https://wiki.pcsx2.net/api.php?hidebots=1&urlversion=1&days=3&limit=50&target=Category%3AGames_with_Korean_language&action=feedrecentchanges&feedformat=atom
PCSX2 Wiki - Changes related to "Category:Games with Korean language" [en]
2024-03-29T09:29:05Z
Related changes
MediaWiki 1.41.0
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_Tenkaichi&diff=109640&oldid=107912
Dragon Ball Z: Budokai Tenkaichi
2024-03-28T10:28:32Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:28, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l103">Line 103:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game has a layer of bloom applied that is off the mark when upscaling.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game has a layer of bloom applied that is off the mark when upscaling.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Values list<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"> </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Values list<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 2x: unknown</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 2x: unknown</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 3x: 350/350</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 3x: 350/350</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l110">Line 110:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 6x: 440/440</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 6x: 440/440</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 7x: unknown</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 7x: unknown</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* 8x: 440/400</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* 8x: 440/400<ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Tak_2:_The_Staff_of_Dreams&diff=109630&oldid=108391
Tak 2: The Staff of Dreams
2024-03-28T10:16:25Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:16, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l90">Line 90:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Patches ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Patches ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>60 Fps Patch -asesega<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=60 Fps Patch -asesega<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>US Version, SLUS-20952, D55F99E5C.pnach</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>US Version, SLUS-20952, D55F99E5C.pnach</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,205342E8,extended,00000001</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,205342E8,extended,00000001</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- Remove comment signs and add issues here --></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- Remove comment signs and add issues here --></div></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Silent_Hill_2&diff=109629&oldid=109373
Silent Hill 2
2024-03-28T10:14:29Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:14, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><center><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>WARNING: The following screenshots contain spoilers<del style="font-weight: bold; text-decoration: none;">"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=WARNING: The following screenshots contain spoilers<ins style="font-weight: bold; text-decoration: none;">|text=</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery mode=packed heights=100px style="font-size:11px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery mode=packed heights=100px style="font-size:11px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery><del style="font-weight: bold; text-decoration: none;"></spoiler></center></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Nocturne&diff=109626&oldid=109355
Shin Megami Tensei: Nocturne
2024-03-28T10:11:48Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:11, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l225">Line 225:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show patch<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide patch"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show patch<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>E8FCF8EC.pnach</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>E8FCF8EC.pnach</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l234">Line 234:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>// Remove Motion Blur </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>// Remove Motion Blur </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,002FC0E4,word,00000000 // 00000001</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,002FC0E4,word,00000000 // 00000001</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
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Ngng
https://wiki.pcsx2.net/index.php?title=Rayman_2_Revolution&diff=109621&oldid=107076
Rayman 2 Revolution
2024-03-28T09:55:54Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:55, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l114">Line 114:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Patches ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Patches ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>60 Fps Patch -asesega<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=60 Fps Patch -asesega<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>US Version, SLUS_20138, D2F77DF2.pnach</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>US Version, SLUS_20138, D2F77DF2.pnach</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2010121C,extended,00000000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2010121C,extended,00000000</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Known Issues==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Known Issues==</div></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Breath_of_Fire:_Dragon_Quarter&diff=109614&oldid=105936
Breath of Fire: Dragon Quarter
2024-03-28T09:43:12Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:43, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l132">Line 132:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''ブレス オブ ファイア V ドラゴンクォーター''' (SLPM-65196) & (SLPM-74410), '''브레스 오브 파이어Ⅴ 드래곤 쿼터''' (SLKA-25100)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''ブレス オブ ファイア V ドラゴンクォーター''' (SLPM-65196) & (SLPM-74410), '''브레스 오브 파이어Ⅴ 드래곤 쿼터''' (SLKA-25100)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Breath of Fire V: Dragon Quarter''' (JP, KO)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Breath of Fire V: Dragon Quarter''' (JP, KO)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=Deinterlace Patch for 588CC41B:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* </del>Deinterlace Patch for 588CC41B:</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2020D9F0,extended,03E00008</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2020D9F0,extended,03E00008</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,20102104,extended,00000000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,20102104,extended,00000000</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2010236C,extended,00000000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2010236C,extended,00000000</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Known Issues==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Known Issues==</div></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Berserk&diff=109613&oldid=105931
Berserk
2024-03-28T09:42:29Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:42, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l110">Line 110:</td>
<td colspan="2" class="diff-lineno">Line 110:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround= Works in v1.5.0-dev-2448, HUD elements appear with less color than in software mode but are entirely functional. Or enable manual game fixes and select "Switch to GSdx software rendering when a FMV plays" (this option does not exist in later 1.7 dev builds).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround= Works in v1.5.0-dev-2448, HUD elements appear with less color than in software mode but are entirely functional. Or enable manual game fixes and select "Switch to GSdx software rendering when a FMV plays" (this option does not exist in later 1.7 dev builds).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Alternatively:''' Stick with software mode, or enable preload frame data in hardware hacks and toggle between software and hardware with f9 during FMV's--or try the patch below with cheats enabled.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Alternatively:''' Stick with software mode, or enable preload frame data in hardware hacks and toggle between software and hardware with f9 during FMV's--or try the patch below with cheats enabled.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Fix HUD in hardware mode -felixthecat1970<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Fix HUD in hardware mode -felixthecat1970<ins style="font-weight: bold; text-decoration: none;">|text</ins>=9685E636.pnach</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>9685E636.pnach</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=0,EE,00246490,extended,24050081</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=0,EE,00246490,extended,24050081</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l117">Line 117:</td>
<td colspan="2" class="diff-lineno">Line 116:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=0,EE,0027DE30,extended,24050081</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=0,EE,0027DE30,extended,24050081</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619908#pid619908</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619908#pid619908<ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Onimusha_3:_Demon_Siege&diff=109612&oldid=109257
Onimusha 3: Demon Siege
2024-03-28T09:41:36Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:41, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l189">Line 189:</td>
<td colspan="2" class="diff-lineno">Line 189:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''鬼武者3''' (SLPM-65413), '''귀무자 3''' (SLKA-25093)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''鬼武者3''' (SLPM-65413), '''귀무자 3''' (SLKA-25093)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Onimusha 3'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Onimusha 3'''</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=Deinterlace Patch for 6BF11378 :</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* </del>Deinterlace Patch for 6BF11378 :</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2027AD9C,extended,34037900</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2027AD9C,extended,34037900</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Onimusha_2:_Samurai%27s_Destiny&diff=109611&oldid=109255
Onimusha 2: Samurai's Destiny
2024-03-28T09:40:50Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:40, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l177">Line 177:</td>
<td colspan="2" class="diff-lineno">Line 177:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''鬼武者2''' (SLPM-65101) & (SLPM-65100) & (SLPM-66504), '''귀무자 2''' (SLPM-67518)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Original names: '''鬼武者2''' (SLPM-65101) & (SLPM-65100) & (SLPM-66504), '''귀무자 2''' (SLPM-67518)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Onimusha 2'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Also known as '''Onimusha 2'''</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=Deinterlace Patch for 5848889C (use 5A1410AB if playing with the undub patch) :</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* </del>Deinterlace Patch for 5848889C (use 5A1410AB if playing with the undub patch) :</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,0172A37D,extended,00000000</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,0172A37D,extended,00000000</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 184:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,20183CB4,extended,00007025</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,20183CB4,extended,00007025</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2019CAB4,extended,24047900</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2019CAB4,extended,24047900</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Monster_House&diff=109607&oldid=109205
Monster House
2024-03-28T09:36:39Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:36, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l123">Line 123:</td>
<td colspan="2" class="diff-lineno">Line 123:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Playing in hardware mode, in the first mission, graphic ghosting appear.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Playing in hardware mode, in the first mission, graphic ghosting appear.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Go to "Enable HW Hacks" and set Texture Offsets to "X: 400 - Y: 475" and these graphic halos will disappear at any graphic resolution.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Go to "Enable HW Hacks" and set Texture Offsets to "X: 400 - Y: 475" and these graphic halos will disappear at any graphic resolution.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show Example Image<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show Example Image<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Screen Capture 001.jpg</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Screen Capture 001.jpg</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Metal_Slug_5&diff=109606&oldid=104146
Metal Slug 5
2024-03-28T09:35:34Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:35, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l106">Line 106:</td>
<td colspan="2" class="diff-lineno">Line 106:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Crashes on the "Press Start" screen.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Crashes on the "Press Start" screen.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=This has been fixed in recent revisions of PCSX2 (1.6.0 and later). For older versions, use the following patch:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=This has been fixed in recent revisions of PCSX2 (1.6.0 and later). For older versions, use the following patch:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show patch<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide patch"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show patch<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>//852D43CF.pnach</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>//852D43CF.pnach</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l113">Line 113:</td>
<td colspan="2" class="diff-lineno">Line 113:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>//replace sceGsSyncV with Vsync before sceGsSwapDBuffDc</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>//replace sceGsSyncV with Vsync before sceGsSwapDBuffDc</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=0,EE,00410e9c,word,0c10a5dc</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=0,EE,00410e9c,word,0c10a5dc</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Metal_Gear_Solid_2:_Substance&diff=109605&oldid=109191
Metal Gear Solid 2: Substance
2024-03-28T09:34:43Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:34, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l329">Line 329:</td>
<td colspan="2" class="diff-lineno">Line 329:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show images<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide images"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show images<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Metal_Gear_Solid_2_Substance_Forum_3.jpg</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Metal_Gear_Solid_2_Substance_Forum_3.jpg</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l342">Line 342:</td>
<td colspan="2" class="diff-lineno">Line 342:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Metal_Gear_Solid_2_Substance_Forum_1.jpg</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Metal_Gear_Solid_2_Substance_Forum_1.jpg</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Metal_Gear_Solid_2_Substance_Forum_2.jpg</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Metal_Gear_Solid_2_Substance_Forum_2.jpg</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Gran_Turismo_4&diff=109598&oldid=109035
Gran Turismo 4
2024-03-28T08:41:54Z
<p><span dir="auto"><span class="autocomment">Fixed Issues</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:41, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l927">Line 927:</td>
<td colspan="2" class="diff-lineno">Line 927:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Garbage replaces the area in which the photo should be displayed.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Garbage replaces the area in which the photo should be displayed.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show Example Image<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show Example Image<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Screen Capture -038.png</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Screen Capture -038.png</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Gradius_V&diff=109597&oldid=109031
Gradius V
2024-03-28T08:40:15Z
<p><span dir="auto"><span class="autocomment">Gameplay Screenshots</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:40, 28 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l196">Line 196:</td>
<td colspan="2" class="diff-lineno">Line 196:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show images<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide images"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show images<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gradius V - 001.png</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gradius V - 001.png</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l213">Line 213:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gradius V - Glitched textures.png|<center><small>Glitched textures during cutscene.</small></center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Gradius V - Glitched textures.png|<center><small>Glitched textures during cutscene.</small></center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=SoulCalibur_II&diff=109592&oldid=106191
SoulCalibur II
2024-03-27T14:10:03Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:10, 27 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l143">Line 143:</td>
<td colspan="2" class="diff-lineno">Line 143:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del style="font-weight: bold; text-decoration: none;">Known Issues</del>==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins style="font-weight: bold; text-decoration: none;">Fixed issues</ins>==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=Semi Transparent Character Portraits</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueName=Semi Transparent Character Portraits</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=<del style="font-weight: bold; text-decoration: none;">0</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|IsFixed=<ins style="font-weight: bold; text-decoration: none;">1</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=0</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|IssueLevel=0</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Character portraits are semi transparent on select screen in '''Hardware''' mode.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Character portraits are semi transparent on select screen in '''Hardware''' mode.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Set '''Blending Accuracy''' to "High".</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Set '''Blending Accuracy''' to "High".</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">==Fixed issues==</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Issue</div></td></tr>
</table>
JordanTheToast
https://wiki.pcsx2.net/index.php?title=User:Akasha&diff=109591&oldid=0
User:Akasha
2024-03-27T10:34:46Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/User:Akasha" title="User:Akasha">User:Akasha</a> by file upload (1 revision)</p>
<a href="https://wiki.pcsx2.net/index.php?title=User:Akasha&diff=109591">Show changes</a>
Ngng
https://wiki.pcsx2.net/index.php?title=Zone_of_the_Enders:_The_2nd_Runner&diff=109589&oldid=0
Zone of the Enders: The 2nd Runner
2024-03-27T10:34:46Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Zone_of_the_Enders:_The_2nd_Runner" title="Zone of the Enders: The 2nd Runner">Zone of the Enders: The 2nd Runner</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Zoe2_cover.jpg<br />
|caption = North American cover art.<br />
|developer = [[Konami|KCEJ]]<br />
|publisher = [[Konami]]<br />
|genre = Action<br />
|gameinfo = Inspired by the anime TV series, Zone of the Enders: The 2nd Runner gives you control over a lightning-fast mechanized robot. The sequel to Zone of the Enders features new weapons, maneuvers, and tactics to fight an evil militaristic force. You'll travel to expansive cityscapes, enemy fortresses, and even to the depths of space. Now that you have the power to target and destroy hundreds of enemies at the same time, quieting conflict should not be a problem.<br /><br />
Throughout Zone of the Enders: The 2nd Runner, the player controls Jehuty, the Orbital Frame piloted by Dingo, from a normally behind-the-back third-person viewpoint that centers itself between the player and enemy when locked on. The gameplay is linear, eschewing the "world map" of Zone of the Enders in favor of consecutive stages in which the player must defeat large amounts of robotic enemies, as well as other Orbital Frames and combat vehicles. The player can fully repair Jehuty by collecting Metatron, and save their progress at the beginning of each stage.<br/><br />
The game’s protagonist is Dingo Egret, a former BAHRAM pilot who, at the beginning of the game, works as an ice miner on the moons of Jupiter. After he finds the orbital frame Jehuty, he is attacked by Nohman and his BAHRAM troops. After his capture, he is mortally wounded, but is saved after Ken Marinaris, a disgruntled member of BAHRAM, has Dingo wired into Jehuty’s life-support system. As the game progresses, Dingo and Ken get to be close friends.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Zone_of_the_Enders:_The_2nd_Runner Link]<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561586-zone-of-the-enders-the-2nd-runner Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/zone-of-the-enders-the-2nd-runner Metacritic]|82/100}}<br />
|eu_rating = 12+<br />
|ko_rating = 12<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|japan_rating = B<br />
|italian = SLES-51113<br />
|spanish = SLES-51113<br />
|french = SLES-51113<br />
|german = SLES-51113<br />
|japanese = SLPM-65500 & SLPM-65236 & VW119-J1 & SLPM-65361 & VW200-J1 & VW173-J1 & SLPM-65991 & VW173-J4 & SLPM-84075<br />
|english = SLES-51113 & SLUS-20545<br />
|widescreenpatch = 1<br />
|korean = SLKA-25066<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20545<br />
|CRCsNTSCU = FD12A397<br />
|releasedateNTSCU = March 10, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51113<br />
|CRCsPAL = 3E0BEB3A<br />
|releasedatePAL = September 26, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65236<br />VW119-J1<br />SLPM-65500 <small>(Special Edition)</small><br />VW173-J1 <small>(Special Edition)</small><br />SLPM-65361 <small>(Special Edition Limited Set)</small><br />VW200-J1 <small>(Special Edition Limited Set)</small><br />SLPM-84075 <small>(SE, Konami Dendou Selection)</small><br />SLPM-65991 <small>(SE, Konami Dendou Selection)</small><br />VW173-J4 <small>(SE, Konami Dendou Selection)</small><br />SLPM-61035 <small>(Trial)</small><br />VW119-J5 <small>(Trial, alt. to 61035)</small><br />SLKA-25066<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = February 13, 2003<br />July 17, 2003 <small>(Korea)</small><br />January 15, 2004 <small>(Special Edition)</small><br />May 26, 2005 <small>(SE, Konami Dendou Selection)</small><br />April 29, 2010 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i7 920 @ 3.4 Ghz<br />
|GPU=GeForce GTX 285<br />
|Revision=0.9.8<br />
|Graphics=GSDX r4600<br />
|Sound=<br />
* SPU2-X r4600<br />
* Lilypad r4510<br />
|Comments=BIOS: USA v02.00, There is a graphical glitch, invisible beams, in hardware mode. These problems still exist in r5492. Varying speeds, down to 30FPS in boss battles. Software mode (F9) in older GSdx revisions (r3693) can actually be faster. Native resolution in hardware mode is the key. In smaller areas 2-3 enemies its fine with 3x upscale, but other than that, it will be painfully slow.<br />
|Tester=Machina<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i7 5820k @ 3.6 Ghz<br />
|GPU=Nvidia GeForce 970GTX SLI<br />
|Revision=1.4.0<br />
|Graphics=GSDX 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.11.0<br />
|Comments=BIOS: EUv2.20, The game is VERY GPU heavy if you upscale above the native resolution. Performance varies between gameplay and cutscenes due to the heavy use of effects if you upscale to a high Resolution (like 6xNative). Settings that affect performance using OGL HW are: Internal Resolution , 8-Bit Textures , Blending Unit Accuracy , FXAA so play around until it runs at a stable Framerate. The issue with light sources seen through solid objects is fixed by using OGL HW with Hardware Depth enabled.<br />
|Tester={{ForumUser|Pr0meth3us}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i5-2500k @ 4,2 GHz<br />
|GPU=NVIDIA GeForce GTX 1070<br />
|Revision=1.5.0-dev-2382 (May 21. 2018)<br />
|Graphics=GSdx32 SSE4.1/AVX<br />
<!--<br />
* Renderer: Direct3D 11 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Constant 60 FPS in entire Game aswell as Boss-Battles with Direct3D 11 @ 4x native Res & 16x AF & 4x AA, no HW Hacks. US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2)<br />
|Tester=Nebujin<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 2600X 3.6Ghz<br />
|GPU=Nvidia GeForce Titan X<br />
|Revision=1.5.0-dev-2639<br />
|Graphics=GSDX OpenGL<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Plays well at 5x resolution with little slowdown. The first few levels haven't shown any major issues that I can tell.<br />
|Tester=Durandal<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''アヌビス ゾーン オブ エンダーズ''' (SLPM-65236) & (SLPM-65500), '''존 오브 엔더즈: 세컨드 런너''' (SLKA-25066)<br />
* Also known as '''Anubis: Zone of the Enders Special Edition''' (JP), '''Zone of the Enders: The 2nd Runner Special Edition''' (EU), '''Anubis: Zone of the Enders''' (JP)<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Lights seen through walls<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Happens in hardware mode, you can see enemy lights or just any lights through solid objects.<br />
|Workaround=Use software mode or OGL HW with Hardware Depth enabled. .If you come across any missing effects/shadows set Blending Unit Accuracy at high.<br />
Note: Keep in mind that the game is VERY heavy when changing Internal Resolution & OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ram and Vram Spikes<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Can use a ton of RAM and VRam resources.<br/> Out of memory comes up also when you use save states somewhat frequently (DX11 mode). Corrupts your current savestate file. Previous state can be restore from backup. Also PCSX2 needs to be restarted before you can use states again.<br />
|Workaround=[[GSDX#Quick guide to the settings|Allow 8-bit textures]] in GSdx hardware mode can help, unavoidable in DX9 hardware modes (shows "Out of memory" error after a bit).<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Zone_of_the_Enders_The_2nd_Runner_Forum_1.jpg|Zone of the Enders: The 2nd Runner (SLUS 20545)<br />
File:Zone_of_the_Enders_The_2nd_Runner_Forum_2.jpg|Zone of the Enders: The 2nd Runner (SLES 51113)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Zone-of-the-Enders-The-2nd-Runner-SLUS-20545-U--28853 Zone of the Enders - The 2nd Runner (SLUS 20545) (U)]<br />
*[http://forums.pcsx2.net/Thread-Zone-of-the-Enders-The-2nd-Runner-SLES-51113-E--30554 Zone of the Enders - The 2nd Runner (SLES 51113) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=World_Soccer_Winning_Eleven_9&diff=109573&oldid=0
World Soccer Winning Eleven 9
2024-03-27T10:34:45Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/World_Soccer_Winning_Eleven_9" title="World Soccer Winning Eleven 9">World Soccer Winning Eleven 9</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = World Soccer Winning Eleven 9 NTSC-U.jpg<br />
|caption = NTSC-U cover<br />
|developer = Konami<br />
|publisher = [[Konami]]<br />
|genre = Sports<br />
|gameinfo = World Soccer Winning Eleven 9 is the latest version of Konami's soccer simulator series. Added this year are more clubs from the Italian Series A, Spanish La Liga, and Dutch Eredivisie Leagues, as well as a number of other individual clubs. One hundred thirty-six clubs in six different leagues are available for play to get to the various cups featured in the game. Incrementally improved graphics and AI are also included. The game is online compatible, so you can play out rivalries across the globe.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Pro_Evolution_Soccer_5 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/928827-world-soccer-winning-eleven-9 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/928827-world-soccer-winning-eleven-9/index.html GameRankings]|88/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/world-soccer-winning-eleven-9 Metacritic]|84/100}}<br />
<!-- General props --><br />
|numberofonlineplayers = 2<br />
|numberofplayers = 8<br />
|multitap = 1<br />
|widescreenpatch = 1<br />
|na_rating = E<br />
|ko_rating = ALL<br />
|eu_rating = 3+<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SLES-53545 & SLUS-21220 & SLES-53793<br />
|spanish = SLED-53719 & SLES-53544 & SLUS-21220<br />
|french = SLED-53719 & SLES-53544 & SLUS-21220<br />
|german = SLED-53719 & SLES-53544 & SLUS-21220<br />
|japanese = SLPM-66009 & SLPM-66255 & VW282-J1 & VW282-J2<br />
|english = SLED-53719 & SLES-53544 & SLUS-21220<br />
|korean = SLKA-25298<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21220<br />
|CRCsNTSCU = 4429BEFE<br />
|releasedateNTSCU = February 7, 2006<br />
|statusNTSCU = <br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53545<br />SLES-53544<br />SLES-53544/P <small>(Platinum: The Best of PlayStation 2)</small><br />TLES-53544 <small>(Online Beta Trial Disc v0.01)</small><br />SLED-53719 <small>(Demo)</small><br />SLES-53793 <small>(Italy, Demo, magazine bundle)</small><br />
|CRCsPAL = CE69D6D3<br />
|releasedatePAL = October 21, 2005<br />May 12, 2006 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66009<br />VW282-J1<br />SLKA-25298 <small>(Korea)</small><br />SLPM-66255 <small>(Bonus Pack)</small><br />VW282-J2 <small>(Bonus Pack)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 4, 2005<br />August 25, 2005 <small>(Korea)</small><br />January 26, 2006 <small>(Bonus Pack)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=This is a test placeholder. Add your configuration here.<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.2.20<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])<br />
<!--<br />
* Speedhacks:<br />
** Enable fast CDVD: Disabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable at full speed with the specified settings (unspecified settings at default value). Encountered the invisible text bug.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ワールドサッカー ウイニングイレブン9''' (SLPM-66009), '''월드 사커 위닝 일레븐 9''' (SLKA-25298)<br />
* Also known as '''Pro Evolution Soccer 5''' (EU)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Invisible Text<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The letters in most menu and in-game text appear as boxes. This happens in both software and hardware OpenGL modes.<br />
|Workaround=No known workarounds.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:World_Soccer_Winning_Eleven_9_Forum_1.jpg|World Soccer Winning Eleven 9 (SLES 53544)<br />
File:Pro_Evolution_Soccer_5_software_1.jpg|Pro Evolution Soccer 5 (SLES 53544)<br />
File:Pro_Evolution_Soccer_5_hardware_1.jpg|Pro Evolution Soccer 5 (SLES 53544)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Pro-Evolution-Soccer-5-SLES-53544-E--29090 Pro Evolution Soccer 5 (SLES 53544) (E)]<br />
*[http://forums.pcsx2.net/Thread-Winning-Eleven-9-SLPM-66009-J--30421 Winning Eleven 9 (SLPM 66009) (J)]<br />
*[http://forums.pcsx2.net/Thread-Winning-Eleven-9-International-SLUS-21220-U--29041 Winning Eleven 9 International (SLUS 21220) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=WinBack:_Covert_Operations&diff=109563&oldid=0
WinBack: Covert Operations
2024-03-27T10:34:35Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/WinBack:_Covert_Operations" title="WinBack: Covert Operations">WinBack: Covert Operations</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = WinBack_Covert_Operations.jpg<br />
|caption =<br />
|developer = [[Omega Force]]<br />
|publisher = [[Koei]] (JP, US), [[Midas Interactive Entertainment]] (EU), [[Sony|SCEA]] (US)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [https://en.wikipedia.org/wiki/WinBack Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/431596-winback-covert-operations Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/winback-covert-operations/ps2-15475 IGN]|7.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/winback-covert-operations Metacritic]|66/100}}<br />
