https://wiki.pcsx2.net/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=Category%3AGames_rated_15_in_Korea&action=feedrecentchanges&feedformat=atom
PCSX2 Wiki - Changes related to "Category:Games rated 15 in Korea" [en]
2024-03-29T05:39:59Z
Related changes
MediaWiki 1.41.0
https://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Nocturne&diff=109626&oldid=109355
Shin Megami Tensei: Nocturne
2024-03-28T10:11:48Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:11, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l225">Line 225:</td>
<td colspan="2" class="diff-lineno">Line 225:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show patch<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide patch"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show patch<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>E8FCF8EC.pnach</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>E8FCF8EC.pnach</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l234">Line 234:</td>
<td colspan="2" class="diff-lineno">Line 234:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>// Remove Motion Blur </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>// Remove Motion Blur </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,002FC0E4,word,00000000 // 00000001</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,002FC0E4,word,00000000 // 00000001</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=WinBack_2:_Project_Poseidon&diff=109565&oldid=0
WinBack 2: Project Poseidon
2024-03-27T10:34:35Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/WinBack_2:_Project_Poseidon" title="WinBack 2: Project Poseidon">WinBack 2: Project Poseidon</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_WinBack_2_Project_Poseidon.jpg<br />
|caption =<br />
|developer = [[Cavia|Cavia Inc.]]<br />
|publisher = [[Koei]]<br />
|genre = Action, Shooter, Arcade<br />
|gameinfo = In a world where terror takes many forms, a new weapon threatens to shake the balance of power. Freedom's last hope rests in the hands of three new operatives, who must race against time to recover this doomsday device. The fate of the world hangs by a thread, and a few ticks of the clock means the difference between justice and annihilation. WINBACK 2 brings to the series a new "route" system that lets players experience each mission from the perspective of different operatives. There are 30 intense missions, multiple difficulty levels, and new weapons including the highly-anticipated sniper rifle. The new Winback assault team is comprised of three young, yet combat-proven operatives led by Craig Contrell. Each team member is qualified in six different weapon types and highly-adept at CQB (Close Quarter Battle). They are masters of target identification, engagement and shot placement. In the hands of the player, all of these techniques will be put to the test. The game's unique shooting action is spread across 30 high-risk operations situated in challenging urban environments and conveyances.<br />
|wikipedia = [https://en.wikipedia.org/wiki/WinBack_2:_Project_Poseidon Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/928372-winback-2-project-poseidon Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/winback-2-project-poseidon Metacritic]|48/100}}<br />
|japan_rating = C<br />
|eu_rating = 16+<br />
|ko_rating = 15<br />
|na_rating_text = Language, Violence<br />
|na_rating = T<br />
|english = SLES-54116 & SLUS-20947<br />
|japanese = SLPM-66431 & SLPM-55113<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20947<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = April 25, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54116<br />
|CRCsPAL =<br />
|releasedatePAL = June 16, 2006<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66431<br />SLPM-55113 <small>(Koei Teiban Series)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = May 24, 2006 <small>(Korea)</small><br />June 29, 2006<br />November 13, 2008 <small>(Koei Teiban Series)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=i7-2600 @3.4GHz<br />
|GPU=Geforce GTX 1060<br />
|Revision=1.5.0 dev 2613<br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Interlacing: Auto<br />
* Large Framebuffer<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* CRC Hack Level: Partial<br />
* Blending Unit Accuracy: High<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.12.1<br />
|Comments=Bios 2.30 Used with no speedhacks. Ran smoothly at 60fps with no drops in framerate or graphical errors.<br />
|Tester=Scissorman<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ウィンバック2 プロジェクト ポセイドン''' (SLPM-66431) & (SLPM-55113)<br />
* Also known as '''Operation WinBack 2: Project Poseidon''' (EU), '''윈백 2: 프로젝트 포세이돈''' (KO)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Winback-2-Project-Poseidon-SLUS-20947-U--29703 Winback 2 - Project Poseidon (SLUS 20947) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Sims&diff=109485&oldid=0
The Sims
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Sims" title="The Sims">The Sims</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = TheSims.jpg<br />
|caption = NTSC-U cover<br />
|developer = Edge of Reality<br />
|publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU, JP)<br />
|genre = Simulation<br />
|gameinfo = Build, buy, and live. The Sims give you the chance to create simulated people and build their homes, then help your Sims pursue careers, earn money, make friends, and find romance--or totally mess up their lives. Keep your Sims happy by decorating your home with over 150 objects in the game and downloadable ones from TheSims.com. Test your "people skills" as you deal with family, friends, careers, and chaos. There is no right or wrong way to play the game.<br /><br />
The Sims is a game created by game designer Will Wright and published by [[Electronic Arts|Electronic Arts]]. The goal of the game is to control one or more "Sims" in their day-to-day lives.<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Sims_%28video_game%29 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561482-the-sims Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/017/017231.html IGN]|8.0/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-sims Metacritic]|83/100}}<br />
|eu_rating = 7+<br />
|eu_rating_text = Violence<br />
|japan_rating = B<br />
|na_rating_text = Comic Mischief, Mature Sexual Themes, Mild Violence<br />
|na_rating = T<br />
|ko_rating = 15<br />
|danish = SLES-51257<br />
|swedish = SLES-51257<br />
|italian = SLES-51257<br />
|dutch = SLES-51257<br />
|spanish = SLES-51257<br />
|french = SLES-51257<br />
|german = SLES-51257<br />
|english = SLES-51257 & SLUS-20573 & SLUS-20573GH<br />
|japanese = SLPS-20078 & SLPM-62514<br />
|widescreenpatch = 1<br />
|korean = SLPM-64540<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20573<br />SLUS-20573GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = A4B3D285, 802352AA<br />
|releasedateNTSCU = January 12, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51257<br />SLES-51257-P<br />
|CRCsPAL = 046962B0<br />
|releasedatePAL = January 31, 2003<br />April 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20078<br />SLPM-62514 <small>(EA Best Hits)</small><br />SLPM-64540 <small>(Korea)</small><br />
|CRCsNTSCJ = 10A79A90<br />
|releasedateNTSCJ = May 29, 2003<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8 r4600<br />
|Graphics=GSdx 4600<br />
|Sound=<br />
* SPU2-X 4600m<br />
* LilyPad r4510<br />
|Comments=BIOS: scph39001, Will not boot.<br />
|Tester=MyDreamName<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3470 3.20Ghz<br />
|GPU=Nvidia GeForce GTX 650<br />
|Revision=1.1.0.5594<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad svn 0.11.0<br />
|Comments=Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU and MTVU (for going "almost ingame"), Won't boot from CD. Works with ISO, goes through menus, I can make a Sim in "Get-A-Life" mode, but as soon the game finishes loading, it hangs on loading screen (but music keeps playing with ingame sounds too sometimes). Actually, I got "almost ingame" by enabling the cheat that unlocks the "Sim Mode", but as soon as I selected it, it hangs (see last pic).<br />
|Tester={{ForumUser|LoStraniero1991}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 7 <br />
|CPU=AMD FX-8350<br />
|GPU=Nvidia Geforce GTX 750<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx 0 (MSVC 18.00, AVX) 0.1.16<br />
*Modes: HW DX11 & SW DX9<br />
|Sound=<br />
* SPU2-X r5875 2.0.0<br />
* Lilypad r5875<br />
|Comments= Able to load up starting screen. Hangs on create-a-sim screen(HW DX11). Upon switching to SW DX9, I was able to get past CAS and entered the dream house level. Major graphical glitches and game freezes upon completing said level.<br />
|Tester=Combatheros<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=XFX Radeon HD 7970<br />
|Revision=1.3.GIT-567-g270fc13 2014-09-08<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Unchanged., Will Hang after loading screen end,tryed with gamefixes....Negative Results.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3.svn5932<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Exacty the same above,still unchanged.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=AMD A10-7850K<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=1.4.0<br />
|Graphics=DX 10<br />
|Sound=<br />
*SPU2-X<br />
*Pokopom 2.0<br />
|Comments=No change.<br />
|Tester=emjds<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows 10 2004<br />
|CPU=Intel Core i5 7300HQ 2.50GHz<br />
|GPU=DELL GTX 1050 4GB<br />
|Revision=1.5.0-dev-3379-g9fd8d5c58<br />
|Graphics=GSDX<br />
|Sound=SPU2-X<br />
|Comments=Europe v02.20(10/02/2006), DX11 HW, upscaled to 4K. Game only lets you pass CAS section with workarounds described in workarounds for "Known Issues".<br />
|Tester=mavethee<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 20H2<br />
|CPU=AMD Ryzen 9 3900x<br />
|GPU=AMD Radeon R9 Fury Nano<br />
|Revision=1.7.0-dev-1192-g3db5e42b9<br />
|Graphics=GSDX-AVX2<br />
|Sound=SPU2-X<br />
|Comments=USA BIOS v02.20(10/02/2006), DX11 HW, upscaled to 1080p. Created a sim in CAS, played through the Dream House and "Money from Mom" levels in HW mode with zero problems. Only workarounds enabled are the two in "Known Issues". (Half-Pixel Offset and Skip MPEG Hack)<br />
|Tester=Democrab<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 20H2<br />
|CPU=AMD Ryzen 7 3800xt<br />
|GPU=Nvidia Geforce GTX 1080<br />
|Revision=1.7.0-dev-1286-gd988e8d76-windows-x86<br />
|Graphics=GSDX-AVX2<br />
|Sound=SPU2-X<br />
|Comments=USA BIOS v02.20(10/02/2006), Was able to duplicate previous entry. Created a sim in CAS, played up to "Reality Bites", renderer in DX11HW/OpenGL/SW mode, 3x Native(1080p) no discrepancies. No Game Fixes Enabled/Instant VUI Speedhack is Active.<br />
The game does not appear to work with MTVU Speedhack, "Interrupt BIT is Set!!!" flood in console, accompanied by "(EE pc:002EF654) TLB Miss, addr=0xc [load], (EE pc:002EF654) TLB Miss, addr=0xc [store]" and a call stack overflow hang. In short use VUI<br />
|Tester=Seagas<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=Intel® Core™ i5-4430 CPU @ 3.00GHz<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=V1.7.0-dev-140<br />
|Graphics=GSdx<br />
<!--<br />
* OpenGL (Hardware)<br />
* Binilear (PS2)<br />
* 3x Native<br />
* Basic Blending Accuracy<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), fixed v1.7.0-dev-124<br />
|Tester={{ForumUser|Seta-San}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J/U<br />
|OS=Windows 10 Home, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightly - v1.7.2133<br />
* '''Automatic fixes'''<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Vulkan<br />
* Native Resolution: 2880x1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch (NTSC-U)<br />
--><br />
|Sound=build-in<br />
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1620p (3K) 60 FPS, without freezes, brakes and bugs.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''シムピープル お茶の間劇場''' (SLPS-20078), '''심즈''' (SLPM-64540)<br />
* Also known as '''Sim People''' (JP)<br />
<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Games crashes at the intro FMVs.<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|AffectedVersions=All<br />
|Description=The game will crash at the intro movies.<br />
|Workaround=Fixed as of 1.7.0 dev builds. For older versions: Go to Config -> Emulation Settings -> Game Fixes tab, click "Enable manual game fixes", and enable the '''Skip MPEG hack'''.<br />
}}<br />
{{Issue<br />
|IssueName=Lines around text and light effects<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=In hardware modes at higher than native resolutions there are lines around text and light effects.<br />
|Workaround=Fixed as of 1.7.0 dev builds. For older versions: Go to Config -> Video (GS) -> Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable '''Half-pixel Offset'''.<br />
}}<br />
{{Issue<br />
|IssueName=CREATE A SIM name menu freezes.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=The Sims hangs when you reach the menu to name your Sim in the Create-a-Sim menu.<br />
|Workaround=Make sure you are under GSdx9 and press F9 to use software mode and quickly enter the name and information for your Sim. Chances of crashing are lowered, but still has a very high chance of crashing in the next menu. Fixed as of 1.7.0 dev builds, both DX11 and OpenGL modes appear to work even when upscaling is enabled.<br />
}}<br />
{{Issue<br />
|IssueName=Infinite Loading Screen after CREATE A SIM section<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=The Sims hangs when you will done with creating your Sim in the Create-a-Sim menu, press Done and Loading Screen will pop up.<br />
|Workaround=Fixed as of 1.7.0 dev builds.<br />
}}<br />
{{Issue<br />
|IssueName= Dream House crashes<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=Game crashes upon completing the dream house level.<br />
|Workaround=Fixed as of 1.7.0 dev builds<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:The_Sims_Forum_1.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_3.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_4.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_5.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_6.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_7.jpg|The Sims (SLES 51257)<br />
The Sims-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
The Sims-chern40+7(1).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
The Sims-chern40+7(2).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
The Sims-chern40+7(3).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sims-The-SLUS-20573-U Sims, The (SLUS 20573) (U)]<br />
*[http://forums.pcsx2.net/Thread-The-Sims-SLES-51257-E The Sims (SLES 51257) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_King_of_Fighters_2002&diff=109467&oldid=0
The King of Fighters 2002
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_King_of_Fighters_2002" title="The King of Fighters 2002">The King of Fighters 2002</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_King_of_Fighters_2002.jpg<br />
|caption =<br />
|developer = SNK Playmore<br />
|publisher = [[SNK Playmore]] (JP), [[Ignition Entertainment]] (EU)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_King_of_Fighters_2002 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/919485-the-king-of-fighters-2002 Link]<br />
|gameinfo =<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|ko_rating = 15<br />
|japan_rating = B<br />
<!-- Language props --><br />
|english = SLES-53381 & SLUS-20995<br />
|korean = SLKA-25275<br />
|japanese = SLPS-25347 & SLPS-25573 & NPJD-00093<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20995 <small>(The King of Fighters 02/03)</small><br />
|CRCsNTSCU = <br />
|releasedateNTSCU = February 8, 2005 <small>(The King of Fighters 02/03)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53381<br />
|CRCsPAL =<br />
|releasedatePAL = October 7, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25347<br />SLKA-25275 <small>(Korea, The King of Fighters 02/03)</small><br />SLPS-25573 <small>(SNK Best Collection)</small><br />NPJD-00093 <small>(PS2 Classics)</small><br />SCAJ-20074<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 25, 2004<br />April 7, 2005 <small>(Korea, The King of Fighters 02/03)</small><br />November 23, 2005 <small>(SNK Best Collection)</small><br />May 20, 2015 <small>(PS2 Classics)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000 series<br />
|Revision=v1.5.0 (dev-1263)<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Works great, same 3D background bug as other KOF titles.<br />
|Tester=FlatOut<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600 @ 3.6 GHz<br />
|GPU=GTX 1650 Super @ 4 GB<br />
|Revision=1.7.0-dev-1429<br />
|Graphics=GSDX AVX2<br />
<!--<br />
* Renderer: OpenGL<br />
--><br />
|Sound=Built-in<br />
|Comments=Runs very well, without any graphical glitches in stages that I noticed. The main menu is invisible in HW mode, but it is viewable in SW mode, so use SW in it and then change to HW if you want to take advantage of upscaling. <br />
|Tester=Maxdlpee<br />
}}<br />
{{TestingFooter}}<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ザ・キング・オブ・ファイターズ 2002''' (SLPS-25347) & (SLPS-25573), '''더 킹 오브 파이터즈 2002/2003''' (SLKA-25275)<br />
* Also known as '''The King of Fighters 2002: Challenge to Ultimate Battle''', '''The King of Fighters 2002/2003''' (KO)<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
* Not to be confused with [[The King of Fighters 2002: Unlimited Match]] which is a different game<br />
* Released in US and Korea as a double pack with [[The King of Fighters 2003]] as [[The King of Fighters 02/03]]<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Flickering/twisted textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Stages with 3D backgrounds have texture issues.<br />
|Workaround=There's no known solution.<br />
}}<br />
<br />
<br />
