https://wiki.pcsx2.net/api.php?action=feedcontributions&user=Woopdeedoodaa&feedformat=atomPCSX2 Wiki - User contributions [en]2024-03-28T13:04:08ZUser contributionsMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=PCSX2&diff=14829PCSX22013-08-30T01:10:55Z<p>Woopdeedoodaa: </p>
<hr />
<div>'''PCSX2''' is a [https://en.wikipedia.org/wiki/PlayStation_2 Playstation 2] emulator for Windows and Linux. It was started by the team behind PCSX (an emulator for the original PlayStation) back in 2002, and as of late 2013 development is still active. The emulator achieved playable speeds only by mid-2007 and subsequent versions have improved speed and compatibility making it both the ultimate solution for PS2 emulation and the instrument to keep and preserve the PS2 legacy in the modern world. Though not yet perfect the program can successfully emulate most commercial PS2 games at playable speeds and good visuals (often better than the original PS2).<br />
<br />
The emulator uses plugin architecture making it possible to expand its capabilities by installing additional plugins. Although the plugins are numbered and unlikely to increase their quantity in the near future the plugin approach is still solid - it's possible to change to new updated versions of the plugins without changing the version of the main program and vice versa. As of late 2010 the program runs on both 32-bit and 64-bit Windows OSes and uses no more than 2 cores on multicore CPUs (1 core is used for the main emulation purposes and the second is for plugins' purposes like rendering graphics, output sounds or PAD works). While the increase of number of useful cores may happen in the future it still remains unknown when this will happen because the division of the general emulation thread into two or more is a very hard and complex task - the original PS2 hardware has multiple CPUs and the correct timing between emulated CPUs is complicated enough without further dividing every CPU into more than one thread.<br />
<br />
Mac OS X is not officially supported but you can still run PCSX2 under it.<br />
<br />
Current PCSX2 notable features:<br />
* Recompilers for Emotion Engine (EE), Vector Unit 0 (VU0) and Vector Unit 1 (VU1). They are used to translate some parts of the original PS2 machine code into x86 machine code, speeding up emulation. Due to the fact that PS2 machine code is an entirely different language from x86 machine code these recompilers are probably the most complicated parts in PCSX2.<br />
* Dual core support allows PCSX2 to use up to 2 CPU cores speeding up the emulator significantly.<br />
* Proper SPU2 emulation helps reproduce PS2 audio or even enhanced audio on the PC which is not a trivial task considering the lack of documentation and the fact that it has to synchronize with many other emulated processors.<br />
* Full gamepad support makes it possible to emulate every Dual Shock 2 feature.<br />
* Patch system to create cheats easily. It can also be used to skip code where emulation is still broken (which ultimately can make the game playable). This feature is quite user-friendly and easy to use.<br />
* Additional optimizations (hacks) to speed up emulation. You will be able to play certain games on lower-end machines thanks to this feature.<br />
* Fully working memcard support.<br />
* Fully working IPU support responsible for FMV - video cutscenes should mostly run correctly.<br />
<br />
PCSX2 is an open source project so anyone can join the PCSX2 team or fork the PCSX2 project if they want to contribute. This also means you are not charged for using the emulator and the GPL guarantees that you won't ever be. You are encouraged to donate some money to the developers so they will be motivated to continue their work (click the ''make a donation'' button on the bottom of the front page of [http://pcsx2.net the official site]).<br />
<br />
<br />
==Requirements==<br />
<br />
===Hardware and Software===<br />
Harware requirements are very game-dependant although it must be noted that the bottleneck of this emulator in most cases is the CPU rather than than the GPU (video card): basically, a faster CPU should net you better PCSX2 performance. Some games however can be slowed down because of unoptimized GFX code or even because of weak GPU cards (for example [[Final Fantasy XII]] is said to use your GPU fully).<br />
<br />
A common misconception is that a higher clock speed determines the overall emulation performance. However, despite the fact that clock speed is one of the main factors for smooth PCSX2 emulation, it is not the determining meter of success with PCSX2. Newer CPUs generally tend to perform better than the old ones using the same frequency. For example, a 2.4 GHz dual-core Intel Core 2 processor will generally outperform a 3.2 GHz dual-core Intel Pentium D processor. Even though the Pentium D is clocked higher, the Core 2 Duo is faster due to the Core microarchitecture of the Core 2 Duo being more efficient than the Netburst of microarchitecture of the Pentium D.<br />
<br />
Overall however, the most important factor when it comes to the CPU's effect on game performance is that Intel Processors almost always perform better than AMD Processors. The main reason for this is because Intel's are more appropriately designed for running advanced computer softwares, whereas AMD's are more ideal for PC gaming. PCSX2 is definitely the former, since it is a complicated software that is meant to run Non-PC-formatted games.<br />
<br />
For comparison, AMD FX Processors (currently the most prominent/powerful series of AMD Processors) will not match the performance of the Intel i7 series. An Intel i7-4770K 3.5 GHz will perform better than an AMD FX-8350 4.0 GHz, even though the FX-8350 has a higher clock-rate. The main reason for this is because in the current AMD FX micro-architectures (Bulldozer and PileDriver), the number of Floating-Point Units is half the number of total CPU cores. This means that each unit is shared between two cores. If one core is currently using the FPU, the other core sharing it must wait to do the same. It is only free to perform integer operations. PCSX2 makes heavy use of floating-point.<br />
<br />
It is also important to note that having more than two cores does not increase the emulation performance of PCSX2. This is because PCSX2 currently uses only two cores, so having a greater number of CPU cores above two will not atone for a lower clock-rate. It can be improved by enabling the MTVU hack in the Speedhacks menu, but not by much.<br />
<br />
Below are the minimum and recommended requirements to run PCSX2:<br />
<br />
<br />
'''Minimum (most games will be unplayable slow)'''<br />
<br />
* Windows/Linux OS<br />
* CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)<br />
* GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)<br />
* 512MB RAM (note that Windows Vista needs at least 2GB to run reliably)<br />
<br />
'''Recommended'''<br />
<br />
* Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX<br />
* CPU: Intel Core 2 Duo @ 3.2 GHz or better OR i3/i5/i7 @ 2,8 GHz or better OR AMD Phenom II @ 3,2 GHz or better<br />
* GPU: 8800gt or better (for Direct3D10 support)<br />
* RAM: 1GB on Linux/Windows XP, 2GB or more on Vista / Windows 7<br />
<br />
<br />
<br />
Notes: <br />
* To use GSdx's Direct3D 10/11 hardware renderer, you will need a video card and operating system that supports DirectX 10 (Windows Vista and NVIDIA GeForce 8400 GS or ATi Radeon 2400 Pro are the minimum software and hardware, respectively, that Support DirectX 10). <br />
* To use GSdx-SSSE3, you will need a CPU that supports SSSE3 (Intel Core 2 Duo or AMD FX are the minimum CPUs that support this). To use GSdx-SSE4.1, you will need a CPU that supports SSE4 (Intel Core 2 45 nm CPU or AMD FX are the minimum CPUs that support this). <br />
<br />
<br />
PCSX2 runs in Linux but at slower speeds (sometimes just slightly worse) and you won't be able to use the GSDX plugins (since they are DirectX only) so the graphics won't be as good in most cases. Plus it will require some knowledge to compile and configure PCSX2 on Linux for your system. Though this choice will rather be based not on difference in speed and visuals but your preferences.<br />
<br />
A choice between Windows XP and Windows Vista (or Windows 7) is a matter of your GPU capabilities. If your graphics card supports DirectX 10 or better (see [[GSDX#Hardware requirements|GSDX page]]) it's wiser to use Vista (or Windows 7) because you'll be able to switch GSDX in DirectX 10 (as well as fall back to DirectX 9 mode). Windows XP '''does not''' officially support DirectX 10 - if you purchase a graphics card that supports DirectX 10 or newer DirectX API, make sure your computer is running at least Windows Vista, and/or preferably Windows 7 with the latest drivers.<br />
<br />
===BIOS===<br />
