https://wiki.pcsx2.net/api.php?hidebots=1&hideminor=1&urlversion=1&days=7&limit=50&target=Category%3AGames_with_special_controllers&action=feedrecentchanges&feedformat=atom
PCSX2 Wiki - Changes related to "Category:Games with special controllers" [en]
2024-03-29T11:51:57Z
Related changes
MediaWiki 1.41.0
https://wiki.pcsx2.net/index.php?title=Thrillville&diff=109633&oldid=108348
Thrillville
2024-03-28T10:19:03Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:19, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l102">Line 102:</td>
<td colspan="2" class="diff-lineno">Line 102:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Various effects, such as smoke and the sun, have texture issues</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Various effects, such as smoke and the sun, have texture issues</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show images<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide images"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show images<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<gallery mode="nolines"></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><gallery mode="nolines"></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Thrillville-HW.png|Issues with effects in hardware rendering</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Thrillville-HW.png|Issues with effects in hardware rendering</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Thrillville-SW.png|Software rendering fixes effects</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Thrillville-SW.png|Software rendering fixes effects</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
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Ngng
https://wiki.pcsx2.net/index.php?title=The_Fast_and_the_Furious&diff=109632&oldid=109457
The Fast and the Furious
2024-03-28T10:18:20Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:18, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l155">Line 155:</td>
<td colspan="2" class="diff-lineno">Line 155:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Automatic fixes applied in latest versions. Otherwise requires Half-Pixel Offset: Normal (Vertex) to be enabled, along with Merge Sprite.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Automatic fixes applied in latest versions. Otherwise requires Half-Pixel Offset: Normal (Vertex) to be enabled, along with Merge Sprite.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>One alternative would be to use Texture Offsets to resolve the issue, but there's no guarantee this won't misalign some other part of the game: </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>One alternative would be to use Texture Offsets to resolve the issue, but there's no guarantee this won't misalign some other part of the game: </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Example<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Example<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>x8: 450,540<br /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>x8: 450,540<br /></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>x7: 440,530<br /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>x7: 440,530<br /></div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l162">Line 162:</td>
<td colspan="2" class="diff-lineno">Line 162:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>x4: 380,450<br /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>x4: 380,450<br /></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>x3: 330,450<br /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>x3: 330,450<br /></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>x2: 270,330</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>x2: 270,330<ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery>File:Pcsx2 ghosting .jpg|Screenshot with ghosting effects</gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery>File:Pcsx2 ghosting .jpg|Screenshot with ghosting effects</gallery></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Tales_of_the_Abyss&diff=109631&oldid=109441
Tales of the Abyss
2024-03-28T10:17:22Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:17, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l236">Line 236:</td>
<td colspan="2" class="diff-lineno">Line 236:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gameplay Screenshots ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show images<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide images"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show images<ins style="font-weight: bold; text-decoration: none;">|text</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="350px" heights="200px"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="350px" heights="200px"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
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Ngng
https://wiki.pcsx2.net/index.php?title=Champions_of_Norrath&diff=109616&oldid=108845
Champions of Norrath
2024-03-28T09:44:47Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:44, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l203">Line 203:</td>
<td colspan="2" class="diff-lineno">Line 203:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Trivia ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Trivia ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 90E66BC5 - SLUS-20565 - NTSC-U:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 90E66BC5 - SLUS-20565 - NTSC-U:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,201912D8,extended,AE200008</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,201912D8,extended,AE200008</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 75D86958 - SLES-52325 - PAL-M3:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 75D86958 - SLES-52325 - PAL-M3:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,00192fa4,word,a0c00000 // a0c30000 (by ElHecht)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,00192fa4,word,a0c00000 // a0c30000 (by ElHecht)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Champions:_Return_to_Arms&diff=109615&oldid=108843
Champions: Return to Arms
2024-03-28T09:43:55Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:43, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l137">Line 137:</td>
<td colspan="2" class="diff-lineno">Line 137:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Trivia ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Trivia ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Additional Patches<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Additional Patches<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 4028A55F - SLUS-20973 - NTSC-U:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 4028A55F - SLUS-20973 - NTSC-U:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2019D9D4,extended,ACA00008</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,2019D9D4,extended,ACA00008</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 5C64E73A - SLES-53039 - PAL-M4:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Deinterlace Patch for 5C64E73A - SLES-53039 - PAL-M4:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,0019e2e8,word,aca00008 // aca60008 (by ElHecht)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>patch=1,EE,0019e2e8,word,aca00008 // aca60008 (by ElHecht)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Fixed Issues ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Fixed Issues ==</div></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Mortal_Kombat:_Deception&diff=109609&oldid=106110
Mortal Kombat: Deception
2024-03-28T09:38:16Z
<p><span dir="auto"><span class="autocomment">Known Issues</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:38, 28 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l137">Line 137:</td>
<td colspan="2" class="diff-lineno">Line 137:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Due to alignment troubles, the font sprites used by the game to render text are surrounded by lines on various sides when upscaling.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Due to alignment troubles, the font sprites used by the game to render text are surrounded by lines on various sides when upscaling.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Only present workaround is to utilize Texture Offsets. Apply the following X/Y values for your respective upscale multiplier below. Keep in mind that using this hack has the potential to misalign other parts of the game as a result. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=Only present workaround is to utilize Texture Offsets. Apply the following X/Y values for your respective upscale multiplier below. Keep in mind that using this hack has the potential to misalign other parts of the game as a result. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Values list<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"> </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Values list<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<ins style="font-weight: bold; text-decoration: none;">Values list:</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 2x: 4/4</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 2x: 4/4</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 3x: 170/171 (not a typo)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 3x: 170/171 (not a typo)</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l144">Line 144:</td>
<td colspan="2" class="diff-lineno">Line 144:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 6x: 337/337</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 6x: 337/337</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 7x: 361/361</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* 7x: 361/361</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* 8x: 378/378</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* 8x: 378/378<ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=Gran_Turismo_4&diff=109598&oldid=109035
Gran Turismo 4
2024-03-28T08:41:54Z
<p><span dir="auto"><span class="autocomment">Fixed Issues</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:41, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l927">Line 927:</td>
<td colspan="2" class="diff-lineno">Line 927:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Garbage replaces the area in which the photo should be displayed.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Description=Garbage replaces the area in which the photo should be displayed.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><spoiler show</del>=<del style="font-weight: bold; text-decoration: none;">"</del>Show Example Image<del style="font-weight: bold; text-decoration: none;">" hide</del>=<del style="font-weight: bold; text-decoration: none;">"Hide"></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{SpoilerTable|caption</ins>=Show Example Image<ins style="font-weight: bold; text-decoration: none;">|text</ins>=<gallery widths="175px" heights="100px"></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><gallery widths="175px" heights="100px"></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Screen Capture -038.png</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Screen Capture -038.png</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></gallery><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></spoiler></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
</table>
Ngng
https://wiki.pcsx2.net/index.php?title=User:Akasha&diff=109591&oldid=0
User:Akasha
2024-03-27T10:34:46Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/User:Akasha" title="User:Akasha">User:Akasha</a> by file upload (1 revision)</p>
<a href="https://wiki.pcsx2.net/index.php?title=User:Akasha&diff=109591">Show changes</a>
Ngng
https://wiki.pcsx2.net/index.php?title=World_Soccer_Winning_Eleven_9&diff=109573&oldid=0
World Soccer Winning Eleven 9
2024-03-27T10:34:45Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/World_Soccer_Winning_Eleven_9" title="World Soccer Winning Eleven 9">World Soccer Winning Eleven 9</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = World Soccer Winning Eleven 9 NTSC-U.jpg<br />
|caption = NTSC-U cover<br />
|developer = Konami<br />
|publisher = [[Konami]]<br />
|genre = Sports<br />
|gameinfo = World Soccer Winning Eleven 9 is the latest version of Konami's soccer simulator series. Added this year are more clubs from the Italian Series A, Spanish La Liga, and Dutch Eredivisie Leagues, as well as a number of other individual clubs. One hundred thirty-six clubs in six different leagues are available for play to get to the various cups featured in the game. Incrementally improved graphics and AI are also included. The game is online compatible, so you can play out rivalries across the globe.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Pro_Evolution_Soccer_5 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/928827-world-soccer-winning-eleven-9 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/928827-world-soccer-winning-eleven-9/index.html GameRankings]|88/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/world-soccer-winning-eleven-9 Metacritic]|84/100}}<br />
<!-- General props --><br />
|numberofonlineplayers = 2<br />
|numberofplayers = 8<br />
|multitap = 1<br />
|widescreenpatch = 1<br />
|na_rating = E<br />
|ko_rating = ALL<br />
|eu_rating = 3+<br />
|japan_rating = A<br />
<!-- Language props --><br />
|italian = SLES-53545 & SLUS-21220 & SLES-53793<br />
|spanish = SLED-53719 & SLES-53544 & SLUS-21220<br />
|french = SLED-53719 & SLES-53544 & SLUS-21220<br />
|german = SLED-53719 & SLES-53544 & SLUS-21220<br />
|japanese = SLPM-66009 & SLPM-66255 & VW282-J1 & VW282-J2<br />
|english = SLED-53719 & SLES-53544 & SLUS-21220<br />
|korean = SLKA-25298<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21220<br />
|CRCsNTSCU = 4429BEFE<br />
|releasedateNTSCU = February 7, 2006<br />
|statusNTSCU = <br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53545<br />SLES-53544<br />SLES-53544/P <small>(Platinum: The Best of PlayStation 2)</small><br />TLES-53544 <small>(Online Beta Trial Disc v0.01)</small><br />SLED-53719 <small>(Demo)</small><br />SLES-53793 <small>(Italy, Demo, magazine bundle)</small><br />
|CRCsPAL = CE69D6D3<br />
|releasedatePAL = October 21, 2005<br />May 12, 2006 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66009<br />VW282-J1<br />SLKA-25298 <small>(Korea)</small><br />SLPM-66255 <small>(Bonus Pack)</small><br />VW282-J2 <small>(Bonus Pack)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 4, 2005<br />August 25, 2005 <small>(Korea)</small><br />January 26, 2006 <small>(Bonus Pack)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=This is a test placeholder. Add your configuration here.<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.2.20<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])<br />
<!--<br />
* Speedhacks:<br />
** Enable fast CDVD: Disabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable at full speed with the specified settings (unspecified settings at default value). Encountered the invisible text bug.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ワールドサッカー ウイニングイレブン9''' (SLPM-66009), '''월드 사커 위닝 일레븐 9''' (SLKA-25298)<br />
* Also known as '''Pro Evolution Soccer 5''' (EU)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Invisible Text<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The letters in most menu and in-game text appear as boxes. This happens in both software and hardware OpenGL modes.<br />
|Workaround=No known workarounds.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:World_Soccer_Winning_Eleven_9_Forum_1.jpg|World Soccer Winning Eleven 9 (SLES 53544)<br />
File:Pro_Evolution_Soccer_5_software_1.jpg|Pro Evolution Soccer 5 (SLES 53544)<br />
File:Pro_Evolution_Soccer_5_hardware_1.jpg|Pro Evolution Soccer 5 (SLES 53544)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Pro-Evolution-Soccer-5-SLES-53544-E--29090 Pro Evolution Soccer 5 (SLES 53544) (E)]<br />
*[http://forums.pcsx2.net/Thread-Winning-Eleven-9-SLPM-66009-J--30421 Winning Eleven 9 (SLPM 66009) (J)]<br />
*[http://forums.pcsx2.net/Thread-Winning-Eleven-9-International-SLUS-21220-U--29041 Winning Eleven 9 International (SLUS 21220) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=WinBack:_Covert_Operations&diff=109563&oldid=0
WinBack: Covert Operations
2024-03-27T10:34:35Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/WinBack:_Covert_Operations" title="WinBack: Covert Operations">WinBack: Covert Operations</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = WinBack_Covert_Operations.jpg<br />
|caption =<br />
|developer = [[Omega Force]]<br />
|publisher = [[Koei]] (JP, US), [[Midas Interactive Entertainment]] (EU), [[Sony|SCEA]] (US)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [https://en.wikipedia.org/wiki/WinBack Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/431596-winback-covert-operations Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/winback-covert-operations/ps2-15475 IGN]|7.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/winback-covert-operations Metacritic]|66/100}}<br />
|gameinfo = The first blast wiped out your space center, and in just three hours, the high-tech weapons satellite is going to strike again--unless you stop it. You are Jean-Luc Couger, a special operative for the government's Strategic Covert Actions Team. As the terrorists count down to a second attack, you must duck, sneak, and crawl through enemy-infested environments. And when the situation calls for a more aggressive approach, you'll have a wide variety of weapons to choose from.<br />
<!-- General props --><br />
|numberofplayers = 4<br />
|multitap = 1<br />
|widescreenpatch = 1<br />
|japan_rating = B<br />
|na_rating_text = Animated Violence, Mild Language<br />
|na_rating = T<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|french = SLES-50155<br />
|german = SLES-50155<br />
|japanese = SLUS-20160 & SLPM-62023 & SLPM-62201 & SLPM-62299 & SLPM-62567<br />
|english = SLES-50155 & SLUS-20160 & NPUD-20160<br />
|korean = SLPM-64502<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20160<br />NPUD-20160 <small>(PS2 Classics)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = March 27, 2001<br />October 23, 2012 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50155<br />
|CRCsPAL =<br />
|releasedatePAL = November 28, 2001<br />July 5, 2002 <small>(Midas Touch)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62023<br />SLPM-62201 <small>(Koei Summer Chance 2002)</small><br />SLPM-62299 <small>(Koei the Best)</small><br />SLPM-62567 <small>(Koei Teiban Series)</small><br />SLPM-64502<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 21, 2000<br />July 5, 2002 <small>(Koei Summer Chance 2002)</small><br />January 23, 2003 <small>(Koei the Best)</small><br />December 16, 2004 <small>(Koei Teiban Series)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5452)<br />
|Graphics=GSdx SSE4 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at full speed. Clamping Mode must be set to 'Extra + Preserve Sign' or in-game graphics are completely broken.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-3770K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 670 AMP<br />
|Revision=1.3.0 (SVN 21-Sep-2014)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
|Comments=Japan v01.00, It works perfectly. As already said you need VU Clamping Mode to 'Extra + Preserve Sign in order to fix corrupted graphics. Also don't underclock Emotion Engine (EE Cyclerate), game will slowdown with more than one enemy per screen (game will not run correctly with just 200 MHz). Bomb detector with WS patch and maybe the flashlight, I'm not really because it's a bit different on Nintendo 64.<br />
|Tester={{ForumUser|stranno}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4770K @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 1080 @ 4 GB<br />
|Revision=1.5.0 (dev-1997 ga378e30)<br />
<!--<br />
* Emulation Settings:<br />
** VUs: Clamping Mode 'Extra + Preserve Sign'<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing 0<br />
** mVU Flag Hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D11 & OpenGL<br />
* Large Framebuffer: Enabled<br />
* Mipmapping: Off<br />
--><br />
|Sound=<br />
* SPU2-X<br />
|Comments=Clamping Mode Extra + Preserve Sign is used to fix missing/corrupted graphics. Enable Large Framebuffer to stop seizure inducing flickering FMVs and set Mipmapping to OFF to fix broken LOD textures (glitchy window blinds/wall textures flickering). Tested with 4x Native resolution, other than settings listed here I used defaults. Tested both OpenGL and Direct3D 11. These settings seem to fix most issues. Minor graphical error with 2D sprites, small outline either green (PS2 button image in text boxes) or white (plant leaves).<br />
|Tester={{ForumUser|64fanatic}}<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''ウィンバック''' (SLPM-62023) & (SLPM-62567), '''윈백''' (SLPM-64502)<br />
* Also known as '''Win Back''' (JP), '''Operation WinBack''' (EU)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
== Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
WinBack_Covert_Operations_Forum_1.jpg<br />
WinBack_Covert_Operations_Forum_2.jpg<br />
Pcsx2_2017-04-14_11-42-37-744.png<br />
Pcsx2 2017-04-14 11-42-52-875.png<br />
Pcsx2 2017-04-14 11-45-32-435.png<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Operation-Winback-SLES-50155-E--29208 Operation Winback (SLES 50155) (E)]<br />
*[http://forums.pcsx2.net/Thread-Winback-Covert-Operations-SLUS-20160-U--29661 Winback - Covert Operations (SLUS 20160) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Wild_Arms_Alter_Code:_F&diff=109559&oldid=0
Wild Arms Alter Code: F
2024-03-27T10:34:34Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Wild_Arms_Alter_Code:_F" title="Wild Arms Alter Code: F">Wild Arms Alter Code: F</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Waacf.jpg<br />
|caption = NTSC-U cover<br />
|developer = Media Vision<br />
|publisher = [[Sony|SCEI]] (JP), [[Agetec]] (US)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Wild_Arms#Remake Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/918799-wild-arms-alter-code-f Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/wild-arms-alter-code-f Metacritic]|73/100}}<br />
|gameinfo = Wild Arms Alter Code: F returns to not only remake the original Wild Arms on the PlayStation but also to renew the experience with an expanded story, new characters, and intricate puzzles. The game ties together the tales of the three beloved characters with three new playable characters--Emma, Jane, and McDullen. Dungeons include plenty of new traps and monsters to foil you in your quest, but your characters have helpful abilities, ranging from the traditional (running, picking up objects, and leaping) to the stealthy (sneaking and observing), to help them through sticky situations.<br />
<!-- General props --><br />
|headset = 1<br />
|widescreenpatch = 1<br />
|na_rating = T<br />
|na_rating_text = Fantasy Violence<br />
|japan_rating = A<br />
<!-- Language props --><br />
|japanese = SCPS-17002 & SCPS-19251 & SCPS-19253<br />
|english = SLUS-20937<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20937<br />
|CRCsNTSCU = DAA49CDC<br />
|releasedateNTSCU = November 15, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-17002<br />SCPS-19251 <small>(PlayStation2 the Best)</small><br />SCPS-19253 <small>(PlayStation2 the Best Reprint)</small><br />SCAJ-30002<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = November 27, 2003<br />September 16, 2004 <small>(PlayStation2 the Best)</small><br />October 19, 2006 <small>(PlayStation2 the Best Reprint)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=AMD Athlon II X4 620<br />
|GPU=NVIDIA GeForce GTX 260<br />
|Revision=pre 0.9.7 beta (r2801)<br />
|Graphics=GSdx SSE2 (r2763)<br />
|Sound=<br />
* SPU2-X (r2789)<br />
* LilyPad (r2591)<br />
|Comments=FPS: 30-60 FPS (FPS limiter on). Edit pcsx2.ini to load your savegames. The missing graphics was apparently solved at pcsx r2371. Wild Arms altercode F is now fully playable!<br />
|Tester=Nueziel<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=pre 0.9.7 beta (r3113)<br />
|Graphics=GSdx (r3623)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3628)<br />
* LilyPad 0.1.0 (r2930)<br />
|Comments=Using Scaling gives nice graphics, but it produces garbage text(minor). In hardware mode, migrant seal bar does not show properly, and in menu the chosen option is shown in black text.<br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.2.0 (r5919)<br />
|Graphics=GSdx SSE41 (5912)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5893)<br />
*LilyPad 0.11.0 (r5822)<br />
|Comments=Runs at 300% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64 SP1<br />
|CPU=Intel Pentium B980 @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 610M @ 1 GB<br />
|Revision=v1.5.0 (dev-1678)<br />
<!--<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
--><br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 2x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* CRC Hack Level: Full<br />
* Configure Hacks:<br />
** Wild Arms Offset<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA v02.30, Runs almost perfect even on mediocre 5 years old laptop. Bugged chat and battle text, which present also in Wild Arms 3, fixed by enabling GSdx "Wild Arms offset" hack.<br />
|Tester=ZidaneTri<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ワイルドアームズ アルターコード:エフ''' (SCPS-17002) & (SCPS-19251) & (SCPS-19253)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Bugged Chat And Battle Text<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Wild Arms Offset" hack. Or set Internal Resolution to "Native".<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Wild_Arms_Alter_Code_F_Forum_1.jpg|Wild Arms Alter Code: F (SLUS 20937)<br />
</gallery><br />
<br />
<br />
{{Wild Arms series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Wild-Arms-Alter-Code-F-SLUS-20937-U--29175 Wild Arms Alter Code - F (SLUS 20937) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=UEFA_Champions_League_2006-2007&diff=109543&oldid=0
UEFA Champions League 2006-2007
2024-03-27T10:34:34Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/UEFA_Champions_League_2006-2007" title="UEFA Champions League 2006-2007">UEFA Champions League 2006-2007</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_UEFA_Champions_League_2006-2007.jpg<br />
|caption = <br />
|developer = [[Electronic Arts|EA Canada]]<br />
|publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts|EA Sports]] (EU)<br />
|genre = Sports<br />
|gameinfo = Feel the weight of history as you walk out to a deafening roar and onto the biggest stage in club football. In the cauldron-like atmosphere of a stadium alive with the dreams of thousands and heaving with the pressure of expectation, kick off alongside the most formidably talented footballers in Europe - and outplay them.<br />
|wikipedia = [https://en.wikipedia.org/wiki/UEFA_Champions_League_2006%E2%80%932007 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/937754-uefa-champions-league-2006-2007 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/937754-uefa-champions-league-2006-2007/index.html GameRankings]|73/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/uefa-champions-league-2006-2007 Metacritic]|72/100}}<br />
|cpu-intensive = 1<br />
|sw-rendering-only = 0<br />
<!-- General props --><br />
|numberofonlineplayers = 4<br />
|numberofplayers = 8<br />
|multitap = 1<br />
|progressive = 1<br />
|headset = 1<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|italian = SLES-54513<br />
|spanish = SLES-54513<br />
|french = SLES-54512<br />
|german = SLES-54512<br />
|english = SLES-54511 & SLUS-21581<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21581<br />
|CRCsNTSCU = 327B8CD3<br />
|releasedateNTSCU = March 20, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54511<br />SLES-54512<br />SLES-54513<br />
|CRCsPAL = <br />
|releasedatePAL = March 23, 2007<br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ = <br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.4<br />
|Graphics=ZeroGS 0.96.4<br />
|Sound=<br />
* P.E.Op.S 1.9.0<br />
* SSSPSX 1.7<br />
|Comments=BIOS: USA v02.00, Last tested in PCSX2 0.9.4 with complains of vertically sliced picture. Probably playable with GSdx software mode (F9) and a fast CPU.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.svn5854<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Full,nearest*-Edited, EE/VU Rounding: Extra preserv sign*-Edited, Nothing<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-6700K @ 4.5Ghz<br />
|GPU=Geforce GTX 1070<br />
|Revision=1.7.0-20220328065850<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Software<br />
* Auto Flush: On<br />
* Edge Antialiasing: On<br />
* Mipmapping: On<br />
* Extra Rendering threads: 3<br />
--><br />
|Sound=cubeb<br />
|Comments=HW mode causing graphical problems (Vulkan and D3D11 with Full blending), SW mode: replay, camera zoom etc. causing slow emulation speed (LOD?): increase "extra rendering threads" (needs high IPC and ST performance CPU)<br />
