https://wiki.pcsx2.net/api.php?hidebots=1&urlversion=1&days=30&limit=50&target=Category%3ASimulation&action=feedrecentchanges&feedformat=atom
PCSX2 Wiki - Changes related to "Category:Simulation" [en]
2024-03-29T06:27:28Z
Related changes
MediaWiki 1.41.0
https://wiki.pcsx2.net/index.php?title=Thrillville&diff=109633&oldid=108348
Thrillville
2024-03-28T10:19:03Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:19, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l102">Line 102:</td>
<td colspan="2" class="diff-lineno">Line 102:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Various effects, such as smoke and the sun, have texture issues</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Various effects, such as smoke and the sun, have texture issues</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show images<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide images"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show images<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<gallery mode="nolines"></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><gallery mode="nolines"></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Thrillville-HW.png|Issues with effects in hardware rendering</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Thrillville-HW.png|Issues with effects in hardware rendering</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Thrillville-SW.png|Software rendering fixes effects</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Thrillville-SW.png|Software rendering fixes effects</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Thrillville:_Off_the_Rails&diff=109497&oldid=0
Thrillville: Off the Rails
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Thrillville:_Off_the_Rails" title="Thrillville: Off the Rails">Thrillville: Off the Rails</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Thrillville_Off_the_Rails.jpg<br />
|caption =<br />
|developer = Frontier Developments<br />
|publisher = [[LucasArts]]<br />
|genre = Simulation<br />
|gameinfo = Thrillville: Off the Rails "lifts" up the family-friendly mix of gameplay from [[Thrillville]] with some of the most wildly creative roller-coaster concepts ever imagined, as well as new ways to communicate with park guests and a vast array of carnival games. Off the Rails lives up to its name with 20 death-defying rides so outrageous, they inspire the same word from every park visitor who sees them: "WHOA!" Build these incredible "WHOA Coasters" to leap from one track to another, launch through the air like cannonballs, blast through a burning rings of fire, and much, much more.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Thrillville:_Off_the_Rails Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/941818-thrillville-off-the-rails Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/thrillville-off-the-rails Metacritic]|70/100}}<br />
|ko_rating = ALL<br />
|eu_rating = 7+<br />
|au_rating = G<br />
|na_rating_text = Fantasy Violence, Mild Lyrics, Mild Suggestive Themes<br />
|na_rating = E10+<br />
|multitap = 1<br />
|italian = SLES-55010<br />
|spanish = SLES-55011<br />
|french = SLES-54807<br />
|german = SLES-54887<br />
|english = SLES-54806 & SLUS-21611<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21611<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 9, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54806<br />SLES-55011<br />SLES-55010<br />SLES-54807<br />SLES-54887<br />
|CRCsPAL =<br />
|releasedatePAL = October 17, 2007 <small>(Australia)</small><br />October 19, 2007<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25343<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 11, 2008 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i5-6600k 3.9ghz<br />
|GPU=Nvidia Geforce GTX 1060 6GB<br />
|Revision=1.5.0<br />
|Graphics=Gsdx<br />
|Sound=SPU2 x<br />
|Comments=There are many Graphical issues that can be fixed with the solutions below. Open GL (Hardware), Interlacing bob bff, 4X Native<br />
|Tester=Gundude80<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 1700 @ 3.4 GHz<br />
|GPU=Nvidia Geforce GTX 1070<br />
|Revision=1.7.2277<br />
|Graphics=<br />
<!--<br />
* Renderer(s): D3D11, OpenGL, and Vulkan<br />
* Interlacing: Bob bff<br />
* Resolution: 3x native<br />
* Hacks: Memory wrapping<br />
--><br />
|Comments=No ostensible issues with MTVU. Runs at a consistent 100% speed. No ostensible graphical issues with bob bff and memory wrapping enabled.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''스릴빌: 오프 더 레일''' (SLKA-25343)<br />
* Also known as '''Thrillville: Verrückte Achterbahn''' (EU), '''Thrillville: Le Parc en Folie''' (EU), '''Thrillville: Fuori dai Binari''' (EU), '''Thrillville: Fuera de Control''' (EU)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Screen Stutter<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Screen stutters and distorts the image. <br />
|Workaround=Go to Config - Graphics Settings - and switch to Bob bff in Interlacing.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Half Screen Black<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Half screen in FMVs and Gameplay is black. <br />
|Workaround=Go to Config - Graphics Settings - Hacks. Check Enable HW Hacks and enable Memory Wrapping. Fixed in 1.7<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Misaligned Shadows/Bloom<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Textures and characters have a double image. <br />
|Workaround=Go to Config - Graphics Settings - Hacks. Check Enable HW hacks and turn Half Pixel Offset to Normal.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=All White Characters<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Characters in game are completely white. <br />
|Workaround=Go to Config - Graphics Settings - Hacks. Check Enable HW Hacks and put skipdraw range to 0.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black Screen/Crash<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=The game hangs/crashes while booting.<br />
|Workaround=Go to Config -> General Settings -> Speedhacks, and make sure the '''MTVU''' hack is disabled and '''EE Cyclerate''' isn't set to 3.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Thrillville_Off_the_Rails_Forum_1.jpg|Thrillville: Off the Rails (SLUS 21611)<br />
</gallery><br />
{{Thrillville series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Thrillville-Off-the-Rails-SLUS-21611-U--29293 Thrillville - Off the Rails (SLUS 21611) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Sims_2&diff=109487&oldid=0
The Sims 2
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Sims_2" title="The Sims 2">The Sims 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox <br />
|image = The Sims 2.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Maxis]]<br />
|publisher = [[Electronic Arts]]<br />
|genre = Simulation<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Sims_2 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/927463-the-sims-2 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927463-the-sims-2/index.html GameRankings]|77/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-sims-2 Metacritic]|75/100}}<br />
|gameinfo = In The Sims 2, you can control your Sims over an entire lifetime for the first time. With the addition of genetics, the game lets your Sims pass their DNA down through generations. Every life choice you make has a relevant and dramatic effect on the lifetime of your Sim. Now it's up to you to take your Sims from the cradle to the grave, while fulfilling their dreams and pushing them to extremes.<br /><br />
The Sims 2 is the 2nd generation of the Sims series. It is the first sims game that allows you to have direct movement control over your sim.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|camera = 1<br />
|harddrive = 1<br />
|widescreenpatch = 1<br />
|au_rating = M<br />
|au_rating_text = Moderate Sexual References<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence, Sex<br />
|na_rating = T<br />
|na_rating_text = Crude Humor, Sexual Themes, Violence<br />
<!-- Language props --><br />
|norwegian = SLES-53718 & SLED-53770<br />
|finnish = SLES-53718 & SLED-53770<br />
|danish = SLES-53718 & SLED-53770<br />
|swedish = SLES-53718 & SLED-53770<br />
|italian = SLES-53718 & SLED-53770<br />
|dutch = SLES-53718 & SLED-53770<br />
|spanish = SLES-53718 & SLED-53770<br />
|french = SLES-53718 & SLED-53770<br />
|german = SLES-53718 & SLED-53770<br />
|english = SLES-53718 & SLUS-21265 & SLUS-29173 & SLUS-21265GH & SLED-53770<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21265<br />SLUS-29173 <small>(Demo)</small><br />SLUS-21265GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = B67577F3<br />
|releasedateNTSCU = October 24, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53718<br />SLES-53718/P<br />SLED-53770 <small>(Demo)</small><br />
|CRCsPAL = E626181E<br />
|releasedatePAL = November 4, 2005<br />2006 <small>(Platinum)</small><br />August 12, 2010 <small>(Platinum, Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=AMD FX-8350 @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 750<br />
|Revision=1.2.1 (r5875)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
*SPU2-X (r5875)<br />
*?<br />
|Comments=Game runs very smoothly. 60 FPS throughout the entire game with some drops to 40~50 while looking at certain backgrounds.<br />
|Tester=Combatheros<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.0 (svn r5932)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006)<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=AMD FX-8350<br />
|GPU=AMD Radeon R9 270X<br />
|Revision=1.3.0 (svn r5932)<br />
|Graphics=GSdx SSE41 (r5875)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X (r5830)<br />
*?<br />
|Comments=Game crashes before Create-A-Sim menu. Tried in both Hardware and Software mode, with and without MTVU.<br />
|Tester=IvanSantosPT<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64-bit<br />
|CPU=Intel i5-3570 3.40~3.80GHz<br />
|GPU=NVIDIA GeForce GTX 1060 6GB<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.00, the PAL version no longer crashes, I have EE and VU turned down to 0 with minimal slow downs. Played through CDROM.<br />
|Tester=TommyGun<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64 2004<br />
|CPU=Intel Core i5-7300HQ 2.50GHz<br />
|GPU=(NVIDIA) DELL GeForce GTX 1050 4GB<br />
|Revision=1.5.0-dev-3379-g9fd8d5c58<br />
|Graphics=GSdx<br />
|Sound=*SPU2-X<br />
|Comments=BIOS: Europe v02.20, OpenGL HW, upscaled 4K, using workaround settings (see "Known Issues") to allow The Sims 2 go ingame and be fully playable with the best possible expierience for now.<br />
|Tester=mavethee<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 7 3700X<br />
|GPU=NVIDIA GeForce RTX 2070 Super<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: Europe v02.20. Menus work fine but the game crashes when loading the Create-A-Sim menu. Tried in both Hardware and Software mode. With and without MTVU made no difference. Played via a disc copy.<br />
|Tester=Tendy<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64 21H2<br />
|CPU=Intel Core i5-4670K 3.40GHz<br />
|GPU=NVIDIA GeForce GTX 660 Ti<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: Europe v02.00 (14/06/2004), OpenGL HW, Large Framebuffer enabled, upscaled 2K. Played from ISO-file without any slowdowns or glitches. Menus work fine.<br />
|Tester=Ostemaskin<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Known Issues==<br />
<br />
<br />
{{Issue<br />
|IssueName=Broken/missing menu items<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some user interface items are missing or broken.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set the Blending Unity Accuracy to "Basic" or higher. Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=PAL version freezes in Create-A-Sim menu<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=The game will freeze upon reaching the CAS menu screen. This seems to only affect the PAL version.<br />
|Workaround=Seems to be fixed in the latest devbuilds 1.7.<br />
}}<br />
{{Issue<br />
|IssueName=Lines/gaps between textures and menu items<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Many textures and menu items are surrounded by gaps or lines.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set "Half-pixel Offset" to "Normal (Vertex)". Alternatively set Internal Resolution to "Native", or switch to Software mode by setting Renderer to any of the "(Software)" options. (Handled automatically in latest devbuilds 1.7)<br />
