https://wiki.pcsx2.net/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=Category%3AGames_with_Italian_language&action=feedrecentchanges&feedformat=atom
PCSX2 Wiki - Changes related to "Category:Games with Italian language" [en]
2024-03-28T08:40:39Z
Related changes
MediaWiki 1.41.0
https://wiki.pcsx2.net/index.php?title=Gradius_V&diff=109597&oldid=109594
Gradius V
2024-03-28T08:40:15Z
<p><span dir="auto"><span class="autocomment">Gameplay Screenshots</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:40, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{| <del style="font-weight: bold; text-decoration: none;">class</del>=<del style="font-weight: bold; text-decoration: none;">"collapsible collapsed spoiler" style="table-layout:fixed" </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{<ins style="font-weight: bold; text-decoration: none;">{SpoilerTable</ins>|<ins style="font-weight: bold; text-decoration: none;">caption</ins>=Show images|<ins style="font-weight: bold; text-decoration: none;">text=</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|-</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">! align="left" | </del>Show images</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|-</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gradius V - 001.png</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gradius V - 001.png</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l217">Line 217:</td>
<td colspan="2" class="diff-lineno">Line 213:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gradius V - Glitched textures.png|<center><small>Glitched textures during cutscene.</small></center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gradius V - Glitched textures.png|<center><small>Glitched textures during cutscene.</small></center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|</del>}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}</ins>}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
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Ngng
https://wiki.pcsx2.net/index.php?title=Galerians:_Ash&diff=109596&oldid=109593
Galerians: Ash
2024-03-28T08:39:38Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:39, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{| <del style="font-weight: bold; text-decoration: none;">class</del>=<del style="font-weight: bold; text-decoration: none;">"collapsible collapsed spoiler" style="table-layout:fixed" </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{<ins style="font-weight: bold; text-decoration: none;">{SpoilerTable</ins>|<ins style="font-weight: bold; text-decoration: none;">caption</ins>=Show patch|<ins style="font-weight: bold; text-decoration: none;">text=</ins><pre></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|-</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">! align="left" | </del>Show patch</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|<del style="font-weight: bold; text-decoration: none;">-</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>//For NTSC version B506C936.pnach</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>//For NTSC version B506C936.pnach</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,001e12a8,word,3c017e00</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,001e12a8,word,3c017e00</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,001e7160,word,44813800</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,001e7160,word,44813800</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,001e7170,word,44810000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,001e7170,word,44810000</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}</ins>}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|</del>}</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
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Ngng
https://wiki.pcsx2.net/index.php?title=Gradius_V&diff=109594&oldid=109031
Gradius V
2024-03-28T08:35:38Z
<p><span dir="auto"><span class="autocomment">Gameplay Screenshots</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:35, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l196">Line 196:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><</del>spoiler <del style="font-weight: bold; text-decoration: none;">show</del>="<del style="font-weight: bold; text-decoration: none;">Show images</del>" <del style="font-weight: bold; text-decoration: none;">hide</del>="<del style="font-weight: bold; text-decoration: none;">Hide </del>images<del style="font-weight: bold; text-decoration: none;">"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{| class="collapsible collapsed </ins>spoiler<ins style="font-weight: bold; text-decoration: none;">" style</ins>="<ins style="font-weight: bold; text-decoration: none;">table-layout:fixed</ins>" </div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! align</ins>="<ins style="font-weight: bold; text-decoration: none;">left" | Show </ins>images</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gradius V - 001.png</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gradius V - 001.png</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 217:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gradius V - Glitched textures.png|<center><small>Glitched textures during cutscene.</small></center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gradius V - Glitched textures.png|<center><small>Glitched textures during cutscene.</small></center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Galerians:_Ash&diff=109593&oldid=109011
Galerians: Ash
2024-03-28T08:32:13Z
<p><span dir="auto"><span class="autocomment">Known Issues</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:32, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l122">Line 122:</td>
<td colspan="2" class="diff-lineno">Line 122:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Certain visual elements are missing or glitched, such as text when interacting with objects, pre-title screen logos, the map screen, and other interface screens. This causes the game to be unplayable during instances where these elements are required to progress through the game.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Certain visual elements are missing or glitched, such as text when interacting with objects, pre-title screen logos, the map screen, and other interface screens. This causes the game to be unplayable during instances where these elements are required to progress through the game.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=In recent pcsx2 dev version go to pcsx2, game settings and enable automatic gamefixes,For older Use the following patch (or software mode):</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=In recent pcsx2 dev version go to pcsx2, game settings and enable automatic gamefixes,For older Use the following patch (or software mode):</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><</del>spoiler <del style="font-weight: bold; text-decoration: none;">show</del>="<del style="font-weight: bold; text-decoration: none;">Show patch</del>" <del style="font-weight: bold; text-decoration: none;">hide</del>="<del style="font-weight: bold; text-decoration: none;">Hide </del>patch<del style="font-weight: bold; text-decoration: none;">"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{| class="collapsible collapsed </ins>spoiler<ins style="font-weight: bold; text-decoration: none;">" style</ins>="<ins style="font-weight: bold; text-decoration: none;">table-layout:fixed</ins>" </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! align</ins>="<ins style="font-weight: bold; text-decoration: none;">left" | Show </ins>patch</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>//For NTSC version B506C936.pnach</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>//For NTSC version B506C936.pnach</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 145:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,001e7170,word,44810000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,001e7170,word,44810000</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">}}</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=SoulCalibur_II&diff=109592&oldid=106191
SoulCalibur II
2024-03-27T14:10:03Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:10, 27 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l143">Line 143:</td>
<td colspan="2" class="diff-lineno">Line 143:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del style="font-weight: bold; text-decoration: none;">Known Issues</del>==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins style="font-weight: bold; text-decoration: none;">Fixed issues</ins>==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=Semi Transparent Character Portraits</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=Semi Transparent Character Portraits</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=<del style="font-weight: bold; text-decoration: none;">0</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=<ins style="font-weight: bold; text-decoration: none;">1</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=0</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=0</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Character portraits are semi transparent on select screen in '''Hardware''' mode.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Character portraits are semi transparent on select screen in '''Hardware''' mode.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Set '''Blending Accuracy''' to "High".</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Set '''Blending Accuracy''' to "High".</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">==Fixed issues==</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td></tr>
</table>
JordanTheToast
https://wiki.pcsx2.net/index.php?title=User:Akasha&diff=109591&oldid=0
User:Akasha
2024-03-27T10:34:46Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/User:Akasha" title="User:Akasha">User:Akasha</a> by file upload (1 revision)</p>
<a href="https://wiki.pcsx2.net/index.php?title=User:Akasha&diff=109591">Show changes</a>
Ngng
https://wiki.pcsx2.net/index.php?title=Zone_of_the_Enders:_The_2nd_Runner&diff=109589&oldid=0
Zone of the Enders: The 2nd Runner
2024-03-27T10:34:46Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Zone_of_the_Enders:_The_2nd_Runner" title="Zone of the Enders: The 2nd Runner">Zone of the Enders: The 2nd Runner</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Zoe2_cover.jpg<br />
|caption = North American cover art.<br />
|developer = [[Konami|KCEJ]]<br />
|publisher = [[Konami]]<br />
|genre = Action<br />
|gameinfo = Inspired by the anime TV series, Zone of the Enders: The 2nd Runner gives you control over a lightning-fast mechanized robot. The sequel to Zone of the Enders features new weapons, maneuvers, and tactics to fight an evil militaristic force. You'll travel to expansive cityscapes, enemy fortresses, and even to the depths of space. Now that you have the power to target and destroy hundreds of enemies at the same time, quieting conflict should not be a problem.<br /><br />
Throughout Zone of the Enders: The 2nd Runner, the player controls Jehuty, the Orbital Frame piloted by Dingo, from a normally behind-the-back third-person viewpoint that centers itself between the player and enemy when locked on. The gameplay is linear, eschewing the "world map" of Zone of the Enders in favor of consecutive stages in which the player must defeat large amounts of robotic enemies, as well as other Orbital Frames and combat vehicles. The player can fully repair Jehuty by collecting Metatron, and save their progress at the beginning of each stage.<br/><br />
The game’s protagonist is Dingo Egret, a former BAHRAM pilot who, at the beginning of the game, works as an ice miner on the moons of Jupiter. After he finds the orbital frame Jehuty, he is attacked by Nohman and his BAHRAM troops. After his capture, he is mortally wounded, but is saved after Ken Marinaris, a disgruntled member of BAHRAM, has Dingo wired into Jehuty’s life-support system. As the game progresses, Dingo and Ken get to be close friends.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Zone_of_the_Enders:_The_2nd_Runner Link]<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561586-zone-of-the-enders-the-2nd-runner Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/zone-of-the-enders-the-2nd-runner Metacritic]|82/100}}<br />
|eu_rating = 12+<br />
|ko_rating = 12<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|japan_rating = B<br />
|italian = SLES-51113<br />
|spanish = SLES-51113<br />
|french = SLES-51113<br />
|german = SLES-51113<br />
|japanese = SLPM-65500 & SLPM-65236 & VW119-J1 & SLPM-65361 & VW200-J1 & VW173-J1 & SLPM-65991 & VW173-J4 & SLPM-84075<br />
|english = SLES-51113 & SLUS-20545<br />
|widescreenpatch = 1<br />
|korean = SLKA-25066<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20545<br />
|CRCsNTSCU = FD12A397<br />
|releasedateNTSCU = March 10, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51113<br />
|CRCsPAL = 3E0BEB3A<br />
|releasedatePAL = September 26, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65236<br />VW119-J1<br />SLPM-65500 <small>(Special Edition)</small><br />VW173-J1 <small>(Special Edition)</small><br />SLPM-65361 <small>(Special Edition Limited Set)</small><br />VW200-J1 <small>(Special Edition Limited Set)</small><br />SLPM-84075 <small>(SE, Konami Dendou Selection)</small><br />SLPM-65991 <small>(SE, Konami Dendou Selection)</small><br />VW173-J4 <small>(SE, Konami Dendou Selection)</small><br />SLPM-61035 <small>(Trial)</small><br />VW119-J5 <small>(Trial, alt. to 61035)</small><br />SLKA-25066<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = February 13, 2003<br />July 17, 2003 <small>(Korea)</small><br />January 15, 2004 <small>(Special Edition)</small><br />May 26, 2005 <small>(SE, Konami Dendou Selection)</small><br />April 29, 2010 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i7 920 @ 3.4 Ghz<br />
|GPU=GeForce GTX 285<br />
|Revision=0.9.8<br />
|Graphics=GSDX r4600<br />
|Sound=<br />
* SPU2-X r4600<br />
* Lilypad r4510<br />
|Comments=BIOS: USA v02.00, There is a graphical glitch, invisible beams, in hardware mode. These problems still exist in r5492. Varying speeds, down to 30FPS in boss battles. Software mode (F9) in older GSdx revisions (r3693) can actually be faster. Native resolution in hardware mode is the key. In smaller areas 2-3 enemies its fine with 3x upscale, but other than that, it will be painfully slow.<br />
|Tester=Machina<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i7 5820k @ 3.6 Ghz<br />
|GPU=Nvidia GeForce 970GTX SLI<br />
|Revision=1.4.0<br />
|Graphics=GSDX 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.11.0<br />
|Comments=BIOS: EUv2.20, The game is VERY GPU heavy if you upscale above the native resolution. Performance varies between gameplay and cutscenes due to the heavy use of effects if you upscale to a high Resolution (like 6xNative). Settings that affect performance using OGL HW are: Internal Resolution , 8-Bit Textures , Blending Unit Accuracy , FXAA so play around until it runs at a stable Framerate. The issue with light sources seen through solid objects is fixed by using OGL HW with Hardware Depth enabled.<br />
|Tester={{ForumUser|Pr0meth3us}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i5-2500k @ 4,2 GHz<br />
|GPU=NVIDIA GeForce GTX 1070<br />
|Revision=1.5.0-dev-2382 (May 21. 2018)<br />
|Graphics=GSdx32 SSE4.1/AVX<br />
<!--<br />
* Renderer: Direct3D 11 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Constant 60 FPS in entire Game aswell as Boss-Battles with Direct3D 11 @ 4x native Res & 16x AF & 4x AA, no HW Hacks. US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2)<br />
|Tester=Nebujin<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 2600X 3.6Ghz<br />
|GPU=Nvidia GeForce Titan X<br />
|Revision=1.5.0-dev-2639<br />
|Graphics=GSDX OpenGL<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Plays well at 5x resolution with little slowdown. The first few levels haven't shown any major issues that I can tell.<br />
|Tester=Durandal<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''アヌビス ゾーン オブ エンダーズ''' (SLPM-65236) & (SLPM-65500), '''존 오브 엔더즈: 세컨드 런너''' (SLKA-25066)<br />
* Also known as '''Anubis: Zone of the Enders Special Edition''' (JP), '''Zone of the Enders: The 2nd Runner Special Edition''' (EU), '''Anubis: Zone of the Enders''' (JP)<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Lights seen through walls<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Happens in hardware mode, you can see enemy lights or just any lights through solid objects.<br />
|Workaround=Use software mode or OGL HW with Hardware Depth enabled. .If you come across any missing effects/shadows set Blending Unit Accuracy at high.<br />
Note: Keep in mind that the game is VERY heavy when changing Internal Resolution & OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ram and Vram Spikes<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Can use a ton of RAM and VRam resources.<br/> Out of memory comes up also when you use save states somewhat frequently (DX11 mode). Corrupts your current savestate file. Previous state can be restore from backup. Also PCSX2 needs to be restarted before you can use states again.<br />
|Workaround=[[GSDX#Quick guide to the settings|Allow 8-bit textures]] in GSdx hardware mode can help, unavoidable in DX9 hardware modes (shows "Out of memory" error after a bit).<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Zone_of_the_Enders_The_2nd_Runner_Forum_1.jpg|Zone of the Enders: The 2nd Runner (SLUS 20545)<br />
File:Zone_of_the_Enders_The_2nd_Runner_Forum_2.jpg|Zone of the Enders: The 2nd Runner (SLES 51113)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Zone-of-the-Enders-The-2nd-Runner-SLUS-20545-U--28853 Zone of the Enders - The 2nd Runner (SLUS 20545) (U)]<br />
*[http://forums.pcsx2.net/Thread-Zone-of-the-Enders-The-2nd-Runner-SLES-51113-E--30554 Zone of the Enders - The 2nd Runner (SLES 51113) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Zone_of_the_Enders&diff=109587&oldid=0
Zone of the Enders
2024-03-27T10:34:46Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Zone_of_the_Enders" title="Zone of the Enders">Zone of the Enders</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Zoe1_cover.jpg<br />
|caption = North American box art.<br />
|developer = [[Konami|KCEJ]]<br />
|publisher = [[Konami]]<br />
|genre = Action<br />
|gameinfo = Take control of a fully armed prototype mechanized robot to fight off enemies during a space colony hijack. You become the character Leo Stenbuck, a soldier who sees the consequences of fighting firsthand and learns the true meaning of life and death. Conquer missions that change each time you play, or challenge a friend to a heated match. Zone of the Enders combines rich cityscapes and intricate canyons with futuristic weaponry and an intense storyline.<br /><br />
The player traverses across different areas of a space colony orbiting Jupiter to defeat rogue Orbital Frames, using the advanced Frame Jehuty. It is equipped with an energy sword, an energy projectile, and various sub-weapons. As the player progresses, Jehuty's arsenal grows and its abilities expand.<br/><br />
Zone of the Enders follows the endeavors of a boy named Leo Stenbuck, a colonist from the Jupiter colony Antilia under attack by BAHRAM. At the beginning of the game, he is captured and escapes when BAHRAM forces attack and his friends are killed by a falling LEV. He flees to a hangar, where he finds an Orbital Frame by the name of 'Jehuty' (derived from the Egyptian God Djehuti). Using this suit and its built-in AI ADA, he fends off BAHRAM, who seek to claim it on the orders of their enigmatic leader Nohman.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Zone_of_the_Enders_%28video_game%29 Link]<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/250646-zone-of-the-enders Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/zone-of-the-enders Metacritic]|78/100}}<br />
|na_rating_text = Animated Blood, Animated Violence<br />
|na_rating = M<br />
|italian = SLES-50111<br />
|french = SLES-50111<br />
|german = SLES-50111<br />
|japanese = SLPM-65019 & SLPM-65018 & VW031-J1 & VW020-J1 & SLPM-65237 & VW020-J2<br />
|english = SLES-50111 & SLUS-20148<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20148<br />
|CRCsNTSCU = 8CB179A6<br />
|releasedateNTSCU = March 26, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50111<br />
|CRCsPAL = <br />
|releasedatePAL = March 23, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65019<br />VW020-J1<br />SLPM-65018 <small>(Premium Package)</small><br />VW031-J1 <small>(Premium Package)</small><br />SLPM-65237 <small>(PlayStation 2 the Best)</small><br />VW020-J2 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ = 35E2B1AF<br />
|releasedateNTSCJ = March 1, 2001<br />February 13, 2003 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8500<br />
|GPU=GeForce GTS 250<br />
|Revision=0.9.8<br />
|Graphics=GSdx r4600<br />
|Sound=<br />
* SPU2-X r4600<br />
* LilyPad r4510<br />
|Comments=BIOS: USA v02.00, 50-60FPS. Mostly GS plugin slowdown, VU cycle stealing helps sometimes but is smoother without it.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel i5 2500K @3300Mhz<br />
|GPU=GeForce GTX 460 SE 768MB<br />
|Revision=v1.1.0 r5423<br />
|Graphics=GSdx r5412<br />
|Sound=<br />
* SPU2-X v2.0.0 r5421<br />
* LilyPad v0.11.0 r5403<br />
|Comments=HACKS: Recommended speedhacks enabled. MTVU on. Automatic game fixes on. (compatibility is 5 in the game database in r5423), Set the Interlace mode to Auto in GSdx. MTVU helps! Also the game can run faster in software mode if you have a good CPU. The game is very heavy on resources. Hardware mode 50% CPU, software mode around 70% CPU. Good GPU is also a big plus.<br />
|Tester=Yuri<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=Nvidia GTS 250 512MB<br />
|Revision=1.1.0 r5539<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 5478<br />
*LilyPad 0.11.0 5403<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS= Windows 10<br />
|CPU=Intel i7 4770 @3.40 Ghz<br />
|GPU=GeForce GTX 970 Zotac 4gb Edition<br />
|Revision=v1.5.0 (dev-3264)<br />
|Graphics=GSdx SSE4.1/AVX<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Enabled HW hacks:<br />
* Trilinear Filtering: Trilinear<br />
* Half Pixel Offset: Special (Texture)<br />
* Round Sprite: Full<br />
--><br />
|Sound=<br />
* SPU2-X v2.0.0<br />
* LilyPad v0.12.1<br />
|Comments= Runs fullspeed with the GSdx settings I have used here, No visual bugs or glitches in this 1.5.0 dev build. I have tested the game from start to finish and the known issues that the wiki lists here, including the post processing bugs are all fixed with these GSdx settings that I am using, listed here. No need to switch to Software renderer at any part of the game.<br />
|Tester=Surihia<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ゾーン オブ エンダーズ''' (SLPM-65019) & (SLPM-65018) & (SLPM-65237)<br />
* Also known as '''Z.O.E.: Zone of the Enders''' (JP)<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Random Hangs<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Random crash will occur during FMV's, <br />
|Workaround=The chance of crashing can be reduced by not skipping them. A way to work around is to make well use of savestates.<br><br />
Not hanging with PCSX2 0.9.8<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Horizontal line in FMVs<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=A horizontal black line will appear in the middle of the screen during pre rendered cutscenes.<br />
|Workaround=Switch to native resolution.<br><br />
Alternatively set the Texture filtering in GSdx to the [[GSDX#Quick guide to the settings|grayed option]] (apply filtering only for "3D textures").<br><br />
Alternatively use software mode.<br><br />
No line in PCSX2 v1.5.0<br />
}}<br />
<br />
{{Issue<br />
|IssueName=No map in pause menu<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=The 3D map is not showing on the pause screen. Only the 2D markers if any.<br />
|Workaround=Switch to software mode.<br />
Working as intended in OpenGL hardware mode. PCSX2 v1.5.0<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Post processing effect fails<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=<font color="#FF0000">MAY CONTAIN SPOILERS!</font> When Jehuty gets infected with the virus, the screen has a distortion effect at certain times. This shows up as a black screen in hardware mode.<br />
|Workaround=Switch to software mode during this section of the game.<br />
Working as intended in OpenGL hardware mode. PCSX2 v1.5.0<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Zone_of_the_Enders_Forum_1.jpg|Zone of the Enders (SLPM 65019)<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Zone-of-the-Enders-SLUS-20148-U--29036 Zone of the Enders (SLUS 20148) (U)]<br />
*[http://forums.pcsx2.net/Thread-Zone-of-the-Enders-SLPM-65019-J--29524 Zone of the Enders (SLPM 65019) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Yakuza&diff=109581&oldid=0
Yakuza
2024-03-27T10:34:45Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Yakuza" title="Yakuza">Yakuza</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Yakuza-sega.jpg<br />
|caption = North American box art.<br />
|developer = [[Sega]]<br />
|publisher = [[Sega]]<br />
|genre = Action, Adventure, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Yakuza_(video_game) Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/929568-yakuza Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/yakuza Metacritic]|75/100}}<br />
|gameinfo = Just as Kazuma, a former rising star in the Yakuza, emerges from prison after a murder cover-up, 10 billion yen vanishes from the Yakuza vault, forcing him once again into their brutal, lawless world. A mysterious young girl will lead Kazuma to the answers if he can keep her alive.<br /><br />
Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form.<br />
<br />
''Yakuza'' is the prequel to [[Yakuza 2]]<br />
<!-- General props --><br />
|widescreen = 1<br />
|eu_rating = 18+<br />
|au_rating = MA<br />
|na_rating = M<br />
|na_rating_text = Blood, Sexual Themes, Strong Language, Use of Alcohol, Violence<br />
|ko_rating = 18<br />
|japan_rating = D<br />
<!-- Language props --><br />
|italian = SLES-54171<br />
|spanish = SLES-54171<br />
|french = SLES-54171<br />
|german = SLES-54171<br />
|japanese = SLPM-66168 & SLPM-74234 & SLPM-74253 & SLPM-61140<br />
|english = SLES-54171 & SLUS-21348 & SLUS-29195<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21348<br />SLUS-29195 <small>(Demo)</small><br />
|CRCsNTSCU = 388F687B<br />
|releasedateNTSCU = September 5, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54171<br />
|CRCsPAL = 6F9F99F8, D3F182A3<br />
|releasedatePAL = September 14, 2006 <small>(Australia)</small><br />September 15, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66168<br />SLKA-25342<br />SLPM-74234 <small>(PlayStation 2 the Best)</small><br />SLPM-74253 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74269 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-61140 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 8, 2005<br />January 27, 2006 <small>(Korea)</small><br />October 26, 2006 <small>(PlayStation 2 the Best)</small><br />December 6, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-750 @ 2.67 GHz<br />
|GPU=ATI Radeon HD 5770<br />
|Revision=0.9.7 (r3876m)<br />
|Graphics=GSdx SSE41 (r3693)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3702m)<br />
* SSSPSX PAD Pressure Mod 1.7.1<br />
|Comments=BIOS: USA v02.30, Speedhacks: Using VU Cycle stealing causes slowdown. Has an overbloom/ghosting effect when playing at non-native resolutions. Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues.<br />
|Tester=98.254.75.187<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 <br />
|CPU=Intel Core i3-550 @ 3.20 GHz<br />
|GPU=ATI Radeon HD 5670 @ 512 MB<br />
|Revision=1.2.1 (r5875)<br />
<!--<br />
* '''Speedhacks:'''<br />
** INTC Spin: ✓<br />
** Wait Loop: ✓<br />
** mVU Flag: ✓<br />
** MTVU: ✓<br />
** EE Cyclerate: 3<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5875)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=GSdx Renderer: Direct3D9 (Hardware). Performance: Runs smooth as butter 50-60 FPS only on huge zones with a very high level of population 60 FPS everywhere else occasionaly some stuttering here and there but this is probably my pc fault. Light game overall.<br />
|Tester=Razor96<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 750 @ 2 GB<br />
|Revision=1.3.0 (2014-12-14)<br />
|Graphics=GSdx 0.1.16 AVX (2014-12-14)<br />
<!--<br />
* Interlacing: None<br />
* Renderer: Direct3D9 (Hardware)<br />
* Custom Resolution: 1920x1080<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* '''Hacks:'''<br />
** Half-Pixel Offset: ✓<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (2014-12-14)<br />
* LilyPad 0.11.0 (2014-12-14)<br />
|Comments=BIOS: USA v2.00, Additional Speedhacks: MTVU. Runs at constant 60 FPS. There isn't any ghosting, but there are black lines on some pictures of the inventory.<br />
|Tester=ManaYagami<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Archlinux<br />
|CPU=Intel i3-7100<br />
|GPU=Intel HD 630<br />
|Revision=1.7.3546<br />
|Graphics=Vulkan<br />
|Sound=Default<br />
|Comments=Runs perfectly at full speed 100% with resolution 3x 1080p. Sometimes when someone dies, goes down to 70% for few seconds. <br />
|Tester=Quellen<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''龍が如く''' (SLPM-66168) & (SLPM-74234) & (SLPM-74253), '''용과 같이''' (SLKA-25342)<br />
* Also known as '''Ryuu ga Gotoku''' (JP), '''Ryu ga Gotoku''' (KO)<br />
* The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Glitched effect at the corner of the screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=On resolutions higher than native the right and bottom corners of the screen will become distorted<br />
|Workaround=Set the rendering resolution to native. Half Pixel offset can be used to mitigate the effect but it causes black lines in the middle of the screen.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ghosting<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Semi transparent line in the middle of the screen<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=A semi transparent whitish line appears in the middle of the screen.<br />
|Workaround=Set Texture Filtering to any setting other than "Bilinear (Forced)".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Yakuza_Forum_1.jpg|Yakuza (SLES 54171)<br />
</gallery><br />
<br />
<!--<br />
[[Category:temp Navbox required]]<br />
--><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Yakuza-SLUS-21348-U--29676 Yakuza (SLUS 21348) (U)]<br />
*[http://forums.pcsx2.net/Thread-Yakuza-SLES-54171-E--29677 Yakuza (SLES 54171) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Xiaolin_Showdown&diff=109579&oldid=0
Xiaolin Showdown
2024-03-27T10:34:45Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Xiaolin_Showdown" title="Xiaolin Showdown">Xiaolin Showdown</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Xiaolin_Showdown.jpg<br />
|caption =<br />
|developer = BottleRocket Entertainment<br />
|publisher = [[Konami]]<br />
|genre = Action, Fighting<br />
|gameinfo = Lead a kung fu monk and his three martial arts warriors on an action packed quest to search and protect the Shen Gong Wu. Omi, a Kung Fu monk leads three young dragons-in-training on their globetrotting adventures to search and protect the Shen Gong Wu, mystical power objects that gives its possessor super powers, from a band of villains led by Evil Boy Genius Jack Spicer, his army of robots and an ancient witch Wuya. They fight for the Shen Gong Wu one showdown at a time, where the universe transforms itself into a mystical, hyper-reality world. Our heroes have to rely on their superb martial arts skills, wits, and the mystical powers of the Shen Gong Wu to fight evil. Based on the WB Kids animated series players control 4 warriors, working closely to together to combine their mystical powers, as they advance on their quest. Find and collect Shen Wong Gu while progressing thru an environment filled with hazards, enemies, and collectables. Compete in "Showdowns" that transport your warriors and test your martial arts skills. Battle epic bosses in winner-take all arena style combat. Six playable characters with mystical kung-fu powers.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Xiaolin_Showdown_(video_game) Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/932922-xiaolin-showdown Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xiaolin-showdown Metacritic]|42/100}}<br />