|Tester=Ahayri<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro N 21H2<br />
|CPU=Intel Core i7-6700K @ 4.7Ghz<br />
|GPU=Geforce GTX 1070 @ 1950<br />
|Revision=1.7.2913-qtx64-AVX2<br />
|Graphics=GS SW + GS HW<br />
<!--<br />
* Renderer: Software + Vulkan + D3D12<br />
* Blending Accuracy: Maximum<br />
* Auto Flush: On<br />
* Edge Antialiasing: On<br />
* Mipmapping: On<br />
* Extra Rendering threads: 3 or 1 with Cycle Skip: Maximum Underclock<br />
--><br />
|Sound=cubeb<br />
|Comments=GS HW: For fixing jersey texture problem set mipmapping to "Default". GS SW: replay & highlight, camera zoom, cutscenes etc. causing slow emu speed so increase "extra rendering threads" and "Instant VU1: Off". If you have potato setup you could also increase "Cycle Skip" hack without increasing "extra rendering threads".<br />
|Tester=Ahayri<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Also known as '''UEFA 챔피언스리그 2006-2007''' (KO)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Graphical issues with HW renderer<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Major texture and lighting problems (Jersey & Player's Uniform, Pitches & Grass, Floodlight etc.)<br />
|Workaround=Use latest 1.7 dev versions '''with recommended settings'''.<br />
<br />
<gallery><br />
File:Gs 20220331205301 UEFA Champions League 2006-2007 NTSC-U SLUS-21581.png|D3D11 HW with Full blending (1.7.0-20220328065850)<br />
File:Gs_20220331205200_UEFA_Champions_League_2006-2007_NTSC-U_SLUS-21581.png|Vulkan HW with Full blending (1.7.0-20220328065850)<br />
File:Gs 20220331205217 UEFA Champions League 2006-2007 NTSC-U SLUS-21581.png|SW (1.7.0-20220328065850)<br />
</gallery><br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:UEFA_Champions_League_2006-2007_Forum_1.jpg|UEFA Champions League 2006-2007 (SLUS 21581)<br />
</gallery><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-UEFA-Champions-League-2006-2007-SLUS-21581-U--30523 UEFA Champions League 2006-2007 (SLUS 21581) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tony_Hawk%27s_American_Wasteland&diff=109525&oldid=0
Tony Hawk's American Wasteland
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tony_Hawk%27s_American_Wasteland" title="Tony Hawk's American Wasteland">Tony Hawk's American Wasteland</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Tony_Hawk_s_American_Wasteland.jpg<br />
|caption =<br />
|developer = Neversoft Entertainment<br />
|publisher = [[Activision]]<br />
|genre = Sports<br />
|gameinfo = Now you can cruise through LA without loading levels or stopping gameplay in Tony Hawk's American Wasteland. You can skate or BMX through a new story mode that takes you through all-new skate areas using tricks that have never appeared in previous Tony Hawk games. The cash that you earn can be used to customize your equipment and your skater by going to tattoo parlors and skate shops. Tony Hawk's American Wasteland also includes a classic mode that features classic Tony Hawk Pro Skater maps and objectives.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tony_Hawk%27s_American_Wasteland Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/928083-tony-hawks-american-wasteland Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tony-hawks-american-wasteland Metacritic]|77/100}}<br />
<!-- General props --><br />
|numberofonlineplayers = 8<br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|progressive = 1<br />
|camera = 1<br />
|eu_rating = 16+<br />
|na_rating_text = Blood, Crude Humor, Language, Suggestive Themes, Violence<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SLES-53535<br />
|spanish = SLES-53535<br />
|french = SLES-53535<br />
|german = SLES-53535<br />
|english = SLES-53534 & SLUS-21208 & SLUS-21295 & SLUS-21208GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21208<br />SLUS-21295 <small>(Collector's Edition)</small><br />SLUS-21208GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 18, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53534<br />SLES-53534/P <small>(Platinum)</small><br />SLES-53535<br />
|CRCsPAL =<br />
|releasedatePAL = October 28, 2005<br />October 12, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 3770K @ 3.50Ghz<br />
|GPU=Nvidia GeForce GTX 670 (2GB)<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v01.60(07/02/2002), The only problems I encountered were graphical, but they were such major graphical problems that the game is hardly playable at all,<br />
|Tester={{ForumUser|oxguy3}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Picture has lines in it if gsdx is in hardware mode. Hardware and software modes have a ton of missing and disappearing environment graphics.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.8Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), EE/VU Rounding: Chop/Nearest, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Goes from Ingame to Playable. Game works fine at a good speed. Software mode or Skipdraw set to 4 required to remove stripes from the screen, however the skipdraw method leaves a faint overlay, but can be tollerated. MTVU must be disabled else the game will not boot and VU Rounding set to "Nearest" to fix the majority of the graphics problems.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 Git 5 of june<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve Sign, Completed.*, EE/VU Rounding: More nearbie+More nearbie*, Hardware and software looks fine,mainly hardware., Status<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home 64-bit<br />
|CPU=Intel Core i5 4460 @ 3.20GHz<br />
|GPU=ATI AMD Radeon R7 200 Series<br />
|Revision=1.6.0<br />
|Graphics=GSdx 9<br />
|Sound=SPU2-X<br />
|Comments=Runs at full speed with no major graphical issues. The initial loading screen is completely black except for the loading bar, but there are no glitches other than that.<br />
|Tester={{ForumUser|Valzentia}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<!--<br />
* Enable fast DVD: Yes<br />
* MTVU: No<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 2x<br />
* Wild Arms hack: Yes<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed without issues.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Ghosting around game image<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Game has a ghosting effect around characters/objects.<br />
|Workaround=Enable HW Hacks and tick Wild Arms offset. Setting texture offset to X = 75 and Y = 150 also improves this further.<br />
}}<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Crash in menus<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Crashes in menu after trying to show 3D objects.<br />
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > VUs tab, and setting "Round Mode" to "Nearest".<br />
}}<br />
{{Issue<br />
|IssueName=Black screen on boot<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Game freezes on the first loading screen.<br />
|Workaround=Go to Config > Emulation Settings > Speedhacks tab, and disable the "MTVU (Multi-Threaded microVU1)" speedhack.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tony_Hawks_American_Wasteland_Forum_1.jpg|Tony Hawk's American Wasteland (SLES 53534)<br />
File:Tony_Hawks_American_Wasteland_Forum_2.jpg|Tony Hawk's American Wasteland (SLUS 21208)<br />
File:Tony_Hawks_American_Wasteland_Forum_4.png|Tony Hawk's American Wasteland (SCUS 21295)<br />
</gallery><br />
<br />
<br />
{{Tony Hawk's series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-American-Wasteland-SLES-53534-E--29303 Tony Hawk's American Wasteland (SLES 53534) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-American-Wasteland-SLUS-21208-U--29558 Tony Hawk's American Wasteland (SLUS 21208) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-American-Wasteland-Collector-s-Edition-SCUS-21295-U Tony Hawk's American Wasteland Collector's Edition (SCUS 21295) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tom_Clancy%27s_Splinter_Cell:_Double_Agent&diff=109517&oldid=0
Tom Clancy's Splinter Cell: Double Agent
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tom_Clancy%27s_Splinter_Cell:_Double_Agent" title="Tom Clancy's Splinter Cell: Double Agent">Tom Clancy's Splinter Cell: Double Agent</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Tom_Clancy's_Splinter_Cell_Double_Agent.jpg<br />
|caption =<br />
|developer = [[Ubisoft|Ubisoft Montreal]]<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell:_Double_Agent Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/926930-tom-clancys-splinter-cell-double-agent Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tom-clancys-splinter-cell-double-agent Metacritic]|84/100}}<br />
|gameinfo = Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive.<br /><br />
Shortly after the events of Chaos Theory, Sam Fisher must deal with the recent loss of his daughter to a drunk driving accident. But he has little time to mourn, as he soon has to go on an undercover assignment which requires him to pose as a criminal in order to infiltrate a terrorist group based in the United States. This new mission forces Fisher into a new and very dangerous gray area, where the line between right and wrong is blurred even beyond what Fisher is used to, and thousands of innocent lives are in the balance.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|numberofonlineplayers = 4<br />
|headset = 1<br />
|widescreenpatch = 1<br />
|japan_rating = D<br />
|eu_rating = 18+<br />
|au_rating = MA<br />
|na_rating_text = Blood, Language, Violence<br />
|na_rating = M<br />
<!-- Language props --><br />
|italian = SLES-53827<br />
|spanish = SLES-53827 & SLUS-21356<br />
|french = SLES-53826 & SLUS-21356<br />
|german = SLES-53826<br />
|english = SLES-53826 & SLES-53827 & SLUS-21356<br />
|japanese = SLPM-66672 & SLPM-66868<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21356<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 24, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53826<br />SLES-53827<br />
|CRCsPAL =<br />
|releasedatePAL = October 26, 2006 <small>(Australia)</small><br />October 27, 2006<br />
|statusPAL = <br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66672<br />SLPM-66868 <small>(Ubisoft Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 12, 2007<br />November 8, 2007 <small>(Ubisoft Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=AMD Athlon II X3 440 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce GTS 450 @ 1 GB<br />
|Revision=1.0.0 (r5320)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v01.60(07/02/2002), All Recommended + EE Cyclerate Reduce set to 3, Automatic Game Fixes, Works good, speed is 55-60 fps with just recommended speedhacks but it jumps to about 100 fps when I set EE Cyclerate Reduce to 3. Broken thermal visor is negligible since you'd hardly ever need it. Oh, and bind the R-stick to mouse - you would need to move the camera and aim very often. Small halo around bright objects (such as Sam's googles). There're also barely visible vertical stripes on the sky in the first mission. None of these bugs exists is GSdx Software mode but speed drops to about 30-35 fps in this mode.<br />
|Tester={{ForumUser|Nik1895}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 7700K<br />
|GPU=NVIDIA GeForce GTX 1080<br />
|Revision=1.5.0 2567<br />
|Graphics=GSdx 1.1.0 AVX2<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=OpenGL software mode, runs above full speed, didn´t had perfomance problems with my older PC (Intel Core Q6600 and Nvidia GTX 260) with DX10 hardware mode, thermal vision didn´t work there but it isn´t really needed.<br />
|Tester=LeRutY<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<!--<br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
--><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<!--<br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed except near fires on a couple of levels. Upscaling causes some glow effects like those on the goggles to be offset but nothing too noticeable.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''スプリンターセル 二重スパイ''' (SLPM-66672) & (SLPM-66868)<br />
* Also known as '''Tom Clancy's Splinter Cell Nijuu Spy''' (JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Splinter Cell series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Splinter-Cell-Double-Agent-SLUS-21356-U Tom Clancy's Splinter Cell - Double Agent (SLUS 21356) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tom_Clancy%27s_Splinter_Cell:_Chaos_Theory&diff=109515&oldid=0
Tom Clancy's Splinter Cell: Chaos Theory
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tom_Clancy%27s_Splinter_Cell:_Chaos_Theory" title="Tom Clancy's Splinter Cell: Chaos Theory">Tom Clancy's Splinter Cell: Chaos Theory</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Chaos_Theory_Cover.jpeg<br />
|caption = NTSC-U cover<br />
|developer = [[Ubisoft|Ubisoft Montreal]]<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell:_Chaos_Theory Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/924556-tom-clancys-splinter-cell-chaos-theory Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tom-clancys-splinter-cell-chaos-theory Metacritic]|87/100}}<br />
|gameinfo = As Sam Fisher, Third Echelon's most skilled Splinter Cell operative, you are assigned to execute a hazardous series of operations to investigate and eliminate a new source of information attacks originating in North Korea. At your disposal is a lethal array of tactics ranging from Combat Knife techniques to experimental prototype weapons skills and more-radical hand-to-hand techniques such as the Inverted Chokehold. Experience the intensity of acting as a lone operative fighting tomorrow's threats in the field and of cooperating online with a partner to accomplish crucial missions.<br /><br />
Chaos Theory is the third game in the Splinter Cell series endorsed by novelist Tom Clancy. As with previous entries in the franchise, Chaos Theory follows the activities of Sam Fisher, an agent working for a covert-ops branch within the NSA called "Third Echelon", this time assigned to execute a hazardous series of operations to investigate and eliminate a new source of information attacks originating in North Korea. <br><br />
The game has a significantly darker tone than its predecessors, featuring more combat and the option for Fisher to kill people he interrogates as opposed to simply knocking them out.<br />
<!-- General props --><br />
|numberofonlineplayers = 4<br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|headset = 1<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood, Strong Language, Violence<br />
|japan_rating = D<br />
<!-- Language props --><br />
|italian = SLES-53287<br />
|spanish = SLES-53287 & SLUS-21137<br />
|french = SLES-53007 & SLUS-21137<br />
|german = SLES-53007<br />
|english = SLES-53007 & SLES-53287 & SLUS-21137 & SLUS-21137GH<br />
|japanese = SLPM-66130 & SLPM-66496<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21137<br />SLUS-21137GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = March 28, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53007<br />SLES-53287<br />
|CRCsPAL =<br />
|releasedatePAL = April 1, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66130<br />SLPM-66496<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 17, 2005<br />August 24, 2006 <small>(Ubisoft Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0 [17 01 2013]<br />
* LilyPad 0.11.0 [28 12 2012]<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 750 Ti @ 2 GB<br />
|Revision=1.5.0 (dev-1909)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments=Preset 2 - Safe (faster), Game runs great in Hardware modes by default setting. Thermal vision is working with "OpenGL (Hardware)" only by default setting. Darker gameplay requires brightness increments from “shader config” for better graphic looking. Freezing cutscenes in hardware mode only. Fixed by toggling (F9) each time starting to watch the cutscenes in Software Mode.<br />
|Tester={{ForumUser|quick-sliver1}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i7 7700K<br />
|GPU=NVIDIA GeForce GTX 1080<br />
|Revision=1.5.0 2567<br />
|Graphics=GSdx 1.1.0 AVX2<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments= OpenGL Software mode, runs above full speed. Had no perfomance problems with my older PC (Intel Core Q6600 and Nvidia GTX 260) on DX10 Hardware mode, software mode without any problems, hardware mode has buggy thermal vision but it isn´t really needed.<br />
|Tester=LeRutY<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.1.14<br />
|CPU=Intel Core i5-4570 CPU @ 3.20GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
* Post-Processing/Shade Boost: Enabled<br />
* Post-Processing/Shade Boost Brightness: 75<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 1.3.0<br />
|Comments=Playable without issues with the specified settings (unspecified settings at default value). Use the Post-Processing Shade Boost to increase the game's brightness without changing the brightness of your monitor.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''トム・クランシーシリーズ スプリンターセル カオスセオリー''' (SLPM-66130)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=No video during cutscenes<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=During cutscenes there is no video, only audio when using hardware mode.<br />
|Workaround=Fixed on the latest nightly builds (tested on nightly v1.7.4187). For older builds like 1.6.0 : Manually switch to software mode and then back to hardware mode using F9.<br />
}}<br />
{{Issue<br />
|IssueName=Game is too dark<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=This isn't an issue to some, neither the emulators fault, it's the game itself that it's so dark.<br />
|Workaround=It has been improved on the latest nightly builds (Tested on nightly v1.7.4187) but if you still have issues seeing just adjust the brightness and contrast on your monitor<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tom_Clancys_Splinter_Cell_Chaos_Theory_Forum_1.jpg|Tom Clancy's Splinter Cell Chaos Theory (SLES 53007)<br />
</gallery><br />
<br />
{{Splinter Cell series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Splinter-Cell-Chaos-Theory-SLES-53007-E--28885 Tom Clancy's Splinter Cell - Chaos Theory (SLES 53007) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Splinter-Cell-Chaos-Theory-SLUS-21137-U--29813 Tom Clancy's Splinter Cell - Chaos Theory (SLUS 21137) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter&diff=109513&oldid=0
Tom Clancy's Ghost Recon Advanced Warfighter
2024-03-27T10:34:11Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter" title="Tom Clancy's Ghost Recon Advanced Warfighter">Tom Clancy's Ghost Recon Advanced Warfighter</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ghost_Recon_Advanced_Warfighter.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Ubisoft|Ubisoft Shanghai]]<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Shooter<br />
|wikipedia = [http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter Link]<br />
|gameinfo = In Tom Clancy's Ghost Recon Advanced Warfighter you can play as a Ghost, the best trained and equipped soldier the US Army has to offer. The year is 2013 and an insurgency has broken out in Mexico City, and it is your job to infiltrate the city and attempt to restore order. You will need to rely on your superior equipment, weaponry, and training to succeed against a larger force of enemies. Ghost Recon Advanced Warfighter also features both cooperative and competitive multiplayer.<br /><br />
Captain Scott Mitchell commands the fictitious elite Ghost Recon team in an attempt to protect the Presidents of the U.S. and Mexico, recover stolen U.S. technology, and battle the rebellious Mexican forces. Written by Gérard Lehiany, the story unfolds entirely in a realistic and detailed modeling of Mexico City, one of the world's largest cities. It is this size that allows Ghost Recon Advanced Warfighter to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to office districts.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/926953-tom-clancys-ghost-recon-advanced-warfighter Link]<br />
|numberofonlineplayers = 8<br />
|cpu-intensive = 1<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tom-clancys-ghost-recon-advanced-warfighter Metacritic]|44/100}}<br />
|au_rating = MA<br />
|au_rating_text = Strong Violence<br />
|japan_rating = C<br />
|japan_rating_text = Violence<br />
|eu_rating = 16+<br />
|ko_rating = 12<br />
|na_rating_text = Blood, Mild Language, Violence<br />
|na_rating = T<br />
|headset = 1<br />
|italian = SLES-53763<br />
|spanish = SLES-53763<br />
|french = SLES-53763<br />
|german = SLES-53763<br />
|english = SLES-53763 & SLUS-21422<br />
|japanese = SLPM-66461 & SLPM-66808<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21422<br />
|CRCsNTSCU = 433B0342<br />
|releasedateNTSCU = March 28, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53763<br />
|CRCsPAL = 7084EF98<br />
|releasedatePAL = March 31, 2006<br />March 7, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66461<br />SLPM-66808 <small>(Ubisoft Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = July 6, 2006 <small>(Korea)</small><br />September 28, 2006<br />July 26, 2007 <small>(Ubisoft Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i7 4790K 4.0Ghz<br />
|GPU=GeForce 550Ti<br />
|Revision=2015-11-20<br />
|Graphics=GSDX SSE4.1 DX11 Software<br />
|Sound=SPU2-X<br />
|Comments=Game crashes when loading a mission unless EE Clamping Mode is at least set to "Extra". Postprocess effects over the whole screen are glitched in OGL and DX hardware modes; software mode works. Very very high CPU requirement (I run at about 75% without speedhacks)<br />
|Tester=Durandal<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E7500 - 2.93GHz<br />
|GPU=Nvidia GeForce G210 - 512MB<br />
|Revision=PCSX2 1.3.1 20151220132053<br />
|Graphics=GSDX OGL<br />
|Sound=SPU2-X<br />
|Comments=EE/VU Clamp modes: Normal/Normal. EE Cyclerate: level -2, VU Cycle stealing: level 3, INTSC spin detection enabled, Wait loop detection enabled, Fast CDVD disabled, mVU Flag Hack enabled, MTVU disabled. Lower half of the screen is glitched, and it's a bit brighter than the upper half of the screen. Night vision is blank on the lower half of the screen. Software mode fixes the problem as usual.<br />
|Tester={{ForumUser|PvZGWChemist}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7<br />
|CPU=Intel i7 7700K<br />
|GPU=XFX Nvidia GTX 1080<br />
|Revision=1.5.0 2567<br />
|Graphics=*GDSX 1.1.0 OpenGL AVX2 <br />
*Mode: Software mode DX11<br />
|Sound=*SPU2-X 2.0.0 <br />
|Comments=Hardware mode doesn´t work perfectly, right part of the screen is bugged (or black; you can´t see your ammo and the left bullets in the current magazine, and not the full video transmissions, maybe some enemies, too). No other problems noticed. Runs with fullspeed. Software mode has no bugs, but runs with ~35-60 fps (5 cores set)<br />
|Tester=LeRutY<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-M5<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2<br />
** VU Cycle Stealing: 1<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Native Resolution: 1920x1080<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X <br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), The game runs at full speed with 1080p 60 FPS blur, no bugs, lags or freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ゴーストリコン アドバンス ウォーファイター''' (SLPM-66461) & (SLPM-66808)<br />
* Also known as '''고스트 리콘: 어드벤스드 워파이터''' (KO)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tom Clancy's Ghost Recon Advanced Warfighter-chern40+7.jpg|v1.7.0 dev-1907, 3x Native Resolution (1080p), 16xAF, FXAA<br />
File:Tom Clancy's Ghost Recon Advanced Warfighter-chern40+7(1).jpg|v1.7.0 dev-1907, 3x Native Resolution (1080p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Ghost-Recon-Advanced-Warfighter-SLUS-21422-U Tom Clancy's Ghost Recon - Advanced Warfighter (SLUS 21422) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tom_Clancy%27s_Ghost_Recon_2&diff=109511&oldid=0
Tom Clancy's Ghost Recon 2
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tom_Clancy%27s_Ghost_Recon_2" title="Tom Clancy's Ghost Recon 2">Tom Clancy's Ghost Recon 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ghost_Recon_2.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Ubisoft|Ubisoft Shanghai/Paris]]<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Shooter<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_2 Link]<br />
|gameinfo = Set in 2007, the PS2 version of Tom Clancy's Ghost Recon 2 is a prequel to the Xbox version, and it features its own storyline, level design, and cinematic sequences. Once again, you must lead a team of Special Forces operatives (the "ghosts") on a variety of dangerous missions. Equip your team with advanced weapons and gadgets, and then fight alongside them in North Korea. The game also supports up to 16 players online, in both competitive and cooperative modes.<br /><br />
The player assumes the role of Ghost Team leader, Captain Scott Mitchell, leading a team of Special Forces operatives (the "ghosts") on a mission to North Korea amidst turmoils after General Jung Chong-sun coup to the Government.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920227-tom-clancys-ghost-recon-2 Link]<br />
|numberofonlineplayers = 16<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/tom-clancys-ghost-recon-2/ps2-675405 IGN]|6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tom-clancys-ghost-recon-2 Metacritic]|58/100}}<br />
|japan_rating = D<br />
|japan_rating_text = Violence<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|headset = 1<br />
|italian = SLES-52646<br />
|spanish = SLES-52646 & SLUS-21105<br />
|french = SLES-52646 & SLUS-21105<br />
|german = SLES-52646<br />
|english = SLES-52646 & SLUS-21105 & SLUS-21105GH<br />
|japanese = SLPM-65951 & SLPM-66622<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21105<br />SLUS-21105GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 82E1D0EA<br />
|releasedateNTSCU = November 30, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52646<br />
|CRCsPAL = CE64E328<br />
|releasedatePAL = November 26, 2004<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65951<br />SLPM-66622 <small>(Ubisoft Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 18, 2005<br />December 14, 2006 <small>(Ubisoft Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 SVN r5406<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=U.S. v02.20, Game runs fine in Software Mode only, no FPS issues observed so far, Does not work in Hardware Mode<br />
|Tester={{ForumUser|nepharim}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Intro, The game does not work after loading the main menu, even in program mode.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-M5<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2<br />
** VU Cycle Stealing: 2<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 or OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced excluding sprite and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) and 1440p (2K), 50-60 FPS, without bugs and freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''トム・クランシーシリーズ ゴーストリコン2''' (SLPM-65951) & (SLPM-66622)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Freeze on start, even in program mode<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|AffectedVersions=NTSC-U<br />
|Description=The game freezes on the first loading screen, but the music goes on.<br />
|Workaround=None<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
Tom Clancys Ghost Recon 2.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
Tom Clancys Ghost Recon 2-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Ghost-Recon-2-SLUS-21105-U Tom Clancy's Ghost Recon 2 (SLUS 21105) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Titeuf:_Mega_Compet&diff=109503&oldid=0
Titeuf: Mega Compet
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Titeuf:_Mega_Compet" title="Titeuf: Mega Compet">Titeuf: Mega Compet</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Titeuf_Mega_Compet.jpg<br />
|caption =<br />
|developer = [[Eden Games]]<br />
|publisher = [[Atari]]<br />
|genre = Action<br />
|wikipedia = [https://fr.wikipedia.org/wiki/Titeuf_:_M%C3%A9ga-Compet%27 Link (French)]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/958401-titeuf-mega-compet Link]<br />
|gameinfo = Titeuf : Mega Compet is a party game, developped by Eden Games and published by Atari, on PlayStation 2 and Windows, and later on Game Boy Advance.<br />
The game set into gameplay the protagonists of the comic Titeuf from the author Zep. It's the third game of the Titeuf franchise, last one being "Titeuf : Ze Gag Machine" realeased on GBA in 2002.<br />
<!-- General props --><br />
|camera = 1<br />
|eu_rating = 7+<br />
<!-- Language props --><br />
|french = SLES-52711<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52711<br />
|CRCsPAL = 958E5086<br />
|releasedatePAL = September 24, 2004<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU= ?<br />
