers. Press F9 during these scenes to switch to Software mode, or enable the manual gamefix: ''"Switch to GSdx software rendering when FMV plays"'' under Config > Emulation Settings > Game Fixes. Other than that, the game does run great with no noticeable drop in frame rates.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=Palit GeForce GTX 760 2 GB<br />
|Revision=v1.5.0 (dev-1834 g096c931)<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Allow 8-bit Textures<br />
* Texture Filtering: Bilinear<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** Enable FXAA<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=BIOS Japan v02.20, Perfect with 0 problems. (info added February 7 2017)<br />
|Tester=stratos<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''グランディアIII''' (SLPM-65976)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Shadow Artifacts<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Artifacts appear in shadows during cutscenes and in battles if Renderer is set to either of the "Direct3D (Hardware)" options.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings and set the Renderer to "OpenGL (Hardware)", or any of the "(Software)" options. Or press the F9 key while playing to temporarily switch to Software mode during cutscenes and battles.<br />
}}<br />
{{Issue<br />
|IssueName=Glitched FMV Margins<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Strobing, glitched graphics above and below FMV when using any hardware renderer. Actual video is unaffected.<br />
|Workaround=Use a software renderer, or enable "Switch to GSdx software rendering when an FMV plays" under Config > Emulation Settings > Game Fixes.<br />
}}<br />
<br />
== Screenshots == <br />
<gallery widths="175px" heights="100px"><br />
Gameplay-02.jpg<br />
Grandia 3 - Gameplay-03.jpg<br />
Grandia 3 - Gameplay-04.jpg<br />
Grandia 3 - Gameplay-07.jpg<br />
Grandia 3 - Gameplay-09.jpg<br />
Grandia 3 - Gameplay-10.jpg<br />
Gameplay-06.jpg<br />
</gallery><br />
<br />
<br />
{{Grandia series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Grandia-III-SLUS-21334-U--28537 Grandia III (SLUS 21334) (U)]<br />
*[http://forums.pcsx2.net/Thread-Grandia-III-SLPM-65976-J--29457 Grandia III (SLPM 65976) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Grandia_II&diff=109047&oldid=0Grandia II2024-03-27T10:31:25Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Grandia_II" title="Grandia II">Grandia II</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Grandia_II_Cover_(NTSC).jpg<br />
|caption = <br />
|developer = [[Game Arts]]<br />
|publisher = [[Ubisoft]] (US, EU), [[Square Enix|Enix Corporation]] (JP), [[Game Arts]] (JP)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Grandia_II Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/530934-grandia-ii Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/grandia-ii/ps2-16824 IGN]|70/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/grandia-ii Metacritic]|71/100}}<br />
|gameinfo = The sequel to ''Grandia'' puts you in the role Ryudo, a young bounty hunter who travels the lands looking to sell his sword to the highest bidder. With your hawk friend Skye, you'll embark on a journey filled with puzzles, battles, and thousands of characters. In order to survive the battlefields of ''Grandia II'', you'll need tactics, skills, and technique. Unleash the hero within and face your destiny as you defeat enemies across expansive 3D landscapes.<br /><br />
''Grandia II'' is set in a fantasy world thousands of years after a battle between Granas, the god of light, and Valmar, the god of darkness, nearly destroyed the planet until Valmar was split into pieces and scattered across the land. In the aftermath of the battle, the Church of Granas has led humanity to prosperity by spreading the word of good, but when a young mercenary named Ryudo is charged to protect a songstress from the church named Elena, their journey reveals that the church's history, as well as the history of the world, is not all it seems.<br />
<br />
''Grandia II'' is the prequel to [[Grandia III]]<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|japan_rating = B<br />
|na_rating_text = Mild Animated Violence, Mild Language<br />
|na_rating = T<br />
<!-- Language props --><br />
|japanese = SCPS-55012 & SLPM-65081 & NPJD-00062<br />
|english = SLES-50498 & SLUS-20194<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20194<br />
|CRCsNTSCU = 160076FE<br />
|releasedateNTSCU = January 28, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50498<br />
|CRCsPAL = BEBC87B1<br />
|releasedatePAL = March 28, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65081<br />NPJD-00062 <small>(PS2 Classics)</small><br />SCPS-55012<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 21, 2002<br />November 19, 2014 <small>(PS2 Classics)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5754)<br />
|Graphics=GSdx SSE41 (r5752)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5733)<br />
*LilyPad 0.11.0 (r5403)<br />
|Comments=Runs above full speed. Floor textures disappear in combat.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7850 @ 1 GB<br />
|Revision=1.3.0 (git 734)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 0.1.16 SSE4<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X<br />
<!--<br />
* Module: XAudio2<br />
* Latency: 150 ms<br />
* Sync Mode: TimeStretch<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, Works great on PCSX2. When playing this game on the original Playstation 2, this game would suffer from some nasty slowdowns. This happened in towns mostly for no apparent reason, but this does not seem to occur when playing the game on PCSX2. The original Dreamcast version didn't suffer from these slowdowns either, so it's likely something that went wrong during the port to PS2 that caused the game to be too demanding for the regular Playstation 2 console.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''グランディア II''' (SLPM-65081)<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Gray floor in battles<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=This happens from time to time, gray texture blocks may appear on the floor in battles when the camera moves around. The cause of this is unknown.<br />
|Workaround=Nothing works to fix this. ZeroGS does not solve the issue. Software Mode of GSdx will not solve the issue too. However, this is a minor issue and does not detract from actual gameplay.<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Grandia_II_Forum_1.jpg<br />
</gallery><br />
<br />
<br />
{{Grandia series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Grandia-II-SLUS-20194-U--28536 Grandia II (SLUS 20194) (U)]<br />
*[http://forums.pcsx2.net/Thread-Grandia-II-SLES-50498-E Grandia II (SLES 50498) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Final_Fantasy_X-2&diff=108981&oldid=0Final Fantasy X-22024-03-27T10:31:09Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Final_Fantasy_X-2" title="Final Fantasy X-2">Final Fantasy X-2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Final Fantasy X-2.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Square Enix|SquareSoft]]<br />
|publisher = [[Square Enix|SquareSoft]] (JP, AS), [[Square Enix]] (US, KO, JP, AU), [[Electronic Arts]] (AU, EU)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Final_Fantasy_X-2 Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/562386-final-fantasy-x-2 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2003/11/07/final-fantasy-x-2-3 IGN]|9.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/final-fantasy-x-2 Metacritic]|85/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/final-fantasy-x-2-review/1900-6083743/ GameSpot]|8.1/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_finalfantasyx-2_ps2 Eurogamer]|8/10}}<br />
|gameinfo = ''Final Fantasy X-2'' is the first direct sequel of [[Final Fantasy X]]. X-2 highlights a cast of returning characters and features mission-based gameplay, an all-female lead cast, unique job classes and a dynamic battle system. The story takes place two years after Yuna defeated Sin in ''Final Fantasy X'', and follows Yuna's journey to find her lost love. Scattered all across the dangerous lands are spheres which show visual recordings of historical events or open up different types of job classes to use in battle.<br /><br />
The game's story follows the character Yuna from ''Final Fantasy X'' as she seeks to resolve political conflicts in the fictional world of Spira before it leads to war.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|japan_rating = B<br />
|japan_rating_text = Sexual Content<br />
|ko_rating = 12<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|au_rating = M<br />
|na_rating_text = Suggestive Themes, Violence<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SLES-51818<br />
|spanish = SLES-51819<br />
|french = SLES-51816<br />
|german = SLES-51817<br />
|japanese = SLPM-66125 & SLPS-25250<br />
|english = SLES-51815 & SLUS-20672 & SLUS-20672GH & SLED-51921<br />
|korean = SLKA-25144<br />
<!-- NTCS-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20672<br />SLUS-20672GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 48FE0C71<br />
