https://wiki.pcsx2.net/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=Category%3AGames_rated_PG_in_Australia&action=feedrecentchanges&feedformat=atomPCSX2 Wiki - Changes related to "Category:Games rated PG in Australia" [en]2024-03-29T13:41:20ZRelated changesMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_Tenkaichi&diff=109640&oldid=107912Dragon Ball Z: Budokai Tenkaichi2024-03-28T10:28:32Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:28, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l103">Line 103:</td>
<td colspan="2" class="diff-lineno">Line 103:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game has a layer of bloom applied that is off the mark when upscaling.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game has a layer of bloom applied that is off the mark when upscaling.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Values list<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"> </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Values list<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 2x: unknown</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 2x: unknown</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 3x: 350/350</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 3x: 350/350</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l110">Line 110:</td>
<td colspan="2" class="diff-lineno">Line 110:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 6x: 440/440</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 6x: 440/440</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 7x: unknown</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 7x: unknown</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* 8x: 440/400</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* 8x: 440/400<ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Monster_House&diff=109607&oldid=109205Monster House2024-03-28T09:36:39Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:36, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l123">Line 123:</td>
<td colspan="2" class="diff-lineno">Line 123:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Playing in hardware mode, in the first mission, graphic ghosting appear.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Playing in hardware mode, in the first mission, graphic ghosting appear.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Go to "Enable HW Hacks" and set Texture Offsets to "X: 400 - Y: 475" and these graphic halos will disappear at any graphic resolution.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Go to "Enable HW Hacks" and set Texture Offsets to "X: 400 - Y: 475" and these graphic halos will disappear at any graphic resolution.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show Example Image<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show Example Image<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Screen Capture 001.jpg</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Screen Capture 001.jpg</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Xiaolin_Showdown&diff=109579&oldid=0Xiaolin Showdown2024-03-27T10:34:45Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Xiaolin_Showdown" title="Xiaolin Showdown">Xiaolin Showdown</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Xiaolin_Showdown.jpg<br />
|caption =<br />
|developer = BottleRocket Entertainment<br />
|publisher = [[Konami]]<br />
|genre = Action, Fighting<br />
|gameinfo = Lead a kung fu monk and his three martial arts warriors on an action packed quest to search and protect the Shen Gong Wu. Omi, a Kung Fu monk leads three young dragons-in-training on their globetrotting adventures to search and protect the Shen Gong Wu, mystical power objects that gives its possessor super powers, from a band of villains led by Evil Boy Genius Jack Spicer, his army of robots and an ancient witch Wuya. They fight for the Shen Gong Wu one showdown at a time, where the universe transforms itself into a mystical, hyper-reality world. Our heroes have to rely on their superb martial arts skills, wits, and the mystical powers of the Shen Gong Wu to fight evil. Based on the WB Kids animated series players control 4 warriors, working closely to together to combine their mystical powers, as they advance on their quest. Find and collect Shen Wong Gu while progressing thru an environment filled with hazards, enemies, and collectables. Compete in "Showdowns" that transport your warriors and test your martial arts skills. Battle epic bosses in winner-take all arena style combat. Six playable characters with mystical kung-fu powers.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Xiaolin_Showdown_(video_game) Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/932922-xiaolin-showdown Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xiaolin-showdown Metacritic]|42/100}}<br />
|au_rating = PG<br />
|eu_rating = 7+<br />
|na_rating_text = Cartoon Violence, Crude Humor<br />
|na_rating = E10+<br />
|italian = SLES-54486<br />
|spanish = SLES-54486<br />
|french = SLES-54486<br />
|german = SLES-54486<br />
|english = SLES-54486 & SLUS-21405<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21405<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 14, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54486<br />
|CRCsPAL =<br />
|releasedatePAL = March 2, 2007<br /> May 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5818<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), light game for any cpu/gpu.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate<br />
|CPU=Phenom II x4 955 3.7 GHz<br />
|GPU=AMD Radeon RX 460 @ 2 GB<br />
|Revision=1.5.0 (dev-2860 gd55e9cbd9)<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.1.0 SSE2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=Runs at fullspeed with recommended hacks enabled (INTC Spin Detection, Wait loop Detection, mVU Flag Hack and MTVU), very low memory, GPU and CPU usage, use Bob bff as interlacing, shakes at some /menus and static images but not in gameplay <br />
|Tester=KillShot}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Screen shakes up and down<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Screen always shakes up and down<br />
|Workaround=Have to enable "Screen Offset" for fixing it due to GameDB can't force it<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Xiaolin_Showdown_Forum_3.jpg|Xiaolin Showdown (SLUS 21405)<br />
File:Xiaolin_Showdown_Forum_4.jpg|Xiaolin Showdown (SLUS 21405)<br />
File:Xiaolin_Showdown_Forum_1.jpg|Xiaolin Showdown (SLUS 21405)<br />
File:Xiaolin_Showdown_Forum_2.jpg|Xiaolin Showdown (SLUS 21405)<br />
</gallery><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xiaolin-Showdown-SLUS-21405-U--29679 Xiaolin Showdown (SLUS 21405) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Winx_Club&diff=109567&oldid=0Winx Club2024-03-27T10:34:35Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Winx_Club" title="Winx Club">Winx Club</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Winx_Club.jpg<br />
|caption = PAL cover<br />
|developer = Konami<br />
|publisher = [[Konami]]<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia =<br />
|gameinfo = Join the Winx Club and prepare for an interactive adventure of fairies, fantasy, fashion and magic! Take on the role of Bloom, a 16 year-old Earth girl, who discovers she is a magical fairy! Meet Bloom's fairy friends, Stella, Flora, Tecna and Musa and battle with them against the evil witches in this most exciting girls adventure ever! Featuring a wide range of community-based activities and collectibles, The Winx Club will whisk you away on an unforgettable adventure!<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/928428-winx-club Link]<br />
|eu_rating = 7+<br />
|eu_rating_text = Violence<br />
|au_rating = PG<br />
|au_rating_text = Mild Violence<br />
|italian = SLES-53219<br />
|spanish = SLES-53219<br />
|french = SLES-53219<br />
|german = SLES-53219<br />
|english = SLES-53219<br />
|widescreenpatch = 1<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53219<br />
|CRCsPAL = 0FECA8E8<br />
|releasedatePAL = March 17, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-10210U 1.60 GHz (Up to 4.20 GHz)<br />
|GPU=AMD Radeon 530<br />
|Revision=1.6.0<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 2x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: Off<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs fine.<br />
|Tester=CaptainErenB<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-M5<br />
|OS=Windows 10 Home, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.2916<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 1<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: OpenGL<br />
* Internal Resolution: 4x and 5x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=build-in<br />
|Comments=The game runs at 1440p (2K) and 1620p (3K) 50/60 FPS with no bugs, brakes or freezes. To prevent the game from freezing during the passage of the second level, you need to use the program mode and in the sound settings, set Async Mix. After passing the location of the second level, the third level begins and you can turn on the hardware mode back.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Level 2 freezes<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The beginning of the passage of the second level, the game may freeze after a minute of play.<br />
|Workaround=Use '''Software mode''' and set the sound settings to '''Async Mix''', this may solve the problems with sound and freezing.<br />
}}<br />
<br />
<br />
<!-- Remove comment signs and add game screenshots or videos here --><br />
<!-- Replace FileName?.jpg with the correct filenames --><br />
<!--<br />
== Gallery ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--><br />
[[Category:Temp - new game page]]</div>Ngnghttps://wiki.pcsx2.net/index.php?title=The_Legend_of_Spyro:_The_Eternal_Night&diff=109477&oldid=0The Legend of Spyro: The Eternal Night2024-03-27T10:34:09Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Legend_of_Spyro:_The_Eternal_Night" title="The Legend of Spyro: The Eternal Night">The Legend of Spyro: The Eternal Night</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_Legend_of_Spyro_The_Eternal_Night.jpg<br />
|caption = NTSC-U cover<br />
|developer = Krome Studios<br />
|publisher = [[Sierra Entertainment]]<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Legend_of_Spyro:_The_Eternal_Night Link]<br />
|gameinfo = The Legend continues in the second installment of the trilogy, in which Spyro must continue to uncover the immense power within himself and prevent the release of an untold evil. Embark on a treacherous, combat-driven quest as Spyro unleashes devastating fury attacks, upgradeable breaths and ground-to-air melee combos in a frenzied battle with hordes of menacing enemies and bone-chilling bosses. Explore immense puzzle-filled environments as you seek to unlock the ancient prophesy and unleash the True Dragon within!<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/941619-the-legend-of-spyro-the-eternal-night Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-legend-of-spyro-the-eternal-night Metacritic]|54/100}}<br />
|eu_rating = 7+<br />
|au_rating = PG<br />
|na_rating_text = Cartoon Violence, Comic Mischief<br />
|na_rating = E10+<br />
|italian = SLES-54815<br />
|dutch = SLES-54815<br />
|spanish = SLES-54815<br />
|french = SLES-54815<br />
|german = SLES-54815<br />
|english = SLES-54815 & SLUS-21607<br />
|russian = SLES-54816<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21607<br />
|CRCsNTSCU = B80CE8EC<br />
|releasedateNTSCU = October 2, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54815<br />SLES-54816<br />
|CRCsPAL = 8AE9536D<br />6501F3B5 <small>(SLES-54816)</small><br />
|releasedatePAL = November 1, 2007 <small>(Australia)</small><br />November 2, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5857<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), No Bugs<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Wondows 10 21H2<br />
|CPU=AMD Ryzen 5 5600 @4.6 GHz<br />
|GPU=AMD Radeon RX 5700<br />
|Revision=1.6.0.<br />
|Graphics=GSdx 3D11 1.2.0. @ 6x native resolution (~4k)<br />
|Sound=<br />
*SPU2-X 2.0.0.<br />
*LilyPad 0.12.1.<br />
|Comments=Runs full speed. Hardware Hacks/Fixes used Half-Pixel Offset [Special-Texture aggressive]<br />
|Tester=McCalester<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 or OpenGL<br />
* Native Resolution: 2560x1440 and 2880×1620<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Words are not shown in the main menu. I don’t know how to fix this problem, but there is no such problem in the gameplay of the game. The game runs at full speed of 1620p (3K), no lags and freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''Легенда о Спайро: Вечная Ночь''' (SLES-54816)<br />
* Sparx has a different voice actor in every game in the trilogy.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Misaligned/Offset Bloom<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Glows/Blooms around objects are offset and blocky.<br />
|Workaround=Use Hardware Hacks/Fixes set Half-Pixel Offset to [Special-Texture Aggressive] or use Software Mode.<br />
*'''Comments:''' This can be seen in the included gallery images.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:The_Legend_of_Spyro_The_Eternal_Night_Forum_1.jpg|The Legend of Spyro: The Eternal Night (SLUS 21607)<br />
The_Legend_of_Spyro_The_Eternal_Night-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
The_Legend_of_Spyro_The_Eternal_Night-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Legend-of-Spyro-The-Eternal-Night-SLES-54815-E--28869 Legend of Spyro - The Eternal Night (SLES 54815) (E)]<br />
*[http://forums.pcsx2.net/Thread-Legend-of-Spyro-The-Eternal-Night-SLUS-21607-U--29801 Legend of Spyro - The Eternal Night (SLUS 21607) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=The_Simpsons_Game&diff=109483&oldid=0The Simpsons Game2024-03-27T10:34:09Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Simpsons_Game" title="The Simpsons Game">The Simpsons Game</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = The_Simpsons-The_Game.jpg<br />
|caption = NTSC-U cover<br />
|developer = Electronic Arts<br />
|publisher = [[Electronic Arts|EA Games]] (US, EU, AU), [[Electronic Arts]] (EU)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Simpsons_Game Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/939418-the-simpsons-game Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/939418-the-simpsons-game/index.html GameRankings]|68/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-simpsons-game Metacritic]|68/100}}<br />
|gameinfo = The Simpsons Game features a hilarious, sprawling, and mind-busting storyline crafted by the TV show's Emmy Award-winning writers. The action-comedy also features the full cast of voice actors from the TV show who reprise their roles for the game. In The Simpsons Game, Homer, Marge, Bart, and Lisa use exciting, all-new powers to save the world from rising chaos.<br /><br />
The game follows the five Simpson family members—Homer, Marge, Bart, Lisa, and Maggie (with Marge)—who learn they are part of a video game and are given superpowers to resolve several situations. Eventually, they must save their 8-bit predecessors from Will Wright, and the creator of their video game character selves, Matt Groening. The Simpson family travels to four scenarios in parodies of other games to collect key cards used to infiltrate their creator's mansion and ultimately to save their predecessors from destruction.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|au_rating = PG<br />
|eu_rating = 12+<br />
|eu_rating_text = Bad Language, Sex, Violence<br />
|na_rating = T<br />
|na_rating_text = Alcohol and Tobacco Reference, Animated Blood, Cartoon Violence, Crude Humor, Language, Suggestive Themes<br />
<!-- Language props --><br />
|norwegian = SLES-54904<br />
|finnish = SLES-54904<br />
|danish = SLES-54904<br />
|italian = SLES-54906<br />
|spanish = SLES-54906<br />
|french = SLES-54905<br />
|german = SLES-55020<br />
|english = SLES-54904 & SLUS-21665 & SLUS-21665GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21665<br />SLUS-21665GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = BBE4D862<br />
|releasedateNTSCU = October 30, 2007<br />2008 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54904<br />SLES-54905<br />SLES-54906<br />SLES-55020<br />
|CRCsPAL =<br />
|releasedatePAL = November 2, 2007<br />November 7, 2007 <small>(Australia)</small><br />November 21, 2008 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492, 2012-12-29)<br />
|Graphics=GSdx SSE41 (r5464, 2012-12-09)<br />
|Sound=<br />
* SPU2-X 2.0.0 (2012-12-28)<br />
* LilyPad 0.11.0 (2012-12-28)<br />
|Comments=Delay VIF1 stalls, Must use gamefix Delay VIF1 stalls or it will hang on a black screen after intro IPU for new game. If gsdx is in hardware mode, model outlines are missing. Looks fine in software mode, but there is heavy SPS in both modes.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517, 2013-01-17)<br />
|Graphics=GSdx SSE41 (r5464, 2012-12-09)<br />
|Sound=<br />
* SPU2-X 2.0.0 (2013-01-17)<br />
* LilyPad 0.11.0 (2012-12-28)<br />
|Comments=Runs near full speed. Character model outlines don't show in GSdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1996<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 1<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Conservative Buffer Allocation<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:'''<br />
** Wild Arms Offset<br />
** Half-Pixel Offset: Special (Texture)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1440p (2K) 55-60 FPS, no brakes, bugs and freezes.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''Les Simpson: Le Jeu''' (SLES-54905), '''Die Simpsons: Das Spiel''' (SLES-55020)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Static noise<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A static noise can be constantly heard during gameplay.<br />
|Workaround=Go to Config > Audio (SPU2) > Plugin Settings, and set Module to "4 - Portaudio". If this does not fix the issue, download the old SPU2-X v1.2 audio plugin [https://forums.pcsx2.net/Thread-SPU2-X-v2 here], and use that instead of the latest SPU2-X plugin.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing Cell shading<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The black cell shading outlines are either not present or out of alignment.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Advanced Settings and Hacks, and set Half-Pixel Offset to "Special(Texture)". Optionally enable the "Wild Arms Offset" hack to make the outlines thinner.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:The_Simpsons_Game_Forum_1.jpg|The Simpsons Game (SLUS 21665)<br />
</gallery><br />
<br />
<br />
<!--<br />
[[Category:temp Navbox required]]<br />
--><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Simpsons-Game-The-SLUS-21665-U--28855 Simpsons Game, The (SLUS 21665) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=The_Sims_2:_Castaway&diff=109489&oldid=0The Sims 2: Castaway2024-03-27T10:34:09Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Sims_2:_Castaway" title="The Sims 2: Castaway">The Sims 2: Castaway</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_Sims_2_Castaway.jpg<br />
|caption =<br />
|developer = [[Electronic Arts|EA Redwood Shores]]<br />
|publisher = [[Electronic Arts]] (US), [[Electronic Arts|EA Games]] (AU, EU)<br />
|genre = Simulation<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Sims_2:_Castaway Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/939631-the-sims-2-castaway Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-sims-2-castaway Metacritic]|71/100}}<br />
|gameinfo = Help your Sims survive and thrive on an uncharted island and build a life from scratch after washing ashore on a deserted tropical island. Overcome the forces of nature to help them become the ultimate survivors and thrive in this undiscovered paradise while unearthing clues that will lead them back to civilization. Build shelters, craft unique items, and discover many useful treasures and ancient mysteries hidden deep within a diverse jungle environment filled with plants, fruits, and even wildlife.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|au_rating = PG<br />
|na_rating_text = Crude Humor, Mild Violence, Suggestive Themes<br />
|na_rating = T<br />
<!-- Language props --><br />
|greek = SLES-54903<br />
|portuguese = SLES-54903<br />
|norwegian = SLES-54903<br />
|finnish = SLES-54903<br />
|danish = SLES-54903<br />
|polish = SLES-54903<br />
|swedish = SLES-54903<br />
|italian = SLES-54903<br />
|dutch = SLES-54903<br />
|spanish = SLES-54903<br />
|french = SLES-54903<br />
|german = SLES-54903<br />
|english = SLES-54903 & SLUS-21664<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21664<br />
|CRCsNTSCU = 6DF2F39E<br />
|releasedateNTSCU = October 22, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54903<br />
|CRCsPAL =<br />
|releasedatePAL = October 25, 2007 <small>(Australia)</small><br />October 26, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx r5464<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7-4770 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 660 2GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx r5464<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Use OpenGL (Hardware) mode to remove menu sprite glitches. Under Configure Hacks check Half-pixel Offset to remove the lines between textures when using a larger than native resolution.<br />
|Tester=a_potato_is_missing<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 3GB<br />
*16GB (2x8GB) DDR3-1866 G.SKILL<br />
|Revision=<br />
1.5.0-dev-411-g7b8616a<br />
<small style="font-size:10px;"><br />
:<b>Speedhacks</b><br />
* EEC: 0 & VUCS: 0<br />
* mVU Flag: ON<br />
* MTVU: ON<br />
</small><br />
|Graphics=<br />
GSdx 1.0.0 AVX2<br />
<small style="font-size:10px;"><br />
* Direct3D11 (Hardware)<br />
* Resolution: 4x Native<br />
* Enable FXAA: ON<br />
</small><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
<small style="font-size:10px;"><br />
:* Module: XAudio2<br />
:* Latency: 100ms<br />
:* Sync Mode: TimeStretch<br />
</small><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, Runs ok, has minor issues with textures as mentioned in 'Known Issues' section of this page. I did experience some slowdowns in the Jungle area. This was particularly the case while using the OpenGL (Hardware) renderer, but this is mostly due to the bad drivers that AMD releases for OpenGL. Other than that it was running at full speed.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-8400 @ 2.80 GHz<br />
|GPU=NVIDIA GeForce GTX 1070<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<small style="font-size:10px;"><br />
* OpenGL (Hardware)<br />
* Resolution: 5x Native<br />
</small><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=When you'll fix problems with textures and menu items (Known Issues) game will run perfectly.<br />
|Tester={{ForumUser|Cursinal}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=<br />
NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM<br />
|GPU=Intel(R) HD Graphics 520<br />
|Revision=<br />
*v1.7.0(dev-138-gd1af8cd80)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 3<br />
* Other hacks : <br />
** INTC: Unchecked<br />
** LOOP: Checked<br />
* VU hacks:<br />
** mVU: Checked<br />
** mtVU: Unchecked<br />
--><br />
|Graphics=GSDX32-SSE4<br />
*v1.7.0 138<br />
<!--<br />
* Interlacing : None<br />
* Texture Filtering: Nearest<br />
* Renderer: Direct3Dx11 (Software)<br />
** Mipmapping : Checked<br />
** R. Threads : (8)<br />
** Anti-Aliasing : Unchecked<br />
** A.Flush : Unchecked<br />
* Shader Configuration <br />
** Texture Filtering : Checked<br />
** FXAA: Unchecked <br />
** External Shade : Checked<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments= Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in general are capped at 60 FPs. NO glitches are found if the recommendations are followed.<br />
*NOTE*<br />
**V.1.7. 138**<br />
All the instructions are for performance ONLY. the graphics are still good, but a bit blocky /pixelated. If you want better graphics + performance just change the texture filtering to PS2 and check if FXAA checkbox is checked in shader options. More than that will be increasing the resolution to something else and this surely will cause fps drops if your notebook/pc's cpu isn't that good like mine.<br />
|Tester=Catlovus20<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD FX-8370 @ 4.00 GHz<br />
|GPU=EVGA Geforce GTX 1060<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<small style="font-size:10px;"><br />
* OpenGL (Hardware)<br />
* Resolution: 8x Native<br />
</small><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments= Saving the game causes a severe drop in FPS and takes approximately 1 minute to save. "Deep Jungle" area causes a severe FPS Drop (Down to 33-40 FPS). <br />
|Tester=Pliskin<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11 Pro<br />
|CPU=Intel Core i7-10700K CPU @ 3.80GHz, 8 Cores<br />
|GPU=EVGA Geforce GTX 1060<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<small style="font-size:10px;"><br />