|GPU= ?<br />
|Revision=v1.5.0 (dev-2048 gd9e43b5)<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* ?<br />
|Comments=Break cinematic intro after load first play ( sheep cellular ), " Testing report by most users "<br />
|Tester=yorotiba<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro x64<br />
|CPU= i7-3770K<br />
|GPU= GTX 1080<br />
|Revision=v1.5.0 (dev-2544 g55155ca7f)<br />
|Graphics=GSdx SSE4<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS : Europe v1.6<br />
Playble with minor textures artifacts on school grounds, run at full speed even with Internal resolution increased and anti-aliasing.<br />
|Tester=Dreyzo<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''Titeuf Méga-compet'''' (SLES-52711)<br />
<br />
<br />
== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=Texture issue on playground.<br />
|IsFixed=0<br />
|IssueLevel=Minor<br />
|Description=Texture on the playground of school present some flickering as well as 2d vertex explosion.<br />
|Workaround=No workaround known for this issue yet (Need further testing).<br />
}}<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=The game freezes in the first campaign after a cutscene about cloning sheep.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=The main characters are watching a video about cloning sheep. Right after the video mentions sheep 10/10, the audio starts to loop and the game freezes. (No errors shown in the console).<br />
|Workaround=This issue has been fixed in December 2017 by Prafull.<br />
}}<br />
<br />
<!-- Remove comment signs and add game screenshots or videos here --><br />
<!-- Replace FileName?.jpg with the correct filenames --><br />
<!--<br />
== Gallery ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--></div>
Ngng
https://wiki.pcsx2.net/index.php?title=Time_Crisis_II&diff=109501&oldid=0
Time Crisis II
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Time_Crisis_II" title="Time Crisis II">Time Crisis II</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Time_Crisis_II_Coverart.png<br />
|caption = Time Crisis II<br />
|developer = Namco<br />
|publisher = [[Namco]] (US, JP), [[Sony|SCEE]] (EU)<br />
|genre = Action, Shooter<br />
|gameinfo = Agents Keith Martin and Robert Baxter have been sent to find a missing agent. Christy Ryan was last heard from while uncovering a deceptive plan by Neodyne Industries to launch a network of military satellites. The world is in trouble, your fellow agent is in danger, and only you and a friend can stop this threat. Time Crisis 2, the arcade hit, is ready to deliver maximum impact!<br /><br />
A game released in the arcade in 1998, it was ported to the PS2 in 2001. The PS2 version of the game offered enhanced graphics and other gameplay options. Play single player, two player splitscreen, one player with double guns, or two player via iLink.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Time_Crisis_II Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/476512-time-crisis-ii Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/016/016293.html IGN]|8.7}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/time-crisis-ii Metacritic]|81/100}}<br />
|eu_rating = 16+<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|ko_rating = 12<br />
|lightgun = 1<br />
|italian = SCES-50300<br />
|spanish = SCES-50300<br />
|french = SCES-50300<br />
|german = SCES-50300<br />
|japanese = SLPS-20122 & SLPS-20113 & SLPS-73006<br />
|english = SCES-50300 & SLUS-20219 & SLUS-29999<br />
|widescreenpatch = 1<br />
|korean = SCKA-20002<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20219<br />SLUS-29999 <small>(w/ GunCon2)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 1, 2001<br />October 3, 2001 <small>(w/ GunCon2)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50300<br />
|CRCsPAL =<br />
|releasedatePAL = October 19, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20113 <small>(w/ GunCon2)</small><br />SLPS-20122<br />SCKA-20002 <small>(Korea)</small><br />SLPS-73006 <small>(PlayStation2 the Best)</small><br />SCAJ-10004 <small>(PlayStation 2 The Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 4, 2001 <small>(w/ GunCon2)</small><br />November 8, 2001<br />January 9, 2003 <small>(Korea)</small><br />February 13, 2003 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=The game needs lightgun emulation<br />
|Tester=MyDreamName<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=13 11 2012 1.1.0 r5452-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs above full speed., Screen is overly bright in gsdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5814<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Not, Much, Game working fine, light game for any cpu/gpu,perfect.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Ryzen5 2600 3.40GHz<br />
|GPU=Nvidia GeForce 750 TI OC<br />
|RAM= 8GB DDR4<br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx SSE4.1/AVX 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic<br />
* Texture Filtering: Bilinear<br />
* Resolution: 3x Native<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* DATE Accuracy: Fast<br />
* Blending Accuracy: Basic<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
<!--<br />
* Interpolation: Hermite<br />
* Module: Xaudio 2<br />
* Synchronizing mode: Timestretch<br />
* Audio Expansion Mode: Surround 5.1<br />
--><br />
|Comments=Several graphic errors, unstable framerate, white filter in DX11 mode. Can't be played properly unless you have a powerful pc. Tried it in other PCSX2 versions and has the same error, iso is a good dump.<br />
|Tester=Zerel<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Ryzen5 3600 3.60GHz<br />
|GPU=Nvidia GeForce RTX 3070<br />
|RAM= 16GB DDR4<br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx SSE4.1/AVX 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic<br />
* Texture Filtering: Bilinear<br />
* Resolution: 3x Native<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* DATE Accuracy: Fast<br />
* Blending Accuracy: Basic<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
<!--<br />
* Interpolation: Hermite<br />
* Module: Xaudio 2<br />
* Synchronizing mode: Timestretch<br />
* Audio Expansion Mode: Surround 5.1<br />
--><br />
|Comments=Use OpenGL to resolve the white fog issue. To resolve slowdowns on AMD, I had to change the PCSX2 process affinity to only 4 Cores. Worked well both with Gamepad and Sinden Lightgun using the Nuvee plugin.<br />
|Tester=Darkphoenixfox<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''タイムクライシス2''' (SLPS-20113) & (SLPS-20122) & (SLPS-73006), '''타임 크라이시스 2''' (SCKA-20002)<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Split screen aim is not accurate<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=When playing in 2p split screen mode, shooting at where the cursor points does not correlate to where the shot lands. The bullet will drift. This is present in mice, guncons or joypads.<br />
|Workaround=The offsets can be manually overridden in the pcsx2 controller menu per controller, but they can not be 100% accurate.<br />
}}<br />
{{Issue<br />
|IssueName=Random black game interface and enemies textures<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=In random places game interface and enemies textures can become black, the issue disappears after the start of a new stage.<br />
|Workaround=Use software mode<br />
}}<br />
{{Issue<br />
|IssueName=Slow Framerates<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=After the first scene, the game lows framerate to unplayable.<br />
|Workaround=Disable Multithreaded VU1 and use software renderer.<br />
}}<br />
{{Issue<br />
|IssueName=FMV sound glitch<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=FMV sound is out of sync, it loops and unnecessary noises appear<br />
|Workaround=Use fix by '''kozarovv'''<br />
}}<br />
<pre><br />
NTSC-U CRC = D5D560FF<br />
//Skip 1200000 cycles loop - fix audio<br />
patch=1,EE,00154954,word,10000009<br />
</pre><br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=White filter on screen<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The game will add a white filter on screen.<br />
|Workaround=Play in OpenGL or Software mode<br />
}}<br />
{{Issue<br />
|IssueName=Shots don't align with Crosshair<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In-game shots don't align with the crosshair.<br />
|Workaround=Disable Widescreen Hacks and play in 4:3 Aspect Ratio<br />
}}<br />
{{Issue<br />
|IssueName=Can't use Light Gun<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Players can't use G-Con in game.<br />
|Workaround=Last version PCSX2 have lightgun to mouse feature.<br />
}}<br />
{{Issue<br />
|IssueName=Black Screen on boot<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=The game will crash with some bios revision.<br />
|Workaround=Set the EE cyclerate to -3 No longer required since v1.7.0-dev-469 release.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Time_Crisis_II_Forum_1.jpg|Time Crisis II (SLUS 20219)<br />
File:Time_Crisis_II_Forum_3.jpg|Time Crisis II (SCES 50300)<br />
</gallery><br />
<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Time-Crisis-2-SLUS-20219-U--28309 Time Crisis 2 (SLUS 20219) (U)]<br />
*[http://forums.pcsx2.net/Thread-Time-Crisis-2-SCES-50300-E Time Crisis 2 (SCES 50300) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=TimeSplitters:_Future_Perfect&diff=109499&oldid=0
TimeSplitters: Future Perfect
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/TimeSplitters:_Future_Perfect" title="TimeSplitters: Future Perfect">TimeSplitters: Future Perfect</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div><br />
{{infobox<br />
|image =TimeSplitters- Future Perfect.jpeg<br />
|caption =North American box art<br />
|developer = Free Radical Design<br />
|publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU)<br />
|genre = Action, Shooter, Arcade<br />
|gameinfo = In TimeSplitters: Future Perfect, humanity is on the brink of destruction by the evil TimeSplitters. With the help of some familiar faces, Cortez--the tough hero from previous installments--must chase a mystery foe across different time periods to trace the origins of the TimeSplitters. As Cortez, you'll have access to weapons, gadgets, characters, and environments that are unique to each time period. You can also correct the mistakes made in the past or team up with past and future versions of yourself in battles.<br /><br />
The game begins in 2401 when the space marine, Sergeant Cortez, is leaving the space station that he destroyed at the end of TimeSplitters 2. His ship crash lands on the future Earth and two fellow marines greet him. Sergeant Cortez follows his squad of marines through the valley and battles unknown masked figures and TimeSplitters. Cortez is then tasked with following the signatures in the past by time travel thought to be caused by the TimeSplitters. He then goes on a mission to go back in time to find a way to stop the TimeSplitters race from being created.<br />
|wikipedia =[http://en.wikipedia.org/wiki/TimeSplitters:_Future_Perfect Link]<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/919642-timesplitters-future-perfect Link]<br />
|numberofonlineplayers = 16<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://web.archive.org/web/20071012103002/http://ps2.ign.com/articles/597/597511p1.html IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/timesplitters-future-perfect Metacritic]|84/100}}<br />
|eu_rating = 18+<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|headset = 1<br />
|multitap = 1<br />
|italian = SLES-52993<br />
|spanish = SLES-52993<br />
|french = SLES-52993<br />
|german = SLES-52993 & SLED-53066<br />
|english = SLES-52993 & SLUS-21148<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21148<br />
|CRCsNTSCU = FB2F4502<br />
|releasedateNTSCU = March 21, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52993<br />SLED-53066 <small>(Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = March 24, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=AMD Phenom II X6 1055T @ 2,9GHz<br />
|GPU=AMD Radeon HD5850<br />
|Revision=r4600<br />
|Graphics=GSdx r4600<br />
|Sound=XPad 0.20<br />
|Comments=BIOS: SCPH-50004, 60 FPS most of the time, framerate can drop in some scenarios. It's really playable, other than the graphical glitches mentioned in issue section.<br />
|Tester=178.139.160.90<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel i7 @ 3.4Ghz<br />
|GPU=Sapphire R9 290X 4GB<br />
|Revision=1.2.1 r5873<br />
|Graphics=GSdx 10 (Software)0.1.16 r5875 <br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments=Major graphical glitches still present. A static appears on screen when in hardware mode but is gone when in software mode. However there is a rectangle of artifacts that is constantly in the center of the screen in both hardware and software. Bios v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel i5-4670k @ 4.00 Ghz<br />
|GPU=GeForce GTX 1060 6GB<br />
|Revision=PCSX2 1.5.0-20180331005218<br />
<!--<br />
*Speedhacks:<br />
**EE Cyclerate: 0<br />
**VU Cycle Stealing: 0<br />
**INTC Spin Detection (enabled)<br />
**Wait Loop Detection (enabled)<br />
**mVU Flag Hack (enabled)<br />
**MTVU (disabled)<br />
--><br />
|Graphics=GSdx 11 (HW)1.1.0 (GSdx32-AVX2)<br />
<!--<br />
*Renderer: Direct3D11<br />
*TF: Bilinear PS2<br />
*IR: 4xNative (2560x1440)<br />
*Large Framebuffer enabled<br />
*AF: 16x<br />
*Mipmap: Auto<br />
*CRC Hack: Full<br />
*Enable HW Hacks:<br />
**Align Sprite<br />
**Fast Texture Invalidation "FTI"<br />
**Skipdraw: 1<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*Lillypad 0.12.1<br />
|Comments=Game runs great stable 60. No evident bugs in story mod, but i didnt finished the game so. Skipdraw to 1 is needed to get rid of the fog which isnt present in SW. Only needed in D3D11, but OpenGl is producing instead of fog a line where the fog starts if u use D3D11. So in my opinion is better to use D3D11 cause u can get rid of that fog with skipdraw.<br />
|Tester=Everx7<br />
}}<br />
{{TestingEntry<br />
|Status= 2<br />
|Region= NTSC-U<br />
|OS= Windows 11 Pro 22H2 - 64bit<br />
|CPU= Ryzen 5 5600g - stock<br />
|GPU= NVidia RTX 4060 8gb<br />
|Revision= v1.7.5223<br />
|Graphics= Vulkan<br />
|Sound= default<br />
|Comments= EE cicles 300% - Render resolution 4k - all else default, played through the story mode start to finish flawlessly (some minor blurriness and stutters)<br />
|Tester= Daniel Souza<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Graphical glitches<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=A glitch in half of the screen makes some glitches and screen artifacts that can derivate into half white screen. When you look in an object, such as the Goliath Robot in the Machine Wars level, everything gets stretched up, making impossible to see game objects. <br />
*Rebooting the pcsx2 and running with no changes in settings gets rid of the glitch, but then the graphical glitches pop up later on. Also, US version works fine (despite this) in arcade mode, but as soon as you enter story mode the fmvs run slow and gameplay overall does not seem to work at all.<br />
|Workaround=Enable HW Hacks in Config>Video>PluginSettings and check Align Sprite in the configure menu. (Works for multiplayer and singleplayer)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Game will not work directly from CD<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Future perfect will not load directly from disc but only by using an iso driver.<br />
|Workaround=Use ISO image<br />
}}<br />
<br />
{{TimeSplitters series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Timesplitters-3-SLUS-21148-U--28899 Timesplitters 3 (SLUS 21148) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Thrillville:_Off_the_Rails&diff=109497&oldid=0
Thrillville: Off the Rails
2024-03-27T10:34:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Thrillville:_Off_the_Rails" title="Thrillville: Off the Rails">Thrillville: Off the Rails</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Thrillville_Off_the_Rails.jpg<br />
|caption =<br />
|developer = Frontier Developments<br />
|publisher = [[LucasArts]]<br />
|genre = Simulation<br />
|gameinfo = Thrillville: Off the Rails "lifts" up the family-friendly mix of gameplay from [[Thrillville]] with some of the most wildly creative roller-coaster concepts ever imagined, as well as new ways to communicate with park guests and a vast array of carnival games. Off the Rails lives up to its name with 20 death-defying rides so outrageous, they inspire the same word from every park visitor who sees them: "WHOA!" Build these incredible "WHOA Coasters" to leap from one track to another, launch through the air like cannonballs, blast through a burning rings of fire, and much, much more.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Thrillville:_Off_the_Rails Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/941818-thrillville-off-the-rails Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/thrillville-off-the-rails Metacritic]|70/100}}<br />
|ko_rating = ALL<br />
|eu_rating = 7+<br />
|au_rating = G<br />
|na_rating_text = Fantasy Violence, Mild Lyrics, Mild Suggestive Themes<br />
|na_rating = E10+<br />
|multitap = 1<br />
|italian = SLES-55010<br />
|spanish = SLES-55011<br />
|french = SLES-54807<br />
|german = SLES-54887<br />
|english = SLES-54806 & SLUS-21611<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21611<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 9, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54806<br />SLES-55011<br />SLES-55010<br />SLES-54807<br />SLES-54887<br />
|CRCsPAL =<br />
|releasedatePAL = October 17, 2007 <small>(Australia)</small><br />October 19, 2007<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25343<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 11, 2008 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i5-6600k 3.9ghz<br />
|GPU=Nvidia Geforce GTX 1060 6GB<br />
|Revision=1.5.0<br />
|Graphics=Gsdx<br />
|Sound=SPU2 x<br />
|Comments=There are many Graphical issues that can be fixed with the solutions below. Open GL (Hardware), Interlacing bob bff, 4X Native<br />
|Tester=Gundude80<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 1700 @ 3.4 GHz<br />
|GPU=Nvidia Geforce GTX 1070<br />
|Revision=1.7.2277<br />
|Graphics=<br />
<!--<br />
* Renderer(s): D3D11, OpenGL, and Vulkan<br />
* Interlacing: Bob bff<br />
* Resolution: 3x native<br />
* Hacks: Memory wrapping<br />
--><br />
|Comments=No ostensible issues with MTVU. Runs at a consistent 100% speed. No ostensible graphical issues with bob bff and memory wrapping enabled.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''스릴빌: 오프 더 레일''' (SLKA-25343)<br />
* Also known as '''Thrillville: Verrückte Achterbahn''' (EU), '''Thrillville: Le Parc en Folie''' (EU), '''Thrillville: Fuori dai Binari''' (EU), '''Thrillville: Fuera de Control''' (EU)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Screen Stutter<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Screen stutters and distorts the image. <br />
|Workaround=Go to Config - Graphics Settings - and switch to Bob bff in Interlacing.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Half Screen Black<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Half screen in FMVs and Gameplay is black. <br />
|Workaround=Go to Config - Graphics Settings - Hacks. Check Enable HW Hacks and enable Memory Wrapping. Fixed in 1.7<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Misaligned Shadows/Bloom<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Textures and characters have a double image. <br />
|Workaround=Go to Config - Graphics Settings - Hacks. Check Enable HW hacks and turn Half Pixel Offset to Normal.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=All White Characters<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Characters in game are completely white. <br />
|Workaround=Go to Config - Graphics Settings - Hacks. Check Enable HW Hacks and put skipdraw range to 0.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black Screen/Crash<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=The game hangs/crashes while booting.<br />
|Workaround=Go to Config -> General Settings -> Speedhacks, and make sure the '''MTVU''' hack is disabled and '''EE Cyclerate''' isn't set to 3.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Thrillville_Off_the_Rails_Forum_1.jpg|Thrillville: Off the Rails (SLUS 21611)<br />
</gallery><br />
{{Thrillville series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Thrillville-Off-the-Rails-SLUS-21611-U--29293 Thrillville - Off the Rails (SLUS 21611) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Sims_2&diff=109487&oldid=0
The Sims 2
2024-03-27T10:34:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Sims_2" title="The Sims 2">The Sims 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox <br />
|image = The Sims 2.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Maxis]]<br />
|publisher = [[Electronic Arts]]<br />
|genre = Simulation<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Sims_2 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/927463-the-sims-2 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927463-the-sims-2/index.html GameRankings]|77/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-sims-2 Metacritic]|75/100}}<br />
|gameinfo = In The Sims 2, you can control your Sims over an entire lifetime for the first time. With the addition of genetics, the game lets your Sims pass their DNA down through generations. Every life choice you make has a relevant and dramatic effect on the lifetime of your Sim. Now it's up to you to take your Sims from the cradle to the grave, while fulfilling their dreams and pushing them to extremes.<br /><br />
The Sims 2 is the 2nd generation of the Sims series. It is the first sims game that allows you to have direct movement control over your sim.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|camera = 1<br />
|harddrive = 1<br />
|widescreenpatch = 1<br />
|au_rating = M<br />
|au_rating_text = Moderate Sexual References<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence, Sex<br />
|na_rating = T<br />
|na_rating_text = Crude Humor, Sexual Themes, Violence<br />
<!-- Language props --><br />
|norwegian = SLES-53718 & SLED-53770<br />
|finnish = SLES-53718 & SLED-53770<br />
|danish = SLES-53718 & SLED-53770<br />
|swedish = SLES-53718 & SLED-53770<br />
|italian = SLES-53718 & SLED-53770<br />
|dutch = SLES-53718 & SLED-53770<br />
|spanish = SLES-53718 & SLED-53770<br />
|french = SLES-53718 & SLED-53770<br />
|german = SLES-53718 & SLED-53770<br />
|english = SLES-53718 & SLUS-21265 & SLUS-29173 & SLUS-21265GH & SLED-53770<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21265<br />SLUS-29173 <small>(Demo)</small><br />SLUS-21265GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = B67577F3<br />
|releasedateNTSCU = October 24, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53718<br />SLES-53718/P<br />SLED-53770 <small>(Demo)</small><br />
|CRCsPAL = E626181E<br />
|releasedatePAL = November 4, 2005<br />2006 <small>(Platinum)</small><br />August 12, 2010 <small>(Platinum, Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=AMD FX-8350 @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 750<br />
|Revision=1.2.1 (r5875)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
*SPU2-X (r5875)<br />
*?<br />
|Comments=Game runs very smoothly. 60 FPS throughout the entire game with some drops to 40~50 while looking at certain backgrounds.<br />
|Tester=Combatheros<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.0 (svn r5932)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006)<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=AMD FX-8350<br />
|GPU=AMD Radeon R9 270X<br />
|Revision=1.3.0 (svn r5932)<br />
|Graphics=GSdx SSE41 (r5875)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X (r5830)<br />
*?<br />
|Comments=Game crashes before Create-A-Sim menu. Tried in both Hardware and Software mode, with and without MTVU.<br />
|Tester=IvanSantosPT<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64-bit<br />
|CPU=Intel i5-3570 3.40~3.80GHz<br />
|GPU=NVIDIA GeForce GTX 1060 6GB<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.00, the PAL version no longer crashes, I have EE and VU turned down to 0 with minimal slow downs. Played through CDROM.<br />
|Tester=TommyGun<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64 2004<br />
|CPU=Intel Core i5-7300HQ 2.50GHz<br />
|GPU=(NVIDIA) DELL GeForce GTX 1050 4GB<br />
|Revision=1.5.0-dev-3379-g9fd8d5c58<br />
|Graphics=GSdx<br />
|Sound=*SPU2-X<br />
|Comments=BIOS: Europe v02.20, OpenGL HW, upscaled 4K, using workaround settings (see "Known Issues") to allow The Sims 2 go ingame and be fully playable with the best possible expierience for now.<br />
|Tester=mavethee<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 7 3700X<br />
|GPU=NVIDIA GeForce RTX 2070 Super<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: Europe v02.20. Menus work fine but the game crashes when loading the Create-A-Sim menu. Tried in both Hardware and Software mode. With and without MTVU made no difference. Played via a disc copy.<br />
|Tester=Tendy<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64 21H2<br />
|CPU=Intel Core i5-4670K 3.40GHz<br />
|GPU=NVIDIA GeForce GTX 660 Ti<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: Europe v02.00 (14/06/2004), OpenGL HW, Large Framebuffer enabled, upscaled 2K. Played from ISO-file without any slowdowns or glitches. Menus work fine.<br />
|Tester=Ostemaskin<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Known Issues==<br />
<br />
<br />
{{Issue<br />
|IssueName=Broken/missing menu items<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some user interface items are missing or broken.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set the Blending Unity Accuracy to "Basic" or higher. Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=PAL version freezes in Create-A-Sim menu<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=The game will freeze upon reaching the CAS menu screen. This seems to only affect the PAL version.<br />
|Workaround=Seems to be fixed in the latest devbuilds 1.7.<br />
}}<br />
{{Issue<br />
|IssueName=Lines/gaps between textures and menu items<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Many textures and menu items are surrounded by gaps or lines.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set "Half-pixel Offset" to "Normal (Vertex)". Alternatively set Internal Resolution to "Native", or switch to Software mode by setting Renderer to any of the "(Software)" options. (Handled automatically in latest devbuilds 1.7)<br />
}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sims-2-SLUS-21265-U--29836 Sims 2 (SLUS 21265) (U)]<br />
*[https://forums.pcsx2.net/Thread-The-Sims-2-SLES-53718-E The Sims 2 (SLES 53718) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=The_Fast_and_the_Furious&diff=109457&oldid=0
The Fast and the Furious
2024-03-27T10:34:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/The_Fast_and_the_Furious" title="The Fast and the Furious">The Fast and the Furious</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Fast_And_The_Furious.jpg<br />
|caption =<br />
|developer = Eutechnyx<br />
|publisher = [[Bandai|Namco Bandai Games]] (US, EU), [[Electronic Arts|EA Games]] (AU)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Fast_and_the_Furious_%282006_video_game%29 Link]<br />
|gameinfo = Inspired by the events of Universal Pictures' upcoming film, "The Fast & The Furious: Tokyo Drift," this game immerses players in the underground world of drift racing. Set in a world related to, yet separate from, the movie, the game features a drift mechanic that makes drifting accessible to both beginning and veteran racing game drivers. Gameplay features revolutionary new systems like the Drift Indicator. Turn on the assists and feel like a pro, or turn them off and hone your drift skills. Focusing on the "next big thing" in underground street racing this video game utilizes Universal-s extensive sound library, an incredible context based camera code, a revolutionary context based rumble system that gives players the feeling of driving city streets at break neck speeds like no other. Immerse yourself in the world of the game. 10,000+ polygon model cars, cinematic camera angles straight from the movie, unique boss challenges, stunning visuals and an Advanced Rubber Band AI system. Tune your ride with a hundred licensed wheels, and over 500 body kits from real JDM companies. Tune your ride like never before from performance to appearance, and for the first time ever swap out your engine to truly push the limits of your vehicle.<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/932494-the-fast-and-the-furious Link]<br />
|numberofonlineplayers = 4<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-fast-and-the-furious Metacritic]|59/100}}<br />
|au_rating = G<br />
|eu_rating = 3+<br />