|releasedateNTSCU = November 18, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51815<br />SLES-51815/P <small>(Platinum)</small><br />SLES-51817<br />SLES-51816<br />SLES-51818<br />SLES-51819<br />SLED-51921 <small>(Demo)</small><br />
|CRCsPAL = 9AAC5309, 9AAC530D (PAL-G)<br />
|releasedatePAL = February 19, 2004 <small>(Australia)</small><br />February 20, 2004<br />May 12, 2004 <small>(Platinum)</small><br />March 27, 2007 <small>(Platinum, Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25250<br />SLAJ-25012<br />SLKA-25144 <small>(Korea)</small><br />SLPM-66125 <small>(Ultimate Hits)</small><br />SCAJ-25012<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = March 13, 2003<br />April 20, 2004 <small>(Korea)</small><br />September 8, 2005 <small>(Ultimate Hits)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 OC @ 3.90GHz<br />
|GPU=NVIDIA GeForce GTX 460 1GB<br />
|Revision=0.9.7 (r3878)<br />
|Graphics=GSdx<br />
<!--<br />
Revision: r3693<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 1920x1020 @ 4x scaling<br />
--><br />
|Sound=<br />
* SPU2-X (r3702m)<br />
* LilyPad (r4959)<br />
|Comments=Speedhacks: EECycleRate - 1, VU Stealing - 1, All other hacks checked [enabled], During cinematics, press F9 to switch to Software Renderer to avoid flickering, Lock the FPS to 60.00<br />
|Tester=175.145.92.158<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Pentium E2160 @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 9600 GT<br />
|Revision=0.9.9<br />
<!--<br />
Revision: r4878<br />
* Speedhacks:<br />
** MTVU<br />
** INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
--><br />
|Graphics=GSdx (r4873)<br />
|Sound=<br />
* SPU2-X (r4872)<br />
* LilyPad (r4484)<br />
|Comments=60 FPS most of the time. Fine up to 3x scaling, maybe higher. MTVU helps even my slow dual core.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Core i7-950 @ 3.07 GHz<br />
|GPU=AMD Radeon HD 5870<br />
|Revision=0.9.9<br />
<!--<br />
Revision: r5037<br />
* Speedhacks:<br />
** MTVU<br />
** INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Block Hack<br />
** Enable fast CDVD<br />
--><br />
|Graphics=GSdx (r5085)<br />
|Sound=<br />
* SPU2-X (r5025)<br />
* LilyPad (r4959)<br />
|Comments=BIOS: EUR v2.00, Runs perfect, no noticeable issues. Forced rendering in 16:9 now automatic and no longer requires user patching, Full speed up to 4x scaling, issues with slowdown in menus when 5x or higher.<br />
|Tester=CaptainFantastic<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.10 GHz<br />
|GPU=Intel HD Graphics 4000 (up to 1760MB)<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v02.00(14/06/2004), Recommended, Gameplay is fine, although dressphere changes can drop the FPS as low as 25 (White Mage is the worst for this). FMVs may have a black along the middle of the picture. To fix this, hit F9 once. Ground textures at Mushroom Rock Road is missing (see the gallery)<br />
|Tester={{ForumUser|Ravin1337}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE41 (5442)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-3570<br />
|GPU=AMD Radeon HD 5770<br />
|Revision=1.3.0<br />
<!--<br />
Revision: SVN r5900<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** MTVU<br />
** INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** Enable fast CDVD<br />
--><br />
|Graphics=GSdx 0.1.16<br />
<!--<br />
Revision: SVN 5899<br />
* Renderer: Direct3D11 (Hardware)<br />
* Texture Filtering: Biliniar (Forced)<br />
* CRC Hack Level: Aggressive<br />
* Configure Hacks:<br />
** Skipdraw: 1<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
<!--<br />
Revision: SVN r5893<br />
*Latency: 30ms<br />
--><br />
*LilyPad 0.11.0 (r5822)<br />
|Comments=Please switch to software mode (F9 key) on the videos. Other than that the game works fine.<br />
|Tester=DoctorMuerte<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.1 (SVN r5932)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Amount of testing done: Little(in comparison to the time to finish it)<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-6600K @ stock<br />
|GPU=Nvidia GeForce GTX 970<br />
|Revision=1.4.0<br />
<!--<br />
* EE/IOP:<br />
** EmotionEngine: Recompiler<br />
** IOP: Recompiler<br />
** Round mode: Chop/Zero<br />
** Clamping Mode: Normal<br />
* VUs:<br />
** VU0: SuperVU<br />
** VU1: MicroVU<br />
** Round mode: Positive<br />
** Clamping mode: Extra + preserve sign<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** INTC<br />
** Wait Idle Loop<br />
** mVU Flag Hack<br />
** MTVU<br />
** enable Fast CDVD<br />
--><br />
|Graphics=GSdx 1.0.0 SSE41<br />
<!--<br />
Revision: 2016-01-05, 13:20:32<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Biliniar<br />
* Anistropic Filtering: 16x<br />
* CRC Hack Level: Aggressive<br />
* Enable HW Hacks: Disabled<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
<!--<br />
*Latency: 100ms<br />
Interpolation: 4<br />
Module: 1<br />
Synchronizing Mode: TimeStretch<br />
--><br />
*LilyPad 0.11.0<br />
|Comments=Bios USA v02.20, Software rendering for Cutscenes (F9). Fixed issues with Battle screen turning blue. Runs at high speeds, and stable at 100%.<br />
|Tester=nurman<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=Nvidia GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-2002<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 2<br />
** INTC<br />
** Wait Idle Loop<br />
** mVU Flag Hack<br />
** MTVU<br />
** Fast CDVD<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440 <br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=FMV slows down and the sound stutters terribly, but the gameplay of the game is fine, you can play. The game runs at 1440p (2K), 50-60 FPS, no freezes or bugs.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Ubuntu 12.04+, Arch Linux<br />
|CPU=AMD FX-4300, Intel Pentium E5400<br />
|GPU=NVIDIA, AMD GPU's from at least 2009<br />
|Revision=1.2.2<br />
|Graphics=GSdx<br />
|Sound=SPU2-X SDL<br />
|Comments=Somewhat more demanding than FFX, the E5400 struggled somewhat; game responds well to VU cycle stealing; GPU driver choice not important as long as it supports OpenGL minimum standards; game is fully playable<br />
|Tester=DaTankAC<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ファイナルファンタジーX-2''' (SLPS-25250) & (SLPM-66125), '''파이널 판타지 X-2''' (SLKA-25144)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Distorted FMVs<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Hardware mode during cinematics, there is flickering and black lines all over the screen.<br />
|Workaround=Go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix. Or manually switch to Software mode during cinematics by pressing the F9 key.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ghosting in Battles<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Objects and characters have ghosting effects when they appear against the horizon.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 1.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Invisible ground section<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some of the ground in front of the Youth League headquarters is invisible, leaving the sea visible underneath. <br />
|Workaround=There's no known solution.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=UV Mapping not displayed correctly <br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Polygons are occasionally displayed without UV mapping information, causing them to look blurry or corrupted<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, then close the window again to reset the plugin and this issue will be temporarily resolved.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Final_Fantasy_X-2_Forum_1.jpg|Final Fantasy X-2 (SLES 51815)<br />
File:Final_Fantasy_X-2_Forum_2.png|Final Fantasy X-2 (SLES 51815)<br />
File:Final_Fantasy_X-2_Forum_3.jpg|Final Fantasy X-2 (SLES 51817)<br />
</gallery><br />
<br />
<br />
{{Final Fantasy series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-2-SLUS-20672-U--29472 Final Fantasy X-2 (SLUS 20672) (U)]<br />
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-2-SLES-51815-E--29567 Final Fantasy X-2 (SLES 51815) (E)]<br />
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-2-SLES-51817-G--30573 Final Fantasy X-2 (SLES 51817) (G)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Final_Fantasy_X&diff=108979&oldid=0Final Fantasy X2024-03-27T10:31:09Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Final_Fantasy_X" title="Final Fantasy X">Final Fantasy X</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Final Fantasy X FrontBox.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Square Enix|SquareSoft]]<br />
|publisher = [[Square Enix|SquareSoft]] (JP), [[Square Enix|Square Electronic Arts]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU), [[Square Enix]] (KO, US, JP)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Final_Fantasy_X Link]<br />