|gameinfo = The first blast wiped out your space center, and in just three hours, the high-tech weapons satellite is going to strike again--unless you stop it. You are Jean-Luc Couger, a special operative for the government's Strategic Covert Actions Team. As the terrorists count down to a second attack, you must duck, sneak, and crawl through enemy-infested environments. And when the situation calls for a more aggressive approach, you'll have a wide variety of weapons to choose from.<br />
<!-- General props --><br />
|numberofplayers = 4<br />
|multitap = 1<br />
|widescreenpatch = 1<br />
|japan_rating = B<br />
|na_rating_text = Animated Violence, Mild Language<br />
|na_rating = T<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|french = SLES-50155<br />
|german = SLES-50155<br />
|japanese = SLUS-20160 & SLPM-62023 & SLPM-62201 & SLPM-62299 & SLPM-62567<br />
|english = SLES-50155 & SLUS-20160 & NPUD-20160<br />
|korean = SLPM-64502<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20160<br />NPUD-20160 <small>(PS2 Classics)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = March 27, 2001<br />October 23, 2012 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50155<br />
|CRCsPAL =<br />
|releasedatePAL = November 28, 2001<br />July 5, 2002 <small>(Midas Touch)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62023<br />SLPM-62201 <small>(Koei Summer Chance 2002)</small><br />SLPM-62299 <small>(Koei the Best)</small><br />SLPM-62567 <small>(Koei Teiban Series)</small><br />SLPM-64502<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 21, 2000<br />July 5, 2002 <small>(Koei Summer Chance 2002)</small><br />January 23, 2003 <small>(Koei the Best)</small><br />December 16, 2004 <small>(Koei Teiban Series)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5452)<br />
|Graphics=GSdx SSE4 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at full speed. Clamping Mode must be set to 'Extra + Preserve Sign' or in-game graphics are completely broken.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-3770K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 670 AMP<br />
|Revision=1.3.0 (SVN 21-Sep-2014)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
|Comments=Japan v01.00, It works perfectly. As already said you need VU Clamping Mode to 'Extra + Preserve Sign in order to fix corrupted graphics. Also don't underclock Emotion Engine (EE Cyclerate), game will slowdown with more than one enemy per screen (game will not run correctly with just 200 MHz). Bomb detector with WS patch and maybe the flashlight, I'm not really because it's a bit different on Nintendo 64.<br />
|Tester={{ForumUser|stranno}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4770K @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 1080 @ 4 GB<br />
|Revision=1.5.0 (dev-1997 ga378e30)<br />
<!--<br />
* Emulation Settings:<br />
** VUs: Clamping Mode 'Extra + Preserve Sign'<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing 0<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D11 & OpenGL<br />
* Large Framebuffer: Enabled<br />
* Mipmapping: Off<br />
--><br />
|Sound=<br />
* SPU2-X<br />
|Comments=Clamping Mode Extra + Preserve Sign is used to fix missing/corrupted graphics. Enable Large Framebuffer to stop seizure inducing flickering FMVs and set Mipmapping to OFF to fix broken LOD textures (glitchy window blinds/wall textures flickering). Tested with 4x Native resolution, other than settings listed here I used defaults. Tested both OpenGL and Direct3D 11. These settings seem to fix most issues. Minor graphical error with 2D sprites, small outline either green (PS2 button image in text boxes) or white (plant leaves).<br />
|Tester={{ForumUser|64fanatic}}<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''ウィンバック''' (SLPM-62023) & (SLPM-62567), '''윈백''' (SLPM-64502)<br />
* Also known as '''Win Back''' (JP), '''Operation WinBack''' (EU)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
== Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
WinBack_Covert_Operations_Forum_1.jpg<br />
WinBack_Covert_Operations_Forum_2.jpg<br />
Pcsx2_2017-04-14_11-42-37-744.png<br />
Pcsx2 2017-04-14 11-42-52-875.png<br />
Pcsx2 2017-04-14 11-45-32-435.png<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Operation-Winback-SLES-50155-E--29208 Operation Winback (SLES 50155) (E)]<br />
*[http://forums.pcsx2.net/Thread-Winback-Covert-Operations-SLUS-20160-U--29661 Winback - Covert Operations (SLUS 20160) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Virtua_Fighter_4:_Evolution&diff=109549&oldid=0
Virtua Fighter 4: Evolution
2024-03-27T10:34:34Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Virtua_Fighter_4:_Evolution" title="Virtua Fighter 4: Evolution">Virtua Fighter 4: Evolution</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Virtua_Fighter_4_Evolution.jpg<br />
|developer = Sega<br />
|publisher = [[Sega]]<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Virtua_Fighter_4 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/563568-virtua-fighter-4-evolution Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/563568-virtua-fighter-4-evolution/index.html GameRankings]|92/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/virtua-fighter-4-evolution Metacritic]|93/100}}<br />
|gameinfo = Kick your adrenaline into high gear as you defeat opponents with your brutal judo and kickboxing mastery. Sega's 3D fighting series evolves into a freight train of hardcore martial arts maneuvers featuring 15 competitors--some of whom can switch up their fighting style mid-fight. The new characters vying for a shot at winning the Worldwide Martial Arts Championship II Tournament are Goh, a trained assassin, and Brad, an Italian Muay Thai champion kickboxer. Once you make a name for yourself through a series of simulated arcade tournaments amid snow, rain, and sand, you'll qualify for the biggest fight of your career and show the world what you're really made of.<br /><br />
Evolution is an updated version of Virtua Fighter 4. The game introduces two new characters and adjusts every other character as well.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|ko_rating = 12<br />
|na_rating = T<br />
|na_rating_text = Suggestive Themes, Violence<br />
<!-- Language props --><br />
|korean = SLKA-25043 & SLKA-25188<br />
|italian = SLES-51616<br />
|spanish = SLES-51616<br />
|french = SLES-51616<br />
|german = SLES-51616<br />
|japanese = SLPM-65270<br />
|english = SLES-51616 & SLUS-20616 & SLUS-20616GH<br />
|simplified chinese = SCCS-40012<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20616GH <small>(Greatest Hits)</small><br />SLUS-20616<br />
|CRCsNTSCU = C9DEF513<br />
|releasedateNTSCU = August 13, 2003 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51616<br />
|CRCsPAL = A55AA992<br />
|releasedatePAL = June 30, 2003<br />February 22, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65270<br />SLKA-25188<br />SLAJ-25006<br />SLKA-25043<br />SCCS-40012<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = March 13, 2003<br />2003 <small>(Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=Intel Pentium E5400 @ 3.60 GHz<br />
|GPU=NVIDIA GeForce 9600GT<br />
|Revision=0.9.8 RC (r4520)<br />
<!--<br />
* '''Speedhacks:'''<br />
** INTC Spin: ✓<br />
** Wait Loop: ✓<br />
** mVU Flag: ✓<br />
** EE Cyclerate: 3<br />
--><br />
|Graphics=GSdx (r4510)<br />
|Sound=<br />
* SPU2-X (r4510)<br />
* LilyPad (r4510)<br />
|Comments=BIOS: USA v2.00, 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-6600 @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 970 @ 4 GB<br />
|Revision=1.5.0 (dev-1968 gbcc0160)<br />
|Graphics=GSdx SSE4 1.1.0 (2017-03-31)<br />
|Sound=<br />
* SPU2-X 2.0.0 (2017-03-31)<br />
* LilyPad 0.12.1 (2017-03-31)<br />
|Comments=Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled. Runs at full speed. There's a minor issue when running in Direct3D Hardware mode with upscaling. You can easily avoid this by running in OpenGL Hardware instead, or in any of the Software modes.<br />
|Tester={{ForumUser|maxen1416}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''バーチャファイター4 エボリューション''' (SLPM-65270), '''格斗擂台4 进化版''' (SCCS-40012), '''버추어파이터 4 에볼루션''' (SLKA-25043) & (SLKA-25188)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Half Backgrounds<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some of the stages have a wall of fog blocking half of the background.<br />
|Workaround=Has been fixed as of at least PCSX2 v1.2.1. For older versions temporarily switch to the Software renderer at these stages by pressing the F9 key.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Virtua_Fighter_4_Evolution_Forum_1.jpg|Virtua Fighter 4: Evolution (SLUS 20616)<br />
File:Vf41-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch<br />
File:Vf42-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLUS-20616-U--29346 Virtua Fighter 4 - Evolution (SLUS 20616) (U)]<br />
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLES-51616-E--29717 Virtua Fighter 4 - Evolution (SLES 51616) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Transformers&diff=109533&oldid=0
Transformers
2024-03-27T10:34:33Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Transformers" title="Transformers">Transformers</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Transformers_NTSC_U.jpg<br />
|caption = NTSC-U Boxart<br />
|developer = Melbourne House<br />
|publisher = [[Atari]]<br />
|genre = Action, Shooter, Arcade<br />
|gameinfo = The war between the Autobots and Decepticons rages on in this intense action game. With defeat at hand, the last hope for the Autobots lies with the powerful Mini-Con robots, the lost Transformers race stranded on the Earth. To retrieve the Mini-Con, the Autobots must head into battle against the Decepticon leaders and their massive new Decepticlone Army. Transformers features fast-paced action with numerous power-ups, challenging enemies, action-packed battles, and intense boss fights against the legendary Decepticon leaders.<br /><br />
The game is based on the Transformers: Armada animated series.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Transformers_(2004_video_game) Wikipedia]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/917920-transformers Link]<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/articles/512/512473p1.html IGN]|7.5}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/transformers Metacritic]|75/100}}<br />
|widescreen = 1<br />
|na_rating_text = Fantasy Violence<br />
|na_rating = T<br />
|eu_rating = 7+<br />
|ko_rating = 12<br />
|italian = SLES-52388<br />
|spanish = SLES-52388<br />
|french = SLES-52388<br />
|german = SLES-52388<br />
|english = SLED-52441 & SLES-52388 & SLED-52473 & SLED-52474 & SLUS-20668 & SLUS-29107 & SLUS-28040<br />
|korean = SLKA-25175<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20668<br />SLUS-29107 <small>(Regular Demo)</small><br />SLUS-28040 <small>(Trade Demo)</small><br />
|CRCsNTSCU = F40DAE1E<br />
|releasedateNTSCU = May 11, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52388 <small>(Special Edition)</small><br />SLES-53309 <small>(Director's Cut)</small><br />SLED-52474 <small>(Demo, Transformers: Red Alert)</small><br />SLED-52473 <small>(Demo, Transformers: Optimus Prime)</small><br />SLED-52441 <small>(Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = May 7, 2004<br />September 2, 2005 <small>(Director's Cut)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25175<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = July 14, 2004 <small>(Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed., Draw distance bug in gsdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 Pro<br />
|CPU=AMD Athlon II X4 630 2.80 GHz<br />
|GPU=Sapphire Radeon HD 7950 3GB<br />
|Revision=1.2.1 r511<br />
|Graphics=GSdx SSE2 20140818023333<br />
|Sound=<br />
* SPU2-X 20140818023333<br />
* LilyPad Scp r5875<br />
|Comments=<br />
* Disable MTVU or game crashes during loading<br />
* Enable Alpha hack to fix some shadows in DX11 HW<br />
* Enable 8-Bit textures for a speed boost<br />
* Requires a fast CPU<br />
This game suffers from different shadow problems depending on your mode of choice. I could only get around 40FPS and overall I found that DX11 HW offered the best speed with the least amount of issues.<br />
|Tester=CrazySteve88<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3.svn5932<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Standard hacks, Littles Gray lines can appear in hardware mode,software mode is fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I7 6700HQ<br />
|GPU=GTX 1060 (mobile)<br />
|Revision=1.5.gefc1274b2<br />
|Graphics=GSdx SSE4.1<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*?<br />
|Comments=<br />
* Set TC Offset X to 563 and Y to 221 to fix alignment issues on the edges of the screen. <br />
* Set skipdraw to 4 to fix blurry screen, luminous character shadow and other bugs.<br />
* Most shadows only work with software mode. <br />
* Some post processing effects like fog don't work.<br />
* Ground that's near you has rendering bug. <br />
* D3D11 > OpenGL > D3D9 in terms of graphical glitches, but OpenGL has better colors.<br />
* Use Alpha fix with D3D11 to remove stripes.<br />
* Use Disable Depth Emulation fix with OpenGL.<br />
* -1 EE gave me a speedup without side effects.<br />
* Disable MTVU when loading into game. In-game it can be turned on again for more fps. <br />
<br />
<br />
|Tester=Tobie-08<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.1.14<br />
|CPU=Intel Core i5-4570 CPU @ 3.20GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])<br />
<!--<br />
* EE Cycle Skipping: 2<br />
* MTVU: Disabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
* Enable User Hacks: Enabled<br />
* Disable Depth Emulation: Enabled<br />
* Skipdraw Range: 1, 1<br />
* Texture Offsets: 563, 221<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=There are still issues with several effects and shadows. Playable with occasional slowdowns with the specified settings (unspecified settings at default value).<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''트랜스포머''' (SLKA-25175)<br />
* Also known as '''Transformers Armada: Prelude to Energon'''<br />
* Not to be confused with [[The Transformers: Call of the Future]] (known as just Transformers) and [[Transformers: The Game]].<br />
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Enable it in the main menu Options. The downside is that the HUD and menu elements appear stretched.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Game does not load<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=The game gets stuck in a black screen after starting a new game or continuing an existing one.<br />
|Workaround=Go to Emulation Settings/Speedhacks and disable MTVU.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Cannot move right/backwards at full speed<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=When trying to move right/backwards while looking forward, the character does not move at full speed even when the analog stick is fully pressed. Moving left/forwards while looking forward does not exhibit this bug. Even when reversing the X/Y axis on the stick, moving right (stick fully left in this case) at full speed is not possible. Changing the joystick sensibility has no effect either. Observed on Linux, OnePAD 0 1.3.0 and OnePAD 0 2.0.0.<br />
|Workaround=When moving right/backwards, move the stick slightly towards the diagonal.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Very dark screen during Powerlinx<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=When activating Powerlinx (square button) the screen is too dark, almost black, making it impossible to see.<br />
|Workaround=No known workaround.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=3D anaglyph blur effect.<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The textures are misaligned and are in the wrong position.<br />
|Workaround=Config > Video (GS) > Turn on HW hacks checkbox. > HW hacks > Skipdraw range 1 to 1 or Skipdraw range 1 to 4 (may cause shadow issues).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black vertical bars flicker.<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Multiple black vertical bars flicker on your screen.<br />
|Workaround=Config > Video (GS) > Turn on HW hacks checkbox. > HW hacks > Disable Depth Emulation.<br />
}}<br />
<br />
[[Category:temp Navbox required]]<br />
<br />
==The gallery==<br />
<gallery><br />
File:Transformers_Forum_1.jpg|Transformers (SLUS 20668)<br />
File:Transformers_Forum_3.jpg|Transformers (SLES 52388)<br />
File:Transformers_gameplay_software_1.jpg|Transformers (SLES 52388)<br />
File:Transformers_gameplay_hardware_1.jpg|Transformers (SLES 52388)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Transformers-SLUS-20668-U--28716 Transformers (SLUS 20668) (U)]<br />
*[http://forums.pcsx2.net/Thread-Transformers-SLES-52388-E--29513 Transformers (SLES 52388) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tom_Clancy%27s_Ghost_Recon&diff=109509&oldid=0
Tom Clancy's Ghost Recon
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tom_Clancy%27s_Ghost_Recon" title="Tom Clancy's Ghost Recon">Tom Clancy's Ghost Recon</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Ghost_Recon.jpg<br />
|caption = NTSC-U cover<br />
|developer = Ubisoft<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Shooter<br />
|wikipedia = [http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_(2001_video_game) Link]<br />
|gameinfo = When new leaders in Russia attempt to rebuild the Iron Curtain, war escalates, casualties mount, hostages are taken, and the Ghosts are sent in. Take a highly skilled Ghost team through a series of missions that range from demolitions to search-and-rescue and all-out firefights for survival. You can carry dozens of standard and special-issue weapons such as the M16A2, the M4 carbine, and the fearsome and deadly OICW. Bring a friend into the firefight in split-screen multiplayer mode. Your team--and the world--is counting on you.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/563115-tom-clancys-ghost-recon Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tom-clancys-ghost-recon Metacritic]|63/100}}<br />
|eu_rating = 16+<br />
|ko_rating = 18<br />
|japan_rating = D<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|italian = SLES-51181<br />
|spanish = SLES-51181<br />
|french = SLES-51181<br />
|german = SLES-51182<br />
|english = SLES-51181 & SLUS-20613 & SLUS-20613GH<br />
|japanese = SLPM-65244 & SLPM-65954<br />
|widescreenpatch = 1<br />
|korean = SLKA-25031<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20613<br />SLUS-20613GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 3E571E95<br />
|releasedateNTSCU = December 1, 2002<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51181<br />SLES-51182<br />SLED-51338 <small>(Demo)</small><br />
|CRCsPAL = 11DB467D<br />98D243BA <small>(Demo)</small><br />
|releasedatePAL = December 6, 2002<br />May 30, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65244<br />SLKA-25031 <small>(Korea)</small><br />SLPM-65954 <small>(UbiSoft Best)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = March 13, 2003<br />April 17, 2003 <small>(Korea)</small><br />March 24, 2005 <small>(UbiSoft Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL (Demo)<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2<br />
** VU Cycle Stealing: 1<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 or OpenGL (Hardware)<br />
* Native Resolution: 2560x1440 and 2880×1620<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=The game started on full speed, 1440p (2K) and 1620p (3K), no brakes, bugs and freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''トム・クランシーシリーズ ゴーストリコン''' (SLPM-65244) & (SLPM-65954), '''고스트 리콘''' (SLKA-25031)<br />
*''Tom Clancy's Ghost Recon: Desert Siege'' is already bundled with the PS2 release and can be unlocked by beating the game.<br />
*''Tom Clancy's Ghost Recon: Island Thunder'' expansion was not released for PS2 but it content was included with [[Tom Clancy's Ghost Recon: Jungle Storm]]<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tom_Clancys_Ghost_Recon_Forum_1.jpg|Tom Clancy's Ghost Recon (SLUS 20613)<br />
Tom_Clancys_Ghost_Recon-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Ghost-Recon-SLUS-20613-U Tom Clancy's Ghost Recon (SLUS 20613) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tokyo_Xtreme_Racer_3&diff=109507&oldid=0
Tokyo Xtreme Racer 3
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tokyo_Xtreme_Racer_3" title="Tokyo Xtreme Racer 3">Tokyo Xtreme Racer 3</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
{{infobox<br />
|image = Tokyo_Xtreme_Racer_3.jpg<br />
|caption =<br />
|developer = Genki<br />
|publisher = [[Genki]] (JP), [[Crave]] (US)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer_3 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/919121-tokyo-xtreme-racer-3 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tokyo-xtreme-racer-3 Metacritic]|63/100}}<br />
|gameinfo = In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo. Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles. Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen. Modify your car with custom parts and challenge over 600 rivals on the highways. Are you good enough to rule the streets?<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|na_rating_text = Suggestive Themes<br />
|na_rating = E<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|english = SLUS-20831<br />
|japanese = SLPM-65308 & SLPM-74204 & SLPM-60206<br />
|korean = SLKA-25084<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20831<br />
|CRCsNTSCU = 0F932D81<br />
|releasedateNTSCU = November 18, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1 <br />
|serialsNTSCJ = SLPM-65308<br />SLKA-25084 <small>(Korea)</small><br />SLPM-74204 <small>(PlayStation 2 the Best)</small><br />SLAJ-25018<br />SLPM-60206 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = July 24, 2003<br />August 21, 2003 <small>(Korea)</small><br />September 16, 2004 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.2.0 (r5782)<br />
|Graphics=GSdx SSE41 (r5801m)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5801)<br />
*LilyPad 0.11.0 (r5801)<br />
|Comments=Runs at a good speed. Thin lines in picture in Hardware mode. Looks fine in Software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD A10-5800K<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 AVX<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Configure Hacks:<br />
** Wild Arms Offset: ON<br />
** Align Sprite: ON<br />
** Alpha Stencil: ON<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI.<br />
|Tester=TXRguy<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 7 1700<br />
|GPU=NVIDIA GeForce GTX 1080<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 sse4<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Configure Hacks:<br />
** Wild Arms Offset: ON<br />
** Align Sprite: ON<br />
** Alpha Stencil: ON<br />
** TC Offset X: 400<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs really good. Small dips in frame rates when loading many objects at once. Hacks remove almost all lines. Offset removes a few more lines but lines still exist. (e.g. the speedometer has a line and a few other spots.)<br />
|Tester=x444mrmx<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 7 2700<br />
|GPU=AMD Radeon RX 580 8 GB<br />
|Revision=1.5.0 (dev-3309 g5b6b38670)<br />
<!--<br />
* '''Speedhacks:'''<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: None<br />
* Configure Hacks:<br />
** Align Sprite: ON<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=Runs flawlessly. A video does freeze up for a moment, but bypasses it. Light texture glitches are noticeable within a short distance. GUI glitches are presentable, but they're viewable for the player to navigate through the menu. Other than that, it's good to go.<br />
|Tester=NewMoon<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''首都高バトル01''' (SLPM-65308) & (SLPM-74204), '''수도고 배틀 01''' (SLKA-25084)<br />
* Also known as '''Shutokou Battle 01''' (JP)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Thin vertical lines<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Using high resolution in GSdx brings some thin lines over the screen.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. For Custom Resolution use 1260x(any) resolution. Subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution does not affect the issue.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Tunnel ringing<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Increasingly loud and intense ringing sound when the player drives into a tunnel.<br />
|Workaround=Go to Config > Audio (SPU2) > Plugin Settings, and enable "Disable Effects Processing". Note: This option can slightly reduce the in-game audio/echo quality.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=No Headlights<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=On DirectX 11 (Hardware only), any vehicles used in the game will not show the headlights appearing in the game.<br />
|Workaround= Use Software rendering by either going to Config > Video (GS) > Plugin Settings > Renderer and set to eiter DirectX 11 or OpenGL (Software rendering)or simply press F9. Alternatively, if you want to use Hardware mode, OpenGL hardware mode with Basic Blending Accuracy or higher takes care of the issue.<br />
<br />
<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tokyo_Xtreme_Racer_3_Forum_1.jpg|Tokyo Xtreme Racer 3 (SLUS 20831)<br />
File:Tokyo_Xtreme_Racer_3_Forum_2.jpg|Tokyo Xtreme Racer 3 (SLUS 20831)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tokyo-Xtreme-Racer-3-SLUS-20831-U Tokyo Xtreme Racer 3 (SLUS 20831) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Time_Crisis_II&diff=109501&oldid=0
Time Crisis II
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Time_Crisis_II" title="Time Crisis II">Time Crisis II</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Time_Crisis_II_Coverart.png<br />
|caption = Time Crisis II<br />
|developer = Namco<br />
|publisher = [[Namco]] (US, JP), [[Sony|SCEE]] (EU)<br />
|genre = Action, Shooter<br />
|gameinfo = Agents Keith Martin and Robert Baxter have been sent to find a missing agent. Christy Ryan was last heard from while uncovering a deceptive plan by Neodyne Industries to launch a network of military satellites. The world is in trouble, your fellow agent is in danger, and only you and a friend can stop this threat. Time Crisis 2, the arcade hit, is ready to deliver maximum impact!<br /><br />
A game released in the arcade in 1998, it was ported to the PS2 in 2001. The PS2 version of the game offered enhanced graphics and other gameplay options. Play single player, two player splitscreen, one player with double guns, or two player via iLink.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Time_Crisis_II Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/476512-time-crisis-ii Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/016/016293.html IGN]|8.7}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/time-crisis-ii Metacritic]|81/100}}<br />
|eu_rating = 16+<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|ko_rating = 12<br />
|lightgun = 1<br />
|italian = SCES-50300<br />
|spanish = SCES-50300<br />
|french = SCES-50300<br />
|german = SCES-50300<br />
|japanese = SLPS-20122 & SLPS-20113 & SLPS-73006<br />
|english = SCES-50300 & SLUS-20219 & SLUS-29999<br />
|widescreenpatch = 1<br />
|korean = SCKA-20002<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20219<br />SLUS-29999 <small>(w/ GunCon2)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 1, 2001<br />October 3, 2001 <small>(w/ GunCon2)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50300<br />
|CRCsPAL =<br />
|releasedatePAL = October 19, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20113 <small>(w/ GunCon2)</small><br />SLPS-20122<br />SCKA-20002 <small>(Korea)</small><br />SLPS-73006 <small>(PlayStation2 the Best)</small><br />SCAJ-10004 <small>(PlayStation 2 The Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 4, 2001 <small>(w/ GunCon2)</small><br />November 8, 2001<br />January 9, 2003 <small>(Korea)</small><br />February 13, 2003 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=The game needs lightgun emulation<br />
|Tester=MyDreamName<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=13 11 2012 1.1.0 r5452-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs above full speed., Screen is overly bright in gsdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5814<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Not, Much, Game working fine, light game for any cpu/gpu,perfect.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Ryzen5 2600 3.40GHz<br />
|GPU=Nvidia GeForce 750 TI OC<br />
|RAM= 8GB DDR4<br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx SSE4.1/AVX 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic<br />
* Texture Filtering: Bilinear<br />
* Resolution: 3x Native<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* DATE Accuracy: Fast<br />
* Blending Accuracy: Basic<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
<!--<br />
* Interpolation: Hermite<br />
* Module: Xaudio 2<br />
* Synchronizing mode: Timestretch<br />
* Audio Expansion Mode: Surround 5.1<br />
--><br />
|Comments=Several graphic errors, unstable framerate, white filter in DX11 mode. Can't be played properly unless you have a powerful pc. Tried it in other PCSX2 versions and has the same error, iso is a good dump.<br />
|Tester=Zerel<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Ryzen5 3600 3.60GHz<br />
|GPU=Nvidia GeForce RTX 3070<br />
|RAM= 16GB DDR4<br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx SSE4.1/AVX 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic<br />
* Texture Filtering: Bilinear<br />
* Resolution: 3x Native<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* DATE Accuracy: Fast<br />
* Blending Accuracy: Basic<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
<!--<br />
* Interpolation: Hermite<br />
* Module: Xaudio 2<br />
* Synchronizing mode: Timestretch<br />
* Audio Expansion Mode: Surround 5.1<br />
--><br />
|Comments=Use OpenGL to resolve the white fog issue. To resolve slowdowns on AMD, I had to change the PCSX2 process affinity to only 4 Cores. Worked well both with Gamepad and Sinden Lightgun using the Nuvee plugin.<br />
|Tester=Darkphoenixfox<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''タイムクライシス2''' (SLPS-20113) & (SLPS-20122) & (SLPS-73006), '''타임 크라이시스 2''' (SCKA-20002)<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Split screen aim is not accurate<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=When playing in 2p split screen mode, shooting at where the cursor points does not correlate to where the shot lands. The bullet will drift. This is present in mice, guncons or joypads.<br />
|Workaround=The offsets can be manually overridden in the pcsx2 controller menu per controller, but they can not be 100% accurate.<br />
}}<br />
{{Issue<br />
|IssueName=Random black game interface and enemies textures<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=In random places game interface and enemies textures can become black, the issue disappears after the start of a new stage.<br />
|Workaround=Use software mode<br />
}}<br />
{{Issue<br />
|IssueName=Slow Framerates<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=After the first scene, the game lows framerate to unplayable.<br />
|Workaround=Disable Multithreaded VU1 and use software renderer.<br />
}}<br />
{{Issue<br />
|IssueName=FMV sound glitch<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=FMV sound is out of sync, it loops and unnecessary noises appear<br />
|Workaround=Use fix by '''kozarovv'''<br />
}}<br />
<pre><br />
NTSC-U CRC = D5D560FF<br />
//Skip 1200000 cycles loop - fix audio<br />
patch=1,EE,00154954,word,10000009<br />
</pre><br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=White filter on screen<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The game will add a white filter on screen.<br />
|Workaround=Play in OpenGL or Software mode<br />
}}<br />
{{Issue<br />
|IssueName=Shots don't align with Crosshair<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In-game shots don't align with the crosshair.<br />
|Workaround=Disable Widescreen Hacks and play in 4:3 Aspect Ratio<br />
}}<br />
{{Issue<br />
|IssueName=Can't use Light Gun<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Players can't use G-Con in game.<br />
|Workaround=Last version PCSX2 have lightgun to mouse feature.<br />
}}<br />
{{Issue<br />
|IssueName=Black Screen on boot<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=The game will crash with some bios revision.<br />
|Workaround=Set the EE cyclerate to -3 No longer required since v1.7.0-dev-469 release.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Time_Crisis_II_Forum_1.jpg|Time Crisis II (SLUS 20219)<br />
File:Time_Crisis_II_Forum_3.jpg|Time Crisis II (SCES 50300)<br />
</gallery><br />
<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Time-Crisis-2-SLUS-20219-U--28309 Time Crisis 2 (SLUS 20219) (U)]<br />
*[http://forums.pcsx2.net/Thread-Time-Crisis-2-SCES-50300-E Time Crisis 2 (SCES 50300) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Sims&diff=109485&oldid=0
The Sims
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Sims" title="The Sims">The Sims</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = TheSims.jpg<br />
|caption = NTSC-U cover<br />