|au_rating = PG<br />
|eu_rating = 7+<br />
|na_rating_text = Cartoon Violence, Crude Humor<br />
|na_rating = E10+<br />
|italian = SLES-54486<br />
|spanish = SLES-54486<br />
|french = SLES-54486<br />
|german = SLES-54486<br />
|english = SLES-54486 & SLUS-21405<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21405<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 14, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54486<br />
|CRCsPAL =<br />
|releasedatePAL = March 2, 2007<br /> May 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5818<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), light game for any cpu/gpu.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate<br />
|CPU=Phenom II x4 955 3.7 GHz<br />
|GPU=AMD Radeon RX 460 @ 2 GB<br />
|Revision=1.5.0 (dev-2860 gd55e9cbd9)<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.1.0 SSE2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=Runs at fullspeed with recommended hacks enabled (INTC Spin Detection, Wait loop Detection, mVU Flag Hack and MTVU), very low memory, GPU and CPU usage, use Bob bff as interlacing, shakes at some /menus and static images but not in gameplay <br />
|Tester=KillShot}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Screen shakes up and down<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Screen always shakes up and down<br />
|Workaround=Have to enable "Screen Offset" for fixing it due to GameDB can't force it<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Xiaolin_Showdown_Forum_3.jpg|Xiaolin Showdown (SLUS 21405)<br />
File:Xiaolin_Showdown_Forum_4.jpg|Xiaolin Showdown (SLUS 21405)<br />
File:Xiaolin_Showdown_Forum_1.jpg|Xiaolin Showdown (SLUS 21405)<br />
File:Xiaolin_Showdown_Forum_2.jpg|Xiaolin Showdown (SLUS 21405)<br />
</gallery><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xiaolin-Showdown-SLUS-21405-U--29679 Xiaolin Showdown (SLUS 21405) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=X-Men_Origins:_Wolverine&diff=109575&oldid=0
X-Men Origins: Wolverine
2024-03-27T10:34:45Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/X-Men_Origins:_Wolverine" title="X-Men Origins: Wolverine">X-Men Origins: Wolverine</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_X-Men_Origins_Wolverine.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Amaze Entertainment]]<br />
|publisher = [[Activision]]<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/X-Men_Origins:_Wolverine_(video_game) Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/958974-x-men-origins-wolverine Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/x-men-origins-wolverine Metacritic]|51/100}}, {{ReviewLink|[http://www.ign.com/articles/2009/05/04/x-men-origins-wolverine-review-3 IGN]|4.5/10}}<br />
|gameinfo = Unleash the razor sharp adamantium claws, feral instincts and mutant regeneration powers of the world's fiercest superhero in X-Men Origins: Wolverine. Uncage the story of how the ultimate weapon was created. The team at Raven Software has dedicated Wolverine's development to unstoppable, true-to-character authenticity. Take on impossible odds and exact vicious revenge in the year's most satisfying action game.<br />
<!-- General props --><br />
|widescreen = 1<br />
|progressive = 1<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Blood, Mild Language, Tobacco Reference, Violence<br />
|au_rating_text = Violence<br />
|au_rating = M<br />
<!-- Language props --><br />
|italian = SLES-55495<br />
|spanish = SLES-55495<br />
|french = SLES-55494 & SLUS-21880<br />
|german = SLES-55495<br />
|english = SLES-55494 & SLUS-21880<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21880<br />
|CRCsNTSCU = 4B1A0FFA<br />0724A580 (Russian Version)<br />
|releasedateNTSCU = May 1, 2009<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55494<br />SLES-55495<br />
|CRCsPAL =<br />
|releasedatePAL = April 29, 2009 <small>(Australia)</small><br />May 1, 2009<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-7700K<br />
|GPU=NVIDIA GeForce GTX 1080 Ti<br />
|Revision=v1.5.0 (dev-2255 g43d0bd99c)<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Sound Issues, sound looping on stage 1. Hangs on the intro of stage 2.<br />
|Tester=AVissie<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=i5 4670k@4Ghz<br />
|GPU=GTX 1060 6g<br />
|Revision=v1.5.0-3025<br />
|Graphics=GSdx AVX2<br />
<!--<br />
*Renderer: DX 11<br />
*Resolution: 6x<br />
*Mipmapping: Basic<br />
*AF: 16x<br />
*TF: Billinear Forced<br />
*CRC Hack: Full<br />
--><br />
|Sound=SPU2-X<br />
|Comments=Looping sound issues fixed by switching to cubic or hermite or maybe any except ps2. Tried the first two and worked perfect, no looping.<br />
Gameplay smooth, graphics without noticeable bugs, glitches. SW mode works too.<br />
|Tester=Everx7<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U (Russian Version)<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2<br />
** VU Cycle Stealing: 1<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 (Hardware)<br />
* Native Resolution: 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1440p (2K) 60 FPS, no brakes, bugs or freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
==Gameplay Screenshots==<br />
<gallery widths="175px" heights="100px"><br />
X-Men Origins Wolverine-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
X-Men Origins Wolverine-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
X-Men Origins Wolverine-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-X-Men-Origins-Wolverine-SLUS-21880-U--28727 X-Men Origins - Wolverine (SLUS 21880) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=World_Soccer_Winning_Eleven_9&diff=109573&oldid=0
World Soccer Winning Eleven 9
2024-03-27T10:34:45Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/World_Soccer_Winning_Eleven_9" title="World Soccer Winning Eleven 9">World Soccer Winning Eleven 9</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = World Soccer Winning Eleven 9 NTSC-U.jpg<br />
|caption = NTSC-U cover<br />
|developer = Konami<br />
|publisher = [[Konami]]<br />
|genre = Sports<br />
|gameinfo = World Soccer Winning Eleven 9 is the latest version of Konami's soccer simulator series. Added this year are more clubs from the Italian Series A, Spanish La Liga, and Dutch Eredivisie Leagues, as well as a number of other individual clubs. One hundred thirty-six clubs in six different leagues are available for play to get to the various cups featured in the game. Incrementally improved graphics and AI are also included. The game is online compatible, so you can play out rivalries across the globe.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Pro_Evolution_Soccer_5 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/928827-world-soccer-winning-eleven-9 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/928827-world-soccer-winning-eleven-9/index.html GameRankings]|88/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/world-soccer-winning-eleven-9 Metacritic]|84/100}}<br />
<!-- General props --><br />
|numberofonlineplayers = 2<br />
|numberofplayers = 8<br />
|multitap = 1<br />
|widescreenpatch = 1<br />
|na_rating = E<br />
|ko_rating = ALL<br />
|eu_rating = 3+<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SLES-53545 & SLUS-21220 & SLES-53793<br />
|spanish = SLED-53719 & SLES-53544 & SLUS-21220<br />
|french = SLED-53719 & SLES-53544 & SLUS-21220<br />
|german = SLED-53719 & SLES-53544 & SLUS-21220<br />
|japanese = SLPM-66009 & SLPM-66255 & VW282-J1 & VW282-J2<br />
|english = SLED-53719 & SLES-53544 & SLUS-21220<br />
|korean = SLKA-25298<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21220<br />
|CRCsNTSCU = 4429BEFE<br />
|releasedateNTSCU = February 7, 2006<br />
|statusNTSCU = <br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53545<br />SLES-53544<br />SLES-53544/P <small>(Platinum: The Best of PlayStation 2)</small><br />TLES-53544 <small>(Online Beta Trial Disc v0.01)</small><br />SLED-53719 <small>(Demo)</small><br />SLES-53793 <small>(Italy, Demo, magazine bundle)</small><br />
|CRCsPAL = CE69D6D3<br />
|releasedatePAL = October 21, 2005<br />May 12, 2006 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66009<br />VW282-J1<br />SLKA-25298 <small>(Korea)</small><br />SLPM-66255 <small>(Bonus Pack)</small><br />VW282-J2 <small>(Bonus Pack)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 4, 2005<br />August 25, 2005 <small>(Korea)</small><br />January 26, 2006 <small>(Bonus Pack)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=This is a test placeholder. Add your configuration here.<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.2.20<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])<br />
<!--<br />
* Speedhacks:<br />
** Enable fast CDVD: Disabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable at full speed with the specified settings (unspecified settings at default value). Encountered the invisible text bug.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ワールドサッカー ウイニングイレブン9''' (SLPM-66009), '''월드 사커 위닝 일레븐 9''' (SLKA-25298)<br />
* Also known as '''Pro Evolution Soccer 5''' (EU)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Invisible Text<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The letters in most menu and in-game text appear as boxes. This happens in both software and hardware OpenGL modes.<br />
|Workaround=No known workarounds.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:World_Soccer_Winning_Eleven_9_Forum_1.jpg|World Soccer Winning Eleven 9 (SLES 53544)<br />
File:Pro_Evolution_Soccer_5_software_1.jpg|Pro Evolution Soccer 5 (SLES 53544)<br />
File:Pro_Evolution_Soccer_5_hardware_1.jpg|Pro Evolution Soccer 5 (SLES 53544)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Pro-Evolution-Soccer-5-SLES-53544-E--29090 Pro Evolution Soccer 5 (SLES 53544) (E)]<br />
*[http://forums.pcsx2.net/Thread-Winning-Eleven-9-SLPM-66009-J--30421 Winning Eleven 9 (SLPM 66009) (J)]<br />
*[http://forums.pcsx2.net/Thread-Winning-Eleven-9-International-SLUS-21220-U--29041 Winning Eleven 9 International (SLUS 21220) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Without_Warning&diff=109569&oldid=0
Without Warning
2024-03-27T10:34:35Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Without_Warning" title="Without Warning">Without Warning</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Without_Warning.jpg<br />
|caption =<br />
|developer = CiRCLE<br />
|publisher = [[Capcom]]<br />
|genre = Action, Shooter, Arcade<br />
|gameinfo = In Without Warning, a radical terrorist group has targeted and seized the Peterson-Daniels Chemical Facility, a vulnerable location that jeopardizes millions of people from the devastating ecological hazard it imposes if destroyed. Pleas are useless and any direct military assault would be too great a risk. As terrified hostages fearfor their lives, their only hope lies with a covert operations team, whose goal is to infiltrate the plant and eliminate the merciless enemy. The harrowing events unfold over a 12 hour period, featuring a unique gameplay dynamic which enables the six central characters to experience events across the same timeline but from their own distinct viewpoints. The player controls each character individually, with the focus automatically shifting to a new character at key moments which are unfolded throughcut scenes. By switching between the characters, their individual tales are woven together to create an overall picture of the events that happened during the crisis. The player will also retrospectively view events through the eyes of another character and is therefore not only a participant in the events, but a spectator as well. Furthermore, actions performed as one character affect the progress of others and players must successfully utilize the strengths of each in order to advance.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Without_Warning_(video_game) Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/926270-without-warning Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/without-warning Metacritic]|45/100}}<br />
|na_rating_text = Blood, Language, Violence<br />
|na_rating = M<br />
|eu_rating = 16+<br />
|italian = SLES-53716<br />
|spanish = SLES-53716 & SLUS-21156<br />
|french = SLES-53716 & SLUS-21156<br />
|german = SLES-53716<br />
|english = SLES-53716 & SLUS-21156<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21156<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 1, 2005<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53716<br />
|CRCsPAL = D9D96321<br />
|releasedatePAL = October 28, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro x64 21H2<br />
|CPU=Intel i7-9700k @ 3.60GHz<br />
|GPU=NVIDIA GTX 2070 16GB<br />
|Revision=v1.7.2421<br />
<!--<br />
<small style="font-size:10px;"><br />
* '''Speedhacks:'''<br />
** Preset 2 - Safe (Default)<br />
** InstantVU: Enabled<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=Software<br />
<!--<br />
<small style="font-size:10px;"><br />
* Auto Flush: Enabled<br />
* Mipmapping: Enabled<br />
* Extra Rendering Threads: 2<br />
--><br />
|Sound=XAudio 2<br />
<!--<br />
<small style="font-size:10px;"><br />
* Interpolation: 5 - Gaussian<br />
--><br />
|Comments=BIOS Europe v01.60, fully playable from start to finish. Runs at full speed at native resolution in software mode. The few visual glitches that can appear (at missions 02:25, Hooper, Rail Track; 04:50, Harrison, Service Jetty; 05:10, Harrison, Storage Fields - Administration; and 07:15, Shaw, Office Lobby) happen in real hardware and should be ignored.<br />
|Tester=IlDucci<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
==Gallery==<br />
<gallery><br />
File:Gs_20220308220236.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL02.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL03.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL04.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL05.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL06.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL07.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL08.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL09.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL10.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL11.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL12.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL13.png|Without Warning (SLES-53716), native resolution<br />
File:WithoutWarningPAL14.png|Without Warning (SLES-53716), native resolution<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Without-Warning-SLUS-21156-U--28739 Without Warning (SLUS 21156) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Winx_Club&diff=109567&oldid=0
Winx Club
2024-03-27T10:34:35Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Winx_Club" title="Winx Club">Winx Club</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Winx_Club.jpg<br />
|caption = PAL cover<br />
|developer = Konami<br />
|publisher = [[Konami]]<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia =<br />
|gameinfo = Join the Winx Club and prepare for an interactive adventure of fairies, fantasy, fashion and magic! Take on the role of Bloom, a 16 year-old Earth girl, who discovers she is a magical fairy! Meet Bloom's fairy friends, Stella, Flora, Tecna and Musa and battle with them against the evil witches in this most exciting girls adventure ever! Featuring a wide range of community-based activities and collectibles, The Winx Club will whisk you away on an unforgettable adventure!<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/928428-winx-club Link]<br />
|eu_rating = 7+<br />
|eu_rating_text = Violence<br />
|au_rating = PG<br />
|au_rating_text = Mild Violence<br />
|italian = SLES-53219<br />
|spanish = SLES-53219<br />
|french = SLES-53219<br />
|german = SLES-53219<br />
|english = SLES-53219<br />
|widescreenpatch = 1<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53219<br />
|CRCsPAL = 0FECA8E8<br />
|releasedatePAL = March 17, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-10210U 1.60 GHz (Up to 4.20 GHz)<br />
|GPU=AMD Radeon 530<br />
|Revision=1.6.0<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 2x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: Off<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs fine.<br />
|Tester=CaptainErenB<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-M5<br />
|OS=Windows 10 Home, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.2916<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 1<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: OpenGL<br />
* Internal Resolution: 4x and 5x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=build-in<br />
|Comments=The game runs at 1440p (2K) and 1620p (3K) 50/60 FPS with no bugs, brakes or freezes. To prevent the game from freezing during the passage of the second level, you need to use the program mode and in the sound settings, set Async Mix. After passing the location of the second level, the third level begins and you can turn on the hardware mode back.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Level 2 freezes<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The beginning of the passage of the second level, the game may freeze after a minute of play.<br />
|Workaround=Use '''Software mode''' and set the sound settings to '''Async Mix''', this may solve the problems with sound and freezing.<br />
}}<br />
<br />
<br />
<!-- Remove comment signs and add game screenshots or videos here --><br />
<!-- Replace FileName?.jpg with the correct filenames --><br />
<!--<br />
== Gallery ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--><br />
[[Category:Temp - new game page]]</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Wild_Wild_Racing&diff=109561&oldid=0
Wild Wild Racing
2024-03-27T10:34:34Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Wild_Wild_Racing" title="Wild Wild Racing">Wild Wild Racing</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Wild_Wild_Racing.jpg<br />
|caption =<br />
|developer = [[Rage Software]]<br />
|publisher = [[Imagineer]] (JP), [[Interplay]] (US, EU)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Wild_Wild_Racing Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/354247-wild-wild-racing Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/wild-wild-racing Metacritic]|64/100}}<br />
|gameinfo = When the creators of eye-candy-laden PC hits Expendable and Incoming start working on a racing game, it's a pretty sure bet that it will boast some rather impressive effects. While Wild Wild Racing may not turn heads in the same way Gran Turismo 3 does, it does look good; and if there's one thing the UK developers like Rage Software are known for, it's creating a solid racing experience. Picked up from Japanese publisher Imagineer by Interplay, Wild Wild Racing has since seen overhauls in the physics, control, and speed. Gamers can ride in nine different vehicles, and race in several global locations during different hours of the day such as night, dusk, and the late afternoon. The game boasts a solid 60 frames per second, and the over-the-top effects that Rage is known for. Control is all analog, meaning even the D-pad (as well as the traditional analog buttons) responds to pressure; the harder you press, the sharper the turn and the faster the acceleration and braking.<br /><br />
Wild Wild Racing allows players to compete in all-terrain vehicle races in various countries around the globe. There are five locations in the game: United States, India, Iceland, Mexico and Australia. In addition to the off-road racing circuits, Wild Wild Racing includes a series of fun mini-games that allow the player to upgrade and access new vehicles. <br />
<!-- General props --><br />
|numberofplayers = 2<br />
|au_rating = G<br />
|na_rating = E<br />
<!-- Language props --><br />
|italian = SLES-50009<br />
|spanish = SLES-50009<br />
|french = SLES-50009<br />
|german = SLES-50009<br />
|english = SLES-50009 & SLPS-20021 & SLUS-20108<br />
|japanese = SLPS-20021<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20108<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 25, 2000<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50009<br />SLES-50009<br />
|CRCsPAL =<br />
|releasedatePAL = November 24, 2000<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20021<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = September 14, 2000<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (svn r5452)<br />
|Graphics=GSdx SSE4 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate x64<br />
|CPU=Intel i5-4690K @ 4.50 GHz<br />
|GPU=NVIDIA GeForce GTX 750Ti<br />
|Revision=1.2.1<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 1 <br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X (r5830)<br />
* LilyPad 0.11.0<br />
|Comments=Runs great even on custom resolution 1080p.<br />
|Tester=RoafBeast<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz<br />
|GPU=Nvidia GeForce GTX 1080 Ti<br />
|Revision=v1.7.2560<br />
|Graphics=GSdx 1.2.0-AVX2<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=No noticeable bugs. Plays fine, framerate is solid.<br />
|Tester=Hemporus01<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 11 Pro 22H2<br />
|CPU=AMD Ryzen 3950X<br />
|GPU=Nvidia GeForce RTX 3090 <br />
|Revision=Nightly v1.7.3639<br />
|Graphics= AVX2 , Vulkan (Hardware)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=Played ~30 min at 8x Resolution (5120x4096) and runs fine at full speed. Pal Version runs internally at 25 Fps.<br />
|Tester=Scorpionking95<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ワイルドワイルドレーシング''' (SLPS-20021)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Wild-Wild-Racing-SLUS-20108-U--29668 Wild Wild Racing (SLUS 20108) (U)]<br />
*[http://forums.pcsx2.net/Thread-Wild-Wild-Racing-SLES-50009-E--30428 Wild Wild Racing (SLES 50009) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Whiplash&diff=109555&oldid=0
Whiplash
2024-03-27T10:34:34Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Whiplash" title="Whiplash">Whiplash</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Whiplash.jpg<br />
|caption =<br />
|developer = Crystal Dynamics<br />
|publisher = [[Eidos Interactive]]<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Whiplash_%28video_game%29 Link]<br />
|gameinfo = Join a shackled animal duo on a mission to both escape and sabotage an evil animal product-testing corporation. Ironically, the chain that links the rabbit, Redmond, to his weasel pal, Spanx, becomes their biggest weapon It can be used as a whip, a grappling hook, or a helicopter. Together, they'll battle a band of baddies, including a giant-syringe-toting doctor, an unsanitary surgeon, crooked rent-a-cops, vicious guard dogs, and a corrupt CEO. The more enemies you defeat, animals you free, and equipment you demolish, the further you drive the shady corporation into bankruptcy.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/914876-whiplash Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/whiplash Metacritic]|66/100}}<br />
|eu_rating = 7+<br />
|na_rating_text = Comic Mischief, Mild Violence<br />
|na_rating = T<br />
|italian = SLES-51958<br />
|spanish = SLES-51958<br />
|french = SLES-51958<br />
|german = SLES-51958<br />
|english = SLES-51958 & SLUS-20684 & SLUS-29080<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20684<br />SLUS-29080 <small>(Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 18, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51958<br />
|CRCsPAL =<br />
|releasedatePAL = March 5, 2004<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5840<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Extreme light game for any cpu/gpu., A little glitch in the mains characters,but its inperceptible,in the hardware mode(not disturb the gameplay),Software mode its fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64 SP1<br />
|CPU=AMD A10-5800K<br />
|GPU=ATI Radeon 7970<br />
|Revision=1.2.1<br />
|Graphics=GSdx r5875<br />
|Sound=GSdx r5875<br />
|Comments=Finished just fine. no glitches<br />
|Tester=Flatkv<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, Linux 5.3.10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
* Mipmapping: Basic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable at full speed with the specified settings (unspecified settings at default value).<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Distorted textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Hardware mode mipmapping issues cause several object and character textures to appear distorted from a certain distance.<br />
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions set Renderer to Software mode by selecting one of the "(Software)" options and check that Mipmapping is enabled. Press the insert key in-game to toggle mipmapping.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Whiplash_Forum_2.jpg|Whiplash (SLES 51958)<br />
File:Whiplash_Forum_1.jpg|Whiplash (SLES 51958)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Whiplash-SLES-51958-E--29324 Whiplash (SLES 51958) (E)]<br />
*[http://forums.pcsx2.net/Thread-Whiplash-SLUS-20684-U--29705 Whiplash (SLUS 20684) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Virtua_Fighter_4:_Evolution&diff=109549&oldid=0
Virtua Fighter 4: Evolution
2024-03-27T10:34:34Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Virtua_Fighter_4:_Evolution" title="Virtua Fighter 4: Evolution">Virtua Fighter 4: Evolution</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Virtua_Fighter_4_Evolution.jpg<br />
|developer = Sega<br />
|publisher = [[Sega]]<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Virtua_Fighter_4 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/563568-virtua-fighter-4-evolution Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/563568-virtua-fighter-4-evolution/index.html GameRankings]|92/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/virtua-fighter-4-evolution Metacritic]|93/100}}<br />
|gameinfo = Kick your adrenaline into high gear as you defeat opponents with your brutal judo and kickboxing mastery. Sega's 3D fighting series evolves into a freight train of hardcore martial arts maneuvers featuring 15 competitors--some of whom can switch up their fighting style mid-fight. The new characters vying for a shot at winning the Worldwide Martial Arts Championship II Tournament are Goh, a trained assassin, and Brad, an Italian Muay Thai champion kickboxer. Once you make a name for yourself through a series of simulated arcade tournaments amid snow, rain, and sand, you'll qualify for the biggest fight of your career and show the world what you're really made of.<br /><br />
Evolution is an updated version of Virtua Fighter 4. The game introduces two new characters and adjusts every other character as well.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|ko_rating = 12<br />
|na_rating = T<br />
|na_rating_text = Suggestive Themes, Violence<br />
<!-- Language props --><br />
|korean = SLKA-25043 & SLKA-25188<br />
|italian = SLES-51616<br />
|spanish = SLES-51616<br />
|french = SLES-51616<br />
|german = SLES-51616<br />
|japanese = SLPM-65270<br />
|english = SLES-51616 & SLUS-20616 & SLUS-20616GH<br />
|simplified chinese = SCCS-40012<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20616GH <small>(Greatest Hits)</small><br />SLUS-20616<br />
|CRCsNTSCU = C9DEF513<br />
|releasedateNTSCU = August 13, 2003 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51616<br />
|CRCsPAL = A55AA992<br />
|releasedatePAL = June 30, 2003<br />February 22, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65270<br />SLKA-25188<br />SLAJ-25006<br />SLKA-25043<br />SCCS-40012<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = March 13, 2003<br />2003 <small>(Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=Intel Pentium E5400 @ 3.60 GHz<br />
|GPU=NVIDIA GeForce 9600GT<br />
|Revision=0.9.8 RC (r4520)<br />
<!--<br />
* '''Speedhacks:'''<br />
** INTC Spin: ✓<br />
** Wait Loop: ✓<br />
** mVU Flag: ✓<br />
** EE Cyclerate: 3<br />
--><br />
|Graphics=GSdx (r4510)<br />
|Sound=<br />
* SPU2-X (r4510)<br />
* LilyPad (r4510)<br />
|Comments=BIOS: USA v2.00, 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-6600 @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 970 @ 4 GB<br />
|Revision=1.5.0 (dev-1968 gbcc0160)<br />
|Graphics=GSdx SSE4 1.1.0 (2017-03-31)<br />
|Sound=<br />
* SPU2-X 2.0.0 (2017-03-31)<br />
* LilyPad 0.12.1 (2017-03-31)<br />
|Comments=Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled. Runs at full speed. There's a minor issue when running in Direct3D Hardware mode with upscaling. You can easily avoid this by running in OpenGL Hardware instead, or in any of the Software modes.<br />
|Tester={{ForumUser|maxen1416}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''バーチャファイター4 エボリューション''' (SLPM-65270), '''格斗擂台4 进化版''' (SCCS-40012), '''버추어파이터 4 에볼루션''' (SLKA-25043) & (SLKA-25188)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Half Backgrounds<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some of the stages have a wall of fog blocking half of the background.<br />
|Workaround=Has been fixed as of at least PCSX2 v1.2.1. For older versions temporarily switch to the Software renderer at these stages by pressing the F9 key.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Virtua_Fighter_4_Evolution_Forum_1.jpg|Virtua Fighter 4: Evolution (SLUS 20616)<br />
File:Vf41-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch<br />
File:Vf42-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLUS-20616-U--29346 Virtua Fighter 4 - Evolution (SLUS 20616) (U)]<br />
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLES-51616-E--29717 Virtua Fighter 4 - Evolution (SLES 51616) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Valkyrie_Profile_2:_Silmeria&diff=109547&oldid=0
Valkyrie Profile 2: Silmeria
2024-03-27T10:34:34Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Valkyrie_Profile_2:_Silmeria" title="Valkyrie Profile 2: Silmeria">Valkyrie Profile 2: Silmeria</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Valkyrie_Profile_2.jpeg<br />
|developer = [[Tri-Ace]]<br />
|publisher = [[Square Enix]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Valkyrie_Profile_2 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/931102-valkyrie-profile-2-silmeria Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/valkyrie-profile-2-silmeria Metacritic]|84/100}}<br />
|gameinfo = Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System.<br />
<!-- General props --><br />
|widescreen = 1<br />
|widescreenpatch = 0<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|eu_rating = 16+<br />
|au_rating = M<br />
|na_rating = T<br />
|na_rating_text = Alcohol Reference, Fantasy Violence, Mild Language, Suggestive Themes<br />
|ko_rating = 12<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SLES-54647<br />
|spanish = SLES-54648<br />
|french = SLES-54645<br />
|german = SLES-54646<br />
|japanese = SLPM-66419 & SE-W0003 & SLPM-66782<br />
|english = SLES-54644 & SLUS-21452 & SLUS-21452GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21452<br />SLUS-21452GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = CC96CE93<br />
|releasedateNTSCU = September 26, 2006<br />2008 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54644<br />SLES-54645 <small>(PAL-F)</small><br />SLES-54647 <small>(PAL-I)</small><br />SLES-54646<br />SLES-54648<br />
|CRCsPAL = 04CCB600 (PAL-E)<br/>C70FC973 (PAL-I)<br />
|releasedatePAL = September 6, 2007 <small>(Australia)</small><br />September 7, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66419<br />SE-W0003 <small>(Artifact Box)</small><br />SCKA-20079 <small>(Korea)</small><br />SLPM-66782 <small>(Ultimate Hits)</small><br />SCAJ-20177<br />SCAJ-20197 <small>(Ultimate Hits)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 22, 2006 <small>(Japan, Korea)</small><br />June 28, 2007 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i7-920 @ 3.60 GHz<br />
