https://wiki.pcsx2.net/api.php?hidebots=1&hideminor=1&urlversion=1&days=7&limit=50&target=The_Silent_Hill_Collection&action=feedrecentchanges&feedformat=atomPCSX2 Wiki - Changes related to "The Silent Hill Collection" [en]2024-03-28T18:42:25ZRelated changesMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=Silent_Hill_2&diff=109629&oldid=109373Silent Hill 22024-03-28T10:14:29Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:14, 28 March 2024</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><center><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>WARNING: The following screenshots contain spoilers<del style="font-weight: bold; text-decoration: none;">"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=WARNING: The following screenshots contain spoilers<ins style="font-weight: bold; text-decoration: none;">|text=</ins></div></td></tr>
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</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Silent_Hill:_Origins&diff=109628&oldid=109369Silent Hill: Origins2024-03-28T10:13:24Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:13, 28 March 2024</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>NTSC-U<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=NTSC-U<ins style="font-weight: bold; text-decoration: none;">|text</ins>=60FPS patch and misc fixes for A8D83239 (NTSC-U):</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* </del>60FPS patch and misc fixes for A8D83239 (NTSC-U):</div></td><td colspan="2" class="diff-side-added"></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>gametitle=Silent Hill Origins Game CRC = 0xA8D83239</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>gametitle=Silent Hill Origins Game CRC = 0xA8D83239</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
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</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Silent_Hill_2&diff=109373&oldid=0Silent Hill 22024-03-27T10:33:26Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Silent_Hill_2" title="Silent Hill 2">Silent Hill 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = SilentHill2.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Konami|KCET]]<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|wikipedia = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/437029-silent-hill-2 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}}<br />
|gameinfo = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. You must guide James through all-new environments and creepy new areas closed off in the original game. Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|japan_rating = C<br />
|japan_rating_text = Violence<br />
|au_rating = MA<br />
|au_rating_text = Strong Horror, Violence<br />
|eu_rating = 16+<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|ko_rating = 18<br />
<!-- Language props --><br />
|italian = SLES-50382 & SLUS-20228 & SLES-51156<br />
|spanish = SLES-50382 & SLUS-20228 & SLES-51156<br />
|french = SLES-50382 & SLUS-20228 & SLES-51156<br />
|german = SLES-50382 & SLUS-20228 & SLES-51156<br />
|japanese = SLES-50382 & SLPM-65051 & SLUS-20228 & SLPM-65631 & VW047-J1 & SLPM-65098 & VW084-J1 & SLPM-65341 & VW084-J2 & VW084-J4 & SLPM-61011<br />
|english = SLES-50382 & SLPM-65051 & SLUS-20228 & SLES-51156 & SLPM-65631 & SLUS-20228GH<br />
|korean = SLKA-25001<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20228<br />SLUS-20228GH <small>(Director's Cut, Greatest Hits)</small><br />
|CRCsNTSCU = 8E8E384B<br />FE06A030 <small>(Director's Cut)</small><br />
|releasedateNTSCU = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50382 <small>(Special 2 Disc Set)</small><br />SLES-51156 <small>(Director's Cut, Platinum)</small><br />
|CRCsPAL = 6B149273<br />6BBD4932<small> (Director's Cut) </small><br />
|releasedatePAL = November 23, 2001 <small>(Special 2 Disc Set)</small><br />February 28, 2003 <small>(Director's Cut, Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65051<br />VW047-J1<br />SLPM-65098 <small>(Director's Cut)</small><br />VW084-J1 <small>(Director's Cut)</small><br />SLKA-25001 <small>(Korea)</small><br />SLPM-65341 <small>(Director's Cut, Konami the Best)</small><br />VW084-J2 <small>(Director's Cut, Konami the Best)</small><br />SLPM-65631 <small>(Director's Cut, Konami Dendou Collection)</small><br />VW084-J4 <small>(Director's Cut, Konami Dendou Collection)</small><br />SLPM-61009 <small>(Trial)</small><br />SLPM-61011 <small>(Demo, Trailers)</small><br />
|CRCsNTSCJ = E36E16C9<br />380D6782<small> (Director's Cut) </small><br />
|releasedateNTSCJ = September 27, 2001<br />July 4, 2002 <small>(Director's Cut)</small><br />February 6, 2003 <small>(Korea)</small><br />August 7, 2003 <small>(Director's Cut, Konami the Best)</small><br />July 15, 2004 <small>(Director's Cut, Konami Dendou Collection)</small><br />
2003-02-06<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-430M @ 2.27 GHz<br />
|GPU=NVIDIA GeForce GTS 360M (8.17.12.9551)<br />
|Revision=0.9.9 (r5128)<br />
|Graphics=GSDx 0.1.16 (r5135)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5139)<br />
* LilyPad 0.11.0 (r5112)<br />
|Comments=BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable.<br />
|Tester=Quaestor<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i7-920 @ 4.00 GHz<br />
|GPU=AMD Radeon HD 5770<br />
|Revision=1.0 (r5350)<br />
|Graphics=GSDx (r5334)<br />
|Sound=<br />
* SPU2-X (r5324)<br />
* LilyPad (r5282)<br />
|Comments=BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode.<br />
|Tester=H3llRaiser<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz<br />