<!-- Remove comment signs and add screenshots of a game here --><br />
<!-- Replace FileName1.jpg with the correct filename of the screenshot you uploaded, do the same for 2, etc. --><br />
<!--<br />
== Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--></div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_King_of_Fighters_2003&diff=109471&oldid=0
The King of Fighters 2003
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_King_of_Fighters_2003" title="The King of Fighters 2003">The King of Fighters 2003</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_King_of_Fighters_2003.jpg<br />
|caption =<br />
|developer = SNK Playmore<br />
|publisher = [[SNK Playmore]] (JP), [[Ignition Entertainment]] (EU, AU)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_King_of_Fighters_2003 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/921200-the-king-of-fighters-2003 Link]<br />
|gameinfo =<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|au_rating = M<br />
|ko_rating = 15<br />
|eu_rating = 12+<br />
|japan_rating = B<br />
<!-- Language props --><br />
|japanese = SLPS-25407 & SLPS-25635 & NPJD-00084<br />
|english = SLES-53382 & SLUS-20996<br />
|korean = SLKA-25276<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20996 <small>(The King of Fighters 02/03)</small><br />
|CRCsNTSCU = <br />
|releasedateNTSCU = February 8, 2005 <small>(The King of Fighters 02/03)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53382<br />
|CRCsPAL =<br />
|releasedatePAL = April 2006<br />January 16, 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25407<br />SLKA-25276 <small>(Korea, The King of Fighters 02/03)</small><br />SLPS-25635 <small>(SNK Best Collection)</small><br />NPJD-00084 <small>(PS2 Classics)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 28, 2004<br />April 7, 2005 <small>(Korea, The King of Fighters 02/03)</small><br />March 9, 2006 <small>(SNK Best Collection)</small><br />April 15, 2015 <small>(PS2 Classics)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000 series<br />
|Revision=v1.5.0 (dev-1263)<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Works great, same 3D background bug as other KOF titles.<br />
|Tester=FlatOut<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600 @ 3.6 GHz<br />
|GPU=GTX 1650 Super @ 4 GB<br />
|Revision=1.7.0-dev-1429<br />
|Graphics=GSDX AVX2<br />
<!--<br />
* Renderer: OpenGL<br />
* Internal Resolution: 6x<br />
--><br />
|Sound=Built-in<br />
|Comments=No slowdowns of any kind, no graphical bugs on stages that I've noticed, works great with upscaling. Absolutely flawless.<br />
|Tester=Maxdlpee<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<!-- Remove comment signs and add game trivia here --><br />
== Trivia ==<br />
* Original names: '''ザ・キング・オブ・ファイターズ 2003''' (SLPS-25407) & (SLPS-25635), '''더 킹 오브 파이터즈 2002/2003''' (SLKA-25276)<br />
* Released in US and Korea as a double pack with [[The King of Fighters 2002]] as [[The King of Fighters 02/03]]<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Flickering/twisted textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Stages with 3D backgrounds have texture issues.<br />
|Workaround=There's no known solution.<br />
}}<br />
<br />
<br />
<!-- Remove comment signs and add screenshots of a game here --><br />
<!-- Replace FileName1.jpg with the correct filename of the screenshot you uploaded, do the same for 2, etc. --><br />
<!--<br />
== Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--></div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tekken_5&diff=109449&oldid=0
Tekken 5
2024-03-27T10:33:57Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tekken_5" title="Tekken 5">Tekken 5</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = tekken_5.jpg|200px|thump|center<br />
|caption = NTSC-U cover<br />
|developer = Namco<br />
|publisher = [[Namco]] (JP, US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO)<br />
|genre = Action, Fighting<br />
|gameinfo = After the death of Heihachi Mishima, the fifth King of Iron Fist Tournament began. Tekken 5 lets you join this battle as one of many characters, including three fighters who are new to the Tekken series. This time, the environments feature destructible objects and dangerous obstacles. Customize your character with a variety of accessories, such as beanies, glasses, and costumes. Beat the game with each character to learn his or her story.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tekken_5 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920588-tekken-5 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/02/26/tekken-5/ IGN]|9.3/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/tekken-5-reviews/1900-6119171/ GameSpot]|9.2/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_tekken5_ps2 Eurogamer]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tekken-5 Metacritic]|88/100}}<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|cpu-intensive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|progressive = 1<br />
|au_rating_text = Animated Violence<br />
|au_rating = M<br />
|eu_rating = 12+<br />
|eu_rating_text = Bad Language, Violence<br />
|japan_rating = B<br />
|japan_rating_text = Sexual Content, Violence<br />
|na_rating_text = Language, Sexual Themes, Use of Alcohol and Tobacco, Violence<br />
|ko_rating = 15<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SCED-53538 & SCES-53202<br />
|spanish = SCED-53538 & SCES-53202<br />
|french = SCED-53538 & SCES-53202<br />
|german = SCED-53538 & SCES-53202<br />
|japanese = SLPS-25510 & SLPS-73223<br />
|english = SCED-53538 & SCES-53202 & SLUS-21059 & SLUS-21160 & SLUS-21059GH<br />
|korean = SCKA-20049<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21059<br />SLUS-21059GH <small>(Greatest Hits)</small><br />SLUS-21160 <small>(Demo)</small><br />
|CRCsNTSCU = 652050D2<br />
|releasedateNTSCU = February 24, 2005<br />March 15, 2005 <small>(Ultimate Collectors Edition)</small><br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53202<br />SCES-53202/P <small>(Platinum)</small><br />SCED-53538 <small>(Demo)</small><br />
|CRCsPAL = 1F88EE37<br />
|releasedatePAL = June 24, 2005<br />January 13, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25510<br />SLPS-73223 <small>(PlayStation2 the Best)</small><br />SCKA-20081 <small>(PlayStation2 Big Hit Series)</small><br />SCAJ-20125<br />SCAJ-20126<br />SCKA-20049<br />SCAJ-20199 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ = FC46EA61<br />
|releasedateNTSCJ = March 31, 2005<br />May 1, 2005 <small>(Asia)</small><br />November 2, 2005 <small>(PlayStation2 the Best)</small><br />August 17, 2006 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD X2 4000+ @ 2,9Ghz<br />
|GPU=ATI Radeon HD 3850 512MB<br />
|Revision=0.9.7 beta r2186<br />
|Graphics=GSdx 890 SSE2 0.1.14<br />
|Sound=<br />
* SPU2-X 1.1.0<br />
* LilyPad 0.9.9<br />
|Comments=BIOS: USA V2 (14/06/2004), FPS: 40-60, Devil Within unplayable<br />
|Tester=88.152.158.48<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.0GHz<br />
|GPU=ATI Radeon HD 5670 1GB<br />
|Revision=0.9.8 beta r4208<br />
|Graphics=GSdx 0.1.16 SSE2<br />
|Sound=<br />
* P.E.Op.S SPU2 1.9.0<br />
* LilyPad 0.10.0<br />
|Comments=HACKS: Speed hacks enabled, FPS: 35-45<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E6750 @ 2.66 Ghz<br />
|GPU=NVIDIA GeForce GTX 260 896MB<br />
|Revision=1.1.0 r5754<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Game works fine at full speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine)<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 home premium<br />
|CPU=Intel Core i3 550 @ 3.2Ghz<br />
|GPU=ATI Radeon HD 5670 512Mb<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx D3D9<br />
|Sound=<br />
* SPU2-X-R-5875<br />
* LilyPad 0.10.0<br />
|Comments=<br />
*SPEEDHACKS:All recommended + MTVU & EE Cyclerate lvl2<br />
*PERFORMANCE:Kinda playable but slow 35-50 FPS in native res, speed is very dependant from the stage the less complex the stage the better the fps Overall very demanding game<br />
|Tester=Razor96<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=NVIDIA GeForce GTS 250 512MB<br />
|Revision=1.3.0 [05 06 2014]<br />
|Graphics=GSdx MSVC 18.00, SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad (0) 0.11.0<br />
|Comments=Nicely playable... Needs a custom horizontal resolution (1200 or 1220) to avoid black vertical lines in hardware., Status<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
ASUS MAXIMUS VI HERO<br />
*Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=ATI Radeon R9 280 3GB<br />
*16GB (2x8GB) DDR3-1866 G.SKILL<br />
|Revision={{RyudoRevision}}<br />
|Graphics=<br />
GSdx 0.1.16 AVX2<br />
<small style="font-size:10px;"><br />
* D3D11 Hardware<br />
* Resolution: Native x5<br />
* Enable FXAA: ON<br />
* FPS: 60/60<br />
</small><br />
|Sound={{RyudoSoundPad}}<br />
|Comments=BIOS: USA 2.30, Runs great and looks absolutely amazing now that the vertical lines have been fixed for higher internal resolutions.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=AMD FX 6300+ @ 3,5Ghz<br />
|GPU=NVIDIA GeForce GTX 550 Ti 1GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 SSE3<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: Europe V2 (14/06/2004), FPS: Full Playable<br />
|Tester=xJok3rGRx<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz (only 2 cores)<br />
|GPU=ATI Radeon HD 6950 2GB<br />
|Revision=v1.5.0-dev-875-gf5675fc<br />
|Graphics=GSdx SSE41 (D3D11 Hardware)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Bios: Japan v02.50<br />Works Fine with Full Speed (16:9)<br />
|Tester=Spirit<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1<br />
|CPU=AMD Ryzen 3 1200 @ 3.3Ghz<br />
|GPU=Nvidia GeForce 1050Ti<br />
|Revision=1.5.0-dev-2456-g0efbd283c<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
--><br />
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Resolution: 6x Native<br />
* HW Hacks: Align Sprite<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Pokopom XInput Pad Plugin 2.0.0<br />
|Comments=BIOS: Europe 2.00, ran full speed most of the time, with slowdowns only occuring on loading into certain levels at the start, no slowdowns during actual gameplay.<br />
|Tester=nzgamer41<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-4670K @ 4.30 GHz<br />
|GPU=NVIDIA GTX 980 @ 4 GB<br />
|Revision=1.5.0-dev-2628-g77ac35058<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: 0<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: Off<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=<br />
BIOS: USA v01.60<br />
HW Hacks: Align Sprite and Wild Arms Offset.<br />
60fps locked. <br />
Fully playable without video or audio glitches.<br />
|Tester=FancyPants<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core2 Duo E8400 @ 3.0GHz<br />
|GPU=ATI Radeon HD 5670 1GB<br />
|Revision=0.9.9.0<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=BIOS: USA 2.20 (10-02-2006). Tested in Ubuntu 12.04+AMD proprietary drivers installed, using the official PPA package.<br />
UPDATE: With the new PCSX2 1.0 you can use skipdraw at 1 to fix post processing errors at some levels. Also some slowdowns can occur if the EE/VU speed hacks are used.<br />
PAL version plays better in Linux than NTSC.<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian Stretch<br />
|CPU=AMD Phenom II X4 @ 3.7ghz<br />
|GPU=ATI Radeon HD 5850 1GB<br />
|Revision=1.3.1<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=BIOS: USA 2.60 runs almost perfectly with the opensource Radeon drivers, MESA 11 with opengl version overrides. Catalyst is much slower for some reason. Enabling MTVU is highly recommended.<br />
|Tester=lickme<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''鉄拳5''' (SLPS-25510) & (SLPS-73223), '''철권 5''' (SCKA-20049)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Workaround for issues mentioned below<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|AffectedVersions=NTSC-U, PAL<br />
|Description=Issues mentioned below<br />
|Workaround=The issues mentioned are not visible when you play the game with these files: [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=610706#pid610706 US version] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 PAL version]. They enable back buffer display in game looking sharp, no shake etc.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Stage rendering issues in Progressive Scan mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC<br />
|Description=The stage "Burning Temple" in Practice will have some extra vertical black bars despite having the "Align Sprite" hack enabled. The Stage "Acid Rain" will miss black bars of the Start Menu. Some others stages can also have differents issues on Story or Arcade Mode, not only in Practice.<br />
|Workaround=Turn off progressive mode, or use Software mode (though this will introduce the Progressive Scan screen shaking issue).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Screen shaking in Progressive Scan mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC<br />
|Description=Screen will shake when you enable Progressive Scan mode in options.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, make sure the renderer is set to one of Hardware modes, click "Enable HW Hacks", go to Configure Hacks, and enable the "Wild Arms Offset" hack to avoid the issue. There is no known solution for Software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertical black lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. Alternative solution for custom resolution: Use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Sun rays goes through characters in Progressive Scan mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The sun rays goes through characters in Hardware mode.<br />
|Workaround=Switch to Software mode by pressing F9.<br />
}}<br />
<br />
== Screenshots ==<br />
<gallery><br />
File:Tekken5-cynicmimic1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Tekken5-cynicmimic2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
Tekken 5 - Gameplay 001.jpg<br />
Tekken_5_Forum_1.jpg<br />
</gallery><br />
<br />
<br />
== Gameplay Videos ==<br />
* [https://youtu.be/viir2Af3d4Q Gameplay footage]<br />
<br />
<br />
{{Tekken series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SLUS-21059-U--28461 Tekken 5 (SLUS 21059) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SCES-53202-E--28834 Tekken 5 (SCES 53202) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SLPS-25510-J--30443 Tekken 5 (SLPS 25510) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Summer_Heat_Beach_Volleyball&diff=109433&oldid=0
Summer Heat Beach Volleyball
2024-03-27T10:33:56Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Summer_Heat_Beach_Volleyball" title="Summer Heat Beach Volleyball">Summer Heat Beach Volleyball</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = summerheat.jpg<br />
|caption =<br />
|developer = [[Acclaim|Acclaim Studios Cheltenham]]<br />
|publisher = [[Acclaim]]<br />
|genre = Sports<br />
|gameinfo = The only beach volleyball game available for the PlayStation 2, Summer Heat Beach Volleyball takes you on a journey to the world's hottest summer spots to face off in fast-paced two-on-two arcade action. Select from fourteen beautiful characters, each with player-specific attributes and abilities, and then play in twelve different locations around the world, including Venice Beach Stadium and Silver Sands Beach. Earn special moves, spikes, speed-ups, and unlock characters and hidden features on your way to becoming the best player on the sand. Summer Heat Beach Volleyball serves up a dose of sun, fun, and sand right into your living room.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Summer_Heat_Beach_Volleyball Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/589513-summer-heat-beach-volleyball Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/summer-heat-beach-volleyball Metacritic]|65/100}}<br />
|eu_rating = 3+<br />
|na_rating_text = Suggestive Themes<br />
|na_rating = T<br />
|ko_rating = 15<br />
|multitap = 1<br />
|italian = SLES-51778<br />
|spanish = SLES-51778<br />
|french = SLES-51778<br />
|german = SLES-51778<br />
|english = SLES-51778 & SLUS-20634<br />
|widescreenpatch = 1<br />
|korean = SLKA-25210<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20634<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = July 1, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51778<br />
|CRCsPAL =<br />
|releasedatePAL = July 4, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25210<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 23, 2004 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core i7 920 @ 4.0ghz<br />
|GPU=AMD Radeon HD 5770x2 (CrossfireX)<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=GSdx D3D11 r4600<br />
|Sound=SPU2-X r4600<br />
|Comments=Works perfectly and stable all the time, not found graphical issues or sound bugs so far. Is a bit demanding with high scaling (here more than x4 the FPS start to drop)<br />
|Tester=H3llRaiser<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP (SP3)<br />
|CPU=Intel Core2 Quad Q9650 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce GTX 560<br />
|Revision=v1.5.0 (dev-2016-03-16)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 2<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx SSE4 (2016-03-16)<br />
<!--<br />
* Interlacing: Auto<br />
* Internal Resolution: Custom (1920x1080)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Allow 8-Bit Textures: Enabled<br />
* CRC Hack Level: Full<br />
* Logarithmic Z: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X (2015-12-31)<br />
* ?<br />
|Comments=Very good performance. Most of the time, FPS stays on 50, but may occasionally drop between 46–49. Using "Allow 8-Bit Textures"-setting is not necessary, but if it's "Enabled", the game runs at full speed all the time. Never go higher than "0" with "EE Cyclerate", otherwise the videos will have performance issues. Enabling "Logarithmic Z" will remove all of the glitches from the game.<br />
