https://wiki.pcsx2.net/api.php?action=feedcontributions&user=Razor96&feedformat=atomPCSX2 Wiki - User contributions [en]2024-03-28T22:10:42ZUser contributionsMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=Okami&diff=36229Okami2015-06-05T08:38:48Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = OkamiNTSCCover.jpg<br />
|caption =Ōkami NTSC Cover<br />
|developer = [[Capcom]], [[Clover Studio]]<br />
|genre = Action, Adventure<br />
|gameinfo = Ōkami (Japanese: 大神, literally "great god", "great spirit" or "wolf" if written as 狼) is an action-adventure video game developed by [[Clover Studio]] and published by [[Capcom]]. It was released for Sony Computer Entertainment's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of [[Clover Studio]] a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by [[Ready at Dawn]], [[Tose]] and [[Capcom]], which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.<br />
<br />
Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.<br />
<br />
Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3. Although it suffered from poor sales initially, the game became immensely popular afterwards and received critical acclaim, earning the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise, though the motion control scheme has received mixed reviews.<br />
<br />
A high-definition port of the game was released on the PlayStation 3 via the PlayStation Network in October 2012 and for retail in Japan in November 2012, supporting the use of the PlayStation Move motion controller. A sequel for the Nintendo DS titled Ōkamiden was released in Japan in September 2010, followed by North America and Europe in March 2011.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Ōkami Link]<br />
|reviewlinks =[http://www.metacritic.com/game/playstation-2/okami Metacritic]<br />
|reviewscore = 93/100 on Metacritic<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU =SLUS-21115<br />
|CRCsNTSCU =21068223<br />
|releasedateNTSCU = September 19, 2006<br />
|statusNTSCU =2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54439<br />
|CRCsPAL = 891F223F<br />
|releasedatePAL = February 9, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 20, 2006<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
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{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Athlon II x2 245 OC 3.55ghz<br />
|GPU=NVIDIA 9600GT<br />
|Revision=0.9.7 3113 beta<br />
|Graphics=GSDX r3063<br />
|Sound=<br />
* SPU2-X r3117 1.4.0<br />
* Lilypad r2930 0.1.0<br />
|Comments=The game runs fine without any problems. If you can't run the game in full speed, try turning on speed hacks, but it may break the game.<br />
|Tester=CKL<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=i5-460m mobile Dual core CPU; 2.53-2.8Ghz<br />
|GPU=ATI HD Radeon Mobility (laptop) 5650m<br />
|Revision=0.9.8 r4600 stable<br />
|Graphics=GSDX (sse4.1) r4600<br />
|Sound=<br />
* SPU2-X r4600m 1.4.0<br />
* Lilypad r4500 0.10.0<br />
|Comments=Running the game with EE Cyclerate and VU Cycle Stealing both at 3 will give major slowdown. Change to EE=2 and VU=1 giving normal speeds. I managed to get full speed from an i5 mobile CPU and ATI 5650m mobility GPU. Ran full speed with very little slowdown at 2xScaled resolution with Fast CDVD loading, texture filtering and all available speedhacks on.<br />
|Tester=Alexzander<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=Intel Core2Duo P7550 @2.26Ghz<br />
|GPU=NVIDIA GeForce 9400M 256MB<br />
|Revision=?<br />
|Graphics=GSDX ?<br />
|Sound=<br />
* SPU2-X ?<br />
* Lilypad ?<br />
|Comments=Managed to get fullspeed with GDx Hardware settings, custom resolution 800x800 (still fullspeed but with major slowdown in certain areas with 2xNative settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe.<br />
|Tester=Rovescio<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL-E<br />
|OS=Windows<br />
|CPU=Intel Core i5-3570K<br />
|GPU=AMD Radeon HD6870 1GB GDDR5<br />
|Revision=1.2.1 r5875 (stable)<br />
|Graphics=GSDX32-SSE4-r5875<br />
|Sound=<br />
* SPU2-X r5875<br />
* Lilypad r5875<br />
|Comments=Everything works fine with Anisotropic Filtering at 4x and MSAA 4x. If you start the game in PAL mode (50Hz), the game have big "optical" problems, like you haven't (or have) glass on your eyes. In NTSC mode (60Hz) the game runs perfect.<br />
|Tester=Turbo25<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel i7 @ 3.4Ghz<br />
|GPU=Sapphire R9 290X 4GB<br />
|Revision=1.2.1 r5873<br />
|Graphics=GSdx 10 (Hardware)0.1.16 r5875 <br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments= The game runs extremely well at 6X native resolution. The game has no graphical or audio glitches. This game looks better than the PS3 re-release. Bios v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Home Premium 64-Bit<br />
|CPU=Intel Core i3 550 @ 3.2Ghz<br />
|GPU=ATI Radeon HD 5670 512mb<br />
|Revision=1.2.1 r5875<br />
|Graphics=ZeroGS 0.97 <br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments=*SPEEDHACKS:Preset lvl 2<br />
<br />
Disable stencil buffer<br />
no color clamping<br />
disable depth updates<br />
no target CLUT<br />
fast update<br />
Partial targets<br />
Partial depth<br />
Resolve hack #1<br />
specular highlights<br />
*PERFORMANCE:same problem as God Hand with ZeroGS Runs slow in some zones and has a lot of lighting problem the specular highlights in combination to the others speedhacks listed above Brings the game up to 60 Stable FPS and fixes lighting bugs but it also disables some effects one of this unfortunately it's the parchment now it just shows a black piece of paper i have found no fix for this ill post the gsdx results later in the "update" Part down below<br />
*UPDATE:<br />
|Tester=Razor96<br />
}}<br />
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|Revision=?<br />
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|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
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<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
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==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
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<br />
==Gallery==<br />
<gallery><br />
File:Okami1.png<br />
File:Okami2.png<br />
File:Okami3.png<br />
File:Okami4.png<br />
File:Okami5.png<br />
File:Okami6.png<br />
File:Okami_Forum_1.jpg|Ōkami (SLUS 21115)<br />
</gallery><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Okami-SLUS-21115-U--30207 Ōkami (SLUS 21115) (U)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Ratchet_%26_Clank:_Going_Commando&diff=36175Ratchet & Clank: Going Commando2015-06-03T16:32:46Z<p>Razor96: Updated my testing entry</p>
<hr />
<div>{{infobox<br />
|image = Ratchet and Clank Going Commando NTSC-U Boxart.jpeg<br />
|caption = NTSC-U Boxart<br />
|developer = Insomniac Games<br />
|genre = Platformer<br />
|gameinfo = Ratchet & Clank: Going Commando (known as '''''Ratchet & Clank 2: Locked and Loaded''''' in Europe and '''''Ratchet & Clank 2''''' in Japan) is a 2003 3D platformer video game developed by [[Insomniac Games]].<br />
The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]<br />
|reviewlinks = [http://www.gamespot.com/ratchet-and-clank-going-commando/reviews/ratchet-and-clank-going-commando-review-6081895/ Link]<br />
|reviewscore = Metacritic: 90/100<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97268<br />
|CRCsNTSCU = 38996035<br />
|releasedateNTSCU = November 11, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51607<br />
|CRCsPAL = 2F486E6F<br />
|releasedatePAL = November 21, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 11, 2003<br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC/PAL<br />
|OS=?<br />
|CPU=Core i5 @ 4,5 Ghz<br />
|GPU=GTX 570<br />
|Revision=0.9.9 r5347<br />
|Graphics=GSDX <br />
|Sound=<br />
|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps <br />
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth<br />
|Tester=Mkav<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.8Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=i5 460M @2.53GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0-20140805121745<br />
|Graphics=GDSX<br />
|Sound=SPU2-X<br />
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.<br />
|Tester=Clank<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Home Premium 64bit<br />
|CPU=Intel Core I3 550 @ 3.2 Ghz<br />
|GPU=ATI Radeon HD 5670 512mb<br />
|Revision=1.2.1 r5875<br />
|Graphics=GDSX9 Hardware mode<br />
|Sound=SPU2-X<br />