|harddrive = 1<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/197344-final-fantasy-x Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2001/12/19/final-fantasy-x IGN]|9.5/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/final-fantasy-x-review/1900-2832771/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/final-fantasy-x Metacritic]|92/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_ffx_ps2 Eurogamer]|9/10}}<br />
|gameinfo = Enter a fantasy world where humans are on the brink of extinction. In this all-new Final Fantasy RPG, you must stop a powerful force called "Sin" that destroys cities and lives. Along your journey, you will meet Tidus--a star blitzball" player--and Yuna--a young woman with who is skilled in summoning and controlling aeons - powerful spirits of yore. Final Fantasy X is the first Final Fantasy game to feature voiceovers with advanced facial expressions. Travel to uncharted seas and treacherous lands in a quest to save mankind.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|japan_rating = B<br />
|ko_rating = ALL<br />
|eu_rating = 12+<br />
|au_rating = M<br />
|na_rating_text = Blood, Violence<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SCES-50493<br />
|spanish = SCES-50494<br />
|french = SCES-50491<br />
|german = SCES-50492<br />
|japanese = SLPM-66124 & SLPS-25050 & SLPS-72501<br />
|english = SCED-50642 & SCES-50490 & SLUS-20312 & SLUS-20312GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20312<br />SLUS-20312GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = BB3D833A<br />
|releasedateNTSCU = December 17, 2001<br />2003 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50490 <small>(Australia)</small><br />SCES-50493<br />SCES-50490/P <small>(Platinum)</small><br />SCES-50492<br />SCES-50491<br />SCES-50494<br />SCED-50907 <small>(Bonus Disc - Beyond Final Fantasy)</small><br />SCED-50642 <small>(Demo)</small><br />SCES-50492-P <small>(Platinum)</small><br />
|CRCsPAL = A39517AB<br/>941BB7D9 <small>(Germany)</small><br />
|releasedatePAL = May 17, 2002 <small>(Australia)</small><br />May 24, 2002<br />May 2, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25050<br />SLPS-72501 <small>(Mega Hits!)</small><br />SLPM-66124 <small>(Ultimate Hits)</small><br />
|CRCsNTSCJ = 6A4EFE60<br />
|releasedateNTSCJ = July 19, 2001<br />January 16, 2003 <small>(Mega Hits!)</small><br />September 8, 2005 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Core2 Duo @ 2.00 GHz<br />
|GPU=NVIDIA GeForce 8600 GT<br />
|Revision=pre 0.9.7 beta<br />
|Graphics=<br />
|Sound=<br />
|Comments=Try to avoid any combination of '''EE Cyclerate''' and '''VU Cycle Stealing'''. <br />
Most of the time this will lead to false FPS readings and slowdowns instead of more speed.<br />
Running the game as an ISO image directly from your hard drive is also a good idea. If you have Windows Vista or later use the "DirectX10/11 (Hardware)" renderer option in GSdx, <br />
it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, <br />
use PCSX2's '''Frame Limiter''' to keep your game from running too fast. Many reaction-based minigames are easier if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), <br />
as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle). On the other hand, if your computer is able to run this game at considerably more than 60 FPS, you can fast forward long conversations or your level grinding with either the '''Turbo Adjust''' toggle (Tab) or by disabling the '''Frame Limiter''' completely (F4).<br />
Recommended to disable '''Allow 8-bit textures''' in GSdx.<br />
Speedhacks/Settings: '''EE Cyclerate (2):''' Noticeable speedup, setting it to 3 causes problems in FMVs. '''INTC Sync Hack:''' Small if any speedup, no issues. '''Idle Loop Fast Forward:''' Noticeable speedup, no issues. '''VU Cycle Stealing:''' Noticeable speedup, but have issues if set higher than 1 (slight). '''MTVU:''' Noticeable speedup in quad(4)core CPUs. <br />
|Tester=Zero29<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=<br />
|GPU=<br />
|Revision=pre 0.9.7 beta (r1824)<br />
|Graphics=GSdx<br />
|Sound=<br />
* ZeroSPU2 r1455<br />
* ssxpad<br />
|Comments=<br />
|Tester=76.206.241.169<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Celeron 560 @ 2.13 GHz<br />
|GPU=SiS 672 (integrated)<br />
|Revision=0.9.6<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=Speedhacks: all recommended speedhacks, GSdx: DirectX9 (Software), Never passes 15 FPS during intro scene. GSdx hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9.<br />
|Tester=Livy<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=<br />
|GPU=<br />
|Revision=0.9.9 (r4878)<br />
|Graphics=GSdx (r4873)<br />
|Sound=<br />
* SPU2-X 2.0 <br />
* LilyPad 0.10.0<br />
|Comments=<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i3-2120 @ 3.30 GHz<br />
|GPU=NVIDIA GeForce GT 440<br />
|Revision=0.9.9 (r5102)<br />
<!--<br />
* EE/IOP: Clamping Mode: Full<br />
* VUs: Clamping Mode: Extra + Preserve Sign<br />
* Speedhacks: <br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Internal Resolution: 3x<br />
* Configure Hacks:<br />
** SkipDraw: 1<br />
--><br />
|Sound=?<br />
|Comments=Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned.<br />
|Tester=Livy<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.10 GHz<br />
|GPU=Intel HD Graphics 4000 (up to 1760MB)<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v02.00(14/06/2004), IPUWaitHack, From start to finish (including Dark Aeons and Penance), it rarely ever dropped below 50 FPS. The scene where you learn the Jecht Shot is buggy if you use a keyboard, in particular the ↓→+X doesn't seem to register effectively., Resolution higher than Native causes numbers to display as _###<br />
|Tester={{ForumUser|Ravin1337}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=AMD Phenom II X4 N930 @ 2.0 GHz<br />
|GPU=ATI Mobility Radeon HD 545v<br />
|Revision=0.9.9 (r5326)<br />
<!--<br />
* EE/IOP: Clamping Mode: Full<br />
* Speedhacks: <br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Internal Resolution: 2x<br />
* Configure Hacks:<br />
** SkipDraw: 1<br />
--><br />
|Sound=?<br />
|Comments=Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50 FPS when casting Demi and 25 FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately. To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution.<br />
|Tester=Livy<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 300% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz<br />
|GPU=NVIDIA GeForce GTS 250 512MB<br />
|Revision=1.1.0 (r5628)<br />
|Graphics=GSdx SSE41 (r5632)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5559)<br />
*LilyPad 0.11.0 (r5403)<br />
|Comments=Still playable, very fast...<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 1 GB<br />
|Revision=1.3.0<br />
<!--<br />
Revision: git 2014/06/14<br />
* EE/IOP: Clamping Mode: Full<br />
* VUs: Clamping Mode: Normal<br />
* Speedhacks: <br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Europe v02.00(14/06/2004), Game works at full speed (50 FPS) in GSdx hardware mode with custom resolution (1920x1080).<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz<br />
|GPU=NVIDIA GeForce GTS 250 512MB<br />
|Revision=1.1.0 (r5628)<br />
|Graphics=GSdx SSE41 (r5632)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5559)<br />
*LilyPad 0.11.0 (r5403)<br />
|Comments=Still playable, very fast...<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-5960X @ 3.00 GHz<br />
|GPU=NVIDIA Geforce GTX Mars 760 4 GB<br />
|Revision=1.2.1<br />
<!--<br />
* EE/IOP: Clamping Mode: Full<br />
* VUs: Clamping Mode: Extra + Preserve sign<br />
* Speedhacks: <br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx 0.1.16 SSE41 (r5875)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration:<br />
** FXAA<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=BIOS: USA V 02.30, Codebreaker v10 causes whitescreens / blackscreens at some points in the game. <br />
|Tester=Vonsnabeldrake<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 GHz<br />
|GPU=AMD Radeon RX 570<br />
|Revision=1.6.0<br />
<!--<br />
*Speedhacks: preset 3<br />
--><br />
|Graphics=*GSdx32-AVX2 1.2.0 (default 1.6)<br />
<!--<br />
*D3D11 software mode<br />
--><br />
|Sound=*SPU2-X 2.0.0 (default 1.6)<br />
*LilyPad 0.12.1 (default 1.6)<br />
|Comments=Mostly full speed with minor slowdowns in certain situations like areas making heavy use of GS's software edge anti-aliasing (Guadosalam estate). Using HW modes or disabling the AA in SW eliminates slowdown but also causes graphical issues (see below).<br />
|Tester=Nyahello<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)<br />
|GPU=NVIDIA GeForce GTX 670 (*2)<br />
|Revision=1.6.0<br />
|Graphics=*GSdx32-AVX2 1.2.0 (default 1.6)<br />
<!--<br />
*Renderer: OpenGL (Hardware)<br />
*Round Sprite: Half<br />
*Allow 8-bit Textures: On<br />
*Skipdraw: 1<br />
--><br />
|Sound=*SPU2-X 2.0.0 (default 1.6)<br />
*LilyPad 0.12.1 (default 1.6)<br />
|Comments=Minor artifacting on 2D graphics e.g. menus. Gap in one tree in Macalania Woods, but not elsewhere. Lag when summoning Shiva (full sequence), but not when using Demi or Hellfire (other known laggy areas). MTVU may well eliminate the Shiva lag. Otherwise full speed. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Ubuntu 12.04+, Arch Linux<br />
