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PCSX2 Wiki - User contributions [en]
2024-03-28T09:11:54Z
User contributions
MediaWiki 1.41.0
https://wiki.pcsx2.net/index.php?title=Silent_Hill_3&diff=86926
Silent Hill 3
2016-12-14T13:25:53Z
<p>XVxXPrinceXxVx: </p>
<hr />
<div>{{infobox<br />
|image = _-Silent-Hill-3-PS2-_.jpg<br />
|caption = Silent Hill 3 NTSC Cover<br />
|developer = [[Konami|Team Silent]]<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|gameinfo = Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay. As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears. Along the way, you'll encounter many strange characters you're not sure are trustworthy. Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games. Step into this world of nightmares and fight to survive.<br /><br />
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Silent_Hill_3 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561292-silent-hill-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-3 Metacritic]|85/100}}<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|ko_rating = 18<br />
|japan_rating = C<br />
|korean = SLPM-65257 & SLUS-20622<br />
|italian = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|spanish = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|french = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|german = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|japanese = SLPM-65257 & SLUS-20622 & VW127-J1 & SLPM-65622 & VW127-J2 & SLPM-66018 & VW127-J4<br />
|english = SLES-51434 & SLPM-65257 & SLUS-20622<br />
|widescreenpatch = 1<br />
|korean = SLKA-25065<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20622<br />
|CRCsNTSCU = 2498951B<br />
|releasedateNTSCU = August 5, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51434<br />
|CRCsPAL =<br />
|releasedatePAL = May 23, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65257<br />VW127-J1<br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small><br />SLKA-25065<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = July 3, 2003<br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit<br />
|CPU=AMD Phenom II X6 1065T @ 2.9 GHz<br />
|GPU=AMD Radeon HD 6670<br />
|Revision=0.9.9.5326 (svn)<br />
|Graphics=GSdx 5530 0.1.16<br />
|Sound=<br />
* SPU2-X r5317 2.0.0<br />
* LilyPad r5112 0.11.0<br />
|Comments=BIOS: 1.60<br />
|Tester=JasonBreen<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 3210 @ 2.5GHz duo hyperT<br />
|GPU=Core~Radeon HD mobility 7650M 1GB<br />
|Revision=1.0.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Seems to play fine, FPS sits around 59.94 fps. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is stading there!)<br />
|Tester={{ForumUser|ericks93Pcsx2}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=Nvidia GTS 250 512MB<br />
|Revision=1.1.0 r5541<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 5478<br />
*LilyPad 0.11.0 5403<br />
|Comments=Playable with occasional display bugs..., Videos, some 2D elements & some effects (shadows, grain filter, too much blur...) are missing in hardware.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
ASUS MAXIMUS VI HERO<br />
*Intel Core i5-4670k @ 3.4 GHz<br />
|GPU=Radeon HD 7850<br />
*6GB DDR3-1333<br />
|Revision=<br />
* 1.3.0-648 (GIT)<br />
|Graphics=<br />
* GSdx 1.3.0-648 0.1.16 AVX2<br />
** Renderer: D3D11 HW<br />
** Internal Res: 2560x1440<br />
** Enable FXAA: ON<br />
|Sound=<br />
* SPU2-X 1.3.0-648<br />
** Module: XAudio2<br />
** Latency: 150ms<br />
** Sync Mode: TimeStretch<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, Has some issues with shadows in this game, they look out of place. Possibly can be fixed with pixel offsets, but values are unknown.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU= Intel Core i5 @ 3.3 GHz<br />
|GPU=Radeon HD 6000<br />
|Revision=v1.4.0<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Use OpenGL Hardware Renderer, turn Hardware Depth On and set Blending Unit Accuracy to at least "Medium" to get the most accurate graphical experience. Runs smoothly, even at higher internal resolutions.<br />
|Tester=FlatOut<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Xeon E5606 @ 2.14GHz (x2)<br />
|GPU=AMD Radeon HD 6950 1GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx MSVC 19.00 SSE4<br />
*Renderer: OpenGL HW<br />
*Res: Native<br />