|GPU=NVIDIA GeForce GTS 250 512MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5478)<br />
*LilyPad 0.11.0 (r5403)<br />
|Comments=Runs above full speed. Videos flickering in hardware mode, software is OK.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 570 1368MB<br />
|Revision=1.1.0 (r5829)<br />
<!--<br />
*Speedhacks:<br />
**MTVU<br />
**INTC Spin Detection<br />
**Enable Wait Loop Detection<br />
**mVU Flag Hack<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode. In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 @ 2.67 GHz (OC @ 3.00 GHz)<br />
|GPU=AMD Radeon HD 5850 1024MB<br />
|Revision=1.3.0 (Git 2014/06/07)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.20 GHz<br />
|GPU=AMD Radeon HD 7950 3GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
<!--<br />
*Renderer: Direct3D11 (Hardware)<br />
*Internal Resolution: 4x Native<br />
*Allow 8-Bit Textures<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Pokopom 2.1.0<br />
|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements.<br />
|Tester=CorruptEagle<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64 build 1709<br />
|CPU=Intel Celeron G1820 @ 2.70GHz<br />
|GPU=NVIDIA GeForce GTX 960 2GB<br />
|Revision=PCSX2 1.4.0-20160105132032<br />
|Graphics=GSdx 1.0.0 SSE4<br />
|Sound=SPU2-X 2.0.0<br />
|Comments= Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware.<br />
|Tester=Clorophilla<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=ATI Radeon R9 280 3GB<br />
|Revision=1.5.0 (dev-655 g0de8f4a)<br />
<!--<br />
* Speedhacks:<br />
** EEC: 0 & VUCS: 0<br />
** mVU Flag: ON<br />
** MTVU: ON<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Shader Configuration:<br />
** Enable FXAA: ON<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
<!--<br />
* Module: XAudio2<br />
* Latency: 100ms<br />
* Sync Mode: TimeStretch<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i5-4690 @ 3.90 GHz<br />
|GPU=Nvidia GTX 1060 6GB<br />
|Revision=1.5.0 dev-1913<br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
*Renderer: OpenGL (Hardware)<br />
*Internal Resolution: 4x Native<br />
*Allow 8-Bit Textures<br />
*Bilinear (PS2) Texture filtering<br />
*HW Hack - Unscale Point Line<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.12.0<br />
|Comments=Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning.<br />
|Tester=Arch4<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)<br />
|GPU=NVIDIA GeForce GTX 670 (*2)<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
*Renderer: OpenGL (Hardware)<br />
*Internal Resolution: 3x Native<br />
*Automatic Gamefixes: On<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.12.1<br />
|Comments=Greatest Hits version. Some FMVs briefly hang on the first frame for a few seconds, very rare texture warping (only really noticeable on the exit sign in the apartment and only occurred twice), occasional flickering in the corner of the map, and text is grey instead of white. No crashes or other major issues. Full speed. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Ryzen 5 3400G @ 4.4GHz<br />
|GPU=Radeon RX Vega 11 Graphics<br />
|Revision=1.7.0 dev-2012<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
*Renderer: Direct3D11 (Hardware)<br />
*Internal Resolution: Native (PS2)<br />
*Allow 8-Bit Textures<br />
*Bilinear (PS2) Texture filtering<br />
*Interlacing (F5) Blend bff (slight blur, 1/2 fps)<br />
*HW Hack - None<br />
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.12.0<br />
|Comments=Original release, game runs at a constant 60fps, 100% speed. Both the Angela FMV in Blue Creek and meeting Maria in Rosewater Park hang without speedhacks for about ten seconds, after recovery the game appears to slow down as it tries to synchronize audio/visuals for several seconds before the FMVs can run properly for the remainder of time they have. The only way to get rid of the hanging is EE Cyclerate to -2 or set it to -1 and EE Cycle Skipping 1, theoretically, Fast CDVD should help with the issue but I haven't seen any consistent improvement from having the option enabled. You must quickly switch off the speedhacks after the FMV is finished because this will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. Sometimes sound will not sync properly, such as in the Flesh Lips cutscene, it'll play music before it has to as an example. The hanging problems stopped manifesting after I beat the game a few times to get all the endings, which suggests NG+ fixes the issue for some unknowable reason. I experienced a glitch where the moths in Woodside Apartment wouldn't show up once. There is also the fact that the status screen goes black whenever you look at a memo or access the option menu, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. The game is fully playable, but proper emulation is still hectic.<br />
|Tester=Ruisu<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-6700K @ 4.00 GHz (OC @ 4.70 GHz)<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.7.0 dev-2122<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
*Renderer: OpenGL (Hardware)<br />
*Internal Resolution: 4x Native<br />
*Allow 8-Bit Textures<br />
*Bilinear (PS2) Texture filtering<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.12.0<br />
|Comments=BIOS: USA 01.60, FPS:60, Played the Greatest Hits release, completed the game without major issues. Maybe I'm lucky, but I did not see any problems with FMVs. The egde of the screen shows only minor glitching with widescreen patches enabled (glitching was much more prominent in 1.6.0).<br />