|Tester=Titus03<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
*Original names: '''섬머히트 비치발리볼''' (SLKA-25210)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Summer_Heat_Beach_Volleyball_Forum_1.jpg|Summer Heat Beach Volleyball (SLES 51778)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Summer-Heat-Beach-Volleyball-SLES-51778-E--29058 Summer Heat Beach Volleyball (SLES 51778) (E)]<br />
*[http://forums.pcsx2.net/Thread-Summer-Heat-Beach-Volleyball-SLUS-20634-U--30414 Summer Heat Beach Volleyball (SLUS 20634) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Spy_Fiction&diff=109405&oldid=0
Spy Fiction
2024-03-27T10:33:54Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Spy_Fiction" title="Spy Fiction">Spy Fiction</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Spyfiction.jpg<br />
|caption =<br />
|developer = Access Games<br />
|publisher = [[Access Games]] (JP), [[Sammy Studios]] (US), [[Sega|Sega Europe]] (EU)<br />
|genre = Action, Adventure<br />
|gameinfo = Spy Fiction is an action-stealth game combining exciting espionage action with a thrilling story line. During your missions, you'll have to assume the identity of others and steal identifying characteristics like voice and appearance. Also included are action-oriented minigames such as parachuting and rappelling. New gadgets like the optical camouflage suit and spider grips round out your spy tools and let you avoid detection. Travel to locations around the world as one of two playable characters and live the shadowy life of a spy.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Spy_Fiction Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/917832-spy-fiction Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/spy-fiction Metacritic]|61/100}}<br />
|na_rating_text = Blood, Language, Sexual Themes, Violence<br />
|na_rating = M<br />
|ko_rating = 15<br />
|italian = SLES-52505<br />
|spanish = SLES-52505<br />
|french = SLES-52505<br />
|german = SLES-52505<br />
|japanese = SLPS-25311<br />
|english = SLES-52505 & SLUS-20856<br />
|widescreenpatch = 1<br />
|korean = SLKA-25007<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20856<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = August 31, 2004<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52505<br />
|CRCsPAL =<br />
|releasedatePAL = October 1, 2004<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25311<br />SLKA-25007 <small>(Korea)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 25, 2003<br />April 21, 2004 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=i5 2500<br />
|GPU=XFX HD6850<br />
|Revision=1.1.0<br />
|Graphics=GSdx 0.1.16 r5363<br />
|Sound=<br />
* SPU2-X 2.0.0 r5317<br />
* LiliPad 0.11.0 r5258<br />
|Comments=BIOS: USA 2.20<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Ryzen 5 2600<br />
|GPU=Nvidia GeForce 750 TI OC<br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx SSE4.1/AVX 1.2.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Automatic<br />
* Texture Filtering: Bilinear<br />
* Resolution: 3x Native<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* DATE Accuracy: Fast<br />
* Blending Accuracy: Basic<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
<!--<br />
* Interpolation: Hermite<br />
* Module: Xaudio 2<br />
* Synchronizing mode: Timestretch<br />
* Audio Expansion Mode: Surround 5.1<br />
--><br />
|Comments=Plays at 60fps even with widescreen hack<br />
|Tester=Zerel<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''スパイ フィクション''' (SLPS-25311), '''스파이 픽션''' (SLKA-25007)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Spy-Fiction-SLUS-20856-U--29803 Spy Fiction (SLUS 20856) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Speed_Kings&diff=109391&oldid=0
Speed Kings
2024-03-27T10:33:53Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Speed_Kings" title="Speed Kings">Speed Kings</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Speed_Kings.jpg<br />
|caption =<br />
|developer = Climax Group<br />
|publisher = [[Acclaim]]<br />
|genre = Racing<br />
|wikipedia = [http://en.wikipedia.org/wiki/Speed_Kings Link]<br />
|gameinfo = It will take nerves of steel and lightning-fast reflexes to make your way through the crowded streets of Speed Kings. In the world of street motorcycle racing, you'll weave through traffic, pull off flashy stunts, run from police, and race to the finish line. Your high-performance bikes--including sport, road, touring, and custom models--each have their own type of handling and top speeds. Perform jumps, power-downs, skids, wheelies, and stoppies, but be careful--failed attempts at these tricks result in real-time damage to both bike and rider.<br /><br />
The game features racing through traffic-filled streets with multiple tricks, stunts, combat, and dangerous speeds. The street environments also feature moving traffic and destructible objects and the game supports a full deformation system, which illustrates real-time damage to the bike.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/589520-speed-kings Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/speed-kings Metacritic]|61/100}}<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|ko_rating = 15<br />
|italian = SLES-50848<br />
|spanish = SLES-50848<br />
|french = SLES-50848<br />
|german = SLES-50848<br />
|english = SLES-50848 & SLUS-20584<br />
|korean = SLKA-15022<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20584<br />
|CRCsNTSCU = C90920FC<br />
|releasedateNTSCU = May 28, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50848<br />
|CRCsPAL =<br />
|releasedatePAL = July 4, 2003<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-15022<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = September 23, 2004 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5452<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Hangs on loading screen going ingame.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 5 of June<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Unchanged,still the same<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=v1.7.0 (dev-13)<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30, still cannot get past the main menu. Game hangs on the loading screen when trying to load a level.<br />
|Tester=TomBoss<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=1.7.2184<br />
|Graphics=OpenGL<br />
|Sound=built-in<br />
|Comments=BIOS: USA v02.30, Preset: 2 (Safe). Goes ingame and runs stable at full speed. I only played for a couple of minutes.<br />
|Tester=TomBoss<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Original names: '''스피드킹''' (SLKA-15022)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Freezes while going ingame<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=The game freezes at the loading screen before going ingame due to lack of VIF FIFO.<br />
|Workaround=Fixed in recent builds by enabling "Automatic GameFixes".<br />
}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Speed-Kings-SLUS-20584-U--29238 Speed Kings (SLUS 20584) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Persona_3_FES&diff=109357&oldid=0
Shin Megami Tensei: Persona 3 FES
2024-03-27T10:33:25Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shin_Megami_Tensei:_Persona_3_FES" title="Shin Megami Tensei: Persona 3 FES">Shin Megami Tensei: Persona 3 FES</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = FES Cover.jpg<br />
|caption =<br />
|developer = Atlus<br />
|publisher = [[Atlus]] (JP, KO, US, EU), [[Koei]] (EU, AU)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona_3 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/937269-shin-megami-tensei-persona-3-fes Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/937269-shin-megami-tensei-persona-3-fes/index.html GameRankings]|88/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3-fes Metacritic]|89/100}}<br />
|gameinfo = Lead a group of high school students with a dangerous extracurricular activity: exploring the mysterious tower Tartarus and fighting the sinister Shadows during the Dark Hour, a frozen span of time imperceptible to all but a select few. However, the end of their quest is no longer the end of the story--witness for the first time the aftermath of the final battle and the students' struggle to find meaning in their new lives.<br /><br />
Director's Cut of [[Shin Megami Tensei: Persona 3]]<br />
<!-- Language props --><br />
|widescreenpatch = 1<br />
|au_rating = M<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood, Language, Partial Nudity, Suggestive Themes, Violence<br />
|ko_rating = 15<br />
|japan_rating = B<br />
<!-- General props --><br />
|japanese = SLPM-66690 & SLPM-66689 & PERSONA-03 & PERSONA-02 & SLPM-74277<br />
|english = SLES-55354 & SLUS-21621 & NPUD-21621 & NPED-00271<br />
|korean = SCKA-20109<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21621<br />NPUD-21621 <small>(PS2 Classics)</small><br />SLUS-28068 <small>(Trade Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = April 22, 2008<br />November 28, 2008 <small>(Limited Edition)</small><br />April 10, 2012 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55354<br />NPED-00271 <small>(PS2 Classics)</small><br />
|CRCsPAL =<br />
|releasedatePAL = October 17, 2008<br />November 13, 2008 <small>(Australia)</small><br />February 12, 2014 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66690 <small>(Independent Starting Version)</small><br />SLPM-66689 <small>(Append Edition)</small><br />SLPM-83770 <small>(Append Edition)</small><br />PERSONA-02 <small>(Konami Style Special Edition)</small><br />PERSONA-03 <small>(Append, Konami Style Special Edition)</small><br />SCKA-20109 <small>(Independent Starting Version)</small><br />SLPM-74277 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 19, 2007<br />August 17, 2007 <small>(Korea)</small><br />July 4, 2008 <small>(Korea, BigHit Series)</small><br />August 5, 2010 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Athlon II x2 245 OC @ 3.55 GHz<br />
|GPU=NVIDIA GeForce 9600 GT<br />
|Revision=0.9.6 (r1888)<br />
|Graphics=GSdx (r2693)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2693)<br />
* LilyPad 0.1.0 (r1853)<br />
|Comments=The game can be run at full speed without speed hacks.<br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 x64<br />
|CPU=Intel Core i7-4770K @ 3.90 GHz<br />
|GPU=MSI GeForce GTX 770 2GB Gaming<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 1920x1080<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* '''Shader:''' <br />
** Enable FXAA: ✓<br />
** Shade Boost: 60/50/50<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=Corsair 8GB DDR3 1600Mhz, ('''BIOS: USA 2.00''') Plays amazingly well at 60 FPS at all times and without any serious glitch I noticed.<br />
Minor Bugs:<br />
*Experienced Texture corruption when changing scenes, but solved it by changing the "D3D Internal Resolution" to "Custom" and forcing "Custom resolution" to "1920x1080"<br />
*Some 2D elements are a bit streched, but 3D elements are perfect and with the correct aspect ratio. (Related to the 16:9 ratio I'm using)<br />
*Minor Transparency related issue: In battle, character shadows are a bit glitched (Related to the HD Resolution I'm using). Can be solved by switching to Software mode (But I prefer to live with it and play in HD)<br />
|Tester={{ForumUser|Sevlagoth}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7-5820K @ 3.30 GHz<br />
|GPU=Nvidia GeForce GTX 960 @ 2 GB<br />
|Revision=1.5.0 (git 21-04-2016)<br />
|Graphics=GSdx SSE41 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0 (2016-04-21, 21:07:17)<br />
* LilyPad 0.11.0 (2016-04-21, 21:07:17)<br />
|Comments=Working OK and looking good.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000 series<br />
|Revision=v1.5.0 (dev-949)<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Works great, needs Alpha Stencil hack for minor graphical issues when using Direct3D11 Hardware renderer.<br />
|Tester={{ForumUser|FlatOut}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz<br />
|GPU=Intel HD Graphics 4000<br />
|Revision=v1.5.0-dev-2767-g93f1dc280<br />
<!--<br />
* Speedhacks: (leave anything not listed as Default especially if it's recommended)<br />
** EE Cyclerate: -1<br />
** EE Cycle Skipping: 0<br />
** MTVU (Multi-Threaded microVU1): ON (only use if you have 3+ cores)<br />
--><br />
|Graphics=GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0<br />
<!--<br />
* GSdx Settings (anything not listed is default or off)<br />
** Renderer: Direct3D11 (Hardware)<br />
** Adapter: Intel(R) HD Graphics 4000<br />
** Interlacing (F5): Auto<br />
** Texture Filtering: Bilinear (PS2)<br />
** Large Framebuffer: ON<br />
** Internal Resolution: 2x Native (~720p)<br />
** Enable HW Hacks: ON<br />
* Advanced Settings and Hacks (anything not listed is default or off)<br />
** Texture Offsets X: 500 Y: 500<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 1.60, RAM: 8GB DDR3, definitely playable at 720p, MAKE SURE YOUR PLAYING ON THE REVISON LISTED (or above) OR THE INTRO AND ANIMATED CUTSCENES (FMVs) WILL SLOWDOWN!<br />
You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9)<br />
|Tester=Awcomeon15<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro Version 21H1<br />
|CPU=AMD Ryzen 5 5600X<br />
|GPU=NVIDIA GeForce RTX 3080<br />
|Revision=<br />
1.6.0<br />
* MTVU: ✓<br />
|Graphics=<br />
GSdx 1.2.0<br />
* OpenGL (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30. Game runs at full speed at 6x Native Internal Resolution and 16x Anisotropic Filtering. I played for about 2 full moons. This game runs great and stable, even when playing with graphics mods.<br />
|Tester=Clone003<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro KDE<br />
|CPU=Intel i5-6500 (4) @ 3.600GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti<br />
|Revision=1.7.2678 Nightly<br />
|Graphics=OpenGL (Hardware)<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Game runs fine with default settings, setting the texture offset causes weird artifacts to show up when portraits blink.<br />
|Tester=Zerron21<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ペルソナ3フェス''' (SLPM-66690) & (SLPM-74277), '''여신전생 페르소나 3 FES''' (SCKA-20109)<br />
* Also known as '''Persona 3: FES''' (JP, KO)<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Misaligned Map<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The minimap is misaligned and has artifacts. (In any mode or setting besides workaround) <br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings -> Advanced Settings and Hacks -> Texture offsets at 500 500<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Disappearing/flashing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Disappearing or flashing dialog text.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set renderer to any of the "(Software)" options. Or reinitialize GSdx (press F9 twice).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Incorrect 2D transparency<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Incorrect text and S.Link portrait transparency.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, and set Sprite hack to "Full". Or set Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Portrait animation glitches<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Portrait animation glitches.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Texture Filtering to any option except "Bilinear (Force)".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashing / strobing windows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Second floor of the school where all the windows on the upper walls will flash or strobe as the camera angel is changed.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set mipmapping set to full. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Shadows glitches<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=some shadows are flickering, or doesn't presented correctly like protagonist's shadow. <br />
|Workaround=Use the latest 1.5.0 dev builds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Incorrect 3D transparency<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Various transparency related issues such as battle shadows and flashing environment textures.<br />
|Workaround=Use the latest 1.5.0 dev builds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken Undub Patch<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Some undub patch versions may cause the game to crash.<br />
|Workaround=Make sure to use the latest version of the patch; 1.01 has been reported as resolving the crash issues.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Shin_Megami_Tensei_Persona_3_FES_Forum_1.jpg|Shin Megami Tensei: Persona 3 FES (SLUS 21621)<br />
</gallery><br />
<br />
<br />
{{Megami Tensei series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Persona-3-FES-SLUS-21621-U--28835 Shin Megami Tensei - Persona 3 FES (SLUS 21621) (U)]<br />
*[http://forums.pcsx2.net/Thread-Persona-3-FES-SLPM-74277-J Persona 3 FES (SLPM 74277) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Persona_4&diff=109359&oldid=0
Shin Megami Tensei: Persona 4
2024-03-27T10:33:25Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shin_Megami_Tensei:_Persona_4" title="Shin Megami Tensei: Persona 4">Shin Megami Tensei: Persona 4</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Persona4frontbox.jpg<br />
|caption =<br />
|developer = Atlus<br />
|publisher = [[Atlus]] (JP, KO, US), [[Square Enix]] (AU, EU), [[Sony|SCEA]] (US)<br />
|genre = RPG<br />
|gameinfo = Shortly after an urban youth begins a year-long stay in the countryside town of Inaba, the rural town's peace is shattered by a horrific murder that leaves no clues or suspects. As the lone incident develops into a series of bizarre crimes, he discovers that only he and his friends have the power to solve the baffling case, bring those responsible to justice, and restore harmony to his new home.<br /><br />