Obtaining PS2 games can be as easy as buying PS2 DVDs off eBay. However, an original game DVD is not enough to make PCSX2 work. You'll also need the BIOS dumped from your PS2. The PS2 BIOS is copyrighted by Sony so ''getting it from anywhere but your own PS2 is '''illegal'''''. You will have to own an actual PS2 console to dump the BIOS from before you can start playing PS2 games on the emulator. There is no region locking so if you have a PAL BIOS on your PS2 you can still play NTSC games, and vice versa.<br />
<br />
The dumping of BIOS is a complicated process so pay careful attention to the instructions you can get [http://forums.pcsx2.net/Thread-Official-English-PCSX2-configuration-guide-v0-9-8#Bios from this link]. You can start dumping by downloading the tool from [http://pcsx2.net/download/releases/tools.html this place] or refer to the official guide [http://forums.pcsx2.net/Thread-Guide-to-Dumping-Your-PS2-Bios-over-LAN here].<br />
<br />
==Development and support team==<br />
Note that this information is partly taken from the official readme. Some info has been brought to life from the old ChangeLog.txt. If you feel someone is missed here please take a moment and add to the appropriate place.<br />
<br />
{|width="100%" cellspacing="1" cellpadding="1" border="0" class="sortable" bgcolor="#7FDBF7"<br />
|width=100 |'''Nickname''' <br />
|width=150 |'''Real Name'''<br />
|width=100 |'''Country'''<br />
|width=200 |'''Activity period'''<br />
|'''Role and comments''' <br />
|-bgcolor="#FFFFFF" align="center"<br />
|colspan="5" |<big>'''Current active team members'''</big><br />
|-bgcolor="#FFFFFF" align="left"<br />
|refraction<br />
|Alex Brown<br />
|England<br />
|from June 2005<br />
|General Coding DMA/VIF etc <br />
|-bgcolor="#FFFFFF" align="left"<br />
|arcum42<br />
|<br />
|<br />
|from Oct 10, 2008 (playground)<br />
|Linux compatibility and porting<br />
|-bgcolor="#FFFFFF" align="left"<br />
|cottonvibes<br />
|<br />
|<br />
|from Aug 11, 2008 (playground)<br />
|FPU and VU recompilers, general coding<br />
|-bgcolor="#FFFFFF" align="left"<br />
|drkIIRaziel<br />
|<br />
|Greece<br />
|from Dec 2008 (? [http://code.google.com/p/pcsx2-playground/source/detail?r=394 see log])<br />
|Memory management, emulation theory/principals, recompiler design. <br />
|-bgcolor="#FFFFFF" align="left"<br />
|gigaherz<br />
|<br />
|<br />
|from Nov 2004<br />
|General coding, spu2ghz, cdvdGigaherz <br />
|-bgcolor="#FFFFFF" align="left"<br />
|pseudonym<br />
|<br />
|England<br />
|from Jan 2009 ([http://code.google.com/p/pcsx2-playground/source/detail?r=654 see log])<br />
|EE recompiler, GSdx renovations<br />
|-bgcolor="#FFFFFF" align="left"<br />
|Jake Stine (Air)<br />
|<br />
|USA<br />
|from Oct 30, 2008 (playground)<br />
|MTGS,counters, timing/syncing, general coding,SPU2-X <br />
|-bgcolor="#FFFFFF" align="left"<br />
|rama<br />
|<br />
|Germany<br />
|from Aug 11, 2008 (playground)<br />
|Resident hacker, uses random values until they fix something, then figures out why :P<br />
|-bgcolor="#FFFFFF" align="left"<br />
|gabest<br />
|<br />
|<br />
|from Nov 2004 (metioned in logs)<br />
|GSDX plugin, general<br />
|-bgcolor="#FFFFFF" align="left"<br />
|mattmenke (aka ChickenLiver?)<br />
|<br />
|<br />
|from March 2007, in team from Feb 2009 ([http://code.google.com/p/pcsx2/source/detail?r=472 plugin in SVN])<br />
|Lilypad plugin <br />
|-bgcolor="#FFFFFF" align="center"<br />
|colspan="5" |<big>'''Current inactive team members'''</big><br />
|-bgcolor="#FFFFFF" align="left"<br />
|florin<br />
|Florin Sasu<br />
|Romania<br />
|Nov 2002-Oct 2006<br />
|Master of HLE. Master of cd code and bios HLE..<br />
|-bgcolor="#FFFFFF" align="left"<br />
|Nachbrenner<br />
|<br />
|Germany<br />
|Nov 2004-Feb 2005<br />
|patch freak :P<br />
|-bgcolor="#FFFFFF" align="left"<br />
|aumatt<br />
|<br />
|Australia<br />
|Feb 2004-Oct 2006 (last log message)<br />
|a bit of everything mostly handles CDVD cmds<br />
|-bgcolor="#FFFFFF" align="left"<br />
|saqib (aka asadr)<br />
|<br />
|Pakistan<br />
|Jan 2003-Apr 2009 ([http://code.google.com/p/pcsx2/source/detail?r=965 last log message])<br />
|Project leader, fixing bugs around (FPU, Interpreter, VUs..)<br />
|-bgcolor="#FFFFFF" align="left"<br />
|Shadow<br />
|George Moralis<br />
|Greece<br />
|March(?) 2002-May 2005<br />
|Project founder, master of cpu, master of bugs, general coding...<br />
|-bgcolor="#FFFFFF" align="left"<br />
|tmkk<br />
|<br />
|<br />
|Feb 2009-Mar 2009 ([http://code.google.com/p/pcsx2/source/detail?r=784 last log message])<br />
|VUs, recompilers, x86asm <br />
|-bgcolor="#FFFFFF" align="left"<br />
|Goldfinger<br />
|<br />
|Brazil<br />
|June 2002-March 2005<br />
|MMI,FPU and general stuff<br />
|-bgcolor="#FFFFFF" align="left"<br />
|loser <br />
|<br />
|Australia<br />
|March 2005-May 2005 (last mention in log dated by Apr 2006)<br />
|obscure cdvd related stuff <br />
|-bgcolor="#FFFFFF" align="left"<br />
|zerofrog<br />
|<br />
|USA<br />
|Jan 2006-Oct 2008<br />
|Recompilers, ZeroGS, x86-64, linux, optimizations, general fixes and new features <br />
|-bgcolor="#FFFFFF" align="left"<br />
|Linuzappz<br />
|<br />
|Argentina<br />
|March(?) 2002-Aug 2005<br />
|Project founder, master of The GS emulation and so many others..<br />
|-bgcolor="#FFFFFF" align="left"<br />
|basara<br />
|<br />
|<br />
|<br />
|Recompiler programmer. general coding<br />
|-bgcolor="#FFFFFF" align="left"<br />
|[TyRaNiD] <br />
|<br />
|<br />
|May 2002<br />
|GS programmer.General coding<br />
|-bgcolor="#FFFFFF" align="left"<br />
|Roor<br />
|<br />
|<br />
|<br />
|General coding<br />
|-bgcolor="#FFFFFF" align="left"<br />
|Alexey Silinov<br />
|<br />
|Russia(?)<br />
|Jan 2003-May 2003<br />
|?<br />
|}<br />
<br />
<br />
===Additional coding===<br />
F|RES, Pofis, Nocomp, _Riff_, fumofumo, Nneeve, efp (mentioned in logs), CKemu (mentioned in logs), ibrown ([http://code.google.com/p/pcsx2/source/detail?r=183 from this log])<br />
<br />
===Testers, admins, stuff team===<br />
<br />
<br />
==Plugins==<br />
<br />
===Graphics plugins===<br />
It's easy to choose the graphics plugin depending on your operating system. For Windows it will undoubtedly be GSDX. You can also play with ZeroGS but the visuals will suffer (though some exceptions may still exist). For Linux it maybe ZeroGS (which wasn't updated as of late) or it's fork ZZogl (which is updating periodically).<br />
<br />
* '''[[GSDX]]''' - is the most known and the most compatible graphics plugin for PCSX2 today supporting both DirectX 9 and DirectX 10 APIs. It's started by gabest in 2007. It works only under Windows and is in official SVN so it's officially supported.<br />
* '''[[ZeroGS]]''' - ...<br />
* '''[[ZZogl]]''' - ...<br />
* '''GSMax'''/'''GSSoft'''/'''GSSoftDX'''/'''GStaris''' - are discontinued relics from the past (2002-2003 years). None of these plugins can work with the current PCSX2 and they wouldn't show much even if they could. But one way or the other all the new graphics plugins for PCSX2 are based on these old ones.<br />
<br />
===Sound plugins===<br />
<br />
* '''[[SPU2-X]]''' -- One of the most compatibles plugins as of now. It works only in Windows. A good synchronization with video is a strong feature of this plugin. It was developed by '''Jake Stine''' and '''gigaherz''' from '''SPU2Ghz''' plugin which is now out of date. One of the best choices when you're using Windows.<br />
* '''[[ZeroSPU2]]''' -- A plugin created by '''zerofrog'''. It work both on Windows and Linux and hasn't been updated for some time now. <br />
* '''[[spu2Peops]]''' -- ...<br />
<br />
===Pad plugins===<br />
<br />
* '''[[LilyPad]]''' -- A Windows gamepad plugin which supports a very large variety of devices and acknowledged as the de facto gamepad plugin for PCSX2.<br />
<br />
===Other plugins===<br />
<br />
<small>Add content here</small><br />
<br />
<br />
==Other features==<br />
<br />
===Savestates===<br />
One of the main advantages of emulation is that you can save a snapshot of the emulator as it is running, to reload later at will. These snapshots are also known as [[savestate|savestates]].<br />
<br />
==Release history==<br />
This is the timeline of all '''official''' versions of PCSX2. Note that there are many so called ''unofficial'' builds from the PCSX2 source code in different times. The only difference between them and these versions is that these are the mile stones on the long road of PCSX2. Developers tried to fix all small problems for these releases to be the most stable versions possible. All the versions in-between though may contain many improvements are not guaranteed to work stable (but all later versions are getting more and more stable). <br />
* 0.026 - March 23, 2002 <br />
* 0.031 - April 14, 2002 <br />
* 0.036 - June 17, 2002 <br />
* 0.038 - July 7, 2002 <br />
* 0.042 - September 11, 2002 <br />
* 0.1 - December 20, 2002 <br />
* 0.2 - February 19, 2003 <br />
* 0.3 - May 2, 2003 <br />
* 0.4 - July 31, 2003 <br />
* 0.41 - August 7, 2003 <br />
* 0.5 - November 25, 2003 <br />