|CPU=AMD FX-4300, Intel Pentium E5400<br />
|GPU=Multiple NVIDIA and AMD GPUs at least 2009<br />
|Revision=1.2.2<br />
|Graphics=GSdx<br />
|Sound=SPU2-X<br />
|Comments=Super easy to emulate, responds well to VU Cycle Stealing as there are some slowdowns CPU-wise, but not much; will slow down on Demi and Fire spells due to GPU bottleneck; is fully playable with some buggy areas that are already well documented; use whatever GPU driver works best for you (as long as it supports minimum required OpenGL version)<br />
|Tester=DaTankAC<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Arch Linux <br />
|CPU=Intel Core i3-7100<br />
|GPU=Intel HD Graphics 630<br />
|Revision=1.7.3519<br />
|Graphics=Vulkan<br />
|Sound=Default<br />
|Comments=Runs perfectly at full speed 100% with resolution 3x 1080p<br />
|Tester=Quellen<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''ファイナルファンタジーX''' (SLPS-25050) & (SLPS-72501) & (SLPM-66124)<br />
* HDD support is only available in the Japanese version.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Mi'ihen Highroad and in-game menu slowdown<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Although the rest of the game runs fine, the Mi'ihen Highroad area and in-game menu slow down significantly.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and disable the '''Allow 8-bit Textures''' option.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Lag when summoning Shiva<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Noticeable lag when summoning Shiva (full sequence), despite the game running at full speed elsewhere.<br />
|Workaround=Unknown, but enabling fast summon sequences prevents the lag. However, you will still see the full sequence the first time you summon Shiva and when you summon her after fighting Jecht.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken Textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Small black lines and dots visible at the edges and corners of texts and images.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Round Sprite to "Half". Alternatively set Internal Resolution to "Native" or Texture Filtering to "Bilinear (Forced)". <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Subtitle Glitches<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text or grayed-out text.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and enable the '''Allow 8-bit Textures''' option.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken Depth Of Field in fights and cutscenes<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The depth of field effect appears as ghosting/blurring when upscaling.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 1.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Gaps in level geometry<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Small holes or gaps appear in world geometry (most noticeable in Macalania Woods) (https://github.com/PCSX2/pcsx2/issues/3341).<br />
|Workaround=Switch to software mode and enable edge anti-aliasing. Fixed in 1.7 nightly builds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Characters face the wrong direction during battles<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other.<br />
|Workaround=Go to Config > Emulation Settings > EE/IP tab, and set Clamping Mode to "Full" (also setting VUs tab Clamping Mode to 'Extra + Preserve Sign' could help this work better), or set EE/IOP Round Mode to "Negative".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flickering FMVs<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=PAL<br />
|Description=FMVs may flicker between the game world and the FMV every 0.2 seconds until the FMV ends.<br />
|Workaround=Switch to Software mode during FMVs by pressing the F9 key.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Dots/Holes in Surfaces, Especially Faces<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Dots/holes appear in many surfaces, particularly faces, as described in [http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem this thread], Seems to only affect Intel iGPU's.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D9 (Hardware)".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Kilika Sending<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=The game crashes during the cutscene which shows Yuna's first sending.<br />
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Extra" and "Extra+Preserve Sign", and do the sameon the VUs tab. Alternatively on the VUs tab, set VU0 and VU1 to SuperVU Recompiler.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Weird Hair<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Some polygons in e.g. Tidus' hair are rendered incorrectly.<br />
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to microVU Recompiler(the default option).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Reverse controls in some places<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Reverse controls in some places (will move right to left)<br />
|Workaround=For the NTSC-U version, go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra + Preserve Sign". For the International version, go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Pixelated pause screen<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=At higher than native resolutions the pause screen displays a pixelated version(snapshot at original PS2 resolution) of the game under normal gameplay.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to "Bilinear (Forced)".<br />
}}<br />
<br />
== Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
FFX 4K HD - 1.jpg<br />
FFX 4K HD - 2.jpg<br />
FFX 4K HD - 3.jpg<br />
FFX 4K HD - 4.jpg<br />
FFX 4K HD - 5.jpg<br />
FFX 4K HD - 6.jpg<br />
Final_Fantasy_X_Forum_1.jpg<br />
Final_Fantasy_X_Forum_2.jpg<br />
</gallery><br />
<br />
<br />
{{Final Fantasy series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-SLUS-20312-U--29474 Final Fantasy X (SLUS 20312) (U)]<br />
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-SCES-50490-E--29568 Final Fantasy X (SCES 50490) (E)]<br />
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-SLPS-25050-J--30335 Final Fantasy X (SLPS 25050) (J)]<br />
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-SCES-50492-G--30590 Final Fantasy X (SCES 50492) (G)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Eternal_Ring&diff=108955&oldid=0Eternal Ring2024-03-27T10:27:08Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Eternal_Ring" title="Eternal Ring">Eternal Ring</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Eternal_Ring.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[From Software]]<br />
|publisher = [[From Software]] (JP), [[Agetec]] (US), [[Ubisoft]] (EU)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Eternal_Ring Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/197239-eternal-ring Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/eternal-ring Metacritic]|62/100}}<br />
|gameinfo = A young magician is sent by his king to investigate the strange happenings on the Island of No Return. Armed with his sword and his natural talent as a sorcerer, Cain attempts to be the first person to return from the island alive. Legend has it that the island is inhabited by numerous beasts, enormous dragons, and magical items that were supposed to be buried long ago. As Cain, you must solve several baffling scenarios and defend yourself while you search for the magic ring.<br /><br />
The player controls Cain Morgan, a young magician who is sent to investigate the Island of No Return, where a legendary artifact called the Eternal Ring is presumed to be held. The island is home to a large number of mythical creatures, including dragons, lizard men, and gargoyles, and is the location of magical gems and rings, including the Eternal Ring.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|na_rating = T<br />
|na_rating_text = Animated Blood, Animated Violence<br />
<!-- Language props --><br />
|japanese = SLPS-25001<br />
|english = SLES-50051 & SLUS-20015<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20015<br />NPUD-20015 <small>(PS2 Classics)</small><br />
|CRCsNTSCU = C7B9F4F7<br />
|releasedateNTSCU = October 26, 2000<br />May 23, 2017 <small>(PS4 - PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50051<br />
|CRCsPAL = <br />
|releasedatePAL = December 22, 2000<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25001<br />
|CRCsNTSCJ = B3999B20<br />
|releasedateNTSCJ = March 4, 2000<br />
|statusNTSCJ = 2 <br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz<br />
|GPU=NVIDIA GeForce GTS 250 @ 512 MB<br />
|Revision=1.3.0 (git 21-Aug-2014)<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Playable..., Status<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=AMD FX-4300 @ 3.8 GHz<br />
|GPU=GeForce GTX 1050 @ 2 Gb<br />
|Revision=v1.5.0 (dev-3007 gf8a6a3c6e)<br />
|Graphics=GSdx 1.1.0<br />
|Sound= SPU2-X 2.0.0<br />
|Comments=Works OK.<br />
|Tester=kinezumi<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, 64-bit<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.6.0<br />
