https://wiki.pcsx2.net/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=Category%3AGames_with_progressive_support&action=feedrecentchanges&feedformat=atom
PCSX2 Wiki - Changes related to "Category:Games with progressive support" [en]
2024-03-29T06:56:20Z
Related changes
MediaWiki 1.41.0
https://wiki.pcsx2.net/index.php?title=Valkyrie_Profile_2:_Silmeria&diff=109636&oldid=109547
Valkyrie Profile 2: Silmeria
2024-03-28T10:22:01Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:22, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l194">Line 194:</td>
<td colspan="2" class="diff-lineno">Line 194:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Alternatively you can use autoboot code for [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618991&highlight=SLPM_664.19#pid618991 SLPM_664.19;1] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 SLUS_214.52], PAL releases do not have progressive mode but "interlacing" can be disabled with [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=609103#pid609103 this cheat] or more advanced Sharp framebuffer codes [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618924#pid618924 here].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Alternatively you can use autoboot code for [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618991&highlight=SLPM_664.19#pid618991 SLPM_664.19;1] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 SLUS_214.52], PAL releases do not have progressive mode but "interlacing" can be disabled with [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=609103#pid609103 this cheat] or more advanced Sharp framebuffer codes [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618924#pid618924 here].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<pre></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>gametitle= Valkyrie profile 2 Silmeria SLUS_214.52;1) Game CRC = 0xCC96CE93</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>gametitle= Valkyrie profile 2 Silmeria SLUS_214.52;1) Game CRC = 0xCC96CE93</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>comment=nop interleacing, progressive, sharp framebuffer Enhacement by Felixthecat1970 - v2021/04/10</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>comment=nop interleacing, progressive, sharp framebuffer Enhacement by Felixthecat1970 - v2021/04/10</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,01feb320,word,08041b4a</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,01feb320,word,08041b4a</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,01feb324,word,00000000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,01feb324,word,00000000</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Tomb_Raider:_Legend&diff=109635&oldid=109521
Tomb Raider: Legend
2024-03-28T10:20:52Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:20, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9">Line 9:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tomb-raider-legend Metacritic]|82/100}}, {{ReviewLink|[https://www.ign.com/articles/2006/12/12/tomb-raider-legend-2 IGN]|8/10}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tomb-raider-legend Metacritic]|82/100}}, {{ReviewLink|[https://www.ign.com/articles/2006/12/12/tomb-raider-legend-2 IGN]|8/10}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|gameinfo = Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|gameinfo = Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show="Show plot (Contains spoilers)" hide="Hide plot"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a nine year old child, Lara Croft and her mother, Amelia Croft, survive a plane crash in the Himalayan mountains. After taking refuge in an ancient Buddhist monastery, young Lara discovers a stone dais with an ancient sword set in it. By touching the sword she activates a supernatural portal. Distorted voices speak to her mother Amelia through the portal, and Amelia removes the sword from the dais. The portal and dais are destroyed in an explosion and Amelia disappears in a bright light, leaving Lara to survive on her own.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a nine year old child, Lara Croft and her mother, Amelia Croft, survive a plane crash in the Himalayan mountains. After taking refuge in an ancient Buddhist monastery, young Lara discovers a stone dais with an ancient sword set in it. By touching the sword she activates a supernatural portal. Distorted voices speak to her mother Amelia through the portal, and Amelia removes the sword from the dais. The portal and dais are destroyed in an explosion and Amelia disappears in a bright light, leaving Lara to survive on her own.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- General props --></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- General props --></div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l136">Line 136:</td>
<td colspan="2" class="diff-lineno">Line 135:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The game has a 16:9 widescreen mode that results in a larger portion of the world being visible when enabled.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The game has a 16:9 widescreen mode that results in a larger portion of the world being visible when enabled.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Blackbar Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del><pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Blackbar Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Blackbar-patches for SLES-53908 * PAL-M8 * 05177ECE (by pgert):</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Blackbar-patches for SLES-53908 * PAL-M8 * 05177ECE (by pgert):</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l143">Line 143:</td>
<td colspan="2" class="diff-lineno">Line 142:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Set the value of these patches to 3C01BF80 & 3C013F80 to fully remove the Blackbars.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Set the value of these patches to 3C01BF80 & 3C013F80 to fully remove the Blackbars.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Known Issues ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Known Issues ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l171">Line 171:</td>
<td colspan="2" class="diff-lineno">Line 170:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots == </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots == </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show images<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide images"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show images<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>TRL - Gameplay 001.jpg</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>TRL - Gameplay 001.jpg</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l201">Line 201:</td>
<td colspan="2" class="diff-lineno">Line 200:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tomb_Raider_Legend_Forum_1.jpg</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tomb_Raider_Legend_Forum_1.jpg</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tomb_Raider_Legend_Forum_2.jpg</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tomb_Raider_Legend_Forum_2.jpg</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Tomb_Raider:_Anniversary&diff=109634&oldid=109519
Tomb Raider: Anniversary
2024-03-28T10:19:47Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:19, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l143">Line 143:</td>
<td colspan="2" class="diff-lineno">Line 143:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The game has a 16:9 widescreen mode that results in a larger portion of the world being visible when enabled.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The game has a 16:9 widescreen mode that results in a larger portion of the world being visible when enabled.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Blackbar Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del><pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Blackbar Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Blackbar-patches for SLES-54674 * PAL-M10 * A629A376 (by pgert):</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Blackbar-patches for SLES-54674 * PAL-M10 * A629A376 (by pgert):</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l150">Line 150:</td>
<td colspan="2" class="diff-lineno">Line 150:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Set the value of these patches to 3C01BF80 & 3C013F80 to fully remove the Blackbars.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Set the value of these patches to 3C01BF80 & 3C013F80 to fully remove the Blackbars.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- Remove comment signs and add issues here --></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- Remove comment signs and add issues here --></div></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Primal&diff=109619&oldid=107630
Primal
2024-03-28T09:51:09Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:51, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l164">Line 164:</td>
<td colspan="2" class="diff-lineno">Line 164:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* This game has built-in [[Talk:Primal#Game cheats|cheats]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* This game has built-in [[Talk:Primal#Game cheats|cheats]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>60 fps hacks<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=60 fps hacks<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> // SCUS-97142 * NTSC-U * FCD89DC3 * US\NA</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> // SCUS-97142 * NTSC-U * FCD89DC3 * US\NA</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l177">Line 177:</td>
<td colspan="2" class="diff-lineno">Line 177:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> // 60 fps hack by NafanYa</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> // 60 fps hack by NafanYa</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> patch=1,EE,20487804,word,00000001</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> patch=1,EE,20487804,word,00000001</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--></div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l196">Line 196:</td>
<td colspan="2" class="diff-lineno">Line 195:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=FMV and ingame are showing black screen, menus are fine</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=FMV and ingame are showing black screen, menus are fine</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=This problem has been fixed in later builds.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=This problem has been fixed in later builds.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Alternatively use this pnach fix<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Alternatively use this pnach fix<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<pre></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> // SCUS-97142 * NTSC-U * FCD89DC3 * US\NA</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> // SCUS-97142 * NTSC-U * FCD89DC3 * US\NA</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> // Fix by RazielZnot that makes the game playable in HW-mode.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> // Fix by RazielZnot that makes the game playable in HW-mode.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l225">Line 225:</td>
<td colspan="2" class="diff-lineno">Line 223:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> patch=1,EE,003CB93C,word,AC430008</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> patch=1,EE,003CB93C,word,AC430008</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> patch=1,EE,003CB944,word,AC430010</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> patch=1,EE,003CB944,word,AC430010</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Onimusha_2:_Samurai%27s_Destiny&diff=109611&oldid=109255
Onimusha 2: Samurai's Destiny
2024-03-28T09:40:50Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:40, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l177">Line 177:</td>
<td colspan="2" class="diff-lineno">Line 177:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''鬼武者2''' (SLPM-65101) & (SLPM-65100) & (SLPM-66504), '''귀무자 2''' (SLPM-67518)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''鬼武者2''' (SLPM-65101) & (SLPM-65100) & (SLPM-66504), '''귀무자 2''' (SLPM-67518)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Onimusha 2'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Onimusha 2'''</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=Deinterlace Patch for 5848889C (use 5A1410AB if playing with the undub patch) :</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* </del>Deinterlace Patch for 5848889C (use 5A1410AB if playing with the undub patch) :</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,0172A37D,extended,00000000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,0172A37D,extended,00000000</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l185">Line 185:</td>
<td colspan="2" class="diff-lineno">Line 184:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,20183CB4,extended,00007025</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,20183CB4,extended,00007025</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2019CAB4,extended,24047900</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2019CAB4,extended,24047900</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Mortal_Kombat:_Deception&diff=109609&oldid=106110
Mortal Kombat: Deception
2024-03-28T09:38:16Z
<p><span dir="auto"><span class="autocomment">Known Issues</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:38, 28 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l137">Line 137:</td>
<td colspan="2" class="diff-lineno">Line 137:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Due to alignment troubles, the font sprites used by the game to render text are surrounded by lines on various sides when upscaling.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Due to alignment troubles, the font sprites used by the game to render text are surrounded by lines on various sides when upscaling.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Only present workaround is to utilize Texture Offsets. Apply the following X/Y values for your respective upscale multiplier below. Keep in mind that using this hack has the potential to misalign other parts of the game as a result. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Only present workaround is to utilize Texture Offsets. Apply the following X/Y values for your respective upscale multiplier below. Keep in mind that using this hack has the potential to misalign other parts of the game as a result. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Values list<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"> </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Values list<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<ins style="font-weight: bold; text-decoration: none;">Values list:</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 2x: 4/4</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 2x: 4/4</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 3x: 170/171 (not a typo)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 3x: 170/171 (not a typo)</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l144">Line 144:</td>
<td colspan="2" class="diff-lineno">Line 144:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 6x: 337/337</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 6x: 337/337</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 7x: 361/361</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 7x: 361/361</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* 8x: 378/378</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* 8x: 378/378<ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Gran_Turismo_4&diff=109598&oldid=109035
Gran Turismo 4
2024-03-28T08:41:54Z
<p><span dir="auto"><span class="autocomment">Fixed Issues</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:41, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l927">Line 927:</td>
<td colspan="2" class="diff-lineno">Line 927:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Garbage replaces the area in which the photo should be displayed.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Garbage replaces the area in which the photo should be displayed.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show Example Image<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show Example Image<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Screen Capture -038.png</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Screen Capture -038.png</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=SoulCalibur_II&diff=109592&oldid=106191
SoulCalibur II
2024-03-27T14:10:03Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:10, 27 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l143">Line 143:</td>
<td colspan="2" class="diff-lineno">Line 143:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del style="font-weight: bold; text-decoration: none;">Known Issues</del>==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins style="font-weight: bold; text-decoration: none;">Fixed issues</ins>==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=Semi Transparent Character Portraits</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=Semi Transparent Character Portraits</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=<del style="font-weight: bold; text-decoration: none;">0</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=<ins style="font-weight: bold; text-decoration: none;">1</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=0</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=0</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Character portraits are semi transparent on select screen in '''Hardware''' mode.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Character portraits are semi transparent on select screen in '''Hardware''' mode.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Set '''Blending Accuracy''' to "High".</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Set '''Blending Accuracy''' to "High".</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">==Fixed issues==</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td></tr>
</table>
JordanTheToast
https://wiki.pcsx2.net/index.php?title=User:Akasha&diff=109591&oldid=0
User:Akasha
2024-03-27T10:34:46Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/User:Akasha" title="User:Akasha">User:Akasha</a> by file upload (1 revision)</p>
<a href="https://wiki.pcsx2.net/index.php?title=User:Akasha&diff=109591">Show changes</a>
Ngng
https://wiki.pcsx2.net/index.php?title=X-Men_Origins:_Wolverine&diff=109575&oldid=0
X-Men Origins: Wolverine
2024-03-27T10:34:45Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/X-Men_Origins:_Wolverine" title="X-Men Origins: Wolverine">X-Men Origins: Wolverine</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_X-Men_Origins_Wolverine.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Amaze Entertainment]]<br />
|publisher = [[Activision]]<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/X-Men_Origins:_Wolverine_(video_game) Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/958974-x-men-origins-wolverine Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/x-men-origins-wolverine Metacritic]|51/100}}, {{ReviewLink|[http://www.ign.com/articles/2009/05/04/x-men-origins-wolverine-review-3 IGN]|4.5/10}}<br />
|gameinfo = Unleash the razor sharp adamantium claws, feral instincts and mutant regeneration powers of the world's fiercest superhero in X-Men Origins: Wolverine. Uncage the story of how the ultimate weapon was created. The team at Raven Software has dedicated Wolverine's development to unstoppable, true-to-character authenticity. Take on impossible odds and exact vicious revenge in the year's most satisfying action game.<br />
<!-- General props --><br />
|widescreen = 1<br />
|progressive = 1<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Blood, Mild Language, Tobacco Reference, Violence<br />
|au_rating_text = Violence<br />
|au_rating = M<br />
<!-- Language props --><br />
|italian = SLES-55495<br />
|spanish = SLES-55495<br />
|french = SLES-55494 & SLUS-21880<br />
|german = SLES-55495<br />
|english = SLES-55494 & SLUS-21880<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21880<br />
|CRCsNTSCU = 4B1A0FFA<br />0724A580 (Russian Version)<br />
|releasedateNTSCU = May 1, 2009<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55494<br />SLES-55495<br />
|CRCsPAL =<br />
|releasedatePAL = April 29, 2009 <small>(Australia)</small><br />May 1, 2009<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-7700K<br />
|GPU=NVIDIA GeForce GTX 1080 Ti<br />
|Revision=v1.5.0 (dev-2255 g43d0bd99c)<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Sound Issues, sound looping on stage 1. Hangs on the intro of stage 2.<br />
|Tester=AVissie<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=i5 4670k@4Ghz<br />
|GPU=GTX 1060 6g<br />
|Revision=v1.5.0-3025<br />
|Graphics=GSdx AVX2<br />
<!--<br />
*Renderer: DX 11<br />
*Resolution: 6x<br />
*Mipmapping: Basic<br />
*AF: 16x<br />
*TF: Billinear Forced<br />
*CRC Hack: Full<br />
--><br />
|Sound=SPU2-X<br />
|Comments=Looping sound issues fixed by switching to cubic or hermite or maybe any except ps2. Tried the first two and worked perfect, no looping.<br />
Gameplay smooth, graphics without noticeable bugs, glitches. SW mode works too.<br />
|Tester=Everx7<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U (Russian Version)<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2<br />
** VU Cycle Stealing: 1<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 (Hardware)<br />
* Native Resolution: 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1440p (2K) 60 FPS, no brakes, bugs or freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
==Gameplay Screenshots==<br />
<gallery widths="175px" heights="100px"><br />
X-Men Origins Wolverine-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
X-Men Origins Wolverine-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
X-Men Origins Wolverine-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-X-Men-Origins-Wolverine-SLUS-21880-U--28727 X-Men Origins - Wolverine (SLUS 21880) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Valkyrie_Profile_2:_Silmeria&diff=109547&oldid=0
Valkyrie Profile 2: Silmeria
2024-03-27T10:34:34Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Valkyrie_Profile_2:_Silmeria" title="Valkyrie Profile 2: Silmeria">Valkyrie Profile 2: Silmeria</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Valkyrie_Profile_2.jpeg<br />
|developer = [[Tri-Ace]]<br />
|publisher = [[Square Enix]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Valkyrie_Profile_2 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/931102-valkyrie-profile-2-silmeria Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/valkyrie-profile-2-silmeria Metacritic]|84/100}}<br />
|gameinfo = Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System.<br />
<!-- General props --><br />
|widescreen = 1<br />
|widescreenpatch = 0<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|eu_rating = 16+<br />
|au_rating = M<br />
|na_rating = T<br />
|na_rating_text = Alcohol Reference, Fantasy Violence, Mild Language, Suggestive Themes<br />
|ko_rating = 12<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SLES-54647<br />
|spanish = SLES-54648<br />
|french = SLES-54645<br />
|german = SLES-54646<br />
|japanese = SLPM-66419 & SE-W0003 & SLPM-66782<br />
|english = SLES-54644 & SLUS-21452 & SLUS-21452GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21452<br />SLUS-21452GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = CC96CE93<br />
|releasedateNTSCU = September 26, 2006<br />2008 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54644<br />SLES-54645 <small>(PAL-F)</small><br />SLES-54647 <small>(PAL-I)</small><br />SLES-54646<br />SLES-54648<br />
|CRCsPAL = 04CCB600 (PAL-E)<br/>C70FC973 (PAL-I)<br />
|releasedatePAL = September 6, 2007 <small>(Australia)</small><br />September 7, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66419<br />SE-W0003 <small>(Artifact Box)</small><br />SCKA-20079 <small>(Korea)</small><br />SLPM-66782 <small>(Ultimate Hits)</small><br />SCAJ-20177<br />SCAJ-20197 <small>(Ultimate Hits)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 22, 2006 <small>(Japan, Korea)</small><br />June 28, 2007 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i7-920 @ 3.60 GHz<br />
|GPU=EVGA GeForce GTX 275 @ 1280 MB<br />
|Revision=pre 0.9.7 Beta (r1888)<br />
|Graphics=GSdx 2660<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2663) <br />
* LilyPad 0.10.0 (r1853)<br />
|Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. Needs a fast CPU and GPU. It will need at least a Core 2 Duo @ 3.4 GHz and a 9600GT or equivalent to maintain full speed throughout the game. However, the game has some bugs and will drop FPS to around the 20-50 range. It only happens in some areas of the game.<br />
|Tester=Master DX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Dual-Core E5500 @ 2.80 GHz<br />
|GPU=AMD Radeon R7 360<br />
|Revision=1.4.0<br />
|Graphics=GSdx SSE2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Speedhacks: 3 - Balanced. Is playable (60 ~ 70% speed) until i reach "Lost Forest" because red black box, i tried to play in software/opengl mode but speed drops to 20 ~ 30%, making game unplayable.<br />
|Tester=Charl9576<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i7-6700K @ 4.00 GHz<br />
|GPU=EVGA GeForce GTX 660 Sig2<br />
|Revision=v1.5.0 (dev-1189 gc1f45da)<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments= Runs Full speed OpenGL Mode 4x, Blending Unit Accuracy:Basic, CRC Level:Full, TF:Forced, MTVU:On ( I have this on by default)<br />
|Tester=Tsunami2311<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL (UK)<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-5200u @ 2.20 GHz<br />
|GPU=NVidia 820m<br />
|Revision=v1.5.0 (dev-3359 geb2ca00e8)<br />
|Graphics=GSdx 1.1.0 (20200126161643)<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 20200126161643<br />
* xPad 0.2.0<br />
|Comments= Runs much better than NTSC Version, as long as Maori-Jigglypuff's Overhaul pnach is applied. Pnach fixes various graphical bugs including the "Lost Forest Bug", disables anti-cheating mechanism, and improves speed overall, so setting of PCSX2's GSDX Plugin (OpenGL) can be at default and yet runs smoothly at 50 FPS 95% of the time, and now you can cheat with no crashes onwards. For "Vanilla" gameplay, comment out the obvious cheats in OTH, Items, Ravine timer and disabled enemy AI on his pnach.<br />
|Tester=jaceleon<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 7 2700X<br />
|GPU=NVIDIA 1080ti<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0 AVX2, Direct3D11 (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
|Comments=Runs very well but is quite blurry out of the box, to fix this hold 'x' and 'triangle' while starting the game, the game will show a screen to enable progressive scan, press square. Then in the video plugin settings, increase the internal resolution, tick 'enable HW Hacks', press the 'Advanced Settings and Hack' button, tick 'Frame Buffer Conversion' and set 'Half-pixel Offset' to 'Special (Texture)'.<br />
|Tester=Eideren<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL / NTSC<br />
|OS=Windows 10 Pro \ Ubuntu 20.04<br />
|CPU=Ryzen 5 3400G<br />
|GPU=Integrated GPU vega 11<br />
|Revision=1.7.0 (dev-1190)<br />
<!--<br />
* half-pixel offset to normal vertex<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: off<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
|Comments= Runs good 3x resolution (only in Forest is slow and color bug in HW, SW is ok), Updated review 2021 Use settings advised below<br />
|Tester=FelixThecat1970<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 9 5900X<br />
|GPU=GeForce GTX 1080 Ti<br />
|Revision=1.7.2465<br />
|Graphics=GSdx OpenGL @ 6x Native (4K) <!--<br />
*Renderer: OpenGL<br />
*Interlace Mode: Bob Tff<br />
*Texture Filtering=Bilinear<br />
*Manual hacks: Skipdraw=15<br />
*Align Sprite: Enable<br />
*Merge Sprite: Enable<br />
*Half-Pixel Offset:Normal Vertex<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Works very well with most issues fixed with the following settings: Renderer: OpenGL, Interlace Mode: Bob Tff, Texture Filtering=Bilinear (Forced excluding Sprites), Manual hacks: Skipdraw=15 to disable low-res depth of field in cutscenes (use alongside "Lost Forest Fix cheat file" (see Additional patches)), enable Align Sprite, set Half-Pixel Offset to Normal. <br />
|Tester=PyreLight}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ヴァルキリープロファイル2 -シルメリア-''' (SLPM-66419) & (SE-W0003) & (SLPM-66782), '''발키리 프로파일2 -실메리아-''' (SCKA-20079)<br />
* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Alternatively you can use autoboot code for [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618991&highlight=SLPM_664.19#pid618991 SLPM_664.19;1] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 SLUS_214.52], PAL releases do not have progressive mode but "interlacing" can be disabled with [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=609103#pid609103 this cheat] or more advanced Sharp framebuffer codes [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618924#pid618924 here].<br />
* There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.<br />
<spoiler show="Additional Patches" hide="Hide"><br />
<pre><br />
gametitle= Valkyrie profile 2 Silmeria SLUS_214.52;1) Game CRC = 0xCC96CE93<br />
comment=nop interleacing, progressive, sharp framebuffer Enhacement by Felixthecat1970 - v2021/04/10<br />
<br />
//Ignore GameGuard by Ryudo (Pcsx2 forums) - enable if game freeze through gameplay<br />
//patch=1,EE,FE129B51,extended,800813BF<br />
//patch=1,EE,000FFFFE,extended,0000022D<br />
//patch=1,EE,000FFFFF,extended,0000022D<br />
//patch=1,EE,9013A550,extended,0C04E8FC<br />
//patch=1,EE,E0033B40,extended,0035EC8C<br />
//patch=1,EE,104234AA,extended,00001000<br />
//patch=1,EE,10423662,extended,00001000<br />
//patch=1,EE,1042382A,extended,00001000<br />
//patch=1,EE,E0027EC0,extended,0049550C<br />
//patch=1,EE,2049BCB0,extended,03E00008<br />
//patch=1,EE,2049BCB4,extended,00000000<br />
//patch=1,EE,E007E140,extended,0036D90C<br />
//patch=1,EE,203683D4,extended,00000000<br />
//patch=1,EE,103AD16A,extended,00001000<br />
//patch=1,EE,103AD61E,extended,00001000<br />
//patch=1,EE,10430B76,extended,00001000<br />
//patch=1,EE,10430BE2,extended,00001000<br />
//patch=1,EE,10431A66,extended,00001000<br />
//patch=1,EE,10431C1E,extended,00001000<br />
//patch=1,EE,D0397CAC,extended,0000102A<br />
//patch=1,EE,20397CB0,extended,00000000<br />
<br />
//Auto 480p native mode<br />
patch=1,EE,001D5984,byte,01 // 00000000 or use official combo button triangle + cross in boot<br />
<br />
//Custom code start <br />
//Sharp Framebuffer Battles<br />
patch=0,EE,200FFF5C,extended,341B9475<br />
patch=0,EE,200FFF60,extended,145B000C<br />
patch=0,EE,200FFF68,extended,341BF47F<br />
patch=0,EE,200FFF6C,extended,001BD83C<br />
patch=0,EE,200FFF70,extended,377B3134<br />
patch=0,EE,200FFF74,extended,001B1825<br />
patch=0,EE,200FFF78,extended,341B0019<br />
patch=0,EE,200FFF7C,extended,001BDC3C<br />
patch=0,EE,200FFF80,extended,007B1825<br />
patch=0,EE,200FFF84,extended,341B0083<br />
patch=0,EE,200FFF88,extended,001BDC38<br />
patch=0,EE,200FFF8C,extended,007B1825<br />
patch=0,EE,200FFF90,extended,34029301<br />
patch=0,EE,200FFF94,extended,FCC20000<br />
<br />
//Sharp Framebuffer Game Menu + movies + intro<br />
patch=0,EE,200FFF9C,extended,341B948C<br />
patch=0,EE,200FFFA0,extended,145B0002<br />
patch=0,EE,200FFFA8,extended,34029518<br />
patch=0,EE,200FFFAC,extended,FCC20000<br />
<br />
//Sharp Framebuffer Cutscenes + towns + Dungeons<br />
patch=0,EE,200FFFB4,extended,341B9480<br />
patch=0,EE,200FFFB8,extended,145B000C<br />
patch=0,EE,200FFFC0,extended,341BF3FF<br />
patch=0,EE,200FFFC4,extended,001BD83C<br />
patch=0,EE,200FFFC8,extended,377B3134<br />
patch=0,EE,200FFFCC,extended,001B1825<br />
patch=0,EE,200FFFD0,extended,341B001F<br />
patch=0,EE,200FFFD4,extended,001BDC3C<br />
patch=0,EE,200FFFD8,extended,007B1825<br />
patch=0,EE,200FFFDC,extended,341B0083<br />
patch=0,EE,200FFFE0,extended,001BDC38<br />
patch=0,EE,200FFFE4,extended,007B1825<br />
patch=0,EE,200FFFE8,extended,3402910C<br />
patch=0,EE,200FFFEC,extended,FCC20000<br />
patch=0,EE,200FFFF0,extended,03E00008 //Custom code block End<br />
<br />
//Sharp Framebuffer mips code assembly<br />
patch=0,EE,201221F8,word,0C03FFD7 // FCC20000 sd v0,0x0(a2)<br />
</pre><br />
<br />
<pre><br />
gametitle=Valkyrie Profile 2: Silmeria [SLUS-21452]<br />
comment=Patches/Codes Hacked By Maori-Jigglypuff [Savas Guercebe]. A NTSC port by Agrippa.<br />
<br />
// Disable Game Protection and enable to save with Cheat Codes<br />
// [Condition to initiate Countdown Game-Kill Timer Deceiver: 00423378 3C1E0010<br />
// If Condition 00423378 3C1E0010 is true assign Zero-Value to Timer: 00423964 AC600000<br />
// If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 00423344<br />
// If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 004234f8<br />
// If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 004236b0<br />
// Condition to disable the Save File Corruptor: 0049bcf0 3C120010<br />
// If Condition 0049bcf0 3C120010 is true assign Zero-Value to Address 0049a2cc<br />
// Condition to disable AFTER-"Battle Mode" Instruction Scanner and Game-Kill Timer: 0036d42c 0c10c2b4<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Addresses 00430b94 and 00430bfc<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Timer: 00431c54 ac400000<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 00397cb0<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000017 to Address 003abf60<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af20c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af3a4<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af464<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003c5a14<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003d000c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000020 to Address 003d27fc<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003d4ae4<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 1000002E to Address 003ad0a4<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 1000002E to Address 003ad554<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000050 to Address 003ad18c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000050 to Address 003ad32c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 64030000 to Address 003ad62c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 64030000 to Address 00431ca4<br />
// Countdown-Timer Address spotted at 0058c160<br />
patch=1,EE,00205ad8,word,087fac70<br />
patch=1,EE,00205adc,word,00000000<br />
patch=1,EE,01feb1c0,word,90830099<br />
patch=1,EE,01feb1c4,word,a023d998<br />
patch=1,EE,01feb1c8,word,3c020042<br />
patch=1,EE,01feb1cc,word,8c433378<br />
patch=1,EE,01feb1d0,word,3c063c1e<br />
patch=1,EE,01feb1d4,word,34c60010<br />
patch=1,EE,01feb1d8,word,1466000b<br />
patch=1,EE,01feb1dc,word,0000102d<br />
patch=1,EE,01feb1e0,word,3c020042<br />
patch=1,EE,01feb1e4,word,3c07ac60<br />
patch=1,EE,01feb1e8,word,34e70000<br />
patch=1,EE,01feb1ec,word,ac473964<br />
patch=1,EE,01feb1f0,word,3c0a0042<br />
patch=1,EE,01feb1f4,word,3c0b2416<br />
patch=1,EE,01feb1f8,word,356b0000<br />
patch=1,EE,01feb1fc,word,ad4b3344<br />
patch=1,EE,01feb200,word,ad4b34f8<br />
patch=1,EE,01feb204,word,ad4b36b0<br />
patch=1,EE,01feb208,word,0000102d<br />
patch=1,EE,01feb20c,word,3c02004a<br />
patch=1,EE,01feb210,word,8c43bcf0<br />
patch=1,EE,01feb214,word,3c063c12<br />
patch=1,EE,01feb218,word,34c60010<br />
patch=1,EE,01feb21c,word,14660003<br />
patch=1,EE,01feb220,word,0000102d<br />
patch=1,EE,01feb224,word,3c02004a<br />
patch=1,EE,01feb228,word,ac40a2cc<br />
patch=1,EE,01feb22c,word,0000102d<br />
patch=1,EE,01feb230,word,3c020037<br />
patch=1,EE,01feb234,word,8c43d42c<br />
patch=1,EE,01feb238,word,3c060c10<br />