* OpenGL (Hardware)<br />
* Resolution: 4x Native<br />
</small><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments= "Deep Jungle" area causes a severe FPS Drop (Down to 33-40 FPS) on any setting above 4x Native. Half Pixel Offset is needed to avoid lines between textures. Will test game more and post updates here.<br />
|Tester=Pliskin<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Broken/missing menu items<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some user interface items are missing or broken.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set the Blending Unity Accuracy to "Basic" or higher. Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Lines/gaps between textures and menu items<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many textures and menu items are surrounded by gaps or lines. (Causes black ground and broken shadows issue)<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable "Half-pixel Offset". Alternatively set Internal Resolution to "Native", or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Black ground and broken shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= If you move areas it will break the lightning effects.<br />
|Workaround=Go to Config > Video (GS), turn on "Large Framebuffer" > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable "Half-pixel Offset (normal vertex). "Alternatively set Internal Resolution to "Native", or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Deep jungle fps drop<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= fps drop when you enter deep jungle areas<br />
|Workaround= Emulation Settings => speedHacks => EE cyclereate = -2 and EE cycle skipping = 1<br />
}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sims-2-Castaway-SLUS-21664-U--28635 Sims 2 - Castaway (SLUS 21664) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=The_Legend_of_Spyro:_Dawn_of_the_Dragon&diff=109475&oldid=0The Legend of Spyro: Dawn of the Dragon2024-03-27T10:34:08Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Legend_of_Spyro:_Dawn_of_the_Dragon" title="The Legend of Spyro: Dawn of the Dragon">The Legend of Spyro: Dawn of the Dragon</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_Legend_of_Spyro_Dawn_of_the_Dragon.jpg<br />
|caption = PAL cover<br />
|developer = Etranges Libellules<br />
|publisher = [[Sierra Entertainment]] (EU, AU), [[Activision]] (US)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Legend_of_Spyro:_Dawn_of_the_Dragon Link]<br />
|gameinfo = Free from his imprisonment, the Dark Master unleashes his wrath upon the world, determined to bring forth a new age of darkness. As evil spreads over the world like a plague, Spyro must discover abilities beyond that of the elements and unlock the true power of the purple dragon within him if he is to stop the Dark Master and fulfill his destiny.<br />
|widescreen = 1<br />
|numberofplayers = 2<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/945953-the-legend-of-spyro-dawn-of-the-dragon Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-legend-of-spyro-dawn-of-the-dragon Metacritic]|65/100}}<br />
|eu_rating = 7+<br />
|au_rating = PG<br />
|au_rating_text = Mild Fantasy Violence<br />
|na_rating_text = Fantasy Violence<br />
|na_rating = E10+<br />
|norwegian = SLES-55227<br />
|finnish = SLES-55227<br />
|danish = SLES-55227<br />
|swedish = SLES-55227<br />
|italian = SLES-55163 & SLUS-21820<br />
|dutch = SLES-55163 & SLUS-21820<br />
|spanish = SLES-55163 & SLUS-21820<br />
|french = SLES-55163 & SLUS-21820<br />
|german = SLES-55163 & SLUS-21820<br />
|english = SLES-55163 & SLES-55227 & SLUS-21820<br />
|russian = SLES-55265<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21820<br />
|CRCsNTSCU = A0108EEE<br />
|releasedateNTSCU = October 21, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55163<br />SLES-55227<br />SLES-55265<br />
|CRCsPAL = 064E1E51 (SLES-55265)<br />
|releasedatePAL = November 5, 2008 <small>(Australia)</small><br />November 21, 2008<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Insider 64-bit<br />
|CPU=Intel Core I7 4770k @ 4.5Ghz<br />
|GPU=XFX R9 280X DD<br />
|Revision=1.4.0<br />
|Graphics=GSDX 1.0.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs perfectly smooth throughout the entire game.<br />
|Tester=NeoReaper<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home<br />
|CPU=Intel Core i5-4460 @ 3.20GHz<br />
|GPU=EVGA GeForce GTX 960 2GB<br />
|Revision=1.4.0<br />
|Graphics=GSDX 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs fine, but an issue was placed when playing at high res.<br />
|Tester=Simplicity<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 or OpenGL (Hardware)<br />
* Native Resolution: 2560x1440 and 2880×1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620 (3K) 60 FPS, without freezes, bugs and brakes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''Легенда о Спайро: Рождение Дракона''' (SLES-55265)<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName="Rainbow" Overlay Effect<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When playing on a higher resolution, the game displays a "rainbow" overlay effect on some parts of the screen.<br />
|Workaround=Enable HW Hacks and Skipdraw to 1 (just enabling MSAA 2x works as well, but disables blooming effect.)<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
TLOS-DOTD-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
TLOS-DOTD-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Legend-of-Spyro-Dawn-of-the-Dragon-SLUS-21820-U--28785 Legend of Spyro - Dawn of the Dragon (SLUS 21820) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Teen_Titans&diff=109443&oldid=0Teen Titans2024-03-27T10:33:56Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Teen_Titans" title="Teen Titans">Teen Titans</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Teen_Titans.jpg<br />
|caption =<br />
|developer = Artificial Mind and Movement<br />
|publisher = [[THQ]]<br />
|genre = Action, Adventure<br />
|gameinfo = Teen Titans, the popular TV show and DC comic, crosses to another medium as the five main characters undertake a video game-based adventure. All five main characters--Robin, Starfire, Beast Boy, Cyborg, and Raven--use their powers to battle against the team's main archvillains. This action game lets you switch characters on the fly, which lets you maximize their unique abilities throughout each level.<br />
|wikipedia =<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/927502-teen-titans Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/teen-titans Metacritic]|56/100}}<br />
|eu_rating = 7+<br />
|au_rating = PG<br />
|na_rating_text = Cartoon Violence<br />
|na_rating = E10+<br />
|french = SLES-54430<br />
|english = SLES-54431 & SLES-54430 & SLUS-21183<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21183<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = May 24, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54430<br />SLES-54431<br />
|CRCsPAL =<br />
|releasedatePAL = November 9, 2006 <small>(Australia)</small><br />November 10, 2006<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home 64-Bit<br />
|CPU=Intel Core i5-6600K @ 4.7Ghz<br />
|GPU=Nvidia GTX 1070 8GB<br />
|Revision=1.5.0-20180602125525<br />
|Graphics=GSdx 20180602125525<br />
|Sound=<br />
*SPU2-X 20180602125525 2.1.0<br />
*LilyPad (20180602125525) 0.12.1<br />
|Comments=Runs fine, no problems encountered<br />
|Tester={{ForumUser|CK1}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=<br />
NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM<br />
|GPU=Intel(R) HD Graphics 520<br />
|Revision=<br />
*v1.5.0 (dev-2174-g9c8a48f38)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
* Other hacks : <br />
** INTC: Checked<br />
** LOOP: Checked<br />
* VU hacks:<br />
** mVU: Checked<br />
** mtVU: Unchecked<br />
--><br />
|Graphics=<br />
GSDX32-SSE2<br />
*v1.5 2174<br />
<!--<br />
* Renderer: Direct3Dx9 (Hardware)<br />
** All checkbox disable <br />
**Resolution : Native <br />
** Anisotropic Filtering and Mipmapping : OFF<br />
** CRC HACK LEVEL : Automatic<br />
* Shader Configuration <br />
** All checkbox : Disabled.<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments= Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs.<br />
*NOTE*<br />
Playing with 2 + players don't impact in the performance at all. <br />
Dx9 is required to play this game with no glitches. DX11 have some missing text issues and OpenGL doesn't render it correctly<br />
|Tester=Catlovus20<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName= Missing Texts<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= The game will have missing texts and some effects in DX11/12 hardware renderers.<br />
|Workaround=Use software renderer or Vulkan/OpenGL Hardware renderers (Vulkan is default for most hardware in 1.7 Nightly)<br />
}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Teen-Titans-SLUS-21183-U--29767 Teen Titans (SLUS 21183) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Teenage_Mutant_Ninja_Turtles:_Smash-Up&diff=109445&oldid=0Teenage Mutant Ninja Turtles: Smash-Up2024-03-27T10:33:56Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Teenage_Mutant_Ninja_Turtles:_Smash-Up" title="Teenage Mutant Ninja Turtles: Smash-Up">Teenage Mutant Ninja Turtles: Smash-Up</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Teenage_Mutant_Ninja_Turtles_Smash-Up.jpg<br />
|caption =<br />
|developer = Game Arts<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Fighting<br />
|gameinfo = The Teenage Mutant Ninja Turtles are partnering with Ubisoft to celebrate their 25th Anniversary with a brand new game - Teenage Mutant Ninja Turtles: Smash-Up. This is the first Ninja Turtles video game that is not directly tied to a movie, television show or comic book. The 4-player action brawler features a variety of battle modes including online multiplayer gameplay, minigames, and an original story mode for single player co-created with Peter Laird.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Teenage_Mutant_Ninja_Turtles:_Smash-Up Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/960537-teenage-mutant-ninja-turtles-smash-up Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/teenage-mutant-ninja-turtles-smash-up Metacritic]|72/100}}<br />
|eu_rating = 12+<br />
|au_rating = PG<br />
|na_rating_text = Cartoon Violence, Mild Suggestive Themes<br />
|na_rating = E10+<br />
|italian = SLES-55565<br />
|spanish = SLES-55565 & SLUS-21904<br />
|french = SLES-55565 & SLUS-21904<br />
|german = SLES-55565<br />
|english = SLES-55565 & SLUS-21904<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21904<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = September 22, 2009<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55565<br />
|CRCsPAL =<br />
|releasedatePAL = October 2009 <small>(Australia)</small><br />2009<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core i5-10400F<br />
|GPU=NVIDIA GeForce GTX 1650<br />
|Revision=Nightly v1.7.2954<br />
* '''Automatic fixes'''<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 (Hardware)<br />
* 4x Native (~1440p/2K)<br />
* Anisotropic Filtering: 16x<br />
* Accurate Destination Alpha Test<br />
* Conversation Buffer Allocation<br />
* GPU Palette Conversion<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=build-in<br />
|Comments= BIOS: USA v02.30(20/02/2008)<br />
* Game runs at 60 fps without freezes, brakes and bugs.<br />
|Tester=Layker_X<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Teenage-Mutant-Ninja-Turtles-Smash-Up-SLUS-21904-U Teenage Mutant Ninja Turtles : Smash-Up (SLUS 21904) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=TMNT&diff=109439&oldid=0TMNT2024-03-27T10:33:56Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/TMNT" title="TMNT">TMNT</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_TMNT.jpg<br />
|caption =<br />
|developer = [[Ubisoft|Ubisoft Montreal]]<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/TMNT_%28video_game%29 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/937401-tmnt Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tmnt Metacritic]|61/100}}<br />
|gameinfo = The new NT video game uses the same dark and dangerous environments and adventurous themes featured in the new NT CGI film being developed by Imagi Animation Studios and Mirage Licensing. The NT movie takes place in a New York City plagued by secretive villains and strange, otherworldly creatures. Faced with these perils, the Turtles will experience their most trying time as heroes and as a family, as Raphael, Donatello and Michelangelo lose their focus and struggle to maintain their unity and ninja discipline.<br /><br />
Based on the 2007 film of the same name, and was released three days before the actual movie's release. The gameplay in TMNT contains many acrobatic segments in the vein of another Ubisoft game series, Prince of Persia. The game features 16 levels, 16 story and 16 unlockable challenge levels. The game also features four playable characters, each with their own unique fighting style and abilities. The game encourages cooperative gameplay, as the player will have to use each turtles special abilities to navigate through their environment.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|au_rating = PG<br />
|au_rating_text = Mild Violence<br />
|na_rating = E10+<br />
|na_rating_text = Violence<br />
<!-- Language props --><br />
|italian = SLES-54478<br />
|spanish = SLES-54478 & SLUS-21595<br />
|french = SLES-54478 & SLUS-21595<br />
|german = SLES-54478<br />
|english = SLES-54478 & SLUS-21595 & SLUS-21595GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21595<br />SLUS-21595GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =F20A2A25<br />
|releasedateNTSCU = March 20, 2007<br />2008 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54478<br />
|CRCsPAL =<br />
|releasedatePAL = March 22, 2007 <small>(Australia)</small><br />March 23, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=Sapphire Radeon R9 290X 4GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
<!--<br />
*Renderer: Direct3D10 (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad 0.11.0 (r5875)<br />
|Comments=Game looks and sounds great at 5x native resolution and runs at 60 FPS. Crank up all of your graphical settings and enjoy! Bios v2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.0 (SVN r5899)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Standard<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=intel Core i7-4790K<br />
|GPU=NVIDIA GeForce GTX 970 4GB<br />
|Revision=1.4.0<br />
<!--<br />
*Speedhacks: None<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
*Renderer: Direct3D11 (Software)<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Only works in Software Mode with as many extra computing threads you need. Menus in Hardware Mode do not work and lie behind the game. Works great otherwise.<br />
|Tester=SkeleCrafter<br />
}}<br />
<br />
{{TestingFooter}}<br />
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<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
<br />
--><br />
<br />
<br />
==Trivia==<br />
* Also known as '''TMNT: Teenage Mutant Ninja Turtles'''<br />
* Not to be confused with [[Teenage Mutant Ninja Turtles]] which is a different game<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Menus can not be seen<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=In Hardware Mode the menu's and HUD will not display in-game and be pushed far left where it is then visible.<br />
|Workaround=Temporarily switch to Software mode by pressing the F9 key. Or go to Config > Video (GS) > Plugin Settings and set Renderer to any of the "(Software)" options to permanently switch to Software mode.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:TMNT_Forum_1.jpg|TMNT (SLUS 21595)<br />
TMNT_SM.jpg|TMNT running in software mode<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-TMNT-SLES-54478-E--28903 TMNT (SLES 54478) (E)]<br />
*[http://forums.pcsx2.net/Thread-T-M-N-T-Teenage-Mutant-Ninja-Turtles-SLUS-21595-U T.M.N.T. - Teenage Mutant Ninja Turtles (SLUS 21595) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Spyro:_Enter_the_Dragonfly&diff=109409&oldid=0Spyro: Enter the Dragonfly2024-03-27T10:33:54Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Spyro:_Enter_the_Dragonfly" title="Spyro: Enter the Dragonfly">Spyro: Enter the Dragonfly</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Spyro_Enter_The_Dragonfly.jpg<br />
|caption = NTSC-U cover<br />
|developer = Check Six Games<br />
|publisher = [[Universal Interactive]] (US, EU), [[Vivendi Games|Vivendi Universal Games]] (AU)<br />
|genre = Action, Platformer<br />
|gameinfo = Spyro is back to embark on a new magical journey through Dragon Realms. Gnasty Gnorc and Ripto are back with a plan to steal the Dragonflies of the Dragon Realm. With help from new and old friends, you must avoid obstacles, jump on platforms, ride vehicles, collect gems, and find a way to return the Dragonflies and restore order to the Dragon Realm. Spyro: Enter the Dragonfly features vibrant graphics, lively animations, and new multiple breath weapons. With new powers such as electric and bubble breath, new characters, vehicles including tanks, UFO's, rockets, and surfboards, and over 30 levels of unique environments, Spyro looks to create an unforgettable adventure.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Spyro:_Enter_the_Dragonfly Link]<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/555743-spyro-enter-the-dragonfly Link]<br />
|reviewlinks = {{ReviewLink|[https://www.gamespot.com/reviews/spyro-enter-the-dragonfly-review/1900-2897770/ GameSpot]|2.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/spyro-enter-the-dragonfly Metacritic]|56/100}}, {{ReviewLink|[https://www.ign.com/articles/2002/11/18/spyro-enter-the-dragonfly IGN]|6/10}}<br />
|au_rating = PG<br />
|au_rating_text = Animated Violence<br />
|eu_rating = 3+<br />
|na_rating_text = Mild Violence<br />
|na_rating = E<br />
|italian = SLES-51043<br />
|dutch = SLES-51043<br />
|spanish = SLES-51043<br />
|french = SLES-51043<br />
|german = SLES-51043<br />
|english = SLES-51043 & SLUS-20315 & SLUS-20315GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20315<br />SLUS-20315GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 4B8E0DE8<br />
|releasedateNTSCU = November 3, 2002<br />2003 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51043<br />SLES-51043-P<br />
|CRCsPAL = 0EF1D4BA<br />
|releasedatePAL = November 29, 2002<br />October 17, 2003 <small>(Platinum)</small><br />October 23, 2003 <small>(Platinum, Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core 2 Duo @ 2.6 GHz <br />
|GPU=Nvidia GeForce 8600M GS <br />
|Revision=0.9.7<br />
|Graphics=GSDX r3068, 0.1.16 <br />
|Sound=SPU2-X r3117<br />
|Comments=BIOS: Europe V2 , You can see the intros, but once you get to the loading screen, the game locks up with a TLB miss error. NOTE: On PCSX2 0.9.4 downwards, the pause screen pops up during the intro. If you select "exit game", you will be taken to the title screen where you will hear the music, but with no sound.<br />
|Tester=Evil cabbage<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=?<br />
|OS=Windows<br />
|CPU=Intel i7 3770K @ 5.4 GHz<br />
|GPU=AMD Radeon R9 290 4GB<br />
|Revision=1.0.0<br />
|Graphics=GSDX r5334, 0.1.16<br />
|Sound=SPU2-X r5324, 2.0.0<br />
|Comments=BIOS: Tested on all final BIOS builds. After selecting language, when on the main menu the game black screens. Several TLB misses.<br />
|Tester=BoxPossum<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel i7 4770k @ 3.5ghz<br />
|GPU=Nvidia GeForce 980 GTX 4GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx r5350<br />
|Sound=<br />
* SPU2-X r5350<br />
* LilyPad r5350<br />
|Comments=Menus have some issues but the game runs fine. (Mashing usually works to bypass menus to actually play the game)<br />
|Tester=Paulie9990<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5483<br />
|Graphics=GSdx r5464 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5460<br />
*LilyPad 0.11.0 r5403<br />
|Comments=This game gets stuck with a black screen after intros, music keeps playing in the background but game doesn't advance.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.2.0 r5782<br />
|Graphics=GSdx 5801m SSE41<br />
|Sound=<br />
*SPU2-X 5801 2.0.0<br />
*LilyPad 5801 0.11.0<br />
|Comments=Same as before<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 5 of June<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, This game gets stuck with a black screen after intros, music keeps playing in the background but game doesn't advance.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=i5-4670K CPU @ 3.40GHz OC'd 4.20GHz<br />
|GPU=Nvidia GT 630<br />
|Revision=20141231123229<br />
|Graphics=GSdx 20141231123229 0.1.16 AVX<br />
|Sound=<br />
*SPU2-X 20141231123229 2.0.0<br />
*LilyPad 20141231123229 0.11.0<br />
|Comments=USA v01.60(07/02/2002) Console, Startup patch, Playable<br />
|Tester={{ForumUser|chriztr}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 10 64bit<br />
|CPU=i5-4690K CPU @ 3.50GHz<br />
|GPU=Nvidia GeForce GTX 970<br />
|Revision=9316806<br />
|Graphics=GSdx Rev. 20150612120808 0.1.16 AVX2<br />
|Sound=<br />
*SPU2-X Rev. 20150612120808 2.0.0<br />
*LilyPad Rev. 20150612120808 0.11.0<br />
|Comments= Works very well using OpenGL. Incompatible with MTVU.<br />
|Tester={{ForumUser|KieronJ}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 10 Home, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.2564<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Vulkan<br />
* Native Resolution: 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
--><br />
|Sound=build-in<br />
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) 50/60 FPS, with a patch from freeze, no bugs and brakes. Last time I had problems with this game, but now they are not.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 10 Enterprise 64-bit<br />
|CPU=AMD Ryzen 9 5950X @ 3.40GHz<br />
|GPU=ASUS GeForce RTX 3090 24GB<br />
|Revision=v1.6.0<br />
|Graphics=GSdx 20200506140834 (GSdx32-AVX2)<br />
|Sound=<br />
*SPU2-X Rev. 20200506140834 2.0.0<br />
*LilyPad Rev. 20200506140834 0.12.1<br />
|Comments=Works perfectly<br />
|Tester=SwagLord420<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Mac}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=?<br />
|OS=OSX<br />
|CPU=Intel i7 3770K @ 5.4 GHz<br />
|GPU=AMD Radeon R9 290 4GB<br />
|Revision=1.0.0<br />
|Graphics=GSDX r5334, 0.1.16<br />
|Sound=SPU2-X r5324, 2.0.0<br />
|Comments=BIOS: Tested on all final BIOS builds. After selecting language, when on the main menu the game black screens. Several TLB misses.<br />
|Tester=BoxPossum<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Black screen after language select<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=After the game finishes loading, the language selection menu will show up. Selecting a language results in a black screen. The console log shows the following:<br />
<pre><br />
(EE pc:002C7D20) TLB Miss, addr=0x8 [load]<br />
(EE pc:002C7E00) TLB Miss, addr=0x8 [load]<br />
(EE pc:002C7E24) TLB Miss, addr=0x0 [load]<br />
</pre><br />
|Workaround=Game can be fixed using the following cheats.<br />
<pre><br />
*NTSC: patch=1,EE,001e71dc,word,24020001<br />
*PAL: patch=1,EE,001E763C,word,24020001<br />
</pre><br />
Note: The cheats above may not be needed anymore since a patch as of 1.6.0 stable may have fixed it.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Spyro_Enter_the_Dragonfly_Forum_1.jpg|Spyro: Enter the Dragonfly (SLUS 20315)<br />
File:Spyro_Enter_the_Dragonfly_Forum_2.png|Spyro: Enter the Dragonfly (SLES 51043)<br />
Spyro_Enter_the_Dragonfly-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resouliton (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Spyro-Enter-the-Dragonfly-SLUS-20315-U--28914 Spyro - Enter the Dragonfly (SLUS 20315) (U)]<br />
*[http://forums.pcsx2.net/Thread-Spyro-Enter-the-Dragonfly-SLES-51043-E Spyro - Enter the Dragonfly (SLES 51043) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Secret_Agent_Clank&diff=109335&oldid=0Secret Agent Clank2024-03-27T10:33:23Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Secret_Agent_Clank" title="Secret Agent Clank">Secret Agent Clank</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Secret_Agent_Clank_PS2.jpg<br />
|caption = NTSC-U Boxart<br />
|developer = Sanzaru Games<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Secret_Agent_Clank Link]<br />
|gameinfo = Clank's on a mission. His best buddy, Ratchet, has been framed by a ruthless enemy and jailed for a crime he did not commit. Not only that, but Ratchet's maximum security prison is full of the universe's most dangerous criminals most of whom are lining up to personally 'welcome' Ratchet into his new cell. Luckily for Ratchet he's got Clank on the outside, and luckily for Clank he's the kind of brainy little robot who is cool under pressure and knows a thing or two about tracking down a mysterious enemy. That's why, as Secret Agent Clank, he's hot on the trail of clues to unravel the mystery and secure Ratchet's release from jail.<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/958888-secret-agent-clank Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/secret-agent-clank/ps2-14331062 IGN]|6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/secret-agent-clank Metacritic]|61/100}}<br />