|na_rating_text = Mild Language, Mild Lyrics<br />
|na_rating = T<br />
|headset = 1<br />
|sw-rendering-only = 1<br />
|english = SLES-54483 & SLUS-21449<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21449<br />
|CRCsNTSCU = 2C728173<br />
|releasedateNTSCU = September 26, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54483<br />
|CRCsPAL =<br />
|releasedatePAL = March 9, 2007<br />March 22, 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64bit<br />
|CPU=Intel i5 4690k @4.5Ghz<br />
|GPU=Nvidia GTX 750Ti<br />
|Revision=Pcsx2 1.2.1<br />
|Graphics=*GSDX 0.1.16 r5875<br />
|Sound= *SPU2-X r5830<br />
* Lilypad 0.11.0<br />
|Comments=Crashes in hardware mode (gsdx m_merge is null). Runs fine in software mode. All speedhacks used except fast cdvd. EE Cyclerate=1 , VU Cycle Stealing=0.<br />
|Tester=RoafBeast<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 10 Ultimate 64bit<br />
|CPU=AMD Ryzen 5 1600X<br />
|GPU=NVIDIA GeForce GTX 1060 6GB<br />
|Revision=Pcsx2 1.4.0<br />
|Graphics=*GSDX 20160105132032 (MSVC 19.00, AVX) 1.0.0<br />
|Sound= *SPU2-X 20151231175709 2.0.0<br />
* Lilypad 0.11.0<br />
|Comments=EE/IOP: (EmotionEngine: Recompiler; IOP: Recompiler; Round Mode: Positive; Clamping Mode: Normal)<br />
VUs: (VU0: microBU Recompiler; VU1: microVU Recompiler; Round Mode: Chop/Zero; Clamping Mode: Normal)<br />
GS: (Framelimiter: Unchecked; Frameskipping: Disabled)<br />
GS Window: (Aspect Ratio: Fit to Window)<br />
Speedhack: (Enabled; EE Cyclerate: 1, VU Cycle Stealing: 1, Enabled INTC Spin detection, Wait Loop Detection and mVU Flag Hack)<br />
Gamefixes: No<br />
For me best settings.<br />
|Tester=CoopeZz<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64 (build 18363)<br />
|CPU=AMD Ryzen 5 2600 @ 3.90 GHz<br />
|GPU=NVIDIA GeForce GTX 2060 @ 4 GB<br />
|Revision=v1.7.0 (dev-189 g13ff9ab7d)<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
--><br />
|Graphics= GSdx 2.0.0 AVX2<br />
<!--<br />
Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
* DATE Accuracy: Fast (default)<br />
* Blending Accuracy: Basic (recommended)<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, runs full speed. If in parts shop, game maxes out EE and VU. Set Cycle stealing to 1 to avoid issue. Game remains stable with Cycle stealing set to 1 throughout the game.<br />
|Tester=Mohave<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Also known as '''Tokyo Drift''' (EU)<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName= Random EE and VU spike to max when inside part garage + Crash after trying to buy a car part<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= EE and VU will be maxed out when player enters the parts garage for the second time, and will crash if you try to buy a part<br />
|Workaround= Set EE cycle stealing to 1, and it will bring the game back up to speed and reduce requirements substantially in the rest of the game; it also bypasses the crash when buying an upgrade.<br />
}}<br />
<br />
== Fixed Issues ==<br />
<br />
{{Issue<br />
|IssueName=Ghosting and misaligned bloom effects when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Workaround=Automatic fixes applied in latest versions. Otherwise requires Half-Pixel Offset: Normal (Vertex) to be enabled, along with Merge Sprite.<br />
One alternative would be to use Texture Offsets to resolve the issue, but there's no guarantee this won't misalign some other part of the game: <br />
<spoiler show="Example" hide="Hide"><br />
x8: 450,540<br /><br />
x7: 440,530<br /><br />
x6: 430,520<br /><br />
x5: 410,490<br /><br />
x4: 380,450<br /><br />
x3: 330,450<br /><br />
x2: 270,330<br />
</spoiler><br />
<gallery>File:Pcsx2 ghosting .jpg|Screenshot with ghosting effects</gallery><br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
File:The_Fast_and_the_Furious_Forum_1.jpg|The Fast and the Furious (SLUS 21449)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Fast-and-the-Furious-The-SLUS-21449-U--28554 Fast and the Furious, The (SLUS 21449) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tekken_Tag_Tournament&diff=109451&oldid=0
Tekken Tag Tournament
2024-03-27T10:34:07Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tekken_Tag_Tournament" title="Tekken Tag Tournament">Tekken Tag Tournament</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ttt.jpg<br />
|caption = NTSC-U cover<br />
|developer = Namco<br />
|publisher = [[Namco]] (JP, US, KO), [[Sony|SCEE]] (EU)<br />
|genre = Action, Fighting<br />
|wikipedia = [http://en.wikipedia.org/wiki/Tekken_Tag_Tournament Link]<br />
|gameinfo = Twenty fighters from the Tekken series return in Tekken Tag Tournament. The game offers two-on-two tag-team matches for up to four players, but it also includes single-player one-on-one, time attack, and survival modes. You can even play Tekken Bowling, a minigame in which the fighters use only a ball to strike down Heihachi-headed pins. Although based on the arcade game, the console version of Tekken Tag Tournament features revamped graphics, more moves, and new modes.<br /><br />
Tekken Tag Tournament, being a non-canon game, features no storyline. It is more of a compilation of the Tekken series giving fans the opportunity to play as almost every character in the series up to that point, including many of those that had apparently been missing in the main Tekken storyline. Of all the returning characters, Kazuya Mishima was the most heavily promoted, since he featured prominently on the game's cover art and promotional material, despite his absence from the previous entry in the Tekken series (he would return in [[Tekken 4]]).<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/250631-tekken-tag-tournament Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tekken-tag-tournament Metacritic]|85/100}}<br />
|multitap = 1<br />
|japan_rating = B<br />
|japan_rating_text = Sexual Content, Violence<br />
|na_rating_text = Animated Violence<br />
|na_rating = T<br />
|ko_rating = ALL<br />
|italian = SCES-50001<br />
|spanish = SCES-50001<br />
|french = SCES-50001<br />
|german = SCES-50001<br />
|japanese = SLPS-20015 & SLPS-73104 & SLPS-71501<br />
|english = SCED-50041 & SCES-50001 & SLUS-20001 & SLUS-20001GH<br />
|widescreenpatch = 1<br />
|korean = SCPS-56002<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20001<br />SLUS-20001GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 25, 2000<br />March 1, 2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50001<br />SCES-50001/P <small>(Platinum)</small><br />SCED-50041 <small>(Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 24, 2000<br />March 1, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20015<br />SLPS-71501 <small>(Mega Hits!)</small><br />SCPS-56002<br />SLPS-73104 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 30, 2000<br />December 13, 2001 <small>(Mega Hits!)</small><br />February 22, 2002 <small>(Korea)</small><br />November 3, 2004 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel C2D e8400 OC 3.6Ghz<br />
|GPU=nVidia GeForce 260GTX<br />
|Revision=r3113<br />
|Graphics=GSDx r3068 0.1.16<br />
|Sound=<br />
* SPU2-X r3117 1.4.0<br />
* Lilypad r2930 0.10.0<br />
|Comments=Runs pretty slow, but good.<br />
|Tester=Sev7en77<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core i7 920 @ 4.0ghz<br />
|GPU=Radeon HD 5770<br />
|Revision=1.0 r5350<br />
|Graphics=GSDx r5334<br />
|Sound=<br />
* SPU2-X r5324<br />
* Lilypad svn r5282<br />
|Comments=BIOS: USA 2.20, Runs at full speed, but the temple level has a major slowdown.<br />
|Tester=H3llRaiser<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel i5 3570k @ 4.2Ghz<br />
|GPU=NVIDIA GTX 660Ti <br />
|Revision=1.1.0 r5670<br />
|Graphics=GSDx r5390<br />
|Sound=<br />
* SPU2-X r5402<br />
* Lilypad r5384<br />
|Comments=BIOS: USA 2.00, HACKS: '''VU Cycle Stealing 0''', ''Enabling VU Cycle Stealing will cause considerable slowdown.'' Runs at full speed, but requires a very powerful processor. Hardware mode, as well as a dedicated graphics card are strongly recommended. Interlacing is required, but otherwise the game plays well with no graphical issues. 60FPS. Ogre's Temple drops as low as 55FPS.<br />
|Tester=Xevon<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5754<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Game works fine at a good speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine)<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-4930MX CPU @ 3.2GHz-3.9GHz (8 CPUs)<br />
|GPU=GeForce GTX 780M ~4GB GDDR5<br />
|Revision=5904-windows-x86<br />
|Graphics=GSdx 5899 MSVC 16.00, AVX 0.1.16<br />
|Sound=<br />
*SPU2-X 2.0.0 -r5893<br />
*Pokopom XInput Pad Plugin 2.1.0<br />
|Comments=USA v01.60(7/02/2002), -In order to get rid of the vertical lines in NAMCO games, you must use an X resolution of a maximum 1260 in hardware mode., -music stops playing in fmvs<br />
|Tester={{ForumUser|shinra358}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=Nvidia GTS 250 512MB<br />
|Revision=git 05 06 2014 1.3.0<br />
|Graphics=GSdx MSVC 18.00, SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad (0) 0.11.0<br />
|Comments=Playable & looking good..., Status<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-8700k @ 3.70GHz<br />
|GPU=GeForce GTX 1060 6GB<br />
|Revision=1.4.0<br />
|Graphics=GSDx MSVC 19.00<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Bob tff<br />
* Internal Resolution: 6x Native<br />
* Texture Filtering: Bilinear (Forced)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Partial<br />
* Accurate Date: ✓<br />
* Blending Unit Accuracy: High<br />
* Hacks:<br />
** Align Sprite: ✓<br />
** MSAA: 16x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.11.0<br />
|Comments=Runs at a consistent 60 FPS on all stages except on the Ogre Stage, where it slows down considerably.<br />
|Tester={{ForumUser|JillSandwich}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''鉄拳タッグトーナメント''' (SLPS-20015) & (SLPS-71501) & (SLPS-73104), '''철권 태그 토너먼트''' (SCPS-56002)<br />
* The US and EU versions have an added blur filter to them that is not present in the Asian versions of the game.<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Thin black vertical lines<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Using custom resolution or scaling can cover the screen with thin black lines. This is a trait shared by many Namco games.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set the Internal Resolution to any of the ..x native scalings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. For custom resolution use a 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tekken_Tag_Tournament_Forum_1.jpg|Tekken Tag Tournament (SLUS 20001)<br />
File:Tekken_Tag_Tournament_Forum_2.jpg|Tekken Tag Tournament (SLPS 20015)<br />
</gallery><br />
<br />
{{Tekken series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tekken-Tag-Tournament-SCES-50001-E--28460 Tekken Tag Tournament (SCES 50001) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-Tag-Tournament-SLUS-20001-U--29352 Tekken Tag Tournament (SLUS 20001) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-Tag-Tournament-SLPS-20015-J--30442 Tekken Tag Tournament (SLPS 20015) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Tales_of_the_Abyss&diff=109441&oldid=0
Tales of the Abyss
2024-03-27T10:33:56Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Tales_of_the_Abyss" title="Tales of the Abyss">Tales of the Abyss</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = TotAfrontbox.jpg<br />
|caption = <br />
|developer = [[Namco]]<br />
|publisher = [[Namco]] (JP, AS), [[Bandai|Namco Bandai Games]] (US, JP)<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}}<br />
|gameinfo = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.<br />
<!-- General props --><br />
|numberofplayers = 4<br />
|multitap = 1<br />
|widescreenpatch = 1<br />
|na_rating = T<br />
|na_rating_text = Alcohol Reference, Fantasy Violence, Language, Simulated Gambling, Suggestive Themes<br />
|japan_rating = A<br />
<!-- Language props --><br />
|japanese = SCAJ-20163 & SLPS-25586 & SLPS-73252<br />
|english = SLUS-21386<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21386<br />
|CRCsNTSCU = 14FE77F7<br />045D77E9 <small>(Undub Patch)</small><br />
|releasedateNTSCU = October 10, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25586<br />SCAJ-20163<br />SLPS-73252 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 15, 2005<br />June 28, 2007 <small>(PlayStation 2 the Best)</small><br />2005 <small>(Asia)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Quad @ 2.20 GHz<br />
|GPU=NVIDIA GeForce 8800 GT @ 512 MB<br />
|Revision=pre-0.9.7 Beta (r1888)<br />
<!--<br />
* Speed Hacks:<br />
** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate<br />
** INTC Sync Hack<br />
** IOP x2 Cycle Rate<br />
** Idle Loop<br />
--><br />
|Graphics=GSdx (r1763)<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0 (r1388)<br />
|Comments=FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. <br />
|Tester=KabooZ<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=1.5.0 (dev-2000 g92aa270)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Hardware Hacks:<br />
** ToA Ghost Fix<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=<br />
Intel Core i7-4770K @ 3.40 GHz<br />
|GPU=Nvidia Geforce GTX 660 @ 2 GB<br />
|Revision=1.5.0 (dev-2175 g420f11161)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Hardware Hacks:<br />
** Alpha<br />
** ToA Ghost Fix<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas<br />
|Tester=Soichiro<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=<br />
AMD Ryzen 7 2700X<br />
|GPU=Nvidia Geforce GTX 1080 @ 8 GB<br />
|Revision=1.6.0-20200506140834 (07-05-2020)<br />
<!--<br />
* Speedhacks:<br />
** INTC sping detection<br />
** Wait loop detection<br />
** mVU Flag hack<br />
** MTVU<br />
--><br />
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)<br />
<!--<br />
* Renderer: OpenGL(Hardware)<br />
* Large Framebuffer<br />
* Internal Resolution: (12x) 6144x5376<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic filtering 16x<br />
* Mipmapping (Ins) Full (slow)<br />
* CRC Hack level Aggressive<br />
* DATE Accuracy Full (slow)<br />
* Blending accuracy high<br />
* Hardware Hacks:<br />
** Preload Frame Data<br />
** Trillinear Filtering: Ultra/slow<br />
** Align Sprite<br />
** Merge Sprite<br />
** Half pixel offset: Special (texture)<br />
** Round sprite: full<br />
* Shader Configuration:<br />
** Texture Filtering of Display: disabled<br />
** FXAA: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments= game 100ish %ed , 1 game breaking issue as noted below<br />
|Tester=aRciii <br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)<br />
<br />
== Some settings information ==<br />
==== Which hardware renderer to use? ====<br />
* Direct3D 11<br />
** Faster (uses less GPU) of the two<br />
** Simpler to operate (less options to mess with)<br />
* OpenGL<br />
** Seems to be more stable/accurate (less frame drops / stutter)<br />
** More options to help defer GPU resources if Vram is limited <br />
==== Options that have the largest impact on visual quality ====<br />
* Resolution - If you can spare the GPU horsepower putting the resolution to 2x or 4x native is the best option to improve visuals of TotA<br />
* Half-Pixel offset - The blending/mixing of the native picture can stand to be improved by enabling either of the listed half-pixel offset settings<br />
** Normal (Vertex) - The more accurate of the two methods as the crystal grid artifacts don't appear, but has a pixel wide flashing bar on the left and top sides (can help be mitigated by increasing the resolution and thus decreasing the size of the flashing when down-sampled to the screen)<br />
** Special (Texture) - Fixes the mixing/blending without the flashing bars, but crystal grids can occur (only observable at title screen so far)<br />
* FXAA - When using resolution settings under 2x-4x, this shader option helps sharpen the game, but for anything higher it is unnecessary <br />
* Shade Boost - Enabling this feature allows the tweaking of brightness, contrast, and color saturation (these settings should be calibrated into your monitor first, BUT if the emulator/game is displaying odd enough from other applications/games then try tweaking with this option)<br />
==== Other graphical notes ====<br />
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it <br />
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen <br />
* Lines Reappearing - Switching between the half pixel offset:: (normal (vertex))and half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Rectangular outlines in the skybox and image ghosting<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes.<br />
|Workaround= For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:<br />
<pre><br />
patch=1,EE,205E570C,extended,00000000<br />
</pre><br />
* For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Teleporter miscalculation causing a soft lock <br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save. <br />
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<spoiler show="Show images" hide="Hide images"><br />
<gallery widths="350px" heights="200px"><br />
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center><br />
ToA Gameplay - Ghosting Fixed 002.jpg|<center><small>2. Ghosting fixed with the patched GSdx - Battle Screen</small></center><br />
Tales of the Abyss - Gameplay 01.jpeg<br />
Tales of The Abyss - Gameplay 02.jpg<br />
Tales of The Abyss - Gameplay 03.jpg<br />
Tales of The Abyss 4K - Daath.jpg<br />
Tales of The Abyss 4K - Victory.jpg<br />
Tales_of_the_Abyss_Forum_1.jpg<br />
Tales_of_the_Abyss_Forum_2.jpg<br />
File:Without half pixel offset .png|<center><small>Standard way the emulator will show the game (without half pixel offset)</small></center><br />
File:With half pixel offset.png|<center><small>This is with the half pixel offset set to: special (texture). Looking much sharper</small></center><br />
File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center><br />
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center><br />
File:SpeedHack settings.PNG|<center><small>(aRciii)my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center><br />
File:GS window settings.PNG|<center><small>(aRciii)my current Gs window settings</small></center><br />
File:Graphics settings.PNG|<center><small>(aRciii)my current graphics settings</small></center><br />
File:Advanced settings and hacks.PNG|<center><small>(aRciii)my current advanced settings</small></center><br />
File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center><br />
</gallery><br />
</spoiler><br />
<br />
<br />
{{Tales series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLUS-21386-U--28906 Tales of the Abyss (SLUS 21386) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLPS-25586-J--30325 Tales of the Abyss (SLPS 25586) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Summer_Heat_Beach_Volleyball&diff=109433&oldid=0
Summer Heat Beach Volleyball
2024-03-27T10:33:56Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Summer_Heat_Beach_Volleyball" title="Summer Heat Beach Volleyball">Summer Heat Beach Volleyball</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = summerheat.jpg<br />
|caption =<br />
|developer = [[Acclaim|Acclaim Studios Cheltenham]]<br />
|publisher = [[Acclaim]]<br />
|genre = Sports<br />
|gameinfo = The only beach volleyball game available for the PlayStation 2, Summer Heat Beach Volleyball takes you on a journey to the world's hottest summer spots to face off in fast-paced two-on-two arcade action. Select from fourteen beautiful characters, each with player-specific attributes and abilities, and then play in twelve different locations around the world, including Venice Beach Stadium and Silver Sands Beach. Earn special moves, spikes, speed-ups, and unlock characters and hidden features on your way to becoming the best player on the sand. Summer Heat Beach Volleyball serves up a dose of sun, fun, and sand right into your living room.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Summer_Heat_Beach_Volleyball Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/589513-summer-heat-beach-volleyball Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/summer-heat-beach-volleyball Metacritic]|65/100}}<br />
|eu_rating = 3+<br />
|na_rating_text = Suggestive Themes<br />
|na_rating = T<br />
|ko_rating = 15<br />
|multitap = 1<br />
|italian = SLES-51778<br />
|spanish = SLES-51778<br />
|french = SLES-51778<br />
|german = SLES-51778<br />
|english = SLES-51778 & SLUS-20634<br />
|widescreenpatch = 1<br />
|korean = SLKA-25210<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20634<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = July 1, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51778<br />
|CRCsPAL =<br />
|releasedatePAL = July 4, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25210<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 23, 2004 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core i7 920 @ 4.0ghz<br />
|GPU=AMD Radeon HD 5770x2 (CrossfireX)<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=GSdx D3D11 r4600<br />
|Sound=SPU2-X r4600<br />
|Comments=Works perfectly and stable all the time, not found graphical issues or sound bugs so far. Is a bit demanding with high scaling (here more than x4 the FPS start to drop)<br />
|Tester=H3llRaiser<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP (SP3)<br />
|CPU=Intel Core2 Quad Q9650 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce GTX 560<br />
|Revision=v1.5.0 (dev-2016-03-16)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 2<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx SSE4 (2016-03-16)<br />
<!--<br />
* Interlacing: Auto<br />
* Internal Resolution: Custom (1920x1080)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Allow 8-Bit Textures: Enabled<br />
* CRC Hack Level: Full<br />
* Logarithmic Z: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X (2015-12-31)<br />
* ?<br />
|Comments=Very good performance. Most of the time, FPS stays on 50, but may occasionally drop between 46–49. Using "Allow 8-Bit Textures"-setting is not necessary, but if it's "Enabled", the game runs at full speed all the time. Never go higher than "0" with "EE Cyclerate", otherwise the videos will have performance issues. Enabling "Logarithmic Z" will remove all of the glitches from the game.<br />
|Tester=Titus03<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
*Original names: '''섬머히트 비치발리볼''' (SLKA-25210)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Summer_Heat_Beach_Volleyball_Forum_1.jpg|Summer Heat Beach Volleyball (SLES 51778)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Summer-Heat-Beach-Volleyball-SLES-51778-E--29058 Summer Heat Beach Volleyball (SLES 51778) (E)]<br />
*[http://forums.pcsx2.net/Thread-Summer-Heat-Beach-Volleyball-SLUS-20634-U--30414 Summer Heat Beach Volleyball (SLUS 20634) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SpongeBob_SquarePants:_Lights,_Camera,_Pants!&diff=109401&oldid=0
SpongeBob SquarePants: Lights, Camera, Pants!
2024-03-27T10:33:54Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SpongeBob_SquarePants:_Lights,_Camera,_Pants!" title="SpongeBob SquarePants: Lights, Camera, Pants!">SpongeBob SquarePants: Lights, Camera, Pants!</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_SpongeBob_SquarePants_Lights,_Camera,_Pants!.jpg<br />
|caption =<br />
|developer = [[THQ|THQ Australia]]<br />
|publisher = [[THQ]]<br />
|genre = Action<br />
|gameinfo = When a special episode of "The New Adventures of Mermaidman and Barnacleboy" is being filmed in Bikini Bottom, it's up to SpongeBob and his friends to compete for the lead role. Grab your friends and battle your way through 30 levels of mayhem!<br />
|wikipedia = [https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Lights,_Camera,_Pants! Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/926202-spongebob-squarepants-lights-camera-pants Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/spongebob-squarepants-lights-camera-pants! Metacritic]|59/100}}<br />
|numberofplayers = 4<br />
|multitap = 1<br />
|au_rating = G<br />
|eu_rating = 3+<br />
|na_rating_text = Mild Cartoon Violence<br />
|na_rating = E<br />
|ko_rating = ALL<br />
|widescreenpatch = 1<br />
|italian = SLES-53496<br />
|dutch = SLES-53499<br />
|spanish = SLES-53498<br />
|french = SLES-53495<br />
|german = SLES-53497<br />
|korean = SLKA-25319<br />
|swedish = SLES-53500<br />
|english = SLES-53494 & SLUS-21252 & SLUS-21252GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21252<br />SLUS-21252GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 29873A0C<br />
|releasedateNTSCU = October 21, 2005<br />2007 <small>(Greatest Hits)</small><br />
|statusNTSCU = 1<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53494<br />SLES-53496<br />SLES-53498<br />SLES-53495<br />SLES-53497<br />SLES-53499<br />SLES-53500<br />
|CRCsPAL =<br />
|releasedatePAL = November 18, 2005<br />2005 <small>(Australia)</small><br />
|statusPAL = 1<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25319 <small>(Korea)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2006 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.0Ghz<br />
|GPU=Nvidia GeForce 210 512MB<br />
|Revision=1.2.1 [2-02-14]<br />
|Graphics=GSdx 5875<br />
|Sound=<br />
*SPU2-X 5830 2.0.0<br />
*LilyPad 5822 0.11.0<br />
|Comments=EE/VU Rounding: Chop/Zero, Game will get stuck if "SWAP PLACES" shows up, Minigame 2 is only reachable., Will freeze if Plankton is used on Minigame 1 after a couple minutes.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=Windows 10 v1903<br />
|CPU=Intel® Core™ i3-9100F @ 3.60GHz up to 4.20GHz<br />
|GPU=Nvidia GeForce GTX 1070 8GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=EE/VU Rounding: Game will Freeze if you play trailers "Tak: The Great Juju Challenge", Although the game runs great, but Sometimes the game freeze in loading screen, and stuck on playing minigames sometimes. Playing at 60 FPS.<br />
|Tester={{ForumUser|RobRoid}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=1.7.2184<br />
|Graphics=OpenGL<br />
|Sound=built-in<br />
|Comments=BIOS: USA v02.30, Preset: 2 (Safe). Goes ingame and runs stable at full speed. The loading screen freezes still happen, the console keeps logging "VBLANK OVERLAP" during the freeze.<br />
|Tester=TomBoss<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro<br />
|CPU=Ryzen 7 5800X<br />
|GPU=GTX 1070<br />
|Revision=1.7.5584<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=BIOS: USA v02.20. In-game, running at full speed. Was unable to recreate the hang, although it may still be present, as I only tested for maybe 10 loading screens over half an hour. Tested a bit on OpenGL too and still could not reproduce the issue.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* Original names: '''Nickelodeon SpongeBob: Ciak si Gira!''' (SLES-53496), '''Nickelodeon Bob Esponja: ¡Luces, Cámara, Esponja!''' (SLES-53498), '''Nickelodeon Bob L'éponge: Silence on Tourne!''' (SLES-53495), '''Nickelodeon SpongeBob Schwammkopf: Film Ab!''' (SLES-53497), '''Nickelodeon SpongeBob Squarepants: Licht uit, Camera aan!''' (SLES-53499), '''Nickelodeon Svampbob Fyrkant: Tystnad, Tagning, Tvättsvamp!''' (SLES-53500), '''보글보글 스폰지 밥: 레디, 액션!''' (SLKA-25319)<br />
* Also known as '''Nickelodeon SpongeBob SquarePants: Lights, Camera, Pants!'''<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:SpongeBob_SquarePants_Lights,_Camera,_Pants!_Forum_1.jpg|SpongeBob SquarePants: Lights, Camera, Pants! (SLUS 21252)<br />
</gallery><br />
<br />
{{SpongeBob SquarePants series}}<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Spongebob-Squarepants-Lights-Camera-Pants-SLUS-21252-U--29537 Spongebob Squarepants - Lights, Camera, Pants! (SLUS 21252) (U)]<br />
*[https://forums.pcsx2.net/Thread-SpongeBob-SquarePants-Lights-Camera-Pants-SLES-53494-E SpongeBob SquarePants - Lights, Camera, Pants! (SLES 53494) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Soldier_of_Fortune:_Gold_Edition&diff=109387&oldid=0
Soldier of Fortune: Gold Edition
2024-03-27T10:33:36Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Soldier_of_Fortune:_Gold_Edition" title="Soldier of Fortune: Gold Edition">Soldier of Fortune: Gold Edition</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Soldier_of_Fortune_Gold.jpg<br />
|caption = NTSC-U cover<br />
|developer = Pipe Dream Interactive<br />
|publisher = [[Majesco]] (US), [[Codemasters]] (EU)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [https://en.wikipedia.org/wiki/Soldier_of_Fortune_%28video_game%29 Link]<br />
|gameinfo = Objective: Use any means necessary to find and secure four stolen nuclear warheads. Track and stop the terrorist organization responsible for the theft before they can carry out their threat to national security. Dispatch as many terrorists, skinheads and enemy soldiers as necessary to complete your mission. Failure means more than just going hom in a bag, it could mean global thermonuclear holocaust. And worst of all, you won't get paid. Failure is not an option.<br /><br />