|developer = Edge of Reality<br />
|publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU, JP)<br />
|genre = Simulation<br />
|gameinfo = Build, buy, and live. The Sims give you the chance to create simulated people and build their homes, then help your Sims pursue careers, earn money, make friends, and find romance--or totally mess up their lives. Keep your Sims happy by decorating your home with over 150 objects in the game and downloadable ones from TheSims.com. Test your "people skills" as you deal with family, friends, careers, and chaos. There is no right or wrong way to play the game.<br /><br />
The Sims is a game created by game designer Will Wright and published by [[Electronic Arts|Electronic Arts]]. The goal of the game is to control one or more "Sims" in their day-to-day lives.<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Sims_%28video_game%29 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561482-the-sims Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/017/017231.html IGN]|8.0/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-sims Metacritic]|83/100}}<br />
|eu_rating = 7+<br />
|eu_rating_text = Violence<br />
|japan_rating = B<br />
|na_rating_text = Comic Mischief, Mature Sexual Themes, Mild Violence<br />
|na_rating = T<br />
|ko_rating = 15<br />
|danish = SLES-51257<br />
|swedish = SLES-51257<br />
|italian = SLES-51257<br />
|dutch = SLES-51257<br />
|spanish = SLES-51257<br />
|french = SLES-51257<br />
|german = SLES-51257<br />
|english = SLES-51257 & SLUS-20573 & SLUS-20573GH<br />
|japanese = SLPS-20078 & SLPM-62514<br />
|widescreenpatch = 1<br />
|korean = SLPM-64540<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20573<br />SLUS-20573GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = A4B3D285, 802352AA<br />
|releasedateNTSCU = January 12, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51257<br />SLES-51257-P<br />
|CRCsPAL = 046962B0<br />
|releasedatePAL = January 31, 2003<br />April 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20078<br />SLPM-62514 <small>(EA Best Hits)</small><br />SLPM-64540 <small>(Korea)</small><br />
|CRCsNTSCJ = 10A79A90<br />
|releasedateNTSCJ = May 29, 2003<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8 r4600<br />
|Graphics=GSdx 4600<br />
|Sound=<br />
* SPU2-X 4600m<br />
* LilyPad r4510<br />
|Comments=BIOS: scph39001, Will not boot.<br />
|Tester=MyDreamName<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3470 3.20Ghz<br />
|GPU=Nvidia GeForce GTX 650<br />
|Revision=1.1.0.5594<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad svn 0.11.0<br />
|Comments=Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU and MTVU (for going "almost ingame"), Won't boot from CD. Works with ISO, goes through menus, I can make a Sim in "Get-A-Life" mode, but as soon the game finishes loading, it hangs on loading screen (but music keeps playing with ingame sounds too sometimes). Actually, I got "almost ingame" by enabling the cheat that unlocks the "Sim Mode", but as soon as I selected it, it hangs (see last pic).<br />
|Tester={{ForumUser|LoStraniero1991}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 7 <br />
|CPU=AMD FX-8350<br />
|GPU=Nvidia Geforce GTX 750<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx 0 (MSVC 18.00, AVX) 0.1.16<br />
*Modes: HW DX11 & SW DX9<br />
|Sound=<br />
* SPU2-X r5875 2.0.0<br />
* Lilypad r5875<br />
|Comments= Able to load up starting screen. Hangs on create-a-sim screen(HW DX11). Upon switching to SW DX9, I was able to get past CAS and entered the dream house level. Major graphical glitches and game freezes upon completing said level.<br />
|Tester=Combatheros<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=XFX Radeon HD 7970<br />
|Revision=1.3.GIT-567-g270fc13 2014-09-08<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Unchanged., Will Hang after loading screen end,tryed with gamefixes....Negative Results.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3.svn5932<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Exacty the same above,still unchanged.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=AMD A10-7850K<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=1.4.0<br />
|Graphics=DX 10<br />
|Sound=<br />
*SPU2-X<br />
*Pokopom 2.0<br />
|Comments=No change.<br />
|Tester=emjds<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows 10 2004<br />
|CPU=Intel Core i5 7300HQ 2.50GHz<br />
|GPU=DELL GTX 1050 4GB<br />
|Revision=1.5.0-dev-3379-g9fd8d5c58<br />
|Graphics=GSDX<br />
|Sound=SPU2-X<br />
|Comments=Europe v02.20(10/02/2006), DX11 HW, upscaled to 4K. Game only lets you pass CAS section with workarounds described in workarounds for "Known Issues".<br />
|Tester=mavethee<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 20H2<br />
|CPU=AMD Ryzen 9 3900x<br />
|GPU=AMD Radeon R9 Fury Nano<br />
|Revision=1.7.0-dev-1192-g3db5e42b9<br />
|Graphics=GSDX-AVX2<br />
|Sound=SPU2-X<br />
|Comments=USA BIOS v02.20(10/02/2006), DX11 HW, upscaled to 1080p. Created a sim in CAS, played through the Dream House and "Money from Mom" levels in HW mode with zero problems. Only workarounds enabled are the two in "Known Issues". (Half-Pixel Offset and Skip MPEG Hack)<br />
|Tester=Democrab<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 20H2<br />
|CPU=AMD Ryzen 7 3800xt<br />
|GPU=Nvidia Geforce GTX 1080<br />
|Revision=1.7.0-dev-1286-gd988e8d76-windows-x86<br />
|Graphics=GSDX-AVX2<br />
|Sound=SPU2-X<br />
|Comments=USA BIOS v02.20(10/02/2006), Was able to duplicate previous entry. Created a sim in CAS, played up to "Reality Bites", renderer in DX11HW/OpenGL/SW mode, 3x Native(1080p) no discrepancies. No Game Fixes Enabled/Instant VUI Speedhack is Active.<br />
The game does not appear to work with MTVU Speedhack, "Interrupt BIT is Set!!!" flood in console, accompanied by "(EE pc:002EF654) TLB Miss, addr=0xc [load], (EE pc:002EF654) TLB Miss, addr=0xc [store]" and a call stack overflow hang. In short use VUI<br />
|Tester=Seagas<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=Intel® Core™ i5-4430 CPU @ 3.00GHz<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=V1.7.0-dev-140<br />
|Graphics=GSdx<br />
<!--<br />
* OpenGL (Hardware)<br />
* Binilear (PS2)<br />
* 3x Native<br />
* Basic Blending Accuracy<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), fixed v1.7.0-dev-124<br />
|Tester={{ForumUser|Seta-San}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J/U<br />
|OS=Windows 10 Home, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightly - v1.7.2133<br />
* '''Automatic fixes'''<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Vulkan<br />
* Native Resolution: 2880x1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch (NTSC-U)<br />
--><br />
|Sound=build-in<br />
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1620p (3K) 60 FPS, without freezes, brakes and bugs.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''シムピープル お茶の間劇場''' (SLPS-20078), '''심즈''' (SLPM-64540)<br />
* Also known as '''Sim People''' (JP)<br />
<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Games crashes at the intro FMVs.<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|AffectedVersions=All<br />
|Description=The game will crash at the intro movies.<br />
|Workaround=Fixed as of 1.7.0 dev builds. For older versions: Go to Config -> Emulation Settings -> Game Fixes tab, click "Enable manual game fixes", and enable the '''Skip MPEG hack'''.<br />
}}<br />
{{Issue<br />
|IssueName=Lines around text and light effects<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=In hardware modes at higher than native resolutions there are lines around text and light effects.<br />
|Workaround=Fixed as of 1.7.0 dev builds. For older versions: Go to Config -> Video (GS) -> Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable '''Half-pixel Offset'''.<br />
}}<br />
{{Issue<br />
|IssueName=CREATE A SIM name menu freezes.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=The Sims hangs when you reach the menu to name your Sim in the Create-a-Sim menu.<br />
|Workaround=Make sure you are under GSdx9 and press F9 to use software mode and quickly enter the name and information for your Sim. Chances of crashing are lowered, but still has a very high chance of crashing in the next menu. Fixed as of 1.7.0 dev builds, both DX11 and OpenGL modes appear to work even when upscaling is enabled.<br />
}}<br />
{{Issue<br />
|IssueName=Infinite Loading Screen after CREATE A SIM section<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=The Sims hangs when you will done with creating your Sim in the Create-a-Sim menu, press Done and Loading Screen will pop up.<br />
|Workaround=Fixed as of 1.7.0 dev builds.<br />
}}<br />
{{Issue<br />
|IssueName= Dream House crashes<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=All<br />
|Description=Game crashes upon completing the dream house level.<br />
|Workaround=Fixed as of 1.7.0 dev builds<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:The_Sims_Forum_1.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_3.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_4.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_5.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_6.jpg|The Sims (SLES 51257)<br />
File:The_Sims_Forum_7.jpg|The Sims (SLES 51257)<br />
The Sims-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
The Sims-chern40+7(1).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
The Sims-chern40+7(2).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
The Sims-chern40+7(3).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sims-The-SLUS-20573-U Sims, The (SLUS 20573) (U)]<br />
*[http://forums.pcsx2.net/Thread-The-Sims-SLES-51257-E The Sims (SLES 51257) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_King_of_Fighters_2003&diff=109471&oldid=0
The King of Fighters 2003
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_King_of_Fighters_2003" title="The King of Fighters 2003">The King of Fighters 2003</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_King_of_Fighters_2003.jpg<br />
|caption =<br />
|developer = SNK Playmore<br />
|publisher = [[SNK Playmore]] (JP), [[Ignition Entertainment]] (EU, AU)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_King_of_Fighters_2003 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/921200-the-king-of-fighters-2003 Link]<br />
|gameinfo =<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|au_rating = M<br />
|ko_rating = 15<br />
|eu_rating = 12+<br />
|japan_rating = B<br />
<!-- Language props --><br />
|japanese = SLPS-25407 & SLPS-25635 & NPJD-00084<br />
|english = SLES-53382 & SLUS-20996<br />
|korean = SLKA-25276<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20996 <small>(The King of Fighters 02/03)</small><br />
|CRCsNTSCU = <br />
|releasedateNTSCU = February 8, 2005 <small>(The King of Fighters 02/03)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53382<br />
|CRCsPAL =<br />
|releasedatePAL = April 2006<br />January 16, 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25407<br />SLKA-25276 <small>(Korea, The King of Fighters 02/03)</small><br />SLPS-25635 <small>(SNK Best Collection)</small><br />NPJD-00084 <small>(PS2 Classics)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 28, 2004<br />April 7, 2005 <small>(Korea, The King of Fighters 02/03)</small><br />March 9, 2006 <small>(SNK Best Collection)</small><br />April 15, 2015 <small>(PS2 Classics)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000 series<br />
|Revision=v1.5.0 (dev-1263)<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Works great, same 3D background bug as other KOF titles.<br />
|Tester=FlatOut<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600 @ 3.6 GHz<br />
|GPU=GTX 1650 Super @ 4 GB<br />
|Revision=1.7.0-dev-1429<br />
|Graphics=GSDX AVX2<br />
<!--<br />
* Renderer: OpenGL<br />
* Internal Resolution: 6x<br />
--><br />
|Sound=Built-in<br />
|Comments=No slowdowns of any kind, no graphical bugs on stages that I've noticed, works great with upscaling. Absolutely flawless.<br />
|Tester=Maxdlpee<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<!-- Remove comment signs and add game trivia here --><br />
== Trivia ==<br />
* Original names: '''ザ・キング・オブ・ファイターズ 2003''' (SLPS-25407) & (SLPS-25635), '''더 킹 오브 파이터즈 2002/2003''' (SLKA-25276)<br />
* Released in US and Korea as a double pack with [[The King of Fighters 2002]] as [[The King of Fighters 02/03]]<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Flickering/twisted textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Stages with 3D backgrounds have texture issues.<br />
|Workaround=There's no known solution.<br />
}}<br />
<br />
<br />
<!-- Remove comment signs and add screenshots of a game here --><br />
<!-- Replace FileName1.jpg with the correct filename of the screenshot you uploaded, do the same for 2, etc. --><br />
<!--<br />
== Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--></div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_King_of_Fighters_2002&diff=109467&oldid=0
The King of Fighters 2002
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_King_of_Fighters_2002" title="The King of Fighters 2002">The King of Fighters 2002</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_The_King_of_Fighters_2002.jpg<br />
|caption =<br />
|developer = SNK Playmore<br />
|publisher = [[SNK Playmore]] (JP), [[Ignition Entertainment]] (EU)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_King_of_Fighters_2002 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/919485-the-king-of-fighters-2002 Link]<br />
|gameinfo =<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|ko_rating = 15<br />
|japan_rating = B<br />
<!-- Language props --><br />
|english = SLES-53381 & SLUS-20995<br />
|korean = SLKA-25275<br />
|japanese = SLPS-25347 & SLPS-25573 & NPJD-00093<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20995 <small>(The King of Fighters 02/03)</small><br />
|CRCsNTSCU = <br />
|releasedateNTSCU = February 8, 2005 <small>(The King of Fighters 02/03)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53381<br />
|CRCsPAL =<br />
|releasedatePAL = October 7, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25347<br />SLKA-25275 <small>(Korea, The King of Fighters 02/03)</small><br />SLPS-25573 <small>(SNK Best Collection)</small><br />NPJD-00093 <small>(PS2 Classics)</small><br />SCAJ-20074<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 25, 2004<br />April 7, 2005 <small>(Korea, The King of Fighters 02/03)</small><br />November 23, 2005 <small>(SNK Best Collection)</small><br />May 20, 2015 <small>(PS2 Classics)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000 series<br />
|Revision=v1.5.0 (dev-1263)<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Works great, same 3D background bug as other KOF titles.<br />
|Tester=FlatOut<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600 @ 3.6 GHz<br />
|GPU=GTX 1650 Super @ 4 GB<br />
|Revision=1.7.0-dev-1429<br />
|Graphics=GSDX AVX2<br />
<!--<br />
* Renderer: OpenGL<br />
--><br />
|Sound=Built-in<br />
|Comments=Runs very well, without any graphical glitches in stages that I noticed. The main menu is invisible in HW mode, but it is viewable in SW mode, so use SW in it and then change to HW if you want to take advantage of upscaling. <br />
|Tester=Maxdlpee<br />
}}<br />
{{TestingFooter}}<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ザ・キング・オブ・ファイターズ 2002''' (SLPS-25347) & (SLPS-25573), '''더 킹 오브 파이터즈 2002/2003''' (SLKA-25275)<br />
* Also known as '''The King of Fighters 2002: Challenge to Ultimate Battle''', '''The King of Fighters 2002/2003''' (KO)<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
* Not to be confused with [[The King of Fighters 2002: Unlimited Match]] which is a different game<br />
* Released in US and Korea as a double pack with [[The King of Fighters 2003]] as [[The King of Fighters 02/03]]<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Flickering/twisted textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Stages with 3D backgrounds have texture issues.<br />
|Workaround=There's no known solution.<br />
}}<br />
<br />
<br />
<!-- Remove comment signs and add screenshots of a game here --><br />
<!-- Replace FileName1.jpg with the correct filename of the screenshot you uploaded, do the same for 2, etc. --><br />
<!--<br />
== Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--></div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Getaway&diff=109459&oldid=0
The Getaway
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Getaway" title="The Getaway">The Getaway</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image =The Getaway PS2.jpg<br />
|caption =PAL Cover<br />
|developer = Team Soho<br />
|publisher = [[Sony|SCEE]] (EU), [[Sony|SCEA]] (US), [[Capcom]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Getaway_(video_game) Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/914419-the-getaway Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-getaway Metacritic]|72/100}}<br />
|gameinfo = The Getaway follows the story of two men from opposite sides of the law, who share an obsession of bringing down London's crime supremo. You'll play Mark Hammond (an ex-bank robber on the run for murdering his wife and kidnapping his child) and Frank Carter (a vigilante cop who was suspended from the Flying Squad) in multiple storylines set in London. Within the city's winding streets, indoor environments, and dangerous street corners, you must search for the manipulative crime boss and finally clear your name.<br />
<!-- General props --><br />
|progressive = 1<br />
|widescreen = 1<br />
|japan_rating = D<br />
|na_rating_text = Blood, Drug Reference, Strong Language, Strong Sexual Content, Violence<br />
|na_rating = M<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|italian = SCES-51426 & SCES-51159 & SCUS-97133<br />
|spanish = SCES-51426 & SCES-51159 & SCUS-97133<br />
|french = SCES-51426 & SCES-51159 & SCUS-97133<br />
|german = SCES-51426 & SCES-51159 & SCUS-97133<br />
|japanese = SLPM-65410<br />
|english = SCES-51426 & SCED-51351 & SCES-51159 & SCUS-97133 & SCUS-97232<br />
|korean = SCKA-20018<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97133<br />SCUS-97232 <small>(Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = January 19, 2003<br />January 19, 2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51159<br />SCES-51426<br />SCES-51426/P <small>(Platinum)</small><br />SCED-51351 <small>(Demo)</small><br />SCES-51159/P<br />
|CRCsPAL =<br />
|releasedatePAL = December 11, 2002<br />September 19, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65410<br />SCKA-20018 <small>(Korea)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 20, 2003<br />January 29, 2004 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=AMD FX-8350<br />
|GPU=AMD Radeon HD 7700<br />
|Revision=1.1.0 (r5730)<br />
|Graphics=GSdx 0.1.16 (r5727)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5729)<br />
* LilyPad 0.11.0 (r5403)<br />
|Comments=BIOS: USA v2.30, HACKS: none, This game runs very slowly on cutscenes (which can't be skipped), however, it runs pretty well during normal gameplay, only slowing down occasionally. The PAL version has a transparent wall glitch.<br />
|Tester=EddieHimself<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 SSE41<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad 0.11.0<br />
|Comments=Perfect emulation.<br />
|Tester={{ForumUser|pumab}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Enterprise<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz, 16 GB RAM<br />
|GPU=GTX 770Ti w/ 2 GB VRAM<br />
|Revision=v1.5.0-dev-3403-g58f5a5b91<br />
<!--<br />
* '''Speedhacks:'''<br />
** Basically Preset 2, but:<br />
** EE Cyclerate: -2 <br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: AVX2 - D3D11 (Software)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1 (Xinput)<br />
|Comments=Massively buggy on most hardware modes, in particular all shadows and detail features disappear. Game runs perfectly bugless on Software mode, D3D11, tho performance is God awful. Low frames.<br />
|Tester=GewehrRoss1<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Enterprise<br />
|CPU=Intel Core i7-2600 @ 3.4 GHz, 32 GB DDR3-1333 RAM<br />
|GPU=GT 730 w/ 2 GB VRAM<br />
|Revision=v1.6.0-<br />
<!--<br />
* EE/IOP: Defaults<br />
* VUs: Defaults<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -3<br />
** EE Cycle Skipping: 1<br />
**Other Hacks: All enabled except fast CDVD<br />
--><br />
|Graphics=GSdx32 1.2.0 SSE2 <br />
<!--<br />
* Renderer: D3D11 (Software)<br />
* Texture Filtering: Bilinear (PS2)<br />
* '''Hardware Renderer Settings:'''<br />
** N/A<br />
* '''Software Renderer Settings:'''<br />
** Auto Flush<br />
** Mipmapping<br />
** Rendering threads: 2<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1 (Xinput)<br />
|Comments=Perfect emulation, no slowdowns or glitches of any kind. The key to resolving slowdowns is combination EE Cyclerate and EE Cycle Skipping. Lowering the cyclerate alone is not enough. Software rendering required.<br />
|Tester=Andjerikou<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
* Anisotropic Filtering: 16x<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments= Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Linux Mint 19.1<br />
|CPU=Intel Pentium CPU G3258 @ 3.20GHz<br />
|GPU=NVIDIA GeForce GT710<br />
|Revision=1.4.0<br />
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]<br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
|Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Minimum , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 2. Only player the first level Some slow downs during cut sceens and during game play but playable more testing might be needed.<br />
|Tester=Logeater<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゲッタウェイ''' (SLPM-65410), '''겟어웨이''' (SCKA-20018)<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Semi-transparent wall in front of the character during driving<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A semi-transparent fog/haze wall appears at a distance.<br />
|Workaround=For the NTSC-U version, go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to Full(the default option). Alternatively and for the versions from other regions set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Or set renderer to any of the "Software" options.<br />
}}<br />
{{Issue<br />
|IssueName=Missing shadows and other graphics<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Detailed projected shadows and reflections of cars and pedestrians are missing.<br />
|Workaround=Only works in "Software mode".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:getaway1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF<br />
File:getaway2 -cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF<br />
</gallery><br />
<br />
==Gameplay Videos==<br />
*[https://www.youtube.com/watch?v=2CA8c-4jyQQ The Getaway PS2 Gameplay HD (PCSX2)]<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Getaway-The-SCES-51159-E--28988 Getaway, The (SCES 51159) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tekken_Tag_Tournament&diff=109451&oldid=0
Tekken Tag Tournament
2024-03-27T10:34:07Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tekken_Tag_Tournament" title="Tekken Tag Tournament">Tekken Tag Tournament</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ttt.jpg<br />
|caption = NTSC-U cover<br />
|developer = Namco<br />
|publisher = [[Namco]] (JP, US, KO), [[Sony|SCEE]] (EU)<br />
|genre = Action, Fighting<br />
|wikipedia = [http://en.wikipedia.org/wiki/Tekken_Tag_Tournament Link]<br />
|gameinfo = Twenty fighters from the Tekken series return in Tekken Tag Tournament. The game offers two-on-two tag-team matches for up to four players, but it also includes single-player one-on-one, time attack, and survival modes. You can even play Tekken Bowling, a minigame in which the fighters use only a ball to strike down Heihachi-headed pins. Although based on the arcade game, the console version of Tekken Tag Tournament features revamped graphics, more moves, and new modes.<br /><br />
Tekken Tag Tournament, being a non-canon game, features no storyline. It is more of a compilation of the Tekken series giving fans the opportunity to play as almost every character in the series up to that point, including many of those that had apparently been missing in the main Tekken storyline. Of all the returning characters, Kazuya Mishima was the most heavily promoted, since he featured prominently on the game's cover art and promotional material, despite his absence from the previous entry in the Tekken series (he would return in [[Tekken 4]]).<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/250631-tekken-tag-tournament Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tekken-tag-tournament Metacritic]|85/100}}<br />
|multitap = 1<br />
|japan_rating = B<br />
|japan_rating_text = Sexual Content, Violence<br />
|na_rating_text = Animated Violence<br />
|na_rating = T<br />
|ko_rating = ALL<br />
|italian = SCES-50001<br />
|spanish = SCES-50001<br />
|french = SCES-50001<br />
|german = SCES-50001<br />
|japanese = SLPS-20015 & SLPS-73104 & SLPS-71501<br />
|english = SCED-50041 & SCES-50001 & SLUS-20001 & SLUS-20001GH<br />
|widescreenpatch = 1<br />
|korean = SCPS-56002<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20001<br />SLUS-20001GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 25, 2000<br />March 1, 2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50001<br />SCES-50001/P <small>(Platinum)</small><br />SCED-50041 <small>(Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 24, 2000<br />March 1, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20015<br />SLPS-71501 <small>(Mega Hits!)</small><br />SCPS-56002<br />SLPS-73104 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 30, 2000<br />December 13, 2001 <small>(Mega Hits!)</small><br />February 22, 2002 <small>(Korea)</small><br />November 3, 2004 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel C2D e8400 OC 3.6Ghz<br />
|GPU=nVidia GeForce 260GTX<br />
|Revision=r3113<br />
|Graphics=GSDx r3068 0.1.16<br />
|Sound=<br />
* SPU2-X r3117 1.4.0<br />
* Lilypad r2930 0.10.0<br />
|Comments=Runs pretty slow, but good.<br />
|Tester=Sev7en77<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core i7 920 @ 4.0ghz<br />
|GPU=Radeon HD 5770<br />
|Revision=1.0 r5350<br />
|Graphics=GSDx r5334<br />
|Sound=<br />
* SPU2-X r5324<br />
* Lilypad svn r5282<br />
|Comments=BIOS: USA 2.20, Runs at full speed, but the temple level has a major slowdown.<br />
|Tester=H3llRaiser<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel i5 3570k @ 4.2Ghz<br />
|GPU=NVIDIA GTX 660Ti <br />
|Revision=1.1.0 r5670<br />
|Graphics=GSDx r5390<br />
|Sound=<br />
* SPU2-X r5402<br />
* Lilypad r5384<br />
|Comments=BIOS: USA 2.00, HACKS: '''VU Cycle Stealing 0''', ''Enabling VU Cycle Stealing will cause considerable slowdown.'' Runs at full speed, but requires a very powerful processor. Hardware mode, as well as a dedicated graphics card are strongly recommended. Interlacing is required, but otherwise the game plays well with no graphical issues. 60FPS. Ogre's Temple drops as low as 55FPS.<br />
|Tester=Xevon<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5754<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Game works fine at a good speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine)<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-4930MX CPU @ 3.2GHz-3.9GHz (8 CPUs)<br />
|GPU=GeForce GTX 780M ~4GB GDDR5<br />
|Revision=5904-windows-x86<br />
|Graphics=GSdx 5899 MSVC 16.00, AVX 0.1.16<br />
|Sound=<br />
*SPU2-X 2.0.0 -r5893<br />
*Pokopom XInput Pad Plugin 2.1.0<br />
|Comments=USA v01.60(7/02/2002), -In order to get rid of the vertical lines in NAMCO games, you must use an X resolution of a maximum 1260 in hardware mode., -music stops playing in fmvs<br />
|Tester={{ForumUser|shinra358}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=Nvidia GTS 250 512MB<br />
|Revision=git 05 06 2014 1.3.0<br />
|Graphics=GSdx MSVC 18.00, SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad (0) 0.11.0<br />
|Comments=Playable & looking good..., Status<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-8700k @ 3.70GHz<br />
|GPU=GeForce GTX 1060 6GB<br />
|Revision=1.4.0<br />
|Graphics=GSDx MSVC 19.00<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Bob tff<br />
* Internal Resolution: 6x Native<br />
* Texture Filtering: Bilinear (Forced)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Partial<br />
* Accurate Date: ✓<br />
* Blending Unit Accuracy: High<br />
* Hacks:<br />
** Align Sprite: ✓<br />
** MSAA: 16x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.11.0<br />
|Comments=Runs at a consistent 60 FPS on all stages except on the Ogre Stage, where it slows down considerably.<br />
|Tester={{ForumUser|JillSandwich}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''鉄拳タッグトーナメント''' (SLPS-20015) & (SLPS-71501) & (SLPS-73104), '''철권 태그 토너먼트''' (SCPS-56002)<br />
* The US and EU versions have an added blur filter to them that is not present in the Asian versions of the game.<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Thin black vertical lines<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Using custom resolution or scaling can cover the screen with thin black lines. This is a trait shared by many Namco games.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set the Internal Resolution to any of the ..x native scalings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. For custom resolution use a 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tekken_Tag_Tournament_Forum_1.jpg|Tekken Tag Tournament (SLUS 20001)<br />
File:Tekken_Tag_Tournament_Forum_2.jpg|Tekken Tag Tournament (SLPS 20015)<br />
</gallery><br />
<br />
{{Tekken series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tekken-Tag-Tournament-SCES-50001-E--28460 Tekken Tag Tournament (SCES 50001) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-Tag-Tournament-SLUS-20001-U--29352 Tekken Tag Tournament (SLUS 20001) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-Tag-Tournament-SLPS-20015-J--30442 Tekken Tag Tournament (SLPS 20015) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tekken_5&diff=109449&oldid=0
Tekken 5
2024-03-27T10:33:57Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tekken_5" title="Tekken 5">Tekken 5</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = tekken_5.jpg|200px|thump|center<br />
|caption = NTSC-U cover<br />
|developer = Namco<br />
|publisher = [[Namco]] (JP, US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO)<br />
|genre = Action, Fighting<br />
|gameinfo = After the death of Heihachi Mishima, the fifth King of Iron Fist Tournament began. Tekken 5 lets you join this battle as one of many characters, including three fighters who are new to the Tekken series. This time, the environments feature destructible objects and dangerous obstacles. Customize your character with a variety of accessories, such as beanies, glasses, and costumes. Beat the game with each character to learn his or her story.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tekken_5 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920588-tekken-5 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/02/26/tekken-5/ IGN]|9.3/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/tekken-5-reviews/1900-6119171/ GameSpot]|9.2/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_tekken5_ps2 Eurogamer]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tekken-5 Metacritic]|88/100}}<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|cpu-intensive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|progressive = 1<br />
|au_rating_text = Animated Violence<br />
|au_rating = M<br />
|eu_rating = 12+<br />
|eu_rating_text = Bad Language, Violence<br />
|japan_rating = B<br />
|japan_rating_text = Sexual Content, Violence<br />
|na_rating_text = Language, Sexual Themes, Use of Alcohol and Tobacco, Violence<br />
|ko_rating = 15<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SCED-53538 & SCES-53202<br />
|spanish = SCED-53538 & SCES-53202<br />
|french = SCED-53538 & SCES-53202<br />
|german = SCED-53538 & SCES-53202<br />
|japanese = SLPS-25510 & SLPS-73223<br />
|english = SCED-53538 & SCES-53202 & SLUS-21059 & SLUS-21160 & SLUS-21059GH<br />
|korean = SCKA-20049<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21059<br />SLUS-21059GH <small>(Greatest Hits)</small><br />SLUS-21160 <small>(Demo)</small><br />
|CRCsNTSCU = 652050D2<br />
|releasedateNTSCU = February 24, 2005<br />March 15, 2005 <small>(Ultimate Collectors Edition)</small><br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53202<br />SCES-53202/P <small>(Platinum)</small><br />SCED-53538 <small>(Demo)</small><br />
|CRCsPAL = 1F88EE37<br />
|releasedatePAL = June 24, 2005<br />January 13, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25510<br />SLPS-73223 <small>(PlayStation2 the Best)</small><br />SCKA-20081 <small>(PlayStation2 Big Hit Series)</small><br />SCAJ-20125<br />SCAJ-20126<br />SCKA-20049<br />SCAJ-20199 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ = FC46EA61<br />
|releasedateNTSCJ = March 31, 2005<br />May 1, 2005 <small>(Asia)</small><br />November 2, 2005 <small>(PlayStation2 the Best)</small><br />August 17, 2006 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD X2 4000+ @ 2,9Ghz<br />
|GPU=ATI Radeon HD 3850 512MB<br />
|Revision=0.9.7 beta r2186<br />
|Graphics=GSdx 890 SSE2 0.1.14<br />
|Sound=<br />
* SPU2-X 1.1.0<br />
* LilyPad 0.9.9<br />