patch=1,EE,01feb23c,word,34c6c2b4<br />
patch=1,EE,01feb240,word,14660026<br />
patch=1,EE,01feb244,word,0000102d<br />
patch=1,EE,01feb248,word,3c020043<br />
patch=1,EE,01feb24c,word,ac400b94<br />
patch=1,EE,01feb250,word,ac400bfc<br />
patch=1,EE,01feb254,word,3c030043<br />
patch=1,EE,01feb258,word,3c07ac40<br />
patch=1,EE,01feb25c,word,34e70000<br />
patch=1,EE,01feb260,word,ac671c54<br />
patch=1,EE,01feb264,word,3c080039<br />
patch=1,EE,01feb268,word,ad007cb0<br />
patch=1,EE,01feb26c,word,3c08003b<br />
patch=1,EE,01feb270,word,3c091000<br />
patch=1,EE,01feb274,word,35290017<br />
patch=1,EE,01feb278,word,ad09bf60<br />
patch=1,EE,01feb27c,word,ad00f20c<br />
patch=1,EE,01feb280,word,ad00f3a4<br />
patch=1,EE,01feb284,word,ad00f464<br />
patch=1,EE,01feb288,word,3c08003c<br />
patch=1,EE,01feb28c,word,ad005a14<br />
patch=1,EE,01feb290,word,3c08003d<br />
patch=1,EE,01feb294,word,ad00000c<br />
patch=1,EE,01feb298,word,25290009<br />
patch=1,EE,01feb29c,word,ad0927fc<br />
patch=1,EE,01feb2a0,word,ad004ae4<br />
patch=1,EE,01feb2a4,word,3c0a003b<br />
patch=1,EE,01feb2a8,word,3c0b1000<br />
patch=1,EE,01feb2ac,word,356b002e<br />
patch=1,EE,01feb2b0,word,ad4bd0a4<br />
patch=1,EE,01feb2b4,word,ad4bd554<br />
patch=1,EE,01feb2b8,word,256b0022<br />
patch=1,EE,01feb2bc,word,ad4bd18c<br />
patch=1,EE,01feb2c0,word,ad4bd32c<br />
patch=1,EE,01feb2c4,word,3c08003b<br />
patch=1,EE,01feb2c8,word,3c096403<br />
patch=1,EE,01feb2cc,word,35290000<br />
patch=1,EE,01feb2d0,word,ad09d62c<br />
patch=1,EE,01feb2d4,word,3c080043<br />
patch=1,EE,01feb2d8,word,ad091ca4<br />
patch=1,EE,01feb2dc,word,080816b8<br />
patch=1,EE,01feb2e0,word,00000000<br />
patch=1,EE,00100A7C,word,1400fffa<br />
patch=1,EE,00100BB4,word,1400fffa<br />
patch=1,EE,00100C64,word,1400fffa<br />
patch=1,EE,00143614,word,1400fffa<br />
patch=1,EE,0014533C,word,1400fffa<br />
<br />
// Disable Alicia's shadows<br />
patch=1,EE,002b7c68,word,64010000<br />
<br />
// Disable the purple filter in the Lost Forest<br />
patch=1,EE,002e0bec,word,64030000<br />
<br />
// Disable the black borders<br />
patch=1,EE,00106d20,word,087facbc<br />
patch=1,EE,00106d24,word,00000000<br />
patch=1,EE,01feb2f0,word,8e4200ac<br />
patch=1,EE,01feb2f4,word,24040002<br />
patch=1,EE,01feb2f8,word,3c080037<br />
patch=1,EE,01feb2fc,word,8d09d42c<br />
patch=1,EE,01feb300,word,3c0a0c10<br />
patch=1,EE,01feb304,word,354ac2b4<br />
patch=1,EE,01feb308,word,112a0005<br />
patch=1,EE,01feb30c,word,0000582d<br />
patch=1,EE,01feb310,word,3c0b0044<br />
patch=1,EE,01feb314,word,3c0c2403<br />
patch=1,EE,01feb318,word,358c0000<br />
patch=1,EE,01feb31c,word,ad6c29b0<br />
patch=1,EE,01feb320,word,08041b4a<br />
patch=1,EE,01feb324,word,00000000<br />
</pre><br />
</spoiler><br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Ghosting on some screens<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Valkyrie Profile 2 suffers from ghosting similar to Tales of the Abyss. This issue only occurs on certain maps.<br />
|Workaround=Press F9 to switch to Software Mode, or PCSX2 1.7 dev buils 1190 PCSX2 > Config > Video(GS) > plugin settings > "Enable HW Hacks" > upscaling Hacks > Half-pixel Offset = "Normal Vertex"<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Audio missing and freeze during cutscene.<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Entering the boss room in the Turgen Mines dungeon triggers a short cutscene. Audio is completely missing during the scene. Half-way through the scene the game softlocks. Some animations will continue to play, but the cutscene does not advance and trigger the boss.<br />
|Workaround=Go To Config > Audio (SPU2) > Plugin Settings, and set Synchronizing Mode to "Async Mix". Alternatively, press "start" to skip the cutscene. The boss battle will resume after skipping it.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Screen dims while performing certain actions<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=While using a non-software renderer, the screen darkens while dashing during combat, or while photon teleporting.<br />
|Workaround=Use software rendering. Alternatively, enable cheats, create a .pnach file for the game, and use the cheat: "patch=1,EE,002dbe1c,word,64030000". This disables blur and bloom effects, but only fixes dashing.<br />
}}<br />
<br />
== Fixed Issues ==<br />
{{Issue<br />
|IssueName=Vertical lines during FMVs.<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some FMVs will have vertical lines on them, some will be barely noticeable while others are visible on the entire screen. It doesn't affect the game much itself as everything is still visible. <br />
|Workaround=Set Texture Filtering to Bilinear(Forced excluding sprites) and in Hacks: Half-Pixel Offset to "Normal (Vertex)" and enable "Align Sprite" and "Merge Sprite".}}<br />
<br />
{{Issue<br />
|IssueName=Bad rendering in certain areas<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the ''Renderer'' is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Real-time shadows are missing.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing post-processing effects (Depth of Field, Bloom, etc.)<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Framerate drops, and zooming issues. (Only affects NVIDIA cards)<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Using Direct3D11 (Hardware) on an NVIDIA card will cause a drop in frame rates and the game menus will zoom in and out.<br />
|Workaround=Enable the ''NVIDIA Hack'' or run the game in ''Progressive Scan'' mode. Information enabling ''Progressive Scan'' can be found under the [[Valkyrie Profile 2: Silmeria#Trivia|'''Trivia''']] section.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ravine Cavern Rush (Fixed in v0.9.7)<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some areas will be covered in fog making it hard to see anything at all (This was an old GSdx problem where fog was not rendered correctly.)<br />
|Workaround=N/A (Fixed)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Tower of Lezard Valeth (Fixed in v0.9.7)<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The fog in the first section of the dungeon will be dark, making the entire area a bit difficult to see. The character textures however, will still be visible.<br />
|Workaround=N/A (Fixed)<br />
}}<br />
<br />
<br />
= Gameplay Screenshots =<br />
<gallery widths="175px" heights="100px"><br />
VP2-GP001.jpg<br />
VP2-GP002.jpg<br />
VP2-GP003.jpg<br />
VP2-GP004.jpg<br />
VP2-GP005.jpg<br />
VP2-GP007.jpg<br />
VP2-GP008.jpg<br />
VP2-GP009.jpg<br />
VP2-GP010.jpg<br />
VP2-GP011.jpg<br />
VP2-GP012.jpg<br />
VP2-GP013.jpg<br />
VP2-GP014.jpg<br />
VP2-GP015.jpg|<center><small>The notorious Forest rendering bug</small></center></gallery><br />
<br />
{{Valkyrie Profile series}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLUS-21452-U--28830 Valkyrie Profile 2 - Silmeria (SLUS 21452) (U)]<br />
*[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLPM-66419-J--29228 Valkyrie Profile 2 - Silmeria (SLPM 66419) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=UEFA_Champions_League_2006-2007&diff=109543&oldid=0
UEFA Champions League 2006-2007
2024-03-27T10:34:34Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/UEFA_Champions_League_2006-2007" title="UEFA Champions League 2006-2007">UEFA Champions League 2006-2007</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_UEFA_Champions_League_2006-2007.jpg<br />
|caption = <br />
|developer = [[Electronic Arts|EA Canada]]<br />
|publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts|EA Sports]] (EU)<br />
|genre = Sports<br />
|gameinfo = Feel the weight of history as you walk out to a deafening roar and onto the biggest stage in club football. In the cauldron-like atmosphere of a stadium alive with the dreams of thousands and heaving with the pressure of expectation, kick off alongside the most formidably talented footballers in Europe - and outplay them.<br />
|wikipedia = [https://en.wikipedia.org/wiki/UEFA_Champions_League_2006%E2%80%932007 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/937754-uefa-champions-league-2006-2007 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/937754-uefa-champions-league-2006-2007/index.html GameRankings]|73/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/uefa-champions-league-2006-2007 Metacritic]|72/100}}<br />
|cpu-intensive = 1<br />
|sw-rendering-only = 0<br />
<!-- General props --><br />
|numberofonlineplayers = 4<br />
|numberofplayers = 8<br />
|multitap = 1<br />
|progressive = 1<br />
|headset = 1<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|italian = SLES-54513<br />
|spanish = SLES-54513<br />
|french = SLES-54512<br />
|german = SLES-54512<br />
|english = SLES-54511 & SLUS-21581<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21581<br />
|CRCsNTSCU = 327B8CD3<br />
|releasedateNTSCU = March 20, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54511<br />SLES-54512<br />SLES-54513<br />
|CRCsPAL = <br />
|releasedatePAL = March 23, 2007<br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ = <br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.4<br />
|Graphics=ZeroGS 0.96.4<br />
|Sound=<br />
* P.E.Op.S 1.9.0<br />
* SSSPSX 1.7<br />
|Comments=BIOS: USA v02.00, Last tested in PCSX2 0.9.4 with complains of vertically sliced picture. Probably playable with GSdx software mode (F9) and a fast CPU.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.svn5854<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Full,nearest*-Edited, EE/VU Rounding: Extra preserv sign*-Edited, Nothing<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-6700K @ 4.5Ghz<br />
|GPU=Geforce GTX 1070<br />
|Revision=1.7.0-20220328065850<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Software<br />
* Auto Flush: On<br />
* Edge Antialiasing: On<br />
* Mipmapping: On<br />
* Extra Rendering threads: 3<br />
--><br />
|Sound=cubeb<br />
|Comments=HW mode causing graphical problems (Vulkan and D3D11 with Full blending), SW mode: replay, camera zoom etc. causing slow emulation speed (LOD?): increase "extra rendering threads" (needs high IPC and ST performance CPU)<br />
|Tester=Ahayri<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro N 21H2<br />
|CPU=Intel Core i7-6700K @ 4.7Ghz<br />
|GPU=Geforce GTX 1070 @ 1950<br />
|Revision=1.7.2913-qtx64-AVX2<br />
|Graphics=GS SW + GS HW<br />
<!--<br />
* Renderer: Software + Vulkan + D3D12<br />
* Blending Accuracy: Maximum<br />
* Auto Flush: On<br />
* Edge Antialiasing: On<br />
* Mipmapping: On<br />
* Extra Rendering threads: 3 or 1 with Cycle Skip: Maximum Underclock<br />
--><br />
|Sound=cubeb<br />
|Comments=GS HW: For fixing jersey texture problem set mipmapping to "Default". GS SW: replay & highlight, camera zoom, cutscenes etc. causing slow emu speed so increase "extra rendering threads" and "Instant VU1: Off". If you have potato setup you could also increase "Cycle Skip" hack without increasing "extra rendering threads".<br />
|Tester=Ahayri<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Also known as '''UEFA 챔피언스리그 2006-2007''' (KO)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Graphical issues with HW renderer<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Major texture and lighting problems (Jersey & Player's Uniform, Pitches & Grass, Floodlight etc.)<br />
|Workaround=Use latest 1.7 dev versions '''with recommended settings'''.<br />
<br />
<gallery><br />
File:Gs 20220331205301 UEFA Champions League 2006-2007 NTSC-U SLUS-21581.png|D3D11 HW with Full blending (1.7.0-20220328065850)<br />
File:Gs_20220331205200_UEFA_Champions_League_2006-2007_NTSC-U_SLUS-21581.png|Vulkan HW with Full blending (1.7.0-20220328065850)<br />
File:Gs 20220331205217 UEFA Champions League 2006-2007 NTSC-U SLUS-21581.png|SW (1.7.0-20220328065850)<br />
</gallery><br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:UEFA_Champions_League_2006-2007_Forum_1.jpg|UEFA Champions League 2006-2007 (SLUS 21581)<br />
</gallery><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-UEFA-Champions-League-2006-2007-SLUS-21581-U--30523 UEFA Champions League 2006-2007 (SLUS 21581) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=True_Crime:_New_York_City&diff=109539&oldid=0
True Crime: New York City
2024-03-27T10:34:33Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/True_Crime:_New_York_City" title="True Crime: New York City">True Crime: New York City</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
<br />
{{infobox<br />
|image = True_Crime-New_York_City.jpg<br />
|caption =<br />
|developer = [[Luxoflux|Luxoflux, Inc.]]<br />
|publisher = [[Activision]] (US, EU), [[Spike]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/True_Crime:_New_York_City Link]<br />
|gameinfo = Be a good cop or a bad cop in the streetwise action game True Crime: New York City. You can explore the authentically modeled streets of New York City as a police officer tracking down criminals and administering justice. The game features a diverse weapon set, as well as a mixed offering of fighting styles that you can use to take out those who stand in your way. In addition to combat on foot, the game features driving sequences and shootouts. Laurence Fishburne, Christopher Walken, and Mickey Rourke contribute their voice talent to the game as well.<br />
|cpu-intensive = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/925119-true-crime-new-york-city Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/true-crime-new-york-city/ps2-678436 IGN]|7.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/true-crime-new-york-city Metacritic]|60/100}}<br />
|japan_rating = D<br />
|eu_rating = 18+<br />
|na_rating_text = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs<br />
|na_rating = M<br />
|french = SLES-53618<br />
|spanish = SLES-53618<br />
|italian = SLES-53618<br />
|german = SLES-53617<br />
|japanese = SLPM-66473 & SLPM-74243<br />
|english = SLES-53616 & SLUS-21106<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21106<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 15, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
|sw-rendering-only = 0<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53616<br />SLES-53618<br />SLES-53617<br />
|CRCsPAL = 7A9D67B8<br />
|releasedatePAL = November 25, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66473<br />SLPM-74243 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = July 27, 2006<br />July 12, 2007 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=28 02 2014 1.2.0 r5919<br />
|Graphics=GSdx 5912 SSE41 [28 02 2014]<br />
|Sound=<br />
*SPU2-X 5893 2.0.0 [28 02 2014]<br />
*LilyPad 5822 0.11.0 [28 02 2014]<br />
|Comments=Ingame is a mess of missing and broken graphics with MicroVU1. Software mode is slightly better, but still very broken. VU1 must be in SuperVU and software mode on.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64bit<br />
|CPU=Intel i5 4690k @4.5Ghz<br />
|GPU=Nvidia GTX 750Ti<br />
|Revision=Pcsx2 1.2.1<br />
|Graphics=*GSDX 0.1.16 r5875<br />
|Sound= *SPU2-X r5830<br />
* Lilypad 0.11.0<br />
|Comments=Runs very well in software mode. Graphical bugs in hardware mode. All speedhacks used except fast cdvd. EE Cyclerate=1 , VU Cycle Stealing=0.<br />
|Tester=RoafBeast<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate 64bit<br />
|CPU=Intel i7 6700k @4.4Ghz<br />
|GPU=Nvidia GTX 1070<br />
|Revision=1.7.0-1300<br />
|Graphics=GSdx 1.2.0 SSE4.1<br />
|Sound=SPU2X, PortAudio<br />
|Comments=HW renderer results graphical problems. Also needs Texture Filtering setting for pixelation. Software renderer needs very high CPU IPC performance. Even with my OC'ed 6700K emulation speed slowing down like 20-25%.<br />
|Tester=Ahayri<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-6700K @ 4.00 GHz (OC @ 4.60 GHz)<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.7.0 dev-3191<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
*Renderer: Direct3D 11 (Hardware)<br />
*Internal Resolution: 3x Native<br />
*Bilinear (PS2) Texture filtering<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
|Comments=BIOS: USA 01.60, FPS:60. Completed the story without major issues. HW renderer works nicely with automatic fixes, minor problems with shadows and the rain effect is not rendered. No slowdowns whatsoever throughout the playthrough. The input lag is absolutely huge.<br />
|Tester=Macmmm81<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''トゥルー・クライム 〜ニューヨークシティ〜''' (SLPM-66473) & (SLPM-74243)<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Missing and broken textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description= Texture cache issue where it's a visually mess on the hardware renderers.<br />
|Workaround= Fixed in the recent PCSX2 Nightly 1.7 builds. For older versions: use "Software mode".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:True_Crime_New_York_City_Forum_1.jpg|True Crime: New York City (SLUS 21106)<br />
File:True_Crime_New_York_City_Forum_2.jpg|True Crime: New York City (SLUS 21106)<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-True-Crime-New-York-City-SLES-53616-E True Crime - New York City (SLES 53616) (E)]<br />
*[http://forums.pcsx2.net/Thread-True-Crime-New-York-City-SLUS-21106-U--29733 True Crime - New York City (SLUS 21106) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=True_Crime:_Streets_of_LA&diff=109541&oldid=0
True Crime: Streets of LA
2024-03-27T10:34:33Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/True_Crime:_Streets_of_LA" title="True Crime: Streets of LA">True Crime: Streets of LA</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = True_Crime-Streets_of_LA.jpg<br />
|caption =<br />
|developer = [[Luxoflux|Luxoflux, Inc.]]<br />
|publisher = [[Activision]] (US, EU, JP), [[Capcom]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/True_Crime:_Streets_of_LA Link]<br />
|gameinfo = As Nick Kang, your brutal reputation and lethal skills have landed you a nasty job: heading up an undercover task force to stop the Chinese and Russian gangs from terrorizing Los Angeles. Drive, fight, and blast your way through a massive array of unpredictable missions, using stealth techniques, martial arts moves, and an ask-questions-later arsenal. True Crime features a branching storyline that gives you the freedom to complete missions as you choose and face the consequences later. The hardcore streets of L.A. have met their match.<br /><br />
True Crime's gameplay has been called "the GTA III clone where you play a cop," as the core mechanics are identical – the player can wreak havoc across the city, do whatever they want in the city and progress through the storyline at their own leisure. However, as the game focuses on the other side of the law.<br />
|eu_rating = 16+<br />
|eu_rating_text = Bad Language, Violence<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561383-true-crime-streets-of-la Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/true-crime-streets-of-la/ps2-481884 IGN]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/true-crime-streets-of-la Metacritic]|77/100}}<br />
|japan_rating = D<br />
|na_rating_text = Blood and Gore, Mature Sexual Themes, Strong Language, Violence<br />
|na_rating = M<br />
|italian = SLES-51754<br />
|spanish = SLES-51754<br />
|french = SLES-51754<br />
|german = SLES-51754<br />
|english = SLES-51754 & SLES-51753 & SLUS-20550 & SLUS-20550GH<br />
|japanese = SLPM-65729 & SLPM-66098<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20550<br />SLUS-20550GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = EB7854F1<br />
|releasedateNTSCU = November 3, 2003<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51753<br />SLES-51754<br />SLED-51902 <small>(Demo)</small><br />
|CRCsPAL = C96245F4<br />6B9AEA0D <small>(PAL-M5)<br />
|releasedatePAL = November 7, 2003<br />July 16, 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65729<br />SLPM-66098 <small>(CapKore)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 28, 2004<br />August 25, 2005 <small>(CapKore)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3470 3.20Ghz<br />
|GPU=Nvidia GeForce GTX 650<br />
|Revision=1.1.0.5618<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad svn 0.11.0<br />
|Comments=Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU and MTVU, You need software mode to see intro screens. Needs superVU recompiler to be able to move on the menus or PCSX2 will freeze. Even if you are able to browse menus, game will freeze after like 5 or 6 seconds and console shows lots of (EEpc:00277D98) TBL Miss errors. You can eject the memcard on 1st slot skipping the profile creation and get to the loading screen, but it will crash PCSX2 before going ingame.<br />
|Tester={{ForumUser|LoStraniero1991}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.2.0 r5919<br />
|Graphics=GSdx 5912 SSE41<br />
|Sound=<br />
*SPU2-X 5893 2.0.0<br />
*LilyPad 5822 0.11.0<br />
|Comments=Gets to menus and shortly afterward freezes with a flood of TLB miss errors.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 5 of june<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Rounding: More nearbie, Change to Software renderazation when FVM its executed*, I created this patch for the game., Game now its In game,movies are fine with all theses settings,good speed and normal menus now,but grafichs still to much broken and game can hangs shortily.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel i7 8700k @ 4.8 Ghz. (Coffee Lake)<br />
|GPU=Nvidia GTX 1080<br />
|Revision=PCSX2 1.5.0-dev-3343-gdf639970c<br />
|Graphics=GSdx 32-AVX2<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=* '''BIOS: v02.20 USA''' I have not experienced any freezing yet,<br />
'''EE/OP''' - EE/FPU Adv. Recompiler Options - Nearest,<br />
'''VUs''' - VU0/VU1 Adv. Recompiler Options Round Mode - Nearest <br />
[[File:Truecrime_Working_Settings_(In_Game)_No_freezes.png||50x100px]] <br />
|Tester={{ForumUser|Masheen}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=v1.7.0 (dev-13)<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30, still freezes in the main menu after a few seconds while flooding the console with TLB miss errors. Most of the time, the PCSX2 process stops responding and needs to be killed via task manager. Multiple different settings (e.g. Round Mode - Nearest) and manual game fixes tested. <br />
|Tester=TomBoss<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 (20H2)<br />
|CPU=Intel i7 8700K @4.8 Ghz<br />
|GPU=Nvidia RTX 2080<br />
|Revision=PCSX2 1.7.0-dev-1225-g56329273ce<br />
|Graphics=GSdx 32-AVX2<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=* '''BIOS: v02.00 USA'''<br />
No freezes or crashes experienced yet from short testing. No errors in log. Lens flares bleed through geometry (disable with skipdraw=3). Sky color layer behaves improperly with camera rotation instead of being static (disable with skipdraw=2). Road name signs and car plates suffer from glitchy textures, with the latter behaving like a camera view of the former. Cannot be fixed through any setting or hack, emulation error.<br />
|Tester={{ForumUser|Coornio}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''トゥルークライム -STREETS OF L.A.-''' (SLPM-65729) & (SLPM-66098)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Random assertion errors/freezes<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=Game will randomly freeze or stop with assertion errors.<br />
|Workaround=To complete the game from start to finish, you need to connect a second controller (whether there is one or not, the game will still work fine).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Graphical glitches from the distance<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A weird blueish overlay will be visible in the distance. Happens in both Hardware and Software rendering.<br />
|Workaround=None.<br />
<gallery widths="175px" heights="100px"><br />
True Crime- Streets of LA - Glitch.jpg<br />
</gallery><br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:True_Crime_Streets_of_LA_Forum_1.jpg|True Crime: Streets of LA (SLUS 20550)<br />
File:True_Crime_Streets_of_LA_Forum_2.jpg|True Crime: Streets of LA (SLES 51754)<br />
File:True_Crime_Streets_of_LA_Forum_4.jpg|True Crime: Streets of LA (SLES 51754)<br />
File:True_Crime_Streets_of_LA_Forum_5.jpg|True Crime: Streets of LA (SLES 51754)<br />
File:True_Crime_Streets_of_LA_Forum_6.jpg|True Crime: Streets of LA (SLES 51754)<br />
File:True_Crime_Streets_of_LA_Forum_7.jpg|True Crime: Streets of LA (SLES 51754)<br />
File:True_Crime_Streets_of_LA_Forum_8.jpg|True Crime: Streets of LA (SLES 51754)<br />
File:Truecrime Working Settings (In Game) No freezes.png|In Game (Working - No Freezes)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-True-Crime-Streets-of-L-A-SLUS-20550-U--29732 True Crime - Streets of L.A. (SLUS 20550) (U)]<br />
*[http://forums.pcsx2.net/Thread-True-Crime-Streets-of-L-A-SLES-51754-E True Crime - Streets of L.A. (SLES 51754) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Transformers:_Revenge_of_the_Fallen&diff=109535&oldid=0
Transformers: Revenge of the Fallen
2024-03-27T10:34:33Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Transformers:_Revenge_of_the_Fallen" title="Transformers: Revenge of the Fallen">Transformers: Revenge of the Fallen</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Transformers_Revenge_of_the_Fallen.jpg<br />
|caption =<br />
|developer = Krome Studios<br />
|publisher = [[Activision]]<br />
|genre = Adventure<br />
|gameinfo = The fate of the earth and the survival of the human race hang in the balance in the Transformers: Revenge of the Fallen. Based on Hasbro's legendary Transformers property, the game takes players on an action-packed journey that follows a similar storyline to that of the highly anticipated blockbuster film. Playing as both the Autobots and Decepticons, players are propelled into an adrenaline-pumping battle for supremacy across the globe where every second and every choice makes the difference between mankind's salvation and annihilation.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Transformers:_Revenge_of_the_Fallen_(video_game) Link]<br />
|sw-rendering-only = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/957960-transformers-revenge-of-the-fallen Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/transformers-revenge-of-the-fallen Metacritic]|47/100}}<br />
|au_rating = M<br />
|eu_rating = 12+<br />
|na_rating_text = Fantasy Violence<br />
|na_rating = T<br />
|ko_rating = 12<br />
|numberofplayers = 2<br />
|italian = SLES-55520<br />
|spanish = SLES-55520<br />
|french = SLES-55520<br />
|german = SLES-55520<br />
|english = SLES-55520 & SLUS-21881<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21881<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = June 23, 2009<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55520<br />
|CRCsPAL =<br />
|releasedatePAL = June 26, 2009<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=17 01 2013 1.1.0 r5517-<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [17 01 2013]<br />
*LilyPad 0.11.0 [28 12 2012]<br />
|Comments=Runs above full speed., Heavy graphics corruption in gsdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-10210U 1.60 GHz (Up to 4.20 GHz)<br />
|GPU=AMD Radeon 530<br />
|Revision=1.6.0<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2 (Direct3D 11 Software)<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs mostly fine. There is an FPS drop at some particular areas in some levels or when explosions happen but it's not a big deal. Text in the pause menu is missing. Either you use a savestate or find the save game option in the pause menu blindly.<br />
|Tester=CaptainErenB<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
* Also known as '''트랜스포머: 패자의 역습''' (KO)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Transformers_Revenge_of_the_Fallen_Forum_1.jpg|Transformers: Revenge of the Fallen (SLUS 21881)<br />
</gallery><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Transformers-Revenge-of-the-Fallen-SLUS-21881-U--28724 Transformers - Revenge of the Fallen (SLUS 21881) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tony_Hawk%27s_Project_8&diff=109529&oldid=0
Tony Hawk's Project 8
2024-03-27T10:34:12Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tony_Hawk%27s_Project_8" title="Tony Hawk's Project 8">Tony Hawk's Project 8</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Tony_Hawk_s_Project_8.jpg<br />
|developer = [[Shaba Games]]<br />
|publisher = [[Activision]]<br />
|genre = Sports<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tony_Hawk%27s_Project_8 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/932974-tony-hawks-project-8 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tony-hawks-project-8 Metacritic]|69/100}}<br />
|gameinfo = Reengineered from the ground up, Tony Hawk's Project 8 immerses players in the definitive skateboarding experience using ultra-realistic graphics, enhanced physics and responsive controls that simulate the feeling of skating with every trick and bail. The game challenges players to experience the intensity and pressure of skating against some of the world's top pros in true to life competitions as they aim to become the #1 skater.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|progressive = 1<br />
|eu_rating = 12+<br />
|au_rating = M<br />
|na_rating = T<br />
|na_rating_text = Blood, Crude Humor, Language, Mild Violence<br />
<!-- Language props --><br />
|italian = SLES-54390<br />
|spanish = SLES-54390<br />
|french = SLES-54390<br />
|german = SLES-54390<br />
|english = SLES-54389 & SLUS-21444 & SLUS-21444GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21444<br />SLUS-21444GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 7, 2006<br />January 8, 2008 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54389<br />SLES-54390<br />
|CRCsPAL =<br />
|releasedatePAL = November 15, 2006 <small>(Australia)</small><br />November 17, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=In-game is a mess. Using GSdx in Software mode cleans it up, but still has many missing environment graphics.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.? (git 28-May-?)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Rounding: Negatives*, Missing somethings and minor issues in hardware mode,Software mode fixes practilly all.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.? (git 05-Jun-?)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve Sign ,Completed.*, EE/VU Rounding: More nearbie+More nearbie*, Hardware and software looks fine,mainly hardware., Status<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.1.14<br />
|CPU=Intel Core i5-4570 CPU @ 3.20GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])<br />
<!--<br />
* MTVU: Disabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable without issues with the specified settings (unspecified settings at default value). The intro movies do not show up unless you switch to software mode.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Enable it in Game Options > Screen Options > Display.<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Missing textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Certain textures would not load correctly under regular gameplay.<br />
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > VUs tab, and setting "Round Mode" to "Nearest".<br />
}}<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Flag texture<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Translucent flag like texture covers the whole screen in game. <br />
|Workaround=Enable HW Hacks then go into the configure and set the "Skipdraw" to 15. Also using "Nearest" round mode VU setting as suggested by others above.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black screen on boot<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Game freezes on the first loading screen.<br />
|Workaround=Go to Config > Emulation Settings > Speedhacks tab, and disable the "MTVU (Multi-Threaded microVU1)" speedhack.<br />
}}<br />
<br />
{{Tony Hawk's series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-Project-8-SLUS-21444-U--28451 Tony Hawk's Project 8 (SLUS 21444) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-Project-8-SLES-54389-E--30125 Tony Hawk's Project 8 (SLES 54389) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tourist_Trophy&diff=109531&oldid=0
Tourist Trophy
2024-03-27T10:34:12Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tourist_Trophy" title="Tourist Trophy">Tourist Trophy</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Tourist_Trophy.jpg<br />
|caption =<br />
|developer = [[Polyphony Digital]]<br />
|publisher = [[Sony|SCEI]] (JP,TW), [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tourist_Trophy_%28video_game%29 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/929988-tourist-trophy/index.html GameRankings]|77/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tourist-trophy Metacritic]|74/100}}<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/929988-tourist-trophy Link]<br />
|gameinfo = Experience the true essence of motorcycle racing in Tourist Trophy, the real riding simulator. With unrivaled physics and graphics, the developers of the best-selling "Gran Turismo" franchise have captured the fluid movement of man and machine, featuring perfected handling and rider perspective. Ride on more than 35 courses and more than 100 sportbikes from more than a dozen manufacturers, including Honda, Kawasaki, BMW Motorrad, and Ducati.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|eu_rating = 3+<br />
|au_rating = G<br />
|na_rating = E<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SCES-53372<br />
|spanish = SCES-53372<br />
|french = SCES-53372<br />
|german = SCES-53372<br />
|english = SCES-53372 & SCUS-97502<br />
|japanese = SCPS-15105 & SCPS-19324<br />
|traditional chinese = SCAJ-20170<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97502<br />
|CRCsNTSCU = FF9C0E93<br />
|releasedateNTSCU = April 4, 2006<br />2007 <small>(Greatest Hits)</small><br />
|statusNTSCU = 1<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53372<br />SCES-53372/P <small>(Platinum)</small><br />
|CRCsPAL = CA9AA903<br />
|releasedatePAL = June 1, 2006 <small>(Australia)</small><br />June 2, 2006<br />January 12, 2007 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15105<br />SCAJ-20170<br />SCPS-19324 <small>(PlayStation 2 The Best)</small><br />PCPX-96660 <small>(Trial)</small><br />
|CRCsNTSCJ = 5EA383E6<br />
|releasedateNTSCJ = February 2, 2006<br />November 30, 2006 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 1<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core i3-540 @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTS 450<br />
|Revision=0.9.7 (r3878)<br />
<!--<br />
* '''Speedhacks:'''<br />
** INTC Spin: ✓<br />
** Wait Loop: ✓<br />
** mVU Flag: ✓<br />
** EE Cyclerate: 2<br />
** VU Cycle Stealing: 1<br />
--><br />
|Graphics=GSdx 0.1.16 (r3693)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3702)<br />
* SSSPSX PAD Pressure mod 1.7.1<br />
|Comments=BIOS: Europe v02.00, FPS: 50 FPS all time, The licences is not playable (download a save game), rest of the game work well. In Hardware mode have a shadow bug (don't affect the gameplay).<br />
|Tester=190.195.160.172<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000 @ 2 GB<br />
|Revision=1.5.0 (dev-735)<br />
|Graphics=Default<br />
|Sound=<br />
* Default<br />
* Default<br />
|Comments=Game is more GPU intensive than CPU, but load isn't very high. OpenGL runs slow on AMD GPU, but 100% at 3x native with Intel integrated Graphics(not so on DX).<br />
Wild Arms Offset will obscure the 3D section of a scene.<br />
Skipdraw creates more bugs, but solves none. In Hardware mode, text in-game is slightly bugged. Set Emulation settings -> VUs -> Clamping Mode on Extra.<br />
Set CRC Hack Level to "Partial(OpenGL Recommended)" when using "OpenGL (Hardware)" as a renderer. Set it to "Full (Safest)" for Direct3D renderers to stop graphical garbage from filling the screen.<br />
|Tester={{ForumUser|FlatOut}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=AMD RYZEN 1800X<br />
|GPU=AMD RADEON RX 580X<br />
|Revision=1.50-dev-2863<br />
<!--<br />
No speedhacks used<br />
--><br />
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0<br />
|Sound=SPU2-X 20160405000143 2.0.0<br />
