https://wiki.pcsx2.net/api.php?action=feedcontributions&user=Waynescousin&feedformat=atomPCSX2 Wiki - User contributions [en]2024-03-29T10:19:09ZUser contributionsMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=Silent_Hill:_Origins&diff=107950Silent Hill: Origins2023-08-12T11:28:21Z<p>Waynescousin: /* Cheats/Patches */</p>
<hr />
<div>{{infobox<br />
|image = Silent_Hill_Origins.png<br />
|caption = NTSC-U cover<br />
|developer = Climax Group<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|gameinfo = The renowned Silent Hill survival horror series is back with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of Travis Grady, a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted Travis since childhood.<br />
|wikipedia = [https://en.wikipedia.org/wiki/index.html?curid=5092753 Link]<br />
|widescreen = 1<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/944634-silent-hill-origins Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2007/11/13/silent-hill-0rigins-review-2 IGN]|8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-origins Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/silent-hill-origins-review Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/ GameSpot]|6/10}}<br />
|sw-rendering-only = 0<br />
|au_rating = MA<br />
|au_rating_text = Strong Horror, Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|ko_rating_text = Violence, Fear, Horror, Threatening<br />
|na_rating_text = Blood and Gore, Language, Suggestive Themes, Violence<br />
|na_rating = M<br />
|italian = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|spanish = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|french = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|german = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|english = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21731<br />
|CRCsNTSCU = A8D83239<br />
|releasedateNTSCU = March 4, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55147<br />
|CRCsPAL = DC180A6B<br />
|releasedatePAL = May 16, 2008<br />May 23, 2008 <small>(Australia)</small><br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25422<br />
|CRCsNTSCJ = F3662F76<br />
|releasedateNTSCJ = March 28, 2008 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7 r1886<br />
|Graphics=GSdx 1873<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.6, HACKS: none, Hangs on loading screen, all PCSX2 versions affected. Patch exists to bypass that, but breaks other parts of the game.<br />
|Tester=217.91.5.242<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7 r3878<br />
|Graphics=GSdx 3693<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.6, HACKS: AlphaHack, Finally the game is somewhat playable it depends on you since it runs at full speed in software with that hack(activable by gsdx ini) but only with flashlight off.<br />
|Tester=200.165.169.201<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core2Duo E7400 2.8Ghz @ 3.5Ghz<br />
|GPU=NVidia GeForce 8600GT<br />
|Revision=0.9.9 r5325<br />
|Graphics=GSdx 5336<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 02.00, A hundred percent playable game with Preset on 2 (Safer +) and "Allow 8-bit textures" ENABLED.<br />
|Tester=Flaviofearn<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel i5-2500K<br />
|GPU=GeForce GTX570 2560MB<br />
|Revision=1.0.0 and PCSX2 1.1.0r5617<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Ingame at full speed, The flashlight is absolutely broken (screen mostly black; colored stripes where the light is supposed to be; view the attachement) which renders the game pretty much unplayable since it is in use almost all the time.<br />
|Tester={{ForumUser|Vkins}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)<br />
|GPU=AMD Radeon HD 5850 1024MB<br />
|Revision=1.3.0 Git 2014/06/14<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at full speed (60 fps) in Gsdx hardware mode., Status<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-K<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Patch Used before test,Game its Okey.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Enterprise<br />
|CPU=AMD Phenom II x6 1090T Black Edition @ 3,72 GHz<br />
|GPU=Palit GeForce GTX 670 JetStream 2GB @ x16 2.0<br />
|Revision=1.3.0 (GIT Compiled 7/20/14)<br />
|Graphics=GSdx 0.1.16 (GIT Compiled 7/20/14) (MSVC 18.00m SSE2)<br />
|Sound=<br />
* SPU2-X GIT Compiled 7/20/14)<br />
* LilyPad GIT Compiled 7/20/14)<br />
|Comments=BIOS: USA 02.30, FPS: 59-60. Works almost 100% in any software mode with full FPS. Does work in hardware mode, but as soon as you come to the hospital (the first real dark room), the flashlight produces graphical glitches and is unplayable. The game runs at full speed with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anisotropic x16.<br />
|Tester=Messiahgov<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz (4.20 GHz OC)<br />
|GPU=AMD Radeon HD 7970 @ 3 GB<br />
|Revision=1.5.0 Dev-3311<br />
|Graphics=GSdx 1.1.0 SSE4.1<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x Native(1440p)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode.<br />
|Tester=DeusDisciple<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-K<br />
|OS=Windows<br />
|CPU=Intel® Core™ i3-9100F CPU @ 3.60GHz<br />
|GPU=Nvidia GTX 750TI 2GB<br />
|Revision=Nightly - v1.7.2065<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have a bug with flashlight but now it's fixed.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightliy - v1.7.2083<br />
<spoiler show="Settings Emulator" hide="Hide"><br />
<small style="font-size:10px;"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -3<br />
** VU Cycle Stealing: 2<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:''' <br />
** Fast Texture Invalidation<br />
* FXAA Shader<br />
</spoiler><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core i5-3570k (3rd gen) @3.4GHz<br />
|GPU=NVIDIA GeForce GTX 670<br />
|Revision=1.7.2672 (SSE4)<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
** 60fps patch (Sanatorium to Otherworld streets)<br />
* '''Speedhacks:'''<br />
** VU Cycle Stealing: 1 (w/60fps patch)<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
* Renderer: Vulkan (Hardware)<br />
* Preload Textures: Full (Hash Cache)<br />
* Resolution: 3*Native<br />
* HW Hacks: None<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0 Xaudio2<br />
*LilyPad 0.12.1<br />
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7 4790<br />
|GPU=AMD RX 570<br />
|Revision=1.7.3531<br />
|Graphics=Software/Vulkan hardware, Native-3x internal resolution<br />
|Sound=Defaults<br />
|Comments=There are a few locations that cause emulation speed to drop below 100% as a result of software mode/full blending (see issue related to text), but otherwise maintains full speed and above. I did actually encounter the game hanging on a load screen leaving the hospital the final time but I could not reproduce it again afterwards and went on to complete the game with no additional issues.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=SVN R5381<br />
|Graphics=ZZ OGL PG 0.4<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=auto<br />
|Tester=Sixsixfive<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''사일런트 힐 오리진''' (SLKA-25422)<br />
<br />
==Cheats/Patches==<br />
<spoiler show="NTSC-U" hide="Hide"><br />
* 60FPS patch and misc fixes for A8D83239 (NTSC-U):<br />
<pre><br />
gametitle=Silent Hill Origins Game CRC = 0xA8D83239<br />
<br />
[Progressive scan]<br />
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
patch=0,EE,2029445C,extended,3C050000<br />
patch=0,EE,20294464,extended,3C060050<br />
patch=0,EE,2029446C,extended,3C070001<br />
<br />
[60FPS]<br />
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
comment=Requires "Cycle Rate" set to 180% or 300%<br />
patch=1,EE,E0010000,extended,006BFA48<br />
patch=1,EE,006B3474,extended,01<br />
patch=1,EE,E0010001,extended,006BFA48 //workaround videos<br />
patch=1,EE,006B3474,extended,02<br />
<br />
[Noise Filter Toggle]<br />
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
patch=1,EE,00338998,word,00000000<br />
patch=1,EE,0033E700,word,00000000<br />
<br />
[Infinite Stamina]<br />
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
patch=1,EE,00137988,word,00000000<br />
</pre><br />
<br />
</spoiler><br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Hangs on loading screens<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The loading screens when leaving the theater, and leaving the hospital after the motel, can hang and eventually cause PCSX2 to crash. Difficult to reproduce issue so the exact cause is unknown. Some users have reported not using save states or cheats\patches prevents the issue.<br />
|Workaround=Close and restart the game, then load from save in the main menu.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=FMV stutter/ending prematurely<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The FMV that plays after leaving the hospital for the final time may run at sporadic frame rates (internally) and cut out early. Seems to be a result of long running save states.<br />
|Workaround=Save the game normally before leaving the hospital, close and restart the game, then load the save from the main menu, save states created from this point on should be fine.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken inventory screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in hardware renderers.<br />
|Workaround=Use software rendering.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Z-fighting<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Both the software and hardware renderers show flickering surfaces caused by z-fighting. Observable on the theater stage when setting props and scenery, and on Lisa's name tag when you find her in the theater.<br />
|Workaround=Software rendering minimizes the issue but doesn't solve it completely.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Darker text in hardware renderer<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some text is slightly darker in the hardware renders compared to software.<br />
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this). This will lower performance in some locations like the hole inside the apartment room and backstage at the theater.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Glitchy shadows<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.<br />
|Workaround=None/play at native resolution.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Flashlight graphical glitches<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies to the hardware renderers, the flashlight works correctly in the software renderer.<br />
|Workaround=Enable fast texture invalidation (AKA disable partial invalidation). This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle and cast shadows are incorrect. '''Fixed completely in 1.7 dev builds'''.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Audio glitches<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room.<br />
|Workaround=Fixed in 1.7 dev builds.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Silent_Hill_Origins_Forum_7.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_8.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_9.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_10.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)<br />
Silent_Hill_Origins-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent_Hill_Origins-chern40+7(1).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent_Hill_Origins-chern40+7(2).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(3).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(4).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(5).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
==Gameplay Videos==<br />
* [https://www.youtube.com/watch?v=TA-6aop_Ksg Gameplay footage]<br />
* [https://www.youtube.com/watch?v=YEDidXaBalc Gameplay footage #2]<br />
* [https://www.youtube.com/watch?v=cSFhK9g5mvY Full gameplay]<br />
<br />
<br />
{{Silent Hill series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Origins-SLUS-21731-U--29381 Silent Hill Origins (SLUS 21731) (U)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Origins-SLKA-25422-K Silent Hill Origins (SLKA 25422) (K)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Silent_Hill:_Origins&diff=107949Silent Hill: Origins2023-08-12T11:25:41Z<p>Waynescousin: /* Cheats/Patches */</p>
<hr />
<div>{{infobox<br />
|image = Silent_Hill_Origins.png<br />
|caption = NTSC-U cover<br />
|developer = Climax Group<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|gameinfo = The renowned Silent Hill survival horror series is back with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of Travis Grady, a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted Travis since childhood.<br />
|wikipedia = [https://en.wikipedia.org/wiki/index.html?curid=5092753 Link]<br />
|widescreen = 1<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/944634-silent-hill-origins Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2007/11/13/silent-hill-0rigins-review-2 IGN]|8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-origins Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/silent-hill-origins-review Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/ GameSpot]|6/10}}<br />
|sw-rendering-only = 0<br />
|au_rating = MA<br />
|au_rating_text = Strong Horror, Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|ko_rating_text = Violence, Fear, Horror, Threatening<br />
|na_rating_text = Blood and Gore, Language, Suggestive Themes, Violence<br />
|na_rating = M<br />
|italian = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|spanish = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|french = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|german = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|english = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21731<br />
|CRCsNTSCU = A8D83239<br />
|releasedateNTSCU = March 4, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55147<br />
|CRCsPAL = DC180A6B<br />
|releasedatePAL = May 16, 2008<br />May 23, 2008 <small>(Australia)</small><br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25422<br />
|CRCsNTSCJ = F3662F76<br />
|releasedateNTSCJ = March 28, 2008 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7 r1886<br />
|Graphics=GSdx 1873<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.6, HACKS: none, Hangs on loading screen, all PCSX2 versions affected. Patch exists to bypass that, but breaks other parts of the game.<br />
|Tester=217.91.5.242<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7 r3878<br />
|Graphics=GSdx 3693<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.6, HACKS: AlphaHack, Finally the game is somewhat playable it depends on you since it runs at full speed in software with that hack(activable by gsdx ini) but only with flashlight off.<br />
|Tester=200.165.169.201<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core2Duo E7400 2.8Ghz @ 3.5Ghz<br />
|GPU=NVidia GeForce 8600GT<br />
|Revision=0.9.9 r5325<br />
|Graphics=GSdx 5336<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 02.00, A hundred percent playable game with Preset on 2 (Safer +) and "Allow 8-bit textures" ENABLED.<br />
|Tester=Flaviofearn<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel i5-2500K<br />
|GPU=GeForce GTX570 2560MB<br />
|Revision=1.0.0 and PCSX2 1.1.0r5617<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Ingame at full speed, The flashlight is absolutely broken (screen mostly black; colored stripes where the light is supposed to be; view the attachement) which renders the game pretty much unplayable since it is in use almost all the time.<br />
|Tester={{ForumUser|Vkins}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)<br />
|GPU=AMD Radeon HD 5850 1024MB<br />
|Revision=1.3.0 Git 2014/06/14<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at full speed (60 fps) in Gsdx hardware mode., Status<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-K<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Patch Used before test,Game its Okey.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Enterprise<br />
|CPU=AMD Phenom II x6 1090T Black Edition @ 3,72 GHz<br />
|GPU=Palit GeForce GTX 670 JetStream 2GB @ x16 2.0<br />
|Revision=1.3.0 (GIT Compiled 7/20/14)<br />
|Graphics=GSdx 0.1.16 (GIT Compiled 7/20/14) (MSVC 18.00m SSE2)<br />
|Sound=<br />
* SPU2-X GIT Compiled 7/20/14)<br />
* LilyPad GIT Compiled 7/20/14)<br />
|Comments=BIOS: USA 02.30, FPS: 59-60. Works almost 100% in any software mode with full FPS. Does work in hardware mode, but as soon as you come to the hospital (the first real dark room), the flashlight produces graphical glitches and is unplayable. The game runs at full speed with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anisotropic x16.<br />
|Tester=Messiahgov<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz (4.20 GHz OC)<br />
|GPU=AMD Radeon HD 7970 @ 3 GB<br />
|Revision=1.5.0 Dev-3311<br />
|Graphics=GSdx 1.1.0 SSE4.1<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x Native(1440p)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode.<br />
|Tester=DeusDisciple<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-K<br />
|OS=Windows<br />
|CPU=Intel® Core™ i3-9100F CPU @ 3.60GHz<br />
|GPU=Nvidia GTX 750TI 2GB<br />
|Revision=Nightly - v1.7.2065<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have a bug with flashlight but now it's fixed.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightliy - v1.7.2083<br />
<spoiler show="Settings Emulator" hide="Hide"><br />
<small style="font-size:10px;"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -3<br />
** VU Cycle Stealing: 2<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:''' <br />
** Fast Texture Invalidation<br />
* FXAA Shader<br />
</spoiler><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core i5-3570k (3rd gen) @3.4GHz<br />
|GPU=NVIDIA GeForce GTX 670<br />
|Revision=1.7.2672 (SSE4)<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
** 60fps patch (Sanatorium to Otherworld streets)<br />
* '''Speedhacks:'''<br />
** VU Cycle Stealing: 1 (w/60fps patch)<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
* Renderer: Vulkan (Hardware)<br />
* Preload Textures: Full (Hash Cache)<br />
* Resolution: 3*Native<br />
* HW Hacks: None<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0 Xaudio2<br />
*LilyPad 0.12.1<br />
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7 4790<br />
|GPU=AMD RX 570<br />
|Revision=1.7.3531<br />
|Graphics=Software/Vulkan hardware, Native-3x internal resolution<br />
|Sound=Defaults<br />
|Comments=There are a few locations that cause emulation speed to drop below 100% as a result of software mode/full blending (see issue related to text), but otherwise maintains full speed and above. I did actually encounter the game hanging on a load screen leaving the hospital the final time but I could not reproduce it again afterwards and went on to complete the game with no additional issues.<br />
|Tester=Nyahello<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=SVN R5381<br />
|Graphics=ZZ OGL PG 0.4<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=auto<br />
|Tester=Sixsixfive<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''사일런트 힐 오리진''' (SLKA-25422)<br />
<br />
==Cheats/Patches==<br />
<spoiler show="NTSC-U" hide="Hide"><br />
* 60FPS patch and misc fixes for A8D83239 (NTSC-U):<br />
<pre><br />
gametitle=Silent Hill Origins Game CRC = 0xA8D83239<br />
<br />
[Progressive scan]<br />
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
patch=0,EE,2029445C,extended,3C050000<br />
patch=0,EE,20294464,extended,3C060050<br />
patch=0,EE,2029446C,extended,3C070001<br />
<br />
[60FPS]<br />
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
comment=Requires "Cycle Rate" set to 180% or 300%<br />
patch=1,EE,E0010000,extended,006BFA48<br />
patch=1,EE,006B3474,extended,01<br />
patch=1,EE,E0010001,extended,006BFA48 //workaround videos<br />
patch=1,EE,006B3474,extended,02<br />
<br />
[Noise Filter removal]<br />
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
patch=1,EE,00338998,word,00000000<br />
patch=1,EE,0033E700,word,00000000<br />
<br />
[Infinite Stamina]<br />
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
patch=1,EE,00137988,word,00000000<br />
</pre><br />
<br />
</spoiler><br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Hangs on loading screens<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=The loading screens when leaving the theater, and leaving the hospital after the motel, can hang and eventually cause PCSX2 to crash. Difficult to reproduce issue so the exact cause is unknown. Some users have reported not using save states or cheats\patches prevents the issue.<br />