The story involves the theft of nuclear weapons, and the main enemy turns out to be a neo-fascist group based in Germany, led by South African exile Sergei Dekker. At the beginning of the game, terrorists steal four nuclear weapons from a storage facility in Russia, and proceed to sell them to various nations. This is a prelude to the acquisition of advanced weapons of mass destruction by this terrorist group. John Mullins, working for a U.S.-based mercenary ("soldier of fortune") organization known only as "The Shop", and his partner, Aaron "Hawk" Parsons, are assigned to prevent the nukes from falling into the wrong hands, and stop the terrorists in their plans. His missions take him to New York City, Siberia, Tokyo, Kosovo, Iraq, Uganda and finally Germany.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/452842-soldier-of-fortune-gold-edition Link]<br />
|mouse = 1<br />
|keyboard = 1<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/soldier-of-fortune-gold Metacritic]|59/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/soldier-of-fortune-gold-review/1900-2824315/ GameSpot]|7.3/10}}<br />
|au_rating = MA<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|multitap = 1<br />
|italian = SLES-50739<br />
|spanish = SLES-50739<br />
|french = SLES-50739<br />
|german = SLES-50739<br />
|english = SLES-50739 & SLUS-20084<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20084<br />
|CRCsNTSCU = 944642EE<br />
|releasedateNTSCU = November 11, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50739<br />
|CRCsPAL = 80372C88<br />
|releasedatePAL = July 5, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 2500K @ 4.3Ghz<br />
|GPU=Nvidia Geforce 9800 GTX+<br />
|Revision=v1.1.0<br />
|Graphics=GSdx v0.1.16 r5390<br />
|Sound=<br />
*SPU2-X v2.0.0 r5403<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works fine<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1, 64-bit<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=NVIDIA GeForce GT 1030 @ 2 GB<br />
|Revision=v1.6.0<br />
<!--<br />
* Speedhacks: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU<br />
--><br />
|Graphics=GSdx 20200505200719 (MSVC 19.21 SSE4.1/SSE41) 1.2.0<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Native Resolution: 2560×1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Large Framebuffer<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Full (Direct3D)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=The game works 100%.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==Gameplay Screeshots==<br />
<gallery widths="175px" heights="100px"><br />
File:Soldier_of_Fortune_Gold_Forum_3.jpg|Soldier of Fortune Gold (SLUS 20084)<br />
File:Soldier_of_Fortune_Gold_Forum_1.jpg|Soldier of Fortune Gold (SLUS 20084)<br />
File:Soldier_of_Fortune_Gold_Forum_2.jpg|Soldier of Fortune Gold (SLUS 20084)<br />
File:Soldier_of_Fortune_Gold-chern40+7.jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Soldier-of-Fortune-Gold-Edition-SLUS-20084-U Soldier of Fortune - Gold Edition (SLUS 20084) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shrek_2&diff=109367&oldid=0
Shrek 2
2024-03-27T10:33:25Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shrek_2" title="Shrek 2">Shrek 2</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Shrek_2.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Luxoflux|Luxoflux, Inc.]]<br />
|publisher = [[Activision]] (US, EU), [[D3Publisher]] (JP)<br />
|genre = Action, Platformer<br />
|gameinfo = Shrek 2 takes players on a twisted fairy tale adventure with Shrek and his buddies. Revisit key locations from the movie sequel while discovering all-new locations and characters. Shrek 2 combines squad-based action with traditional action adventure elements. You control a team of four and play as Shrek or any of his ten friends, switching between each to best utilize the character's unique abilities to solve puzzles, fight monsters, and complete wild and dangerous adventures.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shrek_2_(video_game) Link]<br />
|multitap = 1<br />
|progressive = 1<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/914944-shrek-2 Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shrek-2 Metacritic]|71/100}}, {{ReviewLink|[https://www.ign.com/articles/2004/05/06/shrek-2-6 IGN]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/shrek-2-review/1900-6095507/ GameSpot]|6.8/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_shrek2_x Eurogamer]|5/10}}<br />
|japan_rating = A<br />
|au_rating = G<br />
|eu_rating = 3+<br />
|na_rating_text = Comic Mischief, Violence<br />
|na_rating = E<br />
|swedish = SLES-52457<br />
|spanish = SLES-52382<br />
|french = SLES-52380<br />
|german = SLES-52381<br />
|english = SLES-52379 & SLUS-20745 & SLUS-20745GH<br />
|japanese = SLPM-65697<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20745<br />SLUS-20745GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 11D7EC66<br />
|releasedateNTSCU = April 28, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52457<br />SLES-52379<br />SLES-52380<br />SLES-52381<br />SLES-52382<br />SLES-52383<br />SLES-52379/P <small>(Platinum)</small><br />SLES-52383/P <small>(Platinum: The Best of PlayStation 2)</small><br />
|CRCsPAL = 36D7FE6C<br />
|releasedatePAL = June 18, 2004<br />March 4, 2005 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65697<br />
|CRCsNTSCJ = 6479C20F<br />
|releasedateNTSCJ = October 28, 2004<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=AMD Athlon II X3 440 @ 3.0 Ghz<br />
|GPU=Nvidia GeForce GTS 450 1024MB<br />
|Revision=1.1.0 (r5593)<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v02.00(14/06/2004), None, Automatic Game Fixes, Works only with SuperVU or the vu interpreter!<br />
|Tester={{ForumUser|Nicknine}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=Nvidia GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 or OpenGL<br />
* Native Resolution: 2560x1440 and 2880×1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), The game runs at full speed of 1440p (2K) 60 FPS, without freezes, bugs and brakes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''シュレック2''' (SLPM-65697)<br />
* Followed by: [[DreamWorks Shrek the Third]]<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Graphical glitches from the distance<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A weird blueish overlay will be visible in the distance. Happens in both Hardware and Software rendering.<br />
|Workaround= Go to Config -> Video (GS) -> Hacks -> Skidraw Range (1,2)<br />
<gallery widths="175px" heights="100px"><br />
Shrek 2 Glitch.jpg<br />
</gallery><br />
}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shrek-2-SLUS-20745-U--29843 Shrek 2 (SLUS 20745) (U)]<br />
*[http://forums.pcsx2.net/Thread-Shrek-2-SLES-52379-E Shrek 2 (SLES 52379) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shrek%27s_Carnival_Craze&diff=109365&oldid=0
Shrek's Carnival Craze
2024-03-27T10:33:25Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shrek%27s_Carnival_Craze" title="Shrek's Carnival Craze">Shrek's Carnival Craze</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Shrek_s_Carnival_Craze.jpg<br />
|caption = NTSC-U cover<br />
|developer = Ivolgamus<br />
|publisher = [[Activision]]<br />
|genre = Action<br />
|gameinfo = The twisted fairytale humor of Shrek meets carnival fun as you play 28 hilarious and action-packed party-games. Play as your favorite Shrek characters and compete to become the King or Queen of the carnival!<br />
|wikipedia =<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/952361-shreks-carnival-craze Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shreks-carnival-craze Metacritic]|50/100}}, {{ReviewLink|[https://www.ign.com/articles/2008/11/24/shreks-carnival-craze-review IGN]|3.3/10}} <br />
|widescreen = 1<br />
|numberofplayers = 4<br />
|multitap = 1<br />
|au_rating = G<br />
|eu_rating = 3+<br />
|na_rating_text = Comic Mischief<br />
|na_rating = E<br />
|italian = SLES-55460<br />
|dutch = SLES-55460<br />
|spanish = SLES-55460<br />
|french = SLES-55329<br />
|german = SLES-55329<br />
|english = SLES-55329 & SLUS-21790<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21790<br />
|CRCsNTSCU = DE31E96C<br />
|releasedateNTSCU = October 28, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55329<br />SLES-55460<br />
|CRCsPAL =<br />
|releasedatePAL = November 21, 2008<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 5 of June-<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Game have some unexplicables slowdowns sometimes.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1996<br />
<!--<br />
* Speedhacks:<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced excluding sprite)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Perfect, I checked the game again, all levels work well. The game runs at full speed with blur 1080 (HD) and 1440p (2K), 60 FPS, without freezes, brakes and bugs.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Also known as '''DreamWorks Shrek's Carnival Craze: Party Games'''<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Three-Wheeled Thrills level freeze<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=After the level is loaded the game freezes but the music goes on. The console log shows the following:<br />
<pre><br />
Stop: Menus¥General¥Sounds¥VAG¥menuok.vag<br />
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag<br />
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag<br />
...<br />
</pre><br />
|Workaround=Set clamping mode to full.<br />
}}<br />
<br />
<br />
==Gameplay Screenshots==<br />
<gallery widths="175px" heights="100px"><br />
File:Shreks_Carnival_Craze_Forum_1.jpg|Shrek's Carnival Craze (SLUS 21790)<br />
Shreks_Carnival_Craze-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Shreks_Carnival_Craze-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Shreks_Carnival_Craze-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Shreks_Carnival_Craze-chern40+7(3).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Shreks_Carnival_Craze-chern40+7(4).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Shreks_Carnival_Craze-chern40+7(5).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Shreks_Carnival_Craze-chern40+7(6).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shrek-s-Carnival-Craze-SLUS-21790-U--29844 Shrek's Carnival Craze (SLUS 21790) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Shark_Tale&diff=109351&oldid=0
Shark Tale
2024-03-27T10:33:24Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Shark_Tale" title="Shark Tale">Shark Tale</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Shark_Tale.jpg<br />
|caption = NTSC-U cover<br />
|developer = Edge of Reality<br />
|publisher = [[Activision]] (US, EU, AU), [[Taito Corporation]] (JP)<br />
|genre = Action, Platformer<br />
|gameinfo = In the murky depths of the ocean, the fate of Reef City lies in the fins of one little fish--at least that's what he wants you to think. Dive into the underwater metropolis of Shark Tale and play as Oscar, a fast-talking fish whose little fib gets him into big trouble. Based on DreamWorks' animated film, Shark Tale features 25 missions that will have you exploring Reef City, racing through the coral, fighting Fish Fu and great white sharks, and dancing to the sounds of hip-hop tracks.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Shark_Tale_(video_game) Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/919967-shark-tale Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shark-tale Metacritic]|69/100}}<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|au_rating = G<br />
|eu_rating = 3+<br />
|na_rating_text = Cartoon Violence<br />
|na_rating = E<br />
|dancemat = 1<br />
|swedish = SLES-52915<br />
|italian = SLES-52539<br />
|spanish = SLES-52537<br />
|french = SLES-52537<br />
|german = SLES-52537<br />
|english = SLES-52536 & SLUS-20925 & SLUS-20925GH<br />
|japanese = SLPM-65901 & TCPS-10103<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20925<br />SLUS-20925GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = C5535BB8<br />
|releasedateNTSCU = September 27, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52536<br />SLES-52537<br />SLES-52539<br />SLES-52915<br />
|CRCsPAL = C240AA62<br />
|releasedatePAL = October 1, 2004<br />2004 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 0<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65901<br />TCPS-10103<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 17, 2005<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 5932 .svn<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Hangs in the first screen,Vif1: Unknown VifCmd, Status<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=Intel® Core™ i5-4430 CPU @ 3.00GHz<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=V1.7.0-dev-140<br />
|Graphics=GSdx<br />
<!--<br />
* OpenGL (Hardware)<br />
* Binilear (PS2)<br />
* 3x Native<br />
* Basic Blending Accuracy<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), fixed v1.7.0-dev-124<br />
|Tester={{ForumUser|Seta-San}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL-E<br />
|OS=LINUX<br />
|CPU=I5 4670<br />
|GPU=GeForce GTX 770<br />
|Revision=1.4.0<br />
|Graphics=GSDX 1.0.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=EUROPE (2004-10-01), Hangs in the loading screen,Vif1: Unknown VifCmd 42<br />
|Tester={{ForumUser|Gorinich}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''シャーク・テイル''' (SLPM-65901), '''DreamWorks Hajar som Hajar''' (SLES-52915)<br />
* Also known as '''DreamWorks Shark Tale'''<br />
<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Hanging on the first screen<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=After starting the game, the game immediately freezes on the first screen with a bunch of messages: Vif1: Unknown VifCmd!<br />
|Workaround=Fixed in emulator version 1.7.0-dev-124.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Shark_Tale_Forum_1.jpg|Shark Tale (SLUS 20925)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shark-Tale-SLES-52536-E Shark Tale (SLES 52536) (E)]<br />
*[http://forums.pcsx2.net/Thread-Shark-Tales-SLUS-20925-U--29859 Shark Tale (SLUS 20925) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Sega_Rally_2006&diff=109337&oldid=0
Sega Rally 2006
2024-03-27T10:33:23Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Sega_Rally_2006" title="Sega Rally 2006">Sega Rally 2006</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Sega_Rally_2006.jpg<br />
|caption = NTSC-J cover<br />
|developer = Sega<br />
|publisher = [[Sega]]<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Sega_Rally_2006 Link]<br />
|gameinfo = ''Sega Rally 2006'' is an rally racing game featuring a career, arcade, and a time attack mode.<br /><br />
In the main career mode, players follow a daily schedule, with some days set aside for preparing their car or practicing for an upcoming event. Players select from a plethora of cars whose performance can be improved by spending earned prize money on them. The arcade mode features timed checkpoint racing against 14 other cars, while the time attack mode lets the player try to finish a race as fast as possible.<br /><br />
The game came packaged with the bonus disc [[Sega Rally Championship 1995]].<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/924455-sega-rally-2006 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.eurogamer.net/articles/r_segarally2006_ps2 Eurogamer]|6/10}}<br />
|widescreenpatch = 1<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
|steeringwheel = 1<br />
|japanese = SLPM-66212 & SLPM-61137<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 0<br />
|serialsPAL =<br />
|CRCsPAL =<br />
|releasedatePAL =<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66212<br />SLPM-61137 <small>(Trial)</small><br />
|CRCsNTSCJ = B26172F0<br />
|releasedateNTSCJ = January 12, 2006<br />March 30, 2006 <small>(Korea)</small><br />2006 <small>(Boxed Edition)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1996<br />
<!--<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 3<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Perfect, Runs at full speed of 1080p (HD) and 1440p (2K) 60 FPS, no brakes, bugs or freezes.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''セガラリー2006''' (SLPM-66212)<br />
* Also known as '''세가 랠리 2006''' (KO)<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Sega_Rally_2006_Forum_1.jpg|Sega Rally 2006 (SLPM 66212)<br />
Sega_Rally_2006-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
Sega_Rally_2006-chern40+7(1).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
Sega_Rally_2006-chern40+7(2).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
Sega_Rally_2006-chern40+7(3).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sega-Rally-2006-SLPM-66212-J--28486 Sega Rally 2006 (SLPM 66212) (J)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SSX_3&diff=109325&oldid=0
SSX 3
2024-03-27T10:33:10Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SSX_3" title="SSX 3">SSX 3</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ssx3.jpg<br />
|caption =<br />
|developer = [[Electronic Arts|EA Canada]]<br />
|publisher = [[Electronic Arts|EA Sports Big]] (US, JP), [[Electronic Arts]] (EU, JP)<br />
|genre = Sports<br />
|wikipedia = [https://en.wikipedia.org/wiki/SSX_3 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/914646-ssx-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914646-ssx-3/index.html GameRankings]|92/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ssx-3 Metacritic]|93/100}}<br />
|gameinfo = Drop in and conquer the massive, living mountain rife with ego-crushing challenges and gravity-bending thrills. SSX 3 returns with more slopes and all-new hazards to overcome including lightning storms, vertical drops, serpentine slopestyle courses and avalanches. Customize your rider's clothes, abilities, and moves. Pull off three levels of awesome "Uber tricks." Dominate the mountain, and then test your skills online. It's a long way down, so make sure you're ready for the challenge.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|headset = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|japan_rating = A<br />
|eu_rating = 7+<br />
|na_rating = E<br />
|na_rating_text = Comic Mischief, Mild Violence<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|spanish = SLES-51697<br />
|french = SLES-51697<br />
|german = SLES-51697<br />
|english = SLES-51697 & SLUS-20772 & SLUS-20772GH<br />
|japanese = SLPM-65449 & SLPM-65793 & SLPM-55077<br />
|korean = SLKA-25118 & SLKA-25200<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20772<br />SLUS-20772GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 08FFF00D<br />
|releasedateNTSCU = October 20, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51697<br />SLES-51697-P<br />
|CRCsPAL =<br />
|releasedatePAL = October 31, 2003<br />July 9, 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65449<br />SLKA-25118 <small>(Korea)</small><br />SLKA-25200 <small>(BigHit, Korea)</small><br />SLPM-65793 <small>(EA Best Hits)</small><br />SLPM-55077 <small>(EA:SY! 1980)</small><br />SLKA-90502 <small>(Demo, Korea)</small><br />
|CRCsNTSCJ = 0AFFF10B<br />
|releasedateNTSCJ = December 18, 2003<br />October 7, 2004 <small>(BigHit, Korea)</small><br />December 9, 2004 <small>(EA Best Hits)</small><br />September 18, 2008 <small>(EA:SY! 1980)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 OC @ 3.60 GHz<br />
|GPU=NVIDIA GeForce GTX 260<br />
|Revision=0.9.7 beta (r3113)<br />
|Graphics=GSdx 0.1.16 (r3068)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* LilyPad 0.10.0 (r2930)<br />
|Comments=Runs pretty good.<br />
|Tester=Sev7en77<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 670 @ 2 GB<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.2 (10/02/2006)<br />
|Tester={{ForumUser|2enty3}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=Sapphire Radeon R9 290X @ 4 GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X (r5875)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=GSdx Renderer: Direct3D10 (Hardware). Game runs and looks fabulous when up-scaled 5x at 60 FPS. Slight graphical glitches during per-renddered cut-scenes but can be fixed by turning off texture filtering. Bios v2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Pro 64-bit<br />
|CPU=Intel Core i3-3240 @ 3.40 GHz<br />
|GPU=AMD Radeon R7 250<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 AVX<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* ?<br />
|Comments=Runs on full speed at 60 FPS with internal resolution 3x native without any speedhacks using Direct3D11 (Hardware).<br />
|Tester=Ljubinko<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Ryzen 7 1700 @ 3.40 GHz<br />
|GPU=Nvidia GTX 1070<br />
|Revision=1.7.0-dev-13<br />
|Graphics=GSdx 1.2.0<!--<br />
* Allow 8-bit Textures<br />
* Large Framebuffer<br />
* Shader Configuration -> Texture Filtering of Display<br />
--><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.<br />
<br />
TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Ryzen 7 3700X @ 4.20 GHz (OC)<br />
|GPU=Nvidia RTX 3070 (Core: 2050Mhz / Mem:7950Mhz)<br />
|Revision=1.6 (or 1.7)?<br />
|Graphics=GSdx 1.2.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
|Tester=Stayzik<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Ryzen 5 3600X @ 3.6GHz<br />
|GPU=GeForce RTX 2060 Super 8GB<br />
|Revision=1.7.3876<br />
|Graphics=Built-in (AVX2) (HW)<br />
|Sound=Built-in<br />
|Comments=BIOS: Japan v1.00, game runs just as it should.<br />
|Tester=Gameboi64<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=<br />
*Manjaro Budgie 20.1<br />
*Linux 5.4.60 amd64<br />
|CPU=Intel Core i5-6300HQ @ 2.30 GHz<br />
|GPU=NVIDIA GeForce GTX 960M <br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: Native (PS2)<br />
* CRC Hack Level: Automatic (Default)<br />
* Accurate Date: ✓<br />
* Blending Unit Accuracy: Basic (Recommended)<br />
* Anisotropic Filtering: Off (Default)<br />
--><br />
|Sound=<br />
* SPU2-X-Dev 2.0.0<br />
* OnePAD 20200505220805-Dev 1.3.0<br />
|Comments=<br />
*Played for 1h with default settings.<br />
*Tested with PS4 controller connected via USB during the entire test session.<br />
*Multiplayer not tested.<br />
|Tester={{ForumUser|Odecif}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''エスエスエックス3''' (SLPM-65449) & (SLPM-65793) & (SLPM-55077)<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:SSX_3_Forum_1.jpg|SSX 3 (SLUS 20772)<br />
File:SSX_3_Forum_2.jpg|SSX 3 (SLES 51697)<br />
</gallery><br />
<br />
<br />
{{SSX series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-SSX-3-SLUS-20772-U--29799 SSX 3 (SLUS 20772) (U)]<br />
*[http://forums.pcsx2.net/Thread-SSX-3-SLES-51697-E--30383 SSX 3 (SLES 51697) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SOCOM_II:_U.S._Navy_SEALs&diff=109321&oldid=0
SOCOM II: U.S. Navy SEALs
2024-03-27T10:33:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SOCOM_II:_U.S._Navy_SEALs" title="SOCOM II: U.S. Navy SEALs">SOCOM II: U.S. Navy SEALs</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = SOCOM2.jpg<br />
|caption =<br />
|developer = Zipper Interactive<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (JP), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Shooter<br />
|gameinfo = Terrorists threaten America and her allies. As an elite SEAL commander, you must lead your team in striking important targets in 12 intense international missions and protect freedom across the globe. Overcome the obstacles in single player mode or connect to up to 16 players online in five mission types, clan challenges and 22 playable maps. Communicate with your SEALs and other special operations forces via the PS2 USB headset. Failure is not an option.<br />
|wikipedia = [https://en.wikipedia.org/wiki/SOCOM_II:_U.S._Navy_SEALs Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/914813-socom-ii-us-navy-seals Link]<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/552/552397.html IGN]|8.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/socom-ii-us-navy-seals Metacritic]|87/100}}<br />
|numberofonlineplayers = 16<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|harddrive = 1<br />
|keyboard = 1<br />
|headset = 1<br />
|widescreenpatch = 1<br />
|au_rating = MA<br />
|japan_rating = D<br />
|eu_rating = 16+<br />
|na_rating_text = Blood, Violence<br />
|na_rating = M<br />
|ko_rating = 18<br />
|korean = SCKA-20020<br />
|italian = SCES-51904<br />
|spanish = SCES-51904<br />
|french = SCES-51904<br />
|german = SCES-51904<br />
|english = SCES-51904 & SCUS-97275 & SCUS-97275GH & SCUS-97511 & SCUS-97366 & SCUS-97368<br />
|japanese = SCPS-15065<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97275<br />SCUS-97275GH <small>(Greatest Hits)</small><br />SCUS-97511 <small>(Greatest Hits)</small><br />SCUS-97366 <small>(Public Beta v1.0)</small><br />SCUS-97368 <small>(Regular Demo)</small><br />
|CRCsNTSCU = 0F6FC6CF<br />
|releasedateNTSCU = November 4, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51904<br />SCES-52306<br />TCES-51904 <small>(Beta)</small><br />
|CRCsPAL =<br />
|releasedatePAL = March 5, 2004<br />January 28, 2005 <small>(Australia)</small><br />2007 <small>(Platinum, Europe and Australia)</small><br />
|statusPAL = <br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15065<br />SCKA-20020<br />SCKA-20053 <small>(PlayStation 2 Big Hit Series)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = August 5, 2004<br />June 29, 2004 <small>(Korea)</small><br />October 6, 2005 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit<br />
|CPU=AMD Phenom II X4 945<br />
|GPU=AMD Radeon HD 4670<br />
|Revision=0.9.9 r5128<br />
|Graphics=GSDx 0.1.16 r5139<br />
|Sound=<br />
* SPU2-X 2.0.0 r5139<br />
* LilyPad 0.11.0 r5112<br />
|Comments=EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build). Singleplayer is very playable, no visual corruption or crashes whatsoever. <br />
|Tester=Apples<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.1.14<br />
|CPU=Intel Core i5-4570 CPU @ 3.20GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])<br />
<!--<br />
* EE Cycle Skipping: 3<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 1.3.0<br />
|Comments=Playable with occasional slowdowns with the specified settings (unspecified settings at default value). Could not get the analog trigger to work for changing stance.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ソーコムII U.S. NAVY SEALs''' (SCPS-15065)<br />
* Crouching in the game (necessary for finishing parts of single player depending on your play style) requires pressure-sensitive buttons like the DualShock 2 controllers have. A workaround for controllers with analog triggers (like the Xbox 360 controller or the Logitech F310) is by swapping the '''L2''' or '''R2''' with the stance changing button (by default '''Triangle''') and pressing the trigger halfway.<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Broken FMVs<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=FMVs are not rendered in Hardware mode.<br />
|Workaround=For old versions of PCSX2, go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Night vision is broken<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Night vision does not render properly under Hardware mode. This feature plays a major effect in some missions.<br />
|Workaround=Fixed since at least commit ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3]). For old versions of PCSX2 press the F9 key to switch to Software mode during these missions.<br />
}}<br />
==The gallery==<br />
<gallery><br />
File:SOCOM_II_U.S._Navy_SEALs_Forum_1.jpg|SOCOM II: U.S. Navy SEALs (SCUS 97275)<br />
</gallery><br />
<br />
{{SOCOM series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Socom-US-Navy-Seals-2-SCUS-97275-U--28476 Socom - US Navy Seals 2 (SCUS 97275) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=SOCOM_3:_U.S._Navy_SEALs&diff=109319&oldid=0
SOCOM 3: U.S. Navy SEALs
2024-03-27T10:33:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/SOCOM_3:_U.S._Navy_SEALs" title="SOCOM 3: U.S. Navy SEALs">SOCOM 3: U.S. Navy SEALs</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Socom3box.jpg<br />
|caption =<br />
|developer = Zipper Interactive<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO)<br />
|genre = Action, Shooter<br />
|wikipedia = [https://en.wikipedia.org/wiki/SOCOM_3_U.S._Navy_SEALs Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/926538-socom-3-us-navy-seals Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/926538-socom-3-us-navy-seals/index.html GameRankings]|81/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/socom-3-us-navy-seals Metacritic]|82/100}}<br />
|gameinfo = Reprise the role of elite SEAL forces as you carry out various squad-based missions to protect America. SOCOM 3: U.S. Navy SEALs takes you to three new areas of operation: Morocco, Poland, and South Asia. For the first time in the SOCOM series, land and water vehicles play a central role in the gameplay experience.<br />