}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sims-2-SLUS-21265-U--29836 Sims 2 (SLUS 21265) (U)]<br />
*[https://forums.pcsx2.net/Thread-The-Sims-2-SLES-53718-E The Sims 2 (SLES 53718) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Sims&diff=109485&oldid=0
The Sims
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Sims" title="The Sims">The Sims</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = TheSims.jpg<br />
|caption = NTSC-U cover<br />
|developer = Edge of Reality<br />
|publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU, JP)<br />
|genre = Simulation<br />
|gameinfo = Build, buy, and live. The Sims give you the chance to create simulated people and build their homes, then help your Sims pursue careers, earn money, make friends, and find romance--or totally mess up their lives. Keep your Sims happy by decorating your home with over 150 objects in the game and downloadable ones from TheSims.com. Test your "people skills" as you deal with family, friends, careers, and chaos. There is no right or wrong way to play the game.<br /><br />
The Sims is a game created by game designer Will Wright and published by [[Electronic Arts|Electronic Arts]]. The goal of the game is to control one or more "Sims" in their day-to-day lives.<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Sims_%28video_game%29 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561482-the-sims Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/017/017231.html IGN]|8.0/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-sims Metacritic]|83/100}}<br />
|eu_rating = 7+<br />
|eu_rating_text = Violence<br />
|japan_rating = B<br />
|na_rating_text = Comic Mischief, Mature Sexual Themes, Mild Violence<br />
|na_rating = T<br />
|ko_rating = 15<br />
|danish = SLES-51257<br />
|swedish = SLES-51257<br />
|italian = SLES-51257<br />
|dutch = SLES-51257<br />
|spanish = SLES-51257<br />
|french = SLES-51257<br />
|german = SLES-51257<br />
|english = SLES-51257 & SLUS-20573 & SLUS-20573GH<br />
|japanese = SLPS-20078 & SLPM-62514<br />
|widescreenpatch = 1<br />
|korean = SLPM-64540<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20573<br />SLUS-20573GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = A4B3D285, 802352AA<br />
|releasedateNTSCU = January 12, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51257<br />SLES-51257-P<br />
|CRCsPAL = 046962B0<br />
|releasedatePAL = January 31, 2003<br />April 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20078<br />SLPM-62514 <small>(EA Best Hits)</small><br />SLPM-64540 <small>(Korea)</small><br />
|CRCsNTSCJ = 10A79A90<br />
|releasedateNTSCJ = May 29, 2003<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8 r4600<br />
|Graphics=GSdx 4600<br />
|Sound=<br />
* SPU2-X 4600m<br />
* LilyPad r4510<br />
|Comments=BIOS: scph39001, Will not boot.<br />
|Tester=MyDreamName<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3470 3.20Ghz<br />
|GPU=Nvidia GeForce GTX 650<br />
|Revision=1.1.0.5594<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad svn 0.11.0<br />
|Comments=Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU and MTVU (for going "almost ingame"), Won't boot from CD. Works with ISO, goes through menus, I can make a Sim in "Get-A-Life" mode, but as soon the game finishes loading, it hangs on loading screen (but music keeps playing with ingame sounds too sometimes). Actually, I got "almost ingame" by enabling the cheat that unlocks the "Sim Mode", but as soon as I selected it, it hangs (see last pic).<br />
|Tester={{ForumUser|LoStraniero1991}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 7 <br />
|CPU=AMD FX-8350<br />
|GPU=Nvidia Geforce GTX 750<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx 0 (MSVC 18.00, AVX) 0.1.16<br />
*Modes: HW DX11 & SW DX9<br />
|Sound=<br />
* SPU2-X r5875 2.0.0<br />
* Lilypad r5875<br />
|Comments= Able to load up starting screen. Hangs on create-a-sim screen(HW DX11). Upon switching to SW DX9, I was able to get past CAS and entered the dream house level. Major graphical glitches and game freezes upon completing said level.<br />
|Tester=Combatheros<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=XFX Radeon HD 7970<br />
|Revision=1.3.GIT-567-g270fc13 2014-09-08<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Unchanged., Will Hang after loading screen end,tryed with gamefixes....Negative Results.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3.svn5932<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Exacty the same above,still unchanged.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=AMD A10-7850K<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=1.4.0<br />
|Graphics=DX 10<br />
|Sound=<br />
*SPU2-X<br />
*Pokopom 2.0<br />
|Comments=No change.<br />
|Tester=emjds<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows 10 2004<br />
|CPU=Intel Core i5 7300HQ 2.50GHz<br />
|GPU=DELL GTX 1050 4GB<br />
|Revision=1.5.0-dev-3379-g9fd8d5c58<br />
|Graphics=GSDX<br />
|Sound=SPU2-X<br />
|Comments=Europe v02.20(10/02/2006), DX11 HW, upscaled to 4K. Game only lets you pass CAS section with workarounds described in workarounds for "Known Issues".<br />
|Tester=mavethee<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 20H2<br />
|CPU=AMD Ryzen 9 3900x<br />
|GPU=AMD Radeon R9 Fury Nano<br />
|Revision=1.7.0-dev-1192-g3db5e42b9<br />
|Graphics=GSDX-AVX2<br />
|Sound=SPU2-X<br />
|Comments=USA BIOS v02.20(10/02/2006), DX11 HW, upscaled to 1080p. Created a sim in CAS, played through the Dream House and "Money from Mom" levels in HW mode with zero problems. Only workarounds enabled are the two in "Known Issues". (Half-Pixel Offset and Skip MPEG Hack)<br />
|Tester=Democrab<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 20H2<br />
|CPU=AMD Ryzen 7 3800xt<br />
|GPU=Nvidia Geforce GTX 1080<br />
|Revision=1.7.0-dev-1286-gd988e8d76-windows-x86<br />
|Graphics=GSDX-AVX2<br />
|Sound=SPU2-X<br />
|Comments=USA BIOS v02.20(10/02/2006), Was able to duplicate previous entry. Created a sim in CAS, played up to "Reality Bites", renderer in DX11HW/OpenGL/SW mode, 3x Native(1080p) no discrepancies. No Game Fixes Enabled/Instant VUI Speedhack is Active.<br />
The game does not appear to work with MTVU Speedhack, "Interrupt BIT is Set!!!" flood in console, accompanied by "(EE pc:002EF654) TLB Miss, addr=0xc [load], (EE pc:002EF654) TLB Miss, addr=0xc [store]" and a call stack overflow hang. In short use VUI<br />
|Tester=Seagas<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=Intel® Core™ i5-4430 CPU @ 3.00GHz<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=V1.7.0-dev-140<br />
|Graphics=GSdx<br />
<!--<br />
* OpenGL (Hardware)<br />
* Binilear (PS2)<br />
* 3x Native<br />
* Basic Blending Accuracy<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), fixed v1.7.0-dev-124<br />
|Tester={{ForumUser|Seta-San}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J/U<br />
|OS=Windows 10 Home, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightly - v1.7.2133<br />
* '''Automatic fixes'''<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Vulkan<br />
* Native Resolution: 2880x1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch (NTSC-U)<br />
--><br />
|Sound=build-in<br />
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1620p (3K) 60 FPS, without freezes, brakes and bugs.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''シムピープル お茶の間劇場''' (SLPS-20078), '''심즈''' (SLPM-64540)<br />
* Also known as '''Sim People''' (JP)<br />
<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Games crashes at the intro FMVs.<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|AffectedVersions=All<br />
|Description=The game will crash at the intro movies.<br />
|Workaround=Fixed as of 1.7.0 dev builds. For older versions: Go to Config -> Emulation Settings -> Game Fixes tab, click "Enable manual game fixes", and enable the '''Skip MPEG hack'''.<br />
}}<br />
{{Issue<br />
|IssueName=Lines around text and light effects<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=In hardware modes at higher than native resolutions there are lines around text and light effects.<br />
|Workaround=Fixed as of 1.7.0 dev builds. For older versions: Go to Config -> Video (GS) -> Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable '''Half-pixel Offset'''.<br />
}}<br />
{{Issue<br />
|IssueName=CREATE A SIM name menu freezes.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=The Sims hangs when you reach the menu to name your Sim in the Create-a-Sim menu.<br />
|Workaround=Make sure you are under GSdx9 and press F9 to use software mode and quickly enter the name and information for your Sim. Chances of crashing are lowered, but still has a very high chance of crashing in the next menu. Fixed as of 1.7.0 dev builds, both DX11 and OpenGL modes appear to work even when upscaling is enabled.<br />
}}<br />
{{Issue<br />
|IssueName=Infinite Loading Screen after CREATE A SIM section<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=The Sims hangs when you will done with creating your Sim in the Create-a-Sim menu, press Done and Loading Screen will pop up.<br />
|Workaround=Fixed as of 1.7.0 dev builds.<br />
}}<br />
{{Issue<br />
|IssueName= Dream House crashes<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=Game crashes upon completing the dream house level.<br />
|Workaround=Fixed as of 1.7.0 dev builds<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:The_Sims_Forum_1.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_3.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_4.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_5.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_6.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_7.jpg|The Sims (SLES 51257)<br />
The Sims-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
The Sims-chern40+7(1).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
The Sims-chern40+7(2).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
The Sims-chern40+7(3).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sims-The-SLUS-20573-U Sims, The (SLUS 20573) (U)]<br />
*[http://forums.pcsx2.net/Thread-The-Sims-SLES-51257-E The Sims (SLES 51257) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Sims_2:_Castaway&diff=109489&oldid=0
The Sims 2: Castaway
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Sims_2:_Castaway" title="The Sims 2: Castaway">The Sims 2: Castaway</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_Sims_2_Castaway.jpg<br />
|caption =<br />
|developer = [[Electronic Arts|EA Redwood Shores]]<br />
|publisher = [[Electronic Arts]] (US), [[Electronic Arts|EA Games]] (AU, EU)<br />
|genre = Simulation<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Sims_2:_Castaway Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/939631-the-sims-2-castaway Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-sims-2-castaway Metacritic]|71/100}}<br />
|gameinfo = Help your Sims survive and thrive on an uncharted island and build a life from scratch after washing ashore on a deserted tropical island. Overcome the forces of nature to help them become the ultimate survivors and thrive in this undiscovered paradise while unearthing clues that will lead them back to civilization. Build shelters, craft unique items, and discover many useful treasures and ancient mysteries hidden deep within a diverse jungle environment filled with plants, fruits, and even wildlife.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|au_rating = PG<br />
|na_rating_text = Crude Humor, Mild Violence, Suggestive Themes<br />
|na_rating = T<br />
<!-- Language props --><br />
|greek = SLES-54903<br />
|portuguese = SLES-54903<br />
|norwegian = SLES-54903<br />
|finnish = SLES-54903<br />
|danish = SLES-54903<br />
|polish = SLES-54903<br />
|swedish = SLES-54903<br />
|italian = SLES-54903<br />
|dutch = SLES-54903<br />
|spanish = SLES-54903<br />
|french = SLES-54903<br />
|german = SLES-54903<br />
|english = SLES-54903 & SLUS-21664<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21664<br />
|CRCsNTSCU = 6DF2F39E<br />
|releasedateNTSCU = October 22, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54903<br />