The game focuses on story and character development. Multiple endings. NewGame+. experience with previous Titles of the series not needed.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Persona_4 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/945498-shin-megami-tensei-persona-4 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-4 Metacritic]|90/100}}<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence, Drugs<br />
|au_rating = M<br />
|na_rating_text = Alcohol Reference, Animated Blood, Language, Partial Nudity, Sexual Themes, Violence<br />
|na_rating = M<br />
|ko_rating = 15<br />
|japan_rating = B<br />
<!-- Language props --><br />
|japanese = SLPM-66978 & SLPM-74278<br />
|english = SLES-55474 & SLUS-21782 & NPUD-21782<br />
|korean = SCKA-20132<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21782<br />SLUS-28069 <small>(Trade Demo)</small><br />NPUD-21782 <small>(PS2 Classics)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = December 9, 2008<br />April 8, 2014 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55474<br />
|CRCsPAL = 117D1977<br />
|releasedatePAL = March 12, 2009 <small>(Australia)</small><br />March 13, 2009<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66978<br />SCKA-20132<br />SLPM-74278 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ = 5132BBDF (Korean)<br />
|releasedateNTSCJ = July 10, 2008<br />October 31, 2008 <small>(Korea)</small><br />July 2, 2010 <small>(Korea, BigHit Series)</small><br />August 5, 2010 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Quad @ 2.2 GHz<br />
|GPU=NVIDIA GeForce 8800 GT<br />
|Revision=0.9.6 beta r1888<br />
|Graphics=GSdx 1736<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* Lilypad (1388) 0.10.0<br />
|Comments=FPS: 60, x1.5, IOP2x, INTC Sync, Idle Loop, GameFix for Persona 4. only one boss had FPS drop<br />
|Tester=KabooZ<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core2 Quad Q9400 @ 2.66 GHz<br />
|GPU=NVIDIA GeForce 9600 GT 1GB<br />
|Revision=0.9.6 beta r3876<br />
|Graphics=GSdx 3693<br />
|Sound=<br />
* SPU2-X (3702) 1.4.0<br />
* LilyPad (3878) 0.10.0<br />
|Comments=This is currently the minimum requirements for the PCSX2 Beta Build released in October. If you are using SuperVU recompiler don't forget to enable the "VU Clip Flag hack" in gamefixes.<br />
|Tester=71.33.4.123<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 2500K @ 4.3GHz<br />
|GPU=NVIDIA GeForce 9800 GTX+<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Recommended, MTVU, Works great, some slowdowns when around huge enemy crowds (even the PS2 console had those), 'Rainbow colors' on some enemies, some minor shadow issues<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J (KOR)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8 r5150<br />
|Graphics=GSdx 5150<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments=?<br />
|Tester=Penandlim<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 750 @ 2.67GHz (3.0GHz OC)<br />
|GPU=AMD Radeon HD 5850 1GB<br />
|Revision=1.3.0 Git [2014/06/07]<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 60FPS in GSdx Hardware mode without any issues.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 SP1<br />
|CPU=Intel Core i5-2410M @ 2.50GHz<br />
|GPU=Intel HD Graphics 3000<br />
|Revision=PCSX2 1.4.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X (default)<br />
* LilyPad (default)<br />
|Comments=Laptop (4GB RAM), works great. Minor slowdown (down to 40ish FPS) in some boss fights but completely playable. Specific tweaks: 1) Use SSE4 which is hardware supported, otherwise AVX1/AVX2 will see slow down. 2) Direct3D9 is used (hardware supported again) although Direct3D11 is available, otherwise slow down again. 3) Scaling x2, which is maximum possible for laptop spec. Scale x1 will be faster but start to see polygons. 4) MTVU is checked to help reduce EE%, otherwise it will more likely reach 100% (laptop is quad-core). 5) LilyPad: make sure the D-Pad is not configured to hat switch (should be the axes) otherwise the in-game menu going to Town is broken.<br />
|Tester=siu shan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7-5820K @ 3.30GHz<br />
|GPU=NVIDIA GeForce GTX 960 2GB<br />
|Revision=v1.5.0 [21 04 2016]<br />
|Graphics=GSdx MSVC 19.00, SSE41 1.0.0<br />
|Sound=<br />
* SPU2-X (20160421210717) 2.0.0<br />
* LilyPad (20160421210717) 0.11.0<br />
|Comments=Working OK and looking good.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5-3570K @ 3.40GHz<br />
|GPU=AMD Radeon HD 7950 3GB GDDR5<br />
|Revision=v1.5.0-dev-2229<br />
|Graphics=GSdx32-SSE2, D3D11 HW, 3x Native resolution<br />
|Sound=<br />
* SPU2-X (20171124000826 2.0.0) (Default)<br />
* LilyPad (20171124000826 0.12.1)<br />
|Comments=Runs great, occasional slowdowns. A lot less random stuttering with the legacy superVU recompiler (V0 & V1) instead of microVU. Only default speedhacks. I don't know if SSE2 or SSE41 matters on the GS, I just chose one at random because AVX2 didn't work.<br />
|Tester=Kashou<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP (SP3)<br />
|CPU= Intel Core2 Quad Q9650 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce GTX 560<br />
|Revision=v1.5.0 (dev-2016-03-16)<br />
|Graphics=GSdx SSE4 (2016-03-16)<br />
|Sound=<br />
* SPU2-X WinXP VS2013<br />
* LilyPad (2016-03-16)<br />
|Comments=Notes: Using Custom resolution, like 1920x1080 will make the detailed shadows buggy, so always use 1x 2x 4x... Native resolution. Random battle slowdowns occur, like most of the people have reported. Using Native resolution doesn't cure it fully: slowdowns can still be as high as 10 FPS at some places. This game is surprisingly smooth with Software rendering (with Rendering threads=3): no slowdowns on random battles. Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=2 & VU=1, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: Native (Required for slow random battles, otherwise runs very smoothly @ 4x Native.), 8-bit=OFF, BF=Forced, HW-hacks: OFF, Logarithmic Z=ON, AC=ON. (Extra notes: Detailed shadows hate anisotropic filtering. FXAA has a huge impact on performance for this game. After disabling it, I was able to gain the missing 10 FPS and now the game runs very smoothly with 2x Native resolution all the time.)<br />
|Tester=Titus03<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Dual-Core E5500 @ 2.80 GHz<br />
|GPU=AMD Radeon R7 360<br />
|Revision=v1.5.0-dev-2267<br />
|Graphics=GSdx SSE2<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Speed through 100% to 55% using hardware mode, if i change to software mode fps drops 30%, example if speed is 100% drops to 70%, played at custom resolution 1920x1080, i don't have problem with massive slowdown with shiny textured shadows (known issue), like Titus03 said playing using this resolution detailed shadow became buggy but nothing serious.<br />
|Tester=Charl9576<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i5-3570<br />
|GPU=NVIDIA Geforce GTX 1050<br />
|Revision=v1.5.0-dev-2387<br />
|Graphics=GSdx MSVC 19.0 SSE4.1/AVX, OpenGL (Hardware)<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Flawless, full speed emulation at 4x native resolution. When using Large Framebuffer Half-pixel offset in Advanced Settings and Hacks must be set to Special (Texture) to accurately render the framebuffer effect when entering battle, otherwise the framebuffer will swim up to the upper left corner.<br />
|Tester=SkipSandwich<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz<br />
|GPU=Intel HD Graphics 4000<br />
|Revision=v1.5.0-dev-2767-g93f1dc280<br />
<!--<br />
* Speedhacks: (leave anything not listed as Default especially if it's recommended)<br />
** EE Cyclerate: -1<br />
** EE Cycle Skipping: 0<br />
** MTVU (Multi-Threaded microVU1): ON (only use if you have 3+ cores)<br />
--><br />
|Graphics=GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0<br />
<!--<br />
* GSdx Settings (anything not listed is default or off)<br />
** Renderer: Direct3D11 (Hardware)<br />
** Adapter: Intel(R) HD Graphics 4000<br />
** Interlacing (F5): Auto<br />
** Texture Filtering: Bilinear (PS2)<br />
** Large Framebuffer: ON<br />
** Internal Resolution: 2x Native (~720p)<br />
** Enable HW Hacks: ON<br />
* Advanced Settings and Hacks (anything not listed is default or off)<br />
** Texture Offsets X: 500 Y: 500<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 1.60, RAM: 8GB DDR3, definitely playable at 720p, MAKE SURE YOUR PLAYING ON THE REVISON LISTED (or above) OR THE INTRO AND ANIMATED CUTSCENES (FMVs) WILL SLOWDOWN AND USE RENDERER LISTED OR CARPETS AND OTHER TEXTURES LIKE IT WILL GLITCH OUT!<br />
You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9)<br />
|Tester=Awcomeon15<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11 22H2<br />
|CPU=AMD Ryzen 5 3450U<br />
|GPU=AMD Radeon Vega Mobile Gfx<br />
|Revision=v1.7.5578<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Full speed with no slowdowns.<br />
|Tester=NotPlayingPS<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.6 beta r1736<br />
|Graphics=ZZogl 182<br />
|Sound=Peops SPU <br />
|Comments=FPS: 55, GameFix for Persona 4<br />
|Tester=188.134.4.34<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Linux mint 20.1 kernel 5.8<br />
|CPU=intel core i7 9750H<br />
|GPU=gtx 1650 mobile<br />
|Revision=1.6<br />
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]<br />
|Sound=SPU2-X<br />
|Comments=proprietary nvidia 465 drivers<br />
|Tester=DenseOnion<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ペルソナ4''' (SLPM-66978) & (SLPM-74278), '''여신전쟁 페르소나 4''' (SCKA-20132)<br />
* Also known as '''Persona 4''' (JP)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Massive slowdown with shiny textured shadows<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=When a shadow with shiny textures appears onscreen during battle, the FPS will drop significantly. It is more GPU intensive.<br />
|Workaround=Use a better GPU, alternatively switch to Software mode by pressing the F9 key.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Shin_Megami_Tensei_Persona_4_Forum_3.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)<br />
File:Shin_Megami_Tensei_Persona_4_Forum_4.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)<br />
File:Shin_Megami_Tensei_Persona_4_Forum_1.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)<br />
File:Shin_Megami_Tensei_Persona_4_Forum_2.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)<br />
</gallery><br />
<br />
<br />
{{Megami Tensei series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Persona-4-SLUS-21782-U--28824 Shin Megami Tensei - Persona 4 (SLUS 21782) (U)]<br />
*[http://forums.pcsx2.net/Thread-Persona-4-SLPM-66978-J Persona 4 (SLPM 66978) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Nocturne&diff=109355&oldid=0
Shin Megami Tensei: Nocturne
2024-03-27T10:33:24Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shin_Megami_Tensei:_Nocturne" title="Shin Megami Tensei: Nocturne">Shin Megami Tensei: Nocturne</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Shin_Megami_Tensei_III_Nocturne.jpg<br />
|caption =<br />
|developer = Atlus<br />
|publisher = [[Atlus]] (JP, US), [[Ghostlight]] (EU), [[Sony|SCEA]] (US)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Nocturne Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/582958-shin-megami-tensei-nocturne/index.html GameRankings]|84/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}<br />
|gameinfo = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br /><br />
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse. <br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence, Bad Language<br />
|na_rating = M<br />
|na_rating_text = Blood, Intense Violence, Language, Sexual Themes<br />
|ko_rating = 15<br />
|japan_rating = A<br />
<!-- Language props --><br />
|korean = SLKA-25076 & SLKA-25160<br />
|french = SLES-53363<br />
|german = SLES-53363<br />
|japanese = SLPM-74205 & SLPM-66681 & SLPM-65241 & SLPM-65242 & SLPM-65259 & SLPM-65461 & SLPM-65462<br />
|english = SLES-53363 & SLUS-20911 & NPUD-20911 & SLUS-28045<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20911<br />SLUS-28045 <small>(Trade Demo)</small><br />NPUD-20911 <small>(PS2 Classics)</small><br />
|CRCsNTSCU = F0A31EE3<br />
|releasedateNTSCU = October 12, 2004<br />May 6, 2014 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53363<br />
|CRCsPAL =<br />
|releasedatePAL = July 1, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65242<br />SLPM-65241 <small>(Deluxe Box)</small><br />SLPM-65259 <small>(Tsutaya original version)</small><br />SLKA-25076 <small>(Korea)</small><br />SLPM-65462 <small>(SMT: Nocturne Maniax)</small><br />SLKA-25160 <small>(Korea, SMT: Nocturne Maniax)</small><br />SLPM-74205 <small>(PlayStation 2 the Best)</small><br />SLPM-66681 <small>(Maniax Chronicle Edition)</small><br />SCAJ-20015<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 20, 2003<br />August 28, 2003 <small>(Korea)</small><br />January 29, 2004 <small>(SMT: Nocturne Maniax)</small><br />July 15, 2004 <small>(Korea, SMT: Nocturne Maniax)</small><br />August 5, 2004 <small>(PlayStation 2 the Best)</small><br />October 23, 2008 <small>(Maniax Chronicle Edition)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=AMD Athlon II X2 245 OC @ 3.55 GHz<br />
|GPU=NVIDIA GeForce 9600 GT<br />
|Revision=pre 0.9.7 Beta (r1888)<br />
|Graphics=GSdx (r2693)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2693)<br />
* LilyPad 0.1.0 (r1853)<br />
|Comments=The game can be run at full speed without speed hacks. There is some minor graphical problem such as the shadows of the characters, but it cannot be fixed by changing setting.<br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx 0.1.16 (r5334)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5324)<br />
* LilyPad 0.11.0 (r5282)<br />
|Comments=BIOS: USA v01.60, Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode.<br />
|Tester=Nameless One<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.0 (r5814)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Not Requires good hardware to work fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i5 i5-2410M <br />
|GPU=AMD Radeon HD 7400M<br />
|Revision=1.5.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Game working fine.<br />
|Tester={{ForumUser|lorddemolatron}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windpws 7 Ultimate x64 SP1<br />
|CPU=Intel Core i5-4690k @ 3.50 GHz<br />
|GPU=NVIDIA GeForce 760 @ 2 GB<br />
|Revision=1.5.0 (dev-1834 g096c931)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)<br />
|Tester=stratos<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 Ghz<br />
|GPU=AMD Radeon RX 570<br />
|Revision=1.6.0<br />
<!--<br />
*Speedhacks: preset 3<br />
--><br />
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)<br />
<!--<br />
*D3D11 software mode<br />
--><br />
|Sound=*SPU2-X 2.0.0 (default 1.6)<br />
*LilyPad 0.12.1 (default 1.6)<br />
|Comments=Full speed. Native game seems to drop framerate(not emulation speed) during area transitions, though EE cyclerate increases didnt seem to improve this. SW mode seems to have the pool flickering graphical issue.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home<br />
|CPU=Intel Core i5-7300HQ @ 2.50GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB<br />
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)<br />
<!--<br />
* '''Speedhacks:'''<br />
** Enable fast CDVD: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.2.0 SSE4<br />
<!--<br />
* Renderer: OpenGL<br />
* Internal Resolution: 2x Native<br />
* Blending Accuracy: High<br />
--><br />
|Sound=<br />
* SPU2-x 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=USA v02.00 Runs Great. Blending Accuracy set to High to fix some effects. Note: Game freezes when fast forwarding when using DX11.<br />
|Tester=Lumaro<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro KDE<br />
|CPU=Intel i5-6500 (4) @ 3.600GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti <br />
|Revision=1.7.2678 Nightly<br />
|Graphics=GSdx 1.1.0 AVX2, OpenGL (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=Game runs fine with default settings.<br />
|Tester=Zerron21<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''真・女神転生 III ノクターン''' (SLPM-65242) & (SLPM-65241) & (SLPM-74205), '''真・女神転生III ノクターン マニアクス''' (SLPM-65462), '''진 여신전생 3: 녹턴''' (SLKA-25076), '''真・女神転生III ノクターン マニアクス クロニクル・エディション''' (SLPM-66681), '''진 여신전생 3: 녹턴 매니악스''' (SLKA-25160)<br />
* Also known as '''Shin Megami Tensei III: Nocturne''' (JP), '''Shin Megami Tensei III: Nocturne Maniax''' (JP), '''Shin Megami Tensei: Lucifer's Call''' (EU)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Inaccurate effects<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some minor effects are not properly emulated (The most notable being the "white effect" during the opening with the woman's voice).<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flickering pool in save room<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The pool of water underneath the maiden in the Fountains of Life flickers.<br />
|Workaround=On Stable Builds(1.6) and Below: Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow). <br />
On Dev Builds(1.7): Go to Settings > Graphics > Rendering, set Mipmapping to "Basic(Generated Mipmaps)" and Trilinear Filtering to "Trilinear(Forced)".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Blur around some objects when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Hardware mode when using upscaling resolution some objects have blur around them. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation''' <br />
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Game Blurry<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. <br />
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:<br />
<spoiler show="Show patch" hide="Hide patch"><br />
<pre><br />
E8FCF8EC.pnach<br />
gametitle= Shin Megami Tensei - Nocturne [SLUS 20911] (U) [E8FCF8EC]<br />
// Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)<br />
patch=0,EE,0012AC08,word,03E00008<br />