|Sound=SPU2-X 2.0.0<br />
*Lilypad 0.11.0<br />
|Comments=OpenGL HW produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.)<br />
|Tester=starkeysuper64<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Core i7 2600<br />
|GPU=AMD Radeon 7790 1GB<br />
|Revision=1.5.0 dev-1682 (git)<br />
|Graphics=GSdx MSVC 19.00 AVX<br />
*Renderer: OpenGL HW<br />
*Res: 3x<br />
|Sound=SPU2-X 2.0.0<br />
*Module: XAudio 2<br />
*Interpolation: Linear<br />
Lilypad 0.11.0<br />
|Comments= Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.<br />
|Tester=xVxXPrinceXxVx<br />
}}<br />
{{TestingFooter}}<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''サイレントヒル3''' (SLPM-65257) & (SLPM-65622) & (SLPM-66018), '''사일런트 힐 3''' (SLKA-25065)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Misaligned shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Shadows appear in front of an object instead of behind it in hardware mode.<br />
|Workaround=Use OpenGL hardware mode and enable Hardware Depth, or use software mode. <br />
}}<br />
{{Issue<br />
|IssueName=Missing grain effect<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Grain filter is absent in hardware mode.<br />
|Workaround=In the Config - Video (GS) - "Plugin Settings" menu set the renderer to "OpenGL (Hardware)" and the Blending Unit Accuracy to "Medium" or higher.<br />
}}<br />
{{Issue<br />
|IssueName=Black FMV's<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=FMV's are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).<br />
|Workaround=Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. The FMV's will now show up, but they flicker a lot. As of git build v1.5.0-dev-1517 of Nov 1st, 2016 [https://github.com/PCSX2/pcsx2/commit/aa4b2d9f3ae6fd3a8dd50ad2f4ffc486bfd791e6 (wrap GS memory)], the FMV's will no longer flicker in Software mode.<br />
}}<br />
{{Issue<br />
|IssueName=Grid obscures FMV's<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=PAL<br />
|Description=In PAL 50hz mode, FMV's work in hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.<br />
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. <br> ''When using other HW renderers or older PCSX2 versions:'' Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.<br />
}}<br />
<br />
<br />
{{Silent Hill series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-3-SLUS-20622-U--28922 Silent Hill 3 (SLUS 20622) (U)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-3-SLPM-65257-J--29599 Silent Hill 3 (SLPM 65257) (J)]}}</div>
XVxXPrinceXxVx
https://wiki.pcsx2.net/index.php?title=Kingdom_Hearts_II:_Final_Mix&diff=81338
Kingdom Hearts II: Final Mix
2016-08-09T23:30:46Z
<p>XVxXPrinceXxVx: </p>
<hr />
<div>{{infobox<br />
|image = Kingdom_Hearts_II_Final_Mix.jpeg<br />
|caption = Kingdom Hearts II: Final Mix NTSC-J Cover<br />
|developer = Square Enix<br />
|publisher = [[Square Enix]]<br />
|genre = Action, RPG<br />
|wikipedia = [http://en.wikipedia.org/wiki/Kingdom_Hearts_II#Final_Mix Link]<br />
|gameinfo = Kingdom Hearts II Final Mix improvements include an English voice cast, tweaks in all difficulty modes and a new "Serious Mode" difficulty, new areas and redesigned navigation maps, new scenes from the Japanese Manga, new boss battles against the mysterious Organization XIII, one of the fights that was a cut-scene in the original is now playable, and all censored parts of the game are no longer censored.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/935702-kingdom-hearts-ii-final-mix- Link]<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|japanese = SLPM-66675 & SLPM-55020<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 0<br />
|serialsPAL =<br />
|CRCsPAL =<br />
|releasedatePAL =<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCES-60971<br />SLPM-55020 <small>(Ultimate Hits)</small><br />SLPM-66675<br />SE-W0004 <small>(Limited Edition)</small><br />
|CRCsNTSCJ = F266B00B<br />
|releasedateNTSCJ = March 29, 2007<br />June 26, 2008 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=Intel Core i7 2600 RAM: 12g<br />
|GPU=Nvidia GeForce 550 Ti GTX<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSDX r4600<br />
|Sound=<br />
* SPU-X 1.4.0 (r4600)<br />
* LilyPad 0.10.0<br />
|Comments=All hacks have no substantial speedup, except MTVU (Multi-Threaded microVU1) which showed significant speedup. Scaling is the main drain of the game. Usually 55-60 FPS during fights and cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or in other instances).<br />