* 0.6 - March 24, 2004 <br />
* 0.7 - December 17, 2004 <br />
* 0.8 - May 16, 2005 <br />
* 0.81 - May 17, 2005 <br />
* 0.9 - April 3, 2006 <br />
* 0.9.1 - July 3, 2006 <br />
* 0.9.2 - November 18, 2006 <br />
* 0.9.3 (Linux only) - April 1, 2007 <br />
* 0.9.4 - November 11, 2007 <br />
* 0.9.6 - March 1, 2009 <br />
* 0.9.7 beta - May 29, 2010<br />
* 0.9.8 - January 5, 2011<br />
* 1.0.0 - August 3, 2012<br />
<br />
===What is PCSX2 playground?===<br />
PCSX2 playground was the fork project of PCSX2 (i.e. the project led by new usually non-team developers who have the different ideas of improvement or vision of the project). Because the sources of the original PCSX2 is in public domain (may be obtained by anybody free of charge) anyone can download the sources and continue to develop his own version of PCSX2. However the nature of PS2 architecture (it's complexity and the lack of documentation) diminishes the chance of such a fork. <br />
<br />
Playground was a way to continue the project when all activity was seemingly absent. The project started by '''cottonvibes''' and '''rama''' on 11 of August 2008 (first commit date) was a success generated much excitement and noise among PCSX2 fans and ultimately attracting new developers like '''Jake Stine''' (aka Air) or '''arcum42'''. After about a half-year of existence the project has been recognized by those of the original PCSX2 team still remained active and the playground team was united with them. Thus the PCSX2 playground project and its team [http://code.google.com/p/pcsx2-playground/source/detail?r=710 have ceased to exist] continuing as just PCSX2.<br />
<br />
===What are the revisions and numbers like r1736, r1888 and so on?===<br />
The PCSX2 project is currently using the Google SVN repository. All the source files are stored there in a public domain (you can access them anytime). When a developer changes anything in the code he can synchronize (commit) his changes with the main online repository thus changing its contents. Each change automatically receives the number and can be commented, seconded or rejected by other developers or users. These numbers are called revisions. The repository works the way that you can restore all source files on your hard drive at any time for the certain revision number so no changes will ever be lost. Thus this numbers like 1736 or 1888 mean that the source files of this executable were from the 1736 revision or 1888 revision. The greater the revision number on your executable the newer the file is.<br />
<br />
As of May 2013 , the latest available official public build is '''r5350'''.<br />
<br />
==Setting up PCSX2 guides==<br />
* For Windows version guide please see the page [[Setting up Windows version]].<br />
* For Linux version guide use [[Setting up Linux version]] link.<br />
* Macintosh OS X users may find [[Setting up Mac version]] page useful.<br />
<br />
==Useful links==<br />
* [http://forums.pcsx2.net/Forum-PCSX2-Mac Mac forums link]<br />
<br />
[[Category:Guides]]</div>Woopdeedoodaahttps://wiki.pcsx2.net/index.php?title=Final_Fantasy_X&diff=14828Final Fantasy X2013-08-30T00:55:58Z<p>Woopdeedoodaa: removed "IOP x2 Cycle Rate: small if any speedup, no issues not available in PCSX2 0.9.8+" because its no longer available</p>
<hr />
<div>__NOTOC__<br />
<br />
{{infobox game<br />
|image = Final Fantasy X FrontBox.jpg<br />
|caption = North American box art for Final Fantasy X<br />
|developer = [[Square Enix|SquareSoft]]<br />
|genre = Role Playing Game (RPG)<br />
|gameinfo = Final Fantasy X, the tenth installment of the [[Square Enix#Final Fantasy franchise|Final Fantasy]] series, is one of the most compatible games for [[PCSX2]]. It's not very picky about the choice of plugins and also doesn't need a high-end PC to run fluently. There are some known issues with it though, but most of them are easy to avoid or very minor.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Final_Fantasy_X Final Fantasy X]<br />
|reviewlinks = [http://www.metacritic.com/game/playstation-2/final-fantasy-x/critic-reviews Metacritic]<br />
|reviewscore = 92/100<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20312<br />
|CRCsNTSCU = BB3D833A<br />
|releasedateNTSCU = December 17, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50493<br />
|CRCsPAL =<br />
|releasedatePAL = May 24, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25050<br />
|CRCsNTSCJ = 6A4EFE60<br />
|releasedateNTSCJ = July 19, 2001<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
<!-- Minimal PC specs --><br />
|cputype = Intel E2200 @ 2.2ghz, AMD Athlon 64 X2 6000+ 3GHz<br />
|gputype = Nvidia 8600GT 512mb<br />
|pccomment = <br />
* This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds. <br />
* Your graphics card shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game.<br />
<!-- Windows specs --><br />
|pcsx2ver = 0.9.9 r4878<br />
|gsname = GSDX<br />
|gsver = r4873<br />
|soundname = SPU2-X<br />
|soundver = 2.0 <br />
|padname = LilyPad<br />
|padver = 0.10.0<br />
|dvdplugname = <br />
|dvdplugver = <br />
|biosver = any<br />
|hacks = <br />
|comment = <br />
<!-- Linux specs --><br />
|linuxpcsx2ver =<br />
|linuxgsname =<br />
|linuxgsver =<br />
|linuxsoundname =<br />
|linuxsoundver =<br />
|linuxpadname =<br />
|linuxpadver =<br />
|linuxdvdplugname =<br />
|linuxdvdplugver =<br />
|linuxbiosver =<br />
|linuxhacks =<br />
|linuxfpsinfo =<br />
|linuxcomment =<br />
}}<br />
<br />
Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. [[MicroVU]] can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.<br />
<br />
Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).<br />
__TOC__<br />
==Speedhacks/Settings==<br />
* '''EE CycleRate (2):''' noticeable speedup, setting it to 3 causes problems in FMVs<br />
* '''INTC Sync Hack:''' small if any speedup, no issues<br />
* '''Idle Loop Fast Forward:''' noticeable speedup, no issues<br />
* '''VU Cycle Stealing:''' noticeable speedup, but have issues if set higher than 1 (slight)<br />
* '''MTVU:''' Noticeable speedup in quads, depends on scene in dual cores<br />
* Recommended to disable '''Allow 8-bit textures''' in GSdx.<br />
<br />
==Known Issues==<br />
===Kilika Sending===<br />
* '''Type:''' Crash<br />
* '''Affected Game Versions:''' Unknown<br />
* '''Description:''' The game crashes during the cutscene, which shows Yuna's first sending.<br />
* '''Solution:''' Use EE and VU clamp modes to "Extra" and "Extra+Preserve Sign". ("Normal" clamps should work fine by default)<br />
* '''2nd possible Solution:''' Use SuperVU Recompiler if using MicroVU. (superVU reduces the clamp need, so if "Extra" works for microVU then "Normal" would work with superVU, if "Normal" works with microVU then "None" would work with superVU)<br />
<br />
<br />
===GSDX===<br />
*'''Type:''' Slowdown<br />
*'''Affected Game Versions:''' All<br />
*'''Description:''' During scenes like the full Shiva Summoning the FPS drop significantly and the GS% usage in the titlebar of PCSX2 shows 99%.<br />
*'''Solution:''' Try a revision before r14xx of GSDX, like r1398.<br />
*'''Comment:''' It occurs only if your CPU and video cards are not fast enough. Also disabling '''Allow 8-bit Textures''' might help.<br />
<br />
<br />
===Slowdown casting Demi===<br />
*'''Type:''' Slowdown<br />
*'''Affected Game Versions:''' All<br />
*'''Description:''' During fire based magic casts or gravity attacks like Demi there's a big slowdown and EE/GS/VU% usage don't get high.<br />
*'''Solution:''' Reduce the internal resolution. Also disable '''Allow 8-bit Textures'''.<br />
*'''Comment:''' It occurs only if your video card is not fast enough. <br />
<br />
<br />
===Mi'ihen Highroad FPS===<br />
* '''Type:''' Slowdown<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Although the rest of the game runs fine, Mi'ihen Highroad slows down significantly.<br />
* '''Solution:''' Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].<br />
<br />
<br />
===Menu FPS===<br />
* '''Type:''' Slowdown<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Although the rest of the game runs fine, the menu slows down significantly.<br />
* '''Solution:''' Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].<br />
<br />
<br />
==="Dirty" Textures===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Small black lines and dots visible at the edges and corners of texts and images.<br />
* '''Solution:''' Unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page).<br />
<br />
<br />
===Blur in Fights and Cutscenes===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Depth of Field effect appears as ghosting when using high resolution.<br />
* '''Solution:''' Skipdraw=1<br />
<br />
<br />
===Flickering FMVs===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' PAL<br />
* '''Description:''' FMV flickers between game world and FMV every 0.2 seconds until the FMV ends.<br />
* '''Solution:''' Set to software mode (press F9)<br />
<br />