|GPU=EVGA GeForce GTX 275 @ 1280 MB<br />
|Revision=pre 0.9.7 Beta (r1888)<br />
|Graphics=GSdx 2660<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2663) <br />
* LilyPad 0.10.0 (r1853)<br />
|Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. Needs a fast CPU and GPU. It will need at least a Core 2 Duo @ 3.4 GHz and a 9600GT or equivalent to maintain full speed throughout the game. However, the game has some bugs and will drop FPS to around the 20-50 range. It only happens in some areas of the game.<br />
|Tester=Master DX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Dual-Core E5500 @ 2.80 GHz<br />
|GPU=AMD Radeon R7 360<br />
|Revision=1.4.0<br />
|Graphics=GSdx SSE2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Speedhacks: 3 - Balanced. Is playable (60 ~ 70% speed) until i reach "Lost Forest" because red black box, i tried to play in software/opengl mode but speed drops to 20 ~ 30%, making game unplayable.<br />
|Tester=Charl9576<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i7-6700K @ 4.00 GHz<br />
|GPU=EVGA GeForce GTX 660 Sig2<br />
|Revision=v1.5.0 (dev-1189 gc1f45da)<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments= Runs Full speed OpenGL Mode 4x, Blending Unit Accuracy:Basic, CRC Level:Full, TF:Forced, MTVU:On ( I have this on by default)<br />
|Tester=Tsunami2311<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL (UK)<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-5200u @ 2.20 GHz<br />
|GPU=NVidia 820m<br />
|Revision=v1.5.0 (dev-3359 geb2ca00e8)<br />
|Graphics=GSdx 1.1.0 (20200126161643)<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 20200126161643<br />
* xPad 0.2.0<br />
|Comments= Runs much better than NTSC Version, as long as Maori-Jigglypuff's Overhaul pnach is applied. Pnach fixes various graphical bugs including the "Lost Forest Bug", disables anti-cheating mechanism, and improves speed overall, so setting of PCSX2's GSDX Plugin (OpenGL) can be at default and yet runs smoothly at 50 FPS 95% of the time, and now you can cheat with no crashes onwards. For "Vanilla" gameplay, comment out the obvious cheats in OTH, Items, Ravine timer and disabled enemy AI on his pnach.<br />
|Tester=jaceleon<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 7 2700X<br />
|GPU=NVIDIA 1080ti<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0 AVX2, Direct3D11 (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
|Comments=Runs very well but is quite blurry out of the box, to fix this hold 'x' and 'triangle' while starting the game, the game will show a screen to enable progressive scan, press square. Then in the video plugin settings, increase the internal resolution, tick 'enable HW Hacks', press the 'Advanced Settings and Hack' button, tick 'Frame Buffer Conversion' and set 'Half-pixel Offset' to 'Special (Texture)'.<br />
|Tester=Eideren<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL / NTSC<br />
|OS=Windows 10 Pro \ Ubuntu 20.04<br />
|CPU=Ryzen 5 3400G<br />
|GPU=Integrated GPU vega 11<br />
|Revision=1.7.0 (dev-1190)<br />
<!--<br />
* half-pixel offset to normal vertex<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: off<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
|Comments= Runs good 3x resolution (only in Forest is slow and color bug in HW, SW is ok), Updated review 2021 Use settings advised below<br />
|Tester=FelixThecat1970<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 9 5900X<br />
|GPU=GeForce GTX 1080 Ti<br />
|Revision=1.7.2465<br />
|Graphics=GSdx OpenGL @ 6x Native (4K) <!--<br />
*Renderer: OpenGL<br />
*Interlace Mode: Bob Tff<br />
*Texture Filtering=Bilinear<br />
*Manual hacks: Skipdraw=15<br />
*Align Sprite: Enable<br />
*Merge Sprite: Enable<br />
*Half-Pixel Offset:Normal Vertex<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Works very well with most issues fixed with the following settings: Renderer: OpenGL, Interlace Mode: Bob Tff, Texture Filtering=Bilinear (Forced excluding Sprites), Manual hacks: Skipdraw=15 to disable low-res depth of field in cutscenes (use alongside "Lost Forest Fix cheat file" (see Additional patches)), enable Align Sprite, set Half-Pixel Offset to Normal. <br />
|Tester=PyreLight}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ヴァルキリープロファイル2 -シルメリア-''' (SLPM-66419) & (SE-W0003) & (SLPM-66782), '''발키리 프로파일2 -실메리아-''' (SCKA-20079)<br />
* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Alternatively you can use autoboot code for [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618991&highlight=SLPM_664.19#pid618991 SLPM_664.19;1] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 SLUS_214.52], PAL releases do not have progressive mode but "interlacing" can be disabled with [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=609103#pid609103 this cheat] or more advanced Sharp framebuffer codes [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618924#pid618924 here].<br />
* There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.<br />
<spoiler show="Additional Patches" hide="Hide"><br />
<pre><br />
gametitle= Valkyrie profile 2 Silmeria SLUS_214.52;1) Game CRC = 0xCC96CE93<br />
comment=nop interleacing, progressive, sharp framebuffer Enhacement by Felixthecat1970 - v2021/04/10<br />
<br />
//Ignore GameGuard by Ryudo (Pcsx2 forums) - enable if game freeze through gameplay<br />
//patch=1,EE,FE129B51,extended,800813BF<br />
//patch=1,EE,000FFFFE,extended,0000022D<br />
//patch=1,EE,000FFFFF,extended,0000022D<br />
//patch=1,EE,9013A550,extended,0C04E8FC<br />
//patch=1,EE,E0033B40,extended,0035EC8C<br />
//patch=1,EE,104234AA,extended,00001000<br />
//patch=1,EE,10423662,extended,00001000<br />
//patch=1,EE,1042382A,extended,00001000<br />
//patch=1,EE,E0027EC0,extended,0049550C<br />
//patch=1,EE,2049BCB0,extended,03E00008<br />
//patch=1,EE,2049BCB4,extended,00000000<br />
//patch=1,EE,E007E140,extended,0036D90C<br />
//patch=1,EE,203683D4,extended,00000000<br />
//patch=1,EE,103AD16A,extended,00001000<br />
//patch=1,EE,103AD61E,extended,00001000<br />
//patch=1,EE,10430B76,extended,00001000<br />
//patch=1,EE,10430BE2,extended,00001000<br />
//patch=1,EE,10431A66,extended,00001000<br />
//patch=1,EE,10431C1E,extended,00001000<br />
//patch=1,EE,D0397CAC,extended,0000102A<br />
//patch=1,EE,20397CB0,extended,00000000<br />
<br />
//Auto 480p native mode<br />
patch=1,EE,001D5984,byte,01 // 00000000 or use official combo button triangle + cross in boot<br />
<br />
//Custom code start <br />
//Sharp Framebuffer Battles<br />
patch=0,EE,200FFF5C,extended,341B9475<br />
patch=0,EE,200FFF60,extended,145B000C<br />
patch=0,EE,200FFF68,extended,341BF47F<br />
patch=0,EE,200FFF6C,extended,001BD83C<br />
patch=0,EE,200FFF70,extended,377B3134<br />
patch=0,EE,200FFF74,extended,001B1825<br />
patch=0,EE,200FFF78,extended,341B0019<br />
patch=0,EE,200FFF7C,extended,001BDC3C<br />
patch=0,EE,200FFF80,extended,007B1825<br />
patch=0,EE,200FFF84,extended,341B0083<br />
patch=0,EE,200FFF88,extended,001BDC38<br />
patch=0,EE,200FFF8C,extended,007B1825<br />
patch=0,EE,200FFF90,extended,34029301<br />
patch=0,EE,200FFF94,extended,FCC20000<br />
<br />
//Sharp Framebuffer Game Menu + movies + intro<br />
patch=0,EE,200FFF9C,extended,341B948C<br />
patch=0,EE,200FFFA0,extended,145B0002<br />
patch=0,EE,200FFFA8,extended,34029518<br />
patch=0,EE,200FFFAC,extended,FCC20000<br />
<br />
//Sharp Framebuffer Cutscenes + towns + Dungeons<br />
patch=0,EE,200FFFB4,extended,341B9480<br />
patch=0,EE,200FFFB8,extended,145B000C<br />
patch=0,EE,200FFFC0,extended,341BF3FF<br />
patch=0,EE,200FFFC4,extended,001BD83C<br />
patch=0,EE,200FFFC8,extended,377B3134<br />
patch=0,EE,200FFFCC,extended,001B1825<br />
patch=0,EE,200FFFD0,extended,341B001F<br />
patch=0,EE,200FFFD4,extended,001BDC3C<br />
patch=0,EE,200FFFD8,extended,007B1825<br />
patch=0,EE,200FFFDC,extended,341B0083<br />
patch=0,EE,200FFFE0,extended,001BDC38<br />
patch=0,EE,200FFFE4,extended,007B1825<br />
patch=0,EE,200FFFE8,extended,3402910C<br />
patch=0,EE,200FFFEC,extended,FCC20000<br />
patch=0,EE,200FFFF0,extended,03E00008 //Custom code block End<br />
<br />
//Sharp Framebuffer mips code assembly<br />
patch=0,EE,201221F8,word,0C03FFD7 // FCC20000 sd v0,0x0(a2)<br />
</pre><br />
<br />
<pre><br />
gametitle=Valkyrie Profile 2: Silmeria [SLUS-21452]<br />
comment=Patches/Codes Hacked By Maori-Jigglypuff [Savas Guercebe]. A NTSC port by Agrippa.<br />
<br />
// Disable Game Protection and enable to save with Cheat Codes<br />
// [Condition to initiate Countdown Game-Kill Timer Deceiver: 00423378 3C1E0010<br />
// If Condition 00423378 3C1E0010 is true assign Zero-Value to Timer: 00423964 AC600000<br />
// If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 00423344<br />
// If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 004234f8<br />
// If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 004236b0<br />
// Condition to disable the Save File Corruptor: 0049bcf0 3C120010<br />
// If Condition 0049bcf0 3C120010 is true assign Zero-Value to Address 0049a2cc<br />
// Condition to disable AFTER-"Battle Mode" Instruction Scanner and Game-Kill Timer: 0036d42c 0c10c2b4<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Addresses 00430b94 and 00430bfc<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Timer: 00431c54 ac400000<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 00397cb0<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000017 to Address 003abf60<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af20c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af3a4<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af464<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003c5a14<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003d000c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000020 to Address 003d27fc<br />
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003d4ae4<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 1000002E to Address 003ad0a4<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 1000002E to Address 003ad554<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000050 to Address 003ad18c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000050 to Address 003ad32c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 64030000 to Address 003ad62c<br />
// If Condition 0036d42c 0c10c2b4 is true assign Value 64030000 to Address 00431ca4<br />
// Countdown-Timer Address spotted at 0058c160<br />
patch=1,EE,00205ad8,word,087fac70<br />
patch=1,EE,00205adc,word,00000000<br />
patch=1,EE,01feb1c0,word,90830099<br />
patch=1,EE,01feb1c4,word,a023d998<br />
patch=1,EE,01feb1c8,word,3c020042<br />
patch=1,EE,01feb1cc,word,8c433378<br />
patch=1,EE,01feb1d0,word,3c063c1e<br />
patch=1,EE,01feb1d4,word,34c60010<br />
patch=1,EE,01feb1d8,word,1466000b<br />
patch=1,EE,01feb1dc,word,0000102d<br />
patch=1,EE,01feb1e0,word,3c020042<br />
patch=1,EE,01feb1e4,word,3c07ac60<br />
patch=1,EE,01feb1e8,word,34e70000<br />
patch=1,EE,01feb1ec,word,ac473964<br />
patch=1,EE,01feb1f0,word,3c0a0042<br />
patch=1,EE,01feb1f4,word,3c0b2416<br />
patch=1,EE,01feb1f8,word,356b0000<br />
patch=1,EE,01feb1fc,word,ad4b3344<br />
patch=1,EE,01feb200,word,ad4b34f8<br />
patch=1,EE,01feb204,word,ad4b36b0<br />
patch=1,EE,01feb208,word,0000102d<br />
patch=1,EE,01feb20c,word,3c02004a<br />
patch=1,EE,01feb210,word,8c43bcf0<br />
patch=1,EE,01feb214,word,3c063c12<br />
patch=1,EE,01feb218,word,34c60010<br />
patch=1,EE,01feb21c,word,14660003<br />
patch=1,EE,01feb220,word,0000102d<br />
patch=1,EE,01feb224,word,3c02004a<br />
patch=1,EE,01feb228,word,ac40a2cc<br />
patch=1,EE,01feb22c,word,0000102d<br />
patch=1,EE,01feb230,word,3c020037<br />
patch=1,EE,01feb234,word,8c43d42c<br />
patch=1,EE,01feb238,word,3c060c10<br />
patch=1,EE,01feb23c,word,34c6c2b4<br />
patch=1,EE,01feb240,word,14660026<br />
patch=1,EE,01feb244,word,0000102d<br />
patch=1,EE,01feb248,word,3c020043<br />
patch=1,EE,01feb24c,word,ac400b94<br />
patch=1,EE,01feb250,word,ac400bfc<br />
patch=1,EE,01feb254,word,3c030043<br />
patch=1,EE,01feb258,word,3c07ac40<br />
patch=1,EE,01feb25c,word,34e70000<br />
patch=1,EE,01feb260,word,ac671c54<br />
patch=1,EE,01feb264,word,3c080039<br />
patch=1,EE,01feb268,word,ad007cb0<br />
patch=1,EE,01feb26c,word,3c08003b<br />
patch=1,EE,01feb270,word,3c091000<br />
patch=1,EE,01feb274,word,35290017<br />
patch=1,EE,01feb278,word,ad09bf60<br />
patch=1,EE,01feb27c,word,ad00f20c<br />
patch=1,EE,01feb280,word,ad00f3a4<br />
patch=1,EE,01feb284,word,ad00f464<br />
patch=1,EE,01feb288,word,3c08003c<br />
patch=1,EE,01feb28c,word,ad005a14<br />
patch=1,EE,01feb290,word,3c08003d<br />
patch=1,EE,01feb294,word,ad00000c<br />
patch=1,EE,01feb298,word,25290009<br />
patch=1,EE,01feb29c,word,ad0927fc<br />
patch=1,EE,01feb2a0,word,ad004ae4<br />
patch=1,EE,01feb2a4,word,3c0a003b<br />
patch=1,EE,01feb2a8,word,3c0b1000<br />
patch=1,EE,01feb2ac,word,356b002e<br />
patch=1,EE,01feb2b0,word,ad4bd0a4<br />
patch=1,EE,01feb2b4,word,ad4bd554<br />
patch=1,EE,01feb2b8,word,256b0022<br />
patch=1,EE,01feb2bc,word,ad4bd18c<br />
patch=1,EE,01feb2c0,word,ad4bd32c<br />
patch=1,EE,01feb2c4,word,3c08003b<br />
patch=1,EE,01feb2c8,word,3c096403<br />
patch=1,EE,01feb2cc,word,35290000<br />
patch=1,EE,01feb2d0,word,ad09d62c<br />
patch=1,EE,01feb2d4,word,3c080043<br />
patch=1,EE,01feb2d8,word,ad091ca4<br />
patch=1,EE,01feb2dc,word,080816b8<br />
patch=1,EE,01feb2e0,word,00000000<br />
patch=1,EE,00100A7C,word,1400fffa<br />
patch=1,EE,00100BB4,word,1400fffa<br />
patch=1,EE,00100C64,word,1400fffa<br />
patch=1,EE,00143614,word,1400fffa<br />
patch=1,EE,0014533C,word,1400fffa<br />
<br />
// Disable Alicia's shadows<br />
patch=1,EE,002b7c68,word,64010000<br />
<br />
// Disable the purple filter in the Lost Forest<br />
patch=1,EE,002e0bec,word,64030000<br />
<br />
// Disable the black borders<br />
patch=1,EE,00106d20,word,087facbc<br />
patch=1,EE,00106d24,word,00000000<br />
patch=1,EE,01feb2f0,word,8e4200ac<br />
patch=1,EE,01feb2f4,word,24040002<br />
patch=1,EE,01feb2f8,word,3c080037<br />
patch=1,EE,01feb2fc,word,8d09d42c<br />
patch=1,EE,01feb300,word,3c0a0c10<br />
patch=1,EE,01feb304,word,354ac2b4<br />
patch=1,EE,01feb308,word,112a0005<br />
patch=1,EE,01feb30c,word,0000582d<br />
patch=1,EE,01feb310,word,3c0b0044<br />
patch=1,EE,01feb314,word,3c0c2403<br />
patch=1,EE,01feb318,word,358c0000<br />
patch=1,EE,01feb31c,word,ad6c29b0<br />
patch=1,EE,01feb320,word,08041b4a<br />
patch=1,EE,01feb324,word,00000000<br />
</pre><br />
</spoiler><br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Ghosting on some screens<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Valkyrie Profile 2 suffers from ghosting similar to Tales of the Abyss. This issue only occurs on certain maps.<br />
|Workaround=Press F9 to switch to Software Mode, or PCSX2 1.7 dev buils 1190 PCSX2 > Config > Video(GS) > plugin settings > "Enable HW Hacks" > upscaling Hacks > Half-pixel Offset = "Normal Vertex"<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Audio missing and freeze during cutscene.<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Entering the boss room in the Turgen Mines dungeon triggers a short cutscene. Audio is completely missing during the scene. Half-way through the scene the game softlocks. Some animations will continue to play, but the cutscene does not advance and trigger the boss.<br />
|Workaround=Go To Config > Audio (SPU2) > Plugin Settings, and set Synchronizing Mode to "Async Mix". Alternatively, press "start" to skip the cutscene. The boss battle will resume after skipping it.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Screen dims while performing certain actions<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=While using a non-software renderer, the screen darkens while dashing during combat, or while photon teleporting.<br />
|Workaround=Use software rendering. Alternatively, enable cheats, create a .pnach file for the game, and use the cheat: "patch=1,EE,002dbe1c,word,64030000". This disables blur and bloom effects, but only fixes dashing.<br />
}}<br />
<br />
== Fixed Issues ==<br />
{{Issue<br />
|IssueName=Vertical lines during FMVs.<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some FMVs will have vertical lines on them, some will be barely noticeable while others are visible on the entire screen. It doesn't affect the game much itself as everything is still visible. <br />
|Workaround=Set Texture Filtering to Bilinear(Forced excluding sprites) and in Hacks: Half-Pixel Offset to "Normal (Vertex)" and enable "Align Sprite" and "Merge Sprite".}}<br />
<br />
{{Issue<br />
|IssueName=Bad rendering in certain areas<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the ''Renderer'' is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Real-time shadows are missing.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing post-processing effects (Depth of Field, Bloom, etc.)<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Framerate drops, and zooming issues. (Only affects NVIDIA cards)<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Using Direct3D11 (Hardware) on an NVIDIA card will cause a drop in frame rates and the game menus will zoom in and out.<br />
|Workaround=Enable the ''NVIDIA Hack'' or run the game in ''Progressive Scan'' mode. Information enabling ''Progressive Scan'' can be found under the [[Valkyrie Profile 2: Silmeria#Trivia|'''Trivia''']] section.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ravine Cavern Rush (Fixed in v0.9.7)<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some areas will be covered in fog making it hard to see anything at all (This was an old GSdx problem where fog was not rendered correctly.)<br />
|Workaround=N/A (Fixed)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Tower of Lezard Valeth (Fixed in v0.9.7)<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The fog in the first section of the dungeon will be dark, making the entire area a bit difficult to see. The character textures however, will still be visible.<br />
|Workaround=N/A (Fixed)<br />
}}<br />
<br />
<br />
= Gameplay Screenshots =<br />
<gallery widths="175px" heights="100px"><br />
VP2-GP001.jpg<br />
VP2-GP002.jpg<br />
VP2-GP003.jpg<br />
VP2-GP004.jpg<br />
VP2-GP005.jpg<br />
VP2-GP007.jpg<br />
VP2-GP008.jpg<br />
VP2-GP009.jpg<br />
VP2-GP010.jpg<br />
VP2-GP011.jpg<br />
VP2-GP012.jpg<br />
VP2-GP013.jpg<br />
VP2-GP014.jpg<br />
VP2-GP015.jpg|<center><small>The notorious Forest rendering bug</small></center></gallery><br />
<br />
{{Valkyrie Profile series}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLUS-21452-U--28830 Valkyrie Profile 2 - Silmeria (SLUS 21452) (U)]<br />
*[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLPM-66419-J--29228 Valkyrie Profile 2 - Silmeria (SLPM 66419) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Urban_Chaos:_Riot_Response&diff=109545&oldid=0
Urban Chaos: Riot Response
2024-03-27T10:34:34Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Urban_Chaos:_Riot_Response" title="Urban Chaos: Riot Response">Urban Chaos: Riot Response</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Urban_Chaos-Riot_Response.jpg<br />
|caption = NTSC-U cover<br />
|developer = Rocksteady Studios<br />
|publisher = [[Eidos Interactive]] (EU, US), [[Spike]] (JP)<br />
|genre = Action, Shooter, Arcade<br />
|gameinfo = Play as Nick Mason, an ex-US marine and part of T-Zero, the elite counter-gang unit. Specially trained in all areas of urban combat and armed with the very latest high-tech weaponry, T-Zero is all that stands in the way of total anarchy.<br /><br />
Urban Chaos: Riot Response is a first-person shooter video game developed by British games developer Rocksteady Studios and published by Eidos Interactive for the PlayStation 2 and Xbox. The game was released in spring 2006.<br />
In the game, the main character is Nick Mason, a member of the newly formed "T-Zero" riot response squad, in an unnamed modern American city that's been overtaken by the notorious Burners gang. The gang members, armed with machetes, molotov bombs and firearms are attacking civilians, paramedics, firefighters and police officers, and it is up to him to stop them. He must defeat them by whatever means necessary in order to protect the city, capturing gang leaders and rescuing injured civilians along the way.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Urban_Chaos:_Riot_Response Link]<br />
|sw-rendering-only = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/924207-urban-chaos-riot-response Link]<br />
|numberofplayers = 8<br />
|numberofonlineplayers = 8<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/urban-chaos-riot-response Metacritic]|73/100}}<br />
|au_rating = MA<br />
|japan_rating = D<br />
|japan_rating_text = Violence<br />
|na_rating_text = Blood and Gore, Intense Violence, Strong Language<br />
|na_rating = M<br />
|eu_rating = 18+<br />
|eu_rating_text = Bad Language, Violence<br />
|italian = SLES-53991<br />
|spanish = SLES-53991<br />
|french = SLES-53991<br />
|german = SLES-53991<br />
|japanese = SLPM-66767<br />
|english = SLES-53991 & SLUS-21390<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21390<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = June 13, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53991<br />SLED-53980 <small>(Demo)</small><br />
|CRCsPAL = 59B5D614<br />
|releasedatePAL = May 19, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66767<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 28, 2007<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 5893 .svn<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Gs out of texture,disabled,out of memory in emu log., Total green screen in GSDX mode(software),Heavy white glitchs in hardware,Zero GS crashs in the game,very slow.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 18 of June .svn<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Can needs 4 gb patch for stabilities., Hardware mode still very very broken,software more its fine now.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core i7-8700k CPU @ 3.70 GHz<br />
|GPU=NVIDIA GeForce GTX 1070 Ti<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
** Internal Resolution: 8x Native<br />
** Anisotropic Filtering: 16x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=After the Loading screen following the news alert video, the entire game froze. Not too alarming until I got an alert that almost all 32gbs of my RAM was being used and my computer tanked then froze as well within seconds. I attempted to play the game twice with this happening both times, with the RAM alert happening on the second run. It's sad to admit I'm afraid of trying different settings.<br />
|Tester={{ForumUser|Mr Coldfire}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64-bit<br />
|CPU=Intel i5-3570 3.40~3.80GHz<br />
|GPU=NVIDIA GeForce GTX 1060 6GB<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.00, game runs perfectly fine without EE and VU. It was played directly from CDROM.<br />
|Tester=TommyGun<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Enterprise<br />
|CPU=Intel Core i5-4790K @ 4.00 GHz, 16 GB RAM<br />
|GPU=GTX 770Ti w/ 2 GB VRAM<br />
|Revision=v1.5.0-dev-3403-g58f5a5b91<br />
<!--<br />
* '''Speedhacks:'''<br />
** Basically Preset 2, but:<br />
** EE Cyclerate: -2 <br />
--><br />
|Graphics=GSdx 1.1.0 SSE4<br />
<!--<br />
* Renderer: SSE4 - D3D11 (Software)<br />
* Internal Resolution: Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1 (Xinput)<br />
|Comments=Game runs perfectly well, full frames and no bugs 100% speed!<br />
|Tester=GewehrRoss1<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, Linux 5.3.8<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable at full speed with the specified settings (unspecified settings at default value).<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''アーバンカオス''' (SLPM-66767)<br />
* Also known as '''Urban Chaos'''<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Urban-Chaos-Riot-Response-SLUS-21390-U--28449 Urban Chaos - Riot Response (SLUS 21390) (U)]<br />
*[https://forums.pcsx2.net/Thread-Urban-Chaos-Riot-Response-SLES-53991-E Urban Chaos - Riot Response (SLES 53991) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=UEFA_Champions_League_2006-2007&diff=109543&oldid=0
UEFA Champions League 2006-2007
2024-03-27T10:34:34Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/UEFA_Champions_League_2006-2007" title="UEFA Champions League 2006-2007">UEFA Champions League 2006-2007</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_UEFA_Champions_League_2006-2007.jpg<br />
|caption = <br />
|developer = [[Electronic Arts|EA Canada]]<br />
|publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts|EA Sports]] (EU)<br />
|genre = Sports<br />
|gameinfo = Feel the weight of history as you walk out to a deafening roar and onto the biggest stage in club football. In the cauldron-like atmosphere of a stadium alive with the dreams of thousands and heaving with the pressure of expectation, kick off alongside the most formidably talented footballers in Europe - and outplay them.<br />
|wikipedia = [https://en.wikipedia.org/wiki/UEFA_Champions_League_2006%E2%80%932007 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/937754-uefa-champions-league-2006-2007 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/937754-uefa-champions-league-2006-2007/index.html GameRankings]|73/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/uefa-champions-league-2006-2007 Metacritic]|72/100}}<br />
|cpu-intensive = 1<br />
|sw-rendering-only = 0<br />
<!-- General props --><br />
|numberofonlineplayers = 4<br />
|numberofplayers = 8<br />
|multitap = 1<br />
|progressive = 1<br />
|headset = 1<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|italian = SLES-54513<br />
|spanish = SLES-54513<br />
|french = SLES-54512<br />
|german = SLES-54512<br />
|english = SLES-54511 & SLUS-21581<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21581<br />
|CRCsNTSCU = 327B8CD3<br />
|releasedateNTSCU = March 20, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54511<br />SLES-54512<br />SLES-54513<br />
|CRCsPAL = <br />
|releasedatePAL = March 23, 2007<br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ = <br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.4<br />
|Graphics=ZeroGS 0.96.4<br />
|Sound=<br />
* P.E.Op.S 1.9.0<br />
* SSSPSX 1.7<br />
|Comments=BIOS: USA v02.00, Last tested in PCSX2 0.9.4 with complains of vertically sliced picture. Probably playable with GSdx software mode (F9) and a fast CPU.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.svn5854<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Full,nearest*-Edited, EE/VU Rounding: Extra preserv sign*-Edited, Nothing<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-6700K @ 4.5Ghz<br />
|GPU=Geforce GTX 1070<br />
|Revision=1.7.0-20220328065850<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Software<br />
* Auto Flush: On<br />
* Edge Antialiasing: On<br />
* Mipmapping: On<br />
* Extra Rendering threads: 3<br />
--><br />
|Sound=cubeb<br />
|Comments=HW mode causing graphical problems (Vulkan and D3D11 with Full blending), SW mode: replay, camera zoom etc. causing slow emulation speed (LOD?): increase "extra rendering threads" (needs high IPC and ST performance CPU)<br />
|Tester=Ahayri<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro N 21H2<br />
|CPU=Intel Core i7-6700K @ 4.7Ghz<br />
|GPU=Geforce GTX 1070 @ 1950<br />
|Revision=1.7.2913-qtx64-AVX2<br />
|Graphics=GS SW + GS HW<br />
<!--<br />
* Renderer: Software + Vulkan + D3D12<br />
* Blending Accuracy: Maximum<br />
* Auto Flush: On<br />
* Edge Antialiasing: On<br />
* Mipmapping: On<br />
* Extra Rendering threads: 3 or 1 with Cycle Skip: Maximum Underclock<br />
--><br />
|Sound=cubeb<br />
|Comments=GS HW: For fixing jersey texture problem set mipmapping to "Default". GS SW: replay & highlight, camera zoom, cutscenes etc. causing slow emu speed so increase "extra rendering threads" and "Instant VU1: Off". If you have potato setup you could also increase "Cycle Skip" hack without increasing "extra rendering threads".<br />
|Tester=Ahayri<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Also known as '''UEFA 챔피언스리그 2006-2007''' (KO)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Graphical issues with HW renderer<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Major texture and lighting problems (Jersey & Player's Uniform, Pitches & Grass, Floodlight etc.)<br />
|Workaround=Use latest 1.7 dev versions '''with recommended settings'''.<br />
<br />
<gallery><br />
File:Gs 20220331205301 UEFA Champions League 2006-2007 NTSC-U SLUS-21581.png|D3D11 HW with Full blending (1.7.0-20220328065850)<br />
File:Gs_20220331205200_UEFA_Champions_League_2006-2007_NTSC-U_SLUS-21581.png|Vulkan HW with Full blending (1.7.0-20220328065850)<br />
File:Gs 20220331205217 UEFA Champions League 2006-2007 NTSC-U SLUS-21581.png|SW (1.7.0-20220328065850)<br />
</gallery><br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:UEFA_Champions_League_2006-2007_Forum_1.jpg|UEFA Champions League 2006-2007 (SLUS 21581)<br />
</gallery><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-UEFA-Champions-League-2006-2007-SLUS-21581-U--30523 UEFA Champions League 2006-2007 (SLUS 21581) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=True_Crime:_Streets_of_LA&diff=109541&oldid=0
True Crime: Streets of LA
2024-03-27T10:34:33Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/True_Crime:_Streets_of_LA" title="True Crime: Streets of LA">True Crime: Streets of LA</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = True_Crime-Streets_of_LA.jpg<br />
|caption =<br />
|developer = [[Luxoflux|Luxoflux, Inc.]]<br />
|publisher = [[Activision]] (US, EU, JP), [[Capcom]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/True_Crime:_Streets_of_LA Link]<br />
|gameinfo = As Nick Kang, your brutal reputation and lethal skills have landed you a nasty job: heading up an undercover task force to stop the Chinese and Russian gangs from terrorizing Los Angeles. Drive, fight, and blast your way through a massive array of unpredictable missions, using stealth techniques, martial arts moves, and an ask-questions-later arsenal. True Crime features a branching storyline that gives you the freedom to complete missions as you choose and face the consequences later. The hardcore streets of L.A. have met their match.<br /><br />
True Crime's gameplay has been called "the GTA III clone where you play a cop," as the core mechanics are identical – the player can wreak havoc across the city, do whatever they want in the city and progress through the storyline at their own leisure. However, as the game focuses on the other side of the law.<br />
|eu_rating = 16+<br />
|eu_rating_text = Bad Language, Violence<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561383-true-crime-streets-of-la Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/true-crime-streets-of-la/ps2-481884 IGN]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/true-crime-streets-of-la Metacritic]|77/100}}<br />
|japan_rating = D<br />
|na_rating_text = Blood and Gore, Mature Sexual Themes, Strong Language, Violence<br />
|na_rating = M<br />
|italian = SLES-51754<br />
|spanish = SLES-51754<br />
|french = SLES-51754<br />
|german = SLES-51754<br />
|english = SLES-51754 & SLES-51753 & SLUS-20550 & SLUS-20550GH<br />
|japanese = SLPM-65729 & SLPM-66098<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20550<br />SLUS-20550GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = EB7854F1<br />
|releasedateNTSCU = November 3, 2003<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51753<br />SLES-51754<br />SLED-51902 <small>(Demo)</small><br />
|CRCsPAL = C96245F4<br />6B9AEA0D <small>(PAL-M5)<br />
|releasedatePAL = November 7, 2003<br />July 16, 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65729<br />SLPM-66098 <small>(CapKore)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 28, 2004<br />August 25, 2005 <small>(CapKore)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3470 3.20Ghz<br />
|GPU=Nvidia GeForce GTX 650<br />
|Revision=1.1.0.5618<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad svn 0.11.0<br />