<!-- General props --><br />
|numberofonlineplayers = 32<br />
|headset = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|ko_rating = 15<br />
|au_rating = MA<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood, Violence<br />
<!-- Language props --><br />
|italian = SCES-53300<br />
|spanish = SCES-53300<br />
|french = SCES-53300<br />
|german = SCES-53300<br />
|english = SCES-53300 & SCUS-97474 & SCUS-97489 & SCUS-97475<br />
|korean = SCKA-20064<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97474<br />SCUS-97489 <small>(Public Beta v.1)</small><br />SCUS-97475 <small>(Regular Demo)</small><br />
|CRCsNTSCU = 75ED4282<br />
|releasedateNTSCU = October 11, 2005<br />August 4, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53300<br />SLES-53300<br />
|CRCsPAL =<br />
|releasedatePAL = April 21, 2006<br />April 26, 2006 <small>(Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCKA-20064<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = November 2, 2007 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 & XP 64-bit<br />
|CPU=AMD Phenom II X6 1065T @ 2.97 GHz<br />
|GPU=AMD Radeon HD 6670<br />
|Revision=0.9.9 (r5326)<br />
<!--<br />
* Automatic Gamefixes: Enabled<br />
* Speedhacks:<br />
** EE Cyclerate: 3<br />
** VU Cycle Stealing: 3<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** Enable fast CDVD: Enabled<br />
** mVU Flag Hack: Enabled<br />
** mVU Block Hack: Enabled<br />
--><br />
|Graphics=GSdx 0.1.16 (r5530)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5317)<br />
* LilyPad 0.11.0 (r5112)<br />
|Comments=BIOS: 1.60, Delay VIF1 Stalls (automatically applied by this PCSX2 build with Automatic Gamefixes). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this.<br />
|Tester=JasonBreen<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=IPU's are blank and ingame is filled with some SPS.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3.0 (git 05-Jun-2014)<br />
<!--<br />
* EE/IOP:<br />
** Clamping Mode: Extra + Preserve Sign<br />
** Round Mode: Nearest<br />
* VUs:<br />
** Clamping Mode: Extra + Preserve Sign<br />
** Round Mode: Nearest<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Hardware mode - Round mode to fix the - Sometimes can appear a vertical line on screen (fixed with the round mode Nearest).<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=SteamOS Holo 3.3.2<br />
|CPU=AMD Custom APU 0405 @ 2.8 GHz<br />
|GPU=AMD Custom GPU 0405<br />
|Revision=1.7.3502<br />
|Graphics=<br />
* Renderer: Vulkan<br />
|Sound=<br />
|Comments=Steam Deck ; The game is not perfectly smooth despite running at constant 50fps (PAL) ; FMV works ; crouch requires use of key pressure modifier<br />
|Tester=CptAdhoc<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''소콤 3 US 네이비씰''' (SCKA-20064)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Broken FMVs<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=FMVs are not rendered<br />
|Workaround=Temporarily switch to Software mode by pressing the F9 key to watch the FMVs.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Night vision is broken<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Night vision does not render properly.<br />
|Workaround=Go to Config > Video (GS) > Plugin Setings, and switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
<br />
{{Issue<br />
|IssueName=Slowdown when looking at the sun<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=when looking at the sun, the game becomes sluggish. <br />
|Workaround=No Known Workaround.<br />
}}<br />
<br />
{{SOCOM series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Socom-US-Navy-Seals-3-SCUS-97474-U--29365 Socom - US Navy Seals 3 (SCUS 97474) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Rune:_Viking_Warlord&diff=109315&oldid=0
Rune: Viking Warlord
2024-03-27T10:33:09Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Rune:_Viking_Warlord" title="Rune: Viking Warlord">Rune: Viking Warlord</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Rune_Viking_Warlord.jpg<br />
|caption = NTSC-U cover<br />
|developer = Human Head Studios<br />
|publisher = [[Take-Two Interactive]]<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Rune_%28video_game%29 Link]<br />
|gameinfo = Enter the world of Ragnar, a Viking warrior from a time long past. As a hero handpicked by the gods to defend the Viking nation from the evil god Loki, your task is to dole out justice on the bloodstained edge of your massive battle axe. It is you that is charged with stopping the shadowy warlords from wiping out the Viking bloodline.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/481241-rune-viking-warlord Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/rune-viking-warlord Metacritic]|53/100}}, {{ReviewLink|[https://www.ign.com/articles/2001/07/27/rune-viking-warlord IGN]|5.5/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/rune-viking-warlord-review/1900-2800307/ GameSpot]|4.9/10}}<br />
|na_rating_text = Animated Blood and Gore, Animated Violence<br />
|na_rating = M<br />
|multitap = 1<br />
|italian = SLES-50338<br />
|spanish = SLES-50339<br />
|french = SLES-50337<br />
|german = SLES-50336<br />
|english = SLES-50335 & SLUS-20109<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20109<br />
|CRCsNTSCU = 3A09007C<br />
|releasedateNTSCU = July 28, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50339<br />SLES-50335<br />SLES-50336<br />SLES-50337<br />SLES-50338<br />
|CRCsPAL = 7DB392C5 <small>(PAL-F)</small><br />
|releasedatePAL = October 5, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=13 11 2012 1.1.0 r5452-<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-2002<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 2560x1440 and 2880x1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Runs above full speed 1440p (2K) and 1620p (3K) 50 FPS, no brakes, freezes or bugs.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
==The gallery==<br />
<gallery><br />
RuneViking_Warlord-chern40+7.jpg|v1.7.0 dev-2002, 5x Native Resolution (1620p), 16xAF, FXAA<br />
RuneViking_Warlord-chern40+7(1).jpg|v1.7.0 dev-2002, 5x Native Resolution (1620p), 16xAF, FXAA<br />
RuneViking_Warlord-chern40+7(2).jpg|v1.7.0 dev-2002, 5x Native Resolution (1620p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Rune-Viking-Warlord-SLUS-20109-U--29244 Rune - Viking Warlord (SLUS 20109) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Resident_Evil:_Dead_Aim&diff=109299&oldid=0
Resident Evil: Dead Aim
2024-03-27T10:33:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Resident_Evil:_Dead_Aim" title="Resident Evil: Dead Aim">Resident Evil: Dead Aim</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Resident_Evil_Dead_Aim.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Cavia|Cavia Inc.]]<br />
|publisher = [[Capcom]]<br />
|genre = Action, Shooter<br />
|wikipedia = [https://en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim Link]<br />
|gameinfo = Join anti-Umbrella search and pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella's insidious activities. In this all-new Resident Evil first-person action-shooter, you must search, sneak, and use battle moves to regain control of a sea-jacked cruise ship lost in the Atlantic. As you progress through the game, you'll be able to upgrade your weapon. And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on--or you're gone.<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/562265-resident-evil-dead-aim Link]<br />
|reviewlinks = {{ReviewLink|[https://www.gamespot.com/reviews/resident-evil-dead-aim-review/1900-6030112/ GameSpot]|6.4/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/resident-evil-dead-aim Metacritic]|65/100}}, {{ReviewLink|[http://www.ign.com/articles/2003/06/18/resident-evil-dead-aim-2 IGN]|6.9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_redeadaim_ps2 Eurogamer]|7/10}}<br />
|au_rating = MA<br />
|eu_rating = 16+<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|ko_rating = 18<br />
|japan_rating = C<br />
|mouse = 1<br />
|lightgun = 1<br />
|italian = SLES-51448<br />
|spanish = SLES-51448<br />
|french = SLES-51448<br />
|german = SLES-51448<br />
|japanese = SLPM-65245 & CPCS-01005 & SLPM-61039<br />
|english = SLES-51448 & SLUS-20669<br />
|widescreenpatch = 1<br />
|korean = SLKA-25038<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20669<br />
|CRCsNTSCU = FBB5290C<br />
|releasedateNTSCU = June 18, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51448<br />
|CRCsPAL = F79AF536<br />
|releasedatePAL = July 9, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65245<br />CPCS-01005 <small>(w/ GunCon2)</small><br />SLKA-25038 <small>(Korea)</small><br />SLPM-61039 <small>(Trial)</small><br />
|CRCsNTSCJ = 301A78F2<br />
|releasedateNTSCJ = February 13, 2003<br />April 24, 2003 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)<br />
|GPU=Geforce 9600GT<br />
|Revision=0.9.8<br />
|Graphics=GSdx r4600<br />
|Sound=<br />
* SPU2-X r4600<br />
* LilyPad r4510<br />
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Home Premium 64-bit<br />
|CPU=Intel Core i5-3570 Ivy Bridge 3.4GHz (3.8GHz Turbo Boost)<br />
|GPU=SAPPHIRE 100355-1GOCL Radeon HD 7850 1GB 256-bit GDDR5<br />
|Revision=1.0.0 Stable Release<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v01.60(07/02/2002), MTVU, Texture Filtering, The game played flawlessly speed wise throughout the entire thing. Only a few bugs came up during gameplay, though they may just be hardware specific. Game Fixes were enabled to ensure better quality with custom resolutions. Game seems to have problems graphically with anything above native resolutions.<br />
|Tester={{ForumUser|xenoriddley}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5766<br />
|Graphics=GSdx 5764 SSE41<br />
|Sound=<br />
*SPU2-X 5764 2.0.0<br />
*LilyPad 5764 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=2x Intel Xeon X5470 @ 3.33 GHz<br />
|GPU=Nvidia Geforce GTX 780<br />
|Revision=1.1.0.5766 SVN<br />
|Graphics=GSdx 0.1.16 SSE41 5764<br />
|Sound=<br />
*SPU2-X 2.0.0 5764<br />
*LilyPad 0.11.0 5764<br />
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None<br />
|Tester={{ForumUser|Cole}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.2916<br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Vulkan<br />
* Native Resolution: 2560×1440 and 2880x1620<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:'''<br />
** Align Sprite<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=build-in<br />
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ガンサバイバー4 バイオハザード ヒーローズ ネバーダイ''' (SLPM-65245), '''건 서바이버 4 바이오하자드: 히어로즈 네버 다이''' (SLKA-25038)<br />
* Also known as '''Gun Survivor 4: BioHazard: Heroes Never Die''' (JP)<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Thin vertical lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.<br />
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.<br />
}}<br />
{{Issue<br />
|IssueName=Letterbox problems<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured. <br />
|Workaround=This problem appears to be fixed in 1.7.0 dev.<br />
}}<br />
<br />
==The gallery==<br />
<gallery widths="175px" heights="100px"><br />
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245)<br />
File:Resident_Evil_Dead_Aim_Forum_4.png|Resident Evil: Dead Aim (SLPM 65245)<br />
File:Resident_Evil_Dead_Aim_Forum_1.jpg|Resident Evil: Dead Aim (SLUS 20669)<br />
File:Resident_Evil_Dead_Aim_Forum_2.png|Resident Evil: Dead Aim (SLPM 65245)<br />
Resident_Evil_Dead_Aim-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
Resident_Evil_Dead_Aim-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
Resident_Evil_Dead_Aim-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
<br />
<br />
{{Resident Evil series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Biohazard-Gun-Survivor-4-Heroes-Never-Die-SLPM-65245-J Biohazard Gun Survivor 4 - Heroes Never Die (SLPM 65245) (J)]<br />
*[http://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLES-51448-E--28825 Resident Evil - Dead Aim (SLES 51448) (E)]<br />
*[http://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLUS-20669-U--29903 Resident Evil - Dead Aim (SLUS 20669) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Red_Faction_II&diff=109297&oldid=0
Red Faction II
2024-03-27T10:33:08Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Red_Faction_II" title="Red Faction II">Red Faction II</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Cover_Red_Faction_II.jpg<br />
|caption =<br />
|developer = [[Volition|Volition Inc.]]<br />
|publisher = [[THQ]] (US, EU), [[Sony|SCEA]] (US)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [https://en.wikipedia.org/wiki/Red_Faction_II Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/551510-red-faction-ii Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/red-faction-ii Metacritic]|84/100}}<br />
|gameinfo = The sequel to Red Faction keeps the same exciting features from the original and introduces a new cast of characters and storyline. In Red Faction II's futuristic setting, humankind is under the rule of an evil dictatorship, and only a group of freedom fighters called Red Faction stands in its way. As a super-soldier alias, you join their cause with an arsenal of high-powered weapons and heavy vehicles. You can even use this firepower on your environment, which can be strategically altered and destroyed.<br />
<!-- General props --><br />
|numberofplayers = 4<br />
|multitap = 1<br />
|mouse = 1<br />
|keyboard = 1<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
<!-- Language props --><br />
|french = SLES-51133<br />
|german = SLES-51133<br />
|english = SLES-51133 & SLUS-20442 & SLUS-29027 & NPUD-20442<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20442<br />SLUS-29027 <small>(Demo)</small><br />NPUD-20442 <small>(PS2 Classics)</small><br />
|CRCsNTSCU = 8E7FF6F8<br />
|releasedateNTSCU = October 15, 2002<br />May 15, 2012 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51133<br />SLED-51047 <small>(Dev Build Demo)</small><br />SLED-51048 <small>(Demo)</small><br />
|CRCsPAL = 1629D655<br />
|releasedatePAL = November 15, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=Intel Pentium E5400 @ 3.60 GHz<br />
|GPU=NVIDIA GeForce 9600 GT<br />
|Revision=0.9.8<br />
<!--<br />
* Speedhacks:<br />
** INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
--><br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600)<br />
* LilyPad (r4510)<br />
|Comments=BIOS: USA v02.00, 60/60 FPS even with Interpreter VU0.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5766)<br />
|Graphics=GSdx SSE41 (r5764)<br />
|Sound=<br />
*SPU2-X 2.0.0 (5764)<br />
*LilyPad 0.11.0 (r5764)<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.0 (r5817)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), very light game for any CPU/GPU.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Crash in 3D scenes<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=The game crashes in scenes with 3D elements.<br />
|Workaround=Has been fixed as of 0.9.9 r4622 development build. Go to Config > Emulation Settings > VUs tab, and make sure VU0 is set to the default microVU. Setting it to the legacy SuperVU recompiler can cause character bodies to twitch.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Red_Faction_II_Forum_1.jpg|Red Faction II (SLUS 20442)<br />
File:Red_Faction_II_Forum_2.jpg|Red Faction II (SLES 51133)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Red-Faction-II-SLUS-20442-U--29080 Red Faction II (SLUS 20442) (U)]<br />
*[http://forums.pcsx2.net/Thread-Red-Faction-II-SLES-51133-E--30552 Red Faction II (SLES 51133) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Ratchet_%26_Clank:_Up_Your_Arsenal&diff=109291&oldid=0
Ratchet & Clank: Up Your Arsenal
2024-03-27T10:33:07Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ratchet_%26_Clank:_Up_Your_Arsenal" title="Ratchet & Clank: Up Your Arsenal">Ratchet & Clank: Up Your Arsenal</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Ratchet and Clank- Up Your Arsenal.jpeg<br />
|caption = NTSC-U cover<br />
|developer = Insomniac Games<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, AS, KO)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Up_Your_Arsenal Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/919902-ratchet-and-clank-up-your-arsenal Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-up-your-arsenal Metacritic]|91/100}}<br />
|gameinfo = In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure that combines diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinister Dr. Nefarious and keep the galaxy safe for organic life. As one of three characters, you can now wield new weapons and gadgets, gain access to an array of vehicles, and master all-new abilities. The game also features both single-player and multiplayer (offline and online) gameplay.<br />
<!-- General props --><br />
|numberofonlineplayers = 8<br />
|numberofplayers = 4<br />
|multitap = 1<br />
|keyboard = 1<br />
|headset = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|progressive = 1<br />
|cpu-intensive = 1<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
|au_rating = PG<br />
|eu_rating = 3+<br />
|na_rating_text = Crude Humor, Fantasy Violence<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SCES-52456<br />
|spanish = SCES-52456 & SCUS-97353<br />
|french = SCES-52456 & SCUS-97353<br />
|german = SCES-52456<br />
|japanese = SCPS-15084 & SCPS-19309<br />
|english = SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518<br />
|korean = SCKA-20037<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97353<br />SCUS-97413 <small>(Public Beta v1.0)</small><br />SCUS-97411 <small>(Regular Demo)</small><br />SCUS-97518 <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 45FE0CC4<br />
|releasedateNTSCU = November 3, 2004<br />August 25, 2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-52456<br />SCES-52456/P <small>(Platinum)</small><br />TCES-52456 <small>(Beta Trial Disc)</small><br />
|CRCsPAL = 17125698<br />
|releasedatePAL = November 12, 2004<br />November 18, 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15084<br />SCKA-20037 <small>(Korea)</small><br />SCAJ-20109<br />SCPS-19309 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 25, 2004<br />January 13, 2005 <small>(Korea)</small><br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />April 27, 2006 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-750 @ 2.66 GHz<br />
|GPU=NVIDIA GeForce GTX 280<br />
|Revision=0.9.7.3113<br />
|Graphics=GSdx 3068 (MSVC 15.00, SSe2) 0.1.16<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* LilyPad 0.10.0 (r2930)<br />
|Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware.<br />
|Tester=174.126.227.45<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3210M @ 2.50 GHz<br />
|GPU=AMD Radeon HD 7650M 1GB<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=EE chain set to 2, Seems to play fine, FPS sits around 59.94 FPS. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is standing there!)<br />
|Tester={{ForumUser|ericks93Pcsx2}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel Core i7-4770K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce 980 GTX 4GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx r5350<br />
|Sound=<br />
* SPU2-X r5350<br />
* LilyPad r5350<br />
|Comments=Using hardware mode the game runs fine... as long as you don't mind broken textures. You're going to need to use Software rendering if you want to play the game like it is on a PS2, however to do this you will need a fairly bulky PC as Software mode is a bit annoying. I'd also recommend using Direct3D9 (Software) over Direct3D11 for better framerate. I get 40-60 FPS at most times on Direct3D9 (Software).<br />
|Tester=Paulie9990<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
<!--<br />
* '''Speedhacks:'''<br />
** MTVU<br />
** INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
--><br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Ssoftware mode to fix the graphics (mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 3 extra rendering threads for Software mode.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-460M @ 2.53 GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0 (2014-08-05, 12:17:45)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.<br />
|Tester=Clank<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3520M @ 2.90 GHz<br />
|GPU=AMD Radeon HD 7570M<br />
|Revision=1.4.0<br />
|Graphics=GSdx<br />
|Sound=<br />
|Comments=BIOS: EUROPE v1.6. Sometimes the distant textures bugs or the game is slowed (10-15 FPS). Big bug after the mission of the Thugs 4 Less scrambler, the game crash, to solve this problem simply activate EE timing hack in the game fix. I recommended Hardware mode, it more playable.<br />
|Tester=Aiglerac<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-2600K @ 4.20 GHz<br />
|GPU=NVIDIA GeForce GTX 770<br />
|Revision=1.5.0 (dev-1909)<br />
<!--<br />
Preset: 3 (deactivated)<br />
* SpeedHacks:<br />
** EE Cyclerate: +3<br />
** MTVU<br />
--><br />
|Graphics=GSdx SSE4<br />
<!--<br />
* Version: 1.0.1.9<br />
* Renderer: Direct3D9 (Hardware)<br />
* Interlacing: None<br />
* Allow 8-Bit Textures<br />
* Large Framebuffer<br />
* Custom Resolution: 2048x2048<br />
* Texture Filtering: Bilinear (PS2)<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* Logarithmic Z<br />
* Alpha Correction<br />
--><br />
|Sound= SPU2-X 2.0.0 (r4851)<br />
|Comments='''Version''': SCUS-97353; '''BIOS''': v02.00; Widescreen; '''Performance''' is almost perfect (rarely EE 100%). <br />
|Tester=whiperkinta<br />
}}<br />
<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS= Windows 10<br />
|CPU= Intel Core i7-4770 @ 3.40 GHz<br />
|GPU= NVIDIA GeForce GTX 650 Ti<br />
|Revision= 1.5.0 (dev-2211)<br />
|Graphics= GSdx SSE4<br />
|Sound= SPU2-X 2.0.0 (r4851)<br />
|Comments=All settings are as followed on whiperkinta's entry with edits. Speedhacks EE Cyclerate to -1, switch renderer to OpenGL (Hardware), HW Hacks on (disable depth emulation, Half-Pixel Offset: Normal (Vertex), fast texture invalidation). Performance on certain areas is a bit slow, but is as best it can be (with my hardware at least. Better HW, better results)<br />
|Tester={{ForumUser|OldMoldSnorter}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS= Windows 10 64-bit<br />
|CPU= Intel Core i7-4720HQ @ 2.60 GHz<br />
|GPU= NVIDIA GeForce GTX 960M<br />
|Revision= 1.5.0 (dev-2242)<br />
|Graphics= GSdx SSE4<br />
|Sound= SPU2-X 2.0.0 (r4851)<br />
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: 4x. The rest are default settings, except skipdraw=1 in HW Hacks. BIOS: EUROPE v1.6. The game is perfectly playable with some slow moments.<br />
|Tester=Rigle<br />
}}<br />
<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC - U<br />
|OS= Windows 7 64-bit<br />
|CPU= AMD FX 9370 @ 5.0 GHz<br />
|GPU= AMD Radeon 7970 GHz (CF x2) disabled for PCSX2 in Radeon Settings <br />
|Revision= 1.5.0 (dev-3179)<br />
|Graphics= GSdx SSE4.1<br />
|Sound= SPU2-X 2.0.0 <br />
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%.<br />
|Tester=Pyro1515<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce RTX 2080<br />
|Revision=1.7.0-dev-191-g5118aba45<br />
<!--<br />
* EE Cyclerate: 0/-1<br />
* EE Cycle Skipping: 0<br />
* mVU Flag Hack: Yes<br />
* MTVU: Yes<br />
* Preset: 2<br />
--><br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x<br />
* 8-bit Textures: Yes<br />
* Large Framebuffer: Yes<br />
* Advanced Settings and Hacks: Fast Texture Invalidation, Merge Sprites, Wild Arms Offset<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Synchronizing Mode: Async Mix<br />
* Lilypad 0.12.1<br />
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Game desyncs audio on a few cutscenes due to slowdown. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.<br />
|Tester=Darkshadows<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 11 Pro x64<br />
|CPU=AMD Ryzen 7 5800X @ 3.80 GHz<br />
|GPU=AMD Radeon RX 6700XT<br />
|Revision=Nightly 1.7.2351 (x64 build)<br />
|Graphics=GSdx AVX2 (Vulkan)<br />
|Sound=Defaults<br />
|Comments=BIOS: EUROPE v1.6, Render Scale: 6x (4K), Used Aquatos and Bloom fixes listed below. Occasional slowdowns but was completely playable for the entire main story.<br />
|Tester=MilshakeXO<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-10700 @ 2.90 GHz<br />
|GPU=NVIDIA GeForce RTX 3060 Ti<br />
|Revision=1.7.2864<br />
<!--<br />
* EE Cyclerate: 2<br />
* EE Cycle Skipping: 0<br />
* mVU Flag Hack: Yes<br />
* MTVU: Yes<br />
--><br />
|Graphics=GSdx AVX2 (Vulkan)<br />
<!--<br />
* Renderer: Vulkan<br />
* Internal Resolution: 6x<br />
* GPU Palette Conversion: Yes<br />
* Mipmapping: Basic<br />
* Texture Preloading: Full<br />
* Advanced Settings and Hacks: Disable Partial Invalidation, Merge Sprite, Wild Arms Hack<br />
--><br />
|Sound=Defaults<br />
|Comments=Runs very well. EE Cycle Rate 2 improved smoothness and reduced microstutters. In game text becomes warped as a result of fixes applied for bloom (Merge Sprite/Wild Arms Hack).<br />
|Tester=HankyThe99th<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home <br />
|CPU=Intel Core i5-3570k @ 4.7GHz<br />
|GPU=NVIDIA GeForce GTX 670<br />
|Revision=1.7.4 (SSE4)<br />
<!--<br />
* MTVU: On<br />
* Instant VU1: On<br />
* Speedhacks: None<br />
--><br />
|Graphics=GSdx 1.2.0 (Vulkan)<br />
<!--<br />
* Renderer: Vulkan <br />
* Internal Resolution: 3*Native<br />
* GPU Palette Conversion: On<br />
* Texture Preloading: Full<br />
* Merge Sprite: On<br />
* Wild Arms Hack: On<br />
--><br />
|Sound=SPU2-X v2.0.0<br />
<!--<br />
* Backend: Cubeb<br />
* Interpolation: Gaussian<br />
--><br />
|Comments=Vertex stretching seems to happen for Ratchet, Clank, and enemies frequently in Holostar Studios, and once in Clank's section of Aquatos. In Aquatos, restarting fixed the bug, but not in Holostar Studios. Like in R&C2, it doesn't affect gameplay, but is still pretty noticeable. Full VU0 synchronisation fixed this, but increased EE usage to the point where it caused some lag, so I had it off most of the time. Aside from this, the game lagged a lot during the ranger missions in Kerwan, which seemed odd as there was no obvious bottleneck (EE, GS, VU, and GPU were all well below 100%). GS usage approached 100% during the final boss, but it never dropped noticeably from full speed. Text is distorted, but bloom is fine. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 11 22621.2361<br />
|CPU=AMD Ryzen 7 5800X<br />
|GPU=NVIDIA GeForce RTX 2070 Super<br />
|Revision=1.7.5074<br />
<!--<br />
* EE Cyclerate: 180%<br />
* EE Cycle Skipping: Disabled<br />
* MTVU: Enabled<br />
--><br />
|Graphics=Vulkan<br />
<!--<br />
* Internal Resolution: 4x<br />
* Blending Accuracy: Basic<br />
* Mipmapping: Basic<br />
* Anisotropic Filtering: 16x<br />
* Dithering: Scaled<br />
* Texture Preloading: Full<br />
Hardware Fixes:<br />
* Disable Partial Invalidation<br />
* Auto Flush: Enabled (All Primatives)<br />
* Half Pixel Offset: Special (Texture)<br />
Game Fixes:<br />
* EE Timing Hack<br />
* Full VU0 Synchronization<br />
--><br />
|Sound=Built-in<br />
<!--<br />
* Output Module: Cubeb<br />
* Synchronization: TimeStretch<br />
* Target Latency: 60ms<br />
--><br />
|Comments= Full V0 Synchronization resolves most of the Vertex stretching issues and without it 180% EE Overclock is not stable. With 180%EE the game can hold a locked internal 60FPS most of the time, 130% is also a major improvement, though drops still happen regularly with 130%. The fixes required to make Aquatos playable and fix bloom mess up UI text a little, this seems to be the only notable issue with this configuration. Performance is very solid, unlocked FPS range from 180-260.<br />
|Tester=Flachzange<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=AMD Ryzen 3 3100 @ 3.90 GHz<br />
|GPU=AMD Radeon RX 6650XT @ 8 GB<br />
|Revision=nightly v1.7.5178<br />
<!--<br />
*EE Cycle Rate: 130% (Overclock)<br />
*EE Cycle Skipping: Disabled<br />
*MTVU: Enabled<br />
--><br />
|Graphics=Vulkan<br />
<!--<br />
Rendering<br />
*Internal Resolution: 8x Native (~2880p/5K)<br />
*Mipmapping: Default<br />
*Texture Filtering: Default<br />
*Trilinear Filtering: Default<br />
*Anisotropic Filtering: 16x<br />
*Dithering: Scaled<br />
*Blending Accuracy: Medium<br />
*Texture Preloading: Full (Hash Cache)<br />
Upscaling Fixes<br />
*Half Pixel Offset: Normal (Vertex)<br />
*Round Sprite: Default<br />
*Bilinear Dirty Upscale: Default<br />
*Texture Offsets: Default , Default<br />
*Merge Sprite: Enabled<br />
--><br />
|Sound=Default Settings<br />
|Comments= <br />
Game ran smooth as butter throughout, few occasional slowdowns during times with high particle count such as big fights with an explosive weapon but those were usually due to intensive background programs or accidently not having the emulator as the main window.<br />