|Workaround=Close and restart the game, then load from save in the main menu.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=FMV stutter/ending prematurely<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The FMV that plays after leaving the hospital for the final time may run at sporadic frame rates (internally) and cut out early. Seems to be a result of long running save states.<br />
|Workaround=Save the game normally before leaving the hospital, close and restart the game, then load the save from the main menu, save states created from this point on should be fine.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken inventory screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in hardware renderers.<br />
|Workaround=Use software rendering.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Z-fighting<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Both the software and hardware renderers show flickering surfaces caused by z-fighting. Observable on the theater stage when setting props and scenery, and on Lisa's name tag when you find her in the theater.<br />
|Workaround=Software rendering minimizes the issue but doesn't solve it completely.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Darker text in hardware renderer<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some text is slightly darker in the hardware renders compared to software.<br />
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this). This will lower performance in some locations like the hole inside the apartment room and backstage at the theater.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Glitchy shadows<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.<br />
|Workaround=None/play at native resolution.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Flashlight graphical glitches<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies to the hardware renderers, the flashlight works correctly in the software renderer.<br />
|Workaround=Enable fast texture invalidation (AKA disable partial invalidation). This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle and cast shadows are incorrect. '''Fixed completely in 1.7 dev builds'''.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Audio glitches<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room.<br />
|Workaround=Fixed in 1.7 dev builds.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Silent_Hill_Origins_Forum_7.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_8.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_9.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_10.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)<br />
Silent_Hill_Origins-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent_Hill_Origins-chern40+7(1).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent_Hill_Origins-chern40+7(2).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(3).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(4).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(5).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
==Gameplay Videos==<br />
* [https://www.youtube.com/watch?v=TA-6aop_Ksg Gameplay footage]<br />
* [https://www.youtube.com/watch?v=YEDidXaBalc Gameplay footage #2]<br />
* [https://www.youtube.com/watch?v=cSFhK9g5mvY Full gameplay]<br />
<br />
<br />
{{Silent Hill series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Origins-SLUS-21731-U--29381 Silent Hill Origins (SLUS 21731) (U)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Origins-SLKA-25422-K Silent Hill Origins (SLKA 25422) (K)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&diff=107573Metal Gear Solid 2: Sons of Liberty2023-04-08T22:09:33Z<p>Waynescousin: /* Fixed Issues */</p>
<hr />
<div>{{infobox<br />
|image = Metalgear2boxart.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Konami|KCEJ]]<br />
|publisher = [[Konami]] (US, JP, EU, KO), [[Sony|SCEE]] (EU)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/913941-metal-gear-solid-2-sons-of-liberty Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2001/11/17/metal-gear-solid-2-sons-of-liberty IGN]|9.7/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/metal-gear-solid-2-sons-of-liberty Metacritic]|96/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/metal-gear-solid-2-sons-of-liberty/1900-2824273/ GameSpot]|9.6/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_mgs2_ps2 Eurogamer]|9/10}}<br />
|gameinfo = Snake returns in the stealthy action title, Metal Gear Solid 2: Sons of Liberty. Take on the role of a one-man army determined to stop a deadly high-tech weapon from falling into the hands of a highly elite resistance group called Dead Cell. Encounter familiar faces including Revolver Ocelot and battle the new war machine, Metal Gear Ray. This time around, enemies are more aware and agile, so you must use your skills in stealth, weaponry, and counter-terrorism to fight off the competing powers.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|gpu-intensive = 1<br />
|cpu-intensive = 1<br />
|eu_rating = 16+<br />
|japan_rating = C<br />
|japan_rating_text = Violence<br />
|ko_rating = 18<br />
|na_rating = M<br />
|na_rating_text = Animated Blood, Animated Violence<br />
<!-- Language props --><br />
|italian = SLES-50384<br />
|spanish = SLES-50385<br />
|french = SLES-50383<br />
|german = SLES-50383<br />
|japanese = SLPM-65077 & SLPM-62043 & SLPM-65078 & VW069-J1 & VW066-J1 & SLPM-68503 & SLPM-66503 & VW066-J6 & SLPM-65754 & VW066-J4 & SLPM-66792 & VW351-J1 & SLPM-66793 & SLPM-74255 & VW066-J2 & SLPM-74256<br />
|english = SLES-50383 & SLUS-20144 & SLED-50117 & SLUS-29003 & SLUS-20144GH<br />
|korean = SLPM-67515<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20144<br />SLUS-20144GH <small>(Greatest Hits)</small><br />SLUS-29003 <small>(Demo)</small><br />
|CRCsNTSCU = BFBBB524<br />
|releasedateNTSCU = November 12, 2001<br />November 2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50383<br />SLES-50384 <small>(Italian)</small><br />SLES-50385 <small>(Spanish)</small><br />SLED-50117 <small>(Demo)</small><br />SLES-50383-P<br />
|CRCsPAL = A630B37E<br />
|releasedatePAL = March 8, 2002 <small>(Dutch; French; German; Italian; Spanish; UK)</small><br />March 22, 2002 <small>(PlayStation 2 Bundle Pack)</small><br />November 12, 2003 <small>(UK - Platinum)</small><br />2003 <small>(German - Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65078<br />VW066-J1<br />SLPM-65077 <small>(Premium Package)</small><br />VW069-J1 <small>(Premium Package)</small><br />SLPM-68503 <small>(Shareholder Edition)</small><br />SLPM-66503 <small>(Mega Hits!)</small><br />VW066-J6 <small>(Mega Hits!)</small><br />SLPM-65754 <small>(Konami Dendou Collection)</small><br />VW066-J4 <small>(Konami Dendou Collection)</small><br />SLPM-66792 <small>(Metal Gear 20th Anniversary, disc 1)</small><br />SLPM-66793 <small>(Metal Gear 20th Anniversary, disc 2)</small><br />VW351-J1 <small>(Metal Gear 20th Anniversary)</small><br />SLPM-74255 <small>(PlayStation 2 the Best, disc 1)</small><br />SLPM-74256 <small>(PlayStation 2 the Best, disc 2)</small><br />VW066-J2 <small>(PlayStation 2 the Best)</small><br />SLPM-62043 <small>(Trial Version)</small><br />SLPM-67515 <small>(BigHit)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = November 29, 2001<br />May 30, 2002 <small>(Korea)</small><br />September 12, 2002 <small>(Mega Hits!)</small><br />October 21, 2004 <small>(Konami Dendou Collection)</small><br />July 26, 2007 <small>(Metal Gear 20th Anniversary)</small><br />November 29, 2007 <small>(PlayStation 2 the Best)</small><br />April 29, 2010 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=Intel Core i7-920 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285<br />
|Revision=0.9.8 (RC r4563)<br />
|Graphics=GSdx (r4459)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2.00, running near full speed. Requires a powerful PC. It's worth mention that MGS2:SoL requires PS2's pressure sensitive controls, so a PS2 controller is almost a necessity.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E6750 @ 2.66 GHz<br />
|GPU=NVIDIA GeForce GTX 260 896MB<br />
|Revision=1.1.0 (r5800)<br />
|Graphics=GSdx SSSE3 (r5800)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5800)<br />
*LilyPad 0.11.0 (r5800)<br />
|Comments=Game works at decent speed and stable.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 570 1368MB<br />
|Revision=1.1.0 (r5829)<br />
<spoiler show="Settings" hide="Hide"><br />
*Speedhacks:<br />
**MTVU<br />
**INTC Spin Detection<br />
**Enable Wait Loop Detection<br />
**mVU Flag Hack<br />
</spoiler><br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Goes from Ingame to Playable. Game is quite GS heavy, so a powerful graphics card is recommended. Slowdowns seem limited to cutscenes.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7850<br />
|Revision=1.3.0 (git 704)<br />
|Graphics=<spoiler show="GSdx" hide="Hide"><br />
Revision: 0.1.16 SSE4 (git 704)<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom 2560x1440<br />
* Shader Configuration:<br />
** Enable FXAA: ON<br />
</spoiler><br />
|Sound=<br />
<spoiler show="SPU2-X" hide="Hide"><br />
Revision: git 704<br />
* Module: XAudio2<br />
* Latency: 150ms<br />
* Sync Mode: TimeStretch<br />
</spoiler><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended!<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64 1909<br />
|CPU=Intel Core i5-3450 @ 3.1 GHz<br />
|GPU=NVIDIA GeForce 1050 Ti (4GB VRAM)<br />
|Revision=1.7.0-20200609215006<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
** Switch to software rendering when a video is played<br />
</spoiler><br />
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Internal resolution: Native<br />
* CRC Hack Level: Partial<br />
* Blending Unit Accuracy: Basic<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 20200609215006 2.0.0<br />
* LilyPad (20200609215006) 0.12.1<br />
|Comments=BIOS: USA v02.00, Full playthrough is possible (with Xbox 360 wireless controller via Steam Link, with some workarounds due to the lack of pressure sensitive buttons), awful slowdowns during some cutscenes (sometimes for inexplicable reasons because not much seems to be happening on screen), strange slowdowns (to about 45fps) when holding the girl's hand, some boss fights slow down to about 15 to 45fps, and slowdowns when the attack team comes storming in.<br />
|Tester=kontenterrorist<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-3570k (3rd gen) @ 3.4 GHz (Overclocked to 4.7 GHz)<br />
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)<br />
|Revision=1.7.3152 (SSE4)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks: None<br />
* MTVU: On<br />
</spoiler><br />
|Graphics=GSdx 1.2.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Vulkan (Hardware)<br />
* Interlacing: Auto<br />
* Internal resolution: 3*Native<br />
* GPU Palette Conversion: On<br />
* Blending Unit Accuracy: Basic<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (Cubeb, Gaussian)<br />
* LilyPad 0.12.1<br />
|Comments=Intro FMV froze about halfway through with speedhacks enabled. Disabling speedhacks fixed this but the opening cutscene initially had no audio (though this may have been due to enabling Dolby Digital 5.1). Disabling this setting fixed the lack of audio but the cutscene afterwards (when Snake boards the tanker) also crashed. I don't know what caused this as the cutscene didn't crash after a reset. Lag is mostly limited to cutscenes and is only very brief and not particularly noticeable during gameplay (I only noticed it when using the Stinger and in the "Fission Mailed" room towards the end). Cutscenes sometimes drop to as low as 50% speed but this is usually during zoomed-out shots where there often isn't any dialogue or music, so it's not particularly noticeable. The cutscene with Fortune on the bridge was the only time the game lagged noticeably for a long time. Although they claim to be fixed in the build I used, blur still only affected the left side of the screen and Ocelot and Fatman's skin was still too dark. Setting blending accuracy to high fixed this but made the game unplayably laggy. There was also some warping/stretching on certain models in the codec (most notably Rose), often when FMVs were playing. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''メタルギアソリッド2 サンズ・オブ・リバティ''' (SLPM-65078) & (SLPM-65077) & (SLPM-66503) & (SLPM-65754), '''메탈 기어 솔리드 2 선즈 오브 리버티''' (SLPM-67515)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Codec stretching/warping<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some models (most notably Rose) stretch/warp in codec scenes, especially when FMVs are shown.<br />
|Workaround=No known solution.<br />
}}<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Left side is blurred during cutscenes <br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.<br />
|Workaround=Switch to Software mode. Fixed in latest dev versions.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Transparency issue<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.<br />
|Workaround=No known solution. Fixed in 1.7.x dev versions. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Camera pictures mission<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Taking usually right pictures in the tanker part fails.<br />
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Dragging corpses fall sometimes<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=The enemy bodies sometimes fall before you release them.<br />
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Twitching on gun aiming<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Sometimes aiming guns just make the arm twitch.<br />
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Thermal goggles<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.<br />
|Workaround=Use software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Color issue<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Ocelot and Fatman's skin textures are darker than normal. <br />
|Workaround=Set Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:MGS2-shot1.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383)<br />
File:MGS2-shot2.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383)<br />
File:MGS2-shot3.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383)<br />
File:MGS2-shot4.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLUS-20144-U--29424 Metal Gear Solid 2 - Sons of Liberty (SLUS 20144) (U)]<br />
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLES-50383-E--30368 Metal Gear Solid 2 - Sons of Liberty (SLES 50383) (E)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&diff=107572Metal Gear Solid 2: Sons of Liberty2023-04-08T22:09:07Z<p>Waynescousin: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Metalgear2boxart.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Konami|KCEJ]]<br />
|publisher = [[Konami]] (US, JP, EU, KO), [[Sony|SCEE]] (EU)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/913941-metal-gear-solid-2-sons-of-liberty Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2001/11/17/metal-gear-solid-2-sons-of-liberty IGN]|9.7/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/metal-gear-solid-2-sons-of-liberty Metacritic]|96/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/metal-gear-solid-2-sons-of-liberty/1900-2824273/ GameSpot]|9.6/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_mgs2_ps2 Eurogamer]|9/10}}<br />
|gameinfo = Snake returns in the stealthy action title, Metal Gear Solid 2: Sons of Liberty. Take on the role of a one-man army determined to stop a deadly high-tech weapon from falling into the hands of a highly elite resistance group called Dead Cell. Encounter familiar faces including Revolver Ocelot and battle the new war machine, Metal Gear Ray. This time around, enemies are more aware and agile, so you must use your skills in stealth, weaponry, and counter-terrorism to fight off the competing powers.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|gpu-intensive = 1<br />
|cpu-intensive = 1<br />
|eu_rating = 16+<br />
|japan_rating = C<br />
|japan_rating_text = Violence<br />
|ko_rating = 18<br />
|na_rating = M<br />
|na_rating_text = Animated Blood, Animated Violence<br />
<!-- Language props --><br />
|italian = SLES-50384<br />
|spanish = SLES-50385<br />
|french = SLES-50383<br />
|german = SLES-50383<br />
|japanese = SLPM-65077 & SLPM-62043 & SLPM-65078 & VW069-J1 & VW066-J1 & SLPM-68503 & SLPM-66503 & VW066-J6 & SLPM-65754 & VW066-J4 & SLPM-66792 & VW351-J1 & SLPM-66793 & SLPM-74255 & VW066-J2 & SLPM-74256<br />
|english = SLES-50383 & SLUS-20144 & SLED-50117 & SLUS-29003 & SLUS-20144GH<br />
|korean = SLPM-67515<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20144<br />SLUS-20144GH <small>(Greatest Hits)</small><br />SLUS-29003 <small>(Demo)</small><br />
|CRCsNTSCU = BFBBB524<br />
|releasedateNTSCU = November 12, 2001<br />November 2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50383<br />SLES-50384 <small>(Italian)</small><br />SLES-50385 <small>(Spanish)</small><br />SLED-50117 <small>(Demo)</small><br />SLES-50383-P<br />
|CRCsPAL = A630B37E<br />
|releasedatePAL = March 8, 2002 <small>(Dutch; French; German; Italian; Spanish; UK)</small><br />March 22, 2002 <small>(PlayStation 2 Bundle Pack)</small><br />November 12, 2003 <small>(UK - Platinum)</small><br />2003 <small>(German - Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65078<br />VW066-J1<br />SLPM-65077 <small>(Premium Package)</small><br />VW069-J1 <small>(Premium Package)</small><br />SLPM-68503 <small>(Shareholder Edition)</small><br />SLPM-66503 <small>(Mega Hits!)</small><br />VW066-J6 <small>(Mega Hits!)</small><br />SLPM-65754 <small>(Konami Dendou Collection)</small><br />VW066-J4 <small>(Konami Dendou Collection)</small><br />SLPM-66792 <small>(Metal Gear 20th Anniversary, disc 1)</small><br />SLPM-66793 <small>(Metal Gear 20th Anniversary, disc 2)</small><br />VW351-J1 <small>(Metal Gear 20th Anniversary)</small><br />SLPM-74255 <small>(PlayStation 2 the Best, disc 1)</small><br />SLPM-74256 <small>(PlayStation 2 the Best, disc 2)</small><br />VW066-J2 <small>(PlayStation 2 the Best)</small><br />SLPM-62043 <small>(Trial Version)</small><br />SLPM-67515 <small>(BigHit)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = November 29, 2001<br />May 30, 2002 <small>(Korea)</small><br />September 12, 2002 <small>(Mega Hits!)</small><br />October 21, 2004 <small>(Konami Dendou Collection)</small><br />July 26, 2007 <small>(Metal Gear 20th Anniversary)</small><br />November 29, 2007 <small>(PlayStation 2 the Best)</small><br />April 29, 2010 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=Intel Core i7-920 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285<br />
|Revision=0.9.8 (RC r4563)<br />
|Graphics=GSdx (r4459)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2.00, running near full speed. Requires a powerful PC. It's worth mention that MGS2:SoL requires PS2's pressure sensitive controls, so a PS2 controller is almost a necessity.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E6750 @ 2.66 GHz<br />
|GPU=NVIDIA GeForce GTX 260 896MB<br />
|Revision=1.1.0 (r5800)<br />
|Graphics=GSdx SSSE3 (r5800)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5800)<br />
*LilyPad 0.11.0 (r5800)<br />
|Comments=Game works at decent speed and stable.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 570 1368MB<br />
|Revision=1.1.0 (r5829)<br />
<spoiler show="Settings" hide="Hide"><br />
*Speedhacks:<br />
**MTVU<br />
**INTC Spin Detection<br />
**Enable Wait Loop Detection<br />
**mVU Flag Hack<br />
</spoiler><br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Goes from Ingame to Playable. Game is quite GS heavy, so a powerful graphics card is recommended. Slowdowns seem limited to cutscenes.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7850<br />
|Revision=1.3.0 (git 704)<br />
|Graphics=<spoiler show="GSdx" hide="Hide"><br />
Revision: 0.1.16 SSE4 (git 704)<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom 2560x1440<br />
* Shader Configuration:<br />
** Enable FXAA: ON<br />
</spoiler><br />
|Sound=<br />
<spoiler show="SPU2-X" hide="Hide"><br />
Revision: git 704<br />
* Module: XAudio2<br />
* Latency: 150ms<br />
* Sync Mode: TimeStretch<br />
</spoiler><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended!<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64 1909<br />
|CPU=Intel Core i5-3450 @ 3.1 GHz<br />