|Comments=Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU and MTVU, You need software mode to see intro screens. Needs superVU recompiler to be able to move on the menus or PCSX2 will freeze. Even if you are able to browse menus, game will freeze after like 5 or 6 seconds and console shows lots of (EEpc:00277D98) TBL Miss errors. You can eject the memcard on 1st slot skipping the profile creation and get to the loading screen, but it will crash PCSX2 before going ingame.<br />
|Tester={{ForumUser|LoStraniero1991}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.2.0 r5919<br />
|Graphics=GSdx 5912 SSE41<br />
|Sound=<br />
*SPU2-X 5893 2.0.0<br />
*LilyPad 5822 0.11.0<br />
|Comments=Gets to menus and shortly afterward freezes with a flood of TLB miss errors.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 5 of june<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Rounding: More nearbie, Change to Software renderazation when FVM its executed*, I created this patch for the game., Game now its In game,movies are fine with all theses settings,good speed and normal menus now,but grafichs still to much broken and game can hangs shortily.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel i7 8700k @ 4.8 Ghz. (Coffee Lake)<br />
|GPU=Nvidia GTX 1080<br />
|Revision=PCSX2 1.5.0-dev-3343-gdf639970c<br />
|Graphics=GSdx 32-AVX2<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=* '''BIOS: v02.20 USA''' I have not experienced any freezing yet,<br />
'''EE/OP''' - EE/FPU Adv. Recompiler Options - Nearest,<br />
'''VUs''' - VU0/VU1 Adv. Recompiler Options Round Mode - Nearest <br />
[[File:Truecrime_Working_Settings_(In_Game)_No_freezes.png||50x100px]] <br />
|Tester={{ForumUser|Masheen}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=v1.7.0 (dev-13)<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30, still freezes in the main menu after a few seconds while flooding the console with TLB miss errors. Most of the time, the PCSX2 process stops responding and needs to be killed via task manager. Multiple different settings (e.g. Round Mode - Nearest) and manual game fixes tested. <br />
|Tester=TomBoss<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 (20H2)<br />
|CPU=Intel i7 8700K @4.8 Ghz<br />
|GPU=Nvidia RTX 2080<br />
|Revision=PCSX2 1.7.0-dev-1225-g56329273ce<br />
|Graphics=GSdx 32-AVX2<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=* '''BIOS: v02.00 USA'''<br />
No freezes or crashes experienced yet from short testing. No errors in log. Lens flares bleed through geometry (disable with skipdraw=3). Sky color layer behaves improperly with camera rotation instead of being static (disable with skipdraw=2). Road name signs and car plates suffer from glitchy textures, with the latter behaving like a camera view of the former. Cannot be fixed through any setting or hack, emulation error.<br />
|Tester={{ForumUser|Coornio}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''トゥルークライム -STREETS OF L.A.-''' (SLPM-65729) & (SLPM-66098)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Random assertion errors/freezes<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=Game will randomly freeze or stop with assertion errors.<br />
|Workaround=To complete the game from start to finish, you need to connect a second controller (whether there is one or not, the game will still work fine).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Graphical glitches from the distance<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A weird blueish overlay will be visible in the distance. Happens in both Hardware and Software rendering.<br />
|Workaround=None.<br />
<gallery widths="175px" heights="100px"><br />
True Crime- Streets of LA - Glitch.jpg<br />
</gallery><br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:True_Crime_Streets_of_LA_Forum_1.jpg|True Crime: Streets of LA (SLUS 20550)<br />
File:True_Crime_Streets_of_LA_Forum_2.jpg|True Crime: Streets of LA (SLES 51754)<br />
File:True_Crime_Streets_of_LA_Forum_4.jpg|True Crime: Streets of LA (SLES 51754)<br />
File:True_Crime_Streets_of_LA_Forum_5.jpg|True Crime: Streets of LA (SLES 51754)<br />
File:True_Crime_Streets_of_LA_Forum_6.jpg|True Crime: Streets of LA (SLES 51754)<br />
File:True_Crime_Streets_of_LA_Forum_7.jpg|True Crime: Streets of LA (SLES 51754)<br />
File:True_Crime_Streets_of_LA_Forum_8.jpg|True Crime: Streets of LA (SLES 51754)<br />
File:Truecrime Working Settings (In Game) No freezes.png|In Game (Working - No Freezes)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-True-Crime-Streets-of-L-A-SLUS-20550-U--29732 True Crime - Streets of L.A. (SLUS 20550) (U)]<br />
*[http://forums.pcsx2.net/Thread-True-Crime-Streets-of-L-A-SLES-51754-E True Crime - Streets of L.A. (SLES 51754) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=True_Crime:_New_York_City&diff=109539&oldid=0
True Crime: New York City
2024-03-27T10:34:33Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/True_Crime:_New_York_City" title="True Crime: New York City">True Crime: New York City</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
<br />
{{infobox<br />
|image = True_Crime-New_York_City.jpg<br />
|caption =<br />
|developer = [[Luxoflux|Luxoflux, Inc.]]<br />
|publisher = [[Activision]] (US, EU), [[Spike]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/True_Crime:_New_York_City Link]<br />
|gameinfo = Be a good cop or a bad cop in the streetwise action game True Crime: New York City. You can explore the authentically modeled streets of New York City as a police officer tracking down criminals and administering justice. The game features a diverse weapon set, as well as a mixed offering of fighting styles that you can use to take out those who stand in your way. In addition to combat on foot, the game features driving sequences and shootouts. Laurence Fishburne, Christopher Walken, and Mickey Rourke contribute their voice talent to the game as well.<br />
|cpu-intensive = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/925119-true-crime-new-york-city Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/true-crime-new-york-city/ps2-678436 IGN]|7.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/true-crime-new-york-city Metacritic]|60/100}}<br />
|japan_rating = D<br />
|eu_rating = 18+<br />
|na_rating_text = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs<br />
|na_rating = M<br />
|french = SLES-53618<br />
|spanish = SLES-53618<br />
|italian = SLES-53618<br />
|german = SLES-53617<br />
|japanese = SLPM-66473 & SLPM-74243<br />
|english = SLES-53616 & SLUS-21106<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21106<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 15, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
|sw-rendering-only = 0<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53616<br />SLES-53618<br />SLES-53617<br />
|CRCsPAL = 7A9D67B8<br />
|releasedatePAL = November 25, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66473<br />SLPM-74243 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = July 27, 2006<br />July 12, 2007 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=28 02 2014 1.2.0 r5919<br />
|Graphics=GSdx 5912 SSE41 [28 02 2014]<br />
|Sound=<br />
*SPU2-X 5893 2.0.0 [28 02 2014]<br />
*LilyPad 5822 0.11.0 [28 02 2014]<br />
|Comments=Ingame is a mess of missing and broken graphics with MicroVU1. Software mode is slightly better, but still very broken. VU1 must be in SuperVU and software mode on.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64bit<br />
|CPU=Intel i5 4690k @4.5Ghz<br />
|GPU=Nvidia GTX 750Ti<br />
|Revision=Pcsx2 1.2.1<br />
|Graphics=*GSDX 0.1.16 r5875<br />
|Sound= *SPU2-X r5830<br />
* Lilypad 0.11.0<br />
|Comments=Runs very well in software mode. Graphical bugs in hardware mode. All speedhacks used except fast cdvd. EE Cyclerate=1 , VU Cycle Stealing=0.<br />
|Tester=RoafBeast<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate 64bit<br />
|CPU=Intel i7 6700k @4.4Ghz<br />
|GPU=Nvidia GTX 1070<br />
|Revision=1.7.0-1300<br />
|Graphics=GSdx 1.2.0 SSE4.1<br />
|Sound=SPU2X, PortAudio<br />
|Comments=HW renderer results graphical problems. Also needs Texture Filtering setting for pixelation. Software renderer needs very high CPU IPC performance. Even with my OC'ed 6700K emulation speed slowing down like 20-25%.<br />
|Tester=Ahayri<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-6700K @ 4.00 GHz (OC @ 4.60 GHz)<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.7.0 dev-3191<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
*Renderer: Direct3D 11 (Hardware)<br />
*Internal Resolution: 3x Native<br />
*Bilinear (PS2) Texture filtering<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
|Comments=BIOS: USA 01.60, FPS:60. Completed the story without major issues. HW renderer works nicely with automatic fixes, minor problems with shadows and the rain effect is not rendered. No slowdowns whatsoever throughout the playthrough. The input lag is absolutely huge.<br />
|Tester=Macmmm81<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''トゥルー・クライム 〜ニューヨークシティ〜''' (SLPM-66473) & (SLPM-74243)<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Missing and broken textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description= Texture cache issue where it's a visually mess on the hardware renderers.<br />
|Workaround= Fixed in the recent PCSX2 Nightly 1.7 builds. For older versions: use "Software mode".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:True_Crime_New_York_City_Forum_1.jpg|True Crime: New York City (SLUS 21106)<br />
File:True_Crime_New_York_City_Forum_2.jpg|True Crime: New York City (SLUS 21106)<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-True-Crime-New-York-City-SLES-53616-E True Crime - New York City (SLES 53616) (E)]<br />
*[http://forums.pcsx2.net/Thread-True-Crime-New-York-City-SLUS-21106-U--29733 True Crime - New York City (SLUS 21106) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Transformers:_The_Game&diff=109537&oldid=0
Transformers: The Game
2024-03-27T10:34:33Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Transformers:_The_Game" title="Transformers: The Game">Transformers: The Game</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
<br />
{{infobox<br />
|image = Transformers_The_Game.jpg<br />
|caption =<br />
|developer = Traveller's Tales<br />
|publisher = [[Activision]]<br />
|genre = Action, Adventure<br />
|wikipedia = [http://en.wikipedia.org/wiki/Transformers:_The_Game Link]<br />
|gameinfo = Based on the 2007 live-action feature film, Transformers: The Game lets gamers control the outcome in the battle for Earth as they choose to protect it as Autobots or destroy it as Decepticons. The game is mainly a third-person action-shooter. All the robots have at least five attack types: a light weapon, a heavy weapon, a melee attack, and the ability to throw objects such as cars, lamp posts, trees, etc., and using a long object like a lamp post as a sword. As its title and characters imply, a robot can transform into a vehicle and vice versa, this gives the game some racing elements, as the player must, in some missions, race to certain point within a time limit or before a character of the opposing faction does. Each area is an open world environment, and there are also side-missions, Energon cubes and Autobot/Decepticon emblems scattered through the city, if accomplished successfully/collected the player can unlock trailers, production photos and unlock color schemes for certain characters.<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/932113-transformers-the-game Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamespot.com/reviews/transformers-the-game-review/1900-6173204/ Gamespot]|6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/transformers-the-game Metacritic]|56/100}}<br />
|japan_rating = B<br />
|ko_rating = 12<br />
|eu_rating = 12+<br />
|au_rating = M<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|italian = SLES-54757<br />
|spanish = SLES-54756<br />
|french = SLES-54756<br />
|german = SLES-54757<br />
|english = SLES-54755 & SLUS-21602<br />
|japanese = SLPS-25834<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21602<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = June 26, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54755<br />SLES-54756<br />SLES-54757<br />
|CRCsPAL =<br />
|releasedatePAL = July 4, 2007 <small>(Australia)</small><br />July 20, 2007<br />February 7, 2008 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25375<br />SLPS-25834<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 17, 2007 <small>(Korea)</small><br />February 7, 2008<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5754-<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Game works fine at a decent speed., GSdx HW mode got some transparency issues along with some texture bugs. Looks fine in Software mode.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-10210U 1.60 GHz (Up to 4.20 GHz)<br />
|GPU=AMD Radeon 530<br />
|Revision=1.6.0<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 2x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: Off<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs fine. There is no need to set the renderer to software mode anymore.<br />
|Tester=CaptainErenB<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Original names: '''トランスフォーマー THE GAME''' (SLPS-25834)<br />
* Also known as '''트랜스포머-더 게임''' (KO)<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
* Not to be confused with [[The Transformers: Call of the Future]] (known as just Transformers) and [[Transformers]].<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Transformers_The_Game_Forum_1.jpg|Transformers: The Game (SLES 54755)<br />
File:Transformers_The_Game_Forum_2.jpg|Transformers: The Game (SLUS 21602)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Transformers-The-Game-SLES-54755-E--28450 Transformers - The Game (SLES 54755) (E)]<br />
*[http://forums.pcsx2.net/Thread-Transformers-The-Game-SLUS-21602-U--29736 Transformers - The Game (SLUS 21602) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Transformers:_Revenge_of_the_Fallen&diff=109535&oldid=0
Transformers: Revenge of the Fallen
2024-03-27T10:34:33Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Transformers:_Revenge_of_the_Fallen" title="Transformers: Revenge of the Fallen">Transformers: Revenge of the Fallen</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Transformers_Revenge_of_the_Fallen.jpg<br />
|caption =<br />
|developer = Krome Studios<br />
|publisher = [[Activision]]<br />
|genre = Adventure<br />
|gameinfo = The fate of the earth and the survival of the human race hang in the balance in the Transformers: Revenge of the Fallen. Based on Hasbro's legendary Transformers property, the game takes players on an action-packed journey that follows a similar storyline to that of the highly anticipated blockbuster film. Playing as both the Autobots and Decepticons, players are propelled into an adrenaline-pumping battle for supremacy across the globe where every second and every choice makes the difference between mankind's salvation and annihilation.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Transformers:_Revenge_of_the_Fallen_(video_game) Link]<br />
|sw-rendering-only = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/957960-transformers-revenge-of-the-fallen Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/transformers-revenge-of-the-fallen Metacritic]|47/100}}<br />
|au_rating = M<br />
|eu_rating = 12+<br />
|na_rating_text = Fantasy Violence<br />
|na_rating = T<br />
|ko_rating = 12<br />
|numberofplayers = 2<br />
|italian = SLES-55520<br />
|spanish = SLES-55520<br />
|french = SLES-55520<br />
|german = SLES-55520<br />
|english = SLES-55520 & SLUS-21881<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21881<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = June 23, 2009<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55520<br />
|CRCsPAL =<br />
|releasedatePAL = June 26, 2009<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=17 01 2013 1.1.0 r5517-<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [17 01 2013]<br />
*LilyPad 0.11.0 [28 12 2012]<br />
|Comments=Runs above full speed., Heavy graphics corruption in gsdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-10210U 1.60 GHz (Up to 4.20 GHz)<br />
|GPU=AMD Radeon 530<br />
|Revision=1.6.0<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2 (Direct3D 11 Software)<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs mostly fine. There is an FPS drop at some particular areas in some levels or when explosions happen but it's not a big deal. Text in the pause menu is missing. Either you use a savestate or find the save game option in the pause menu blindly.<br />
|Tester=CaptainErenB<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
* Also known as '''트랜스포머: 패자의 역습''' (KO)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Transformers_Revenge_of_the_Fallen_Forum_1.jpg|Transformers: Revenge of the Fallen (SLUS 21881)<br />
</gallery><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Transformers-Revenge-of-the-Fallen-SLUS-21881-U--28724 Transformers - Revenge of the Fallen (SLUS 21881) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Transformers&diff=109533&oldid=0
Transformers
2024-03-27T10:34:33Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Transformers" title="Transformers">Transformers</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Transformers_NTSC_U.jpg<br />
|caption = NTSC-U Boxart<br />
|developer = Melbourne House<br />
|publisher = [[Atari]]<br />
|genre = Action, Shooter, Arcade<br />
|gameinfo = The war between the Autobots and Decepticons rages on in this intense action game. With defeat at hand, the last hope for the Autobots lies with the powerful Mini-Con robots, the lost Transformers race stranded on the Earth. To retrieve the Mini-Con, the Autobots must head into battle against the Decepticon leaders and their massive new Decepticlone Army. Transformers features fast-paced action with numerous power-ups, challenging enemies, action-packed battles, and intense boss fights against the legendary Decepticon leaders.<br /><br />
The game is based on the Transformers: Armada animated series.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Transformers_(2004_video_game) Wikipedia]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/917920-transformers Link]<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/articles/512/512473p1.html IGN]|7.5}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/transformers Metacritic]|75/100}}<br />
|widescreen = 1<br />
|na_rating_text = Fantasy Violence<br />
|na_rating = T<br />
|eu_rating = 7+<br />
|ko_rating = 12<br />
|italian = SLES-52388<br />
|spanish = SLES-52388<br />
|french = SLES-52388<br />
|german = SLES-52388<br />
|english = SLED-52441 & SLES-52388 & SLED-52473 & SLED-52474 & SLUS-20668 & SLUS-29107 & SLUS-28040<br />
|korean = SLKA-25175<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20668<br />SLUS-29107 <small>(Regular Demo)</small><br />SLUS-28040 <small>(Trade Demo)</small><br />
|CRCsNTSCU = F40DAE1E<br />
|releasedateNTSCU = May 11, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52388 <small>(Special Edition)</small><br />SLES-53309 <small>(Director's Cut)</small><br />SLED-52474 <small>(Demo, Transformers: Red Alert)</small><br />SLED-52473 <small>(Demo, Transformers: Optimus Prime)</small><br />SLED-52441 <small>(Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = May 7, 2004<br />September 2, 2005 <small>(Director's Cut)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25175<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = July 14, 2004 <small>(Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed., Draw distance bug in gsdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 Pro<br />
|CPU=AMD Athlon II X4 630 2.80 GHz<br />
|GPU=Sapphire Radeon HD 7950 3GB<br />
|Revision=1.2.1 r511<br />
|Graphics=GSdx SSE2 20140818023333<br />
|Sound=<br />
* SPU2-X 20140818023333<br />
* LilyPad Scp r5875<br />
|Comments=<br />
* Disable MTVU or game crashes during loading<br />
* Enable Alpha hack to fix some shadows in DX11 HW<br />
* Enable 8-Bit textures for a speed boost<br />
* Requires a fast CPU<br />
This game suffers from different shadow problems depending on your mode of choice. I could only get around 40FPS and overall I found that DX11 HW offered the best speed with the least amount of issues.<br />
|Tester=CrazySteve88<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3.svn5932<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Standard hacks, Littles Gray lines can appear in hardware mode,software mode is fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I7 6700HQ<br />
|GPU=GTX 1060 (mobile)<br />
|Revision=1.5.gefc1274b2<br />
|Graphics=GSdx SSE4.1<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*?<br />
|Comments=<br />
* Set TC Offset X to 563 and Y to 221 to fix alignment issues on the edges of the screen. <br />
* Set skipdraw to 4 to fix blurry screen, luminous character shadow and other bugs.<br />
* Most shadows only work with software mode. <br />
* Some post processing effects like fog don't work.<br />
* Ground that's near you has rendering bug. <br />
* D3D11 > OpenGL > D3D9 in terms of graphical glitches, but OpenGL has better colors.<br />
* Use Alpha fix with D3D11 to remove stripes.<br />
* Use Disable Depth Emulation fix with OpenGL.<br />
* -1 EE gave me a speedup without side effects.<br />
* Disable MTVU when loading into game. In-game it can be turned on again for more fps. <br />
<br />
<br />
|Tester=Tobie-08<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.1.14<br />
|CPU=Intel Core i5-4570 CPU @ 3.20GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])<br />
<!--<br />
* EE Cycle Skipping: 2<br />
* MTVU: Disabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
* Enable User Hacks: Enabled<br />
* Disable Depth Emulation: Enabled<br />
* Skipdraw Range: 1, 1<br />
* Texture Offsets: 563, 221<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=There are still issues with several effects and shadows. Playable with occasional slowdowns with the specified settings (unspecified settings at default value).<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''트랜스포머''' (SLKA-25175)<br />
* Also known as '''Transformers Armada: Prelude to Energon'''<br />
* Not to be confused with [[The Transformers: Call of the Future]] (known as just Transformers) and [[Transformers: The Game]].<br />
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Enable it in the main menu Options. The downside is that the HUD and menu elements appear stretched.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Game does not load<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=The game gets stuck in a black screen after starting a new game or continuing an existing one.<br />
|Workaround=Go to Emulation Settings/Speedhacks and disable MTVU.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Cannot move right/backwards at full speed<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=When trying to move right/backwards while looking forward, the character does not move at full speed even when the analog stick is fully pressed. Moving left/forwards while looking forward does not exhibit this bug. Even when reversing the X/Y axis on the stick, moving right (stick fully left in this case) at full speed is not possible. Changing the joystick sensibility has no effect either. Observed on Linux, OnePAD 0 1.3.0 and OnePAD 0 2.0.0.<br />
|Workaround=When moving right/backwards, move the stick slightly towards the diagonal.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Very dark screen during Powerlinx<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=When activating Powerlinx (square button) the screen is too dark, almost black, making it impossible to see.<br />
|Workaround=No known workaround.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=3D anaglyph blur effect.<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The textures are misaligned and are in the wrong position.<br />
|Workaround=Config > Video (GS) > Turn on HW hacks checkbox. > HW hacks > Skipdraw range 1 to 1 or Skipdraw range 1 to 4 (may cause shadow issues).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black vertical bars flicker.<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Multiple black vertical bars flicker on your screen.<br />
|Workaround=Config > Video (GS) > Turn on HW hacks checkbox. > HW hacks > Disable Depth Emulation.<br />
}}<br />
<br />
[[Category:temp Navbox required]]<br />
<br />
==The gallery==<br />
<gallery><br />
File:Transformers_Forum_1.jpg|Transformers (SLUS 20668)<br />
File:Transformers_Forum_3.jpg|Transformers (SLES 52388)<br />
File:Transformers_gameplay_software_1.jpg|Transformers (SLES 52388)<br />
File:Transformers_gameplay_hardware_1.jpg|Transformers (SLES 52388)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Transformers-SLUS-20668-U--28716 Transformers (SLUS 20668) (U)]<br />
*[http://forums.pcsx2.net/Thread-Transformers-SLES-52388-E--29513 Transformers (SLES 52388) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tourist_Trophy&diff=109531&oldid=0
Tourist Trophy
2024-03-27T10:34:12Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tourist_Trophy" title="Tourist Trophy">Tourist Trophy</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Tourist_Trophy.jpg<br />
|caption =<br />
|developer = [[Polyphony Digital]]<br />
|publisher = [[Sony|SCEI]] (JP,TW), [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tourist_Trophy_%28video_game%29 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/929988-tourist-trophy/index.html GameRankings]|77/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tourist-trophy Metacritic]|74/100}}<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/929988-tourist-trophy Link]<br />
|gameinfo = Experience the true essence of motorcycle racing in Tourist Trophy, the real riding simulator. With unrivaled physics and graphics, the developers of the best-selling "Gran Turismo" franchise have captured the fluid movement of man and machine, featuring perfected handling and rider perspective. Ride on more than 35 courses and more than 100 sportbikes from more than a dozen manufacturers, including Honda, Kawasaki, BMW Motorrad, and Ducati.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|eu_rating = 3+<br />
|au_rating = G<br />
|na_rating = E<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SCES-53372<br />
|spanish = SCES-53372<br />
|french = SCES-53372<br />
|german = SCES-53372<br />
|english = SCES-53372 & SCUS-97502<br />
|japanese = SCPS-15105 & SCPS-19324<br />
|traditional chinese = SCAJ-20170<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97502<br />
|CRCsNTSCU = FF9C0E93<br />
|releasedateNTSCU = April 4, 2006<br />2007 <small>(Greatest Hits)</small><br />
|statusNTSCU = 1<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53372<br />SCES-53372/P <small>(Platinum)</small><br />
|CRCsPAL = CA9AA903<br />
|releasedatePAL = June 1, 2006 <small>(Australia)</small><br />June 2, 2006<br />January 12, 2007 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15105<br />SCAJ-20170<br />SCPS-19324 <small>(PlayStation 2 The Best)</small><br />PCPX-96660 <small>(Trial)</small><br />
|CRCsNTSCJ = 5EA383E6<br />
|releasedateNTSCJ = February 2, 2006<br />November 30, 2006 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 1<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core i3-540 @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTS 450<br />
|Revision=0.9.7 (r3878)<br />
<!--<br />
* '''Speedhacks:'''<br />
** INTC Spin: ✓<br />
** Wait Loop: ✓<br />
** mVU Flag: ✓<br />
** EE Cyclerate: 2<br />
** VU Cycle Stealing: 1<br />
--><br />
|Graphics=GSdx 0.1.16 (r3693)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3702)<br />
* SSSPSX PAD Pressure mod 1.7.1<br />
|Comments=BIOS: Europe v02.00, FPS: 50 FPS all time, The licences is not playable (download a save game), rest of the game work well. In Hardware mode have a shadow bug (don't affect the gameplay).<br />
|Tester=190.195.160.172<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000 @ 2 GB<br />
|Revision=1.5.0 (dev-735)<br />
|Graphics=Default<br />
|Sound=<br />
* Default<br />
* Default<br />
|Comments=Game is more GPU intensive than CPU, but load isn't very high. OpenGL runs slow on AMD GPU, but 100% at 3x native with Intel integrated Graphics(not so on DX).<br />
Wild Arms Offset will obscure the 3D section of a scene.<br />
Skipdraw creates more bugs, but solves none. In Hardware mode, text in-game is slightly bugged. Set Emulation settings -> VUs -> Clamping Mode on Extra.<br />
Set CRC Hack Level to "Partial(OpenGL Recommended)" when using "OpenGL (Hardware)" as a renderer. Set it to "Full (Safest)" for Direct3D renderers to stop graphical garbage from filling the screen.<br />
|Tester={{ForumUser|FlatOut}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=AMD RYZEN 1800X<br />
|GPU=AMD RADEON RX 580X<br />
|Revision=1.50-dev-2863<br />
<!--<br />
No speedhacks used<br />
--><br />
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0<br />
|Sound=SPU2-X 20160405000143 2.0.0<br />
|Comments=BIOS: Europe v02.00 Loads up just fine with intro video, character name entry etc. Able to complete the first licence test but the game crashes when attempting to load any subsequent licence tests.<br />
|Tester=EddieHimself<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600X @ 3.6GHz<br />
|GPU=GeForce RTX 2060 Super 8GB<br />
|Revision=1.7.4013<br />
|Graphics=Built-in (AVX2) (HW)<br />
|Sound=Built-in<br />
|Comments=BIOS: Japan v1.00. Arcade mode plays fine, license tests do not work. Played tests 1 & 2 with EE Clamping Mode set to "Full" with it hanging when loading Novice 3.<br />
|Tester=Gameboi64<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ツーリスト・トロフィー''' (SCPS-15105)<br />
* Also known as '''Tourist Trophy: The Real Riding Simulator'''<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=License tests fail at the start<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=License tests on several courses fail because the starting position is off-track.<br />
|Workaround=Open '''Config -> Emulation Settings -> EE/IOP''' and use the following settings:<br /><br />
'''Novice 1-5, Junior 3-5''': Round Mode "Chop/Zero" and Clamping Mode "Full"<br /><br />
'''Novice 6-10, Junior 1-2 and 6-10, Expert 1-2 and 4-10, Super 1-10''': Round Mode "Nearest" and Clamping Mode "Normal"<br /><br />
'''Expert 3''': Round Mode "Nearest" and Clamping Mode "Full"<br />
<br />
Note: Those will only work with PAL version of the game. NTSC version will freeze on some of the courses.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Several license test demonstrations fail at the start<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=Demonstrations of license tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. Demonstrations of license tests on regular racing tracks can be played.<br />
|Workaround=Go to Config -> Emulation Settings -> EE/IOP tab, and set Clamping Mode to "Full".<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Screen obscured after starting an event.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=In hardware mode, the screen is close to completely obscured by garbage.<br />
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. Make sure CRC Hack Level is set to "Automatic" level. For even older PCSX2 versions go the in-game options/pause menu and set brightness to 0. Or set Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Bugged bike shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In Gardware mode, bike shadows are sometimes stretched out, especially in corners.<br />
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions use OpenGL and also enable the "Hardware Depth" to reduce the impact of the bug, or set Renderer to any of the "(Software)" options to avoid the issue.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Grey bars accross the screen in replays/crash cam<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.<br />
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions set Renderer to any of the "(Software)" options to avoid the issue.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=License test failure screen graphical errors<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=License test failure screen is bugged in hardware mode, the screen should turn black&white, but instead stays in color and shows garbage data onscreen.<br />