<br />
// Remove Motion Blur <br />
patch=1,EE,002FC0E4,word,00000000 // 00000001<br />
</pre><br />
</spoiler><br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Glitchy character shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Characters shadows are either glitched or missing.<br />
|Workaround=<br />
On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls. <br />
On Dev Builds(1.7): Use any Renderer other than "OpenGL".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)<br />
</gallery><br />
<br />
{{Megami Tensei series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-III-Nocturne-Maniax-SLPM-65462-J Shin Megami Tensei III - Nocturne Maniax (SLPM 65462) (J)]<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Lucifer-s-Call-SLES-53363-E Shin Megami Tensei - Lucifer's Call (SLES 53363) (E)]<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Nocturne-SLUS-20911-U--28827 Shin Megami Tensei - Nocturne (SLUS 20911) (U)]<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Nocturne-Maniax-SLPM-66681-J Shin Megami Tensei - Nocturne Maniax (SLPM 66681) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SVC_Chaos:_SNK_vs._Capcom&diff=109327&oldid=0
SVC Chaos: SNK vs. Capcom
2024-03-27T10:33:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SVC_Chaos:_SNK_vs._Capcom" title="SVC Chaos: SNK vs. Capcom">SVC Chaos: SNK vs. Capcom</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
{{infobox<br />
|image = SVC_Chaos_SNK_vs._Capcom.jpg<br />
|caption =<br />
|developer = SNK Playmore<br />
|publisher = [[SNK Playmore]] (JP), [[Ignition Entertainment]] (EU)<br />
|genre = Action, Fighting<br />
|gameinfo = The clash between popular characters of SNK and Capcom continues. SVC Chaos: SNK vs. Capcom lets you play as any one of 36 characters from SNK and Capcom franchises, such as Fatal Fury, Samurai Shodown, The King of Fighters and Street Fighter. In Arcade mode you'll battle 16 boss characters and four hidden player characters. Challenge a friend in Versus mode and showcase each character's special or superspecial moves which can reach three levels of power. Other new moves include the Forward Ground Step and Exceed which inflicts the most damage.<br />
<br />
The game is a crossover featuring characters from SNK 's and Capcom 's respective fighting game properties such as The King of Fighters, Samurai Shodown, Street Fighter and Darkstalkers. It was the third arcade game in a series of crossovers between these two companies (see SNK vs. Capcom series) and the only one developed by SNK.<br />
<br />
|wikipedia = [http://en.wikipedia.org/wiki/SNK_vs._Capcom:_SVC_Chaos Link]<br />
|sw-rendering-only = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/919014-svc-chaos-snk-vs-capcom Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.gamespot.com/svc-chaos-snk-vs-capcom/ Gamespot]|6.3/10}}<br />
|eu_rating = 12+<br />
|ko_rating = 15<br />
|japan_rating = B<br />
|english = SLES-53065<br />
|japanese = SLPS-25316 & SLPS-25484<br />
|korean = SLKA-25125<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53065<br />
|CRCsPAL =<br />
|releasedatePAL = April 15, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25316<br />SLKA-25125 <small>(Korea)</small><br />SLPS-25484 <small>(SNK Best Collection)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 25, 2003<br />February 26, 2004 <small>(Korea)</small><br />March 17, 2005 <small>(SNK Best Collection)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=Nvidia GTS 250 512MB<br />
|Revision=06 09 2013 1.1.0 r5726-<br />
|Graphics=GSdx 5726 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 5695<br />
*LilyPad 0.11.0 5403<br />
|Comments=Still playable. Needs software mode to display some ingame menus.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=ATI AMD Radeon HD 6900 Series 2048MB<br />
|Revision=1.2.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
|Comments=USA v02.20(10/02/2006), Game plays well using Direct3D11 (Software). Little to no issues with my current game play tests., Direct3D11 (Hardware) some menus are not visible (i.e. completely black screen) and the game will drop in speed about 50% when player gets control of their character (normally 60fps drops down to 30fps for my setup).<br />
|Tester={{ForumUser|Xorcist}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 5880 .svn<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Software mode to run in real speed,hardware mode its more slower.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS= Windows 10<br />
|CPU=AMD Ryzen 5 1400 @ 3.20 GHz <br />
|GPU=AMD Radeon RX 560<br />
|Revision=1.4.0<br />
<!--<br />
* Automatic Gamefixes: ✓<br />
* '''Speedhacks''':<br />
** INTC Spin: ✓<br />
** Wait Loop: ✓<br />
** mVU Flag: ✓<br />
--><br />
|Graphics=GSdx 1.0.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Blend bff<br />
* Custom Resolution: 1920x1080<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Full (Safest)<br />
* Enable HW Hacks: OFF<br />
--><br />
|Sound=<br />
<!--<br />
* Interpolation: 1- Linear<br />
* Module: 1- XAudio2<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA v02.30 (20/02/2008). Runs perfectly at 60 FPS all the time without bugs (included the menus) using Direct3D11 (Hardware) renderer.<br />
<!--<br />
Enable HW Hacks make appear thin lines on screen, disable this option in GSdx plugin<br />
--><br />
|Tester=Sonikku<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600 @ 3.6 GhZ<br />
|GPU=GTX 1650 Super @ 4 GB<br />
|Revision=1.7.0-dev-1429<br />
|Graphics=Built-in (AVX2)<br />
<!--<br />
* Renderer: Software<br />
--><br />
|Sound=Built-in<br />
|Comments=Runs perfectly fine, no graphical glitches during gameplay, menus are invisible in HW mode, requiring SW to view them, with HW working during gameplay, but there were no noticeable improvements for me, so stick with SW for this one.<br />
|Tester=Maxdlpee<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''エス・エヌ・ケイ バーサス カプコン SVCカオス''' (SLPS-25316) & (SLPS-25484), '''SNK VS 캡콤: SVC 카오스''' (SLKA-25125)<br />
* Activate Progressive Scan by holding the '''cross''' and '''triangle''' keys together when the game boots up. There is no confirmation menu.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:SVC_Chaos_SNK_vs._Capcom_Forum_1.jpg|SVC Chaos: SNK vs. Capcom (SLPS 25316)<br />
File:SVC_Chaos_SNK_vs._Capcom_Forum_2.jpg|SVC Chaos: SNK vs. Capcom (SLES 53065)<br />
File:SVC Chaos.jpg|SVC Chaos: SNK vs. Capcom (SLES 53065) - Direct3D11 (Hardware)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-SNK-vs-Capcom-SVC-Chaos-SLPS-25316-J--28631 SNK vs. Capcom - SVC Chaos (SLPS 25316) (J)]<br />
*[http://forums.pcsx2.net/Thread-SNK-vs-Capcom-SVC-Chaos-SLES-53065-E--30479 SNK vs. Capcom - SVC Chaos (SLES 53065) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SOCOM_3:_U.S._Navy_SEALs&diff=109319&oldid=0
SOCOM 3: U.S. Navy SEALs
2024-03-27T10:33:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SOCOM_3:_U.S._Navy_SEALs" title="SOCOM 3: U.S. Navy SEALs">SOCOM 3: U.S. Navy SEALs</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Socom3box.jpg<br />
|caption =<br />
|developer = Zipper Interactive<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO)<br />
|genre = Action, Shooter<br />
|wikipedia = [https://en.wikipedia.org/wiki/SOCOM_3_U.S._Navy_SEALs Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/926538-socom-3-us-navy-seals Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/926538-socom-3-us-navy-seals/index.html GameRankings]|81/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/socom-3-us-navy-seals Metacritic]|82/100}}<br />
|gameinfo = Reprise the role of elite SEAL forces as you carry out various squad-based missions to protect America. SOCOM 3: U.S. Navy SEALs takes you to three new areas of operation: Morocco, Poland, and South Asia. For the first time in the SOCOM series, land and water vehicles play a central role in the gameplay experience.<br />
<!-- General props --><br />
|numberofonlineplayers = 32<br />
|headset = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|ko_rating = 15<br />
|au_rating = MA<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood, Violence<br />
<!-- Language props --><br />
|italian = SCES-53300<br />
|spanish = SCES-53300<br />
|french = SCES-53300<br />
|german = SCES-53300<br />
|english = SCES-53300 & SCUS-97474 & SCUS-97489 & SCUS-97475<br />
|korean = SCKA-20064<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97474<br />SCUS-97489 <small>(Public Beta v.1)</small><br />SCUS-97475 <small>(Regular Demo)</small><br />
|CRCsNTSCU = 75ED4282<br />
|releasedateNTSCU = October 11, 2005<br />August 4, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53300<br />SLES-53300<br />
|CRCsPAL =<br />
|releasedatePAL = April 21, 2006<br />April 26, 2006 <small>(Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCKA-20064<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = November 2, 2007 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 & XP 64-bit<br />
|CPU=AMD Phenom II X6 1065T @ 2.97 GHz<br />
|GPU=AMD Radeon HD 6670<br />
|Revision=0.9.9 (r5326)<br />
<!--<br />
* Automatic Gamefixes: Enabled<br />
* Speedhacks:<br />
** EE Cyclerate: 3<br />
** VU Cycle Stealing: 3<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** Enable fast CDVD: Enabled<br />
** mVU Flag Hack: Enabled<br />
** mVU Block Hack: Enabled<br />
--><br />
|Graphics=GSdx 0.1.16 (r5530)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5317)<br />
* LilyPad 0.11.0 (r5112)<br />
|Comments=BIOS: 1.60, Delay VIF1 Stalls (automatically applied by this PCSX2 build with Automatic Gamefixes). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this.<br />
|Tester=JasonBreen<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=IPU's are blank and ingame is filled with some SPS.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.0 (git 05-Jun-2014)<br />
<!--<br />
* EE/IOP:<br />
** Clamping Mode: Extra + Preserve Sign<br />
** Round Mode: Nearest<br />
* VUs:<br />
** Clamping Mode: Extra + Preserve Sign<br />
** Round Mode: Nearest<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Hardware mode - Round mode to fix the - Sometimes can appear a vertical line on screen (fixed with the round mode Nearest).<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=SteamOS Holo 3.3.2<br />
|CPU=AMD Custom APU 0405 @ 2.8 GHz<br />
|GPU=AMD Custom GPU 0405<br />
|Revision=1.7.3502<br />
|Graphics=<br />
* Renderer: Vulkan<br />
|Sound=<br />
|Comments=Steam Deck ; The game is not perfectly smooth despite running at constant 50fps (PAL) ; FMV works ; crouch requires use of key pressure modifier<br />
|Tester=CptAdhoc<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''소콤 3 US 네이비씰''' (SCKA-20064)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Broken FMVs<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=FMVs are not rendered<br />
|Workaround=Temporarily switch to Software mode by pressing the F9 key to watch the FMVs.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Night vision is broken<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Night vision does not render properly.<br />
|Workaround=Go to Config > Video (GS) > Plugin Setings, and switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
<br />
{{Issue<br />
|IssueName=Slowdown when looking at the sun<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=when looking at the sun, the game becomes sluggish. <br />
|Workaround=No Known Workaround.<br />
}}<br />
<br />
{{SOCOM series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Socom-US-Navy-Seals-3-SCUS-97474-U--29365 Socom - US Navy Seals 3 (SCUS 97474) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Neo_Contra&diff=109239&oldid=0
Neo Contra
2024-03-27T10:32:25Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Neo_Contra" title="Neo Contra">Neo Contra</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Neo_Contra.jpg<br />
|caption = North American Cover Art<br />
|developer = [[Konami|KCET]]<br />
|publisher = [[Konami]] (US, JP, KO, EU), [[Sony|SCEA]] (US)<br />
|genre = Action, Shooter, Arcade<br />
|gameinfo = Neo Contra integrates all the classic shooting elements from the Contra series into 3D environments. Set in the distant future, the game continues the adventure of the legendary hero, Bill Rizer, and introduces a new character to the series--Genbei Jaguer Yagyu, a mysterious samurai. As Bill or Genbei, you'll fight huge bosses and deadly enemies with an arsenal of powerful weapons. Neo Contra also features realistic environmental destruction, explosions, and cinematic cutscenes.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Neo_Contra Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/919558-neo-contra Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/neo-contra/ps2-627087 IGN]|7.0}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/neo-contra Metacritic]|65/100}}<br />
|eu_rating = 12+<br />
|ko_rating = 15<br />
|japan_rating = C<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|french = SLES-52510<br />
|german = SLES-52510<br />
|english = SLES-52510 & SLUS-20961 & NPUD-20961<br />
|japanese = SLPM-65752 & VW250-J1 & SLPM-65990 & VW250-J4 & NPJD-00014<br />
|widescreenpatch = 1<br />
|korean = SLKA-25227<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20961<br />NPUD-20961 <small>(PS2 Classics)</small><br />
|CRCsNTSCU = 890110<br />
|releasedateNTSCU = October 19, 2004<br />February 18, 2014 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52510<br />NPED-00036 <small>(PS2 Classics)</small><br />
|CRCsPAL = EEE2F6A3<br />
|releasedatePAL = February 25, 2005<br />February 15, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65752<br />VW250-J1<br />SLPM-65990 <small>(Konami Dendou Selection)</small><br />VW250-J4 <small>(Konami Dendou Selection)</small><br />SLKA-25227<br />NPJD-00014 <small>(PS2 Classics)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 3, 2004<br />November 4, 2004 <small>(Korea)</small><br />May 26, 2005 <small>(Konami Dendou Selection)</small><br />September 19, 2012 <small>(PS2 Classics)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5814<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), (2 patches), Really very light game for any cpu/gpu. can occur crash in the screen,but difficultly.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel i7 @ 3.4Ghz<br />
|GPU=Sapphire R9 290X 4GB<br />
|Revision=1.2.1 r5873<br />
|Graphics=GSdx 10 (Hardware)0.1.16 r5875 <br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments= Game runs and looks great at 6X native resolution and Anti-Strophic filtering. Game runs without a hitch. Bios v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3. 5 of June<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), I checked both the PAL & NTSC versions and neither works. Both hang at start of Level 2 if game fixes are enabled. And both hang at start of level 1 if game fixes are disabled. So overall the game can not be played since there is no way to save the game midway and disable game fixes.<br />
|Tester={{ForumUser|DESTRUIDOR}} {{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=v1.7.0 (dev-59)<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Large Framebuffer: ON<br />
* Anisotropic Filtering: 16x<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30, Preset: 3 (Balanced), widescreen patches enabled. Goes ingame and runs perfectly stable at full speed. There are some upscaling lines in the menu that I can't get rid of. Sometimes, they appear ingame at the edge of the screen as well - this can be fixed by switching to SW rendering and back (hit F9 twice). The widescreen patches work but the HUD still remains stretched. The cutscene of the second mission is broken but skippable by pressing START. The corrupted background (see known issues below) remains. I have played through missions 1 and 2 and didn't run into any other issues. See my video [https://www.youtube.com/watch?v=Xvw1uVQ4_hQ/ here].<br />
|Tester=TomBoss<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Linux Ubuntu 14.04 LTS<br />
|CPU=AMD A10-5800K<br />
|GPU=AMD Radeon HD 7660D<br />
|Revision=PCSX2 1.3.0 SVN<br />
|Graphics=GsDx SSE2 / ZZOgl<br />
|Sound=?<br />
|Comments=MTVU Hack and MVU Speed Hacks, recommended used. Runs at about 45FPS on GsDx SSE2 Hardware, 20 in ZZOgl. I don't crash..<br />
|Tester={{ForumUser|SimonStreakio}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ネオコントラ''' (SLPM-65752) & (SLPM-65990), '''네오 콘트라''' (SLKA-25227)<br />
* PAL version is able to switch between 50Hz(PAL) and 60Hz(NTSC) at the start of the game<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Corrupted background<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The background layer (e.g. the water in stage 1) is corrupted in both hardware and software mode.<br />
|Workaround=None<br />
<br />
<gallery widths="175px" heights="100px"><br />
File:Neo Contra Gsdx 20160721142613.png|Corrupted background (hardware 2x IR)<br />
</gallery><br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Neo_Contra_Forum_3.jpg|Neo Contra (SLUS 20961)<br />
File:Neo_Contra_Forum_4.jpg|Neo Contra (SLUS 20961)<br />
File:Neo_Contra_Forum_1.jpg|Neo Contra (SLES 52510)<br />
File:Neo_Contra_Forum_2.jpg|Neo Contra (SLUS 20961)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Neo-Contra-SLES-52510-E--29099 Neo Contra (SLES 52510) (E)]<br />
*[http://forums.pcsx2.net/Thread-Neo-Contra-SLUS-20961-U--29547 Neo Contra (SLUS 20961) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Marvel_Nemesis:_Rise_of_the_Imperfects&diff=109169&oldid=0
Marvel Nemesis: Rise of the Imperfects
2024-03-27T10:32:12Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Marvel_Nemesis:_Rise_of_the_Imperfects" title="Marvel Nemesis: Rise of the Imperfects">Marvel Nemesis: Rise of the Imperfects</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Marvel_Nemesis_Rise_of_the_Imperfects.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Electronic Arts|EA Canada]]<br />