|Comments=*SPEEDHACKS: all reccomended, EE Cyclerate lvl3<br />
*PERFORMANCE:Laggy as hell 24-50 fps it's very unlikely that you'll get stable 50 fps or even like 45-50 40-50... with a similar cpu to mine if you don't have... i say an i5 with at least maybe 2.5 Ghz or something similar don't even bother it's not worth it also worth mentioning garbage graphics on hardware mode software mode looks fine here's some tips if you want to try with a better cpu:if you can use the PAL version because that version is locked on 50 fps so your machine has less work to do, use software mode hardware mode is buggy as hell but it has better fps if you want to minimize the speed hit experiment with the extra rendering thread option choose values between 0 and 4,speedhacks here really come in handy even the vu cycle steal seems to have some effects but keep in mind that it can show false fps<br />
*OVERALL:Heavy demanding you really need a powerful pc to run this at a decent speed<br />
*UPDATE: apparently there's a way to play this kinda decently on a similar machine to mine there's a custom pcsx 1.2.1 version that fixes some problem, it partially fixes the garbage textures in hardware mode making the game playable and it kinda boosts the game by a little bit i played a bit of the first stage and i got like 37-50 fps almost everywhere here ill link the youtube video<br />
<br />
Youtube video:https://www.youtube.com/watch?v=WyzWjv2lgB0<br />
|Tester=Razor96<br />
}}<br />
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|Revision=?<br />
|Graphics=?<br />
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|Comments=?<br />
|Tester=?<br />
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<br />
==Trivia==<br />
*Also Known As '''Ratchet & Clank 2: Locked and Loaded''' (EU, AU), '''Ratchet & Clank 2''' (JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Broken textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.<br />
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ratchet_&_Clank_Going_Commando_Forum_1.jpg|Ratchet & Clank: Going Commando (SCES 51607)<br />
</gallery><br />
<br />
<br />
<br />
{{Ratchet & Clank series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-2-Locked-and-Loaded-SCES-51607-E--29309 Ratchet & Clank 2 - Locked and Loaded (SCES 51607) (E)]<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-Going-Commando-SCUS-97268-U--29398 Ratchet & Clank - Going Commando (SCUS 97268) (U)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Ratchet_%26_Clank:_Going_Commando&diff=36174Ratchet & Clank: Going Commando2015-06-03T16:06:22Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = Ratchet and Clank Going Commando NTSC-U Boxart.jpeg<br />
|caption = NTSC-U Boxart<br />
|developer = Insomniac Games<br />
|genre = Platformer<br />
|gameinfo = Ratchet & Clank: Going Commando (known as '''''Ratchet & Clank 2: Locked and Loaded''''' in Europe and '''''Ratchet & Clank 2''''' in Japan) is a 2003 3D platformer video game developed by [[Insomniac Games]].<br />
The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]<br />
|reviewlinks = [http://www.gamespot.com/ratchet-and-clank-going-commando/reviews/ratchet-and-clank-going-commando-review-6081895/ Link]<br />
|reviewscore = Metacritic: 90/100<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97268<br />
|CRCsNTSCU = 38996035<br />
|releasedateNTSCU = November 11, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51607<br />
|CRCsPAL = 2F486E6F<br />
|releasedatePAL = November 21, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 11, 2003<br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
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<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC/PAL<br />
|OS=?<br />
|CPU=Core i5 @ 4,5 Ghz<br />
|GPU=GTX 570<br />
|Revision=0.9.9 r5347<br />
|Graphics=GSDX <br />
|Sound=<br />
|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps <br />
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth<br />
|Tester=Mkav<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.8Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=i5 460M @2.53GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0-20140805121745<br />
|Graphics=GDSX<br />
|Sound=SPU2-X<br />
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.<br />
|Tester=Clank<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Home Premium 64bit<br />
|CPU=Intel Core I3 550 @ 3.2 Ghz<br />
|GPU=ATI Radeon HD 5670 512mb<br />
|Revision=1.2.1 r5875<br />
|Graphics=GDSX9 Hardware mode<br />
|Sound=SPU2-X<br />
|Comments=*SPEEDHACKS: all reccomended, EE Cyclerate lvl3<br />
*PERFORMANCE:Laggy as hell 24-50 fps it's very unlikely that you'll get stable 50 fps or even like 45-50 40-50... with a similar cpu to mine if you don't have... i say an i5 with at least maybe 2.5 Ghz or something similar don't even bother it's not worth it also worth mentioning garbage graphics on hardware mode software mode looks fine here's some tips if you want to try with a better cpu:if you can use the PAL version because that version is locked on 50 fps so your machine has less work to do, use software mode hardware mode is buggy as hell but it has better fps if you want to minimize the speed hit experiment with the extra rendering thread option choose values between 0 and 4,speedhacks here really come in handy even the vu cycle steal seems to have some effects but keep in mind that it can show false fps<br />
*OVERALL:Heavy demanding you really need a powerful pc to run this at a decent speed<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
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|OS=?<br />
|CPU=?<br />
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|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
*Also Known As '''Ratchet & Clank 2: Locked and Loaded''' (EU, AU), '''Ratchet & Clank 2''' (JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Broken textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.<br />
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ratchet_&_Clank_Going_Commando_Forum_1.jpg|Ratchet & Clank: Going Commando (SCES 51607)<br />
</gallery><br />
<br />
<br />
<br />
{{Ratchet & Clank series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-2-Locked-and-Loaded-SCES-51607-E--29309 Ratchet & Clank 2 - Locked and Loaded (SCES 51607) (E)]<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-Going-Commando-SCUS-97268-U--29398 Ratchet & Clank - Going Commando (SCUS 97268) (U)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_Tenkaichi_3&diff=36169Dragon Ball Z: Budokai Tenkaichi 32015-06-01T22:43:30Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = dragon_ball_z_budokai_tenkaichi_3_frontcover_large.jpg<br />
|caption = Dragon Ball Z: Budokai Tenkaichi 3 NTSC-U Cover Art<br />
|developer = [[Spike]]<br />
|publisher = [[Atari]], [[Bandai|Bandai (J)]]<br />
|genre = Fighting<br />
|gameinfo = Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages. This is the ultimate chapter in Budokai Tenkaichi series with over 20 new characters that have never been seen in any other DBZ video games such as Nail, King Cold and King Vegeta and battle stages that fans will love.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi Link]<br />
|reviewlinks = [http://www.ign.com/articles/2007/12/12/dragon-ball-z-budokai-tenkaichi-3-review IGN]<br />
|reviewscore = 8.0/10<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS_21678<br />
|CRCsNTSCU = 428113C2<br />
|releasedateNTSCU = November 13, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54945<br />
|CRCsPAL =<br />
|releasedatePAL = November 9, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25815<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 4, 2007<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel core I7 860@ 2.8Ghz (Core 2 Duo with 3.0 Ghz+)<br />
|GPU=ATI Radeon HD 4650DP 2GB (A 1GB Graphics Card with Pixel Shader 3.0)<br />
|Revision=PCSX2 0.9.9<br />
|Graphics=GSDX r4975<br />
|Sound=<br />
* SPU2-X 2.0 2.0<br />
* Lilypad 0.10.0<br />
|Comments=BIOS: ''Any BIOS Will Work'', HACKS: EE Cyclerate - 2, VU Cycle Stealing - 1, All the Hacks, including MTVU. If you think you need more speed then change the Clamp Modes to None and Round Mode to Nearest and use SuperVU Recompiler., Full Speed @ 83 fps Constant. This Game is Medium Demanding.<br />
|Tester=Recoder<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 2500K @ 4.3Ghz<br />
|GPU=Nvidia Geforce 9800 GTX+<br />
|Revision=1.0.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works great. Miseru99's trainer adds wide screen support and better aura effects: [http://forums.pcsx2.net/Thread-Sparking-Budokai-Tenkaichi-3-trainer-editor here], Missing aura effects in HW mode, use SW mode or miseru99's modified GSdx<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Home Premium 64bit<br />