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions set Renderer to any of the "(Software)" options to avoid the issue.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Menu text is bugged<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Menu text is bugged, with some letters stretching to outside the screen.<br />
|Workaround=Go to Config -> Emulation Settings -> VUs tab, and set Clamping Mode to "Extra".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tourist_Trophy_Forum_1.jpg|Tourist Trophy (SCAJ 20170)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-SCUS-97502-U--29265 Tourist Trophy (SCUS 97502) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-Real-Riding-Simulator-SCAJ-20170-J--29229 Tourist Trophy - Real Riding Simulator (SCAJ 20170) (J)]<br />
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-The-Real-Riding-Simulator-SCES-53372-E Tourist Trophy - The Real Riding Simulator (SCES 53372) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tony_Hawk%27s_Project_8&diff=109529&oldid=0
Tony Hawk's Project 8
2024-03-27T10:34:12Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tony_Hawk%27s_Project_8" title="Tony Hawk's Project 8">Tony Hawk's Project 8</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Tony_Hawk_s_Project_8.jpg<br />
|developer = [[Shaba Games]]<br />
|publisher = [[Activision]]<br />
|genre = Sports<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tony_Hawk%27s_Project_8 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/932974-tony-hawks-project-8 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tony-hawks-project-8 Metacritic]|69/100}}<br />
|gameinfo = Reengineered from the ground up, Tony Hawk's Project 8 immerses players in the definitive skateboarding experience using ultra-realistic graphics, enhanced physics and responsive controls that simulate the feeling of skating with every trick and bail. The game challenges players to experience the intensity and pressure of skating against some of the world's top pros in true to life competitions as they aim to become the #1 skater.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|progressive = 1<br />
|eu_rating = 12+<br />
|au_rating = M<br />
|na_rating = T<br />
|na_rating_text = Blood, Crude Humor, Language, Mild Violence<br />
<!-- Language props --><br />
|italian = SLES-54390<br />
|spanish = SLES-54390<br />
|french = SLES-54390<br />
|german = SLES-54390<br />
|english = SLES-54389 & SLUS-21444 & SLUS-21444GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21444<br />SLUS-21444GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 7, 2006<br />January 8, 2008 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54389<br />SLES-54390<br />
|CRCsPAL =<br />
|releasedatePAL = November 15, 2006 <small>(Australia)</small><br />November 17, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=In-game is a mess. Using GSdx in Software mode cleans it up, but still has many missing environment graphics.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.? (git 28-May-?)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Rounding: Negatives*, Missing somethings and minor issues in hardware mode,Software mode fixes practilly all.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.? (git 05-Jun-?)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve Sign ,Completed.*, EE/VU Rounding: More nearbie+More nearbie*, Hardware and software looks fine,mainly hardware., Status<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.1.14<br />
|CPU=Intel Core i5-4570 CPU @ 3.20GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])<br />
<!--<br />
* MTVU: Disabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable without issues with the specified settings (unspecified settings at default value). The intro movies do not show up unless you switch to software mode.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Enable it in Game Options > Screen Options > Display.<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Missing textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Certain textures would not load correctly under regular gameplay.<br />
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > VUs tab, and setting "Round Mode" to "Nearest".<br />
}}<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Flag texture<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Translucent flag like texture covers the whole screen in game. <br />
|Workaround=Enable HW Hacks then go into the configure and set the "Skipdraw" to 15. Also using "Nearest" round mode VU setting as suggested by others above.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black screen on boot<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Game freezes on the first loading screen.<br />
|Workaround=Go to Config > Emulation Settings > Speedhacks tab, and disable the "MTVU (Multi-Threaded microVU1)" speedhack.<br />
}}<br />
<br />
{{Tony Hawk's series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-Project-8-SLUS-21444-U--28451 Tony Hawk's Project 8 (SLUS 21444) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-Project-8-SLES-54389-E--30125 Tony Hawk's Project 8 (SLES 54389) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tony_Hawk%27s_American_Wasteland&diff=109525&oldid=0
Tony Hawk's American Wasteland
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tony_Hawk%27s_American_Wasteland" title="Tony Hawk's American Wasteland">Tony Hawk's American Wasteland</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Tony_Hawk_s_American_Wasteland.jpg<br />
|caption =<br />
|developer = Neversoft Entertainment<br />
|publisher = [[Activision]]<br />
|genre = Sports<br />
|gameinfo = Now you can cruise through LA without loading levels or stopping gameplay in Tony Hawk's American Wasteland. You can skate or BMX through a new story mode that takes you through all-new skate areas using tricks that have never appeared in previous Tony Hawk games. The cash that you earn can be used to customize your equipment and your skater by going to tattoo parlors and skate shops. Tony Hawk's American Wasteland also includes a classic mode that features classic Tony Hawk Pro Skater maps and objectives.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tony_Hawk%27s_American_Wasteland Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/928083-tony-hawks-american-wasteland Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tony-hawks-american-wasteland Metacritic]|77/100}}<br />
<!-- General props --><br />
|numberofonlineplayers = 8<br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|progressive = 1<br />
|camera = 1<br />
|eu_rating = 16+<br />
|na_rating_text = Blood, Crude Humor, Language, Suggestive Themes, Violence<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SLES-53535<br />
|spanish = SLES-53535<br />
|french = SLES-53535<br />
|german = SLES-53535<br />
|english = SLES-53534 & SLUS-21208 & SLUS-21295 & SLUS-21208GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21208<br />SLUS-21295 <small>(Collector's Edition)</small><br />SLUS-21208GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 18, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53534<br />SLES-53534/P <small>(Platinum)</small><br />SLES-53535<br />
|CRCsPAL =<br />
|releasedatePAL = October 28, 2005<br />October 12, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 3770K @ 3.50Ghz<br />
|GPU=Nvidia GeForce GTX 670 (2GB)<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v01.60(07/02/2002), The only problems I encountered were graphical, but they were such major graphical problems that the game is hardly playable at all,<br />
|Tester={{ForumUser|oxguy3}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Picture has lines in it if gsdx is in hardware mode. Hardware and software modes have a ton of missing and disappearing environment graphics.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.8Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), EE/VU Rounding: Chop/Nearest, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Goes from Ingame to Playable. Game works fine at a good speed. Software mode or Skipdraw set to 4 required to remove stripes from the screen, however the skipdraw method leaves a faint overlay, but can be tollerated. MTVU must be disabled else the game will not boot and VU Rounding set to "Nearest" to fix the majority of the graphics problems.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 Git 5 of june<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve Sign, Completed.*, EE/VU Rounding: More nearbie+More nearbie*, Hardware and software looks fine,mainly hardware., Status<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home 64-bit<br />
|CPU=Intel Core i5 4460 @ 3.20GHz<br />
|GPU=ATI AMD Radeon R7 200 Series<br />
|Revision=1.6.0<br />
|Graphics=GSdx 9<br />
|Sound=SPU2-X<br />
|Comments=Runs at full speed with no major graphical issues. The initial loading screen is completely black except for the loading bar, but there are no glitches other than that.<br />
|Tester={{ForumUser|Valzentia}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<!--<br />
* Enable fast DVD: Yes<br />
* MTVU: No<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 2x<br />
* Wild Arms hack: Yes<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed without issues.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Ghosting around game image<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Game has a ghosting effect around characters/objects.<br />
|Workaround=Enable HW Hacks and tick Wild Arms offset. Setting texture offset to X = 75 and Y = 150 also improves this further.<br />
}}<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Crash in menus<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Crashes in menu after trying to show 3D objects.<br />
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > VUs tab, and setting "Round Mode" to "Nearest".<br />
}}<br />
{{Issue<br />
|IssueName=Black screen on boot<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Game freezes on the first loading screen.<br />
|Workaround=Go to Config > Emulation Settings > Speedhacks tab, and disable the "MTVU (Multi-Threaded microVU1)" speedhack.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tony_Hawks_American_Wasteland_Forum_1.jpg|Tony Hawk's American Wasteland (SLES 53534)<br />
File:Tony_Hawks_American_Wasteland_Forum_2.jpg|Tony Hawk's American Wasteland (SLUS 21208)<br />
File:Tony_Hawks_American_Wasteland_Forum_4.png|Tony Hawk's American Wasteland (SCUS 21295)<br />
</gallery><br />
<br />
<br />
{{Tony Hawk's series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-American-Wasteland-SLES-53534-E--29303 Tony Hawk's American Wasteland (SLES 53534) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-American-Wasteland-SLUS-21208-U--29558 Tony Hawk's American Wasteland (SLUS 21208) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-American-Wasteland-Collector-s-Edition-SCUS-21295-U Tony Hawk's American Wasteland Collector's Edition (SCUS 21295) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tomb_Raider:_Underworld&diff=109523&oldid=0
Tomb Raider: Underworld
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tomb_Raider:_Underworld" title="Tomb Raider: Underworld">Tomb Raider: Underworld</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = tru.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Crystal Dynamics]]<br />
|publisher = [[Eidos Interactive]] (EU, AU, US), [[Spike]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tomb_Raider:_Underworld Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/944515-tomb-raider-underworld Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/tomb-raider-underworld/ps2-14256568 IGN]|4.0/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tomb-raider-underworld Metacritic]|53/100}}<br />
|gameinfo = Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more. Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved. New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including: Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.<br /><br />
Tomb Raider: Underworld is a single player, action-adventure video game. The game is presented in third person perspective, where the player takes control of Lara Croft. Lara's environment reproduces a more "interactive world that reacts and remembers", such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground is washed away by rain, the bodies of the foes she encounters remain where she killed them, and any destruction to the environment she causes are permanent.<br />
<!-- General props --><br />
|widescreen = 1<br />
|progressive = 1<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Animated Blood, Mild Language, Mild Suggestive Themes, Violence<br />
|au_rating = M<br />
|eu_rating = 16+<br />
<!-- Language props --><br />
|italian = SLES-55442<br />
|spanish = SLES-55442 & SLUS-21858<br />
|french = SLES-55442 & SLUS-21858<br />
|german = SLES-55442<br />
|english = SLES-55442 & SLUS-21858<br />
|japanese = SLPS-25927<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21858<br />
|CRCsNTSCU = 618769D6<br />
|releasedateNTSCU = March 3, 2009<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55442<br />
|CRCsPAL = 8E214549<br />
|releasedatePAL = January 23, 2009<br />February 12, 2009 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25927<br />SLPS-25986 <small>(Spike The Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 23, 2009<br />July 8, 2010 <small>(Spike The Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=AMD FX-8350 @ 4.33 GHz<br />
|GPU=AMD Radeon HD 7700 <br />
|Revision=1.1.0 (r5730)<br />
|Graphics=GSdx 0.1.16 (r5727)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5729)<br />
* LilyPad 0.11.0 (r5403)<br />
|Comments=BIOS: USA v2.30, HACKS: none, As with all Tomb Raider games on PS2, you need to do a full boot, since menu language and widescreen is determined by your BIOS settings. Game runs ok in terms of frames, but does slow down quite a bit with visual effects such as fire and smoke etc. Scaling the resolution does not seem to affect this. There is a graphical glitch where textures on movable objects seem to disappear when you move them. Also, you should not rely on the autosave on this game. Use save states or manual saves from time to time to ensure you don't end up having to re-do a level if a bug occurs.<br />
|Tester=EddieHimself<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.2.0 (r5782)<br />
|Graphics=GSdx SSE41 (r5801m)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5801)<br />
* LilyPad 0.11.0 (r5801)<br />
|Comments=Ingame is completely corrupt in hardware mode. Looks better in software mode, but still has graphics too distorted to be playable.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.0 (git 28-May)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Hardware mode have only minnor issues,software mode its good,but a little blurry,the real problçem its on the camera Flikering<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2207 g4dee32f36)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic (Default)<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0 SCP (r5875)<br />
|Comments=BIOS: USA 2.30, Game works much better now thanks to the CRC hacks that were created for the game. Hardware mode is now completely 'playable'. As mentioned in the 'Known Issues' section, the game is not completely fixed, as a lot of graphic effects are being skipped right now, so some areas look a bit bland. But having a playable state is better than not being able to play it at all.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''トゥームレイダー アンダーワールド''' (SLPS-25927)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Graphics are broken<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=Major graphic corruption occurs in both Hard- and Software renders. It looks a bit better in the Software renderers, but there's still artifacts and distortions occurring. Basically the game is unplayable because of this while using the Hardware renderers.<br />
|Workaround=In recent revisions of PCSX2 (at least v1.5.0), the CRC hacks have been updated where this effect is completely skipped, making the game playable while using Hardware renderers. To enable this, go to Config > Video (GS) > Plugin Settings > Set CRC Hack level to 'Automatic (Default)'. Keep in mind that this is not an actual fix but a workaround, it merely makes the game playable, and you're missing out on various graphic effects such as the reddish glow from the fire in the first level, etc.<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
TRUGP1.png<br />
TRUGP2.png<br />
Tomb_Raider_Underworld_Forum_1.jpg<br />
Tomb_Raider_Underworld_Forum_2.jpg<br />
Tomb_Raider_Underworld_Forum_3.jpg<br />
</gallery><br />
<br />
{{Tomb Raider series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tomb-Raider-Underworld-SLES-55442-E--29534 Tomb Raider - Underworld (SLES 55442) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tomb-Raider-Underworld-SLUS-21858-U--29741 Tomb Raider - Underworld (SLUS 21858) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tomb_Raider:_Legend&diff=109521&oldid=0
Tomb Raider: Legend
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tomb_Raider:_Legend" title="Tomb Raider: Legend">Tomb Raider: Legend</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Tomb_Raider_Legend.jpg<br />
|caption =<br />
|developer = Crystal Dynamics<br />
|publisher = [[Eidos Interactive]] (EU, US, AU), [[Spike]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tomb_Raider:_Legend Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920215-tomb-raider-legend Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tomb-raider-legend Metacritic]|82/100}}, {{ReviewLink|[https://www.ign.com/articles/2006/12/12/tomb-raider-legend-2 IGN]|8/10}}<br />
|gameinfo = Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience.<br />
<spoiler show="Show plot (Contains spoilers)" hide="Hide plot"><br />
As a nine year old child, Lara Croft and her mother, Amelia Croft, survive a plane crash in the Himalayan mountains. After taking refuge in an ancient Buddhist monastery, young Lara discovers a stone dais with an ancient sword set in it. By touching the sword she activates a supernatural portal. Distorted voices speak to her mother Amelia through the portal, and Amelia removes the sword from the dais. The portal and dais are destroyed in an explosion and Amelia disappears in a bright light, leaving Lara to survive on her own.<br />
</spoiler><br />
<br />
<!-- General props --><br />
|progressive = 1<br />
|widescreen = 1<br />
|gpu-intensive = 1<br />
|japan_rating = B<br />
|au_rating = M<br />
|au_rating_text = Moderate Violence<br />
|na_rating = T<br />
|na_rating_text = Blood, Language, Suggestive Themes, Violence<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence, Bad Language<br />
<!-- Language props --><br />
|italian = SLES-53908<br />
|spanish = SLES-53908<br />
|french = SLES-53908<br />
|german = SLES-53908<br />
|japanese = SLPM-66558 & SLPM-61155 & SLPS-25945<br />
|english = SLES-53908 & SLUS-21203 & SLUS-21203GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21203<br />SLUS-21203GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = BC8B3F50<br />
|releasedateNTSCU = April 11, 2006<br />2007 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53908<br />SLES-53908P <small>(Platinum)</small><br />SLED-54022 <small>(Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = April 7, 2006<br />April 13, 2006 <small>(Australia)</small><br />March 9, 2007 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66558<br />SLPS-25945 <small>(Spike the Best)</small><br />SLPM-61155 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 7, 2006<br />August 27, 2009 <small>(Spike the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.2.0 (r5782)<br />
|Graphics=GSdx SSE41 (r5801m)<br />
|Sound=<br />
*SPU2-X 2.0.0 (5801)<br />
*LilyPad 0.11.0 (5801)<br />
|Comments=Runs at a good speed. Stuttery as all hell. KOSMOS effect with this one. Technically playable, but not enjoyable.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=ATI Radeon R9 280 @ 3 GB<br />
|Revision=1.3.1 (r1578 g20e36f8)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** mVU Flag: ON<br />
** MTVU: ON<br />
--><br />
|Graphics=GSdx 0.1.16 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 2560x1440<br />
* Shader Configuration:<br />
** Enable FXAA: ON<br />
--><br />
|Sound=<br />
<!--<br />
Revision: r530<br />
* Module: XAudio2<br />
* Latency: 150ms<br />
* Sync Mode: TimeStretch<br />
--><br />
LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL. Extremely demanding game. Requires a powerful system (in particular GPU in this case) to run at a constant 60 FPS in every area.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, Linux 5.3.7<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
* Mipmapping: Basic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable at full speed with the specified settings (unspecified settings at default value).<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''トゥームレイダー: レジェンド''' (SLPM-66558) & (SLPS-25945)<br />
* Also known as '''Lara Croft Tomb Raider: Legend'''<br />
* The PAL version of this game gains a big speedup by (in combination) setting "EE Cycle Skipping" to 2 under Config > Emulation Settings > Speedhacks, and activating "Monitor Frequency PAL-60" under Options > Display in the game-menu.<br />
* The game has a 16:9 widescreen mode that results in a larger portion of the world being visible when enabled.<br />
<br />
<spoiler show="Blackbar Patches" hide="Hide"><pre><br />
Blackbar-patches for SLES-53908 * PAL-M8 * 05177ECE (by pgert):<br />
<br />
patch=1,EE,0016C688,word,3C01BF60 // 3C01BF40 - bisects upper Blackbar of Cinematics (sets it to 50%).<br />
patch=1,EE,0016C694,word,3C013F60 // 3C013F40 - bisects lower Blackbar of Cinematics (sets it to 50%).<br />
<br />
Set the value of these patches to 3C01BF80 & 3C013F80 to fully remove the Blackbars.<br />
</pre></spoiler><br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Glitching textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Distant textures are flickering/distorted.<br />
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions switch to Software mode by setting Renderer to any of the "(Software)" options make sure that Mipmapping is enabled. Press the insert key in-game to toggle Mipmapping.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Some location concepts are not visible<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some of the Location Concepts (e.g. Bolivia) in the Extras section are not visible in Hardware mode.<br />
|Workaround=Switch to Software mode (F9).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Noise-like artifacts<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In some locations (e.g. Croft Manor, Ghana) there is a random noise-like semi-transparent screen overlay when looking in certain directions.<br />
|Workaround=Switch to Software mode (F9).<br />
}}<br />
<br />
== Gameplay Screenshots == <br />
<spoiler show="Show images" hide="Hide images"><br />
<gallery widths="175px" heights="100px"><br />
TRL - Gameplay 001.jpg<br />
TRL - Gameplay 002.jpg<br />
TRL - Gameplay 003.jpg<br />
TRL - Gameplay 004.jpg<br />
TRL - Gameplay 005.jpg<br />
TRL - Gameplay 006.jpg<br />
TRL - Gameplay 007.jpg<br />
TRL - Gameplay 008.jpg<br />
TRL - Gameplay 009.jpg<br />
TRL - Gameplay 010.jpg<br />
TRL - Gameplay 011.jpg<br />
TRL - Gameplay 012.jpg<br />
TRL - Gameplay 013.jpg<br />
TRL - Gameplay 014.jpg<br />
TRL - Gameplay 015.jpg<br />
TRL - Gameplay 016.jpg<br />
TRL - Gameplay 017.jpg<br />
TRL - Gameplay 018.jpg<br />
TRL - Gameplay 019.jpg<br />
TRL - Gameplay 020.jpg<br />
TRL - Gameplay 021.jpg<br />
TRL - Gameplay 022.jpg<br />
TRL - Gameplay 023.jpg<br />
TRL - Gameplay 024.jpg<br />
TRL - Gameplay 025.jpg<br />
TRL - Gameplay 026.jpg<br />
Tomb_Raider_Legend_Forum_1.jpg<br />
Tomb_Raider_Legend_Forum_2.jpg<br />
</gallery><br />
</spoiler><br />
<br />
<br />
{{Tomb Raider series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tomb-Raider-Legend-SLES-53908-E--29321 Tomb Raider - Legend (SLES 53908) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tomb-Raider-Legend-SLUS-21203-U--29742 Tomb Raider - Legend (SLUS 21203) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tomb_Raider:_Anniversary&diff=109519&oldid=0
Tomb Raider: Anniversary
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tomb_Raider:_Anniversary" title="Tomb Raider: Anniversary">Tomb Raider: Anniversary</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = TR-Anniversary.jpg<br />
|caption =<br />
|developer = [[Crystal Dynamics]]<br />
|publisher = [[Eidos Interactive]] (EU, US, AU), [[Spike]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tomb_Raider:_Anniversary Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/934025-tomb-raider-anniversary Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/tomb-raider-anniversary/ps2-835742 IGN]|7.8/10}}<br />
|gameinfo = Inspired by the first Tomb Raider videogame, originally released in 1996, Lara Croft Tomb Raider: Anniversary is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic. Using an enhanced "Tomb Raider Legend" game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artefact known only as the Scion up to today's technology standards and offer gamers a completely new gameplay experience. The puzzles are now more in depth and incorporate environmental interaction and physics driven solutions. The level design and flow of gameplay are inspired by the original videogame making Lara Croft Tomb Raider: Anniversary a brand new experience in gaming, while still invoking the nostalgia of the first adventure in Tomb Raiding.<br /><br />
It is a remake of the first video game in the series, the original 1996 Tomb Raider. It uses an improved version of the Legend game engine (from Tomb Raider Legend), and it includes all of the original environments from Tomb Raider.<br />
<!-- General props --><br />
|widescreen = 1<br />
|progressive = 1<br />
|japan_rating = B<br />
|au_rating = M<br />
|na_rating_text = Mild Suggestive Themes, Violence<br />
|na_rating = T<br />
|eu_rating = 16+<br />
<!-- Language props --><br />
|italian = SLES-54674<br />
|spanish = SLES-54674<br />
|french = SLES-54674<br />
|german = SLES-54674<br />
|english = SLES-54674 & SLUS-21555<br />
|japanese = SLPS-25856 & SLPS-25946<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21555<br />
|CRCsNTSCU = B639EB17<br />
|releasedateNTSCU = June 5, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54674<br />SLES-54674/P <small>(Platinum)</small><br />
|CRCsPAL = A629A376<br />
|releasedatePAL = June 1, 2007<br />June 7, 2007 <small>(Australia)</small><br />April 18, 2008 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25856<br />SLPS-25946 <small>(Spike the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 27, 2008<br />August 27, 2009 <small>(Spike the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE4 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core i7-3770 @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7870 @ 2 GB<br />
|Revision=1.2.0 (r5859)<br />
|Graphics=GSdx (r5864)<br />
|Sound=<br />
* SPU2-X (r5830)<br />
* LilyPad (r5822)<br />
|Comments=Appears to play perfectly with no obvious glitches.<br />
|Tester=SR8<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2237 g41051f3cf)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, Played from start to finish (Completion ratio 100%). The only odd(and very annoying) thing that happened to me was when I beat the game on Hard difficulty and went back to the main menu - my save file somehow failed to load and ended up being corrupt. Not sure how or why it happened. Other than that I experienced no issues aside from a few distant texture glitches. Post-processing has been disabled for the majority of the game as a workaround for more serious graphic glitches.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, Linux 5.3.7<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable at full speed with the specified settings (unspecified settings at default value).<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''トゥームレイダー: アニバーサリー''' (SLPS-25856) & (SLPS-25946)<br />
* Also known as '''Lara Croft Tomb Raider: Anniversary'''<br />
* The PAL version of this game gains a big speedup by (in combination) setting "EE Cycle Skipping" to 2 under Config > Emulation Settings > Speedhacks, and activating "Monitor Frequency PAL-60" under Options > Display in the game-menu.<br />
* The game has a 16:9 widescreen mode that results in a larger portion of the world being visible when enabled.<br />
<br />
<spoiler show="Blackbar Patches" hide="Hide"><pre><br />
Blackbar-patches for SLES-54674 * PAL-M10 * A629A376 (by pgert):<br />
<br />
patch=1,EE,0016F374,word,3C01BF60 // 3C01BF40 - bisects upper Blackbar of Cinematics (sets it to 50%).<br />
patch=1,EE,0016F380,word,3C013F60 // 3C013F40 - bisects lower Blackbar of Cinematics (sets it to 50%).<br />
<br />
Set the value of these patches to 3C01BF80 & 3C013F80 to fully remove the Blackbars.<br />
</pre></spoiler><br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Some art galleries are not visible<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some of the Art Galleries (e.g. Box Art Gallery) in the Rewards section are not visible in hardware mode.<br />
|Workaround=Switch to software mode (F9).<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
TRA1.png<br />
TRA2.png<br />
TRA3.png<br />
TRA4.png<br />
TRA5.png<br />
File:Tomb_Raider_Anniversary_software_1.jpeg<br />
File:Tomb_Raider_Anniversary_hardware_1.jpeg<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
<br />
{{Tomb Raider series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tomb-Raider-Anniversary-SLUS-21555-U--29743 Tomb Raider - Anniversary (SLUS 21555) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tom_Clancy%27s_Splinter_Cell:_Double_Agent&diff=109517&oldid=0
Tom Clancy's Splinter Cell: Double Agent
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tom_Clancy%27s_Splinter_Cell:_Double_Agent" title="Tom Clancy's Splinter Cell: Double Agent">Tom Clancy's Splinter Cell: Double Agent</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Tom_Clancy's_Splinter_Cell_Double_Agent.jpg<br />
|caption =<br />
|developer = [[Ubisoft|Ubisoft Montreal]]<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell:_Double_Agent Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/926930-tom-clancys-splinter-cell-double-agent Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tom-clancys-splinter-cell-double-agent Metacritic]|84/100}}<br />
|gameinfo = Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive.<br /><br />
Shortly after the events of Chaos Theory, Sam Fisher must deal with the recent loss of his daughter to a drunk driving accident. But he has little time to mourn, as he soon has to go on an undercover assignment which requires him to pose as a criminal in order to infiltrate a terrorist group based in the United States. This new mission forces Fisher into a new and very dangerous gray area, where the line between right and wrong is blurred even beyond what Fisher is used to, and thousands of innocent lives are in the balance.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|numberofonlineplayers = 4<br />
|headset = 1<br />
|widescreenpatch = 1<br />
|japan_rating = D<br />
|eu_rating = 18+<br />
|au_rating = MA<br />
|na_rating_text = Blood, Language, Violence<br />
|na_rating = M<br />
<!-- Language props --><br />
|italian = SLES-53827<br />
|spanish = SLES-53827 & SLUS-21356<br />
|french = SLES-53826 & SLUS-21356<br />
|german = SLES-53826<br />
|english = SLES-53826 & SLES-53827 & SLUS-21356<br />
|japanese = SLPM-66672 & SLPM-66868<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21356<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 24, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53826<br />SLES-53827<br />
|CRCsPAL =<br />
|releasedatePAL = October 26, 2006 <small>(Australia)</small><br />October 27, 2006<br />