|Tester=Bot2345<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz<br />
|GPU=AMD Radeon HD 4800 1GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSDX r5334 sse2<br />
|Sound=<br />
* SPU-X 2.0.0 (r5324)<br />
* LilyPad 0.11.0 (r5282)<br />
|Comments=<br />
|Tester=?<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel i7 4770k @ 3.5ghz<br />
|GPU=Nvidia GeForce 980 GTX 4GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx r5350<br />
|Sound=<br />
* SPU2-X r5350<br />
* LilyPad r5350<br />
|Comments=Runs perfectly!<br />
|Tester=Paulie9990<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 8.1<br />
|CPU=AMD FX-4350 Quad Core @4.20ghz<br />
|GPU=Sapphire AMD R9 270X<br />
|Revision=PCSX2 1.0.0<br />
|Graphics=GSdx 5334 AVX DX11<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Very good frame rate at 4x scaling, always 60fps tiny bit of lag in the Data Boss room, but everywhere is always 60fps.<br />
|Tester=Polowogs<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5480<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=AMD Sempron 150 @2.9Ghz<br />
|GPU=ATI Radeon HD 4200 384MB<br />
|Revision=1.1.0 r5530 (19/01/2013)<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=EE/VU Clamp: None/None, EE Cyclerate : 3, stays between 40-50FPS through out, Status<br />
|Tester={{ForumUser|KurosakiUzamaki-01}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Intel Core i7 2600<br />
|GPU=AMD Radeon 7790<br />
|Revision=v1.5.0-dev-1103-gfb2182d (2016-08-09)<br />
|Graphics=*GSdx AVX<br />
*Mode: HW DX11<br />
|Sound=SPU2-X<br />
|Comments=Runs 100% on DX11 Hardware, use OpenGL to fix the sunlight bug (tested on v1.5.0-dev-1103-gfb2182d)<br />
|Tester=xVxXPrinceXxVx<br />
}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
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{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''キングダムハーツIIファイナルミックス+''' (SLPM-66675) & (SLPM-55020)<br />
* Also known as '''Kingdom Hearts II: Final Mix+'''<br />
* Kingdom Hearts II: Final Mix+ also contains [[Kingdom Hearts Re: Chain of Memories]]<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Sunlight is seen through walls<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Sunlight is seen coming through walls.<br />
|Workaround=Use GSdx software mode. If you switch back to hardware mode it is fixed temporarily in hardware too. (Usually only in Twilight Town)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Character has lines following them on the ground<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Character has lines following them on the ground<br />
|Workaround=Set MSAA to 0x in HW Hacks in the GSdx settings.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Khss10.jpg<br />
Khss210.jpg<br />
Khss610.jpg<br />
Khss710.jpg<br />
</gallery><br />
<br />
Offical PCSX2 gameplay video: <br />
<br />
* [https://www.youtube.com/playlist?list=PLTMENDOzoTc_8aZGDZpHbkVrsgmH0Rah4 Playlist - Organization 13 Data fights HQ (8/13)]<br />
* [https://www.youtube.com/watch?v=HrSmpmGCd70 Lingering Will battle HD]<br />
{{Kingdom Hearts series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-II-Final-Mix-SLPM-66675-J--29443 Kingdom Hearts II - Final Mix (SLPM 66675) (J)]}}</div>
XVxXPrinceXxVx
https://wiki.pcsx2.net/index.php?title=Kingdom_Hearts_II:_Final_Mix&diff=81337
Kingdom Hearts II: Final Mix
2016-08-09T23:26:57Z
<p>XVxXPrinceXxVx: </p>
<hr />
<div>{{infobox<br />
|image = Kingdom_Hearts_II_Final_Mix.jpeg<br />
|caption = Kingdom Hearts II: Final Mix NTSC-J Cover<br />
|developer = Square Enix<br />
|publisher = [[Square Enix]]<br />
|genre = Action, RPG<br />
|wikipedia = [http://en.wikipedia.org/wiki/Kingdom_Hearts_II#Final_Mix Link]<br />
|gameinfo = Kingdom Hearts II Final Mix improvements include an English voice cast, tweaks in all difficulty modes and a new "Serious Mode" difficulty, new areas and redesigned navigation maps, new scenes from the Japanese Manga, new boss battles against the mysterious Organization XIII, one of the fights that was a cut-scene in the original is now playable, and all censored parts of the game are no longer censored.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/935702-kingdom-hearts-ii-final-mix- Link]<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|japanese = SLPM-66675 & SLPM-55020<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 0<br />