|GPU=NVIDIA GeForce 1050 Ti (4GB VRAM)<br />
|Revision=1.7.0-20200609215006<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
** Switch to software rendering when a video is played<br />
</spoiler><br />
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Internal resolution: Native<br />
* CRC Hack Level: Partial<br />
* Blending Unit Accuracy: Basic<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 20200609215006 2.0.0<br />
* LilyPad (20200609215006) 0.12.1<br />
|Comments=BIOS: USA v02.00, Full playthrough is possible (with Xbox 360 wireless controller via Steam Link, with some workarounds due to the lack of pressure sensitive buttons), awful slowdowns during some cutscenes (sometimes for inexplicable reasons because not much seems to be happening on screen), strange slowdowns (to about 45fps) when holding the girl's hand, some boss fights slow down to about 15 to 45fps, and slowdowns when the attack team comes storming in.<br />
|Tester=kontenterrorist<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-3570k (3rd gen) @ 3.4 GHz (Overclocked to 4.7 GHz)<br />
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)<br />
|Revision=1.7.3152 (SSE4)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks: None<br />
* MTVU: On<br />
</spoiler><br />
|Graphics=GSdx 1.2.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Vulkan (Hardware)<br />
* Interlacing: Auto<br />
* Internal resolution: 3*Native<br />
* GPU Palette Conversion: On<br />
* Blending Unit Accuracy: Basic<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (Cubeb, Gaussian)<br />
* LilyPad 0.12.1<br />
|Comments=Intro FMV froze about halfway through with speedhacks enabled. Disabling speedhacks fixed this but the opening cutscene initially had no audio (though this may have been due to enabling Dolby Digital 5.1). Disabling this setting fixed the lack of audio but the cutscene afterwards (when Snake boards the tanker) also crashed. I don't know what caused this as the cutscene didn't crash after a reset. Lag is mostly limited to cutscenes and is only very brief and not particularly noticeable during gameplay (I only noticed it when using the Stinger and in the "Fission Mailed" room towards the end). Cutscenes sometimes drop to as low as 50% speed but this is usually during zoomed-out shots where there often isn't any dialogue or music, so it's not particularly noticeable. The cutscene with Fortune on the bridge was the only time the game lagged noticeably for a long time. Although they claim to be fixed in the build I used, blur still only affected the left side of the screen and Ocelot and Fatman's skin was still too dark. Setting blending accuracy to high fixed this but made the game unplayably laggy. There was also some warping/stretching on certain models in the codec (most notably Rose), often when FMVs were playing. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''メタルギアソリッド2 サンズ・オブ・リバティ''' (SLPM-65078) & (SLPM-65077) & (SLPM-66503) & (SLPM-65754), '''메탈 기어 솔리드 2 선즈 오브 리버티''' (SLPM-67515)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Codec stretching/warping<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some models (most notably Rose) stretch/warp in codec scenes, especially when FMVs are shown.<br />
|Workaround=No known solution.<br />
}}<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Transparency issue<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.<br />
|Workaround=No known solution. Fixed in 1.7.x dev versions. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Camera pictures mission<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Taking usually right pictures in the tanker part fails.<br />
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Dragging corpses fall sometimes<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=The enemy bodies sometimes fall before you release them.<br />
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Twitching on gun aiming<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Sometimes aiming guns just make the arm twitch.<br />
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Thermal goggles<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.<br />
|Workaround=Use software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Color issue<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Ocelot and Fatman's skin textures are darker than normal. <br />
|Workaround=Set Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:MGS2-shot1.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383)<br />
File:MGS2-shot2.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383)<br />
File:MGS2-shot3.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383)<br />
File:MGS2-shot4.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLUS-20144-U--29424 Metal Gear Solid 2 - Sons of Liberty (SLUS 20144) (U)]<br />
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLES-50383-E--30368 Metal Gear Solid 2 - Sons of Liberty (SLES 50383) (E)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Forbidden_Siren_2&diff=107430Forbidden Siren 22023-02-25T15:42:01Z<p>Waynescousin: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Forbidden siren 2 pal.jpg<br />
|caption = NTSC-J cover<br />
|developer = [[Sony|SCE Japan Studio]]<br />
|publisher = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (AU, EU), [[Sony|SCE Korea]] (KO)<br />
|genre = Action, Adventure, Horror<br />
|gameinfo = Forbidden Siren 2 is a haunting tale set on the island of Yamijima. The story starts as a group of characters are washed up on the island's shore after their boat is caught in a violent storm. Unbeknownst to them, 29 years earlier, all the inhabitants of the island mysteriously disappeared in a black-out. Up until now, the events of that ill-fated night remain unsolved. But as the chilling sound of a warning siren rings out over the island, the castaways are faced with the awakening of the Shibito (living dead) and the Yamibito (people of the dark).<br><br />
To survive the island, players need to use light to their advantage. Both the Yamibito and Shibito are sensitive to light - but in opposing ways. To wipe out the Yamibito, the survivors will have to use lights, but in order to face the Shibito they will need to light, smashing streetlamps, or hiding in the darkness. Players can also use a variety of weapons to dispose of their enemies as well as running them down by using abandoned vehicles.<br><br />
Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br><br />
The game's defining feature is the characters' collective ability to "Sightjack," or see and hear from the perspectives of nearby Shibito, Yamibito, humans, and other creatures.<br><br />
The game was released in Japan, Australia and Europe in 2006.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Forbidden_Siren_2 Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/924179-forbidden-siren-2 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.eurogamer.net/articles/r_forbiddensiren2_ps2 Eurogamer]|7/10}}, {{ReviewLink|[https://www.videogamer.com/reviews/forbidden-siren-2-review VideoGamer.com]|6/10}}<br />
|cpu-intensive = 1<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|au_rating = MA<br />
|au_rating_text = Strong Violence<br />
|japan_rating = C<br />
|japan_rating_text = Violence<br />
|simplified chinese = SCAJ-20167<br />
|korean = SCKA-20069<br />
|italian = SCES-53851<br />
|spanish = SCES-53851<br />
|french = SCES-53851<br />
|german = SCES-53851<br />
|japanese = SCPS-19326 & SCPS-15106<br />
|english = SCES-53851<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53851<br />
|CRCsPAL = C040B6AB<br />
|releasedatePAL = June 28, 2006 <small>(Australia)</small><br />August 4, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15106<br />SCPS-19326 <small>(PlayStation 2 the Best)</small><br />SCAJ-20161<br />SCAJ-20167<br />SCKA-20069<br />
|CRCsNTSCJ = 626552EB<br />
|releasedateNTSCJ = February 9, 2006<br />July 6, 2006 <small>(Korea)</small><br />April 26, 2007 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=Nvidia GTS 250 512MB<br />
|Revision=1.1.0 r5541<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 5478<br />
*LilyPad 0.11.0 5403<br />
|Comments=Can be considered playable... with display errors., Some garbage spiked polygons pop-in regularly...<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel i5 2500K @3300Mhz<br />
|GPU=GeForce GTX 460 SE 768MB<br />
|Revision=v1.1.0 r5760<br />
|Graphics=GSdx r5752<br />
|Sound=<br />
* SPU2-X 2.0.0 r5761<br />
* XPad v0.2.0 / LilyPad v0.11.0 r5403<br />
|Comments=HACKS: Default ones and MTVU. Currently (r5760) the game database has XgKickHack enabled., The game has horizontal black lines when using upscaling in hardware mode. Native HW mode is ok, but with the mentioned issues. Software mode runs fine with the above mentioned configuration. I played the game till the end and I say it is playable! Special sightjacks function only in software mode!<br />
|Tester=Yuri<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5840<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Can appear black list very thin in the screen in customs resulotions in the hardware mode,but its not a problem for gameplay experience,its superficial,software mode its fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-6600K @ 3.50Ghz<br />
|GPU=Nvidia RTX 2060 8GB<br />
|Revision=1.6.0 stable, v1.7.0 1705<br />
|Graphics=GS, Software mode, OpenGL<br />
|Sound=SPU2X, XAudio2<br />
|Comments=Fully playable. In graphics hardware mode, FMV Archive items will cause the background to fill with black, hiding any subtitles. Use Software mode if possible.<br />
|Tester=IlDucci<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-M5 (Russian Version)<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=v1.7.0-dev-1996<br />
<spoiler show="Settings Emulator" hide="Hide"><br />
<small style="font-size:10px;"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2<br />
** VU Cycle Stealing: 2<br />
** INTC Spin Detection: Enabled<br />
** Wait Loop Detection: Enabled<br />
** mVU Flag Hack: Enabled<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Native Resolution: 1920x1080 and 2560x1440<br />
* Texture Filtering: Bilinear (Forced and PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:'''<br />
** Merge Sprite<br />
* FXAA Shader<br />
* Widescreen patch<br />
</spoiler><br />
|Sound=<br />
*SPU2-X<br />
**XAudio2<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1080p (HD) and 1440p (2K) 40-50 FPS, no bugs and freezes.<br />
|Tester=Chern40+7<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7<br />
|CPU=Intel i7-950<br />
|GPU=Nvidia GTX760<br />
|Revision=v1.7.2197<br />
|Graphics=Open-GL<br />
|Sound=cubeb<br />
|Comments= Besides Merge Sprite fixing any upscaling issues, Blending=High is need to correctly render flashlight brightness.<br />
|Tester=Cba2212<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
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{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''サイレン2''' (SCPS-15106) & (SCPS-19326), '''死魂曲2''' (SCAJ-20167), '''사혼곡 사이렌 2''' (SCKA-20069)<br />
* Also known as '''Si Hun Qu 2''' (AS)<br />
* Widescreen support available as a .pnach file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Vertical lines on screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=Vertical lines appear on screen when upscaling in a hardware renderer.<br />
|Workaround=Use native resolution, x1.75 native resolution, or a software renderer. Enabling Merge Sprite, and making sure no other upscaling hacks are enabled will only hide the issue during normal gameplay (FMV playback and Sightjacking will still display the lines).<br />
}}<br />
{{Issue<br />
|IssueName=Archive elements that play an FMV will cause a black background, hiding the subtitles<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=PAL<br />
|Description=When playing in HW mode, going into an item in the Archive that has a FMV and pressing the X Button to play it will cause the background to go black... along with the subtitles. ([https://github.com/PCSX2/pcsx2/issues/4773 Related link])<br />
|Workaround=Play in software mode.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Post-processing effects not present<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=The grid-like full-screen effect is missing in hardware mode being replaced by black vertical lines instead. Also, some dark areas are a bit brighter than originally intended.<br />
|Workaround=Set dithering to scaled and it will appear. This doesn't fix the bold black lines that will still appear without merge sprite enabled.<br />
* Fixed since at least version 1.6.0 stable.<br />
}}<br />
{{Issue<br />
|IssueName=Sightjack visuals<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=The visuals are not properly rendered in HW mode. A semi-transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes.<br />
|Workaround=Software mode.<br />
* Fixed since at least version 1.6.0 stable.<br />
}}<br />
{{Issue<br />
|IssueName=Tsukasa Sightjack<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=It is a special sight jack where you control Mikami Shu through the eyesight of his dog, Tsukasa. The problem here is, that nothing is visible in sightjack mode. Special sightjacks also include reminiscence scenes, other R3 control and child Shu eyesight.<br />
|Workaround=Playable under software mode.<br />
* Fixed since at least version 1.6.0 stable.<br />
}}<br />
{{Issue<br />
|IssueName=SPS (Spiky Polygon Syndrome) issue<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|AffectedVersions=All<br />
|Description=The game levels are often filled (more or less) with spiky artefacts. About the 1st third of the game has lot of these. Later on very few or non existent. Both in HW and SW mode.<br />
|Workaround=Nothing. At this time the game is not fully emulated.<br />
* Fixed since at least version 1.6.0 stable at native resolution.<br />
}}<br />
{{Issue<br />
|IssueName=Driving a car after tutorial level<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=The controls of the car are not working after the tutorial level. You can play fine for the first time, but in later levels, where you have to use a car to advance, the controls are simply not working. You can enter the vehicle though.<br />
|Workaround=The only solution I found was to restart the emulator. Used save states before entering the car. After that I had no issues in the same level, re-entering the car multiple times, etc. But in next level you need to restart as described before.<br />
* Fixed since at least version 1.6.0 stable.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Forbidden_Siren_2_(SCES_53851)_01.jpg|Forbidden Siren 2 (SCES 53851), native resolution<br />
File:Forbidden_Siren_2_(SCES_53851)_02.jpg|Forbidden Siren 2 (SCES 53851), native resolution<br />
File:Forbidden_Siren_2_(SCES_53851)_03.jpg|Forbidden Siren 2 (SCES 53851), native resolution<br />
File:Forbidden_Siren_2_(SCES_53851)_04.jpg|Forbidden Siren 2 (SCES 53851), native resolution<br />
File:Forbidden_Siren_2_(SCES_53851)_05.jpg|Forbidden Siren 2 (SCES 53851), native resolution<br />
File:Forbidden_Siren_2_(SCES_53851)_06.jpg|Forbidden Siren 2 (SCES 53851), native resolution<br />
File:Forbidden_Siren_2_(SCES_53851)_07.jpg|Forbidden Siren 2 (SCES 53851), native resolution<br />
File:Forbidden_Siren_2_(SCES_53851)_08.jpg|Forbidden Siren 2 (SCES 53851), native resolution<br />
File:Forbidden_Siren_2_(SCES_53851)_09.jpg|Forbidden Siren 2 (SCES 53851), native resolution<br />
File:Forbidden_Siren_2_(SCES_53851)_2X_02.jpg|Forbidden Siren 2 (SCES 53851), 2X resolution<br />
File:Forbidden_Siren_2_(SCES_53851)_2X_03.jpg|Forbidden Siren 2 (SCES 53851), 2X resolution<br />
File:Forbidden_Siren_2_(SCES_53851)_2X_04.jpg|Forbidden Siren 2 (SCES 53851), 2X resolution<br />
<br />
Forbidden_Siren_2-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Forbidden_Siren_2-chern40+7(1).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Forbidden_Siren_2-chern40+7(2).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
{{Siren series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Forbidden-Siren-2-SCES-53851-E--29172 Forbidden Siren 2 (SCES 53851) (E)]<br />
*[http://forums.pcsx2.net/Thread-Siren-2-SCPS-15106-J--29525 Siren 2 (SCPS 15106) (J)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Metal_Gear_Solid_3:_Subsistence&diff=106821Metal Gear Solid 3: Subsistence2022-11-25T16:13:02Z<p>Waynescousin: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = metal gear 3 subsistence.jpg<br />
|developer = [[Aspect]]<br />
|publisher = [[Konami]]<br />
|genre = Compilation, Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater#Subsistence Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/928437-metal-gear-solid-3-subsistence Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2006/03/10/metal-gear-solid-3-subsistence IGN]|9.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-subsistence Metacritic]|94/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/metal-gear-solid-3-subsistence-review/1900-6145929/ GameSpot]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_mgs3sub_ps2 Eurogamer]|9/10}}<br />
|gameinfo = Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game.<br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|widescreenpatch = 1<br />
|numberofonlineplayers = 8<br />
|au_rating = MA<br />
|au_rating_text = Strong Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Intense Violence, Language, Sexual Themes<br />
|japan_rating = Z<br />
|japan_rating_text = Love, Sexual Content, Crime, Violence<br />
<!-- Language props --><br />
|italian = SLES-82044 & SLES-82045 & SLES-82051<br />
|spanish = SLES-82048 & SLES-82049 & SLES-82053 & SLUS-21359 & SLUS-21243 & SLUS-21360<br />
|french = SLES-82042 & SLES-82043 & SLES-82050<br />
|german = SLES-82046 & SLES-82047 & SLES-82052<br />
|japanese = SLPM-66220 & SLPM-66222 & SLPM-66221 & SLPM-66117 & VW305-J1 & SLPM-66119 & VW306-J1 & SLPM-66223 & W307-J1 & SLPM-66224 & SLPM-66118 & VW307-J1<br />
|english = SLES-82042 & SLES-82043 & SLES-82050 & SLUS-21359 & SLUS-21243 & SLUS-21360<br />
|korean = SLKA-25353 & SLKA-25354 & SLKA-25355<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21359 <small>(Disc 1, Subsistence Disc)</small><br />SLUS-21243 <small>(Disc 2, Persistence Disc)</small><br />SLUS-21360 <small>(Disc 3, Existence Disc)</small><br />
|CRCsNTSCU = 053D2239<br />
|releasedateNTSCU = March 14, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-82042 <small>(Disc 1, Subsistence Disc, France, UK, AU)</small><br />SLES-82043 <small>(Disc 2, Persistence Disc, France, UK, AU)</small><br />SLES-82050 <small>(Disc 3, Existence Disc, France, UK, AU)</small><br />SLES-82044 <small>(Disc 1, Subsistence Disc, Italy)</small><br />SLES-82045 <small>(Disc 2, Persistence Disc, Italy)</small><br />SLES-82051 <small>(Disc 3, Existence Disc, Italy)</small><br />SLES-82046 <small>(Disc 1, Subsistence Disc, Germany)</small><br />SLES-82047 <small>(Disc 2, Persistence Disc, Germany)</small><br />SLES-82052 <small>(Disc 3, Existence Disc, Germany)</small><br />SLES-82048 <small>(Disc 1, Subsistence Disc, Spain)</small><br />SLES-82049 <small>(Disc 2, Persistence Disc, Spain)</small><br />SLES-82053 <small>(Disc 3, Existence Disc, Spain)</small><br />TLES-82043 <small>(Online Beta Trial Disc v0.01)</small><br />
|CRCsPAL = <br />
|releasedatePAL = October 6, 2006<br />October 13, 2006 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66223 <small>(Disc 1)</small><br />SLPM-66224 <small>(Disc 2)</small><br />VW307-J1<br />SLPM-66220 <small>(First Print Limited Edition, disc 1)</small><br />SLPM-66221 <small>(First Print Limited Edition, disc 2)</small><br />SLPM-66222 <small>(First Print Limited Edition, disc 3)</small><br />VW306-J1 <small>(First Print Limited Edition)</small><br />SLPM-66117 <small>(with Headset, disc 1)</small><br />SLPM-66118 <small>(with Headset, disc 2)</small><br />SLPM-66119 <small>(with Headset, disc 3)</small><br />VW305-J1 <small>(with Headset)</small><br />SLKA-25353 <small>(Limited Edition, Korea, Disc 1)</small><br />SLKA-25354 <small>(Limited Edition, Korea, Disc 2)</small><br />SLKA-25355 <small>(Limited Edition, Korea, Disc 3)</small><br />VW307-K1 <small>(Limited Edition, Korea)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = December 22, 2005<br />March 16, 2006 <small>(Limited Edition, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8<br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600)<br />
* LilyPad (r4510)<br />
|Comments=Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game. Can't use high resolutions unless you have a very powerful graphics card.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.00 GHz<br />