|CRCsPAL =<br />
|releasedatePAL = October 25, 2007 <small>(Australia)</small><br />October 26, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx r5464<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7-4770 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 660 2GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx r5464<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Use OpenGL (Hardware) mode to remove menu sprite glitches. Under Configure Hacks check Half-pixel Offset to remove the lines between textures when using a larger than native resolution.<br />
|Tester=a_potato_is_missing<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 3GB<br />
*16GB (2x8GB) DDR3-1866 G.SKILL<br />
|Revision=<br />
1.5.0-dev-411-g7b8616a<br />
<small style="font-size:10px;"><br />
:<b>Speedhacks</b><br />
* EEC: 0 & VUCS: 0<br />
* mVU Flag: ON<br />
* MTVU: ON<br />
</small><br />
|Graphics=<br />
GSdx 1.0.0 AVX2<br />
<small style="font-size:10px;"><br />
* Direct3D11 (Hardware)<br />
* Resolution: 4x Native<br />
* Enable FXAA: ON<br />
</small><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
<small style="font-size:10px;"><br />
:* Module: XAudio2<br />
:* Latency: 100ms<br />
:* Sync Mode: TimeStretch<br />
</small><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, Runs ok, has minor issues with textures as mentioned in 'Known Issues' section of this page. I did experience some slowdowns in the Jungle area. This was particularly the case while using the OpenGL (Hardware) renderer, but this is mostly due to the bad drivers that AMD releases for OpenGL. Other than that it was running at full speed.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-8400 @ 2.80 GHz<br />
|GPU=NVIDIA GeForce GTX 1070<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<small style="font-size:10px;"><br />
* OpenGL (Hardware)<br />
* Resolution: 5x Native<br />
</small><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=When you'll fix problems with textures and menu items (Known Issues) game will run perfectly.<br />
|Tester={{ForumUser|Cursinal}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=<br />
NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM<br />
|GPU=Intel(R) HD Graphics 520<br />
|Revision=<br />
*v1.7.0(dev-138-gd1af8cd80)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 3<br />
* Other hacks : <br />
** INTC: Unchecked<br />
** LOOP: Checked<br />
* VU hacks:<br />
** mVU: Checked<br />
** mtVU: Unchecked<br />
--><br />
|Graphics=GSDX32-SSE4<br />
*v1.7.0 138<br />
<!--<br />
* Interlacing : None<br />
* Texture Filtering: Nearest<br />
* Renderer: Direct3Dx11 (Software)<br />
** Mipmapping : Checked<br />
** R. Threads : (8)<br />
** Anti-Aliasing : Unchecked<br />
** A.Flush : Unchecked<br />
* Shader Configuration <br />
** Texture Filtering : Checked<br />
** FXAA: Unchecked <br />
** External Shade : Checked<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments= Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in general are capped at 60 FPs. NO glitches are found if the recommendations are followed.<br />
*NOTE*<br />
**V.1.7. 138**<br />
All the instructions are for performance ONLY. the graphics are still good, but a bit blocky /pixelated. If you want better graphics + performance just change the texture filtering to PS2 and check if FXAA checkbox is checked in shader options. More than that will be increasing the resolution to something else and this surely will cause fps drops if your notebook/pc's cpu isn't that good like mine.<br />
|Tester=Catlovus20<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD FX-8370 @ 4.00 GHz<br />
|GPU=EVGA Geforce GTX 1060<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<small style="font-size:10px;"><br />
* OpenGL (Hardware)<br />
* Resolution: 8x Native<br />
</small><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments= Saving the game causes a severe drop in FPS and takes approximately 1 minute to save. "Deep Jungle" area causes a severe FPS Drop (Down to 33-40 FPS). <br />
|Tester=Pliskin<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11 Pro<br />
|CPU=Intel Core i7-10700K CPU @ 3.80GHz, 8 Cores<br />
|GPU=EVGA Geforce GTX 1060<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<small style="font-size:10px;"><br />
* OpenGL (Hardware)<br />
* Resolution: 4x Native<br />
</small><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments= "Deep Jungle" area causes a severe FPS Drop (Down to 33-40 FPS) on any setting above 4x Native. Half Pixel Offset is needed to avoid lines between textures. Will test game more and post updates here.<br />
|Tester=Pliskin<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Broken/missing menu items<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some user interface items are missing or broken.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set the Blending Unity Accuracy to "Basic" or higher. Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Lines/gaps between textures and menu items<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many textures and menu items are surrounded by gaps or lines. (Causes black ground and broken shadows issue)<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable "Half-pixel Offset". Alternatively set Internal Resolution to "Native", or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Black ground and broken shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= If you move areas it will break the lightning effects.<br />
|Workaround=Go to Config > Video (GS), turn on "Large Framebuffer" > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable "Half-pixel Offset (normal vertex). "Alternatively set Internal Resolution to "Native", or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Deep jungle fps drop<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= fps drop when you enter deep jungle areas<br />
|Workaround= Emulation Settings => speedHacks => EE cyclereate = -2 and EE cycle skipping = 1<br />
}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sims-2-Castaway-SLUS-21664-U--28635 Sims 2 - Castaway (SLUS 21664) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Star_Wars:_Starfighter&diff=109415&oldid=0
Star Wars: Starfighter
2024-03-27T10:33:55Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Star_Wars:_Starfighter" title="Star Wars: Starfighter">Star Wars: Starfighter</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Star Wars Starfighter.jpg<br />
|caption = North American box art<br />
|developer = LucasArts<br />
|publisher = [[LucasArts]] (US, JP), [[Activision]] (EU), [[Electronic Arts|Electronic Arts Victor]] (JP), [[Sony|SCEA]] (US)<br />
|genre = Simulation, Action<br />
|gameinfo = Courage, skill, and honor are the three primary qualities you must bring to Star Wars Starfighter, a flight adventure that features intense air and space combat. Join three starfighter pilots in a series of harrowing missions to save Naboo and the galaxy from the oppressive abuses of the Trade Federation. You'll pilot the Naboo N-1 and a variety of never-before-seen craft through real-world environments. Your fighting skills will be put to the test in more than 14 intense missions.<br /><br />
The game takes place right before the Battle of Naboo. The player unites alongside three starfighter pilots and is allowed to take control of several different spacecraft to help stop the invasion that threatens Naboo by the Trade Federation.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Star_Wars:_Starfighter Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/914115-star-wars-starfighter Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2001/02/22/star-wars-starfighter-3 IGN]|9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/star-wars-starfighter Metacritic]|84/100}}<br />
|japan_rating = A<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|italian = SLES-50168<br />
|spanish = SLES-50169<br />
|french = SLES-50166<br />
|german = SLES-50167<br />
|english = SLES-50165 & SLUS-20044 & NPUD-20044 & SLUS-20044GH<br />
|japanese = SLPS-20109 & SLPM-62537<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20044<br />SLUS-20044GH <small>(Greatest Hits)</small><br />NPUD-20044 <small>(PS2 Classics)</small><br />
|CRCsNTSCU = F32494AC<br />
|releasedateNTSCU = February 19, 2001<br />2002 <small>(Greatest Hits)</small><br />April 28, 2015 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50165<br />SLES-50165P <small>(Platinum)</small><br />SLES-50166<br />SLES-50167<br />SLES-50168<br />SLES-50169<br />
|CRCsPAL =<br />
|releasedatePAL = March 23, 2001<br />March 28, 2002 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20109<br />SLPM-62537 <small>(EA Best Hits)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 4, 2001<br />September 16, 2004 <small>(EA Best Hits)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=13 11 2012 1.1.0 r5452-<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel i7 @ 3.4Ghz<br />
|GPU=Sapphire R9 290X 4GB<br />
|Revision=1.2.1 r5873<br />
|Graphics=GSdx 10 (Hardware)0.1.16 r5875 <br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments=Game would not start. Simply get a black screen with no sound. Tried all graphical and VU/EEIOP settings but none worked. Error is "Trap exception at 0x006197e8" Bios v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 20.04<br />
|CPU=Intel Core i7-8750H CPU @ 2.20GHz<br />
|GPU=Quadro P1000 4 GB<br />
|Revision=1.7.0~git202008082140<br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* EE Cycle Skipping: 3<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''スター・ウォーズ スターファイター''' (SLPS-20109) & (SLPM-62537)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{Star Wars series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Star-Wars-Starfighter-SLUS-20044-U--29235 Star Wars - Starfighter (SLUS 20044) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Star_Wars:_Jedi_Starfighter&diff=109413&oldid=0
Star Wars: Jedi Starfighter
2024-03-27T10:33:54Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Star_Wars:_Jedi_Starfighter" title="Star Wars: Jedi Starfighter">Star Wars: Jedi Starfighter</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Jedi_Starfighter_Cover.jpeg<br />
|caption = NTSC-U Cover Art<br />
|developer = LucasArts<br />
|publisher = [[LucasArts]] (US), [[Activision]] (EU), [[Electronic Arts]] (JP)<br />
|genre = Simulation<br />
|gameinfo = Star Wars: Jedi Starfighter reveals the events that lead into the Star Wars: Episode II film. As a secessionist movement threatens to expand, Mace Windu dispatches one of the Council's top Jedi--Adi Gallia--to investigate disturbances in the Karthakk system. Take the role of Adi as she maneuvers a prototype Jedi starfighter through the evil Captain Toth's massive fleet. Either solo or with a friend, you must use your Force powers against enemies that threaten the very foundation of the Galactic Republic.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Star_Wars:_Jedi_Starfighter Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/538296-star-wars-jedi-starfighter Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/star-wars-jedi-starfighter Metacritic]|81/100}}<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|ko_rating = ALL<br />
|italian = SLES-50374<br />
|spanish = SLES-50375<br />
|french = SLES-50373<br />
|german = SLES-50372<br />
|english = SLES-50371 & SLUS-20293 & SLUS-28010 & SLPM-65201<br />
|widescreenpatch = 1<br />
|japanese = SLPS-25147<br />
|korean = SLPM-67543<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20293<br />SLUS-28010 <small>(Trade Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = March 10, 2002<br />
|statusNTSCU =2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50371<br />SLES-50372<br />SLES-50373<br />SLES-50374<br />SLES-50375<br />
|CRCsPAL =<br />
|releasedatePAL = March 28, 2002<br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25147<br />SLPM-67543<br />SLPM-65201 <small>(Asia)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 29, 2002<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64 Bit<br />
|CPU=AMD FX-8320 @ 3.7 GHz<br />
|GPU=Nividia GTX 770 1Gb<br />
|Revision=1.4.0<br />
|Graphics=GSDX 1.0.0<br />
|Sound=SPUD2-X 2.0.0<br />
|Comments= I was able to run at 1080p 60 fps on the balanced preset but needed to bring VU Cycle Stealing to 1 to avoid lag planet side.<br />