|Tester=Macmmm81<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-M5<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightly - v1.7.2095<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 or OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 1920x1080, 2560x1440 and 2880x1620<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=build-in<br />
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Linux 3.13 (Ubuntu 14.04)<br />
|CPU=Intel Core i7-4790K<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.3.0 (r0)<br />
|Graphics=libGSdx 0.1.16<br />
|Sound=libSPU2-X 2.0.0<br />
|Comments=Make sure to enable the special fix for FMV, otherwise works ok. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere.<br />
|Tester=gAdrev<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Linux 4.8 (Debian)<br />
|CPU=AMD Athlon X4 750K<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=1.4.0-0<br />
|Graphics=libGSdx 1.0.0<br />
|Sound=libSPU2-X 2.0.0<br />
|Comments=Running fine with the software FMV and hardware OpenGL. SDL sound was buggy but portaudio works fine.<br />
|Tester=MrDetonia<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011)<br />
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''<br />
* There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website].<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Lack of textures with widescreen patch<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|AffectedVersions=All<br />
|Description=Textures are missing in some locations with the widescreen patch enabled<br />
|Workaround=Disable '''Widescreen patches'''.<br />
}}<br />
{{Issue<br />
|IssueName=Wrong snapshot height<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|AffectedVersions=NTSC<br />
|Description=When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)<br />
|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software. (1.7 Nightly has a proper screenshot feature)<br />
}}<br />
{{Issue<br />
|IssueName=FMV freeze<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|AffectedVersions=NTSC<br />
|Description=At certain cutscenes (usually Angela's cutscene in the apartments and Maria's first cutscene) the the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for PCSX2. This seems to depend heavily on the version, however, as some users have reported softlocks while I only encountered a hang of around 10 seconds (1.6.0, NTSC-U Greatest Hits version).<br />
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.<br />
'''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes.<br />
}}<br />
{{Issue<br />
|IssueName=Glitchy status screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC<br />
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage. <br />
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).<br />
}}<br />
{{Issue<br />
|IssueName=Discoloured text<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=Text is grey instead of white.<br />
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Grid obscures FMV's<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.<br />
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack. <br />
}}<br />
<br />
<br />
==Gameplay Screenshots==<br />
<gallery mode=packed heights=100px style="font-size:11px"><br />
SH2_1.png|Silent Hill 2 (SLUS-20228GH)<br />
SH2_2.png|Silent Hill 2 (SLUS-20228GH)<br />
SH2_3.png|Silent Hill 2 (SLUS-20228GH)<br />
</gallery><br />
<br />
<center><spoiler show="WARNING: The following screenshots contain spoilers"><br />
<gallery mode=packed heights=100px style="font-size:11px"><br />
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)<br />
Silent_Hill_2_Forum_3.jpg|Silent Hill 2 (SLES 50382)<br />
Silent_Hill_2_Forum_4.jpg|Silent Hill 2 (SLES 51156)<br />
Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156)<br />
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)<br />
</gallery></spoiler></center><br />
<br />
<br />
{{Silent Hill series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-SLUS-20228-U--29383 Silent Hill 2 (SLUS 20228) (U)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-SLPM-65051-J--29597 Silent Hill 2 (SLPM 65051) (J)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-SLES-50382-E Silent Hill 2 (SLES 50382) (E)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-Director-s-Cut-SLES-51156-E--29461 Silent Hill 2 - Director's Cut (SLES 51156) (E)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-Saigo-no-Uta-SLPM-65098-J--29600 Silent Hill 2 - Saigo no Uta (SLPM 65098) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Silent_Hill_3&diff=109375&oldid=0Silent Hill 32024-03-27T10:33:26Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Silent_Hill_3" title="Silent Hill 3">Silent Hill 3</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = _-Silent-Hill-3-PS2-_.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Konami|Team Silent]]<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|wikipedia = [https://en.wikipedia.org/wiki/Silent_Hill_3 Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/561292-silent-hill-3 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill3_ps2 Eurogamer]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-3 Metacritic]|85/100}}, {{ReviewLink|[http://gamespot.com/ps2/adventure/silenthill3/review.html GameSpot]|8.4/10}}, {{ReviewLink|[http://www.ign.com/articles/2003/08/05/silent-hill-3-2 IGN]|8.8/10}}<br />
|gameinfo = Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay. As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears. Along the way, you'll encounter many strange characters you're not sure are trustworthy. Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games. Step into this world of nightmares and fight to survive.<br /><br />