<br />
==Fixed Issues==<br />
===Auron Look!===<br />
* '''Type:''' Crash<br />
* '''Affected Game Versions:''' Unknown<br />
* '''Description:''' Game crashes during the introduction of the game, right after Auron states "Look!"<br />
* '''Solution:''' Should be fixed. Please use the discussion page if you suffer from this problem.<br />
* '''Alternate Solution:''' May need a correct ISO, don't use virtual mount software either.<br />
<br />
<br />
===Missing Geometry===<br />
* '''Type:''' GFX Glitches<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Huge amount of missing polygons with [[ZeroGS]]/[[ZZOgl]].<br />
* '''Solution:''' Activate the '''FFX-Hack''' in the settings of the GS-Plugins (only for older versions of this plugins, newer versions have it activated by default).<br />
<br />
<br />
===Djose Temple===<br />
* '''Type:''' Crash, GFX Glitches<br />
* '''Affected Game Versions:''' Unknown (PAL-G)<br />
* '''Description:''' With PCSX2 v0.9.6 the game crashes after leaving the Temple in Djose. During the conversation about Yuna's hair the graphics become corrupted and the game might crash.<br />
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.<br />
<br />
<br />
===Al Bhed Home===<br />
* '''Type:''' Crash, GFX Glitches<br />
* '''Affected Game Versions:''' Unknown (PAL-G)<br />
* '''Description:''' With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the '''Djose Temple''' crash.<br />
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.<br />
<br />
<br />
===Weird Hair===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Some polygons in e.g. Tidus' hair are rendered incorrectly.<br />
* '''Solution:''' Use microVU Recompiler in VUs settings panel. (microVU is enabled by default on all PCSX2 revisions post 9.8)<br />
<br />
<br />
===Reverse controls in some Places===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Reverse controls in some places (will move right to left)<br />
* '''Solution:''' If you're playing NTSC-U version, change VUs Clamping Mode. Else if you're playing International version, change EE/IOP Clamping mode (to Full).</div>Woopdeedoodaahttps://wiki.pcsx2.net/index.php?title=Final_Fantasy_X&diff=14827Final Fantasy X2013-08-30T00:41:42Z<p>Woopdeedoodaa: Move things around to be more readable</p>
<hr />
<div>__NOTOC__<br />
<br />
{{infobox game<br />
|image = Final Fantasy X FrontBox.jpg<br />
|caption = North American box art for Final Fantasy X<br />
|developer = [[Square Enix|SquareSoft]]<br />
|genre = Role Playing Game (RPG)<br />
|gameinfo = Final Fantasy X, the tenth installment of the [[Square Enix#Final Fantasy franchise|Final Fantasy]] series, is one of the most compatible games for [[PCSX2]]. It's not very picky about the choice of plugins and also doesn't need a high-end PC to run fluently. There are some known issues with it though, but most of them are easy to avoid or very minor.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Final_Fantasy_X Link]<br />
|reviewlinks = [http://au.gamespot.com/final-fantasy-x/reviews/final-fantasy-x-review-2832771/ Link]<br />
|reviewscore = 92/100<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20312<br />
|CRCsNTSCU = BB3D833A<br />
|releasedateNTSCU = December 17, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50493<br />
|CRCsPAL =<br />
|releasedatePAL = May 24, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25050<br />
|CRCsNTSCJ = 6A4EFE60<br />
|releasedateNTSCJ = July 19, 2001<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
<!-- Minimal PC specs --><br />
|cputype = Intel E2200 @ 2.2ghz, AMD Athlon 64 X2 6000+ 3GHz<br />
|gputype = Nvidia 8600GT 512mb<br />
|pccomment = <br />
* This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds. <br />
* Your graphics card shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game.<br />
<!-- Windows specs --><br />
|pcsx2ver = 0.9.9 r4878<br />
|gsname = GSDX<br />
|gsver = r4873<br />
|soundname = SPU2-X<br />
|soundver = 2.0 <br />
|padname = LilyPad<br />
|padver = 0.10.0<br />
|dvdplugname = <br />
|dvdplugver = <br />
|biosver = any<br />
|hacks = <br />
|comment = <br />
<!-- Linux specs --><br />
|linuxpcsx2ver =<br />
|linuxgsname =<br />
|linuxgsver =<br />
|linuxsoundname =<br />
|linuxsoundver =<br />
|linuxpadname =<br />
|linuxpadver =<br />
|linuxdvdplugname =<br />
|linuxdvdplugver =<br />
|linuxbiosver =<br />
|linuxhacks =<br />
|linuxfpsinfo =<br />
|linuxcomment =<br />
}}<br />
<br />
Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. [[MicroVU]] can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.<br />
<br />
Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).<br />
__TOC__<br />
==Speedhacks/Settings==<br />
* '''EE CycleRate (2):''' noticeable speedup, setting it to 3 causes problems in FMVs<br />
* '''INTC Sync Hack:''' small if any speedup, no issues<br />
* '''<s>IOP x2 Cycle Rate:''' small if any speedup, no issues</s> not available in PCSX2 0.9.8+<br />
* '''Idle Loop Fast Forward:''' noticeable speedup, no issues<br />
* '''VU Cycle Stealing:''' noticeable speedup, but have issues if set higher than 1 (slight)<br />
* '''MTVU:''' Noticeable speedup in quads, depends on scene in dual cores<br />
* Recommended to disable '''Allow 8-bit textures''' in GSdx.<br />
<br />
==Known Issues==<br />
===Kilika Sending===<br />
* '''Type:''' Crash<br />
* '''Affected Game Versions:''' Unknown<br />
* '''Description:''' The game crashes during the cutscene, which shows Yuna's first sending.<br />
* '''Solution:''' Use EE and VU clamp modes to "Extra" and "Extra+Preserve Sign". ("Normal" clamps should work fine by default)<br />
* '''2nd possible Solution:''' Use SuperVU Recompiler if using MicroVU. (superVU reduces the clamp need, so if "Extra" works for microVU then "Normal" would work with superVU, if "Normal" works with microVU then "None" would work with superVU)<br />
<br />
<br />
===GSDX===<br />
*'''Type:''' Slowdown<br />
*'''Affected Game Versions:''' All<br />
*'''Description:''' During scenes like the full Shiva Summoning the FPS drop significantly and the GS% usage in the titlebar of PCSX2 shows 99%.<br />
*'''Solution:''' Try a revision before r14xx of GSDX, like r1398.<br />
*'''Comment:''' It occurs only if your CPU and video cards are not fast enough. Also disabling '''Allow 8-bit Textures''' might help.<br />
<br />
<br />
===Slowdown casting Demi===<br />
*'''Type:''' Slowdown<br />
*'''Affected Game Versions:''' All<br />
*'''Description:''' During fire based magic casts or gravity attacks like Demi there's a big slowdown and EE/GS/VU% usage don't get high.<br />
*'''Solution:''' Reduce the internal resolution. Also disable '''Allow 8-bit Textures'''.<br />
*'''Comment:''' It occurs only if your video card is not fast enough. <br />
<br />
<br />
===Mi'ihen Highroad FPS===<br />
* '''Type:''' Slowdown<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Although the rest of the game runs fine, Mi'ihen Highroad slows down significantly.<br />
* '''Solution:''' Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].<br />
<br />
<br />
===Menu FPS===<br />
* '''Type:''' Slowdown<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Although the rest of the game runs fine, the menu slows down significantly.<br />
* '''Solution:''' Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].<br />
<br />
<br />
==="Dirty" Textures===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Small black lines and dots visible at the edges and corners of texts and images.<br />
* '''Solution:''' Unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page).<br />
<br />
<br />
===Blur in Fights and Cutscenes===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Depth of Field effect appears as ghosting when using high resolution.<br />
* '''Solution:''' Skipdraw=1<br />
<br />
<br />
===Flickering FMVs===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' PAL<br />
* '''Description:''' FMV flickers between game world and FMV every 0.2 seconds until the FMV ends.<br />
* '''Solution:''' Set to software mode (press F9)<br />
<br />
<br />
==Fixed Issues==<br />
===Auron Look!===<br />
* '''Type:''' Crash<br />
* '''Affected Game Versions:''' Unknown<br />
* '''Description:''' Game crashes during the introduction of the game, right after Auron states "Look!"<br />
* '''Solution:''' Should be fixed. Please use the discussion page if you suffer from this problem.<br />
* '''Alternate Solution:''' May need a correct ISO, don't use virtual mount software either.<br />
<br />
<br />
===Missing Geometry===<br />
* '''Type:''' GFX Glitches<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Huge amount of missing polygons with [[ZeroGS]]/[[ZZOgl]].<br />
* '''Solution:''' Activate the '''FFX-Hack''' in the settings of the GS-Plugins (only for older versions of this plugins, newer versions have it activated by default).<br />
<br />
<br />
===Djose Temple===<br />
* '''Type:''' Crash, GFX Glitches<br />
* '''Affected Game Versions:''' Unknown (PAL-G)<br />