|CPU=<br />
Intel Core I3 550 @ 3.2 Ghz<br />
|GPU=ATI Radeon HD 5670 512mb<br />
|Revision=1.2.1 r5875<br />
|Graphics=<br />
Custom miseru99's GSdx9 Hardware mode<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad 0.11.0<br />
|Comments=*SPEEDHACKS:Preset lvl2,miseru99 CRC speedhack<br />
*PERFORMANCE:30 to 40 without crc soeedhack runs at stable 60 fps all the time with CRC speedhack even when there's a lot on the screen howewer for some reasons the more you play the lower the fps starting from 60 stable to 55 then 50 then 45... but this is probably a problem of my computer i'm pretty sure you won't have this issue at all also worth mentioning having the CRC speedhack enabled will remove shading from characters I say that this it's a double cut blade because while it's true that it makes some characters textures look funny it also doubles the speed and makes super sayian hair look like more of what it should be<br />
*OVERALL:i say medium demanding but it requires a good cpu to run at 60 stable without CRC speedhack enabled if it wouldn't been for it i would've said heavy demanding<br />
|Tester=Razor96<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU= XFX Radeon HD 7970(New*)<br />
|Revision=1.3.0 (06/18/2014 GIT)<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), No Bugs.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
ASUS MAXIMUS VI HERO<br />
*Intel Core i5-4670k @ 3.4 GHz<br />
|GPU=Radeon HD 7850<br />
*6GB DDR3-1333<br />
|Revision=<br />
1.3.1-182 (GIT)<br />
<small style="font-size:10px;"><br />
:<b>Speedhacks</b><br />
* EEC: 1 & VUCS: 0<br />
* mVU Flag: ON<br />
* MTVU: ON<br />
</small><br />
|Graphics=<br />
GSdx 0.1.16 SSE4<br />
<small style="font-size:10px;"><br />
* D3D11 Hardware<br />
* Resolution: 2560x1440<br />
* Enable FXAA: ON<br />
* FPS: 60/60<br />
</small><br />
|Sound=<br />
* SPU2-X 1.3.1-182<br />
<small style="font-size:10px;"><br />
:* Module: XAudio2<br />
:* Latency: 150ms<br />
:* Sync Mode: TimeStretch<br />
</small><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, Works good but needs a pretty powerful computer. CPU demanding. Has minor graphic glitches occurring when you're flying high in the air. <br />
|Tester=Ryudo<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Graphic artifacts while flying.<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Currently there's no known workaround for this. <br />
|Workaround=N/A<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
BT3 - GP001.jpg<br />
BT3 - GP002.jpg<br />
BT3 - GP003.jpg<br />
BT3 - GP004.jpg<br />
Dragon_Ball_Z_Budokai_Tenkaichi_3_Forum_7.jpg<br />
</gallery><br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-Tenkaichi-3-SLES-54945-E--28789 Dragonball Z Budokai Tenkaichi 3 (SLES 54945) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-Tenkaichi-3-SLUS-21678-U--29136 Dragonball Z Budokai Tenkaichi 3 (SLUS 21678) (U)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_Tenkaichi_3&diff=36124Dragon Ball Z: Budokai Tenkaichi 32015-05-30T21:28:07Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = dragon_ball_z_budokai_tenkaichi_3_frontcover_large.jpg<br />
|caption = Dragon Ball Z: Budokai Tenkaichi 3 NTSC-U Cover Art<br />
|developer = [[Spike]]<br />
|publisher = [[Atari]], [[Bandai|Bandai (J)]]<br />
|genre = Fighting<br />
|gameinfo = Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages. This is the ultimate chapter in Budokai Tenkaichi series with over 20 new characters that have never been seen in any other DBZ video games such as Nail, King Cold and King Vegeta and battle stages that fans will love.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi Link]<br />
|reviewlinks = [http://www.ign.com/articles/2007/12/12/dragon-ball-z-budokai-tenkaichi-3-review IGN]<br />
|reviewscore = 8.0/10<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS_21678<br />
|CRCsNTSCU = 428113C2<br />
|releasedateNTSCU = November 13, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54945<br />
|CRCsPAL =<br />
|releasedatePAL = November 9, 2007<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25815<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 4, 2007<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel core I7 860@ 2.8Ghz (Core 2 Duo with 3.0 Ghz+)<br />
|GPU=ATI Radeon HD 4650DP 2GB (A 1GB Graphics Card with Pixel Shader 3.0)<br />
|Revision=PCSX2 0.9.9<br />
|Graphics=GSDX r4975<br />
|Sound=<br />
* SPU2-X 2.0 2.0<br />
* Lilypad 0.10.0<br />
|Comments=BIOS: ''Any BIOS Will Work'', HACKS: EE Cyclerate - 2, VU Cycle Stealing - 1, All the Hacks, including MTVU. If you think you need more speed then change the Clamp Modes to None and Round Mode to Nearest and use SuperVU Recompiler., Full Speed @ 83 fps Constant. This Game is Medium Demanding.<br />
|Tester=Recoder<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 2500K @ 4.3Ghz<br />
|GPU=Nvidia Geforce 9800 GTX+<br />
|Revision=1.0.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works great. Miseru99's trainer adds wide screen support and better aura effects: [http://forums.pcsx2.net/Thread-Sparking-Budokai-Tenkaichi-3-trainer-editor here], Missing aura effects in HW mode, use SW mode or miseru99's modified GSdx<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU= XFX Radeon HD 7970(New*)<br />
|Revision=1.3.0 (06/18/2014 GIT)<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), No Bugs.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
ASUS MAXIMUS VI HERO<br />
*Intel Core i5-4670k @ 3.4 GHz<br />
|GPU=Radeon HD 7850<br />
*6GB DDR3-1333<br />
|Revision=<br />
1.3.1-182 (GIT)<br />
<small style="font-size:10px;"><br />
:<b>Speedhacks</b><br />
* EEC: 1 & VUCS: 0<br />
* mVU Flag: ON<br />
* MTVU: ON<br />
</small><br />
|Graphics=<br />
GSdx 0.1.16 SSE4<br />
<small style="font-size:10px;"><br />
* D3D11 Hardware<br />
* Resolution: 2560x1440<br />
* Enable FXAA: ON<br />
* FPS: 60/60<br />
</small><br />
|Sound=<br />
* SPU2-X 1.3.1-182<br />
<small style="font-size:10px;"><br />
:* Module: XAudio2<br />
:* Latency: 150ms<br />
:* Sync Mode: TimeStretch<br />
</small><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, Works good but needs a pretty powerful computer. CPU demanding. Has minor graphic glitches occurring when you're flying high in the air. <br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Home Premium 64bit<br />
|CPU=<br />
Intel Core I3 550 @ 3.2 Ghz<br />
|GPU=ATI Radeon HD 5670 512mb<br />
|Revision=1.2.1 r5875<br />
|Graphics=<br />
Custom miseru99's GSdx9 Hardware mode<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad 0.11.0<br />
|Comments=*SPEEDHACKS:Preset lvl2<br />
*PERFORMANCE:runs at stable 60 fps all the time even when there's a lot on the screen howewer for some reasons the more you play the lower the fps starting from 60 stable to 55 then 50 then 45... but this is probably a problem of my computer i'm pretty sure you won't have this issue at all<br />
*OVERALL:i say medium demanding but it requires a good cpu to run at 60 stable but i think you can run this decently on a less powerful cpu too<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Graphic artifacts while flying.<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Currently there's no known workaround for this. <br />
|Workaround=N/A<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
BT3 - GP001.jpg<br />
BT3 - GP002.jpg<br />
BT3 - GP003.jpg<br />
BT3 - GP004.jpg<br />
Dragon_Ball_Z_Budokai_Tenkaichi_3_Forum_7.jpg<br />
</gallery><br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-Tenkaichi-3-SLES-54945-E--28789 Dragonball Z Budokai Tenkaichi 3 (SLES 54945) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-Tenkaichi-3-SLUS-21678-U--29136 Dragonball Z Budokai Tenkaichi 3 (SLUS 21678) (U)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Samurai_Champloo:_Sidetracked&diff=36100Samurai Champloo: Sidetracked2015-05-30T15:52:50Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = Samurai_Shamploo_Sidetracked.png<br />
|caption =<br />
|developer = [[Bandai]], [[Grasshopper Manufacture]]<br />
|publisher = Namco Bandai Games<br />
|genre = Action/Adventure<br />
|gameinfo = A great third person gem, that has replay value, with it's intuitive game structure. The game follows an original story based anime that combines the Edo Period of Japan (1603–1867) and the hip hop culture. Each character has his own specific storyline, so playing through the game several times will offer a different experience and adventure with each character.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Samurai_Champloo:_Sidetracked Link]<br />