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|au_rating = MA<br />
|au_rating_text = Strong Horror, Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Violence<br />
|ko_rating = 18<br />
|japan_rating = C<br />
|japan_rating_text = Violence<br />
<!-- Language props --><br />
|korean = SLPM-65257 & SLUS-20622 & SLKA-25065<br />
|italian = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|spanish = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|french = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|german = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|japanese = SLPM-65257 & SLUS-20622 & VW127-J1 & SLPM-65622 & VW127-J2 & SLPM-66018 & VW127-J4<br />
|english = SLES-51434 & SLPM-65257 & SLUS-20622<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20622<br />
|CRCsNTSCU = 2498951B<br />
|releasedateNTSCU = August 5, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51434<br />
|CRCsPAL = 5088CCDB, 51CED27D<br />
|releasedatePAL = May 23, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65257<br />VW127-J1<br />SLKA-25065 <small>(Korea)</small><br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small><br />
|CRCsNTSCJ = 8CFE667F<br />C6CBDE91 <small>(Korea)<br />
|releasedateNTSCJ = July 3, 2003 <small>(Japan, Korea)</small><br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small><br />
|statusNTSCJ = 2<br />
|macstatusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit<br />
|CPU=AMD Phenom II X6 1065T @ 2.90 GHz<br />
|GPU=AMD Radeon HD 6670<br />
|Revision=0.9.9 (r5326)<br />
|Graphics=GSdx 0.1.16 (r5530)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5317)<br />
* LilyPad 0.11.0 (r5112)<br />
|Comments=BIOS: 1.60<br />
|Tester=JasonBreen<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3210M @ 2.50 GHz<br />
|GPU=AMD Radeon HD 7650M @ 1 GB<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
|Comments=Seems to play fine, FPS sits around 59.94. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is stading there!)<br />
|Tester={{ForumUser|ericks93Pcsx2}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz<br />
|GPU=NVIDIA GeForce GTS 250 @ 512 MB<br />
|Revision=1.1.0 (r5541)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5478)<br />
*LilyPad 0.11.0 (r5403)<br />
|Comments=Playable with occasional display bugs. Videos, some 2D elements & some effects (shadows, grain filter, too much blur...) are missing in Hardware mode.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7850<br />
|Revision=1.3.0 (git 648)<br />
|Graphics=GSdx 0.1.16 AVX2<br />
<!--<br />
* Revision: r648<br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 2560x1440<br />
* Shader ConfiguratioN:<br />
** Enable FXAA: ON<br />
--><br />
|Sound=<br />
<!--<br />
* Revision: r648<br />
* Module: XAudio2<br />
* Latency: 150ms<br />
* Sync Mode: TimeStretch<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5 @ 3.30 GHz<br />
|GPU=AMD Radeon HD 6000<br />
|Revision=1.4.0<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Use OpenGL Hardware Renderer, turn Hardware Depth On and set Blending Unit Accuracy to at least "Medium" to get the most accurate graphical experience. Runs smoothly, even at higher internal resolutions.<br />
|Tester=FlatOut<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Xeon E5606 @ 2.14 GHz (x2)<br />
|GPU=AMD Radeon HD 6950 @ 1 GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 19.00 SSE4<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution : Native<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=OpenGL Hardware produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.)<br />
|Tester=starkeysuper64<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Core i7-2600 @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7790 @ 1 GB<br />
|Revision=1.5.0 (dev-1682)<br />
|Graphics=GSdx AVX<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution : 3x<br />
--><br />
|Sound=<br />
<!--<br />
* Module: XAudio 2<br />
* Interpolation: Linear<br />
--><br />
* LilyPad 0.11.0<br />
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.<br />
|Tester=xVxXPrinceXxVx<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL-M5<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-2002<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10, x64<br />
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)<br />
|GPU=NVIDIA GeForce GTX 670 (*2)<br />
|Revision=v1.6.0<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only))<br />
* Resolution: 3*Native<br />
* Automatic Gamefixes: On<br />
* Blending Accuracy: Medium<br />
* Allow 8-Bit Textures: On<br />
* Switch to GSdx software rendering when an FMV plays<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=FMVs play correctly in software mode via the "Switch to GSdx software rendering when an FMV plays" hack (not tested with hardware, but probably would only display a black screen based on other tests). As far as I know though, this fix is removed in 1.7.0, so you'd probably need to press F9 a lot to get FMVs to work on a hardware playthrough. Text is grey instead of white. Full speed. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''サイレントヒル3''' (SLPM-65257) & (SLPM-65622) & (SLPM-66018), '''사일런트 힐 3''' (SLKA-25065)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Misaligned shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Shadows appear in front of an object instead of behind it in Hardware mode.<br />