|Comments=BIOS: Europe v02.00 Loads up just fine with intro video, character name entry etc. Able to complete the first licence test but the game crashes when attempting to load any subsequent licence tests.<br />
|Tester=EddieHimself<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600X @ 3.6GHz<br />
|GPU=GeForce RTX 2060 Super 8GB<br />
|Revision=1.7.4013<br />
|Graphics=Built-in (AVX2) (HW)<br />
|Sound=Built-in<br />
|Comments=BIOS: Japan v1.00. Arcade mode plays fine, license tests do not work. Played tests 1 & 2 with EE Clamping Mode set to "Full" with it hanging when loading Novice 3.<br />
|Tester=Gameboi64<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ツーリスト・トロフィー''' (SCPS-15105)<br />
* Also known as '''Tourist Trophy: The Real Riding Simulator'''<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=License tests fail at the start<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=License tests on several courses fail because the starting position is off-track.<br />
|Workaround=Open '''Config -> Emulation Settings -> EE/IOP''' and use the following settings:<br /><br />
'''Novice 1-5, Junior 3-5''': Round Mode "Chop/Zero" and Clamping Mode "Full"<br /><br />
'''Novice 6-10, Junior 1-2 and 6-10, Expert 1-2 and 4-10, Super 1-10''': Round Mode "Nearest" and Clamping Mode "Normal"<br /><br />
'''Expert 3''': Round Mode "Nearest" and Clamping Mode "Full"<br />
<br />
Note: Those will only work with PAL version of the game. NTSC version will freeze on some of the courses.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Several license test demonstrations fail at the start<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=Demonstrations of license tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. Demonstrations of license tests on regular racing tracks can be played.<br />
|Workaround=Go to Config -> Emulation Settings -> EE/IOP tab, and set Clamping Mode to "Full".<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Screen obscured after starting an event.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=In hardware mode, the screen is close to completely obscured by garbage.<br />
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. Make sure CRC Hack Level is set to "Automatic" level. For even older PCSX2 versions go the in-game options/pause menu and set brightness to 0. Or set Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Bugged bike shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In Gardware mode, bike shadows are sometimes stretched out, especially in corners.<br />
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions use OpenGL and also enable the "Hardware Depth" to reduce the impact of the bug, or set Renderer to any of the "(Software)" options to avoid the issue.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Grey bars accross the screen in replays/crash cam<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.<br />
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions set Renderer to any of the "(Software)" options to avoid the issue.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=License test failure screen graphical errors<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=License test failure screen is bugged in hardware mode, the screen should turn black&white, but instead stays in color and shows garbage data onscreen.<br />
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions set Renderer to any of the "(Software)" options to avoid the issue.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Menu text is bugged<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Menu text is bugged, with some letters stretching to outside the screen.<br />
|Workaround=Go to Config -> Emulation Settings -> VUs tab, and set Clamping Mode to "Extra".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tourist_Trophy_Forum_1.jpg|Tourist Trophy (SCAJ 20170)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-SCUS-97502-U--29265 Tourist Trophy (SCUS 97502) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-Real-Riding-Simulator-SCAJ-20170-J--29229 Tourist Trophy - Real Riding Simulator (SCAJ 20170) (J)]<br />
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-The-Real-Riding-Simulator-SCES-53372-E Tourist Trophy - The Real Riding Simulator (SCES 53372) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tomb_Raider:_Anniversary&diff=109519&oldid=0
Tomb Raider: Anniversary
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tomb_Raider:_Anniversary" title="Tomb Raider: Anniversary">Tomb Raider: Anniversary</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = TR-Anniversary.jpg<br />
|caption =<br />
|developer = [[Crystal Dynamics]]<br />
|publisher = [[Eidos Interactive]] (EU, US, AU), [[Spike]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tomb_Raider:_Anniversary Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/934025-tomb-raider-anniversary Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/tomb-raider-anniversary/ps2-835742 IGN]|7.8/10}}<br />
|gameinfo = Inspired by the first Tomb Raider videogame, originally released in 1996, Lara Croft Tomb Raider: Anniversary is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic. Using an enhanced "Tomb Raider Legend" game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artefact known only as the Scion up to today's technology standards and offer gamers a completely new gameplay experience. The puzzles are now more in depth and incorporate environmental interaction and physics driven solutions. The level design and flow of gameplay are inspired by the original videogame making Lara Croft Tomb Raider: Anniversary a brand new experience in gaming, while still invoking the nostalgia of the first adventure in Tomb Raiding.<br /><br />
It is a remake of the first video game in the series, the original 1996 Tomb Raider. It uses an improved version of the Legend game engine (from Tomb Raider Legend), and it includes all of the original environments from Tomb Raider.<br />
<!-- General props --><br />
|widescreen = 1<br />
|progressive = 1<br />
|japan_rating = B<br />
|au_rating = M<br />
|na_rating_text = Mild Suggestive Themes, Violence<br />
|na_rating = T<br />
|eu_rating = 16+<br />
<!-- Language props --><br />
|italian = SLES-54674<br />
|spanish = SLES-54674<br />
|french = SLES-54674<br />
|german = SLES-54674<br />
|english = SLES-54674 & SLUS-21555<br />
|japanese = SLPS-25856 & SLPS-25946<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21555<br />
|CRCsNTSCU = B639EB17<br />
|releasedateNTSCU = June 5, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54674<br />SLES-54674/P <small>(Platinum)</small><br />
|CRCsPAL = A629A376<br />
|releasedatePAL = June 1, 2007<br />June 7, 2007 <small>(Australia)</small><br />April 18, 2008 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25856<br />SLPS-25946 <small>(Spike the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 27, 2008<br />August 27, 2009 <small>(Spike the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE4 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core i7-3770 @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7870 @ 2 GB<br />
|Revision=1.2.0 (r5859)<br />
|Graphics=GSdx (r5864)<br />
|Sound=<br />
* SPU2-X (r5830)<br />
* LilyPad (r5822)<br />
|Comments=Appears to play perfectly with no obvious glitches.<br />
|Tester=SR8<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2237 g41051f3cf)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, Played from start to finish (Completion ratio 100%). The only odd(and very annoying) thing that happened to me was when I beat the game on Hard difficulty and went back to the main menu - my save file somehow failed to load and ended up being corrupt. Not sure how or why it happened. Other than that I experienced no issues aside from a few distant texture glitches. Post-processing has been disabled for the majority of the game as a workaround for more serious graphic glitches.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, Linux 5.3.7<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable at full speed with the specified settings (unspecified settings at default value).<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''トゥームレイダー: アニバーサリー''' (SLPS-25856) & (SLPS-25946)<br />
* Also known as '''Lara Croft Tomb Raider: Anniversary'''<br />
* The PAL version of this game gains a big speedup by (in combination) setting "EE Cycle Skipping" to 2 under Config > Emulation Settings > Speedhacks, and activating "Monitor Frequency PAL-60" under Options > Display in the game-menu.<br />
* The game has a 16:9 widescreen mode that results in a larger portion of the world being visible when enabled.<br />
<br />
<spoiler show="Blackbar Patches" hide="Hide"><pre><br />
Blackbar-patches for SLES-54674 * PAL-M10 * A629A376 (by pgert):<br />
<br />
patch=1,EE,0016F374,word,3C01BF60 // 3C01BF40 - bisects upper Blackbar of Cinematics (sets it to 50%).<br />
patch=1,EE,0016F380,word,3C013F60 // 3C013F40 - bisects lower Blackbar of Cinematics (sets it to 50%).<br />
<br />
Set the value of these patches to 3C01BF80 & 3C013F80 to fully remove the Blackbars.<br />
</pre></spoiler><br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Some art galleries are not visible<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some of the Art Galleries (e.g. Box Art Gallery) in the Rewards section are not visible in hardware mode.<br />
|Workaround=Switch to software mode (F9).<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
TRA1.png<br />
TRA2.png<br />
TRA3.png<br />
TRA4.png<br />
TRA5.png<br />
File:Tomb_Raider_Anniversary_software_1.jpeg<br />
File:Tomb_Raider_Anniversary_hardware_1.jpeg<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
<br />
{{Tomb Raider series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tomb-Raider-Anniversary-SLUS-21555-U--29743 Tomb Raider - Anniversary (SLUS 21555) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tomb_Raider:_Underworld&diff=109523&oldid=0
Tomb Raider: Underworld
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tomb_Raider:_Underworld" title="Tomb Raider: Underworld">Tomb Raider: Underworld</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = tru.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Crystal Dynamics]]<br />
|publisher = [[Eidos Interactive]] (EU, AU, US), [[Spike]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tomb_Raider:_Underworld Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/944515-tomb-raider-underworld Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/tomb-raider-underworld/ps2-14256568 IGN]|4.0/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tomb-raider-underworld Metacritic]|53/100}}<br />
|gameinfo = Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more. Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved. New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including: Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.<br /><br />
Tomb Raider: Underworld is a single player, action-adventure video game. The game is presented in third person perspective, where the player takes control of Lara Croft. Lara's environment reproduces a more "interactive world that reacts and remembers", such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground is washed away by rain, the bodies of the foes she encounters remain where she killed them, and any destruction to the environment she causes are permanent.<br />
<!-- General props --><br />
|widescreen = 1<br />
|progressive = 1<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Animated Blood, Mild Language, Mild Suggestive Themes, Violence<br />
|au_rating = M<br />
|eu_rating = 16+<br />
<!-- Language props --><br />
|italian = SLES-55442<br />
|spanish = SLES-55442 & SLUS-21858<br />
|french = SLES-55442 & SLUS-21858<br />
|german = SLES-55442<br />
|english = SLES-55442 & SLUS-21858<br />
|japanese = SLPS-25927<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21858<br />
|CRCsNTSCU = 618769D6<br />
|releasedateNTSCU = March 3, 2009<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55442<br />
|CRCsPAL = 8E214549<br />
|releasedatePAL = January 23, 2009<br />February 12, 2009 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25927<br />SLPS-25986 <small>(Spike The Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 23, 2009<br />July 8, 2010 <small>(Spike The Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=AMD FX-8350 @ 4.33 GHz<br />
|GPU=AMD Radeon HD 7700 <br />
|Revision=1.1.0 (r5730)<br />
|Graphics=GSdx 0.1.16 (r5727)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5729)<br />
* LilyPad 0.11.0 (r5403)<br />
|Comments=BIOS: USA v2.30, HACKS: none, As with all Tomb Raider games on PS2, you need to do a full boot, since menu language and widescreen is determined by your BIOS settings. Game runs ok in terms of frames, but does slow down quite a bit with visual effects such as fire and smoke etc. Scaling the resolution does not seem to affect this. There is a graphical glitch where textures on movable objects seem to disappear when you move them. Also, you should not rely on the autosave on this game. Use save states or manual saves from time to time to ensure you don't end up having to re-do a level if a bug occurs.<br />
|Tester=EddieHimself<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.2.0 (r5782)<br />
|Graphics=GSdx SSE41 (r5801m)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5801)<br />
* LilyPad 0.11.0 (r5801)<br />
|Comments=Ingame is completely corrupt in hardware mode. Looks better in software mode, but still has graphics too distorted to be playable.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.0 (git 28-May)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Hardware mode have only minnor issues,software mode its good,but a little blurry,the real problçem its on the camera Flikering<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2207 g4dee32f36)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic (Default)<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0 SCP (r5875)<br />
|Comments=BIOS: USA 2.30, Game works much better now thanks to the CRC hacks that were created for the game. Hardware mode is now completely 'playable'. As mentioned in the 'Known Issues' section, the game is not completely fixed, as a lot of graphic effects are being skipped right now, so some areas look a bit bland. But having a playable state is better than not being able to play it at all.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''トゥームレイダー アンダーワールド''' (SLPS-25927)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Graphics are broken<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=Major graphic corruption occurs in both Hard- and Software renders. It looks a bit better in the Software renderers, but there's still artifacts and distortions occurring. Basically the game is unplayable because of this while using the Hardware renderers.<br />
|Workaround=In recent revisions of PCSX2 (at least v1.5.0), the CRC hacks have been updated where this effect is completely skipped, making the game playable while using Hardware renderers. To enable this, go to Config > Video (GS) > Plugin Settings > Set CRC Hack level to 'Automatic (Default)'. Keep in mind that this is not an actual fix but a workaround, it merely makes the game playable, and you're missing out on various graphic effects such as the reddish glow from the fire in the first level, etc.<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
TRUGP1.png<br />
TRUGP2.png<br />
Tomb_Raider_Underworld_Forum_1.jpg<br />
Tomb_Raider_Underworld_Forum_2.jpg<br />
Tomb_Raider_Underworld_Forum_3.jpg<br />
</gallery><br />
<br />
{{Tomb Raider series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tomb-Raider-Underworld-SLES-55442-E--29534 Tomb Raider - Underworld (SLES 55442) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tomb-Raider-Underworld-SLUS-21858-U--29741 Tomb Raider - Underworld (SLUS 21858) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tony_Hawk%27s_American_Wasteland&diff=109525&oldid=0
Tony Hawk's American Wasteland
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tony_Hawk%27s_American_Wasteland" title="Tony Hawk's American Wasteland">Tony Hawk's American Wasteland</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Tony_Hawk_s_American_Wasteland.jpg<br />
|caption =<br />
|developer = Neversoft Entertainment<br />
|publisher = [[Activision]]<br />
|genre = Sports<br />
|gameinfo = Now you can cruise through LA without loading levels or stopping gameplay in Tony Hawk's American Wasteland. You can skate or BMX through a new story mode that takes you through all-new skate areas using tricks that have never appeared in previous Tony Hawk games. The cash that you earn can be used to customize your equipment and your skater by going to tattoo parlors and skate shops. Tony Hawk's American Wasteland also includes a classic mode that features classic Tony Hawk Pro Skater maps and objectives.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tony_Hawk%27s_American_Wasteland Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/928083-tony-hawks-american-wasteland Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tony-hawks-american-wasteland Metacritic]|77/100}}<br />
<!-- General props --><br />
|numberofonlineplayers = 8<br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|progressive = 1<br />
|camera = 1<br />
|eu_rating = 16+<br />
|na_rating_text = Blood, Crude Humor, Language, Suggestive Themes, Violence<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SLES-53535<br />
|spanish = SLES-53535<br />
|french = SLES-53535<br />
|german = SLES-53535<br />
|english = SLES-53534 & SLUS-21208 & SLUS-21295 & SLUS-21208GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21208<br />SLUS-21295 <small>(Collector's Edition)</small><br />SLUS-21208GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 18, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53534<br />SLES-53534/P <small>(Platinum)</small><br />SLES-53535<br />
|CRCsPAL =<br />
|releasedatePAL = October 28, 2005<br />October 12, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 3770K @ 3.50Ghz<br />
|GPU=Nvidia GeForce GTX 670 (2GB)<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v01.60(07/02/2002), The only problems I encountered were graphical, but they were such major graphical problems that the game is hardly playable at all,<br />
|Tester={{ForumUser|oxguy3}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Picture has lines in it if gsdx is in hardware mode. Hardware and software modes have a ton of missing and disappearing environment graphics.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.8Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), EE/VU Rounding: Chop/Nearest, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Goes from Ingame to Playable. Game works fine at a good speed. Software mode or Skipdraw set to 4 required to remove stripes from the screen, however the skipdraw method leaves a faint overlay, but can be tollerated. MTVU must be disabled else the game will not boot and VU Rounding set to "Nearest" to fix the majority of the graphics problems.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 Git 5 of june<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve Sign, Completed.*, EE/VU Rounding: More nearbie+More nearbie*, Hardware and software looks fine,mainly hardware., Status<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home 64-bit<br />
|CPU=Intel Core i5 4460 @ 3.20GHz<br />
|GPU=ATI AMD Radeon R7 200 Series<br />
|Revision=1.6.0<br />
|Graphics=GSdx 9<br />
|Sound=SPU2-X<br />
|Comments=Runs at full speed with no major graphical issues. The initial loading screen is completely black except for the loading bar, but there are no glitches other than that.<br />
|Tester={{ForumUser|Valzentia}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<!--<br />
* Enable fast DVD: Yes<br />
* MTVU: No<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 2x<br />
* Wild Arms hack: Yes<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed without issues.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Ghosting around game image<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Game has a ghosting effect around characters/objects.<br />
|Workaround=Enable HW Hacks and tick Wild Arms offset. Setting texture offset to X = 75 and Y = 150 also improves this further.<br />
}}<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Crash in menus<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Crashes in menu after trying to show 3D objects.<br />
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > VUs tab, and setting "Round Mode" to "Nearest".<br />
}}<br />
{{Issue<br />
|IssueName=Black screen on boot<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Game freezes on the first loading screen.<br />
|Workaround=Go to Config > Emulation Settings > Speedhacks tab, and disable the "MTVU (Multi-Threaded microVU1)" speedhack.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tony_Hawks_American_Wasteland_Forum_1.jpg|Tony Hawk's American Wasteland (SLES 53534)<br />
File:Tony_Hawks_American_Wasteland_Forum_2.jpg|Tony Hawk's American Wasteland (SLUS 21208)<br />
File:Tony_Hawks_American_Wasteland_Forum_4.png|Tony Hawk's American Wasteland (SCUS 21295)<br />
</gallery><br />
<br />
<br />
{{Tony Hawk's series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-American-Wasteland-SLES-53534-E--29303 Tony Hawk's American Wasteland (SLES 53534) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-American-Wasteland-SLUS-21208-U--29558 Tony Hawk's American Wasteland (SLUS 21208) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-American-Wasteland-Collector-s-Edition-SCUS-21295-U Tony Hawk's American Wasteland Collector's Edition (SCUS 21295) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tomb_Raider:_Legend&diff=109521&oldid=0
Tomb Raider: Legend
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tomb_Raider:_Legend" title="Tomb Raider: Legend">Tomb Raider: Legend</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Tomb_Raider_Legend.jpg<br />
|caption =<br />
|developer = Crystal Dynamics<br />
|publisher = [[Eidos Interactive]] (EU, US, AU), [[Spike]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tomb_Raider:_Legend Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920215-tomb-raider-legend Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tomb-raider-legend Metacritic]|82/100}}, {{ReviewLink|[https://www.ign.com/articles/2006/12/12/tomb-raider-legend-2 IGN]|8/10}}<br />
|gameinfo = Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience.<br />
<spoiler show="Show plot (Contains spoilers)" hide="Hide plot"><br />
As a nine year old child, Lara Croft and her mother, Amelia Croft, survive a plane crash in the Himalayan mountains. After taking refuge in an ancient Buddhist monastery, young Lara discovers a stone dais with an ancient sword set in it. By touching the sword she activates a supernatural portal. Distorted voices speak to her mother Amelia through the portal, and Amelia removes the sword from the dais. The portal and dais are destroyed in an explosion and Amelia disappears in a bright light, leaving Lara to survive on her own.<br />
</spoiler><br />
<br />
<!-- General props --><br />
|progressive = 1<br />
|widescreen = 1<br />
|gpu-intensive = 1<br />
|japan_rating = B<br />
|au_rating = M<br />
|au_rating_text = Moderate Violence<br />
|na_rating = T<br />
|na_rating_text = Blood, Language, Suggestive Themes, Violence<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence, Bad Language<br />
<!-- Language props --><br />
|italian = SLES-53908<br />
|spanish = SLES-53908<br />
|french = SLES-53908<br />
|german = SLES-53908<br />
|japanese = SLPM-66558 & SLPM-61155 & SLPS-25945<br />
|english = SLES-53908 & SLUS-21203 & SLUS-21203GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21203<br />SLUS-21203GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = BC8B3F50<br />
|releasedateNTSCU = April 11, 2006<br />2007 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53908<br />SLES-53908P <small>(Platinum)</small><br />SLED-54022 <small>(Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = April 7, 2006<br />April 13, 2006 <small>(Australia)</small><br />March 9, 2007 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66558<br />SLPS-25945 <small>(Spike the Best)</small><br />SLPM-61155 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 7, 2006<br />August 27, 2009 <small>(Spike the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.2.0 (r5782)<br />
|Graphics=GSdx SSE41 (r5801m)<br />
|Sound=<br />
*SPU2-X 2.0.0 (5801)<br />
*LilyPad 0.11.0 (5801)<br />
|Comments=Runs at a good speed. Stuttery as all hell. KOSMOS effect with this one. Technically playable, but not enjoyable.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=ATI Radeon R9 280 @ 3 GB<br />
|Revision=1.3.1 (r1578 g20e36f8)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** mVU Flag: ON<br />
** MTVU: ON<br />
--><br />
|Graphics=GSdx 0.1.16 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 2560x1440<br />
* Shader Configuration:<br />
** Enable FXAA: ON<br />
--><br />
|Sound=<br />
<!--<br />
Revision: r530<br />
* Module: XAudio2<br />
* Latency: 150ms<br />
* Sync Mode: TimeStretch<br />
--><br />
LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL. Extremely demanding game. Requires a powerful system (in particular GPU in this case) to run at a constant 60 FPS in every area.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, Linux 5.3.7<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
* Mipmapping: Basic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable at full speed with the specified settings (unspecified settings at default value).<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''トゥームレイダー: レジェンド''' (SLPM-66558) & (SLPS-25945)<br />
* Also known as '''Lara Croft Tomb Raider: Legend'''<br />
* The PAL version of this game gains a big speedup by (in combination) setting "EE Cycle Skipping" to 2 under Config > Emulation Settings > Speedhacks, and activating "Monitor Frequency PAL-60" under Options > Display in the game-menu.<br />
* The game has a 16:9 widescreen mode that results in a larger portion of the world being visible when enabled.<br />
<br />
<spoiler show="Blackbar Patches" hide="Hide"><pre><br />
Blackbar-patches for SLES-53908 * PAL-M8 * 05177ECE (by pgert):<br />
<br />
patch=1,EE,0016C688,word,3C01BF60 // 3C01BF40 - bisects upper Blackbar of Cinematics (sets it to 50%).<br />
patch=1,EE,0016C694,word,3C013F60 // 3C013F40 - bisects lower Blackbar of Cinematics (sets it to 50%).<br />
<br />
Set the value of these patches to 3C01BF80 & 3C013F80 to fully remove the Blackbars.<br />
</pre></spoiler><br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Glitching textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Distant textures are flickering/distorted.<br />
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions switch to Software mode by setting Renderer to any of the "(Software)" options make sure that Mipmapping is enabled. Press the insert key in-game to toggle Mipmapping.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Some location concepts are not visible<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some of the Location Concepts (e.g. Bolivia) in the Extras section are not visible in Hardware mode.<br />
|Workaround=Switch to Software mode (F9).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Noise-like artifacts<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In some locations (e.g. Croft Manor, Ghana) there is a random noise-like semi-transparent screen overlay when looking in certain directions.<br />
|Workaround=Switch to Software mode (F9).<br />
}}<br />
<br />
== Gameplay Screenshots == <br />
<spoiler show="Show images" hide="Hide images"><br />
<gallery widths="175px" heights="100px"><br />
TRL - Gameplay 001.jpg<br />
TRL - Gameplay 002.jpg<br />
TRL - Gameplay 003.jpg<br />
TRL - Gameplay 004.jpg<br />
TRL - Gameplay 005.jpg<br />
TRL - Gameplay 006.jpg<br />
TRL - Gameplay 007.jpg<br />
TRL - Gameplay 008.jpg<br />
TRL - Gameplay 009.jpg<br />
TRL - Gameplay 010.jpg<br />
TRL - Gameplay 011.jpg<br />
TRL - Gameplay 012.jpg<br />
TRL - Gameplay 013.jpg<br />
TRL - Gameplay 014.jpg<br />
TRL - Gameplay 015.jpg<br />
TRL - Gameplay 016.jpg<br />
TRL - Gameplay 017.jpg<br />
TRL - Gameplay 018.jpg<br />
TRL - Gameplay 019.jpg<br />
TRL - Gameplay 020.jpg<br />
TRL - Gameplay 021.jpg<br />
TRL - Gameplay 022.jpg<br />
TRL - Gameplay 023.jpg<br />
TRL - Gameplay 024.jpg<br />
TRL - Gameplay 025.jpg<br />
TRL - Gameplay 026.jpg<br />
Tomb_Raider_Legend_Forum_1.jpg<br />
Tomb_Raider_Legend_Forum_2.jpg<br />
</gallery><br />
</spoiler><br />
<br />
<br />
{{Tomb Raider series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tomb-Raider-Legend-SLES-53908-E--29321 Tomb Raider - Legend (SLES 53908) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tomb-Raider-Legend-SLUS-21203-U--29742 Tomb Raider - Legend (SLUS 21203) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_King_of_Fighters_2002:_Unlimited_Match&diff=109469&oldid=0
The King of Fighters 2002: Unlimited Match
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_King_of_Fighters_2002:_Unlimited_Match" title="The King of Fighters 2002: Unlimited Match">The King of Fighters 2002: Unlimited Match</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = The_King_of_Fighters_2002_(cover).jpg<br />
|caption = The King of Fighters 2002: Unlimited Match<br />
|developer = SNK Playmore<br />
|publisher = [[SNK Playmore]]<br />
|genre = Action, Fighting<br />
|gameinfo = The King of Fighters 2002: Unlimited Match is a remake of The King of Fighters 2002 made by SNK Playmore. It features new teams, a new visual layout, new game balancing, new desperation moves and spliced artwork during super attacks. Several teams have a different theme from their previous appearances, and many teams have brand new compositions written for them. Like in The King of Fighters '98 Ultimate Match, this game also includes a Neo Geo adaption of the original version and a gallery of the older illustrations made by Nona, but only on PS2 version. <br />
|wikipedia = [http://en.wikipedia.org/wiki/The_King_of_Fighters_2002 Link]<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/953055-the-king-of-fighters-2002-unlimited-match Link]<br />
|japan_rating = B<br />
|ko_rating = 12<br />
|numberofplayers = 2<br />
|japanese = SLPS-25915 & SLPS-25983<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25915<br />SLPS-25983 <small>(Tougeki Ver.)</small><br />
|CRCsNTSCJ = 0A70CB4C<br />
|releasedateNTSCJ = February 26, 2009<br />June 24, 2010 <small>(Tougeki Ver.)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = 2<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600 @ 3.6 Ghz<br />
|GPU=GTX 1650 Super @ 4 GB<br />
|Revision=1.7.0-dev-1429<br />
|Graphics=GSDX AVX2<br />
<!--<br />
* Renderer: OpenGL<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*Lilypad<br />
|Comments=Runs perfectly fine, no slowdowns and no notable graphical glitches.<br />
|Tester=Maxdlpee<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Manjaro 17.0.3 Gellivara<br />
|CPU=i5 7600k<br />
|GPU=GTX 680<br />
|Revision=1.5.0-dev-2190<br />
|Graphics=GSDX AVX2<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.3.0<br />
|Comments=Works perfectly from beginning to end, light system requirements.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ザ・キング・オブ・ファイターズ 2002 アンリミテッドマッチ''' (SLPS-25915) & (SLPS-25983)<br />
* Also known as '''킹오브파이터즈 2002 언리미티드 매치''' (KO)<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
* Not to be confused with [[The King of Fighters 2002]] which is a different game<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
[[Category:temp Navbox required]]</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_King_of_Fighters_2003&diff=109471&oldid=0
The King of Fighters 2003
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_King_of_Fighters_2003" title="The King of Fighters 2003">The King of Fighters 2003</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_King_of_Fighters_2003.jpg<br />
|caption =<br />
|developer = SNK Playmore<br />
|publisher = [[SNK Playmore]] (JP), [[Ignition Entertainment]] (EU, AU)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_King_of_Fighters_2003 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/921200-the-king-of-fighters-2003 Link]<br />
|gameinfo =<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|au_rating = M<br />
|ko_rating = 15<br />
|eu_rating = 12+<br />
|japan_rating = B<br />
<!-- Language props --><br />
|japanese = SLPS-25407 & SLPS-25635 & NPJD-00084<br />
|english = SLES-53382 & SLUS-20996<br />
|korean = SLKA-25276<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20996 <small>(The King of Fighters 02/03)</small><br />
|CRCsNTSCU = <br />
|releasedateNTSCU = February 8, 2005 <small>(The King of Fighters 02/03)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53382<br />
|CRCsPAL =<br />
|releasedatePAL = April 2006<br />January 16, 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25407<br />SLKA-25276 <small>(Korea, The King of Fighters 02/03)</small><br />SLPS-25635 <small>(SNK Best Collection)</small><br />NPJD-00084 <small>(PS2 Classics)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 28, 2004<br />April 7, 2005 <small>(Korea, The King of Fighters 02/03)</small><br />March 9, 2006 <small>(SNK Best Collection)</small><br />April 15, 2015 <small>(PS2 Classics)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000 series<br />
|Revision=v1.5.0 (dev-1263)<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Works great, same 3D background bug as other KOF titles.<br />
|Tester=FlatOut<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600 @ 3.6 GHz<br />
|GPU=GTX 1650 Super @ 4 GB<br />
|Revision=1.7.0-dev-1429<br />
|Graphics=GSDX AVX2<br />
<!--<br />
* Renderer: OpenGL<br />
* Internal Resolution: 6x<br />
--><br />
|Sound=Built-in<br />
|Comments=No slowdowns of any kind, no graphical bugs on stages that I've noticed, works great with upscaling. Absolutely flawless.<br />
|Tester=Maxdlpee<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<!-- Remove comment signs and add game trivia here --><br />
== Trivia ==<br />
* Original names: '''ザ・キング・オブ・ファイターズ 2003''' (SLPS-25407) & (SLPS-25635), '''더 킹 오브 파이터즈 2002/2003''' (SLKA-25276)<br />
* Released in US and Korea as a double pack with [[The King of Fighters 2002]] as [[The King of Fighters 02/03]]<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Flickering/twisted textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Stages with 3D backgrounds have texture issues.<br />
|Workaround=There's no known solution.<br />
}}<br />
<br />
<br />
<!-- Remove comment signs and add screenshots of a game here --><br />
<!-- Replace FileName1.jpg with the correct filename of the screenshot you uploaded, do the same for 2, etc. --><br />
<!--<br />
== Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--></div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_King_of_Fighters_2002&diff=109467&oldid=0
The King of Fighters 2002
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_King_of_Fighters_2002" title="The King of Fighters 2002">The King of Fighters 2002</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_King_of_Fighters_2002.jpg<br />
|caption =<br />
|developer = SNK Playmore<br />
|publisher = [[SNK Playmore]] (JP), [[Ignition Entertainment]] (EU)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_King_of_Fighters_2002 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/919485-the-king-of-fighters-2002 Link]<br />
|gameinfo =<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|ko_rating = 15<br />
|japan_rating = B<br />
<!-- Language props --><br />
|english = SLES-53381 & SLUS-20995<br />
|korean = SLKA-25275<br />
|japanese = SLPS-25347 & SLPS-25573 & NPJD-00093<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20995 <small>(The King of Fighters 02/03)</small><br />
|CRCsNTSCU = <br />
|releasedateNTSCU = February 8, 2005 <small>(The King of Fighters 02/03)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53381<br />
|CRCsPAL =<br />