|au_rating = PG<br />
|eu_rating = 7+<br />
|na_rating_text = Animated Blood, Crude Humor, Fantasy Violence, Mild Suggestive Themes, Tobacco Reference<br />
|na_rating = E10+<br />
|portuguese = SCES-55496<br />
|norwegian = SCES-55496<br />
|finnish = SCES-55496<br />
|danish = SCES-55496<br />
|polish = SCES-55496<br />
|swedish = SCES-55496<br />
|italian = SCES-55496 & SCUS-97623<br />
|dutch = SCES-55496<br />
|spanish = SCES-55496 & SCUS-97623<br />
|french = SCES-55496 & SCUS-97623<br />
|german = SCES-55496 & SCUS-97623<br />
|english = SCES-55496 & SCUS-97623<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97623<br />
|CRCsNTSCU = 293ABC84<br />
|releasedateNTSCU = May 26, 2009<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-55496<br />
|CRCsPAL =<br />
|releasedatePAL = June 19, 2009<br />June 2009 <small>(Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (uncomment on usage, for Macintosh you have to add the same lines begin with {{TestingHeader Mac}}) --><br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4 GHz<br />
|GPU=Nvidia GeForce GTX 285 768MB<br />
|Revision=29 12 2012 1.1.0 r5492-<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [28 12 2012]<br />
*LilyPad 0.11.0 [28 12 2012]<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-460M @ 2.53GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0-20140805121745<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Using all recommended speedhacks (no EE/VU) it ran at playable speeds.<br />
|Tester=Clank<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<!--<br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
* Anisotropic Filtering: 16x<br />
* Half-pixel Offset: Normal (Vertex)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed but the in-game help messages usually have no audio.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!-- Uncomment and add issues here --><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Ratchet & Clank series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Secret-Agent-Clank-SCUS-97623-U--29385 Secret Agent Clank (SCUS 97623) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Saint_Seiya:_The_Hades&diff=109329&oldid=0Saint Seiya: The Hades2024-03-27T10:33:10Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Saint_Seiya:_The_Hades" title="Saint Seiya: The Hades">Saint Seiya: The Hades</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Saint_Seiya_The_Hades.jpg<br />
|caption =<br />
|developer = [[Dimps Corporation]]<br />
|publisher = [[Bandai|Namco Bandai Games]]<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Saint_Seiya#Video_games Link (Saint Seiya games)]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/934235-saint-seiya-the-hades Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/934235-saint-seiya-the-hades/index.html GameRankings]|47/100}}<br />
|gameinfo = Based on the popular manga series and the 2005 anime Saint Seiya: The Sanctuary release, Saint Seiya: The Hades brings players closer than ever to the universe of mind-blowing 3D Cosmo battles. The story is taken directly from the highly respected manga, based mainly on the original manga with cut scenes taken from the anime. The story takes places as the Specters, thanks to the awakening of Hades, begin to claim back their powers after being restrained for 243 years by Athena's might. It is your destiny to do battle with the supreme commander of Hell and his armies to overcome the impending devastation. Gameplay features rapid-fire battles on a massive battle stage which accommodates a greater breadth of range attacks, counter-attacks and blistering combos. The enhanced Cosmo system lets players make the most of the all-new special attacks to inflict grave damage on their opponent.<br />Released in Europe by Atari, this fighter introduces gamers to the Saint Seiya as well as improves upon the original Saint Seiya: Chapter Sanctuary PS2 fighter released only in Japan. <br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|au_rating = PG<br />
|eu_rating = 7+<br />
|eu_rating_text = Fear<br />
<!-- Language props --><br />
|italian = SLES-54162<br />
|spanish = SLES-54162<br />
|french = SLES-54162<br />
|japanese = SLES-54162 & SLPS-25744 & SLPM-61158<br />
|english = SLES-54162<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54162<br />
|CRCsPAL = 8BEC9DE6<br />
|releasedatePAL = September 29, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25744<br />SLPM-61158 <small>(Trial)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = February 1, 2007<br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-3570 @ 3.40 GHz<br />
|GPU=AMD Radeon HD 5770<br />
|Revision=1.3.0 (svn r5900)<br />
<!--<br />
* '''Speedhacks:'''<br />
** INTC Spin: ✓<br />
** Wait Loop: ✓<br />
** mVU Flag: ✓<br />
** EE Cyclerate: 1<br />
** VU Cycle Stealing: 0<br />
--><br />
|Graphics=GSdx 1.16 (r5899)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Texture Filtering: Bilinear (PS2)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (r5893)<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=<br />
|Tester=DoctorMuerte<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''聖闘士星矢 冥王ハーデス十二宮編''' (SLPS-25744)<br />
* Also known as '''Saint Seiya: Meiou Hades Juunikyuu Hen''' (JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<!--<br />
[[Category:temp Navbox required]]<br />
--><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Saint-Seiya-The-Hades-SLES-54162-E--28925 Saint Seiya - The Hades (SLES 54162) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Rogue_Galaxy&diff=109313&oldid=0Rogue Galaxy2024-03-27T10:33:09Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Rogue_Galaxy" title="Rogue Galaxy">Rogue Galaxy</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = RogueGalaxy_EU_Cover.jpg<br />
|caption = PAL cover<br />
|developer = Level-5<br />
|publisher = [[Sony|SCEI]] (JP, KO), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Rogue_Galaxy Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/929240-rogue-galaxy Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/rogue-galaxy Metacritic]|83/100}}<br />
|gameinfo = From the developers of the critically acclaimed Dark Cloud 2 and Dragon Quest series, Level-5 delivers an unparalleled role-playing game experience with Rogue Galaxy for the PS2. Set in a vast world, this action-RPG provides gamers with visually stunning backdrops, an immersive storyline with plenty of unexpected twists, and a proprietary combat system that gives the player total control of an epic adventure. Control up to three characters at a time, each colorfully brought to life within highly detailed environments. In addition to the compelling storyline, gamers will have access to multiple mini-games and be able to generate custom weapons and items by creating their own factory.<br /><br />
The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter. <br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|widescreenpatch = 1<br />
|au_rating = PG<br />
|au_rating_text = Mild Violence<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence, Bad Language<br />
|na_rating = T<br />
|na_rating_text = Blood, Crude Humor, Mild Language, Mild Suggestive Themes, Use of Alcohol and Tobacco, Violence<br />
|japan_rating = A<br />
|ko_rating = 12<br />
<!-- Language props --><br />
|italian = SCES-54552<br />
|spanish = SCES-54552<br />
|french = SCES-54552<br />
|german = SCES-54552<br />
|japanese = SCPS-15102 & SCPS-17013 & SCPS-19254 & NPJC-00009<br />
|english = SCES-54552 & SCUS-97572 & SCUS-97490<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97490<br />SCUS-97572 <small>(Demo)</small><br />
|CRCsNTSCU = 0643F90C<br />
|releasedateNTSCU = January 30, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|CRCsPAL = CBB4B383<br />
|serialsPAL = SCES-54552<br />
|releasedatePAL = September 7, 2007<br />September 20, 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15102<br />SCPS-17013 <small>(Directors Cut)</small><br />SCPS-19254 <small>(PlayStation 2 the Best)</small><br />SCAJ-20162<br />NPJC-00009 <small>(PS2 Classics)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 8, 2005<br />March 21, 2007 <small>(Directors Cut)</small><br />March 30, 2007 <small>(Korea)</small><br />March 26, 2009 <small>(PlayStation 2 the Best)</small><br />August 20, 2014 <small>(PS2 Classics)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.6 (r1888)<br />
|Graphics=GSdx (r2660)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2663)<br />
* LilyPad 0.10.0 (r1853)<br />
|Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth.<br />
|Tester=79.24.35.124<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/J<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=pre 0.9.7 beta (r3113)<br />
|Graphics=GSdx (r3063)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* LilyPad 0.1.0 (r2930)<br />
|Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode. <br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core2 Quad Q6600 @ 2.40 GHz<br />
|GPU=ATI Radeon HD 4850 512MB<br />
|Revision=1.0.0 (r5350)<br />
<!--<br />
* Speedhacks: <br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v2.00(14/06/2004), The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems.<br />
|Tester={{ForumUser|muku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5766)<br />
|Graphics=GSdx SSE41 (r5764)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5764)<br />
*LilyPad 0.11.0 (r5764)<br />
|Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i7-9750h @ 2.60 - 4.50 GHz<br />
|GPU=NVIDIA GeForce GTX 2060m 4GB<br />
|Revision=1.6.0<br />
<!--<br />
* Speedhacks: <br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
* Other:<br />
** Automatic Gamefixes<br />
** Widescreen Patches<br />
--><br />
|Graphics=GSdx 1.2 AVX2<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=While on laptop look in NVIDIA control for whisper mode or disable completely for laptop users (it had capped my FPS to 40)<br />
|Tester=RedDevilus<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 GHz<br />
|GPU=AMD Radeon RX 570<br />
|Revision=1.7.0 (dev 1154) <br />
<!--<br />
*Speedhacks: preset 3<br />
--><br />
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)<br />
<!--<br />
*Software rendering mode<br />
--><br />
|Sound=*Default (core 1.7)<br />
|Comments=Moderate slowdowns when opening the field menu, when there are multiple enemies or lots of effects on screen during battle.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11<br />
|CPU=Intel Core i7-8700K<br />
|GPU=nVidia RTX 2080<br />
|Revision=1.7.0 (dev 2221) <br />
|Graphics=Default (core 1.7)<br />
|Sound=Default (core 1.7)<br />
|Comments=Runs flawlessly on the Vulkan renderer. Use "Autoflush" in the hacks section for accurate glow effects from lamps and such on Hardware rendering. If upscaling, requires "Round Sprite: Half" to align minimap lines and size the field menu viewport properly. In addition, ghosting occurs on glow effects (when upscaling), no way to rectify this issue in any way tested.<br />
|Tester=Coornio<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Mint 16 KDE edition<br />
|CPU=Intel Core i5-2500<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.0 (r5864)<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD r0-Dev 1.1 <br />
|Comments=BIOS: 2.20 USA. I tested it using a HD 6850 with the open source video drivers on Linux mint 16 KDE edition and all defaults settings for PCSX2.<br />
|Tester=Joder666<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ローグギャラクシー''' (SCPS-15102), '''ローグギャラクシー ディレクターズカット''' (SCPS-17013) & (SCPS-19254)<br />
* Also known as '''Rogue Galaxy: Director's Cut''' (JP), '''로그 갤럭시''' (KO)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Missing text<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|AffectedVersions=PAL and Director's Cut<br />
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after a flashback cutscene when using the hardware renderer.<br />
|Workaround=Enable the Fast Texture Invalidation HW hack or use the software renderer during flashback cutscenes.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Text fill color missing<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC-J (not Director's Cut) and NTSC-U<br />
|Description=Some text is intended to be filled with white, usually to let the player know if something is active (white) or inactive (grey) like skills or memory card slots.<br />
|Workaround=Run the game in Software mode or use full blending in OpenGL. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Incorrect bloom around chests when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off.<br />
|Workaround=Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Corrupt water textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Hardware mode some corrupt textures can be seen underneath the water. Also prevalent on waterfall area on forest world.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Vedan: Myna Out of bounds<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. The bug can be triggered quite easily if you jump close to the railtracks.<br />
|Workaround=As of 1.7 154 dev builds and later it has been patched. For older versions:Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None". <br />
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Corrupt flashbacks<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Flashback cutscenes are corrupted.<br />
|Workaround=Fixed in PCSX2 v1.6.0, just enable Automatic gamefixes and use OpenGL (Hardware). For older versions: go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix, or manually switch to Software mode during flashback cutscenes with the F9 key.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Corrupt Bloom on Juraika<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack<br />
|Workaround=Fixed In PCSX2 1.6.0 build. No bad effects to the plants in either SW and HW. For older versions: Enable HW hacks and enable the Merge Sprite hack.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black squares<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Black squares appear behind weapons.<br />
|Workaround=Fixed In PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Steve's Power Break crash<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button). <br />
|Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Wrong upscaled minimap<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The minimap has 2 blue axis lines when upscaled which isn't correct it should be transparent.<br />
|Workaround=PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings > HW Hacks, and set Round Sprite to Half. PCSX2 1.7.0+ build Config > Graphics settings > HW Hacks, and set Round Sprite to Half.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Rogue_Galaxy_Forum_1.jpg|Rogue Galaxy (SCUS 97490)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Rogue-Galaxy-SCUS-97490-U--29891 Rogue Galaxy (SCUS 97490) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Ratchet_%26_Clank:_Size_Matters&diff=109289&oldid=0Ratchet & Clank: Size Matters2024-03-27T10:33:07Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ratchet_%26_Clank:_Size_Matters" title="Ratchet & Clank: Size Matters">Ratchet & Clank: Size Matters</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = R&C-SM_Boxart.jpeg<br />
|caption = PAL Boxart<br />
|developer = High Impact Games<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO, JP)<br />
|genre = Action, Shooter, Arcade, Platformer<br />
|gameinfo = While on a much needed vacation, Ratchet and Clank's rest and relaxation time is suddenly cut short as they soon find themselves lured into a mysterious quest. Following the trail of a kidnapped girl, Ratchet and Clank rediscover a forgotten race of genius inventors known as the Technomites. They soon uncover a plot more dangerous than they could have imagined.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Size_Matters Link]<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/944300-ratchet-and-clank-size-matters Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-size-matters Metacritic]|62/100}}<br />
|japan_rating = A<br />
|ko_rating = ALL<br />
|eu_rating = 7+<br />
|au_rating = PG<br />
|na_rating_text = Animated Blood, Fantasy Violence<br />
|na_rating = E10+<br />
|croatian = SCES-55019<br />
|portuguese = SCES-55019<br />
|norwegian = SCES-55019<br />
|finnish = SCES-55019<br />
|danish = SCES-55019<br />
|polish = SCES-55019<br />
|swedish = SCES-55019<br />
|italian = SCES-55019<br />
|dutch = SCES-55019<br />
|spanish = SCES-55019<br />
|french = SCES-55019<br />
|german = SCES-55019<br />
|english = SCES-55019 & SCUS-97615<br />
|japanese = SCPS-15120<br />
|korean = SCKA-20120<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97615<br />
|CRCsNTSCU = 8661F7BA<br />
|releasedateNTSCU = March 11, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-55019<br />
|CRCsPAL =<br />
|releasedatePAL = March 27, 2008 <small>(Australia)</small><br />March 28, 2008<br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCKA-20120 <small>(Korea)</small><br />SCPS-15120<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = May 2, 2008 <small>(Korea)</small><br />July 3, 2008<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-2500K @ 4.5 GHz<br />
|GPU=Nvidia GeForce GTX 570 OC<br />
|Revision=0.9.9.5326<br />
|Graphics=GSdx r5344 AVX<br />
|Sound=<br />
* SPU2-X r5317<br />
* LilyPad r5258<br />
|Comments=BIOS: USA v01.60 (19/03/2002), HACKS: Speedhacks, no EECyderate, no VU Cycle, game works fine 60+ FPS @ 3840x2160 internal<br />
|Tester=Mkav<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-460M @ 2.53GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0-20140805121745<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Using all recommended speedhacks it ran at playable speeds.<br />
|Tester=Clank<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<!--<br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed. There is some occasional audio skipping in cut-scenes but it's not too annoying.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''ラチェット&クランク5 激突!ドデカ銀河のミリミリ軍団''' (SCPS-15120), '''라쳇 & 클랭크: 공구들고 바캉스''' (SCKA-20120)<br />
* Also known as '''Ratchet & Clank 5: Gekitotsu! Dodeka Ginga no Mirimiri Gundan''' (JP)<br />
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible.<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=First level's music will keep restarting<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The music of the first level will keep restarting just like god of war<br />
|Workaround=Disable fast cdvd<br />
}}<br />
<br />
<br />
{{Ratchet & Clank series}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Ratchet_%26_Clank:_Going_Commando&diff=109287&oldid=0Ratchet & Clank: Going Commando2024-03-27T10:33:07Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ratchet_%26_Clank:_Going_Commando" title="Ratchet & Clank: Going Commando">Ratchet & Clank: Going Commando</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ratchet and Clank Going Commando NTSC-U Boxart.jpeg<br />
|developer = [[Insomniac Games]]<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/914659-ratchet-and-clank-going-commando Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-going-commando Metacritic]|90/100}}<br />
|gameinfo = From the creators of Ratchet & Clank comes the next installment of this sci-fi action adventure series. Ratchet & Clank: Going Commando features more than 50 imaginative weapons and gadgets. The more things you blow up, the stronger Ratchet gets and the more advanced the weapons you'll have. Participate in all-new side challenges; destroy hordes of enemies in gladiator arenas, upgrade your ship and pick off enemies in space combat, and leave competitors to eat your dust in hi-speed challenge. Are you up for it?<br /><br />
Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by [[Insomniac Games]]. The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.<br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|progressive = 1<br />
|ko_rating = ALL<br />
|au_rating = PG<br />
|japan_rating = A<br />
|eu_rating = 3+<br />
|na_rating = T<br />
|na_rating_text = Mild Violence<br />
<!-- Language props --><br />
|italian = SCES-51607<br />
|spanish = SCES-51607<br />
|french = SCES-51607<br />
|german = SCES-51607<br />
|japanese = SCPS-15056 & SCPS-19317 & SCPS-19302<br />
|english = SCES-51607 & SCUS-97268 & SCUS-97268GH & SCUS-97381 & SCUS-97322 & SCUS-97323 & SCUS-97513<br />
|korean = SCKA-20011<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97268<br />SCUS-97268GH <small>(Greatest Hits)</small><br />SCUS-97381 <small>(GameStop Demo)</small><br />SCUS-97322 <small>(Regular Demo)</small><br />SCUS-97323 <small>(Retail Employees Demo)</small><br />SCUS-97513 <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 38996035<br />
|releasedateNTSCU = November 11, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51607<br />SCES-51607/P <small>(Platinum)</small><br />
|CRCsPAL = 2F486E6F<br />
|releasedatePAL = November 21, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2003 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15056<br />SCKA-20011 <small>(Korea)</small><br />SCPS-19302 <small>(PlayStation 2 the Best)</small><br />SCPS-19317 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20052 <small>(Asia)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 11, 2003<br />February 19, 2004 <small>(Korea)</small><br />July 8, 2004 <small>(PlayStation 2 the Best)</small><br />February 22, 2005 <small>(BigHit, Korea)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC/PAL<br />
|OS=?<br />
|CPU=Intel Core i5 @ 4.50 GHz<br />
|GPU=NVIDIA GeForce GTX 570<br />
|Revision=0.9.9 (r5347)<br />
|Graphics=GSdx<br />
|Sound=<br />
* ?<br />
* ?<br />
|Comments=Sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing gamefix resolved it.<br />
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate and no VU Cycle stealing speedhacks.<br />
*To fix texture issues(Mipmap) use software mode with mipmap enabled, but you will need CPU power like hardcore to run it smooth.<br />
|Tester=Mkav<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs near full speed. Texture graphics distortion is present, but doesn't inhibit gameplay too much.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB<br />
|Revision=1.1.0 (r5829)<br />
<!--<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Europe v01.70(27/02/2003), GSdx: Requires software mode to fix the graphics (MipMaps). The game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS. Speedhacks: VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Home Premium x64<br />
|CPU=Intel Core i3-550 @ 3.20 GHz<br />
|GPU=ATI Radeon HD 5670 @ 512 MB<br />
|Revision=1.2.1 (r5875)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 3<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D9 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=''Performance'': Laggy as hell, 24-50 FPS. It's very unlikely that you'll get stable 50 FPS or even like 45-50... I say it needs an i5 with at least maybe 2.5 GHz or something similar, otherwise don't even bother it's not worth it. Use GSdx software mode, hardware mode is buggy as hell but it has better FPS. If you want to minimize the speed hit experiment with the extra rendering thread option, choose values between 0 and 4. Speedhacks here really come in handy even the VU cycle steal seems to have some effects, but keep in mind that it can show false FPS. ''Overall'': Heavy demanding you really need a powerful PC to run this at a decent speed.<br />
|Tester=Razor96<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-460M @ 2.53 GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0 (svn 05-Aug-2014)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 2<br />
** VU Cycle Stealing: 1<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Used all recommended speedhacks. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.<br />
|Tester=Clank<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Xeon X5460 @ 4.00 GHz<br />
|GPU=EVGA GeForce GTX 480 SSC @ 830 MHz<br />
|Revision=v1.5.0<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* ?<br />
|Comments=BIOS: Europe v1.6, I just made it to Thug HQ on planet Snivelak, and i didnt face any difficulties so far. The game runs great using all recommended speed hacks, and EE set to -1. <br />
|Tester=GouStoulos<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows<br />
|CPU=Intel Core i5-4460 @ 3.20 GHz<br />
|GPU=Nvidia GeForce GTX 970 @ 4 GB<br />
|Revision=v1.5.0 (26-Sep-2016)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Mipmapping now works in Hardware renderer and has been mostly fixed (hooray). I didn't encounter the Thugs-4-Less cutscene freeze as mentioned here. The game runs mostly smooth, but there's still a bit of slowdown when alot of action is occuring onscreen ;).<br />
|Tester={{ForumUser|CK1}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i5-4690 @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 960 @ 2 GB<br />
|Revision=v1.5.0 (dev-1646 g483b3d6)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments= Works better as expected, really smooth, no lag here. Unfortunately game crashed on the Thugs-4-Less cutscene.<br />