|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth (or in recent v1.5.0 Git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Missing grain effect<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Grain filter is absent in Hardware mode.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher.<br />
}}<br />
{{Issue<br />
|IssueName=Glitchy status screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC<br />
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage. <br />
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).<br />
}}<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Black FMVs<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=FMVs are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).<br />
|Workaround=1.7 versions (partial workaround): Place [https://drive.google.com/file/d/1pKBtRjGOxtJCxFHAuVi0fqGIjEiJVmdY/view this Silent Hill 3 .pnach file] to "cheats" folder and enable it in PCSX2 options (System > Game Settings > Enable Cheats). This .pnach file was edited to include FMV fix only. As far as I know, it's a partial fix, so FMV videos can still break and not show anything (opening video worked for me, but credits did not). Additionally, you can check out [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619111#pid619111 original .pnach file] that includes different options for Silent Hill 3, you can open it with text editor and comment out (with "//" prefix) options you don't want.<br />
* '''Note:''' In later 1.5 and 1.6 revisions, this is automatically fixed as long as System > Automatic Gamefixes is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.<br />
* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.<br />
}}<br />
{{Issue<br />
|IssueName=Grid obscures FMV's<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|AffectedVersions=PAL<br />
|Description=In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.<br />
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.<br />
}}<br />
{{Issue<br />
|IssueName=Heather Body Texture Distortion/Flickering. <br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Sometimes the textures on the player character's body flicker and distort when using OpenGL<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Discoloured text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=Text is grey instead of white.<br />
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.<br />
|Workaround=Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher.<br />
}}<br />
<br />
==Gameplay Screenshots==<br />
<gallery widths="175px" heights="100px"><br />
SH3-chern40+7.jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
SH3-chern40+7(1).jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
SH3-chern40+7(2).jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
{{Silent Hill series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-3-SLUS-20622-U--28922 Silent Hill 3 (SLUS 20622) (U)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-3-SLPM-65257-J--29599 Silent Hill 3 (SLPM 65257) (J)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Silent_Hill:_Origins&diff=109369&oldid=0Silent Hill: Origins2024-03-27T10:33:25Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Silent_Hill:_Origins" title="Silent Hill: Origins">Silent Hill: Origins</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Silent_Hill_Origins.png<br />
|caption = NTSC-U cover<br />
|developer = Climax Group<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|gameinfo = The renowned Silent Hill survival horror series is back with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of Travis Grady, a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted Travis since childhood.<br />
|wikipedia = [https://en.wikipedia.org/wiki/index.html?curid=5092753 Link]<br />
|widescreen = 1<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/944634-silent-hill-origins Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2007/11/13/silent-hill-0rigins-review-2 IGN]|8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-origins Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/silent-hill-origins-review Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/ GameSpot]|6/10}}<br />
|sw-rendering-only = 0<br />
|au_rating = MA<br />
|au_rating_text = Strong Horror, Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|ko_rating_text = Violence, Fear, Horror, Threatening<br />
|na_rating_text = Blood and Gore, Language, Suggestive Themes, Violence<br />
|na_rating = M<br />
|italian = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|spanish = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|french = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|german = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|english = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21731<br />
|CRCsNTSCU = A8D83239<br />
|releasedateNTSCU = March 4, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55147<br />
|CRCsPAL = DC180A6B<br />
|releasedatePAL = May 16, 2008<br />May 23, 2008 <small>(Australia)</small><br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25422<br />
|CRCsNTSCJ = F3662F76<br />
|releasedateNTSCJ = March 28, 2008 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7 r1886<br />
|Graphics=GSdx 1873<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.6, HACKS: none, Hangs on loading screen, all PCSX2 versions affected. Patch exists to bypass that, but breaks other parts of the game.<br />
|Tester=217.91.5.242<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7 r3878<br />
|Graphics=GSdx 3693<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.6, HACKS: AlphaHack, Finally the game is somewhat playable it depends on you since it runs at full speed in software with that hack(activable by gsdx ini) but only with flashlight off.<br />