|reviewlinks = [http://www.gamespot.com/samurai-champloo-sidetracked/reviews/samurai-champloo-sidetracked-review-6147475/ Gamespot]<br />
|reviewscore = 7.6<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21343<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = April 11, 2006 <br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25600<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 23, 2006<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i3 540 @ 3.07 Ghz<br />
|GPU=PNY Nvidia GTX 550 Ti @ 950 Mhz<br />
|Revision=0.9.8 r4600<br />
|Graphics=gsdx-sse4.dll r4600<br />
|Sound=<br />
* spu2-x.dll r4600<br />
* lilypad r4600<br />
|Comments=BIOS: SCPH-77001, This game will easily run on a decent pc without speedhacks enabled, but if you feel like you might need them enabled, then go right ahead., If you have a pc that can perform with less hardware, replace the specifications posted here please.<br />
|Tester=HuskyMuffin24<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Home Premium 64bit<br />
|CPU=Intel Core i3 550 @ 3.2 Ghz<br />
|GPU=ATI Radeon HD 5670 512mb<br />
|Revision=1.2.1 r5875<br />
|Graphics=gsdx9 Hardware mode<br />
|Sound=<br />
* spu2-x.dll r5875<br />
* lilypad r5875<br />
|Comments=*SPEEDHACKS: preset lvl2<br />
*PERFORMANCE:very similar cpu to the one listed above but less powerful gpu game runs just fine altought i played only the tutorial and the first 2 stages slow but still very very playable With native resolution on the tutorial 45-55 FPS the situation gets better in the actual game 50-60 FPS most of the time <br />
*OVERALL: i say medium demanding not too heavy not too light can be slow at parts but it's still fully playable i haven't noticed any input lag when it runs at 40-50 fps<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Samurai-Champloo-Sidetracked-SLUS-21343-U--29880 Samurai Champloo - Sidetracked (SLUS 21343) (U)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Tekken_5&diff=35934Tekken 52015-05-24T16:00:46Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = tekken_5.jpg|200px|thump|center<br />
|caption = Tekken 5 NTSC-U Boxart<br />
|developer = Namco<br />
|genre = Fighting game<br />
|gameinfo = <br />
|wikipedia = [http://en.wikipedia.org/wiki/Tekken_5 Link]<br />
|reviewlinks = [http://ps2.ign.com/objects/681/681191.html Link]<br />
|reviewscore = 18/20<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21059GH<br />
|CRCsNTSCU = 652050D2<br />
|releasedateNTSCU = February 24 2005 <br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53202<br />
|CRCsPAL = 1F88EE37<br />
|releasedatePAL = June 24, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 31, 2005<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5754-<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Game works fine at full speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine)<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=Nvidia GTS 250 512MB<br />
|Revision=git 05 06 2014 1.3.0<br />
|Graphics=GSdx MSVC 18.00, SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad (0) 0.11.0<br />
|Comments=Nicely playable... Needs a custom horizontal resolution (1200 or 1220) to avoid black vertical lines in hardware., Status<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD X2 4000+ @ 2,9Ghz<br />
|GPU=ATi HD3850 512MB<br />
|Revision=r2186<br />
|Graphics=GSDX 890 SSE2 0.1.14<br />
|Sound=<br />
* SPU2-X 1.1.0<br />
* LilyPad 0.9.9<br />
|Comments=BIOS: USA V2 (14/06/2004), FPS: 40-60, Devil Within unplayable<br />
|Tester=88.152.158.48<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core2Duo E8400 3.0GHz<br />
|GPU=ATI HD5670 1Gb<br />
|Revision=r4208<br />
|Graphics=GSDX 0.1.16 SSE2<br />
|Sound=<br />
* P.E.Op.S SPU2 1.9.0<br />
* LilyPad 0.10.0<br />
|Comments=HACKS: Speed hacks enabled, FPS: 35-45<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 home premium<br />
|CPU=Intel core i3 550 @ 3.2Ghz<br />
|GPU=ATI Radeon HD5670 512Mb<br />
|Revision=r5875<br />
|Graphics=GSDX9<br />
|Sound=<br />
* SPU2-X-R-5875<br />
* LilyPad 0.10.0<br />
|Comments=<br />
*SPEEDHACKS:All reccomended+mtvu EE Cyclerate lvl2<br />
*PERFORMANCE:Kinda playable but slow 35-50 FPS in native res, speed is very dependant from the stage the less complex the stage the better the fps Overall very demanding game<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core2Duo E8400 3.0GHz<br />
|GPU=ATI HD5670 1Gb<br />
|Revision=0.9.9.0<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*Onepad 1.1.0<br />
|Comments=BIOS: USA 2.20 (10-02-2006). Tested in Ubuntu 12.04+AMD proprietary drivers installed, using the official PPA package.<br />
UPDATE: With the new PCSX2 1.0 you can use skipdraw at 1 to fix post processing errors at some levels. Also some slowdowns can occur if the EE/VU speed hacks are used.<br />
PAL version plays better in Linux than NTSC.<br />
|Tester=Joder666<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Thin black vertical lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Using custom resolution or scaling can cover the screen with thin black lines. This is a trait shared by many Namco games.<br />
|Workaround=You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tekken_5_Forum_1.jpg|Tekken 5 (SLPS 25510)<br />
</gallery><br />
<br />
{{Tekken series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SLUS-21059-U--28461 Tekken 5 (SLUS 21059) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SCES-53202-E--28834 Tekken 5 (SCES 53202) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SLPS-25510-J--30443 Tekken 5 (SLPS 25510) (J)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Yakuza&diff=35825Yakuza2015-05-19T15:57:15Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = Yakuza-sega.jpg<br />
|caption = North American box art.<br />
|developer = Amusement Vision<br />
|genre = Action, Adventure, Fighting, RPG<br />
|gameinfo = Yakuza, originally released in Japan as Like a Dragon (龍が如く Ryū ga Gotoku) is an action-adventure video game developed and published by Sega in 2005 for the Sony PlayStation 2. Sega announced that the budget for the game and its sequel together was 2.4 billion yen (21 million US dollars).<br />
This game is the first entry in the Yakuza series. A sequel, titled ''[[Yakuza 2]]'', was released in Japan on December 7, 2006, and in North America and Europe on September 9, 2008 and September 19, 2008 respectively.<br />
Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Yakuza_(video_game) Link]<br />
|reviewlinks =<br />
|reviewscore =<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU =SLUS-21348<br />
|CRCsNTSCU =388F687B<br />
|releasedateNTSCU =September 5, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54171<br />
|CRCsPAL = 6F9F99F8<br />
|releasedatePAL = September 15, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 8, 2005<br />
|statusNTSCJ =2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=17 01 2013 1.1.0 r5517-<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [17 01 2013]<br />
*LilyPad 0.11.0 [28 12 2012]<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core i5-750 @ 2.67Ghz<br />
|GPU=ATI Radeon HD 5770<br />
|Revision=0.9.7.3876m<br />
|Graphics=GSdx 3693 (MSVC 15.00, SSE41)<br />
|Sound=<br />
* SPU2-X r3702m 1.4.0<br />
* SSSPSX PAD Pressure Mod 1.7.1<br />
|Comments=BIOS: USA v02.30, HACKS: Using VU Cycle stealing causes slowdown, Has an overbloom/ghosting effect when playing at non-native resolutions., Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues.<br />
|Tester=98.254.75.187<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64<br />
|CPU=Intel Core i7 2600K @ 3.4GHz<br />
|GPU=Nvidia GeForce GTX 750 2GB<br />
|Revision=1.3.0 (2014-12-14)<br />
|Graphics=GSdx 0.1.16 AVX (2014-12-14)<br />
|Sound=<br />
*SPU2-X 2.0.0 (2014-12-14)<br />
*LilyPad 0.11.0 (2014-12-14)<br />
|Comments=BIOS: USA v2.00<br />
Additional hacks: MTVU<br />
<br />
Renderer: Direct3D9 (Hardware); Interlacing: None; Custom resolution: 1920x1080; 3D texture filtering; Hardware hacks: Half-pixel Offset; Anisotropic filtering: x16.<br />
<br />
Runs at constant 60fps. There isn't any ghosting, but there are black lines on some pictures of the inventory.<br />
|Tester=ManaYagami<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 <br />
|CPU=Intel Core i3 550 @ 3.2 Ghz<br />
|GPU=ATI Radeon HD 5670 512 Vram<br />
|Revision=r5875<br />
|Graphics=GSdx9 Hardware mode<br />
|Sound=<br />
*SPU2-X 2.0.0 r5875<br />
*LilyPad 0.11.0 r5875 <br />
|Comments=*SPEEDHACKS:all recomended +mtvu EEcyclerate lvl3<br />