|Comments=BIOS: USA V2 (14/06/2004), FPS: 40-60, Devil Within unplayable<br />
|Tester=88.152.158.48<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.0GHz<br />
|GPU=ATI Radeon HD 5670 1GB<br />
|Revision=0.9.8 beta r4208<br />
|Graphics=GSdx 0.1.16 SSE2<br />
|Sound=<br />
* P.E.Op.S SPU2 1.9.0<br />
* LilyPad 0.10.0<br />
|Comments=HACKS: Speed hacks enabled, FPS: 35-45<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E6750 @ 2.66 Ghz<br />
|GPU=NVIDIA GeForce GTX 260 896MB<br />
|Revision=1.1.0 r5754<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Game works fine at full speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine)<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 home premium<br />
|CPU=Intel Core i3 550 @ 3.2Ghz<br />
|GPU=ATI Radeon HD 5670 512Mb<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx D3D9<br />
|Sound=<br />
* SPU2-X-R-5875<br />
* LilyPad 0.10.0<br />
|Comments=<br />
*SPEEDHACKS:All recommended + MTVU & EE Cyclerate lvl2<br />
*PERFORMANCE:Kinda playable but slow 35-50 FPS in native res, speed is very dependant from the stage the less complex the stage the better the fps Overall very demanding game<br />
|Tester=Razor96<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=NVIDIA GeForce GTS 250 512MB<br />
|Revision=1.3.0 [05 06 2014]<br />
|Graphics=GSdx MSVC 18.00, SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad (0) 0.11.0<br />
|Comments=Nicely playable... Needs a custom horizontal resolution (1200 or 1220) to avoid black vertical lines in hardware., Status<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
ASUS MAXIMUS VI HERO<br />
*Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=ATI Radeon R9 280 3GB<br />
*16GB (2x8GB) DDR3-1866 G.SKILL<br />
|Revision={{RyudoRevision}}<br />
|Graphics=<br />
GSdx 0.1.16 AVX2<br />
<small style="font-size:10px;"><br />
* D3D11 Hardware<br />
* Resolution: Native x5<br />
* Enable FXAA: ON<br />
* FPS: 60/60<br />
</small><br />
|Sound={{RyudoSoundPad}}<br />
|Comments=BIOS: USA 2.30, Runs great and looks absolutely amazing now that the vertical lines have been fixed for higher internal resolutions.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=AMD FX 6300+ @ 3,5Ghz<br />
|GPU=NVIDIA GeForce GTX 550 Ti 1GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 SSE3<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: Europe V2 (14/06/2004), FPS: Full Playable<br />
|Tester=xJok3rGRx<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz (only 2 cores)<br />
|GPU=ATI Radeon HD 6950 2GB<br />
|Revision=v1.5.0-dev-875-gf5675fc<br />
|Graphics=GSdx SSE41 (D3D11 Hardware)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Bios: Japan v02.50<br />Works Fine with Full Speed (16:9)<br />
|Tester=Spirit<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1<br />
|CPU=AMD Ryzen 3 1200 @ 3.3Ghz<br />
|GPU=Nvidia GeForce 1050Ti<br />
|Revision=1.5.0-dev-2456-g0efbd283c<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
--><br />
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Resolution: 6x Native<br />
* HW Hacks: Align Sprite<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Pokopom XInput Pad Plugin 2.0.0<br />
|Comments=BIOS: Europe 2.00, ran full speed most of the time, with slowdowns only occuring on loading into certain levels at the start, no slowdowns during actual gameplay.<br />
|Tester=nzgamer41<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-4670K @ 4.30 GHz<br />
|GPU=NVIDIA GTX 980 @ 4 GB<br />
|Revision=1.5.0-dev-2628-g77ac35058<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: 0<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: Off<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=<br />
BIOS: USA v01.60<br />
HW Hacks: Align Sprite and Wild Arms Offset.<br />
60fps locked. <br />
Fully playable without video or audio glitches.<br />
|Tester=FancyPants<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core2 Duo E8400 @ 3.0GHz<br />
|GPU=ATI Radeon HD 5670 1GB<br />
|Revision=0.9.9.0<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=BIOS: USA 2.20 (10-02-2006). Tested in Ubuntu 12.04+AMD proprietary drivers installed, using the official PPA package.<br />
UPDATE: With the new PCSX2 1.0 you can use skipdraw at 1 to fix post processing errors at some levels. Also some slowdowns can occur if the EE/VU speed hacks are used.<br />
PAL version plays better in Linux than NTSC.<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian Stretch<br />
|CPU=AMD Phenom II X4 @ 3.7ghz<br />
|GPU=ATI Radeon HD 5850 1GB<br />
|Revision=1.3.1<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=BIOS: USA 2.60 runs almost perfectly with the opensource Radeon drivers, MESA 11 with opengl version overrides. Catalyst is much slower for some reason. Enabling MTVU is highly recommended.<br />
|Tester=lickme<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''鉄拳5''' (SLPS-25510) & (SLPS-73223), '''철권 5''' (SCKA-20049)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Workaround for issues mentioned below<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|AffectedVersions=NTSC-U, PAL<br />
|Description=Issues mentioned below<br />
|Workaround=The issues mentioned are not visible when you play the game with these files: [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=610706#pid610706 US version] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 PAL version]. They enable back buffer display in game looking sharp, no shake etc.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Stage rendering issues in Progressive Scan mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC<br />
|Description=The stage "Burning Temple" in Practice will have some extra vertical black bars despite having the "Align Sprite" hack enabled. The Stage "Acid Rain" will miss black bars of the Start Menu. Some others stages can also have differents issues on Story or Arcade Mode, not only in Practice.<br />
|Workaround=Turn off progressive mode, or use Software mode (though this will introduce the Progressive Scan screen shaking issue).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Screen shaking in Progressive Scan mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC<br />
|Description=Screen will shake when you enable Progressive Scan mode in options.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, make sure the renderer is set to one of Hardware modes, click "Enable HW Hacks", go to Configure Hacks, and enable the "Wild Arms Offset" hack to avoid the issue. There is no known solution for Software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertical black lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. Alternative solution for custom resolution: Use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Sun rays goes through characters in Progressive Scan mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The sun rays goes through characters in Hardware mode.<br />
|Workaround=Switch to Software mode by pressing F9.<br />
}}<br />
<br />
== Screenshots ==<br />
<gallery><br />
File:Tekken5-cynicmimic1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Tekken5-cynicmimic2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
Tekken 5 - Gameplay 001.jpg<br />
Tekken_5_Forum_1.jpg<br />
</gallery><br />
<br />
<br />
== Gameplay Videos ==<br />
* [https://youtu.be/viir2Af3d4Q Gameplay footage]<br />
<br />
<br />
{{Tekken series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SLUS-21059-U--28461 Tekken 5 (SLUS 21059) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SCES-53202-E--28834 Tekken 5 (SCES 53202) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SLPS-25510-J--30443 Tekken 5 (SLPS 25510) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tekken_4&diff=109447&oldid=0
Tekken 4
2024-03-27T10:33:57Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tekken_4" title="Tekken 4">Tekken 4</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Tekken_4_Coverart.png<br />
|caption =<br />
|developer = Namco<br />
|publisher = [[Namco]] (JP, US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tekken_4 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/518042-tekken-4 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2002/09/24/tekken-4 IGN]|9/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/tekken-4-review/1900-2881304/ GameSpot]|8.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tekken-4 Metacritic]|79/100}}<br />
|gameinfo = Tekken 4 marks the return of Namco's premier fighting franchise, Tekken. This version features enhanced graphics, gameplay mechanics, and fearsome fighters. Newcomers engage old favorites in interactive, multileveled arenas. The addition of walls, terrain effects, position changes, and enhanced sidestepping will force you to adjust your fighting strategy. Expanded game modes such as Training, Team Battle and the new Tekken Force provide the player with a deeper gameplay experience.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = B<br />
|japan_rating_text = Sexual Content, Violence<br />
|au_rating = M<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Violence<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|italian = SCES-50878<br />
|spanish = SCES-50878<br />
|french = SCES-50878<br />
|german = SCES-50878<br />
|japanese = SLPS-25100 & SLPS-73414 & SLPS-73209<br />
|english = SCED-51120 & SCES-50878 & SLUS-20328 & SLUS-20328GH & SLUS-29034 & SLUS-28012<br />
|korean = SCPS-56006 & SCKA-20045<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20328<br />SLUS-20328GH <small>(Greatest Hits)</small><br />SLUS-29034 <small>(Regular Demo)</small><br />SLUS-28012 <small>(Trade Demo)</small><br />
|CRCsNTSCU = 833FE0A4<br />
|releasedateNTSCU = September 23, 2002<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50878<br />SCES-50878/P <small>(Platinum)</small><br />SCED-51120 <small>(Demo)</small><br />
|CRCsPAL = 2251E14D<br />
|releasedatePAL = September 13, 2002<br />July 18, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25100<br />SLPS-73414 <small>(PlayStation 2 the Best)</small><br />SLPS-73209 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-55017<br />SCPS-56006 <small>(BigHit Series, Korea)</small><br /> SCKA-20045 <small>(BigHit Series, Korea)</small><br />
|CRCsNTSCJ = 26173F9A<br />
|releasedateNTSCJ = March 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 3, 2004 <small>(PlayStation 2 the Best Reprint)</small><br />February 22, 2005 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-2500K @ 4.30 GHz<br />
|GPU=NVIDIA GeForce 9800 GTX+<br />
|Revision=0.9.9 r5037<br />
|Graphics=GSdx 0.1.16 r5092<br />
|Sound=<br />
* SPU2-X 2.0.0 r4945<br />
* LilyPad 0.10.0 r4929<br />
|Comments=BIOS: Europe v01.70, HACKS: Recommended + MTVU, FPS: 100-120 FPS in-game. Since I get double FPS than full speed, I presume minimum for 60 FPS would be around 2.20 GHz :P<br />
|Tester=Bositman<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.00 GHz<br />
|GPU=ASUS GeForce 9600GT 1GB v301.42<br />
|Revision=?<br />
|Graphics=GSdx ?<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments=?<br />
|Tester=Galdor<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz (only 2 cores)<br />
|GPU=ATI Radeon HD 6950 2048MB<br />
|Revision=v1.5.0-dev-865-g292c681<br />
|Graphics=GSdx SSE41 - Direct3D11 (Hardware)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Bios: Japan v02.50<br />Works Fine with Full Speed.<br />
|Tester=Spirit<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-M5 <small>(Russian Version)</small><br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1996<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:'''<br />
** Align Sprite<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) 50-60 FPS, without freezes, brakes and bugs.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''鉄拳4''' (SLPS-25100) & (SLPS-73414) & (SLPS-73209), '''철권 4''' (SCPS-56006)<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Thin black vertical lines<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Vertical black lines appear when running the game in Hardwar mode with any higher than native resolution.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", click Configure Hacks, and enable the 'Align Sprite' hack. For Custom Resolution use a 1260x(any) resolution. It's possible to subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so this can be set to any desired value.<br />
}}<br />
{{Issue<br />
|IssueName=Game freezes when selecting Story Mode or Arcade Mode<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=After loading the game and choosing any story mode or arcade mode, the game freezes tightly.<br />
|Workaround=Fixed in version 1.5.0<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tekken_4_Forum_1.jpg|Tekken 4 (SLUS 20328)<br />
</gallery><br />
<br />
<br />
{{Tekken series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tekken-4-SCES-50878-E--28462 Tekken 4 (SCES 50878) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-4-SLUS-20328-U--29054 Tekken 4 (SLUS 20328) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Summer_Heat_Beach_Volleyball&diff=109433&oldid=0
Summer Heat Beach Volleyball
2024-03-27T10:33:56Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Summer_Heat_Beach_Volleyball" title="Summer Heat Beach Volleyball">Summer Heat Beach Volleyball</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = summerheat.jpg<br />
|caption =<br />
|developer = [[Acclaim|Acclaim Studios Cheltenham]]<br />
|publisher = [[Acclaim]]<br />
|genre = Sports<br />
|gameinfo = The only beach volleyball game available for the PlayStation 2, Summer Heat Beach Volleyball takes you on a journey to the world's hottest summer spots to face off in fast-paced two-on-two arcade action. Select from fourteen beautiful characters, each with player-specific attributes and abilities, and then play in twelve different locations around the world, including Venice Beach Stadium and Silver Sands Beach. Earn special moves, spikes, speed-ups, and unlock characters and hidden features on your way to becoming the best player on the sand. Summer Heat Beach Volleyball serves up a dose of sun, fun, and sand right into your living room.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Summer_Heat_Beach_Volleyball Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/589513-summer-heat-beach-volleyball Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/summer-heat-beach-volleyball Metacritic]|65/100}}<br />
|eu_rating = 3+<br />
|na_rating_text = Suggestive Themes<br />
|na_rating = T<br />
|ko_rating = 15<br />
|multitap = 1<br />
|italian = SLES-51778<br />
|spanish = SLES-51778<br />
|french = SLES-51778<br />
|german = SLES-51778<br />
|english = SLES-51778 & SLUS-20634<br />
|widescreenpatch = 1<br />
|korean = SLKA-25210<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20634<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = July 1, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51778<br />
|CRCsPAL =<br />
|releasedatePAL = July 4, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25210<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 23, 2004 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core i7 920 @ 4.0ghz<br />
|GPU=AMD Radeon HD 5770x2 (CrossfireX)<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=GSdx D3D11 r4600<br />
|Sound=SPU2-X r4600<br />
|Comments=Works perfectly and stable all the time, not found graphical issues or sound bugs so far. Is a bit demanding with high scaling (here more than x4 the FPS start to drop)<br />
|Tester=H3llRaiser<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP (SP3)<br />
|CPU=Intel Core2 Quad Q9650 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce GTX 560<br />
|Revision=v1.5.0 (dev-2016-03-16)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 2<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx SSE4 (2016-03-16)<br />
<!--<br />
* Interlacing: Auto<br />
* Internal Resolution: Custom (1920x1080)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Allow 8-Bit Textures: Enabled<br />
* CRC Hack Level: Full<br />
* Logarithmic Z: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X (2015-12-31)<br />
* ?<br />
|Comments=Very good performance. Most of the time, FPS stays on 50, but may occasionally drop between 46–49. Using "Allow 8-Bit Textures"-setting is not necessary, but if it's "Enabled", the game runs at full speed all the time. Never go higher than "0" with "EE Cyclerate", otherwise the videos will have performance issues. Enabling "Logarithmic Z" will remove all of the glitches from the game.<br />
|Tester=Titus03<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
*Original names: '''섬머히트 비치발리볼''' (SLKA-25210)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Summer_Heat_Beach_Volleyball_Forum_1.jpg|Summer Heat Beach Volleyball (SLES 51778)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Summer-Heat-Beach-Volleyball-SLES-51778-E--29058 Summer Heat Beach Volleyball (SLES 51778) (E)]<br />
*[http://forums.pcsx2.net/Thread-Summer-Heat-Beach-Volleyball-SLUS-20634-U--30414 Summer Heat Beach Volleyball (SLUS 20634) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Steambot_Chronicles&diff=109425&oldid=0
Steambot Chronicles
2024-03-27T10:33:55Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Steambot_Chronicles" title="Steambot Chronicles">Steambot Chronicles</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Steambot.jpg<br />
|caption =<br />
|developer = Irem<br />
|publisher = [[Irem]] (JP, AS, KO), [[Atlus]] (US), [[505 Game Street]] (EU, AU)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Steambot_Chronicles Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/924661-steambot-chronicles Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/924661-steambot-chronicles/index.html GameRankings]|75/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/steambot-chronicles Metacritic]|74/100}}<br />
|gameinfo = As cars became more and more common on city streets, the Trotmobile came into being. This two-legged, walking metal vehicle could be adapted to a variety of road conditions and purposes: agriculture, civil engineering, and transportation. The industrial revolution continued, increasing the Trotmobile's popularity. People placed their hopes and dreams on the backs of these wonderful machines, marching toward a better life just beyond their reach. Vanilla Beans wakes up to find himself lying on a sun-drenched beach. How did he get there? And, who in the world is the girl standing above him? The girl soon introduces herself as Connie, and Vanilla begins the first busy day of a grand adventure. He'll take Connie home, meet the other members of her band (the Garland Globetrotters), and explore the town of Nefroburg. At the end of this busy day, Vanilla relaxes in the town square where the Globetrotters are performing only to witness a gang of bandits overrunning the town! How things go from here is up to the player. Will Vanilla join the Garland Globetrotters? Or, will he join the Killer Elephant gang? The choices Vanilla makes, the Trotmobiles he builds, and the friends hekeeps are all up to gamers who take part in Steambot Chronicles.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|cpu-intensive = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Alcohol Reference, Crude Humor, Fantasy Violence, Mild Language, Suggestive Themes<br />
|ko_rating = 12<br />
|japan_rating = B<br />
<!-- Language props --><br />
|english = SLES-54138 & SLUS-29188 & SLUS-21344 & SLUS-28061<br />
|japanese = SLPS-25457 & SLPS-25683<br />
|korean = SCKA-20058<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21344<br />SLUS-29188 <small>(Regular Demo)</small><br />SLUS-28061 <small>(Trade Demo)</small><br />
|CRCsNTSCU = 9F391882<br />
|releasedateNTSCU = May 23, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54138<br />SLES-54335 <small>(France)</small><br />
|CRCsPAL =<br />
|releasedatePAL = October 13, 2006<br />October 19, 2006 <small>(Australia)</small><br />April 5, 2007 <small>(France)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25457<br />SCKA-20058 <small>(Korea)</small><br />SLPS-25683 <small>(Irem Collection)</small><br />SCAJ-20129<br />SLPM-60255 <small>(Trial)</small><br />SLPM-60266 <small>(Demo bundled with Official Guide Book)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 30, 2005<br />December 8, 2005 <small>(Korea)</small><br />September 14, 2006 <small>(Irem Collection)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.6<br />
<!--<br />
* '''Speedhacks:'''<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** enable Fast CDVD<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=?<br />
|Sound=?<br />
|Comments=BIOS: US 01.70(25/03/2003), Suffers from some bad graphical glitches and huge VRAM usage on a hardware renderer. The game turns into monochrome on a software renderer. For more detail, please see [[Raw Danger!]], which uses a slightly-tweaked version of the same graphics engine.<br />
|Tester=MyDreamName<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate<br />
|CPU=AMD Athlon II X4 630 2.80 GHz<br />
|GPU=NVIDA GeForce 9800 GT 1GB<br />
|Revision=1.0.0 (r5371)<br />
<!--<br />
* '''Speedhacks:'''<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** enable Fast CDVD<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx (r5365)<br />
|Sound=<br />
* SPU2-X (r5317)<br />
* LilyPad (r5258)<br />
|Comments=<br />
* Unplayable<br />
Using any hacks or tweaks is ultimately futile. The game is largely unplayable and requires software mode to fix some of the major glitches.<br />
However you'll need a really powerful computer to get this game to run smoothly. Waiting for actualization...soon.<br />
|Tester=CrazySteve88<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-920 @ 2.67 GHz<br />
|GPU=NVIDIA GeForce GTX 260 1792 MB<br />
|Revision=1.1.0 (r5576)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Rounding: Chop/Zero, Enabled these, Playable, sit about 30 or higher (on GTX 260) FPS if on native or 2x Internal Resolution. Also for me you can use Hardware mode and it won't have graphical issues like the line over the screen it will be normal. Sometime when in where you are changing frames or buying a piece of frame in Hardware mode it will black screen until you switch it to Software mode. There also a little graphic bug with the top left corner of the screen as well map icon but it not game breaking. Lastly little graphic bug when trying to save.<br />
|Tester={{ForumUser|devilmaydie770}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330 @ 3.20 GHz<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 (SVN r5893)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Normal game, standard speedhacks, standard settings used, no problems and no bugs found in the first 30 min. of game, perfectly fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-2500K @ 3.30 GHz<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=1.5.0 (2017-01-22, 15:42.14)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=CPU-intensive game. Renderer: OpenGL. GSdx CRC Hack Level needs to be set to Aggressive to be playable at full speed (Hardware mode). Other settings, speedhacks (MTVU on) are on default. Heavy use on post-processing effects, currently missing in Hardware mode. You can also use Software mode in smaller areas without slowdowns.<br />
|Tester=Yuri<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-7700K<br />
|GPU=NVIDIA GeForce 1080 Ti<br />
|Revision=1.5.0-Dev-2634<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Steambot Chronicles is a very CPU-Intensive game, it runs at full speed in HW Mode for me with OpenGL. CRC Hack - Agressive. But it will display glitches and overall missing effects. Something that doesn't happen in Software Mode. So I run it in Software Mode, these are the settings I use to get it to a steady 60FPS. AVX2 Plugin must be set, it gives 1-2 extra frames. Opengl Software Mode (It doesn't really change while using DirectX so it's up to you. Rendering Threads 6 - Yes it must be 6. Or test it out for yourself, see if you get more frames, I tested 2,3,4,5 and 6 and I got a steady with 6. MTVU on or off it doesn't matter, you will get the same fps. I know the CPU is up there, so keep in mind you might not get a steady, however using these settings should help you gain more in Software Mode.<br />
|Tester=AmsomniaStudios<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-4690 @ 3.5 GHz<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=1.6.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Using OpenGL in software mode, 2 rendering threads. Game running perfectly on the 50 Hz mode, with no visual glitches so far. 50 Hz mode means full speed is 50 FPS instead of the usual 60, and those 10 frames made it for me.<br />
|Tester=Ryonin<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-1770S @ 3.1 GHz<br />
|GPU=AMD Radeon RX Vega 64<br />
|Revision=1.7.2581<br />
|Graphics=GSdx<br />
|Sound=Xaudio 2<br />
|Comments=Works great in optional 60Hz mode (present on many PAL games) under both Vulkan and DirectX renderers, right up until I enter the garage for the first time and try to swap out frames on my Trotmobile. The screen goes black under both renderers and won't come back, suggesting this is an emulation bug.<br />
|Tester=Silvershock<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ポンコツ浪漫大活劇バンピートロット''' (SLPS-25457) & (SLPS-25683), '''액션 로망 범피트롯''' (SCKA-20058)<br />
* Also known as '''Poncotsu Roman Daikatsugeki Bumpy Trot''' (JP, KO, AS)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Meeting Dandelion for the first time scene stuck forever<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=During Vanilla's first meeting with Dandelion Basil asks Dandelion to fix his bass and the scene freezes.<br />
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Round Mode to "Negative" or "Nearest".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Weather effects make the HUD disappear<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During weather effects (rain) the HUD simply disappears. It will only reappear after entering a new area.<br />
|Workaround=Temporarily switch to Software mode with the F9 key. Alternatively set the CRC Hack Level to "None" or "Minimum", but this can cause slowdown.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Sabbia Desert is black<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Sabbia Desert's ground appears completely black.<br />
|Workaround= No known workaround.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Shop menus freeze/black out <br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Opening the trotmobile customization screen or parts purchase screen causes the screen to go black/freeze in hardware mode, the game still accepts inputs.<br />
|Workaround= Switch to software mode.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Steambot - Gameplay 001.jpg<br />
Steambot - Gameplay 002.jpg<br />
Steambot - Gameplay 003.jpg<br />
Steambot - Gameplay 004.jpg<br />
Steambot - Gameplay 005.jpg<br />
Steambot - Gameplay 006.jpg<br />
Steambot - Gameplay 007.jpg<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Steambot-Chronicles-SLUS-21344-U--29788 Steambot Chronicles (SLUS 21344) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Star_Wars:_Jedi_Starfighter&diff=109413&oldid=0
Star Wars: Jedi Starfighter
2024-03-27T10:33:54Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Star_Wars:_Jedi_Starfighter" title="Star Wars: Jedi Starfighter">Star Wars: Jedi Starfighter</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Jedi_Starfighter_Cover.jpeg<br />
|caption = NTSC-U Cover Art<br />
|developer = LucasArts<br />
|publisher = [[LucasArts]] (US), [[Activision]] (EU), [[Electronic Arts]] (JP)<br />
|genre = Simulation<br />
|gameinfo = Star Wars: Jedi Starfighter reveals the events that lead into the Star Wars: Episode II film. As a secessionist movement threatens to expand, Mace Windu dispatches one of the Council's top Jedi--Adi Gallia--to investigate disturbances in the Karthakk system. Take the role of Adi as she maneuvers a prototype Jedi starfighter through the evil Captain Toth's massive fleet. Either solo or with a friend, you must use your Force powers against enemies that threaten the very foundation of the Galactic Republic.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Star_Wars:_Jedi_Starfighter Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/538296-star-wars-jedi-starfighter Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/star-wars-jedi-starfighter Metacritic]|81/100}}<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|ko_rating = ALL<br />
|italian = SLES-50374<br />
|spanish = SLES-50375<br />
|french = SLES-50373<br />
|german = SLES-50372<br />
|english = SLES-50371 & SLUS-20293 & SLUS-28010 & SLPM-65201<br />
|widescreenpatch = 1<br />
|japanese = SLPS-25147<br />
|korean = SLPM-67543<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20293<br />SLUS-28010 <small>(Trade Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = March 10, 2002<br />
|statusNTSCU =2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50371<br />SLES-50372<br />SLES-50373<br />SLES-50374<br />SLES-50375<br />
|CRCsPAL =<br />
|releasedatePAL = March 28, 2002<br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25147<br />SLPM-67543<br />SLPM-65201 <small>(Asia)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 29, 2002<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64 Bit<br />
|CPU=AMD FX-8320 @ 3.7 GHz<br />
|GPU=Nividia GTX 770 1Gb<br />
|Revision=1.4.0<br />
|Graphics=GSDX 1.0.0<br />
|Sound=SPUD2-X 2.0.0<br />
|Comments= I was able to run at 1080p 60 fps on the balanced preset but needed to bring VU Cycle Stealing to 1 to avoid lag planet side.<br />
|Tester=Sputnix<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 20.04<br />
|CPU=Intel Core i7-8750H CPU @ 2.20GHz<br />
|GPU=Quadro P1000 4 GB<br />
|Revision=1.7.0~git202008082140<br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* EE Cycle Skipping: 3<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''スター・ウォーズ ジェダイ・スターファイター''' (SLPS-25147), '''스타 워즈 제다이 스타파이터''' (SLPM-67543)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Star_Wars_Jedi_Starfighter_Forum_1.jpg|Star Wars: Jedi Starfighter (SLUS 20293)<br />
</gallery><br />
{{Star Wars series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Star-Wars-Jedi-Starfighter-SLUS-20293-U--29793 Star Wars - Jedi Starfighter (SLUS 20293) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Spy_Fiction&diff=109405&oldid=0
Spy Fiction
2024-03-27T10:33:54Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Spy_Fiction" title="Spy Fiction">Spy Fiction</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Spyfiction.jpg<br />
|caption =<br />
|developer = Access Games<br />
|publisher = [[Access Games]] (JP), [[Sammy Studios]] (US), [[Sega|Sega Europe]] (EU)<br />
|genre = Action, Adventure<br />
|gameinfo = Spy Fiction is an action-stealth game combining exciting espionage action with a thrilling story line. During your missions, you'll have to assume the identity of others and steal identifying characteristics like voice and appearance. Also included are action-oriented minigames such as parachuting and rappelling. New gadgets like the optical camouflage suit and spider grips round out your spy tools and let you avoid detection. Travel to locations around the world as one of two playable characters and live the shadowy life of a spy.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Spy_Fiction Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/917832-spy-fiction Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/spy-fiction Metacritic]|61/100}}<br />
|na_rating_text = Blood, Language, Sexual Themes, Violence<br />
|na_rating = M<br />
|ko_rating = 15<br />
|italian = SLES-52505<br />
|spanish = SLES-52505<br />
|french = SLES-52505<br />
|german = SLES-52505<br />
|japanese = SLPS-25311<br />
|english = SLES-52505 & SLUS-20856<br />
|widescreenpatch = 1<br />
|korean = SLKA-25007<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20856<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = August 31, 2004<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52505<br />
|CRCsPAL =<br />
|releasedatePAL = October 1, 2004<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25311<br />SLKA-25007 <small>(Korea)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 25, 2003<br />April 21, 2004 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=i5 2500<br />
|GPU=XFX HD6850<br />
|Revision=1.1.0<br />
|Graphics=GSdx 0.1.16 r5363<br />
|Sound=<br />
* SPU2-X 2.0.0 r5317<br />
* LiliPad 0.11.0 r5258<br />
|Comments=BIOS: USA 2.20<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Ryzen 5 2600<br />
|GPU=Nvidia GeForce 750 TI OC<br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx SSE4.1/AVX 1.2.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Automatic<br />
* Texture Filtering: Bilinear<br />
* Resolution: 3x Native<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* DATE Accuracy: Fast<br />
* Blending Accuracy: Basic<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
<!--<br />
* Interpolation: Hermite<br />
* Module: Xaudio 2<br />
* Synchronizing mode: Timestretch<br />
* Audio Expansion Mode: Surround 5.1<br />
--><br />
|Comments=Plays at 60fps even with widescreen hack<br />
|Tester=Zerel<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''スパイ フィクション''' (SLPS-25311), '''스파이 픽션''' (SLKA-25007)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Spy-Fiction-SLUS-20856-U--29803 Spy Fiction (SLUS 20856) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SpongeBob_SquarePants:_Lights,_Camera,_Pants!&diff=109401&oldid=0
SpongeBob SquarePants: Lights, Camera, Pants!