|GPU=ATI Radeon HD 5670 @ 1 GB<br />
|Revision=0.9.8 (beta r4208)<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* P.E.Op.S 1.9.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is.<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE4 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=AMD Athlon II X2 240 @ 2.80 GHz<br />
|GPU=AMD Radeon HD 7770 @ 1 GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: Europe v2.00, Cutscenes run quite smooth but while ingame you need a strong CPU especially when you're using Software mode.<br />
|Tester=Pyr0<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Winows 10<br />
|CPU=Intel Core i7-3630QM @ 2.40 GHz<br />
|GPU=NVIDIA GeForce GT 635M @ 2 GB<br />
|Revision= 1.3.1 (git r1461 g21857ec)<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=<br />
Working Post-processing Lighting and Shadows Settings: Use the latest build at buildbot.orphis.net/pcsx2, <br />
Emulation Settings: EE/IOP & VU = Chop/Zero & Extra + Preserve Sign, VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Basic, Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering<br />
|Tester=wwwyzzerdd<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2162 g8c37418e4)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
* '''Shader Configuration:'''<br />
** FXAA: ✓<br />
** Shade Boost: 50/50/60<br />
* '''Hardware Hacks:'''<br />
** Skipdraw: 1<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0 SCP (r5875)<br />
|Comments=BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=<br />
Intel Core i7-6600U @ 2.6 - 3.4 GHz<br />
|GPU=HD520 (built in, uses system ram, I have 16GB)<br />
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 1<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 11 (included)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Interlacing: Auto / None (sometimes none seemed to help)<br />
* Allow 8 bit textures: ✓<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
* '''Shader Configuration:'''<br />
** FXAA: no<br />
** Shade Boost: no<br />
* '''Hardware Hacks:'''<br />
** Skipdraw: played with 1 and 2<br />
* Fast Texture Invalidation: ✓<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0 SCP (r5875)<br />
|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See [[Talk:Metal Gear Solid 3: Subsistence#Additional information|my config info]].<br />
|Tester=fintip<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 11 x64<br />
|CPU=AMD Ryzen 5 3500X @ 4.10 GHz<br />
|GPU=AMD Radeon RX 580 8GB<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0 AVX2<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: Europe v2.50; running on D3D11 hardware at 4x native with external shader and ReShade with little to no problems whatsoever.<br />
|Tester=Vieltoor<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
* Half-pixel Offset: Normal (Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs at full speed except in areas with a lot of water. Lowering the resolution helps in these cases. The legacy OnePAD plugin must be used because the new one does not allow remapping controller buttons.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''メタルギアソリッド3 サブシスタンス''' (SLPM-66220), '''메탈기어 솔리드 3: 서브시스턴스''' (SLKA-25353) & (SLKA-25354)<br />
* [[Metal Gear Solid 3: Subsistence]] is an expanded version of [[Metal Gear Solid 3: Snake Eater]]. New features include a new camera angle, online component (which was later released on the PS3 as '''Metal Gear Online''').<br />
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.<br />
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).<br />
* The game controls depend on the square and circle buttons being analog. You can remap them to the left and right controller triggers respectively.<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description= Artifacts flicker across the screen in OpenGL and DX11.<br />
|Workaround=Enable HW hacks and go to advanced settings and hacks.OpenGL: Set the HalfPixel offset option to Normal (vertex) Directx11: Halfpixel to Special. In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Blurry cutscenes<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description= When the game attempts to blur the foreground it instead blurs the whole screen.<br />
|Workaround=Enable "Disable Depth Emulation" & "GPU Palette conversion." This has the downside of removing the foreground depth of field, but the cutscenes won't be blurry. If you'd prefer having the foreground depth of field intact you'll have to make do with the Software renderer for now.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Text cutoff<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When picking up items, the text describing the item is cut off and some letters flicker.<br />
|Workaround=Disable "Instant VU1"<br />
}}<br />
<br />
== Fixed Issues ==<br />
{{Issue<br />
|IssueName=Incorrect Blending<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=There are various areas where the blending goes wrong. (Shadows look like dark patches, etc).<br />
|Workaround=Use OpenGL (Hardware Mode) in the latest stable build v1.4.0 and up.<br />
** Blending Unit Accuracy: Use Basic and above.<br />
** Software mode (F9) (Old method).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=No post-processing<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.<br />
|Workaround=Use the latest 1.5.0 dev builds and up.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Framedrops<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Sometimes In extremly rare cases the MTVU Hack can hurt the performance. <br />
|Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack.<br />
}}<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
MGS3S-GP001.jpg<br />
MGS3S-GP002.jpg<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&diff=106800Metal Gear Solid 3: Snake Eater2022-11-17T11:02:10Z<p>Waynescousin: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Mgs3box.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Konami|KCEJ]]<br />
|publisher = [[Konami]] (US, JP, KO, EU), [[Atari]] (AU)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/914828-metal-gear-solid-3-snake-eater Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2004/11/17/metal-gear-solid-3-snake-eater IGN]|9.6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/metal-gear-solid-3-snake-eater Metacritic]|91/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/metal-gear-solid-3-snake-eater-review/1900-6113331/ GameSpot]|8.7/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/ir_metalgearsolid3_ps2 Eurogamer]|8/10}}<br />
|gameinfo = In the third installment in the Metal Gear Solid series, you play as Naked Snake, an elite tactical soldier. Snake is sent on a dangerous mission to both infiltrate enemy territory and uncover the secrets behind a newly created weapon of mass destruction. Survival within the jungle environments and its unpredictable settings requires basic animal instincts, as well as advanced combat and hunting skills. Set in the 1960s, the game features different types of camouflage, open-ended environments, and an array of new weapons and moves.<br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|widescreenpatch = 1<br />
|au_rating = MA<br />
|au_rating_text = Medium Level Animated Violence<br />
|eu_rating = 16+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|japan_rating = D<br />
|japan_rating_text = Love, Sexual Content, Crime, Violence<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Intense Violence, Language, Sexual Themes<br />
<!-- Language props --><br />
|italian = SLES-82024<br />
|spanish = SLES-82026<br />
|french = SLES-82013<br />
|german = SLES-82032<br />
|japanese = SLPM-65790 & SLPM-65789 & VW247-J1 & VW256-J1 & SLPM-68516 & SLPM-66794 & VW352-J1 & SLPM-66795 & SLPM-74257 & VW247-J2 & SLPM-74258 & VW247-J4<br />
|english = SLES-82013 & SLUS-20915<br />
|korean = SLKA-25251<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20915<br />
|CRCsNTSCU = AA31B5BF<br />
|releasedateNTSCU = November 17, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-82013<br />SLES-82024 <small>(Limited Edition)</small><br />SLES-82013/P <small>(Platinum)</small><br />SLES-82026<br />SLES-82032<br />
|CRCsPAL = 086273D2<br />
|releasedatePAL = March 4, 2005<br />March 17, 2005 <small>(Australia)</small><br />March 23, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65790<br />VW247-J1<br />SLPM-65789 <small>(Premium Package)</small><br />VW256-J1 <small>(Premium Package)</small><br />SLPM-66794 <small>(Metal Gear 20th Anniversary, disc 1: Metal Gear Solid 3: Subsistence)</small><br />SLPM-66795 <small>(Metal Gear 20th Anniversary, disc 2: Metal Gear & Metal Gear 2: Solid Snake)</small><br />VW352-J1 <small>(Metal Gear 20th Anniversary)</small><br />SLPM-74257 <small>(PlayStation 2 the Best, disc 1: Metal Gear Solid 3: Subsistence)</small><br />SLPM-74258 <small>(PlayStation 2 the Best, disc 2: Metal Gear & Metal Gear 2: Solid Snake)</small><br />VW247-J2 <small>(PlayStation 2 the Best)</small><br />SLPM-55236 <small>(Konami Dendou Selection, disc 1: Metal Gear Solid 3: Subsistence)</small><br />SLPM-55237 <small>(Konami Dendou Selection, disc 2: Metal Gear & Metal Gear 2: Solid Snake)</small><br />VW247-J4 <small>(Konami Dendou Selection)</small><br />SLPM-68516 <small>(Shareholder Edition)</small><br />SLKA-25251<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = December 16, 2004<br />December 30, 2004 <small>(Korea)</small><br />July 26, 2007 <small>(Metal Gear 20th Anniversary)</small><br />November 29, 2007 <small>(PlayStation 2 the Best)</small><br />November 5, 2009 <small>(Konami Dendou Selection)</small><br />April 29, 2010 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=Intel Core i7-920 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285<br />
|Revision=0.9.8 (r4463)<br />
|Graphics=GSdx (r4459)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* Lilypad 0.10.0<br />
|Comments=BIOS: USA v2.00, Needs a powerful machine to play right. The cutscenes are the biggest problem. Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game. Doesn't respond well to big resolutions.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=Sapphire Radeon R9 290X @ 4 GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad 0.11.0 (r5875)<br />
|Comments=Bios v 2.0 was used. GSdx Renderer: Direct3D10 (Software). The game still has the same glitches that were present in 0.9.8. I would recommend switching to Hardware mode for the cut scenes for the up-scaling benefits, but switching to Software mode for the game play.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i3 530 @ 2.93 GHz<br />
|GPU=NVIDIA GeForce GTX 760<br />
|Revision=1.2.1 (r5873)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** EE Cyclerate: 2<br />
* Game fixes:<br />
** FFX videos fix<br />
</spoiler><br />
|Graphics=GSdx (r5875)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Custom Resolution: 1920 X 1080<br />
* Texture Filtering<br />
* Configure Hacks:<br />
** Skipdraw: 1<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs decently, FPS drops on high density scenes and occasional visual glitches but otherwise playable.<br />
|Tester=Bandit<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 (git 28.May.2014)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Tested little(in comparation to the entire game). Anyway it's fully playable, no fear.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i3-4170 @ 3.70 GHz<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=1.5.0 (dev-280 gea1a994)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Automatic Gamefixes: Enabled<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** EE Cyclerate: 1<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx SSE4<br />
<spoiler show="Settings" hide="Hide images"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 1920x1080<br />
* Texture Filtering: Bilinear (PS2)<br />
* Skipdraw: 67<br />
* Configure Hacks:<br />
** Half-pixel Offset<br />
** Align Sprite<br />
** Alpha<br />
** Alpha Stencil<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs fine, no ghosts but still needs testing.<br />
|Tester=Briarheart<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core i5-3570k (3rd gen) @ 3.4 GHz (Overclocked to 4.7 GHz)<br />
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)<br />
|Revision=1.7.3161 (SSE4)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Automatic Gamefixes: Enabled<br />
* Speedhacks:<br />
** MTVU: On<br />
** Instant VU1: On<br />
** EE Cycle Skipping: Mild Underclock<br />
</spoiler><br />
|Graphics=GSdx 1.2.0<br />
<spoiler show="Settings" hide="Hide images"><br />
* Renderer: Vulkan (Hardware)<br />
* Preload Textures: Full<br />
* Resolution: 3*Native<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0, Cubeb, Gaussian<br />
*LilyPad 0.12.1<br />
|Comments=Game froze after the cutscene before the battle with The Boss, when the battle was supposed to load. Resetting and skipping the cutscene fixed this, so this was probably just a one-off. When picking up items, the text describing the item was often cut off and some letters were flickering. There is a faint grid pattern when certain lighting effects are on screen (most noticeable in the battle with The Sorrow). As with MGS2, lag was limited to cutscenes without speedhacks, usually when the game was targeting 60fps, and was generally less severe and less common than in MGS2 (the only cutscene with noticeable lag was before the battle with The End). Setting EE Cycle Skip to Mild Underclock eliminated almost all the lag, though there was still some in the ending. However, this caused very poor performance in the escort mission with Eva (no lag, but framerate was around 15fps), so I disabled speedhacks for that. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingFooter}}<br />
{{TestingHeader|OS=Mac}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=macOS Monterey 12.3.1<br />
|CPU=Apple M1 (1st gen)<br />
|Revision=Nightly macos-20220410<br />
|Graphics=Metal<br />
|Sound=<br />
*Cubeb<br />
|Comments=Works perfectly, full speed at 3x (1080p).<br />
|Tester={{ForumUser|maciekish}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''メタルギアソリッド3 スネークイーター''' (SLPM-65790) & (SLPM-65789), '''메탈 기어 솔리드 3 스네이크 이터''' (SLKA-25251)<br />
* [[Metal Gear Solid 3: Subsistence]] is an expanded version of [[Metal Gear Solid 3: Snake Eater]]. New features include a new camera angle, online component (which was later released on the PS3 as '''Metal Gear Online''').<br />
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.<br />
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).<br />
* '''Metal Gear & Metal Gear 2: Solid Snake''' (メタル・ギア / メタル・ギア2 ソリッド・スネーク) is a bonus disc appears in three '''Metal Gear Solid 3: Snake Eater''' editions (Metal Gear 20th Anniversary, PlayStation 2 the Best and Konami Dendou Selection). The disc includes PS2 versions of Metal Gear (MSX2) and Metal Gear 2: Solid Snake (MSX2) most likely ported from mobile phone versions.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Grid obscures screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A faint grid pattern covers the screen when there are bloom effects.<br />
|Workaround=No known solution.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Text cutoff<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When picking up items, the text describing the item is cut off and some letters flicker.<br />
|Workaround=Disable "Instant VU1"<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Screen Artifacts in OpenGL (Hardware)<br />
|AffectedVersions=OpenGL<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description= Artifacts flicker across the screen in OpenGL.<br />
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:MGS3-shot1.png|Metal Gear Solid 3: Snake Eater (SLES-82013)<br />
File:MGS3-shot2.png|Metal Gear Solid 3: Snake Eater (SLES-82013)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Snake-Eater-SLUS-20915-U--29422 Metal Gear Solid 3 - Snake Eater (SLUS 20915) (U)]<br />
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Snake-Eater-SLES-82013-E--30514 Metal Gear Solid 3 - Snake Eater (SLES 82013) (E)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Metal_Gear_Solid_3:_Subsistence&diff=106799Metal Gear Solid 3: Subsistence2022-11-16T18:35:11Z<p>Waynescousin: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = metal gear 3 subsistence.jpg<br />
|developer = [[Aspect]]<br />
|publisher = [[Konami]]<br />
|genre = Compilation, Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater#Subsistence Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/928437-metal-gear-solid-3-subsistence Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2006/03/10/metal-gear-solid-3-subsistence IGN]|9.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-subsistence Metacritic]|94/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/metal-gear-solid-3-subsistence-review/1900-6145929/ GameSpot]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_mgs3sub_ps2 Eurogamer]|9/10}}<br />
|gameinfo = Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game.<br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|widescreenpatch = 1<br />
|numberofonlineplayers = 8<br />
|au_rating = MA<br />
|au_rating_text = Strong Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Intense Violence, Language, Sexual Themes<br />
|japan_rating = Z<br />
|japan_rating_text = Love, Sexual Content, Crime, Violence<br />
<!-- Language props --><br />
|italian = SLES-82044 & SLES-82045 & SLES-82051<br />
|spanish = SLES-82048 & SLES-82049 & SLES-82053 & SLUS-21359 & SLUS-21243 & SLUS-21360<br />
|french = SLES-82042 & SLES-82043 & SLES-82050<br />
|german = SLES-82046 & SLES-82047 & SLES-82052<br />
|japanese = SLPM-66220 & SLPM-66222 & SLPM-66221 & SLPM-66117 & VW305-J1 & SLPM-66119 & VW306-J1 & SLPM-66223 & W307-J1 & SLPM-66224 & SLPM-66118 & VW307-J1<br />
|english = SLES-82042 & SLES-82043 & SLES-82050 & SLUS-21359 & SLUS-21243 & SLUS-21360<br />
|korean = SLKA-25353 & SLKA-25354 & SLKA-25355<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21359 <small>(Disc 1, Subsistence Disc)</small><br />SLUS-21243 <small>(Disc 2, Persistence Disc)</small><br />SLUS-21360 <small>(Disc 3, Existence Disc)</small><br />
|CRCsNTSCU = 053D2239<br />
|releasedateNTSCU = March 14, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-82042 <small>(Disc 1, Subsistence Disc, France, UK, AU)</small><br />SLES-82043 <small>(Disc 2, Persistence Disc, France, UK, AU)</small><br />SLES-82050 <small>(Disc 3, Existence Disc, France, UK, AU)</small><br />SLES-82044 <small>(Disc 1, Subsistence Disc, Italy)</small><br />SLES-82045 <small>(Disc 2, Persistence Disc, Italy)</small><br />SLES-82051 <small>(Disc 3, Existence Disc, Italy)</small><br />SLES-82046 <small>(Disc 1, Subsistence Disc, Germany)</small><br />SLES-82047 <small>(Disc 2, Persistence Disc, Germany)</small><br />SLES-82052 <small>(Disc 3, Existence Disc, Germany)</small><br />SLES-82048 <small>(Disc 1, Subsistence Disc, Spain)</small><br />SLES-82049 <small>(Disc 2, Persistence Disc, Spain)</small><br />SLES-82053 <small>(Disc 3, Existence Disc, Spain)</small><br />TLES-82043 <small>(Online Beta Trial Disc v0.01)</small><br />
|CRCsPAL = <br />
|releasedatePAL = October 6, 2006<br />October 13, 2006 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66223 <small>(Disc 1)</small><br />SLPM-66224 <small>(Disc 2)</small><br />VW307-J1<br />SLPM-66220 <small>(First Print Limited Edition, disc 1)</small><br />SLPM-66221 <small>(First Print Limited Edition, disc 2)</small><br />SLPM-66222 <small>(First Print Limited Edition, disc 3)</small><br />VW306-J1 <small>(First Print Limited Edition)</small><br />SLPM-66117 <small>(with Headset, disc 1)</small><br />SLPM-66118 <small>(with Headset, disc 2)</small><br />SLPM-66119 <small>(with Headset, disc 3)</small><br />VW305-J1 <small>(with Headset)</small><br />SLKA-25353 <small>(Limited Edition, Korea, Disc 1)</small><br />SLKA-25354 <small>(Limited Edition, Korea, Disc 2)</small><br />SLKA-25355 <small>(Limited Edition, Korea, Disc 3)</small><br />VW307-K1 <small>(Limited Edition, Korea)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = December 22, 2005<br />March 16, 2006 <small>(Limited Edition, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8<br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600)<br />
* LilyPad (r4510)<br />
|Comments=Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game. Can't use high resolutions unless you have a very powerful graphics card.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.00 GHz<br />