|releasedatePAL = October 7, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25347<br />SLKA-25275 <small>(Korea, The King of Fighters 02/03)</small><br />SLPS-25573 <small>(SNK Best Collection)</small><br />NPJD-00093 <small>(PS2 Classics)</small><br />SCAJ-20074<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 25, 2004<br />April 7, 2005 <small>(Korea, The King of Fighters 02/03)</small><br />November 23, 2005 <small>(SNK Best Collection)</small><br />May 20, 2015 <small>(PS2 Classics)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000 series<br />
|Revision=v1.5.0 (dev-1263)<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Works great, same 3D background bug as other KOF titles.<br />
|Tester=FlatOut<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600 @ 3.6 GHz<br />
|GPU=GTX 1650 Super @ 4 GB<br />
|Revision=1.7.0-dev-1429<br />
|Graphics=GSDX AVX2<br />
<!--<br />
* Renderer: OpenGL<br />
--><br />
|Sound=Built-in<br />
|Comments=Runs very well, without any graphical glitches in stages that I noticed. The main menu is invisible in HW mode, but it is viewable in SW mode, so use SW in it and then change to HW if you want to take advantage of upscaling. <br />
|Tester=Maxdlpee<br />
}}<br />
{{TestingFooter}}<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ザ・キング・オブ・ファイターズ 2002''' (SLPS-25347) & (SLPS-25573), '''더 킹 오브 파이터즈 2002/2003''' (SLKA-25275)<br />
* Also known as '''The King of Fighters 2002: Challenge to Ultimate Battle''', '''The King of Fighters 2002/2003''' (KO)<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
* Not to be confused with [[The King of Fighters 2002: Unlimited Match]] which is a different game<br />
* Released in US and Korea as a double pack with [[The King of Fighters 2003]] as [[The King of Fighters 02/03]]<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Flickering/twisted textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Stages with 3D backgrounds have texture issues.<br />
|Workaround=There's no known solution.<br />
}}<br />
<br />
<br />
<!-- Remove comment signs and add screenshots of a game here --><br />
<!-- Replace FileName1.jpg with the correct filename of the screenshot you uploaded, do the same for 2, etc. --><br />
<!--<br />
== Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--></div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Getaway&diff=109459&oldid=0
The Getaway
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Getaway" title="The Getaway">The Getaway</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image =The Getaway PS2.jpg<br />
|caption =PAL Cover<br />
|developer = Team Soho<br />
|publisher = [[Sony|SCEE]] (EU), [[Sony|SCEA]] (US), [[Capcom]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Getaway_(video_game) Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/914419-the-getaway Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-getaway Metacritic]|72/100}}<br />
|gameinfo = The Getaway follows the story of two men from opposite sides of the law, who share an obsession of bringing down London's crime supremo. You'll play Mark Hammond (an ex-bank robber on the run for murdering his wife and kidnapping his child) and Frank Carter (a vigilante cop who was suspended from the Flying Squad) in multiple storylines set in London. Within the city's winding streets, indoor environments, and dangerous street corners, you must search for the manipulative crime boss and finally clear your name.<br />
<!-- General props --><br />
|progressive = 1<br />
|widescreen = 1<br />
|japan_rating = D<br />
|na_rating_text = Blood, Drug Reference, Strong Language, Strong Sexual Content, Violence<br />
|na_rating = M<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|italian = SCES-51426 & SCES-51159 & SCUS-97133<br />
|spanish = SCES-51426 & SCES-51159 & SCUS-97133<br />
|french = SCES-51426 & SCES-51159 & SCUS-97133<br />
|german = SCES-51426 & SCES-51159 & SCUS-97133<br />
|japanese = SLPM-65410<br />
|english = SCES-51426 & SCED-51351 & SCES-51159 & SCUS-97133 & SCUS-97232<br />
|korean = SCKA-20018<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97133<br />SCUS-97232 <small>(Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = January 19, 2003<br />January 19, 2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51159<br />SCES-51426<br />SCES-51426/P <small>(Platinum)</small><br />SCED-51351 <small>(Demo)</small><br />SCES-51159/P<br />
|CRCsPAL =<br />
|releasedatePAL = December 11, 2002<br />September 19, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65410<br />SCKA-20018 <small>(Korea)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 20, 2003<br />January 29, 2004 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=AMD FX-8350<br />
|GPU=AMD Radeon HD 7700<br />
|Revision=1.1.0 (r5730)<br />
|Graphics=GSdx 0.1.16 (r5727)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5729)<br />
* LilyPad 0.11.0 (r5403)<br />
|Comments=BIOS: USA v2.30, HACKS: none, This game runs very slowly on cutscenes (which can't be skipped), however, it runs pretty well during normal gameplay, only slowing down occasionally. The PAL version has a transparent wall glitch.<br />
|Tester=EddieHimself<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 SSE41<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad 0.11.0<br />
|Comments=Perfect emulation.<br />
|Tester={{ForumUser|pumab}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Enterprise<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz, 16 GB RAM<br />
|GPU=GTX 770Ti w/ 2 GB VRAM<br />
|Revision=v1.5.0-dev-3403-g58f5a5b91<br />
<!--<br />
* '''Speedhacks:'''<br />
** Basically Preset 2, but:<br />
** EE Cyclerate: -2 <br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: AVX2 - D3D11 (Software)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1 (Xinput)<br />
|Comments=Massively buggy on most hardware modes, in particular all shadows and detail features disappear. Game runs perfectly bugless on Software mode, D3D11, tho performance is God awful. Low frames.<br />
|Tester=GewehrRoss1<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Enterprise<br />
|CPU=Intel Core i7-2600 @ 3.4 GHz, 32 GB DDR3-1333 RAM<br />
|GPU=GT 730 w/ 2 GB VRAM<br />
|Revision=v1.6.0-<br />
<!--<br />
* EE/IOP: Defaults<br />
* VUs: Defaults<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -3<br />
** EE Cycle Skipping: 1<br />
**Other Hacks: All enabled except fast CDVD<br />
--><br />
|Graphics=GSdx32 1.2.0 SSE2 <br />
<!--<br />
* Renderer: D3D11 (Software)<br />
* Texture Filtering: Bilinear (PS2)<br />
* '''Hardware Renderer Settings:'''<br />
** N/A<br />
* '''Software Renderer Settings:'''<br />
** Auto Flush<br />
** Mipmapping<br />
** Rendering threads: 2<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1 (Xinput)<br />
|Comments=Perfect emulation, no slowdowns or glitches of any kind. The key to resolving slowdowns is combination EE Cyclerate and EE Cycle Skipping. Lowering the cyclerate alone is not enough. Software rendering required.<br />
|Tester=Andjerikou<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
* Anisotropic Filtering: 16x<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments= Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Linux Mint 19.1<br />
|CPU=Intel Pentium CPU G3258 @ 3.20GHz<br />
|GPU=NVIDIA GeForce GT710<br />
|Revision=1.4.0<br />
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]<br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
|Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Minimum , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 2. Only player the first level Some slow downs during cut sceens and during game play but playable more testing might be needed.<br />
|Tester=Logeater<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゲッタウェイ''' (SLPM-65410), '''겟어웨이''' (SCKA-20018)<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Semi-transparent wall in front of the character during driving<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A semi-transparent fog/haze wall appears at a distance.<br />
|Workaround=For the NTSC-U version, go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to Full(the default option). Alternatively and for the versions from other regions set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Or set renderer to any of the "Software" options.<br />
}}<br />
{{Issue<br />
|IssueName=Missing shadows and other graphics<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Detailed projected shadows and reflections of cars and pedestrians are missing.<br />
|Workaround=Only works in "Software mode".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:getaway1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF<br />
File:getaway2 -cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF<br />
</gallery><br />
<br />
==Gameplay Videos==<br />
*[https://www.youtube.com/watch?v=2CA8c-4jyQQ The Getaway PS2 Gameplay HD (PCSX2)]<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Getaway-The-SCES-51159-E--28988 Getaway, The (SCES 51159) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tekken_4&diff=109447&oldid=0
Tekken 4
2024-03-27T10:33:57Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tekken_4" title="Tekken 4">Tekken 4</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Tekken_4_Coverart.png<br />
|caption =<br />
|developer = Namco<br />
|publisher = [[Namco]] (JP, US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tekken_4 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/518042-tekken-4 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2002/09/24/tekken-4 IGN]|9/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/tekken-4-review/1900-2881304/ GameSpot]|8.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tekken-4 Metacritic]|79/100}}<br />
|gameinfo = Tekken 4 marks the return of Namco's premier fighting franchise, Tekken. This version features enhanced graphics, gameplay mechanics, and fearsome fighters. Newcomers engage old favorites in interactive, multileveled arenas. The addition of walls, terrain effects, position changes, and enhanced sidestepping will force you to adjust your fighting strategy. Expanded game modes such as Training, Team Battle and the new Tekken Force provide the player with a deeper gameplay experience.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = B<br />
|japan_rating_text = Sexual Content, Violence<br />
|au_rating = M<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Violence<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|italian = SCES-50878<br />
|spanish = SCES-50878<br />
|french = SCES-50878<br />
|german = SCES-50878<br />
|japanese = SLPS-25100 & SLPS-73414 & SLPS-73209<br />
|english = SCED-51120 & SCES-50878 & SLUS-20328 & SLUS-20328GH & SLUS-29034 & SLUS-28012<br />
|korean = SCPS-56006 & SCKA-20045<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20328<br />SLUS-20328GH <small>(Greatest Hits)</small><br />SLUS-29034 <small>(Regular Demo)</small><br />SLUS-28012 <small>(Trade Demo)</small><br />
|CRCsNTSCU = 833FE0A4<br />
|releasedateNTSCU = September 23, 2002<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50878<br />SCES-50878/P <small>(Platinum)</small><br />SCED-51120 <small>(Demo)</small><br />
|CRCsPAL = 2251E14D<br />
|releasedatePAL = September 13, 2002<br />July 18, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25100<br />SLPS-73414 <small>(PlayStation 2 the Best)</small><br />SLPS-73209 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-55017<br />SCPS-56006 <small>(BigHit Series, Korea)</small><br /> SCKA-20045 <small>(BigHit Series, Korea)</small><br />
|CRCsNTSCJ = 26173F9A<br />
|releasedateNTSCJ = March 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 3, 2004 <small>(PlayStation 2 the Best Reprint)</small><br />February 22, 2005 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-2500K @ 4.30 GHz<br />
|GPU=NVIDIA GeForce 9800 GTX+<br />
|Revision=0.9.9 r5037<br />
|Graphics=GSdx 0.1.16 r5092<br />
|Sound=<br />
* SPU2-X 2.0.0 r4945<br />
* LilyPad 0.10.0 r4929<br />
|Comments=BIOS: Europe v01.70, HACKS: Recommended + MTVU, FPS: 100-120 FPS in-game. Since I get double FPS than full speed, I presume minimum for 60 FPS would be around 2.20 GHz :P<br />
|Tester=Bositman<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.00 GHz<br />
|GPU=ASUS GeForce 9600GT 1GB v301.42<br />
|Revision=?<br />
|Graphics=GSdx ?<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments=?<br />
|Tester=Galdor<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz (only 2 cores)<br />
|GPU=ATI Radeon HD 6950 2048MB<br />
|Revision=v1.5.0-dev-865-g292c681<br />
|Graphics=GSdx SSE41 - Direct3D11 (Hardware)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Bios: Japan v02.50<br />Works Fine with Full Speed.<br />
|Tester=Spirit<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-M5 <small>(Russian Version)</small><br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1996<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:'''<br />
** Align Sprite<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) 50-60 FPS, without freezes, brakes and bugs.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''鉄拳4''' (SLPS-25100) & (SLPS-73414) & (SLPS-73209), '''철권 4''' (SCPS-56006)<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Thin black vertical lines<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Vertical black lines appear when running the game in Hardwar mode with any higher than native resolution.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", click Configure Hacks, and enable the 'Align Sprite' hack. For Custom Resolution use a 1260x(any) resolution. It's possible to subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so this can be set to any desired value.<br />
}}<br />
{{Issue<br />
|IssueName=Game freezes when selecting Story Mode or Arcade Mode<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=After loading the game and choosing any story mode or arcade mode, the game freezes tightly.<br />
|Workaround=Fixed in version 1.5.0<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tekken_4_Forum_1.jpg|Tekken 4 (SLUS 20328)<br />
</gallery><br />
<br />
<br />
{{Tekken series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tekken-4-SCES-50878-E--28462 Tekken 4 (SCES 50878) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-4-SLUS-20328-U--29054 Tekken 4 (SLUS 20328) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tekken_5&diff=109449&oldid=0
Tekken 5
2024-03-27T10:33:57Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tekken_5" title="Tekken 5">Tekken 5</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = tekken_5.jpg|200px|thump|center<br />
|caption = NTSC-U cover<br />
|developer = Namco<br />
|publisher = [[Namco]] (JP, US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO)<br />
|genre = Action, Fighting<br />
|gameinfo = After the death of Heihachi Mishima, the fifth King of Iron Fist Tournament began. Tekken 5 lets you join this battle as one of many characters, including three fighters who are new to the Tekken series. This time, the environments feature destructible objects and dangerous obstacles. Customize your character with a variety of accessories, such as beanies, glasses, and costumes. Beat the game with each character to learn his or her story.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tekken_5 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920588-tekken-5 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/02/26/tekken-5/ IGN]|9.3/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/tekken-5-reviews/1900-6119171/ GameSpot]|9.2/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_tekken5_ps2 Eurogamer]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tekken-5 Metacritic]|88/100}}<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|cpu-intensive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|progressive = 1<br />
|au_rating_text = Animated Violence<br />
|au_rating = M<br />
|eu_rating = 12+<br />
|eu_rating_text = Bad Language, Violence<br />
|japan_rating = B<br />
|japan_rating_text = Sexual Content, Violence<br />
|na_rating_text = Language, Sexual Themes, Use of Alcohol and Tobacco, Violence<br />
|ko_rating = 15<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SCED-53538 & SCES-53202<br />
|spanish = SCED-53538 & SCES-53202<br />
|french = SCED-53538 & SCES-53202<br />
|german = SCED-53538 & SCES-53202<br />
|japanese = SLPS-25510 & SLPS-73223<br />
|english = SCED-53538 & SCES-53202 & SLUS-21059 & SLUS-21160 & SLUS-21059GH<br />
|korean = SCKA-20049<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21059<br />SLUS-21059GH <small>(Greatest Hits)</small><br />SLUS-21160 <small>(Demo)</small><br />
|CRCsNTSCU = 652050D2<br />
|releasedateNTSCU = February 24, 2005<br />March 15, 2005 <small>(Ultimate Collectors Edition)</small><br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53202<br />SCES-53202/P <small>(Platinum)</small><br />SCED-53538 <small>(Demo)</small><br />
|CRCsPAL = 1F88EE37<br />
|releasedatePAL = June 24, 2005<br />January 13, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25510<br />SLPS-73223 <small>(PlayStation2 the Best)</small><br />SCKA-20081 <small>(PlayStation2 Big Hit Series)</small><br />SCAJ-20125<br />SCAJ-20126<br />SCKA-20049<br />SCAJ-20199 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ = FC46EA61<br />
|releasedateNTSCJ = March 31, 2005<br />May 1, 2005 <small>(Asia)</small><br />November 2, 2005 <small>(PlayStation2 the Best)</small><br />August 17, 2006 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD X2 4000+ @ 2,9Ghz<br />
|GPU=ATI Radeon HD 3850 512MB<br />
|Revision=0.9.7 beta r2186<br />
|Graphics=GSdx 890 SSE2 0.1.14<br />
|Sound=<br />
* SPU2-X 1.1.0<br />
* LilyPad 0.9.9<br />
|Comments=BIOS: USA V2 (14/06/2004), FPS: 40-60, Devil Within unplayable<br />
|Tester=88.152.158.48<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.0GHz<br />
|GPU=ATI Radeon HD 5670 1GB<br />
|Revision=0.9.8 beta r4208<br />
|Graphics=GSdx 0.1.16 SSE2<br />
|Sound=<br />
* P.E.Op.S SPU2 1.9.0<br />
* LilyPad 0.10.0<br />
|Comments=HACKS: Speed hacks enabled, FPS: 35-45<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E6750 @ 2.66 Ghz<br />
|GPU=NVIDIA GeForce GTX 260 896MB<br />
|Revision=1.1.0 r5754<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Game works fine at full speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine)<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 home premium<br />
|CPU=Intel Core i3 550 @ 3.2Ghz<br />
|GPU=ATI Radeon HD 5670 512Mb<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx D3D9<br />
|Sound=<br />
* SPU2-X-R-5875<br />
* LilyPad 0.10.0<br />
|Comments=<br />
*SPEEDHACKS:All recommended + MTVU & EE Cyclerate lvl2<br />
*PERFORMANCE:Kinda playable but slow 35-50 FPS in native res, speed is very dependant from the stage the less complex the stage the better the fps Overall very demanding game<br />
|Tester=Razor96<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=NVIDIA GeForce GTS 250 512MB<br />
|Revision=1.3.0 [05 06 2014]<br />
|Graphics=GSdx MSVC 18.00, SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad (0) 0.11.0<br />
|Comments=Nicely playable... Needs a custom horizontal resolution (1200 or 1220) to avoid black vertical lines in hardware., Status<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
ASUS MAXIMUS VI HERO<br />
*Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=ATI Radeon R9 280 3GB<br />
*16GB (2x8GB) DDR3-1866 G.SKILL<br />
|Revision={{RyudoRevision}}<br />
|Graphics=<br />
GSdx 0.1.16 AVX2<br />
<small style="font-size:10px;"><br />
* D3D11 Hardware<br />
* Resolution: Native x5<br />
* Enable FXAA: ON<br />
* FPS: 60/60<br />
</small><br />
|Sound={{RyudoSoundPad}}<br />
|Comments=BIOS: USA 2.30, Runs great and looks absolutely amazing now that the vertical lines have been fixed for higher internal resolutions.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=AMD FX 6300+ @ 3,5Ghz<br />
|GPU=NVIDIA GeForce GTX 550 Ti 1GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 SSE3<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: Europe V2 (14/06/2004), FPS: Full Playable<br />
|Tester=xJok3rGRx<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz (only 2 cores)<br />
|GPU=ATI Radeon HD 6950 2GB<br />
|Revision=v1.5.0-dev-875-gf5675fc<br />
|Graphics=GSdx SSE41 (D3D11 Hardware)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Bios: Japan v02.50<br />Works Fine with Full Speed (16:9)<br />
|Tester=Spirit<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1<br />
|CPU=AMD Ryzen 3 1200 @ 3.3Ghz<br />
|GPU=Nvidia GeForce 1050Ti<br />
|Revision=1.5.0-dev-2456-g0efbd283c<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
--><br />
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Resolution: 6x Native<br />
* HW Hacks: Align Sprite<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Pokopom XInput Pad Plugin 2.0.0<br />
|Comments=BIOS: Europe 2.00, ran full speed most of the time, with slowdowns only occuring on loading into certain levels at the start, no slowdowns during actual gameplay.<br />
|Tester=nzgamer41<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-4670K @ 4.30 GHz<br />
|GPU=NVIDIA GTX 980 @ 4 GB<br />
|Revision=1.5.0-dev-2628-g77ac35058<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: 0<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: Off<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=<br />
BIOS: USA v01.60<br />
HW Hacks: Align Sprite and Wild Arms Offset.<br />
60fps locked. <br />
Fully playable without video or audio glitches.<br />
|Tester=FancyPants<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core2 Duo E8400 @ 3.0GHz<br />
|GPU=ATI Radeon HD 5670 1GB<br />
|Revision=0.9.9.0<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=BIOS: USA 2.20 (10-02-2006). Tested in Ubuntu 12.04+AMD proprietary drivers installed, using the official PPA package.<br />
UPDATE: With the new PCSX2 1.0 you can use skipdraw at 1 to fix post processing errors at some levels. Also some slowdowns can occur if the EE/VU speed hacks are used.<br />
PAL version plays better in Linux than NTSC.<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian Stretch<br />
|CPU=AMD Phenom II X4 @ 3.7ghz<br />
|GPU=ATI Radeon HD 5850 1GB<br />
|Revision=1.3.1<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=BIOS: USA 2.60 runs almost perfectly with the opensource Radeon drivers, MESA 11 with opengl version overrides. Catalyst is much slower for some reason. Enabling MTVU is highly recommended.<br />
|Tester=lickme<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''鉄拳5''' (SLPS-25510) & (SLPS-73223), '''철권 5''' (SCKA-20049)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Workaround for issues mentioned below<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|AffectedVersions=NTSC-U, PAL<br />
|Description=Issues mentioned below<br />
|Workaround=The issues mentioned are not visible when you play the game with these files: [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=610706#pid610706 US version] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 PAL version]. They enable back buffer display in game looking sharp, no shake etc.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Stage rendering issues in Progressive Scan mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC<br />
|Description=The stage "Burning Temple" in Practice will have some extra vertical black bars despite having the "Align Sprite" hack enabled. The Stage "Acid Rain" will miss black bars of the Start Menu. Some others stages can also have differents issues on Story or Arcade Mode, not only in Practice.<br />
|Workaround=Turn off progressive mode, or use Software mode (though this will introduce the Progressive Scan screen shaking issue).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Screen shaking in Progressive Scan mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC<br />
|Description=Screen will shake when you enable Progressive Scan mode in options.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, make sure the renderer is set to one of Hardware modes, click "Enable HW Hacks", go to Configure Hacks, and enable the "Wild Arms Offset" hack to avoid the issue. There is no known solution for Software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertical black lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. Alternative solution for custom resolution: Use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Sun rays goes through characters in Progressive Scan mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The sun rays goes through characters in Hardware mode.<br />
|Workaround=Switch to Software mode by pressing F9.<br />
}}<br />
<br />
== Screenshots ==<br />
<gallery><br />
File:Tekken5-cynicmimic1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Tekken5-cynicmimic2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
Tekken 5 - Gameplay 001.jpg<br />
Tekken_5_Forum_1.jpg<br />
</gallery><br />
<br />
<br />
== Gameplay Videos ==<br />
* [https://youtu.be/viir2Af3d4Q Gameplay footage]<br />
<br />
<br />
{{Tekken series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SLUS-21059-U--28461 Tekken 5 (SLUS 21059) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SCES-53202-E--28834 Tekken 5 (SCES 53202) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SLPS-25510-J--30443 Tekken 5 (SLPS 25510) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Suikoden_IV&diff=109431&oldid=0
Suikoden IV
2024-03-27T10:33:56Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Suikoden_IV" title="Suikoden IV">Suikoden IV</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Suikoden IV NTSC-U.jpg<br />
|caption = NTSC-U box art<br />
|developer = [[Konami|KCET]]<br />
|publisher = [[Konami]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Suikoden_IV Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/918886-suikoden-iv Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/suikoden-iv Metacritic]|63/100}}<br />
|gameinfo = Suikoden IV features the return of the 108 Stars of Destiny, as well as an enhanced interface in a new oceanic environment. You'll follow a young knight while he struggles with Rune, which slowly steals the life of its bearer. The game's strategic battle systems let you attack or cast magic spells with help from other party members. Recruit members of the Stars of Destiny and create a base from the ground up. With a brand-new storyline, characters, and cutscenes, Suikoden IV takes the series to the next level.<br />
<!-- General props --><br />
|progressive = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 7+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Mild Language, Suggestive Themes, Use of Alcohol, Violence<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SLES-52913<br />
|spanish = SLES-52913<br />
|french = SLES-52913<br />
|german = SLES-52913<br />
|japanese = SLPM-65600 & SLPM-65599 & VW232-J1 & VW225-J1 & SLPM-74213 & VW235-J2<br />
|english = SLES-52913 & SLUS-20979<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20979<br />
|CRCsNTSCU = <br />
|releasedateNTSCU = January 11, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52913<br />
|CRCsPAL =<br />
|releasedatePAL = February 25, 2005<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65600<br />VW225-J1<br />SLPM-65599 <small>(Limited Edition)</small><br />VW232-J1 <small>(Limited Edition)</small><br />SLPM-74213 <small>(PlayStation2 the Best)</small><br />VW235-J2 <small>(PlayStation2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 19, 2004<br />July 7, 2005 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 560 Ti<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600-m)<br />
* Lilypad 0.10.0<br />
|Comments=BIOS: USA v01.60, Runs at full speed without any speed hacks.<br />
|Tester=Natolom<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-9750H @ 2.60 GHz<br />
|GPU=NVIDIA GeForce RTX 2060<br />
|Revision=1.6.0<br />
|Graphics=GSdx (AVX2 1.2.0)<br />
<!--<br />
* '''GSdx:'''<br />
** Renderer: OpenGL (Hardware)<br />
** Texture Filtering: Bilinear (PS2)<br />
** Internal Resolution: 6x Native<br />
** Anisotropic Filtering: 16x<br />
--><br />
|Sound=<br />
* SPU2-X (2.0.0)<br />
* Lilypad 0.12.1<br />
|Comments=Runs at full speed without any change. Played entire game from start to finish without any issues.<br />
|Tester=Xyain<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''幻想水滸伝IV''' (SLPM-65600)<br />
* Also known as '''Genso Suikoden IV''' (JP)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Freezes at New Game/Continue screen<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=The game freezes at the New Game/Continue screen.<br />
|Workaround=Resolved as of 1.6.0<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Suikoden_IV_Forum_1.jpg|Suikoden IV (SLES 52913)<br />
</gallery><br />
<br />
<br />
{{Suikoden series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Suikoden-IV-SLUS-20979-U--29781 Suikoden IV (SLUS 20979) (U)]<br />
*[http://forums.pcsx2.net/Thread-Suikoden-IV-SLES-52913-E--30294 Suikoden IV (SLES 52913) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Star_Wars_Bounty_Hunter&diff=109419&oldid=0
Star Wars Bounty Hunter
2024-03-27T10:33:55Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Star_Wars_Bounty_Hunter" title="Star Wars Bounty Hunter">Star Wars Bounty Hunter</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Star_Wars_Bounty_Hunter.jpg<br />
|caption =<br />
|developer = LucasArts<br />
|publisher = [[LucasArts]] (US, EU, JP), [[Electronic Arts]] (JP), [[Sony|SCEA]] (US)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [https://en.wikipedia.org/wiki/Star_Wars:_Bounty_Hunter Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/557901-star-wars-bounty-hunter Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/557901-star-wars-bounty-hunter/index.html GameRankings]|69/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/star-wars-bounty-hunter Metacritic]|65/100}}<br />
|gameinfo = The hunt begins. You are Jango Fett, the galaxy's most dangerous bounty hunter, hired to hunt down the elusive leader of a mysterious cult--dead or alive. Through 18 action-packed levels across six diverse worlds, face off against galactic scum, fearsome beasts, and brutal competition that stand between you and your prey: a deranged dark Jedi. This hunt will lead you to the darkest corners of the Star Wars universe where no one else has dared to go, but you are the fearless, ruthless, and relentless Jango Fett. For the galaxy's most wanted, there is no place to hide.<br /><br />
The main objective of Star Wars: Bounty Hunter is to hunt Dark Jedi Komari Vosa. During the game, it is revealed why Jango Fett was chosen as the template for the Grand Army of the Republic, how Boba Fett, his cloned "son" was born, and how Jango acquired Slave I. Players also fight many "bosses", such as Montross and Longo "Two-Guns". There are also side objectives, such as collecting secondary bounties, that open special bonus items in the game.<br />
<!-- General props --><br />
|progressive = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Violence<br />
<!-- Language props --><br />
|italian = SLES-50834<br />
|spanish = SLES-50835<br />
|french = SLES-50832<br />
|german = SLES-50833<br />
|english = SLES-50831 & SLUS-20420 & SLUS-20420GH & NPUD-20420<br />
|japanese = SLPS-25252 & SLPM-65726<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20420<br />SLUS-20420GH <small>(Greatest Hits)</small><br />NPUD-20420 <small>(PS2 Classics)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 19, 2002<br />2003 <small>(Greatest Hits)</small><br />April 28, 2015 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50831<br />SLES-50832<br />SLES-50833<br />SLES-50834<br />SLES-50835<br />NPED-00289 <small>(PS2 Classics)</small><br />
|CRCsPAL =<br />
|releasedatePAL = December 6, 2002<br />October 8, 2014 <small>(PS2 Classics)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25252<br />SLPM-65726 <small>(EA Best Hits)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 19, 2003<br />September 16, 2004 <small>(EA Best Hits)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i7-4770k @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 980 <br />
|Revision=? (test added on 2015-02-18)<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D9 (Hardware)<br />
* Internal Resolution: 6x<br />
* Edge anti-aliasing: ✓<br />
* '''Advanced Settings and Hacks:'''<br />
** Alpha: ✓<br />
* '''Shader Configuration:'''<br />
** FXAA: ✓<br />
--><br />
|Sound=<br />
* ?<br />
* ?<br />
|Comments=Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest.<br />
|Tester=glaspeylawson <br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<!--<br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed without issues.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''スターウォーズ ジャンゴフェット''' (SLPS-25252) & (SLPM-65726)<br />
* Also known as '''Star Wars: Jango Fett''' (JP)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Camera movement affects textures<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In certain areas moving the camera will make some textures act strangly and turn grey for a quick second. <br />
|Workaround=This has been fix in recent PCSX2 v1.5.0 development builds as long as System > ''Automatic Gamefixes'' is enabled.<br />
}}<br />
<br />
<br />
{{Star Wars series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Star-Wars-Bounty-Hunter-SLUS-20420-U--29794 Star Wars - Bounty Hunter (SLUS 20420) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Star_Wars:_The_Force_Unleashed&diff=109417&oldid=0
Star Wars: The Force Unleashed
2024-03-27T10:33:55Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Star_Wars:_The_Force_Unleashed" title="Star Wars: The Force Unleashed">Star Wars: The Force Unleashed</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Star_war_the_force_unleashed.png<br />
|caption =<br />
|developer = Krome Studios<br />
|publisher = [[LucasArts]] (US, AU, EU), [[Activision]] (JP)<br />
|genre = Action, Shooter, Arcade<br />
|gameinfo = The Star Wars saga continues in Star Wars: The Force Unleashed. You are Darth Vader's Secret Apprentice! The Dark Lord of the Sith himself has trained you to use a lightsaber and unleash the power of the Force, but now your destiny is your own. Will you join Vader as the next great Sith, or will you choose to defend peace and justice as a noble Jedi Knight?<br /><br />
The game bridges the first two Star Wars trilogies, acting as the origin story for both the united Rebel Alliance and the Galactic Civil War depicted in the Original Trilogy.<br />
Introduces a new protagonist, "Starkiller", as Darth Vader's secret apprentice, who is tasked with hunting down Jedi while killing rebels and Imperials alike in order to hide his existence from the Emperor, but soon starts to slowly redeem himself to the light side of the Force.<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Force_Unleashed Star Wars: The Force Unleashed]<br />
|sw-rendering-only = 0<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/938360-star-wars-the-force-unleashed Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/star-wars-the-force-unleashed Metacritic]|68/100}}<br />
|japan_rating = B<br />
|eu_rating = 16+<br />
|au_rating = M<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|italian = SLES-54659<br />
|spanish = SLES-54659<br />
|french = SLES-54659 & SLUS-21614 & SLUS-21614GH<br />
|german = SLES-54659<br />
|english = SLES-54658 & SLUS-21614 & SLUS-21614GH<br />
|japanese = SLPS-25888<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21614<br />SLUS-21614GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = September 16, 2008<br />2009 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54658<br />SLES-54659<br />SLES-54659/P <small>(Platinum: The Best of PlayStation 2)</small><br />
|CRCsPAL =<br />
|releasedatePAL = September 17, 2008 <small>(Australia)</small><br />September 19, 2008<br />2009 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25888<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 9, 2008<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-4700MQ @2.4 Ghz w/ Turbo Booting<br />
|GPU=Nvidia GTX 770M 3072 MB<br />
|Revision=1.1.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v01.60(7/02/2002), preset 3 with MTVU, none, Seems to play fine, FPS sits around 60fps., Visuals broken in bottom half of the screen on hardware mode, works in software, all backends. No HP or Force bar is shown in any backends.<br />