2024-03-27T10:33:54Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SpongeBob_SquarePants:_Lights,_Camera,_Pants!" title="SpongeBob SquarePants: Lights, Camera, Pants!">SpongeBob SquarePants: Lights, Camera, Pants!</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_SpongeBob_SquarePants_Lights,_Camera,_Pants!.jpg<br />
|caption =<br />
|developer = [[THQ|THQ Australia]]<br />
|publisher = [[THQ]]<br />
|genre = Action<br />
|gameinfo = When a special episode of "The New Adventures of Mermaidman and Barnacleboy" is being filmed in Bikini Bottom, it's up to SpongeBob and his friends to compete for the lead role. Grab your friends and battle your way through 30 levels of mayhem!<br />
|wikipedia = [https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Lights,_Camera,_Pants! Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/926202-spongebob-squarepants-lights-camera-pants Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/spongebob-squarepants-lights-camera-pants! Metacritic]|59/100}}<br />
|numberofplayers = 4<br />
|multitap = 1<br />
|au_rating = G<br />
|eu_rating = 3+<br />
|na_rating_text = Mild Cartoon Violence<br />
|na_rating = E<br />
|ko_rating = ALL<br />
|widescreenpatch = 1<br />
|italian = SLES-53496<br />
|dutch = SLES-53499<br />
|spanish = SLES-53498<br />
|french = SLES-53495<br />
|german = SLES-53497<br />
|korean = SLKA-25319<br />
|swedish = SLES-53500<br />
|english = SLES-53494 & SLUS-21252 & SLUS-21252GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21252<br />SLUS-21252GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 29873A0C<br />
|releasedateNTSCU = October 21, 2005<br />2007 <small>(Greatest Hits)</small><br />
|statusNTSCU = 1<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53494<br />SLES-53496<br />SLES-53498<br />SLES-53495<br />SLES-53497<br />SLES-53499<br />SLES-53500<br />
|CRCsPAL =<br />
|releasedatePAL = November 18, 2005<br />2005 <small>(Australia)</small><br />
|statusPAL = 1<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25319 <small>(Korea)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2006 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.0Ghz<br />
|GPU=Nvidia GeForce 210 512MB<br />
|Revision=1.2.1 [2-02-14]<br />
|Graphics=GSdx 5875<br />
|Sound=<br />
*SPU2-X 5830 2.0.0<br />
*LilyPad 5822 0.11.0<br />
|Comments=EE/VU Rounding: Chop/Zero, Game will get stuck if "SWAP PLACES" shows up, Minigame 2 is only reachable., Will freeze if Plankton is used on Minigame 1 after a couple minutes.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=Windows 10 v1903<br />
|CPU=Intel® Core™ i3-9100F @ 3.60GHz up to 4.20GHz<br />
|GPU=Nvidia GeForce GTX 1070 8GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=EE/VU Rounding: Game will Freeze if you play trailers "Tak: The Great Juju Challenge", Although the game runs great, but Sometimes the game freeze in loading screen, and stuck on playing minigames sometimes. Playing at 60 FPS.<br />
|Tester={{ForumUser|RobRoid}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=1.7.2184<br />
|Graphics=OpenGL<br />
|Sound=built-in<br />
|Comments=BIOS: USA v02.30, Preset: 2 (Safe). Goes ingame and runs stable at full speed. The loading screen freezes still happen, the console keeps logging "VBLANK OVERLAP" during the freeze.<br />
|Tester=TomBoss<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro<br />
|CPU=Ryzen 7 5800X<br />
|GPU=GTX 1070<br />
|Revision=1.7.5584<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=BIOS: USA v02.20. In-game, running at full speed. Was unable to recreate the hang, although it may still be present, as I only tested for maybe 10 loading screens over half an hour. Tested a bit on OpenGL too and still could not reproduce the issue.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* Original names: '''Nickelodeon SpongeBob: Ciak si Gira!''' (SLES-53496), '''Nickelodeon Bob Esponja: ¡Luces, Cámara, Esponja!''' (SLES-53498), '''Nickelodeon Bob L'éponge: Silence on Tourne!''' (SLES-53495), '''Nickelodeon SpongeBob Schwammkopf: Film Ab!''' (SLES-53497), '''Nickelodeon SpongeBob Squarepants: Licht uit, Camera aan!''' (SLES-53499), '''Nickelodeon Svampbob Fyrkant: Tystnad, Tagning, Tvättsvamp!''' (SLES-53500), '''보글보글 스폰지 밥: 레디, 액션!''' (SLKA-25319)<br />
* Also known as '''Nickelodeon SpongeBob SquarePants: Lights, Camera, Pants!'''<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:SpongeBob_SquarePants_Lights,_Camera,_Pants!_Forum_1.jpg|SpongeBob SquarePants: Lights, Camera, Pants! (SLUS 21252)<br />
</gallery><br />
<br />
{{SpongeBob SquarePants series}}<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Spongebob-Squarepants-Lights-Camera-Pants-SLUS-21252-U--29537 Spongebob Squarepants - Lights, Camera, Pants! (SLUS 21252) (U)]<br />
*[https://forums.pcsx2.net/Thread-SpongeBob-SquarePants-Lights-Camera-Pants-SLES-53494-E SpongeBob SquarePants - Lights, Camera, Pants! (SLES 53494) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Speed_Kings&diff=109391&oldid=0
Speed Kings
2024-03-27T10:33:53Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Speed_Kings" title="Speed Kings">Speed Kings</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Speed_Kings.jpg<br />
|caption =<br />
|developer = Climax Group<br />
|publisher = [[Acclaim]]<br />
|genre = Racing<br />
|wikipedia = [http://en.wikipedia.org/wiki/Speed_Kings Link]<br />
|gameinfo = It will take nerves of steel and lightning-fast reflexes to make your way through the crowded streets of Speed Kings. In the world of street motorcycle racing, you'll weave through traffic, pull off flashy stunts, run from police, and race to the finish line. Your high-performance bikes--including sport, road, touring, and custom models--each have their own type of handling and top speeds. Perform jumps, power-downs, skids, wheelies, and stoppies, but be careful--failed attempts at these tricks result in real-time damage to both bike and rider.<br /><br />
The game features racing through traffic-filled streets with multiple tricks, stunts, combat, and dangerous speeds. The street environments also feature moving traffic and destructible objects and the game supports a full deformation system, which illustrates real-time damage to the bike.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/589520-speed-kings Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/speed-kings Metacritic]|61/100}}<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|ko_rating = 15<br />
|italian = SLES-50848<br />
|spanish = SLES-50848<br />
|french = SLES-50848<br />
|german = SLES-50848<br />
|english = SLES-50848 & SLUS-20584<br />
|korean = SLKA-15022<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20584<br />
|CRCsNTSCU = C90920FC<br />
|releasedateNTSCU = May 28, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50848<br />
|CRCsPAL =<br />
|releasedatePAL = July 4, 2003<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-15022<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = September 23, 2004 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5452<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Hangs on loading screen going ingame.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 5 of June<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Unchanged,still the same<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=v1.7.0 (dev-13)<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30, still cannot get past the main menu. Game hangs on the loading screen when trying to load a level.<br />
|Tester=TomBoss<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=1.7.2184<br />
|Graphics=OpenGL<br />
|Sound=built-in<br />
|Comments=BIOS: USA v02.30, Preset: 2 (Safe). Goes ingame and runs stable at full speed. I only played for a couple of minutes.<br />
|Tester=TomBoss<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Original names: '''스피드킹''' (SLKA-15022)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Freezes while going ingame<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=The game freezes at the loading screen before going ingame due to lack of VIF FIFO.<br />
|Workaround=Fixed in recent builds by enabling "Automatic GameFixes".<br />
}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Speed-Kings-SLUS-20584-U--29238 Speed Kings (SLUS 20584) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Sonic_Heroes&diff=109389&oldid=0
Sonic Heroes
2024-03-27T10:33:36Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Sonic_Heroes" title="Sonic Heroes">Sonic Heroes</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = 51YS7Z3KV0L.jpg <br />
|caption = NTSC-U cover<br />
|developer = [[Sega|Sonic Team]]<br />
|publisher = [[Sega]] (JP, US, EU, AU), [[Sony|SCEA]] (US)<br />
|genre = Action, Platformer<br />
|gameinfo = Sonic Heroes brings the Sonic series to the PS2 and Xbox for the first time. Dr. Eggman is causing havoc again and it's up to you to maneuver a team of three Sonic characters through massive levels. All 12 characters--divided into Team Sonic, Team Dark, Team Rose and Team Chaotix--have their own unique strengths, so choose your teams wisely. Find the best combination to complete missions full of enemies, puzzles, and huge environments. No matter what team you choose, the only direction is forward and the only way to get there is fast.<br /><br />
Sonic Heroes is the eighth primary installment in the Sonic the Hedgehog series. Set after the events of Sonic Adventure 2, the game's story follows the journeys of four individual teams of three on their search for the mad scientist Doctor Eggman. However, Sonic the Hedgehog's robot duplicate and nemesis, Metal Sonic, is secretly manipulating the game's events in a plan to eradicate his long time foe.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Sonic_Heroes Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/914712-sonic-heroes Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.gamespot.com/sonic-heroes/reviews/ GameSpot]|6.2/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sonic-heroes Metacritic]|64/100}}<br />
|au_rating = G<br />
|eu_rating = 3+<br />
|na_rating_text = Mild Fantasy Violence<br />
|na_rating = E<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
|italian = SLES-51950 & SLPM-65431 & SLUS-20718<br />
|spanish = SLES-51950 & SLPM-65431 & SLUS-20718<br />
|french = SLES-51950 & SLPM-65431 & SLUS-20718<br />
|german = SLES-51950 & SLPM-65431 & SLUS-20718<br />
|japanese = SLPM-65431 & SLUS-20718 & NPJD-00060<br />
|english = SLES-51950 & SLPM-65431 & SLUS-20718 & SLUS-20718GH<br />
|widescreenpatch = 1<br />
|korean = SLKA-25122<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20718<br />SLUS-20718GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 78FF4E3B<br />
|releasedateNTSCU = January 27, 2004<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51950<br />SLES-51950/P <small>(Platinum)</small><br />
|CRCsPAL = B7CF071A<br />
|releasedatePAL = February 6, 2004<br />October 8, 2004 <small>(Platinum)</small><br />October 22, 2004 <small>(Platinum, Australia)</small><br />February 22, 2012 <small>(PS2 Classics)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65431<br />SLAJ-25027<br />SLKA-25122 <small>(BigHit)</small><br />NPJD-00060 <small>(PS2 Classics)</small><br />
|CRCsNTSCJ = D7AE2B57<br />
|releasedateNTSCJ = December 30, 2003<br />September 17, 2014 <small>(PS2 Classics)</small><br />2004 <small>(Korea)</small><br />2005 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=17 01 2013 1.1.0 r5517-<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [17 01 2013]<br />
*LilyPad 0.11.0 [28 12 2012]<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11<br />
* Large Framebuffer<br />
* Native Resolution: 2880x1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* Edge Anti-aliasing<br />
* Rendering threads: 2<br />
* FXAA Shader<br />
* External Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Without unnecessary errors, the game started at 1620p (3K) 60 FPS, no brakes, bugs or freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Linux Ubuntu 14.04 LTS<br />
|CPU=AMD A10-5800K<br />
|GPU=AMD Radeon HD 7660D<br />
|Revision=PCSX2 1.3.0 SVN<br />
|Graphics=ZZOgl<br />
|Sound=SPU2-X<br />
|Comments=MTVU Hack and MVU Speed Hacks, recommended used. Runs at Full-Speed! Although the audio breaks unless you use these settings: I used ZZOgl for graphicss, SPU2-X. PortAudio API - OSS, Async Mix, Cat-Mull ROM<br />
|Tester={{ForumUser|SimonStreakio}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* Original names: '''ソニック ヒーローズ''' (SLPM-65431), '''소닉 히어로즈''' (SLKA-25122)<br />
* This is Sonic the Hedgehog's debut on PlayStation 2.<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Shadows flicker<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Shadows flicker.<br />
|Workaround=No known workarounds.<br />
}}<br />
{{Issue<br />
|IssueName=Emblem animation visual artifacting<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=During the animation where you get an emblem, there's a frame of severe visual artifacting on the emblem symbol. This appears to, but is not confirmed to, occur on original hardware.<br />
|Workaround=No known workaround.<br />
}}<br />
<br />
== Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Sonic Heroes Start Screen.png|<center>Start Screen</center><br />
Sonic_Heroes_Stage_Select.png|<center>Stage Select</center><br />
Sonic_Heroes_Seaside_Hill_Zone.png|<center>In-Game</center><br />
Sonic_Heroes-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch<br />
Sonic_Heroes-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
{{Sonic the Hedgehog series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sonic-Heroes-SLUS-20718-U--29364 Sonic Heroes (SLUS 20718) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Sly_Cooper_and_the_Thievius_Raccoonus&diff=109385&oldid=0
Sly Cooper and the Thievius Raccoonus
2024-03-27T10:33:36Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Sly_Cooper_and_the_Thievius_Raccoonus" title="Sly Cooper and the Thievius Raccoonus">Sly Cooper and the Thievius Raccoonus</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Sly_Cooper_and_the_Thevious_Racconious.jpeg<br />
|caption = NTSC-U cover<br />
|developer = Sucker Punch<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO, JP)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Sly_Cooper_and_the_Thievius_Raccoonus Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561378-sly-cooper-and-the-thievius-raccoonus Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sly-cooper-and-the-thievius-raccoonus Metacritic]|86/100}}, {{ReviewLink|[https://www.ign.com/articles/2002/09/20/sly-cooper-and-the-thievius-raccoonus IGN]|8.5/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_slyraccoon_ps2 Eurogamer]|8/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/sly-cooper-and-the-thievius-raccoonus-review/1900-2881066/ GameSpot]|7.8/10}}<br />
|gameinfo = Sly Cooper, the notorious international thief, is out to reclaim what is rightfully his. The family heirloom has been stolen and Sly wants it back. Get ready to infiltrate the most secure places in the world using a repertoire of sneaky moves. Tiptoe around spotlights, alarms, infrared lasers, and trip wires, while grabbing priceless jewels and emptying casinos. Stealth and smarts are all you need as you dodge security guards, run across rooftops, and escape with your tail intact.<br /><br />
The game focuses on the eponymous protagonist and master thief Sly Cooper and his gang, Bentley the Turtle and Murray the Hippo, as they seek out the Fiendish Five to recover his family's "Thievius Raccoonus", a book with the accumulation of all of Sly's ancestors' thieving moves.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = A<br />
|ko_rating = ALL<br />
|eu_rating = 7+<br />
|au_rating = G<br />
|na_rating = E<br />
|na_rating_text = Mild Violence<br />
<!-- Language props --><br />
|italian = SCES-50917<br />
|spanish = SCES-50917<br />
|french = SCES-50917<br />
|german = SCES-50917<br />
|japanese = SCPS-15036<br />
|korean = SCKA-20004<br />
|english = SCUS-97198 & SCES-50917 & SCUS-97210<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97198<br />SCUS-97210 <small>(Demo)</small><br />
|CRCsNTSCU = C77AF2CA<br />
|releasedateNTSCU = September 23, 2002<br />September 8, 2003 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50917<br />SCED-51452 <small>(Demo)</small><br />
|CRCsPAL = DA3DD765 <small>(PAL-Unk)</small><br />
|releasedatePAL = January 17, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15036<br />SCAJ-20017<br />SCKA-20004<br />PAPX-90231 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 22, 2003 <small>(Korea)</small><br />March 6, 2003<br />June 17, 2004 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-2500K @ 4.00 GHz<br />
|GPU=HIS Radeon HD 6870 @ Stock<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 1.10.0<br />
|Comments=BIOS: USA v01.60, Full speed, no visible or audible errors.<br />
|Tester=Sgtnapalm<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-2500K @ Stock<br />
|GPU=Intel HD Graphics 3000 @ 800 MHz<br />
|Revision=0.9.8 (r4600)<br />
<!--<br />
*Speedhacks:<br />
**EE Cyclerate: 3<br />
**VU Cycle Stealing: 2<br />
**INTC Spin Detection<br />
**Wait Loop Detection<br />
**mVU Flag Hack<br />
--><br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 1.10.0<br />
|Comments=BIOS: USA v02.00, FPS: 59-60, Full speed, no visible or audible errors. Using "Direc3D10 (Software)" with native resolution. All 4 cores, Not using discrete Graphics card. 4GB DDR3 RAM 1600 MHz G-skill<br />
|Tester=Individuality<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i7 @ 3.4 GHz<br />
|GPU=Sapphire Radeon R9 290X 4GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad 0.11.0 (r5875)<br />
|Comments=Game runs well and looks great with Direct3D10 (Hardware) and 6X native resolution at 60 FPS. No need for any hacks. BIOS v2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Xeon X5460 @ 4.00 GHz<br />
|GPU=EVGA GeForce GTX 480 SSC @ 830 MHz (core)<br />
|Revision=1.5.0<br />
|Graphics=GSdx SSE4 <br />
|Sound=SPU2-X <br />
|Comments=Finished the game and didn't have any issues. Used only recommended speed hacks, although sometimes in Mesa City I had to slide VU Cycle Stealing to -2.<br />
|Tester=GouStoulos<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1 x64<br />
|CPU=Intel Core i5-4570 CPU @ 3.20GHz<br />
|GPU=NVIDIA GeForce GTX 650 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Bob tff<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs well with recommended settings everywhere at 3x resolution. Bob tff interlacing seems to produce the best results. Finished the game without issues apart from some slowdowns on small portions of two or three levels.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6 GHz<br />
|GPU=NVIDIA GeForce GTIX 1660 SUPER<br />
|Revision=1.7.0 (dev-1545)<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
* Anisotropic Filtering: 16x<br />
--><br />
|Sound=SPU2-X<br />
|Comments= Completed the story. Game ran near flawlessly at 6x native resolution, with minor framerate drops in one area of Chapter 3. Cell shading lines don't scale up correctly with higher resolutions, being a little too big and slightly misaligned. The fix explained under "Known Issues" does work, however I find the fix has the opposite problem of making the lines too small in 4K, which detracts from the aesthetic. In any case it's difficult to make those lines look correct in higher resolutions! To get a clear and sharp image, I found a no-interlacing patch and a motion blur removal patch and combined them together.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core i5-3570K @ 3.4 GHz (Overclocked to 4.7 GHz)<br />
|GPU=NVIDIA GeForce GTX 670<br />
|Revision=1.7.2672 (SSE4)<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3*Native<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
* Module: Xaudio2<br />
* Interpolation: Gaussian<br />
* Synchronisation: Async Mix<br />
|Comments="Assertion Failed: FQC=0 on VIF FIFO READ" error when loading a savestate in A Cunning Disguise, and PCSX2 crashed when loading a savestate in Descent into Danger. However, I got the same error when loading a savestate in another game, so it's probably not an issue with Sly. Flickering dots on character profiles in cutscenes (I tried disabling safe features, but the issue remained). Occasional lag in some areas, most notably the Mz. Ruby boss fight and some levels in Chapter 4, but it's rare and minor enough that the game is still more than playable (I barely noticed the lag with Async Mix audio). EE Cyclerate -3 fixes almost all the lag but causes stutter in FMVs, so it's not recommended. Disabling safe features does "fix" the outline problem, but I thought the outlines looked better when too big than too small, so I didn't use the fix. Game looks blurry when upscaled; I tried Bob tff deinterlacing, but that caused the screen to shake. Towards the beginning, I used a deinterlacing patch, but this triggered a bug that exists on PS2 where cheating devices e.g. Game Shark cause clues not to spawn and stop keys registering when you collect them, making the game unplayable: DO NOT USE CHEATS. Fully playable (I completed the game 100%).<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro KDE<br />
|CPU=Intel Core i5-6500 @ 3.60 GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti<br />
|Revision=1.7.2678 Nightly<br />
|Graphics=GSdx 1.1.0 AVX2, OpenGL (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=Game runs fine with default settings.<br />
|Tester=Zerron21<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''怪盗 スライ・クーパー''' (SCPS-15036), '''슬라이 쿠퍼 전설의 비법서를 찾아서''' (SCKA-20004)<br />
* Also known as '''Kaitou Sly Cooper''' (JP), '''Sly Raccoon''' (EU)<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Cheats break the game<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=When using cheats, some clues will not spawn and keys won't register when you collect them (the counter won't increase), making it impossible to continue the game. This bug exists on the PS2 when third party memory cards or cheating devices e.g. Game Shark are used, and isn't a PCSX2 bug.<br />
|Workaround=Don't use cheats or patches. Recommended to use them while roaming around after 100% completion.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Incorrect Line Upscaling<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When upscaling the game to a higher resolution, the cel shaded black lines become too big and aren't in the right place. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature". <br />
Note: Fixed as of version 1.7.3. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black dots during events<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=During the conversations between Sly and his gang during the level, some black dots appear on gang faces. <br />
|Workaround=Appears to be fixed by automatic fixes as of v1.7.3131. For older versions Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature". <br />
}}<br />
<br />
==Screenshots==<br />
<gallery><br />
File:SLY2.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch, removed interlacing and motion blur. <br />
File:SLY1.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch, removed interlacing and motion blur. <br />
</gallery><br />
<br />
{{Sly Cooper}}<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Sly-Cooper-and-the-Thievius-Raccoonus-SCUS-97198-U Sly Cooper and the Thievius Raccoonus (SCUS 97198) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Siren&diff=109381&oldid=0
Siren
2024-03-27T10:33:36Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Siren" title="Siren">Siren</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Forbidden-Siren PAL.jpg<br />
|caption = NTSC-J cover <br />
|developer = [[Sony|SCE Japan Studio]]<br />
|publisher = [[Sony|SCEI]] (JP, KO), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEA]] (US)<br />
|genre = Action, Adventure, Horror<br />
|gameinfo = Resist the Call! 0:00, Midnight. A Siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into Shibito, undead husks of their old selves, fueled by evil and hate. Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to "Sightjack" or the power to see through the eyes of friends and foes. There is no lone hero, there is little hope. Will you resist the call of the Siren?<br /><br />
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Siren_%28video_game%29 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/918848-siren Link]<br />
|korean = SCKA-20019<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2004/04/13/siren-2 IGN]|7.7/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/siren Metacritic]|72/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_forbiddensiren_ps2 Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/siren-review/1900-6094610/ GameSpot]|6.7/10}}<br />
|japan_rating = C<br />
|japan_rating_text = Violence<br />
|na_rating_text = Blood and Gore, Intense Violence<br />
|na_rating = M<br />
|au_rating = MA<br />
|au_rating_text = Medium Level Animated Violence<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|simplified chinese = SCAJ-30003<br />
|italian = SCED-52260 & SCES-52329<br />
|spanish = SCED-52260 & SCES-52330<br />
|french = SCED-52260 & SCES-52327<br />
|german = SCED-52260 & SCES-52328<br />
|japanese = SCPS-19312 & SCPS-15053 & SCPS-19305 & NPJC-00001<br />
|english = SCES-51920 & SCED-52260 & SCUS-97355 & SCUS-97398 & NPUC-97355<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97355<br />SCUS-97398 <small>(Demo)</small><br />NPUC-97355 <small>(PS2 Classics)</small><br />
|CRCsNTSCU = D6C48447<br />
|releasedateNTSCU = April 20, 2004<br />January 15, 2013 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-52329<br />SCES-52328<br />SCES-51920<br />SCES-52327<br />SCES-52330<br />SCED-52260 <small>(Demo)</small><br />
|CRCsPAL = D5AFDBA7<br />D580D7EA (G)<br />
|releasedatePAL = March 12, 2004 <small>(EU, Australia)</small><br />March 27, 2004 <small>(Germany)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15053<br />SCKA-20019<br />SCPS-19305 <small>(PlayStation 2 the Best)</small><br />SCPS-19312 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20046<br />SCAJ-30003<br />PCPX-96636 <small>(Over-the-counter trial)</small><br />PAPX-90511 <small>(Trial)</small><br />NPJC-00001 <small>(PS2 Classics)</small><br />
|CRCsNTSCJ = FDDE7528<br />
|releasedateNTSCJ = November 6, 2003<br />February 13, 2004 <small>(Korea)</small><br />November 3, 2004 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small><br />July 25, 2012 <small>(PS2 Classics)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)<br />
|GPU=Geforce 9600GT<br />
|Revision=0.9.8<br />
|Graphics=GSdx r4600<br />
|Sound=<br />
* SPU2-X r4600<br />
* LilyPad r4510<br />
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS except using software in a few places<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=Nvidia GTS 250 512MB<br />
|Revision=1.1.0 r5541<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 5478<br />
*LilyPad 0.11.0 5403<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5840<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Very light game for any cpu/gpu<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3.svn5932<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Standard hacks, Little<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-E<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1996<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2<br />