|GPU=ATI Radeon HD 5670 @ 1 GB<br />
|Revision=0.9.8 (beta r4208)<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* P.E.Op.S 1.9.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is.<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE4 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=AMD Athlon II X2 240 @ 2.80 GHz<br />
|GPU=AMD Radeon HD 7770 @ 1 GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: Europe v2.00, Cutscenes run quite smooth but while ingame you need a strong CPU especially when you're using Software mode.<br />
|Tester=Pyr0<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Winows 10<br />
|CPU=Intel Core i7-3630QM @ 2.40 GHz<br />
|GPU=NVIDIA GeForce GT 635M @ 2 GB<br />
|Revision= 1.3.1 (git r1461 g21857ec)<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=<br />
Working Post-processing Lighting and Shadows Settings: Use the latest build at buildbot.orphis.net/pcsx2, <br />
Emulation Settings: EE/IOP & VU = Chop/Zero & Extra + Preserve Sign, VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Basic, Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering<br />
|Tester=wwwyzzerdd<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2162 g8c37418e4)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
* '''Shader Configuration:'''<br />
** FXAA: ✓<br />
** Shade Boost: 50/50/60<br />
* '''Hardware Hacks:'''<br />
** Skipdraw: 1<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0 SCP (r5875)<br />
|Comments=BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=<br />
Intel Core i7-6600U @ 2.6 - 3.4 GHz<br />
|GPU=HD520 (built in, uses system ram, I have 16GB)<br />
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 1<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 11 (included)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Interlacing: Auto / None (sometimes none seemed to help)<br />
* Allow 8 bit textures: ✓<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
* '''Shader Configuration:'''<br />
** FXAA: no<br />
** Shade Boost: no<br />
* '''Hardware Hacks:'''<br />
** Skipdraw: played with 1 and 2<br />
* Fast Texture Invalidation: ✓<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0 SCP (r5875)<br />
|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See [[Talk:Metal Gear Solid 3: Subsistence#Additional information|my config info]].<br />
|Tester=fintip<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 11 x64<br />
|CPU=AMD Ryzen 5 3500X @ 4.10 GHz<br />
|GPU=AMD Radeon RX 580 8GB<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0 AVX2<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: Europe v2.50; running on D3D11 hardware at 4x native with external shader and ReShade with little to no problems whatsoever.<br />
|Tester=Vieltoor<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
* Half-pixel Offset: Normal (Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs at full speed except in areas with a lot of water. Lowering the resolution helps in these cases. The legacy OnePAD plugin must be used because the new one does not allow remapping controller buttons.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''メタルギアソリッド3 サブシスタンス''' (SLPM-66220), '''메탈기어 솔리드 3: 서브시스턴스''' (SLKA-25353) & (SLKA-25354)<br />
* [[Metal Gear Solid 3: Subsistence]] is an expanded version of [[Metal Gear Solid 3: Snake Eater]]. New features include a new camera angle, online component (which was later released on the PS3 as '''Metal Gear Online''').<br />
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.<br />
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).<br />
* The game controls depend on the square and circle buttons being analog. You can remap them to the left and right controller triggers respectively.<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description= Artifacts flicker across the screen in OpenGL and DX11.<br />
|Workaround=Enable HW hacks and go to advanced settings and hacks.OpenGL: Set the HalfPixel offset option to Normal (vertex) Directx11: Halfpixel to Special. In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Blurry cutscenes<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description= When the game attempts to blur the foreground it instead blurs the whole screen.<br />
|Workaround=Enable "Disable Depth Emulation" & "GPU Palette conversion." This has the downside of removing the foreground depth of field, but the cutscenes won't be blurry. If you'd prefer having the foreground depth of field intact you'll have to make do with the Software renderer for now.<br />
}}<br />
<br />
== Fixed Issues ==<br />
{{Issue<br />
|IssueName=Incorrect Blending<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=There are various areas where the blending goes wrong. (Shadows look like dark patches, etc).<br />
|Workaround=Use OpenGL (Hardware Mode) in the latest stable build v1.4.0 and up.<br />
** Blending Unit Accuracy: Use Basic and above.<br />
** Software mode (F9) (Old method).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=No post-processing<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.<br />
|Workaround=Use the latest 1.5.0 dev builds and up.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Framedrops<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Sometimes In extremly rare cases the MTVU Hack can hurt the performance. <br />
|Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack.<br />
}}<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
MGS3S-GP001.jpg<br />
MGS3S-GP002.jpg<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Ridge_Racer_V&diff=106757Ridge Racer V2022-11-02T16:46:28Z<p>Waynescousin: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = ridgeracerv.jpg<br />
|caption = NTSC-U cover<br />
|developer = Namco<br />
|publisher = [[Namco]]<br />
|genre = Racing<br />
|gameinfo = The asphalt of Ridge City is once again thundering with high-speed action and palm-sweating competition. The checkered flag is flying and so are the cars. Amazingly detailed visuals, from the glowing of heated brake pads tot he smoldering of tires in a power-slide, will have you captivated as the battle for supremacy races on. It's all about speed, power, and control. With Ridge Racer V, your search for unforgiving racing intensity is over.<br /><br />
In Ridge Racer V the player is a racing driver taking part in events across Ridge City in a variety of fictional cars. The focus is on accessible and fun driving rather than simulating how a car behaves in the real world; as such the player is encouraged to powerslide around most corners by tapping the brake when entering the turn.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ridge_Racer_V Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/198478-ridge-racer-v Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ridge-racer-v Metacritic]|78/100}}<br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|italian = SCES-50000<br />
|spanish = SCES-50000<br />
|french = SCES-50000<br />
|german = SCES-50000<br />
|japanese = SLPM-60109 & SLPS-20001 & SLPS-71502<br />
|english = SCES-50000 & SLUS-20002<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20002<br />
|CRCsNTSCU = 06AD9CA0<br />
|releasedateNTSCU = October 25, 2000<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50000<br />
|CRCsPAL = 5BBC2F40<br />
|releasedatePAL = November 24, 2000<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20001<br />SLPS-71502 <small>(Mega Hits!)</small><br />SLPM-60109 <small>(Demo, Taikenban)</small><br />
|CRCsNTSCJ = 4F9C7FCF, <br />
|releasedateNTSCJ = March 4, 2000<br />July 18, 2002 <small>(Mega Hits!)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=13 11 2012 1.1.0 r5452-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs above full speed., IPU videos are broken. Ingame textures are corrupt.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64bit<br />
|CPU=Intel i5 4690k @4.5Ghz<br />
|GPU=Nvidia GTX 750Ti<br />
|Revision=Pcsx2 1.2.1<br />
|Graphics=*GSDX 0.1.16 r5875<br />
|Sound= *SPU2-X r5830<br />
* Lilypad 0.11.0<br />
|Comments=Corrupt textures in hardware mode. Looks fine in software mode. All speedhacks used except fast cdvd. EE Cyclerate=1 , VU Cycle Stealing=0.<br />
|Tester=RoafBeast<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5 @ 3.3Ghz<br />
|GPU=AMD Radeon HD 6000<br />
|Revision=v1.5.0-dev-1593<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Runs decently, intro cutscene parts are broken and Car textures are corrupted in Hardware mode.<br />
|Tester={{ForumUser|FlatOut}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=openSUSE Leap 15.3<br />
|CPU=Intel i7-4790 CPU @ 3.60GHz<br />
|GPU=NVIDIA GeForce RTX 2060 6144MB<br />
|Revision=1.7.2377<br />
|Graphics=GS SW<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*SDL2<br />
|Comments= Full 60 FPS in software mode and no big glitches to bat<br />
|Tester=Mig29superfan<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''リッジレーサーファイブ''' (SLPS-20001) & (SLPS-71502)<br />
* Also known as '''Ridge Racer 5'''<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Intro cutscene obscured<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The cutscence parts of the intro sequence are obscured by garbage data in Hardware mode.<br />
|Workaround=Temporarily switch to Software mode during the intro with the F9 key.<br />
}}<br />
{{Issue<br />
|IssueName=Gaps/lines in HUD items<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=HUD items have gaps/lines in Hardware mode with Internal Resolution set to 2x Native or higher.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "Wild Arms Offset" hack. Some horizontal lines will remain above or below a few of the items. To avoid the issue completely set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=White, Flashing car shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Car shadows are white and flash on and off, and stretch in height from the ground to the car.<br />
|Workaround=There is no known solution.<br />
}}<br />
{{Issue<br />
|IssueName=Corrupted car textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Car textures are corrupted and change while driving in Hardware mode.<br />
|Workaround=Switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Missing car reflections<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Reflections on the cars are only visible as bars moving accross the length of the car while driving when using Direct3D 9 or 11 Hardware mode.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Audio issues<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Audio skips & crackles regardless of settings or game speed.<br />
|Workaround=No know workaround as of this wiki entry.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ridge_Racer_V_Forum_1.jpg|Ridge Racer V (SLPS 20001)<br />
</gallery><br />
<br />
<br />
{{Ridge Racer series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ridge-Racer-V-SLUS-20002-U--28861 Ridge Racer V (SLUS 20002) (U)]<br />
*[http://forums.pcsx2.net/Thread-Ridge-Racer-V-SLPS-20001-J--30329 Ridge Racer V (SLPS 20001) (J)]<br />
*[http://forums.pcsx2.net/Thread-Ridge-Racer-V-SCES-50000-E--30411 Ridge Racer V (SCES 50000) (E)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Ridge_Racer_V&diff=106756Ridge Racer V2022-11-02T16:45:51Z<p>Waynescousin: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = ridgeracerv.jpg<br />
|caption = NTSC-U cover<br />
|developer = Namco<br />
|publisher = [[Namco]]<br />
|genre = Racing<br />
|gameinfo = The asphalt of Ridge City is once again thundering with high-speed action and palm-sweating competition. The checkered flag is flying and so are the cars. Amazingly detailed visuals, from the glowing of heated brake pads tot he smoldering of tires in a power-slide, will have you captivated as the battle for supremacy races on. It's all about speed, power, and control. With Ridge Racer V, your search for unforgiving racing intensity is over.<br /><br />
In Ridge Racer V the player is a racing driver taking part in events across Ridge City in a variety of fictional cars. The focus is on accessible and fun driving rather than simulating how a car behaves in the real world; as such the player is encouraged to powerslide around most corners by tapping the brake when entering the turn.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ridge_Racer_V Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/198478-ridge-racer-v Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ridge-racer-v Metacritic]|78/100}}<br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|italian = SCES-50000<br />
|spanish = SCES-50000<br />
|french = SCES-50000<br />
|german = SCES-50000<br />
|japanese = SLPM-60109 & SLPS-20001 & SLPS-71502<br />
|english = SCES-50000 & SLUS-20002<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20002<br />
|CRCsNTSCU = 06AD9CA0<br />
|releasedateNTSCU = October 25, 2000<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50000<br />
|CRCsPAL = 5BBC2F40<br />
|releasedatePAL = November 24, 2000<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20001<br />SLPS-71502 <small>(Mega Hits!)</small><br />SLPM-60109 <small>(Demo, Taikenban)</small><br />
|CRCsNTSCJ = 4F9C7FCF, <br />
|releasedateNTSCJ = March 4, 2000<br />July 18, 2002 <small>(Mega Hits!)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=13 11 2012 1.1.0 r5452-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs above full speed., IPU videos are broken. Ingame textures are corrupt.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64bit<br />
|CPU=Intel i5 4690k @4.5Ghz<br />
|GPU=Nvidia GTX 750Ti<br />
|Revision=Pcsx2 1.2.1<br />
|Graphics=*GSDX 0.1.16 r5875<br />
|Sound= *SPU2-X r5830<br />
* Lilypad 0.11.0<br />
|Comments=Corrupt textures in hardware mode. Looks fine in software mode. All speedhacks used except fast cdvd. EE Cyclerate=1 , VU Cycle Stealing=0.<br />
|Tester=RoafBeast<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5 @ 3.3Ghz<br />
|GPU=AMD Radeon HD 6000<br />
|Revision=v1.5.0-dev-1593<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Runs decently, intro cutscene parts are broken and Car textures are corrupted in Hardware mode.<br />
|Tester={{ForumUser|FlatOut}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=openSUSE Leap 15.3<br />
|CPU=Intel i7-4790 CPU @ 3.60GHz<br />
|GPU=NVIDIA GeForce RTX 2060 6144MB<br />
|Revision=1.7.2377<br />
|Graphics=GS SW<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*SDL2<br />
|Comments= Full 60 FPS in software mode and no big glitches to bat<br />
|Tester=Mig29superfan<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''リッジレーサーファイブ''' (SLPS-20001) & (SLPS-71502)<br />
* Also known as '''Ridge Racer 5'''<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Intro cutscene obscured<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The cutscence parts of the intro sequence are obscured by garbage data in Hardware mode.<br />
|Workaround=Temporarily switch to Software mode during the intro with the F9 key.<br />
}}<br />
{{Issue<br />
|IssueName=Gaps/lines in HUD items<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=HUD items have gaps/lines in Hardware mode with Internal Resolution set to 2x Native or higher.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "Wild Arms Offset" hack. Some horizontal lines will remain above or below a few of the items. To avoid the issue completely set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=White, Flashing car shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Car shadows are white and flash on and off, and stretch in height from the ground to the car.<br />
|Workaround=There is no known solution.<br />
}}<br />
{{Issue<br />
|IssueName=Corrupted car textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Car textures are corrupted and change while driving in Hardware mode.<br />
|Workaround=Switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Missing car reflections<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Reflections on the cars are only visible as bars moving accross the length of the car while driving when using Direct3D 9 or 11 Hardware mode.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Audio issues<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Announcer's audio skips & crackles regardless of settings or game speed.<br />
|Workaround=No know workaround as of this wiki entry.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ridge_Racer_V_Forum_1.jpg|Ridge Racer V (SLPS 20001)<br />
</gallery><br />
<br />
<br />
{{Ridge Racer series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ridge-Racer-V-SLUS-20002-U--28861 Ridge Racer V (SLUS 20002) (U)]<br />
*[http://forums.pcsx2.net/Thread-Ridge-Racer-V-SLPS-20001-J--30329 Ridge Racer V (SLPS 20001) (J)]<br />
*[http://forums.pcsx2.net/Thread-Ridge-Racer-V-SCES-50000-E--30411 Ridge Racer V (SCES 50000) (E)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Ridge_Racer_V&diff=106755Ridge Racer V2022-11-02T16:42:22Z<p>Waynescousin: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = ridgeracerv.jpg<br />
|caption = NTSC-U cover<br />
|developer = Namco<br />
|publisher = [[Namco]]<br />
|genre = Racing<br />
|gameinfo = The asphalt of Ridge City is once again thundering with high-speed action and palm-sweating competition. The checkered flag is flying and so are the cars. Amazingly detailed visuals, from the glowing of heated brake pads tot he smoldering of tires in a power-slide, will have you captivated as the battle for supremacy races on. It's all about speed, power, and control. With Ridge Racer V, your search for unforgiving racing intensity is over.<br /><br />
In Ridge Racer V the player is a racing driver taking part in events across Ridge City in a variety of fictional cars. The focus is on accessible and fun driving rather than simulating how a car behaves in the real world; as such the player is encouraged to powerslide around most corners by tapping the brake when entering the turn.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ridge_Racer_V Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/198478-ridge-racer-v Link]<br />
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ridge-racer-v Metacritic]|78/100}}<br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|italian = SCES-50000<br />
|spanish = SCES-50000<br />
|french = SCES-50000<br />
|german = SCES-50000<br />
|japanese = SLPM-60109 & SLPS-20001 & SLPS-71502<br />
|english = SCES-50000 & SLUS-20002<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20002<br />
|CRCsNTSCU = 06AD9CA0<br />
|releasedateNTSCU = October 25, 2000<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50000<br />
|CRCsPAL = 5BBC2F40<br />
|releasedatePAL = November 24, 2000<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20001<br />SLPS-71502 <small>(Mega Hits!)</small><br />SLPM-60109 <small>(Demo, Taikenban)</small><br />
|CRCsNTSCJ = 4F9C7FCF, <br />
|releasedateNTSCJ = March 4, 2000<br />July 18, 2002 <small>(Mega Hits!)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=13 11 2012 1.1.0 r5452-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs above full speed., IPU videos are broken. Ingame textures are corrupt.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64bit<br />
|CPU=Intel i5 4690k @4.5Ghz<br />
|GPU=Nvidia GTX 750Ti<br />
|Revision=Pcsx2 1.2.1<br />
|Graphics=*GSDX 0.1.16 r5875<br />
|Sound= *SPU2-X r5830<br />
* Lilypad 0.11.0<br />
|Comments=Corrupt textures in hardware mode. Looks fine in software mode. All speedhacks used except fast cdvd. EE Cyclerate=1 , VU Cycle Stealing=0.<br />
|Tester=RoafBeast<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i5 @ 3.3Ghz<br />
|GPU=AMD Radeon HD 6000<br />
|Revision=v1.5.0-dev-1593<br />
|Graphics=Default<br />
|Sound=Default<br />
|Comments=Runs decently, intro cutscene parts are broken and Car textures are corrupted in Hardware mode.<br />
|Tester={{ForumUser|FlatOut}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=openSUSE Leap 15.3<br />
|CPU=Intel i7-4790 CPU @ 3.60GHz<br />
|GPU=NVIDIA GeForce RTX 2060 6144MB<br />
|Revision=1.7.2377<br />
|Graphics=GS SW<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*SDL2<br />
|Comments= Full 60 FPS in software mode and no big glitches to bat<br />
|Tester=Mig29superfan<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''リッジレーサーファイブ''' (SLPS-20001) & (SLPS-71502)<br />
* Also known as '''Ridge Racer 5'''<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Intro cutscene obscured<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The cutscence parts of the intro sequence are obscured by garbage data in Hardware mode.<br />
|Workaround=Temporarily switch to Software mode during the intro with the F9 key.<br />