*PERFORMANCE:Runs smooth as butter 50-<br />
60 FPS only on huge zones with a very high level of population 60FPS everywhere else occasionaly some stuttering here and there but this is probably my pc fault, light game overall<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<br />
==Trivia==<br />
*The game has built in 16:9 widescreen mode. Set it in the games Options menu.<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Semi transparent line in the middle of the screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it.<br />
|Workaround=You can use software mode to get it away. Or use Texture Filtering only for 3D. Another way to solve this is to use a custom 16:9 resolution. When using scaling the line appears regardless of texture filtering setting. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ghosting<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.<br />
|Workaround=Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line colour will turn black). When using a custom 16:9 resolution with half-pixel offset, the lines do not appear.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Slowdown with VU hacks<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Using VU Cycle Stealing causes slowdown.<br />
|Workaround=Do not use VU Cycle Stealing. MTVU seems ok.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Yakuza_Forum_1.jpg|Yakuza (SLES 54171)<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Yakuza-SLUS-21348-U--29676 Yakuza (SLUS 21348) (U)]<br />
*[http://forums.pcsx2.net/Thread-Yakuza-SLES-54171-E--29677 Yakuza (SLES 54171) (E)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Yakuza&diff=35787Yakuza2015-05-15T12:14:07Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = Yakuza-sega.jpg<br />
|caption = North American box art.<br />
|developer = Amusement Vision<br />
|genre = Action, Adventure, Fighting, RPG<br />
|gameinfo = Yakuza, originally released in Japan as Like a Dragon (龍が如く Ryū ga Gotoku) is an action-adventure video game developed and published by Sega in 2005 for the Sony PlayStation 2. Sega announced that the budget for the game and its sequel together was 2.4 billion yen (21 million US dollars).<br />
This game is the first entry in the Yakuza series. A sequel, titled ''[[Yakuza 2]]'', was released in Japan on December 7, 2006, and in North America and Europe on September 9, 2008 and September 19, 2008 respectively.<br />
Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Yakuza_(video_game) Link]<br />
|reviewlinks =<br />
|reviewscore =<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU =SLUS-21348<br />
|CRCsNTSCU =388F687B<br />
|releasedateNTSCU =September 5, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54171<br />
|CRCsPAL = 6F9F99F8<br />
|releasedatePAL = September 15, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 8, 2005<br />
|statusNTSCJ =2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=17 01 2013 1.1.0 r5517-<br />
|Graphics=GSdx 5464 SSE41 [09 12 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [17 01 2013]<br />
*LilyPad 0.11.0 [28 12 2012]<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core i5-750 @ 2.67Ghz<br />
|GPU=ATI Radeon HD 5770<br />
|Revision=0.9.7.3876m<br />
|Graphics=GSdx 3693 (MSVC 15.00, SSE41)<br />
|Sound=<br />
* SPU2-X r3702m 1.4.0<br />
* SSSPSX PAD Pressure Mod 1.7.1<br />
|Comments=BIOS: USA v02.30, HACKS: Using VU Cycle stealing causes slowdown, Has an overbloom/ghosting effect when playing at non-native resolutions., Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues.<br />
|Tester=98.254.75.187<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64<br />
|CPU=Intel Core i7 2600K @ 3.4GHz<br />
|GPU=Nvidia GeForce GTX 750 2GB<br />
|Revision=1.3.0 (2014-12-14)<br />
|Graphics=GSdx 0.1.16 AVX (2014-12-14)<br />
|Sound=<br />
*SPU2-X 2.0.0 (2014-12-14)<br />
*LilyPad 0.11.0 (2014-12-14)<br />
|Comments=BIOS: USA v2.00<br />
Additional hacks: MTVU<br />
<br />
Renderer: Direct3D9 (Hardware); Interlacing: None; Custom resolution: 1920x1080; 3D texture filtering; Hardware hacks: Half-pixel Offset; Anisotropic filtering: x16.<br />
<br />
Runs at constant 60fps. There isn't any ghosting, but there are black lines on some pictures of the inventory.<br />
|Tester=ManaYagami<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 <br />
|CPU=Intel Core i3 550 @ 3.2 Ghz<br />
|GPU=ATI Radeon HD 5670 512 Vram<br />
|Revision=r5875<br />
|Graphics=GSdx9 Hardware mode<br />
|Sound=<br />
*SPU2-X 2.0.0 r5875<br />
*LilyPad 0.11.0 r5875 <br />
|Comments=*SPEEDHACKS:all recomended +mtvu EEcyclerate lvl3<br />
*PERFORMANCE:Runs smooth as butter 55-60 FPS only on huge zones with a very high level of population 60FPS everywhere else occasionaly some stuttering here and there but this is probably my pc fault, light game overall<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<br />
==Trivia==<br />
*The game has built in 16:9 widescreen mode. Set it in the games Options menu.<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Semi transparent line in the middle of the screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it.<br />
|Workaround=You can use software mode to get it away. Or use Texture Filtering only for 3D. Another way to solve this is to use a custom 16:9 resolution. When using scaling the line appears regardless of texture filtering setting. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ghosting<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.<br />
|Workaround=Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line colour will turn black). When using a custom 16:9 resolution with half-pixel offset, the lines do not appear.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Slowdown with VU hacks<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Using VU Cycle Stealing causes slowdown.<br />
|Workaround=Do not use VU Cycle Stealing. MTVU seems ok.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Yakuza_Forum_1.jpg|Yakuza (SLES 54171)<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Yakuza-SLUS-21348-U--29676 Yakuza (SLUS 21348) (U)]<br />
*[http://forums.pcsx2.net/Thread-Yakuza-SLES-54171-E--29677 Yakuza (SLES 54171) (E)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Devil_May_Cry_3:_Special_Edition&diff=35786Devil May Cry 3: Special Edition2015-05-15T06:23:47Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = DMC3_SE.jpg<br />
|caption = North American box art for Devil May Cry 3:Dante's Awakening (Special Edition)<br />
|developer = Capcom<br />
|genre = Action<br />
|gameinfo = Devil May Cry 3: Dante's Awakening, released in Japan as simply Devil May Cry 3 (デビル メイ クライ 3 Debiru Mei Kurai Surī?), is an action game that was developed and published by Capcom, released in 2005 for the PlayStation 2. The game is a prequel to the original Devil May Cry, and is the first game in the series storyline's chronological order.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Devil_May_Cry_3:_Dante%27s_Awakening Wikipedia.org]<br />
|reviewlinks = [http://au.gamespot.com/devil-may-cry-3-special-edition/reviews/devil-may-cry-3-dantes-awakening-special-edition-review-6142942/ Gamespot.com]<br />
|reviewscore = 88/100 (GameRankings)<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21361<br />
|CRCsNTSCU = 25FC361B<br />
|releasedateNTSCU = 01/24/06<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54186<br />
|CRCsPAL = 18C9343F<br />
|releasedatePAL = 09/29/06<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66160<br />
|CRCsNTSCJ = 79C952B0<br />
|releasedateNTSCJ = 02/23/06<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=16 12 2012 1.1.0 r5480-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5754-<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Looks Good, Runs Fast. Awesome fun to play.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)<br />
|GPU=Geforce 9600GT<br />
|Revision=0.9.8<br />
|Graphics=GSDX r4600<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad r4510<br />
|Comments=BIOS: USA v02.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack., 50-60/60FPS, fine with 2x native res.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel core i3 550 3,2 Ghz<br />
|GPU=ATI Radeon HD 5670 512 Vram<br />
|Revision=1.2.1 r5875 <br />
|Graphics=GSDX9 Hardware mode<br />
|Sound=<br />
* SPU2-X r5875<br />
* Lillypad 0.11.0 r5875<br />
|Comments=<br />
* SPEEDHACKS:all recomended with mtvu EE Cyclerate lvl3<br />
* PERFORMANCE:Runs pretty smooth at x2native 50-60 most of the time 47-55 on some boss battle (Mainly Huge ones like the cerberus) i say... it's a mid-tier game not too heavy not too light<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Graphic Bugs<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Bad post-processing causes blurring and bad colors.<br />