|serialsPAL =<br />
|CRCsPAL =<br />
|releasedatePAL =<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCES-60971<br />SLPM-55020 <small>(Ultimate Hits)</small><br />SLPM-66675<br />SE-W0004 <small>(Limited Edition)</small><br />
|CRCsNTSCJ = F266B00B<br />
|releasedateNTSCJ = March 29, 2007<br />June 26, 2008 <small>(Ultimate Hits)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=Intel Core i7 2600 RAM: 12g<br />
|GPU=Nvidia GeForce 550 Ti GTX<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSDX r4600<br />
|Sound=<br />
* SPU-X 1.4.0 (r4600)<br />
* LilyPad 0.10.0<br />
|Comments=All hacks have no substantial speedup, except MTVU (Multi-Threaded microVU1) which showed significant speedup. Scaling is the main drain of the game. Usually 55-60 FPS during fights and cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or in other instances).<br />
|Tester=Bot2345<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=?<br />
|CPU=Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz<br />
|GPU=AMD Radeon HD 4800 1GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSDX r5334 sse2<br />
|Sound=<br />
* SPU-X 2.0.0 (r5324)<br />
* LilyPad 0.11.0 (r5282)<br />
|Comments=<br />
|Tester=?<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel i7 4770k @ 3.5ghz<br />
|GPU=Nvidia GeForce 980 GTX 4GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx r5350<br />
|Sound=<br />
* SPU2-X r5350<br />
* LilyPad r5350<br />
|Comments=Runs perfectly!<br />
|Tester=Paulie9990<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 8.1<br />
|CPU=AMD FX-4350 Quad Core @4.20ghz<br />
|GPU=Sapphire AMD R9 270X<br />
|Revision=PCSX2 1.0.0<br />
|Graphics=GSdx 5334 AVX DX11<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Very good frame rate at 4x scaling, always 60fps tiny bit of lag in the Data Boss room, but everywhere is always 60fps.<br />
|Tester=Polowogs<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5480<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=AMD Sempron 150 @2.9Ghz<br />
|GPU=ATI Radeon HD 4200 384MB<br />
|Revision=1.1.0 r5530 (19/01/2013)<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=EE/VU Clamp: None/None, EE Cyclerate : 3, stays between 40-50FPS through out, Status<br />
|Tester={{ForumUser|KurosakiUzamaki-01}}<br />
<br />
{{TestingHeader OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10<br />
|CPU=Intel Core i7 2600<br />
|GPU=AMD Radeon 7790<br />
|Revision=v1.5.0-dev-1103-gfb2182d (2016-08-09)<br />
|Graphics=*GSdx AVX<br />
*Mode: HW DX11<br />
|Sound=SPU2-X<br />
|Comments=Runs 100% on DX11 Hardware, use OpenGL to fix the sunlight bug (tested on v1.5.0-dev-1103-gfb2182d)<br />
|Tester=xVxXPrinceXxVx<br />
}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=<br />
|Region=<br />
|OS=<br />
|CPU=<br />
|GPU=<br />
|Revision=<br />
|Graphics=<br />
|Sound=<br />
|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''キングダムハーツIIファイナルミックス+''' (SLPM-66675) & (SLPM-55020)<br />
* Also known as '''Kingdom Hearts II: Final Mix+'''<br />
* Kingdom Hearts II: Final Mix+ also contains [[Kingdom Hearts Re: Chain of Memories]]<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Sunlight is seen through walls<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Sunlight is seen coming through walls.<br />
|Workaround=Use GSdx software mode. If you switch back to hardware mode it is fixed temporarily in hardware too. (Usually only in Twilight Town)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Character has lines following them on the ground<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Character has lines following them on the ground<br />
|Workaround=Set MSAA to 0x in HW Hacks in the GSdx settings.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Khss10.jpg<br />
Khss210.jpg<br />
Khss610.jpg<br />
Khss710.jpg<br />
</gallery><br />
<br />
Offical PCSX2 gameplay video: <br />
<br />
* [https://www.youtube.com/playlist?list=PLTMENDOzoTc_8aZGDZpHbkVrsgmH0Rah4 Playlist - Organization 13 Data fights HQ (8/13)]<br />
* [https://www.youtube.com/watch?v=HrSmpmGCd70 Lingering Will battle HD]<br />
{{Kingdom Hearts series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-II-Final-Mix-SLPM-66675-J--29443 Kingdom Hearts II - Final Mix (SLPM 66675) (J)]}}</div>
XVxXPrinceXxVx