|Tester=_AG<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-5200U @ 2.20 GHz<br />
|GPU=NVIDIA GeForce 840M @ 2 GB<br />
|Revision=v1.5.0 (Sep-2017)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: -1<br />
--><br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs at solid 60 FPS on Hardware mode without slowdowns.<br />
|Tester=Martin.kosecky5<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro Build 1809<br />
|CPU=Intel Core i7-9700k OC'd @ 4.9GHz<br />
|GPU=NVIDIA GeForce RTX 2080 OC'd<br />
|Revision=v1.5.0 (dev-2982)<br />
<!--<br />
* EE Cyclerate: +2<br />
* INTC Spin: Enabled<br />
* Wait Loop: Enabled<br />
* mVU Flag: Enabled<br />
* MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 SSE4.1<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bits textures: Enabled<br />
* Internal Resolution: 3x (1080p)<br />
* Mipmapping: Auto<br />
* CRC Hack Level: Auto<br />
* Accurate Date: Auto<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs perfectly fine, hardware mipmapping is amazing and works very well! No slowdowns thus far at all. Only had 1 crash, and it happened when the game was flying/loading to Endako when visiting a second time. <br />
|Tester={{ForumUser|TJ8}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=AMD Ryzen 1700 @ 3.40 GHz<br />
|RAM=16 GB DDR4 @2933 MHz (16-17-17-35)<br />
|GPU=NVIDIA GeForce GTX 1070<br />
|Revision=v1.5.0 (dev-3291)<br />
<!--<br />
* Preset: 2 - Safe<br />
* MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bits textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 3x Native (~1080p)<br />
* Anisotropic Filtering: Off<br />
* Mipmapping: Automatic<br />
* Automatic CRC Level: Automatic<br />
* Accurate Blending: Basic<br />
* HW Hacks: Disabled<br />
* Texture Filtering of Display: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Much better graphical fidelity than 1.4.0 (especially with mipmapping), though minor issues persist such as the pause menu being completely opaque. Slowdown between 90 and 100% is somewhat common. However, more demanding levels such as Endako will frequently be in the high 80s and low 90s, and will sometimes even dip down into the mid-to-high 70s. No crashes thus far. Note: I did not see a noticeable speed difference between D3D11 and OpenGL, although Ratchet's shadow was broken with D3D11.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-6700K @ 4.0GHz<br />
|GPU=Nvidia GeForce GTX 1070<br />
|Revision=PCSX2 1.6.0-20200506140834<br />
<!--<br />
* MTVU (Multi-Threaded microVU1): Checked<br />
* All else default.<br />
--><br />
|Graphics=GSdx AVX2 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Resolution: 3x Native (~1080p)<br />
* Anisotropic Filtering: 4x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* DATE Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
<!--<br />
* Interpolation: 3 - Hermite<br />
* Module: XAudio 2 (Recommended)<br />
* Synchronizing mode: Timestretch<br />
* Audio Expansion Mode: Surround 5.1<br />
--><br />
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. Crashed once when a level was being loaded, but it was after hours of play. The game auto-saves before this. Anisotropic Filtering is optional. <br />
|Tester=Otamajakushi<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel i7-4790k @ 4.00Ghz<br />
|GPU=NVIDIA GeForce RTX 2080<br />
|Revision=1.7.0-dev-191-g5118aba45<br />
<!--<br />
* EE Cyclerate: 0/-1<br />
* EE Cycle Skipping: 0<br />
* mVU Flag Hack: Yes<br />
* MTVU: Yes<br />
* Preset: 2<br />
--><br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x<br />
* 8-bit Textures: Yes<br />
* Large Framebuffer: Yes<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Synchronizing Mode: Async Mix<br />
* Lilypad 0.12.1<br />
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping. This may make the game play better but YMMV, it slows some sections down to a crawl. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.<br />
|Tester=Darkshadows<br />
}}<br />
{{TestingEntry<br />
|Status = 2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i9 10900K @ 4.80 GHz<br />
|GPU=NVIDIA GeForce RTX 3070 Ti<br />
|Revision=1.7.2952<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments= I had zero game breaking issues with Going Commando and I played it all the way through completion. Zero crashes and zero visual bugs (other than the menu screen ofc). I DID have minor fps drops at the very start of my playthrough, but that went away on it's own and I never had them again. Might have been some weird nightly build regression or something. Anyway that was only for the first hour, the rest of my hours were near perfect. <br />
|Tester=Optim<br />
}}<br />
{{TestingEntry<br />
|Status = 2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core i5-3570K @ 4.7GHz<br />
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)<br />
|Revision=1.7.4314 (SSE4)<br />
<!--<br />
* MTVU: On<br />
* Instant VU1: On<br />
* Speedhacks: None<br />
--><br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: Vulkan (Hardware)<br />
* Texture Preloading: Full<br />
* Internal Resolution: 3*Native<br />
--><br />
|Sound=SPU2-X v2.0.0<br />
<!--<br />
* Backend: Cubeb<br />
* Interpolation: Gaussian<br />
--><br />
|Comments=PCSX2 crashed when loading Maktar in challenge mode, but the game never crashed again and loaded after a restart, so this was probably a one-off. When loading a savestate saved when moving between planets, PCSX2 ejects the memory cards, but you can still save after landing. Models stretched/warped on Oozla and Snivelak, but in the latter case PCSX2 updated after I closed it and the issue was fixed when I restarted the game. Towards the beginning of the game the pause screen showed solid colours, but after an update this was fixed, though the screen changed to native resolution when paused. There was some relatively minor lag in the opening cutscene before the first visit to Aranos and at the beginning of some planets, most notably Maktar and Dobbo, but this stops once you move the camera. The only area where lag affected gameplay at all was in some parts of Grelbin. It never reached unplayable speed but not much seemed to be going on when it did lag. These were all GS bottlenecks so GPU palette conversion would probably have improved performance. Other than that, full speed. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 17.10 x64<br />
|CPU=Intel Core i7-7700K @ 4.20 GHz<br />
|GPU=EVGA GeForce GTX 1080<br />
|Revision=1.5.0<br />
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bits textures: Enabled<br />
* Internal Resolution: 8x<br />
* Anisotropic Filtering: 16x<br />
* Blending Unit Accuracy: Full<br />
* Automatic CRC Level: Partial<br />
* Mipmapping: Full<br />
--><br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
<!--<br />
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)<br />
* Synchronization Mode: TimeStretch<br />
* Latency: 100ms<br />
--><br />
|Comments=BIOS: Europe v2.20<br />
The game runs smooth almost all the time.<br />
<br />
Sometimes the game slows down to 50% after a cutscene which is only fixable with a full restart of PCSX2. Saving and restoring the state does not work in this case, you have to load the save game after restart of PCSX2!<br />
|Tester=Programie<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ラチェット&クランク2 ガガガ!銀河のコマンドーっす''' (SCPS-15056) & (SCPS-19302) & (SCPS-19317), '''라쳇&클랭크: 공구전사 대박몰이''' (SCKA-20011)<br />
* Also known as '''Ratchet & Clank 2: Locked and Loaded''' (EU, AU), '''Ratchet & Clank 2''' (JP), '''Ratchet & Clank 2: Gagaga! Ginga no Commando-ssu''' (JP)<br />
* The game has a built in 16:9 widescreen mode that results in a smaller portion of the world being visible.<br />
<br />
<br />
== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=Framerate dips<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=R&C's framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware.<br />
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertex stretching<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp on Oozla and Snivelak.<br />
|Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems. <br />
}}<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Glitched menu backgrounds<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Most menu backgrounds are glitched in GSdx hardware modes.<br />
|Workaround=Use software mode, or ignore it (gameplay is not affected).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode.<br />
|Workaround=Mipmapping is automatically enabled for this game in recent PCSX2 v.1.5.0 development builds. For earlier v1.5.0 builds go to Config > Video (GS) > Plugin Settings, and manually set '''Mipmapping''' to "'''Basic (Fast)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Megacorp Trooper Freeze<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=Killing certain Megacorp troopers in the Planet Dobbo level will cause the game to freeze.<br />
|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Game slows down after a cut-scene<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=After certain cut-scenes (e.g. the final Siberius cut-scene) the game will slow down to 50% normal speed.<br />
|Workaround=Restart PCSX2. Saving works correctly when running at 50% speed.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Crash after finishing the Jammer Array level<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=During the level completion cut-scene you can only hear the audio while the screen remains black. The game crashes after the cut-scene.<br />
|Workaround=Go to Config > Emulation Settings > Game Fixes > Enable manual game fixes > enable 'EE timing hack'. See [https://github.com/PCSX2/pcsx2/issues/964 this GitHub issue].<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Megaturret Glove's turrets don't work<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version.<br />
|Workaround=Fixed on latest Nightly (Tested on v1.7.4721)<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Ratchet_&_Clank_Going_Commando_Forum_1.jpg<br />
</gallery><br />
<br />
<br />
{{Ratchet & Clank series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-2-Locked-and-Loaded-SCES-51607-E--29309 Ratchet & Clank 2 - Locked and Loaded (SCES 51607) (E)]<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-Going-Commando-SCUS-97268-U--29398 Ratchet & Clank - Going Commando (SCUS 97268) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Ratchet_%26_Clank:_Up_Your_Arsenal&diff=109291&oldid=0Ratchet & Clank: Up Your Arsenal2024-03-27T10:33:07Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ratchet_%26_Clank:_Up_Your_Arsenal" title="Ratchet & Clank: Up Your Arsenal">Ratchet & Clank: Up Your Arsenal</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ratchet and Clank- Up Your Arsenal.jpeg<br />
|caption = NTSC-U cover<br />
|developer = Insomniac Games<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, AS, KO)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Up_Your_Arsenal Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/919902-ratchet-and-clank-up-your-arsenal Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-up-your-arsenal Metacritic]|91/100}}<br />
|gameinfo = In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure that combines diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinister Dr. Nefarious and keep the galaxy safe for organic life. As one of three characters, you can now wield new weapons and gadgets, gain access to an array of vehicles, and master all-new abilities. The game also features both single-player and multiplayer (offline and online) gameplay.<br />
<!-- General props --><br />
|numberofonlineplayers = 8<br />
|numberofplayers = 4<br />
|multitap = 1<br />
|keyboard = 1<br />
|headset = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
|au_rating = PG<br />
|eu_rating = 3+<br />
|na_rating_text = Crude Humor, Fantasy Violence<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SCES-52456<br />
|spanish = SCES-52456 & SCUS-97353<br />
|french = SCES-52456 & SCUS-97353<br />
|german = SCES-52456<br />
|japanese = SCPS-15084 & SCPS-19309<br />
|english = SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518<br />
|korean = SCKA-20037<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97353<br />SCUS-97413 <small>(Public Beta v1.0)</small><br />SCUS-97411 <small>(Regular Demo)</small><br />SCUS-97518 <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 45FE0CC4<br />
|releasedateNTSCU = November 3, 2004<br />August 25, 2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-52456<br />SCES-52456/P <small>(Platinum)</small><br />TCES-52456 <small>(Beta Trial Disc)</small><br />
|CRCsPAL = 17125698<br />
|releasedatePAL = November 12, 2004<br />November 18, 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15084<br />SCKA-20037 <small>(Korea)</small><br />SCAJ-20109<br />SCPS-19309 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 25, 2004<br />January 13, 2005 <small>(Korea)</small><br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />April 27, 2006 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-750 @ 2.66 GHz<br />
|GPU=NVIDIA GeForce GTX 280<br />
|Revision=0.9.7.3113<br />
|Graphics=GSdx 3068 (MSVC 15.00, SSe2) 0.1.16<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* LilyPad 0.10.0 (r2930)<br />
|Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware.<br />
|Tester=174.126.227.45<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3210M @ 2.50 GHz<br />
|GPU=AMD Radeon HD 7650M 1GB<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=EE chain set to 2, Seems to play fine, FPS sits around 59.94 FPS. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is standing there!)<br />
|Tester={{ForumUser|ericks93Pcsx2}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel Core i7-4770K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce 980 GTX 4GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx r5350<br />
|Sound=<br />
* SPU2-X r5350<br />
* LilyPad r5350<br />
|Comments=Using hardware mode the game runs fine... as long as you don't mind broken textures. You're going to need to use Software rendering if you want to play the game like it is on a PS2, however to do this you will need a fairly bulky PC as Software mode is a bit annoying. I'd also recommend using Direct3D9 (Software) over Direct3D11 for better framerate. I get 40-60 FPS at most times on Direct3D9 (Software).<br />
|Tester=Paulie9990<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
<!--<br />
* '''Speedhacks:'''<br />
** MTVU<br />
** INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Ssoftware mode to fix the graphics (mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 3 extra rendering threads for Software mode.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-460M @ 2.53 GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0 (2014-08-05, 12:17:45)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.<br />
|Tester=Clank<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3520M @ 2.90 GHz<br />
|GPU=AMD Radeon HD 7570M<br />
|Revision=1.4.0<br />
|Graphics=GSdx<br />
|Sound=<br />
|Comments=BIOS: EUROPE v1.6. Sometimes the distant textures bugs or the game is slowed (10-15 FPS). Big bug after the mission of the Thugs 4 Less scrambler, the game crash, to solve this problem simply activate EE timing hack in the game fix. I recommended Hardware mode, it more playable.<br />
|Tester=Aiglerac<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-2600K @ 4.20 GHz<br />
|GPU=NVIDIA GeForce GTX 770<br />
|Revision=1.5.0 (dev-1909)<br />
<!--<br />
Preset: 3 (deactivated)<br />
* SpeedHacks:<br />
** EE Cyclerate: +3<br />
** MTVU<br />
--><br />
|Graphics=GSdx SSE4<br />
<!--<br />
* Version: 1.0.1.9<br />
* Renderer: Direct3D9 (Hardware)<br />
* Interlacing: None<br />
* Allow 8-Bit Textures<br />
* Large Framebuffer<br />
* Custom Resolution: 2048x2048<br />
* Texture Filtering: Bilinear (PS2)<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* Logarithmic Z<br />
* Alpha Correction<br />
--><br />
|Sound= SPU2-X 2.0.0 (r4851)<br />
|Comments='''Version''': SCUS-97353; '''BIOS''': v02.00; Widescreen; '''Performance''' is almost perfect (rarely EE 100%). <br />
|Tester=whiperkinta<br />
}}<br />
<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS= Windows 10<br />
|CPU= Intel Core i7-4770 @ 3.40 GHz<br />
|GPU= NVIDIA GeForce GTX 650 Ti<br />
|Revision= 1.5.0 (dev-2211)<br />
|Graphics= GSdx SSE4<br />
|Sound= SPU2-X 2.0.0 (r4851)<br />
|Comments=All settings are as followed on whiperkinta's entry with edits. Speedhacks EE Cyclerate to -1, switch renderer to OpenGL (Hardware), HW Hacks on (disable depth emulation, Half-Pixel Offset: Normal (Vertex), fast texture invalidation). Performance on certain areas is a bit slow, but is as best it can be (with my hardware at least. Better HW, better results)<br />
|Tester={{ForumUser|OldMoldSnorter}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS= Windows 10 64-bit<br />
|CPU= Intel Core i7-4720HQ @ 2.60 GHz<br />
|GPU= NVIDIA GeForce GTX 960M<br />
|Revision= 1.5.0 (dev-2242)<br />
|Graphics= GSdx SSE4<br />
|Sound= SPU2-X 2.0.0 (r4851)<br />
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: 4x. The rest are default settings, except skipdraw=1 in HW Hacks. BIOS: EUROPE v1.6. The game is perfectly playable with some slow moments.<br />
|Tester=Rigle<br />
}}<br />
<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC - U<br />
|OS= Windows 7 64-bit<br />
|CPU= AMD FX 9370 @ 5.0 GHz<br />
|GPU= AMD Radeon 7970 GHz (CF x2) disabled for PCSX2 in Radeon Settings <br />
|Revision= 1.5.0 (dev-3179)<br />
|Graphics= GSdx SSE4.1<br />
|Sound= SPU2-X 2.0.0 <br />
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%.<br />
|Tester=Pyro1515<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce RTX 2080<br />
|Revision=1.7.0-dev-191-g5118aba45<br />
<!--<br />
* EE Cyclerate: 0/-1<br />
* EE Cycle Skipping: 0<br />
* mVU Flag Hack: Yes<br />
* MTVU: Yes<br />
* Preset: 2<br />
--><br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x<br />
* 8-bit Textures: Yes<br />
* Large Framebuffer: Yes<br />
* Advanced Settings and Hacks: Fast Texture Invalidation, Merge Sprites, Wild Arms Offset<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Synchronizing Mode: Async Mix<br />
* Lilypad 0.12.1<br />
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Game desyncs audio on a few cutscenes due to slowdown. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.<br />
|Tester=Darkshadows<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 11 Pro x64<br />
|CPU=AMD Ryzen 7 5800X @ 3.80 GHz<br />
|GPU=AMD Radeon RX 6700XT<br />
|Revision=Nightly 1.7.2351 (x64 build)<br />
|Graphics=GSdx AVX2 (Vulkan)<br />
|Sound=Defaults<br />
|Comments=BIOS: EUROPE v1.6, Render Scale: 6x (4K), Used Aquatos and Bloom fixes listed below. Occasional slowdowns but was completely playable for the entire main story.<br />
|Tester=MilshakeXO<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-10700 @ 2.90 GHz<br />
|GPU=NVIDIA GeForce RTX 3060 Ti<br />
|Revision=1.7.2864<br />
<!--<br />
* EE Cyclerate: 2<br />
* EE Cycle Skipping: 0<br />
* mVU Flag Hack: Yes<br />
* MTVU: Yes<br />
--><br />
|Graphics=GSdx AVX2 (Vulkan)<br />
<!--<br />
* Renderer: Vulkan<br />
* Internal Resolution: 6x<br />
* GPU Palette Conversion: Yes<br />
* Mipmapping: Basic<br />
* Texture Preloading: Full<br />
* Advanced Settings and Hacks: Disable Partial Invalidation, Merge Sprite, Wild Arms Hack<br />
--><br />
|Sound=Defaults<br />
|Comments=Runs very well. EE Cycle Rate 2 improved smoothness and reduced microstutters. In game text becomes warped as a result of fixes applied for bloom (Merge Sprite/Wild Arms Hack).<br />
|Tester=HankyThe99th<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home <br />
|CPU=Intel Core i5-3570k @ 4.7GHz<br />
|GPU=NVIDIA GeForce GTX 670<br />
|Revision=1.7.4 (SSE4)<br />
<!--<br />
* MTVU: On<br />
* Instant VU1: On<br />
* Speedhacks: None<br />
--><br />
|Graphics=GSdx 1.2.0 (Vulkan)<br />
<!--<br />
* Renderer: Vulkan <br />
* Internal Resolution: 3*Native<br />
* GPU Palette Conversion: On<br />
* Texture Preloading: Full<br />
* Merge Sprite: On<br />
* Wild Arms Hack: On<br />
--><br />
|Sound=SPU2-X v2.0.0<br />
<!--<br />
* Backend: Cubeb<br />
* Interpolation: Gaussian<br />
--><br />
|Comments=Vertex stretching seems to happen for Ratchet, Clank, and enemies frequently in Holostar Studios, and once in Clank's section of Aquatos. In Aquatos, restarting fixed the bug, but not in Holostar Studios. Like in R&C2, it doesn't affect gameplay, but is still pretty noticeable. Full VU0 synchronisation fixed this, but increased EE usage to the point where it caused some lag, so I had it off most of the time. Aside from this, the game lagged a lot during the ranger missions in Kerwan, which seemed odd as there was no obvious bottleneck (EE, GS, VU, and GPU were all well below 100%). GS usage approached 100% during the final boss, but it never dropped noticeably from full speed. Text is distorted, but bloom is fine. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11 22621.2361<br />
|CPU=AMD Ryzen 7 5800X<br />
|GPU=NVIDIA GeForce RTX 2070 Super<br />
|Revision=1.7.5074<br />
<!--<br />
* EE Cyclerate: 180%<br />
* EE Cycle Skipping: Disabled<br />
* MTVU: Enabled<br />
--><br />
|Graphics=Vulkan<br />
<!--<br />
* Internal Resolution: 4x<br />
* Blending Accuracy: Basic<br />
* Mipmapping: Basic<br />
* Anisotropic Filtering: 16x<br />
* Dithering: Scaled<br />
* Texture Preloading: Full<br />
Hardware Fixes:<br />
* Disable Partial Invalidation<br />
* Auto Flush: Enabled (All Primatives)<br />
* Half Pixel Offset: Special (Texture)<br />
Game Fixes:<br />
* EE Timing Hack<br />
* Full VU0 Synchronization<br />
--><br />
|Sound=Built-in<br />
<!--<br />
* Output Module: Cubeb<br />
* Synchronization: TimeStretch<br />
* Target Latency: 60ms<br />
--><br />
|Comments= Full V0 Synchronization resolves most of the Vertex stretching issues and without it 180% EE Overclock is not stable. With 180%EE the game can hold a locked internal 60FPS most of the time, 130% is also a major improvement, though drops still happen regularly with 130%. The fixes required to make Aquatos playable and fix bloom mess up UI text a little, this seems to be the only notable issue with this configuration. Performance is very solid, unlocked FPS range from 180-260.<br />
|Tester=Flachzange<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=AMD Ryzen 3 3100 @ 3.90 GHz<br />
|GPU=AMD Radeon RX 6650XT @ 8 GB<br />
|Revision=nightly v1.7.5178<br />
<!--<br />
*EE Cycle Rate: 130% (Overclock)<br />
*EE Cycle Skipping: Disabled<br />
*MTVU: Enabled<br />
--><br />
|Graphics=Vulkan<br />
<!--<br />
Rendering<br />
*Internal Resolution: 8x Native (~2880p/5K)<br />
*Mipmapping: Default<br />
*Texture Filtering: Default<br />
*Trilinear Filtering: Default<br />
*Anisotropic Filtering: 16x<br />
*Dithering: Scaled<br />
*Blending Accuracy: Medium<br />
*Texture Preloading: Full (Hash Cache)<br />
Upscaling Fixes<br />
*Half Pixel Offset: Normal (Vertex)<br />
*Round Sprite: Default<br />
*Bilinear Dirty Upscale: Default<br />
*Texture Offsets: Default , Default<br />
*Merge Sprite: Enabled<br />
--><br />
|Sound=Default Settings<br />
|Comments= <br />
Game ran smooth as butter throughout, few occasional slowdowns during times with high particle count such as big fights with an explosive weapon but those were usually due to intensive background programs or accidently not having the emulator as the main window.<br />
Listed fix for bloom misalignment didn't work for me with 8x render resolution. I instead used Half Pixel Offset: Normal (Vertex) and it worked far better with some very very faint misalignment if you squinted from far away. Coincidentally I believe this is a better fix overall for the bloom issues than the listed fix because it doesn't mess with the text but I guess more people will need to try it. <br />
No Issues with Widescreen Patch besides faint issues on the edges and it works all the way through the game. <br />
180% EE Overclock consistently crashed the Emulator every time I tried it, I didn't need it anyway but I think it's worth brining up<br />
Final Verdict: This game runs f**king amazing now on the newer nightlies, far better than 2 years ago. 100% Recommend attempting to emulate it now, I imagine even 7 year old hardware can take so much advantage out of the new upgrades to PCSX2. <br />
<br />
|Tester=lotion<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro<br />
|CPU=Ryzen 7 5800X<br />
|GPU=GTX 1070<br />
|Revision=v1.7.5584<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Game runs very well, and I have done reasonably thorough testing for graphical issues. Requires High blending to achieve some relatively minor graphical effects, most noticeable on Obani Draco. Nonetheless, no ostensible issues from start to finish once that's on.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084) & (SCPS-19309), '''라쳇&클랭크: 공구전사 리로디드''' (SCKA-20037)<br />
* Also known as '''Ratchet & Clank 3''' (EU), '''Ratchet & Clank 3: Up Your Arsenal''' (AU), '''Ratchet & Clank 3: Totsugeki! Galactic Rangers''' (JP)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Blocky shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer<br />