|publisher = [[Electronic Arts|EA Games]]<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Marvel_Nemesis:_Rise_of_the_Imperfects Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/925064-marvel-nemesis-rise-of-the-imperfects Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/marvel-nemesis-rise-of-the-imperfects Metacritic]|53/100}}<br />
|gameinfo = Marvel Nemesis: Rise of the Imperfects pits fierce Marvel superheroes against each other in a 3D fighting game. You can assume control of heroes such as the Punisher, Spider-Man, and Captain America, and duel with them in interactive and destructible environments. A new team of superheroes called the Imperfects joins the mayhem. You can play in single-player story mode to unlock hundreds of collectible awards, or you can play against other gamers in offline or online play.<br />
<!-- General props --><br />
|headset = 1<br />
|numberofplayers = 2<br />
|numberofonlineplayers = 2<br />
|ko_rating = 15<br />
|eu_rating = 16+<br />
|na_rating = T<br />
|na_rating_text = Blood, Language, Suggestive Themes, Violence<br />
<!-- Language props --><br />
|italian = SLES-53585<br />
|french = SLES-53585<br />
|german = SLES-53585<br />
|english = SLES-53585 & SLUS-21281 & SLUS-29156<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21281<br />SLUS-29156 <small>(Demo)</small><br />
|CRCsNTSCU = 10BD08CA<br />
|releasedateNTSCU = September 20, 2005<br />
|statusNTSCU = 1<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53585<br />
|CRCsPAL = 9A165491<br />
|releasedatePAL = October 14, 2005<br />
|statusPAL = 1<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25311 <small>(Korea)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = December 8, 2005 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8<br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2.00, Stretched "ingame" definition, you can hear ingame sound but no video and it freezes.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.0 (svn r5899)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, Standard, Unchanged,cannot play, only menus,testeds if all possibilities., In the last loading screen for begin the game....the loadind never end.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.1 (git May-28)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Freezes before begin the game in the loading screen.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core-i7 6770K<br />
|GPU=NVIDIA Geforce GTX 970<br />
|Revision=v1.5.0 (dev-2149 g66a87ce4d)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Freezes during loading screen after select mode in the menu.<br />
|Tester=Akasha<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U/PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=v1.7.0 (dev-13)<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30, MTVU: OFF. Goes ingame now with working HUD, input and sound. Graphics are completely broken, though. See my video [https://www.youtube.com/watch?v=F08N2Rpa2YM/ here].<br />
|Tester=TomBoss<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Ingame, After loading a new game, the graphics immediately break down completely in the gameplay.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Also known as '''마블 네메시스''' (KO)<br />
<br />
<br />
== Fixed Issues ==<br />
{{Issue<br />
|IssueName=Freeze going ingame<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=PCSX2 freezes while attempting to go in-game. Audio can still be heard, but the emulator becomes completely unresponsive.<br />
|Workaround=Fixed in emulator version 1.7.0.<br />
}}<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Completely broken graphics<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=After the game is loaded, the graphic is completely broken.<br />
|Workaround=No known solution. Albeit you can set the VU0 to Interpreter to "slighty" fix the SPS. Don't use the MTVU hack or set EE and/or VU1 to Interpreter.<br />
<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Marvel_Nemesis_Rise_of_the_Imperfects_Forum_1.jpg|Marvel Nemesis - Rise of the Imperfects (SLES 53585)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Marvel-Nemesis-Rise-of-the-Imperfects-SLUS-21281-U--28814 Marvel Nemesis - Rise of the Imperfects (SLUS 21281) (U)]<br />
*[http://forums.pcsx2.net/Thread-Marvel-Nemesis-Rise-of-the-Imperfects-SLES-53585-E--30584 Marvel Nemesis - Rise of the Imperfects (SLES 53585) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Medal_of_Honor:_Frontline&diff=109181&oldid=0
Medal of Honor: Frontline
2024-03-27T10:32:12Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Medal_of_Honor:_Frontline" title="Medal of Honor: Frontline">Medal of Honor: Frontline</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = MoH_Frontline_Cover.jpeg<br />
|caption = NTSC-U Cover Art<br />
|developer = [[Electronic Arts|EA LA]]<br />
|publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU, JP)<br />
|genre = Action, Shooter<br />
|wikipedia = [http://en.wikipedia.org/wiki/Medal_of_Honor:_Frontline Link]<br />
|gameinfo = Head back behind enemy lines with Lt. Jimmy Patterson in Medal of Honor Frontline. In this installment of the Medal of Honor series, Lt. Patterson is on a mission to infiltrate the German frontline and steal the HO-IX flying wing, an experimental Nazi weapon so powerful it could turn the tide of World War II. All 20 levels and six major missions in the game are based on real World War II events. You'll also find authentic weapons, including the Colt .45, Springfield sniper rifle, Panzerschreck rocket launcher, and Browning automatic rifle. The World War II experience just got more intense.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/471207-medal-of-honor-frontline Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/medal-of-honor-frontline Metacritic]|88/100}}<br />
|japan_rating = C<br />
|au_rating = M<br />
|au_rating_text = Medium Level Animated Violence<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|ko_rating = 15<br />
|italian = SLES-50684<br />
|spanish = SLES-50684<br />
|japanese = SLPM-65648 & SLPS-25151 & SLPM-66963<br />
|english = SLES-50684 & SLUS-20368 & SLUS-20368GH & SLED-50895<br />
|widescreenpatch = 1<br />
|korean = SLPM-67525<br />
|cpu-intensive = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20368<br />SLUS-20368GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = May 29, 2002<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50684<br />SLES-50846<br />SLES-50845<br />SLES-50845-P <small>(Platinum)</small><br />SLES-50684-P <small>(Platinum)</small><br />SLES-50846-P <small>(Platinum)</small><br />SLED-50895 <small>(Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = June 7, 2002<br />July 25, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25151<br />SLPM-67525 <small>(Korea)</small><br />SLPM-65648 <small>(EA Best Hits)</small><br />SLPM-66963 <small>(EA:SY! 1980)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 24, 2002<br />December 13, 2002 <small>(Korea)</small><br />July 15, 2004 <small>(EA Best Hits)</small><br />February 28, 2008 <small>(EA:SY! 1980)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=29 12 2012 1.1.0 r5492-<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [28 12 2012]<br />
*LilyPad 0.11.0 [28 12 2012]<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 4670 @ 3.4Ghz<br />
|GPU=Nvidia GTX 750 ti 2GB<br />
|Revision=1.3.0-0 - Jun 5 2014<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v02.00(14/06/2004), I have completed the game, and it runs great in both hardware and software mode at full speed without glitches.<br />
|Tester={{ForumUser|Robbie207}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64 ver.1903<br />
|CPU=Intel Core i5-6200U CPU @ 2.30 GHz<br />
|GPU=NVIDIA GeForce 930MX 2GB DDR3<br />
|Revision=1.4.0<br />
<!--<br />
* Speedhacks:<br />
** Preset: 2-Safe(faster)<br />
--><br />
|Graphics=GSdx 1.0.0 SSE41<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
** Internal Resolution: 2x Native<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.1<br />
|Comments=The game runs unstable, can drops to 50% speed and 30 FPS.<br />
|Tester=Nova Senpai<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home (64-bit)<br />
|CPU=intell i5-7600 cpu 3.50GHz<br />
|GPU=MSI 1080TI 8GB V-RAM<br />
|Revision=1.4.0<br />
|Graphics=OpenGL HW mode <br />
<!--<br />
*interlacing=auto <br />
*internal Resolution=native<br />
*texture filtering=billnear (ps2)<br />
*ANT filtering=off<br />
*HW hacks=off<br />
*HW depth=off<br />
*accurate date=off<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments= When setting up blending unit accuracy if you can be on high if not medium or low on SpeedHack, MTVU should be ticked on, GS settings Slow-motion adjust should be on 100% and on preset settings use number 2 Safe(faster) as it will help if you run it on high or medium.<br />
|Tester=Gunsout231<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home (64-bit)<br />
|CPU=AMD Ryzen 5 2600<br />
|GPU=AMD RX 580 (Sapphire Nitro+)<br />
|Revision=1.5.0-dev-2501-g1aeec47b3<br />
|Graphics=GSDX 20180822201253 (SSE4)<br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments= 3x Native. Runs perfectly, haven't tried OCing the EE but game is perfectly fine.<br />
|Tester=Thejjmax<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Original names: '''メダル・オブ・オナー 史上最大の作戦''' (SLPS-25151) & (SLPM-65648) & (SLPM-66963), '''메달 오브 아너: 프론트라인''' (SLPM-67525)<br />
* Also known as '''Medal of Honor: Shijou Saidai no Sakusen''' (JP), '''Medal of Honor: En Première Ligne''' (EU)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
[[Category:temp Navbox required]]<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Medal-of-Honor-Frontline-SLUS-20368-U--29435 Medal of Honor - Frontline (SLUS 20368) (U)]<br />
*[http://forums.pcsx2.net/Thread-Medal-of-Honor-Frontline-SLES-50684-E Medal of Honor - Frontline (SLES 50684) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Medal_of_Honor:_Vanguard&diff=109183&oldid=0
Medal of Honor: Vanguard
2024-03-27T10:32:12Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Medal_of_Honor:_Vanguard" title="Medal of Honor: Vanguard">Medal of Honor: Vanguard</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Medal_of_Honor_Vanguard.jpg<br />
|caption =<br />
|developer = Electronic Arts<br />
|publisher = [[Electronic Arts]]<br />
|genre = Action, Shooter<br />
|wikipedia = [https://en.wikipedia.org/wiki/Medal_of_Honor:_Vanguard Link]<br />
|gameinfo = Step into the boots of Frank Keegan, Corporal of the 82nd Airborne Division and engage in battles throughout Europe. From Operation Husky on the shores of Sicily to Operation Varsity inside Nazi Germany, you'll fight behind enemy lines in the epic WWII battles that turned America's first paratroopers into heroes of WWII. Featuring spectacular graphics adding to epic combat intensity, Medal of Honor Vanguard makes you the driving force in the struggle to liberate Europe.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/937394-medal-of-honor-vanguard Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/medal-of-honor-vanguard Metacritic]|63/100}}<br />
|japan_rating = C<br />
|eu_rating = 16+<br />
|ko_rating = 15<br />
|au_rating = M<br />
|na_rating_text = Blood, Language, Violence<br />
|na_rating = T<br />
|multitap = 1<br />
|polish = SLES-54683<br />
|hungarian = SLES-54683<br />
|czech = SLES-54683<br />
|italian = SLES-54683<br />
|dutch = SLES-54683<br />
|spanish = SLES-54683<br />
|french = SLES-54683<br />
|german = SLES-54683<br />
|japanese = SLPM-66752 & SLPM-55076<br />
|english = SLES-54683 & SLUS-21597 & SLUS-21597GH<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21597<br />SLUS-21597GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = March 26, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54683<br />SLES-54683/P <small>(Platinum: The Best of PlayStation 2)</small><br />
|CRCsPAL =<br />
|releasedatePAL = March 29, 2007 <small>(Australia)</small><br />March 30, 2007<br />July 11, 2008 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66752<br />SLPM-55076 <small>(EA:SY! 1980)</small><br />SLAJ-25095<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = May 1, 2007 <small>(Korea)</small><br />May 24, 2007<br />September 18, 2008 <small>(EA:SY! 1980)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=i5 4670k@4ghz<br />
|GPU=Gtx 1060 6g<br />
|Revision=v1.5.0-dev-3025<br />
<!--<br />
*Speedhack: <br />
**MTVU <br />
**mVU flag hack <br />
**wait loop det.<br />
**INTC spin det.<br />
--><br />
|Graphics=GSDx<br />
<!--<br />
*Renderer: OpenGL<br />
*Resolution: 4x <br />
*16x AF<br />
*Large Frame buffer<br />
*CRC Hack: Partial<br />
*Mipmapping: Basic <br />
*Tex. filtering: Billinear PS2<br />
*Acc. Date: FAST default<br />
*HW Hacks used: <br />
**Align sprite <br />
**Half Pixel Offset -Special Texture <br />
**Round Sprite -HALF <br />
--><br />
|Sound=?<br />
|Comments=Game runs great for me at 1440p. 60fps no drops so far. No Bugs.<br />
|Tester=Everx7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''メダル オブ オナー ヴァンガード''' (SLPM-66752) & (SLPM-55076)<br />
* Also known as '''메달 오브 아너: 뱅가드''' (KO)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Medal_of_Honor_Vanguard_Forum_2.jpg|Medal of Honor: Vanguard (SLUS 21597)<br />
File:Medal_of_Honor_Vanguard_Forum_1.jpg|Medal of Honor: Vanguard (SLUS 21597)<br />
</gallery><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Medal-of-Honor-Vanguard-SLUS-21597-U--28800 Medal of Honor - Vanguard (SLUS 21597) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Genji:_Dawn_of_the_Samurai&diff=109017&oldid=0
Genji: Dawn of the Samurai
2024-03-27T10:31:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Genji:_Dawn_of_the_Samurai" title="Genji: Dawn of the Samurai">Genji: Dawn of the Samurai</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Genji pal dvd.jpg<br />
|caption =<br />
|developer = Game Republic<br />
|publisher = [[Sony|SCEI]] (AS, JP, KO), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Genji:_Dawn_of_the_Samurai Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/924365-genji-dawn-of-the-samurai Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/genji-dawn-of-the-samurai Metacritic]|74/100}}<br />
|gameinfo = Genji: Dawn of the Samurai is an intense 3D action-adventure game. Inspired by the 11th century Japanese literary masterpiece, "Tale of Genji," Genji: Dawn of the Samurai provides a dramatic samurai plot fused with fantastical Japanese mythology. This historic samurai tale is set against the beautiful and elegant environments of feudal Japan, and delivers a story of two noble warriors engaged in a crusade against mythical forces controlling Japan. In addition, Genji: Dawn of the Samurai features authentic swordplay choreographed by Japan's leading swordsman, and production directed by acclaimed industry veterans.<br /><br />
Gameplay is third-person combat. The player controls Yoshitsune or Benkei, and both characters are equipped with two basic attacks: Normal and Special. Yoshitsune is your archetypical fast and agile warrior, making up in speed what he lacks in strength. He is able to jump on small platforms (which, if jumped on by Benkei, would collapse). He wields two swords, and can also use his sword to 'hang' onto a ledge before jumping again, allowing him a double jump of sorts. Benkei is the more powerful but slower character, with greater range than Yoshitsune. He uses a large war club, which can also be used to destroy certain structures and heavy doors in the game.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Violence<br />
|ko_rating = 15<br />
|japan_rating = C<br />
<!-- Language props --><br />
|korean = SCKA-20052<br />
|italian = SCES-53328<br />
|spanish = SCES-53328<br />
|french = SCES-53328<br />
|german = SCES-53328<br />
|japanese = SCES-53328 & SCPS-15095 & SCPS-19318<br />
|english = SCES-53328 & SCUS-97471 & SCUS-97504 & SCED-53733<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97471<br />SCUS-97504 <small>(Demo)</small><br />
|CRCsNTSCU = D71B57F4<br />
|releasedateNTSCU = September 20, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53328<br />SCED-53733 <small>(Special Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = October 21, 2005<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCAJ-20134<br />SCPS-15095<br />SCKA-20052<br />SCPS-19318 <small>(PlayStation 2 the Best)</small><br />PAPX-90522 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 28, 2005 <small>(Asia)</small><br />June 30, 2005<br />September 15, 2005 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation 2 the Best)</small><br />May 18, 2007 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core 2 Quad Q6600 @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 8600 GT<br />
|Revision=pre-0.9.7 Beta (r1888)<br />
|Graphics=GSdx (r1650)<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* ?<br />
|Comments=FPS: 30-60. Will run super slow, even with speed hacks. Speed is very dependent on sound plugin. Turning sound off will make it run at full speed, and if you have to have sound try messing with the latency bar.<br />
|Tester=Deedopers<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=Nvidia GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel i5 2500K @ 3.30 GHz<br />
|GPU=NVIDIA GeForce GTX 460 SE @ 768 MB<br />
|Revision=1.1.0 (r5628)<br />
|Graphics=GSdx (r5631)<br />
|Sound=<br />
* SPU2-X (r5559)<br />
* LilyPad (r5403)<br />
|Comments=HACKS: Default ones and MTVU. Game runs fine with the revision of PCSX2. Probably with the later ones too. Some occasional texture blinking in HW mode., Heavy on resources. Hardware mode uses about 65% of CPU and GPU power. Software mode working fine with the above mentioned processor.<br />
|Tester=Yuri<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i3-550 @ 3.20 GHz<br />
|GPU=ATI Radeon HD 5670 @ 512 MB<br />
|Revision=1.2.1 (r5875)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 2<br />