|Tester=Sputnix<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 20.04<br />
|CPU=Intel Core i7-8750H CPU @ 2.20GHz<br />
|GPU=Quadro P1000 4 GB<br />
|Revision=1.7.0~git202008082140<br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* EE Cycle Skipping: 3<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''スター・ウォーズ ジェダイ・スターファイター''' (SLPS-25147), '''스타 워즈 제다이 스타파이터''' (SLPM-67543)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Star_Wars_Jedi_Starfighter_Forum_1.jpg|Star Wars: Jedi Starfighter (SLUS 20293)<br />
</gallery><br />
{{Star Wars series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Star-Wars-Jedi-Starfighter-SLUS-20293-U--29793 Star Wars - Jedi Starfighter (SLUS 20293) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Playboy:_The_Mansion&diff=109271&oldid=0
Playboy: The Mansion
2024-03-27T10:32:57Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Playboy:_The_Mansion" title="Playboy: The Mansion">Playboy: The Mansion</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Playboy_The_Mansion_Coverart.jpg<br />
|caption = Playboy: The Mansion Cover Art<br />
|developer = Cyberlore Studios<br />
|publisher = [[Arush Entertainment]] (US), [[Ubisoft]] (EU, AU)<br />
|genre = Simulation<br />
|gameinfo = Playboy: The Mansion blends social simulation with role-playing and empire-building gameplay. As Hugh Hefner, you build the Playboy Mansion and magazine into a cultural icon and a powerful brand. Rub shoulders with attractive women and celebrities as you pursue the ultimate Playboy lifestyle. Grow famous and gain exclusive access to the Playboy Archives, which include footage of the world-famous Playboy Mansion. You're rewarded for living the good life, having a positive sexual attitude, and promoting tolerance and individual freedom.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Playboy:_The_Mansion Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920481-playboy-the-mansion Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/playboy-the-mansion Metacritic]|59/100}}<br />
|au_rating = MA<br />
|na_rating_text = Nudity, Strong Sexual Content, Use of Alcohol<br />
|na_rating = M<br />
|italian = SLES-52752<br />
|spanish = SLES-52752<br />
|french = SLES-52752<br />
|german = SLES-52752<br />
|english = SLES-52752 & SLUS-20988<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20988<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = January 25, 2005<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52752<br />
|CRCsPAL = A4ACE4C7<br />
|releasedatePAL = March 4, 2005<br />2005 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows 7 Professional 64 bit, 4GB RAM<br />
|CPU=Intel Core 2 Duo E8400 @ 3.00GHz<br />
|GPU=ASUS GeForce 9600GT 1GB v301.42<br />
|Revision=1.0.0 r5350<br />
|Graphics=GSdx 5334 (MSVC 16.00, SSE2) 0.1.16<br />
|Sound=<br />
* SPU2-X 5324 2.0.0<br />
* LilyPad svn (r5282) 0.11.0<br />
|Comments=BIOS: Europe v02.00 (14/06/2004), No current configuration allows the game to boot however this could be a result of the imaging method used<br />
|Tester=Galdor<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64-bit<br />
|CPU=Intel i5-3570 3.40~3.80GHz<br />
|GPU=NVIDIA GeForce GTX 1060 6GB<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.00, the PAL version works now. EE and VU are set to 0.<br />
|Tester=TommyGun<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Playboy-The-Mansion-SLUS-20988-U--29929 Playboy - The Mansion (SLUS 20988) (U)]<br />
*[https://forums.pcsx2.net/Thread-Playboy-The-Mansion-SLES-52752-E Playboy - The Mansion (SLES 52752) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Lethal_Skies_II&diff=109151&oldid=0
Lethal Skies II
2024-03-27T10:31:57Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Lethal_Skies_II" title="Lethal Skies II">Lethal Skies II</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = lethalskiesii.jpg<br />
|caption =<br />
|developer = [[Asmik Ace Entertainment]], [[Bit Town| Bit Town (JP)]]<br />
|publisher = [[Sammy Studios]] (US), [[Bigben Interactive]] (EU), [[Asmik Ace Entertainment|Asmik Ace Entertainment, Inc]] (JP)<br />
|genre = Simulation<br />
|wikipedia = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%A4%E3%83%89%E3%83%AF%E3%82%A4%E3%83%B3%E3%83%80%E3%83%BC_(%E3%82%B2%E3%83%BC%E3%83%A0)#SIDEWINDER_V link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/914990-lethal-skies-ii Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914990-lethal-skies-ii/index.html GameRankings]|73/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/lethal-skies-ii Metacritic]|73/100}}<br />
|gameinfo = A year-long global war between the World Alliance and the World Order Reorganization Front has ended with planet Earth in peril. As a result of resentment and distrust, the World Alliance has begun to split, and the seeds for a new global war are being planted. In the midst of this epic war, Lethal Skies II puts you in command of an Air Force, including 19 of the world's most devastating fighter planes. Through 20 missions, you'll be able to switch control to other vehicles such as jets, tanks, battle mechs, and submarines, and you can even switch roles and become the enemy.<br />Lethal Skies II (Sidewinder V) is a combat flight simulator set in an eco-disaster torn near-future with more realistic loadouts and physics modeling than the eminent Ace Combat series by [[Namco|Namco-Bandai Games]]. Released on September 9, 2003 in North America, it marks the third and last Western installment in the series (fifth and last in Japan) after Bogey Dead 6 on the PlayStation and Lethal Skies Team SW: Elite Pilot on the PlayStation 2. The major features touted for this release were its ability to use the i.LINK 2-player mode, along with local 2-player and the addition of more cinematic camera modes. 19 flyable aircraft over 20 missions (with an unlockable enemy-side campaign) mark the end of the series.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Violence<br />
<!-- Language props --><br />
|english = SLES-51886 & SLUS-20735<br />
|japanese = SLPS-25255 & SLPS-25271 & SLPM-61054<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20735<br />
|CRCsNTSCU = F523DBC9<br />
|releasedateNTSCU = September 9, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51886<br />
|CRCsPAL = 084D2994<br />
|releasedatePAL = March 5, 2004<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25271<br />SLPS-25255 <small>(Flight Box)</small><br />SCAJ-20039<br />SLPM-61054 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 21, 2003<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 x64<br />
|CPU=Intel Core i7-3770K @ 4.20 GHz<br />
|GPU=NVIDIA GeForce GTX 680 @ 4 GB<br />
|Revision=1.2.1 (r5875)<br />
|Graphics=GSdx AVX (r5875)<br />
<!--<br />
* GSdx Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X (r5830)<br />
* LilyPad (svn r5822)<br />
|Comments=<br />
* Speedhacks: None<br />
* Fully playable without FMV's, excellent performance with minor skips during loading<br />
|Tester=Runefox<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 20H2 x64<br />
|CPU=Ryzen 5 2600 @ 3.90 GHz<br />
|GPU=NVIDIA GeForce RTX 2070 8 GB<br />
|Revision=1.6.0 (r5875)<br />
|Graphics=GSdx AVX2 1.2.0<br />
<!--<br />
* GSdx Renderer: OpenGL (Hardware)<br />
* IR: 6x Native<br />
* AF: 16x<br />
* MM: Full<br />
* CRC: Partial<br />
* DATE: Fast<br />
* BA: High<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
* Fully playable without FMV's, very good performance, minor skips during loading<br />
|Tester=Themonlight13<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''サイドワインダー V''' (SLPS-25271), '''サイドワインダー V フライトBOX 【特別限定版】''' (SLPS-25255)<br />
* Also known as '''SideWinder V''' (JP).<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=In-game replay effects cause vertical line artifacts with scaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When enabling the "Noise" or "Scanline" effects(using the L3 button) during replays, thin vertical lines appear.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Internal Resolution to "Native".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Video playback freeze<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=The game will fail to load at all using default settings due to the intro FMV clips causing a hang.<br />
|Workaround=This has been fixed in recent PCSX2 versions. For older versions go to Config -> Emulation Settings -> Gamefixes, and enable the "Skip MPEG hack".<br />
}}<br />
<br />
<br />
==Gallery==<br />
<gallery><br />
File:SideWinder_V_Forum_1.jpg|SideWinder V (SLPS 25271)<br />
File:Cover_SideWinder_V.jpg|Japanese boxart<br />
</gallery><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Lethal-Skies-2-SLUS-20735-U--28305 Lethal Skies 2 (SLUS 20735) (U)]<br />
*[http://forums.pcsx2.net/Thread-Sidewinder-V-SLPS-25271-J--29331 Sidewinder V (SLPS 25271) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Energy_Airforce&diff=108947&oldid=0
Energy Airforce
2024-03-27T10:27:07Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Energy_Airforce" title="Energy Airforce">Energy Airforce</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Energy_Airforce.jpg<br />
|caption =<br />
|developer = Taito Corporation<br />
|publisher = [[Taito Corporation]] (JP), [[505 Game Street]] (EU)<br />
|genre = Simulation<br />
|wikipedia = [https://ja.wikipedia.org/wiki/%E3%82%A8%E3%83%8A%E3%82%B8%E3%83%BC%E3%82%A8%E3%82%A2%E3%83%95%E3%82%A9%E3%83%BC%E3%82%B9 Link (Japanese)]<br />
|gameinfo =<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561906-energy-airforce Link]<br />
|japan_rating = A<br />
|eu_rating = 3+<br />
|ko_rating = ALL<br />
|spanish = SLES-51646<br />
|french = SLES-51646<br />
|german = SLES-51646<br />
|japanese = SLPM-65177 & TCPS-10056 & SLPM-74414 & TCPS-10071 & SLPM-66774 & SLPM-60183<br />
|english = SLES-52310 & SLES-51646<br />
|korean = SLKA-25002<br />
|italian = SLES-51647<br />
|widescreen = 1<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51646<br />SLES-52310<br />SLES-51647<br />
|CRCsPAL = 6C020291<br />
|releasedatePAL = March 4, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65177<br />TCPS-10056<br />SLKA-25002 <small>(Korea)</small><br />SLPM-74414 <small>(PlayStation 2 the Best)</small><br />TCPS-10071 <small>(PlayStation 2 the Best)</small><br />SLPM-66774 <small>(Eternal Hits)</small><br />SCPS-55044<br />SLPM-60183 <small>(Trial)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = September 26, 2002<br />January 17, 2003 <small>(Korea)</small><br />July 10, 2003 <small>(PlayStation 2 the Best)</small><br />June 28, 2007 <small>(Eternal Hits)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=1.7.2184<br />
|Graphics=OpenGL<br />
|Sound=built-in<br />
|Comments=BIOS: USA v02.30, Preset: 3 (Balanced). Goes ingame and runs perfectly stable at full speed. I have played through the first mission and didn't run into any issues. Very promising game, similar to the Ace Combat series but more realistic and complex.<br />
|Tester=TomBoss<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 16.04<br />
|CPU=Intel Core i7-6700HQ<br />
|GPU=NVIDIA GTX 965M<br />
|Revision=1.5.0 <br />
|Graphics=GSDx 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=BIOS: Europe v2.20, This game runs extremely smoothly, 60FPS at 4x with no issues. There was an issue with some of text boxes in menus having ghosting/echos of the text around themselves. Annoying, but not game-breaking. The gameplay itself is excellent, I highly recommend this title. <br />
|Tester=Entheogen<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!-- Remove comment signs and add game trivia here --><br />
== Trivia ==<br />
* Original names: '''エナジーエアフォース''' (SLPM-65177) & (SLPM-66774), '''에너지 에어포스''' (SLKA-25002)<br />
* PAL version is able to switch between 50Hz(PAL) and 60Hz(NTSC) at the start of the game<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
== Gallery ==<br />
<gallery widths="175px" heights="100px"><br />
File:Energy_Airforce_Aim_Strike!_Forum_1.jpg|Energy Airforce: Aim Strike! (SLPM 65177)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Energy-Airforce-SLPM-65177-J--28794 Energy Airforce (SLPM 65177) (J)]<br />
*[http://forums.pcsx2.net/Thread-Energy-Airforce-SLES-51646-E--29134 Energy Airforce (SLES 51646) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Energy_Airforce:_Aim_Strike!&diff=108949&oldid=0
Energy Airforce: Aim Strike!