|Workaround=Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Issue with bloom on high resolutions<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.<br />
|Workaround=Misaligned bloom is fixed by the GameDB in the latest versions of PCSX2.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.<br />
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Invisible textures in Aquatos level<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.<br />
|Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Hardware Fixes tab and check 'Disable Partial Invalidation'. You can disable it afterwards if it's too much on your CPU, it is only required for this level.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertex stretching<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.<br />
|Workaround=Unable to replicate on the latest nightl v1.7.5584. Unsure if this was ever an issue. If this was an issue for older versions, the instructions were as follows: "Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems."<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Sly 2 demo won't get into in-game<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=To get the Sly 2 demo hold the 4 shoulder buttons (the 4 L and R buttons) on the title screen, However this wont work if you use widescreen hack. <br />
|Workaround=Unable to replicate this on NTSC-U on v1.7.5584. If this is a problem, disable the widescreen hack.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_1.jpg|Ratchet & Clank: Up Your Arsenal (SCUS 97353)<br />
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_3.jpg|Ratchet & Clank: Up Your Arsenal (SCES 52456)<br />
</gallery><br />
<br />
<br />
{{Ratchet & Clank series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-3-SCES-52456-E Ratchet & Clank 3 (SCES 52456) (E)]<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-3-Up-Your-Arsenal-SCUS-97353-U--28496 Ratchet & Clank 3 - Up Your Arsenal (SCUS 97353) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Rayman_Raving_Rabbids&diff=109293&oldid=0Rayman Raving Rabbids2024-03-27T10:33:07Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Rayman_Raving_Rabbids" title="Rayman Raving Rabbids">Rayman Raving Rabbids</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Rayman_Raving_Rabbids.jpg<br />
|caption = PAL cover<br />
|developer = [[Ubisoft|Ubisoft Montpellier]]<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Platformer<br />
|wikipedia = [http://en.wikipedia.org/wiki/Rayman_Raving_Rabbids Link]<br />
|gameinfo = Rayman Raving Rabbids marks the return of the iconic video-game hero, Rayman, in his funniest and zaniest adventure ever. When the world of Rayman is threatened by a devastating invasion of crazed, out-of-control bunnies Rayman must rise up against his furry foes to foil their wicked plans. Utilizing an array of amazing new abilities, and with the help of magical creatures, Rayman must break out all the moves to save his world from these delirious bunnies and their hare-raising antics.<br /><br />
Is a spinoff in the Rayman series, consisting of 75 minigames. The game features two different modes of play - 'Story mode' (or adventure mode) and 'Score mode'. In story mode the game follows fifteen days of Rayman's imprisonment by the Rabbids. Each day, Rayman (Raymondo) must complete at least three trials, followed by one special “boss trial”, such as a first-person rail shooter using plungers, or a racing game in which the player controls a warthog and uses a flyswatter as a riding crop.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/932508-rayman-raving-rabbids Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/rayman-raving-rabbids Metacritic]|64/100}}<br />
|eu_rating = 3+<br />
|au_rating = PG<br />
|na_rating_text = Cartoon Violence, Comic Mischief<br />
|na_rating = E<br />
|italian = SLES-54307<br />
|dutch = SLES-54307<br />
|spanish = SLES-54307<br />
|french = SLES-54307<br />
|german = SLES-54307<br />
|english = SLES-54307 & SLUS-21576<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21576<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = December 5, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54307<br />
|CRCsPAL =<br />
|releasedatePAL = December 7, 2006 <small>(Australia)</small><br />December 8, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=06 12 2013 1.1.0 r5766<br />
|Graphics=GSdx 5764 SSE41 [05 12 2013]<br />
|Sound=<br />
*SPU2-X 5764 2.0.0 [05 12 2013]<br />
*LilyPad 5764 0.11.0 [05 12 2013]<br />
|Comments=Hits a TLB miss in minigame and screen goes blank.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006)<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-6700K @ 4.00 GHz (OC @ 4.60 GHz)<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.7.0 dev-2676<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
*Renderer: Direct3D 11 (Hardware)<br />
*Internal Resolution: 3x Native<br />
*Bilinear (PS2) Texture filtering<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
|Comments=BIOS: USA 01.60, FPS:60. Fully completed the story with no issues, minor framerate drops during gameplay. Cutscenes play very erratically.<br />
|Tester=Macmmm81<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Rayman_Raving_Rabbids_Forum_1.jpg|Rayman Raving Rabbids (SLUS 21576)<br />
File:Rayman_Raving_Rabbids_Forum_2.jpg|Rayman Raving Rabbids (SLUS 21576)<br />
File:Rayman_Raving_Rabbids_Forum_3.jpg|Rayman Raving Rabbids (SLES 54307)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Rayman-Raving-Rabbids-SLUS-21576-U--29909 Rayman - Raving Rabbids (SLUS 21576) (U)]<br />
*[http://forums.pcsx2.net/Thread-Rayman-Raving-Rabbids-SLES-54307-E--30373 Rayman - Raving Rabbids (SLES 54307) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Naruto:_Ultimate_Ninja_2&diff=109229&oldid=0Naruto: Ultimate Ninja 22024-03-27T10:32:24Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Naruto:_Ultimate_Ninja_2" title="Naruto: Ultimate Ninja 2">Naruto: Ultimate Ninja 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Naruto_Ultimate_Ninja_2.jpg<br />
|caption =<br />
|developer = CyberConnect2<br />
|publisher = [[Bandai]] (JP), [[Bandai|Namco Bandai Games]] (US, EU), [[Atari]] (AU)<br />
|genre = Action, Fighting<br />
|gameinfo = In Naruto: Ultimate Ninja 2 gamers can play through monumental events in the NARUTO storyline all while earning points toward upgrading their character's strength, defense, agility, chakra and special abilities. Players can walk the path of NARUTO in the new all-new mode, Ultimate Road, that will allow them to play through all of the pivotal events in the storyline, as well as unlock an original story, as more and more pieces of the NARUTO saga unfold. More than 60 exciting missions and seven challenging mini games push potential ninja to their limit.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Naruto:_Ultimate_Ninja#Naruto:_Ultimate_Ninja_2 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/921262-naruto-ultimate-ninja-2 Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/naruto-ultimate-ninja-2 Metacritic]|73/100}}<br />
|au_rating = PG<br />
|eu_rating = 12+<br />
|na_rating_text = Simulated Gambling, Suggestive Themes, Violence<br />
|na_rating = T<br />
|japan_rating = A<br />
|italian = SLES-54878<br />
|spanish = SLES-54878<br />
|french = SLES-54878<br />
|german = SLES-54878<br />
|japanese = SLPS-25398 & SLPS-73221<br />
|english = SLES-54878 & SLUS-21575 & SLUS-21575GH<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21575<br />SLUS-21575GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = June 12, 2007<br />2008 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54878<br />
|CRCsPAL =<br />
|releasedatePAL = October 19, 2007<br />October 26, 2007 <small>(Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25398<br />SLPS-73221 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = September 30, 2004<br />November 2, 2005 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-2500K 3.3 GHz<br />
|GPU=NVIDIA GeForce GTX 1060 3GB<br />
|Revision=v1.7.2.2249 Nightly<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Vulkan<br />
* Conservative Buffer Allocation<br />
* Interlacing: Automatic<br />
* Internal Resolution: 6x Native<br />
* Texture Filtering: Bilinear (Forced excluding sprite)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* Merge/Align Sprite<br />
--><br />
|Sound=built-in<br />
|Comments=Game runs at stable 60fps, no slowdowns. Balanced preset in general settings. No graphics issues found.<br />
|Tester=Darkpressure<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ナルト-ナルティメットヒーロー2''' (SLPS-25398) & (SLPS-73221)<br />
* Also known as '''Naruto: Narutimate Hero 2''' (JP), '''Shonen Jump Naruto: Ultimate Ninja 2''' (US)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Naruto_Ultimate_Ninja_2_Forum_1.jpg|Naruto: Ultimate Ninja 2 (SLUS 21575)<br />
</gallery><br />
<br />
{{Naruto series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Naruto-Ultimate-Ninja-2-SLUS-21575-U--29976 Naruto - Ultimate Ninja 2 (SLUS 21575) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Naruto:_Uzumaki_Chronicles_2&diff=109231&oldid=0Naruto: Uzumaki Chronicles 22024-03-27T10:32:24Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Naruto:_Uzumaki_Chronicles_2" title="Naruto: Uzumaki Chronicles 2">Naruto: Uzumaki Chronicles 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Naruto_Uzumaki_Chronicles_2.jpg<br />
|caption =<br />
|developer = Racjin<br />
|publisher = [[Bandai|Namco Bandai Games]] (JP, US), [[Bandai]] (KO), [[Atari]] (EU, AU)<br />
|genre = Action<br />
|gameinfo = A brand new tale arrives as Naruto faces different challenges to defend the Hidden Leaf Village and surrounding villages from the evil force trying to dominate it. An ancient organization, which was thought to have been disbanded, is alive and in search of orbs to resurrect a mechanical terror. It's now up to Naruto and all of the Hidden Leaf Genin to join forces with those of the Hidden Sand Village to stop this menace.<br />
|wikipedia =<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/934172-naruto-uzumaki-chronicles-2 Link]<br />
|korean = SLKA-25366<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/naruto-uzumaki-chronicles-2 Metacritic]|52/100}}<br />
|au_rating = PG<br />
|eu_rating = 12+<br />
|ko_rating = 12<br />
|na_rating_text = Cartoon Violence, Crude Humor, Mild Suggestive Themes<br />
|na_rating = T<br />
|japan_rating = A<br />
|italian = SLES-55090<br />
|spanish = SLES-55090<br />
|french = SLES-55090<br />
|german = SLES-55090<br />
|japanese = SLES-55090 & SLPS-25714<br />
|english = SLES-55090 & SLUS-21594<br />
|widescreenpatch = 1<br />
|korean = SLKA-25366<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21594<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = September 4, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55090<br />
|CRCsPAL =<br />
|releasedatePAL = March 7, 2008<br />March 2008 <small>(Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25714<br />SLKA-25366<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 16, 2006<br />December 20, 2006 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 x64<br />
|CPU=Intel Core i7-4510U @ 3.1GHz<br />
|GPU=Intel HD Graphics 4400<br />
|Revision=1.5.0 (dev-2394 gc78b5b706)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 0<br />
** All other hacks enabled<br />
--><br />
|Graphics=GSDX32-AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Allow 8-bit Textures<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Runs near perfect aside from a minor audio issue. Character voices and grunts will often randomly sound slightly muffled during gameplay; no settings can fix this issue. Intro of the game needs to be running at 60 FPS; disabling framelimiter during splash screens can cause the rest of the game having missing audio.<br />
|Tester=Hyde233<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ナルト- 木ノ葉スピリッツ!!''' (SLPS-25714), '''나루토 나뭇잎 스피릿츠!!''' (SLKA-25366)<br />
* Also known as '''Naruto: Konoha Spirits''' (JP, KO)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Nuz2_1.png|Naruto: Uzumaki Chronicles 2 (SLUS 21594)<br />
File:Nuz2_2.png|Naruto: Uzumaki Chronicles 2 (SLUS 21594)<br />
File:Nuz2_3.png|Naruto: Uzumaki Chronicles 2 (SLUS 21594)<br />
</gallery><br />
<br />
{{Naruto series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Naruto-Uzumaki-Chronicles-2-SLUS-21594-U Naruto - Uzumaki Chronicles 2 (SLUS 21594) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Monster_House&diff=109205&oldid=0Monster House2024-03-27T10:32:23Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Monster_House" title="Monster House">Monster House</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Monster_House.jpg<br />
|caption = NTSC-U cover<br />
|developer = Artificial Mind and Movement<br />
|publisher = [[THQ]] (KO, US), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Monster_House_(video_game) Link]<br />
|gameinfo = Oh no! Old man Nebbercracker's house is eating anything and anyone who gets near it, and Halloween is almost here! So grab your Water Blaster, gather up your courage, and get ready to explore the Monster House&trade; to find out its secrets.<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/930865-monster-house Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2006/08/01/monster-house-review-2 IGN]|6.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/monster-house Metacritic]|59/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_monsterhouse_ps2 Eurogamer]|5/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/monster-house-review/1900-6154627/ GameSpot]|4.7/10}}<br />
|widescreenpatch = 1<br />
|au_rating = PG<br />
|ko_rating = ALL<br />
|eu_rating = 7+<br />
|na_rating_text = Comic Mischief, Fantasy Violence<br />
|na_rating = E10+<br />
|italian = SLES-54216<br />
|spanish = SLES-54215<br />
|french = SLES-54215 & SLUS-21400<br />
|german = SLES-54215<br />
|korean = SCKA-20084<br />
|english = SLES-54217 & SLES-54215 & SLUS-21400<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21400<br />
|CRCsNTSCU = 1AFD7469<br />
|releasedateNTSCU = July 18, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54215<br />SLES-54216<br />SLES-54217<br />
|CRCsPAL = 1AFD7469<br />
|releasedatePAL = August 4, 2006<br />September 7, 2006 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCKA-20084<br />
|CRCsNTSCJ = 1AFD7469<br />
|releasedateNTSCJ = August 10, 2006 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5832<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Rarely Can appear a little imperceptibles glitchs in hardware mode,but not a problem,in software mode fine .<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightly - v1.7.2095<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 2880x1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:''' <br />
** Texture Offset: X: 400 - Y: 475<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Perfect, I completely played this game and there were no problems in the game. The game runs at almost any game resolution (for example, Native (PS2), 2X, 3X, 4X (2K) and 5X (3K) at 60 FPS.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Also known as '''몬스터 하우스''' (KO)<br />
<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Graphics ghosting<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Playing in hardware mode, in the first mission, graphic ghosting appear.<br />
|Workaround=Go to "Enable HW Hacks" and set Texture Offsets to "X: 400 - Y: 475" and these graphic halos will disappear at any graphic resolution.<br />
<spoiler show="Show Example Image" hide="Hide"><br />
<gallery widths="175px" heights="100px"><br />
Screen Capture 001.jpg<br />
</gallery><br />
</spoiler><br />
}}<br />
<br />
<br />
<br />
==The gallery==<br />
<gallery widths="175px" heights="100px"><br />
File:Monster_House_Forum_1.jpg|Monster House (SLES 54215)<br />
File:Monster_House-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA<br />
File:Monster_House-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA<br />
File:Monster_House-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Monster-House-SLUS-21400-U--28678 Monster House (SLUS 21400) (U)]<br />
*[http://forums.pcsx2.net/Thread-Monster-House-SLES-54215-E--30424 Monster House (SLES 54215) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=MotorStorm_Arctic_Edge&diff=109211&oldid=0MotorStorm Arctic Edge2024-03-27T10:32:23Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/MotorStorm_Arctic_Edge" title="MotorStorm Arctic Edge">MotorStorm Arctic Edge</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = MotorStorm Arctic Edge NTSC-U.jpg<br />
|caption = NTSC-U box art<br />
|developer = Virtuos<br />
|publisher = [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU), [[Sony|SCEA]] (US)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/MotorStorm:_Arctic_Edge Link]<br />
|gameinfo = MotorStorm's breakneck racing festival moves to the unpredictable terrains and harsh temperatures of Alaska. In true MotorStorm style, players will throw traditional offroad driving and caution to the wind where the ultimate goal in the festival is to not only win, but to survive. Lunatics must race against vicious opponents in arctic conditions and deal with the dangerous Alaskan terrain featuring sudden avalanches, broken ice bridges and three different, and completely unforgiving, racing altitudes.<br /><br />
Gameplay is similar to that of previous titles in the series such as Nitrous Boosts, environmental hazards and destructible environments. Vehicles will also have the ability to cool down the boost by driving through deep snow or under waterfalls, unlike the previous titles the game will only feature up to a maximum of ten racers in each race.<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/958336-motorstorm-arctic-edge Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/motorstorm-arctic-edge Metacritic]|72/100}}<br />
|na_rating_text = Lyrics, Mild Violence<br />
|na_rating = T<br />
|eu_rating = 12+<br />
|au_rating = PG<br />
|russian = SCES-55573<br />
|greek = SCES-55573<br />
|portuguese = SCES-55573<br />
|norwegian = SCES-55573<br />
|finnish = SCES-55573<br />
|danish = SCES-55573<br />
|polish = SCES-55573<br />
|swedish = SCES-55573<br />
|italian = SCES-55573<br />
|dutch = SCES-55573<br />
|spanish = SCES-55573<br />
|french = SCES-55573<br />
|german = SCES-55573<br />
|english = SCES-55573 & SCUS-97654<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97654<br />
|CRCsNTSCU = 773D2835<br />
|releasedateNTSCU = October 20, 2009<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-55573<br />
|CRCsPAL = <br />
|releasedatePAL = October 3, 2009 <small>(Australia)</small><br />October 9, 2009<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ = <br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = <br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=28 10 2013 1.1.0 r5754<br />
|Graphics=GSdx 5752 SSE41<br />
|Sound=<br />
*SPU2-X 5733 2.0.0<br />
*LilyPad 5403 0.11.0<br />
|Comments=Runs at a decent speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status= 2<br />
|Region= PAL<br />
|OS= Windows 7 SP1 x64<br />
|CPU= Intel i5-2500<br />
|GPU= AMD HD6850<br />
|Revision= v1.2.1-755-g35f26f0<br />
|Graphics=GSdx11 Hardware<br />
|Sound= <br />
*SPU-X<br />
*Lilypad<br />
|Comments= Sound has a lot of garbage in it. Don't set "Async Mix" as Synchronizing Mode, it breaks game's audio and halts emulation just after "SONY Computer Entertainment presents" screen.<br />
|Tester= Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Build 19044<br />
|CPU=Ryzen 9 5900x<br />
|GPU=Nvidia RTX 2070 Super<br />
|Revision=Nightly 1.7.2651<br />
|Graphics=Integrated (Software)<br />
<!--<br />
*10 Extra Rendering threads<br />
--><br />
|Sound=Integrated<br />
|Comments=Runs perfectly except sorting issues in race selection under festival, bringing background items to the front, even in software renderer.<br />
|Tester=Samcomeau<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Also know as '''MotorStorm Raging Ice''' (JP)<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:MotorStorm_Arctic_Edge_Forum_1.jpg|MotorStorm Arctic Edge (SCUS 97654)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Motorstorm-Arctic-Edge-SCUS-97654-U Motorstorm - Arctic Edge (SCUS 97654) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Lego_Star_Wars_II:_The_Original_Trilogy&diff=109147&oldid=0Lego Star Wars II: The Original Trilogy2024-03-27T10:31:57Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Lego_Star_Wars_II:_The_Original_Trilogy" title="Lego Star Wars II: The Original Trilogy">Lego Star Wars II: The Original Trilogy</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image =Lego_Star_Wars_II_The_Original_Trilogy_COVER.jpg<br />
|caption =NTSC-U Boxart<br />
|developer = Traveller's Tales<br />
|publisher = [[LucasArts]] (US, EU, AU), [[Electronic Arts]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia =[http://en.wikipedia.org/wiki/Lego_Star_Wars_II:_The_Original_Trilogy Link]<br />
|gameinfo = Lego Star Wars II takes the fun and customization ability of the LEGO play pattern and combines it with the epic story, characters and action from the revolutionary Star Wars: Episodes IV, V and VI. With a unique tongue-in-cheek take on the Original Trilogy, LEGO Star Wars II lets you build and battle your way through your favorite film moments. From Darth Vader's pursuit of Princess Leia aboard her Blockade Runner to Luke's final confrontation with Emperor Palpatine. For the first time ever, characters can get in and out of vehicles, as well as ride creatures. Because it's LEGO style, you can also mix and match the body parts of more than 50 playable characters to create one of millions of possible LEGO Star Wars heroes. And on PS2, Xbox and Windows platforms, a game save from the first LEGO Star Wars can unlock another 50-plus additional characters for Free Play mode -- that's more than 100 total characters. Other exciting additions include free-roaming vehicle levels, the ability to switch ships at will in Free Play mode, cool new character-specific attacks and maneuvers, playable mini-kit vehicles, an adaptive difficulty option and more.<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/931976-lego-star-wars-ii-the-original-trilogy Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/lego-star-wars-ii-the-original-trilogy Metacritic]|84/100}}<br />
|japan_rating = A<br />
|au_rating = PG<br />
|eu_rating = 3+<br />
|na_rating_text = Cartoon Violence, Crude Humor<br />
|na_rating = E10+<br />
|danish = SLES-54221 & NPED-00281<br />
|italian = SLES-54221 & NPED-00281<br />
|spanish = SLES-54221 & NPED-00281<br />
|french = SLES-54221 & NPED-00281<br />
|german = SLES-54221 & NPED-00281<br />
|english = SLES-54221 & SLUS-21409 & NPED-00281 & SLUS-21409GH<br />
|japanese = SLPM-66572 & NPED-00281<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21409<br />SLUS-21409GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = DBC0EE78<br />
|releasedateNTSCU = September 12, 2006<br />2007 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54221<br />SLES-54221/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLED-54315 <small>(Demo)</small><br />NPED-00281 <small>(PS2 Classics)</small><br />
|CRCsPAL =<br />
|releasedatePAL = September 15, 2006<br />March 16, 2008 <small>(Platinum)</small><br />October 8, 2014 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66572<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 2, 2006<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Core i5-460M @ 2.53GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0-20140902212146 (550)<br />
|Graphics=GSdx<br />
|Sound=SPU2-X<br />
|Comments=Used all recommended speedhacks. Ran full speed.<br />
|Tester=Clank<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 7 1700<br />
|GPU=NVIDIA GeForce GTX 1080<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 sse3<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 5760x3240<br />
* Configure Hacks:<br />
**Skipdraw: 3<br />
** Half-Pixel Offset: ON<br />
** TC Offset X: 425<br />
** TC Offset Y: 350<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs very well. Skipdraw 3 removes weird blue depth of field thing. Half-Pixel Offset removes another improper effect. The offset hacks puts the bloom in the right position using my resolution.<br />
|Tester=x444mrmx<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 2004<br />
|CPU=Intel i5-2320 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GTX 650 Ti Boost Edition<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0 SSE4<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Configure Hacks:<br />
** Texture Offset X: 300<br />
** Texture Offset Y: 300<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs quite well when configured properly. There is ghosting when internal resolution is bigger than native, so Texture offsets were needed (300 for X & Y). Also the Multithreaded option and CRC Hacks (full) were enabled. Few Visual glitches when using D3D11 (HW); use OpenGL (HW) for better visual results.<br />
|Tester=TheJollyDuck<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''レゴ スター・ウォーズII''' (SLPM-66572)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Star Wars series}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Kingdom_Hearts_Final_Mix&diff=109121&oldid=0Kingdom Hearts Final Mix2024-03-27T10:31:55Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Kingdom_Hearts_Final_Mix" title="Kingdom Hearts Final Mix">Kingdom Hearts Final Mix</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = KHFM.png<br />