** MTVU: Enabled<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.11.0<br />
|Comments=Performance: Runs fine altought I played only the first level. 60 FPS on walking, 50-60 on combat. Drops a lot in boss battle up to 45 FPS not very light game, but not very demanding too. Overall playable.<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''源''' (SCPS-15095) & (SCPS-19318), '''겐지''' (SCKA-20052)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=No post-processing effects<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Post-processing effects are not visible in hardware mode.<br />
|Workaround=Use software mode.<br />
}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Genji-Dawn-of-the-Samurai-SCUS-97471-U--28581 Genji - Dawn of the Samurai (SCUS 97471) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Fight_Night_Round_2&diff=108977&oldid=0
Fight Night Round 2
2024-03-27T10:31:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Fight_Night_Round_2" title="Fight Night Round 2">Fight Night Round 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Fight_Night_Round_2.jpg<br />
|caption =<br />
|developer = [[Electronic Arts|EA Sports]]<br />
|publisher = [[Electronic Arts|EA Sports]]<br />
|genre = Sports<br />
|wikipedia = [https://en.wikipedia.org/wiki/Fight_Night_Round_2 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/925401-fight-night-round-2 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fight-night-round-2 Metacritic]|88/100}}<br />
|gameinfo = The sequel to EA Sports' Fight Night 2004 maintains the original's analog control scheme and introduces a variety of new features. Now you have access to even more punches, including a new "haymaker" punch that is just powerful enough to knock down your opponent. Every hit counts in this game, as injuries reduce a fighter's ability to defend himself. Your cut man can tend to your injuries in between rounds to help you survive your opponent's devastating punches.<br />
<!-- General props --><br />
|numberofonlineplayers = 2<br />
|numberofplayers = 2<br />
|japan_rating = B<br />
|eu_rating = 12+<br />
|na_rating = T<br />
|na_rating_text = Blood, Mild Language, Suggestive Themes, Violence<br />
|ko_rating = 15<br />
<!-- Language props --><br />
|french = SLES-53084<br />
|german = SLES-53084<br />
|english = SLES-53084 & SLUS-21161 & SLUS-29145<br />
|japanese = SLPM-66072 & SLPM-55035<br />
|korean = SLKA-25242<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21161<br />SLUS-29145 <small>(Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = February 28, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53084<br />
|CRCsPAL =<br />
|releasedatePAL = March 18, 2005<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25242 <small>(Korea)</small><br />SLPM-66072<br />SLPM-55035 <small>(EA:SY! 1980)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 14, 2005 <small>(Korea)</small><br />September 1, 2005<br />July 24, 2008 <small>(EA:SY! 1980)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K CPU @ 3.50 GHz<br />
|GPU=GIGABYTE GeForce GTX 1060 @ 3 GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Mostly playable with solid performance.<br />
|Tester=Chidreams<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ファイトナイト ラウンド2''' (SLPM-66072) & (SLPM-55035), '''파이트 나이트 라운드 2''' (SLKA-25242)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Fight_Night_Round_2_Forum_1.jpg<br />
</gallery><br />
<br />
{{Fight Night series}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Fight-Night-Round-2-SLUS-21161-U--30149 Fight Night - Round 2 (SLUS 21161) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Enter_the_Matrix&diff=108951&oldid=0
Enter the Matrix
2024-03-27T10:27:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Enter_the_Matrix" title="Enter the Matrix">Enter the Matrix</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Enter_The_Matrix.jpg<br />
|caption =<br />
|developer = Shiny Entertainment<br />
|publisher = [[Atari]] (US, EU, AU), [[Bandai]] (JP)<br />
|genre = Action, Adventure<br />
|gameinfo = Enter the Matrix features awesome gunplay and spectacular martial arts that bend the rules of the Matrix, insane driving and stunts, and the chance to pilot the fastest hovercraft in the fleet. This game isn't just set in the Matrix universe--it's an integral part of the entire Matrix experience, with a story that weaves in and out of The Matrix: Reloaded, the second chapter of the movie trilogy. Enter the Matrix is the story behind the story.<br /><br />
Enter the Matrix gives players control of two of the supporting characters from Reloaded and Revolutions, Ghost (Anthony Wong) and Niobe (Jada Pinkett-Smith), members of the same group of rebels as Morpheus, Trinity, and Neo, the protagonists of the series. Niobe is the Captain of the Logos, the fastest ship in the rebel fleet. Ghost is the ship's first mate, weapons guru, and a deep-thinking, philosophical assassin. The game takes place at roughly the same time as the events in Reloaded.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Enter_the_Matrix Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561514-enter-the-matrix Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/enter-the-matrix/ps2-16325 IGN]|7.2/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/enter-the-matrix Metacritic]|62/100}}<br />
|au_rating = M<br />
|eu_rating = 16+<br />
|japan_rating = C<br />
|na_rating_text = Mild Language, Suggestive Themes, Violence<br />
|na_rating = T<br />
|ko_rating = 15<br />
|italian = SLES-51203<br />
|spanish = SLES-51203<br />
|french = SLES-51203<br />
|german = SLES-51203<br />
|japanese = SLPS-25254<br />
|english = SLES-51203 & SLPS-25254 & SLUS-20454 & SLUS-20454GH<br />
|widescreenpatch = 1<br />
|korean = SLKA-25032<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20454<br />SLUS-20454GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 67EA55CB<br />
|releasedateNTSCU = May 14, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51203<br />SLES-51203-P <small>(Platinum)</small><br />
|CRCsPAL =<br />
|releasedatePAL = May 15, 2003<br />March 26, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25254<br />SLKA-25032 <small>(Korea)</small><br />
|CRCsNTSCJ = A65E4DA4<br />
|releasedateNTSCJ = June 19, 2003<br />July 24, 2003 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=16 12 2012 1.1.0 r5480-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=SkipMPEG hack, Runs above full speed., IPU's hang.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5754-<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Skipmpeg, Works fine at a decent speed., IPU's hang with " IPU1 Normal " error<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
--><br />
|Sound=SPU2-X<br />
|Comments= No tweaks needed anymore for a playable state and no speedhacks needed either. Very easy to run at 8x native resolution, no framerate drops. I didn't complete the game, but got about 1/4 of the way through.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel i7-950<br />
|GPU=Nvidia GTX760<br />
|Revision=v1.7.2197<br />
|Graphics=Open-GL<br />
|Sound=cubeb<br />
|Comments= Blending=Full fixes menus. Letters appear white as intended instead of gray and corrects overall (menu) brightness.<br />
|Tester=Cba2212<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600X @ 3.6GHz<br />
|GPU=GeForce RTX 2060 Super 8GB<br />
|Revision=1.7.2532<br />
|Graphics=Built-in (AVX2) (HW)<br />
|Sound=Built-in<br />
|Comments= Works fine.<br />
|Tester=Gameboi64<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''エンター ザ マトリックス''' (SLPS-25254), '''엔터 더 매트릭스''' (SLKA-25032)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Etm-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Enter-the-Matrix-SLUS-20454-U--28559 Enter the Matrix (SLUS 20454) (U)]<br />
*[http://forums.pcsx2.net/Thread-Enter-the-Matrix-SLES-51203-E--29133 Enter the Matrix (SLES 51203) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Drakengard_2&diff=108923&oldid=0
Drakengard 2
2024-03-27T10:27:06Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Drakengard_2" title="Drakengard 2">Drakengard 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Drakengard2.png<br />
|caption =<br />
|developer = [[Cavia|Cavia Inc.]]<br />
|publisher = [[Square Enix]] (JP), [[Ubisoft]] (US, EU, AU)<br />
|genre = Action, RPG<br />
|gameinfo = Drakengard 2 is the sequel to the original Drakengard, which was brought to America by Square Enix. This addition to the series continues the action-focused role-playing gameplay as you continue to explore and protect the red dragons. The game combines 3D flying and shooting aspects, as well as ground combat. Drakengard 2 adds new features, such as the ability to switch among characters and to use magic.<br /><br />
The game is the second entry in the Drakengard series and a direct sequel to the original Drakengard: the story revolves around Nowe, a boy raised by the dragon Legna, fighting against a tyrannical faction of Knights, encountering characters from the previous game and becoming entangled in the fate of the world.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Drakengard_2 Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/925725-drakengard-2 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/drakengard-2 Metacritic]|58/100}}<br />
|au_rating = MA<br />
|eu_rating = 12+<br />
|ko_rating = 15<br />
|na_rating_text = Blood, Violence<br />
|na_rating = M<br />
|japan_rating = C<br />
|french = SLES-53794<br />
|german = SLES-53794<br />
|japanese = SLPM-65999 & SLPM-55081<br />
|english = SLES-53794 & SLUS-21373<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21373<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = February 14, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53794<br />
|CRCsPAL = EC432B24<br />
|releasedatePAL = March 3, 2006<br />March 9, 2006 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65999<br />SLPM-55081 <small>(Ultimate Hits)</small><br />SCAJ-20132<br />SLPM-61120 <small>(Trial)</small><br />
|CRCsNTSCJ = DA6D80ED<br />
|releasedateNTSCJ = June 16, 2005<br />September 4, 2008 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=Intel Pentium Dual-Core E8400 (3.0GHz)<br />
|GPU=Radeon 5770<br />
|Revision=0.9.9.5139<br />
|Graphics=GSDX r5135<br />
|Sound=<br />
* SPU2-X r5139<br />
* LilyPad r5112<br />
|Comments=SpeedHacks: INTC, Wait Loop Detection, mVU Flag Hack<br />
|Tester=Shingox<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=1.0.0.5350<br />
|Graphics=GSDX r5350<br />
|Sound=<br />
* SPU2-X r5350<br />
* LilyPad r5350<br />
|Comments=If you use D3D9/10/11 Hardware, with 2x Native Res or higher, black vertical lines may appear. To resolve this, set a custom resolution instead (A maximum of 1240x1240 pixels).<br />
|Tester=Oniryujin<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-3570K @ 4.2GHz<br />
|GPU=Nvidia GTX 560ti 1GB<br />
|Revision=1.5.0-2388<br />
|Graphics=GSdx<br />
|Sound=<br />
|Comments=EE/VU Clamp modes: Extra+Preserve Sign/Normal. 60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happening. Needs EE clamping set to "Extra+Preserve Sign" or "Full" for some characters and breakable objects to show correct colors. Game is too blurry even at the highest resolutions.<br />
|Tester={{ForumUser|Shadow Lady}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 x64<br />
|CPU=Intel Core i5-4670K @ 3.80GHz<br />
|GPU=Nvidia GTX 770 4GB<br />
|Revision=1.5.0 (2484-gd258ef627)<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Anisotropic Filtering: 16x<br />
* Merge Sprite: Enabled<br />
* TC Offset X: 350<br />
* TC Offset Y: 350<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Undub version. Runs great up to 3x Native Res, but at 4x and above the bloom starts acting up. Skipdraw has no effect.<br />
|Tester=Jicks<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Arch Linux x86_64<br />
|CPU=Xeon 1230v2<br />
|GPU=RX580 (mesa 18.3)<br />
|Revision=1.5.0 (2861-g43fa7cd6c)<br />
|Graphics=GSdx (GCC 8.2.1 AVX/AVX) 1.1.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Had to set VU1 to "superVU Recompiler [legacy]" or it would be CPU bound and I wouldn't be able to run it at 60fps. I also had to disable 8bit textures, and set Blending Unit Accuracy to None, just to be able to run this at 60fps consistently, despite my specs. There must be a bug somewhere in PCSX2 and/or mesa causing this kind of bad performance on my specs. But wait there's more problems, at any resolution but native, you would get vertical lines across the screen requiring you to set "Merge Sprite" in GSdx hacks, BUT even then, you will have a severe graphical problem causing characters in cutscenes to become blurry and smudged, I have not found any GSdx hack or setting to fix this. If you play at native resolution, there is no graphical problems and no need for any user hack at all.<br />
|Tester=Butwhy404<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''ドラッグ オン ドラグーン2 -封印の紅、背徳の黒-''' (SLPM-65999) & (SLPM-55081)<br />
* Also known as '''Drag-On Dragoon 2: Fuuin no Kurenai''' (JP), '''Haitoku no Kuro''' (JP), '''Drag-on Dragoon 2: Love Red, Ambivalence Black''', '''드래그 온 드라군 2''' (KO)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName= Graphical artefacts with internal resolutions above 3x<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=If you set the internal resolution to anything above 3x the screen will have bloom effects covering much of the screen.<br />
|Workaround=Lower the internal resolution to 3x or below<br />
}}<br />
<br />
{{Issue<br />
|IssueName= Misaligned effects that rely on alpha transparency with internal resolutions above native<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When internal resolution is increased, transparent effects on things such as torches will have the effect misaligned and floating next to the intended light source.<br />
|Workaround=Under Graphic Settings > Hacks > Enable HW hacks and use a Texture Offset of 256 for both, X and Y, when using an internal resolution of 2x or 320 when using an internal resolution of 3x<br />
}}<br />
<br />
{{Issue<br />
|IssueName= Vertical lines with internal resolutions above native<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Increasing the internal resolution to above native causes vertical lines to appear.<br />
|Workaround=Under Graphic Settings > Hacks > Enable HW hacks and Merge Sprite<br />
}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Drakengard-2-SLUS-21373-U--28786 Drakengard 2 (SLUS 21373) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Dino_Stalker&diff=108895&oldid=0
Dino Stalker
2024-03-27T10:27:04Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Dino_Stalker" title="Dino Stalker">Dino Stalker</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Dino Stalker NTSC-U.jpg<br />
|caption = NTSC-U box art<br />
|developer = TOSE<br />
|publisher = [[Capcom]]<br />
|genre = Action, Shooter<br />
|gameinfo = Gigantic dinosaurs, deep jungles, and new weapons... World War II never prepared you for this. In Dino Stalker, you play Lt. Mike Wired, a WWII fighter pilot who's shot down during a dogfight and wakes up in a prehistoric time. While the environment is unfamiliar, you still know how to fight enemies from the land, sea, and air. Blast your way through jungles filled with prehistoric creatures to discover a futuristic city with fully interactive backgrounds. In this foreign world, you can defend yourself using either the Dual Shock 2 controller or the Guncon 2 light gun.<br /><br />
Dino Stalker is the third installment in Capcom's Gun Survivor series and the third entry in the Gun Survivor series after Resident Evil Survivor 2 Code: Veronica. Although the Gun Survivor games are an offshoot of the Resident Evil series, Dino Stalker is the only game in the series without any ties to Resident Evil. It was followed by Resident Evil: Dead Aim. <br><br />
The game focuses on the central character Lieutenant Mike Wired, who is caught in an intense dogfight during World War II. With nowhere to go, Mike appears to be doomed until he is suddenly teleported into the sky in the 3,000,000's, and must defend himself against an army of flying prehistoric predators.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Dino_Stalker Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/557717-dino-stalker Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dino-stalker Metacritic]|50/100}}<br />
|na_rating_text = Blood, Violence<br />
|na_rating = M<br />
|ko_rating = 15<br />
|lightgun = 1<br />
|french = SLES-51095<br />
|german = SLES-51096<br />
|japanese = SLPM-65139 & CPCS-01002 & SLPM-61026<br />
|english = SLES-50930 & SLUS-20485<br />
|widescreenpatch = 1<br />
|korean = SLPM-67529<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20485<br />
|CRCsNTSCU = 3FBF0EA6<br />
|releasedateNTSCU = September 9, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50930<br />SLES-51095<br />SLES-51096<br />
|CRCsPAL = 086DB720 (ENG)<br />
|releasedatePAL = September 20, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65139<br />CPCS-01002 <small>(w/ GunCon2)</small><br />SLPM-67529<br />SLPM-61026 <small>(Demo, Taikenban)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 27, 2002<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=31 03 2013 1.1.0 r5604<br />
|Graphics=GSdx 5580 SSE41 [18 03 2013]<br />
|Sound=<br />
*SPU2-X 2.0.0 [24 02 2013]<br />
*LilyPad 0.11.0 [13 01 2013]<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5754-<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Runs fast and stable. Although its a horrible game but it looks OK at higher resolutions. Some videos seem to hang at the end but you can skip them before ending.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro x64 21H2<br />
|CPU=Intel i7-9700k @ 3.60GHz<br />
|GPU=NVIDIA GTX 2070 16GB<br />
|Revision=v1.7.4452<br />
|Graphics=Software<br />
<!--<br />
<small style="font-size:10px;"><br />
* Auto Flush: Enabled<br />
* Mipmapping: Enabled<br />
* Extra Rendering Threads: 3<br />
--><br />
|Sound=Cubeb<br />
|Comments=BIOS Europe v01.60, fully playable from start to finish. Runs at full speed at native resolution in software mode.<br />