|statusPAL = <br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66672<br />SLPM-66868 <small>(Ubisoft Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 12, 2007<br />November 8, 2007 <small>(Ubisoft Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=AMD Athlon II X3 440 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce GTS 450 @ 1 GB<br />
|Revision=1.0.0 (r5320)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v01.60(07/02/2002), All Recommended + EE Cyclerate Reduce set to 3, Automatic Game Fixes, Works good, speed is 55-60 fps with just recommended speedhacks but it jumps to about 100 fps when I set EE Cyclerate Reduce to 3. Broken thermal visor is negligible since you'd hardly ever need it. Oh, and bind the R-stick to mouse - you would need to move the camera and aim very often. Small halo around bright objects (such as Sam's googles). There're also barely visible vertical stripes on the sky in the first mission. None of these bugs exists is GSdx Software mode but speed drops to about 30-35 fps in this mode.<br />
|Tester={{ForumUser|Nik1895}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 7700K<br />
|GPU=NVIDIA GeForce GTX 1080<br />
|Revision=1.5.0 2567<br />
|Graphics=GSdx 1.1.0 AVX2<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=OpenGL software mode, runs above full speed, didn´t had perfomance problems with my older PC (Intel Core Q6600 and Nvidia GTX 260) with DX10 hardware mode, thermal vision didn´t work there but it isn´t really needed.<br />
|Tester=LeRutY<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<!--<br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed except near fires on a couple of levels. Upscaling causes some glow effects like those on the goggles to be offset but nothing too noticeable.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''スプリンターセル 二重スパイ''' (SLPM-66672) & (SLPM-66868)<br />
* Also known as '''Tom Clancy's Splinter Cell Nijuu Spy''' (JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Splinter Cell series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Splinter-Cell-Double-Agent-SLUS-21356-U Tom Clancy's Splinter Cell - Double Agent (SLUS 21356) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tom_Clancy%27s_Splinter_Cell:_Chaos_Theory&diff=109515&oldid=0
Tom Clancy's Splinter Cell: Chaos Theory
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tom_Clancy%27s_Splinter_Cell:_Chaos_Theory" title="Tom Clancy's Splinter Cell: Chaos Theory">Tom Clancy's Splinter Cell: Chaos Theory</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Chaos_Theory_Cover.jpeg<br />
|caption = NTSC-U cover<br />
|developer = [[Ubisoft|Ubisoft Montreal]]<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell:_Chaos_Theory Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/924556-tom-clancys-splinter-cell-chaos-theory Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tom-clancys-splinter-cell-chaos-theory Metacritic]|87/100}}<br />
|gameinfo = As Sam Fisher, Third Echelon's most skilled Splinter Cell operative, you are assigned to execute a hazardous series of operations to investigate and eliminate a new source of information attacks originating in North Korea. At your disposal is a lethal array of tactics ranging from Combat Knife techniques to experimental prototype weapons skills and more-radical hand-to-hand techniques such as the Inverted Chokehold. Experience the intensity of acting as a lone operative fighting tomorrow's threats in the field and of cooperating online with a partner to accomplish crucial missions.<br /><br />
Chaos Theory is the third game in the Splinter Cell series endorsed by novelist Tom Clancy. As with previous entries in the franchise, Chaos Theory follows the activities of Sam Fisher, an agent working for a covert-ops branch within the NSA called "Third Echelon", this time assigned to execute a hazardous series of operations to investigate and eliminate a new source of information attacks originating in North Korea. <br><br />
The game has a significantly darker tone than its predecessors, featuring more combat and the option for Fisher to kill people he interrogates as opposed to simply knocking them out.<br />
<!-- General props --><br />
|numberofonlineplayers = 4<br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|headset = 1<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood, Strong Language, Violence<br />
|japan_rating = D<br />
<!-- Language props --><br />
|italian = SLES-53287<br />
|spanish = SLES-53287 & SLUS-21137<br />
|french = SLES-53007 & SLUS-21137<br />
|german = SLES-53007<br />
|english = SLES-53007 & SLES-53287 & SLUS-21137 & SLUS-21137GH<br />
|japanese = SLPM-66130 & SLPM-66496<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21137<br />SLUS-21137GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = March 28, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53007<br />SLES-53287<br />
|CRCsPAL =<br />
|releasedatePAL = April 1, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66130<br />SLPM-66496<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 17, 2005<br />August 24, 2006 <small>(Ubisoft Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0 [17 01 2013]<br />
* LilyPad 0.11.0 [28 12 2012]<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 750 Ti @ 2 GB<br />
|Revision=1.5.0 (dev-1909)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments=Preset 2 - Safe (faster), Game runs great in Hardware modes by default setting. Thermal vision is working with "OpenGL (Hardware)" only by default setting. Darker gameplay requires brightness increments from “shader config” for better graphic looking. Freezing cutscenes in hardware mode only. Fixed by toggling (F9) each time starting to watch the cutscenes in Software Mode.<br />
|Tester={{ForumUser|quick-sliver1}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i7 7700K<br />
|GPU=NVIDIA GeForce GTX 1080<br />
|Revision=1.5.0 2567<br />
|Graphics=GSdx 1.1.0 AVX2<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments= OpenGL Software mode, runs above full speed. Had no perfomance problems with my older PC (Intel Core Q6600 and Nvidia GTX 260) on DX10 Hardware mode, software mode without any problems, hardware mode has buggy thermal vision but it isn´t really needed.<br />
|Tester=LeRutY<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.1.14<br />
|CPU=Intel Core i5-4570 CPU @ 3.20GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
* Post-Processing/Shade Boost: Enabled<br />
* Post-Processing/Shade Boost Brightness: 75<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 1.3.0<br />
|Comments=Playable without issues with the specified settings (unspecified settings at default value). Use the Post-Processing Shade Boost to increase the game's brightness without changing the brightness of your monitor.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''トム・クランシーシリーズ スプリンターセル カオスセオリー''' (SLPM-66130)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=No video during cutscenes<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=During cutscenes there is no video, only audio when using hardware mode.<br />
|Workaround=Fixed on the latest nightly builds (tested on nightly v1.7.4187). For older builds like 1.6.0 : Manually switch to software mode and then back to hardware mode using F9.<br />
}}<br />
{{Issue<br />
|IssueName=Game is too dark<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=This isn't an issue to some, neither the emulators fault, it's the game itself that it's so dark.<br />
|Workaround=It has been improved on the latest nightly builds (Tested on nightly v1.7.4187) but if you still have issues seeing just adjust the brightness and contrast on your monitor<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tom_Clancys_Splinter_Cell_Chaos_Theory_Forum_1.jpg|Tom Clancy's Splinter Cell Chaos Theory (SLES 53007)<br />
</gallery><br />
<br />
{{Splinter Cell series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Splinter-Cell-Chaos-Theory-SLES-53007-E--28885 Tom Clancy's Splinter Cell - Chaos Theory (SLES 53007) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Splinter-Cell-Chaos-Theory-SLUS-21137-U--29813 Tom Clancy's Splinter Cell - Chaos Theory (SLUS 21137) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter&diff=109513&oldid=0
Tom Clancy's Ghost Recon Advanced Warfighter
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter" title="Tom Clancy's Ghost Recon Advanced Warfighter">Tom Clancy's Ghost Recon Advanced Warfighter</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ghost_Recon_Advanced_Warfighter.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Ubisoft|Ubisoft Shanghai]]<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Shooter<br />
|wikipedia = [http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter Link]<br />
|gameinfo = In Tom Clancy's Ghost Recon Advanced Warfighter you can play as a Ghost, the best trained and equipped soldier the US Army has to offer. The year is 2013 and an insurgency has broken out in Mexico City, and it is your job to infiltrate the city and attempt to restore order. You will need to rely on your superior equipment, weaponry, and training to succeed against a larger force of enemies. Ghost Recon Advanced Warfighter also features both cooperative and competitive multiplayer.<br /><br />
Captain Scott Mitchell commands the fictitious elite Ghost Recon team in an attempt to protect the Presidents of the U.S. and Mexico, recover stolen U.S. technology, and battle the rebellious Mexican forces. Written by Gérard Lehiany, the story unfolds entirely in a realistic and detailed modeling of Mexico City, one of the world's largest cities. It is this size that allows Ghost Recon Advanced Warfighter to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to office districts.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/926953-tom-clancys-ghost-recon-advanced-warfighter Link]<br />
|numberofonlineplayers = 8<br />
|cpu-intensive = 1<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tom-clancys-ghost-recon-advanced-warfighter Metacritic]|44/100}}<br />
|au_rating = MA<br />
|au_rating_text = Strong Violence<br />
|japan_rating = C<br />
|japan_rating_text = Violence<br />
|eu_rating = 16+<br />
|ko_rating = 12<br />
|na_rating_text = Blood, Mild Language, Violence<br />
|na_rating = T<br />
|headset = 1<br />
|italian = SLES-53763<br />
|spanish = SLES-53763<br />
|french = SLES-53763<br />
|german = SLES-53763<br />
|english = SLES-53763 & SLUS-21422<br />
|japanese = SLPM-66461 & SLPM-66808<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21422<br />
|CRCsNTSCU = 433B0342<br />
|releasedateNTSCU = March 28, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53763<br />
|CRCsPAL = 7084EF98<br />
|releasedatePAL = March 31, 2006<br />March 7, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66461<br />SLPM-66808 <small>(Ubisoft Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = July 6, 2006 <small>(Korea)</small><br />September 28, 2006<br />July 26, 2007 <small>(Ubisoft Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i7 4790K 4.0Ghz<br />
|GPU=GeForce 550Ti<br />
|Revision=2015-11-20<br />
|Graphics=GSDX SSE4.1 DX11 Software<br />
|Sound=SPU2-X<br />
|Comments=Game crashes when loading a mission unless EE Clamping Mode is at least set to "Extra". Postprocess effects over the whole screen are glitched in OGL and DX hardware modes; software mode works. Very very high CPU requirement (I run at about 75% without speedhacks)<br />
|Tester=Durandal<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E7500 - 2.93GHz<br />
|GPU=Nvidia GeForce G210 - 512MB<br />
|Revision=PCSX2 1.3.1 20151220132053<br />
|Graphics=GSDX OGL<br />
|Sound=SPU2-X<br />
|Comments=EE/VU Clamp modes: Normal/Normal. EE Cyclerate: level -2, VU Cycle stealing: level 3, INTSC spin detection enabled, Wait loop detection enabled, Fast CDVD disabled, mVU Flag Hack enabled, MTVU disabled. Lower half of the screen is glitched, and it's a bit brighter than the upper half of the screen. Night vision is blank on the lower half of the screen. Software mode fixes the problem as usual.<br />
|Tester={{ForumUser|PvZGWChemist}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7<br />
|CPU=Intel i7 7700K<br />
|GPU=XFX Nvidia GTX 1080<br />
|Revision=1.5.0 2567<br />
|Graphics=*GDSX 1.1.0 OpenGL AVX2 <br />
*Mode: Software mode DX11<br />
|Sound=*SPU2-X 2.0.0 <br />
|Comments=Hardware mode doesn´t work perfectly, right part of the screen is bugged (or black; you can´t see your ammo and the left bullets in the current magazine, and not the full video transmissions, maybe some enemies, too). No other problems noticed. Runs with fullspeed. Software mode has no bugs, but runs with ~35-60 fps (5 cores set)<br />
|Tester=LeRutY<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-M5<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2<br />
** VU Cycle Stealing: 1<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Native Resolution: 1920x1080<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X <br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), The game runs at full speed with 1080p 60 FPS blur, no bugs, lags or freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ゴーストリコン アドバンス ウォーファイター''' (SLPM-66461) & (SLPM-66808)<br />
* Also known as '''고스트 리콘: 어드벤스드 워파이터''' (KO)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tom Clancy's Ghost Recon Advanced Warfighter-chern40+7.jpg|v1.7.0 dev-1907, 3x Native Resolution (1080p), 16xAF, FXAA<br />
File:Tom Clancy's Ghost Recon Advanced Warfighter-chern40+7(1).jpg|v1.7.0 dev-1907, 3x Native Resolution (1080p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Ghost-Recon-Advanced-Warfighter-SLUS-21422-U Tom Clancy's Ghost Recon - Advanced Warfighter (SLUS 21422) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tom_Clancy%27s_Ghost_Recon_2&diff=109511&oldid=0
Tom Clancy's Ghost Recon 2
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tom_Clancy%27s_Ghost_Recon_2" title="Tom Clancy's Ghost Recon 2">Tom Clancy's Ghost Recon 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ghost_Recon_2.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Ubisoft|Ubisoft Shanghai/Paris]]<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Shooter<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_2 Link]<br />
|gameinfo = Set in 2007, the PS2 version of Tom Clancy's Ghost Recon 2 is a prequel to the Xbox version, and it features its own storyline, level design, and cinematic sequences. Once again, you must lead a team of Special Forces operatives (the "ghosts") on a variety of dangerous missions. Equip your team with advanced weapons and gadgets, and then fight alongside them in North Korea. The game also supports up to 16 players online, in both competitive and cooperative modes.<br /><br />
The player assumes the role of Ghost Team leader, Captain Scott Mitchell, leading a team of Special Forces operatives (the "ghosts") on a mission to North Korea amidst turmoils after General Jung Chong-sun coup to the Government.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920227-tom-clancys-ghost-recon-2 Link]<br />
|numberofonlineplayers = 16<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/tom-clancys-ghost-recon-2/ps2-675405 IGN]|6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tom-clancys-ghost-recon-2 Metacritic]|58/100}}<br />
|japan_rating = D<br />
|japan_rating_text = Violence<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|headset = 1<br />
|italian = SLES-52646<br />
|spanish = SLES-52646 & SLUS-21105<br />
|french = SLES-52646 & SLUS-21105<br />
|german = SLES-52646<br />
|english = SLES-52646 & SLUS-21105 & SLUS-21105GH<br />
|japanese = SLPM-65951 & SLPM-66622<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21105<br />SLUS-21105GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 82E1D0EA<br />
|releasedateNTSCU = November 30, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52646<br />
|CRCsPAL = CE64E328<br />
|releasedatePAL = November 26, 2004<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65951<br />SLPM-66622 <small>(Ubisoft Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 18, 2005<br />December 14, 2006 <small>(Ubisoft Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 SVN r5406<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=U.S. v02.20, Game runs fine in Software Mode only, no FPS issues observed so far, Does not work in Hardware Mode<br />
|Tester={{ForumUser|nepharim}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Intro, The game does not work after loading the main menu, even in program mode.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-M5<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2<br />
** VU Cycle Stealing: 2<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 or OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced excluding sprite and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) and 1440p (2K), 50-60 FPS, without bugs and freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''トム・クランシーシリーズ ゴーストリコン2''' (SLPM-65951) & (SLPM-66622)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Freeze on start, even in program mode<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|AffectedVersions=NTSC-U<br />
|Description=The game freezes on the first loading screen, but the music goes on.<br />
|Workaround=None<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
Tom Clancys Ghost Recon 2.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
Tom Clancys Ghost Recon 2-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Ghost-Recon-2-SLUS-21105-U Tom Clancy's Ghost Recon 2 (SLUS 21105) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tom_Clancy%27s_Ghost_Recon&diff=109509&oldid=0
Tom Clancy's Ghost Recon
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tom_Clancy%27s_Ghost_Recon" title="Tom Clancy's Ghost Recon">Tom Clancy's Ghost Recon</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Ghost_Recon.jpg<br />
|caption = NTSC-U cover<br />
|developer = Ubisoft<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Shooter<br />
|wikipedia = [http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_(2001_video_game) Link]<br />
|gameinfo = When new leaders in Russia attempt to rebuild the Iron Curtain, war escalates, casualties mount, hostages are taken, and the Ghosts are sent in. Take a highly skilled Ghost team through a series of missions that range from demolitions to search-and-rescue and all-out firefights for survival. You can carry dozens of standard and special-issue weapons such as the M16A2, the M4 carbine, and the fearsome and deadly OICW. Bring a friend into the firefight in split-screen multiplayer mode. Your team--and the world--is counting on you.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/563115-tom-clancys-ghost-recon Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tom-clancys-ghost-recon Metacritic]|63/100}}<br />
|eu_rating = 16+<br />
|ko_rating = 18<br />
|japan_rating = D<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|italian = SLES-51181<br />
|spanish = SLES-51181<br />
|french = SLES-51181<br />
|german = SLES-51182<br />
|english = SLES-51181 & SLUS-20613 & SLUS-20613GH<br />
|japanese = SLPM-65244 & SLPM-65954<br />
|widescreenpatch = 1<br />
|korean = SLKA-25031<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20613<br />SLUS-20613GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 3E571E95<br />
|releasedateNTSCU = December 1, 2002<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51181<br />SLES-51182<br />SLED-51338 <small>(Demo)</small><br />
|CRCsPAL = 11DB467D<br />98D243BA <small>(Demo)</small><br />
|releasedatePAL = December 6, 2002<br />May 30, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65244<br />SLKA-25031 <small>(Korea)</small><br />SLPM-65954 <small>(UbiSoft Best)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = March 13, 2003<br />April 17, 2003 <small>(Korea)</small><br />March 24, 2005 <small>(UbiSoft Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL (Demo)<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2<br />
** VU Cycle Stealing: 1<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 or OpenGL (Hardware)<br />
* Native Resolution: 2560x1440 and 2880×1620<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=The game started on full speed, 1440p (2K) and 1620p (3K), no brakes, bugs and freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''トム・クランシーシリーズ ゴーストリコン''' (SLPM-65244) & (SLPM-65954), '''고스트 리콘''' (SLKA-25031)<br />
*''Tom Clancy's Ghost Recon: Desert Siege'' is already bundled with the PS2 release and can be unlocked by beating the game.<br />
*''Tom Clancy's Ghost Recon: Island Thunder'' expansion was not released for PS2 but it content was included with [[Tom Clancy's Ghost Recon: Jungle Storm]]<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tom_Clancys_Ghost_Recon_Forum_1.jpg|Tom Clancy's Ghost Recon (SLUS 20613)<br />
Tom_Clancys_Ghost_Recon-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Ghost-Recon-SLUS-20613-U Tom Clancy's Ghost Recon (SLUS 20613) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Time_Crisis_II&diff=109501&oldid=0
Time Crisis II
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Time_Crisis_II" title="Time Crisis II">Time Crisis II</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Time_Crisis_II_Coverart.png<br />
|caption = Time Crisis II<br />
|developer = Namco<br />
|publisher = [[Namco]] (US, JP), [[Sony|SCEE]] (EU)<br />
|genre = Action, Shooter<br />
|gameinfo = Agents Keith Martin and Robert Baxter have been sent to find a missing agent. Christy Ryan was last heard from while uncovering a deceptive plan by Neodyne Industries to launch a network of military satellites. The world is in trouble, your fellow agent is in danger, and only you and a friend can stop this threat. Time Crisis 2, the arcade hit, is ready to deliver maximum impact!<br /><br />
A game released in the arcade in 1998, it was ported to the PS2 in 2001. The PS2 version of the game offered enhanced graphics and other gameplay options. Play single player, two player splitscreen, one player with double guns, or two player via iLink.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Time_Crisis_II Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/476512-time-crisis-ii Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/016/016293.html IGN]|8.7}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/time-crisis-ii Metacritic]|81/100}}<br />
|eu_rating = 16+<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|ko_rating = 12<br />
|lightgun = 1<br />
|italian = SCES-50300<br />
|spanish = SCES-50300<br />
|french = SCES-50300<br />
|german = SCES-50300<br />
|japanese = SLPS-20122 & SLPS-20113 & SLPS-73006<br />
|english = SCES-50300 & SLUS-20219 & SLUS-29999<br />
|widescreenpatch = 1<br />
|korean = SCKA-20002<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20219<br />SLUS-29999 <small>(w/ GunCon2)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 1, 2001<br />October 3, 2001 <small>(w/ GunCon2)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50300<br />
|CRCsPAL =<br />
|releasedatePAL = October 19, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20113 <small>(w/ GunCon2)</small><br />SLPS-20122<br />SCKA-20002 <small>(Korea)</small><br />SLPS-73006 <small>(PlayStation2 the Best)</small><br />SCAJ-10004 <small>(PlayStation 2 The Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 4, 2001 <small>(w/ GunCon2)</small><br />November 8, 2001<br />January 9, 2003 <small>(Korea)</small><br />February 13, 2003 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=The game needs lightgun emulation<br />
|Tester=MyDreamName<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=13 11 2012 1.1.0 r5452-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs above full speed., Screen is overly bright in gsdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5814<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Not, Much, Game working fine, light game for any cpu/gpu,perfect.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Ryzen5 2600 3.40GHz<br />
|GPU=Nvidia GeForce 750 TI OC<br />
|RAM= 8GB DDR4<br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx SSE4.1/AVX 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic<br />
* Texture Filtering: Bilinear<br />
* Resolution: 3x Native<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* DATE Accuracy: Fast<br />
* Blending Accuracy: Basic<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
<!--<br />
* Interpolation: Hermite<br />
* Module: Xaudio 2<br />
* Synchronizing mode: Timestretch<br />
* Audio Expansion Mode: Surround 5.1<br />
--><br />
|Comments=Several graphic errors, unstable framerate, white filter in DX11 mode. Can't be played properly unless you have a powerful pc. Tried it in other PCSX2 versions and has the same error, iso is a good dump.<br />
|Tester=Zerel<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Ryzen5 3600 3.60GHz<br />
|GPU=Nvidia GeForce RTX 3070<br />
|RAM= 16GB DDR4<br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx SSE4.1/AVX 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic<br />
* Texture Filtering: Bilinear<br />
* Resolution: 3x Native<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* DATE Accuracy: Fast<br />
* Blending Accuracy: Basic<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
<!--<br />
* Interpolation: Hermite<br />
* Module: Xaudio 2<br />
* Synchronizing mode: Timestretch<br />
* Audio Expansion Mode: Surround 5.1<br />
--><br />
|Comments=Use OpenGL to resolve the white fog issue. To resolve slowdowns on AMD, I had to change the PCSX2 process affinity to only 4 Cores. Worked well both with Gamepad and Sinden Lightgun using the Nuvee plugin.<br />
|Tester=Darkphoenixfox<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''タイムクライシス2''' (SLPS-20113) & (SLPS-20122) & (SLPS-73006), '''타임 크라이시스 2''' (SCKA-20002)<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Split screen aim is not accurate<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=When playing in 2p split screen mode, shooting at where the cursor points does not correlate to where the shot lands. The bullet will drift. This is present in mice, guncons or joypads.<br />
|Workaround=The offsets can be manually overridden in the pcsx2 controller menu per controller, but they can not be 100% accurate.<br />
}}<br />
{{Issue<br />
|IssueName=Random black game interface and enemies textures<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=In random places game interface and enemies textures can become black, the issue disappears after the start of a new stage.<br />
|Workaround=Use software mode<br />
}}<br />
{{Issue<br />
|IssueName=Slow Framerates<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=After the first scene, the game lows framerate to unplayable.<br />
|Workaround=Disable Multithreaded VU1 and use software renderer.<br />
}}<br />
{{Issue<br />
|IssueName=FMV sound glitch<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=FMV sound is out of sync, it loops and unnecessary noises appear<br />
|Workaround=Use fix by '''kozarovv'''<br />
}}<br />
<pre><br />
NTSC-U CRC = D5D560FF<br />
//Skip 1200000 cycles loop - fix audio<br />
patch=1,EE,00154954,word,10000009<br />
</pre><br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=White filter on screen<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The game will add a white filter on screen.<br />
|Workaround=Play in OpenGL or Software mode<br />
}}<br />
{{Issue<br />
|IssueName=Shots don't align with Crosshair<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In-game shots don't align with the crosshair.<br />
|Workaround=Disable Widescreen Hacks and play in 4:3 Aspect Ratio<br />
}}<br />
{{Issue<br />
|IssueName=Can't use Light Gun<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Players can't use G-Con in game.<br />
|Workaround=Last version PCSX2 have lightgun to mouse feature.<br />
}}<br />
{{Issue<br />
|IssueName=Black Screen on boot<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=The game will crash with some bios revision.<br />
|Workaround=Set the EE cyclerate to -3 No longer required since v1.7.0-dev-469 release.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Time_Crisis_II_Forum_1.jpg|Time Crisis II (SLUS 20219)<br />
File:Time_Crisis_II_Forum_3.jpg|Time Crisis II (SCES 50300)<br />
</gallery><br />
<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Time-Crisis-2-SLUS-20219-U--28309 Time Crisis 2 (SLUS 20219) (U)]<br />
*[http://forums.pcsx2.net/Thread-Time-Crisis-2-SCES-50300-E Time Crisis 2 (SCES 50300) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=TimeSplitters:_Future_Perfect&diff=109499&oldid=0
TimeSplitters: Future Perfect
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/TimeSplitters:_Future_Perfect" title="TimeSplitters: Future Perfect">TimeSplitters: Future Perfect</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
{{infobox<br />
|image =TimeSplitters- Future Perfect.jpeg<br />
|caption =North American box art<br />
|developer = Free Radical Design<br />
|publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU)<br />
|genre = Action, Shooter, Arcade<br />
|gameinfo = In TimeSplitters: Future Perfect, humanity is on the brink of destruction by the evil TimeSplitters. With the help of some familiar faces, Cortez--the tough hero from previous installments--must chase a mystery foe across different time periods to trace the origins of the TimeSplitters. As Cortez, you'll have access to weapons, gadgets, characters, and environments that are unique to each time period. You can also correct the mistakes made in the past or team up with past and future versions of yourself in battles.<br /><br />
The game begins in 2401 when the space marine, Sergeant Cortez, is leaving the space station that he destroyed at the end of TimeSplitters 2. His ship crash lands on the future Earth and two fellow marines greet him. Sergeant Cortez follows his squad of marines through the valley and battles unknown masked figures and TimeSplitters. Cortez is then tasked with following the signatures in the past by time travel thought to be caused by the TimeSplitters. He then goes on a mission to go back in time to find a way to stop the TimeSplitters race from being created.<br />
|wikipedia =[http://en.wikipedia.org/wiki/TimeSplitters:_Future_Perfect Link]<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/919642-timesplitters-future-perfect Link]<br />
|numberofonlineplayers = 16<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://web.archive.org/web/20071012103002/http://ps2.ign.com/articles/597/597511p1.html IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/timesplitters-future-perfect Metacritic]|84/100}}<br />
|eu_rating = 18+<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|headset = 1<br />
|multitap = 1<br />
|italian = SLES-52993<br />
|spanish = SLES-52993<br />
|french = SLES-52993<br />
|german = SLES-52993 & SLED-53066<br />
|english = SLES-52993 & SLUS-21148<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21148<br />
|CRCsNTSCU = FB2F4502<br />
|releasedateNTSCU = March 21, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52993<br />SLED-53066 <small>(Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = March 24, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=AMD Phenom II X6 1055T @ 2,9GHz<br />
|GPU=AMD Radeon HD5850<br />
|Revision=r4600<br />
|Graphics=GSdx r4600<br />
|Sound=XPad 0.20<br />
|Comments=BIOS: SCPH-50004, 60 FPS most of the time, framerate can drop in some scenarios. It's really playable, other than the graphical glitches mentioned in issue section.<br />
|Tester=178.139.160.90<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel i7 @ 3.4Ghz<br />
|GPU=Sapphire R9 290X 4GB<br />
|Revision=1.2.1 r5873<br />
|Graphics=GSdx 10 (Software)0.1.16 r5875 <br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments=Major graphical glitches still present. A static appears on screen when in hardware mode but is gone when in software mode. However there is a rectangle of artifacts that is constantly in the center of the screen in both hardware and software. Bios v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel i5-4670k @ 4.00 Ghz<br />
|GPU=GeForce GTX 1060 6GB<br />
|Revision=PCSX2 1.5.0-20180331005218<br />
<!--<br />
*Speedhacks:<br />
**EE Cyclerate: 0<br />
**VU Cycle Stealing: 0<br />
**INTC Spin Detection (enabled)<br />
**Wait Loop Detection (enabled)<br />
**mVU Flag Hack (enabled)<br />
**MTVU (disabled)<br />
--><br />