|caption = NTSC-J cover<br />
|developer = [[Square Enix|SquareSoft]]<br />
|publisher = [[Square Enix|SquareSoft]] (JP, US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Square Enix]] (US, JP)<br />
|genre = Action, RPG<br />
|gameinfo = For the first time ever, Disney films come together in one game, but it's up to you make it their world the happiest place on Earth. Kingdom Hearts follows Sora in his quest to find his friends and Court Wizard Donald and Captain Goofy as they set out to find the missing King Mickey. The three searchers meet and embark on a magnificent, but dangerous, journey across familiar Disney worlds filled with monsters. Over 100 characters appear in the game including Jafar, Tarzan, and Hercules.<br /><br />
Kingdom Hearts Final Mix features changes from the [[Kingdom Hearts|NTSC and PAL releases]], including bosses present in the NTSC/PAL releases, but not in the original Japanese release. Other changes include the recoloring of some Heartless and introducing new ones, new weapons, new enemies, new abilities, new cutscenes, Gummi Ship missions, new Ansem Reports, and a new secret movie.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Kingdom_Hearts_(video_game)#Final_Mix Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/516587-kingdom-hearts Link]<br />
|harddrive = 1<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|eu_rating = 7+<br />
|au_rating = PG<br />
|na_rating = E<br />
|japanese = SLPM-66123 & SLPS-25198 & SLPS-25197<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 0<br />
|serialsPAL =<br />
|CRCsPAL =<br />
|releasedatePAL =<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25198<br />SLPS-25197 <small>(Limited Edition)</small><br />SLPM-66123 <small>(Ultimate Hits)</small><br />SCAJ-25004<br />SLAJ-25004<br />SCAJ-20149 <small>(Ultimate Hits)</small><br />
|CRCsNTSCJ = 3E68955A, BD3FB233<br />
|releasedateNTSCJ = December 26, 2002<br />September 8, 2005 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = 2<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel Core i7-4770K @ 3.5 GHz<br />
|GPU=NVIDIA GeForce GTX 980 4 GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx r5350<br />
|Sound=<br />
* SPU2-X r5350<br />
* LilyPad r5350<br />
|Comments=Crashes randomly during the tutorial. Runs perfectly other than that.<br />
|Tester=Paulie9990<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768 MB<br />
|Revision=1.1.0 r5480<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-870 @ 2.93 GHz<br />
|GPU=NVIDIA GeForce GTX 960 4 GB<br />
|Revision=1.5.0-dev-2689-g651d287f1<br />
|Graphics=GSdx 2018-11-20 SSE4.1<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*Pokopom XInput Pad Plugin 2.0.0<br />
|Comments=Solid gameplay<br />
|Tester=Chromaryu<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J (Patch: English Version)<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 (Hardware)<br />
* Native Resolution: 2880x1620 <br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), The game runs at full speed 1620p (3K), with no brakes, bugs or freezes. This game has very beautiful graphics, even in the video plugin you don't need to configure anything.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Manjaro KDE<br />
|CPU=Intel Core i5-6500 @ 3.60 GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti <br />
|Revision=1.7.2678 Nightly<br />
|Graphics=GSdx 1.1.0 AVX2, Direct3D11 (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=Game runs fine aside from rare minor hiccups, had to increase joystick sensitivity to 118 to fix diagonal movement being slower.<br />
|Tester=Zerron21<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''キングダム ハーツ -ファイナル ミックス-''' (SLPS-25198) & (SLPS-25197) & (SLPM-66123)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Kingdom Hearts series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-Final-Mix-SLPS-25198-J--29445 Kingdom Hearts - Final Mix (SLPS 25198) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Kingdom_Hearts&diff=109119&oldid=0Kingdom Hearts2024-03-27T10:31:55Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Kingdom_Hearts" title="Kingdom Hearts">Kingdom Hearts</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Kh1.jpg<br />
|caption = <br />
|developer = [[Square Enix|SquareSoft]]<br />
|publisher = [[Square Enix|SquareSoft]] (JP, US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Square Enix]] (US, JP)<br />
|genre = Action, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Kingdom_Hearts_%28video_game%29 Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/516587-kingdom-hearts Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/kingdom-hearts Metacritic]|85/100}}<br />
|gameinfo = For the first time ever, Disney films come together in one game, but it's up to you make it their world the happiest place on Earth. Kingdom Hearts follows Sora in his quest to find his friends and Court Wizard Donald and Captain Goofy as they set out to find the missing King Mickey. The three searchers meet and embark on a magnificent, but dangerous, journey across familiar Disney worlds filled with monsters. Over 100 characters appear in the game including Jafar, Tarzan, and Hercules. Play as Sora, Donald, and Goofy to fight the Heartless!<br />
<br />
''Kingdom Hearts'' is the prequel to [[Kingdom Hearts 2]] and [[Kingdom Hearts II: Final Mix]].<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|eu_rating = 7+<br />
|eu_rating_text = Fear, Violence<br />
|au_rating = PG<br />
|na_rating = E<br />
|na_rating_text = Violence<br />
<!-- Language props --><br />
|italian = SCED-51314 & SCES-50970<br />
|spanish = SCED-51314 & SCES-50971<br />
|french = SCED-51314 & SCES-50968<br />
|german = SCED-51314 & SCES-50969<br />
|japanese = SLPM-66122 & SLPS-25105 & SLPM-61025<br />
|english = SCES-50967 & SCED-51314 & SLUS-20370 & SLUS-20370GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20370<br />SLUS-20370GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 0F6B6315<br />
|releasedateNTSCU = September 16, 2002<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50970<br />SCES-50967 <small>(Australia, Platinum)</small><br />SCES-50967/P <small>(Platinum)</small><br />SCES-50968<br />SCES-50969<br />SCES-50971<br />SCED-51314 <small>(Demo)</small><br />
|CRCsPAL = F52FB2BE<br/>F23908BD <small>(PAL-I)</small><br/>F6DC728D <small>(PAL-F)</small><br />
|releasedatePAL = November 15, 2002<br />November 22, 2002 <small>(Australia)</small><br />August 22, 2003 <small>(Australia, Platinum)</small><br />August 26, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25105<br />SLPM-66122 <small>(Ultimate Hits)</small><br />SLPM-61025 <small>(Trial)</small><br />
|CRCsNTSCJ = 3E68955A<br />
|releasedateNTSCJ = March 28, 2002<br />September 8, 2005 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=pre 0.9.7 beta (r3113)<br />
|Graphics=GSdx 0.1.16 (r3068)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* LilyPad 0.10.0 (r2930)<br />
|Comments=FPS: 60, Works great.<br />
|Tester=Sev7en77<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U (?)<br />
|OS=?<br />
|CPU=Intel Pentium E2160 @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 9600 GT<br />
|Revision=0.9.8 (stable)<br />
<!--<br />
* Speedhacks: <br />
** INTC Spin Detection<br />
** Wait Idle Loop<br />
** mVU Flag Hack<br />
--><br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.10.0<br />
|Comments=Only slow in a couple places, mostly 60+ FPS.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U (?)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.9 (r5001)<br />
|Graphics=GSdx (r5012)<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments='''EE CycleRate (3):''' noticeable speedup. '''INTC Sync Hack:''' small if any speedup. '''Idle Loop Fast Forward:''' noticeable speedup. '''mVU Flag Hack:''' Good speed up. '''mVU Block Hack:''' Good Speed up. '''MTVU:''' Noticeable speedup. Only played the beginning. Only issues are of course the minor graphical glitches in the subtitle text due to upscaling. Rather low on the scale of CPU demand.<br />
|Tester=Hellbringer616<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo T5750 @ 2.00 GHz<br />
|GPU=Mobile Intel 965 Express 384MB<br />
|Revision=1.0.0<br />
<!--<br />
EE/VU Clamp modes: Normal/Normal<br />
EE/VU Rounding: Chop/Zero<br />
* Speedhacks:<br />
** EE Cyclerate: 3<br />
** VU Cycle Stealing: 3<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** Enable fast CDVD<br />
** mVU Flag Hack<br />
* Gamefixes Used: None<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.00(14/06/2004), Plays Great, 50-60 FPS Steady, doesn't drop during intense scenes.<br />
|Tester={{ForumUser|Dayton-kun}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U (?)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=1.1.0 (r5619)<br />
|Graphics=GSdx (r5464)<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments=Works great, played through the whole game, only lag during major effects, mostly water and giant magic effects (during Boss Battles, Cutscenes, Summons) But, only had one major crash with Chernabog (giant black devil in The End of the World) repeatedly, but other then that nothing major. Also, rather low on the scale of CPU demand.<br />
|Tester=Bot2345<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i7-4790K @ 4.40 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2GB<br />
|Revision=1.5.0 (dev-779 g247d33a)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments=Runs extreme good. Resolution at 6x (3072x2682) with 50 FPS on the Island after the Tutorial.<br />
|Tester=scorpionking95<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo @ 2.40 GHz<br />
|GPU=ATI Radeon HD 4850<br />
|Revision=pre 0.9.7 beta (r1736)<br />
|Graphics=ZZogl 186<br />
|Sound=<br />
*ZeroSPU2 <br />
*ZeroPad 0.9<br />
|Comments=Playable from start to finish. No specific issues, only Whales region is slow (30 FPS). Resolve hack 1 recommended, slight improvement of picture. AA x4.<br />
|Tester=188.134.4.34<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''キングダム ハーツ''' (SLPS-25105) & (SLPM-66122)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Visual artifacts in subtitles<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When upscaling black lines appear through the subtitles <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set the TC offset X to "525", and TC offset Y to "0".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Intro logos/textures change size or show thin lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The beginning logos can change scale or have thin lines during up-scaling signifying the texture is either overlapping or is "tiling".<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and for 2x native set the TC offset X and Y to "100". This value requires tweaking for other Internal Resolution settings.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashing floor glitch<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=There are sometimes visual artifacts in the ground in-game when you set an internal resolution other than native.<br />
|Workaround=Go to Config > Graphics Settings, set Internal Resolution to "Native (PS2)".<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Kingdom-Hearts-1-HD.jpg<br />
Kingdom_Hearts_Forum_2.jpg<br />
Kingdom_Hearts_Forum_3.jpg<br />
</gallery><br />
<br />
<br />
{{Kingdom Hearts series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-SCES-50967-E--28518 Kingdom Hearts (SCES 50967) (E)]<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-SLUS-20370-U--29446 Kingdom Hearts (SLUS 20370) (U)]<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-SCES-50968-F--30587 Kingdom Hearts (SCES 50968) (F)]<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-SCES-50969-G--30589 Kingdom Hearts (SCES 50969) (G)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Justice_League_Heroes&diff=109105&oldid=0Justice League Heroes2024-03-27T10:31:41Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Justice_League_Heroes" title="Justice League Heroes">Justice League Heroes</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = JLH game covers.jpg<br />
|caption =<br />
|developer = Snowblind Studios<br />
|publisher = [[Warner Bros. Interactive Entertainment]] (US), [[Eidos Interactive]] (AU, EU)<br />
|genre = Action, RPG<br />
|wikipedia = [http://en.wikipedia.org/wiki/Justice_League_Heroes Link]<br />
|gameinfo = Justice League Heroes is an action adventure game with role-playing customization featuring Superman, Batman, Green Lantern, The Flash, Wonder Woman, Martian Manhunter, Zatanna and other unlockable Justice League super heroes. Each hero possesses an array of character-specific, upgradeable superpowers resulting in unique controls and fighting-styles. Engaging in one-to-two player cooperative combat, gamers are be able to customize and master these superpowers as they travel through interactive and destructible environments spanning the farthest corners of the universe.<br /><br />
Each level consists of two members of the Justice League battling a variety of villains and their henchmen. When the game is being played by a single player, the player can freely switch between both of the two Justice League members and play as whichever one he or she prefers.<br />
<!--|sw-rendering-only = 1--><br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/929040-justice-league-heroes Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/justice-league-heroes/ps2-759017 IGN]|6.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/justice-league-heroes Metacritic]|68/100}}<br />
|eu_rating = 12+<br />
|au_rating = PG<br />
|na_rating_text = Fantasy Violence, Mild Language<br />
|na_rating = T<br />
|italian = SLES-54423<br />
|spanish = SLES-54423<br />
|french = SLES-54423<br />
|german = SLES-54423<br />
|english = SLES-54423 & SLUS-21304<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21304<br />
|CRCsNTSCU = <br />
|releasedateNTSCU = October 17, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54423<br />
|CRCsPAL =<br />
|releasedatePAL = November 17, 2006 <small>(Australia)</small><br />November 24, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5817<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), A little heavy in software mode, In Hardware mode only shown correctly half screen,but in software mode no problem, the game work fine,the screen its fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i5 4590 @3.3GHz<br />
|GPU=GTX1070<br />
|Revision=1.5.0<br />
|Graphics=GSDX<br />
|Sound=SPU2-X<br />
|Comments=EE/IOP: Clamping mode: full, VUs: superVU, Clamping mode: Extra+preserve sign - thanks to that you avoid gfx garbage. Direct3D 11 Hardware, Native x4, Hardware hacks disabled. Runs at full speed<br />
|Tester=Dante2685<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=<br />
NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM<br />
|GPU=Intel(R) HD Graphics 520<br />
|Revision=<br />
*v1.5.0 - dev-2174-g9c8a48f38<br />
*v1.7.0 - dev-138-gd1af8cd80<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 1(Default) 2(Situacional)<br />
* Other hacks : <br />
** INTC: Checked<br />
** LOOP: Checked<br />
* VU hacks:<br />
** mVU: Checked<br />
** mtVU: Unchecked<br />
--><br />
|Graphics=<br />
GSDX32-SSE2<br />
*v1.5 2174 <br />
<!--<br />
* Renderer: Direct3Dx11 (Hardware)<br />
** 8-Bits : Checked<br />
** Resolution : Native <br />
** Anisotropic Filtering and Mipmapping : OFF<br />
** CRC HACK LEVEL : Automatic<br />
* Shader Configuration <br />
** Texture Filtering : Checked<br />
--><br />
GSDX32-SSE4<br />
*v1.7.0 138<br />
<!--<br />
* Renderer: Direct3Dx11 (Hardware)<br />
** 8-Bits : Checked<br />
** Resolution : Native <br />
** Anisotropic Filtering and Mipmapping : OFF<br />
** CRC : Automatic<br />
** DATE and Blending : OFF<br />
** HW HACKS<br />
*** Depth : ENABLE<br />
*** Safe Features : ENABLE<br />
*** Texture Invalidation : ENABLE<br />
* Shader Configuration <br />
** Texture Filtering : Checked<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments= Playing on a Low end notebook. Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.<br />
**Note**<br />
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu.<br />
*Playing with 2 players doesn't impact in the performance at all. <br />
Change cycle VU stealing to 2 when the game requires it. most of them is fine when its set to 1.<br />
|Tester=Catlovus20<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Half Screen<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.<br />
|Workaround=Use last development build. For older versions - select software mode.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Justice_League_Heroes_Forum_3.jpg|Justice League Heroes (SLUS 21304)<br />
File:Justice_League_Heroes_Forum_1.jpg|Justice League Heroes (SLUS 21304)<br />
File:Justice_League_Heroes_Forum_2.jpg|Justice League Heroes (SLUS 21304)<br />
</gallery><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Justice-League-Heroes-SLUS-21304-U--28858 Justice League Heroes (SLUS 21304) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Guitar_Hero_III:_Legends_of_Rock&diff=109053&oldid=0Guitar Hero III: Legends of Rock2024-03-27T10:31:26Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Guitar_Hero_III:_Legends_of_Rock" title="Guitar Hero III: Legends of Rock">Guitar Hero III: Legends of Rock</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Guitar_hero_3.png<br />
|developer = [[Neversoft Entertainment]]<br />
|publisher = [[RedOctane]] (US, AU), [[Activision]] (AU, EU, JP)<br />
|genre = Music<br />
|wikipedia = [https://en.wikipedia.org/wiki/Guitar_Hero_III:_Legends_of_Rock Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/939091-guitar-hero-iii-legends-of-rock Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/guitar-hero-iii-legends-of-rock/ps2-899095 IGN]|8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/guitar-hero-iii-legends-of-rock Metacritic]|82/100}}<br />
|gameinfo = Guitar Hero III: Legends of Rock drops you into the spotlight of the largest and most legendary rock concert ever. The star-studded soundtrack includes master tracks by such legendary artists as Guns N' Roses, The Rolling Stones, Beastie Boys, Muse and Pearl Jam, with added songs as made legendary by Kiss, Alice Cooper and Heart. Now drop that air guitar, tune your exclusive new Les Paul Guitar Controller and shred the night away with Guitar Hero III: Legends of Rock.<br /><br />
Guitar Hero III: Legends of Rock retains the basic gameplay from previous games in the Guitar Hero series, where the player uses a guitar-shaped controller to simulate the playing of lead, bass, and rhythm guitar parts in rock songs by playing in time to scrolling notes on-screen. The game, in addition to existing single-player Career modes, includes a new Co-Op Career mode and competitive challenges that pit the player against in-game characters and other players.<br />
<!-- General props --><br />
|sw-rendering-only = 1<br />
|widescreen = 1<br />
|guitar = 1<br />
|numberofplayers = 2<br />
|progressive = 1<br />
|ko_rating = 12<br />
|japan_rating = A<br />
|eu_rating = 12+<br />
|au_rating = PG<br />
|na_rating = T<br />
|na_rating_text = Lyrics, Mild Suggestive Themes<br />
<!-- Language props --><br />
|italian = SLES-54974<br />
|spanish = SLES-54974<br />
|french = SLES-54974<br />
|german = SLES-54974<br />
|japanese = SLPS-25840 & SLPS-25890<br />
|english = SLES-54962 & SLUS-21672<br />
|korean = SLKA-25414<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21672<br />
|CRCsNTSCU = A46E2D44<br />
|releasedateNTSCU = October 28, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54962<br />SLES-54974<br />
|CRCsPAL =<br />
|releasedatePAL = November 7, 2007 <small>(Australia)</small><br />November 23, 2007<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25840 <small>(w/Guitar)</small><br />SLKA-25414<br />SLPS-25890<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 6, 2008 <small>(w/Guitar)</small><br />April 24, 2008 <small>(Korea)</small><br />October 9, 2008<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE4 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Picture is sliced in gsdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 10 (build 17134)<br />
|CPU=Intel Core i5-8250U @ 1.80 GHz~3.40 GHz<br />
|GPU=AMD Radeon 530<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Graphical glitches happen as soon as any song starts if using DirectX on hardware, then emulation will be stable for a short amount of time until spikes of hanging happen and PCSX2 crashes. Everything else seems to work fine.<br />
(With the safest preset)<br />
|Tester=feik<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 (build 17134)<br />
|CPU=Intel Core i5-8250U @ 1.80 GHz~3.40 GHz<br />
|GPU=AMD Radeon 530<br />
|Revision=1.5.0-dev-2389-ga6db486af<br />
|Graphics=GSdx 1.1.0 (20180524200336)<br />
|Sound=<br />
* SPU2-X 2.0.0 (20180524200336)<br />
* LilyPad 0.12.1 (20180524200336)<br />
|Comments=<br />
Game is playable with rare slowdowns that may reduce emulation speed down to at most 60%, for short amounts of time (perhaps due to processor termal throttling).<br />
Using 2nd emulation preset, plus EE cyle rate set as -3 and VU cycle steal rate set as 3 seems to offer the best performance in software mode renderer.<br />
|Tester=feik<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status= 2<br />
|Region= NTSC-U<br />
|OS= OpenSUSE Tumbleweed x64<br />
|CPU=Intel Core i5-2500<br />
|GPU=Intel HD Graphics 2000<br />
|Revision= 1.3.1+git20150130.2119-1.3 (Packman repository) <br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: OpenGL (Hardware/Software)<br />
--><br />
|Sound=<br />
* SPU-X 2.0.0<br />
* Onepad 0-Dev 1.1.0<br />
|Comments=Just too slow no matter what settings i tried, this game is heavy. Hardware mode renders some stages all garble, Software is OK but slower.<br />
|Tester= Joder666<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ギターヒーロー3 レジェンド オブ ロック''' (SLPS-25840) & (SLPS-25890), '''기타히어로3: 레전드 오브 락''' (SLKA-25414)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Game crashing<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Game crashes at certain points during playthroughs.<br />
|Workaround=Update to the latest [http://buildbot.orphis.net/pcsx2/ developer builds] and enable Automatic Gamefixes.<br />
}}<br />
{{Issue<br />
|IssueName=Audience graphics corrupted & blurry band members<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The audience may have corrupted sprites in certain parts of any song and/or the band member can be seen slightly blurry when using any hardware renderer with GSdx.<br />
|Workaround=Use a software renderer instead. Beware this might reduce the emulation performance significantly if you don't have a powerful enough processor for the task.<br />
}}<br />
<br />
<br />
{{Guitar Hero series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Guitar-Hero-III-Legends-of-Rock-SLUS-21672-U--28531 Guitar Hero III - Legends of Rock (SLUS 21672) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Guitar_Hero_II&diff=109051&oldid=0Guitar Hero II2024-03-27T10:31:26Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Guitar_Hero_II" title="Guitar Hero II">Guitar Hero II</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Guitar_Hero_2_Cover.jpeg<br />
|caption = Guitar Hero 2 NTSC-U Cover<br />
|developer = Harmonix Music Systems<br />
|publisher = [[RedOctane]] (US, EU), [[Activision]] (AU)<br />
|genre = Music<br />
|wikipedia = [https://en.wikipedia.org/wiki/Guitar_Hero_II Link]<br />
|gameinfo = Rock the Rhythm, Lead, and Bass Guitar tracks in the follow-up sequel to "Guitar Hero." Form your guitar duo and shred riffs cooperatively or go head to head in all new multiplayer modes. With over 55 tracks to rock out to, you'll go from Guitar Hero to Guitar god in one press of a fret button. Choose from multiple rock characters and jam at concert venues that grow in size as your rock career progresses. You'll start your rock career playing small clubs and bars, but if you play well you'll work your way up to stadiums and arenas. Guitar Hero II takes the guitar rock experience to new volumes by allowing players to play 3 different guitar tracks: Rhythm, Bass, and Lead. Guitar Hero II introduces all new multiplayer modes like: cooperative, pro-face off, and face off, letting 2 Guitar Heroes conduct their own symphonies of destruction. Shred School: Guitar Hero II features an all new practice mode, allowing Guitar Zeroes to become Guitar Heroes with enough practice.<br /><br />
Like in the original Guitar Hero, the player uses a peripheral in the shape of a solid-body electric guitar to simulate playing rock music as notes scroll towards the player. Most of the gameplay from the original game remains intact, provides new modes and note combinations. The game features more than 40 popular licensed songs, many of them cover versions recorded for the game, spanning five decades (from the 1960s to the 2000s)<br />