2024-03-27T10:27:07Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Energy_Airforce:_Aim_Strike!" title="Energy Airforce: Aim Strike!">Energy Airforce: Aim Strike!</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Energy Airforce Aim Strike Front Cover.jpg<br />
|developer = [[TAITO]]<br />
|publisher = [[Taito Corporation]] (JP), [[505 Game Street]] (EU)<br />
|genre = Simulation<br />
|wikipedia = [https://en.wikipedia.org/wiki/Energy_Airforce_Aim_Strike! Energy Airforce: Aim Strike!]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/918621-energy-airforce-aimstrike Link]<br />
|gameinfo = Energy Airforce: aimStrike! is a PlayStation 2 game that focuses strictly on being an authentic flight simulator. All aircraft and weapons used in the game are either existing or prototypes used by the U.S. military. Realistic loads of weapons and fuel (although chaff and flares are unlimited) can be viewed from outside or from a realistic cockpit view. When flying the aircraft in cockpit view, the pilot's leg can be seen depressing appropriately.<br /><br />The game follows a generic storyline and could be considered to be a parody of the Gulf War of 1991. A small sandy desert country (whose capital is "Ad Barath") has a military coup d'état (hinting to the Ba'ath Party) and gives birth to a militarized dictatorship. The country then uses its air superiority to invade a peaceful neighbor to the south (which denotes Kuwait). At this point, the player's organization steps in to combat the dictatorship and restore freedom to the besieged country.<br />
<!-- General props --><br />
|eu_rating = 7+<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SLES-52267<br />
|french = SLES-52266<br />
|english = SLES-52265<br />
|japanese = SLPM-65374 & TCPS-10073<br />
|korean = SLKA-25181<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52265<br />SLES-52266<br />SLES-52267<br />
|CRCsPAL = 6C020291<br />
|releasedatePAL = September 24, 2004<br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65374<br />TCPS-10073<br />SLKA-25181 <small>(Korea)</small><br />SCAJ-20041<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 2, 2003<br />October 14, 2004 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=AMD Phenom II X4 965 BE<br />
|GPU=AMD Radeon HD 6950 @ 2 GB<br />
|Revision=0.9.8<br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600)<br />
* LilyPad (r4600)<br />
|Comments=BIOS: Japan 2.20, Running from ISO results in VERY smooth 60.1/59.9 FPS, excelent quality game. Tested vsync, 16:9, 6x Native Scaling, D3D11 HW, Bob tff interlacing. Some audio stutter, fixed by using Async Mode. Runs entire game flawlessly.<br />
|Tester=HomerPepsi<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 16.04<br />
|CPU=Intel Core i7-6700HQ<br />
|GPU=NVIDIA GeForce GTX 965M<br />
|Revision=v1.5.0<br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 2x Native<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Large Framebuffer: ✓<br />
* Anisotropic Filtering: 2x<br />
* Blending Unit Accuracy: Medium<br />
* Automatic CRC Level: Partial<br />
* Mipmapping (Ins): Basic<br />
* '''Hardware Hacks'''<br />
** Align Sprite: ✓<br />
** Unscale Point and Line: ✓<br />
* '''Shader Configuration:'''<br />
** Texture Filtering of Display: ✓<br />
** FXAA Shader: ✓<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePad 2.0.0<br />
|Comments=BIOS: Europe 2.30, IMPORTANT: The game gives you an option to choose from PAL and NTSC when it starts up. This game runs extremely smoothly. The gameplay itself is excellent, I highly recommend this title. No graphical or audio errors were encountered.<br />
|Tester=Entheogen<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''에너지 에어포스 에임 스트라이크''' (SLKA-25181), '''エナジーエアフォース エイムストライク''' (SLPM-65374)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
2018-05-13-232136 1920x1080 scrot.png<br />
2018-05-13-232144 1920x1080 scrot.png<br />
2018-05-13-232501 1920x1080 scrot.png<br />
2018-05-24-151744 1920x1080 scrot.png<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Energy-Airforce-SLES-52265-E Energy Airforce Aim Strike! (SLES 52265) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Disney_Hannah_Montana:_Spotlight_World_Tour&diff=108909&oldid=0
Disney Hannah Montana: Spotlight World Tour
2024-03-27T10:27:05Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Disney_Hannah_Montana:_Spotlight_World_Tour" title="Disney Hannah Montana: Spotlight World Tour">Disney Hannah Montana: Spotlight World Tour</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
{{infobox<br />
|image = Cover_Disney_Hannah_Montana_Spotlight_World_Tour.jpg<br />
|caption =<br />
|developer = Avalanche Software<br />
|publisher = [[Disney Interactive Studios]]<br />
|genre = Simulation<br />
|wikipedia = [https://en.wikipedia.org/wiki/Hannah_Montana_video_games Link]<br />
|gameinfo = In Hannah Montana: Spotlight World Tour for the PS2, players tour the world as the pop princess herself and live the dream of rock stardom.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/945194-disney-hannah-montana-spotlight-world-tour Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/disney-hannah-montana-spotlight-world-tour Metacritic]|44/100}}<br />
|widescreenpatch = 1<br />
|au_rating = G<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|norwegian = SLES-55214<br />
|danish = SLES-55214<br />
|swedish = SLES-55214<br />
|italian = SLES-55293<br />
|spanish = SLES-55293<br />
|french = SLES-55293<br />
|german = SLES-55293<br />
|english = SLES-55214 & SLES-55293 & SLUS-21750<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21750<br />
|CRCsNTSCU = A06A7AFD<br />
|releasedateNTSCU = August 7, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55214<br />SLES-55293<br />
|CRCsPAL = <br />
|releasedatePAL = September 5, 2008<br />September 25, 2008 <small>(Australia)</small><br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i5-6500 @ 3.20 GHz<br />
|GPU=AMD Radeon R9-390<br />
|Revision=1.7.0 dev1190<br />
|Graphics=GSdx 1.2.0<br />
|Sound=build-in<br />
|Comments=works fine. <br />
|Tester=McQueen<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightly - v1.7.2095<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 or OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 1920x1080 or 2560x1440<br />
* Texture Filtering: Bilinear (Forced or PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=build-in<br />
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p or 1440p (2K) 59/60 FPS, without freezes, brakes and bugs.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<!-- Remove comment signs and add game trivia here --><br />
<br />
<!--<br />
== Trivia ==<br />
* Place trivia here<br />
* Place additional trivia on a new line like this.<br />
--><br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<!-- Remove comment signs and add game screenshots or videos here --><br />
<!-- Replace FileName?.jpg with the correct filenames --><br />
== Gallery ==<br />
<gallery widths="175px" heights="100px"><br />
File:Hannah Montana - title.png<br />
File:Hannah Montana - tutorial.png<br />
File:Hannah Montana - shopping.png<br />
File:Hannah Montana - dress up.png<br />
File:Hannah Montana - photo shoot.png<br />
File:Hannah Montana - concert.png<br />
</gallery></div>
Ngng
https://wiki.pcsx2.net/index.php?title=Bratz:_Rock_Angelz&diff=108809&oldid=0
Bratz: Rock Angelz
2024-03-27T10:25:56Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Bratz:_Rock_Angelz" title="Bratz: Rock Angelz">Bratz: Rock Angelz</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Bratz_Rock_Angelz.jpg<br />
|caption =<br />
|developer = Blitz Games<br />
|publisher = [[THQ]]<br />
|genre = Simulation<br />
|wikipedia = [https://en.wikipedia.org/wiki/Bratz:_Rock_Angelz_(video_game) Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/928785-bratz-rock-angelz Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/bratz-rock-angelz Metacritic]|60/100}}<br />
|gameinfo = You get the chance to live the life of a Rock Angel as you help Cloe, Jade, Sasha and Yasmin start their own fashion magazine. The search for the perfect scoop will take you around the globe, where famous places and famous people make for amazing adventures.<br />
<!-- General props --><br />
|au_rating = G<br />
|eu_rating = 3+<br />
|na_rating = E<br />
<!-- Language props --><br />
|swedish = SLES-53582<br />
|italian = SLES-53577<br />
|spanish = SLES-53575<br />
|french = SLES-53583<br />
|german = SLES-53576<br />
|english = SLES-53574 & SLUS-21225<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21225<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 6, 2005<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL =SLES-53574<br />SLES-53575<br />SLES-53576<br />SLES-53577<br />SLES-53578<br />SLES-53582<br />SLES-53583<br />
|CRCsPAL =<br />
|releasedatePAL = October 14, 2005<br />2006 <small>(Platinum)</small><br />2005 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-4790K @ 4.20 GHz<br />
|GPU=NVIDIA GeForce GTX 970 4GB<br />
|Revision=1.2.1<br />
|Graphics=Gsdx<br />
<!--<br />
*Renderer: Direct3D11 (Software)<br />
--><br />
|Sound=SPU2-X 2.0.0 (r5830)<br />
|Comments=Note: This test used a real disc, not an iso. It works but slows down occasionally. Cutscenes do not render properly in Hardware Mode, but in Software Mode it is fine.<br />
|Tester=SkeleCrafter<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
== Fixed Issues==<br />
{{Issue<br />
|IssueName=Black textures in cutscenes<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=All in-game objects and people's bodies are rendered black in cutscenes except the faces of the people.<br />
|Workaround=Temporarily switch to Software mode by pressing the F9 key. Or go to Config > Video (GS) > Plugin Settings and set Renderer to any of the "(Software)" options to permanently switch to Software mode. not an issue as of v1.7.4545<br />
}}<br />
==Gallery==<br />
<gallery><br />
Bratz-SM.jpg|Bratz Rock Angelz running in software mode<br />
Bratz_HM.jpg|Bratz Rock Angelz in hardware mode whilst in cutscene<br />
</gallery></div>
Ngng
https://wiki.pcsx2.net/index.php?title=Aces_of_War&diff=108767&oldid=0
Aces of War
2024-03-27T10:15:51Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Aces_of_War" title="Aces of War">Aces of War</a> by file upload (1 revision) autogenerated import</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Aces_of_War.jpg<br />
|caption =<br />
|developer = Marionette<br />
|publisher = [[Taito Corporation]] (JP), [[505 Game Street]] (EU)<br />
|genre = Simulation<br />
|gameinfo = In Aces of War you take control of 40 different types of aircraft in an attempt to change the course of events. Avoid enemy fire, bomb enemy ships and attack enemy fighters, and then watch the replays of your heroic actions just as if you were part of a war blockbuster. And for some real dogfight action you can try shooting your pals out of the sky in the great VS mode, or you can let them be your wingmen in the cooperative mode.<br />
|wikipedia = [https://ja.wikipedia.org/wiki/%E9%9B%B6%E5%BC%8F%E8%89%A6%E4%B8%8A%E6%88%A6%E9%97%98%E8%A8%98 Link (Japanese)]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/919631-aces-of-war Link]<br />
|eu_rating = 7+<br />
|japan_rating = A<br />
|english = SLES-52532<br />
|japanese = SLPM-65542 & TCPS-10083 & TCPS-10084 & SLPM-65811 & TCPS-10100<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52532<br />
|CRCsPAL = DDA2C424<br />
|releasedatePAL = March 23, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65542<br />TCPS-10083<br />TCPS-10084 <small>(Limited Edition)</small><br />SLPM-65811 <small>(Taito Best)</small><br />TCPS-10100 <small>(Taito Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 4, 2004<br />January 6, 2005 <small>(Taito Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=v1.7.0 (dev-13)<br />
|Graphics=GSdx 1.2.0<br />
<!--;<br />
* Renderer: OpenGL (Hardware)<br />
* Anisotropic Filtering: 16x<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30, Preset: 3 (Balanced). Goes ingame and runs perfectly stable. When increasing the internal resolution, there are visible lines on the screen (see screenshot below). Using the HW Hack "Half-Pixel Offset: Special (Texture)" only helps a bit but doesn't make the lines go away completely. So I would recommend playing on native resolution for now. I have played a handful of missions and didn't encounter any other issues so far. See my video [https://www.youtube.com/watch?v=a57gYItBIxE/ here].<br />
|Tester=TomBoss<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''零式艦上戦闘記''' (SLPM-65542)<br />
* Also known as '''Zero Shikikan Josentoki''' (JP)<br />
* PAL version is able to switch between 50Hz(PAL) and 60Hz(NTSC) at the start of the game<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Aces of War increased internal resolution lines.png|Aces of War (SLES-52532) visible lines when increasing internal resolution<br />
</gallery></div>
Ngng
https://wiki.pcsx2.net/index.php?title=Ace_Combat_04:_Shattered_Skies&diff=108761&oldid=0
Ace Combat 04: Shattered Skies
2024-03-27T10:15:50Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ace_Combat_04:_Shattered_Skies" title="Ace Combat 04: Shattered Skies">Ace Combat 04: Shattered Skies</a> by file upload (1 revision) autogenerated import</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ac04box.jpg<br />
|caption = Ace Combat 04 NTSC Cover<br />
|developer = Project Aces<br />
|publisher = [[Namco]] (JP, US), [[Sony|SCEE]] (EU)<br />
|genre = Simulation<br />
|gameinfo = During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_04:_Shattered_Skies Link]<br />
|harddrive = 1<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/452838-ace-combat-04-shattered-skies Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies Metacritic]|89/100}}<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|numberofplayers = 2<br />