|Tester=200.165.169.201<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core2Duo E7400 2.8Ghz @ 3.5Ghz<br />
|GPU=NVidia GeForce 8600GT<br />
|Revision=0.9.9 r5325<br />
|Graphics=GSdx 5336<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 02.00, A hundred percent playable game with Preset on 2 (Safer +) and "Allow 8-bit textures" ENABLED.<br />
|Tester=Flaviofearn<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel i5-2500K<br />
|GPU=GeForce GTX570 2560MB<br />
|Revision=1.0.0 and PCSX2 1.1.0r5617<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Ingame at full speed, The flashlight is absolutely broken (screen mostly black; colored stripes where the light is supposed to be; view the attachement) which renders the game pretty much unplayable since it is in use almost all the time.<br />
|Tester={{ForumUser|Vkins}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)<br />
|GPU=AMD Radeon HD 5850 1024MB<br />
|Revision=1.3.0 Git 2014/06/14<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at full speed (60 fps) in Gsdx hardware mode., Status<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-K<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Patch Used before test,Game its Okey.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Enterprise<br />
|CPU=AMD Phenom II x6 1090T Black Edition @ 3,72 GHz<br />
|GPU=Palit GeForce GTX 670 JetStream 2GB @ x16 2.0<br />
|Revision=1.3.0 (GIT Compiled 7/20/14)<br />
|Graphics=GSdx 0.1.16 (GIT Compiled 7/20/14) (MSVC 18.00m SSE2)<br />
|Sound=<br />
* SPU2-X GIT Compiled 7/20/14)<br />
* LilyPad GIT Compiled 7/20/14)<br />
|Comments=BIOS: USA 02.30, FPS: 59-60. Works almost 100% in any software mode with full FPS. Does work in hardware mode, but as soon as you come to the hospital (the first real dark room), the flashlight produces graphical glitches and is unplayable. The game runs at full speed with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anisotropic x16.<br />
|Tester=Messiahgov<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz (4.20 GHz OC)<br />
|GPU=AMD Radeon HD 7970 @ 3 GB<br />
|Revision=1.5.0 Dev-3311<br />
|Graphics=GSdx 1.1.0 SSE4.1<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x Native(1440p)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode.<br />
|Tester=DeusDisciple<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-K<br />
|OS=Windows<br />
|CPU=Intel® Core™ i3-9100F CPU @ 3.60GHz<br />
|GPU=Nvidia GTX 750TI 2GB<br />
|Revision=Nightly - v1.7.2065<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have a bug with flashlight but now it's fixed.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightliy - v1.7.2083<br />
<!--<br />
<small style="font-size:10px;"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -3<br />
** VU Cycle Stealing: 2<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:''' <br />
** Fast Texture Invalidation<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core i5-3570k (3rd gen) @3.4GHz<br />
|GPU=NVIDIA GeForce GTX 670<br />
|Revision=1.7.2672 (SSE4)<br />
<!--<br />
<small style="font-size:10px;"><br />
** 60fps patch (Sanatorium to Otherworld streets)<br />
* '''Speedhacks:'''<br />
** VU Cycle Stealing: 1 (w/60fps patch)<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Vulkan (Hardware)<br />
* Preload Textures: Full (Hash Cache)<br />
* Resolution: 3*Native<br />
* HW Hacks: None<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0 Xaudio2<br />
*LilyPad 0.12.1<br />
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7 4790<br />
|GPU=AMD RX 570<br />
|Revision=1.7.3531<br />
|Graphics=Software/Vulkan hardware, Native-3x internal resolution<br />
|Sound=Defaults<br />
|Comments=There are a few locations that cause emulation speed to drop below 100% as a result of software mode/full blending (see issue related to text), but otherwise maintains full speed and above. I did actually encounter the game hanging on a load screen leaving the hospital the final time but I could not reproduce it again afterwards and went on to complete the game with no additional issues.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=SVN R5381<br />
|Graphics=ZZ OGL PG 0.4<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=auto<br />
|Tester=Sixsixfive<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''사일런트 힐 오리진''' (SLKA-25422)<br />
<br />
==Cheats/Patches==<br />
<spoiler show="NTSC-U" hide="Hide"><br />
* 60FPS patch and misc fixes for A8D83239 (NTSC-U):<br />
<pre><br />
gametitle=Silent Hill Origins Game CRC = 0xA8D83239<br />
<br />
[Progressive scan]<br />
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
patch=0,EE,2029445C,extended,3C050000<br />
patch=0,EE,20294464,extended,3C060050<br />
patch=0,EE,2029446C,extended,3C070001<br />
<br />
[60FPS]<br />
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
comment=Requires "Cycle Rate" set to 180% or 300%<br />
patch=1,EE,E0010000,extended,006BFA48<br />
patch=1,EE,006B3474,extended,01<br />
patch=1,EE,E0010001,extended,006BFA48 //workaround videos<br />
patch=1,EE,006B3474,extended,02<br />
<br />
[Noise Filter Toggle]<br />
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
patch=1,EE,00338998,word,00000000<br />
patch=1,EE,0033E700,word,00000000<br />
<br />
[Infinite Stamina]<br />
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
patch=1,EE,00137988,word,00000000<br />
</pre><br />
<br />
</spoiler><br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Glitchy shadows<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.<br />