<!--<br />
* Settings EE/IOP: Round Mode - Nearest<br />
--><br />
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Native Resolution: 2880×1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Large Framebuffer<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Full (Direct3D)<br />
* Blending Accuracy: Basic (Recommended)<br />
* GSdx HW Hacks: Auto Flush, Fast Texture Invalidation, Frame Buffer Conversion<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad (20200506140834) 0.12.1<br />
|Comments=The game runs at 1620p (3K), no brakes, lags or freezes. The graphics are very good for this game as on a 4K TV.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''エターナルリング''' (SLPS-25001)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Instant death in Limestone Cave<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=The game works fine until an area called Limestone Cave/Limestone Cavern/Looping Cave. Once you get to a certain point, your character instantly dies.<br />
|Workaround=Go to Config > Emulation Settings > EE/IOP > Set Round Mode to 'Nearest'<br />
*<b>Alternative Workaround:</b> Use a .pnach file with an Infinite Health code: ''patch=1,EE,101FF894,extended,00000077'' fixed automatically in 1.7<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
File:Eternal_Ring_Forum_1.jpg|Eternal Ring (SLPS 25001)<br />
File:Eternal_Ring-chern40+7.jpg|v1.6.0, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch<br />
File:Eternal_Ring-chern40+7(1).jpg|v1.6.0, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch<br />
File:Eternal_Ring-chern40+7(2).jpg|v1.6.0, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Eternal-Ring-SLUS-20015-U--30167 Eternal Ring (SLUS 20015) (U)]<br />
*[http://forums.pcsx2.net/Thread-Eternal-Ring-SLPS-25001-J Eternal Ring (SLPS 25001) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Dragon_Quest_VIII:_Journey_of_the_Cursed_King&diff=108917&oldid=0Dragon Quest VIII: Journey of the Cursed King2024-03-27T10:27:06Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Dragon_Quest_VIII:_Journey_of_the_Cursed_King" title="Dragon Quest VIII: Journey of the Cursed King">Dragon Quest VIII: Journey of the Cursed King</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = 20060630050721!Dragon_Quest_VIII_Journey_of_the_Cursed_King.jpeg<br />
|caption =<br />
|developer = Level-5<br />
|publisher = [[Square Enix]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}}<br />
|gameinfo = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII.<br />
<!-- General props --><br />
|widescreen = 1<br />
|gpu-intensive = 1<br />
|cpu-intensive = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence, Bad Language<br />
|au_rating = PG<br />
|au_rating_text = Mild fantasy violence, Gambling references<br />
|na_rating = T<br />
|na_rating_text = Alcohol Reference, Fantasy Violence, Mild Language, Simulated Gambling, Suggestive Themes<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SLES-53974<br />
|spanish = SLES-53974<br />
|french = SLES-53974<br />
|german = SLES-53974<br />
|japanese = SLPM-62490 & SLPM-65888 & SLPM-66481<br />
|english = SLUS-21207 & SLUS-29157 & SLES-53974 & SLUS-21207GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21207<br />SLUS-21207GH <small>(Greatest Hits)</small><br />SLUS-29157 <small>(Demo)</small><br />
|CRCsNTSCU = F4715852<br />
|releasedateNTSCU = November 15, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53974<br />SLES-53974P <small>(Platinum)</small><br />SLED-53977 <small>(Demo)</small><br />
|CRCsPAL = 945FBF31<br />
|releasedatePAL = April 12, 2006 <small>(Australia)</small><br />April 13, 2006<br />2008 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65888<br />SLPM-66481 <small>(Ultimate Hits)</small><br />SCAJ-20110<br />SLPM-62490 <small>(Premium Disc, DQ5 bundle)</small><br />
|CRCsNTSCJ = 1F3D5031<br />
|releasedateNTSCJ = November 27, 2004<br />July 20, 2006 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=3.0GHz+ CPU<br />
|GPU=ATI Radeon HD 4870<br />
|Revision=pre 0.9.7 beta (r1884)<br />
|Graphics=GSdx (r1846)<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* ?<br />
|Comments=Enabling x2 cycle rate and IOP x2 cycle rate may give a slight FPS increase. Be sure to enable 8-bit textures in GSdx to get a performance boost. It's a very GPU intensive game, nVidia cards will preform better then ATI cards. With an ATI Radeon HD on 1024*768 resolution you will mostly get 60 FPS but at sometimes it drops down to 55 (mostly in overworld).<br />
|Tester=24.59.33.132<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Home Premium<br />
|CPU=E4400 Core2 Duo @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 9600GT<br />
|Revision=pre 0.9.7 beta (r2523)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=PAL version tested (Australian, non-platinum version) working great! Full FPS nearly everywhere in 1280x1280 in Rev 2523. Oddly enough, 8-bit textures slow down the PAL version a little bit, so make sure to turn them off! All other hacks were turned on full blast (except VU skipping was only 2x)<br />
|Tester=124.180.6.80<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=AMD Phenom II X3 720 @ 3.60 GHz<br />
|GPU=ATI Radeon HD 4870 @ 1 GB<br />
|Revision=0.9.8<br />
|Graphics=GSdx (r4459)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=Enabling EE cycle rate (3) may give a slight FPS increase. <br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.50 GHz<br />
|GPU=ATI Radeon HD 6970 @ 900/1400<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=SCPH-70012.bin/v02.00/USA/2004, This can be a demanding game. My graphics card barely held up full speed at 3x. Software mode is required to see Empyria's shadow when going into the Dark Realm.<br />
|Tester={{ForumUser|jlwmanagement}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE41 (5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce 210 @ 512 MB<br />
|Revision=1.2.1 (r5875)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
*LilyPad 0.11.0 (r5822)<br />
|Comments=EE/VU Rounding: Chop/Zero, Game runs smoothly with no issues.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate<br />
|CPU=Intel Core i5-2310 @ 2.90 GHz<br />
|GPU=NVIDIA GeForce GTX 650 @ 2 GB<br />
|Revision=1.3.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* ?<br />
|Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture.<br />
|Tester=Wwsnkneo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-6500 @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 1060 @ 6 GB<br />
|Revision=1.5.0 (dev-2445)<br />
|Graphics=GSdx 1.1.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Game runs at 60+ FPS at all times without noticeable spikes using : x6 Internal Resolution, x8 Anisotropic Filtering, CRC Hack Level on Default. Had to set Round Sprites to Half and Skipdraw to 2 to fix some bugs but nothing game-breaking<br />
|Tester=Wynd<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-8700K @ 3.7 GHz<br />
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)<br />
|Revision=v1.5.0-dev-3264-gd77d440a0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bit Textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 6x native (~2160p 4K)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* Automatic CRC Level: Automatic (Default)<br />
* Accurate Date: Fast (Default)<br />
* Accurate Blending: Basic (Recommended)<br />
--><br />
<!--<br />
* Disable Safe Features: Enabled<br />
* Round Sprite: Half<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
Playable at full speed. Round Sprite on Half fixes artifacts on text when upscaling. As of v1.5.0-dev-2868-gf2f66c02d, requires "Disable Safe Features" to fix character outlines.<br />
* EE/IOP settings at defaults. <br />
* VU settings at defaults. <br />
* Speedhacks at defaults, except MTVU enabled. <br />
|Tester=pandubz<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-4460 @ 4.50 GHz<br />
|GPU=NVIDIA GeForce GTX 750 Ti<br />
|Revision=1.5.0 dev 1646<br />
|Graphics=GSdx 0.1.16 - OpenGL (Hardware)<br />
|Sound=<br />
*SPU2-x 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=The game runs flawlessly. Don't touch the emulation settings, keeping the safe preset is fine. Use OpenGL (Hardware), set the resolution to anything as long as it's not custom, enable hardware depth, accurate date and basic blending unit accuracy. Go to H/W hacks, set skipdraw to 0, enable Preload Data Frames and set Round Sprite to half or full (I prefer full)<br />
|Tester=Gamesfan34260<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-7300HQ @ 2.50 GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4 GB<br />
|Revision=1.5.0 dev-3310 g24be7785d<br />
<!--<br />
* '''Speedhacks:'''<br />
** Preset: 2 - Safe<br />
** Enable fast CDVD: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* '''GSdx:'''<br />
** Renderer: OpenGL (Hardware)<br />
** Internal Resolution: 3x Native<br />
* '''HW Hacks:'''<br />