|Tester={{ForumUser|KHg8m3r}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=AMD dual core 3.2Ghz<br />
|GPU=AMD Radeon hd 7770<br />
|Revision=1.2.1<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v01.60(7/02/2002), Framerate and most of the visuals function properly in software mode, but quicktime events are impossible to get through because the prompts do not show on the screen., Quicktime prompts do not show up on the screen.<br />
|Tester={{ForumUser|bchapm2}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=AMD Athlon II X2 240 @ 2.80 GHz<br />
|GPU=AMD Radeon HD 7770 1GB<br />
|Revision=1.2.1 r5873<br />
|Graphics=GSdx r5875<br />
|Sound=<br />
* SPU2-X r5830 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Strong CPU is recommend when using software mode.<br />
|Tester=Pyr0<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 64-bit<br />
|CPU=AMD FX-8350 @ 4 GHz<br />
|GPU=AMD Radeon HD 7770<br />
|Revision=1.5.0 r2427<br />
|Graphics=GSdx 1.1.0 SSE41<br />
<!--<br />
* Internal Resolution: 3x<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Playable with solid performance. QTEs work as expected. Minor issue: missing realtime shadows<br />
|Tester=EmperorStarkiller<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''スター・ウォーズ・フォース・アンリーシュド''' (SLPS-25888)<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Missing real-time shadows in Direct3D 11 and Direct3D 12 Hardware renderers<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Real-time shadows are completely missing from the game when using Direct3D 11 or Direct3D 12 Hardware renderers.<br />
|Workaround=Set Hardware renderer to "OpenGL" or to Software renderer in Config > Graphics Settings.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Half-Screen bug<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Only half of the screen is displayed or corrupted.<br />
|Workaround=Fixed in build v1.5.0. For older versions: '''Use Software mode'''.<br />
}}<br />
<br />
<br />
==The Gallery==<br />
<gallery><br />
File:Star_Wars_The_Force_Unleashed_Forum_1.jpg|Star Wars: The Force Unleashed (SLUS 21614)<br />
</gallery><br />
<br />
<br />
{{Star Wars series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Star-Wars-The-Force-Unleashed-SLUS-21614-U--28913 Star Wars - The Force Unleashed (SLUS 21614) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Star_Ocean:_Till_the_End_of_Time&diff=109411&oldid=0
Star Ocean: Till the End of Time
2024-03-27T10:33:54Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Star_Ocean:_Till_the_End_of_Time" title="Star Ocean: Till the End of Time">Star Ocean: Till the End of Time</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = StarOcean_till_the_end_of_timefrontbox.jpg<br />
|caption = <br />
|developer = [[Tri-Ace]]<br />
|publisher = [[Square Enix|Enix Corporation]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Star_Ocean:_Till_the_End_of_Time Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/536705-star-ocean-till-the-end-of-time Link], [http://www.gamefaqs.com/ps2/919104-star-ocean-3-directors-cut Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/536705-star-ocean-till-the-end-of-time/index.html GameRankings]|81/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/star-ocean-till-the-end-of-time Metacritic]|80/100}}<br />
|gameinfo = The third game in the Star Ocean series, Star Ocean: Till the End of Time is set 400 years after the events of Star Ocean: The Second Story. Fayt Leingod, an ordinary college student, is vacationing on a resort planet which suddenly gets attacked by aliens. A few escapes later, his escape pod crash lands on an undeveloped planet, he gets rescued by a member of a resistance group named Quark, they crash on another undeveloped planet, and they get caught up in local politics. The repercussions of the alien attack, and the reasons for it, are going to catch up with Fayt again...<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|au_rating = G<br />
|au_rating_text = Low Level Animated Violence<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Blood, Violence<br />
<!-- Language props --><br />
|japanese = SLPM-65209 & SLPM-66478 & SLPM-66479 & SLPM-65438 & SLPM-65439 & SCPS-55019<br />
|english = SLES-82028 & SLES-82029 & SLUS-20488 & SLUS-20891 & SLUS-20488GH & SLUS-20891GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20488 <small>(Disc 1)</small><br />SLUS-20891 <small>(Disc 2)</small><br />SLUS-20488GH <small>(Greatest Hits, Disc 1)</small><br />SLUS-20891GH <small>(Greatest Hits, Disc 2)</small><br />
|CRCsNTSCU = 23A97857<br />
|releasedateNTSCU = August 31, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-82028 <small>(Disc 1)</small><br/>SLES-82029 <small>(Disc 2)</small><br />
|CRCsPAL = E04EA200<br />
|releasedatePAL = September 30, 2004 <small>(Australia)</small><br />October 1, 2004<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65209 <small>(Limited Edition)</small><br />SCPS-55019<br />SLPM-65438 <small>(Director's Cut, Disc 1)</small><br />SLPM-65439 <small>(Director's Cut, Disc 2)</small><br />SLPM-66478 <small>(Director's Cut, Ultimate Hits, Disc 1)</small><br />SLPM-66479 <small>(Director's Cut, Ultimate Hits, Disc 2)</small><br />SCAJ-20070 <small>(Director's Cut)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 27, 2003<br />January 22, 2004 <small>(Director's Cut)</small><br />July 20, 2006 <small>(Director's Cut, Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz<br />
|GPU=GIGABYTE GeForce GTS 450 OC<br />
|Revision=0.9.9 (r5127)<br />
|Graphics=GSdx (r5125)<br />
|Sound=<br />
* SPU2-X (r5112)<br />
* LilyPad (r5112)<br />
|Comments=I have used savestates everywhere, in battles, outside of battles, in menus and during animation scenes and CG. The game did not once get stuck or crash! And it worked in full FPS and above!<br />
|Tester=Dhillel<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7850 @ 1 GB<br />
|Revision=1.3.0 (svn r5932)<br />
|Graphics=GSdx SSE4 (r5932)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 2560x1440<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X (r5893)<br />
* LilyPad (r5822)<br />
|Comments=Runs great and remains stable at 60 FPS while playing in a custom 2560x1440 resolution. I've had no issues playing this game. The only problematic area was due to a controller issue, which is the Barr Mountains area where you had to play the Dragon Flute. This was already a horrendous area even on the actual PS2, but using the workaround mentioned in 'Known Issues' found below, I was able to pass this area just fine.<br />
|Tester=Ryudo<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64 (V1809)<br />
|CPU=Intel Core i7-8700K @ 4.70 GHz<br />
|GPU=NVIDIA GeForce GTX 1070 Ti 8 GB GDDR5<br />
|Revision=1.5.0 (dev-2717)<br />
|Graphics=GSdx avx2 <br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Allow 8-Bit Textures: Yes<br />
* Large Framebuffer: Yes<br />
* Resolution: 4x Native<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs Very well up to & including 4K. No crashes after only a few hours of playing non-stop. Large framebuffer works well for cards with large VRAM (4GB+) a few warnings in the log about low VRAM came and went without crashing, usually during cutscenes with heavy effects. Noticed the Auto setting for Interlacing introduces blurriness in the overall image. Set to Bob tff for a much clearer, crisp fullscreen image.<br />
|Tester=Yokrei<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 GHz<br />
|GPU=AMD Radeon RX 570<br />
|Revision=1.7.0 (dev 1154) <br />
<!--<br />
*Speedhacks: preset 3<br />
--><br />
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)<br />
<!--<br />
*Software rendering mode<br />
--><br />
|Sound=*Default (core 1.7)<br />
|Comments=Light slowdown occasionally. This game used to stutter due to MTVU GIF console spam, it has been fixed in recent dev builds by removing console messages.<br />
|Tester=Nyahello<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''スターオーシャン3 ティルジエンドオブタイム''' (SLPM-65209), '''スターオーシャン3 ティルジエンドオブタイム ディレクターズカット''' (SLPM-65438)<br />
* Also known as '''Star Ocean: Till the End of Time Director's Cut''' (JP), '''Star Ocean 3: Till the End of Time''' (JP)<br />
* The original NTSC-J version has an ingame bug that could cause the game freeze. NTSC-U version is same as Star Ocean 3 director's cut which has the bug fixed and some additional in game stuff. <br />
* An "undub" patch was released by fans which applies to the US-NTSC version (Star Ocean 3: Till the End of Time). Basically it replaces ''all'' of the dubbed voices with the original Japanese voices. The latest version of the undub patch fixes nearly all spoken game text, compared to an earlier version which still contained portions of the English dub. Please be careful when setting the game cutscene setting to Automatic with this patch. There are significant differences in the length between the Japanese and English scripts leading to lines that drag out either shorter or longer than it takes to read the text in English. Also, you're on your own when it comes to dialogues in CGI cutscenes.<br />
* This game has a unique save file for Battle Trophy Data. When you want to back up your BT data, you will have to copy the entire Memory Card file (Labeled <code>Mcd001.ps2</code>) by default. There is some sort of checksum inside the Save File/Game itself that corresponds with the actual Memory Card. This makes it impossible to back up just the BT file itself. Every time you try to copy it to a new Memory Card it will result in a corruption message when you try to continue from that particular BT file. You can load it up to unlock costumes for example, but you won't be able to get any NEW trophies on that file. If you want to continue getting trophies, you will either have to use your original Memory Card file that came with the BT file, or you will have to start a brand new BT data file on the new card.<br />
** <b>Battle Trophy Data Update:</b> The save file restriction can be bypassed using the Memory Card Folder system. Simply convert your memory card to a folder and you can then overwrite the BT data files with whichever you want. You will not get the usual 'corrupted' error when trying to load these files.<br />
* There is a section in the dungeons of Barr Mountains that requires you to "play tunes" by pressing the circle button to activate a tune. The game has 4 tunes mapped to the button, differentiated by tap/hold and light/hard pressure. However, most gamepads and keyboards only send a fixed pressure, therefore if you attempt playing tunes normally you will always get the hard tap/hold tunes. To get around this an additional button needs to be mapped to circle as well but configured to deliver "light" pressure. This is done by opening the Controllers plugin configuration and setting a unused or rarely used input(like the button set to select or L2) and (re)mapping it to the circle button, and setting the sensitivity to 0.500 or thereabouts. In-game use that button to deliver "light" tap/hold tunes while the regular circle button can be used normally to deliver "hard" tap/hold tunes.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Wrong bloom effect on upscaled resolution<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A bloom effect misplacement issue occurs when running the game at a higher than native resolution. It's difficult to spot since the game doesn't have many locations that use bloom effect. A place to observe this is Arkives (Disc 2, late game).<br />
|Workaround=There's no known solution.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Abnormal high GPU usage<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Game has massive slowdown in Hardware mode.<br />
|Workaround=his has been resolved in recent v1.5.0 git builds. For OpenGL renderer keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Stuttering during cutscenes and loading battle (new)<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In DX11 Hardware mode, game will stutter on loading cutscenes. When going into battle, game will also stutter. Voiced dialog scenes feel "sluggish".<br />
|Workaround=Switch to DX9 Hardware mode in GS plugin. Game runs perfectly. Very smooth and responsive. *Issue is resolved in version 1.5.0.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertical lines when going through doors<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=There are upscaling artifacts when going through other areas like doors.<br />
|Workaround=PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings > HW Hacks, and set Round Sprite to Half. PCSX2 1.7.0+ build Config > Graphics settings > HW Hacks, and set Round Sprite to Half.<br />
}}<br />
<br />
==Gameplay Screenshots==<br />
<gallery widths="175px" heights="100px"><br />
SO3-Gameplay1.jpg<br />
SO3-Gameplay2.jpg<br />
SO3-Gameplay3.jpg<br />
SO3-Gameplay4.jpg<br />
SO3-Gameplay5.jpg<br />
</gallery><br />
<br />
<br />
{{Star Ocean series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Star-Ocean-3-Till-the-End-of-Time-SLUS-20488-U Star Ocean 3 - Till the End of Time (SLUS 20488) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shrek_2&diff=109367&oldid=0
Shrek 2
2024-03-27T10:33:25Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shrek_2" title="Shrek 2">Shrek 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Shrek_2.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Luxoflux|Luxoflux, Inc.]]<br />
|publisher = [[Activision]] (US, EU), [[D3Publisher]] (JP)<br />
|genre = Action, Platformer<br />
|gameinfo = Shrek 2 takes players on a twisted fairy tale adventure with Shrek and his buddies. Revisit key locations from the movie sequel while discovering all-new locations and characters. Shrek 2 combines squad-based action with traditional action adventure elements. You control a team of four and play as Shrek or any of his ten friends, switching between each to best utilize the character's unique abilities to solve puzzles, fight monsters, and complete wild and dangerous adventures.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shrek_2_(video_game) Link]<br />
|multitap = 1<br />
|progressive = 1<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/914944-shrek-2 Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shrek-2 Metacritic]|71/100}}, {{ReviewLink|[https://www.ign.com/articles/2004/05/06/shrek-2-6 IGN]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/shrek-2-review/1900-6095507/ GameSpot]|6.8/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_shrek2_x Eurogamer]|5/10}}<br />
|japan_rating = A<br />
|au_rating = G<br />
|eu_rating = 3+<br />
|na_rating_text = Comic Mischief, Violence<br />
|na_rating = E<br />
|swedish = SLES-52457<br />
|spanish = SLES-52382<br />
|french = SLES-52380<br />
|german = SLES-52381<br />
|english = SLES-52379 & SLUS-20745 & SLUS-20745GH<br />
|japanese = SLPM-65697<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20745<br />SLUS-20745GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 11D7EC66<br />
|releasedateNTSCU = April 28, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52457<br />SLES-52379<br />SLES-52380<br />SLES-52381<br />SLES-52382<br />SLES-52383<br />SLES-52379/P <small>(Platinum)</small><br />SLES-52383/P <small>(Platinum: The Best of PlayStation 2)</small><br />
|CRCsPAL = 36D7FE6C<br />
|releasedatePAL = June 18, 2004<br />March 4, 2005 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65697<br />
|CRCsNTSCJ = 6479C20F<br />
|releasedateNTSCJ = October 28, 2004<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=AMD Athlon II X3 440 @ 3.0 Ghz<br />
|GPU=Nvidia GeForce GTS 450 1024MB<br />
|Revision=1.1.0 (r5593)<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v02.00(14/06/2004), None, Automatic Game Fixes, Works only with SuperVU or the vu interpreter!<br />
|Tester={{ForumUser|Nicknine}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=Nvidia GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 or OpenGL<br />
* Native Resolution: 2560x1440 and 2880×1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), The game runs at full speed of 1440p (2K) 60 FPS, without freezes, bugs and brakes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''シュレック2''' (SLPM-65697)<br />
* Followed by: [[DreamWorks Shrek the Third]]<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Graphical glitches from the distance<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A weird blueish overlay will be visible in the distance. Happens in both Hardware and Software rendering.<br />
|Workaround= Go to Config -> Video (GS) -> Hacks -> Skidraw Range (1,2)<br />
<gallery widths="175px" heights="100px"><br />
Shrek 2 Glitch.jpg<br />
</gallery><br />
}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shrek-2-SLUS-20745-U--29843 Shrek 2 (SLUS 20745) (U)]<br />
*[http://forums.pcsx2.net/Thread-Shrek-2-SLES-52379-E Shrek 2 (SLES 52379) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shinseiki_Evangelion:_Koutetsu_no_Girlfriend_Special_Edition&diff=109363&oldid=0
Shinseiki Evangelion: Koutetsu no Girlfriend Special Edition
2024-03-27T10:33:25Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shinseiki_Evangelion:_Koutetsu_no_Girlfriend_Special_Edition" title="Shinseiki Evangelion: Koutetsu no Girlfriend Special Edition">Shinseiki Evangelion: Koutetsu no Girlfriend Special Edition</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Shinseiki_Evangelion_Koutetsu_no_Girlfriend_Special_Edition.jpg<br />
|caption =<br />
|developer = CyberFront<br />
|publisher = [[GeneX]]<br />
|genre = Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Neon_Genesis_Evangelion:_Girlfriend_of_Steel Link]<br />
|gameinfo =<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/924777-shinseiki-evangelion-koutetsu-no-girlfriend Link]<br />
|japanese = SLPM-66336 & CF00-22006<br />
|japan_rating = B<br />
|progressive = 1<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66336<br />CF00-22006 <small>(Best Hit Selection)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = March 30, 2006<br />March 15, 2007 <small>(Best Hit Selection)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10 [Fall Creators Update 1809]<br />
|CPU=AMD Ryzen 5 3600X @3.6GHz<br />
|GPU=NVIDIA GeForce RTX 2060 Super<br />
|Revision=pcsx2-v1.5.0-dev-3345-g96ef80077-windows-x86<br />
|Graphics=GSdx 20200115103019 (MSVC 19.21 SSE2/AVX) 1.1.0<br />
<!--<br />
* Renderer: Direct3D11 (Software)<br />
* Auto Flush: Yes<br />
* Mipmapping: Yes<br />
* AEdge Anti-Aliasing: Yes<br />
* Rendering Threads: 2<br />
--><br />
|Sound=SPU2-X 20200115103019 2.0.0<br />
|Comments= Graphical glitches with HW rendering, but works otherwise. Very hardware unintensive game. Supports Progressive Scan, available in the Config Menu on the Main Menu.<br />
|Tester=Gameboi64<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<!-- Remove comment signs and add game trivia here --><br />
== Trivia ==<br />
* Original names: '''新世紀エヴァンゲリオン 鋼鉄のガールフレンド 特別編''' (SLPM-66336) & (CF00-22006)<br />
* Also known as '''Neon Genesis Evangelion: Iron Maiden''' (JP)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<!-- Remove comment signs and add game screenshots or videos here --><br />
<!-- Replace FileName?.jpg with the correct filenames --><br />
<!--<br />
== Gallery ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--></div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shadow_the_Hedgehog&diff=109349&oldid=0
Shadow the Hedgehog
2024-03-27T10:33:24Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shadow_the_Hedgehog" title="Shadow the Hedgehog">Shadow the Hedgehog</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
{{infobox<br />
|image = Sthartcover.png<br />
|caption = US cover art<br />
|developer = [[Sega|Sonic Team]]<br />
|publisher = [[Sega]]<br />
|genre = Action, Platformer<br />
|gameinfo = The world is in peril as forces, both good and evil, make a play for the powerful Chaos Emeralds. In Shadow the Hedgehog, you can control Shadow and choose which side to fight for. This 3D platformer lets you use weapons, vehicles, environmental objects, and time and space manipulation to combat your foes.<br /><br />
The plot centers on the attempt of Shadow, a creation of Doctor Eggman's grandfather, Professor Gerald Robotnik, to learn about his past while suffering from amnesia. The missions completed determine the game's plot and subsequently playable levels.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shadow_the_Hedgehog_%28video_game%29 Link] <br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/926671-shadow-the-hedgehog Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shadow-the-hedgehog Metacritic]|45/100}}<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
|eu_rating = 12+<br />
|na_rating_text = Fantasy Violence, Mild Language<br />
|na_rating = E10+<br />
|italian = SLES-53542 & SLUS-21261<br />
|spanish = SLES-53542 & SLUS-21261<br />
|french = SLES-53542 & SLUS-21261<br />
|german = SLES-53542 & SLUS-21261<br />
|japanese = SLUS-21261 & SLPM-66166 & NPJD-00041<br />
|english = SLES-53542 & SLUS-21261 & SLUS-21261GH<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21261<br />SLUS-21261GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = A5D29941<br />
|releasedateNTSCU = November 15, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53542<br />SLES-53542/P <small>(Platinum)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 18, 2005<br />March 9, 2007 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66166<br />SLKA-25335 <small>(Korea)</small><br />NPJD-00041 <small>(PS2 Classics)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = December 15, 2005<br />December 22, 2005 <small>(Korea)</small><br />June 19, 2013 <small>(PS2 Classics)</small><br />August 7, 2013 <small>(Korea, PS2 Classics)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=08 01 2014 1.2.0 r5782<br />
|Graphics=GSdx 5801m SSE41 [09 01 2014]<br />
|Sound=<br />
*SPU2-X 5801 2.0.0 [09 01 2014]<br />
*LilyPad 5801 0.11.0 [09 01 2014]<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7-8700 3.20GHz<br />
|GPU=Nvidia GeForce GTX 1070<br />
|Revision=1.4.0-20160105132032<br />
|Graphics=GSdx 2016 1.0.0<br />
|Sound=<br />
*SPU2-X 5801 2.0.0 [09 01 2014]<br />
*LilyPad 5801 0.11.0 [09 01 2014]<br />
|Comments=Occasional frame drops, some text is stretched and off-screen making it hard to navigate some menus<br />
|Tester=Sanicstudios<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10 [Fall Creators Update 1809]<br />
|CPU=AMD Ryzen 5 3600X @3.6GHz<br />
|GPU=NVIDIA GeForce RTX 2060 Super<br />
|Revision=pcsx2-v1.5.0-dev-3345-g96ef80077-windows-x86<br />
|Graphics=GSdx 20200115103019 (MSVC 19.21 SSE2/AVX) 1.1.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: Off<br />
* Mipmapping: Full<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=SPU2-X 20200115103019 2.0.0<br />
|Comments=Occasional frame drops, but Japanese text is fully on screen and readable.<br />
|Tester=Gameboi64<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''シャドウ・ザ・ヘッジホッグ''' (SLPM-66166), '''섀도우 더 헤지혹''' (SLKA-25335)<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Japanese Menu Text/Video<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Start menu and intro video will be in Japanese<br />
|Workaround=Fixed as of 1.7.0<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Capture.PNG| Start Screen<br />
File:Shadow_the_Hedgehog_Forum_1.jpg|Shadow the Hedgehog (SLUS 21261)<br />
</gallery><br />
<br />
{{Sonic the Hedgehog series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shadow-the-Hedgehog-SLUS-21261-U--29860 Shadow the Hedgehog (SLUS 21261) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shadow_of_the_Colossus&diff=109347&oldid=0
Shadow of the Colossus
2024-03-27T10:33:24Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shadow_of_the_Colossus" title="Shadow of the Colossus">Shadow of the Colossus</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = ShadowOfTheColossus_boxart.jpg<br />
|caption = <br />
|developer = Team Ico<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Korea]] (KO), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}}<br />
|gameinfo = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth. <br />
<!-- General props --><br />
|widescreen = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|eu_rating = 12+<br />
|au_rating = M<br />
|ko_rating = 12<br />
|japan_rating = B<br />
|na_rating = T<br />
|na_rating_text = Blood, Fantasy Violence<br />
<!-- Language props --><br />
|simplified chinese = SCAJ-20146<br />
|italian = SCES-53326<br />
|spanish = SCES-53326<br />
|french = SCES-53326<br />
|german = SCES-53326<br />
|korean = SCKA-20061<br />
|japanese = SCAJ-20146 & SCPS-15097 & SCPS-19320 & SCPS-19335<br />
|english = SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97472<br />SCUS-97505 <small>(Demo)</small><br />
|CRCsNTSCU = C19A374E<br />
|releasedateNTSCU = October 18, 2005<br />August 6, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53326<br />SCED-53962 <small>(Demo)</small><br />
|CRCsPAL = 0F0C4A9C<br />
|releasedatePAL = February 16, 2006 <small>(Australia)</small><br />February 17, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15097<br />SCKA-20061<br />SCPS-19320 <small>(PlayStation2 the Best)</small><br />SCPS-19335 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20146<br />SCAJ-20196 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ = 877F3436<br/>877B3D35<br />
|releasedateNTSCJ = October 27, 2005<br />December 15, 2005 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation2 the Best)</small><br />May 1, 2007 <small>(Korea, BigHit Series)</small><br />February 4, 2010 <small>(PlayStation 2 the Best Reprint)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Uknown dual core @ 2.60 GHz<br />
|GPU=?<br />
|Revision=0.9.7 (r3113)<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* SPU2-X 1.4<br />
* LilyPad 0.10.0<br />
|Comments=<br />
|Tester=99.230.227.175<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/J<br />
|OS=?<br />
|CPU=Intel Pentium E5400 @ 2.70 GHz<br />
|GPU=Nvidia GeForce 9600GT<br />
|Revision=0.9.8<br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600)<br />
* LilyPad (r4510)<br />
|Comments=BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Core i5-3210M @ 3.10 GHz<br />
|GPU=NVIDIA Geforce 660M<br />
|Revision=1.1.0<br />
|Graphics=GSdx SSE41 (r5622)<br />
|Sound=<br />
* SPU2-X (r5559)<br />
* LilyPad (r5403)<br />
|Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. <br />
|Tester=ZiZU4851<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i5-3570K<br />
|GPU=NVIDIA GeForce GTX 680<br />
|Revision=1.1.0 (r5649)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.<br />
|Tester={{ForumUser|Brock-lessner}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz<br />
|GPU=NVIDIA GeForce GTS 250 @ 512 MB<br />
|Revision=1.1.0 (r5726)<br />
|Graphics=GSdx SSE41 (r5726)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5695)<br />
* LilyPad 0.11.0 (r5403)<br />
|Comments=Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1<br />
|CPU=Intel Core i5-3330 @ 3.00 GHz<br />
|GPU=AMD Radeon R9 270X @ 2 GB<br />
|Revision=1.2.1<br />
<!--<br />
* '''EE/IOP:'''<br />
** Round Mode: Nearest<br />
** Clamping Mode: None<br />
* '''VUs:'''<br />
** Round Mode: Nearest<br />
** Clamping Mode: None<br />
* '''Speedhacks:'''<br />
** MTVU: ×<br />
** EE Cyclerate: 3<br />
** VU Cycle Stealing: 0<br />
--><br />
|Graphics=GSdx 0.1.16 SSE41<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* 8-bit Textures: ✓<br />
* Internal Resolution: 3x<br />
* Texture Filtering: Bilinear (PS2)<br />
* Advanced Settings and Hacks:<br />
** Alpha: ✓<br />
** Alpha Stencel: ✓<br />
** Half-Pixel Offset: ✓<br />
** Sprite: ✓<br />
** WildArmsOffset: ✓<br />
** Aggressive-CRC: ✓<br />
--><br />
|Sound=<br />
* SPU2-X r5830 2.0.0<br />
* Lilypad r5878 0.11.0<br />
|Comments=BIOS USA 2.20, Game runs perfectly fine.<br />
|Tester=LeTeTeuX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-4690K @ 4.00 GHz<br />
|GPU=Asus GeForce GTX-770 DCOC<br />
|Revision=1.2.1 <br />
|Graphics=GSdx (2014-07-14)<br />
|Sound=<br />
* SPU2-X (2014-07-14)<br />
* ?<br />
|Comments=Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason.<br />
|Tester=Roa<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U / PAL<br />
|OS=Windows 7<br />
|CPU=AMD Phenom II X4 955 @ 3.20 GHz<br />
|GPU=AMD Radeon HD 7970<br />
|Revision=1.5.0 (2016-May)<br />
<!--<br />
* '''Speedhacks:'''<br />
* INTC Spin: ✓<br />
** MTVU: ✓<br />
** EE Cyclerate: -2<br />
** VU Cycle Stealing: 0<br />
--><br />
|Graphics=GSdx SSE2 1.1.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 2x<br />
* Texture Filtering: Bilinear (Forced)<br />
* CRC Hack Level: Aggressive<br />
* Advanced Settings and Hacks:<br />
** MSAA: 2x<br />
** Alpha Stencel: ✓<br />
** Half-Pixel Offset: ✓<br />
** WildArmsOffset: ✓<br />
--><br />
|Sound=<br />
* ?<br />
* ?<br />
|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant.<br />
|Tester=yorotiba<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)<br />
|GPU=NVIDIA GeForce GTX 670 (*2)<br />
|Revision=1.6.0<br />
<!--<br />
* OPH flag hack: ✓<br />
* Zoom: 101%<br />
* '''Speedhacks:'''<br />
* INTC Spin: ✓<br />
* Wait loop detection: ✓<br />
** MTVU: ✓<br />
** mVU flag: ✓<br />
** EE Cyclerate: 2<br />
** VU Cycle Stealing: 2<br />
--><br />
|Graphics=GSdx SSE2 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3*Native<br />
* Blending Accuracy: Medium<br />
* Advanced Settings and Hacks:<br />
** Half-Pixel Offset: Normal (Vertex)<br />
** Align Sprite: ✓<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Interpolation: Linear<br />
* Synchronising Mode: TimeStretch<br />
|Comments=Originally, I wasn't using MTVU or OPH flag and had EE cyclerate and VU cycle stealing at 1, and there was noticeable lag; sometimes framerate would drop to around 45fps, but got low as 30fps during the battle with Gaius. Lag wasn't always particularly noticeable as I was initially using Async Mix audio. Increasing EE cyclerate and VU cycle stealing to 2, enabling MTVU and OPH flag hack made the game run at full speed at all times. Only issue I still noticed was faint white lines at the left and upper sides of the screen, most noticeable in cutscenes and underwater (presumably they'd be more visible if I didn't increase the zoom). Fully playable. <br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U <br />
|OS=Win10<br />
|CPU=AMD Ryzen 5 3600 stock<br />
|GPU=AMD RX 5700<br />
|Revision=1.7.0-20200628204837<br />
|Graphics=GSdx 20200628204837 <br />
|Sound=spu2-x-r5875<br />
|Comments= Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics.<br />
|Tester=StalkerstalkerAMD<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Ubuntu 18.04.1<br />
|CPU=Intel Core i5-4690K Stock<br />
|GPU=Sapphire HD 6950 1 GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.1.0 Sse2<br />
|Sound=SPU2-X 2.0.0 <br />
|Comments=Runs well with some slowdown, no glitches, 80-90% speed<br />
|Tester=chainfire<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Ubuntu 19.04 Kernel 5.0.0<br />
|CPU=Intel Core i5-2500K @ 4.1 GHz<br />
|GPU=AMD Radeon R9 280X<br />
|Revision=1.5.0-0<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0<br />
** EE Cycle Skipping: 1<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.1.0 SSE4.1/AVX<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Texture Filtering: Bilinear (PS2)<br />
* '''Hardware Mode Settings:'''<br />
** Allow 8 bits textures ✓<br />
** Large Framebuffer ✓<br />
** Accurate Date ✓<br />
** Enable User Hacks ✓<br />
** Internal Resolution: 3x Native<br />
** Anisotropic Filtering: 8x<br />
** Blending Unit Accuracy: Basic<br />
** Automatic CRC level: Aggressive<br />
* '''Advanced Settings:'''<br />
** Fast Texture Invalidation ✓<br />
** Half-pixel Offset: Special (Texture)<br />
--><br />
|Sound=<br />
* SPU2-X r5830 2.0.0<br />
* Lilypad r5878 0.11.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 1.3.0<br />
|Comments=<br />
* Runs at 100% most of the time at native res 3x.<br><br />
* Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did.<br><br />
* Increasing or decreasing EE Cyclerate from 0 makes emulation slow down<br><br />
* Increasing EE Cycle Skipping to more than 1 results in choppier, lower fps rendering. Increasing to 1 yields 100% speed in most areas, as opposed to 70% at 0.<br><br />
* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6<br />
|Tester=Stogas<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<!--<br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
* EE Cycle Skipping: 1<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
* Anisotropic Filtering: 16x<br />
* Allow 8 bits textures: Yes<br />
* Blending Accuracy: Medium<br />
* Half-pixel Offset: Normal (Vertex)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Arch Linux<br />
|CPU=Intel Core i3-7100<br />
|GPU=Intel HD 630<br />
|Revision=1.7.3519<br />
|Graphics=Vulkan<br />
|Sound=Default<br />
|Comments=Enabling progressive scan from the game settings runs at 80-100% speed on native resolution 1x.<br />
|Tester=Quellen<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ワンダと巨像''' (SCPS-15097) & (SCPS-19320) & (SCPS-19335), '''汪達與巨像''' (SCAJ-20146), '''완다와 거상''' (SCKA-20061)<br />
* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO)<br />
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.<br />
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Switching to the widescreen mode has a small impact on performance.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Low performance<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=Game runs very slowly.<br />
|Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the EE Cycle Skipping until it runs smoothly. Note: Using EE Cycle Skipping can cause certain textures to become translucent, specially when viewed from a distance. <br />
* '''Workaround:''' Go to Config > Emulation Settings > Game Fixes, and enable OPH Flag Hack. This should lead to a noticeable boost in performance in some areas. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Over-bloom<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, use the OpenGL Hardware Renderer and set "Accurate Date" to "Fast" and "Accurate Blending" to "Medium". Alternatively set Renderer to any of the "(Software)" options.<br />
* '''Workaround:''' Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive" (Note: this disables the bloom effect completely). <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Texture misalignment<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Dark border at bottom right of screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A dark grey/black texture appears along the bottom and right edges of the screen when upscaling.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks, and set "Half-Pixel Offset" to Normal (Vertex).<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Weird Shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=All characters in the game, including Agro cast bizarre, outlined shadows.<br />
|Workaround=Use the latest version of PCSX2.<br />
}}<br />
<br />
<br />
==Gameplay Screenshots==<br />
<gallery><br />
File:Colossus02.jpg<br />
File:Colossus03.jpg<br />
File:Colossus04.jpg<br />
File:Colossus05.jpg<br />
File:Colossus06.jpg<br />
File:Shadow_of_the_Colossus_Forum_1.jpg|Shadow of the Colossus (SCPS 15097)<br />
File:Shadow_of_the_Colossus_Forum_2.jpg|Shadow of the Colossus (SCES 53326)<br />
</gallery><br />
<br />
<br />
==Gameplay Videos==<br />
*Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=47k62Brlpgo Link]<br />
<br />
<br />
{{Team Ico}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shadow-of-the-Colossus-SCUS-97472-U--28483 Shadow of the Colossus (SCUS 97472) (U)]<br />
*[http://forums.pcsx2.net/Thread-Shadow-of-the-Colossus-SCES-53326-E--29514 Shadow of the Colossus (SCES 53326) (E)]<br />
*[http://forums.pcsx2.net/Thread-Shadow-of-the-Colossus-SCAJ-20146-J Shadow of the Colossus (SCAJ 20146) (J)]<br />
*[http://forums.pcsx2.net/Thread-Wanda-to-Kyozou-SCPS-15097-J--28621 Wanda to Kyozou (SCPS 15097) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Secret_Agent_Clank&diff=109335&oldid=0
Secret Agent Clank
2024-03-27T10:33:23Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Secret_Agent_Clank" title="Secret Agent Clank">Secret Agent Clank</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Secret_Agent_Clank_PS2.jpg<br />