|Workaround=Use Software Mode (F9) or a revision of GSdx like r4787 or newer. May also need '''Offset Hack''' enabled in GSdx.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Mission 18<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Can't enter some doors in Mission 18<br />
|Workaround=Set the '''EE Round Mode''' to "Nearest"<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Devil_May_Cry_3_Special_Edition_Forum_1.jpg|Devil May Cry 3: Special Edition (SLPM 66160)<br />
</gallery><br />
<br />
{{Devil May Cry series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-3-Special-Edition-SLUS-21361-U--29483 Devil May Cry 3 - Special Edition (SLUS 21361) (U)]<br />
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-3-Special-Edition-SLPM-66160-J--29522 Devil May Cry 3 - Special Edition (SLPM 66160) (J)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Devil_May_Cry_3:_Special_Edition&diff=35785Devil May Cry 3: Special Edition2015-05-15T06:21:24Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = DMC3_SE.jpg<br />
|caption = North American box art for Devil May Cry 3:Dante's Awakening (Special Edition)<br />
|developer = Capcom<br />
|genre = Action<br />
|gameinfo = Devil May Cry 3: Dante's Awakening, released in Japan as simply Devil May Cry 3 (デビル メイ クライ 3 Debiru Mei Kurai Surī?), is an action game that was developed and published by Capcom, released in 2005 for the PlayStation 2. The game is a prequel to the original Devil May Cry, and is the first game in the series storyline's chronological order.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Devil_May_Cry_3:_Dante%27s_Awakening Wikipedia.org]<br />
|reviewlinks = [http://au.gamespot.com/devil-may-cry-3-special-edition/reviews/devil-may-cry-3-dantes-awakening-special-edition-review-6142942/ Gamespot.com]<br />
|reviewscore = 88/100 (GameRankings)<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21361<br />
|CRCsNTSCU = 25FC361B<br />
|releasedateNTSCU = 01/24/06<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54186<br />
|CRCsPAL = 18C9343F<br />
|releasedatePAL = 09/29/06<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66160<br />
|CRCsNTSCJ = 79C952B0<br />
|releasedateNTSCJ = 02/23/06<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=16 12 2012 1.1.0 r5480-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5754-<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Looks Good, Runs Fast. Awesome fun to play.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)<br />
|GPU=Geforce 9600GT<br />
|Revision=0.9.8<br />
|Graphics=GSDX r4600<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad r4510<br />
|Comments=BIOS: USA v02.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack., 50-60/60FPS, fine with 2x native res.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel core i3 550 3,2 Ghz<br />
|GPU=ATI Radeon HD 5670 512 Vram<br />
|Revision=1.2.1 r5875 <br />
|Graphics=GSDX9 Hardware mode<br />
|Sound=<br />
* SPU2-X r5875<br />
* Lillypad 0.11.0 r5875<br />
|Comments=<br />
* SPEEDHACKS:all recomended with mtvu EE Cyclerate lvl3<br />
* PERFORMANCE:Runs pretty smooth at x2native 50-60 most of the time 47-55 on boss battle i say... it's a mid-tier game not too heavy not too light<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Graphic Bugs<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Bad post-processing causes blurring and bad colors.<br />
|Workaround=Use Software Mode (F9) or a revision of GSdx like r4787 or newer. May also need '''Offset Hack''' enabled in GSdx.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Mission 18<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Can't enter some doors in Mission 18<br />
|Workaround=Set the '''EE Round Mode''' to "Nearest"<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Devil_May_Cry_3_Special_Edition_Forum_1.jpg|Devil May Cry 3: Special Edition (SLPM 66160)<br />
</gallery><br />
<br />
{{Devil May Cry series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-3-Special-Edition-SLUS-21361-U--29483 Devil May Cry 3 - Special Edition (SLUS 21361) (U)]<br />
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-3-Special-Edition-SLPM-66160-J--29522 Devil May Cry 3 - Special Edition (SLPM 66160) (J)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Sega_Ages_2500_Series_Vol._26:_Dynamite_Deka&diff=35784Sega Ages 2500 Series Vol. 26: Dynamite Deka2015-05-15T05:38:34Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = Die Hard Arcade (NTSC-J).jpg<br />
|caption = Dynamite Deka (Die Hard Arcade) NTSC-J Cover<br />
|developer = [[Sega AM1]], [[Sega Technical Institute]]<br />
|publisher = [[Sega]]<br />
|genre = Beat 'em up<br />
|wikipedia = [https://en.wikipedia.org/wiki/Die_Hard_Arcade Link]<br />
|gameinfo = Die Hard Arcade is a beat 'em up for two players, who play as either John McClane or Chris Tompsen (Bruno Delinger and Cindy Holiday in the original Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage missile launchers and anti-tank cannons. The typical level structure is a number of minions the player must defeat in many rooms, followed by a boss.<br />
|reviewlinks = [http://www.gamespot.com/reviews/die-hard-arcade-review/1900-2533889/ Gamespot]<br />
|reviewscore = 7.1/10<br />
<!-- NTSC-U props --> <br />
|NTSCU = 0<br />
|serialsNTSCU = <br />
|CRCsNTSCU =<br />
|releasedateNTSCU = <br />
|statusNTSCU = <br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 0<br />
|serialsPAL = <br />
|CRCsPAL = <br />
|releasedatePAL = <br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62717<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = April 27, 2006<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 7<br />
|CPU=Intel core i3 550 @ 3,2 ghz<br />
|GPU=ATI Radeon HD 5670 512 vRAM<br />
|Revision=r5875<br />
|Graphics=Gsdx<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*Lilypad 0.11.0<br />
|Comments=<br />
*SPEEDHACKS:Preset lvl2<br />
*PERFORMANCE:Rock solid 60FPS at x2 native in hardware mode 55-60 software mode 50-60 x4 native hardware mode drops at 47 FPS when firing rocket launcher this is the kind of game that your pc no matter how crappy (unless you have 150$ laptop) can run at a playable speed<br />
<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Sega_Ages_2500_Series_Vol._26_Dynamite_Deka_Forum_1.jpg<br />
</gallery><br />
<br />
{{Sega Ages 2500 series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sega-Ages-2500-Volume-26-Dynamite-Deka-SLPM-62717-J--28795 Sega Ages 2500 Volume 26 - Dynamite Deka (SLPM 62717) (J)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Sega_Ages_2500_Series_Vol._26:_Dynamite_Deka&diff=35783Sega Ages 2500 Series Vol. 26: Dynamite Deka2015-05-15T05:37:26Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = Die Hard Arcade (NTSC-J).jpg<br />
|caption = Dynamite Deka (Die Hard Arcade) NTSC-J Cover<br />
|developer = [[Sega AM1]], [[Sega Technical Institute]]<br />
|publisher = [[Sega]]<br />
|genre = Beat 'em up<br />
|wikipedia = [https://en.wikipedia.org/wiki/Die_Hard_Arcade Link]<br />
|gameinfo = Die Hard Arcade is a beat 'em up for two players, who play as either John McClane or Chris Tompsen (Bruno Delinger and Cindy Holiday in the original Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage missile launchers and anti-tank cannons. The typical level structure is a number of minions the player must defeat in many rooms, followed by a boss.<br />
|reviewlinks = [http://www.gamespot.com/reviews/die-hard-arcade-review/1900-2533889/ Gamespot]<br />
|reviewscore = 7.1/10<br />
<!-- NTSC-U props --> <br />
|NTSCU = 0<br />
|serialsNTSCU = <br />
|CRCsNTSCU =<br />
|releasedateNTSCU = <br />
|statusNTSCU = <br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 0<br />
|serialsPAL = <br />
|CRCsPAL = <br />
|releasedatePAL = <br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62717<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = April 27, 2006<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 7<br />
|CPU=Intel core i3 550 @ 3,2 ghz<br />
|GPU=ATI Radeon HD 5670 512 vRAM<br />
|Revision=r5875<br />
|Graphics=Gsdx<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*Lilypad 0.11.0<br />
|Comments=<br />
*SPEEDHACKS:Preset:2<br />
*PERFORMANCE:Rock solid 60FPS at x2 native in hardware mode 55-60 software mode 50-60 x4 native hardware mode drops at 47 FPS when firing rocket launcher this is the kind of game that your pc no matter how crappy (unless you have 150$ laptop) can run at a playable speed<br />