|Workaround=None/play at native resolution.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Hangs on loading screens<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The loading screens when leaving the theater, and leaving the hospital after the motel, can hang and eventually cause PCSX2 to crash. Difficult to reproduce issue so the exact cause is unknown. Some users have reported not using save states or cheats\patches prevents the issue.<br />
|Workaround=Close and restart the game, then load from save in the main menu.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=FMV stutter/ending prematurely<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The FMV that plays after leaving the hospital for the final time may run at sporadic frame rates (internally) and cut out early. Seems to be a result of long running save states.<br />
|Workaround=Save the game normally before leaving the hospital, close and restart the game, then load the save from the main menu, save states created from this point on should be fine.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken inventory screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in Hardware renderers.<br />
|Workaround=Use software rendering.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Z-fighting<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Both the Software and Hardware renderers show flickering surfaces caused by z-fighting. Observable on the theater stage when setting props and scenery, and on Lisa's name tag when you find her in the theater.<br />
|Workaround=Software rendering minimizes the issue but doesn't solve it completely.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Darker text in Hardware renderer<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some text is slightly darker in the Hardware renderers compared to Software renderer.<br />
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this). This will lower performance in some locations like the hole inside the apartment room and backstage at the theater.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Flashlight graphical glitches<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies to the hardware renderers, the flashlight works correctly in the software renderer.<br />
|Workaround=Enable fast texture invalidation (AKA disable partial invalidation). This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle and cast shadows are incorrect. '''Fixed completely in 1.7 dev builds'''.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Audio glitches<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room.<br />
|Workaround=Fixed in 1.7 dev builds.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Silent_Hill_Origins_Forum_7.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_8.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_9.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_10.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)<br />
Silent_Hill_Origins-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent_Hill_Origins-chern40+7(1).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent_Hill_Origins-chern40+7(2).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(3).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(4).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(5).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
==Gameplay Videos==<br />
* [https://www.youtube.com/watch?v=TA-6aop_Ksg Gameplay footage]<br />
* [https://www.youtube.com/watch?v=YEDidXaBalc Gameplay footage #2]<br />
* [https://www.youtube.com/watch?v=cSFhK9g5mvY Full gameplay]<br />
<br />
<br />
{{Silent Hill series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Origins-SLUS-21731-U--29381 Silent Hill Origins (SLUS 21731) (U)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Origins-SLKA-25422-K Silent Hill Origins (SLKA 25422) (K)]}}</div>Ngnghttps://wiki.pcsx2.net/index.php?title=Silent_Hill:_Shattered_Memories&diff=109371&oldid=0Silent Hill: Shattered Memories2024-03-27T10:33:25Z<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Silent_Hill:_Shattered_Memories" title="Silent Hill: Shattered Memories">Silent Hill: Shattered Memories</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Silent_Hill_-_Shattered_Memories.png<br />
|caption =<br />
|developer = Climax Group<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|gameinfo = Re-imagine of the first game with new gameplay, plot and characters, Shattered Memories promises to be more terrifying than ever. The choices the players make will shape Harry Mason, as well as the people he meets and the places he visits. The enemies evolve as well, taking the form of the player's deepest fears.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Silent_Hill:_Shattered_Memories Link]<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/959241-silent-hill-shattered-memories Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-shattered-memories Metacritic]|77/100}}<br />
|sw-rendering-only = 0<br />
|au_rating = M<br />
|japan_rating = C<br />
|japan_rating_text = Love, Sexual Content, Violence<br />
|eu_rating = 16+<br />
|eu_rating_text = Drugs, Violence<br />
|ko_rating = 18<br />
|na_rating_text = Blood, Drug Reference, Language, Sexual Themes, Violence<br />
|na_rating = M<br />
|italian = SLES-55569<br />
|spanish = SLES-55569 & SLUS-21899<br />
|french = SLES-55569 & SLUS-21899<br />
|german = SLES-55569<br />
|english = SLES-55569 & SLUS-21899<br />
|japanese = SLPM-55231<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21899<br />
|CRCsNTSCU = 61A7E622<br />