** Disable Safe Features: ✓<br />
** Half-pixel Offset: Special (Texture)<br />
** Round Sprite: Half<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=Runs perfectly. Compatible with HDLoader. Disable Safe Features removes thick black outlines around characters. Half-pixel Offset set to Special (Texture) thins out the black lines at the edges of the screen, Normal (Vertex) also works but creates a blue line at the top of the screen and makes lines run through certain effects. Round Sprite set to Half removes Text Artifacts.<br />
|Tester=Lumaro<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 2600 @ 3.4GHz<br />
|GPU=AMD Radeon RX 580 @ 4 GB<br />
|Revision=1.6.0<br />
<!--<br />
* '''GS Window:'''<br />
** Preset: Uncheck<br />
** Aspect Ratio: Fit to Window<br />
** FMV Aspect Ratio: Off<br />
* '''Speedhacks:'''<br />
** INTC: ✓<br />
** Wait loop Detection: ✓<br />
** Enable fast CDVD: ✓<br />
** mVU: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* '''GSdx:'''<br />
** Renderer: Direct3D 11 (Hardware)<br />
** Texture Filtering: Bilinear (Forced)<br />
** Internal Resolution: 5x Native<br />
** Anisotropic Filtering: 16x<br />
** CRC Hack Level: Full (Direct3D)<br />
** Blending Accuracy: Basic (Recommended)<br />
* '''HW Hacks:'''<br />
** Disable Safe Features: ✓<br />
** Half-pixel Offset: Special (Texture)<br />
** Round Sprite: Full<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=This config runs perfectly for me without any bug at the momment, with OpenGL the game has FPS drop in some areas and this setting fixed it for me. Working at June 2020<br />
|Tester=samoisamoi12<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11<br />
|CPU=i7 8700K<br />
|GPU=RTX 2080<br />
|Revision=1.7.2656<br />
|Comments=Tested on the 25th of April, 2022. The game is practically problem-free. With the exception of some (as of currently) unfixable but rather minor issues (updated all of them below in Known Issues category), the game works great. The optimizations of the dev builds have made it run even smoother than before. Recommended to not use any manual hardware hacks unless you require to test something out.<br />
|Tester=coornio<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Ubuntu 12.04+, Archlinux<br />
|CPU=AMD FX-4300<br />
|GPU=multiple<br />
|Revision=1.2.2<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X SDL<br />
* ?<br />
|Comments=GPU's used: NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 6850 & 7850. Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house<br />
|Tester=DaTankAC<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Linux Mint 19.1<br />
|CPU=Intel Pentium CPU G3258 @ 3.20GHz<br />
|GPU=NVIDIA GeForce GT710<br />
|Revision=1.4.0<br />
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]<br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed.<br />
|Tester=Logeater<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.2 Gellivara<br />
|CPU=Intel Core i5-7600k<br />
|GPU=NVIDIA GeForce GTX 650<br />
|Revision=1.5.0 (dev-2175)<br />
|Graphics=GSdx AVX2<br />
|Sound=<br />
* SPU2-X SDL<br />
* ?<br />
|Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Archlinux<br />
|CPU=Intel i3-7100<br />
|GPU=Intel HD 630<br />
|Revision=1.7.3546<br />
|Graphics=Vulkan<br />
|Sound=Default<br />
|Comments=Runs at 100% most of the time at native res 1x. Sometimes goes down to 95%. Lag in spoken dialogues (70% speed).<br />
|Tester=Quellen<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンクエストVIII 空と海と大地と呪われし姫君''' (SLPM-65888) & (SLPM-66481), '''ドラゴンクエストVIIIプレミアム映像ディスク''' (SLPM-62490)<br />
* Also known as '''Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi''' (JP), '''Dragon Quest: The Journey of the Cursed King''' (EU, AU), Dragon Quest: L'odyssée du roi maudit (EU)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Corrupted orb effect when receiving Sage's Scepter<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When receiving the purified Sage Scepter prior to the final boss fight, the lightning effect of the orb it resides in is corrupted and appears as static color noise.<br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Intermittent grid lines on sea surface<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When upscaling, you might catch glimpses of black/white grid patterns on the surface of the sea rising and then submerging again, disappearing altogether.<br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Character menu: orange highlight<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The orange highlight on the character cards is missing some "chunks" when upscaling, but is otherwise non-critical.<br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.<br />
}}<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Empyria's shadow<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Empyria's shadow isn't visible when in the Dark Realm. <br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Opaque sepia filter during some cutscenes<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|AffectedVersions=Prior to 1.5.0<br />
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque.<br />
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Bad reflections on water/cave walls<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Water and cave walls have some square, crystal-like reflection artifacts.<br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Text artifacts<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When upscaling, there's garbage pixels around text characters and certain menus.<br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue is resolved through automatic hardware fixes. The "Round Sprite: Half" hardware hack is required otherwise.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Character outlines are blocky and misaligned<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Character outlines will appear blocky, oversized and out of place.<br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue is resolved. The bug is most likely related to inconsistencies with the handling of outline logic across different renderers in the past. The "Disable Safe Features" hardware hack is required otherwise for 1.6 and before.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black lines on edge of screen<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen. Oddly enough, these same lines will be absent when the game is in fullscreen. <br />
|Workaround=None that works reliably. The "Half Pixel: Vertex" hardware hack fixes it in windowed mode, and breaks it in fullscreen. They're hardly intrusive, so either ignore them or use Software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Shadows are missing in hardware mode.<br />
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Skipdraw to "1". Or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black boxes<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=Prior to v1.5.0-dev-2784-gfce391856<br />
|Description=A black box appears around a character when psyched to maximum Up.<br />
|Workaround=Build v1.5.0-dev-2784-gfce391856 and newer do not include Direct3D9 and will not have this issue. For older builds, go to Config > Video (GS) > Plugin Settings, and set Renderer to any option but "Direct3D9 (Hardware)".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Dragon_Quest_VIII_Journey_of_the_Cursed_King_Forum_1.jpg|Dragon Quest VIII: Journey of the Cursed King (SLPM 65888)<br />
</gallery><br />
<br />
<br />
{{Dragon Quest series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragon-Quest-VIII-SLUS-21207-U--28560 Dragon Quest VIII (SLUS 21207) (U)]<br />
*[http://forums.pcsx2.net/Thread-Dragon-Quest-VIII-SLPM-65888-J Dragon Quest VIII (SLPM 65888) (J)]<br />
*[http://forums.pcsx2.net/Thread-Dragon-Quest-VIII-Journey-of-the-Cursed-King-SLES-53974-E--30563 Dragon Quest VIII - Journey of the Cursed King (SLES 53974) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Drakengard&diff=108921&oldid=0Drakengard2024-03-27T10:27:06Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Drakengard" title="Drakengard">Drakengard</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Drakengard (NTSC-U).png<br />
|caption = <br />
|developer = [[Cavia|Cavia Inc.]]<br />
|publisher = [[Square Enix]] (JP, US, AU), [[Gathering]] (EU)<br />
|genre = Action, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Drakengard Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/914769-drakengard Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914769-drakengard/index.html GameRankings]|65/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/drakengard Metacritic]|63/100}}<br />
|gameinfo = Conflict has erupted between the Empire and the Union. Caim, a Union warrior, teams up with a dragon to unravel the mystery behind the Empire's sudden rise to power. In Drakengard, you must guide several characters, including Caim and his dragon, as they engage and destroy enemies on multiple battlefields. Fly high on the red dragon, and dispatch airborne opponents with powerful dragon fire and special attacks. You can even engage in hand-to-hand combat with the enemy, while using each character's set of magic abilities and weapons.<br /><br />