|japan_rating = A<br />
|na_rating_text = Mild Language, Violence<br />
|na_rating = E<br />
|italian = SCES-50410<br />
|spanish = SCES-50410<br />
|french = SCES-50410<br />
|german = SCES-50410<br />
|japanese = SLPS-25052 & SLPS-73410 & SLPS-73205 & SLPM-60149<br />
|english = SLUS-20152 & SCES-50410 & SLUS-20152GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20152<br />SLUS-20152GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = A32F7CD0<br />
|releasedateNTSCU = November 1, 2001<br />October 23, 2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50410<br />
|CRCsPAL = 1B9B7563<br />
|releasedatePAL = February 8, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25052<br />SLPS-73410 <small>(PlayStation 2 the Best)</small><br />SLPS-73205 <small>(PlayStation 2 The Best)</small><br />SLPM-60149 <small>(Trial)</small><br />
|CRCsNTSCJ = D8D43E28<br />
|releasedateNTSCJ = September 13, 2001<br />September 16, 2004 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core i7 920 @ 4.0ghz<br />
|GPU=AMD Radeon HD 5770x2 (CrossfireX)<br />
|Revision=SVN r5051<br />
|Graphics=GSDX D3D11 r5051<br />
|Sound=SPU2-X r5025<br />
|Comments=Needs powerful hardware just to go in-game. Needs investigation/optimization to make this game playable.<br />
|Tester=?<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 2500 @ 3.1 gigahertz<br />
|GPU=Nvidia GeForce GTX 460 (driver 314.22 + GeForce Experience installed)<br />
|Revision=1.0.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v02.00 (14/06/2004), None, SkipMPEG, - Game launched via a retail copy., - Heavily "garbled" textures in the in-game menus (plane/weapon selection, plane/weapon buying and selling screen) : most of the textures of those menus are hidden by formless black polygons covering a large part of the screen.<br />
|Tester={{ForumUser|Kaarvani}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5546<br />
|Graphics=GSdx 5542 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64 bit<br />
|CPU=Intel Core i7 4790K 4.70GHz<br />
|GPU=2 x NVIDIA GeForce GTX 980 (SLI)<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx 0.1.16 (MSVC 18.00, AVX2)<br />
|Sound=SPU2-X 2.0.0 r5822<br />
|Comments=Hardware mode has many graphical glitches. Software mode renders the game accurately, but requires a very powerful CPU. <br />
I can maintain the target framerate of the PAL version (50fps) even with the view set to external. When using the NTSC-U (60fps) version, <br />
the framerate drops to 52 - 55fps, rendering the game sluggish and unplayable.<br />
|Tester=Zhohner<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Little Heavy,can requires MTVU hack., Status<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Hard to believe....but Is fine now,not issues more., Status<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Professional 64-bit<br />
|CPU=Intel Core i7 4770K @ 3.50GHz<br />
|GPU=NVIDIA GeForce GTX 770 (SLI x2)<br />
|Revision=1.3.0-20140912204128<br />
|Graphics=GSdx 20140912204128 (MSVC 18.00, SSE41) 0.1.16 [GSdx32-SSE4]OpenGL<br />
|Sound=SPU2-X 20140912204128 2.0.0<br />
|Comments=Hardware mode runs fast, but there are too many texture glitches to be enjoyable. Software mode works well, but requires a fast CPU and only Virtual Cockpit view works.<br />
|Tester=SpeedySPCFan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Professional 64-bit<br />
|CPU=Intel Core i5 @ 3.3GHz<br />
|GPU=AMD Radeon HD 6000<br />
|Revision=1.5.0-1230<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Runs and looks great in software mode. Numerous graphical issues in hardware mode. Slowdown with OpenGL HW renderer due to unoptimized AMD OGL driver.<br />
|Tester=FlatOut<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Celeron G1820 @ 2.70GHz<br />
|GPU=NVIDIA GeForce GTX 960 2GB<br />
|Revision=1.5.0 beta 2590<br />
|Graphics=GSdx32-SSE4 1.1.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=This is a VERY intensive game for both CPU and GPU. Even at native resolution, my GPU is maxed out and i get framerates like 52-58FPS. Also, I see vertical lines on the entire game, save for some cutscenes. Those are not very distracting.<br />
|Tester=clorophilla<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=AMD Ryzen 3 1300X @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 1060 @ 3GB<br />
|Revision=1.5.0 (dev-2613 g48d9763d2)<br />
<!--;<br />
* Preset: 1 - Safest<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--;<br />
* Renderer: OpenGL (Hardware)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Internal Resolution: 3x Native<br />
* Anisotropic Filtering: Off<br />
* Mipmapping (Ins): Basic<br />
* CRC Hack Level: None<br />
* Enable HW Hacks: ✓<br />
** Align Sprite: ✓<br />
* Blending Unit Accuracy: Medium<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.11.0<br />
|Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information).<br />
<!--;<br />
* As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration.<br />
* When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively.<br />
--><br />
|Tester=Spectra Twilight<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Core i5 8600K @ 5.0GHz<br />
|GPU=NVIDIA RTX 2060 Super<br />
|Revision=v1.7.0-dev-109-g4102489d8<br />
|Graphics=GSdx 20200629164148 (MSVC 19.21 AVX2/AVX2) 1.2.0<br />
|Sound=SPU2-X 20200629164148 2.0.0<br />
|Comments=Requires OpenGL Software mode. Runs full speed on 'Safe' emulator preset. No issues observed. <br />
|Tester=Xevon<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 10 Pro x64<br />
|CPU=AMD Ryzen 2700X<br />
|GPU=NVIDIA RTX 1660ti<br />
|Revision=v1.7.0-dev-1641<br />
|Graphics=OpenGL<br />
|Sound=SPU2<br />
|Comments=Works great in OpenGL Hardware mode. Must use this fix. Cannot see Explosions, no known fix as of yet, but can upscale up to 2k. https://www.moddb.com/games/ace-combat-04/downloads/ace-combat-04-shattered-skies-black-plane-issue-workaround<br />
|Tester=Gravity<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, 64-bit<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.6.0<br />
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0<br />
<!--;<br />
* Renderer: OpenGL (Hardware)<br />
* Large Framebuffer<br />
* Native Resolution: 1920x1080<br />
* Texture Filtering: Bilinear (Forced)<br />
* Anisotropic Filtering: 8x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* Edge Anti-aliasing<br />
* Rendering threads: 2<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X 20200506140834 2.0.0<br />
*LilyPad (20200506140834) 0.12.1<br />
|Comments=I downloaded this patch to remove the permanent black color of the plane. The game runs at 1080p 60 FPS with 65% brakes, for that without bugs and freezes. I tried 2X resolution and Native (PS2), anyway with the brakes the game runs on OpenGL (Hardware or Software) rendering.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Arch Linux<br />
|CPU=Intel Core i5 4570 @ 3.20GHz<br />
|GPU=NVIDIA GeForce GTX 770<br />
|Revision=PCSX2 1.4.0-0-compiled on Jan 9 2016<br />
|Graphics=GSdx 1.0.0 OpenGL<br />
|Sound=SPU2-X 2.0.0 SDL<br />
|Comments=Runs stable in hardware mode. Has severe terrain texture glitches that worsen the longer played, and in game player plane renders completely black. Distracting, but playable as they only happen in the distance. Software mode does not experience such issues but is prone to slowdowns.<br />
|Tester=actioninja<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=SteamOS Holo 3.3.1 (Steam Deck)<br />
|CPU=AMD Custom APU 0405 @ 2.8 GHz<br />
|GPU=AMD Custom GPU 0405 1 GB<br />
|Revision=1.7.3337-QT<br />
|Graphics=OpenGL (Hardware)<br />
|Sound=<br />
|Comments=Runs smoothly. Occasional audio stuttering, no effect on rendering performance. Known issues listed below all apply. Vulkan renderer has seemingly random micro stutters in rendering.<br />
|Tester=SierraKomodo<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''エースコンバット04 シャッタードスカイ''' (SLPS-25052) & (SLPS-73410)<br />
* Also known as '''Ace Combat: Distant Thunder''' (EU)<br />
* HDD support is only available in the Japanese version.<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Software mode FPS drop in Third Person or Cockpit view<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Software Mode, both third person and cockpit views make the game go unplayably slow.<br />
|Workaround=Set the camera to Virtual Cockpit or use the AVX2 launcher.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Black Plane<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected.<br />
|Workaround=This has been fixed in version 1.7.4492 and above. If you cannot use v1.7.4492 or above, use [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-2329-g2ad5db227&platform=windows-x86 build 1.5.0-dev-2329] along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). This works on both D3D11 HW and OpenGL HW renderers; if using OpenGL, Auto Flush must be enabled.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing clouds<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In Hardware mode clouds are invisible.<br />
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Explosions not visible<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion.<br />
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken terrain textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=In hardware mode mipmapping issues cause terrain textures to appear distorted and constantly changing form.<br />
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions use Software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flickering HUD<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In Hardware mode, the HUD can be flickering, and completely disappears in some night missions<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and make sure ''CRC Hack Level'' isn't set to "Aggressive".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Hangar area partially obscured<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In Hardware mode a thick, dark gray mist covers the hangar area. <br />
|Workaround=This has been resolved in recent v1.5.0 git builds. For PCSX2 v1.4.0 and earlier Hardware Depth also needs to be enabled. Or use software renderer.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertical lines<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Several vertical lines appear spread accross the screen in Hardware mode.<br />
|Workaround=Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Align Sprite''' hack.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ace_Combat_04_Shattered_Skies_Forum_3.jpg|Ace Combat 04: Shattered Skies (SCES 50410)<br />
File:Ace_Combat_04_Shattered_Skies_Forum_4.jpg|Ace Combat 04: Shattered Skies (SCES 50410)<br />
File:Ace_Combat_04_Shattered_Skies_Forum_5.jpg|Ace Combat 04: Shattered Skies (SCES 50410)<br />
File:Ace_Combat_04_Shattered_Skies_Forum_6.jpg|Ace Combat 04: Shattered Skies (SCES 50410)<br />
File:Ace_Combat_04_Shattered_Skies_Forum_1.jpg|Ace Combat 04: Shattered Skies (SLPS 25052)<br />
File:Ace_Combat_04_Shattered_Skies_Forum_2.jpg|Ace Combat 04: Shattered Skies (SCES 50410)<br />
File:Ace_Combat_04_Shattered_Skies-moddb.jpg|OpenGL (Black Plane and Playable)<br />
</gallery><br />
<br />
{{Ace Combat series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ace-Combat-4-Shattered-Skies-SLUS-20152-U--28578 Ace Combat 4 - Shattered Skies (SLUS 20152) (U)]<br />
*[http://forums.pcsx2.net/Thread-Ace-Combat-4-Shattered-Skies-SLPS-25052-J--30429 Ace Combat 4 - Shattered Skies (SLPS 25052) (J)]<br />
*[http://forums.pcsx2.net/Thread-Ace-Combat-Distant-Thunder-SCES-50410-E Ace Combat - Distant Thunder (SCES 50410) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Ace_Combat_Zero:_The_Belkan_War&diff=108765&oldid=0
Ace Combat Zero: The Belkan War
2024-03-27T10:15:50Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ace_Combat_Zero:_The_Belkan_War" title="Ace Combat Zero: The Belkan War">Ace Combat Zero: The Belkan War</a> by file upload (1 revision) autogenerated import</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = USAbox-acz.jpg<br />
|caption =<br />
|developer = Project Aces<br />
|publisher = [[Namco]] (JP, US), [[Sony|SCEI]] (KO, AS), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)<br />
|genre = Simulation<br />
|gameinfo = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br /><br />
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/929935-ace-combat-zero-the-belkan-war Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|numberofplayers = 2<br />
|ko_rating = ALL<br />
|au_rating = PG<br />
|eu_rating = 12+<br />
|na_rating_text = Mild Language, Violence<br />
|na_rating = T<br />
|japan_rating = A<br />
|italian = SCES-54041<br />
|spanish = SCES-54041<br />
|french = SCES-54041<br />
|german = SCES-54041<br />
|japanese = SLPS-25629 & SLPS-73250<br />
|english = SLUS-21346 & SCES-54041<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21346<br />
|CRCsNTSCU = 65729657<br />
|releasedateNTSCU = April 25, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-54041<br />
|CRCsPAL =<br />
|releasedatePAL = September 15, 2006<br />September 21, 2006 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 7 64 bit SP1<br />
|CPU=AMD Phenom II X2 555 @ 3.8 GHz<br />
|GPU=AMD Radeon HD 6950 2GB<br />
|Revision=0.9.9.r5277<br />
|Graphics=GSDX 0.1.16<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.<br />
|Tester=Explosivemuffin<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-3570k @ 4.2GHz<br />
|GPU=?<br />
|Revision=1.0.0<br />
|Graphics=GSDX 0.1.16 SSE41<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode.<br />
|Tester=RandomGuy17<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.2.0 r5919<br />