** VU Cycle Stealing: 1<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X<br />
**XAudio2<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Perfect, Runs at full speed of 1080p (HD) and 1440p (2K) 50 FPS, no bugs, brakes and freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''サイレン''' (SCPS-15053) & (SCPS-19305) & (SCPS-19312), '''死魂曲''' (SCAJ-30003), '''사혼곡 사이렌''' (SCKA-20019)<br />
* Also known as '''Forbidden Siren''' (EU, AU), '''Forbidden Siren: Viviendo la Pesadilla''' (EU), '''Si Hun Qu''' (AS)<br />
* Widescreen support available as a .pnach file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Wall of Fog<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Day missions may have a wall of fog problem.<br />
|Workaround=Only software mode (F9) in GSdx works correctly, as of PCSX2 v1.7.4335 this issue is resolved entirely.<br />
}}<br />
<br />
==Gameplay Screenshots==<br />
<gallery widths="175px" heights="100px"><br />
File:Siren_Forum_1.jpg|Siren (SCPS 15053)<br />
File:Siren_Forum_2.jpg|Siren (SCUS 97355)<br />
File:Siren_Forum_3.jpg|Siren (SCES 52328)<br />
Forbidden_Siren-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
Forbidden_Siren-chern40+7(1).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
Forbidden_Siren-chern40+7(2).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
Forbidden_Siren-chern40+7(3).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
{{Siren series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Forbidden-Siren-SCES-51920-E--28994 Forbidden Siren (SCES 51920) (E)]<br />
*[http://forums.pcsx2.net/Thread-Forbidden-Siren-SCES-52328-G--30579 Forbidden Siren (SCES 52328) (G)]<br />
*[http://forums.pcsx2.net/Thread-Siren-SCPS-15053-J--29526 Siren (SCPS 15053) (J)]<br />
*[http://forums.pcsx2.net/Thread-Siren-SCUS-97355-U--29833 Siren (SCUS 97355) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Silent_Hill_3&diff=109375&oldid=0
Silent Hill 3
2024-03-27T10:33:26Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Silent_Hill_3" title="Silent Hill 3">Silent Hill 3</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = _-Silent-Hill-3-PS2-_.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Konami|Team Silent]]<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|wikipedia = [https://en.wikipedia.org/wiki/Silent_Hill_3 Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/561292-silent-hill-3 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill3_ps2 Eurogamer]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-3 Metacritic]|85/100}}, {{ReviewLink|[http://gamespot.com/ps2/adventure/silenthill3/review.html GameSpot]|8.4/10}}, {{ReviewLink|[http://www.ign.com/articles/2003/08/05/silent-hill-3-2 IGN]|8.8/10}}<br />
|gameinfo = Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay. As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears. Along the way, you'll encounter many strange characters you're not sure are trustworthy. Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games. Step into this world of nightmares and fight to survive.<br /><br />
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|au_rating = MA<br />
|au_rating_text = Strong Horror, Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Violence<br />
|ko_rating = 18<br />
|japan_rating = C<br />
|japan_rating_text = Violence<br />
<!-- Language props --><br />
|korean = SLPM-65257 & SLUS-20622 & SLKA-25065<br />
|italian = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|spanish = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|french = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|german = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|japanese = SLPM-65257 & SLUS-20622 & VW127-J1 & SLPM-65622 & VW127-J2 & SLPM-66018 & VW127-J4<br />
|english = SLES-51434 & SLPM-65257 & SLUS-20622<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20622<br />
|CRCsNTSCU = 2498951B<br />
|releasedateNTSCU = August 5, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51434<br />
|CRCsPAL = 5088CCDB, 51CED27D<br />
|releasedatePAL = May 23, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65257<br />VW127-J1<br />SLKA-25065 <small>(Korea)</small><br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small><br />
|CRCsNTSCJ = 8CFE667F<br />C6CBDE91 <small>(Korea)<br />
|releasedateNTSCJ = July 3, 2003 <small>(Japan, Korea)</small><br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small><br />
|statusNTSCJ = 2<br />
|macstatusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit<br />
|CPU=AMD Phenom II X6 1065T @ 2.90 GHz<br />
|GPU=AMD Radeon HD 6670<br />
|Revision=0.9.9 (r5326)<br />
|Graphics=GSdx 0.1.16 (r5530)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5317)<br />
* LilyPad 0.11.0 (r5112)<br />
|Comments=BIOS: 1.60<br />
|Tester=JasonBreen<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3210M @ 2.50 GHz<br />
|GPU=AMD Radeon HD 7650M @ 1 GB<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
|Comments=Seems to play fine, FPS sits around 59.94. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is stading there!)<br />
|Tester={{ForumUser|ericks93Pcsx2}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz<br />
|GPU=NVIDIA GeForce GTS 250 @ 512 MB<br />
|Revision=1.1.0 (r5541)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5478)<br />
*LilyPad 0.11.0 (r5403)<br />
|Comments=Playable with occasional display bugs. Videos, some 2D elements & some effects (shadows, grain filter, too much blur...) are missing in Hardware mode.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7850<br />
|Revision=1.3.0 (git 648)<br />
|Graphics=GSdx 0.1.16 AVX2<br />
<!--<br />
* Revision: r648<br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 2560x1440<br />
* Shader ConfiguratioN:<br />
** Enable FXAA: ON<br />
--><br />
|Sound=<br />
<!--<br />
* Revision: r648<br />
* Module: XAudio2<br />
* Latency: 150ms<br />
* Sync Mode: TimeStretch<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000<br />
|Revision=1.4.0<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Use OpenGL Hardware Renderer, turn Hardware Depth On and set Blending Unit Accuracy to at least "Medium" to get the most accurate graphical experience. Runs smoothly, even at higher internal resolutions.<br />
|Tester=FlatOut<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Xeon E5606 @ 2.14 GHz (x2)<br />
|GPU=AMD Radeon HD 6950 @ 1 GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 19.00 SSE4<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution : Native<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=OpenGL Hardware produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.)<br />
|Tester=starkeysuper64<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Core i7-2600 @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7790 @ 1 GB<br />
|Revision=1.5.0 (dev-1682)<br />
|Graphics=GSdx AVX<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution : 3x<br />
--><br />
|Sound=<br />
<!--<br />
* Module: XAudio 2<br />
* Interpolation: Linear<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.<br />
|Tester=xVxXPrinceXxVx<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL-M5<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-2002<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10, x64<br />
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)<br />
|GPU=NVIDIA GeForce GTX 670 (*2)<br />
|Revision=v1.6.0<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only))<br />
* Resolution: 3*Native<br />
* Automatic Gamefixes: On<br />
* Blending Accuracy: Medium<br />
* Allow 8-Bit Textures: On<br />
* Switch to GSdx software rendering when an FMV plays<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=FMVs play correctly in software mode via the "Switch to GSdx software rendering when an FMV plays" hack (not tested with hardware, but probably would only display a black screen based on other tests). As far as I know though, this fix is removed in 1.7.0, so you'd probably need to press F9 a lot to get FMVs to work on a hardware playthrough. Text is grey instead of white. Full speed. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''サイレントヒル3''' (SLPM-65257) & (SLPM-65622) & (SLPM-66018), '''사일런트 힐 3''' (SLKA-25065)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Misaligned shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Shadows appear in front of an object instead of behind it in Hardware mode.<br />
|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth (or in recent v1.5.0 Git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Missing grain effect<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Grain filter is absent in Hardware mode.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher.<br />
}}<br />
{{Issue<br />
|IssueName=Glitchy status screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC<br />
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage. <br />
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).<br />
}}<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Black FMVs<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=FMVs are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).<br />
|Workaround=1.7 versions (partial workaround): Place [https://drive.google.com/file/d/1pKBtRjGOxtJCxFHAuVi0fqGIjEiJVmdY/view this Silent Hill 3 .pnach file] to "cheats" folder and enable it in PCSX2 options (System > Game Settings > Enable Cheats). This .pnach file was edited to include FMV fix only. As far as I know, it's a partial fix, so FMV videos can still break and not show anything (opening video worked for me, but credits did not). Additionally, you can check out [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619111#pid619111 original .pnach file] that includes different options for Silent Hill 3, you can open it with text editor and comment out (with "//" prefix) options you don't want.<br />
* '''Note:''' In later 1.5 and 1.6 revisions, this is automatically fixed as long as System > Automatic Gamefixes is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.<br />
* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.<br />
}}<br />
{{Issue<br />
|IssueName=Grid obscures FMV's<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|AffectedVersions=PAL<br />
|Description=In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.<br />
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.<br />
}}<br />
{{Issue<br />
|IssueName=Heather Body Texture Distortion/Flickering. <br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Sometimes the textures on the player character's body flicker and distort when using OpenGL<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Discoloured text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=Text is grey instead of white.<br />
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.<br />
|Workaround=Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher.<br />
}}<br />
<br />
==Gameplay Screenshots==<br />
<gallery widths="175px" heights="100px"><br />
SH3-chern40+7.jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
SH3-chern40+7(1).jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
SH3-chern40+7(2).jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
{{Silent Hill series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-3-SLUS-20622-U--28922 Silent Hill 3 (SLUS 20622) (U)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-3-SLPM-65257-J--29599 Silent Hill 3 (SLPM 65257) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Silent_Hill_2&diff=109373&oldid=0
Silent Hill 2
2024-03-27T10:33:26Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Silent_Hill_2" title="Silent Hill 2">Silent Hill 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = SilentHill2.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Konami|KCET]]<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|wikipedia = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/437029-silent-hill-2 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}}<br />
|gameinfo = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. You must guide James through all-new environments and creepy new areas closed off in the original game. Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|japan_rating = C<br />
|japan_rating_text = Violence<br />
|au_rating = MA<br />
|au_rating_text = Strong Horror, Violence<br />
|eu_rating = 16+<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|ko_rating = 18<br />
<!-- Language props --><br />
|italian = SLES-50382 & SLUS-20228 & SLES-51156<br />
|spanish = SLES-50382 & SLUS-20228 & SLES-51156<br />
|french = SLES-50382 & SLUS-20228 & SLES-51156<br />
|german = SLES-50382 & SLUS-20228 & SLES-51156<br />
|japanese = SLES-50382 & SLPM-65051 & SLUS-20228 & SLPM-65631 & VW047-J1 & SLPM-65098 & VW084-J1 & SLPM-65341 & VW084-J2 & VW084-J4 & SLPM-61011<br />
|english = SLES-50382 & SLPM-65051 & SLUS-20228 & SLES-51156 & SLPM-65631 & SLUS-20228GH<br />
|korean = SLKA-25001<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20228<br />SLUS-20228GH <small>(Director's Cut, Greatest Hits)</small><br />
|CRCsNTSCU = 8E8E384B<br />FE06A030 <small>(Director's Cut)</small><br />
|releasedateNTSCU = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50382 <small>(Special 2 Disc Set)</small><br />SLES-51156 <small>(Director's Cut, Platinum)</small><br />
|CRCsPAL = 6B149273<br />6BBD4932<small> (Director's Cut) </small><br />
|releasedatePAL = November 23, 2001 <small>(Special 2 Disc Set)</small><br />February 28, 2003 <small>(Director's Cut, Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65051<br />VW047-J1<br />SLPM-65098 <small>(Director's Cut)</small><br />VW084-J1 <small>(Director's Cut)</small><br />SLKA-25001 <small>(Korea)</small><br />SLPM-65341 <small>(Director's Cut, Konami the Best)</small><br />VW084-J2 <small>(Director's Cut, Konami the Best)</small><br />SLPM-65631 <small>(Director's Cut, Konami Dendou Collection)</small><br />VW084-J4 <small>(Director's Cut, Konami Dendou Collection)</small><br />SLPM-61009 <small>(Trial)</small><br />SLPM-61011 <small>(Demo, Trailers)</small><br />
|CRCsNTSCJ = E36E16C9<br />380D6782<small> (Director's Cut) </small><br />
|releasedateNTSCJ = September 27, 2001<br />July 4, 2002 <small>(Director's Cut)</small><br />February 6, 2003 <small>(Korea)</small><br />August 7, 2003 <small>(Director's Cut, Konami the Best)</small><br />July 15, 2004 <small>(Director's Cut, Konami Dendou Collection)</small><br />
2003-02-06<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-430M @ 2.27 GHz<br />
|GPU=NVIDIA GeForce GTS 360M (8.17.12.9551)<br />
|Revision=0.9.9 (r5128)<br />
|Graphics=GSDx 0.1.16 (r5135)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5139)<br />
* LilyPad 0.11.0 (r5112)<br />
|Comments=BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable.<br />
|Tester=Quaestor<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i7-920 @ 4.00 GHz<br />
|GPU=AMD Radeon HD 5770<br />
|Revision=1.0 (r5350)<br />
|Graphics=GSDx (r5334)<br />
|Sound=<br />
* SPU2-X (r5324)<br />
* LilyPad (r5282)<br />
|Comments=BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode.<br />
|Tester=H3llRaiser<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz<br />
|GPU=NVIDIA GeForce GTS 250 512MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5478)<br />
*LilyPad 0.11.0 (r5403)<br />
|Comments=Runs above full speed. Videos flickering in hardware mode, software is OK.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 570 1368MB<br />
|Revision=1.1.0 (r5829)<br />
<!--<br />
*Speedhacks:<br />
**MTVU<br />
**INTC Spin Detection<br />
**Enable Wait Loop Detection<br />
**mVU Flag Hack<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode. In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 @ 2.67 GHz (OC @ 3.00 GHz)<br />
|GPU=AMD Radeon HD 5850 1024MB<br />
|Revision=1.3.0 (Git 2014/06/07)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.20 GHz<br />
|GPU=AMD Radeon HD 7950 3GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
<!--<br />
*Renderer: Direct3D11 (Hardware)<br />
*Internal Resolution: 4x Native<br />
*Allow 8-Bit Textures<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Pokopom 2.1.0<br />
|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements.<br />
|Tester=CorruptEagle<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64 build 1709<br />
|CPU=Intel Celeron G1820 @ 2.70GHz<br />
|GPU=NVIDIA GeForce GTX 960 2GB<br />
|Revision=PCSX2 1.4.0-20160105132032<br />
|Graphics=GSdx 1.0.0 SSE4<br />
|Sound=SPU2-X 2.0.0<br />
|Comments= Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware.<br />
|Tester=Clorophilla<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=ATI Radeon R9 280 3GB<br />
|Revision=1.5.0 (dev-655 g0de8f4a)<br />
<!--<br />
* Speedhacks:<br />
** EEC: 0 & VUCS: 0<br />
** mVU Flag: ON<br />
** MTVU: ON<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Shader Configuration:<br />
** Enable FXAA: ON<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
<!--<br />
* Module: XAudio2<br />
* Latency: 100ms<br />
* Sync Mode: TimeStretch<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i5-4690 @ 3.90 GHz<br />
|GPU=Nvidia GTX 1060 6GB<br />
|Revision=1.5.0 dev-1913<br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
*Renderer: OpenGL (Hardware)<br />
*Internal Resolution: 4x Native<br />
*Allow 8-Bit Textures<br />
*Bilinear (PS2) Texture filtering<br />
*HW Hack - Unscale Point Line<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.12.0<br />
|Comments=Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning.<br />
|Tester=Arch4<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)<br />
|GPU=NVIDIA GeForce GTX 670 (*2)<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
*Renderer: OpenGL (Hardware)<br />
*Internal Resolution: 3x Native<br />
*Automatic Gamefixes: On<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.12.1<br />
|Comments=Greatest Hits version. Some FMVs briefly hang on the first frame for a few seconds, very rare texture warping (only really noticeable on the exit sign in the apartment and only occurred twice), occasional flickering in the corner of the map, and text is grey instead of white. No crashes or other major issues. Full speed. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Ryzen 5 3400G @ 4.4GHz<br />
|GPU=Radeon RX Vega 11 Graphics<br />
|Revision=1.7.0 dev-2012<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
*Renderer: Direct3D11 (Hardware)<br />
*Internal Resolution: Native (PS2)<br />
*Allow 8-Bit Textures<br />
*Bilinear (PS2) Texture filtering<br />
*Interlacing (F5) Blend bff (slight blur, 1/2 fps)<br />
*HW Hack - None<br />
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.12.0<br />
|Comments=Original release, game runs at a constant 60fps, 100% speed. Both the Angela FMV in Blue Creek and meeting Maria in Rosewater Park hang without speedhacks for about ten seconds, after recovery the game appears to slow down as it tries to synchronize audio/visuals for several seconds before the FMVs can run properly for the remainder of time they have. The only way to get rid of the hanging is EE Cyclerate to -2 or set it to -1 and EE Cycle Skipping 1, theoretically, Fast CDVD should help with the issue but I haven't seen any consistent improvement from having the option enabled. You must quickly switch off the speedhacks after the FMV is finished because this will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. Sometimes sound will not sync properly, such as in the Flesh Lips cutscene, it'll play music before it has to as an example. The hanging problems stopped manifesting after I beat the game a few times to get all the endings, which suggests NG+ fixes the issue for some unknowable reason. I experienced a glitch where the moths in Woodside Apartment wouldn't show up once. There is also the fact that the status screen goes black whenever you look at a memo or access the option menu, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. The game is fully playable, but proper emulation is still hectic.<br />
|Tester=Ruisu<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-6700K @ 4.00 GHz (OC @ 4.70 GHz)<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.7.0 dev-2122<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
*Renderer: OpenGL (Hardware)<br />
*Internal Resolution: 4x Native<br />
*Allow 8-Bit Textures<br />
*Bilinear (PS2) Texture filtering<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.12.0<br />
|Comments=BIOS: USA 01.60, FPS:60, Played the Greatest Hits release, completed the game without major issues. Maybe I'm lucky, but I did not see any problems with FMVs. The egde of the screen shows only minor glitching with widescreen patches enabled (glitching was much more prominent in 1.6.0).<br />
|Tester=Macmmm81<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-M5<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightly - v1.7.2095<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 or OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 1920x1080, 2560x1440 and 2880x1620<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=build-in<br />
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Linux 3.13 (Ubuntu 14.04)<br />
|CPU=Intel Core i7-4790K<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.3.0 (r0)<br />
|Graphics=libGSdx 0.1.16<br />
|Sound=libSPU2-X 2.0.0<br />
|Comments=Make sure to enable the special fix for FMV, otherwise works ok. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere.<br />
|Tester=gAdrev<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Linux 4.8 (Debian)<br />
|CPU=AMD Athlon X4 750K<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=1.4.0-0<br />
|Graphics=libGSdx 1.0.0<br />
|Sound=libSPU2-X 2.0.0<br />
|Comments=Running fine with the software FMV and hardware OpenGL. SDL sound was buggy but portaudio works fine.<br />
|Tester=MrDetonia<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011)<br />
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''<br />
* There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website].<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Lack of textures with widescreen patch<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|AffectedVersions=All<br />
|Description=Textures are missing in some locations with the widescreen patch enabled<br />
|Workaround=Disable '''Widescreen patches'''.<br />
}}<br />
{{Issue<br />
|IssueName=Wrong snapshot height<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|AffectedVersions=NTSC<br />
|Description=When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)<br />
|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software. (1.7 Nightly has a proper screenshot feature)<br />
}}<br />
{{Issue<br />
|IssueName=FMV freeze<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|AffectedVersions=NTSC<br />
|Description=At certain cutscenes (usually Angela's cutscene in the apartments and Maria's first cutscene) the the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for PCSX2. This seems to depend heavily on the version, however, as some users have reported softlocks while I only encountered a hang of around 10 seconds (1.6.0, NTSC-U Greatest Hits version).<br />
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.<br />
'''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes.<br />
}}<br />
{{Issue<br />
|IssueName=Glitchy status screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC<br />
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage. <br />
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).<br />
}}<br />
{{Issue<br />
|IssueName=Discoloured text<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=Text is grey instead of white.<br />
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Grid obscures FMV's<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.<br />
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack. <br />
}}<br />
<br />
<br />
==Gameplay Screenshots==<br />
<gallery mode=packed heights=100px style="font-size:11px"><br />
SH2_1.png|Silent Hill 2 (SLUS-20228GH)<br />
SH2_2.png|Silent Hill 2 (SLUS-20228GH)<br />
SH2_3.png|Silent Hill 2 (SLUS-20228GH)<br />
</gallery><br />
<br />
<center><spoiler show="WARNING: The following screenshots contain spoilers"><br />
<gallery mode=packed heights=100px style="font-size:11px"><br />
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)<br />
Silent_Hill_2_Forum_3.jpg|Silent Hill 2 (SLES 50382)<br />
Silent_Hill_2_Forum_4.jpg|Silent Hill 2 (SLES 51156)<br />
Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156)<br />
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)<br />
</gallery></spoiler></center><br />
<br />
<br />
{{Silent Hill series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-SLUS-20228-U--29383 Silent Hill 2 (SLUS 20228) (U)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-SLPM-65051-J--29597 Silent Hill 2 (SLPM 65051) (J)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-SLES-50382-E Silent Hill 2 (SLES 50382) (E)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-Director-s-Cut-SLES-51156-E--29461 Silent Hill 2 - Director's Cut (SLES 51156) (E)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-Saigo-no-Uta-SLPM-65098-J--29600 Silent Hill 2 - Saigo no Uta (SLPM 65098) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Persona_4&diff=109359&oldid=0
Shin Megami Tensei: Persona 4
2024-03-27T10:33:25Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shin_Megami_Tensei:_Persona_4" title="Shin Megami Tensei: Persona 4">Shin Megami Tensei: Persona 4</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Persona4frontbox.jpg<br />
|caption =<br />
|developer = Atlus<br />
|publisher = [[Atlus]] (JP, KO, US), [[Square Enix]] (AU, EU), [[Sony|SCEA]] (US)<br />
|genre = RPG<br />
|gameinfo = Shortly after an urban youth begins a year-long stay in the countryside town of Inaba, the rural town's peace is shattered by a horrific murder that leaves no clues or suspects. As the lone incident develops into a series of bizarre crimes, he discovers that only he and his friends have the power to solve the baffling case, bring those responsible to justice, and restore harmony to his new home.<br /><br />
The game focuses on story and character development. Multiple endings. NewGame+. experience with previous Titles of the series not needed.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Persona_4 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/945498-shin-megami-tensei-persona-4 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-4 Metacritic]|90/100}}<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence, Drugs<br />
|au_rating = M<br />
|na_rating_text = Alcohol Reference, Animated Blood, Language, Partial Nudity, Sexual Themes, Violence<br />
|na_rating = M<br />
|ko_rating = 15<br />
|japan_rating = B<br />
<!-- Language props --><br />
|japanese = SLPM-66978 & SLPM-74278<br />
|english = SLES-55474 & SLUS-21782 & NPUD-21782<br />
|korean = SCKA-20132<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21782<br />SLUS-28069 <small>(Trade Demo)</small><br />NPUD-21782 <small>(PS2 Classics)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = December 9, 2008<br />April 8, 2014 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55474<br />
|CRCsPAL = 117D1977<br />
|releasedatePAL = March 12, 2009 <small>(Australia)</small><br />March 13, 2009<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66978<br />SCKA-20132<br />SLPM-74278 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ = 5132BBDF (Korean)<br />