}}<br />
{{Issue<br />
|IssueName=Gaps/lines in HUD items<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=HUD items have gaps/lines in Hardware mode with Internal Resolution set to 2x Native or higher.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "Wild Arms Offset" hack. Some horizontal lines will remain above or below a few of the items. To avoid the issue completely set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=White, Flashing car shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Car shadows are white and flash on and off, and stretch in height from the ground to the car.<br />
|Workaround=There is no known solution.<br />
}}<br />
{{Issue<br />
|IssueName=Corrupted car textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Car textures are corrupted and change while driving in Hardware mode.<br />
|Workaround=Switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Missing car reflections<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Reflections on the cars are only visible as bars moving accross the length of the car while driving when using Direct3D 9 or 11 Hardware mode.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Audio issues<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Announcer audio skips & crackles regardless of settings or game speed.<br />
|Workaround=No know workaround as of now.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ridge_Racer_V_Forum_1.jpg|Ridge Racer V (SLPS 20001)<br />
</gallery><br />
<br />
<br />
{{Ridge Racer series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ridge-Racer-V-SLUS-20002-U--28861 Ridge Racer V (SLUS 20002) (U)]<br />
*[http://forums.pcsx2.net/Thread-Ridge-Racer-V-SLPS-20001-J--30329 Ridge Racer V (SLPS 20001) (J)]<br />
*[http://forums.pcsx2.net/Thread-Ridge-Racer-V-SCES-50000-E--30411 Ridge Racer V (SCES 50000) (E)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Metal_Gear_Solid_3:_Subsistence&diff=106754Metal Gear Solid 3: Subsistence2022-11-02T10:38:42Z<p>Waynescousin: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = metal gear 3 subsistence.jpg<br />
|developer = [[Aspect]]<br />
|publisher = [[Konami]]<br />
|genre = Compilation, Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater#Subsistence Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/928437-metal-gear-solid-3-subsistence Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2006/03/10/metal-gear-solid-3-subsistence IGN]|9.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-subsistence Metacritic]|94/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/metal-gear-solid-3-subsistence-review/1900-6145929/ GameSpot]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_mgs3sub_ps2 Eurogamer]|9/10}}<br />
|gameinfo = Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game.<br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|widescreenpatch = 1<br />
|numberofonlineplayers = 8<br />
|au_rating = MA<br />
|au_rating_text = Strong Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Intense Violence, Language, Sexual Themes<br />
|japan_rating = Z<br />
|japan_rating_text = Love, Sexual Content, Crime, Violence<br />
<!-- Language props --><br />
|italian = SLES-82044 & SLES-82045 & SLES-82051<br />
|spanish = SLES-82048 & SLES-82049 & SLES-82053 & SLUS-21359 & SLUS-21243 & SLUS-21360<br />
|french = SLES-82042 & SLES-82043 & SLES-82050<br />
|german = SLES-82046 & SLES-82047 & SLES-82052<br />
|japanese = SLPM-66220 & SLPM-66222 & SLPM-66221 & SLPM-66117 & VW305-J1 & SLPM-66119 & VW306-J1 & SLPM-66223 & W307-J1 & SLPM-66224 & SLPM-66118 & VW307-J1<br />
|english = SLES-82042 & SLES-82043 & SLES-82050 & SLUS-21359 & SLUS-21243 & SLUS-21360<br />
|korean = SLKA-25353 & SLKA-25354 & SLKA-25355<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21359 <small>(Disc 1, Subsistence Disc)</small><br />SLUS-21243 <small>(Disc 2, Persistence Disc)</small><br />SLUS-21360 <small>(Disc 3, Existence Disc)</small><br />
|CRCsNTSCU = 053D2239<br />
|releasedateNTSCU = March 14, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-82042 <small>(Disc 1, Subsistence Disc, France, UK, AU)</small><br />SLES-82043 <small>(Disc 2, Persistence Disc, France, UK, AU)</small><br />SLES-82050 <small>(Disc 3, Existence Disc, France, UK, AU)</small><br />SLES-82044 <small>(Disc 1, Subsistence Disc, Italy)</small><br />SLES-82045 <small>(Disc 2, Persistence Disc, Italy)</small><br />SLES-82051 <small>(Disc 3, Existence Disc, Italy)</small><br />SLES-82046 <small>(Disc 1, Subsistence Disc, Germany)</small><br />SLES-82047 <small>(Disc 2, Persistence Disc, Germany)</small><br />SLES-82052 <small>(Disc 3, Existence Disc, Germany)</small><br />SLES-82048 <small>(Disc 1, Subsistence Disc, Spain)</small><br />SLES-82049 <small>(Disc 2, Persistence Disc, Spain)</small><br />SLES-82053 <small>(Disc 3, Existence Disc, Spain)</small><br />TLES-82043 <small>(Online Beta Trial Disc v0.01)</small><br />
|CRCsPAL = <br />
|releasedatePAL = October 6, 2006<br />October 13, 2006 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66223 <small>(Disc 1)</small><br />SLPM-66224 <small>(Disc 2)</small><br />VW307-J1<br />SLPM-66220 <small>(First Print Limited Edition, disc 1)</small><br />SLPM-66221 <small>(First Print Limited Edition, disc 2)</small><br />SLPM-66222 <small>(First Print Limited Edition, disc 3)</small><br />VW306-J1 <small>(First Print Limited Edition)</small><br />SLPM-66117 <small>(with Headset, disc 1)</small><br />SLPM-66118 <small>(with Headset, disc 2)</small><br />SLPM-66119 <small>(with Headset, disc 3)</small><br />VW305-J1 <small>(with Headset)</small><br />SLKA-25353 <small>(Limited Edition, Korea, Disc 1)</small><br />SLKA-25354 <small>(Limited Edition, Korea, Disc 2)</small><br />SLKA-25355 <small>(Limited Edition, Korea, Disc 3)</small><br />VW307-K1 <small>(Limited Edition, Korea)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = December 22, 2005<br />March 16, 2006 <small>(Limited Edition, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8<br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600)<br />
* LilyPad (r4510)<br />
|Comments=Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game. Can't use high resolutions unless you have a very powerful graphics card.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.00 GHz<br />
|GPU=ATI Radeon HD 5670 @ 1 GB<br />
|Revision=0.9.8 (beta r4208)<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* P.E.Op.S 1.9.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is.<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE4 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=AMD Athlon II X2 240 @ 2.80 GHz<br />
|GPU=AMD Radeon HD 7770 @ 1 GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: Europe v2.00, Cutscenes run quite smooth but while ingame you need a strong CPU especially when you're using Software mode.<br />
|Tester=Pyr0<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Winows 10<br />
|CPU=Intel Core i7-3630QM @ 2.40 GHz<br />
|GPU=NVIDIA GeForce GT 635M @ 2 GB<br />
|Revision= 1.3.1 (git r1461 g21857ec)<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=<br />
Working Post-processing Lighting and Shadows Settings: Use the latest build at buildbot.orphis.net/pcsx2, <br />
Emulation Settings: EE/IOP & VU = Chop/Zero & Extra + Preserve Sign, VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Basic, Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering<br />
|Tester=wwwyzzerdd<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2162 g8c37418e4)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
* '''Shader Configuration:'''<br />
** FXAA: ✓<br />
** Shade Boost: 50/50/60<br />
* '''Hardware Hacks:'''<br />
** Skipdraw: 1<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0 SCP (r5875)<br />
|Comments=BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=<br />
Intel Core i7-6600U @ 2.6 - 3.4 GHz<br />
|GPU=HD520 (built in, uses system ram, I have 16GB)<br />
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 1<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 11 (included)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Interlacing: Auto / None (sometimes none seemed to help)<br />
* Allow 8 bit textures: ✓<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
* '''Shader Configuration:'''<br />
** FXAA: no<br />
** Shade Boost: no<br />
* '''Hardware Hacks:'''<br />
** Skipdraw: played with 1 and 2<br />
* Fast Texture Invalidation: ✓<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0 SCP (r5875)<br />
|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See [[Talk:Metal Gear Solid 3: Subsistence#Additional information|my config info]].<br />
|Tester=fintip<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 11 x64<br />
|CPU=AMD Ryzen 5 3500X @ 4.10 GHz<br />
|GPU=AMD Radeon RX 580 8GB<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0 AVX2<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: Europe v2.50; running on D3D11 hardware at 4x native with external shader and ReShade with little to no problems whatsoever.<br />
|Tester=Vieltoor<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
* Half-pixel Offset: Normal (Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs at full speed except in areas with a lot of water. Lowering the resolution helps in these cases. The legacy OnePAD plugin must be used because the new one does not allow remapping controller buttons.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''メタルギアソリッド3 サブシスタンス''' (SLPM-66220), '''메탈기어 솔리드 3: 서브시스턴스''' (SLKA-25353) & (SLKA-25354)<br />
* [[Metal Gear Solid 3: Subsistence]] is an expanded version of [[Metal Gear Solid 3: Snake Eater]]. New features include a new camera angle, online component (which was later released on the PS3 as '''Metal Gear Online''').<br />
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.<br />
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).<br />
* The game controls depend on the square and circle buttons being analog. You can remap them to the left and right controller triggers respectively.<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description= Artifacts flicker across the screen in OpenGL and DX11.<br />
|Workaround=Enable HW hacks and go to advanced settings and hacks.OpenGL: Set the HalfPixel offset option to Normal (vertex) Directx11: Halfpixel to Special. In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Blurry cutscenes<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description= When the game attempts to blur the foreground it instead blurs the whole screen.<br />
|Workaround=Enable "Disable Depth Emulation." This has the downside of removing that specific effect, but the cutscenes won't be blurry. If you'd prefer having the effect intact you'll have to make do with the Software renderer for now.<br />
}}<br />
<br />
== Fixed Issues ==<br />
{{Issue<br />
|IssueName=Incorrect Blending<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=There are various areas where the blending goes wrong. (Shadows look like dark patches, etc).<br />
|Workaround=Use OpenGL (Hardware Mode) in the latest stable build v1.4.0 and up.<br />
** Blending Unit Accuracy: Use Basic and above.<br />
** Software mode (F9) (Old method).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=No post-processing<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.<br />
|Workaround=Use the latest 1.5.0 dev builds and up.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Framedrops<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Sometimes In extremly rare cases the MTVU Hack can hurt the performance. <br />
|Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack.<br />
}}<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
MGS3S-GP001.jpg<br />
MGS3S-GP002.jpg<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Metal_Gear_Solid_3:_Subsistence&diff=106744Metal Gear Solid 3: Subsistence2022-10-30T19:27:37Z<p>Waynescousin: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = metal gear 3 subsistence.jpg<br />
|developer = [[Aspect]]<br />
|publisher = [[Konami]]<br />
|genre = Compilation, Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater#Subsistence Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/928437-metal-gear-solid-3-subsistence Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2006/03/10/metal-gear-solid-3-subsistence IGN]|9.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-subsistence Metacritic]|94/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/metal-gear-solid-3-subsistence-review/1900-6145929/ GameSpot]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_mgs3sub_ps2 Eurogamer]|9/10}}<br />
|gameinfo = Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game.<br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|widescreenpatch = 1<br />
|numberofonlineplayers = 8<br />
|au_rating = MA<br />
|au_rating_text = Strong Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Intense Violence, Language, Sexual Themes<br />
|japan_rating = Z<br />
|japan_rating_text = Love, Sexual Content, Crime, Violence<br />
<!-- Language props --><br />
|italian = SLES-82044 & SLES-82045 & SLES-82051<br />
|spanish = SLES-82048 & SLES-82049 & SLES-82053 & SLUS-21359 & SLUS-21243 & SLUS-21360<br />
|french = SLES-82042 & SLES-82043 & SLES-82050<br />
|german = SLES-82046 & SLES-82047 & SLES-82052<br />
|japanese = SLPM-66220 & SLPM-66222 & SLPM-66221 & SLPM-66117 & VW305-J1 & SLPM-66119 & VW306-J1 & SLPM-66223 & W307-J1 & SLPM-66224 & SLPM-66118 & VW307-J1<br />
|english = SLES-82042 & SLES-82043 & SLES-82050 & SLUS-21359 & SLUS-21243 & SLUS-21360<br />
|korean = SLKA-25353 & SLKA-25354 & SLKA-25355<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21359 <small>(Disc 1, Subsistence Disc)</small><br />SLUS-21243 <small>(Disc 2, Persistence Disc)</small><br />SLUS-21360 <small>(Disc 3, Existence Disc)</small><br />
|CRCsNTSCU = 053D2239<br />
|releasedateNTSCU = March 14, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-82042 <small>(Disc 1, Subsistence Disc, France, UK, AU)</small><br />SLES-82043 <small>(Disc 2, Persistence Disc, France, UK, AU)</small><br />SLES-82050 <small>(Disc 3, Existence Disc, France, UK, AU)</small><br />SLES-82044 <small>(Disc 1, Subsistence Disc, Italy)</small><br />SLES-82045 <small>(Disc 2, Persistence Disc, Italy)</small><br />SLES-82051 <small>(Disc 3, Existence Disc, Italy)</small><br />SLES-82046 <small>(Disc 1, Subsistence Disc, Germany)</small><br />SLES-82047 <small>(Disc 2, Persistence Disc, Germany)</small><br />SLES-82052 <small>(Disc 3, Existence Disc, Germany)</small><br />SLES-82048 <small>(Disc 1, Subsistence Disc, Spain)</small><br />SLES-82049 <small>(Disc 2, Persistence Disc, Spain)</small><br />SLES-82053 <small>(Disc 3, Existence Disc, Spain)</small><br />TLES-82043 <small>(Online Beta Trial Disc v0.01)</small><br />
|CRCsPAL = <br />
|releasedatePAL = October 6, 2006<br />October 13, 2006 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66223 <small>(Disc 1)</small><br />SLPM-66224 <small>(Disc 2)</small><br />VW307-J1<br />SLPM-66220 <small>(First Print Limited Edition, disc 1)</small><br />SLPM-66221 <small>(First Print Limited Edition, disc 2)</small><br />SLPM-66222 <small>(First Print Limited Edition, disc 3)</small><br />VW306-J1 <small>(First Print Limited Edition)</small><br />SLPM-66117 <small>(with Headset, disc 1)</small><br />SLPM-66118 <small>(with Headset, disc 2)</small><br />SLPM-66119 <small>(with Headset, disc 3)</small><br />VW305-J1 <small>(with Headset)</small><br />SLKA-25353 <small>(Limited Edition, Korea, Disc 1)</small><br />SLKA-25354 <small>(Limited Edition, Korea, Disc 2)</small><br />SLKA-25355 <small>(Limited Edition, Korea, Disc 3)</small><br />VW307-K1 <small>(Limited Edition, Korea)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = December 22, 2005<br />March 16, 2006 <small>(Limited Edition, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8<br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600)<br />
* LilyPad (r4510)<br />
|Comments=Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game. Can't use high resolutions unless you have a very powerful graphics card.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.00 GHz<br />
|GPU=ATI Radeon HD 5670 @ 1 GB<br />
|Revision=0.9.8 (beta r4208)<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* P.E.Op.S 1.9.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is.<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE4 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=AMD Athlon II X2 240 @ 2.80 GHz<br />
|GPU=AMD Radeon HD 7770 @ 1 GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: Europe v2.00, Cutscenes run quite smooth but while ingame you need a strong CPU especially when you're using Software mode.<br />
|Tester=Pyr0<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Winows 10<br />
|CPU=Intel Core i7-3630QM @ 2.40 GHz<br />
|GPU=NVIDIA GeForce GT 635M @ 2 GB<br />
|Revision= 1.3.1 (git r1461 g21857ec)<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=<br />
Working Post-processing Lighting and Shadows Settings: Use the latest build at buildbot.orphis.net/pcsx2, <br />
Emulation Settings: EE/IOP & VU = Chop/Zero & Extra + Preserve Sign, VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Basic, Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering<br />
|Tester=wwwyzzerdd<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2162 g8c37418e4)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
* '''Shader Configuration:'''<br />
** FXAA: ✓<br />
** Shade Boost: 50/50/60<br />
* '''Hardware Hacks:'''<br />
** Skipdraw: 1<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0 SCP (r5875)<br />
|Comments=BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=<br />
Intel Core i7-6600U @ 2.6 - 3.4 GHz<br />
|GPU=HD520 (built in, uses system ram, I have 16GB)<br />
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 1<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 11 (included)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Interlacing: Auto / None (sometimes none seemed to help)<br />
* Allow 8 bit textures: ✓<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
* '''Shader Configuration:'''<br />
** FXAA: no<br />
** Shade Boost: no<br />
* '''Hardware Hacks:'''<br />
** Skipdraw: played with 1 and 2<br />
* Fast Texture Invalidation: ✓<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0 SCP (r5875)<br />
|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See [[Talk:Metal Gear Solid 3: Subsistence#Additional information|my config info]].<br />
|Tester=fintip<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 11 x64<br />
|CPU=AMD Ryzen 5 3500X @ 4.10 GHz<br />
|GPU=AMD Radeon RX 580 8GB<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0 AVX2<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: Europe v2.50; running on D3D11 hardware at 4x native with external shader and ReShade with little to no problems whatsoever.<br />
|Tester=Vieltoor<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
* Half-pixel Offset: Normal (Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs at full speed except in areas with a lot of water. Lowering the resolution helps in these cases. The legacy OnePAD plugin must be used because the new one does not allow remapping controller buttons.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''メタルギアソリッド3 サブシスタンス''' (SLPM-66220), '''메탈기어 솔리드 3: 서브시스턴스''' (SLKA-25353) & (SLKA-25354)<br />
* [[Metal Gear Solid 3: Subsistence]] is an expanded version of [[Metal Gear Solid 3: Snake Eater]]. New features include a new camera angle, online component (which was later released on the PS3 as '''Metal Gear Online''').<br />
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.<br />
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).<br />
* The game controls depend on the square and circle buttons being analog. You can remap them to the left and right controller triggers respectively.<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description= Artifacts flicker across the screen in OpenGL and DX11.<br />
|Workaround=Enable HW hacks and go to advanced settings and hacks.OpenGL: Set the HalfPixel offset option to Normal (vertex) Directx11: Halfpixel to Special. In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Blurry cutscenes<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description= When the game attempts to blur an individual character or object it instead blurs the whole screen.<br />
|Workaround=Enable "Disable Depth Emulation." This has the downside of removing that specific effect, but the cutscenes won't be blurry. If you'd prefer having the effect intact you'll have to make do with the Software renderer for now.<br />