Listed fix for bloom misalignment didn't work for me with 8x render resolution. I instead used Half Pixel Offset: Normal (Vertex) and it worked far better with some very very faint misalignment if you squinted from far away. Coincidentally I believe this is a better fix overall for the bloom issues than the listed fix because it doesn't mess with the text but I guess more people will need to try it. <br />
No Issues with Widescreen Patch besides faint issues on the edges and it works all the way through the game. <br />
180% EE Overclock consistently crashed the Emulator every time I tried it, I didn't need it anyway but I think it's worth brining up<br />
Final Verdict: This game runs f**king amazing now on the newer nightlies, far better than 2 years ago. 100% Recommend attempting to emulate it now, I imagine even 7 year old hardware can take so much advantage out of the new upgrades to PCSX2. <br />
<br />
|Tester=lotion<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro<br />
|CPU=Ryzen 7 5800X<br />
|GPU=GTX 1070<br />
|Revision=v1.7.5584<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Game runs very well, and I have done reasonably thorough testing for graphical issues. Requires High blending to achieve some relatively minor graphical effects, most noticeable on Obani Draco. Nonetheless, no ostensible issues from start to finish once that's on.<br />
|Tester=TheTechnician27<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084) & (SCPS-19309), '''라쳇&클랭크: 공구전사 리로디드''' (SCKA-20037)<br />
* Also known as '''Ratchet & Clank 3''' (EU), '''Ratchet & Clank 3: Up Your Arsenal''' (AU), '''Ratchet & Clank 3: Totsugeki! Galactic Rangers''' (JP)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Blocky shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer<br />
|Workaround=Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Issue with bloom on high resolutions<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.<br />
|Workaround=Misaligned bloom is fixed by the GameDB in the latest versions of PCSX2.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.<br />
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Invisible textures in Aquatos level<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.<br />
|Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Hardware Fixes tab and check 'Disable Partial Invalidation'. You can disable it afterwards if it's too much on your CPU, it is only required for this level.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertex stretching<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.<br />
|Workaround=Unable to replicate on the latest nightl v1.7.5584. Unsure if this was ever an issue. If this was an issue for older versions, the instructions were as follows: "Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems."<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Sly 2 demo won't get into in-game<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=To get the Sly 2 demo hold the 4 shoulder buttons (the 4 L and R buttons) on the title screen, However this wont work if you use widescreen hack. <br />
|Workaround=Unable to replicate this on NTSC-U on v1.7.5584. If this is a problem, disable the widescreen hack.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_1.jpg|Ratchet & Clank: Up Your Arsenal (SCUS 97353)<br />
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_3.jpg|Ratchet & Clank: Up Your Arsenal (SCES 52456)<br />
</gallery><br />
<br />
<br />
{{Ratchet & Clank series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-3-SCES-52456-E Ratchet & Clank 3 (SCES 52456) (E)]<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-3-Up-Your-Arsenal-SCUS-97353-U--28496 Ratchet & Clank 3 - Up Your Arsenal (SCUS 97353) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Ratchet:_Deadlocked&diff=109283&oldid=0
Ratchet: Deadlocked
2024-03-27T10:33:07Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Ratchet:_Deadlocked" title="Ratchet: Deadlocked">Ratchet: Deadlocked</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = R&C-DBA.jpeg<br />
|caption = NTSC-U cover<br />
|developer = Insomniac Games<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (AS, JP, KO), [[Sony|SCE Australia]] (AU), [[Sony|SCE Korea]] (KO)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet:_Deadlocked Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/927167-ratchet-deadlocked Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927167-ratchet-deadlocked/index.html GameRankings]|83/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-deadlocked Metacritic]|81/100}}<br />
|gameinfo = In Ratchet: Deadlocked, Ratchet and Clank are captured and forced to compete on an underground reality combat sport show. The show, which features abducted heroes fighting for their lives against a gruesome gang of deadly Exterminators, is run by a deranged media mogul named Gleeman Vox, who intends to use Ratchet and Clank as his next contestants. It doesn't take Vox long to realize that Ratchet is the most promising contestant the show has ever seen. Vox subjects our hero to a series of deadly battles and elaborate games of death, much to the delight of the show's enormous audience. To keep himself and his friends alive, Ratchet has no choice but to participate in the games and keep driving up the show's ratings with spectacular victories -- at least until our heroes can figure out a way to break free from Vox's control, the explosive Deadlock collar fastened to his neck, and bring the mighty Vox Network crashing down. Ratchet: Deadlocked features non-linear gameplay, allowing players greater freedom to choose their missions. In addition, all single-player levels will be available for multiplayer use. With much of the combat taking place in battlefields and arenas, gameplay will be more sports-oriented and will include announcer commentary. Featuring a new mission-structure approach, players will be rewarded with a constant progression of items such as weapons, armor and health. Players can take advantage of the new co-op gameplay functionality available throughout the game by choosing either single-player or multiplayer story mode. In addition, squad-based gameplay will enable players to demolish the competition by commandeering their allied combat bots through critical and strategic battles.<br /><br />
Play as Ratchet when he gets kidnapped and he's forced to take part in mysterious arena battles to survive!!!<br />
<!--General props --><br />
|numberofonlineplayers = 10<br />
|numberofplayers = 4<br />
|multitap = 1<br />
|keyboard = 1<br />
|headset = 1<br />
|cpu-intensive = 1<br />
|progressive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
|eu_rating = 3+<br />
|na_rating_text = Fantasy Violence, Mild Language<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SCES-53285<br />
|spanish = SCUS-97465 & SCES-53285<br />
|french = SCUS-97465 & SCES-53285<br />
|german = SCES-53285<br />
|japanese = SCPS-15099 & SCPS-15100 & SCPS-19321 & SCPS-19328<br />
|english = SCUS-97465 & SCES-53285 & SCUS-97487 & SCUS-97485<br />
|korean = SCKA-20060<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97465<br />SCUS-97487 <small>(Public Beta v.1)</small><br />SCUS-97485 <small>(Regular Demo)</small><br />
|CRCsNTSCU = 9BFBCD42<br />
|releasedateNTSCU = October 25, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53285<br />SCES-53285/P <small>(Platinum)</small><br />SCES-52385/P <small>(Platinum: The Best of PlayStation 2)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 18, 2005<br />November 24, 2005 <small>(Australia)</small><br />May 12, 2006 <small>(Platinum)</small><br />June 1, 2006 <small>(Platinum, Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCAJ-20157 <small>(Asia)</small><br />SCPS-15100<br />SCPS-15099 <small>(Special Gift Package)</small><br />SCKA-20060 <small>(Korea)</small><br />SCPS-19321 <small>(PlayStation 2 the Best)</small><br />SCPS-19328 <small>(PlayStation 2 the Best Reprint)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 22, 2005 <small>(Asia)</small><br />November 23, 2005<br />January 26, 2006 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation 2 the Best)</small><br />July 5, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />August 10, 2007 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i7-3630QM @ 2.40 GHz<br />
|GPU=Intel HD Graphics 4000<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx r5324 0.1.16<br />
|Sound=<br />
* SPU2-X r5350 2.0.0<br />
* LilyPad r5382 0.11.0<br />
|Comments=BIOS: USA v1.60 , <br />
* Enabled speedhacks: EE Cyclerate (2), VU Cycle Stealing (1)<br />
* With the above in mind, it runs full speed 60 FPS most of the time, but drops down to 40-50 FPS when many things onscreen (bolts, enemies, etc).<br />
|Tester=Bluehayate<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 50% speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1<br />
|CPU=Intel Core i7 @ 2.50 GHz<br />
|GPU=NVIDIA GeForce GTX 860M 2GB Vram<br />
|Revision=1.2.1<br />
|Graphics=GSdx 10<br />
|Sound=SPU2-X r5830 2.0.0<br />
|Comments=This game is playable. It lags on even the best computers and the textures completely glitch.<br />
|Tester=RobertasACDC<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-460M @ 2.53 GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0-20140805121745<br />
|Graphics=GSdx<br />
|Sound=SPU2-X<br />
|Comments=Used all recommended speedhacks, EE Cyclerate 2, and VU Cycle Stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of onscreen elements.<br />
|Tester=Clank<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit (build 10586)<br />
|CPU=Intel Core i7-4790K @ 4.70 GHz<br />
|GPU=NVIDIA GeForce GTX 980 4GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 01/05/2016 AVX-2<br />
|Sound=<br />
*SPU2-X 12/31/2015<br />
*Pokopom PAD 2.0.0<br />
|Comments=<br />
--Ran 80-100% (almost realtime. NO SPEEDHACKS) with Direct3D9 (Software) renderer for mipmap support to display proper texturing (also provides the least input delay out of the 3 software renderers).<br />
--Shadows are corrupt in any renderer.<br />
--No speedhacks were used (as they cause added input delay. 4th gen i7 and future can run perfectly without).<br />
--Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing.<br />
--Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game.<br />
|Tester=SandM1tch<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit (build 17763.195)<br />
|CPU=Intel Core i7-4790K @ 4.70 GHz<br />
|GPU=NVIDIA GeForce GTX 980 4GB<br />
|Revision=1.5.0-dev-2860-gd55e9cbd9<br />
|Graphics=GSdx AVX-2<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=<br />
-- Runs 100% Using D3D11 Hardware Renderer (less resource-intensive than OpenGL when upscaling). Using 6x native upscaling (4K/2160p). HW mipmapping support works perfectly. Shadows are corrupt in any renderer.<br />
-- Used "Fast-Texture Invalidation" to prevent missing environment. Used "Merge Sprite" and "Half-Pixel Offset = Special (Texture)" to align bloom effect at upscaled resolutions. MTVU speedhacks enabled. EE cyclerate 300%.<br />
-- Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing.<br />
-- Configure the PS2 system and game to run in full/stretch aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. GSdx window set to 4:3 for proper aspect ratio/image FOV.<br />
|Tester=SandM1tch<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64bit Build 16299.611<br />
|CPU=AMD Ryzen 5 1600 @ 3.8 GHz<br />
|GPU=NVIDIA GeForce GTX 1060 6GB<br />
|Revision=1.5.0-dev-3322-gaa03c8312<br />
|Graphics=GSdx 20191202204048 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x<br />
* Accurate Date: Off<br />
* Accurate Blending: None<br />
* HW Hacks: Align Sprite, Fast Texture Invalidation, Disable Depth Emulation, Merge Sprite, Disable Safe Textures<br />
--><br />
|Sound=<br />
* SPU2-X 20191202204048 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Shadows are broken(probably because i'm using certain HW Hacks). Runs mostly at fullspeed, but drops to 80-90% on Dreadzone Station and Catacrom IV, and in some cases it will drop when there's an explosion on screen. This is without any speedhack other than MTVU. With EE Cyclerate at 75% it remains at fullspeed basically everywhere, but "skips frames" most of the time. <br />
|Tester=motorola1970<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce RTX 2080<br />
|Revision=1.7.0-dev-191-g5118aba45<br />
<!--<br />
* EE Cyclerate: 0/-1<br />
* EE Cycle Skipping: 0<br />
* mVU Flag Hack: Yes<br />
* MTVU: Yes<br />
* Preset: 2<br />
--><br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x<br />
* 8-bit Textures: Yes<br />
* Large Framebuffer: Yes<br />
* Advanced Settings and Hacks: Fast Texture Invalidation, Half-Pixel Offset: Special Texture<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Synchronizing Mode: Async Mix<br />
* Lilypad 0.12.1<br />
|Comments=Game is very demanding, but seems to be less so than previous games in the series. Game lags in places it did on console. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in some sections. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine. Lighting glitch fix of setting VU0 interpreter isn't worth the performance hit. Game looks fine otherwise.<br />
|Tester=Darkshadows<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Ubuntu 17.04<br />
|CPU=Intel Core i5-4690K @ 4.50 GHz<br />
|GPU=AMD RX 480 4GB<br />
|Revision=1.5.0<br />
|Graphics=GSdx (GCC 6.3.0 SSE2/AVX) 1.1.0 [libGSdx]<br />
|Sound=<br />
*SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
*OnePAD 0 1.3.0 [libonepad-legacy]<br />
|Comments=Game runs at full speed most of the time when using OGL HW renderer, occasional stutters here and there but overall a very enjoyable experience. Most graphical glitches are fixed with the latest build using mipmapping = Basic(fast). <br />
|Tester=Quattro55<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* Original names: '''ラチェット&クランク4th ギリギリ銀河のギガバトル''' (SCPS-15100) & (SCPS-19321) & (SCPS-19328), '''라쳇&클랭크: 공구전사 위기일발''' (SCKA-20060)<br />
* Also known as '''Ratchet & Clank 4th: GiriGiri Ginga no Giga Battle''' (JP, AS), '''Ratchet: Gladiator''' (EU, AU)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Framerate dips<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware. At default settings, this will always occur on the DreadZone challenge 'Endzone', where the game lags considerably as it renders many enemies on-screen.<br />
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Broken textures<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.<br />
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Automatic (Default)". Or switch to Software mode by setting Renderer to any of the ("Software") options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Shadows in the game aren't rendered properly in software mode<br />
|Workaround=Fixed on last Nightly version (v1.7.4726).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Issue with bloom on high resolutions<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.<br />
|Workaround= Setting that helps this issue is already added by default on newer versions of PCSX2 (tested on v1.7.4726), for older versions, like 1.6: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing geometry after pausing or opening vendor<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.<br />
|Workaround=Fixed on later Nightly versions of PCSX2 (Tested on v1.7.4726), on Older versions, like 1.6: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ratchet_Deadlocked_Forum_1.jpg|Ratchet: Deadlocked (SCUS 97465)<br />
</gallery><br />
<br />
<br />
{{Ratchet & Clank series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Deadlocked-SCUS-97465-U--29397 Ratchet - Deadlocked (SCUS 97465) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Quake_III_Revolution&diff=109279&oldid=0
Quake III Revolution
2024-03-27T10:33:06Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Quake_III_Revolution" title="Quake III Revolution">Quake III Revolution</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Quake_III_Revolution.jpg<br />
|caption = NTSC-U cover<br />
|developer = Bullfrog Productions<br />
|publisher = [[Electronic Arts]] (US, EU), [[Electronic Arts|Electronic Arts Victor]] (JP)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Quake_III_Arena Link]<br />
|gameinfo = You have spent an eternity fighting in the arenas of the Vadrigar, only the strict devotion to a single mantra - kill or be killed - keeps you alive. However, the unrelenting battle has made you more powerful than your captors could ever imagine. You will be imprisoned no longer and the road to freedom will be paved with the blood of your oppressors.<br /><br />
Quake III Arena is the third in the series and differs from previous games by excluding a traditional single-player element and focusing on multi-player action. <br> The single-player is instead played against computer controlled bots. The PS2 port features several elements adopted from Team Arena, along with a more mission-based single-player mode. It features split-screen multiplayer for up to 4 players, but lacks online play and mouse support. <br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/468044-quake-iii-revolution Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/quake-iii-revolution Metacritic]|84/100}}<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|multitap = 1<br />
|italian = SLES-50126<br />
|french = SLES-50126<br />
|english = SLES-50126 & SLES-50127 & SLUS-20167<br />
|japanese = SLPS-20108<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20167<br />
|CRCsNTSCU = A56A0525<br />
|releasedateNTSCU = March 26, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50126<br />SLES-50127<br />
|CRCsPAL = 2064ACE6<br />
|releasedatePAL = April 6, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20108<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 30, 2001<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3470 3.20Ghz<br />
|GPU=Nvidia GeForce GTX 650<br />
|Revision=v1.1.0.5618<br />
|Graphics=GSdx 5618 0.1.16<br />
|Sound=<br />
*SPU2-X r5559 2.0.0<br />
*LilyPad svn 0.11.0<br />
|Comments=MTVU. Past the memory card checking screen, plays a bit of audio on the EA logo MDEC showing just a grey screen and then hangs. Bugs: Hangs on first MDEC showing a grey screen.<br />
|Tester={{ForumUser|LoStraniero1991}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3. 5 of June<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X <br />
*?<br />
|Comments=USA v02.20(10/02/2006), Comments-Needs the pnach to work fine., Will skip the main video automatically .(No bugs in game)<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeFore GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-2002<br />
|Graphics=GSdx<br />
<!--<br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Automatic (Default)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1440p (2K) and 1620p (3K) 60 FPS, without freezes, brakes and bugs. <br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''クエークⅢ レボリューション''' (SLPS-20108)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Quake_III_Revolution_Forum_7.jpg|Quake III Revolution (SLES 50126)<br />
File:Quake_III_Revolution_Forum_9.jpg|Quake III Revolution (SLES 50126)<br />
File:Quake_III_Revolution_Forum_10.jpg|Quake III Revolution (SLES 50126)<br />
Quake_III-chern40+7.jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Quake_III-chern40+7(1).jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Quake_III-chern40+7(2).jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Quake-3-Revolution-SLUS-20167-U--29913 Quake 3 - Revolution (SLUS 20167) (U)]<br />
*[http://forums.pcsx2.net/Thread-Quake-3-Revolution-SLES-50126-E Quake 3 - Revolution (SLES 50126) (E)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Pro_Evolution_Soccer&diff=109277&oldid=0
Pro Evolution Soccer
2024-03-27T10:32:57Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Pro_Evolution_Soccer" title="Pro Evolution Soccer">Pro Evolution Soccer</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Pro_Evolution_Soccer.jpg<br />
|caption =<br />
|developer = [[Konami|KCET]]<br />
|publisher = [[Konami]]<br />
|genre = Sports<br />
|wikipedia = [https://en.wikipedia.org/wiki/Pro_Evolution_Soccer_%28video_game%29 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/531118-pro-evolution-soccer Link]<br />
|reviewlinks = {{ReviewLink|[http://www.eurogamer.net/articles/r_pes_ps2 Eurogamer]|9/10}}<br />
|gameinfo = Pro Evolution Soccer has more than 50 international soccer sides and 16 of the best club teams from around the world - ranging from Manchester United and AC Milan to Leeds United, who were briefly a top side at this time. The player also has a large array of options. The player can play single matches as well as league or cup tournaments, and there is also a training mode. There are 5 difficulty levels, different weather conditions, and injuries are optional, as are extra time and penalty shoot-outs. Players can be designed with a range of physical and mental attributes, as well as different appearances.<br />
Gameplay is not as end-to-end as the contemporary FIFA titles, and finishing is more of a matter of precise timing and skill. Players and officials make mistakes on occasion as well.<br />
<!-- General props --><br />
|numberofplayers = 8<br />
|multitap = 1<br />
|au_rating = G<br />
<!-- Language props --><br />
|italian = SLES-50462<br />
|spanish = SLES-50462<br />
|french = SLES-50412<br />
|german = SLES-50412<br />
|japanese = SLPM-62053 & VW026-J1<br />
|english = SLES-50412<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50412<br />SLES-50412P <small>(Platinum)</small><br />SLES-50462<br />
|CRCsPAL = CEB370DD<br />
|releasedatePAL = November 23, 2001<br />April 11, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62053<br />VW026-J1<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 15, 2001<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=1.5.0 (dev-1964 g815ac8b)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Large Frame Buffer<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, Game ran fine. Didn't experience any noticable issues while playing.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ワールドサッカー ウイニングイレブン5''' (SLPM-62053)<br />
* Also known as '''World Soccer Winning Eleven 5''' (JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
PES1-GP1.png<br />
PES1-GP2.png<br />
</gallery></div>
Ngng
https://wiki.pcsx2.net/index.php?title=Phantasy_Star_Universe:_Ambition_of_the_Illuminus&diff=109263&oldid=0
Phantasy Star Universe: Ambition of the Illuminus
2024-03-27T10:32:57Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Phantasy_Star_Universe:_Ambition_of_the_Illuminus" title="Phantasy Star Universe: Ambition of the Illuminus">Phantasy Star Universe: Ambition of the Illuminus</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Phantasy_Star_Universe_-_Ambition_of_the_Illuminus.jpg <br />
|caption = NTSC-J cover<br />
|developer = [[Sega|Sonic Team]]<br />
|publisher = [[Sega]]<br />
|genre = Action, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Phantasy_Star_Universe#Ambition_of_the_Illuminus Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/935448-phantasy-star-universe-ambition-of-the-illuminus Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/phantasy-star-universe-ambition-of-the-illuminus/ps2-890126 IGN User score]|7.9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/phantasy-star-universe-ambition-of-the-illuminus Metacritic]|70/100}}<br />
|gameinfo = ''Phantasy Star Universe: Ambition of the Illuminus'' is the enhanced edition of [[Phantasy Star Universe]], bringing a more personalized and interactive universe to the series. The online multiplayer world has been expanded, enriching the battle experience for up to six players with additional new maps and levels and lobbies. Gamers now have more customization options for their characters with additional weapons, armor and clothing, and they can bring this greater level of customization into their rooms, with the new room grid system that allows full customization of their personal space.<br /><br />
''Ambition of the Illuminus'' is a direct continuation of ''Phantasy Star Universe''. Shortly after the defeat of Magashi and the Endrum Collective, a mysterious group known as the Illuminus have appeared and threaten to exterminate all non-human races. The GUARDIANS are under attack, and Ethan Waber is now wanted for an attempted assassination. GUARDIAN instructor Laia Martinez is determined to find Ethan at any cost. As a new GUARDIAN receiving guidance from Laia, the player must search for Ethan and uncover the truth.<br />
<!-- General props --><br />
|keyboard = 1<br />
|widescreenpatch = 1<br />
|numberofonlineplayers = 6<br />
|au_rating = M<br />
|eu_rating = 12+<br />
|eu_rating_text = PEGI Online, Violence<br />
|japan_rating_text = Violence<br />
|japan_rating = B<br />
|na_rating = T<br />
|na_rating_text = Fantasy Violence, Mild Language, Mild Suggestive Themes, Simulated Gambling<br />
<!-- Language props --><br />
|english = SLES-54892 & SLUS-21631<br />
|french = SLES-54892<br />
|german = SLES-54892<br />
|japanese = SLPM-66663<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21631<br />
|CRCsNTSCU = 5EA50CB0<br />
|releasedateNTSCU = November 20, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54892<br />
|CRCsPAL = <br />
|releasedatePAL = January 25, 2008<br />February 14, 2008 <small>(Australia)</small><br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66663<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = September 27, 2007<br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i7-920 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285<br />
|Revision=0.9.8 (r4463)<br />
|Graphics=GSdx (r4459)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* Lilypad 0.10.0<br />
|Comments=BIOS: USA v02.00, 60/60 FPS<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2053 g0d3f02e)<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
--><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<!--<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
--><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, FPS remains stable at 60 FPS, with a few dips here and there while using 5x Native resolution when a lot of stuff is going on in the screen. Using 4x Native however, results in no slowdowns at all. The 'monsters don't move' glitch has yet to happen to me in this game, but as mentioned - I haven't done extensive testing yet. I will update this report eventually with further results regarding that matter. There is a widescreen patch for this game, but unfortunately it causes quite a few graphical issues. Mainly the minimap being positioned wrong, (the cursor of your character is too far to the left), and also the target rectangle on monsters is misaligned as are the cut-in images of NPCs that talk during battles. Until those issues are fixed it might be better to just play it in default aspect ratio (4:3) in my opinion. '''Update:''' So I've been playing for several hours now, fought MANY battles, including various boss fights, and have yet to experience the issue where monsters get stuck. Either this got fixed in recent revisions of PCSX2, or it simply does not exist at all in THIS game and someone just copied the issue over from the original PSU. Marking it as fixed for now. No matter what I try, I can't reproduce it anymore. (Haven't tried it on older PCSX2 versions, but I left the workaround intact). '''Update 2:''' One thing I did notice during my time playing is that at least 3 times now, my save file ended up being corrupted for no reason at all. When you approach a Save Point it will attempt to read the existing file on the Memory Card as usual, but then it'll say that the file is damaged and then you are given the choice between either deleting it, or not saving at all. The original PSU game suffered from these random corruptions as well. Unsure of what's causing it. But for those who are playing the game - make sure to use Save States as well as regular Memory Card saves. (Backup your MC files too just in case).<br />
|Tester={{ForumUser|Ryudo}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ファンタシースターユニバース イルミナスの野望''' (SLPM-66663)<br />
* Also known as '''Phantasy Star Universe: Illuminas no Yabou''' (JP)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Enemies stop moving<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Enemies stop moving<br />
|Workaround=Fixed in recent revisions of PCSX2. For older versions go to Config > Emulation Settings > EE/IOP > Set Round Mode to 'Nearest' or 'Positive'<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
PSUAOI-001.png<br />
PSUAOI-002.png<br />
PSUAOI-003.png<br />
PSUAIO-004.png<br />
PSUAIO-005.png<br />
PSUAIO-006.png<br />
PSUAOI-007.png<br />
PSUAOI-008.png<br />
PSUAOI-009.png<br />
Phantasy_Star_Universe_Ambition_of_the_Illuminus_Forum_1.jpg<br />
</gallery><br />
<br />
{{Phantasy Star series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Phantasy-Star-Universe-Ambition-of-the-Illuminus-SLUS-21631-U--28865 Phantasy Star Universe - Ambition of the Illuminus (SLUS 21631) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Open_Season&diff=109259&oldid=0
Open Season