|caption = NTSC-U Boxart<br />
|developer = Sanzaru Games<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Secret_Agent_Clank Link]<br />
|gameinfo = Clank's on a mission. His best buddy, Ratchet, has been framed by a ruthless enemy and jailed for a crime he did not commit. Not only that, but Ratchet's maximum security prison is full of the universe's most dangerous criminals most of whom are lining up to personally 'welcome' Ratchet into his new cell. Luckily for Ratchet he's got Clank on the outside, and luckily for Clank he's the kind of brainy little robot who is cool under pressure and knows a thing or two about tracking down a mysterious enemy. That's why, as Secret Agent Clank, he's hot on the trail of clues to unravel the mystery and secure Ratchet's release from jail.<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/958888-secret-agent-clank Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/secret-agent-clank/ps2-14331062 IGN]|6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/secret-agent-clank Metacritic]|61/100}}<br />
|au_rating = PG<br />
|eu_rating = 7+<br />
|na_rating_text = Animated Blood, Crude Humor, Fantasy Violence, Mild Suggestive Themes, Tobacco Reference<br />
|na_rating = E10+<br />
|portuguese = SCES-55496<br />
|norwegian = SCES-55496<br />
|finnish = SCES-55496<br />
|danish = SCES-55496<br />
|polish = SCES-55496<br />
|swedish = SCES-55496<br />
|italian = SCES-55496 & SCUS-97623<br />
|dutch = SCES-55496<br />
|spanish = SCES-55496 & SCUS-97623<br />
|french = SCES-55496 & SCUS-97623<br />
|german = SCES-55496 & SCUS-97623<br />
|english = SCES-55496 & SCUS-97623<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97623<br />
|CRCsNTSCU = 293ABC84<br />
|releasedateNTSCU = May 26, 2009<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-55496<br />
|CRCsPAL =<br />
|releasedatePAL = June 19, 2009<br />June 2009 <small>(Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (uncomment on usage, for Macintosh you have to add the same lines begin with {{TestingHeader Mac}}) --><br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4 GHz<br />
|GPU=Nvidia GeForce GTX 285 768MB<br />
|Revision=29 12 2012 1.1.0 r5492-<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [28 12 2012]<br />
*LilyPad 0.11.0 [28 12 2012]<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-460M @ 2.53GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0-20140805121745<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Using all recommended speedhacks (no EE/VU) it ran at playable speeds.<br />
|Tester=Clank<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<!--<br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
* Anisotropic Filtering: 16x<br />
* Half-pixel Offset: Normal (Vertex)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed but the in-game help messages usually have no audio.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!-- Uncomment and add issues here --><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Ratchet & Clank series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Secret-Agent-Clank-SCUS-97623-U--29385 Secret Agent Clank (SCUS 97623) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SSX_3&diff=109325&oldid=0
SSX 3
2024-03-27T10:33:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SSX_3" title="SSX 3">SSX 3</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ssx3.jpg<br />
|caption =<br />
|developer = [[Electronic Arts|EA Canada]]<br />
|publisher = [[Electronic Arts|EA Sports Big]] (US, JP), [[Electronic Arts]] (EU, JP)<br />
|genre = Sports<br />
|wikipedia = [https://en.wikipedia.org/wiki/SSX_3 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/914646-ssx-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914646-ssx-3/index.html GameRankings]|92/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ssx-3 Metacritic]|93/100}}<br />
|gameinfo = Drop in and conquer the massive, living mountain rife with ego-crushing challenges and gravity-bending thrills. SSX 3 returns with more slopes and all-new hazards to overcome including lightning storms, vertical drops, serpentine slopestyle courses and avalanches. Customize your rider's clothes, abilities, and moves. Pull off three levels of awesome "Uber tricks." Dominate the mountain, and then test your skills online. It's a long way down, so make sure you're ready for the challenge.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|headset = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|japan_rating = A<br />
|eu_rating = 7+<br />
|na_rating = E<br />
|na_rating_text = Comic Mischief, Mild Violence<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|spanish = SLES-51697<br />
|french = SLES-51697<br />
|german = SLES-51697<br />
|english = SLES-51697 & SLUS-20772 & SLUS-20772GH<br />
|japanese = SLPM-65449 & SLPM-65793 & SLPM-55077<br />
|korean = SLKA-25118 & SLKA-25200<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20772<br />SLUS-20772GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 08FFF00D<br />
|releasedateNTSCU = October 20, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51697<br />SLES-51697-P<br />
|CRCsPAL =<br />
|releasedatePAL = October 31, 2003<br />July 9, 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65449<br />SLKA-25118 <small>(Korea)</small><br />SLKA-25200 <small>(BigHit, Korea)</small><br />SLPM-65793 <small>(EA Best Hits)</small><br />SLPM-55077 <small>(EA:SY! 1980)</small><br />SLKA-90502 <small>(Demo, Korea)</small><br />
|CRCsNTSCJ = 0AFFF10B<br />
|releasedateNTSCJ = December 18, 2003<br />October 7, 2004 <small>(BigHit, Korea)</small><br />December 9, 2004 <small>(EA Best Hits)</small><br />September 18, 2008 <small>(EA:SY! 1980)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 OC @ 3.60 GHz<br />
|GPU=NVIDIA GeForce GTX 260<br />
|Revision=0.9.7 beta (r3113)<br />
|Graphics=GSdx 0.1.16 (r3068)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* LilyPad 0.10.0 (r2930)<br />
|Comments=Runs pretty good.<br />
|Tester=Sev7en77<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 670 @ 2 GB<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.2 (10/02/2006)<br />
|Tester={{ForumUser|2enty3}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=Sapphire Radeon R9 290X @ 4 GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X (r5875)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=GSdx Renderer: Direct3D10 (Hardware). Game runs and looks fabulous when up-scaled 5x at 60 FPS. Slight graphical glitches during per-renddered cut-scenes but can be fixed by turning off texture filtering. Bios v2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Pro 64-bit<br />
|CPU=Intel Core i3-3240 @ 3.40 GHz<br />
|GPU=AMD Radeon R7 250<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 AVX<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* ?<br />
|Comments=Runs on full speed at 60 FPS with internal resolution 3x native without any speedhacks using Direct3D11 (Hardware).<br />
|Tester=Ljubinko<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Ryzen 7 1700 @ 3.40 GHz<br />
|GPU=Nvidia GTX 1070<br />
|Revision=1.7.0-dev-13<br />
|Graphics=GSdx 1.2.0<!--<br />
* Allow 8-bit Textures<br />
* Large Framebuffer<br />
* Shader Configuration -> Texture Filtering of Display<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.<br />
<br />
TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Ryzen 7 3700X @ 4.20 GHz (OC)<br />
|GPU=Nvidia RTX 3070 (Core: 2050Mhz / Mem:7950Mhz)<br />
|Revision=1.6 (or 1.7)?<br />
|Graphics=GSdx 1.2.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
|Tester=Stayzik<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600X @ 3.6GHz<br />
|GPU=GeForce RTX 2060 Super 8GB<br />
|Revision=1.7.3876<br />
|Graphics=Built-in (AVX2) (HW)<br />
|Sound=Built-in<br />
|Comments=BIOS: Japan v1.00, game runs just as it should.<br />
|Tester=Gameboi64<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=<br />
*Manjaro Budgie 20.1<br />
*Linux 5.4.60 amd64<br />
|CPU=Intel Core i5-6300HQ @ 2.30 GHz<br />
|GPU=NVIDIA GeForce GTX 960M <br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: Native (PS2)<br />
* CRC Hack Level: Automatic (Default)<br />
* Accurate Date: ✓<br />
* Blending Unit Accuracy: Basic (Recommended)<br />
* Anisotropic Filtering: Off (Default)<br />
--><br />
|Sound=<br />
* SPU2-X-Dev 2.0.0<br />
* OnePAD 20200505220805-Dev 1.3.0<br />
|Comments=<br />
*Played for 1h with default settings.<br />
*Tested with PS4 controller connected via USB during the entire test session.<br />
*Multiplayer not tested.<br />
|Tester={{ForumUser|Odecif}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''エスエスエックス3''' (SLPM-65449) & (SLPM-65793) & (SLPM-55077)<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:SSX_3_Forum_1.jpg|SSX 3 (SLUS 20772)<br />
File:SSX_3_Forum_2.jpg|SSX 3 (SLES 51697)<br />
</gallery><br />
<br />
<br />
{{SSX series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-SSX-3-SLUS-20772-U--29799 SSX 3 (SLUS 20772) (U)]<br />
*[http://forums.pcsx2.net/Thread-SSX-3-SLES-51697-E--30383 SSX 3 (SLES 51697) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SVC_Chaos:_SNK_vs._Capcom&diff=109327&oldid=0
SVC Chaos: SNK vs. Capcom
2024-03-27T10:33:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SVC_Chaos:_SNK_vs._Capcom" title="SVC Chaos: SNK vs. Capcom">SVC Chaos: SNK vs. Capcom</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
{{infobox<br />
|image = SVC_Chaos_SNK_vs._Capcom.jpg<br />
|caption =<br />
|developer = SNK Playmore<br />
|publisher = [[SNK Playmore]] (JP), [[Ignition Entertainment]] (EU)<br />
|genre = Action, Fighting<br />
|gameinfo = The clash between popular characters of SNK and Capcom continues. SVC Chaos: SNK vs. Capcom lets you play as any one of 36 characters from SNK and Capcom franchises, such as Fatal Fury, Samurai Shodown, The King of Fighters and Street Fighter. In Arcade mode you'll battle 16 boss characters and four hidden player characters. Challenge a friend in Versus mode and showcase each character's special or superspecial moves which can reach three levels of power. Other new moves include the Forward Ground Step and Exceed which inflicts the most damage.<br />
<br />
The game is a crossover featuring characters from SNK 's and Capcom 's respective fighting game properties such as The King of Fighters, Samurai Shodown, Street Fighter and Darkstalkers. It was the third arcade game in a series of crossovers between these two companies (see SNK vs. Capcom series) and the only one developed by SNK.<br />
<br />
|wikipedia = [http://en.wikipedia.org/wiki/SNK_vs._Capcom:_SVC_Chaos Link]<br />
|sw-rendering-only = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/919014-svc-chaos-snk-vs-capcom Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.gamespot.com/svc-chaos-snk-vs-capcom/ Gamespot]|6.3/10}}<br />
|eu_rating = 12+<br />
|ko_rating = 15<br />
|japan_rating = B<br />
|english = SLES-53065<br />
|japanese = SLPS-25316 & SLPS-25484<br />
|korean = SLKA-25125<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53065<br />
|CRCsPAL =<br />
|releasedatePAL = April 15, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25316<br />SLKA-25125 <small>(Korea)</small><br />SLPS-25484 <small>(SNK Best Collection)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 25, 2003<br />February 26, 2004 <small>(Korea)</small><br />March 17, 2005 <small>(SNK Best Collection)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=Nvidia GTS 250 512MB<br />
|Revision=06 09 2013 1.1.0 r5726-<br />
|Graphics=GSdx 5726 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 5695<br />
*LilyPad 0.11.0 5403<br />
|Comments=Still playable. Needs software mode to display some ingame menus.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=ATI AMD Radeon HD 6900 Series 2048MB<br />
|Revision=1.2.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
|Comments=USA v02.20(10/02/2006), Game plays well using Direct3D11 (Software). Little to no issues with my current game play tests., Direct3D11 (Hardware) some menus are not visible (i.e. completely black screen) and the game will drop in speed about 50% when player gets control of their character (normally 60fps drops down to 30fps for my setup).<br />
|Tester={{ForumUser|Xorcist}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 5880 .svn<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Software mode to run in real speed,hardware mode its more slower.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS= Windows 10<br />
|CPU=AMD Ryzen 5 1400 @ 3.20 GHz <br />
|GPU=AMD Radeon RX 560<br />
|Revision=1.4.0<br />
<!--<br />
* Automatic Gamefixes: ✓<br />
* '''Speedhacks''':<br />
** INTC Spin: ✓<br />
** Wait Loop: ✓<br />
** mVU Flag: ✓<br />
--><br />
|Graphics=GSdx 1.0.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Blend bff<br />
* Custom Resolution: 1920x1080<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Full (Safest)<br />
* Enable HW Hacks: OFF<br />
--><br />
|Sound=<br />
<!--<br />
* Interpolation: 1- Linear<br />
* Module: 1- XAudio2<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA v02.30 (20/02/2008). Runs perfectly at 60 FPS all the time without bugs (included the menus) using Direct3D11 (Hardware) renderer.<br />
<!--<br />
Enable HW Hacks make appear thin lines on screen, disable this option in GSdx plugin<br />
--><br />
|Tester=Sonikku<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600 @ 3.6 GhZ<br />
|GPU=GTX 1650 Super @ 4 GB<br />
|Revision=1.7.0-dev-1429<br />
|Graphics=Built-in (AVX2)<br />
<!--<br />
* Renderer: Software<br />
--><br />
|Sound=Built-in<br />
|Comments=Runs perfectly fine, no graphical glitches during gameplay, menus are invisible in HW mode, requiring SW to view them, with HW working during gameplay, but there were no noticeable improvements for me, so stick with SW for this one.<br />
|Tester=Maxdlpee<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''エス・エヌ・ケイ バーサス カプコン SVCカオス''' (SLPS-25316) & (SLPS-25484), '''SNK VS 캡콤: SVC 카오스''' (SLKA-25125)<br />
* Activate Progressive Scan by holding the '''cross''' and '''triangle''' keys together when the game boots up. There is no confirmation menu.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:SVC_Chaos_SNK_vs._Capcom_Forum_1.jpg|SVC Chaos: SNK vs. Capcom (SLPS 25316)<br />
File:SVC_Chaos_SNK_vs._Capcom_Forum_2.jpg|SVC Chaos: SNK vs. Capcom (SLES 53065)<br />
File:SVC Chaos.jpg|SVC Chaos: SNK vs. Capcom (SLES 53065) - Direct3D11 (Hardware)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-SNK-vs-Capcom-SVC-Chaos-SLPS-25316-J--28631 SNK vs. Capcom - SVC Chaos (SLPS 25316) (J)]<br />
*[http://forums.pcsx2.net/Thread-SNK-vs-Capcom-SVC-Chaos-SLES-53065-E--30479 SNK vs. Capcom - SVC Chaos (SLES 53065) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SOCOM:_U.S._Navy_SEALs&diff=109317&oldid=0
SOCOM: U.S. Navy SEALs
2024-03-27T10:33:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SOCOM:_U.S._Navy_SEALs" title="SOCOM: U.S. Navy SEALs">SOCOM: U.S. Navy SEALs</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = SOCOM_-_U.S._Navy_SEALs_Coverart.png<br />
|caption = SOCOM: U.S. Navy SEALs<br />
|developer = Zipper Interactive<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (JP)<br />
|genre = Action, Shooter<br />
|gameinfo = You are part of the Navy's elite sea, air, and land force in SOCOM: U.S. Navy Seals. As an elite SEAL commander, your team has been called upon to fight terrorists in 12 of the most deadly operations ever, including ambushes, demolitions, and hostage rescue. Battle lethal enemies in single-player missions, or match up against as many as 16 other players in online multiplayer firefights. With more than 30 weapons, superior intelligence, intense training, and unparalleled skills and tactical maneuvers at your disposal, it's up to you to protect freedom wherever it is in danger.<br />
|wikipedia = [http://en.wikipedia.org/wiki/SOCOM:_U.S._Navy_SEALs Link]<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/516240-socom-us-navy-seals Link]<br />
|numberofonlineplayers = 16<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/socom-us-navy-seals Metacritic]|82/100}}<br />
|japan_rating = D<br />
|eu_rating = 16+<br />
|na_rating_text = Blood, Violence<br />
|na_rating = M<br />
|ko_rating = 18<br />
|korean = SCKA-24008 & SCKA-20007<br />
|italian = SCES-50928 & SCED-51692<br />
|spanish = SCES-50928 & SCED-51692<br />
|french = SCES-50928 & SCED-51692<br />
|german = SCES-50928 & SCED-51692<br />
|english = SCES-50928 & SCED-51692 & SCKA-24008 & SCUS-97134 & SCUS-97230 & SCUS-97205<br />
|japanese = SCPS-15044<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97230<br />SCUS-97134 <small>(w/Headset)</small><br />SCUS-97205 <small>(Demo)</small><br />SCUS-97859 <small>(Public Beta v1.0)</small><br />
|CRCsNTSCU = 6F4056DB<br />
|releasedateNTSCU = August 27, 2002<br />2003 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50928 <small>(Beta & Full Release)</small><br />SCES-50928/P <small>(Platinum, Beta & Full Release)</small><br />SCES-51618<br />SCED-51692 <small>(Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = June 11, 2003<br />April 2, 2004 <small>(Platinum)</small><br />April 30, 2004 <small>(Platinum, Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCKA-24008 <small>(Korea)</small><br />SCKA-20007 <small>(Korea)</small><br />SCPS-15044<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = July 2, 2003 <small>(Korea)</small><br />July 24, 2003<br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit<br />
|CPU=AMD Phenom II X6 1065T @ 2.97 Ghz.<br />
|GPU=AMD Radeon HD 6670<br />
|Revision=0.9.9.5326 (svn)<br />
|Graphics=GSdx 5530 0.1.16<br />
|Sound=<br />
* SPU2-X r5317 2.0.0<br />
* LilyPad r5112 0.11.0<br />
|Comments=BIOS: 1.60, EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build). Singleplayer is very playable, no visual corruption or crashes whatsoever.<br />
|Tester=JasonBreen<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel i7 4790 @ 3.6 Ghz. (Haswell)<br />
|GPU=Nvidia GTX 1080<br />
|Revision=PCSX2 1.4.0<br />
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX2) 1.0.0 {gsdx320avx2})<br />
|Sound=<br />
* SPU2-X 20151231175709 2.0.0 {spu2-x}<br />
* LilyPad (20151231175709) 0.11.0 {lilypad}<br />
|Comments=BIOS: v02.30 USA, Allow 8-Bit Texture, Enable HW Hacks, Hardware Depth, Accurate Date. (There are still minor glitches. Will continue testing. (3-25-2018))<br />
* USB Headset Setup- https://forums.pcsx2.net/Thread-Socom-USB-Headset-Working<br />
|Tester=Masheen<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=AMD FX-8730 @ 4.00 GHz<br />
|GPU=EVGA GTX 1060<br />
|Revision=PCSX2 1.6.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
*OpenGL (Hardware)<br />
*Resolution: 8x Native<br />
|Sound=<br />
* SPU2-X (20200506140834) 2.0.0 {spu2-x}<br />
* LilyPad (20200506140834) 0.12.1 {lilypad}<br />
|Comments=Currently no recognized performance or graphical glitches or bugs not present on native hardware. [https://forums.pcsx2.net/Thread-Socom-USB-Headset-Working USB Headset Setup]<br />
|Tester=Pliskin<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.1.14<br />
|CPU=Intel Core i5-4570 CPU @ 3.20GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable with no issues with the specified settings (unspecified settings at default value). Didn't encounter the night vision bug.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''ソーコム U.S. NAVY SEALs''' (SCPS-15044)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Fixed Issues==<br />
<br />
<br />
{{Issue<br />
|IssueName=Broken cutscenes<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=FMV cutscenes are not rendered.<br />
|Workaround=For old versions of PCSX2, go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Night vision is broken in hardware mode<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Night vision does not render properly under hardware mode. This feature plays a major effect in some missions.<br />
|Workaround=Fixed since at least commit ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3]). For old versions of PCSX2 press F9 to use software mode.<br />
}}<br />
<br />
{{SOCOM series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Socom-US-Navy-Seals-SCUS-97134-U Socom US Navy Seals (SCUS 97134) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SOCOM_II:_U.S._Navy_SEALs&diff=109321&oldid=0
SOCOM II: U.S. Navy SEALs
2024-03-27T10:33:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SOCOM_II:_U.S._Navy_SEALs" title="SOCOM II: U.S. Navy SEALs">SOCOM II: U.S. Navy SEALs</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = SOCOM2.jpg<br />
|caption =<br />
|developer = Zipper Interactive<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (JP), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Shooter<br />
|gameinfo = Terrorists threaten America and her allies. As an elite SEAL commander, you must lead your team in striking important targets in 12 intense international missions and protect freedom across the globe. Overcome the obstacles in single player mode or connect to up to 16 players online in five mission types, clan challenges and 22 playable maps. Communicate with your SEALs and other special operations forces via the PS2 USB headset. Failure is not an option.<br />
|wikipedia = [https://en.wikipedia.org/wiki/SOCOM_II:_U.S._Navy_SEALs Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/914813-socom-ii-us-navy-seals Link]<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/552/552397.html IGN]|8.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/socom-ii-us-navy-seals Metacritic]|87/100}}<br />
|numberofonlineplayers = 16<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|harddrive = 1<br />
|keyboard = 1<br />
|headset = 1<br />
|widescreenpatch = 1<br />
|au_rating = MA<br />
|japan_rating = D<br />
|eu_rating = 16+<br />
|na_rating_text = Blood, Violence<br />
|na_rating = M<br />
|ko_rating = 18<br />
|korean = SCKA-20020<br />
|italian = SCES-51904<br />
|spanish = SCES-51904<br />
|french = SCES-51904<br />
|german = SCES-51904<br />
|english = SCES-51904 & SCUS-97275 & SCUS-97275GH & SCUS-97511 & SCUS-97366 & SCUS-97368<br />
|japanese = SCPS-15065<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97275<br />SCUS-97275GH <small>(Greatest Hits)</small><br />SCUS-97511 <small>(Greatest Hits)</small><br />SCUS-97366 <small>(Public Beta v1.0)</small><br />SCUS-97368 <small>(Regular Demo)</small><br />
|CRCsNTSCU = 0F6FC6CF<br />
|releasedateNTSCU = November 4, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51904<br />SCES-52306<br />TCES-51904 <small>(Beta)</small><br />
|CRCsPAL =<br />
|releasedatePAL = March 5, 2004<br />January 28, 2005 <small>(Australia)</small><br />2007 <small>(Platinum, Europe and Australia)</small><br />
|statusPAL = <br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15065<br />SCKA-20020<br />SCKA-20053 <small>(PlayStation 2 Big Hit Series)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = August 5, 2004<br />June 29, 2004 <small>(Korea)</small><br />October 6, 2005 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit<br />
|CPU=AMD Phenom II X4 945<br />
|GPU=AMD Radeon HD 4670<br />
|Revision=0.9.9 r5128<br />
|Graphics=GSDx 0.1.16 r5139<br />
|Sound=<br />
* SPU2-X 2.0.0 r5139<br />
* LilyPad 0.11.0 r5112<br />
|Comments=EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build). Singleplayer is very playable, no visual corruption or crashes whatsoever. <br />
|Tester=Apples<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.1.14<br />
|CPU=Intel Core i5-4570 CPU @ 3.20GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])<br />
<!--<br />
* EE Cycle Skipping: 3<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 1.3.0<br />
|Comments=Playable with occasional slowdowns with the specified settings (unspecified settings at default value). Could not get the analog trigger to work for changing stance.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ソーコムII U.S. NAVY SEALs''' (SCPS-15065)<br />
* Crouching in the game (necessary for finishing parts of single player depending on your play style) requires pressure-sensitive buttons like the DualShock 2 controllers have. A workaround for controllers with analog triggers (like the Xbox 360 controller or the Logitech F310) is by swapping the '''L2''' or '''R2''' with the stance changing button (by default '''Triangle''') and pressing the trigger halfway.<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Broken FMVs<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=FMVs are not rendered in Hardware mode.<br />
|Workaround=For old versions of PCSX2, go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Night vision is broken<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Night vision does not render properly under Hardware mode. This feature plays a major effect in some missions.<br />
|Workaround=Fixed since at least commit ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3]). For old versions of PCSX2 press the F9 key to switch to Software mode during these missions.<br />
}}<br />
==The gallery==<br />
<gallery><br />
File:SOCOM_II_U.S._Navy_SEALs_Forum_1.jpg|SOCOM II: U.S. Navy SEALs (SCUS 97275)<br />
</gallery><br />
<br />
{{SOCOM series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Socom-US-Navy-Seals-2-SCUS-97275-U--28476 Socom - US Navy Seals 2 (SCUS 97275) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SOCOM_3:_U.S._Navy_SEALs&diff=109319&oldid=0
SOCOM 3: U.S. Navy SEALs
2024-03-27T10:33:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SOCOM_3:_U.S._Navy_SEALs" title="SOCOM 3: U.S. Navy SEALs">SOCOM 3: U.S. Navy SEALs</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Socom3box.jpg<br />
|caption =<br />
|developer = Zipper Interactive<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO)<br />
|genre = Action, Shooter<br />
|wikipedia = [https://en.wikipedia.org/wiki/SOCOM_3_U.S._Navy_SEALs Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/926538-socom-3-us-navy-seals Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/926538-socom-3-us-navy-seals/index.html GameRankings]|81/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/socom-3-us-navy-seals Metacritic]|82/100}}<br />
|gameinfo = Reprise the role of elite SEAL forces as you carry out various squad-based missions to protect America. SOCOM 3: U.S. Navy SEALs takes you to three new areas of operation: Morocco, Poland, and South Asia. For the first time in the SOCOM series, land and water vehicles play a central role in the gameplay experience.<br />
<!-- General props --><br />
|numberofonlineplayers = 32<br />
|headset = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|ko_rating = 15<br />
|au_rating = MA<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood, Violence<br />
<!-- Language props --><br />
|italian = SCES-53300<br />
|spanish = SCES-53300<br />
|french = SCES-53300<br />
|german = SCES-53300<br />
|english = SCES-53300 & SCUS-97474 & SCUS-97489 & SCUS-97475<br />
|korean = SCKA-20064<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97474<br />SCUS-97489 <small>(Public Beta v.1)</small><br />SCUS-97475 <small>(Regular Demo)</small><br />
|CRCsNTSCU = 75ED4282<br />
|releasedateNTSCU = October 11, 2005<br />August 4, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53300<br />SLES-53300<br />
|CRCsPAL =<br />
|releasedatePAL = April 21, 2006<br />April 26, 2006 <small>(Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCKA-20064<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = November 2, 2007 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 & XP 64-bit<br />
|CPU=AMD Phenom II X6 1065T @ 2.97 GHz<br />
|GPU=AMD Radeon HD 6670<br />
|Revision=0.9.9 (r5326)<br />
<!--<br />
* Automatic Gamefixes: Enabled<br />
* Speedhacks:<br />
** EE Cyclerate: 3<br />
** VU Cycle Stealing: 3<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** Enable fast CDVD: Enabled<br />
** mVU Flag Hack: Enabled<br />
** mVU Block Hack: Enabled<br />
--><br />
|Graphics=GSdx 0.1.16 (r5530)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5317)<br />
* LilyPad 0.11.0 (r5112)<br />
|Comments=BIOS: 1.60, Delay VIF1 Stalls (automatically applied by this PCSX2 build with Automatic Gamefixes). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this.<br />
|Tester=JasonBreen<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=IPU's are blank and ingame is filled with some SPS.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.0 (git 05-Jun-2014)<br />
<!--<br />
* EE/IOP:<br />
** Clamping Mode: Extra + Preserve Sign<br />
** Round Mode: Nearest<br />
* VUs:<br />
** Clamping Mode: Extra + Preserve Sign<br />
** Round Mode: Nearest<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Hardware mode - Round mode to fix the - Sometimes can appear a vertical line on screen (fixed with the round mode Nearest).<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=SteamOS Holo 3.3.2<br />
|CPU=AMD Custom APU 0405 @ 2.8 GHz<br />
|GPU=AMD Custom GPU 0405<br />
|Revision=1.7.3502<br />
|Graphics=<br />
* Renderer: Vulkan<br />
|Sound=<br />
|Comments=Steam Deck ; The game is not perfectly smooth despite running at constant 50fps (PAL) ; FMV works ; crouch requires use of key pressure modifier<br />
|Tester=CptAdhoc<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''소콤 3 US 네이비씰''' (SCKA-20064)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Broken FMVs<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=FMVs are not rendered<br />
|Workaround=Temporarily switch to Software mode by pressing the F9 key to watch the FMVs.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Night vision is broken<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Night vision does not render properly.<br />
|Workaround=Go to Config > Video (GS) > Plugin Setings, and switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
<br />
{{Issue<br />
|IssueName=Slowdown when looking at the sun<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=when looking at the sun, the game becomes sluggish. <br />
|Workaround=No Known Workaround.<br />
}}<br />
<br />
{{SOCOM series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Socom-US-Navy-Seals-3-SCUS-97474-U--29365 Socom - US Navy Seals 3 (SCUS 97474) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Resident_Evil_4&diff=109301&oldid=0
Resident Evil 4
2024-03-27T10:33:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Resident_Evil_4" title="Resident Evil 4">Resident Evil 4</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Resident Evil 4 (NTSC-U).jpg<br />
|caption = NTSC-J cover<br />
|developer = Capcom<br />
|publisher = [[Capcom]]<br />
|genre = Action, Adventure, Horror<br />
|wikipedia = [https://en.wikipedia.org/wiki/Resident_Evil_4 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/925156-resident-evil-4 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2005/01/07/resident-evil-4-7 IGN]|9.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-4 Metacritic]|96/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/resident-evil-4-review/1900-6136415 GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_res4_ps2 Eurogamer]|9/10}}<br />
|gameinfo = Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await. Take them down by using enhanced aim-and-shoot features and a new action button.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|ko_rating = 18<br />
|japan_rating = D<br />
|japan_rating_text = Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|au_rating = MA<br />
|au_rating_text = Strong Violence<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Intense Violence, Language<br />
<!-- Language props --><br />
|italian = SLES-53702 & SLES-53756<br />
|spanish = SLES-53702 & SLES-53756<br />
|french = SLES-53702 & SLES-53756<br />
|german = SLES-53702 & SLES-53756<br />
|japanese = SLPM-66213 & SLPM-74229 & SLPM-74262 & SLPM-74288<br />
|english = SLES-53702 & SLES-53756 & SLUS-29169 & SLUS-21134 & SLUS-21134GH<br />
|korean = SCKA-20089 & SLKA-25410<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21134<br />SLUS-21134GH <small>(Greatest Hits)</small><br />SLUS-29169 <small>(Demo)</small><br />
|CRCsNTSCU = 013E349D<br />
|releasedateNTSCU = October 25, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53702<br />SLES-53702/P <small>(Platinum)</small><br />SLES-53756<br />
|CRCsPAL = 6BA2F6B9<br />
|releasedatePAL = November 4, 2005 <small>(Australia)</small><br />November 5, 2005<br />October 13, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66213<br />SLPM-74229 <small>(PlayStation 2 the Best)</small><br />SLPM-74262 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74288 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />SLAJ-25073<br />SCKA-20089<br />SLKA-25410 <small>(BigHit Series)</small><br />
|CRCsNTSCJ = 60FA8C69<br />66729161 <small>(Korea)</small><br />
|releasedateNTSCJ = December 1, 2005<br />August 24, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2007 <small>(Korea)</small><br />July 24, 2008 <small>(PlayStation 2 the Best Reprint)</small><br />2008 <small>(BigHit Series, Korea)</small><br />June 30, 2011 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core i5-2500K @ stock<br />
|GPU=MSI GeForce GTX 470 Hawk @ 758 core<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=GSdx 0.1.16 (r4643)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r4600m)<br />
* LilyPad 0.10.0 (r4510)<br />
|Comments=BIOS: scph70004, FPS: ~60, I've completed this game on PCSX2 with no problems. Seems very easy to run, looks brilliant at 6x scaling.<br />
|Tester=Lagahan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=Intel Core i7-860 @ 3.50 GHz<br />
|GPU=ATI Radeon HD 5850<br />
|Revision=0.9.9 (r5128)<br />
<!--<br />
* Automatic Gamefixes: Enabled<br />
* Speedhacks:<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 0.1.16 (r5133)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Configure Hacks:<br />
** Half-pixel Offset: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (r5112)<br />
* LilyPad 0.11.0 (r5112)<br />
|Comments=BIOS: scph70004, 60/60FPS, perfect with 5x resolution. Half-pixel offset fix image blur.<br />
|Tester=Heltonxl<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz<br />
|GPU=NVIDIA GeForce GTS 250 @ 512 MB<br />
|Revision=1.1.0 (r5726)<br />
|Graphics=GSdx SSE41 (r5726)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5695)<br />
* LilyPad 0.11.0 (r5403)<br />
|Comments=Still playable.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=2x Intel Xeon X5470 @ 3.33 GHz<br />
|GPU=NVIDIA GeForce GTX 780<br />
|Revision=1.1.0 (r5764)<br />
<!--<br />
* EE/IOP:<br />
** Clamping mode: Normal<br />
** Round mode: None<br />
* VUs:<br />
** Clamping mode: Normal<br />
** Round mode: None<br />
* Speedhacks:<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Auto<br />
* Custom Resolution: 1440x1080<br />
* Anisotropic Filtering: 16x<br />
* Texture Filtering: Bilinear (PS2)<br />
* Configure Hacks:<br />
** Alpha: Enabled<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Japan v01.70(06/02/2003), The game working fine and has constant 60 FPS even with 6x Scaling.<br />
|Tester={{ForumUser|Cole}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 @ 1024 MB<br />
|Revision=1.3.0 (git 14-Jun-2014)<br />
<!--<br />
* Speedhacks:<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Europe v02.00(14/06/2004), Game works at full speed (60 FPS) in GSdx Hardware mode with custom resolution (1920x1080). In Hardware mode the Infrared Scope (thermal vision) you get at 5th chapter is broken. All you can see is purple. The only way to use it is by switching to software mode.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7850<br />
|Revision=1.3.1 (git r10)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 1<br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 0.1.16 SSE4<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 2560x1440<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
--><br />
|Sound=<br />
<!--<br />
* Module: XAudio2<br />
* Latency: 150ms<br />
* Synchronizing Mode: TimeStretch<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7 8750H @ 2.20 GHz<br />
|GPU=NVIDIA GeForce GTX 1060 6GB<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 1.60. Runs at 60 fps at all times at 4x resolution. Game freezes every minute or two and at every cutscene for about 3-5 seconds on PCSX2 1.6.0 no matter what settings are set. <br />
|Tester=Phiftyopz<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-M5<br />