<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Sega_Ages_2500_Series_Vol._26_Dynamite_Deka_Forum_1.jpg<br />
</gallery><br />
<br />
{{Sega Ages 2500 series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sega-Ages-2500-Volume-26-Dynamite-Deka-SLPM-62717-J--28795 Sega Ages 2500 Volume 26 - Dynamite Deka (SLPM 62717) (J)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Shinobi&diff=35782Shinobi2015-05-15T05:32:55Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image =Shinobi.jpg<br />
|caption =North American box art<br />
|developer =Overworks<br />
|genre =Action, Adventure, Hack N' Slash<br />
|gameinfo =A 3-D entry to the classic franchise.<br />
|wikipedia =[http://en.wikipedia.org/wiki/Shinobi_%282002_video_game%29 Link]<br />
|reviewlinks =[http://www.ign.com/articles/2002/11/12/shinobi IGN]<br />
|reviewscore =7.8/10 (IGN)<br />
|gameinfo = Shinobi was originally planned for the Dreamcast, but due to the discontinuation of the console, the game was moved to the PS2. The game was designed to place emphasis on the action elements of action-adventure gameplay and appeal to the action market. Other gameplay elements resulted from a desire to mix old and new elements.<br><br />
A comic book adaptation, soundtrack album, and sequel entitled '''[[Nightshade]]''' have also been released.<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU =SLUS-20459<br />
|CRCsNTSCU =BFCC3E7E<br />
|releasedateNTSCU =November 10, 2002<br />
|statusNTSCU =2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51428<br />
|CRCsPAL =<br />
|releasedatePAL = May 15, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65200<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 5, 2002<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5816<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Really very light game for any cpu/gpu.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel i7 @ 3.4Ghz<br />
|GPU=Sapphire R9 290X 4GB<br />
|Revision=1.2.1 r5873<br />
|Graphics=GSdx 10 (Hardware)0.1.16 r5875 <br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments= Game runs well, only some micro-stuttering when loading a new area. Game looks great with anti-strophic filtering and 6X native resolution.Bios v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 <br />
|CPU=Intel core i3 550 3,2 Ghz<br />
|GPU=ATI Radeon HD 5670 512Vram<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx9 Hardware mode<br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments=<br />
*SPEEDHACKS:Preset lvl2<br />
*PERFORMANCE:Very very light game, Rock solid 60FPS in most zones at x2 native (the biggest drop i had was 55 FPS)<br />
|Tester=Razor96<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Shinobi_Forum_3.jpg|Shinobi (SCES 51428)<br />
File:Shinobi_Forum_4.jpg|Shinobi (SCES 51428)<br />
File:Shinobi_Forum_1.jpg|Shinobi (SCES 51428)<br />
File:Shinobi_Forum_2.jpg|Shinobi (SCES 51428)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shinobi-SLUS-20459-U--29069 Shinobi (SLUS 20459) (U)]<br />
*[http://forums.pcsx2.net/Thread-Shinobi-SCES-51428-E--30387 Shinobi (SCES 51428) (E)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Shinobi&diff=35781Shinobi2015-05-15T05:31:25Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image =Shinobi.jpg<br />
|caption =North American box art<br />
|developer =Overworks<br />
|genre =Action, Adventure, Hack N' Slash<br />
|gameinfo =A 3-D entry to the classic franchise.<br />
|wikipedia =[http://en.wikipedia.org/wiki/Shinobi_%282002_video_game%29 Link]<br />
|reviewlinks =[http://www.ign.com/articles/2002/11/12/shinobi IGN]<br />
|reviewscore =7.8/10 (IGN)<br />
|gameinfo = Shinobi was originally planned for the Dreamcast, but due to the discontinuation of the console, the game was moved to the PS2. The game was designed to place emphasis on the action elements of action-adventure gameplay and appeal to the action market. Other gameplay elements resulted from a desire to mix old and new elements.<br><br />
A comic book adaptation, soundtrack album, and sequel entitled '''[[Nightshade]]''' have also been released.<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU =SLUS-20459<br />
|CRCsNTSCU =BFCC3E7E<br />
|releasedateNTSCU =November 10, 2002<br />
|statusNTSCU =2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51428<br />
|CRCsPAL =<br />
|releasedatePAL = May 15, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65200<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 5, 2002<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5816<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Really very light game for any cpu/gpu.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel i7 @ 3.4Ghz<br />
|GPU=Sapphire R9 290X 4GB<br />
|Revision=1.2.1 r5873<br />
|Graphics=GSdx 10 (Hardware)0.1.16 r5875 <br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments= Game runs well, only some micro-stuttering when loading a new area. Game looks great with anti-strophic filtering and 6X native resolution.Bios v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 <br />
|CPU=Intel core i3 550 3,2 Ghz<br />
|GPU=ATI Radeon HD 5670 512Vram<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx9 Hardware mode<br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments=SPEEDHACKS:Preset lvl2 PERFORMANCE:Very very light game, Rock solid 60FPS in most zones at x2 native (the biggest drop i had was 55 FPS)<br />
|Tester=Razor96<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Shinobi_Forum_3.jpg|Shinobi (SCES 51428)<br />
File:Shinobi_Forum_4.jpg|Shinobi (SCES 51428)<br />
File:Shinobi_Forum_1.jpg|Shinobi (SCES 51428)<br />
File:Shinobi_Forum_2.jpg|Shinobi (SCES 51428)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shinobi-SLUS-20459-U--29069 Shinobi (SLUS 20459) (U)]<br />
*[http://forums.pcsx2.net/Thread-Shinobi-SCES-51428-E--30387 Shinobi (SCES 51428) (E)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Genji:_Dawn_of_the_Samurai&diff=35780Genji: Dawn of the Samurai2015-05-15T05:23:18Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image = Genji pal dvd.jpg<br />
|caption = Europe dvd cover.<br />
|developer = Game Republic<br />
|genre = action, adventure, hack and slash<br />
|gameinfo = Gameplay is third-person combat. The player controls Yoshitsune or Benkei, and both characters are equipped with two basic attacks: Normal and Special. Yoshitsune is your archetypical fast and agile warrior, making up in speed what he lacks in strength. He is able to jump on small platforms (which, if jumped on by Benkei, would collapse). He wields two swords, and can also use his sword to 'hang' onto a ledge before jumping again, allowing him a double jump of sorts. Benkei is the more powerful but slower character, with greater range than Yoshitsune. He uses a large war club, which can also be used to destroy certain structures and heavy doors in the game.<br />
<br>A very short game...<br />
|wikipedia = [http://en.wikipedia.org/wiki/Genji:_Dawn_of_the_Samurai Link]<br />
|reviewlinks = [http://www.metacritic.com/game/playstation-2/genji-dawn-of-the-samurai Metacritic]<br />
|reviewscore = 74/100<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97471<br />
|CRCsNTSCU = D71B57F4<br />
|releasedateNTSCU = September 20, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL =<br />
|CRCsPAL =<br />
|releasedatePAL = October 21, 2005<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 30, 2005<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=16 12 2012 1.1.0 r5480-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Q6600 @ 2.4 (stock)<br />
|GPU=NVIDIA GeForce 8600 GT<br />
|Revision=r1888<br />
|Graphics=GSdx r1650<br />
|Sound=SPU2-X 1.2.0<br />
|Comments=FPS: 30-60. Will run super slow, even with speed hacks. Speed is very dependent on sound plugin. Turning sound off will make it run at full speed, and if you have to have sound try messing with the latency bar.<br />
|Tester=Deedopers<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel i5 2500K @3300Mhz<br />
|GPU=GeForce GTX 460 SE 768MB<br />
|Revision=1.1.0. r5628<br />
|Graphics=GSdx r5631<br />
|Sound=<br />
* SPU2-X r5559<br />
* LilyPad r5403<br />
|Comments=HACKS: Default ones and MTVU. Game runs fine with the revision of PCSX2. Probably with the later ones too. Some occasional texture blinking in HW mode., Heavy on resources. Hardware mode uses about 65% of CPU and GPU power. Software mode working fine with the above mentioned processor.<br />
|Tester=Yuri<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel core i3 550 3,2 Ghz<br />
|GPU=ATI Radeon HD 5670 512Vram<br />