* '''Description:''' With PCSX2 v0.9.6 the game crashes after leaving the Temple in Djose. During the conversation about Yuna's hair the graphics become corrupted and the game might crash.<br />
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.<br />
<br />
<br />
===Al Bhed Home===<br />
* '''Type:''' Crash, GFX Glitches<br />
* '''Affected Game Versions:''' Unknown (PAL-G)<br />
* '''Description:''' With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the '''Djose Temple''' crash.<br />
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.<br />
<br />
<br />
===Weird Hair===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Some polygons in e.g. Tidus' hair are rendered incorrectly.<br />
* '''Solution:''' Use microVU Recompiler in VUs settings panel. (microVU is enabled by default on all PCSX2 revisions post 9.8)<br />
<br />
<br />
===Reverse controls in some Places===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Reverse controls in some places (will move right to left)<br />
* '''Solution:''' If you're playing NTSC-U version, change VUs Clamping Mode. Else if you're playing International version, change EE/IOP Clamping mode (to Full).</div>Woopdeedoodaahttps://wiki.pcsx2.net/index.php?title=User:Woopdeedoodaa&diff=14826User:Woopdeedoodaa2013-08-29T22:32:00Z<p>Woopdeedoodaa: Blanked the page</p>
<hr />
<div></div>Woopdeedoodaahttps://wiki.pcsx2.net/index.php?title=Final_Fantasy_X&diff=14825Final Fantasy X2013-08-29T22:28:48Z<p>Woopdeedoodaa: </p>
<hr />
<div>__NOTOC__<br />
<br />
{{infobox game<br />
|image = Final Fantasy X FrontBox.jpg<br />
|caption = North American box art for Final Fantasy X<br />
|developer = [[Square Enix|SquareSoft]]<br />
|genre = Role Playing Game (RPG)<br />
|gameinfo = Final Fantasy X, the tenth installment of the [[Square Enix#Final Fantasy franchise|Final Fantasy]] series, is one of the most compatible games for [[PCSX2]]. It's not very picky about the choice of plugins and also doesn't need a high-end PC to run fluently. There are some known issues with it though, but most of them are easy to avoid or very minor.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Final_Fantasy_X Link]<br />
|reviewlinks = [http://au.gamespot.com/final-fantasy-x/reviews/final-fantasy-x-review-2832771/ Link]<br />
|reviewscore = 92/100<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20312<br />
|CRCsNTSCU = BB3D833A<br />
|releasedateNTSCU = December 17, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50493<br />
|CRCsPAL =<br />
|releasedatePAL = May 24, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25050<br />
|CRCsNTSCJ = 6A4EFE60<br />
|releasedateNTSCJ = July 19, 2001<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
<!-- Windows specs --><br />
|pcsx2ver = 0.9.9 r4878<br />
|gsname = GSDX<br />
|gsver = r4873<br />
|soundname = SPU2-X<br />
|soundver = 2.0 <br />
|padname = LilyPad<br />
|padver = 0.10.0<br />
|dvdplugname = <br />
|dvdplugver = <br />
|biosver = any<br />
|hacks = <br />
|comment =<br />
* See issues section [[#Known Issues|below]]<br />
* EE CycleRate (2): noticeable speedup, setting it to 3 causes problems in FMVs<br />
* INTC Sync Hack: small if any speedup, no issues<br />
* <s>IOP x2 Cycle Rate: small if any speedup, no issues</s> not available in PCSX2 0.9.8+<br />
* Idle Loop Fast Forward: noticeable speedup, no issues<br />
* VU Cycle Stealing: noticeable speedup, but have issues if set higher than 1 (slight)<br />
* MTVU: Noticeable speedup in quads, depends on scene in dual cores<br />
<br />
Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. [[MicroVU]] can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of <s>[[GSDX]]</s> "GS window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.<br />
<br />
Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).<br />
<!-- Linux specs --><br />
|linuxpcsx2ver =<br />
|linuxgsname =<br />
|linuxgsver =<br />
|linuxsoundname =<br />
|linuxsoundver =<br />
|linuxpadname =<br />
|linuxpadver =<br />
|linuxdvdplugname =<br />
|linuxdvdplugver =<br />
|linuxbiosver =<br />
|linuxhacks =<br />
|linuxfpsinfo =<br />
|linuxcomment =<br />
<!-- Minimal PC specs --><br />
|cputype = Intel E2200 @ 2.2ghz, AMD Athlon 64 X2 6000+ 3GHz<br />
|gputype = Nvidia 8600GT 512<br />
|pccomment = <br />
*This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds. <br />
*Your graphics card shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game.<br />
*Recommended to disable '''Allow 8-bit textures''' in GSdx.<br />
}}<br />
__TOC__<br />
<br />
<br />
==Known Issues==<br />
<br />
===Kilika Sending===<br />
* '''Type:''' Crash<br />
* '''Affected Game Versions:''' Unknown<br />
* '''Description:''' The game crashes during the cutscene, which shows Yuna's first sending.<br />
* '''Solution:''' Use EE and VU clamp modes to "Extra" and "Extra+Preserve Sign". ("Normal" clamps should work fine by default)<br />
* '''2nd possible Solution:''' Use SuperVU Recompiler if using MicroVU. (superVU reduces the clamp need, so if "Extra" works for microVU then "Normal" would work with superVU, if "Normal" works with microVU then "None" would work with superVU)<br />
<br />
<br />
===GSDX===<br />
*'''Type:''' Slowdown<br />
*'''Affected Game Versions:''' All<br />
*'''Description:''' During scenes like the full Shiva Summoning the FPS drop significantly and the GS% usage in the titlebar of PCSX2 shows 99%.<br />
*'''Solution:''' Try a revision before r14xx of GSDX, like r1398.<br />
*'''Comment:''' It occurs only if your CPU and video cards are not fast enough. Also disabling '''Allow 8-bit Textures''' might help.<br />
<br />
<br />
===Slowdown casting Demi===<br />
*'''Type:''' Slowdown<br />
*'''Affected Game Versions:''' All<br />
*'''Description:''' During fire based magic casts or gravity attacks like Demi there's a big slowdown and EE/GS/VU% usage don't get high.<br />
*'''Solution:''' Reduce the internal resolution. Also disable '''Allow 8-bit Textures'''.<br />
*'''Comment:''' It occurs only if your video card is not fast enough. <br />
<br />
<br />
===Mi'ihen Highroad FPS===<br />
* '''Type:''' Slowdown<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Although the rest of the game runs fine, Mi'ihen Highroad slows down significantly.<br />
* '''Solution:''' Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].<br />
<br />
<br />
===Menu FPS===<br />
* '''Type:''' Slowdown<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Although the rest of the game runs fine, the menu slows down significantly.<br />
* '''Solution:''' Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].<br />
<br />
<br />
==="Dirty" Textures===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Small black lines and dots visible at the edges and corners of texts and images.<br />
* '''Solution:''' Unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page).<br />
<br />
<br />
===Blur in Fights and Cutscenes===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Depth of Field effect appears as ghosting when using high resolution.<br />
* '''Solution:''' Skipdraw=1<br />
<br />
===Flickering FMVs===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' PAL<br />
* '''Description:''' FMV flickers between game world and FMV every 0.2 seconds until the FMV ends.<br />
* '''Solution:''' Set to software mode (press F9)<br />
<br />
==Fixed Issues==<br />
<br />
<br />
===Auron Look!===<br />
* '''Type:''' Crash<br />
* '''Affected Game Versions:''' Unknown<br />
* '''Description:''' Game crashes during the introduction of the game, right after Auron states "Look!"<br />
* '''Solution:''' Should be fixed. Please use the discussion page if you suffer from this problem.<br />
* '''Alternate Solution:''' May need a correct ISO, don't use virtual mount software either.<br />
<br />
<br />
===Missing Geometry===<br />
* '''Type:''' GFX Glitches<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Huge amount of missing polygons with [[ZeroGS]]/[[ZZOgl]].<br />
* '''Solution:''' Activate the '''FFX-Hack''' in the settings of the GS-Plugins (only for older versions of this plugins, newer versions have it activated by default).<br />
<br />
<br />
===Djose Temple===<br />
* '''Type:''' Crash, GFX Glitches<br />
* '''Affected Game Versions:''' Unknown (PAL-G)<br />
* '''Description:''' With PCSX2 v0.9.6 the game crashes after leaving the Temple in Djose. During the conversation about Yuna's hair the graphics become corrupted and the game might crash.<br />
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.<br />
<br />
<br />
===Al Bhed Home===<br />
* '''Type:''' Crash, GFX Glitches<br />
* '''Affected Game Versions:''' Unknown (PAL-G)<br />
* '''Description:''' With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the '''Djose Temple''' crash.<br />
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.<br />
<br />
<br />
<br />
===Weird Hair===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Some polygons in e.g. Tidus' hair are rendered incorrectly.<br />