|OS=Windows 10 Home, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.2916<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 1<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: OpenGL or Vulkan<br />
* Native Resolution: 2560x1440 and 2880x1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''バイオハザード4''' (SLPM-66213) & (SLPM-74262) & (SLPM-74288), '''레지던트 이블 4''' (SCKA-20089), '''바이오하자드 4''' (SLKA-25410)<br />
* Also known as '''BioHazard 4''' (JP)<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
* There is a fan-made [https://www.re4hd.com/?p=9421 Resident Evil 4 HD Project] which you can use to improve textures and models of the PC version of the game.<br />
<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Black Borders<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Constant black borders during gameplay regardless of aspect ratio. <br />
|Workaround=Enable "Screen Offsets" in the "Graphics" tab.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Constant Vibration<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Force feedback constantly vibrates in menus and cutscenes.<br />
|Workaround=Has been resolved as of at least PCSX2 stable build v1.4.0. For older versions go to Config > Controllers (PAD) > Plugin Settings > Pad 1 tab, and delete the Constant Effect - Big Motor/Small Motor from the list of bindings.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Bad Rendering of Infrared Scope<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=A pink texture will cover the whole infrared scope instead of thermal vision.<br />
|Workaround=Use the latest builds. Fixed as of v1.5.0<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Floating Flame Sprites<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them.<br />
|Workaround=Use the latest builds. Fixed as of v1.5.0<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Minor Lines Shading Bug<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=During gameplay line shading bugs appear in screen. <br />
|Workaround=Use the latest builds. Fixed as of v1.5.0<br />
}}<br />
<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
Resident_Evil_4-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
Resident_Evil_4-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Resident_Evil_4-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
File:Resident_Evil_4_Forum_5.jpg|<small>Resident Evil 4 (SLES 53702)</small><br />
File:Resident_Evil_4_Forum_6.jpg|<small>Resident Evil 4 (SLES 53702)</small><br />
File:Resident_Evil_4_Forum_7.jpg|<small>Resident Evil 4 (SLES 53702)</small><br />
File:Resident_Evil_4_Forum_8.png|<small>Resident Evil 4 (SLPM 66213)</small><br />
File:Resident_Evil_4_Forum_1.jpg|<small>Resident Evil 4 (SLES 53702)</small><br />
File:Resident_Evil_4_Forum_3.jpg|<small>Resident Evil 4 (SLPM 66213)</small><br />
File:Resident_Evil_4_Forum_4.png|<small>Resident Evil 4 (SLPM 66213)</small><br />
</gallery><br />
<br />
<br />
{{Resident Evil series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Biohazard-4-SLPM-66213-J--28603 Biohazard 4 (SLPM 66213) (J)]<br />
*[http://forums.pcsx2.net/Thread-Resident-Evil-4-SLES-53702-E--28495 Resident Evil 4 (SLES 53702) (E)]<br />
*[http://forums.pcsx2.net/Thread-Resident-Evil-4-SLUS-21134-U--29396 Resident Evil 4 (SLUS 21134) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Ratchet_%26_Clank:_Going_Commando&diff=109287&oldid=0
Ratchet & Clank: Going Commando
2024-03-27T10:33:07Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ratchet_%26_Clank:_Going_Commando" title="Ratchet & Clank: Going Commando">Ratchet & Clank: Going Commando</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ratchet and Clank Going Commando NTSC-U Boxart.jpeg<br />
|developer = [[Insomniac Games]]<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/914659-ratchet-and-clank-going-commando Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-going-commando Metacritic]|90/100}}<br />
|gameinfo = From the creators of Ratchet & Clank comes the next installment of this sci-fi action adventure series. Ratchet & Clank: Going Commando features more than 50 imaginative weapons and gadgets. The more things you blow up, the stronger Ratchet gets and the more advanced the weapons you'll have. Participate in all-new side challenges; destroy hordes of enemies in gladiator arenas, upgrade your ship and pick off enemies in space combat, and leave competitors to eat your dust in hi-speed challenge. Are you up for it?<br /><br />
Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by [[Insomniac Games]]. The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.<br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|progressive = 1<br />
|ko_rating = ALL<br />
|au_rating = PG<br />
|japan_rating = A<br />
|eu_rating = 3+<br />
|na_rating = T<br />
|na_rating_text = Mild Violence<br />
<!-- Language props --><br />
|italian = SCES-51607<br />
|spanish = SCES-51607<br />
|french = SCES-51607<br />
|german = SCES-51607<br />
|japanese = SCPS-15056 & SCPS-19317 & SCPS-19302<br />
|english = SCES-51607 & SCUS-97268 & SCUS-97268GH & SCUS-97381 & SCUS-97322 & SCUS-97323 & SCUS-97513<br />
|korean = SCKA-20011<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97268<br />SCUS-97268GH <small>(Greatest Hits)</small><br />SCUS-97381 <small>(GameStop Demo)</small><br />SCUS-97322 <small>(Regular Demo)</small><br />SCUS-97323 <small>(Retail Employees Demo)</small><br />SCUS-97513 <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 38996035<br />
|releasedateNTSCU = November 11, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51607<br />SCES-51607/P <small>(Platinum)</small><br />
|CRCsPAL = 2F486E6F<br />
|releasedatePAL = November 21, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2003 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15056<br />SCKA-20011 <small>(Korea)</small><br />SCPS-19302 <small>(PlayStation 2 the Best)</small><br />SCPS-19317 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20052 <small>(Asia)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 11, 2003<br />February 19, 2004 <small>(Korea)</small><br />July 8, 2004 <small>(PlayStation 2 the Best)</small><br />February 22, 2005 <small>(BigHit, Korea)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC/PAL<br />
|OS=?<br />
|CPU=Intel Core i5 @ 4.50 GHz<br />
|GPU=NVIDIA GeForce GTX 570<br />
|Revision=0.9.9 (r5347)<br />
|Graphics=GSdx<br />
|Sound=<br />
* ?<br />
* ?<br />
|Comments=Sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing gamefix resolved it.<br />
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate and no VU Cycle stealing speedhacks.<br />
*To fix texture issues(Mipmap) use software mode with mipmap enabled, but you will need CPU power like hardcore to run it smooth.<br />
|Tester=Mkav<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs near full speed. Texture graphics distortion is present, but doesn't inhibit gameplay too much.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB<br />
|Revision=1.1.0 (r5829)<br />
<!--<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Europe v01.70(27/02/2003), GSdx: Requires software mode to fix the graphics (MipMaps). The game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS. Speedhacks: VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Home Premium x64<br />
|CPU=Intel Core i3-550 @ 3.20 GHz<br />
|GPU=ATI Radeon HD 5670 @ 512 MB<br />
|Revision=1.2.1 (r5875)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 3<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D9 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=''Performance'': Laggy as hell, 24-50 FPS. It's very unlikely that you'll get stable 50 FPS or even like 45-50... I say it needs an i5 with at least maybe 2.5 GHz or something similar, otherwise don't even bother it's not worth it. Use GSdx software mode, hardware mode is buggy as hell but it has better FPS. If you want to minimize the speed hit experiment with the extra rendering thread option, choose values between 0 and 4. Speedhacks here really come in handy even the VU cycle steal seems to have some effects, but keep in mind that it can show false FPS. ''Overall'': Heavy demanding you really need a powerful PC to run this at a decent speed.<br />
|Tester=Razor96<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-460M @ 2.53 GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0 (svn 05-Aug-2014)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 2<br />
** VU Cycle Stealing: 1<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Used all recommended speedhacks. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.<br />
|Tester=Clank<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Xeon X5460 @ 4.00 GHz<br />
|GPU=EVGA GeForce GTX 480 SSC @ 830 MHz<br />
|Revision=v1.5.0<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* ?<br />
|Comments=BIOS: Europe v1.6, I just made it to Thug HQ on planet Snivelak, and i didnt face any difficulties so far. The game runs great using all recommended speed hacks, and EE set to -1. <br />
|Tester=GouStoulos<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows<br />
|CPU=Intel Core i5-4460 @ 3.20 GHz<br />
|GPU=Nvidia GeForce GTX 970 @ 4 GB<br />
|Revision=v1.5.0 (26-Sep-2016)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Mipmapping now works in Hardware renderer and has been mostly fixed (hooray). I didn't encounter the Thugs-4-Less cutscene freeze as mentioned here. The game runs mostly smooth, but there's still a bit of slowdown when alot of action is occuring onscreen ;).<br />
|Tester={{ForumUser|CK1}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i5-4690 @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 960 @ 2 GB<br />
|Revision=v1.5.0 (dev-1646 g483b3d6)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments= Works better as expected, really smooth, no lag here. Unfortunately game crashed on the Thugs-4-Less cutscene.<br />
|Tester=_AG<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-5200U @ 2.20 GHz<br />
|GPU=NVIDIA GeForce 840M @ 2 GB<br />
|Revision=v1.5.0 (Sep-2017)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: -1<br />
--><br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs at solid 60 FPS on Hardware mode without slowdowns.<br />
|Tester=Martin.kosecky5<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro Build 1809<br />
|CPU=Intel Core i7-9700k OC'd @ 4.9GHz<br />
|GPU=NVIDIA GeForce RTX 2080 OC'd<br />
|Revision=v1.5.0 (dev-2982)<br />
<!--<br />
* EE Cyclerate: +2<br />
* INTC Spin: Enabled<br />
* Wait Loop: Enabled<br />
* mVU Flag: Enabled<br />
* MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 SSE4.1<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bits textures: Enabled<br />
* Internal Resolution: 3x (1080p)<br />
* Mipmapping: Auto<br />
* CRC Hack Level: Auto<br />
* Accurate Date: Auto<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs perfectly fine, hardware mipmapping is amazing and works very well! No slowdowns thus far at all. Only had 1 crash, and it happened when the game was flying/loading to Endako when visiting a second time. <br />
|Tester={{ForumUser|TJ8}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=AMD Ryzen 1700 @ 3.40 GHz<br />
|RAM=16 GB DDR4 @2933 MHz (16-17-17-35)<br />
|GPU=NVIDIA GeForce GTX 1070<br />
|Revision=v1.5.0 (dev-3291)<br />
<!--<br />
* Preset: 2 - Safe<br />
* MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bits textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 3x Native (~1080p)<br />
* Anisotropic Filtering: Off<br />
* Mipmapping: Automatic<br />
* Automatic CRC Level: Automatic<br />
* Accurate Blending: Basic<br />
* HW Hacks: Disabled<br />
* Texture Filtering of Display: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Much better graphical fidelity than 1.4.0 (especially with mipmapping), though minor issues persist such as the pause menu being completely opaque. Slowdown between 90 and 100% is somewhat common. However, more demanding levels such as Endako will frequently be in the high 80s and low 90s, and will sometimes even dip down into the mid-to-high 70s. No crashes thus far. Note: I did not see a noticeable speed difference between D3D11 and OpenGL, although Ratchet's shadow was broken with D3D11.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-6700K @ 4.0GHz<br />
|GPU=Nvidia GeForce GTX 1070<br />
|Revision=PCSX2 1.6.0-20200506140834<br />
<!--<br />
* MTVU (Multi-Threaded microVU1): Checked<br />
* All else default.<br />
--><br />
|Graphics=GSdx AVX2 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Resolution: 3x Native (~1080p)<br />
* Anisotropic Filtering: 4x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* DATE Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
<!--<br />
* Interpolation: 3 - Hermite<br />
* Module: XAudio 2 (Recommended)<br />
* Synchronizing mode: Timestretch<br />
* Audio Expansion Mode: Surround 5.1<br />
--><br />
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. Crashed once when a level was being loaded, but it was after hours of play. The game auto-saves before this. Anisotropic Filtering is optional. <br />
|Tester=Otamajakushi<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel i7-4790k @ 4.00Ghz<br />
|GPU=NVIDIA GeForce RTX 2080<br />
|Revision=1.7.0-dev-191-g5118aba45<br />
<!--<br />
* EE Cyclerate: 0/-1<br />
* EE Cycle Skipping: 0<br />
* mVU Flag Hack: Yes<br />
* MTVU: Yes<br />
* Preset: 2<br />
--><br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x<br />
* 8-bit Textures: Yes<br />
* Large Framebuffer: Yes<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Synchronizing Mode: Async Mix<br />
* Lilypad 0.12.1<br />
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping. This may make the game play better but YMMV, it slows some sections down to a crawl. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.<br />
|Tester=Darkshadows<br />
}}<br />
{{TestingEntry<br />
|Status = 2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i9 10900K @ 4.80 GHz<br />
|GPU=NVIDIA GeForce RTX 3070 Ti<br />
|Revision=1.7.2952<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments= I had zero game breaking issues with Going Commando and I played it all the way through completion. Zero crashes and zero visual bugs (other than the menu screen ofc). I DID have minor fps drops at the very start of my playthrough, but that went away on it's own and I never had them again. Might have been some weird nightly build regression or something. Anyway that was only for the first hour, the rest of my hours were near perfect. <br />
|Tester=Optim<br />
}}<br />
{{TestingEntry<br />
|Status = 2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core i5-3570K @ 4.7GHz<br />
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)<br />
|Revision=1.7.4314 (SSE4)<br />
<!--<br />
* MTVU: On<br />
* Instant VU1: On<br />
* Speedhacks: None<br />
--><br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: Vulkan (Hardware)<br />
* Texture Preloading: Full<br />
* Internal Resolution: 3*Native<br />
--><br />
|Sound=SPU2-X v2.0.0<br />
<!--<br />
* Backend: Cubeb<br />
* Interpolation: Gaussian<br />
--><br />
|Comments=PCSX2 crashed when loading Maktar in challenge mode, but the game never crashed again and loaded after a restart, so this was probably a one-off. When loading a savestate saved when moving between planets, PCSX2 ejects the memory cards, but you can still save after landing. Models stretched/warped on Oozla and Snivelak, but in the latter case PCSX2 updated after I closed it and the issue was fixed when I restarted the game. Towards the beginning of the game the pause screen showed solid colours, but after an update this was fixed, though the screen changed to native resolution when paused. There was some relatively minor lag in the opening cutscene before the first visit to Aranos and at the beginning of some planets, most notably Maktar and Dobbo, but this stops once you move the camera. The only area where lag affected gameplay at all was in some parts of Grelbin. It never reached unplayable speed but not much seemed to be going on when it did lag. These were all GS bottlenecks so GPU palette conversion would probably have improved performance. Other than that, full speed. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 17.10 x64<br />
|CPU=Intel Core i7-7700K @ 4.20 GHz<br />
|GPU=EVGA GeForce GTX 1080<br />
|Revision=1.5.0<br />
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bits textures: Enabled<br />
* Internal Resolution: 8x<br />
* Anisotropic Filtering: 16x<br />
* Blending Unit Accuracy: Full<br />
* Automatic CRC Level: Partial<br />
* Mipmapping: Full<br />
--><br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
<!--<br />
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)<br />
* Synchronization Mode: TimeStretch<br />
* Latency: 100ms<br />
--><br />
|Comments=BIOS: Europe v2.20<br />
The game runs smooth almost all the time.<br />
<br />
Sometimes the game slows down to 50% after a cutscene which is only fixable with a full restart of PCSX2. Saving and restoring the state does not work in this case, you have to load the save game after restart of PCSX2!<br />
|Tester=Programie<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ラチェット&クランク2 ガガガ!銀河のコマンドーっす''' (SCPS-15056) & (SCPS-19302) & (SCPS-19317), '''라쳇&클랭크: 공구전사 대박몰이''' (SCKA-20011)<br />
* Also known as '''Ratchet & Clank 2: Locked and Loaded''' (EU, AU), '''Ratchet & Clank 2''' (JP), '''Ratchet & Clank 2: Gagaga! Ginga no Commando-ssu''' (JP)<br />
* The game has a built in 16:9 widescreen mode that results in a smaller portion of the world being visible.<br />
<br />
<br />
== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=Framerate dips<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=R&C's framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware.<br />
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertex stretching<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp on Oozla and Snivelak.<br />
|Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems. <br />
}}<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Glitched menu backgrounds<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Most menu backgrounds are glitched in GSdx hardware modes.<br />
|Workaround=Use software mode, or ignore it (gameplay is not affected).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode.<br />
|Workaround=Mipmapping is automatically enabled for this game in recent PCSX2 v.1.5.0 development builds. For earlier v1.5.0 builds go to Config > Video (GS) > Plugin Settings, and manually set '''Mipmapping''' to "'''Basic (Fast)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Megacorp Trooper Freeze<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=Killing certain Megacorp troopers in the Planet Dobbo level will cause the game to freeze.<br />
|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Game slows down after a cut-scene<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=After certain cut-scenes (e.g. the final Siberius cut-scene) the game will slow down to 50% normal speed.<br />
|Workaround=Restart PCSX2. Saving works correctly when running at 50% speed.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Crash after finishing the Jammer Array level<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=During the level completion cut-scene you can only hear the audio while the screen remains black. The game crashes after the cut-scene.<br />
|Workaround=Go to Config > Emulation Settings > Game Fixes > Enable manual game fixes > enable 'EE timing hack'. See [https://github.com/PCSX2/pcsx2/issues/964 this GitHub issue].<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Megaturret Glove's turrets don't work<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version.<br />
|Workaround=Fixed on latest Nightly (Tested on v1.7.4721)<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Ratchet_&_Clank_Going_Commando_Forum_1.jpg<br />
</gallery><br />
<br />
<br />
{{Ratchet & Clank series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-2-Locked-and-Loaded-SCES-51607-E--29309 Ratchet & Clank 2 - Locked and Loaded (SCES 51607) (E)]<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-Going-Commando-SCUS-97268-U--29398 Ratchet & Clank - Going Commando (SCUS 97268) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Ratchet_%26_Clank:_Size_Matters&diff=109289&oldid=0
Ratchet & Clank: Size Matters
2024-03-27T10:33:07Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ratchet_%26_Clank:_Size_Matters" title="Ratchet & Clank: Size Matters">Ratchet & Clank: Size Matters</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = R&C-SM_Boxart.jpeg<br />
|caption = PAL Boxart<br />
|developer = High Impact Games<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO, JP)<br />
|genre = Action, Shooter, Arcade, Platformer<br />
|gameinfo = While on a much needed vacation, Ratchet and Clank's rest and relaxation time is suddenly cut short as they soon find themselves lured into a mysterious quest. Following the trail of a kidnapped girl, Ratchet and Clank rediscover a forgotten race of genius inventors known as the Technomites. They soon uncover a plot more dangerous than they could have imagined.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Size_Matters Link]<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/944300-ratchet-and-clank-size-matters Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-size-matters Metacritic]|62/100}}<br />
|japan_rating = A<br />
|ko_rating = ALL<br />
|eu_rating = 7+<br />
|au_rating = PG<br />
|na_rating_text = Animated Blood, Fantasy Violence<br />
|na_rating = E10+<br />
|croatian = SCES-55019<br />
|portuguese = SCES-55019<br />
|norwegian = SCES-55019<br />
|finnish = SCES-55019<br />
|danish = SCES-55019<br />
|polish = SCES-55019<br />
|swedish = SCES-55019<br />
|italian = SCES-55019<br />
|dutch = SCES-55019<br />
|spanish = SCES-55019<br />
|french = SCES-55019<br />
|german = SCES-55019<br />
|english = SCES-55019 & SCUS-97615<br />
|japanese = SCPS-15120<br />
|korean = SCKA-20120<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97615<br />
|CRCsNTSCU = 8661F7BA<br />
|releasedateNTSCU = March 11, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-55019<br />
|CRCsPAL =<br />
|releasedatePAL = March 27, 2008 <small>(Australia)</small><br />March 28, 2008<br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCKA-20120 <small>(Korea)</small><br />SCPS-15120<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = May 2, 2008 <small>(Korea)</small><br />July 3, 2008<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-2500K @ 4.5 GHz<br />
|GPU=Nvidia GeForce GTX 570 OC<br />
|Revision=0.9.9.5326<br />
|Graphics=GSdx r5344 AVX<br />
|Sound=<br />
* SPU2-X r5317<br />
* LilyPad r5258<br />
|Comments=BIOS: USA v01.60 (19/03/2002), HACKS: Speedhacks, no EECyderate, no VU Cycle, game works fine 60+ FPS @ 3840x2160 internal<br />
|Tester=Mkav<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-460M @ 2.53GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0-20140805121745<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Using all recommended speedhacks it ran at playable speeds.<br />
|Tester=Clank<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<!--<br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed. There is some occasional audio skipping in cut-scenes but it's not too annoying.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''ラチェット&クランク5 激突!ドデカ銀河のミリミリ軍団''' (SCPS-15120), '''라쳇 & 클랭크: 공구들고 바캉스''' (SCKA-20120)<br />
* Also known as '''Ratchet & Clank 5: Gekitotsu! Dodeka Ginga no Mirimiri Gundan''' (JP)<br />
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible.<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=First level's music will keep restarting<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The music of the first level will keep restarting just like god of war<br />
|Workaround=Disable fast cdvd<br />
}}<br />
<br />
<br />
{{Ratchet & Clank series}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Ratchet:_Deadlocked&diff=109283&oldid=0
Ratchet: Deadlocked
2024-03-27T10:33:07Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ratchet:_Deadlocked" title="Ratchet: Deadlocked">Ratchet: Deadlocked</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = R&C-DBA.jpeg<br />
|caption = NTSC-U cover<br />
|developer = Insomniac Games<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (AS, JP, KO), [[Sony|SCE Australia]] (AU), [[Sony|SCE Korea]] (KO)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet:_Deadlocked Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/927167-ratchet-deadlocked Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927167-ratchet-deadlocked/index.html GameRankings]|83/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-deadlocked Metacritic]|81/100}}<br />
|gameinfo = In Ratchet: Deadlocked, Ratchet and Clank are captured and forced to compete on an underground reality combat sport show. The show, which features abducted heroes fighting for their lives against a gruesome gang of deadly Exterminators, is run by a deranged media mogul named Gleeman Vox, who intends to use Ratchet and Clank as his next contestants. It doesn't take Vox long to realize that Ratchet is the most promising contestant the show has ever seen. Vox subjects our hero to a series of deadly battles and elaborate games of death, much to the delight of the show's enormous audience. To keep himself and his friends alive, Ratchet has no choice but to participate in the games and keep driving up the show's ratings with spectacular victories -- at least until our heroes can figure out a way to break free from Vox's control, the explosive Deadlock collar fastened to his neck, and bring the mighty Vox Network crashing down. Ratchet: Deadlocked features non-linear gameplay, allowing players greater freedom to choose their missions. In addition, all single-player levels will be available for multiplayer use. With much of the combat taking place in battlefields and arenas, gameplay will be more sports-oriented and will include announcer commentary. Featuring a new mission-structure approach, players will be rewarded with a constant progression of items such as weapons, armor and health. Players can take advantage of the new co-op gameplay functionality available throughout the game by choosing either single-player or multiplayer story mode. In addition, squad-based gameplay will enable players to demolish the competition by commandeering their allied combat bots through critical and strategic battles.<br /><br />
Play as Ratchet when he gets kidnapped and he's forced to take part in mysterious arena battles to survive!!!<br />
<!--General props --><br />
|numberofonlineplayers = 10<br />
|numberofplayers = 4<br />
|multitap = 1<br />
|keyboard = 1<br />
|headset = 1<br />
|cpu-intensive = 1<br />
|progressive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
|eu_rating = 3+<br />
|na_rating_text = Fantasy Violence, Mild Language<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SCES-53285<br />
|spanish = SCUS-97465 & SCES-53285<br />
|french = SCUS-97465 & SCES-53285<br />
|german = SCES-53285<br />
|japanese = SCPS-15099 & SCPS-15100 & SCPS-19321 & SCPS-19328<br />
|english = SCUS-97465 & SCES-53285 & SCUS-97487 & SCUS-97485<br />
|korean = SCKA-20060<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97465<br />SCUS-97487 <small>(Public Beta v.1)</small><br />SCUS-97485 <small>(Regular Demo)</small><br />
|CRCsNTSCU = 9BFBCD42<br />
|releasedateNTSCU = October 25, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53285<br />SCES-53285/P <small>(Platinum)</small><br />SCES-52385/P <small>(Platinum: The Best of PlayStation 2)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 18, 2005<br />November 24, 2005 <small>(Australia)</small><br />May 12, 2006 <small>(Platinum)</small><br />June 1, 2006 <small>(Platinum, Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCAJ-20157 <small>(Asia)</small><br />SCPS-15100<br />SCPS-15099 <small>(Special Gift Package)</small><br />SCKA-20060 <small>(Korea)</small><br />SCPS-19321 <small>(PlayStation 2 the Best)</small><br />SCPS-19328 <small>(PlayStation 2 the Best Reprint)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 22, 2005 <small>(Asia)</small><br />November 23, 2005<br />January 26, 2006 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation 2 the Best)</small><br />July 5, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />August 10, 2007 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i7-3630QM @ 2.40 GHz<br />
|GPU=Intel HD Graphics 4000<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx r5324 0.1.16<br />
|Sound=<br />
* SPU2-X r5350 2.0.0<br />
* LilyPad r5382 0.11.0<br />
|Comments=BIOS: USA v1.60 , <br />
* Enabled speedhacks: EE Cyclerate (2), VU Cycle Stealing (1)<br />
* With the above in mind, it runs full speed 60 FPS most of the time, but drops down to 40-50 FPS when many things onscreen (bolts, enemies, etc).<br />
|Tester=Bluehayate<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 50% speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1<br />
|CPU=Intel Core i7 @ 2.50 GHz<br />
|GPU=NVIDIA GeForce GTX 860M 2GB Vram<br />
|Revision=1.2.1<br />
|Graphics=GSdx 10<br />
|Sound=SPU2-X r5830 2.0.0<br />
|Comments=This game is playable. It lags on even the best computers and the textures completely glitch.<br />
|Tester=RobertasACDC<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-460M @ 2.53 GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0-20140805121745<br />
|Graphics=GSdx<br />
|Sound=SPU2-X<br />
|Comments=Used all recommended speedhacks, EE Cyclerate 2, and VU Cycle Stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of onscreen elements.<br />
|Tester=Clank<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit (build 10586)<br />
|CPU=Intel Core i7-4790K @ 4.70 GHz<br />
|GPU=NVIDIA GeForce GTX 980 4GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 01/05/2016 AVX-2<br />
|Sound=<br />
*SPU2-X 12/31/2015<br />
*Pokopom PAD 2.0.0<br />
|Comments=<br />
--Ran 80-100% (almost realtime. NO SPEEDHACKS) with Direct3D9 (Software) renderer for mipmap support to display proper texturing (also provides the least input delay out of the 3 software renderers).<br />
--Shadows are corrupt in any renderer.<br />
--No speedhacks were used (as they cause added input delay. 4th gen i7 and future can run perfectly without).<br />
--Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing.<br />
--Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game.<br />
|Tester=SandM1tch<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit (build 17763.195)<br />
|CPU=Intel Core i7-4790K @ 4.70 GHz<br />
|GPU=NVIDIA GeForce GTX 980 4GB<br />
|Revision=1.5.0-dev-2860-gd55e9cbd9<br />
|Graphics=GSdx AVX-2<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=<br />
-- Runs 100% Using D3D11 Hardware Renderer (less resource-intensive than OpenGL when upscaling). Using 6x native upscaling (4K/2160p). HW mipmapping support works perfectly. Shadows are corrupt in any renderer.<br />
-- Used "Fast-Texture Invalidation" to prevent missing environment. Used "Merge Sprite" and "Half-Pixel Offset = Special (Texture)" to align bloom effect at upscaled resolutions. MTVU speedhacks enabled. EE cyclerate 300%.<br />
-- Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing.<br />
-- Configure the PS2 system and game to run in full/stretch aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. GSdx window set to 4:3 for proper aspect ratio/image FOV.<br />
|Tester=SandM1tch<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64bit Build 16299.611<br />
|CPU=AMD Ryzen 5 1600 @ 3.8 GHz<br />
|GPU=NVIDIA GeForce GTX 1060 6GB<br />
|Revision=1.5.0-dev-3322-gaa03c8312<br />
|Graphics=GSdx 20191202204048 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x<br />
* Accurate Date: Off<br />
* Accurate Blending: None<br />
* HW Hacks: Align Sprite, Fast Texture Invalidation, Disable Depth Emulation, Merge Sprite, Disable Safe Textures<br />
--><br />
|Sound=<br />
* SPU2-X 20191202204048 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Shadows are broken(probably because i'm using certain HW Hacks). Runs mostly at fullspeed, but drops to 80-90% on Dreadzone Station and Catacrom IV, and in some cases it will drop when there's an explosion on screen. This is without any speedhack other than MTVU. With EE Cyclerate at 75% it remains at fullspeed basically everywhere, but "skips frames" most of the time. <br />
|Tester=motorola1970<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce RTX 2080<br />
|Revision=1.7.0-dev-191-g5118aba45<br />
<!--<br />
* EE Cyclerate: 0/-1<br />
* EE Cycle Skipping: 0<br />
* mVU Flag Hack: Yes<br />
* MTVU: Yes<br />
* Preset: 2<br />
--><br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x<br />
* 8-bit Textures: Yes<br />
* Large Framebuffer: Yes<br />
* Advanced Settings and Hacks: Fast Texture Invalidation, Half-Pixel Offset: Special Texture<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Synchronizing Mode: Async Mix<br />
* Lilypad 0.12.1<br />
|Comments=Game is very demanding, but seems to be less so than previous games in the series. Game lags in places it did on console. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in some sections. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine. Lighting glitch fix of setting VU0 interpreter isn't worth the performance hit. Game looks fine otherwise.<br />
|Tester=Darkshadows<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Ubuntu 17.04<br />
|CPU=Intel Core i5-4690K @ 4.50 GHz<br />
|GPU=AMD RX 480 4GB<br />
|Revision=1.5.0<br />
|Graphics=GSdx (GCC 6.3.0 SSE2/AVX) 1.1.0 [libGSdx]<br />
|Sound=<br />
*SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
*OnePAD 0 1.3.0 [libonepad-legacy]<br />
|Comments=Game runs at full speed most of the time when using OGL HW renderer, occasional stutters here and there but overall a very enjoyable experience. Most graphical glitches are fixed with the latest build using mipmapping = Basic(fast). <br />
|Tester=Quattro55<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* Original names: '''ラチェット&クランク4th ギリギリ銀河のギガバトル''' (SCPS-15100) & (SCPS-19321) & (SCPS-19328), '''라쳇&클랭크: 공구전사 위기일발''' (SCKA-20060)<br />
* Also known as '''Ratchet & Clank 4th: GiriGiri Ginga no Giga Battle''' (JP, AS), '''Ratchet: Gladiator''' (EU, AU)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Framerate dips<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware. At default settings, this will always occur on the DreadZone challenge 'Endzone', where the game lags considerably as it renders many enemies on-screen.<br />
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Broken textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.<br />
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Automatic (Default)". Or switch to Software mode by setting Renderer to any of the ("Software") options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Shadows in the game aren't rendered properly in software mode<br />
|Workaround=Fixed on last Nightly version (v1.7.4726).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Issue with bloom on high resolutions<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.<br />
|Workaround= Setting that helps this issue is already added by default on newer versions of PCSX2 (tested on v1.7.4726), for older versions, like 1.6: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing geometry after pausing or opening vendor<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.<br />
|Workaround=Fixed on later Nightly versions of PCSX2 (Tested on v1.7.4726), on Older versions, like 1.6: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ratchet_Deadlocked_Forum_1.jpg|Ratchet: Deadlocked (SCUS 97465)<br />
</gallery><br />
<br />
<br />
{{Ratchet & Clank series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Deadlocked-SCUS-97465-U--29397 Ratchet - Deadlocked (SCUS 97465) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Ratchet_%26_Clank:_Up_Your_Arsenal&diff=109291&oldid=0
Ratchet & Clank: Up Your Arsenal
2024-03-27T10:33:07Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ratchet_%26_Clank:_Up_Your_Arsenal" title="Ratchet & Clank: Up Your Arsenal">Ratchet & Clank: Up Your Arsenal</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ratchet and Clank- Up Your Arsenal.jpeg<br />