It was re-release for the Xbox 360 as a bundle only (game+guitar) with 10 additional songs.<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/932565-guitar-hero-ii Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/guitar-hero-ii Metacritic]|92/100}}<br />
|eu_rating = 12+<br />
|au_rating = PG<br />
|na_rating_text = Lyrics<br />
|na_rating = T<br />
|guitar = 1<br />
|italian = SLES-54442<br />
|spanish = SLES-54442<br />
|french = SLES-54442<br />
|german = SLES-54442<br />
|english = SLES-54442 & SLUS-21447 & SLUS-29198<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21447<br />SLUS-29198 <small>(Demo)</small><br />
|CRCsNTSCU = 2A6C845B<br />
|releasedateNTSCU = November 7, 2006<br />2007 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54442<br />SLED-54509 <small>(Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 15, 2006 <small>(Australia)</small><br />November 24, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3.svn5932<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Little<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 6600K @ 4.7GHz<br />
|GPU=Nvidia GTX 1070 SC 8GB<br />
|Revision=1.5.0 Git 2285<br />
|Graphics=GSdx 1.1 (AVX2)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=OpenGL HW Renderer, Bilinear (PS2) Texture Filtering, "Basic" Blending Accuracy (only utilized for minor DOF-like effect in certain camera angles). Generally a very light 3D game, will run fine on either DX11 or OpenGL renderers.<br />
|Tester={{ForumUser|CK1}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 V2004<br />
|CPU=Intel Core i7-8700K @ 4.7GHz<br />
|GPU=Nvidia GTX 1070 Ti 8GB<br />
|Revision=1.5.0 dev-3285<br />
|Graphics=GSdx 1.1 (AVX2)<br />
<!--<br />
*Renderer: DirectX 11 HW<br />
*Filtering: Bilinear (PS2)<br />
*Int. Res.: 3x Native<br />
*Mipmapping: Off<br />
*CRC level: FULL<br />
*Accurate Date: FAST<br />
*Accurate Blending: BASIC<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0 (Note1)<br />
*LilyPad 0.12.1<br />
<!--<br />
*Interpolation: 4-Catmull-Rom<br />
*Module: 1-XAudio 2<br />
*Latency: 3ms (avg)<br />
*Synchronizing Mode: NONE<br />
--><br />
|Comments=Game runs fine in DX or OGL. Microstutter/audio lag issues abound. See custom configs:<br />
Set EE/IOP & VU Clamping mode to NONE. Change framerate in PCSX2_vm.ini to 120FPS (Note2).<br />
---<br />
Speedhacks:<br />
Preset: NONE<br />
EE Cyclerate: 1/130%<br />
EE Cycle Skipping 1/Mild EE Cycle Skipping<br />
mVU Flag Hack/MTVU: ON<br />
---<br />
(Note1) Default LATENCY setting at 100ms and Synchronizing mode set to TimeStrech seems to make the audio lag behind the notes on screen. In-game lag calibration doesn't fix. These values get the audio as close as possible to perfect sync. Audio may skip if target frame rate is not met (See note 2)<br />
(Note2) Setting the framerate in PCSX2_vm.ini higher than 60 GREATLY helps with frame skipping/microstutter issues. Can be set higher than 120, but game will slow down if frame rate can't reach targeted rate.<br />
|Tester=Yokrei<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status= 2<br />
|Region= NTSC-U<br />
|OS= OpenSuse Tumbleweed x64<br />
|CPU= Intel i5 2500<br />
|GPU= Intel HD Graphics 2000<br />
|Revision= 1.3.1+git20150130.2119-1.3 (Packman repository) <br />
|Graphics= GSdx-OGL (Hardware/Software)<br />
|Sound=<br />
*SPU-X 2.0.0<br />
*Onepad 0-Dev 1.1.0<br />
|Comments= Plays as well as the first one.<br />
|Tester= Joder666<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Guitar_Hero_II_Forum_1.jpg|Guitar Hero II (SLES 54442)<br />
</gallery><br />
<br />
{{Guitar Hero series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Guitar-Hero-II-SLUS-21447-U--28532 Guitar Hero II (SLUS 21447) (U)]<br />
*[http://forums.pcsx2.net/Thread-Guitar-Hero-II-SLES-54442-E--29520 Guitar Hero II (SLES 54442) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Harry_Potter_and_the_Order_of_the_Phoenix&diff=109063&oldid=0Harry Potter and the Order of the Phoenix2024-03-27T10:31:26Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Harry_Potter_and_the_Order_of_the_Phoenix" title="Harry Potter and the Order of the Phoenix">Harry Potter and the Order of the Phoenix</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Harry_Potter_and_the_Order_of_the_Phoenix.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Electronic Arts|EA Games]]<br />
|publisher = [[Electronic Arts|EA Games]]<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Harry_Potter_and_the_Order_of_the_Phoenix_(video_game) Link]<br />
|gameinfo = In Harry Potter and the Order of the Phoenix, Harry returns for his fifth year of study at Hogwarts and discovers that much of the wizarding community has been denied the truth about the teenager's recent encounter with the evil Lord Voldemort. Meeting secretly with a small group of students who name themselves "Dumbledore's Army," Harry teaches them how to defend themselves against the Dark Arts, preparing the courageous young wizards for the extraordinary battle that lies ahead. With the ability to play multiple characters, including Harry Potter, Dumbledore and Sirius Black, the videogame of Harry Potter and the Order of the Phoenix offers fans the opportunity to wield a wand, explore all around Hogwarts, and experience one of the most exciting and dangerous years in the life of the Boy Who Lived.<br />
|widescreen = 1<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/936996-harry-potter-and-the-order-of-the-phoenix Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/harry-potter-and-the-order-of-the-phoenix Metacritic]|61/100}}<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|au_rating = PG<br />
|ko_rating = ALL<br />
|eu_rating = 7+<br />
|na_rating_text = Fantasy Violence<br />
|na_rating = E10+<br />
|portuguese = SLES-54779<br />
|italian = SLES-54779<br />
|spanish = SLES-54779<br />
|french = SLES-54779<br />
|german = SLES-54779<br />
|english = SLES-54778 & SLUS-21619 & SLES-54780<br />
|japanese = SLPM-66886<br />
|russian = SLES-54781<br />
|dutch = SLES-54780<br />
|danish = SLES-54780<br />
|finnish = SLES-54780<br />
|norwegian = SLES-54780<br />
|swedish = SLES-54780<br />
|polish = SLES-54781<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21619<br />
|CRCsNTSCU = 4C01B1B0<br />
|releasedateNTSCU = June 25, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54778<br />SLES-54779<br />SLES-54780 <small>(Scandinavia)</small><br />SLES-54781<br />
|CRCsPAL = 01A9BF0E<br />0AABFC1B <small>(PAL-M5)</small><br />
|releasedatePAL = June 29, 2007<br />September 28, 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66886<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 28, 2007 <small>(Asia)</small><br />July 25, 2007 <small>(Korea)</small><br />November 22, 2007<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 64-Bit<br />
|CPU=Intel Core i5-4460<br />
|GPU=nVidia GeForce GTX 1070<br />
|Revision=1.5.0 (dev-2338 g0e39caaad)<br />
|Graphics=GSdx 1.1.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Only works with the Safest preset. On Safe (faster) and above the FMVs may crash the game. Some visual glitches (like flashing and broken transparent textures), but no performance issues.<br />
|Tester=VoidX<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i5-3450<br />
|GPU=AMD Radeon HD 5770<br />
|Revision=1.5.0 (dev-2442 gd300d8478)<br />
|Graphics=GSdx 1.1.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=FMVs crash on any presets without any consistency. A lot of visual glitches (flashing/broken textures). Slowdowns in most of Hogwarts.<br />
|Tester=Siveen<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-Bit<br />
|CPU=Intel Core i5-7200u<br />
|GPU=Intel HD Graphics 620<br />
|Revision=1.5.0 (dev-2485 gb84a2cfaf)<br />
|Graphics=GSdx 1.1.0 <br />
<!--<br />
*Direct3D11 (Hardware) <br />
*Internal Resolution: Native <br />
*Anisotropic Filtering: 16x <br />
*Mipmapping (Ins): Automatic <br />
*Frame Buffer Conversion HW Hack Enabled<br />
*Speedhack: EE Cyclerate -1<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=Will run at 60fps with only a few slowdowns at certain points.<br />
|Tester=Lazarus de Sanguine<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ハリー・ポッターと不死鳥の騎士団''' (SLPM-66886), '''Гарри Поттер и Орден Феникса''' (SLES-54781)<br />
* Also known as '''Harry Potter to Fushichou no Kishidan''' (JP), '''해리포터와 불사조 기사단''' (KO)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=FMVs Hang<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=FMVs may hang with some speedhacks enabled.<br />
|Workaround=Don't use Spin INTC and MTVU speedhacks, everything else is fine.<br />
}}<br />
{{Issue<br />
|IssueName=Z-fighting issues in SW Mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Software Mode there are tons of Z-fighting issues, especially in the portraits on the staircase.<br />
|Workaround=Switch to Hardware Mode.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Harry_Potter_and_the_Order_of_the_Phoenix_Forum_1.jpg|Harry Potter and the Order of the Phoenix (SLUS 21619)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Harry-Potter-and-the-Order-of-the-Phoenix-SLUS-21619-U--28697 Harry Potter and the Order of the Phoenix (SLUS 21619) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Godzilla_Unleashed&diff=109029&oldid=0Godzilla Unleashed2024-03-27T10:31:24Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Godzilla_Unleashed" title="Godzilla Unleashed">Godzilla Unleashed</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Godzilla_Unleashed.jpg<br />
|caption =<br />
|developer = [[Pipeworks Software|Pipeworks Software, Inc.]]<br />
|publisher = [[Atari]]<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Godzilla:_Unleashed Link]<br />
|gameinfo = Godzilla Unleashed is a fighting game on a giant scale. The game stars the legendary Godzilla and a slew of the most renowned monsters of all-time. Gamers are challenged to ultimately save the planet from mayhem and destruction. Set in urban arenas, Godzilla Unleashed's interactive 3D cityscapes, big destructible buildings, soaring skyscrapers and towering alien formations provide the backdrop to epic worldwide destruction.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/942913-godzilla-unleashed Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/godzilla-unleashed Metacritic]|38/100}}<br />
|au_rating = PG<br />
|eu_rating = 7+<br />
|na_rating_text = Fantasy Violence<br />
|na_rating = E10+<br />
|italian = SLES-54960<br />
|spanish = SLES-54960<br />
|french = SLES-54960<br />
|german = SLES-54960<br />
|english = SLES-54960 & SLUS-21707<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21707<br />
|CRCsNTSCU = 179470B4<br />
|releasedateNTSCU = November 20, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL =SLES-54960<br />
|CRCsPAL =<br />
|releasedatePAL = February 22, 2008<br />February 29, 2008 <small>(Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=v1.7.0 (dev-59)<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Large Framebuffer: ON<br />
* Anisotropic Filtering: 16x<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30, Preset: 3 (Balanced). Goes ingame and runs perfectly stable at full speed. I have played the first hour of the game and didn't run into any issues. See my video [https://www.youtube.com/watch?v=Dfq2qMTl74s/ here].<br />
|Tester=TomBoss<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Godzilla-Unleashed-SLUS-21707-U--29337 Godzilla Unleashed (SLUS 21707) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Free_Running&diff=108997&oldid=0Free Running2024-03-27T10:31:10Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Free_Running" title="Free Running">Free Running</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
{{infobox<br />
|image = Free Running.jpg<br />
|caption =<br />
|developer = Rebellion<br />
|publisher = [[Ubisoft]] (AU), [[Reef Entertainment]] (EU)<br />
|genre = Sports<br />
|wikipedia = [https://en.wikipedia.org/wiki/Free_Running_%28video_game%29 Link]<br />
|gameinfo = Parkour, the art of movement, is less a sport and more a way of life. Its participants, known as Free Runners or Traceurs, view the environment and its obstacles, urban or natural, as a series of challenges to be overcome. To the Traceurs, parkour has a philosophical appeal: they feel transformed by the experience, free from the grind of city life. Since its inception in Paris during the mid-1980s, it has spread across the globe and now has an international army of exponents and enthusiasts. In Free Running, the concrete jungle becomes your urban playground as you run, vault, jump or climb over obstacles in the most fluid and flowing manner possible. Test the boundaries of human ability as you perform death-defying leaps and jaw-dropping trips across inner-city rooftops. To be crowned King of Parkour, you must master over 50 moves, tricks and stunts including 'Kong Vaults', 'Pharaoh Climbs', 'Rail Split Vaults' and 'Vertical Wall Runs' in a variety of game modes while racing against human or computer-controlled competitors.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/937091-free-running Link]<br />
|cpu-intensive = 0<br />
|gpu-intensive = 0<br />
|sw-rendering-only = 0<br />
|eu_rating = 7+<br />
|au_rating = PG<br />
|italian = SLES-54559<br />
|spanish = SLES-54559<br />
|french = SLES-54559<br />
|german = SLES-54559<br />
|english = SLES-54559<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54559<br />
|CRCsPAL = D6A0A3EF<br />
|releasedatePAL = April 5, 2007 <small>(Australia)</small><br />April 20, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=v1.7.0 (dev-59)<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30, Preset: 1 (Safest). Goes ingame but I'm unable to complete even the first level because my character keeps falling through the floor. See my video [https://www.youtube.com/watch?v=vgeRDlZEDfo/ here].<br />
|Tester=TomBoss<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Home 64-bit<br />
|CPU=intergrated<br />
|GPU=intergrated<br />
|Revision=v1.7.0 (dev-2088)<br />
|Graphics=GSdx (build-in)<br />
|Sound=<br />
*SPU2-X (build-in)<br />
*LilyPad (build-in)<br />
|Comments=BIOS: Europe v2.00, Preset: 2 (Safe). Character does not fall through floor.<br />
|Tester=DarkSolidSnake<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<!-- Remove comment signs and add game trivia here --><br />
<br />
<!--<br />
== Trivia ==<br />
* Place trivia here<br />
* Place additional trivia on a new line like this.<br />
--><br />
<br />
== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=Character falling through floor<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=At certain parts of the first level, The player will fall down through the floor, restarting the level. This also further extends to other levels.<br />
|Workaround=Has been fixed as of the latest development builds with Automatic Gamefixes enabled.<br />
}}<br />
<br />
<!-- Remove comment signs and add game screenshots or videos here --><br />
<!-- Replace FileName?.jpg with the correct filenames --><br />
<!--<br />
== Gallery ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--><br />
[[Category:Temp - new game page]]</div>Ngnghttps://wiki.pcsx2.net/index.php?title=G-Force&diff=109007&oldid=0G-Force2024-03-27T10:31:10Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/G-Force" title="G-Force">G-Force</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_G-Force.jpg<br />
|caption =<br />
|developer = Eurocom Entertainment Software<br />
|publisher = [[Disney Interactive Studios]]<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/G-Force_%28video_game%29 Link]<br />
|gameinfo = Inspired by the feature film "G-Force" from Walt Disney Pictures and Jerry Bruckheimer Films, G-Force is a fast-paced action-platform game featuring a unique team of specially trained guinea pigs that use high-tech gadgets and specialized talents to complete a dangerous secret mission. G-Force features innovative gameplay with a unique sense of scale and puzzle solving that requires players to manipulate environments or enemies, including evil household appliances like waffle irons, water coolers and vacuum cleaners to complete their mission.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/959007-g-force Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/g-force Metacritic]|56/100}}<br />
|widescreen = 1<br />
|au_rating = PG<br />
|eu_rating = 7+<br />
|eu_rating_text = Violence<br />
|na_rating_text = Fantasy Violence<br />
|na_rating = E10+<br />
|italian = SLES-55500<br />
|dutch = SLES-55499<br />
|spanish = SLES-55499<br />
|french = SLES-55499<br />
|german = SLES-55500<br />
|english = SLES-55499 & SLUS-21891<br />
|russian = SLES-55502<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21891<br />
|CRCsNTSCU = 67655A22<br />
|releasedateNTSCU = July 21, 2009<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55499<br />SLES-55500<br />SLES-55502<br />
|CRCsPAL = AB761209 <small>(PAL-M4)</small><br />09BF522A <small>(PAL-R)</small><br />
|releasedatePAL = July 31, 2009<br />October 24, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL-R<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1996<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 2560x1440 and 2880x1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Conservative Buffer Allocation<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1440p (2K) and 1620p (3K) 50/60 FPS, no bugs, brakes and freezes. Very lightweight game for CPU and GPU.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''Миссия Дарвина''' (SLES-55502)<br />
* Also known as '''Disney's G-Force'''<br />
* Not to be confused with [[G-Force (2006)]]<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
==The gallery==<br />
<gallery><br />
G-Force-chern40+7.jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA<br />
G-Force-chern40+7(1).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA<br />
G-Force-chern40+7(2).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA<br />
G-Force-chern40+7(3).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA<br />
G-Force-chern40+7(4).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA<br />
G-Force-chern40+7(5).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-G-Force-SLUS-21891-U G - Force (SLUS 21891) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Dragon_Quest_VIII:_Journey_of_the_Cursed_King&diff=108917&oldid=0Dragon Quest VIII: Journey of the Cursed King2024-03-27T10:27:06Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Dragon_Quest_VIII:_Journey_of_the_Cursed_King" title="Dragon Quest VIII: Journey of the Cursed King">Dragon Quest VIII: Journey of the Cursed King</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = 20060630050721!Dragon_Quest_VIII_Journey_of_the_Cursed_King.jpeg<br />
|caption =<br />
|developer = Level-5<br />
|publisher = [[Square Enix]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}}<br />
|gameinfo = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII.<br />
<!-- General props --><br />
|widescreen = 1<br />
|gpu-intensive = 1<br />
|cpu-intensive = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence, Bad Language<br />
|au_rating = PG<br />
|au_rating_text = Mild fantasy violence, Gambling references<br />
|na_rating = T<br />
|na_rating_text = Alcohol Reference, Fantasy Violence, Mild Language, Simulated Gambling, Suggestive Themes<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SLES-53974<br />
|spanish = SLES-53974<br />
|french = SLES-53974<br />
|german = SLES-53974<br />
|japanese = SLPM-62490 & SLPM-65888 & SLPM-66481<br />
|english = SLUS-21207 & SLUS-29157 & SLES-53974 & SLUS-21207GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21207<br />SLUS-21207GH <small>(Greatest Hits)</small><br />SLUS-29157 <small>(Demo)</small><br />
|CRCsNTSCU = F4715852<br />
|releasedateNTSCU = November 15, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53974<br />SLES-53974P <small>(Platinum)</small><br />SLED-53977 <small>(Demo)</small><br />
|CRCsPAL = 945FBF31<br />
|releasedatePAL = April 12, 2006 <small>(Australia)</small><br />April 13, 2006<br />2008 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65888<br />SLPM-66481 <small>(Ultimate Hits)</small><br />SCAJ-20110<br />SLPM-62490 <small>(Premium Disc, DQ5 bundle)</small><br />
|CRCsNTSCJ = 1F3D5031<br />
|releasedateNTSCJ = November 27, 2004<br />July 20, 2006 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=3.0GHz+ CPU<br />
|GPU=ATI Radeon HD 4870<br />
|Revision=pre 0.9.7 beta (r1884)<br />
|Graphics=GSdx (r1846)<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* ?<br />
|Comments=Enabling x2 cycle rate and IOP x2 cycle rate may give a slight FPS increase. Be sure to enable 8-bit textures in GSdx to get a performance boost. It's a very GPU intensive game, nVidia cards will preform better then ATI cards. With an ATI Radeon HD on 1024*768 resolution you will mostly get 60 FPS but at sometimes it drops down to 55 (mostly in overworld).<br />
|Tester=24.59.33.132<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Home Premium<br />
|CPU=E4400 Core2 Duo @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 9600GT<br />
|Revision=pre 0.9.7 beta (r2523)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=PAL version tested (Australian, non-platinum version) working great! Full FPS nearly everywhere in 1280x1280 in Rev 2523. Oddly enough, 8-bit textures slow down the PAL version a little bit, so make sure to turn them off! All other hacks were turned on full blast (except VU skipping was only 2x)<br />
|Tester=124.180.6.80<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=AMD Phenom II X3 720 @ 3.60 GHz<br />
|GPU=ATI Radeon HD 4870 @ 1 GB<br />
|Revision=0.9.8<br />
|Graphics=GSdx (r4459)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=Enabling EE cycle rate (3) may give a slight FPS increase. <br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.50 GHz<br />
|GPU=ATI Radeon HD 6970 @ 900/1400<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=SCPH-70012.bin/v02.00/USA/2004, This can be a demanding game. My graphics card barely held up full speed at 3x. Software mode is required to see Empyria's shadow when going into the Dark Realm.<br />
|Tester={{ForumUser|jlwmanagement}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE41 (5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce 210 @ 512 MB<br />
|Revision=1.2.1 (r5875)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
*LilyPad 0.11.0 (r5822)<br />
|Comments=EE/VU Rounding: Chop/Zero, Game runs smoothly with no issues.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate<br />
|CPU=Intel Core i5-2310 @ 2.90 GHz<br />
|GPU=NVIDIA GeForce GTX 650 @ 2 GB<br />
|Revision=1.3.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* ?<br />
|Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture.<br />
|Tester=Wwsnkneo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-6500 @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 1060 @ 6 GB<br />
|Revision=1.5.0 (dev-2445)<br />
|Graphics=GSdx 1.1.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Game runs at 60+ FPS at all times without noticeable spikes using : x6 Internal Resolution, x8 Anisotropic Filtering, CRC Hack Level on Default. Had to set Round Sprites to Half and Skipdraw to 2 to fix some bugs but nothing game-breaking<br />
|Tester=Wynd<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-8700K @ 3.7 GHz<br />
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)<br />
|Revision=v1.5.0-dev-3264-gd77d440a0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bit Textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 6x native (~2160p 4K)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* Automatic CRC Level: Automatic (Default)<br />
* Accurate Date: Fast (Default)<br />
* Accurate Blending: Basic (Recommended)<br />
--><br />
<!--<br />
* Disable Safe Features: Enabled<br />
* Round Sprite: Half<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
Playable at full speed. Round Sprite on Half fixes artifacts on text when upscaling. As of v1.5.0-dev-2868-gf2f66c02d, requires "Disable Safe Features" to fix character outlines.<br />
* EE/IOP settings at defaults. <br />
* VU settings at defaults. <br />
* Speedhacks at defaults, except MTVU enabled. <br />
|Tester=pandubz<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-4460 @ 4.50 GHz<br />
|GPU=NVIDIA GeForce GTX 750 Ti<br />
|Revision=1.5.0 dev 1646<br />
|Graphics=GSdx 0.1.16 - OpenGL (Hardware)<br />
|Sound=<br />
*SPU2-x 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=The game runs flawlessly. Don't touch the emulation settings, keeping the safe preset is fine. Use OpenGL (Hardware), set the resolution to anything as long as it's not custom, enable hardware depth, accurate date and basic blending unit accuracy. Go to H/W hacks, set skipdraw to 0, enable Preload Data Frames and set Round Sprite to half or full (I prefer full)<br />
|Tester=Gamesfan34260<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-7300HQ @ 2.50 GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4 GB<br />
|Revision=1.5.0 dev-3310 g24be7785d<br />
<!--<br />
* '''Speedhacks:'''<br />
** Preset: 2 - Safe<br />
** Enable fast CDVD: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* '''GSdx:'''<br />
** Renderer: OpenGL (Hardware)<br />
** Internal Resolution: 3x Native<br />
* '''HW Hacks:'''<br />