|Tester={{ForumUser|IlDucci}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ガン・サバイバー3 ~ディノ・クライシス~''' (SLPM-65139) & (CPCS-01002), '''건 서바이버 3 디노 크라이시스''' (SLPM-67529)<br />
* Also known as '''Gun Survivor 3: Dino Crisis''' (JP)<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=FMVs not playing properly in hardware mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In hardware mode, FMVs are washed out or too dark.<br />
|Workaround=Go to Config > Emulation Settings > Game Fixes, tick the box '''Enable manual game fixes''' and enable "Switch to GSdx software rendering when a FMV plays" fix, or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashing issue in recent PCSX2 releases<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In certain sections and when shooting enemies/objects, flashes appear during the gameplay.<br />
|Workaround=Go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to '''Extra'''. Or use the "GSdx r5350" plugin integrated in PCSX2 version 1.0.0 as video plugin.<br />
}}<br />
<br />
{{Issue<br />
|IssueName='''RELOAD!''' window is displayed incorrectly in software mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Whenever the '''RELOAD!''' window is displayed while playing in software mode, it shows a transparent vertical line on the right.<br />
|Workaround=Unknown.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Gun_Survivor_3_Dino_Crisis_Forum_1.jpg|Gun Survivor 3: Dino Crisis (SLPM 65139)<br />
</gallery><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dino-Stalker-SLUS-20485-U--29142 Dino Stalker (SLUS 20485) (U)]<br />
*[http://forums.pcsx2.net/Thread-Dino-Crisis-Gun-Survivor-3-SLPM-65139-J--29118 Dino Crisis - Gun Survivor 3 (SLPM 65139) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Call_of_Duty:_World_at_War_-_Final_Fronts&diff=108833&oldid=0
Call of Duty: World at War - Final Fronts
2024-03-27T10:25:57Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Call_of_Duty:_World_at_War_-_Final_Fronts" title="Call of Duty: World at War - Final Fronts">Call of Duty: World at War - Final Fronts</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Call_of_Duty_World_at_War_Final_Fronts.jpg<br />
|caption = PAL cover<br />
|developer = [[Rebellion]]<br />
|publisher = [[Activision]]<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [https://en.wikipedia.org/wiki/Call_of_Duty:_World_at_War_–_Final_Fronts Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/954392-call-of-duty-world-at-war-final-fronts Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/call-of-duty-world-at-war/ps2-14222040 IGN]|4.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/call-of-duty-world-at-war---final-fronts Metacritic]|54/100}}<br />
|gameinfo = Developed exclusively for the PlayStation 2 computer entertainment system, this game offers a companion experience to Call of Duty: World at War, featuring its own unique set of missions, engagements and challenges that are set within the Pacific and European campaigns through many of the pivotal battles that led to the end of the world's greatest war.<br /><br />
The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal, Betio, Saipan, and Okinawa<br />
<!-- General props --><br />
|widescreen = 1<br />
|ko_rating = 15<br />
|eu_rating = 16+<br />
|au_rating = M<br />
|au_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Mild Language, Violence<br />
<!-- Language props --><br />
|italian = SLES-55367<br />
|spanish = SLES-55367<br />
|french = SLES-55367 & SLUS-21746<br />
|german = SLES-55369<br />
|english = SLES-55367 & SLUS-21746<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21746<br />
|CRCsNTSCU = BFF3DBCB<br />
|releasedateNTSCU = November 10, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55367<br />SLES-55369<br />SLES-55367/P <small>(Platinum)</small><br />
|CRCsPAL = <br />
|releasedatePAL = November 12, 2008 <small>(Australia)</small><br />November 14, 2008<br />December 24, 2009 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25449 <small>(Korea)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 21, 2008 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5576)<br />
|Graphics=GSdx SSE41 (r5570)<br />
|Sound=<br />
* SPU2-X 2.0.0 (2013-02-24)<br />
* LilyPad 0.11.0 (2013-01-13)<br />
|Comments=Runs at full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL-M4<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.4.0<br />
|Graphics=GSdx32 SSSE3 1.0.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Europe v02.00(14/06/2004), Playable, The game barely runs at low resolution (PS2) 35-40 FPS, due to the fact that the processor is weak.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10, x64<br />
|CPU=Intel Core i7-6700 @ 3.40GHz<br />
|GPU=AMD Radeon RX 480<br />
|Revision=v1.7.0-Nightly-2618<br />
<!--<br />
* '''Speedhacks:'''<br />
** mVU Flag Hack: Enabled<br />
** Instant VU1: Enabled<br />
--><br />
|Graphics=GSdx-AVX2 <br />
<!--<br />
* Renderer: Direct3D 12 (Hardware)<br />
* Internal Resolution: 2x Native (~720p)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: Off<br />
* Mipmapping: Automatic (Default)<br />
* CRC Hack Level: Automatic (Default)<br />
* Blending Accuracy: High<br />
* Texture Preloading: Full(Hash Cache)<br />
* HW Hacks: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=This game suffers from texture cache issues that cause massive slowdown, so at the start of each mission you must press F9 twice to swap between Software and Hardware renderers in order to clear the cache. Once that's done, the game runs flawlessly at 2x resolution with no noticeable glitches- though it's not quite fast enough to handle 3x resolution consistently. Recommend using Direct3D 12 with High Blending Accuracy for best results.<br />
|Tester={{ForumUser|ScaryHobbit}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''콜 오브 듀티: 월드 앳 워''' (SLKA-25449)<br />
<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Red bold stripes on Direct3D 9 (Hardware) rendering<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC-U and PAL<br />
|Description=Red bold stripes appear on Direct3D 9 (Hardware) rendering during gameplay.<br />
|Workaround=Use Software mode or change the rendering to Direct3D 11 or OpenGL.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Game freezes after checking memory card.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=NTSC-U and PAL (due to emulator version 1.5.0, 1.6.0 and 1.7.0)<br />
|Description=Since emulator versions 1.5.0 and up to 1.7.0 dev the game freezes with TLB Miss messages. The console log shows the following:<br />
<pre><br />
(EE pc:00425F5C) TLB Miss, addr=0x53454258 [load]<br />
(EE pc:00425F5C) TLB Miss, addr=0x534542d8 [load]<br />
(EE pc:00425FE4) TLB Miss, addr=0x53454200 [load]<br />
...<br />
</pre><br />
|Workaround=Don't use memory cards above 8mb and use newest dev build.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ghosting in Hardware modes.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Ghosting and lines on the edges of the screen while in either hardware mode.<br />
|Workaround=Use Direct3D 11, enable hardware hacks and set texture offsets to X:0 and Y:800 to fix ghosting in Hardware mode.<br />
}}<br />
<br />
<!--<br />
I cant confirm any of these issues myself right now, i only tried to make them easier to understand from the OPs.<br />
--><br />
<br />
{{Call of Duty Franchise}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Call-of-Duty-World-at-War-Final-Fronts-SLUS-21746-U--28420 Call of Duty - World at War - Final Fronts (SLUS 21746) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Black&diff=108807&oldid=0
Black
2024-03-27T10:25:56Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Black" title="Black">Black</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Black_cover_art.jpg<br />
|caption = <br />
|developer = Criterion Games<br />
|publisher = [[Electronic Arts|EA Games]]<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [https://en.wikipedia.org/wiki/Black_(video_game) Link]<br />
|gameinfo = You can engage in cinematic firefights through destructible environments in Black, the new first-person shooter from Criterion Studios. You can play as an operative in Eastern Europe with extensive access to the newest exotic weaponry that the world has to offer. As you blast your way through the urban environments featured in the game you can find opportunities to make "style kills," using your environment to take out your foes with explosions or falling debris.<br /><br />
''Black'' takes place in Ingushetia and Chechnya, Russian Federation. The protagonist is a black ops soldier named Sergeant First Class Jack Kellar. Kellar is an inadequately disciplined member of a CIA black ops group and a veteran of several conflicts. He is now considered a terrorist and has been captured. He is now forced to tell his story (the game) or go to jail for life.<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/920890-black Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2006/02/23/black IGN]|8.6/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_black_ps2 Eurogamer]|8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/black Metacritic]|79/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/black-review/1900-6144741/ GameSpot]|7.4/10}}<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|au_rating = M<br />
|japan_rating = C<br />
|japan_rating_text = Crime, Violence<br />
|ko_rating = 15<br />
|na_rating_text = Strong Language, Violence<br />
|na_rating = M<br />
|eu_rating = 16+<br />
|italian = SLED-53937 & SLES-53886<br />
|spanish = SLED-53937 & SLES-53886<br />
|french = SLED-53937 & SLES-53886<br />
|german = SLED-53937 & SLES-53886<br />
|japanese = SLPM-66354 & SLPM-66731 & SLPM-66961<br />
|english = SLED-53937 & SLES-53886 & SLES-54030 & SLUS-29180 & SLUS-21376 & SLUS-21376GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21376<br />SLUS-21376GH <small>(Greatest Hits)</small><br />SLUS-29180 <small>(Demo)</small><br />
|CRCsNTSCU = 5C891FF1<br />
|releasedateNTSCU = February 28, 2006<br />2007 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53886<br />SLES-54030<br />SLED-53937 <small>(Demo)</small><br />SLES-53886/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54030-P <small>(Platinum, Platinum: The Best of PlayStation 2)</small><br />
|CRCsPAL = CAA04879<br />
|releasedatePAL = February 24, 2006<br />November 24, 2006 <small>(Platinum)</small><br />2006 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66354<br />SLPM-66731 <small>(EA Best Hits)</small><br />SLPM-66961 <small>(EA:SY! 1980)</small><br />SLAJ-25078<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 25, 2006 <small>(Korea)</small><br />April 6, 2006<br />March 8, 2007 <small>(EA Best Hits)</small><br />February 28, 2008 <small>(EA:SY! 1980)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Core i5 2500k @ stock settings<br />
|GPU=MSI GTX 470 Hawk @ 758 core<br />
|Revision=r4600<br />
|Graphics=GSDX r4643 0.1.16<br />
|Sound=<br />
* SPU2-X r4600m 1.4.0<br />
* LilyPad r4510 0.10.0<br />
|Comments=CPU heavy game. To get 480p mode on PAL: Hold Triangle and X as the first loading screen is showing.<br />
* GSDX r4631+ is required, it adds a hack fix for garbage FX.<br />
* Rare input glitch, restarting level seems to be the only fix for it. <br />
* Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, VU Cycle Stealing:1<br />
|Tester=Lagahan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=AMD FX 6350 @ stock settings<br />
|GPU=Gigabyte GTX 560 TI @ stock settings<br />
|Revision=r5645<br />
|Graphics=GSDX r5632 SSE41 0.1.16<br />
|Sound=<br />
* SPU2-X r5559 2.0.0<br />
* LilyPad r5403 0.11.0<br />
|Comments=BIOS: usa 2.20, HACKS: none, Still missing sky & post processing effects (sun shafts etc), controls freeze sometimes, player gets stuck on the spot, can turn but can't move., plays full speed 60fps. PAL version.<br />
|Tester=Slarlac249<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7<br />
|CPU=Intel 2 Quad Q6600<br />
|GPU= XFX Nvidia GTX 260<br />
|Revision=1.0.0<br />
|Graphics=*GDSX 5334 0.1.16 SSSE3<br />
*Mode: HW DX10<br />
|Sound=*SPU2-X 5324<br />
*LilyPad r4510 0.10.0<br />
|Comments=Europe v02.20(10/02/2006) 25-60 fps. Mostly under 60. No "EE Cyclerate" and "VU Cycle Stealing", but almost all (except Fast CDVD) activated, because "EE Cyclerate" and "VU Cycle Stealing" freeze the game. Playable, but to play it with my system, it´s stressful, many slowdowns. Sometimes you stuck, you have to be careful. The other testers already mentioned it. But there´s a spinning bug in the "Nasran Foundry" mission . After destroying the production machines and heading back to the last area, the camera is going really wierd and it´s hard to complete the mission. I think there´s no fix for that.<br />
|Tester=LeRutY<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.8Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 r5852<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Works fine at a nice speed. Curse them long unskippable videos!<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5576<br />
|Graphics=GSdx 5570 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=i7 3.5GHz<br />
|GPU=Radeon 4870 512MB<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.00 (14/06/2004)<br />
|Tester={{ForumUser|ponury-indor}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU= XFX Radeon HD 7970(New*)<br />
|Revision=1.3 Git 18 of June<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Standard Speedhackers +MTVU, Ok,lets go.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel i7 7700K<br />
|GPU= Nvidia GTX 1080<br />
|Revision=1.5.0 2567<br />
|Graphics=*GDSX 1.5.0 AVX2<br />
*Mode: SW OpenGL<br />
|Sound=*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.20(10/02/2006) 2 cores set, 99% of the time at 100% speed but wasn´t fun with my old PC, this game is very demanding. Hardware mode is almost as good as Software mode, use HW mode when you´re low at FPS in SW. No speedhacks activated, because any speedhacks (and if it´s just the speedhacks tab) will freeze the game for me for what reason. If you move too quick around edges you can get stuck, the other testers already mentioned it. Another big thing in the game is the spinning bug, it happens when an enemy gets stuck at a place (like you can) and you look at his direction, the camera will go really weird. I don´t think there´s a fix for that other than kill the stuck guy.<br />
|Tester=LeRutY<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Enterprise<br />
|CPU=Intel Core i5-4790K @ 4.00 GHz, 16 GB RAM<br />
|GPU=GTX 770Ti w/ 2 GB VRAM<br />
|Revision=v1.5.0-dev-3403-g58f5a5b91<br />
<!--<br />
* '''Speedhacks:'''<br />
** Basically Preset 2, but:<br />
** EE Cyclerate: -2 <br />
--><br />
|Graphics=GSdx 1.1.0 SSE4<br />
<!--<br />
* Renderer: SSE4 - OpenGL (Hardware)<br />
* Internal Resolution: Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1 (Xinput)<br />
|Comments=Game runs perfectly well, full frames and no bugs 100% speed! Lmao enjoy. This was really fun. Only a few graphics glitches like some innocent flickering, don't ruin the game at all. Only early game too. Just... Disable frame limiter when you start a new game. The cutscenes are so dang long!! THEY ARE SO DANG LONG!!! I AM SERIOUS. WHY. Padding game length and DVD size?? Fuck me. Lmao<br />
|Tester=GewehrRoss1<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600<br />
|GPU=Nvidia GTX 1660 Super<br />
|Revision=1.7.4909<br />
|Graphics=Direct3D11 Hardware<br />
<!--<br />
* 4x Native<br />
* EE Cyclerate = 2 <br />
* Blending Accuracy = Full<br />
* Widescreen Patch<br />
--><br />
|Sound=<br />
|Comments=Runs great with 60fps patch, no frame drops, minimal graphical glitches.<br />
|Tester=Hikip922<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11<br />
|CPU=Intel Core i7-13700F base 2.1 GHz (Turbo 5.2 GHz)<br />
|GPU=NVIDIA RTX 4070 Ti<br />
|Revision=1.7.0<br />
|Graphics=GSdx AVX2<br />
<!--<br />
* Renderer: Automatic<br />
* Internal Resolution: 4x Native<br />
* Mipmapping: Full<br />
* Trilinear Filtering: Automatic<br />
* Anisotropic Filtering: 16x<br />
* Blending Accuracy: Basic<br />
* 60 FPS patch<br />
--><br />
|Sound=<br />
* DualSense<br />
|Comments=Fully playable from start to finish. Game slows down if there are too many alphas on screen (very rarely).<br />
|Tester=Tomle1202<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Linux Mint 19.1<br />
|CPU=Intel Pentium CPU G3258 @ 3.20GHz<br />
|GPU=NVIDIA GeForce GT710<br />
|Revision=1.4.0<br />
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]<br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
|Comments=BIOS: Europe v02.00 FPS 40/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 1. Only player the first level Some slow downs during game play but playable more testing might be needed.<br />
|Tester=Logeater<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ブラック''' (SLPM-66354) & (SLPM-66731) & (SLPM-66961)<br />
* Access the Progressive Scan menu by holding the '''Cross''' and '''Triangle''' buttons together when the game boots up.<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName= Player getting stuck<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description= Certain areas you can't move and you either need to quit game or kill yourself.<br />
|Workaround=Patched in the latest 1.7 Nightly builds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName= Sky doesn't render properly in Hardware mode<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= The skybox in Hardware mode isn't properly rendered, appearing black to anyone who loaded the game in Hardware mode. <br />
|Workaround= Patched in the latest 1.7 Nightly builds (tested on v 1.7.3584 and v 1.7.3594).<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Black_Forum_1.jpg|Black (SLES 53886)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Black-SLES-53886-E--28797 Black (SLES 53886) (E)]<br />
*[http://forums.pcsx2.net/Thread-Black-SLUS-21376-U--29028 Black (SLUS 21376) (U)]}}</div>
Ngng