The game is the first installment of the Drakengard series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus. As they journey together, they join with Hierarch Verdelet on a quest to prevent the Empire from destroying magical seals that keep the world in balance: Furiae acts as the central seal, and her death will drop the world into chaos.<br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|widescreenpatch = 1<br />
|japan_rating = D<br />
|au_rating = MA<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|italian = SLES-52322<br />
|spanish = SLES-52322<br />
|french = SLES-52322<br />
|german = SLES-52322<br />
|japanese = SLPM-65266 & SLPM-55080<br />
|english = SLES-52322 & SLUS-20732<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20732<br />
|CRCsNTSCU = 9679D44C<br />
|releasedateNTSCU = March 2, 2004<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52322<br />
|CRCsPAL =<br />
|releasedatePAL = May 21, 2004<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCAJ-20020<br />SLPM-55080 <small>(Ultimate Hits)</small><br />SLPM-65266<br />
|CRCsNTSCJ = BFB0DFBE<br />
|releasedateNTSCJ = September 11, 2003<br />September 4, 2008 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.00 GHz<br />
|GPU=ATI Radeon HD 5770<br />
|Revision=0.9.9 (r5139)<br />
<!--<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=GSdx (r5135)<br />
|Sound=<br />
* SPU2-X (r5139)<br />
* LilyPad (r5112)<br />
|Comments=BIOS: Japan v02.00, None Voice Sound real time rendering movie.(In NTSC-J, Japanese version). None 2D Graphic Illustration real time rendering movie.(In NTSC-J, Japanese version). There are glitches on the videos and some spells with internal resolutions above the native.<br />
|Tester=Shingox<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Professional x64<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.2.1.r5873<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=BIOS: Europe v01.60 - Full boot does not render any character models (no player character or enemies), making the game unplayable. Fast boot renders everything and runs fine with a consistent frame rate, though there is a minor screen glitch in cutscenes where the bottom letterbox flickers white.<br />
|Tester=KnightRay XLIV<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 Pro<br />
|CPU=AMD Athlon II X4 630 @ 2.80 GHz<br />
|GPU=AMD Radeon HD 7950 @ 3 GB<br />
|Revision=1.3.1 (git r529)<br />
|Graphics=GSdx SSE2 (r529)<br />
|Sound=<br />
* SPU2-X (r529)<br />
* LilyPad SCP (r5875)<br />
|Comments=Requires a fast CPU. This game doesn't have any glitches but it lags horribly. You can set VU to 1 without problems but go any higher and the game lags and you can't enable EE hacks as the game uses it all up. Regardless though it is almost playable(40FPS without hacks).<br />
|Tester=Crazysteve88<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64<br />
|CPU=Intel Core i5-4570 @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 @ 2 GB<br />
|Revision=1.3.1 (git r743)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 1<br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 0.1.14<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA v02.00, Undub version works fine on modern hardware, with minimal speedhacks. Some audio pops within the FMVs, gameplay has no issues.<br />
|Tester=OhioGoysmash<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-2500K @ 3.70 GHz<br />
|GPU=NVIDIA GeForce GTX 670 @ 2 GB<br />
|Revision=1.5.0 (dev-1678 gcfb8013)<br />
<!--<br />
* EE Cyclerate: 1 (also tested 0 and -1)<br />
* VU Cycle Stealing: 0<br />
* Enable INTC Spin Detection<br />
* Enable Wait Loop Detection<br />
* mVU Flag Hack: Enabled<br />
* MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX<br />
<!--<br />
* Large Frame Buffer<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Off<br />
* CRC Hack Level: Full<br />
* Shader Configuration - FXAA: Enabled<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=BIOS: Europe v1.90. A self-made widescreen patch for the PAL version.<br />
Stable 50 fps, in turbo mode the game can run at 80-100 fps with EE 1.<br />
<br />
With 100% game completion found only 2 minor issues: glitchy graphics at the "game over" screen and with special attack of a "Broken Dogma" weapon.<br />
|Tester=Xymjak<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=1.5.0 (dev-1977 gdf32564)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Large Frame Buffer<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** Texture Filtering of Display: Enabled<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, Initially the game started off really slow. Frame rates didn't go higher than 40 FPS during the very first cutscene (which was basically nothing but a text screen with a voice-over), that even dipped down to 10 FPS. Once the first level loaded, the FPS went up again to near stable 60 FPS. (It was fluctuating between 58~60). I can't say for sure what caused the bad performance during that first cutscene. Other than that, I have yet to notice any major issues.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Core i7-4770 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 1080<br />
|Revision=1.5.0 (dev-2011-g16904d5)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** All Other and microVU Hacks enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Large Frame Buffer<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Auto/bob ttf<br />
* Internal Resolution: 5x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Full<br />
* CRC Hack Level: Full<br />
* Adv Settings & Hacks:<br />
** Align Sprite<br />
** Fast Texture Invalidation<br />
** MSAA 2x<br />
* Shader Configuration:<br />
** Texture Filtering of Display: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.20. Played up to Chapter 2. Minor issues with ghosting and interlacing can be resolved with trying different interlacing methods and using skipdraw:1. Occasionally some very minor audio stutter during cutscenes. Some cutscenes are not centered, but this might be due to a widescreen patch. FPS steady at 60.<br />
|Tester=Anon<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=AMD FX 8350 @ 4.00 GHz<br />
|GPU=AMD R9 380 @ 4GB<br />
|Revision=1.5.0 (dev-2339-g1292cd505)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 SSE4.1/AVX<br />
<!--<br />
* Large Frame Buffer<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Auto<br />
* Internal Resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: off<br />
* Mipmapping: default<br />
* CRC Hack Level: default<br />
* Shader Configuration:<br />
** Texture Filtering of Display: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.20. 100% Completion. Used widescreen hacks and no major glitches encountered. Some slowdown, mostly in the early area of the game. Very Playable!<br />
|Tester=Lockedinacoffin<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Core i7-3770K 4.4GHz<br />
|GPU=NVIDIA GTX 1070 8GB<br />
|Revision=1.5.0 (dev-2711-g8307cfc54)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection: Enabled<br />
** Enable Wait Loop Detection: Enabled<br />
** Enable fast CDVD: Disabled<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 SSE4.1/AVX<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Large Frame Buffer<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Default<br />
* CRC Hack Level: Default<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.20. 100% completion. Rare frame-drops in some aerial missions or when using combo attacks, always recovered shortly after. Very minor visual glitches in level completion screen and death screen. Other than that, stable 60FPS.<br />
|Tester=BillyCool<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=AMD Ryzen 7 2700X 3.7GHz<br />
|GPU=NVIDIA GeForce RTX 2070 8GB<br />
|Revision=1.5.0 (dev-3135-gafd5ceef7)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection: Disabled<br />
** Enable Wait Loop Detection: Disabled<br />
** Enable fast CDVD: Disabled<br />
** mVU Flag Hack: Disabled<br />
** MTVU: Disabled<br />
--><br />
|Graphics=GSdx 1.1.0 SSE4.1/AVX<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Large Frame Buffer<br />
* Internal Resolution: 3x Native<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Full (Slow)<br />
* CRC Hack Level: Aggressive<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 1.60. So far only tested up to Chapter 3-6 has been tested, Game runs just about perfectly there are some minor issues such as the screen going black with blue lines upon dying and restarting the level after that death. In the air missions when there are too many explosions going on at once the audio will produce some garage.<br />
|Tester=meleeman<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 GHz<br />
|GPU=AMD Radeon RX 570<br />
|Revision=1.6.0<br />
<!--<br />
*Speedhacks: preset 3<br />
--><br />
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)<br />
<!--<br />
*D3D11 software mode<br />
--><br />
|Sound=*SPU2-X 2.0.0 (default 1.6)<br />
*LilyPad 0.12.1 (default 1.6)<br />
|Comments=95-100% speed, usually fullspeed with rare slowdowns. Appears to be some kind of garbage or corruption after fmv's play or when skipped.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 GHz<br />