** Disable Safe Features: ✓<br />
** Half-pixel Offset: Special (Texture)<br />
** Round Sprite: Half<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=Runs perfectly. Compatible with HDLoader. Disable Safe Features removes thick black outlines around characters. Half-pixel Offset set to Special (Texture) thins out the black lines at the edges of the screen, Normal (Vertex) also works but creates a blue line at the top of the screen and makes lines run through certain effects. Round Sprite set to Half removes Text Artifacts.<br />
|Tester=Lumaro<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 2600 @ 3.4GHz<br />
|GPU=AMD Radeon RX 580 @ 4 GB<br />
|Revision=1.6.0<br />
<!--<br />
* '''GS Window:'''<br />
** Preset: Uncheck<br />
** Aspect Ratio: Fit to Window<br />
** FMV Aspect Ratio: Off<br />
* '''Speedhacks:'''<br />
** INTC: ✓<br />
** Wait loop Detection: ✓<br />
** Enable fast CDVD: ✓<br />
** mVU: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* '''GSdx:'''<br />
** Renderer: Direct3D 11 (Hardware)<br />
** Texture Filtering: Bilinear (Forced)<br />
** Internal Resolution: 5x Native<br />
** Anisotropic Filtering: 16x<br />
** CRC Hack Level: Full (Direct3D)<br />
** Blending Accuracy: Basic (Recommended)<br />
* '''HW Hacks:'''<br />
** Disable Safe Features: ✓<br />
** Half-pixel Offset: Special (Texture)<br />
** Round Sprite: Full<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=This config runs perfectly for me without any bug at the momment, with OpenGL the game has FPS drop in some areas and this setting fixed it for me. Working at June 2020<br />
|Tester=samoisamoi12<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11<br />
|CPU=i7 8700K<br />
|GPU=RTX 2080<br />
|Revision=1.7.2656<br />
|Comments=Tested on the 25th of April, 2022. The game is practically problem-free. With the exception of some (as of currently) unfixable but rather minor issues (updated all of them below in Known Issues category), the game works great. The optimizations of the dev builds have made it run even smoother than before. Recommended to not use any manual hardware hacks unless you require to test something out.<br />
|Tester=coornio<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Ubuntu 12.04+, Archlinux<br />
|CPU=AMD FX-4300<br />
|GPU=multiple<br />
|Revision=1.2.2<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X SDL<br />
* ?<br />
|Comments=GPU's used: NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 6850 & 7850. Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house<br />
|Tester=DaTankAC<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Linux Mint 19.1<br />
|CPU=Intel Pentium CPU G3258 @ 3.20GHz<br />
|GPU=NVIDIA GeForce GT710<br />
|Revision=1.4.0<br />
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]<br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed.<br />
|Tester=Logeater<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.2 Gellivara<br />
|CPU=Intel Core i5-7600k<br />
|GPU=NVIDIA GeForce GTX 650<br />
|Revision=1.5.0 (dev-2175)<br />
|Graphics=GSdx AVX2<br />
|Sound=<br />
* SPU2-X SDL<br />
* ?<br />
|Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Archlinux<br />
|CPU=Intel i3-7100<br />
|GPU=Intel HD 630<br />
|Revision=1.7.3546<br />
|Graphics=Vulkan<br />
|Sound=Default<br />
|Comments=Runs at 100% most of the time at native res 1x. Sometimes goes down to 95%. Lag in spoken dialogues (70% speed).<br />
|Tester=Quellen<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンクエストVIII 空と海と大地と呪われし姫君''' (SLPM-65888) & (SLPM-66481), '''ドラゴンクエストVIIIプレミアム映像ディスク''' (SLPM-62490)<br />
* Also known as '''Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi''' (JP), '''Dragon Quest: The Journey of the Cursed King''' (EU, AU), Dragon Quest: L'odyssée du roi maudit (EU)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Corrupted orb effect when receiving Sage's Scepter<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When receiving the purified Sage Scepter prior to the final boss fight, the lightning effect of the orb it resides in is corrupted and appears as static color noise.<br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Intermittent grid lines on sea surface<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When upscaling, you might catch glimpses of black/white grid patterns on the surface of the sea rising and then submerging again, disappearing altogether.<br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Character menu: orange highlight<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The orange highlight on the character cards is missing some "chunks" when upscaling, but is otherwise non-critical.<br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.<br />
}}<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Empyria's shadow<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Empyria's shadow isn't visible when in the Dark Realm. <br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Opaque sepia filter during some cutscenes<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|AffectedVersions=Prior to 1.5.0<br />
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque.<br />
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Bad reflections on water/cave walls<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Water and cave walls have some square, crystal-like reflection artifacts.<br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Text artifacts<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When upscaling, there's garbage pixels around text characters and certain menus.<br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue is resolved through automatic hardware fixes. The "Round Sprite: Half" hardware hack is required otherwise.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Character outlines are blocky and misaligned<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Character outlines will appear blocky, oversized and out of place.<br />
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue is resolved. The bug is most likely related to inconsistencies with the handling of outline logic across different renderers in the past. The "Disable Safe Features" hardware hack is required otherwise for 1.6 and before.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black lines on edge of screen<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen. Oddly enough, these same lines will be absent when the game is in fullscreen. <br />
|Workaround=None that works reliably. The "Half Pixel: Vertex" hardware hack fixes it in windowed mode, and breaks it in fullscreen. They're hardly intrusive, so either ignore them or use Software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Shadows are missing in hardware mode.<br />
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Skipdraw to "1". Or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black boxes<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=Prior to v1.5.0-dev-2784-gfce391856<br />
|Description=A black box appears around a character when psyched to maximum Up.<br />
|Workaround=Build v1.5.0-dev-2784-gfce391856 and newer do not include Direct3D9 and will not have this issue. For older builds, go to Config > Video (GS) > Plugin Settings, and set Renderer to any option but "Direct3D9 (Hardware)".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Dragon_Quest_VIII_Journey_of_the_Cursed_King_Forum_1.jpg|Dragon Quest VIII: Journey of the Cursed King (SLPM 65888)<br />
</gallery><br />
<br />
<br />
{{Dragon Quest series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragon-Quest-VIII-SLUS-21207-U--28560 Dragon Quest VIII (SLUS 21207) (U)]<br />
*[http://forums.pcsx2.net/Thread-Dragon-Quest-VIII-SLPM-65888-J Dragon Quest VIII (SLPM 65888) (J)]<br />
*[http://forums.pcsx2.net/Thread-Dragon-Quest-VIII-Journey-of-the-Cursed-King-SLES-53974-E--30563 Dragon Quest VIII - Journey of the Cursed King (SLES 53974) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=DreamWorks_Shrek_SuperSlam&diff=108927&oldid=0DreamWorks Shrek SuperSlam2024-03-27T10:27:06Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/DreamWorks_Shrek_SuperSlam" title="DreamWorks Shrek SuperSlam">DreamWorks Shrek SuperSlam</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_DreamWorks_Shrek_SuperSlam.jpg<br />
|caption = NTSC-U cover<br />
|developer = Shaba Games<br />
|publisher = [[Activision]]<br />
|genre = Action, Fighting<br />
|gameinfo = You can battle characters from the Shrek movies in Shrek SuperSlam. The game lets you play as one of 20 characters, such as the heroic Shrek or villainous Prince Charming. Use weapons, potions, or a character's signature special move to fight through 16 fully-destructible arenas. Then, battle with up to four of your friends or play through more than 30 minigames.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shrek_SuperSlam Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/928153-dreamworks-shrek-superslam Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shrek-superslam Metacritic]|67/100}}<br />
|au_rating = PG<br />
|au_rating_text = Mild Violence<br />
|eu_rating = 12+<br />
|na_rating_text = Cartoon Violence, Crude Humor<br />
|na_rating = E10+<br />
|multitap = 1<br />
|swedish = SLES-53751<br />
|italian = SLES-53752<br />
|dutch = SLES-53752<br />
|spanish = SLES-53752<br />
|french = SLES-53752<br />
|german = SLES-53751<br />
|english = SLES-53657 & SLES-53751 & SLUS-21197<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21197<br />
|CRCsNTSCU = C09CB530<br />
|releasedateNTSCU = October 25, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53657<br />SLES-53751<br />SLES-53752<br />
|CRCsPAL =<br />
|releasedatePAL = November 18, 2005<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i5-6500 @ 3.20 GHz<br />
|GPU=AMD Radeon R9-390<br />
|Revision=1.7.0 dev1154<br />
|Graphics=GSdx 1.2.0<br />
|Sound=build-in<br />
|Comments=Some textures are messed up in D3D mode, no issue in SW renderer. Affects mainly menus, 3D scenes look fine. Occasional slowdowns, not game breaking. <br />
|Tester=McQueen<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced excluding sprite)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), The game runs at 1440p (2K) 60 FPS, without freezes, bugs and brakes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Texture issue<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= some texture In the game appear corrupted<br />
|Workaround= switch to software renderer<br />
}}<br />
<br />
<br />
== Gallery ==<br />
<gallery widths="175px" heights="100px"><br />
File:Shrek SuperSlam - title.png<br />
File:Shrek SuperSlam - fight 1.png<br />
File:Shrek SuperSlam - fight 2.png<br />
File:Shrek SuperSlam - fight 3.png<br />
File:Shrek SuperSlam - victory.png<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shrek-Superslam-SLUS-21197-U--29841 Shrek Superslam (SLUS 21197) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Ben_10_Ultimate_Alien:_Cosmic_Destruction&diff=108805&oldid=0Ben 10 Ultimate Alien: Cosmic Destruction2024-03-27T10:25:56Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ben_10_Ultimate_Alien:_Cosmic_Destruction" title="Ben 10 Ultimate Alien: Cosmic Destruction">Ben 10 Ultimate Alien: Cosmic Destruction</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Ben_10_Ultimate_Alien_Cosmic_Destruction.jpg<br />
|caption =<br />
|developer = Papaya Studios<br />
|publisher = [[D3Publisher]]<br />
|genre = Action<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ben_10_Ultimate_Alien:_Cosmic_Destruction Link]<br />
|gameinfo = Based on Cartoon Network's all-new new television series, Ben 10: Ultimate Alien, the Ben 10: Ultimate Alien: Cosmic Destruction will allow players to wield the power of the all-new Ultimatrix, the strongest Omnitrix to date, to transform Ben into more powerful, hyper-evolved alien forms and experience impressive battles as the most ultimate aliens for the first time in never before seen places.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/995985-ben-10-ultimate-alien-cosmic-destruction Link]<br />
|eu_rating = 12+<br />
|au_rating = PG<br />
|na_rating_text = Cartoon Violence<br />
|na_rating = E10+<br />
|italian = SLES-55639<br />
|spanish = SLES-55639<br />
|french = SLES-55639<br />
|german = SLES-55639<br />
|english = SLES-55639 & SLUS-21938<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21938<br />
|CRCsNTSCU = 5902F6D2<br />
|releasedateNTSCU = October 5, 2010<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55639<br />
|CRCsPAL = <br />
|releasedatePAL = February 10, 2011 <small>(Australia)</small><br />February 11, 2011<br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64 Version 1803 (OS Build 17134.48)<br />
|CPU=Intel Core i7-5500U @ 2.4GHz<br />
|GPU=Intel HD Graphics 5500<br />
|Revision=1.5.0<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 3<br />
--><br />
|Graphics=GSdx AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments= BIOS: USA 2.30, Some menu sounds are playing too fast to hear, same applies to other in-game sounds. Dialogue also plays too fast to hear most of the time and sometimes repeat incessantly. Shadows render blocky. Music stops playing at curtain points in the game, also lags and repeats sometimes.<br />
|Tester=MTgamer25<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC<br />
|OS=Windows 11 (Build: 22000.469)<br />
|CPU=Intel i7-11800H @ 2.30 GHz<br />
|GPU=Nvidia GeForce RTX 3050Ti Laptop GPU (Driver Ver: 511.23)<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0 AVX2 (Direct3D11 Hardware)<br />
<!--<br />
<small style="font-size:10px;"><br />
* Internal Resolution: x4 @ 1440p<br />
* Large Framebuffer<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Full)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Full)<br />
* Blending Accuracy: Basic (High)<br />
* FXAA Shader enabled<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: 2.30 NTSC. Tried hundreds of settings. At best it plays with numerous audio and camera issues. Most other setting breaks the game. I would not consider it playable in this state.<br />
|Tester=Radaxsly<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<!-- Remove comment signs and add game trivia here --><br />
<br />
<!--<br />
== Trivia ==<br />
* Place trivia here<br />
* Place additional trivia on a new line like this.<br />
--><br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<!-- Remove comment signs and add game screenshots or videos here --><br />
<!-- Replace FileName?.jpg with the correct filenames --><br />
<!--<br />
== Gallery ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--><br />
[[Category:Temp - new game page]]</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Ben_10:_Protector_of_Earth&diff=108803&oldid=0Ben 10: Protector of Earth2024-03-27T10:25:56Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ben_10:_Protector_of_Earth" title="Ben 10: Protector of Earth">Ben 10: Protector of Earth</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Ben 10-videogame.jpg<br />
|caption =<br />
|developer = High Voltage Software<br />
|publisher = [[D3Publisher]]<br />
|genre = Action, Fighting<br />
|wikipedia = [http://en.wikipedia.org/wiki/Ben_10:_Protector_of_Earth Link]<br />
|gameinfo = Players will take on the role of Cartoon Network's popular everyday-kid-turned-alien-hero, Ben Tennyson. Using the power of the Omnitrix which has embedded itself on Ben's wrist, players will be able to battle as one of five popular alien heroes from the show. By taking on these amazing powers, players can battle to save the world through the game's diverse challenges, puzzles and skirmishes.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/939347-ben-10-protector-of-earth Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamesradar.com/ben-10-protector-of-earth/ Gamesradar]|3.5/5}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ben-10-protector-of-earth Metacritic]|56/100}}<br />
|au_rating = PG<br />
|eu_rating = 7+<br />
|na_rating_text = Cartoon Violence, Mild Language<br />
|na_rating = E10+<br />
|italian = SLES-54952<br />
|spanish = SLES-54952<br />
|french = SLES-54952<br />
|german = SLES-54952<br />
|english = SLES-54952 & SLES-54951 & SLUS-21661<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21661<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 30, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54951<br />SLES-54952<br />
|CRCsPAL =<br />
|releasedatePAL = November 16, 2007<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5 @ 2.4Ghz<br />
|GPU=Nvidia Geforce GT 920M <br />
|Revision= 1.4.0<br />
|Graphics= GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0<br />
|Sound=<br />
*SPU2-X 20151231175709 2.0.0 <br />
*LilyPad 20151231175709 0.11.0<br />
|Comments= Runs perfect.<br />
|Tester=doncsoo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11<br />
|CPU=Intel i7-11800H @ 2.30 GHz<br />
|GPU=Nvidia GeForce RTX 3050Ti Laptop GPU<br />
|Revision=1.7.2282 (Pre-Release)<br />
|Graphics=GSdx AVX2 (Direct3D11 Hardware)<br />
<!--<br />
<small style="font-size:10px;"><br />
* Internal Resolution: x4 @ 1440p<br />
* Accurate Destination Alpha Test<br />
* Conservative Buffer Location<br />
* Preload Textures<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Full)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Full)<br />
* Blending Accuracy: Basic (High)<br />
* FXAA Shader enabled<br />
--><br />
|Sound=<br />
* SPU2-X <br />
* LilyPad <br />
|Comments=Fully Playable. Would say it is perfect.<br />
|Tester=Radaxsly<br />
}}<br />
{{TestingFooter}}<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Screenshot 1.jpg|thumb|Nightly - v1.7.2282, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch<br />
File:Screenshot 2.jpg|thumb|Nightly - v1.7.2282, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch<br />
File:Screenshot 3.jpg|thumb|Nightly - v1.7.2282, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch<br />
File:Screenshot 4.jpg|thumb|Nightly - v1.7.2282, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch<br />
File:Screenshot 5.jpg|thumb|Nightly - v1.7.2282, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch<br />
File:Screenshot 6.jpg|thumb|Nightly - v1.7.2282, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ben-10-Protector-of-Earth-SLUS-21661-U--29274 Ben 10 - Protector of Earth (SLUS 21661) (U)]<br />
*[http://forums.pcsx2.net/Thread-Ben-10-Protector-of-Earth-SLES-54952-E Ben 10 - Protector of Earth (SLES 54952) (E)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Ace_Combat_Zero:_The_Belkan_War&diff=108765&oldid=0Ace Combat Zero: The Belkan War2024-03-27T10:15:50Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ace_Combat_Zero:_The_Belkan_War" title="Ace Combat Zero: The Belkan War">Ace Combat Zero: The Belkan War</a> by file upload (1 revision) autogenerated import</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = USAbox-acz.jpg<br />
|caption =<br />
|developer = Project Aces<br />
|publisher = [[Namco]] (JP, US), [[Sony|SCEI]] (KO, AS), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)<br />
|genre = Simulation<br />
|gameinfo = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br /><br />
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/929935-ace-combat-zero-the-belkan-war Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|numberofplayers = 2<br />
|ko_rating = ALL<br />
|au_rating = PG<br />
|eu_rating = 12+<br />
|na_rating_text = Mild Language, Violence<br />
|na_rating = T<br />
|japan_rating = A<br />
|italian = SCES-54041<br />
|spanish = SCES-54041<br />
|french = SCES-54041<br />
|german = SCES-54041<br />
|japanese = SLPS-25629 & SLPS-73250<br />
|english = SLUS-21346 & SCES-54041<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21346<br />
|CRCsNTSCU = 65729657<br />
|releasedateNTSCU = April 25, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-54041<br />
|CRCsPAL =<br />
|releasedatePAL = September 15, 2006<br />September 21, 2006 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 7 64 bit SP1<br />
|CPU=AMD Phenom II X2 555 @ 3.8 GHz<br />
|GPU=AMD Radeon HD 6950 2GB<br />
|Revision=0.9.9.r5277<br />
|Graphics=GSDX 0.1.16<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.<br />
|Tester=Explosivemuffin<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-3570k @ 4.2GHz<br />
|GPU=?<br />
|Revision=1.0.0<br />
|Graphics=GSDX 0.1.16 SSE41<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode.<br />
|Tester=RandomGuy17<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.2.0 r5919<br />
|Graphics=GSdx 5912 SSE41<br />
|Sound=<br />
*SPU2-X 5893 2.0.0<br />
*LilyPad 5822 0.11.0<br />
|Comments=Runs near full speed., Same issues in hardware mode as before.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i5-3570K @ 4.40 GHz<br />
|GPU=NVIDIA GeForce GTX680 @ 2 GB<br />
|Revision=1.5.0 (dev-2242)<br />
|Graphics=GSDx32-SSE4<br />
<!--;<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution 2xNative<br />
* Allow 8-bit textures<br />
* Large Framebuffer<br />
* Mipmapping Basic<br />
* CRC Hack Level - Partial<br />
* Accurate Date<br />
* Blending Unit Accuracy - Medium<br />
* Enable HW Hacks:<br />
** Align Sprite<br />
** Merge Sprite<br />
** Unscale Point and Line<br />
** Half-pixel Offset - Special (Texture Agressive)<br />
** Round Sprite - Half<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.<br />
|Tester=Daemit<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64 bit<br />
|CPU=Intel Core i7-4790 @ 3.6GHz<br />
|GPU=Nvidia GTX 960 2GB<br />
|Revision=1.6.0<br />
|Graphics=GSDX 1.2.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites. <br />
|Tester=Kke<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 21H2 64-bit<br />
|CPU=Intel Core i5-9600k @ 4.3GHz<br />
|GPU=NVIDIA RTX 3070<br />
|Revision=1.7.3040<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on<br />
|Tester=Turbo25<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Arch Linux<br />
|CPU=Intel Core i5 4570 @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 770<br />
|Revision=PCSX2 1.4.0-0-compiled on Jan 9 2016<br />
|Graphics=GSdx 2.0.0 OpenGL<br />
|Sound=<br />
*SPU2-X 2.0.0 SDL<br />
*OnePAD 1.10<br />
|Comments=Severe terrain texture errors in distance on hardware mode. Playable but distracting. No such issues on software mode but game runs below 60 fps.<br />
|Tester=actioninja<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Ubuntu 16.04<br />
|CPU=Intel Core i7-6700HQ<br />
|GPU=NVIDIA GeForce GTX 965M<br />
|Revision=v1.5.0<br />
|Graphics=GSdx 1.1.0<br />
<!--;<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 2x Native<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Large Framebuffer: ✓<br />
* Anisotropic Filtering: 2x<br />
* Blending Unit Accuracy: Medium<br />
* Automatic CRC Level: Partial<br />
* Mipmapping (Ins): Basic<br />
* '''Hardware Hacks'''<br />
** Align Sprite: ✓<br />
** Unscale Point and Line: ✓<br />
* '''Shader Configuration:'''<br />
** Texture Filtering of Display: ✓<br />
** FXAA Shader: ✓<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePad 2.0.0<br />
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered.<br />
|Tester=Entheogen<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''エースコンバット・ゼロ ザ・ベルカン・ウォー''' (SLPS-25629) & (SLPS-73250)<br />
* Also known as '''Ace Combat: The Belkan War''' (EU, AU)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Missing clouds<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In Hardware mode clouds are invisible.<br />
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Burst Missile Visual Artifacts<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect.<br />
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Cutscenes/Certain Levels Blurry<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything<br />
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken terrain textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.<br />
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=No collisions<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=No collisions, including no missile hits.<br />
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot. <br />
}}<br />
<br />
<br />
<br />
<!-- Leaving the old gallery here, just in case someone wants it.<br />
==The gallery==<br />
<gallery><br />
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)<br />
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)<br />
</gallery><br />
--><br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
File:Ace Combat Zero- Title Screen.png<br />
File:Ace Combat Zero - Mission 1 - First Person View.png<br />
File:Ace Combat Zero - Mission 1 - Third Person View.png<br />
</gallery><br />
<br />
{{Ace Combat series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ace-Combat-Zero-The-Belkan-War-SLUS-21346-U--29299 Ace Combat Zero - The Belkan War (SLUS 21346) (U)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Ratchet_%26_Clank:_Up_Your_Arsenal&diff=108734&oldid=108686Ratchet & Clank: Up Your Arsenal2024-03-25T17:56:42Z<p><span dir="auto"><span class="autocomment">Known Issues</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:56, 25 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l443">Line 443:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">==Known Issues==</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fixed Issues==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fixed Issues==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>Amyroxwell