|Graphics=GSdx 11 (HW)1.1.0 (GSdx32-AVX2)<br />
<!--<br />
*Renderer: Direct3D11<br />
*TF: Bilinear PS2<br />
*IR: 4xNative (2560x1440)<br />
*Large Framebuffer enabled<br />
*AF: 16x<br />
*Mipmap: Auto<br />
*CRC Hack: Full<br />
*Enable HW Hacks:<br />
**Align Sprite<br />
**Fast Texture Invalidation "FTI"<br />
**Skipdraw: 1<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*Lillypad 0.12.1<br />
|Comments=Game runs great stable 60. No evident bugs in story mod, but i didnt finished the game so. Skipdraw to 1 is needed to get rid of the fog which isnt present in SW. Only needed in D3D11, but OpenGl is producing instead of fog a line where the fog starts if u use D3D11. So in my opinion is better to use D3D11 cause u can get rid of that fog with skipdraw.<br />
|Tester=Everx7<br />
}}<br />
{{TestingEntry<br />
|Status= 2<br />
|Region= NTSC-U<br />
|OS= Windows 11 Pro 22H2 - 64bit<br />
|CPU= Ryzen 5 5600g - stock<br />
|GPU= NVidia RTX 4060 8gb<br />
|Revision= v1.7.5223<br />
|Graphics= Vulkan<br />
|Sound= default<br />
|Comments= EE cicles 300% - Render resolution 4k - all else default, played through the story mode start to finish flawlessly (some minor blurriness and stutters)<br />
|Tester= Daniel Souza<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Graphical glitches<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=A glitch in half of the screen makes some glitches and screen artifacts that can derivate into half white screen. When you look in an object, such as the Goliath Robot in the Machine Wars level, everything gets stretched up, making impossible to see game objects. <br />
*Rebooting the pcsx2 and running with no changes in settings gets rid of the glitch, but then the graphical glitches pop up later on. Also, US version works fine (despite this) in arcade mode, but as soon as you enter story mode the fmvs run slow and gameplay overall does not seem to work at all.<br />
|Workaround=Enable HW Hacks in Config>Video>PluginSettings and check Align Sprite in the configure menu. (Works for multiplayer and singleplayer)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Game will not work directly from CD<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Future perfect will not load directly from disc but only by using an iso driver.<br />
|Workaround=Use ISO image<br />
}}<br />
<br />
{{TimeSplitters series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Timesplitters-3-SLUS-21148-U--28899 Timesplitters 3 (SLUS 21148) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Thrillville:_Off_the_Rails&diff=109497&oldid=0
Thrillville: Off the Rails
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Thrillville:_Off_the_Rails" title="Thrillville: Off the Rails">Thrillville: Off the Rails</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Thrillville_Off_the_Rails.jpg<br />
|caption =<br />
|developer = Frontier Developments<br />
|publisher = [[LucasArts]]<br />
|genre = Simulation<br />
|gameinfo = Thrillville: Off the Rails "lifts" up the family-friendly mix of gameplay from [[Thrillville]] with some of the most wildly creative roller-coaster concepts ever imagined, as well as new ways to communicate with park guests and a vast array of carnival games. Off the Rails lives up to its name with 20 death-defying rides so outrageous, they inspire the same word from every park visitor who sees them: "WHOA!" Build these incredible "WHOA Coasters" to leap from one track to another, launch through the air like cannonballs, blast through a burning rings of fire, and much, much more.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Thrillville:_Off_the_Rails Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/941818-thrillville-off-the-rails Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/thrillville-off-the-rails Metacritic]|70/100}}<br />
|ko_rating = ALL<br />
|eu_rating = 7+<br />
|au_rating = G<br />
|na_rating_text = Fantasy Violence, Mild Lyrics, Mild Suggestive Themes<br />
|na_rating = E10+<br />
|multitap = 1<br />
|italian = SLES-55010<br />
|spanish = SLES-55011<br />
|french = SLES-54807<br />
|german = SLES-54887<br />
|english = SLES-54806 & SLUS-21611<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21611<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 9, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54806<br />SLES-55011<br />SLES-55010<br />SLES-54807<br />SLES-54887<br />
|CRCsPAL =<br />
|releasedatePAL = October 17, 2007 <small>(Australia)</small><br />October 19, 2007<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25343<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 11, 2008 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i5-6600k 3.9ghz<br />
|GPU=Nvidia Geforce GTX 1060 6GB<br />
|Revision=1.5.0<br />
|Graphics=Gsdx<br />
|Sound=SPU2 x<br />
|Comments=There are many Graphical issues that can be fixed with the solutions below. Open GL (Hardware), Interlacing bob bff, 4X Native<br />
|Tester=Gundude80<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 1700 @ 3.4 GHz<br />
|GPU=Nvidia Geforce GTX 1070<br />
|Revision=1.7.2277<br />
|Graphics=<br />
<!--<br />
* Renderer(s): D3D11, OpenGL, and Vulkan<br />
* Interlacing: Bob bff<br />
* Resolution: 3x native<br />
* Hacks: Memory wrapping<br />
--><br />
|Comments=No ostensible issues with MTVU. Runs at a consistent 100% speed. No ostensible graphical issues with bob bff and memory wrapping enabled.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''스릴빌: 오프 더 레일''' (SLKA-25343)<br />
* Also known as '''Thrillville: Verrückte Achterbahn''' (EU), '''Thrillville: Le Parc en Folie''' (EU), '''Thrillville: Fuori dai Binari''' (EU), '''Thrillville: Fuera de Control''' (EU)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Screen Stutter<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Screen stutters and distorts the image. <br />
|Workaround=Go to Config - Graphics Settings - and switch to Bob bff in Interlacing.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Half Screen Black<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Half screen in FMVs and Gameplay is black. <br />
|Workaround=Go to Config - Graphics Settings - Hacks. Check Enable HW Hacks and enable Memory Wrapping. Fixed in 1.7<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Misaligned Shadows/Bloom<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Textures and characters have a double image. <br />
|Workaround=Go to Config - Graphics Settings - Hacks. Check Enable HW hacks and turn Half Pixel Offset to Normal.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=All White Characters<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Characters in game are completely white. <br />
|Workaround=Go to Config - Graphics Settings - Hacks. Check Enable HW Hacks and put skipdraw range to 0.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black Screen/Crash<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=The game hangs/crashes while booting.<br />
|Workaround=Go to Config -> General Settings -> Speedhacks, and make sure the '''MTVU''' hack is disabled and '''EE Cyclerate''' isn't set to 3.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Thrillville_Off_the_Rails_Forum_1.jpg|Thrillville: Off the Rails (SLUS 21611)<br />
</gallery><br />
{{Thrillville series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Thrillville-Off-the-Rails-SLUS-21611-U--29293 Thrillville - Off the Rails (SLUS 21611) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Warriors&diff=109495&oldid=0
The Warriors
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Warriors" title="The Warriors">The Warriors</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
{{infobox<br />
|image = The_Warriors_Cover.jpeg<br />
|caption = The Warriors NTSC-U Cover Art<br />
|developer = [[Rockstar Games|Rockstar Toronto]]<br />
|publisher = [[Rockstar Games]] (US, EU, KO), [[Sony|SCEA]] (US)<br />
|genre = Action, Fighting<br />
|wikipedia = [http://en.wikipedia.org/wiki/The_Warriors_%28video_game%29 Link]<br />
|gameinfo = The game is based on the 1979 movie of the same name (which in turn, is based on the 1965 novel of the same name), and features large scale brawling in 3D environments interspersed with other activities such as chase sequences.The game takes place in a gritty 1970s New York City. The story follows a street gang, the Warriors had been accused of a murder they didn't commit, and must return to their home turf in one night, although the game begins three months prior to the film events.<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/919172-the-warriors Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-warriors Metacritic]|84/100}}<br />
|eu_rating = 18+<br />
|eu_rating_text = Bad Language, Violence<br />
|na_rating_text = Blood, Intense Violence, Sexual Themes, Strong Language, Use of Drugs and Alcohol<br />
|na_rating = M<br />
|italian = SLES-53443 & SLUS-21215<br />
|spanish = SLES-53443 & SLUS-21215<br />
|french = SLES-53443 & SLUS-21215<br />
|german = SLES-53443 & SLUS-21215<br />
|english = SLES-53443 & SLUS-21215 & NPUD-21215<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21215<br />NPUD-21215 <small>(PS2 Classics)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 17, 2005<br />2006 <small>(Greatest Hits)</small><br />May 28, 2013 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53443<br />SLES-53443/P <small>(Platinum: The Best of PlayStation 2)</small><br />
|CRCsPAL =<br />
|releasedatePAL = October 21, 2005<br />September 15, 2006 <small>(Platinum)</small><br />March 20, 2013 <small>(PS2 Classics)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = July 16, 2013 <small>(PS2 Classics, Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=17 01 2013 1.1.0 r5517-<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [17 01 2013]<br />
*LilyPad 0.11.0 [28 12 2012]<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5754-<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Game works fast and stable.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Enterprise<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz, 16 GB RAM<br />
|GPU=GTX 770Ti w/ 2 GB VRAM<br />
|Revision=v1.5.0-dev-3403-g58f5a5b91<br />
<!--<br />
* '''Speedhacks:'''<br />
** Basically Preset 2, but:<br />
** EE Cyclerate: -2 <br />
--><br />
|Graphics=GSdx 1.1.0 SSE4<br />
<!--<br />
* Renderer: SSE4 - D3D11 (Software)<br />
* Internal Resolution: Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: Off<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1 (Xinput)<br />
|Comments=Runs beautifully, no lag at all and no bugs.<br />
|Tester=GewehrRoss1<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Warriors-The-SLUS-21215-U--28900 Warriors, The (SLUS 21215) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_SpongeBob_SquarePants_Movie&diff=109491&oldid=0
The SpongeBob SquarePants Movie
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_SpongeBob_SquarePants_Movie" title="The SpongeBob SquarePants Movie">The SpongeBob SquarePants Movie</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Spongebob (NTSC).jpg<br />
|caption = <br />
|developer = [[Heavy Iron Studios]]<br />
|publisher = [[THQ]] (US, EU), [[Sony|SCEA]] (US)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_SpongeBob_SquarePants_Movie_%28video_game%29 Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/920196-the-spongebob-squarepants-movie Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/920196-the-spongebob-squarepants-movie/index.html GameRankings]|72/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-spongebob-squarepants-movie Metacritic]|75/100}}<br />
|gameinfo = An all-new adventure for SpongeBob SquarePants, based on the animated feature film. There's trouble in Bikini Bottom -- again! Someone has stolen King Neptune's crown, and Mr. Krabs is the main suspect. Despite having been passed over for a promotion by Mr. Krabs, SpongeBob and his faithful (but dimwitted) friend Patrick volunteer to make the perilous journey to Shell City to retrieve the crown and save Mr. Krabs' life. Play as SpongeBob or Patrick as they interact with characters from the movie, earn "manliness" points to gain power-ups, and explore vast environments in the "Patty Wagon."<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|na_rating_text = Comic Mischief, Mild Cartoon Violence<br />
<!-- Language props --><br />
|italian = SLES-52897<br />
|dutch = SLES-52896<br />
|spanish = SLES-52986<br />
|french = SLES-52896<br />
|german = SLES-52985<br />
|english = SLES-52895 & SLUS-20904 & SLUS-20904GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20904<br />SLUS-20904GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 536FEB77<br />
|releasedateNTSCU = October 27, 2004<br />February 7, 2012 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52895<br />SLES-52896<br />SLES-52985<br />SLES-52986<br />SLES-52897<br />
|CRCsPAL = 536FEB77<br />
|releasedatePAL = February 4, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce 210 @ 512 MB<br />
|Revision=1.2.1<br />
<!--<br />
* '''EE/IOP:'''<br />
** Round Mode: Chop / Zero<br />
* '''VUs:'''<br />
** Round Mode: Chop / Zero<br />
--><br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=Game will not load past the menu. Game will not load past menus like before.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=Intel HD Graphics 4000 @ 1792 MB<br />
|Revision=1.2.1<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Doesn't get past the first loading screen after starting a new game.<br />
|Tester={{ForumUser|ZMangames}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E6750 @ 2.66 GHz<br />
|GPU=NVIDIA GeForce GTX 750 TI @ 2 GB<br />
|Revision=1.3.1 (git 2015-09-21)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Game works fine but requires patch else it will hang right before going in-game. You can also enable automatic gamefixes as the patch has already been added to the database. Hangs at menus without the patch. Some stages may be bit slow.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2053 g0d3f02e)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** FXAA: ✓<br />
** Shadeboost: ✓<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: Europe 2.20, Game works fine as long as Automatic Gamefixes are enabled. Lacks a widescreen patch unfortunately, but that's because nobody ever bothered to make one due to the game never working properly before. Therefore it is recommended to play it in 4:3 format until a widescreen patch is made available. In terms of performance, the game runs great. FPS remains stable at 50 even while a lot of stuff is going on in the screen.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro<br />
|CPU=Ryzen 7 5800X<br />
|GPU=GTX 1070<br />
|Revision=v1.7.5584<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Runs ostensibly flawlessly (extremely minor graphical issue in first level resolved with High blending). Would need further testing for a 'Perfect' status, but I've found nothing that would make it imperfect currently.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''Nickelodeon Bob Esponja: La Película''' (SLES-52986), '''Nickelodeon SpongeBob Schwammkopf: Der Film''' (SLES-52985), '''Nickelodeon SpongeBob: Il Film''' (SLES-52897)<br />
* Also known as '''Nickelodeon SpongeBob SquarePants: The Movie'''<br />
<br />
<br />
== Known Issues ==<br />
<br />
== Fixed Issues ==<br />
{{Issue<br />
|IssueName=Freeze at loading screen<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=The game freezes during the first loading screen.<br />
|Workaround=Fixed in v1.5.0 developer builds found: [https://buildbot.orphis.net/pcsx2/ here]. Go to System > Automatic Gamefixes and enable them. For older versions a patch is available [http://forums.pcsx2.net/Thread-Fixing-unplayable-games here]<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Square shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Square shadows appear on characters and enemies in older PCSX2 versions that use the Direct3D9 renderer.<br />
|Workaround=Use literally any other renderer and/or upgrade to the latest version.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
The_SpongeBob_SquarePants_Movie_Forum_1.jpg<br />
SpongeBob - GP001.jpg<br />
SpongeBob - GP002.jpg<br />
SpongeBob - GP003.jpg<br />
</gallery><br />
<br />
== Gameplay Videos ==<br />
* [https://www.youtube.com/watch?v=fFoFPQtuYxU The SpongeBob SquarePants Movie Walkthrough Part 1]<br />
<br />
{{SpongeBob SquarePants series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Spongebob-Squarepants-The-Movie-SLUS-20904-U--29808 Spongebob Squarepants - The Movie (SLUS 20904) (U)]<br />
*[http://forums.pcsx2.net/Thread-Spongebob-Squarepants-The-Movie-SLES-52895-E Spongebob Squarepants - The Movie (SLES 52895) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Sims_2:_Castaway&diff=109489&oldid=0
The Sims 2: Castaway
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Sims_2:_Castaway" title="The Sims 2: Castaway">The Sims 2: Castaway</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_Sims_2_Castaway.jpg<br />
|caption =<br />
|developer = [[Electronic Arts|EA Redwood Shores]]<br />
|publisher = [[Electronic Arts]] (US), [[Electronic Arts|EA Games]] (AU, EU)<br />
|genre = Simulation<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Sims_2:_Castaway Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/939631-the-sims-2-castaway Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-sims-2-castaway Metacritic]|71/100}}<br />
|gameinfo = Help your Sims survive and thrive on an uncharted island and build a life from scratch after washing ashore on a deserted tropical island. Overcome the forces of nature to help them become the ultimate survivors and thrive in this undiscovered paradise while unearthing clues that will lead them back to civilization. Build shelters, craft unique items, and discover many useful treasures and ancient mysteries hidden deep within a diverse jungle environment filled with plants, fruits, and even wildlife.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|au_rating = PG<br />
|na_rating_text = Crude Humor, Mild Violence, Suggestive Themes<br />
|na_rating = T<br />
<!-- Language props --><br />
|greek = SLES-54903<br />
|portuguese = SLES-54903<br />
|norwegian = SLES-54903<br />
|finnish = SLES-54903<br />
|danish = SLES-54903<br />
|polish = SLES-54903<br />
|swedish = SLES-54903<br />
|italian = SLES-54903<br />
|dutch = SLES-54903<br />
|spanish = SLES-54903<br />
|french = SLES-54903<br />
|german = SLES-54903<br />
|english = SLES-54903 & SLUS-21664<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21664<br />
|CRCsNTSCU = 6DF2F39E<br />
|releasedateNTSCU = October 22, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54903<br />
|CRCsPAL =<br />
|releasedatePAL = October 25, 2007 <small>(Australia)</small><br />October 26, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx r5464<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7-4770 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 660 2GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx r5464<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Use OpenGL (Hardware) mode to remove menu sprite glitches. Under Configure Hacks check Half-pixel Offset to remove the lines between textures when using a larger than native resolution.<br />
|Tester=a_potato_is_missing<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 3GB<br />
*16GB (2x8GB) DDR3-1866 G.SKILL<br />
|Revision=<br />
1.5.0-dev-411-g7b8616a<br />
<small style="font-size:10px;"><br />
:<b>Speedhacks</b><br />
* EEC: 0 & VUCS: 0<br />
* mVU Flag: ON<br />
* MTVU: ON<br />
</small><br />
|Graphics=<br />
GSdx 1.0.0 AVX2<br />
<small style="font-size:10px;"><br />
* Direct3D11 (Hardware)<br />
* Resolution: 4x Native<br />
* Enable FXAA: ON<br />
</small><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
<small style="font-size:10px;"><br />
:* Module: XAudio2<br />
:* Latency: 100ms<br />
:* Sync Mode: TimeStretch<br />
</small><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, Runs ok, has minor issues with textures as mentioned in 'Known Issues' section of this page. I did experience some slowdowns in the Jungle area. This was particularly the case while using the OpenGL (Hardware) renderer, but this is mostly due to the bad drivers that AMD releases for OpenGL. Other than that it was running at full speed.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-8400 @ 2.80 GHz<br />
|GPU=NVIDIA GeForce GTX 1070<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<small style="font-size:10px;"><br />
* OpenGL (Hardware)<br />
* Resolution: 5x Native<br />
</small><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=When you'll fix problems with textures and menu items (Known Issues) game will run perfectly.<br />
|Tester={{ForumUser|Cursinal}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=<br />
NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM<br />
|GPU=Intel(R) HD Graphics 520<br />
|Revision=<br />
*v1.7.0(dev-138-gd1af8cd80)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 3<br />
* Other hacks : <br />
** INTC: Unchecked<br />
** LOOP: Checked<br />
* VU hacks:<br />
** mVU: Checked<br />
** mtVU: Unchecked<br />
--><br />
|Graphics=GSDX32-SSE4<br />
*v1.7.0 138<br />
<!--<br />
* Interlacing : None<br />
* Texture Filtering: Nearest<br />
* Renderer: Direct3Dx11 (Software)<br />
** Mipmapping : Checked<br />
** R. Threads : (8)<br />
** Anti-Aliasing : Unchecked<br />
** A.Flush : Unchecked<br />
* Shader Configuration <br />
** Texture Filtering : Checked<br />
** FXAA: Unchecked <br />
** External Shade : Checked<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments= Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in general are capped at 60 FPs. NO glitches are found if the recommendations are followed.<br />
*NOTE*<br />
**V.1.7. 138**<br />
All the instructions are for performance ONLY. the graphics are still good, but a bit blocky /pixelated. If you want better graphics + performance just change the texture filtering to PS2 and check if FXAA checkbox is checked in shader options. More than that will be increasing the resolution to something else and this surely will cause fps drops if your notebook/pc's cpu isn't that good like mine.<br />
|Tester=Catlovus20<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD FX-8370 @ 4.00 GHz<br />
|GPU=EVGA Geforce GTX 1060<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<small style="font-size:10px;"><br />
* OpenGL (Hardware)<br />
* Resolution: 8x Native<br />
</small><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments= Saving the game causes a severe drop in FPS and takes approximately 1 minute to save. "Deep Jungle" area causes a severe FPS Drop (Down to 33-40 FPS). <br />
|Tester=Pliskin<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11 Pro<br />
|CPU=Intel Core i7-10700K CPU @ 3.80GHz, 8 Cores<br />
|GPU=EVGA Geforce GTX 1060<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<small style="font-size:10px;"><br />
* OpenGL (Hardware)<br />
* Resolution: 4x Native<br />
</small><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments= "Deep Jungle" area causes a severe FPS Drop (Down to 33-40 FPS) on any setting above 4x Native. Half Pixel Offset is needed to avoid lines between textures. Will test game more and post updates here.<br />
|Tester=Pliskin<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Broken/missing menu items<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some user interface items are missing or broken.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set the Blending Unity Accuracy to "Basic" or higher. Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Lines/gaps between textures and menu items<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many textures and menu items are surrounded by gaps or lines. (Causes black ground and broken shadows issue)<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable "Half-pixel Offset". Alternatively set Internal Resolution to "Native", or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Black ground and broken shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= If you move areas it will break the lightning effects.<br />
|Workaround=Go to Config > Video (GS), turn on "Large Framebuffer" > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable "Half-pixel Offset (normal vertex). "Alternatively set Internal Resolution to "Native", or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Deep jungle fps drop<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= fps drop when you enter deep jungle areas<br />
|Workaround= Emulation Settings => speedHacks => EE cyclereate = -2 and EE cycle skipping = 1<br />
}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sims-2-Castaway-SLUS-21664-U--28635 Sims 2 - Castaway (SLUS 21664) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Sims_2&diff=109487&oldid=0
The Sims 2
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Sims_2" title="The Sims 2">The Sims 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox <br />
|image = The Sims 2.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Maxis]]<br />
|publisher = [[Electronic Arts]]<br />
|genre = Simulation<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Sims_2 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/927463-the-sims-2 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927463-the-sims-2/index.html GameRankings]|77/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-sims-2 Metacritic]|75/100}}<br />
|gameinfo = In The Sims 2, you can control your Sims over an entire lifetime for the first time. With the addition of genetics, the game lets your Sims pass their DNA down through generations. Every life choice you make has a relevant and dramatic effect on the lifetime of your Sim. Now it's up to you to take your Sims from the cradle to the grave, while fulfilling their dreams and pushing them to extremes.<br /><br />
The Sims 2 is the 2nd generation of the Sims series. It is the first sims game that allows you to have direct movement control over your sim.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|camera = 1<br />
|harddrive = 1<br />
|widescreenpatch = 1<br />
|au_rating = M<br />
|au_rating_text = Moderate Sexual References<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence, Sex<br />
|na_rating = T<br />
|na_rating_text = Crude Humor, Sexual Themes, Violence<br />
<!-- Language props --><br />
|norwegian = SLES-53718 & SLED-53770<br />
|finnish = SLES-53718 & SLED-53770<br />
|danish = SLES-53718 & SLED-53770<br />
|swedish = SLES-53718 & SLED-53770<br />
|italian = SLES-53718 & SLED-53770<br />
|dutch = SLES-53718 & SLED-53770<br />
|spanish = SLES-53718 & SLED-53770<br />
|french = SLES-53718 & SLED-53770<br />
|german = SLES-53718 & SLED-53770<br />
|english = SLES-53718 & SLUS-21265 & SLUS-29173 & SLUS-21265GH & SLED-53770<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21265<br />SLUS-29173 <small>(Demo)</small><br />SLUS-21265GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = B67577F3<br />
|releasedateNTSCU = October 24, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53718<br />SLES-53718/P<br />SLED-53770 <small>(Demo)</small><br />
|CRCsPAL = E626181E<br />
|releasedatePAL = November 4, 2005<br />2006 <small>(Platinum)</small><br />August 12, 2010 <small>(Platinum, Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=AMD FX-8350 @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 750<br />
|Revision=1.2.1 (r5875)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
*SPU2-X (r5875)<br />
*?<br />
|Comments=Game runs very smoothly. 60 FPS throughout the entire game with some drops to 40~50 while looking at certain backgrounds.<br />
|Tester=Combatheros<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.0 (svn r5932)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006)<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=AMD FX-8350<br />
|GPU=AMD Radeon R9 270X<br />
|Revision=1.3.0 (svn r5932)<br />
|Graphics=GSdx SSE41 (r5875)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X (r5830)<br />
*?<br />
|Comments=Game crashes before Create-A-Sim menu. Tried in both Hardware and Software mode, with and without MTVU.<br />
|Tester=IvanSantosPT<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64-bit<br />
|CPU=Intel i5-3570 3.40~3.80GHz<br />
|GPU=NVIDIA GeForce GTX 1060 6GB<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.00, the PAL version no longer crashes, I have EE and VU turned down to 0 with minimal slow downs. Played through CDROM.<br />
|Tester=TommyGun<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64 2004<br />
|CPU=Intel Core i5-7300HQ 2.50GHz<br />
|GPU=(NVIDIA) DELL GeForce GTX 1050 4GB<br />
|Revision=1.5.0-dev-3379-g9fd8d5c58<br />
|Graphics=GSdx<br />
|Sound=*SPU2-X<br />
|Comments=BIOS: Europe v02.20, OpenGL HW, upscaled 4K, using workaround settings (see "Known Issues") to allow The Sims 2 go ingame and be fully playable with the best possible expierience for now.<br />
|Tester=mavethee<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 7 3700X<br />
|GPU=NVIDIA GeForce RTX 2070 Super<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: Europe v02.20. Menus work fine but the game crashes when loading the Create-A-Sim menu. Tried in both Hardware and Software mode. With and without MTVU made no difference. Played via a disc copy.<br />
|Tester=Tendy<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64 21H2<br />
|CPU=Intel Core i5-4670K 3.40GHz<br />
|GPU=NVIDIA GeForce GTX 660 Ti<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: Europe v02.00 (14/06/2004), OpenGL HW, Large Framebuffer enabled, upscaled 2K. Played from ISO-file without any slowdowns or glitches. Menus work fine.<br />
|Tester=Ostemaskin<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Known Issues==<br />
<br />
<br />
{{Issue<br />
|IssueName=Broken/missing menu items<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some user interface items are missing or broken.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set the Blending Unity Accuracy to "Basic" or higher. Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=PAL version freezes in Create-A-Sim menu<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=The game will freeze upon reaching the CAS menu screen. This seems to only affect the PAL version.<br />
|Workaround=Seems to be fixed in the latest devbuilds 1.7.<br />
}}<br />
{{Issue<br />
|IssueName=Lines/gaps between textures and menu items<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Many textures and menu items are surrounded by gaps or lines.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set "Half-pixel Offset" to "Normal (Vertex)". Alternatively set Internal Resolution to "Native", or switch to Software mode by setting Renderer to any of the "(Software)" options. (Handled automatically in latest devbuilds 1.7)<br />
}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sims-2-SLUS-21265-U--29836 Sims 2 (SLUS 21265) (U)]<br />
*[https://forums.pcsx2.net/Thread-The-Sims-2-SLES-53718-E The Sims 2 (SLES 53718) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Sims&diff=109485&oldid=0
The Sims
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Sims" title="The Sims">The Sims</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = TheSims.jpg<br />
|caption = NTSC-U cover<br />
|developer = Edge of Reality<br />
|publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU, JP)<br />
|genre = Simulation<br />
|gameinfo = Build, buy, and live. The Sims give you the chance to create simulated people and build their homes, then help your Sims pursue careers, earn money, make friends, and find romance--or totally mess up their lives. Keep your Sims happy by decorating your home with over 150 objects in the game and downloadable ones from TheSims.com. Test your "people skills" as you deal with family, friends, careers, and chaos. There is no right or wrong way to play the game.<br /><br />
The Sims is a game created by game designer Will Wright and published by [[Electronic Arts|Electronic Arts]]. The goal of the game is to control one or more "Sims" in their day-to-day lives.<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Sims_%28video_game%29 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561482-the-sims Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/017/017231.html IGN]|8.0/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-sims Metacritic]|83/100}}<br />