|GPU=AMD Radeon RX 570<br />
|Revision=1.7.0 (dev 1187) <br />
<!--<br />
*Speedhacks: preset 3<br />
*Vsyncs in MTGS Queue: 3<br />
--><br />
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)<br />
<!--<br />
*Software rendering mode (5 threads)<br />
*D3D11 native/4x<br />
*OpenGL native/4x<br />
--><br />
|Sound=*Default (core 1.7)<br />
|Comments=Hardware modes are GPU heavy maxing out the GS thread, while Software rendering maxes out the EE thread even with MTVU. Game speed can drop as low as 70% depending on how many enemies are on screen, and averages around 90%. The EE timing and VU1 kickstart manual gamefixes can improve the speed slightly (5-10%). EE cyclerate reduction causes internal slowdown.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingFooter}}<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''ドラッグオンドラグーン''' (SLPM-55080) & (SLPM-65266)<br />
* Also known as '''Drag-on Dragoon''' (JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName= Red screen on death does not render in HW mode renderers<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= The red screen that should render once the character dies, does not render when running the game above the native resolution in HW mode.<br />
|Workaround=Enable HW hacks and go to advanced settings and hacks. Here enable the Frame Buffer Conversion hack, and then set the HalfPixel offset option to Special(texture). Now set Round Sprite option to Full and this should make the red screen render properly.<br />
<br />
This hack is a bit costly in performance and to have a good audio experience even if your hardware is unable to maintain fullspeed, make sure that <br />
the Synchronizing Mode is set to Async Mix in the Audio plugin settings. You can access this setting from Config> Audio(SPU2)> Plugin settings. <br />
}}<br />
<br />
{{Issue<br />
|IssueName= Vertical lines on using the charge attack in HW mode renderers<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=On using the charge attack(Square button, Square Button and hold Triangle button), a set of vertical lines appear on the screen when running the game above the native resolution in HW mode.<br />
|Workaround=Enable HW hacks and go to advanced settings and hacks. Here enable the Merge Sprite hack, which should fix this issue.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Drakengard_Forum_1.jpg|Drakengard (SLUS 20732)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Drakengard-SLUS-20732-U--28787 Drakengard (SLUS 20732) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Drakengard_2&diff=108923&oldid=0Drakengard 22024-03-27T10:27:06Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Drakengard_2" title="Drakengard 2">Drakengard 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Drakengard2.png<br />
|caption =<br />
|developer = [[Cavia|Cavia Inc.]]<br />
|publisher = [[Square Enix]] (JP), [[Ubisoft]] (US, EU, AU)<br />
|genre = Action, RPG<br />
|gameinfo = Drakengard 2 is the sequel to the original Drakengard, which was brought to America by Square Enix. This addition to the series continues the action-focused role-playing gameplay as you continue to explore and protect the red dragons. The game combines 3D flying and shooting aspects, as well as ground combat. Drakengard 2 adds new features, such as the ability to switch among characters and to use magic.<br /><br />
The game is the second entry in the Drakengard series and a direct sequel to the original Drakengard: the story revolves around Nowe, a boy raised by the dragon Legna, fighting against a tyrannical faction of Knights, encountering characters from the previous game and becoming entangled in the fate of the world.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Drakengard_2 Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/925725-drakengard-2 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/drakengard-2 Metacritic]|58/100}}<br />
|au_rating = MA<br />
|eu_rating = 12+<br />
|ko_rating = 15<br />
|na_rating_text = Blood, Violence<br />
|na_rating = M<br />
|japan_rating = C<br />
|french = SLES-53794<br />
|german = SLES-53794<br />
|japanese = SLPM-65999 & SLPM-55081<br />
|english = SLES-53794 & SLUS-21373<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21373<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = February 14, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53794<br />
|CRCsPAL = EC432B24<br />
|releasedatePAL = March 3, 2006<br />March 9, 2006 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65999<br />SLPM-55081 <small>(Ultimate Hits)</small><br />SCAJ-20132<br />SLPM-61120 <small>(Trial)</small><br />
|CRCsNTSCJ = DA6D80ED<br />
|releasedateNTSCJ = June 16, 2005<br />September 4, 2008 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=Intel Pentium Dual-Core E8400 (3.0GHz)<br />
|GPU=Radeon 5770<br />
|Revision=0.9.9.5139<br />
|Graphics=GSDX r5135<br />
|Sound=<br />
* SPU2-X r5139<br />
* LilyPad r5112<br />
|Comments=SpeedHacks: INTC, Wait Loop Detection, mVU Flag Hack<br />
|Tester=Shingox<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=1.0.0.5350<br />
|Graphics=GSDX r5350<br />
|Sound=<br />
* SPU2-X r5350<br />
* LilyPad r5350<br />
|Comments=If you use D3D9/10/11 Hardware, with 2x Native Res or higher, black vertical lines may appear. To resolve this, set a custom resolution instead (A maximum of 1240x1240 pixels).<br />
|Tester=Oniryujin<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-3570K @ 4.2GHz<br />
|GPU=Nvidia GTX 560ti 1GB<br />
|Revision=1.5.0-2388<br />
|Graphics=GSdx<br />
|Sound=<br />
|Comments=EE/VU Clamp modes: Extra+Preserve Sign/Normal. 60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happening. Needs EE clamping set to "Extra+Preserve Sign" or "Full" for some characters and breakable objects to show correct colors. Game is too blurry even at the highest resolutions.<br />
|Tester={{ForumUser|Shadow Lady}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 x64<br />
|CPU=Intel Core i5-4670K @ 3.80GHz<br />
|GPU=Nvidia GTX 770 4GB<br />
|Revision=1.5.0 (2484-gd258ef627)<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Anisotropic Filtering: 16x<br />
* Merge Sprite: Enabled<br />
* TC Offset X: 350<br />
* TC Offset Y: 350<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Undub version. Runs great up to 3x Native Res, but at 4x and above the bloom starts acting up. Skipdraw has no effect.<br />
|Tester=Jicks<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Arch Linux x86_64<br />
|CPU=Xeon 1230v2<br />
|GPU=RX580 (mesa 18.3)<br />
|Revision=1.5.0 (2861-g43fa7cd6c)<br />
|Graphics=GSdx (GCC 8.2.1 AVX/AVX) 1.1.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Had to set VU1 to "superVU Recompiler [legacy]" or it would be CPU bound and I wouldn't be able to run it at 60fps. I also had to disable 8bit textures, and set Blending Unit Accuracy to None, just to be able to run this at 60fps consistently, despite my specs. There must be a bug somewhere in PCSX2 and/or mesa causing this kind of bad performance on my specs. But wait there's more problems, at any resolution but native, you would get vertical lines across the screen requiring you to set "Merge Sprite" in GSdx hacks, BUT even then, you will have a severe graphical problem causing characters in cutscenes to become blurry and smudged, I have not found any GSdx hack or setting to fix this. If you play at native resolution, there is no graphical problems and no need for any user hack at all.<br />
|Tester=Butwhy404<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''ドラッグ オン ドラグーン2 -封印の紅、背徳の黒-''' (SLPM-65999) & (SLPM-55081)<br />
* Also known as '''Drag-On Dragoon 2: Fuuin no Kurenai''' (JP), '''Haitoku no Kuro''' (JP), '''Drag-on Dragoon 2: Love Red, Ambivalence Black''', '''드래그 온 드라군 2''' (KO)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName= Graphical artefacts with internal resolutions above 3x<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=If you set the internal resolution to anything above 3x the screen will have bloom effects covering much of the screen.<br />
|Workaround=Lower the internal resolution to 3x or below<br />
}}<br />
<br />
{{Issue<br />
|IssueName= Misaligned effects that rely on alpha transparency with internal resolutions above native<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When internal resolution is increased, transparent effects on things such as torches will have the effect misaligned and floating next to the intended light source.<br />
|Workaround=Under Graphic Settings > Hacks > Enable HW hacks and use a Texture Offset of 256 for both, X and Y, when using an internal resolution of 2x or 320 when using an internal resolution of 3x<br />
}}<br />
<br />
{{Issue<br />
|IssueName= Vertical lines with internal resolutions above native<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Increasing the internal resolution to above native causes vertical lines to appear.<br />
|Workaround=Under Graphic Settings > Hacks > Enable HW hacks and Merge Sprite<br />
}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Drakengard-2-SLUS-21373-U--28786 Drakengard 2 (SLUS 21373) (U)]}}</div>Ngng