|releasedateNTSCU = January 19, 2010<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55569<br />
|CRCsPAL =<br />
|releasedatePAL = February 26, 2010<br />April 30, 2010 <small>(Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25465 <small>(Korea)</small><br />VW379-K1 <small>(Korea)</small><br />SLPM-55231<br />VW377-J1<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 1, 2010 <small>(Korea)</small><br />March 25, 2010<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5754-<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Enable INTC spin Detection., Game works fine at pretty slow speed in Gsdx software mode., It is compulsory to enable INTC spin detection to make this game work correctly else cut scenes don't finish properly and there are missing sounds in cut scenes too.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz (4.20 GHz OC)<br />
|GPU=AMD Radeon HD 7970 @ 3 GB<br />
|Revision=1.5.0 Dev-3311<br />
|Graphics=GSdx 1.1.0 SSE4.1<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x Native(1080p)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30(02/20/2008), This game is no longer playable in more recent versions of PCSX2. The previous user mentioned enabling the INTC spin detection setting. While this did help fix the game in much older builds of the emulator, unfortunately for those wanting to use the newer versions of PCSX2 (the current build is from November 2019), that setting no longer fixes any of the problems this game suffers from. I've searched several forums, Github pages and Youtube videos/comment sections to try and figure out how to fix this game in the newer versions of the emulator. Many others online have noted that they have the same issues with the game, which are related to the frame rate being unstable. In most games this would not be a major issue, however with the way this game was designed, the frame rate issue breaks most of the game. These issues include numerous graphical glitches, the audio and subtitles not playing at all, and the in game rendered cut scenes breaking to where they either play way too fast or they are very messed up and out of sync while playing. I have posted under the "Known Issues" section of the page on methods I have discovered to help fix this game. I currently have most of the issues fixed, the only one I'm still not able to figure out is the cut scene problem. I will update this if I'm able to figure it out.<br />
|Tester=DeusDisciple<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 SP1 x64<br />
|CPU=AMD 4x Zen1 core - 3,4GHz<br />
|GPU=AMD RX 480<br />
|Revision=1.6.0<br />
|Graphics=<br />
|Sound=<br />
|Comments=I finished game to the end. Very nice sharp graphics, smooth image with true 60 FPS. No glitches ( except flashlight - rendering of the light is partially broken. Some missing effects in HW mode, but nothing major ). 4x native resolution DX11 HW, 1920x1080. Opening doors and flashlight is very GPU demanding - without it i could set 8x native resolution. I use "Major graphical and audio glitches and the in game rendered cut scenes do not play properly" tweak mentioned below. I have backed up PCSX2 with configuration files and a saved position from the end of the game.<br />
-----------------------------------------Keyboard-only controls is seamless. But, for example, tuning the radio and similar objects with the need for precise settings is not enough to press the button to the side, but you have to simulate a circle - gradually key after key "wdsa" (right) or "wasd" (left)<br />
--------------------------------------In "Nightmare 6" part of game it will be necessary to switch into SW mode ( F9 key ) for about 1 minute, here the flashlight works without a problem. Because without light it would be very difficult to overcome this part<br />
|Tester=41444<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightliy - v1.7.2095<br />
<!--<br />
<small style="font-size:10px;"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -3<br />
** VU Cycle Stealing: 1<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** MTVU<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Aggressive<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:''' <br />
** Fast Texture Invalidation<br />
* FXAA Shader<br />
--><br />
|Sound=build-in<br />
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game there were problems with the flashlight, graphics and sound, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Original names: '''サイレントヒル シャッタードメモリーズ''' (SLPM-55231)<br />
* Also known as '''사일런트 힐 섀터드 메모리즈''' (KO)<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Major graphical and audio glitches and the in game rendered cut scenes do not play properly. <br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=This game has some major issues running in PCSX2, as when it's frame rate runs too far above or below 60FPS for the NTSC-U version (50FPS for PAL version), the game completely breaks in numerous ways. The audio will cut out entirely in sections, various graphics will be horribly glitched or not display at all. Also the in game rendered cut scenes will play way too fast and seems to skip most of the CS due to this. The pre-rendered cut scenes seem to be fine and not affected by these issues.<br />
|Workaround=Resolved as of the latest 1.7.0 development builds. If minor speed issues still occur, consider enabling '''Fast CDVD''' in Speedhacks. For older versions: Use '''Software mode'''.<br />
}}<br />
<br />
{{Silent Hill series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Shattered-Memories-SLUS-21899-U--28859 Silent Hill - Shattered Memories (SLUS 21899) (U)]}}</div>Ngng