* '''Solution:''' Use microVU Recompiler in VUs settings panel. (microVU is enabled by default on all PCSX2 revisions post 9.8)<br />
<br />
<br />
===Reverse controls in some Places===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Reverse controls in some places (will move right to left)<br />
* '''Solution:''' If you're playing NTSC-U version, change VUs Clamping Mode. Else if you're playing International version, change EE/IOP Clamping mode (to Full).</div>Woopdeedoodaahttps://wiki.pcsx2.net/index.php?title=User:Woopdeedoodaa&diff=14820User:Woopdeedoodaa2013-08-28T15:49:49Z<p>Woopdeedoodaa: Created page with "__NOTOC__ {{infobox game |image = Final Fantasy X FrontBox.jpg |caption = North American box art for Final Fantasy X |developer = [[Square Enix|..."</p>
<hr />
<div>__NOTOC__<br />
<br />
{{infobox game<br />
|image = Final Fantasy X FrontBox.jpg<br />
|caption = North American box art for Final Fantasy X<br />
|developer = [[Square Enix|SquareSoft]]<br />
|genre = Role Playing Game (RPG)<br />
|gameinfo = Final Fantasy X, the tenth installment of the [[Square Enix#Final Fantasy franchise|Final Fantasy]] series, is one of the most compatible games for [[PCSX2]]. It's not very picky about the choice of plugins and also doesn't need a high-end PC to run fluently. There are some known issues with it though, but most of them are easy to avoid or very minor.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Final_Fantasy_X Link]<br />
|reviewlinks = [http://au.gamespot.com/final-fantasy-x/reviews/final-fantasy-x-review-2832771/ Link]<br />
|reviewscore = 92/100<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20312<br />
|CRCsNTSCU = BB3D833A<br />
|releasedateNTSCU = December 17, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50493<br />
|CRCsPAL =<br />
|releasedatePAL = May 24, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25050<br />
|CRCsNTSCJ = 6A4EFE60<br />
|releasedateNTSCJ = July 19, 2001<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
<!-- Windows specs --><br />
|pcsx2ver = 0.9.9 r4878<br />
|gsname = GSDX<br />
|gsver = r4873<br />
|soundname = SPU2-X<br />
|soundver = 2.0 <br />
|padname = LilyPad<br />
|padver = 0.10.0<br />
|dvdplugname = <br />
|dvdplugver = <br />
|biosver = any<br />
|hacks = <br />
|comment =<br />
* See issues section [[#Known Issues|below]]<br />
* EE CycleRate (2): noticeable speedup, setting it to 3 causes problems in FMVs<br />
* INTC Sync Hack: small if any speedup, no issues<br />
* <s>IOP x2 Cycle Rate: small if any speedup, no issues</s> not available in PCSX2 0.9.8+<br />
* Idle Loop Fast Forward: noticeable speedup, no issues<br />
* VU Cycle Stealing: noticeable speedup, but have issues if set higher than 1 (slight)<br />
* MTVU: Noticeable speedup in quads, depends on scene in dual cores<br />
<br />
Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. [[MicroVU]] can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of <s>[[GSDX]]</s> "GS window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.<br />
<br />
Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).<br />
<!-- Linux specs --><br />
|linuxpcsx2ver =<br />
|linuxgsname =<br />
|linuxgsver =<br />
|linuxsoundname =<br />
|linuxsoundver =<br />
|linuxpadname =<br />
|linuxpadver =<br />
|linuxdvdplugname =<br />
|linuxdvdplugver =<br />
|linuxbiosver =<br />
|linuxhacks =<br />
|linuxfpsinfo =<br />
|linuxcomment =<br />
<!-- Minimal PC specs --><br />
|cputype = Intel E2200 @ 2.2ghz, AMD Athlon 64 X2 6000+ 3GHz<br />
|gputype = Nvidia 8600GT 512<br />
|pccomment = <br />
*This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds. <br />
*Your graphics card shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game.<br />
*Recommended to disable '''Allow 8-bit textures''' in GSdx.<br />
}}<br />
__TOC__<br />
<br />
<br />
==Known Issues==<br />
<br />
<br />
===Auron Look!===<br />
* '''Type:''' Crash<br />
* '''Affected Game Versions:''' Unknown<br />
* '''Description:''' Game crashes during the introduction of the game, right after Auron states "Look!"<br />
* '''Solution:''' Should be fixed. Please use the discussion page if you suffer from this problem.<br />
* '''Alternate Solution:''' May need a correct ISO, don't use virtual mount software either.<br />
<br />
<br />
===Kilika Sending===<br />
* '''Type:''' Crash<br />
* '''Affected Game Versions:''' Unknown<br />
* '''Description:''' The game crashes during the cutscene, which shows Yuna's first sending.<br />
* '''Solution:''' Use EE and VU clamp modes to "Extra" and "Extra+Preserve Sign". ("Normal" clamps should work fine by default)<br />
* 2nd possible Solution: Use SuperVU Recompiler if using MicroVU. (superVU reduces the clamp need, so if "Extra" works for microVU then "Normal" would work with superVU, if "Normal" works with microVU then "None" would work with superVU)<br />
<br />
<br />
===GSDX===<br />
*'''Type:''' Slowdown<br />
*'''Affected Game Versions:''' All<br />
*'''Description:''' During scenes like the full Shiva Summoning the FPS drop significantly and the GS% usage in the titlebar of PCSX2 shows 99%.<br />
*'''Solution:''' Try a revision before r14xx of GSDX, like r1398.<br />
*'''Comment:''' It occurs only if your CPU and video cards are not fast enough. Also disabling '''Allow 8-bit Textures''' might help.<br />
<br />
<br />
===Slowdown casting Demi===<br />
*'''Type:''' Slowdown<br />
*'''Affected Game Versions:''' All<br />
*'''Description:''' During fire based magic casts or gravity attacks like Demi there's a big slowdown and EE/GS/VU% usage don't get high.<br />
*'''Solution:''' Reduce the internal resolution. Also disable '''Allow 8-bit Textures'''.<br />
*'''Comment:''' It occurs only if your video card is not fast enough. <br />
<br />
<br />
===Mi'ihen Highroad FPS===<br />
* '''Type:''' Slowdown<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Although the rest of the game runs fine, Mi'ihen Highroad slows down significantly.<br />
* '''Solution:''' Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].<br />
<br />
<br />
===Menu FPS===<br />
* '''Type:''' Slowdown<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Although the rest of the game runs fine, the menu slows down significantly.<br />
* '''Solution:''' Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].<br />
<br />
<br />
==="Dirty" Textures===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Small black lines and dots visible at the edges and corners of texts and images.<br />
* '''Solution:''' Unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page).<br />
<br />
<br />
===Blur in Fights and Cutscenes===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Depth of Field effect appears as ghosting when using high resolution.<br />
* '''Solution:''' Skipdraw=1<br />
<br />
===Flickering FMVs===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' PAL<br />
* '''Description:''' FMV flickers between game world and FMV every 0.2 seconds until the FMV ends.<br />
* '''Solution:''' Set to software mode (press F9)<br />
<br />
==Fixed Issues==<br />
<br />
===Missing Geometry===<br />
* '''Type:''' GFX Glitches<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Huge amount of missing polygons with [[ZeroGS]]/[[ZZOgl]].<br />
* '''Solution:''' Activate the '''FFX-Hack''' in the settings of the GS-Plugins (only for older versions of this plugins, newer versions have it activated by default).<br />
<br />
<br />
===Djose Temple===<br />
* '''Type:''' Crash, GFX Glitches<br />
* '''Affected Game Versions:''' Unknown (PAL-G)<br />
* '''Description:''' With PCSX2 v0.9.6 the game crashes after leaving the Temple in Djose. During the conversation about Yuna's hair the graphics become corrupted and the game might crash.<br />
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.<br />
<br />
<br />
===Al Bhed Home===<br />
* '''Type:''' Crash, GFX Glitches<br />
* '''Affected Game Versions:''' Unknown (PAL-G)<br />
* '''Description:''' With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the '''Djose Temple''' crash.<br />
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.<br />
<br />
<br />
<br />
===Weird Hair===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Some polygons in e.g. Tidus' hair are rendered incorrectly.<br />
* '''Solution:''' Use microVU Recompiler in VUs settings panel. (microVU is enabled by default on all PCSX2 revisions post 9.8)<br />
<br />
<br />
===Reverse controls in some Places===<br />
* '''Type:''' Minor<br />
* '''Affected Game Versions:''' All<br />
* '''Description:''' Reverse controls in some places (will move right to left)<br />
* '''Solution:''' If you're playing NTSC-U version, change VUs Clamping Mode. Else if you're playing International version, change EE/IOP Clamping mode (to Full).</div>Woopdeedoodaahttps://wiki.pcsx2.net/index.php?title=GSdx&diff=14818GSdx2013-08-26T16:37:15Z<p>Woopdeedoodaa: update link</p>
<hr />