}}<br />
<br />
== Fixed Issues ==<br />
{{Issue<br />
|IssueName=Incorrect Blending<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=There are various areas where the blending goes wrong. (Shadows look like dark patches, etc).<br />
|Workaround=Use OpenGL (Hardware Mode) in the latest stable build v1.4.0 and up.<br />
** Blending Unit Accuracy: Use Basic and above.<br />
** Software mode (F9) (Old method).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=No post-processing<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.<br />
|Workaround=Use the latest 1.5.0 dev builds and up.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Framedrops<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Sometimes In extremly rare cases the MTVU Hack can hurt the performance. <br />
|Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack.<br />
}}<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
MGS3S-GP001.jpg<br />
MGS3S-GP002.jpg<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Silent_Hill:_Origins&diff=106662Silent Hill: Origins2022-09-29T20:46:49Z<p>Waynescousin: /* Trivia */</p>
<hr />
<div>{{infobox<br />
|image = Silent_Hill_Origins.png<br />
|caption = NTSC-U cover<br />
|developer = Climax Group<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|gameinfo = The renowned Silent Hill survival horror series is back with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of Travis Grady, a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted Travis since childhood.<br />
|wikipedia = [https://en.wikipedia.org/wiki/index.html?curid=5092753 Link]<br />
|widescreen = 1<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/944634-silent-hill-origins Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2007/11/13/silent-hill-0rigins-review-2 IGN]|8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-origins Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/silent-hill-origins-review Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/ GameSpot]|6/10}}<br />
|sw-rendering-only = 0<br />
|au_rating = MA<br />
|au_rating_text = Strong Horror, Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|ko_rating_text = Violence, Fear, Horror, Threatening<br />
|na_rating_text = Blood and Gore, Language, Suggestive Themes, Violence<br />
|na_rating = M<br />
|italian = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|spanish = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|french = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|german = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|english = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21731<br />
|CRCsNTSCU = A8D83239<br />
|releasedateNTSCU = March 4, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55147<br />
|CRCsPAL = DC180A6B<br />
|releasedatePAL = May 16, 2008<br />May 23, 2008 <small>(Australia)</small><br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25422<br />
|CRCsNTSCJ = F3662F76<br />
|releasedateNTSCJ = March 28, 2008 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7 r1886<br />
|Graphics=GSdx 1873<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.6, HACKS: none, Hangs on loading screen, all PCSX2 versions affected. Patch exists to bypass that, but breaks other parts of the game.<br />
|Tester=217.91.5.242<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7 r3878<br />
|Graphics=GSdx 3693<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.6, HACKS: AlphaHack, Finally the game is somewhat playable it depends on you since it runs at full speed in software with that hack(activable by gsdx ini) but only with flashlight off.<br />
|Tester=200.165.169.201<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core2Duo E7400 2.8Ghz @ 3.5Ghz<br />
|GPU=NVidia GeForce 8600GT<br />
|Revision=0.9.9 r5325<br />
|Graphics=GSdx 5336<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 02.00, A hundred percent playable game with Preset on 2 (Safer +) and "Allow 8-bit textures" ENABLED.<br />
|Tester=Flaviofearn<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel i5-2500K<br />
|GPU=GeForce GTX570 2560MB<br />
|Revision=1.0.0 and PCSX2 1.1.0r5617<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Ingame at full speed, The flashlight is absolutely broken (screen mostly black; colored stripes where the light is supposed to be; view the attachement) which renders the game pretty much unplayable since it is in use almost all the time.<br />
|Tester={{ForumUser|Vkins}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)<br />
|GPU=AMD Radeon HD 5850 1024MB<br />
|Revision=1.3.0 Git 2014/06/14<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at full speed (60 fps) in Gsdx hardware mode., Status<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-K<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Patch Used before test,Game its Okey.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Enterprise<br />
|CPU=AMD Phenom II x6 1090T Black Edition @ 3,72 GHz<br />
|GPU=Palit GeForce GTX 670 JetStream 2GB @ x16 2.0<br />
|Revision=1.3.0 (GIT Compiled 7/20/14)<br />
|Graphics=GSdx 0.1.16 (GIT Compiled 7/20/14) (MSVC 18.00m SSE2)<br />
|Sound=<br />
* SPU2-X GIT Compiled 7/20/14)<br />
* LilyPad GIT Compiled 7/20/14)<br />
|Comments=BIOS: USA 02.30, FPS: 59-60. Works almost 100% in any software mode with full FPS. Does work in hardware mode, but as soon as you come to the hospital (the first real dark room), the flashlight produces graphical glitches and is unplayable. The game runs at full speed with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anisotropic x16.<br />
|Tester=Messiahgov<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz (4.20 GHz OC)<br />
|GPU=AMD Radeon HD 7970 @ 3 GB<br />
|Revision=1.5.0 Dev-3311<br />
|Graphics=GSdx 1.1.0 SSE4.1<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x Native(1440p)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode.<br />
|Tester=DeusDisciple<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-K<br />
|OS=Windows<br />
|CPU=Intel® Core™ i3-9100F CPU @ 3.60GHz<br />
|GPU=Nvidia GTX 750TI 2GB<br />
|Revision=Nightly - v1.7.2065<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have a bug with flashlight but now it's fixed.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightliy - v1.7.2083<br />
<spoiler show="Settings Emulator" hide="Hide"><br />
<small style="font-size:10px;"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -3<br />
** VU Cycle Stealing: 2<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:''' <br />
** Fast Texture Invalidation<br />
* FXAA Shader<br />
</spoiler><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core i5-3570k (3rd gen) @3.4GHz<br />
|GPU=NVIDIA GeForce GTX 670<br />
|Revision=1.7.2672 (SSE4)<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
** 60fps patch (Sanatorium to Otherworld streets)<br />
* '''Speedhacks:'''<br />
** VU Cycle Stealing: 1 (w/60fps patch)<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
* Renderer: Vulkan (Hardware)<br />
* Preload Textures: Full (Hash Cache)<br />
* Resolution: 3*Native<br />
* HW Hacks: None<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0 Xaudio2<br />
*LilyPad 0.12.1<br />
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=SVN R5381<br />
|Graphics=ZZ OGL PG 0.4<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=auto<br />
|Tester=Sixsixfive<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''사일런트 힐 오리진''' (SLKA-25422)<br />
<spoiler show="Additional Patches" hide="Hide"><br />
* 60FPS patch and misc fixes for A8D83239 (NTSC-U):<br />
<pre><br />
gametitle=Silent Hill Origins Game CRC = 0xA8D83239<br />
comment=credits:felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
<br />
//Progressive<br />
patch=0,EE,2029445C,extended,3C050000<br />
patch=0,EE,20294464,extended,3C060050<br />
patch=0,EE,2029446C,extended,3C070001<br />
<br />
//60FPS<br />
//Requires "Cycle Rate" set to 180% or 300%<br />
patch=1,EE,E0010000,extended,006BFA48<br />
patch=1,EE,006B3474,extended,01<br />
patch=1,EE,E0010001,extended,006BFA48 //workaround videos<br />
patch=1,EE,006B3474,extended,02<br />
<br />
//Noise Filter<br />
patch=1,EE,00338998,word,00000000<br />
patch=1,EE,0033E700,word,00000000<br />
<br />
//Infinite Stamina<br />
//patch=1,EE,00137988,word,00000000<br />
</pre><br />
<br />
</spoiler><br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Hangs on loading screens<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=The loading screens when leaving the theatre and leaving the hospital after the motel hang and eventually cause PCSX2 to crash, making progress impossible. I was able to fix this by disabling cheats, but other users have reported this being an issue with savestates.<br />
|Workaround=Disable cheats/patches, or load your save file from the ingame menus.<br />
}}<br />
{{Issue<br />
|IssueName=Glitchy shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.<br />
|Workaround=Unknown; this may be a native PS2 bug.<br />
}}<br />
{{Issue<br />
|IssueName=Flashlight graphical glitches<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies in the two hardware rendering modes, the flashlight affect works as normal in either software rendering mode.<br />
|Workaround=Enter the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle. It is however a much better alternative to playing the entire game in software mode. Seem to be fixed in latest dev builds<br />
}}<br />
{{Issue<br />
|IssueName=Audio glitches<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room. killing the whole atmosphere. (might be existing in the game itself, needs to be tested.)<br />
|Workaround=Fixed in emulator version 1.7.0.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Silent_Hill_Origins_Forum_7.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_8.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_9.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_10.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)<br />
Silent_Hill_Origins-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent_Hill_Origins-chern40+7(1).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent_Hill_Origins-chern40+7(2).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(3).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(4).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(5).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
==Gameplay Videos==<br />
* [https://www.youtube.com/watch?v=TA-6aop_Ksg Gameplay footage]<br />
* [https://www.youtube.com/watch?v=YEDidXaBalc Gamepaly footage #2]<br />
* [https://www.youtube.com/watch?v=cSFhK9g5mvY Full gameplay]<br />
<br />
<br />
{{Silent Hill series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Origins-SLUS-21731-U--29381 Silent Hill Origins (SLUS 21731) (U)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Origins-SLKA-25422-K Silent Hill Origins (SLKA 25422) (K)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Silent_Hill:_Origins&diff=106661Silent Hill: Origins2022-09-28T14:32:39Z<p>Waynescousin: /* Trivia */</p>
<hr />
<div>{{infobox<br />
|image = Silent_Hill_Origins.png<br />
|caption = NTSC-U cover<br />
|developer = Climax Group<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|gameinfo = The renowned Silent Hill survival horror series is back with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of Travis Grady, a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted Travis since childhood.<br />
|wikipedia = [https://en.wikipedia.org/wiki/index.html?curid=5092753 Link]<br />
|widescreen = 1<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/944634-silent-hill-origins Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2007/11/13/silent-hill-0rigins-review-2 IGN]|8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-origins Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/silent-hill-origins-review Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/ GameSpot]|6/10}}<br />
|sw-rendering-only = 0<br />
|au_rating = MA<br />
|au_rating_text = Strong Horror, Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|ko_rating_text = Violence, Fear, Horror, Threatening<br />
|na_rating_text = Blood and Gore, Language, Suggestive Themes, Violence<br />
|na_rating = M<br />
|italian = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|spanish = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|french = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|german = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|english = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21731<br />
|CRCsNTSCU = A8D83239<br />
|releasedateNTSCU = March 4, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55147<br />
|CRCsPAL = DC180A6B<br />
|releasedatePAL = May 16, 2008<br />May 23, 2008 <small>(Australia)</small><br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25422<br />
|CRCsNTSCJ = F3662F76<br />
|releasedateNTSCJ = March 28, 2008 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7 r1886<br />
|Graphics=GSdx 1873<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.6, HACKS: none, Hangs on loading screen, all PCSX2 versions affected. Patch exists to bypass that, but breaks other parts of the game.<br />
|Tester=217.91.5.242<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7 r3878<br />
|Graphics=GSdx 3693<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.6, HACKS: AlphaHack, Finally the game is somewhat playable it depends on you since it runs at full speed in software with that hack(activable by gsdx ini) but only with flashlight off.<br />
|Tester=200.165.169.201<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core2Duo E7400 2.8Ghz @ 3.5Ghz<br />
|GPU=NVidia GeForce 8600GT<br />
|Revision=0.9.9 r5325<br />
|Graphics=GSdx 5336<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 02.00, A hundred percent playable game with Preset on 2 (Safer +) and "Allow 8-bit textures" ENABLED.<br />
|Tester=Flaviofearn<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel i5-2500K<br />
|GPU=GeForce GTX570 2560MB<br />
|Revision=1.0.0 and PCSX2 1.1.0r5617<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Ingame at full speed, The flashlight is absolutely broken (screen mostly black; colored stripes where the light is supposed to be; view the attachement) which renders the game pretty much unplayable since it is in use almost all the time.<br />
|Tester={{ForumUser|Vkins}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)<br />
|GPU=AMD Radeon HD 5850 1024MB<br />
|Revision=1.3.0 Git 2014/06/14<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at full speed (60 fps) in Gsdx hardware mode., Status<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-K<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Patch Used before test,Game its Okey.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Enterprise<br />
|CPU=AMD Phenom II x6 1090T Black Edition @ 3,72 GHz<br />
|GPU=Palit GeForce GTX 670 JetStream 2GB @ x16 2.0<br />
|Revision=1.3.0 (GIT Compiled 7/20/14)<br />
|Graphics=GSdx 0.1.16 (GIT Compiled 7/20/14) (MSVC 18.00m SSE2)<br />
|Sound=<br />
* SPU2-X GIT Compiled 7/20/14)<br />
* LilyPad GIT Compiled 7/20/14)<br />
|Comments=BIOS: USA 02.30, FPS: 59-60. Works almost 100% in any software mode with full FPS. Does work in hardware mode, but as soon as you come to the hospital (the first real dark room), the flashlight produces graphical glitches and is unplayable. The game runs at full speed with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anisotropic x16.<br />
|Tester=Messiahgov<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz (4.20 GHz OC)<br />
|GPU=AMD Radeon HD 7970 @ 3 GB<br />
|Revision=1.5.0 Dev-3311<br />
|Graphics=GSdx 1.1.0 SSE4.1<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x Native(1440p)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode.<br />
|Tester=DeusDisciple<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-K<br />
|OS=Windows<br />
|CPU=Intel® Core™ i3-9100F CPU @ 3.60GHz<br />
|GPU=Nvidia GTX 750TI 2GB<br />
|Revision=Nightly - v1.7.2065<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have a bug with flashlight but now it's fixed.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightliy - v1.7.2083<br />
<spoiler show="Settings Emulator" hide="Hide"><br />
<small style="font-size:10px;"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -3<br />
** VU Cycle Stealing: 2<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:''' <br />
** Fast Texture Invalidation<br />
* FXAA Shader<br />
</spoiler><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core i5-3570k (3rd gen) @3.4GHz<br />
|GPU=NVIDIA GeForce GTX 670<br />
|Revision=1.7.2672 (SSE4)<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
** 60fps patch (Sanatorium to Otherworld streets)<br />
* '''Speedhacks:'''<br />
** VU Cycle Stealing: 1 (w/60fps patch)<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
* Renderer: Vulkan (Hardware)<br />
* Preload Textures: Full (Hash Cache)<br />
* Resolution: 3*Native<br />
* HW Hacks: None<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0 Xaudio2<br />
*LilyPad 0.12.1<br />
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=SVN R5381<br />
|Graphics=ZZ OGL PG 0.4<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=auto<br />
|Tester=Sixsixfive<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''사일런트 힐 오리진''' (SLKA-25422)<br />
<spoiler show="Additional Patches" hide="Hide"><br />
* 60FPS patch for A8D83239 (NTSC-U):<br />
<pre><br />
gametitle=Silent Hill Origins Game CRC = 0xA8D83239<br />
comment=credits:felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
<br />
//Progressive<br />
patch=0,EE,2029445C,extended,3C050000<br />
patch=0,EE,20294464,extended,3C060050<br />
patch=0,EE,2029446C,extended,3C070001<br />
<br />
//60FPS<br />
//Requires "Cycle Rate" set to 180% or 300%<br />
patch=1,EE,E0010000,extended,006BFA48<br />
patch=1,EE,006B3474,extended,01<br />
patch=1,EE,E0010001,extended,006BFA48 //workaround videos<br />
patch=1,EE,006B3474,extended,02<br />
<br />
//Noise Filter<br />
patch=1,EE,00338998,word,00000000<br />
patch=1,EE,0033E700,word,00000000<br />
<br />
//Infinite Stamina<br />
//patch=1,EE,00137988,word,00000000<br />
</pre><br />
<br />
</spoiler><br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Hangs on loading screens<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=The loading screens when leaving the theatre and leaving the hospital after the motel hang and eventually cause PCSX2 to crash, making progress impossible. I was able to fix this by disabling cheats, but other users have reported this being an issue with savestates.<br />
|Workaround=Disable cheats/patches, or load your save file from the ingame menus.<br />
}}<br />
{{Issue<br />
|IssueName=Glitchy shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.<br />
|Workaround=Unknown; this may be a native PS2 bug.<br />
}}<br />
{{Issue<br />
|IssueName=Flashlight graphical glitches<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies in the two hardware rendering modes, the flashlight affect works as normal in either software rendering mode.<br />
|Workaround=Enter the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle. It is however a much better alternative to playing the entire game in software mode. Seem to be fixed in latest dev builds<br />
}}<br />
{{Issue<br />
|IssueName=Audio glitches<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room. killing the whole atmosphere. (might be existing in the game itself, needs to be tested.)<br />
|Workaround=Fixed in emulator version 1.7.0.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Silent_Hill_Origins_Forum_7.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_8.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_9.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_10.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)<br />
Silent_Hill_Origins-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent_Hill_Origins-chern40+7(1).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent_Hill_Origins-chern40+7(2).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(3).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(4).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(5).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
==Gameplay Videos==<br />
* [https://www.youtube.com/watch?v=TA-6aop_Ksg Gameplay footage]<br />
* [https://www.youtube.com/watch?v=YEDidXaBalc Gamepaly footage #2]<br />
* [https://www.youtube.com/watch?v=cSFhK9g5mvY Full gameplay]<br />
<br />
<br />