|Graphics=GSdx 5912 SSE41<br />
|Sound=<br />
*SPU2-X 5893 2.0.0<br />
*LilyPad 5822 0.11.0<br />
|Comments=Runs near full speed., Same issues in hardware mode as before.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i5-3570K @ 4.40 GHz<br />
|GPU=NVIDIA GeForce GTX680 @ 2 GB<br />
|Revision=1.5.0 (dev-2242)<br />
|Graphics=GSDx32-SSE4<br />
<!--;<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution 2xNative<br />
* Allow 8-bit textures<br />
* Large Framebuffer<br />
* Mipmapping Basic<br />
* CRC Hack Level - Partial<br />
* Accurate Date<br />
* Blending Unit Accuracy - Medium<br />
* Enable HW Hacks:<br />
** Align Sprite<br />
** Merge Sprite<br />
** Unscale Point and Line<br />
** Half-pixel Offset - Special (Texture Agressive)<br />
** Round Sprite - Half<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.<br />
|Tester=Daemit<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64 bit<br />
|CPU=Intel Core i7-4790 @ 3.6GHz<br />
|GPU=Nvidia GTX 960 2GB<br />
|Revision=1.6.0<br />
|Graphics=GSDX 1.2.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites. <br />
|Tester=Kke<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 21H2 64-bit<br />
|CPU=Intel Core i5-9600k @ 4.3GHz<br />
|GPU=NVIDIA RTX 3070<br />
|Revision=1.7.3040<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on<br />
|Tester=Turbo25<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Arch Linux<br />
|CPU=Intel Core i5 4570 @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 770<br />
|Revision=PCSX2 1.4.0-0-compiled on Jan 9 2016<br />
|Graphics=GSdx 2.0.0 OpenGL<br />
|Sound=<br />
*SPU2-X 2.0.0 SDL<br />
*OnePAD 1.10<br />
|Comments=Severe terrain texture errors in distance on hardware mode. Playable but distracting. No such issues on software mode but game runs below 60 fps.<br />
|Tester=actioninja<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Ubuntu 16.04<br />
|CPU=Intel Core i7-6700HQ<br />
|GPU=NVIDIA GeForce GTX 965M<br />
|Revision=v1.5.0<br />
|Graphics=GSdx 1.1.0<br />
<!--;<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 2x Native<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Large Framebuffer: ✓<br />
* Anisotropic Filtering: 2x<br />
* Blending Unit Accuracy: Medium<br />
* Automatic CRC Level: Partial<br />
* Mipmapping (Ins): Basic<br />
* '''Hardware Hacks'''<br />
** Align Sprite: ✓<br />
** Unscale Point and Line: ✓<br />
* '''Shader Configuration:'''<br />
** Texture Filtering of Display: ✓<br />
** FXAA Shader: ✓<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePad 2.0.0<br />
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered.<br />
|Tester=Entheogen<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''エースコンバット・ゼロ ザ・ベルカン・ウォー''' (SLPS-25629) & (SLPS-73250)<br />
* Also known as '''Ace Combat: The Belkan War''' (EU, AU)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Missing clouds<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In Hardware mode clouds are invisible.<br />
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Burst Missile Visual Artifacts<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect.<br />
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Cutscenes/Certain Levels Blurry<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything<br />
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken terrain textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.<br />
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=No collisions<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=No collisions, including no missile hits.<br />
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot. <br />
}}<br />
<br />
<br />
<br />
<!-- Leaving the old gallery here, just in case someone wants it.<br />
==The gallery==<br />
<gallery><br />
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)<br />
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)<br />
</gallery><br />
--><br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
File:Ace Combat Zero- Title Screen.png<br />
File:Ace Combat Zero - Mission 1 - First Person View.png<br />
File:Ace Combat Zero - Mission 1 - Third Person View.png<br />
</gallery><br />
<br />
{{Ace Combat series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ace-Combat-Zero-The-Belkan-War-SLUS-21346-U--29299 Ace Combat Zero - The Belkan War (SLUS 21346) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Ace_Combat_5:_The_Unsung_War&diff=108763&oldid=0
Ace Combat 5: The Unsung War
2024-03-27T10:15:50Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ace_Combat_5:_The_Unsung_War" title="Ace Combat 5: The Unsung War">Ace Combat 5: The Unsung War</a> by file upload (1 revision) autogenerated import</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ac5box.jpg<br />
|caption = NTSC-U cover<br />
|developer = Project Aces<br />
|publisher = [[Namco]] (JP, US), [[Sony|SCEI]] (AS, KO), [[Sony|SCEE]] (EU)<br />
|genre = Simulation<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/562459-ace-combat-5-the-unsung-war Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2004/10/26/ace-combat-5-the-unsung-war IGN]|9.3/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war Metacritic]|84/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/ace-combat-5-the-unsung-war-review/1900-6111374/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_acecombat5_ps2 Eurogamer]|6/10}}<br />
|gameinfo = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.<br />
<!-- General props --><br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Bad Language, Violence<br />
|na_rating = T<br />
|na_rating_text = Mild Language, Violence<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SCES-52424<br />
|spanish = SCES-52424<br />
|french = SCES-52424<br />
|german = SCES-52424<br />
|japanese = SLPS-73218 & SLUS-20851 & SLPS-25418<br />
|english = SLUS-20851 & SCES-52424 & SLUS-20851GH<br />
|korean = SCKA-20042<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20851<br />SLUS-20851GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 39B574F0<br />
|releasedateNTSCU = October 25, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-52424<br />SCED-53081 <small>(Demo)</small><br />SCED-53115 <small>(Demo, elf serial of SCED-53081)</small><br />
|CRCsPAL = 1D54FEA9<br />
|releasedatePAL = February 18, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25418<br />SCAJ-20104<br />SLPS-73218 <small>(PlayStation 2 the Best)</small><br />SCKA-20082 <small>(BigHit Series)</small><br />SCAJ-20136 <small>(PlayStation2 The Best)</small><br />SCKA-20042<br />
|CRCsNTSCJ = 86089F31<br />
|releasedateNTSCJ = October 21, 2004<br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />August 17, 2006 <small>(BigHit Series, Korea)</small><br />2004 <small>(Asia)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II X4 965 BE<br />
|GPU=AMD Radeon HD 6950 @ 2 GB<br />
|Revision=0.9.8<br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600)<br />
* LilyPad (r4600)<br />
|Comments=BIOS: US 2.30/Japan 2.20, Running from ISO results in VERY smooth 60.1/59.9 FPS, excellent quality game. Tested vsync, 16:9, 6x Native Scaling, Direct3D11 Hardware, Bob tff interlacing. Only problem was 6 black vertical pixel lines evenly distributed across the screen.<br />
|Tester=HomerPepsi<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Status goes from in-game to playable. Runs near full speed. Picture has lines in it if gsdx is in Hardware mode. Looks fine in Software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.2.0 (r5919)<br />
|Graphics=GSdx SSE41 (r5912)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5893)<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=Runs above full speed. Same graphics issues as before with lines in picture is Hardware mode is used.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=Sapphire Radeon R9 290X @ 4 GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X (r5875)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=BIOS: v2.0. Game had 6-8 thin black lines that run vertically when up scaled. GSdx renderer: Direct3D9 (Hardware). In Direct3D10 (Hardware) the ground did not seem to be rendering properly. However when switch to Direct3D9 (Hardware or software rendering the ground glitch is fixed.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i5-2320 @ 3.00 GHz<br />
|GPU=MSI Radeon HD 6670 @ 1 GB<br />
|Revision=1.2.1 (r5875)<br />
|Graphics=GSDx (r5875)<br />
<!--;<br />
* Renderer: Direct3D11 (Software)<br />
* Extra Rendering Threads: 3<br />
* Edge Anti-Aliasing<br />
* Shader Configuration:<br />
** Enable FXAA<br />
** Enable FX Shader<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=Runs smoothly throughout at average 57-63 FPS.<br />
|Tester=sldfghtrike<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000<br />
|Revision=v1.5.0 (dev-467)<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Vertical lines in hardware mode, can be fixed with Align Sprite hack. Terrain texture issues, only fixable in Software mode with Mipmapping enbaled. Plays fine otherwise.<br />
|Tester=FlatOut<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i5-3570K @ 4.40 GHz<br />
|GPU=NVIDIA GeForce GTX680 @ 2 GB<br />
|Revision=1.5.0 (dev-2242)<br />
|Graphics=GSDx32-SSE4<br />
<!--;<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution 3xNative<br />
* Allow 8-bit textures<br />
* Large Framebuffer<br />
* Mipmapping Basic<br />
* CRC Hack Level - Partial<br />
* Accurate Date<br />
* Blending Unit Accuracy - Medium<br />
* Enable HW Hacks: <br />
** Align Sprite<br />
** Merge Sprite<br />
** Unscale Point and Line<br />
** Half-pixel Offset - Special (Texture Agressive)<br />
** Round Sprite - Half<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.<br />
|Tester=Daemit<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, 64-Bit<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.6.0<br />
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0<br />
<!--;<br />
* Renderer: OpenGL (Hardware)<br />
* Large Framebuffer<br />
* Native Resolution: 1920x1080<br />
* Texture Filtering: Bilinear (Forced)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* Edge Anti-aliasing<br />
* Rendering threads: 2<br />
* FXAA Shader<br />
* External Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=This game works much better than the 4th part of the franchise (there are just a lot of bugs and a lot of problems). The game runs at 1080p 60 FPS, without freezes, bugs and brakes on OpenGL rendering (Hardware).<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Ubuntu 16.04<br />
|CPU=Intel Core i7-6700HQ<br />
|GPU=NVIDIA GTX 965M<br />
|Revision=1.5.0 <br />
|Graphics=GSDx 1.1.0<br />
<!--;<br />
[Renderer Settings]<br />
* Renderer > OpenGL Hardware<br />
* Interlacing > Auto<br />
* Texture Filtering > Bilinear (PS2)<br />
* Large Framebuffer > TRUE<br />
* Enable User Hacks > TRUE<br />
* Internal Resolution > 2x Native<br />
* Ansiotropic Filtering > 2x<br />
* Blending Unit Accuracy > Medium<br />
* Automatic CRC Level > Partial<br />
* Mipmapping (Insert) > Basic<br />
<br />
[Advanced Settings]<br />
* Align Sprite > TRUE<br />
* Unscale Point and Line > TRUE<br />
<br />
[Post-Processing/OSD]<br />
* Texture Filtering of Display > TRUE<br />
* FXAA Shader > TRUE<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePad 2.0.0<br />
|Comments=BIOS: Europe 2.30, This game runs extremely smoothly. No graphical or audio errors were encountered other than the broken terrain textures, which are fixed by enabling Mipmapping.<br />
|Tester=Entheogen<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''エースコンバット5 ジ・アンサング・ウォー''' (SLPS-25418) & (SLPS-73218), '''에이스 컴뱃 5: 디 언성 워''' (SCKA-20042)<br />
* Also known as '''Ace Combat: Squadron Leader''' (EU)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Missing Clouds<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= In Hardware mode clouds are invisible.<br />
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Burst Missile Visual Artifacts<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect.<br />
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken terrain textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Terrain textures to appear completely bugged from a certain distance.<br />
|Workaround=This can be resolved with recent PCSX2 v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set '''Mipmapping''' to '''"Basic"'''. For older versions switch to Software mode by setting Renderer to any of the "(Software)" options, and make sure Mipmapping is enabled in Software Mode Settings(or press the insert key in-game to toggle mipmapping).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertical lines<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Several vertical lines appear spread accross the screen in Hardware mode.<br />
|Workaround=Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Align Sprite''' hack.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Thin Lines<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode.<br />
|Workaround=Go to Config > Video(GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.<br />
}}<br />
<br />
<!-- Leaving the old gallery here, just in case someone wants it.<br />
==The gallery==<br />
<gallery><br />
File:Ace_Combat_5_The_Unsung_War_Forum_1.jpg|Ace Combat 5: The Unsung War (SLUS 20851)<br />
File:Ace_Combat_5_The_Unsung_War_Forum_2.jpg|Ace Combat 5: The Unsung War (SLUS 20851)<br />
</gallery><br />
--><br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
File:Ace Combat 5 - Title Screen.png<br />
File:Ace Combat 5 - Mission 2 - Screenshot 1.png<br />
File:Ace Combat 5 - Mission 2 - Screenshot 2.png<br />
</gallery><br />
<br />
<br />