|releasedateNTSCJ = July 10, 2008<br />October 31, 2008 <small>(Korea)</small><br />July 2, 2010 <small>(Korea, BigHit Series)</small><br />August 5, 2010 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Quad @ 2.2 GHz<br />
|GPU=NVIDIA GeForce 8800 GT<br />
|Revision=0.9.6 beta r1888<br />
|Graphics=GSdx 1736<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* Lilypad (1388) 0.10.0<br />
|Comments=FPS: 60, x1.5, IOP2x, INTC Sync, Idle Loop, GameFix for Persona 4. only one boss had FPS drop<br />
|Tester=KabooZ<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core2 Quad Q9400 @ 2.66 GHz<br />
|GPU=NVIDIA GeForce 9600 GT 1GB<br />
|Revision=0.9.6 beta r3876<br />
|Graphics=GSdx 3693<br />
|Sound=<br />
* SPU2-X (3702) 1.4.0<br />
* LilyPad (3878) 0.10.0<br />
|Comments=This is currently the minimum requirements for the PCSX2 Beta Build released in October. If you are using SuperVU recompiler don't forget to enable the "VU Clip Flag hack" in gamefixes.<br />
|Tester=71.33.4.123<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 2500K @ 4.3GHz<br />
|GPU=NVIDIA GeForce 9800 GTX+<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Recommended, MTVU, Works great, some slowdowns when around huge enemy crowds (even the PS2 console had those), 'Rainbow colors' on some enemies, some minor shadow issues<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J (KOR)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8 r5150<br />
|Graphics=GSdx 5150<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments=?<br />
|Tester=Penandlim<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 750 @ 2.67GHz (3.0GHz OC)<br />
|GPU=AMD Radeon HD 5850 1GB<br />
|Revision=1.3.0 Git [2014/06/07]<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 60FPS in GSdx Hardware mode without any issues.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 SP1<br />
|CPU=Intel Core i5-2410M @ 2.50GHz<br />
|GPU=Intel HD Graphics 3000<br />
|Revision=PCSX2 1.4.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X (default)<br />
* LilyPad (default)<br />
|Comments=Laptop (4GB RAM), works great. Minor slowdown (down to 40ish FPS) in some boss fights but completely playable. Specific tweaks: 1) Use SSE4 which is hardware supported, otherwise AVX1/AVX2 will see slow down. 2) Direct3D9 is used (hardware supported again) although Direct3D11 is available, otherwise slow down again. 3) Scaling x2, which is maximum possible for laptop spec. Scale x1 will be faster but start to see polygons. 4) MTVU is checked to help reduce EE%, otherwise it will more likely reach 100% (laptop is quad-core). 5) LilyPad: make sure the D-Pad is not configured to hat switch (should be the axes) otherwise the in-game menu going to Town is broken.<br />
|Tester=siu shan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7-5820K @ 3.30GHz<br />
|GPU=NVIDIA GeForce GTX 960 2GB<br />
|Revision=v1.5.0 [21 04 2016]<br />
|Graphics=GSdx MSVC 19.00, SSE41 1.0.0<br />
|Sound=<br />
* SPU2-X (20160421210717) 2.0.0<br />
* LilyPad (20160421210717) 0.11.0<br />
|Comments=Working OK and looking good.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5-3570K @ 3.40GHz<br />
|GPU=AMD Radeon HD 7950 3GB GDDR5<br />
|Revision=v1.5.0-dev-2229<br />
|Graphics=GSdx32-SSE2, D3D11 HW, 3x Native resolution<br />
|Sound=<br />
* SPU2-X (20171124000826 2.0.0) (Default)<br />
* LilyPad (20171124000826 0.12.1)<br />
|Comments=Runs great, occasional slowdowns. A lot less random stuttering with the legacy superVU recompiler (V0 & V1) instead of microVU. Only default speedhacks. I don't know if SSE2 or SSE41 matters on the GS, I just chose one at random because AVX2 didn't work.<br />
|Tester=Kashou<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP (SP3)<br />
|CPU= Intel Core2 Quad Q9650 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce GTX 560<br />
|Revision=v1.5.0 (dev-2016-03-16)<br />
|Graphics=GSdx SSE4 (2016-03-16)<br />
|Sound=<br />
* SPU2-X WinXP VS2013<br />
* LilyPad (2016-03-16)<br />
|Comments=Notes: Using Custom resolution, like 1920x1080 will make the detailed shadows buggy, so always use 1x 2x 4x... Native resolution. Random battle slowdowns occur, like most of the people have reported. Using Native resolution doesn't cure it fully: slowdowns can still be as high as 10 FPS at some places. This game is surprisingly smooth with Software rendering (with Rendering threads=3): no slowdowns on random battles. Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=2 & VU=1, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: Native (Required for slow random battles, otherwise runs very smoothly @ 4x Native.), 8-bit=OFF, BF=Forced, HW-hacks: OFF, Logarithmic Z=ON, AC=ON. (Extra notes: Detailed shadows hate anisotropic filtering. FXAA has a huge impact on performance for this game. After disabling it, I was able to gain the missing 10 FPS and now the game runs very smoothly with 2x Native resolution all the time.)<br />
|Tester=Titus03<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Dual-Core E5500 @ 2.80 GHz<br />
|GPU=AMD Radeon R7 360<br />
|Revision=v1.5.0-dev-2267<br />
|Graphics=GSdx SSE2<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Speed through 100% to 55% using hardware mode, if i change to software mode fps drops 30%, example if speed is 100% drops to 70%, played at custom resolution 1920x1080, i don't have problem with massive slowdown with shiny textured shadows (known issue), like Titus03 said playing using this resolution detailed shadow became buggy but nothing serious.<br />
|Tester=Charl9576<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i5-3570<br />
|GPU=NVIDIA Geforce GTX 1050<br />
|Revision=v1.5.0-dev-2387<br />
|Graphics=GSdx MSVC 19.0 SSE4.1/AVX, OpenGL (Hardware)<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Flawless, full speed emulation at 4x native resolution. When using Large Framebuffer Half-pixel offset in Advanced Settings and Hacks must be set to Special (Texture) to accurately render the framebuffer effect when entering battle, otherwise the framebuffer will swim up to the upper left corner.<br />
|Tester=SkipSandwich<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz<br />
|GPU=Intel HD Graphics 4000<br />
|Revision=v1.5.0-dev-2767-g93f1dc280<br />
<!--<br />
* Speedhacks: (leave anything not listed as Default especially if it's recommended)<br />
** EE Cyclerate: -1<br />
** EE Cycle Skipping: 0<br />
** MTVU (Multi-Threaded microVU1): ON (only use if you have 3+ cores)<br />
--><br />
|Graphics=GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0<br />
<!--<br />
* GSdx Settings (anything not listed is default or off)<br />
** Renderer: Direct3D11 (Hardware)<br />
** Adapter: Intel(R) HD Graphics 4000<br />
** Interlacing (F5): Auto<br />
** Texture Filtering: Bilinear (PS2)<br />
** Large Framebuffer: ON<br />
** Internal Resolution: 2x Native (~720p)<br />
** Enable HW Hacks: ON<br />
* Advanced Settings and Hacks (anything not listed is default or off)<br />
** Texture Offsets X: 500 Y: 500<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 1.60, RAM: 8GB DDR3, definitely playable at 720p, MAKE SURE YOUR PLAYING ON THE REVISON LISTED (or above) OR THE INTRO AND ANIMATED CUTSCENES (FMVs) WILL SLOWDOWN AND USE RENDERER LISTED OR CARPETS AND OTHER TEXTURES LIKE IT WILL GLITCH OUT!<br />
You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9)<br />
|Tester=Awcomeon15<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11 22H2<br />
|CPU=AMD Ryzen 5 3450U<br />
|GPU=AMD Radeon Vega Mobile Gfx<br />
|Revision=v1.7.5578<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Full speed with no slowdowns.<br />
|Tester=NotPlayingPS<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.6 beta r1736<br />
|Graphics=ZZogl 182<br />
|Sound=Peops SPU <br />
|Comments=FPS: 55, GameFix for Persona 4<br />
|Tester=188.134.4.34<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Linux mint 20.1 kernel 5.8<br />
|CPU=intel core i7 9750H<br />
|GPU=gtx 1650 mobile<br />
|Revision=1.6<br />
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]<br />
|Sound=SPU2-X<br />
|Comments=proprietary nvidia 465 drivers<br />
|Tester=DenseOnion<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ペルソナ4''' (SLPM-66978) & (SLPM-74278), '''여신전쟁 페르소나 4''' (SCKA-20132)<br />
* Also known as '''Persona 4''' (JP)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Massive slowdown with shiny textured shadows<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=When a shadow with shiny textures appears onscreen during battle, the FPS will drop significantly. It is more GPU intensive.<br />
|Workaround=Use a better GPU, alternatively switch to Software mode by pressing the F9 key.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Shin_Megami_Tensei_Persona_4_Forum_3.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)<br />
File:Shin_Megami_Tensei_Persona_4_Forum_4.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)<br />
File:Shin_Megami_Tensei_Persona_4_Forum_1.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)<br />
File:Shin_Megami_Tensei_Persona_4_Forum_2.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)<br />
</gallery><br />
<br />
<br />
{{Megami Tensei series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Persona-4-SLUS-21782-U--28824 Shin Megami Tensei - Persona 4 (SLUS 21782) (U)]<br />
*[http://forums.pcsx2.net/Thread-Persona-4-SLPM-66978-J Persona 4 (SLPM 66978) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Persona_3_FES&diff=109357&oldid=0
Shin Megami Tensei: Persona 3 FES
2024-03-27T10:33:25Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shin_Megami_Tensei:_Persona_3_FES" title="Shin Megami Tensei: Persona 3 FES">Shin Megami Tensei: Persona 3 FES</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = FES Cover.jpg<br />
|caption =<br />
|developer = Atlus<br />
|publisher = [[Atlus]] (JP, KO, US, EU), [[Koei]] (EU, AU)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona_3 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/937269-shin-megami-tensei-persona-3-fes Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/937269-shin-megami-tensei-persona-3-fes/index.html GameRankings]|88/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3-fes Metacritic]|89/100}}<br />
|gameinfo = Lead a group of high school students with a dangerous extracurricular activity: exploring the mysterious tower Tartarus and fighting the sinister Shadows during the Dark Hour, a frozen span of time imperceptible to all but a select few. However, the end of their quest is no longer the end of the story--witness for the first time the aftermath of the final battle and the students' struggle to find meaning in their new lives.<br /><br />
Director's Cut of [[Shin Megami Tensei: Persona 3]]<br />
<!-- Language props --><br />
|widescreenpatch = 1<br />
|au_rating = M<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood, Language, Partial Nudity, Suggestive Themes, Violence<br />
|ko_rating = 15<br />
|japan_rating = B<br />
<!-- General props --><br />
|japanese = SLPM-66690 & SLPM-66689 & PERSONA-03 & PERSONA-02 & SLPM-74277<br />
|english = SLES-55354 & SLUS-21621 & NPUD-21621 & NPED-00271<br />
|korean = SCKA-20109<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21621<br />NPUD-21621 <small>(PS2 Classics)</small><br />SLUS-28068 <small>(Trade Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = April 22, 2008<br />November 28, 2008 <small>(Limited Edition)</small><br />April 10, 2012 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55354<br />NPED-00271 <small>(PS2 Classics)</small><br />
|CRCsPAL =<br />
|releasedatePAL = October 17, 2008<br />November 13, 2008 <small>(Australia)</small><br />February 12, 2014 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66690 <small>(Independent Starting Version)</small><br />SLPM-66689 <small>(Append Edition)</small><br />SLPM-83770 <small>(Append Edition)</small><br />PERSONA-02 <small>(Konami Style Special Edition)</small><br />PERSONA-03 <small>(Append, Konami Style Special Edition)</small><br />SCKA-20109 <small>(Independent Starting Version)</small><br />SLPM-74277 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 19, 2007<br />August 17, 2007 <small>(Korea)</small><br />July 4, 2008 <small>(Korea, BigHit Series)</small><br />August 5, 2010 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Athlon II x2 245 OC @ 3.55 GHz<br />
|GPU=NVIDIA GeForce 9600 GT<br />
|Revision=0.9.6 (r1888)<br />
|Graphics=GSdx (r2693)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2693)<br />
* LilyPad 0.1.0 (r1853)<br />
|Comments=The game can be run at full speed without speed hacks.<br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 x64<br />
|CPU=Intel Core i7-4770K @ 3.90 GHz<br />
|GPU=MSI GeForce GTX 770 2GB Gaming<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 1920x1080<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* '''Shader:''' <br />
** Enable FXAA: ✓<br />
** Shade Boost: 60/50/50<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=Corsair 8GB DDR3 1600Mhz, ('''BIOS: USA 2.00''') Plays amazingly well at 60 FPS at all times and without any serious glitch I noticed.<br />
Minor Bugs:<br />
*Experienced Texture corruption when changing scenes, but solved it by changing the "D3D Internal Resolution" to "Custom" and forcing "Custom resolution" to "1920x1080"<br />
*Some 2D elements are a bit streched, but 3D elements are perfect and with the correct aspect ratio. (Related to the 16:9 ratio I'm using)<br />
*Minor Transparency related issue: In battle, character shadows are a bit glitched (Related to the HD Resolution I'm using). Can be solved by switching to Software mode (But I prefer to live with it and play in HD)<br />
|Tester={{ForumUser|Sevlagoth}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7-5820K @ 3.30 GHz<br />
|GPU=Nvidia GeForce GTX 960 @ 2 GB<br />
|Revision=1.5.0 (git 21-04-2016)<br />
|Graphics=GSdx SSE41 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0 (2016-04-21, 21:07:17)<br />
* LilyPad 0.11.0 (2016-04-21, 21:07:17)<br />
|Comments=Working OK and looking good.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000 series<br />
|Revision=v1.5.0 (dev-949)<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Works great, needs Alpha Stencil hack for minor graphical issues when using Direct3D11 Hardware renderer.<br />
|Tester={{ForumUser|FlatOut}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz<br />
|GPU=Intel HD Graphics 4000<br />
|Revision=v1.5.0-dev-2767-g93f1dc280<br />
<!--<br />
* Speedhacks: (leave anything not listed as Default especially if it's recommended)<br />
** EE Cyclerate: -1<br />
** EE Cycle Skipping: 0<br />
** MTVU (Multi-Threaded microVU1): ON (only use if you have 3+ cores)<br />
--><br />
|Graphics=GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0<br />
<!--<br />
* GSdx Settings (anything not listed is default or off)<br />
** Renderer: Direct3D11 (Hardware)<br />
** Adapter: Intel(R) HD Graphics 4000<br />
** Interlacing (F5): Auto<br />
** Texture Filtering: Bilinear (PS2)<br />
** Large Framebuffer: ON<br />
** Internal Resolution: 2x Native (~720p)<br />
** Enable HW Hacks: ON<br />
* Advanced Settings and Hacks (anything not listed is default or off)<br />
** Texture Offsets X: 500 Y: 500<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 1.60, RAM: 8GB DDR3, definitely playable at 720p, MAKE SURE YOUR PLAYING ON THE REVISON LISTED (or above) OR THE INTRO AND ANIMATED CUTSCENES (FMVs) WILL SLOWDOWN!<br />
You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9)<br />
|Tester=Awcomeon15<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro Version 21H1<br />
|CPU=AMD Ryzen 5 5600X<br />
|GPU=NVIDIA GeForce RTX 3080<br />
|Revision=<br />
1.6.0<br />
* MTVU: ✓<br />
|Graphics=<br />
GSdx 1.2.0<br />
* OpenGL (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30. Game runs at full speed at 6x Native Internal Resolution and 16x Anisotropic Filtering. I played for about 2 full moons. This game runs great and stable, even when playing with graphics mods.<br />
|Tester=Clone003<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro KDE<br />
|CPU=Intel i5-6500 (4) @ 3.600GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti<br />
|Revision=1.7.2678 Nightly<br />
|Graphics=OpenGL (Hardware)<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Game runs fine with default settings, setting the texture offset causes weird artifacts to show up when portraits blink.<br />
|Tester=Zerron21<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ペルソナ3フェス''' (SLPM-66690) & (SLPM-74277), '''여신전생 페르소나 3 FES''' (SCKA-20109)<br />
* Also known as '''Persona 3: FES''' (JP, KO)<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Misaligned Map<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The minimap is misaligned and has artifacts. (In any mode or setting besides workaround) <br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings -> Advanced Settings and Hacks -> Texture offsets at 500 500<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Disappearing/flashing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Disappearing or flashing dialog text.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set renderer to any of the "(Software)" options. Or reinitialize GSdx (press F9 twice).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Incorrect 2D transparency<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Incorrect text and S.Link portrait transparency.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, and set Sprite hack to "Full". Or set Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Portrait animation glitches<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Portrait animation glitches.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Texture Filtering to any option except "Bilinear (Force)".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashing / strobing windows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Second floor of the school where all the windows on the upper walls will flash or strobe as the camera angel is changed.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set mipmapping set to full. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Shadows glitches<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=some shadows are flickering, or doesn't presented correctly like protagonist's shadow. <br />
|Workaround=Use the latest 1.5.0 dev builds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Incorrect 3D transparency<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Various transparency related issues such as battle shadows and flashing environment textures.<br />
|Workaround=Use the latest 1.5.0 dev builds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken Undub Patch<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Some undub patch versions may cause the game to crash.<br />
|Workaround=Make sure to use the latest version of the patch; 1.01 has been reported as resolving the crash issues.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Shin_Megami_Tensei_Persona_3_FES_Forum_1.jpg|Shin Megami Tensei: Persona 3 FES (SLUS 21621)<br />
</gallery><br />
<br />
<br />
{{Megami Tensei series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Persona-3-FES-SLUS-21621-U--28835 Shin Megami Tensei - Persona 3 FES (SLUS 21621) (U)]<br />
*[http://forums.pcsx2.net/Thread-Persona-3-FES-SLPM-74277-J Persona 3 FES (SLPM 74277) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shin_Megami_Tensei:_Nocturne&diff=109355&oldid=0
Shin Megami Tensei: Nocturne
2024-03-27T10:33:24Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shin_Megami_Tensei:_Nocturne" title="Shin Megami Tensei: Nocturne">Shin Megami Tensei: Nocturne</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Shin_Megami_Tensei_III_Nocturne.jpg<br />
|caption =<br />
|developer = Atlus<br />
|publisher = [[Atlus]] (JP, US), [[Ghostlight]] (EU), [[Sony|SCEA]] (US)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Nocturne Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/582958-shin-megami-tensei-nocturne/index.html GameRankings]|84/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}<br />
|gameinfo = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br /><br />
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse. <br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence, Bad Language<br />
|na_rating = M<br />
|na_rating_text = Blood, Intense Violence, Language, Sexual Themes<br />
|ko_rating = 15<br />
|japan_rating = A<br />
<!-- Language props --><br />
|korean = SLKA-25076 & SLKA-25160<br />
|french = SLES-53363<br />
|german = SLES-53363<br />
|japanese = SLPM-74205 & SLPM-66681 & SLPM-65241 & SLPM-65242 & SLPM-65259 & SLPM-65461 & SLPM-65462<br />
|english = SLES-53363 & SLUS-20911 & NPUD-20911 & SLUS-28045<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20911<br />SLUS-28045 <small>(Trade Demo)</small><br />NPUD-20911 <small>(PS2 Classics)</small><br />
|CRCsNTSCU = F0A31EE3<br />
|releasedateNTSCU = October 12, 2004<br />May 6, 2014 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53363<br />
|CRCsPAL =<br />
|releasedatePAL = July 1, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65242<br />SLPM-65241 <small>(Deluxe Box)</small><br />SLPM-65259 <small>(Tsutaya original version)</small><br />SLKA-25076 <small>(Korea)</small><br />SLPM-65462 <small>(SMT: Nocturne Maniax)</small><br />SLKA-25160 <small>(Korea, SMT: Nocturne Maniax)</small><br />SLPM-74205 <small>(PlayStation 2 the Best)</small><br />SLPM-66681 <small>(Maniax Chronicle Edition)</small><br />SCAJ-20015<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 20, 2003<br />August 28, 2003 <small>(Korea)</small><br />January 29, 2004 <small>(SMT: Nocturne Maniax)</small><br />July 15, 2004 <small>(Korea, SMT: Nocturne Maniax)</small><br />August 5, 2004 <small>(PlayStation 2 the Best)</small><br />October 23, 2008 <small>(Maniax Chronicle Edition)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=AMD Athlon II X2 245 OC @ 3.55 GHz<br />
|GPU=NVIDIA GeForce 9600 GT<br />
|Revision=pre 0.9.7 Beta (r1888)<br />
|Graphics=GSdx (r2693)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r2693)<br />
* LilyPad 0.1.0 (r1853)<br />
|Comments=The game can be run at full speed without speed hacks. There is some minor graphical problem such as the shadows of the characters, but it cannot be fixed by changing setting.<br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx 0.1.16 (r5334)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5324)<br />
* LilyPad 0.11.0 (r5282)<br />
|Comments=BIOS: USA v01.60, Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode.<br />
|Tester=Nameless One<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.0 (r5814)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Not Requires good hardware to work fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i5 i5-2410M <br />
|GPU=AMD Radeon HD 7400M<br />
|Revision=1.5.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Game working fine.<br />
|Tester={{ForumUser|lorddemolatron}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windpws 7 Ultimate x64 SP1<br />
|CPU=Intel Core i5-4690k @ 3.50 GHz<br />
|GPU=NVIDIA GeForce 760 @ 2 GB<br />
|Revision=1.5.0 (dev-1834 g096c931)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)<br />
|Tester=stratos<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4790 @ 3.6 Ghz<br />
|GPU=AMD Radeon RX 570<br />
|Revision=1.6.0<br />
<!--<br />
*Speedhacks: preset 3<br />
--><br />
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)<br />
<!--<br />
*D3D11 software mode<br />
--><br />
|Sound=*SPU2-X 2.0.0 (default 1.6)<br />
*LilyPad 0.12.1 (default 1.6)<br />
|Comments=Full speed. Native game seems to drop framerate(not emulation speed) during area transitions, though EE cyclerate increases didnt seem to improve this. SW mode seems to have the pool flickering graphical issue.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home<br />
|CPU=Intel Core i5-7300HQ @ 2.50GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB<br />
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)<br />
<!--<br />
* '''Speedhacks:'''<br />
** Enable fast CDVD: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.2.0 SSE4<br />
<!--<br />
* Renderer: OpenGL<br />
* Internal Resolution: 2x Native<br />
* Blending Accuracy: High<br />
--><br />
|Sound=<br />
* SPU2-x 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=USA v02.00 Runs Great. Blending Accuracy set to High to fix some effects. Note: Game freezes when fast forwarding when using DX11.<br />
|Tester=Lumaro<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro KDE<br />
|CPU=Intel i5-6500 (4) @ 3.600GHz<br />
|GPU=NVIDIA GeForce GTX 1050 Ti <br />
|Revision=1.7.2678 Nightly<br />
|Graphics=GSdx 1.1.0 AVX2, OpenGL (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=Game runs fine with default settings.<br />
|Tester=Zerron21<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''真・女神転生 III ノクターン''' (SLPM-65242) & (SLPM-65241) & (SLPM-74205), '''真・女神転生III ノクターン マニアクス''' (SLPM-65462), '''진 여신전생 3: 녹턴''' (SLKA-25076), '''真・女神転生III ノクターン マニアクス クロニクル・エディション''' (SLPM-66681), '''진 여신전생 3: 녹턴 매니악스''' (SLKA-25160)<br />
* Also known as '''Shin Megami Tensei III: Nocturne''' (JP), '''Shin Megami Tensei III: Nocturne Maniax''' (JP), '''Shin Megami Tensei: Lucifer's Call''' (EU)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Inaccurate effects<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some minor effects are not properly emulated (The most notable being the "white effect" during the opening with the woman's voice).<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flickering pool in save room<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The pool of water underneath the maiden in the Fountains of Life flickers.<br />
|Workaround=On Stable Builds(1.6) and Below: Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow). <br />
On Dev Builds(1.7): Go to Settings > Graphics > Rendering, set Mipmapping to "Basic(Generated Mipmaps)" and Trilinear Filtering to "Trilinear(Forced)".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Blur around some objects when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Hardware mode when using upscaling resolution some objects have blur around them. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation''' <br />
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Game Blurry<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. <br />
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:<br />
<spoiler show="Show patch" hide="Hide patch"><br />
<pre><br />
E8FCF8EC.pnach<br />
gametitle= Shin Megami Tensei - Nocturne [SLUS 20911] (U) [E8FCF8EC]<br />
// Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)<br />
patch=0,EE,0012AC08,word,03E00008<br />
<br />
// Remove Motion Blur <br />
patch=1,EE,002FC0E4,word,00000000 // 00000001<br />
</pre><br />
</spoiler><br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Glitchy character shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Characters shadows are either glitched or missing.<br />
|Workaround=<br />
On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls. <br />
On Dev Builds(1.7): Use any Renderer other than "OpenGL".<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)<br />
</gallery><br />
<br />