<div>GSDX is the most known graphics plugin for [[PCSX2]] dating back to 2007 and initially developed by Gabest, who still remains as the main contributor. GSDX uses DirectX and is currently able to utilize DirectX 9 and DirectX 10 APIs. It also can switch between hardware and software rendering. Some of many of the impressive features of GSDX are high rendering resolution, anti-aliasing filtering, many deinterlacing modes, full screen mode, correctable aspect ratio, et cetera. DirectX 10 mode is confirmed by many to be the most compatible (in contrast with DirectX 9) but some games will still be working better under DirectX 9. You can find the official GSDX thread [http://forums.pcsx2.net/Thread-GSdx here].<br />
<br />
==Hardware requirements==<br />
<br />
The minimum hardware requirements are a graphics card with pixel shader 3.0 (ATi Radeon 9500 series and later and the NVIDIA GeForce FX series) and SSE2 CPU (non-SSE2 CPUs cannot run PCSX2, however they are quite old so this shouldn't be a problem). Most PCSX2 emulated games are not hungry for GPU power but are dependent on the CPU. However, certain scenes in some games can be slowed down significantly if your graphics card is weak. Care must also be taken when running PCSX2 on laptops. Some of them are not designed to work on constant 100% load and can suffer damage from overheating. Investing on a decent laptop cooler is a good idea.<br /><br />
For DirectX 10 mode you will need a DirectX 10 capable card (NVIDIA GeForce 8000 series or ATi Radeon HD 2000 series at the least) running under Windows Vista or Windows 7.<br /><br />
Don't forget to update your DirectX ([http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=35 Web installer], [http://www.microsoft.com/download/en/details.aspx?id=8109 Runtime package]) specifically if your PCSX2 does not want to work demanding to update DirectX or complaining about some missing dlls.<br/><br />
You will also need to update your system with Microsoft Visual C++ 2008 SP1 Redistributable Package ([http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=5582 x86], [http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=2092 x64]).<br /><br />
<br />
In most cases you'll have several dlls for each GSdx version. '''SSE2''', '''SSSE3''', '''SSE4''' and '''AVX'''. Which one to choose depends on your CPU installed.<br />
* SSE2 -- is Intel 2001 CPU extension features many additional instructions for 64-bit and floating point operations. AMD adopted these instructions from Athlon 64 CPUs in 2003. Your CPU will surely support SSE2 and thus this dll will be your safe choice.<br />
* SSSE3 -- is Intel 2006 revision to '''SSE3''' CPU extension supported only by Core 2 processors and higher. '''Warning''': If you will try to use SSSE3 optimized dll on Pentium 4/AMD CPU you will encounter a crash whenever the code reaches SSSE3 optimized part (it may not happen for some time but it will occur eventually).<br />
* SSE4 -- is Intel 2006 CPU extension consists of two subsets 4.1 and 4.2. GSDX only uses 4.1 set so you'll need Intel CPU with codename [http://en.wikipedia.org/wiki/Core_2#Penryn Penryn] or newer (E7xxx and higher for Code 2 Duos and Q9xxx and higher for quads). As of now AMD only partly supports SSE4 (calling it SSE4a) which sadly will not be enough for GSDX. '''Warning''': If you will try to use SSE4 optimized dll on unsupported CPU you will encounter a crash whenever the code reaches SSE4 optimized part (it may not happen for some time but it will occur eventually).<br />
* AVX -- is an Intel and AMD CPU extension. Intel Sandy Bridge and Ivy Bridge CPUs and the AMD Bulldozer CPUs support this extension.<br />
<br />
The difference between these versions is not immediately apparent to the user. You won't see large FPS gains when switching from SSE2 to SSE4 but there are some parts in games that do benefit from these optimizations. The AVX versions only provide speed ups fro the software renderer of GSdx.<br />
<br />
==Quick guide to the settings==<br />
Familiarize yourself with the following terms used by GSDX:<br />
* '''Resolution''' is the default resolution. It affects both windows and full screen modes. Higher resolution have minimal performance impact because the picture is actually resized to this resolution from the '''internal resolution'''.<br />
* '''Renderer''' -- A choice between DirectX 9 and DirectX 10 (when you have met the requirement for DirectX 10 otherwise DirectX 9 will be the only choice here). There are two subtypes for each API:<br />
** '''Hardware renderer''' -- uses your graphics card to render the picture. This is the fastest and preferred mode.<br />
** '''Software renderer''' -- uses your CPU to render the picture. There will be ONLY native internal resolution available (thus original PS2 visuals). In some cases this mode may produce the best images with the least amount of graphical artifacts. Unfortunately GSDX requires quite a bit of CPU power to render with the software renderer even in internal resolution (without anti-aliasing or anything else applied) so you may end up with a correctly rendered game but which only runs at an unplayable 3-10 fps. Note also that PCSX2 is very CPU hungry but currently supports only 2 cores (the third core may also help a wee when used by different system processes leaving first two exclusively to PCSX2) thus if you have a 3+ core CPU you may consider using them for GSDX working in this mode increasing the render speed dramatically with every additional core (see '''SW renderer threads'''). You can also switch between hardware renderer and software renderer during runtime, see '''List of ingame keys'''-'''F9'''.<br />
* '''Interlacing''' -- is used to choose the default deinterlacing mode when starting the emulation process. For more detailed explanation see '''List of ingame keys'''-'''F5'''.<br />
* '''Aspect ratio''' -- is used to choose the default aspect ratio mode when starting the emulation process. For more detailed explanation see '''List of ingame keys'''-'''F6'''.<br />
* '''D3D internal resolution''' -- is used to set the render resolution target. The higher resolution you choose here the bigger picture will be rendered before being resized into your screen resolution thus you'll see more clear and crisp visuals. Unfortunately all those game you'll be playing were created and tested for lower native resolution (~500 x ~450) so some picture parts or objects may look wrong (displaced/framed/no image/invalid colors, etc.) when rendered in higher resolution. These artifacts you may eliminate only by using '''native resolution'''. Increasing internal resolution will impact the rendering speed so the higher resolution you set the more powerful graphics card you'll need to have.<br />
** '''Native''' resolution. In contrast with the higher extrapolated '''D3D internal resolutions''', this is a more compatible mode because it uses the original PS2 display resolution. It should be used first before you attempt to upscale your resolution.<br />
* '''SW renderer threads''' -- chooses the number of threads (pipes) to render the picture in software mode. Every additional thread here means one additional CPU core will be used in the rendering process. You're still going to need at least one core left for the PCSX2 itself so if you, for instance, have 4 cores (quad core CPU) you may want to set this field to 3.<br />
* '''Texture filtering''' -- filters textures when resizing them (like cubic or linear filtering). The resulting visuals may look better with this option but you will loose some FPS. Apart from ON and OFF there's the third GRAYED option. GSDX will apply filtering only for "3D textures" when this option is selected so some 2D sprite games may look better. Leave this option ON by default unless noted otherwise for a certain game you're going to play.<br />
* '''Logarithmic Z''' -- changes the way the third (depth) coordinate is treated (logatithmic or linear). This option should be left ON unless you experience some weirdness in the objects (like seeing through them).<br />
* '''8-bit textures''' -- Typically GSdx converts 8-bit textures to 32 bit textures internally, which bloats the texture memory usage when they're uploaded to your video card memory. But it's faster for the video card to render from 32 bit textures, because 8-bit textures require an inline shader decoder. So if a game uses a lot of 8-bit textures, it can flood video memory and run very slow; such games will run much faster with allowed 8-bit textures because extra shader work is less invasive than running out of video memory. But if a game only uses a few 8-bit textures and you allow 8-bit textures for use, it can slow things down because of extra shader work. There are two options:<br />
** '''Unchecked:''' -- Processes 8-bit textures (256 color mode) as 32-bit textures. This is the default method GSdx uses and is easier for the video card to render, but takes up more VRAM. Good for games with few 8 bit textures.<br />
** '''Checked:''' -- Allows 8 bit textures to be processed natively, using less VRAM, but adding more work for the inline shader. Good for games that use very many 8-bit textures, to prevent running out of Video Memory.<br />
<br />