{{Ace Combat series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ace-Combat-5-The-Unsung-War-SLUS-20851-U--28921 Ace Combat 5 - The Unsung War (SLUS 20851) (U)]<br />
*[http://forums.pcsx2.net/Thread-Ace-Combat-Squadron-Leader-SCES-52424-E Ace Combat - Squadron Leader (SCES 52424) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Star_Wars_Starfighter&diff=108428&oldid=0
Star Wars Starfighter
2024-03-12T07:18:59Z
<p><a href="/index.php?title=User:TheTechnician27&action=edit&redlink=1" class="new mw-userlink" title="User:TheTechnician27 (page does not exist)"><bdi>TheTechnician27</bdi></a> moved page <a href="/index.php?title=Star_Wars_Starfighter&redirect=no" class="mw-redirect" title="Star Wars Starfighter">Star Wars Starfighter</a> to <a href="/Star_Wars:_Starfighter" title="Star Wars: Starfighter">Star Wars: Starfighter</a> Misspelled title</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Star Wars Starfighter.jpg<br />
|caption = North American box art<br />
|developer = LucasArts<br />
|publisher = [[LucasArts]] (US, JP), [[Activision]] (EU), [[Electronic Arts|Electronic Arts Victor]] (JP), [[Sony|SCEA]] (US)<br />
|genre = Simulation, Action<br />
|gameinfo = Courage, skill, and honor are the three primary qualities you must bring to Star Wars Starfighter, a flight adventure that features intense air and space combat. Join three starfighter pilots in a series of harrowing missions to save Naboo and the galaxy from the oppressive abuses of the Trade Federation. You'll pilot the Naboo N-1 and a variety of never-before-seen craft through real-world environments. Your fighting skills will be put to the test in more than 14 intense missions.<br /><br />
The game takes place right before the Battle of Naboo. The player unites alongside three starfighter pilots and is allowed to take control of several different spacecraft to help stop the invasion that threatens Naboo by the Trade Federation.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Star_Wars:_Starfighter Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/914115-star-wars-starfighter Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2001/02/22/star-wars-starfighter-3 IGN]|9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/star-wars-starfighter Metacritic]|84/100}}<br />
|japan_rating = A<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|italian = SLES-50168<br />
|spanish = SLES-50169<br />
|french = SLES-50166<br />
|german = SLES-50167<br />
|english = SLES-50165 & SLUS-20044 & NPUD-20044 & SLUS-20044GH<br />
|japanese = SLPS-20109 & SLPM-62537<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20044<br />SLUS-20044GH <small>(Greatest Hits)</small><br />NPUD-20044 <small>(PS2 Classics)</small><br />
|CRCsNTSCU = F32494AC<br />
|releasedateNTSCU = February 19, 2001<br />2002 <small>(Greatest Hits)</small><br />April 28, 2015 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50165<br />SLES-50165P <small>(Platinum)</small><br />SLES-50166<br />SLES-50167<br />SLES-50168<br />SLES-50169<br />
|CRCsPAL =<br />
|releasedatePAL = March 23, 2001<br />March 28, 2002 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20109<br />SLPM-62537 <small>(EA Best Hits)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 4, 2001<br />September 16, 2004 <small>(EA Best Hits)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=13 11 2012 1.1.0 r5452-<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel i7 @ 3.4Ghz<br />
|GPU=Sapphire R9 290X 4GB<br />
|Revision=1.2.1 r5873<br />
|Graphics=GSdx 10 (Hardware)0.1.16 r5875 <br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments=Game would not start. Simply get a black screen with no sound. Tried all graphical and VU/EEIOP settings but none worked. Error is "Trap exception at 0x006197e8" Bios v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 20.04<br />
|CPU=Intel Core i7-8750H CPU @ 2.20GHz<br />
|GPU=Quadro P1000 4 GB<br />
|Revision=1.7.0~git202008082140<br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* EE Cycle Skipping: 3<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''スター・ウォーズ スターファイター''' (SLPS-20109) & (SLPM-62537)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{Star Wars series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Star-Wars-Starfighter-SLUS-20044-U--29235 Star Wars - Starfighter (SLUS 20044) (U)]}}</div>
TheTechnician27
https://wiki.pcsx2.net/index.php?title=Thrillville&diff=108348&oldid=106227
Thrillville
2024-03-11T21:50:07Z
<p>This one is fixed too.</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:50, 11 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(3 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l95">Line 95:</td>
<td colspan="2" class="diff-lineno">Line 95:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Known Issues==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Known Issues==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{Issue</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|IssueName=Misaligned bloom</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|IsFixed=0</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|IssueLevel=0</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|Description=The bloom effect is misaligned</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|Workaround=Go to Config -> Video (GS) -> Plugin Settings, toggle "Enable HW Hacks", go to Advanced Settings and Hacks, and enable '''Half-pixel offset'''.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l119">Line 119:</td>
<td colspan="2" class="diff-lineno">Line 111:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=Black <del style="font-weight: bold; text-decoration: none;">overlay on FMVs</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=Black <ins style="font-weight: bold; text-decoration: none;">Screen/Crash</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=0</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=0</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=1</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=<ins style="font-weight: bold; text-decoration: none;">-</ins>1</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Description=<del style="font-weight: bold; text-decoration: none;">FMVs have a black overlay covering half of </del>the image.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Description=<ins style="font-weight: bold; text-decoration: none;">The game hangs/crashes while booting.</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=<del style="font-weight: bold; text-decoration: none;">Go </del>to Config -> Video (GS) -> Plugin Settings<del style="font-weight: bold; text-decoration: none;">, toggle "Enable HW Hacks", go to Advanced Settings and Hacks</del>, and <del style="font-weight: bold; text-decoration: none;">enable Memory Wrapping. Or </del>set <del style="font-weight: bold; text-decoration: none;">Renderer </del>to any <del style="font-weight: bold; text-decoration: none;">of the "(Software)" options</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|Workaround=Go to Config -> Emulation Settings -> Speedhacks, and make sure </ins>the <ins style="font-weight: bold; text-decoration: none;">'''MTVU''' hack is disabled and '''EE Cyclerate''' isn't set to 3.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Fixed Issues==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Issue</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|IssueName=Flickering </ins>image</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|IsFixed=1</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|IssueLevel=0</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|Description=The image flickers, mostly during FMVs</ins>.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=<ins style="font-weight: bold; text-decoration: none;">Fixed in the latest 1.7 nightly builds. For older builds, go </ins>to Config -> Video (GS) -> Plugin Settings, and set <ins style="font-weight: bold; text-decoration: none;">Internal Resolution </ins>to any <ins style="font-weight: bold; text-decoration: none;">option but Custom</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=Bobbing</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=Bobbing</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=<del style="font-weight: bold; text-decoration: none;">0</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=<ins style="font-weight: bold; text-decoration: none;">1</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=1</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=1</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game bobs rapidly up and down, sometimes constantly, sometimes intermittently.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game bobs rapidly up and down, sometimes constantly, sometimes intermittently.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=<del style="font-weight: bold; text-decoration: none;">Go </del>to Config -> Video (GS) -> Interlacing and switch to 'Bob bff (use blend if shaking)'. Applies to software and hardware rendering. Part of [https://github.com/PCSX2/pcsx2/issues/1525 issue #1525.]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=<ins style="font-weight: bold; text-decoration: none;">Fixed on the latest 1.7 nightly builds. For older versions, go </ins>to Config -> Video (GS) -> Interlacing and switch to 'Bob bff (use blend if shaking)'. Applies to software and hardware rendering. Part of [https://github.com/PCSX2/pcsx2/issues/1525 issue #1525.]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=<del style="font-weight: bold; text-decoration: none;">Flickering image</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=<ins style="font-weight: bold; text-decoration: none;">Black overlay on FMVs</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=<del style="font-weight: bold; text-decoration: none;">0</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=<ins style="font-weight: bold; text-decoration: none;">1</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=<del style="font-weight: bold; text-decoration: none;">-</del>1</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=1</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Description=<del style="font-weight: bold; text-decoration: none;">The </del>image <del style="font-weight: bold; text-decoration: none;">flickers, mostly during FMVs</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Description=<ins style="font-weight: bold; text-decoration: none;">FMVs have a black overlay covering half of the </ins>image.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=<del style="font-weight: bold; text-decoration: none;">Go </del>to Config -> Video (GS) -> Plugin Settings, and set <del style="font-weight: bold; text-decoration: none;">Internal Resolution </del>to any <del style="font-weight: bold; text-decoration: none;">option but Custom</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=<ins style="font-weight: bold; text-decoration: none;">Fixed on the latest 1.7 nightly versions. For older versions, go </ins>to Config -> Video (GS) -> Plugin Settings, <ins style="font-weight: bold; text-decoration: none;">toggle "Enable HW Hacks", go to Advanced Settings </ins>and <ins style="font-weight: bold; text-decoration: none;">Hacks, and enable Memory Wrapping. Or </ins>set <ins style="font-weight: bold; text-decoration: none;">Renderer </ins>to any <ins style="font-weight: bold; text-decoration: none;">of the "(Software)" options</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=<del style="font-weight: bold; text-decoration: none;">Black Screen/Crash</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=<ins style="font-weight: bold; text-decoration: none;">Misaligned bloom</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=<del style="font-weight: bold; text-decoration: none;">0</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=<ins style="font-weight: bold; text-decoration: none;">1</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=<del style="font-weight: bold; text-decoration: none;">-1</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=<ins style="font-weight: bold; text-decoration: none;">0</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Description=The <del style="font-weight: bold; text-decoration: none;">game hangs/crashes while booting.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Description=The <ins style="font-weight: bold; text-decoration: none;">bloom effect is misaligned</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=<del style="font-weight: bold; text-decoration: none;">Go </del>to Config -> <del style="font-weight: bold; text-decoration: none;">Emulation Settings </del>-> <del style="font-weight: bold; text-decoration: none;">Speedhacks</del>, and <del style="font-weight: bold; text-decoration: none;">make sure the '''MTVU''' hack is disabled </del>and '''<del style="font-weight: bold; text-decoration: none;">EE Cyclerate'</del>'' <del style="font-weight: bold; text-decoration: none;">isn</del>'<del style="font-weight: bold; text-decoration: none;">t set to 3</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=<ins style="font-weight: bold; text-decoration: none;">Fixed via the GameDB on the latest 1.7 nightly versions. For versions prior to the GameDB, go </ins>to Config -> <ins style="font-weight: bold; text-decoration: none;">Video (GS) </ins>-> <ins style="font-weight: bold; text-decoration: none;">Plugin Settings, toggle "Enable HW Hacks"</ins>, <ins style="font-weight: bold; text-decoration: none;">go to Advanced Settings </ins>and <ins style="font-weight: bold; text-decoration: none;">Hacks, </ins>and <ins style="font-weight: bold; text-decoration: none;">enable </ins>'''<ins style="font-weight: bold; text-decoration: none;">Half-pixel offset</ins>'''.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
TheTechnician27