{{Megami Tensei series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-III-Nocturne-Maniax-SLPM-65462-J Shin Megami Tensei III - Nocturne Maniax (SLPM 65462) (J)]<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Lucifer-s-Call-SLES-53363-E Shin Megami Tensei - Lucifer's Call (SLES 53363) (E)]<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Nocturne-SLUS-20911-U--28827 Shin Megami Tensei - Nocturne (SLUS 20911) (U)]<br />
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Nocturne-Maniax-SLPM-66681-J Shin Megami Tensei - Nocturne Maniax (SLPM 66681) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shadow_of_the_Colossus&diff=109347&oldid=0
Shadow of the Colossus
2024-03-27T10:33:24Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shadow_of_the_Colossus" title="Shadow of the Colossus">Shadow of the Colossus</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = ShadowOfTheColossus_boxart.jpg<br />
|caption = <br />
|developer = Team Ico<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Korea]] (KO), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}}<br />
|gameinfo = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth. <br />
<!-- General props --><br />
|widescreen = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|eu_rating = 12+<br />
|au_rating = M<br />
|ko_rating = 12<br />
|japan_rating = B<br />
|na_rating = T<br />
|na_rating_text = Blood, Fantasy Violence<br />
<!-- Language props --><br />
|simplified chinese = SCAJ-20146<br />
|italian = SCES-53326<br />
|spanish = SCES-53326<br />
|french = SCES-53326<br />
|german = SCES-53326<br />
|korean = SCKA-20061<br />
|japanese = SCAJ-20146 & SCPS-15097 & SCPS-19320 & SCPS-19335<br />
|english = SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97472<br />SCUS-97505 <small>(Demo)</small><br />
|CRCsNTSCU = C19A374E<br />
|releasedateNTSCU = October 18, 2005<br />August 6, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53326<br />SCED-53962 <small>(Demo)</small><br />
|CRCsPAL = 0F0C4A9C<br />
|releasedatePAL = February 16, 2006 <small>(Australia)</small><br />February 17, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15097<br />SCKA-20061<br />SCPS-19320 <small>(PlayStation2 the Best)</small><br />SCPS-19335 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20146<br />SCAJ-20196 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ = 877F3436<br/>877B3D35<br />
|releasedateNTSCJ = October 27, 2005<br />December 15, 2005 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation2 the Best)</small><br />May 1, 2007 <small>(Korea, BigHit Series)</small><br />February 4, 2010 <small>(PlayStation 2 the Best Reprint)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Uknown dual core @ 2.60 GHz<br />
|GPU=?<br />
|Revision=0.9.7 (r3113)<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* SPU2-X 1.4<br />
* LilyPad 0.10.0<br />
|Comments=<br />
|Tester=99.230.227.175<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/J<br />
|OS=?<br />
|CPU=Intel Pentium E5400 @ 2.70 GHz<br />
|GPU=Nvidia GeForce 9600GT<br />
|Revision=0.9.8<br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600)<br />
* LilyPad (r4510)<br />
|Comments=BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Core i5-3210M @ 3.10 GHz<br />
|GPU=NVIDIA Geforce 660M<br />
|Revision=1.1.0<br />
|Graphics=GSdx SSE41 (r5622)<br />
|Sound=<br />
* SPU2-X (r5559)<br />
* LilyPad (r5403)<br />
|Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. <br />
|Tester=ZiZU4851<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i5-3570K<br />
|GPU=NVIDIA GeForce GTX 680<br />
|Revision=1.1.0 (r5649)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.<br />
|Tester={{ForumUser|Brock-lessner}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz<br />
|GPU=NVIDIA GeForce GTS 250 @ 512 MB<br />
|Revision=1.1.0 (r5726)<br />
|Graphics=GSdx SSE41 (r5726)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5695)<br />
* LilyPad 0.11.0 (r5403)<br />
|Comments=Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1<br />
|CPU=Intel Core i5-3330 @ 3.00 GHz<br />
|GPU=AMD Radeon R9 270X @ 2 GB<br />
|Revision=1.2.1<br />
<!--<br />
* '''EE/IOP:'''<br />
** Round Mode: Nearest<br />
** Clamping Mode: None<br />
* '''VUs:'''<br />
** Round Mode: Nearest<br />
** Clamping Mode: None<br />
* '''Speedhacks:'''<br />
** MTVU: ×<br />
** EE Cyclerate: 3<br />
** VU Cycle Stealing: 0<br />
--><br />
|Graphics=GSdx 0.1.16 SSE41<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* 8-bit Textures: ✓<br />
* Internal Resolution: 3x<br />
* Texture Filtering: Bilinear (PS2)<br />
* Advanced Settings and Hacks:<br />
** Alpha: ✓<br />
** Alpha Stencel: ✓<br />
** Half-Pixel Offset: ✓<br />
** Sprite: ✓<br />
** WildArmsOffset: ✓<br />
** Aggressive-CRC: ✓<br />
--><br />
|Sound=<br />
* SPU2-X r5830 2.0.0<br />
* Lilypad r5878 0.11.0<br />
|Comments=BIOS USA 2.20, Game runs perfectly fine.<br />
|Tester=LeTeTeuX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-4690K @ 4.00 GHz<br />
|GPU=Asus GeForce GTX-770 DCOC<br />
|Revision=1.2.1 <br />
|Graphics=GSdx (2014-07-14)<br />
|Sound=<br />
* SPU2-X (2014-07-14)<br />
* ?<br />
|Comments=Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason.<br />
|Tester=Roa<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U / PAL<br />
|OS=Windows 7<br />
|CPU=AMD Phenom II X4 955 @ 3.20 GHz<br />
|GPU=AMD Radeon HD 7970<br />
|Revision=1.5.0 (2016-May)<br />
<!--<br />
* '''Speedhacks:'''<br />
* INTC Spin: ✓<br />
** MTVU: ✓<br />
** EE Cyclerate: -2<br />
** VU Cycle Stealing: 0<br />
--><br />
|Graphics=GSdx SSE2 1.1.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 2x<br />
* Texture Filtering: Bilinear (Forced)<br />
* CRC Hack Level: Aggressive<br />
* Advanced Settings and Hacks:<br />
** MSAA: 2x<br />
** Alpha Stencel: ✓<br />
** Half-Pixel Offset: ✓<br />
** WildArmsOffset: ✓<br />
--><br />
|Sound=<br />
* ?<br />
* ?<br />
|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant.<br />
|Tester=yorotiba<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)<br />
|GPU=NVIDIA GeForce GTX 670 (*2)<br />
|Revision=1.6.0<br />
<!--<br />
* OPH flag hack: ✓<br />
* Zoom: 101%<br />
* '''Speedhacks:'''<br />
* INTC Spin: ✓<br />
* Wait loop detection: ✓<br />
** MTVU: ✓<br />
** mVU flag: ✓<br />
** EE Cyclerate: 2<br />
** VU Cycle Stealing: 2<br />
--><br />
|Graphics=GSdx SSE2 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3*Native<br />
* Blending Accuracy: Medium<br />
* Advanced Settings and Hacks:<br />
** Half-Pixel Offset: Normal (Vertex)<br />
** Align Sprite: ✓<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Interpolation: Linear<br />
* Synchronising Mode: TimeStretch<br />
|Comments=Originally, I wasn't using MTVU or OPH flag and had EE cyclerate and VU cycle stealing at 1, and there was noticeable lag; sometimes framerate would drop to around 45fps, but got low as 30fps during the battle with Gaius. Lag wasn't always particularly noticeable as I was initially using Async Mix audio. Increasing EE cyclerate and VU cycle stealing to 2, enabling MTVU and OPH flag hack made the game run at full speed at all times. Only issue I still noticed was faint white lines at the left and upper sides of the screen, most noticeable in cutscenes and underwater (presumably they'd be more visible if I didn't increase the zoom). Fully playable. <br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U <br />
|OS=Win10<br />
|CPU=AMD Ryzen 5 3600 stock<br />
|GPU=AMD RX 5700<br />
|Revision=1.7.0-20200628204837<br />
|Graphics=GSdx 20200628204837 <br />
|Sound=spu2-x-r5875<br />
|Comments= Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics.<br />
|Tester=StalkerstalkerAMD<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Ubuntu 18.04.1<br />
|CPU=Intel Core i5-4690K Stock<br />
|GPU=Sapphire HD 6950 1 GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.1.0 Sse2<br />
|Sound=SPU2-X 2.0.0 <br />
|Comments=Runs well with some slowdown, no glitches, 80-90% speed<br />
|Tester=chainfire<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Ubuntu 19.04 Kernel 5.0.0<br />
|CPU=Intel Core i5-2500K @ 4.1 GHz<br />
|GPU=AMD Radeon R9 280X<br />
|Revision=1.5.0-0<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0<br />
** EE Cycle Skipping: 1<br />
** MTVU: ✓<br />
--><br />
|Graphics=GSdx 1.1.0 SSE4.1/AVX<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Texture Filtering: Bilinear (PS2)<br />
* '''Hardware Mode Settings:'''<br />
** Allow 8 bits textures ✓<br />
** Large Framebuffer ✓<br />
** Accurate Date ✓<br />
** Enable User Hacks ✓<br />
** Internal Resolution: 3x Native<br />
** Anisotropic Filtering: 8x<br />
** Blending Unit Accuracy: Basic<br />
** Automatic CRC level: Aggressive<br />
* '''Advanced Settings:'''<br />
** Fast Texture Invalidation ✓<br />
** Half-pixel Offset: Special (Texture)<br />
--><br />
|Sound=<br />
* SPU2-X r5830 2.0.0<br />
* Lilypad r5878 0.11.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 1.3.0<br />
|Comments=<br />
* Runs at 100% most of the time at native res 3x.<br><br />
* Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did.<br><br />
* Increasing or decreasing EE Cyclerate from 0 makes emulation slow down<br><br />
* Increasing EE Cycle Skipping to more than 1 results in choppier, lower fps rendering. Increasing to 1 yields 100% speed in most areas, as opposed to 70% at 0.<br><br />
* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6<br />
|Tester=Stogas<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<!--<br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
* EE Cycle Skipping: 1<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
* Anisotropic Filtering: 16x<br />
* Allow 8 bits textures: Yes<br />
* Blending Accuracy: Medium<br />
* Half-pixel Offset: Normal (Vertex)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Arch Linux<br />
|CPU=Intel Core i3-7100<br />
|GPU=Intel HD 630<br />
|Revision=1.7.3519<br />
|Graphics=Vulkan<br />
|Sound=Default<br />
|Comments=Enabling progressive scan from the game settings runs at 80-100% speed on native resolution 1x.<br />
|Tester=Quellen<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ワンダと巨像''' (SCPS-15097) & (SCPS-19320) & (SCPS-19335), '''汪達與巨像''' (SCAJ-20146), '''완다와 거상''' (SCKA-20061)<br />
* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO)<br />
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.<br />
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Switching to the widescreen mode has a small impact on performance.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Low performance<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=Game runs very slowly.<br />
|Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the EE Cycle Skipping until it runs smoothly. Note: Using EE Cycle Skipping can cause certain textures to become translucent, specially when viewed from a distance. <br />
* '''Workaround:''' Go to Config > Emulation Settings > Game Fixes, and enable OPH Flag Hack. This should lead to a noticeable boost in performance in some areas. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Over-bloom<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, use the OpenGL Hardware Renderer and set "Accurate Date" to "Fast" and "Accurate Blending" to "Medium". Alternatively set Renderer to any of the "(Software)" options.<br />
* '''Workaround:''' Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive" (Note: this disables the bloom effect completely). <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Texture misalignment<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Dark border at bottom right of screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A dark grey/black texture appears along the bottom and right edges of the screen when upscaling.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks, and set "Half-Pixel Offset" to Normal (Vertex).<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Weird Shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=All characters in the game, including Agro cast bizarre, outlined shadows.<br />
|Workaround=Use the latest version of PCSX2.<br />
}}<br />
<br />
<br />
==Gameplay Screenshots==<br />
<gallery><br />
File:Colossus02.jpg<br />
File:Colossus03.jpg<br />
File:Colossus04.jpg<br />
File:Colossus05.jpg<br />
File:Colossus06.jpg<br />
File:Shadow_of_the_Colossus_Forum_1.jpg|Shadow of the Colossus (SCPS 15097)<br />
File:Shadow_of_the_Colossus_Forum_2.jpg|Shadow of the Colossus (SCES 53326)<br />
</gallery><br />
<br />
<br />
==Gameplay Videos==<br />
*Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=47k62Brlpgo Link]<br />
<br />
<br />
{{Team Ico}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shadow-of-the-Colossus-SCUS-97472-U--28483 Shadow of the Colossus (SCUS 97472) (U)]<br />
*[http://forums.pcsx2.net/Thread-Shadow-of-the-Colossus-SCES-53326-E--29514 Shadow of the Colossus (SCES 53326) (E)]<br />
*[http://forums.pcsx2.net/Thread-Shadow-of-the-Colossus-SCAJ-20146-J Shadow of the Colossus (SCAJ 20146) (J)]<br />
*[http://forums.pcsx2.net/Thread-Wanda-to-Kyozou-SCPS-15097-J--28621 Wanda to Kyozou (SCPS 15097) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Seven_Samurai_20XX&diff=109339&oldid=0
Seven Samurai 20XX
2024-03-27T10:33:23Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Seven_Samurai_20XX" title="Seven Samurai 20XX">Seven Samurai 20XX</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Seven_Samurai_20XX.png<br />
|caption =<br />
|developer = Dimps Corporation<br />
|publisher = [[Sammy Studios]] (JP, US), [[Sega|Sega Europe]] (EU)<br />
|genre = Action, Fighting<br />
|wikipedia = [http://en.wikipedia.org/wiki/Seven_Samurai_20XX Link]<br />
|gameinfo = Inspired by the classic samurai film, Seven Samurai 20XX engages players with an experience that combines intense melee-style samurai combat with an epic story that takes the film's timeless tale into the future. The third-person action game features over 100 unique characters designed by comic and film artists. Using a variety of swordplay styles, you will employ numerous single and double katana attacks and an arsenal of moves that grows with your mastery of the samurai way. This is your chance to learn the ways of the samurai.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/562264-seven-samurai-20xx Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/seven-samurai-20xx-139568/ps2-552482 IGN]|6.7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/seven-samurai-20xx Metacritic]|52/100}}<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = T<br />
|ko_rating = 12<br />
|italian = SLES-52348<br />
|spanish = SLES-52348<br />
|french = SLES-52348<br />
|german = SLES-52348<br />
|english = SLES-52348 & SLUS-20621<br />
|japanese = SLPS-25313<br />
|widescreenpatch = 1<br />
|korean = SLKA-25154<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20621<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = March 12, 2004<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52348<br />
|CRCsPAL =<br />
|releasedatePAL = April 30, 2004<br />
|statusPAL =<br />
|linuxstatusPAL = <br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25313<br />SLKA-25154 <small>(Korea)</small><br />SCAJ-20061<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = January 8, 2004<br />April 21, 2004 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=i5 4670k@4Ghz<br />
|GPU=GTX 1060 6g<br />
|Revision=1.5.0-dev-3025<br />
<!--<br />
All Speedhacks except fast CDVD <br />
--><br />
|Graphics=GSDx AVX2<br />
<!--<br />
*Renderer: Direct3D 11<br />
*Interlacing: Auto<br />
*Texture filtering: Billinear PS2<br />
*Resolution: 6x<br />
*Anisotropic Filtering: 16x<br />
*Mipmapping: Basic<br />
*CRC Hack Lvl: Full<br />
*Accurate Date: Fast<br />
--><br />
|Sound=SPU2-X<br />
|Comments=Game runs great. 60 smooth. No apparent bugs or glitches noticed.<br />
|Tester=Everx7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''七人の侍 20XX''' (SLPS-25313), '''7인의 사무라이 20XX''' (SLKA-25154)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Seven-Samurai-SLUS-20621-U--29862 Seven Samurai (SLUS 20621) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SVC_Chaos:_SNK_vs._Capcom&diff=109327&oldid=0
SVC Chaos: SNK vs. Capcom
2024-03-27T10:33:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SVC_Chaos:_SNK_vs._Capcom" title="SVC Chaos: SNK vs. Capcom">SVC Chaos: SNK vs. Capcom</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
{{infobox<br />
|image = SVC_Chaos_SNK_vs._Capcom.jpg<br />
|caption =<br />
|developer = SNK Playmore<br />
|publisher = [[SNK Playmore]] (JP), [[Ignition Entertainment]] (EU)<br />
|genre = Action, Fighting<br />
|gameinfo = The clash between popular characters of SNK and Capcom continues. SVC Chaos: SNK vs. Capcom lets you play as any one of 36 characters from SNK and Capcom franchises, such as Fatal Fury, Samurai Shodown, The King of Fighters and Street Fighter. In Arcade mode you'll battle 16 boss characters and four hidden player characters. Challenge a friend in Versus mode and showcase each character's special or superspecial moves which can reach three levels of power. Other new moves include the Forward Ground Step and Exceed which inflicts the most damage.<br />
<br />
The game is a crossover featuring characters from SNK 's and Capcom 's respective fighting game properties such as The King of Fighters, Samurai Shodown, Street Fighter and Darkstalkers. It was the third arcade game in a series of crossovers between these two companies (see SNK vs. Capcom series) and the only one developed by SNK.<br />
<br />
|wikipedia = [http://en.wikipedia.org/wiki/SNK_vs._Capcom:_SVC_Chaos Link]<br />
|sw-rendering-only = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/919014-svc-chaos-snk-vs-capcom Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.gamespot.com/svc-chaos-snk-vs-capcom/ Gamespot]|6.3/10}}<br />
|eu_rating = 12+<br />
|ko_rating = 15<br />
|japan_rating = B<br />
|english = SLES-53065<br />
|japanese = SLPS-25316 & SLPS-25484<br />
|korean = SLKA-25125<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53065<br />
|CRCsPAL =<br />
|releasedatePAL = April 15, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25316<br />SLKA-25125 <small>(Korea)</small><br />SLPS-25484 <small>(SNK Best Collection)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 25, 2003<br />February 26, 2004 <small>(Korea)</small><br />March 17, 2005 <small>(SNK Best Collection)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=Nvidia GTS 250 512MB<br />
|Revision=06 09 2013 1.1.0 r5726-<br />
|Graphics=GSdx 5726 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 5695<br />
*LilyPad 0.11.0 5403<br />
|Comments=Still playable. Needs software mode to display some ingame menus.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=ATI AMD Radeon HD 6900 Series 2048MB<br />
|Revision=1.2.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
|Comments=USA v02.20(10/02/2006), Game plays well using Direct3D11 (Software). Little to no issues with my current game play tests., Direct3D11 (Hardware) some menus are not visible (i.e. completely black screen) and the game will drop in speed about 50% when player gets control of their character (normally 60fps drops down to 30fps for my setup).<br />
|Tester={{ForumUser|Xorcist}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 5880 .svn<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Software mode to run in real speed,hardware mode its more slower.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS= Windows 10<br />
|CPU=AMD Ryzen 5 1400 @ 3.20 GHz <br />
|GPU=AMD Radeon RX 560<br />
|Revision=1.4.0<br />
<!--<br />
* Automatic Gamefixes: ✓<br />
* '''Speedhacks''':<br />
** INTC Spin: ✓<br />
** Wait Loop: ✓<br />
** mVU Flag: ✓<br />
--><br />
|Graphics=GSdx 1.0.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Blend bff<br />
* Custom Resolution: 1920x1080<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Full (Safest)<br />
* Enable HW Hacks: OFF<br />
--><br />
|Sound=<br />
<!--<br />
* Interpolation: 1- Linear<br />
* Module: 1- XAudio2<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA v02.30 (20/02/2008). Runs perfectly at 60 FPS all the time without bugs (included the menus) using Direct3D11 (Hardware) renderer.<br />
<!--<br />
Enable HW Hacks make appear thin lines on screen, disable this option in GSdx plugin<br />
--><br />
|Tester=Sonikku<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600 @ 3.6 GhZ<br />
|GPU=GTX 1650 Super @ 4 GB<br />
|Revision=1.7.0-dev-1429<br />
|Graphics=Built-in (AVX2)<br />
<!--<br />
* Renderer: Software<br />
--><br />
|Sound=Built-in<br />
|Comments=Runs perfectly fine, no graphical glitches during gameplay, menus are invisible in HW mode, requiring SW to view them, with HW working during gameplay, but there were no noticeable improvements for me, so stick with SW for this one.<br />
|Tester=Maxdlpee<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''エス・エヌ・ケイ バーサス カプコン SVCカオス''' (SLPS-25316) & (SLPS-25484), '''SNK VS 캡콤: SVC 카오스''' (SLKA-25125)<br />
* Activate Progressive Scan by holding the '''cross''' and '''triangle''' keys together when the game boots up. There is no confirmation menu.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:SVC_Chaos_SNK_vs._Capcom_Forum_1.jpg|SVC Chaos: SNK vs. Capcom (SLPS 25316)<br />
File:SVC_Chaos_SNK_vs._Capcom_Forum_2.jpg|SVC Chaos: SNK vs. Capcom (SLES 53065)<br />
File:SVC Chaos.jpg|SVC Chaos: SNK vs. Capcom (SLES 53065) - Direct3D11 (Hardware)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-SNK-vs-Capcom-SVC-Chaos-SLPS-25316-J--28631 SNK vs. Capcom - SVC Chaos (SLPS 25316) (J)]<br />
*[http://forums.pcsx2.net/Thread-SNK-vs-Capcom-SVC-Chaos-SLES-53065-E--30479 SNK vs. Capcom - SVC Chaos (SLES 53065) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SSX_3&diff=109325&oldid=0
SSX 3
2024-03-27T10:33:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SSX_3" title="SSX 3">SSX 3</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ssx3.jpg<br />
|caption =<br />
|developer = [[Electronic Arts|EA Canada]]<br />
|publisher = [[Electronic Arts|EA Sports Big]] (US, JP), [[Electronic Arts]] (EU, JP)<br />
|genre = Sports<br />
|wikipedia = [https://en.wikipedia.org/wiki/SSX_3 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/914646-ssx-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914646-ssx-3/index.html GameRankings]|92/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ssx-3 Metacritic]|93/100}}<br />
|gameinfo = Drop in and conquer the massive, living mountain rife with ego-crushing challenges and gravity-bending thrills. SSX 3 returns with more slopes and all-new hazards to overcome including lightning storms, vertical drops, serpentine slopestyle courses and avalanches. Customize your rider's clothes, abilities, and moves. Pull off three levels of awesome "Uber tricks." Dominate the mountain, and then test your skills online. It's a long way down, so make sure you're ready for the challenge.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|headset = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|japan_rating = A<br />
|eu_rating = 7+<br />
|na_rating = E<br />
|na_rating_text = Comic Mischief, Mild Violence<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|spanish = SLES-51697<br />
|french = SLES-51697<br />
|german = SLES-51697<br />
|english = SLES-51697 & SLUS-20772 & SLUS-20772GH<br />
|japanese = SLPM-65449 & SLPM-65793 & SLPM-55077<br />
|korean = SLKA-25118 & SLKA-25200<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20772<br />SLUS-20772GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 08FFF00D<br />
|releasedateNTSCU = October 20, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51697<br />SLES-51697-P<br />
|CRCsPAL =<br />
|releasedatePAL = October 31, 2003<br />July 9, 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65449<br />SLKA-25118 <small>(Korea)</small><br />SLKA-25200 <small>(BigHit, Korea)</small><br />SLPM-65793 <small>(EA Best Hits)</small><br />SLPM-55077 <small>(EA:SY! 1980)</small><br />SLKA-90502 <small>(Demo, Korea)</small><br />
|CRCsNTSCJ = 0AFFF10B<br />
|releasedateNTSCJ = December 18, 2003<br />October 7, 2004 <small>(BigHit, Korea)</small><br />December 9, 2004 <small>(EA Best Hits)</small><br />September 18, 2008 <small>(EA:SY! 1980)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 OC @ 3.60 GHz<br />
|GPU=NVIDIA GeForce GTX 260<br />
|Revision=0.9.7 beta (r3113)<br />
|Graphics=GSdx 0.1.16 (r3068)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* LilyPad 0.10.0 (r2930)<br />
|Comments=Runs pretty good.<br />
|Tester=Sev7en77<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 670 @ 2 GB<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.2 (10/02/2006)<br />
|Tester={{ForumUser|2enty3}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=Sapphire Radeon R9 290X @ 4 GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X (r5875)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=GSdx Renderer: Direct3D10 (Hardware). Game runs and looks fabulous when up-scaled 5x at 60 FPS. Slight graphical glitches during per-renddered cut-scenes but can be fixed by turning off texture filtering. Bios v2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Pro 64-bit<br />
|CPU=Intel Core i3-3240 @ 3.40 GHz<br />
|GPU=AMD Radeon R7 250<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 AVX<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* ?<br />
|Comments=Runs on full speed at 60 FPS with internal resolution 3x native without any speedhacks using Direct3D11 (Hardware).<br />
|Tester=Ljubinko<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Ryzen 7 1700 @ 3.40 GHz<br />
|GPU=Nvidia GTX 1070<br />
|Revision=1.7.0-dev-13<br />
|Graphics=GSdx 1.2.0<!--<br />
* Allow 8-bit Textures<br />
* Large Framebuffer<br />
* Shader Configuration -> Texture Filtering of Display<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.<br />
<br />
TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Ryzen 7 3700X @ 4.20 GHz (OC)<br />
|GPU=Nvidia RTX 3070 (Core: 2050Mhz / Mem:7950Mhz)<br />
|Revision=1.6 (or 1.7)?<br />
|Graphics=GSdx 1.2.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
|Tester=Stayzik<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600X @ 3.6GHz<br />
|GPU=GeForce RTX 2060 Super 8GB<br />
|Revision=1.7.3876<br />
|Graphics=Built-in (AVX2) (HW)<br />
|Sound=Built-in<br />
|Comments=BIOS: Japan v1.00, game runs just as it should.<br />
|Tester=Gameboi64<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=<br />
*Manjaro Budgie 20.1<br />
*Linux 5.4.60 amd64<br />
|CPU=Intel Core i5-6300HQ @ 2.30 GHz<br />
|GPU=NVIDIA GeForce GTX 960M <br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: Native (PS2)<br />
* CRC Hack Level: Automatic (Default)<br />
* Accurate Date: ✓<br />
* Blending Unit Accuracy: Basic (Recommended)<br />
* Anisotropic Filtering: Off (Default)<br />
--><br />
|Sound=<br />
* SPU2-X-Dev 2.0.0<br />
* OnePAD 20200505220805-Dev 1.3.0<br />
|Comments=<br />
*Played for 1h with default settings.<br />
*Tested with PS4 controller connected via USB during the entire test session.<br />
*Multiplayer not tested.<br />
|Tester={{ForumUser|Odecif}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''エスエスエックス3''' (SLPM-65449) & (SLPM-65793) & (SLPM-55077)<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:SSX_3_Forum_1.jpg|SSX 3 (SLUS 20772)<br />
File:SSX_3_Forum_2.jpg|SSX 3 (SLES 51697)<br />
</gallery><br />
<br />
<br />
{{SSX series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-SSX-3-SLUS-20772-U--29799 SSX 3 (SLUS 20772) (U)]<br />
*[http://forums.pcsx2.net/Thread-SSX-3-SLES-51697-E--30383 SSX 3 (SLES 51697) (E)]}}</div>
Ngng