{{Silent Hill series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Origins-SLUS-21731-U--29381 Silent Hill Origins (SLUS 21731) (U)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Origins-SLKA-25422-K Silent Hill Origins (SLKA 25422) (K)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Silent_Hill:_Origins&diff=106660Silent Hill: Origins2022-09-28T14:18:44Z<p>Waynescousin: /* Trivia */</p>
<hr />
<div>{{infobox<br />
|image = Silent_Hill_Origins.png<br />
|caption = NTSC-U cover<br />
|developer = Climax Group<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|gameinfo = The renowned Silent Hill survival horror series is back with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of Travis Grady, a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted Travis since childhood.<br />
|wikipedia = [https://en.wikipedia.org/wiki/index.html?curid=5092753 Link]<br />
|widescreen = 1<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/944634-silent-hill-origins Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2007/11/13/silent-hill-0rigins-review-2 IGN]|8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-origins Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/silent-hill-origins-review Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/ GameSpot]|6/10}}<br />
|sw-rendering-only = 0<br />
|au_rating = MA<br />
|au_rating_text = Strong Horror, Violence<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|ko_rating = 18<br />
|ko_rating_text = Violence, Fear, Horror, Threatening<br />
|na_rating_text = Blood and Gore, Language, Suggestive Themes, Violence<br />
|na_rating = M<br />
|italian = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|spanish = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|french = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|german = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|english = SLES-55147 & SLUS-21731 & SLKA-25422<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21731<br />
|CRCsNTSCU = A8D83239<br />
|releasedateNTSCU = March 4, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55147<br />
|CRCsPAL = DC180A6B<br />
|releasedatePAL = May 16, 2008<br />May 23, 2008 <small>(Australia)</small><br />
|statusPAL = <br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25422<br />
|CRCsNTSCJ = F3662F76<br />
|releasedateNTSCJ = March 28, 2008 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7 r1886<br />
|Graphics=GSdx 1873<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.6, HACKS: none, Hangs on loading screen, all PCSX2 versions affected. Patch exists to bypass that, but breaks other parts of the game.<br />
|Tester=217.91.5.242<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7 r3878<br />
|Graphics=GSdx 3693<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA 1.6, HACKS: AlphaHack, Finally the game is somewhat playable it depends on you since it runs at full speed in software with that hack(activable by gsdx ini) but only with flashlight off.<br />
|Tester=200.165.169.201<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core2Duo E7400 2.8Ghz @ 3.5Ghz<br />
|GPU=NVidia GeForce 8600GT<br />
|Revision=0.9.9 r5325<br />
|Graphics=GSdx 5336<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 02.00, A hundred percent playable game with Preset on 2 (Safer +) and "Allow 8-bit textures" ENABLED.<br />
|Tester=Flaviofearn<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel i5-2500K<br />
|GPU=GeForce GTX570 2560MB<br />
|Revision=1.0.0 and PCSX2 1.1.0r5617<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Ingame at full speed, The flashlight is absolutely broken (screen mostly black; colored stripes where the light is supposed to be; view the attachement) which renders the game pretty much unplayable since it is in use almost all the time.<br />
|Tester={{ForumUser|Vkins}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)<br />
|GPU=AMD Radeon HD 5850 1024MB<br />
|Revision=1.3.0 Git 2014/06/14<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at full speed (60 fps) in Gsdx hardware mode., Status<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-K<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Patch Used before test,Game its Okey.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Enterprise<br />
|CPU=AMD Phenom II x6 1090T Black Edition @ 3,72 GHz<br />
|GPU=Palit GeForce GTX 670 JetStream 2GB @ x16 2.0<br />
|Revision=1.3.0 (GIT Compiled 7/20/14)<br />
|Graphics=GSdx 0.1.16 (GIT Compiled 7/20/14) (MSVC 18.00m SSE2)<br />
|Sound=<br />
* SPU2-X GIT Compiled 7/20/14)<br />
* LilyPad GIT Compiled 7/20/14)<br />
|Comments=BIOS: USA 02.30, FPS: 59-60. Works almost 100% in any software mode with full FPS. Does work in hardware mode, but as soon as you come to the hospital (the first real dark room), the flashlight produces graphical glitches and is unplayable. The game runs at full speed with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anisotropic x16.<br />
|Tester=Messiahgov<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz (4.20 GHz OC)<br />
|GPU=AMD Radeon HD 7970 @ 3 GB<br />
|Revision=1.5.0 Dev-3311<br />
|Graphics=GSdx 1.1.0 SSE4.1<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x Native(1440p)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode.<br />
|Tester=DeusDisciple<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-K<br />
|OS=Windows<br />
|CPU=Intel® Core™ i3-9100F CPU @ 3.60GHz<br />
|GPU=Nvidia GTX 750TI 2GB<br />
|Revision=Nightly - v1.7.2065<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have a bug with flashlight but now it's fixed.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1, x64<br />
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz<br />
|GPU=PALIT GeForce GT 1030 @ 2 GB<br />
|Revision=Nightliy - v1.7.2083<br />
<spoiler show="Settings Emulator" hide="Hide"><br />
<small style="font-size:10px;"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -3<br />
** VU Cycle Stealing: 2<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
* Renderer: Direct3D 11 and OpenGL (Hardware)<br />
* Conversation Buffer Allocation<br />
* Native Resolution: 2560x1440<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Basic (Fast)<br />
* CRC Hack Level: Partial (OpenGL)<br />
* Date Accuracy: Fast (Default)<br />
* Blending Accuracy: Basic (Recommended)<br />
* '''Enable HW Hacks:''' <br />
** Fast Texture Invalidation<br />
* FXAA Shader<br />
</spoiler><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.<br />
|Tester={{ForumUser|Chern40_7}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core i5-3570k (3rd gen) @3.4GHz<br />
|GPU=NVIDIA GeForce GTX 670<br />
|Revision=1.7.2672 (SSE4)<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
** 60fps patch (Sanatorium to Otherworld streets)<br />
* '''Speedhacks:'''<br />
** VU Cycle Stealing: 1 (w/60fps patch)<br />
** INTC Spin Detection<br />
** Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
<small style="font-size:10px;"><br />
* Renderer: Vulkan (Hardware)<br />
* Preload Textures: Full (Hash Cache)<br />
* Resolution: 3*Native<br />
* HW Hacks: None<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0 Xaudio2<br />
*LilyPad 0.12.1<br />
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.<br />
|Tester=PandoraGTX<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=SVN R5381<br />
|Graphics=ZZ OGL PG 0.4<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=auto<br />
|Tester=Sixsixfive<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''사일런트 힐 오리진''' (SLKA-25422)<br />
<spoiler show="Additional Patches" hide="Hide"><br />
* 60FPS patch for A8D83239 (NTSC-U):<br />
<pre><br />
gametitle=Silent Hill Origins Game CRC = 0xA8D83239<br />
comment=credits:felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin<br />
<br />
//Progressive<br />
patch=0,EE,2029445C,extended,3C050000<br />
patch=0,EE,20294464,extended,3C060050<br />
patch=0,EE,2029446C,extended,3C070001<br />
<br />
//Requires "Cycle Rate" set to 180% or 300%<br />
patch=1,EE,E0010000,extended,006BFA48<br />
patch=1,EE,006B3474,extended,01<br />
patch=1,EE,E0010001,extended,006BFA48 //workaround videos<br />
patch=1,EE,006B3474,extended,02<br />
<br />
//Noise Filter<br />
patch=1,EE,00338998,word,00000000<br />
patch=1,EE,0033E700,word,00000000<br />
<br />
//Infinite Stamina<br />
//patch=1,EE,00137988,word,00000000<br />
</pre><br />
<br />
</spoiler><br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Hangs on loading screens<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=The loading screens when leaving the theatre and leaving the hospital after the motel hang and eventually cause PCSX2 to crash, making progress impossible. I was able to fix this by disabling cheats, but other users have reported this being an issue with savestates.<br />
|Workaround=Disable cheats/patches, or load your save file from the ingame menus.<br />
}}<br />
{{Issue<br />
|IssueName=Glitchy shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.<br />
|Workaround=Unknown; this may be a native PS2 bug.<br />
}}<br />
{{Issue<br />
|IssueName=Flashlight graphical glitches<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies in the two hardware rendering modes, the flashlight affect works as normal in either software rendering mode.<br />
|Workaround=Enter the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle. It is however a much better alternative to playing the entire game in software mode. Seem to be fixed in latest dev builds<br />
}}<br />
{{Issue<br />
|IssueName=Audio glitches<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room. killing the whole atmosphere. (might be existing in the game itself, needs to be tested.)<br />
|Workaround=Fixed in emulator version 1.7.0.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:Silent_Hill_Origins_Forum_7.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_8.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_9.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_10.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)<br />
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)<br />
Silent_Hill_Origins-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent_Hill_Origins-chern40+7(1).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent_Hill_Origins-chern40+7(2).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(3).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(4).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
Silent Hill Origins-chern40+7(5).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA<br />
</gallery><br />
<br />
<br />
==Gameplay Videos==<br />
* [https://www.youtube.com/watch?v=TA-6aop_Ksg Gameplay footage]<br />
* [https://www.youtube.com/watch?v=YEDidXaBalc Gamepaly footage #2]<br />
* [https://www.youtube.com/watch?v=cSFhK9g5mvY Full gameplay]<br />
<br />
<br />
{{Silent Hill series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Origins-SLUS-21731-U--29381 Silent Hill Origins (SLUS 21731) (U)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-Origins-SLKA-25422-K Silent Hill Origins (SLKA 25422) (K)]}}</div>Waynescousinhttps://wiki.pcsx2.net/index.php?title=Metal_Gear_Solid_3:_Subsistence&diff=99058Metal Gear Solid 3: Subsistence2021-07-22T00:32:57Z<p>Waynescousin: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = metal gear 3 subsistence.jpg<br />
|developer = [[Aspect]]<br />
|publisher = [[Konami]]<br />
|genre = Compilation, Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater#Subsistence Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/928437-metal-gear-solid-3-subsistence Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2006/03/10/metal-gear-solid-3-subsistence IGN]|9.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-subsistence Metacritic]|94/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/metal-gear-solid-3-subsistence-review/1900-6145929/ GameSpot]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_mgs3sub_ps2 Eurogamer]|9/10}}<br />
|gameinfo = Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game.<br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|widescreenpatch = 1<br />
|numberofonlineplayers = 8<br />
|au_rating = MA<br />
|eu_rating = 18+<br />
|ko_rating = 18<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Intense Violence, Language, Sexual Themes<br />
|japan_rating = Z<br />
|japan_rating_text = Love, Sexual Content, Crime, Violence<br />
<!-- Language props --><br />
|italian = SLES-82044 & SLES-82045 & SLES-82051<br />
|spanish = SLES-82048 & SLES-82049 & SLES-82053 & SLUS-21359 & SLUS-21243 & SLUS-21360<br />
|french = SLES-82042 & SLES-82043 & SLES-82050<br />
|german = SLES-82046 & SLES-82047 & SLES-82052<br />
|japanese = SLPM-66220 & SLPM-66222 & SLPM-66221 & SLPM-66117 & VW305-J1 & SLPM-66119 & VW306-J1 & SLPM-66223 & W307-J1 & SLPM-66224 & SLPM-66118 & VW307-J1<br />
|english = SLES-82042 & SLES-82043 & SLES-82050 & SLUS-21359 & SLUS-21243 & SLUS-21360<br />
|korean = SLKA-25353 & SLKA-25354 & SLKA-25355<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21359 <small>(Disc 1, Subsistence Disc)</small><br />SLUS-21243 <small>(Disc 2, Persistence Disc)</small><br />SLUS-21360 <small>(Disc 3, Existence Disc)</small><br />
|CRCsNTSCU = 053D2239<br />
|releasedateNTSCU = March 14, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-82042 <small>(Disc 1, Subsistence Disc, France, UK, AU)</small><br />SLES-82043 <small>(Disc 2, Persistence Disc, France, UK, AU)</small><br />SLES-82050 <small>(Disc 3, Existence Disc, France, UK, AU)</small><br />SLES-82044 <small>(Disc 1, Subsistence Disc, Italy)</small><br />SLES-82045 <small>(Disc 2, Persistence Disc, Italy)</small><br />SLES-82051 <small>(Disc 3, Existence Disc, Italy)</small><br />SLES-82046 <small>(Disc 1, Subsistence Disc, Germany)</small><br />SLES-82047 <small>(Disc 2, Persistence Disc, Germany)</small><br />SLES-82052 <small>(Disc 3, Existence Disc, Germany)</small><br />SLES-82048 <small>(Disc 1, Subsistence Disc, Spain)</small><br />SLES-82049 <small>(Disc 2, Persistence Disc, Spain)</small><br />SLES-82053 <small>(Disc 3, Existence Disc, Spain)</small><br />TLES-82043 <small>(Online Beta Trial Disc v0.01)</small><br />
|CRCsPAL = <br />
|releasedatePAL = October 6, 2006<br />October 13, 2006 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66223 <small>(Disc 1)</small><br />SLPM-66224 <small>(Disc 2)</small><br />VW307-J1<br />SLPM-66220 <small>(First Print Limited Edition, disc 1)</small><br />SLPM-66221 <small>(First Print Limited Edition, disc 2)</small><br />SLPM-66222 <small>(First Print Limited Edition, disc 3)</small><br />VW306-J1 <small>(First Print Limited Edition)</small><br />SLPM-66117 <small>(with Headset, disc 1)</small><br />SLPM-66118 <small>(with Headset, disc 2)</small><br />SLPM-66119 <small>(with Headset, disc 3)</small><br />VW305-J1 <small>(with Headset)</small><br />SLKA-25353 <small>(Limited Edition, Korea, Disc 1)</small><br />SLKA-25354 <small>(Limited Edition, Korea, Disc 2)</small><br />SLKA-25355 <small>(Limited Edition, Korea, Disc 3)</small><br />VW307-K1 <small>(Limited Edition, Korea)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = December 22, 2005<br />March 16, 2006 <small>(Limited Edition, Korea)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8<br />
|Graphics=GSdx (r4600)<br />
|Sound=<br />
* SPU2-X (r4600)<br />
* LilyPad (r4510)<br />
|Comments=Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game. Can't use high resolutions unless you have a very powerful graphics card.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.00 GHz<br />
|GPU=ATI Radeon HD 5670 @ 1 GB<br />
|Revision=0.9.8 (beta r4208)<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* P.E.Op.S 1.9.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is.<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE4 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=AMD Athlon II X2 240 @ 2.80 GHz<br />
|GPU=AMD Radeon HD 7770 @ 1 GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: Europe v2.00, Cutscenes run quite smooth but while ingame you need a strong CPU especially when you're using Software mode.<br />
|Tester=Pyr0<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Winows 10<br />
|CPU=Intel Core i7-3630QM @ 2.40 GHz<br />
|GPU=NVIDIA GeForce GT 635M @ 2 GB<br />
|Revision= 1.3.1 (git r1461 g21857ec)<br />
|Graphics=GSdx SSE4<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad<br />
|Comments=<br />
Working Post-processing Lighting and Shadows Settings: Use the latest build at buildbot.orphis.net/pcsx2, <br />
Emulation Settings: EE/IOP & VU = Chop/Zero & Extra + Preserve Sign, VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Basic, Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering<br />
|Tester=wwwyzzerdd<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon R9 280 @ 3 GB<br />
|Revision=v1.5.0 (dev-2162 g8c37418e4)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
* '''Shader Configuration:'''<br />
** FXAA: ✓<br />
** Shade Boost: 50/50/60<br />
* '''Hardware Hacks:'''<br />
** Skipdraw: 1<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0 SCP (r5875)<br />
|Comments=BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=<br />
Intel Core i7-6600U @ 2.6 - 3.4 GHz<br />
|GPU=HD520 (built in, uses system ram, I have 16GB)<br />
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -1<br />
** VU Cycle Stealing: 1<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 11 (included)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Interlacing: Auto / None (sometimes none seemed to help)<br />
* Allow 8 bit textures: ✓<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
* '''Shader Configuration:'''<br />
** FXAA: no<br />
** Shade Boost: no<br />
* '''Hardware Hacks:'''<br />
** Skipdraw: played with 1 and 2<br />
* Fast Texture Invalidation: ✓<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0 SCP (r5875)<br />
|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See [[Talk:Metal Gear Solid 3: Subsistence#Additional information|my config info]].<br />
|Tester=fintip<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
* Half-pixel Offset: Normal (Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs at full speed except in areas with a lot of water. Lowering the resolution helps in these cases. The legacy OnePAD plugin must be used because the new one does not allow remapping controller buttons.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''メタルギアソリッド3 サブシスタンス''' (SLPM-66220), '''메탈기어 솔리드 3: 서브시스턴스''' (SLKA-25353) & (SLKA-25354)<br />
* [[Metal Gear Solid 3: Subsistence]] is an expanded version of [[Metal Gear Solid 3: Snake Eater]]. New features include a new camera angle, online component (which was later released on the PS3 as '''Metal Gear Online''').<br />
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.<br />
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).<br />
* The game controls depend on the square and circle buttons being analog. You can remap them to the left and right controller triggers respectively.<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description= Artifacts flicker across the screen in OpenGL and DX11.<br />
|Workaround=Enable HW hacks and go to advanced settings and hacks.OpenGL: Set the HalfPixel offset option to Normal (vertex) Directx11: Halfpixel to Special. In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Blurry cutscenes<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description= When the game attempts to blur an individual character or object it instead blurs the whole screen.<br />
|Workaround=Tick "Enable HW hacks" go to "Advanced settings and hacks" and tick "Disable Safe Features" & "Disable Depth Emulation." This has the downside of removing that specific effect, but the cutscenes won't be blurry. If you'd prefer having that effect intact you'll have to make do with the Software renderer for now.<br />
}}<br />
<br />
== Fixed Issues ==<br />
{{Issue<br />
|IssueName=Incorrect Blending<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=There are various areas where the blending goes wrong. (Shadows look like dark patches, etc).<br />
|Workaround=Use OpenGL (Hardware Mode) in the latest stable build v1.4.0 and up.<br />
** Blending Unit Accuracy: Use Basic and above.<br />
** Software mode (F9) (Old method).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=No post-processing<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.<br />
|Workaround=Use the latest 1.5.0 dev builds and up.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Framedrops<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Sometimes In extremly rare cases the MTVU Hack can hurt the performance. <br />
|Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack.<br />
}}<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
MGS3S-GP001.jpg<br />
MGS3S-GP002.jpg<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}}</div>Waynescousin