|eu_rating = 7+<br />
|eu_rating_text = Violence<br />
|japan_rating = B<br />
|na_rating_text = Comic Mischief, Mature Sexual Themes, Mild Violence<br />
|na_rating = T<br />
|ko_rating = 15<br />
|danish = SLES-51257<br />
|swedish = SLES-51257<br />
|italian = SLES-51257<br />
|dutch = SLES-51257<br />
|spanish = SLES-51257<br />
|french = SLES-51257<br />
|german = SLES-51257<br />
|english = SLES-51257 & SLUS-20573 & SLUS-20573GH<br />
|japanese = SLPS-20078 & SLPM-62514<br />
|widescreenpatch = 1<br />
|korean = SLPM-64540<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20573<br />SLUS-20573GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = A4B3D285, 802352AA<br />
|releasedateNTSCU = January 12, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51257<br />SLES-51257-P<br />
|CRCsPAL = 046962B0<br />
|releasedatePAL = January 31, 2003<br />April 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20078<br />SLPM-62514 <small>(EA Best Hits)</small><br />SLPM-64540 <small>(Korea)</small><br />
|CRCsNTSCJ = 10A79A90<br />
|releasedateNTSCJ = May 29, 2003<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8 r4600<br />
|Graphics=GSdx 4600<br />
|Sound=<br />
* SPU2-X 4600m<br />
* LilyPad r4510<br />
|Comments=BIOS: scph39001, Will not boot.<br />
|Tester=MyDreamName<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3470 3.20Ghz<br />
|GPU=Nvidia GeForce GTX 650<br />
|Revision=1.1.0.5594<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad svn 0.11.0<br />
|Comments=Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU and MTVU (for going "almost ingame"), Won't boot from CD. Works with ISO, goes through menus, I can make a Sim in "Get-A-Life" mode, but as soon the game finishes loading, it hangs on loading screen (but music keeps playing with ingame sounds too sometimes). Actually, I got "almost ingame" by enabling the cheat that unlocks the "Sim Mode", but as soon as I selected it, it hangs (see last pic).<br />
|Tester={{ForumUser|LoStraniero1991}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 7 <br />
|CPU=AMD FX-8350<br />
|GPU=Nvidia Geforce GTX 750<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx 0 (MSVC 18.00, AVX) 0.1.16<br />
*Modes: HW DX11 & SW DX9<br />
|Sound=<br />
* SPU2-X r5875 2.0.0<br />
* Lilypad r5875<br />
|Comments= Able to load up starting screen. Hangs on create-a-sim screen(HW DX11). Upon switching to SW DX9, I was able to get past CAS and entered the dream house level. Major graphical glitches and game freezes upon completing said level.<br />
|Tester=Combatheros<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=XFX Radeon HD 7970<br />
|Revision=1.3.GIT-567-g270fc13 2014-09-08<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Unchanged., Will Hang after loading screen end,tryed with gamefixes....Negative Results.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3.svn5932<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Exacty the same above,still unchanged.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=AMD A10-7850K<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=1.4.0<br />
|Graphics=DX 10<br />
|Sound=<br />
*SPU2-X<br />
*Pokopom 2.0<br />
|Comments=No change.<br />
|Tester=emjds<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows 10 2004<br />
|CPU=Intel Core i5 7300HQ 2.50GHz<br />
|GPU=DELL GTX 1050 4GB<br />
|Revision=1.5.0-dev-3379-g9fd8d5c58<br />
|Graphics=GSDX<br />
|Sound=SPU2-X<br />
|Comments=Europe v02.20(10/02/2006), DX11 HW, upscaled to 4K. Game only lets you pass CAS section with workarounds described in workarounds for "Known Issues".<br />
|Tester=mavethee<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 20H2<br />
|CPU=AMD Ryzen 9 3900x<br />
|GPU=AMD Radeon R9 Fury Nano<br />
|Revision=1.7.0-dev-1192-g3db5e42b9<br />
|Graphics=GSDX-AVX2<br />
|Sound=SPU2-X<br />
|Comments=USA BIOS v02.20(10/02/2006), DX11 HW, upscaled to 1080p. Created a sim in CAS, played through the Dream House and "Money from Mom" levels in HW mode with zero problems. Only workarounds enabled are the two in "Known Issues". (Half-Pixel Offset and Skip MPEG Hack)<br />
|Tester=Democrab<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 20H2<br />
|CPU=AMD Ryzen 7 3800xt<br />
|GPU=Nvidia Geforce GTX 1080<br />
|Revision=1.7.0-dev-1286-gd988e8d76-windows-x86<br />
|Graphics=GSDX-AVX2<br />
|Sound=SPU2-X<br />
|Comments=USA BIOS v02.20(10/02/2006), Was able to duplicate previous entry. Created a sim in CAS, played up to "Reality Bites", renderer in DX11HW/OpenGL/SW mode, 3x Native(1080p) no discrepancies. No Game Fixes Enabled/Instant VUI Speedhack is Active.<br />
The game does not appear to work with MTVU Speedhack, "Interrupt BIT is Set!!!" flood in console, accompanied by "(EE pc:002EF654) TLB Miss, addr=0xc [load], (EE pc:002EF654) TLB Miss, addr=0xc [store]" and a call stack overflow hang. In short use VUI<br />
|Tester=Seagas<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=Intel® Core™ i5-4430 CPU @ 3.00GHz<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=V1.7.0-dev-140<br />
|Graphics=GSdx<br />
<!--<br />
* OpenGL (Hardware)<br />
* Binilear (PS2)<br />
* 3x Native<br />
* Basic Blending Accuracy<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), fixed v1.7.0-dev-124<br />
|Tester={{ForumUser|Seta-San}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J/U<br />
|OS=Windows 10 Home, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightly - v1.7.2133<br />
* '''Automatic fixes'''<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Vulkan<br />
* Native Resolution: 2880x1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch (NTSC-U)<br />
--><br />
|Sound=build-in<br />
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1620p (3K) 60 FPS, without freezes, brakes and bugs.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''シムピープル お茶の間劇場''' (SLPS-20078), '''심즈''' (SLPM-64540)<br />
* Also known as '''Sim People''' (JP)<br />
<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Games crashes at the intro FMVs.<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|AffectedVersions=All<br />
|Description=The game will crash at the intro movies.<br />
|Workaround=Fixed as of 1.7.0 dev builds. For older versions: Go to Config -> Emulation Settings -> Game Fixes tab, click "Enable manual game fixes", and enable the '''Skip MPEG hack'''.<br />
}}<br />
{{Issue<br />
|IssueName=Lines around text and light effects<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=In hardware modes at higher than native resolutions there are lines around text and light effects.<br />
|Workaround=Fixed as of 1.7.0 dev builds. For older versions: Go to Config -> Video (GS) -> Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable '''Half-pixel Offset'''.<br />
}}<br />
{{Issue<br />
|IssueName=CREATE A SIM name menu freezes.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=The Sims hangs when you reach the menu to name your Sim in the Create-a-Sim menu.<br />
|Workaround=Make sure you are under GSdx9 and press F9 to use software mode and quickly enter the name and information for your Sim. Chances of crashing are lowered, but still has a very high chance of crashing in the next menu. Fixed as of 1.7.0 dev builds, both DX11 and OpenGL modes appear to work even when upscaling is enabled.<br />
}}<br />
{{Issue<br />
|IssueName=Infinite Loading Screen after CREATE A SIM section<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=The Sims hangs when you will done with creating your Sim in the Create-a-Sim menu, press Done and Loading Screen will pop up.<br />
|Workaround=Fixed as of 1.7.0 dev builds.<br />
}}<br />
{{Issue<br />
|IssueName= Dream House crashes<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=Game crashes upon completing the dream house level.<br />
|Workaround=Fixed as of 1.7.0 dev builds<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:The_Sims_Forum_1.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_3.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_4.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_5.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_6.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_7.jpg|The Sims (SLES 51257)<br />
The Sims-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
The Sims-chern40+7(1).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
The Sims-chern40+7(2).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
The Sims-chern40+7(3).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sims-The-SLUS-20573-U Sims, The (SLUS 20573) (U)]<br />
*[http://forums.pcsx2.net/Thread-The-Sims-SLES-51257-E The Sims (SLES 51257) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Simpsons_Game&diff=109483&oldid=0
The Simpsons Game
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Simpsons_Game" title="The Simpsons Game">The Simpsons Game</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = The_Simpsons-The_Game.jpg<br />
|caption = NTSC-U cover<br />
|developer = Electronic Arts<br />
|publisher = [[Electronic Arts|EA Games]] (US, EU, AU), [[Electronic Arts]] (EU)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Simpsons_Game Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/939418-the-simpsons-game Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/939418-the-simpsons-game/index.html GameRankings]|68/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-simpsons-game Metacritic]|68/100}}<br />
|gameinfo = The Simpsons Game features a hilarious, sprawling, and mind-busting storyline crafted by the TV show's Emmy Award-winning writers. The action-comedy also features the full cast of voice actors from the TV show who reprise their roles for the game. In The Simpsons Game, Homer, Marge, Bart, and Lisa use exciting, all-new powers to save the world from rising chaos.<br /><br />
The game follows the five Simpson family members—Homer, Marge, Bart, Lisa, and Maggie (with Marge)—who learn they are part of a video game and are given superpowers to resolve several situations. Eventually, they must save their 8-bit predecessors from Will Wright, and the creator of their video game character selves, Matt Groening. The Simpson family travels to four scenarios in parodies of other games to collect key cards used to infiltrate their creator's mansion and ultimately to save their predecessors from destruction.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|au_rating = PG<br />
|eu_rating = 12+<br />
|eu_rating_text = Bad Language, Sex, Violence<br />
|na_rating = T<br />
|na_rating_text = Alcohol and Tobacco Reference, Animated Blood, Cartoon Violence, Crude Humor, Language, Suggestive Themes<br />
<!-- Language props --><br />
|norwegian = SLES-54904<br />
|finnish = SLES-54904<br />
|danish = SLES-54904<br />
|italian = SLES-54906<br />
|spanish = SLES-54906<br />
|french = SLES-54905<br />
|german = SLES-55020<br />
|english = SLES-54904 & SLUS-21665 & SLUS-21665GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21665<br />SLUS-21665GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = BBE4D862<br />
|releasedateNTSCU = October 30, 2007<br />2008 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54904<br />SLES-54905<br />SLES-54906<br />SLES-55020<br />
|CRCsPAL =<br />
|releasedatePAL = November 2, 2007<br />November 7, 2007 <small>(Australia)</small><br />November 21, 2008 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492, 2012-12-29)<br />
|Graphics=GSdx SSE41 (r5464, 2012-12-09)<br />
|Sound=<br />
* SPU2-X 2.0.0 (2012-12-28)<br />
* LilyPad 0.11.0 (2012-12-28)<br />
|Comments=Delay VIF1 stalls, Must use gamefix Delay VIF1 stalls or it will hang on a black screen after intro IPU for new game. If gsdx is in hardware mode, model outlines are missing. Looks fine in software mode, but there is heavy SPS in both modes.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517, 2013-01-17)<br />
|Graphics=GSdx SSE41 (r5464, 2012-12-09)<br />
|Sound=<br />
* SPU2-X 2.0.0 (2013-01-17)<br />
* LilyPad 0.11.0 (2012-12-28)<br />
|Comments=Runs near full speed. Character model outlines don't show in GSdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1996<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 1<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Conservative Buffer Allocation<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:'''<br />
** Wild Arms Offset<br />
** Half-Pixel Offset: Special (Texture)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1440p (2K) 55-60 FPS, no brakes, bugs and freezes.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''Les Simpson: Le Jeu''' (SLES-54905), '''Die Simpsons: Das Spiel''' (SLES-55020)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Static noise<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A static noise can be constantly heard during gameplay.<br />
|Workaround=Go to Config > Audio (SPU2) > Plugin Settings, and set Module to "4 - Portaudio". If this does not fix the issue, download the old SPU2-X v1.2 audio plugin [https://forums.pcsx2.net/Thread-SPU2-X-v2 here], and use that instead of the latest SPU2-X plugin.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing Cell shading<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The black cell shading outlines are either not present or out of alignment.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Advanced Settings and Hacks, and set Half-Pixel Offset to "Special(Texture)". Optionally enable the "Wild Arms Offset" hack to make the outlines thinner.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:The_Simpsons_Game_Forum_1.jpg|The Simpsons Game (SLUS 21665)<br />
</gallery><br />
<br />
<br />
<!--<br />
[[Category:temp Navbox required]]<br />
--><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Simpsons-Game-The-SLUS-21665-U--28855 Simpsons Game, The (SLUS 21665) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Lord_of_the_Rings:_The_Fellowship_of_the_Ring&diff=109479&oldid=0
The Lord of the Rings: The Fellowship of the Ring
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Lord_of_the_Rings:_The_Fellowship_of_the_Ring" title="The Lord of the Rings: The Fellowship of the Ring">The Lord of the Rings: The Fellowship of the Ring</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_Lord_of_the_Rings_The_Fellowship_of_the_Ring.jpg<br />
|caption =<br />
|developer = [[Surreal Software]]<br />
|publisher = [[Black Label Games]]<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Fellowship_of_the_Ring_(video_game) Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561542-the-lord-of-the-rings-the-fellowship-of-the-ring Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-lord-of-the-rings-the-fellowship-of-the-ring Metacritic]|59/100}}<br />
|gameinfo = The Dark Lord has arisen. A fellowship is formed. Now the future of Middle-earth lies in your hands. Play as Frodo, Gandalf, and Aragorn as you overcome perilous obstacles and battle the forces of evil. In your journey from the Shire to the River Anduin, you will explore beautifully detailed environments and meet many characters brought to life as described in the book.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|na_rating = T<br />
|na_rating_text = Blood, Violence<br />
<!-- Language props --><br />
|italian = SLES-50988<br />
|spanish = SLES-50988<br />
|french = SLES-50988<br />
|german = SLES-50988<br />
|english = SLES-50988 & SLUS-20520<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20520<br />
|CRCsNTSCU = CF56CD9C<br />
|releasedateNTSCU = October 16, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50988<br />
|CRCsPAL =<br />
|releasedatePAL = December 6, 2002<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD FX-4130 Quad-Core<br />
|GPU=NVIDIA GeForce GTX 650<br />
|Revision=1.4.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Game stays on black screen once booted. No hacks used.<br />
|Tester=ScaryPancake<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2162 g8c37418e4)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, Game works fine. There was some sort of double graphic bug occurring in the initial Memory Card screen when you first start up the game, but it went away on the next screen and didn't reoccur.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-6600k<br />
|GPU=NVIDIA GeForce GTX 1070<br />
|Revision=1.5.0-dev-3251-gbeac77602<br />
<!--<br />
* Speedhacks: Disabled<br />
* Automatic gamefixes: Enabled<br />
* Manual Game Fixes: Off<br />
--><br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Software)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Auto Flush: On<br />
* Mipmapping: On<br />
* Rendering threads: 3<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
* SPU2-X<br />
* ?<br />
|Comments=Stable 60 fps but friendly NPCs don't move in Moria, some dialogues aren't triggered. Because of this can't proceed in Lothlorien. Played in software mode, no savestates, hacks and speedhacks used. Turning on/off Automatic gamefixes doesn't help<br />
|Tester=zaozabot<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Native Resolution: 1920x1080, 2560x1440 and 2880x1620<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), The game runs at full speed 1080p (HD) and 1440p (2K), with no brakes, bugs or freezes. Speedhacks no used, because, there will be bugs with the sky.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
LoTR - Fellowship 001.jpg<br />
LoTR - Fellowship-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resouliton (1440p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
{{Surreal Software}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Legend_of_Spyro:_The_Eternal_Night&diff=109477&oldid=0
The Legend of Spyro: The Eternal Night
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Legend_of_Spyro:_The_Eternal_Night" title="The Legend of Spyro: The Eternal Night">The Legend of Spyro: The Eternal Night</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_Legend_of_Spyro_The_Eternal_Night.jpg<br />
|caption = NTSC-U cover<br />
|developer = Krome Studios<br />
|publisher = [[Sierra Entertainment]]<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Legend_of_Spyro:_The_Eternal_Night Link]<br />
|gameinfo = The Legend continues in the second installment of the trilogy, in which Spyro must continue to uncover the immense power within himself and prevent the release of an untold evil. Embark on a treacherous, combat-driven quest as Spyro unleashes devastating fury attacks, upgradeable breaths and ground-to-air melee combos in a frenzied battle with hordes of menacing enemies and bone-chilling bosses. Explore immense puzzle-filled environments as you seek to unlock the ancient prophesy and unleash the True Dragon within!<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/941619-the-legend-of-spyro-the-eternal-night Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-legend-of-spyro-the-eternal-night Metacritic]|54/100}}<br />
|eu_rating = 7+<br />
|au_rating = PG<br />
|na_rating_text = Cartoon Violence, Comic Mischief<br />
|na_rating = E10+<br />
|italian = SLES-54815<br />
|dutch = SLES-54815<br />
|spanish = SLES-54815<br />
|french = SLES-54815<br />
|german = SLES-54815<br />
|english = SLES-54815 & SLUS-21607<br />
|russian = SLES-54816<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21607<br />
|CRCsNTSCU = B80CE8EC<br />
|releasedateNTSCU = October 2, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54815<br />SLES-54816<br />
|CRCsPAL = 8AE9536D<br />6501F3B5 <small>(SLES-54816)</small><br />
|releasedatePAL = November 1, 2007 <small>(Australia)</small><br />November 2, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5857<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), No Bugs<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Wondows 10 21H2<br />
|CPU=AMD Ryzen 5 5600 @4.6 GHz<br />
|GPU=AMD Radeon RX 5700<br />
|Revision=1.6.0.<br />
|Graphics=GSdx 3D11 1.2.0. @ 6x native resolution (~4k)<br />
|Sound=<br />
*SPU2-X 2.0.0.<br />
*LilyPad 0.12.1.<br />
|Comments=Runs full speed. Hardware Hacks/Fixes used Half-Pixel Offset [Special-Texture aggressive]<br />
|Tester=McCalester<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 or OpenGL<br />
* Native Resolution: 2560x1440 and 2880×1620<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Words are not shown in the main menu. I don’t know how to fix this problem, but there is no such problem in the gameplay of the game. The game runs at full speed of 1620p (3K), no lags and freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''Легенда о Спайро: Вечная Ночь''' (SLES-54816)<br />
* Sparx has a different voice actor in every game in the trilogy.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Misaligned/Offset Bloom<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Glows/Blooms around objects are offset and blocky.<br />
|Workaround=Use Hardware Hacks/Fixes set Half-Pixel Offset to [Special-Texture Aggressive] or use Software Mode.<br />
*'''Comments:''' This can be seen in the included gallery images.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:The_Legend_of_Spyro_The_Eternal_Night_Forum_1.jpg|The Legend of Spyro: The Eternal Night (SLUS 21607)<br />
The_Legend_of_Spyro_The_Eternal_Night-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
The_Legend_of_Spyro_The_Eternal_Night-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Legend-of-Spyro-The-Eternal-Night-SLES-54815-E--28869 Legend of Spyro - The Eternal Night (SLES 54815) (E)]<br />
*[http://forums.pcsx2.net/Thread-Legend-of-Spyro-The-Eternal-Night-SLUS-21607-U--29801 Legend of Spyro - The Eternal Night (SLUS 21607) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Legend_of_Spyro:_Dawn_of_the_Dragon&diff=109475&oldid=0
The Legend of Spyro: Dawn of the Dragon
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Legend_of_Spyro:_Dawn_of_the_Dragon" title="The Legend of Spyro: Dawn of the Dragon">The Legend of Spyro: Dawn of the Dragon</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_Legend_of_Spyro_Dawn_of_the_Dragon.jpg<br />
|caption = PAL cover<br />
|developer = Etranges Libellules<br />
|publisher = [[Sierra Entertainment]] (EU, AU), [[Activision]] (US)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Legend_of_Spyro:_Dawn_of_the_Dragon Link]<br />
|gameinfo = Free from his imprisonment, the Dark Master unleashes his wrath upon the world, determined to bring forth a new age of darkness. As evil spreads over the world like a plague, Spyro must discover abilities beyond that of the elements and unlock the true power of the purple dragon within him if he is to stop the Dark Master and fulfill his destiny.<br />
|widescreen = 1<br />
|numberofplayers = 2<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/945953-the-legend-of-spyro-dawn-of-the-dragon Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-legend-of-spyro-dawn-of-the-dragon Metacritic]|65/100}}<br />
|eu_rating = 7+<br />
|au_rating = PG<br />
|au_rating_text = Mild Fantasy Violence<br />
|na_rating_text = Fantasy Violence<br />
|na_rating = E10+<br />
|norwegian = SLES-55227<br />
|finnish = SLES-55227<br />
|danish = SLES-55227<br />
|swedish = SLES-55227<br />
|italian = SLES-55163 & SLUS-21820<br />
|dutch = SLES-55163 & SLUS-21820<br />
|spanish = SLES-55163 & SLUS-21820<br />
|french = SLES-55163 & SLUS-21820<br />
|german = SLES-55163 & SLUS-21820<br />
|english = SLES-55163 & SLES-55227 & SLUS-21820<br />
|russian = SLES-55265<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21820<br />
|CRCsNTSCU = A0108EEE<br />
|releasedateNTSCU = October 21, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55163<br />SLES-55227<br />SLES-55265<br />
|CRCsPAL = 064E1E51 (SLES-55265)<br />
|releasedatePAL = November 5, 2008 <small>(Australia)</small><br />November 21, 2008<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Insider 64-bit<br />
|CPU=Intel Core I7 4770k @ 4.5Ghz<br />
|GPU=XFX R9 280X DD<br />
|Revision=1.4.0<br />
|Graphics=GSDX 1.0.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs perfectly smooth throughout the entire game.<br />
|Tester=NeoReaper<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home<br />
|CPU=Intel Core i5-4460 @ 3.20GHz<br />
|GPU=EVGA GeForce GTX 960 2GB<br />
|Revision=1.4.0<br />
|Graphics=GSDX 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs fine, but an issue was placed when playing at high res.<br />
|Tester=Simplicity<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 or OpenGL (Hardware)<br />
* Native Resolution: 2560x1440 and 2880×1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620 (3K) 60 FPS, without freezes, bugs and brakes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''Легенда о Спайро: Рождение Дракона''' (SLES-55265)<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName="Rainbow" Overlay Effect<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When playing on a higher resolution, the game displays a "rainbow" overlay effect on some parts of the screen.<br />
|Workaround=Enable HW Hacks and Skipdraw to 1 (just enabling MSAA 2x works as well, but disables blooming effect.)<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
TLOS-DOTD-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
TLOS-DOTD-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Legend-of-Spyro-Dawn-of-the-Dragon-SLUS-21820-U--28785 Legend of Spyro - Dawn of the Dragon (SLUS 21820) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_King_of_Fighters_2006&diff=109473&oldid=0
The King of Fighters 2006
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_King_of_Fighters_2006" title="The King of Fighters 2006">The King of Fighters 2006</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_King_of_Fighters_2006.jpg<br />
|caption = <br />
|developer = SNK Playmore<br />
|publisher = [[SNK Playmore]] (JP, US, KO, AU), [[Ignition Entertainment]] (EU)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/KOF:_Maximum_Impact_2 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/924617-the-king-of-fighters-2006 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-king-of-fighters-2006 Metacritic]|66/100}}<br />
|gameinfo = Enhanced 3D graphics and game play mechanics. The King of Fighters 2006 takes the fighting genre to a whole new level. Several new KOF characters, as well as returning favorites and hidden bonus characters. Classic SNK characters Kula Diamond and Billy Kane, for the first time in 3D. Beautiful background stages including NEOGEO Land. In-depth storyline featuring a different ending for each character. All-new mini-games. English and Japanese voice options.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|au_rating = M<br />
|au_rating_text = Moderate violence<br />
|na_rating = T<br />
|na_rating_text = Mild Language, Suggestive Themes, Violence<br />
|japan_rating = B<br />
<!-- Language props --><br />
|italian = SLES-54255<br />
|spanish = SLES-54255<br />
|french = SLES-54255<br />
|german = SLES-54255<br />
|english = SLUS-21365 & SLES-54255<br />
|japanese = SLPS-25609 & SLPS-25638 & SLPS-25779 & NPJD-00085<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21365<br />
|CRCsNTSCU = 4EE93170<br />
|releasedateNTSCU = September 19, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54255<br />
|CRCsPAL = 051A53EE<br />
|releasedatePAL = March 1, 2007 <small>(Australia)</small><br />March 23, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25638<br />SLPS-25779 <small>(SNK Best Collection)</small><br />SLPS-25609<br />NPJD-00085 <small>(PS2 Classics)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = April 27, 2006<br />October 24, 2006 <small>(Korea)</small><br />May 24, 2007 <small>(SNK Best Collection)</small><br />April 15, 2015 <small>(PS2 Classics)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=Intel Pentium E5400 @ 3.60 GHz<br />
|GPU=NVIDIA GeForce 9600 GT<br />
|Revision=0.9.8<br />
<!--<br />
* EE/IOP:<br />
** Clamping Mode: "None"<br />
* VUs:<br />
** Clamping Mode: "None"<br />
** VU0/VU1: superVU Recompiler<br />
* SpeedHacks:<br />
** INTC<br />
** Wait Idle Loop<br />
** mVU Flag Hack<br />
--><br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600)<br />
* LilyPad (r4510)<br />
|Comments=BIOS: USA v02.00, This settings give the best speedup without drawbacks. 52-60 FPS. Very CPU demanding.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3570K @ 4.20 GHz<br />
|GPU=Intel HD Graphics 4000<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.00(14/06/2004), EE/VU Clamp: Normal/Extra + Preserve Sign. Game runs Perfect. Got 60 FPS in both Hardware and Software mode.<br />
|Tester={{ForumUser|wwefan91}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz (dual-core)<br />
|GPU=ATI Radeon HD 6950 2 GB<br />
|Revision=v1.5.0 (dev-896 gcf48e9d)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Bios: Japan v02.50<br />Works Fine with Full Speed. GSdx Renderer: Direct3D11 (Hardware).<br />
|Tester=Spirit<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''KOFマキシマムインパクト2''' (SLPS-25638) & (SLPS-25779)<br />
* Also known as '''King of Fighters: Maximum Impact 2''' (EU, JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:The_King_of_Fighters_2006_Forum_1.jpg|The King of Fighters 2006 (SLUS 21365)<br />
File:The_King_of_Fighters_2006_Forum_2.jpg|The King of Fighters 2006 (SLUS 21365)<br />
File:The_King_of_Fighters_2006_Forum_3.jpg|The King of Fighters 2006 (SLUS 21365)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-King-of-Fighters-2006-SLUS-21365-U--30054 King of Fighters 2006 (SLUS 21365) (U)]<br />
*[http://forums.pcsx2.net/Thread-King-of-Fighters-Maximum-Impact-2-SLES-54255-E--28845 King of Fighters - Maximum Impact 2 (SLES 54255) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Hobbit&diff=109463&oldid=0
The Hobbit
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Hobbit" title="The Hobbit">The Hobbit</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_The_Hobbit.jpg<br />
|caption = NTSC-U cover<br />
|developer = Inevitable Entertainment<br />
|publisher = [[Sierra Entertainment]] (US, EU), [[Konami]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Hobbit_(2003_video_game) Link]<br />
|gameinfo = Set in the mythical world of Middle-earth, The Hobbit is an introductory tale to the Lord of the Rings trilogy. You control Bilbo Baggins as he travels from his peaceful Hobbit hole in Hobbiton into the dark and harrowing Mirkwood forest and finally to the Lonely Mountain, the home of Smaug the dragon. During your journey, you will acquire items, knowledge, and courage to face the most terrifying of enemies. Come face-to-face with elves, trolls, orcs, spiders, and wolves. It's up to you to lead the quest that started it all.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/583431-the-hobbit Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-hobbit Metacritic]|59/100}}<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|eu_rating = 7+<br />
|eu_rating_text = Violence<br />
|na_rating_text = Comic Mischief, Violence<br />
|na_rating = E<br />
|italian = SLES-51723<br />
|spanish = SLES-51723<br />
|french = SLES-51723<br />
|german = SLES-51723<br />
|english = SLES-51723 & SLUS-20655<br />
|japanese = SLPM-65728 & VW205-J1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20655<br />
|CRCsNTSCU = 2D29C32F<br />
|releasedateNTSCU = November 11, 2003<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51723<br />SLES-52247<br />
|CRCsPAL = 554A62A4<br />36ECD588 <small>(SLES-52247)</small><br />
|releasedatePAL = November 28, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65728<br />VW205-J1<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = January 20, 2005<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-R<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 or OpenGL<br />
* Native Resolution: 2560x1440 and 2880×1620<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), The game runs at full speed of 1440p (2K) and 1620 (3K) 60 FPS, without freezes, bugs and brakes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ホビットの冒険 ロード オブ ザ リング はじまりの物語''' (SLPM-65728)<br />
* Also known as '''Hobbit no Bouken: Hajimari no Bouken''' (JP), '''The Hobbit: The Prelude to the Lord of the Rings'''<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Hobbit-The-SLUS-20655-U--30089 Hobbit, The (SLUS 20655) (U)]}}</div>
Ngng