|caption = NTSC-U cover<br />
|developer = Insomniac Games<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, AS, KO)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Up_Your_Arsenal Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/919902-ratchet-and-clank-up-your-arsenal Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-up-your-arsenal Metacritic]|91/100}}<br />
|gameinfo = In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure that combines diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinister Dr. Nefarious and keep the galaxy safe for organic life. As one of three characters, you can now wield new weapons and gadgets, gain access to an array of vehicles, and master all-new abilities. The game also features both single-player and multiplayer (offline and online) gameplay.<br />
<!-- General props --><br />
|numberofonlineplayers = 8<br />
|numberofplayers = 4<br />
|multitap = 1<br />
|keyboard = 1<br />
|headset = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
|au_rating = PG<br />
|eu_rating = 3+<br />
|na_rating_text = Crude Humor, Fantasy Violence<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SCES-52456<br />
|spanish = SCES-52456 & SCUS-97353<br />
|french = SCES-52456 & SCUS-97353<br />
|german = SCES-52456<br />
|japanese = SCPS-15084 & SCPS-19309<br />
|english = SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518<br />
|korean = SCKA-20037<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97353<br />SCUS-97413 <small>(Public Beta v1.0)</small><br />SCUS-97411 <small>(Regular Demo)</small><br />SCUS-97518 <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 45FE0CC4<br />
|releasedateNTSCU = November 3, 2004<br />August 25, 2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-52456<br />SCES-52456/P <small>(Platinum)</small><br />TCES-52456 <small>(Beta Trial Disc)</small><br />
|CRCsPAL = 17125698<br />
|releasedatePAL = November 12, 2004<br />November 18, 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15084<br />SCKA-20037 <small>(Korea)</small><br />SCAJ-20109<br />SCPS-19309 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 25, 2004<br />January 13, 2005 <small>(Korea)</small><br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />April 27, 2006 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-750 @ 2.66 GHz<br />
|GPU=NVIDIA GeForce GTX 280<br />
|Revision=0.9.7.3113<br />
|Graphics=GSdx 3068 (MSVC 15.00, SSe2) 0.1.16<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* LilyPad 0.10.0 (r2930)<br />
|Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware.<br />
|Tester=174.126.227.45<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3210M @ 2.50 GHz<br />
|GPU=AMD Radeon HD 7650M 1GB<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=EE chain set to 2, Seems to play fine, FPS sits around 59.94 FPS. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is standing there!)<br />
|Tester={{ForumUser|ericks93Pcsx2}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel Core i7-4770K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce 980 GTX 4GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx r5350<br />
|Sound=<br />
* SPU2-X r5350<br />
* LilyPad r5350<br />
|Comments=Using hardware mode the game runs fine... as long as you don't mind broken textures. You're going to need to use Software rendering if you want to play the game like it is on a PS2, however to do this you will need a fairly bulky PC as Software mode is a bit annoying. I'd also recommend using Direct3D9 (Software) over Direct3D11 for better framerate. I get 40-60 FPS at most times on Direct3D9 (Software).<br />
|Tester=Paulie9990<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
<!--<br />
* '''Speedhacks:'''<br />
** MTVU<br />
** INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Ssoftware mode to fix the graphics (mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 3 extra rendering threads for Software mode.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-460M @ 2.53 GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0 (2014-08-05, 12:17:45)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.<br />
|Tester=Clank<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3520M @ 2.90 GHz<br />
|GPU=AMD Radeon HD 7570M<br />
|Revision=1.4.0<br />
|Graphics=GSdx<br />
|Sound=<br />
|Comments=BIOS: EUROPE v1.6. Sometimes the distant textures bugs or the game is slowed (10-15 FPS). Big bug after the mission of the Thugs 4 Less scrambler, the game crash, to solve this problem simply activate EE timing hack in the game fix. I recommended Hardware mode, it more playable.<br />
|Tester=Aiglerac<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-2600K @ 4.20 GHz<br />
|GPU=NVIDIA GeForce GTX 770<br />
|Revision=1.5.0 (dev-1909)<br />
<!--<br />
Preset: 3 (deactivated)<br />
* SpeedHacks:<br />
** EE Cyclerate: +3<br />
** MTVU<br />
--><br />
|Graphics=GSdx SSE4<br />
<!--<br />
* Version: 1.0.1.9<br />
* Renderer: Direct3D9 (Hardware)<br />
* Interlacing: None<br />
* Allow 8-Bit Textures<br />
* Large Framebuffer<br />
* Custom Resolution: 2048x2048<br />
* Texture Filtering: Bilinear (PS2)<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* Logarithmic Z<br />
* Alpha Correction<br />
--><br />
|Sound= SPU2-X 2.0.0 (r4851)<br />
|Comments='''Version''': SCUS-97353; '''BIOS''': v02.00; Widescreen; '''Performance''' is almost perfect (rarely EE 100%). <br />
|Tester=whiperkinta<br />
}}<br />
<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS= Windows 10<br />
|CPU= Intel Core i7-4770 @ 3.40 GHz<br />
|GPU= NVIDIA GeForce GTX 650 Ti<br />
|Revision= 1.5.0 (dev-2211)<br />
|Graphics= GSdx SSE4<br />
|Sound= SPU2-X 2.0.0 (r4851)<br />
|Comments=All settings are as followed on whiperkinta's entry with edits. Speedhacks EE Cyclerate to -1, switch renderer to OpenGL (Hardware), HW Hacks on (disable depth emulation, Half-Pixel Offset: Normal (Vertex), fast texture invalidation). Performance on certain areas is a bit slow, but is as best it can be (with my hardware at least. Better HW, better results)<br />
|Tester={{ForumUser|OldMoldSnorter}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS= Windows 10 64-bit<br />
|CPU= Intel Core i7-4720HQ @ 2.60 GHz<br />
|GPU= NVIDIA GeForce GTX 960M<br />
|Revision= 1.5.0 (dev-2242)<br />
|Graphics= GSdx SSE4<br />
|Sound= SPU2-X 2.0.0 (r4851)<br />
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: 4x. The rest are default settings, except skipdraw=1 in HW Hacks. BIOS: EUROPE v1.6. The game is perfectly playable with some slow moments.<br />
|Tester=Rigle<br />
}}<br />
<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC - U<br />
|OS= Windows 7 64-bit<br />
|CPU= AMD FX 9370 @ 5.0 GHz<br />
|GPU= AMD Radeon 7970 GHz (CF x2) disabled for PCSX2 in Radeon Settings <br />
|Revision= 1.5.0 (dev-3179)<br />
|Graphics= GSdx SSE4.1<br />
|Sound= SPU2-X 2.0.0 <br />
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%.<br />
|Tester=Pyro1515<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce RTX 2080<br />
|Revision=1.7.0-dev-191-g5118aba45<br />
<!--<br />
* EE Cyclerate: 0/-1<br />
* EE Cycle Skipping: 0<br />
* mVU Flag Hack: Yes<br />
* MTVU: Yes<br />
* Preset: 2<br />
--><br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x<br />
* 8-bit Textures: Yes<br />
* Large Framebuffer: Yes<br />
* Advanced Settings and Hacks: Fast Texture Invalidation, Merge Sprites, Wild Arms Offset<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Synchronizing Mode: Async Mix<br />
* Lilypad 0.12.1<br />
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Game desyncs audio on a few cutscenes due to slowdown. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.<br />
|Tester=Darkshadows<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 11 Pro x64<br />
|CPU=AMD Ryzen 7 5800X @ 3.80 GHz<br />
|GPU=AMD Radeon RX 6700XT<br />
|Revision=Nightly 1.7.2351 (x64 build)<br />
|Graphics=GSdx AVX2 (Vulkan)<br />
|Sound=Defaults<br />
|Comments=BIOS: EUROPE v1.6, Render Scale: 6x (4K), Used Aquatos and Bloom fixes listed below. Occasional slowdowns but was completely playable for the entire main story.<br />
|Tester=MilshakeXO<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-10700 @ 2.90 GHz<br />
|GPU=NVIDIA GeForce RTX 3060 Ti<br />
|Revision=1.7.2864<br />
<!--<br />
* EE Cyclerate: 2<br />
* EE Cycle Skipping: 0<br />
* mVU Flag Hack: Yes<br />
* MTVU: Yes<br />
--><br />
|Graphics=GSdx AVX2 (Vulkan)<br />
<!--<br />
* Renderer: Vulkan<br />
* Internal Resolution: 6x<br />
* GPU Palette Conversion: Yes<br />
* Mipmapping: Basic<br />
* Texture Preloading: Full<br />
* Advanced Settings and Hacks: Disable Partial Invalidation, Merge Sprite, Wild Arms Hack<br />
--><br />
|Sound=Defaults<br />
|Comments=Runs very well. EE Cycle Rate 2 improved smoothness and reduced microstutters. In game text becomes warped as a result of fixes applied for bloom (Merge Sprite/Wild Arms Hack).<br />
|Tester=HankyThe99th<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home <br />
|CPU=Intel Core i5-3570k @ 4.7GHz<br />
|GPU=NVIDIA GeForce GTX 670<br />
|Revision=1.7.4 (SSE4)<br />
<!--<br />
* MTVU: On<br />
* Instant VU1: On<br />
* Speedhacks: None<br />
--><br />
|Graphics=GSdx 1.2.0 (Vulkan)<br />
<!--<br />
* Renderer: Vulkan <br />
* Internal Resolution: 3*Native<br />
* GPU Palette Conversion: On<br />
* Texture Preloading: Full<br />
* Merge Sprite: On<br />
* Wild Arms Hack: On<br />
--><br />
|Sound=SPU2-X v2.0.0<br />
<!--<br />
* Backend: Cubeb<br />
* Interpolation: Gaussian<br />
--><br />
|Comments=Vertex stretching seems to happen for Ratchet, Clank, and enemies frequently in Holostar Studios, and once in Clank's section of Aquatos. In Aquatos, restarting fixed the bug, but not in Holostar Studios. Like in R&C2, it doesn't affect gameplay, but is still pretty noticeable. Full VU0 synchronisation fixed this, but increased EE usage to the point where it caused some lag, so I had it off most of the time. Aside from this, the game lagged a lot during the ranger missions in Kerwan, which seemed odd as there was no obvious bottleneck (EE, GS, VU, and GPU were all well below 100%). GS usage approached 100% during the final boss, but it never dropped noticeably from full speed. Text is distorted, but bloom is fine. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11 22621.2361<br />
|CPU=AMD Ryzen 7 5800X<br />
|GPU=NVIDIA GeForce RTX 2070 Super<br />
|Revision=1.7.5074<br />
<!--<br />
* EE Cyclerate: 180%<br />
* EE Cycle Skipping: Disabled<br />
* MTVU: Enabled<br />
--><br />
|Graphics=Vulkan<br />
<!--<br />
* Internal Resolution: 4x<br />
* Blending Accuracy: Basic<br />
* Mipmapping: Basic<br />
* Anisotropic Filtering: 16x<br />
* Dithering: Scaled<br />
* Texture Preloading: Full<br />
Hardware Fixes:<br />
* Disable Partial Invalidation<br />
* Auto Flush: Enabled (All Primatives)<br />
* Half Pixel Offset: Special (Texture)<br />
Game Fixes:<br />
* EE Timing Hack<br />
* Full VU0 Synchronization<br />
--><br />
|Sound=Built-in<br />
<!--<br />
* Output Module: Cubeb<br />
* Synchronization: TimeStretch<br />
* Target Latency: 60ms<br />
--><br />
|Comments= Full V0 Synchronization resolves most of the Vertex stretching issues and without it 180% EE Overclock is not stable. With 180%EE the game can hold a locked internal 60FPS most of the time, 130% is also a major improvement, though drops still happen regularly with 130%. The fixes required to make Aquatos playable and fix bloom mess up UI text a little, this seems to be the only notable issue with this configuration. Performance is very solid, unlocked FPS range from 180-260.<br />
|Tester=Flachzange<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=AMD Ryzen 3 3100 @ 3.90 GHz<br />
|GPU=AMD Radeon RX 6650XT @ 8 GB<br />
|Revision=nightly v1.7.5178<br />
<!--<br />
*EE Cycle Rate: 130% (Overclock)<br />
*EE Cycle Skipping: Disabled<br />
*MTVU: Enabled<br />
--><br />
|Graphics=Vulkan<br />
<!--<br />
Rendering<br />
*Internal Resolution: 8x Native (~2880p/5K)<br />
*Mipmapping: Default<br />
*Texture Filtering: Default<br />
*Trilinear Filtering: Default<br />
*Anisotropic Filtering: 16x<br />
*Dithering: Scaled<br />
*Blending Accuracy: Medium<br />
*Texture Preloading: Full (Hash Cache)<br />
Upscaling Fixes<br />
*Half Pixel Offset: Normal (Vertex)<br />
*Round Sprite: Default<br />
*Bilinear Dirty Upscale: Default<br />
*Texture Offsets: Default , Default<br />
*Merge Sprite: Enabled<br />
--><br />
|Sound=Default Settings<br />
|Comments= <br />
Game ran smooth as butter throughout, few occasional slowdowns during times with high particle count such as big fights with an explosive weapon but those were usually due to intensive background programs or accidently not having the emulator as the main window.<br />
Listed fix for bloom misalignment didn't work for me with 8x render resolution. I instead used Half Pixel Offset: Normal (Vertex) and it worked far better with some very very faint misalignment if you squinted from far away. Coincidentally I believe this is a better fix overall for the bloom issues than the listed fix because it doesn't mess with the text but I guess more people will need to try it. <br />
No Issues with Widescreen Patch besides faint issues on the edges and it works all the way through the game. <br />
180% EE Overclock consistently crashed the Emulator every time I tried it, I didn't need it anyway but I think it's worth brining up<br />
Final Verdict: This game runs f**king amazing now on the newer nightlies, far better than 2 years ago. 100% Recommend attempting to emulate it now, I imagine even 7 year old hardware can take so much advantage out of the new upgrades to PCSX2. <br />
<br />
|Tester=lotion<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro<br />
|CPU=Ryzen 7 5800X<br />
|GPU=GTX 1070<br />
|Revision=v1.7.5584<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Game runs very well, and I have done reasonably thorough testing for graphical issues. Requires High blending to achieve some relatively minor graphical effects, most noticeable on Obani Draco. Nonetheless, no ostensible issues from start to finish once that's on.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084) & (SCPS-19309), '''라쳇&클랭크: 공구전사 리로디드''' (SCKA-20037)<br />
* Also known as '''Ratchet & Clank 3''' (EU), '''Ratchet & Clank 3: Up Your Arsenal''' (AU), '''Ratchet & Clank 3: Totsugeki! Galactic Rangers''' (JP)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Blocky shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer<br />
|Workaround=Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Issue with bloom on high resolutions<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.<br />
|Workaround=Misaligned bloom is fixed by the GameDB in the latest versions of PCSX2.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.<br />
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Invisible textures in Aquatos level<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.<br />
|Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Hardware Fixes tab and check 'Disable Partial Invalidation'. You can disable it afterwards if it's too much on your CPU, it is only required for this level.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertex stretching<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.<br />
|Workaround=Unable to replicate on the latest nightl v1.7.5584. Unsure if this was ever an issue. If this was an issue for older versions, the instructions were as follows: "Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems."<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Sly 2 demo won't get into in-game<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=To get the Sly 2 demo hold the 4 shoulder buttons (the 4 L and R buttons) on the title screen, However this wont work if you use widescreen hack. <br />
|Workaround=Unable to replicate this on NTSC-U on v1.7.5584. If this is a problem, disable the widescreen hack.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_1.jpg|Ratchet & Clank: Up Your Arsenal (SCUS 97353)<br />
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_3.jpg|Ratchet & Clank: Up Your Arsenal (SCES 52456)<br />
</gallery><br />
<br />
<br />
{{Ratchet & Clank series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-3-SCES-52456-E Ratchet & Clank 3 (SCES 52456) (E)]<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-3-Up-Your-Arsenal-SCUS-97353-U--28496 Ratchet & Clank 3 - Up Your Arsenal (SCUS 97353) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=R:_Racing_Evolution&diff=109281&oldid=0
R: Racing Evolution
2024-03-27T10:33:06Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/R:_Racing_Evolution" title="R: Racing Evolution">R: Racing Evolution</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = R-Racing_Revolution.png<br />
|caption = NTSC-U cover<br />
|developer = Namco<br />
|publisher = [[Namco]]<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/R:_Racing_Evolution Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/914859-r-racing-evolution Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/r-racing-evolution Metacritic]|66/100}}<br />
|gameinfo = Not your ordinary racer, R: Racing Evolution features a story mode, in-game radio communications, and authentic licensed cars. R: Racing Evolution chronicles the intense competition and deep rivalries found only within the professional racing circuit. Upgrade and modify your vehicle to compete in five game modes, including Racing Life, Event Challenge, Time Attack, Arcade, and Versus. New features such as the Interactive Driver AI System and in-game radio communications bring players close to the racing action.<br /><br />
The game offers a story mode where the player follows the racing career of Rena Hayami as she struggles to deal with the busy life of a professional race car driver and the politics of the sport. The mode features 14 chapters, in which the player earns new cars, RP points for new purchases, and views CG movies proceeding every chapter. <br><br />
The game also features a system referred to as the pressure meter, a fighting game-esque gauge that fills up as the player gets closer to a rival car; the higher the meter, the greater the likelihood that the AI will make a critical mistake. Most of the time, when the player overtakes an NPC, it will trigger a dialog, complimenting your movements, and it might also trigger a dialog when the pressure meter is full/half-full, with the opponent slowly feeling the pressure, ending up, most likely, screaming out of control.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|progressive = NTSC<br />
|eu_rating = 12+<br />
|eu_rating_text = Bad Language<br />
|na_rating = T<br />
|na_rating_text = Mild Language, Suggestive Themes<br />
|japan_rating = B<br />
<!-- Language props --><br />
|italian = SLES-52309<br />
|spanish = SLES-52309<br />
|french = SLES-52309<br />
|german = SLES-52309<br />
|english = SLES-52309 & SLUS-20721<br />
|japanese = SLPS-25300 & SLPM-60216<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20721<br />
|CRCsNTSCU = C6DDDB74<br />
|releasedateNTSCU = December 9, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52309<br />
|CRCsPAL = C3CA06E4<br />
|releasedatePAL = April 2, 2004<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25300<br />SCAJ-20048<br />SLPM-60216 <small>(Trial)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = November 27, 2003<br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=Intel Core2 Duo E6300<br />
|GPU=NVIDIA GeForce 7900 GTX<br />
|Revision=0.9.6 RC<br />
|Graphics=GSdx (r890)<br />
|Sound=<br />
* SPU2ghz 1.9.0<br />
* LilyPad 0.9.9<br />
|Comments=BIOS: USA v02.00, Last tested in PCSX2 0.9.6 with complains of cars not appearing on races, unknown status with 0.9.8 or later.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 (28-May-2014)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), The others cars are invisible.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 (05-June-2014)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Others cars are invisible.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5 @ 3.30 Ghz<br />
|GPU=AMD Radeon HD 6000<br />
|Revision=v1.5.0 (dev-1901 g489a89a)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad 0.12.0<br />
|Comments=Cars are visible now. Car shadows and vertical lines issues in Hardware mode, workarounds have been added to the Known Issues section below.<br />
|Tester={{ForumUser|FlatOut}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 SP1<br />
|CPU=Intel Core i5-4670 @ 3.4GHz<br />
|GPU=ATI Radeon HD 2600 Pro 512MB<br />
|Revision=PCSX2 1.5.0 3341<br />
|Graphics=GSdx<br />
<!--<br />
* GSdx Settings: Direct3D 11 Software, Bilinear (PS2) Texture Filtering, Edge Anti-aliasing, Rendering Threads: 4, FXAA Shader.<br />
* GSdx HW Hacks: None<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=USA v02.30(20/02/2008), Works at full speed. Bugs not noticed.<br />
|Tester={{ForumUser|ANd93ml}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 SP1<br />
|CPU=Intel Core i5-4670 @ 3.4GHz<br />
|GPU=ATI Radeon HD 2600 Pro 512MB<br />
|Revision=PCSX2 1.5.0 3341<br />
|Graphics=GSdx<br />
<!--<br />
* GSdx Settings: Direct3D 11 Software, Bilinear (PS2) Texture Filtering, Edge Anti-aliasing, Rendering Threads: 4, FXAA Shader.<br />
* GSdx HW Hacks: None<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.30(20/02/2008), Works at full speed. Bugs not noticed.<br />
|Tester={{ForumUser|ANd93ml}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''R レーシングエヴォリューション''' (SLPS-25300)<br />
* Also known as '''R: Racing''' (EU), '''R:Racing Evolution: Life in the Fast Lane''' (JP)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Cars on track are invisible<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=All cars on track are invisible, both during races and in menu's.<br />
|Workaround=Has been resolved in recent v1.5.0 git builds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Bugged shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In Hardware mode shadows stretch from the car to the road instead of just appearing on the surface.<br />
|Workaround=Has been resolved in recent v1.5.0 git builds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertical Lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When the Internal Resolution is set higher than native in Hardware mode, several vertical lines appear on the screen.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and enable the "Align Sprite" and "Disable Safe Features" hacks.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:R_Racing_Evolution_Forum_1.jpg|R: Racing Evolution (SLUS 20721)<br />
</gallery><br />
<br />
<br />
{{Ridge Racer series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-R-Racing-SLES-52309-E--30531 R - Racing (SLES 52309) (E)]<br />
*[http://forums.pcsx2.net/Thread-R-Racing-Evolution-SLUS-20721-U--29911 R - Racing Evolution (SLUS 20721) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Prince_of_Persia:_Warrior_Within&diff=109275&oldid=0
Prince of Persia: Warrior Within
2024-03-27T10:32:57Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Prince_of_Persia:_Warrior_Within" title="Prince of Persia: Warrior Within">Prince of Persia: Warrior Within</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Prince_of_Persia-Warrior_Within.png<br />
|caption = <br />
|developer = [[Ubisoft|Ubisoft Montreal]]<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Adventure<br />
|gameinfo = Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks on a new journey on a cursed island. Only with courage and the mastery of new combat arts can the Prince emerge victoriously. As the Prince, you can develop your own fighting style by manipulating the environment and the enemies. You can even use new projectile attacks and Sands of Time powers to rid the lands of deadly monsters.<br /><br />
Set seven years after the events of Prince of Persia: The Sands of Time, the Prince finds himself constantly hunted by a terrible beast known as the Dahaka. The Prince seeks counsel from an old wise man who explains that whoever releases The Sands of Time must die. Because the Prince escaped his fate, it is the Dahaka's mission as guardian of the Timeline to ensure that he dies as he was meant to. The old man also tells of the Island of Time, where the Empress of Time first created the Sands. The Prince sets sail for the Island in an attempt to prevent the Sands from ever being created, an act he believes will appease the Dahaka.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within Link]<br />
|sw-rendering-only = 1<br />
|progressive = 1<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/919986-prince-of-persia-warrior-within Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/prince-of-persia-revelations/ps2-654709 IGN]|8.6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/prince-of-persia-warrior-within Metacritic]|83/100}}<br />
|japan_rating = C<br />
|eu_rating = 16+<br />
|na_rating_text = Blood and Gore, Intense Violence, Sexual Themes<br />
|na_rating = M<br />
|ko_rating = 18<br />
|italian = SLED-52929 & SLES-52822<br />
|dutch = SLES-52822<br />
|spanish = SLED-52929 & SLES-52822 & SLUS-21022<br />
|french = SLED-52929 & SLES-52822 & SLUS-21022<br />
|german = SLED-52929 & SLES-52822<br />
|english = SLED-52929 & SLES-52822 & SLUS-21022 & SLUS-21022GH<br />
|japanese = SLPM-66002 & SLPM-66673<br />
|widescreenpatch = 1<br />
|korean = SLKA-25247<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21022<br />SLUS-21022GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6B17B39F<br />
|releasedateNTSCU = November 30, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52822<br />SLES-52822/P <small>(Platinum)</small><br />SLED-52929 <small>(Demo)</small><br />
|CRCsPAL = <br />
|releasedatePAL = December 3, 2004<br />2005 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66002<br />SLPM-66673 <small>(Ubisoft Best)</small><br />SLKA-25247 <small>(BigHit, Korea)</small><br />SCAJ-20154<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = October 13, 2005<br />March 22, 2007 <small>(Ubisoft Best)</small><br />May 8, 2009 <small>(BigHit, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8 RC1 r4463<br />
|Graphics=GSDX 4459<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* Lilypad 0.10.0<br />
|Comments=BIOS: USA v2.00, Crashes shortly after intro video.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Ingame is complete flickering with console flooding with GSdx: out-of-memory, texturing temporarily disabled.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=AMD Athlon II X3 440 @ 3.0 Ghz<br />
|GPU=Nvidia GeForce GTS 450 1024MB<br />
|Revision=1.1.0 (r5682)<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, The game is only (in theory) playable if you apply 4gb patch and play in Software mode. D'oh. Speed is painfully slow in both modes - 15-25 fps., Hardware has empty black space instead of 3d geometry, you can only see HUD and menus. Software mode has screen flickering with green with console spamming GSdx: out-of-memory, texturing temporary disabled. The latter is fixed by 4gb patch.<br />
|Tester={{ForumUser|Nik1895}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Standard Speedhackers +MTVU, In Game(only) in hardware mode the screen its black,only sounds and the moviments are normals,software mode fixe it.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home<br />
|CPU=Intel i5-4690k @ 4.50 GHz<br />
|GPU=Nvidia GTX 970 4GB<br />
|Revision=v1.7.0-dev-1-g8f3b908e3<br />
<!--<br />
* Speedhacks:<br />
** MTVU On<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL(Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Game starts and runs without black screen, but in gameplay there is a 'double' ghosting effect on all game objects. Running at native resolution in hardware mode still shows this. Only proper way to fix this as far as my testing goes is using Software renderer. Prince's armour also glitched, fix by setting renderer to OpenGL (Hardware) and Blending Accuracy to High.<br />
|Tester=theOG123<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''プリンス・オブ・ペルシャ ケンシ ノ ココロ''' (SLPM-66002) & (SLPM-66673), '''페르시아의 왕자: 전사의 길''' (SLKA-25247)<br />
* Also known as '''Prince of Persia: Kenshi no Kokoro''' (JP), '''Prince of Persia: Spirito Guerriero''' (Italy)<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Ghosting around all models/objects<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=All game models have a ghosting effect around them, in some cases it appears to be a "double ghost" effect.<br />
|Workaround=Use Native resolution or Software renderer [https://forums.pcsx2.net/Thread-Invalid-Bug-Report-Problem-with-missing-graphics-in-Prince-of-Persia-Warrior-Within-US?pid=607980#pid607980 (more info)].<br />
}}<br />
{{Issue<br />
|IssueName=The Prince's armor is rendered incorrectly<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The Prince's armor is rendered as being shiny/missing in a few spots.<br />
|Workaround=Set Renderer to OpenGL (Hardware) and "Blending Accuracy" to High [https://forums.pcsx2.net/Thread-Invalid-Bug-Report-Problem-with-missing-graphics-in-Prince-of-Persia-Warrior-Within-US?pid=607945#pid607945 (more info)].<br />
}}<br />
{{Issue<br />
|IssueName=Camera is static in main menu<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Camera should move and pan in main menu.<br />
|Workaround=None.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Can't see anything in-game<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Can't see anything in-game.<br />
|Workaround=Needs Software mode (F9) in GSdx settings. [http://forums.pcsx2.net/Thread-Prince-of-Persia-Warrior-Within-Black-Screen?pid=292380#pid292380 (more)]<br />
}}<br />
{{Issue<br />
|IssueName=Bugged weapons trails in Software Mode<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In certain spots with post-processing effects, the weapons trails are bugged using Sofware Mode.<br />
|Workaround=Enable Auto Flush in Software Mode settings.<br />
<gallery widths="175px" heights="100px"><br />
WW No Auto Flush.jpg|No Auto Flush<br />
WW Auto Flush.jpg|Auto Flush<br />
</gallery><br />
}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Prince-of-Persia-Warrior-Within-SLUS-21022-U--29401 Prince of Persia - Warrior Within (SLUS 21022) (U)]<br />
*[http://forums.pcsx2.net/Thread-Prince-of-Persia-Warrior-Within-SLES-52822-E Prince of Persia - Warrior Within (SLES 52822) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Prince_of_Persia:_The_Two_Thrones&diff=109273&oldid=0
Prince of Persia: The Two Thrones
2024-03-27T10:32:57Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Prince_of_Persia:_The_Two_Thrones" title="Prince of Persia: The Two Thrones">Prince of Persia: The Two Thrones</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Two_Thrones_Cover.jpeg<br />
|developer = [[Ubisoft|Ubisoft Montreal]]<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Prince_of_Persia:_The_Two_Thrones Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/926985-prince-of-persia-the-two-thrones Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/12/02/prince-of-persia-the-two-thrones-3 IGN]|8.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/prince-of-persia-the-two-thrones Metacritic]|85/100}}<br />
|gameinfo = The Prince of Persia returns to his kingdom to find it decimated by war and turned against him in Prince of Persia: The Two Thrones. You can play as the time-bending prince or his evil alter-ego as he tries to return to the throne that is rightfully his. Now there are two distinct characters, each with their own abilities and backgrounds, as you explore the urban setting of Babylon. Prince of Persia: The Two Thrones adds new Sands of Time abilities and an all-new setting for the third chapter in the Prince of Persia story.<br /><br />
The game follows the second ending of Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, saves Kaileena, and prevents the Sands of Time from being created. The Prince's actions alter the timeline of events that took place in both Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within. However, the Prince's memories have not been modified, and he still remembers the events from the first two games.<br />
<!-- General props --><br />
|progressive = 1<br />
|widescreenpatch = 1<br />
|japan_rating = C<br />
|au_rating = MA<br />
|eu_rating = 16+<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Intense Violence<br />
|ko_rating = 18<br />
<!-- Language props --><br />
|italian = SLES-53777<br />
|spanish = SLES-53777 & SLUS-21287<br />
|french = SLES-53777 & SLUS-21287<br />
|german = SLES-53777<br />
|english = SLES-53777 & SLUS-21287 & SLUS-21287GH<br />
|japanese = SLPM-66391<br />
|korean = SLKA-25346<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21287<br />SLUS-21287GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 84F3309D<br />
|releasedateNTSCU = December 1, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53777<br />
|CRCsPAL = 6FC40BAA<br />
|releasedatePAL = December 2, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66391<br />SLKA-25346<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = April 27, 2006 <small>(Korea)</small><br />June 15, 2006<br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.9 (r4834)<br />
|Graphics=GSdx (r4833)<br />
|Sound=<br />
* SPU2-X (r4834)<br />
* LilyPad (r4797)<br />
|Comments=BIOS: USA v2.00, r4821 broke the initial PAL/NTSC loading screen (may be more stuff ingame?). Game can still be played though.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E6750 @ 2.66 GHz<br />
|GPU=NVIDIA GeForce GTX 260 @ 896 MB<br />
|Revision=1.1.0 (r5754)<br />
|Graphics=GSdx SSSE3 (r5752)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5733)<br />
* LilyPad 0.11.0 (r5403)<br />
|Comments=Game works fine at full speed., Slight bloom in Gsdx HW mode but doesn't effect the game.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=Sapphire Radeon R9 290X @ 4 GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5875)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=BIOS: v2.00, Game does not upscale properly, has ghost images around everything. There is some stuttering during the opening cutscene, but other than that the game runs great when in native resolution. The flickering background issue appears to be fixed.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS= Windows 10 Pro<br />
|CPU=Intel core i7-4770<br />
|GPU=ASUS GeForce GTX 780 Ti DirectCU II<br />
|Revision=1.4.0<br />
|Graphics=GSdx SSSE3<br />
|Sound=<br />
* ?<br />
* LilyPad 0.11.0<br />
|Comments= To fix The weird effect where you see a sort of shadow version of the game models, just run your game in native resolution.<br />
|Tester=KingJOM<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.2.20<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: Native<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable at full speed with the specified settings (unspecified settings at default value). Hardware mode has some misaligned effects that are not completely fixed by Half-pixel Offset when upscaling. Software mode works fine as well.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''プリンス・オブ・ペルシャ 二つの魂''' (SLPM-66391), '''페르시아의 왕자: 두개의 왕좌''' (SLKA-25346)<br />
* Also known as '''Prince of Persia: Futatsu no Tamashii''' (JP)<br />
<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Flickering backgrounds and textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Background and textures flickers in the main menu and in-game.<br />
|Workaround=This has been fixed in the latest stable and developer builds of PCSX2.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Prince_of_Persia_The_Two_Thrones_Forum_1.jpg<br />
File:Prince_of_Persia_The_Two_Thrones_software_1.jpg|Prince of Persia: The Two Thrones (SLES-53777)<br />
File:Prince_of_Persia_The_Two_Thrones_hardware_1x_1.jpg|Prince of Persia: The Two Thrones (SLES-53777)<br />
File:Prince_of_Persia_The_Two_Thrones_hardware_3x_1.jpg|Prince of Persia: The Two Thrones (SLES-53777)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Prince-of-Persia-The-Two-Thrones-SLES-53777-E--28725 Prince of Persia - The Two Thrones (SLES 53777) (E)]<br />
*[http://forums.pcsx2.net/Thread-Prince-of-Persia-The-Two-Thrones-SLUS-21287-U--29921 Prince of Persia - The Two Thrones (SLUS 21287) (U)]}}</div>
Ngng