The benefits of this option are very hardware and game dependant and can vary from scene to scene, that's why it's an option and is disabled by default. The best way to test the benefit of using this option on your hardware is to have a savestate prepared, disable the framelimiter and benchmark the game with Allow 8-bit Textures enabled and disabled.<br />
<br />
It seems mainly 2D games that are helped by this option, and it would be safe to assume that games with lots of heavy 2D overlays would reap some benefit too.<br />
<br />
List of games known to benefit from enabling 8-bit textures (incomplete): <br />
Guilty Gear X2, Fight Night Round 3, Grand Theft Auto: Vice City Stories, Xenosaga 2 and Odin Sphere.<br />
<br />
Source: [http://forums.pcsx2.net/Thread-What-does-allowing-disabling-8-bit-textures-do PCSX2 forum]<br />
* '''Alpha correction (FBA)''' -- is a correction to make some textures partly or fully transparent (as required by the emulation) but may cause unusual slowness in some games. Should be ON by default unless your game is slowed down buy this option (This, for example, may help games like [[Super Robot Taisen Original Generations]]).<br />
* '''Wait for VSync''' -- setting this may give you less flickering picture for CRT monitors but may result in poor performance if your machine is not fast enough for the emulated game.<br />
* '''Windowed''' -- choose between full screen or windowed mode.<br />
* '''Edge anti-aliasing (AA1)''' -- can be used in software renderer modes only. This can improve the resulting visuals by applying an anti-aliasing algorithm (required by emulation in some games) but will also reduce performance.<br />
* '''Output merger blur effect''' -- ...<br />
<br />
===Options appear in older version of GSDX (obsolete options)===<br />
<br />
* '''NLOOP hack''' -- is used to fix some problems in Final Fantasy games. Useless for any other purpose.<br />
* '''Pixel shader''' -- is used to manually specify the shaders version. (2.0 or 3.0 for DirectX 9 only). Though changing version can theoretically make some difference usually it really doesn't matter which one to choose. For cards without 3.0 shader support (older ones) this dialog is quite useless. For DirectX 10 modes plugin will use 4.0 shaders.<br />
* '''Enable tv-out''' -- is used to display the output on your TV.<br />
<br />
===Hidden GSDX settings in GSdx.ini===<br />
<br />
* '''pixoff_x=0, pixoff_y=0''' <br />
Use these two settings (one for either axis) to lessen the ghosting and maybe the overbloom effect significantly.<br />
You will have to experiment the values as they seem to be game ''and'' resolution dependent.<br />
<code><br />
:pixoff_x=x<br />
:pixoff_y=y<br />
</code><br />
<br />
possible settings:<br />
<br />
0 = off<br><br />
-n = shifting left(x) or down(y) depending on the axis<br><br />
n = shifting right(x) or up(y) depending on axis<br><br />
<br />
* '''MSAA''' -- is used to specify [http://en.wikipedia.org/wiki/Multisample_anti-aliasing multisample anti-aliasing] mode for hardware renderers. This may dramatically improve the quality of visuals but requires some additional processing power from your video card. You can set this variable to '''1''','''2''','''4''' or '''8'''. The plugin will automatically choose and use only the supported mode. <code><br />
:MSAA=x<br />
</code><br />
<br />
*'''Accurate scaled Resolution '''(as of SVN revision [http://code.google.com/p/pcsx2/source/detail?r=2055 2055])<br />
<code><br />
:accurateScaleMulti = x<br />
</code><br />
<br />
Overwrites the internal res if set to '''2''','''3''' or '''4''' with 2, 3, or 4 times native res - works with the hardware renderer only.<br />
<br />
If set to other values then the setting will be ignored.<br />
<br />
==List of ingame keys==<br />
<br />
The information on hotkeys usable by GSDX is scarce and hard to find. All shortcuts listed here are accessible when the emulated game is running.<br />
<br />
* '''F5''' -- cycle-switches through deinterlacing modes. Those modes are useful when you're playing NTSC games or game having some "lining" artifacts (or shaking screen). On the real PS2 those "artifacts" are used to present the picture in the most smooth way possible but they can become quite noticeable and bothersome when you play your game on the PC. This feature tries to help solve the problem but it doesn't always work as intended. If you would like to read more on deinterlacing try the [http://en.wikipedia.org/wiki/Deinterlacing Wikipedia article]. Note that some modes can slightly decrease performance while the others can blur the whole picture, decreasing the amount of details thus deinterlacing is to be used only when it's necessary. GSDX supports the following modes:<br />
** None -- ''no deinterlacing is applied (default)''<br />
** Weave tff<br />
** Weave bff<br />
** Bob tff<br />
** Bob bff<br />
** Blend tff<br />
** Blend bff<br />
<br />
* '''F6''' -- cycles through different aspect ratios. Includes 4:3, 16:9 and "stretch to screen".<br />
<br />
* '''F7''' -- tries to alter the [http://en.wikipedia.org/wiki/Pixel_geometry "pixel geometry"] by applying some hardcoded filters.<br />
<br />
* '''F8''' -- takes the screenshot of the current screen. Screenshots are taken in the current rendering resolution (not the resolution of your GSDX window) and stored in the emulator's '''snaps''' folder.<br />
<br />
* '''F9''' -- switches from the Hardware rendering into Software rendering which is always in native resolution. Software render and native resolution can both be used to avoid some severe graphics glitches occurring in some games in video or special sequences when they are rendered in non-native resolutions or when the hardware render has bugs like with "Tales of Legendia". Some 2D objects can also suffer from wrong rendering in non-native resolution modes. You can switch runtime to software render finish the critical game section and then switch back to hardware afterwards.<br />
<br />
* '''F12''' -- will start to record a video. Note that some versions may have a bug (?) preventing video capture from happening. If your version supports this you'll see the dialog "Capture settings" after pressing F12. You must choose the filename, codec and resolution before you may continue. Note that lossless or uncompressed video may produce VERY large file so your HDD must have enough free space to contain it. Audio capture file "recording.wav" may also be created along with video. This is the result of work of your audio plugin (SPU-X) which will record the audio simultaneously with GSDX.<br><br />
**To finish the capture simply press F12 again.<br />
**Note that if you simply wish to capture audio (e.g. you like a particular level's music) and you don't want to mess with the plugin or emulator - or you simply prefer a more general solution - you can use [http://audacity.sourceforge.net/ Audacity] to record while the emulator is running - simply configure it to accept audio input from "stereo mix". By the way, if you are running Windows and do not see "stereo mix" in the list of available sources please google for several available solutions (it is a known issue with certain soundcard/motherboard models). Or you could try [http://www.abyssmedia.com/isound7/ this] instead.<br />
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* '''DEL''' -- (?)<br />
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* '''END''' -- (?)<br />
[[Category:Guides]]<br />
[[Category:Plugins]]</div>Woopdeedoodaahttps://wiki.pcsx2.net/index.php?title=Links&diff=13600Links2012-04-30T20:01:43Z<p>Woopdeedoodaa: Added 3 download links, 2 of them official.</p>
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<div>{{stub}}<br />
<br />
This is a stub article for useful download links related to PCSX2 (and maybe even unrelated to it). Add your links here to the old compiled PCSX2 revisions, plugins, links to sites related to PCSX2 and so on. Please remember: there's no place here for linking to warez sites or illegal content!<br />
== Official Links ==<br />
# http://pcsx2.net/svn.php Latest unstable SVN releases for Windows. These downloads contain many bug fixes, performance and other enhancements compared to the latest stable release but they should still be considered of '''BETA''' quality.<br />
# http://pcsx2.net/downloads.php The official download page containing the latest stable release.<br />
== 3rd Party Links ==<br />
# http://www.emucr.com/search/label/PCSX2 Compiled versions of each SVN commit for Windows<br />
Both sites found below feature a rating system to easily recognize "good" and "bad" emulators.<br />
# http://www.emulator-zone.com/ (EN) One of the many emulator listing sites.<br />
# http://www.aep-emu.de/ (DE) Another one of those emulator listing sites.</div>Woopdeedoodaa