2024-03-27T10:32:37Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Open_Season" title="Open Season">Open Season</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = OpenSeason.jpg<br />
|caption = NTSC-U cover<br />
|developer = Ubisoft<br />
|publisher = [[Ubisoft]]<br />
|genre = Action, Adventure<br />
|gameinfo = Play as Boog and Elliot in this outrageous game based on the new movie Open Season. Team up with all your favorite characters to put Timberline Forest back under nature's control!<br />
|wikipedia = [https://en.wikipedia.org/wiki/Open_Season_%28video_game%29 Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/932554-open-season Link]<br />
|widescreenpatch = 1<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/726/726615.html Link]|6.0/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/open-season Metacritic]|57/100}}<br />
|au_rating = G<br />
|eu_rating = 3+<br />
|na_rating_text = Cartoon Violence, Crude Humor<br />
|na_rating = E10+<br />
|multitap = 1<br />
|norwegian = SLES-54316<br />
|finnish = SLES-54316<br />
|danish = SLES-54316<br />
|swedish = SLES-54316<br />
|italian = SLES-54316<br />
|dutch = SLES-54310 & SLES-54316<br />
|spanish = SLES-54310 & SLES-54316<br />
|french = SLES-54310 & SLES-54316<br />
|german = SLES-54316<br />
|english = SLES-54310 & SLES-54316 & SLUS-21467<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21467<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = September 19, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54310<br />SLES-54316<br />
|CRCsPAL =<br />
|releasedatePAL = October 6, 2006<br />November 30, 2006 <small>(Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5857<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006) N/T<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, 64-bit<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=Nvidia GeForce GT 1030 @ 2 GB<br />
|Revision=v1.6.0<br />
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Native Resolution: 1920x1080<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* FXAA Shader<br />
* Widescreen patch<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=In my game on Direct3D 11 (Hardware), appear there are large green shadows from trees on the screen. I had to use OpenGL (Hardware) to remove these shadows on the screen. It runs at 1080p 60 FPS without brakes, lags or freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz<br />
|GPU=Nvidia GeForce GTX 1080 Ti<br />
|Revision=v1.7.2420<br />
|Graphics=GSdx 1.2.0-AVX2<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=No noticeable bugs. Plays fine, framerate is solid.<br />
|Tester=Hemporus01<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Green shadows on the screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When the character catches up with Dinkelman, another level is loaded and after loading, large green shadows appear on the screen.<br />
|Workaround=Select Settings, Video (GS), Plugin Settings and then OpenGL (Hardware) or (Software).<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Open_Season_Forum_1.jpg|Open Season (SLUS 21467)<br />
File:Open_Season-chern40+7.jpg|v1.6.0, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch<br />
File:Open_Season-chern40+7(1).jpg|v1.6.0, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch<br />
File:Open_Season-chern40+7(2).jpg|v1.6.0, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch<br />
</gallery><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Open-Season-SLUS-21467-U--29942 Open Season (SLUS 21467) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Need_for_Speed:_Most_Wanted&diff=109237&oldid=0
Need for Speed: Most Wanted
2024-03-27T10:32:25Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Need_for_Speed:_Most_Wanted" title="Need for Speed: Most Wanted">Need for Speed: Most Wanted</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Need for Speed Most Wanted.jpg<br />
|caption = NTSC-U (Greatest Hits) cover<br />
|developer = [[Electronic Arts|EA Canada]]<br />
|publisher = [[Electronic Arts]]<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted_(2005_video_game) Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/927139-need-for-speed-most-wanted Link]<br />
|reviewlinks = {{ReviewLink|[https://www.gamespot.com/reviews/need-for-speed-most-wanted-review/1900-6139898/ GameSpot]|8.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/need-for-speed-most-wanted Metacritic]|82/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/2012-10-30-need-for-speed-most-wanted-review Eurogamer]|8/10}}, {{ReviewLink|[https://www.ign.com/articles/2005/11/17/need-for-speed-most-wanted-3 IGN]|8/10}}<br />
|gameinfo = In Need for Speed: Most Wanted, you can try to become the most notorious street racer alive. Outrun both racers and cops to increase your reputation and move up the street racing blacklist. You can choose from a variety of vehicle types and destructible urban maps featuring shortcuts, traffic, and patrolling police. Need for Speed Most Wanted also includes online play for challenging other gamers.<br /><br />
Race around an open world environment and avoid the cops. The formula of this game is somewhat of a blend of Need for Speed: Underground and Hot Pursuit.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|steeringwheel = 1<br />
|japan_rating = B<br />
|japan_rating_text = Crime<br />
|ko_rating = 12<br />
|au_rating = G<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Mild Violence<br />
<!-- Language props --><br />
|finnish = SLES-53558<br />
|danish = SLES-53558<br />
|polish = SLES-53558<br />
|swedish = SLES-53558<br />
|italian = SLES-53559<br />
|dutch = SLES-53558<br />
|spanish = SLES-53559<br />
|french = SLES-53558 & SLES-53857<br />
|german = SLES-53558 & SLES-53857<br />
|japanese = SLPM-66232 & SLPM-66562 & SLPM-55003<br />
|english = SLES-53558 & SLES-53557 & SLES-53559 & SLUS-21267 & SLES-53857 & SLUS-21351 & SLUS-21267GH & SLUS-21257 & SLUS-29155<br />
|korean = SLKA-25334<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21267<br />SLUS-21351 <small>(Black Edition)</small><br />SLUS-21267GH <small>(Greatest Hits)</small><br />SLUS-21257<br />SLUS-29155 <small>(Demo)</small><br />
|CRCsNTSCU = 0518D275<br/>0518D274 <small>(Black Edition)</small><br />
|releasedateNTSCU = November 15, 2005<br />November 17, 2005 <small>(Black Edition)</small><br />2006 <small>(Greatest Hits)</small><br />May 22, 2012 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53557<br />SLES-53857 <small>(Black Edition)</small><br />SLES-53558<br />SLES-53559<br />SLES-53558/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-53557/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLED-53650 <small>(Demo)</small><br />
|CRCsPAL = 692CBA8E<br />
|releasedatePAL = November 25, 2005<br />2006 <small>(Platinum)</small><br />February 22, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25334 <small>(Korea)</small><br />SLPM-66232<br />SLPM-55003 <small>(EA:SY! 1980)</small><br />SLAJ-25075 <small>(Black Edition)</small><br />SLPM-66562 <small>(EA Best Hits)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 21, 2005 <small>(Korea)</small><br />December 22, 2005<br />October 26, 2006 <small>(EA Best Hits)</small><br />May 29, 2008 <small>(EA:SY! 1980)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Core i5-2500K<br />
|GPU=NVIDIA GeForce GTX 560 Ti<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=Game currently runs fine. No problems encountered. Not very demanding.<br />
|Tester=Osea23<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 4670 @ 3.40 GHz<br />
|GPU=Asus Radeon HD 7850 Direct CU II 2048MB<br />
|Revision=1.1.0 (r5710)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=USA v2.30 (20/02/2008) Game does not work with SSSPSX Pad but works fine with LilyPad Plugin. Depending of track and other cars 50 to 60 fps<br />
|Tester={{ForumUser|otto4711}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=Sapphire Radeon R9 290X 4GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad 0.11.0 (r5875)<br />
|Comments=Renderer: Direct3D10 (Hardware). Game has noticeable frame rate dips of 15 FPS/slowdown no matter what the video setting and renderer. BIOS v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 64-Bit<br />
|CPU=Intel Core i5-4460<br />
|GPU=NVIDIA GeForce GTX 1070<br />
|Revision=1.5.0 (dev-1867 g5751e38)<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.0<br />
|Comments=Renderer: Direct3D11. You need a v1.5.0 git build to run it properly (even on default settings), as the stable releases run it horribly slow.<br />
|Tester=VoidX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 64-Bit<br />
|CPU=Intel Core i7 7700k<br />
|GPU=NVIDIA GeForce GTX 1080<br />
|Revision=1.5.0 r2567<br />
|Graphics=GSdx 1.1.0 DirectX9<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=Quite demanding. DirectX9 Hardware mode (slightly) above full speed, lowest speed (at unlocked fps) is ~110%, highest ~150%. OpenGL Software mode goes down to ~75% in the worst case, but not required, said Direct9 Hardware has no noticed problems.<br />
|Tester=LeRutY<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-Bit<br />
|CPU=AMD Ryzen 3 3200G With Radeon Vega Graphics<br />
|GPU=NVIDIA GeForce GTX 1650 LP 4GB<br />
|Revision=1.7.0-20210206154110 (64-bit alpha build)<br />
|Graphics=GSdx-64 1.2.0 AVX2<br />
|Sound=<br />
*SPU2-X (integrated into emulator)<br />
*LilyPad (integrated into emulator)<br />
|Comments=Very demanding game. CPU usage rakes up to 80-85% in main menu. High CPU and GPU usage also happens during racing events, FPS drops a few during staring the race. Requires strong 4 core CPU in order to emulate this game (Recommended 6 core and above CPU). MTVU hack must be enabled at all times. <br />
|Tester=amirzaim<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
<!--<br />
* Speedhacks: <br />
** EEC: 0 & VUCS: 3 <br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced excluding sprite)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Since I have a slightly weak processor, I decided to use speedhacks to improve the stability of this game. The game runs at 1440p (2K), 60 FPS, without brakes, bugs and freezes (Same as Need for Speed Carbon).<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-Bit<br />
|CPU=11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz<br />
|GPU=Nvidia GeForce GTX 1080 Ti<br />
|Revision=v1.7.2183<br />
|Graphics=GSdx 1.2.0-AVX2<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments= No noticeable bugs. Plays fine, framerate is solid. <br />
|Tester=Hemporus01<br />
}}<br />
{{TestingEntry<br />
|Status= 2<br />
|Region= NTSC-U<br />
|OS= Windows 11 Pro 22H2 - 64bit<br />
|CPU= Ryzen 5 5600g - stock<br />
|GPU= NVidia RTX 4060 8gb<br />
|Revision= v1.7.5244<br />
|Graphics= Vulkan<br />
|Sound= Default<br />
|Comments= EE cicles: 300% - Internal Res: 4k, game runs fine, no noticeable bugs, framerate is solid, but its kind of blurry due to the motion blur used by developers when racing, been through the whole career just fine. <br />
|Tester= Daniel Souza<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ニード・フォー・スピード モスト・ウォンテッド''' (SLPM-66232) & (SLPM-55003), '''니드 포 스피드: 모스트 원티드''' (SLKA-25334)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Need_for_Speed_Most_Wanted_Forum_1.jpg|Need for Speed: Most Wanted (SLES 53557)<br />
Need_for_Speed_Most_Wanted-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Need_for_Speed_Most_Wanted-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Need-for-Speed-Most-Wanted-SLES-53557-E--28505 Need for Speed Most Wanted (SLES 53557) (E)]<br />
*[http://forums.pcsx2.net/Thread-Need-for-Speed-Most-Wanted-SLUS-21267-U--29412 Need for Speed Most Wanted (SLUS 21267) (U)]<br />
*[http://forums.pcsx2.net/Thread-Need-for-Speed-Most-Wanted-Black-Edition-SLUS-21351-U--29413 Need for Speed Most Wanted Black Edition (SLUS 21351) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=Need_for_Speed:_Carbon&diff=109235&oldid=0
Need for Speed: Carbon
2024-03-27T10:32:25Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/Need_for_Speed:_Carbon" title="Need for Speed: Carbon">Need for Speed: Carbon</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{infobox<br />
|image = Nfs-Carbon.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Electronic Arts|EA Canada]]<br />
|publisher = [[Electronic Arts|EA Games]]<br />
|genre = Racing<br />
|gameinfo = What starts in the city is settled in the canyons as Need for Speed: Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed: Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.<br />
|wikipedia =[https://en.wikipedia.org/wiki/Need_for_Speed:_Carbon Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/933687-need-for-speed-carbon Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2006/10/28/need-for-speed-carbon-review-7 IGN]|8.2/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/need-for-speed-carbon Metacritic]|74/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/need-for-speed-carbon-review/1900-6160933/ GameSpot]|7.4/10}}<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|steeringwheel = 1<br />
|japan_rating = B<br />
|ko_rating = 12<br />
|au_rating = G<br />
|eu_rating = 12+<br />
|na_rating_text = Violence<br />
|na_rating = E10+<br />
<!-- Language props --><br />
|russian = SLES-54324<br />
|finnish = SLES-54322<br />
|danish = SLES-54322<br />
|polish = SLES-54322<br />
|hungarian = SLES-54322<br />
|czech = SLES-54322<br />
|swedish = SLES-54322<br />
|italian = SLES-54323<br />
|dutch = SLES-54322<br />
|spanish = SLES-54323<br />
|french = SLES-54493 & SLES-54402<br />
|german = SLES-54493<br />
|english = SLES-54322 & SLES-54321 & SLUS-21493 & SLES-54492 & SLUS-21494 & SLUS-21493GH & SLUS-29193<br />
|japanese = SLPM-66617 & SLPM-66869 & SLPM-55061<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21493<br />SLUS-21494 <small>(Collector's Edition)</small><br />SLUS-21493GH <small>(Greatest Hits)</small><br />SLUS-29193 <small>(Demo)</small><br />
|CRCsNTSCU = 7841A89E<br />
|releasedateNTSCU = October 31, 2006<br />February 5, 2013 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54321<br />SLES-54402 <small>(Collector's Edition)</small><br />SLES-54322<br />SLES-54323<br />SLES-54324<br />SLES-54492 <small>(Collector's Edition)</small><br />SLES-54493 <small>(Collector's Edition)</small><br />SLED-54312 <small>(Demo)</small><br />SLES-54493/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54321/P <small>(Platinum: The Best of PlayStation 2)</small><br />
|CRCsPAL = ECCEEC09<br />26DFEE66 <small>(SLES-54324)</small><br />
|releasedatePAL = November 3, 2006<br />November 16, 2006 <small>(Australia)</small><br />2007 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66617<br />SLPM-55061 <small>(EA:SY! 1980)</small><br />SLAJ-25091<br />SLPM-66869 <small>(EA Best Hits)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 7, 2006 <small>(Collector's Edition, Korea)</small><br />December 21, 2006<br />October 25, 2007 <small>(EA Best Hits)</small><br />August 21, 2008 <small>(EA:SY! 1980)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4GHz<br />
|GPU=Nvidia GeForce GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Hangs on intro loading screen with a couple TLB miss errors.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-430M @ 2.27GHz<br />
|GPU=NVIDIA GeForce GT 330M<br />
|Revision=1.2.1 r5873<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Colour distortions with trees as well as occassional fog, colours of cars can sometimes be washed out. Lighting glitches (very minor) tends to occurr with the headlights of oncoming traffic, the headlights will sometimes shine through the road if over hill or sometimes through walls. Occassional graphical glitches in roads but very infequent and minor usually to do with skid marks that are part of the road, not the ones that players or AI produces.<br />
|Tester={{ForumUser|Factionales}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i7 @ 3.4GHz<br />
|GPU=Sapphire R9 290X 4GB<br />
|Revision=1.2.1 r5873<br />
|Graphics=GSdx 10 (Software)0.1.16 r5875 <br />
|Sound=<br />
*SPU2-X r5875<br />
*LilyPad 0.11.0 r5875<br />
|Comments=After the opening cutscenes, game hangs and appears to lock up. Error is <br />
*(EE pc:004FCF40) TLB Miss, addr=0x28 [load]<br />
*(EE pc:004FCF40) TLB Miss, addr=0x2c [load]<br />
Bios v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve signal, EE/VU Rounding: More Nearbie,Completed, Standard Speedhackers +EE Cycle stealin-2 and VU Stealing -2+MTVU=60FPS, None, Hardware mode its slower,software mode have acepptable speed with standard speedhackers,but to run on 60 fps need MTVU hack and EE and Vu hack<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=AMD Ryzen 3 3200G with Radeon Vega Graphics<br />
|GPU=NVIDIA GeForce GTX 1650 LP 4GB<br />
|Revision=1.7.0-20210206154110 (64-bit version alpha)<br />
|Graphics=GSdx64-AXV2<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments= Very CPU intensive game. EE/VU settings are default, Hardware mode runs very well and able to run full 59.94 FPS on DirectX 11 Hardware mode (Using OpenGL mode only get 80% of FPS), expect some hiccups especially during pursuit session when police cars are swarming by. FPS dips also happens when choosing or driving a car with vinyl wrap in career mode, while FPS maintains full speed when driving a car with vinyl wrap in challenge mode. Software mode are untested yet. MTVU hack settings must be turned on, no need to adjust EE Cycle Rate & EE Cycle skipping. Strong 4 core CPU is required for running this game (Minimum 6 core CPU)<br />
|Tester=amirzaim<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-R<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1907<br />
<!--<br />
* Speedhacks: <br />
** EEC: 0 & VUCS: 3 <br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag<br />
--><br />
|Graphics=GSdx<br />
<!--<br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced excluding sprite)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* FXAA Shader<br />
* External Shader<br />
--><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Since I have a slightly weak processor, I decided to use speedhacks to improve the stability of this game. The game runs at 1440p (2K), 60 FPS, without brakes, bugs and freezes (Same as Need for Speed Most Wanted).<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-Bit<br />
|CPU=11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz<br />
|GPU=Nvidia GeForce GTX 1080 Ti<br />
|Revision=v1.7.2183<br />
|Graphics=GSdx 1.2.0-AVX2<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments= No noticeable bugs. Plays fine, framerate is solid.<br />
|Tester=Hemporus01<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ニード・フォー・スピード カーボン''' (SLPM-66617) & (SLPM-55061)<br />
* Also known as '''니드 포 스피드: 카본''' (KO)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Game hangs after opening cutscenes<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=After the opening cutscenes, game hangs and appears to lock up.<br />
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to '''"Full"'''.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Need_for_Speed_Carbon_Forum_3.png|Need for Speed Carbon (SCUS 21494)<br />
Need_for_Speed_Carbon-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
[[Category:temp Navbox required]]<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Need-for-Speed-Carbon-SLUS-21493-U--28494 Need for Speed Carbon (SLUS 21493) (U)]<br />
*[http://forums.pcsx2.net/Thread-Need-for-Speed-Carbon-SLES-54321-E Need for Speed Carbon (SLES 54321) (E)]<br />
*[http://forums.pcsx2.net/Thread-Need-for-Speed-Carbon-Collector-s-Edition-SCUS-21494-U Need for Speed Carbon Collector's Edition (SCUS 21494) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=NHL_2K6&diff=109219&oldid=0
NHL 2K6
2024-03-27T10:32:24Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/NHL_2K6" title="NHL 2K6">NHL 2K6</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_NHL_2K6.jpg<br />
|caption =<br />
|developer = [[2K|2K Sports]]<br />
|publisher = [[2K|2K Sports]]<br />
|genre = Sports<br />
|gameinfo = NHL 2K6 is a realistic hockey simulation in which you must take part in all aspects of running a franchise, from scheduling workouts to hitting a slap shot. The game includes revamped animations and more realistic player movement. NHL 2K6 also includes on-the-fly coaching that lets you make decisions during the game to affect your teams strategy and execution. You can even go online to challenge other gamers, track stats, or join a league.<br />
|wikipedia = [https://en.wikipedia.org/wiki/NHL_2K6 Link]<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/928298-nhl-2k6 Link]<br />
|numberofonlineplayers = 10<br />
|numberofplayers = 8<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/nhl-2k6 Metacritic]|81/100}}<br />
|eu_rating = 3+<br />
|au_rating = G<br />
|na_rating_text = Violence<br />
|na_rating = E10+<br />
|headset = 1<br />
|multitap = 1<br />
|french = SLES-53686<br />
|german = SLES-53686<br />
|english = SLES-53686 & SLUS-21234<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21234<br />
|CRCsNTSCU = 87007AB7<br />
|releasedateNTSCU = September 7, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53686<br />
|CRCsPAL =<br />
|releasedatePAL = March 10, 2006<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Hangs On intros.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=v1.7.0 (dev-13)<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30, still hangs on intros. Multiple manual game fixes tested.<br />
|Tester=TomBoss<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i5-9600 @3.27GHz<br />
|GPU=Geforce GTX 960<br />
|Revision=1.7.0-dev-1504 <br />
|Graphics=integrated<br />
|Sound=integrated<br />
|Comments=gamesdb updated with patch that makes the game work.<br />
|Tester=Seta-San<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-NHL-2K6-SLUS-21234-U--28692 NHL 2K6 (SLUS 21234) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=NHL_06&diff=109217&oldid=0
NHL 06
2024-03-27T10:32:24Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/NHL_06" title="NHL 06">NHL 06</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
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{{infobox<br />
|image = Cover_NHL_06.jpg<br />
|caption =<br />
|developer = [[Electronic Arts|EA Canada]]<br />
|publisher = [[Electronic Arts|EA Sports]]<br />
|genre = Sports<br />
|gameinfo = The EA Sports hockey franchise returns with a host of new features in NHL 06. You can carefully place your shots and time your dekes with the new "skill stick" system. More-realistic physics have you adjust to a player's speed and size as you navigate the ice. In addition to NHL stars, you can create your own player or team from the ground up and lead them through an NHL season. NHL 06 also includes both online and offline multiplayer game modes.<br />
|wikipedia = [https://en.wikipedia.org/wiki/NHL_06 Link]<br />
|sw-rendering-only = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/928052-nhl-06 Link]<br />
|numberofonlineplayers = 8<br />
|numberofplayers = 8<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/nhl-06 Metacritic]|78/100}}<br />
|japan_rating = A<br />
|eu_rating = 16+<br />
|na_rating_text = Mild Violence<br />
|na_rating = E10+<br />
|headset = 1<br />
|multitap = 1<br />
|finnish = SLES-53433<br />
|czech = SLES-53433<br />
|swedish = SLES-53433<br />
|french = SLES-53433 & SLUS-21241<br />
|german = SLES-53433<br />
|english = SLES-53433 & SLES-53463 & SLUS-21241 & SLUS-29154<br />
|japanese = SLPM-66510<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21241<br />SLUS-29154 <small>(Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = September 6, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53433<br />SLES-53463<br />
|CRCsPAL =<br />
|releasedatePAL = September 16, 2005<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66510<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = September 21, 2006<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Hardware mode have some issues on the ground,software mode fixes it.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i7 4770K<br />
|GPU=Geforce GTX 1050 Ti<br />
|Revision=1.6.0<br />
|Graphics=GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2 1.2.0), D3D11 Hardware <br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=The game is playable with many graphical glitches (glitched menu with corrupting textures and fonts, in-game there are glitched textures of referee and ice, software mode doesn't fix all of them (for me it fixed the DualShock icon in pause menu and the fonts in choose the team menu)).<br />
|Tester=WordLifePL<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=AMD Ryzen 5 2600 @ 3.6 GHz<br />
|GPU=Nvidia Geforce GTX 1070 Ti<br />
|Revision=1.60<br />
<!--<br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
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|Graphics=GSdx 1.2.0 AVX2<br />
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* Renderer: OpenGL (Hardware)<br />
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|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Plays pretty much flawlessly, with no graphical errors or slowdowns.<br />
|Tester=Alexis<br />
}}<br />
{{TestingFooter}}<br />
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<br />
==Screenshots==<br />
<gallery><br />
File:NHL 06.png<br />
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</gallery><br />
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<br />
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|IsFixed=<br />
|IssueLevel=<br />
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|Workaround=<br />
}}<br />
--><br />
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[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-NHL-2006-SLUS-21241-U--29961 NHL 2006 (SLUS 21241) (U)]}}</div>
Ngng
https://wiki.pcsx2.net/index.php?title=NBA_Live_2001&diff=109215&oldid=0
NBA Live 2001
2024-03-27T10:32:24Z
<p><a href="/User:Ngng" class="mw-userlink" title="User:Ngng"><bdi>Ngng</bdi></a> imported <a href="/NBA_Live_2001" title="NBA Live 2001">NBA Live 2001</a> by file upload (1 revision)</p>
<p><b>New page</b></p><div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_NBA_Live_2001.jpg<br />
|caption =<br />
|developer = [[Electronic Arts|EA Sports]]<br />
|publisher = [[Electronic Arts|EA Sports]] (US), [[Electronic Arts|Electronic Arts Victor]] (JP), [[Electronic Arts]] (EU)<br />
|genre = Sports<br />
|gameinfo = NBA Live 2001 delivers high-flyin', fast-paced NBA action plus a whole lot more. You can take control of the post and hit a jump hook or fly above the rim with a nasty "in-your-face" slam. With all-new player reactions, bench sequences and color commentary, NBA Live 2001 comes alive, bringing more emotion and atmosphere to the court than ever before.<br />
|wikipedia = [https://en.wikipedia.org/wiki/NBA_Live_2001 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/914385-nba-live-2001 Link]<br />
|numberofplayers = 8<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/nba-live-2001 Metacritic]|74/100}}<br />
|na_rating = E<br />
|multitap = 1<br />
|italian = SLES-50025<br />
|spanish = SLES-50026<br />
|french = SLES-50023<br />
|german = SLES-50024<br />
|japanese = SLPS-20073<br />
|english = SLES-50022 & SLUS-20102<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20102<br />
|CRCsNTSCU = 823BFFD3<br />
|releasedateNTSCU = January 22, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL =SLES-50022<br />SLES-50023<br />SLES-50024<br />SLES-50025<br />SLES-50026<br />
|CRCsPAL =<br />
|releasedatePAL = February 23, 2001<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20073<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 22, 2001<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
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{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home<br />
|CPU=i5-8400<br />
|GPU=Nvidia 1050 TI<br />
|Revision=PCSX 1.4.0 1-05-16<br />
|Graphics=GSdx SSE41 1.01.0 1-05-16<br />
|Sound=SPU2-X 2.0.0 1-23-15 LilyPad 0.11.0 1-23-15<br />
|<br />
|Comments= Crashes at loading screen<br />
|Tester=Jmastruserio<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel i7-6700K @ 4.00GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=v1.7.0 (dev-13)<br />
|Graphics=GSdx 1.2.0<br />
<!--<br />
* Renderer: OpenGL (Hardware)<br />
* Anisotropic Filtering: 16x<br />
--><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30, Preset: 3 (Balanced). Goes ingame and runs perfectly stable. I have played a handful of matches so far and didn't encounter any issues. See my video [https://www.youtube.com/watch?v=aXpaXuArjVc/ here].<br />
|Tester=TomBoss<br />
}}<br />
{{TestingFooter}}<br />
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|Comments=?<br />
|Tester=?<br />
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<br />
== Trivia ==<br />
* Original names: '''NBAライブ2001''' (SLPS-20073)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
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==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--></div>
Ngng