|Revision=r5875<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X 1.2.0<br />
*Lilypad 0.11.0<br />
|Comments=SPEEDHACKS: all recomended,MTVU,EE cyclerate lvl2. PERFORMANCE:Runs fine altought i played only the first level 60 fps on walking 50-60 on combat drops a lot in boss battle up to 45fps not very light game but not very demanding too. overall playable<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<br />
==Trivia==<br />
*Widescreen support with .pnatch file from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums]. The pnatch for this game is not 100% perfect. You will see some glitches (blue colored void) at the edge of the levels. No game-breaking issues here, as you can't go there. Not very noticeable if you pay attention to gameplay. :)<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=No post-processing effects<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=All<br />
|Description=Simply, post-processing effects are not visible in hardware mode.<br />
|Workaround=Use software mode.<br />
}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Genji-Dawn-of-the-Samurai-SCUS-97471-U--28581 Genji - Dawn of the Samurai (SCUS 97471) (U)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Sega_Ages_2500_Series_Vol._26:_Dynamite_Deka&diff=35777Sega Ages 2500 Series Vol. 26: Dynamite Deka2015-05-14T21:49:51Z<p>Razor96: </p>
<hr />
<div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = <br />
|caption = <br />
|developer =[[Sega AM1,Sega technical institute]]<br />
|publisher =[[Sega]]<br />
|genre = Remake<br />
|wikipedia =https://en.wikipedia.org/wiki/Die_Hard_Arcade <br />
|gameinfo =Die Hard Arcade, known in Japan as Dynamite Deka (ダイナマイト刑事 Dainamaito Deka?, lit. Dynamite Detective) is an beat 'em up arcade game released by Sega. An original property in Japan, the game was published outside of Japan by Fox Interactive as a licensed product based on the Die Hard movie franchise. Released in 1996 for arcades, the game was ported to the Sega Saturn in 1997 and the PlayStation 2 (Japan only) in the Sega Ages line in 2006. A sequel, Dynamite Cop, was released for arcades and Dreamcast in 1998 without the Die Hard license.<br />
|reviewscore =Gamefaq:3.73/5 <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62717<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = 04/27/06<br />
|statusNTSCJ = 2 <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 7<br />
|CPU=Intel core i3 550 @ 3,2 ghz<br />
|GPU=ATI Radeon HD 5670 512 vRAM<br />
|Revision=r5875<br />
|Graphics=Gsdx<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*Lilypad 0.11.0<br />
<br />
|Comments=Speedhacks lvl:2 Rock solid 60FPS at x2 native in hardware mode 55-60 software mode 50-60 x4 native hardware mode drops at 47 FPS when firing rocket launcher this is the kind of game that your pc no matter how crappy (unless you have 150$ laptop) can run at a playable speed<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Sega_Ages_2500_Series_Vol._26_Dynamite_Deka_Forum_1.jpg|Sega Ages 2500 Series Vol. 26: Dynamite Deka (SLPM 62717)<br />
</gallery><br />
<br />
{{Sega Ages 2500 series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sega-Ages-2500-Volume-26-Dynamite-Deka-SLPM-62717-J--28795 Sega Ages 2500 Volume 26 - Dynamite Deka (SLPM 62717) (J)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=Sega_Ages_2500_Series_Vol._26:_Dynamite_Deka&diff=35776Sega Ages 2500 Series Vol. 26: Dynamite Deka2015-05-14T21:34:33Z<p>Razor96: </p>
<hr />
<div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = <br />
|caption = <br />
|developer = <br />
|genre = <br />
|wikipedia = <br />
|gameinfo = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62717<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = 04/27/06<br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 7<br />
|CPU=Intel core i3 550 @ 3,2 ghz<br />
|GPU=ATI Radeon HD 5670 512 vRAM<br />
|Revision=r5875<br />
|Graphics=Gsdx<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*Lilypad 0.11.0<br />
<br />
|Comments=Speedhacks lvl:2 Rock solid 60FPS at x2 native in hardware mode 55-60 software mode 50-60 x4 native hardware mode drops at 47 FPS when firing rocket launcher this is the kind of game that your pc no matter how crappy (unless you have 150$ laptop) can run at a playable speed<br />
|Tester=Razor96<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Sega_Ages_2500_Series_Vol._26_Dynamite_Deka_Forum_1.jpg|Sega Ages 2500 Series Vol. 26: Dynamite Deka (SLPM 62717)<br />
</gallery><br />
<br />
{{Sega Ages 2500 series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sega-Ages-2500-Volume-26-Dynamite-Deka-SLPM-62717-J--28795 Sega Ages 2500 Volume 26 - Dynamite Deka (SLPM 62717) (J)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=God_Hand&diff=35745God Hand2015-05-13T11:00:52Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image =<br />
|caption =<br />
|developer =<br />
|genre =<br />
|wikipedia =<br />
|gameinfo =<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL =<br />
|CRCsPAL =<br />
|releasedatePAL =<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Athlon II x2 245 OC 3.55ghz<br />
|GPU=NVIDIA 9600GT<br />
|Revision=r1888<br />
|Graphics=GSDX r2693<br />
|Sound=<br />
* SPU2-X r2693 1.4.0<br />
* LilyPad r1853 0.1.0<br />
|Comments=The game can be run at full speed without speed hacks. If you don't get full speed, it means your pc is not fast enough to emulate the game. In this case, you may want to try using speed hacks, but note that speed hacks may break the game., If you can run the game at full speed with a slower pc, please change this. Also, please state what speed hacks have been used if any.<br />
|Tester=CKL<br />
}}<br />
<br />
<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU= intel I3 550 3,2 ghz<br />
|GPU=Radeon HD 5670 512mb<br />
|Revision=1.3.0 2014-07-14<br />
|Graphics=*ZeroGS 0.97 <br />
|Sound=<br />
*SPU2-X r2693 1.4.0<br />
*LilyPad r1853 0.1.0<br />
|Comments=Speedhacks lvl2<br />
extra settings:<br />
Disable stencil buffer,<br />
no color clamping,<br />
disable depth updates,<br />
no target CLUT,<br />
fast update,<br />
Partial targets,<br />
Partial depth,<br />
Resolve hack #1,<br />
specular highlights,<br />
<br />
Runs at rock solid 60 Fps everywhere<br />
because of the disable specular highlights Almost ALL visual effects won't show up (mostly noticeable are the hit effects and all kind of elemental attack like fireball thunders...) this however isn't a big problem at all you can still beat the game<br />
if you want the visual effects disable the specular highlights hack this however can cause huge slowdowns in some zones (exepct boss battles were the game still runs pretty well you can use the disable multiple RT's hack for about 10+ fps)<br />
and some very light lighting bugs<br />
<br />
<br />
|Tester=Razor96<br />
}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:God_Hand_Forum_1.jpg|God Hand (SLUS 21503)<br />
File:God_Hand_Forum_2.jpg|God Hand (SLPM 66550)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-God-Hand-SLES-54490-E--28852 God Hand (SLES 54490) (E)]<br />
*[http://forums.pcsx2.net/Thread-God-Hand-SLUS-21503-U--29565 God Hand (SLUS 21503) (U)]<br />
*[http://forums.pcsx2.net/Thread-God-Hand-SLPM-66550-J--30122 God Hand (SLPM 66550) (J)]}}</div>Razor96https://wiki.pcsx2.net/index.php?title=God_Hand&diff=35744God Hand2015-05-13T10:59:16Z<p>Razor96: </p>
<hr />
<div>{{infobox<br />
|image =<br />
|caption =<br />
|developer =<br />
|genre =<br />
|wikipedia =<br />
|gameinfo =<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
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}}<br />
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Athlon II x2 245 OC 3.55ghz<br />
|GPU=NVIDIA 9600GT<br />
|Revision=r1888<br />
|Graphics=GSDX r2693<br />
|Sound=<br />
* SPU2-X r2693 1.4.0<br />
* LilyPad r1853 0.1.0<br />
|Comments=The game can be run at full speed without speed hacks. If you don't get full speed, it means your pc is not fast enough to emulate the game. In this case, you may want to try using speed hacks, but note that speed hacks may break the game., If you can run the game at full speed with a slower pc, please change this. Also, please state what speed hacks have been used if any.<br />
|Tester=CKL<br />
}}<br />
<br />
<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU= intel I3 550 3,2 ghz<br />
|GPU=Radeon HD 5670 512mb<br />
|Revision=1.3.0 2014-07-14<br />
|Graphics=*ZeroGS 0.97 <br />
|Sound=<br />
*SPU2-X r2693 1.4.0<br />
*LilyPad r1853 0.1.0<br />
|Comments=Speedhacks lvl2<br />
extra settings:<br />
Disable stencil buffer<br />
no color clamping<br />
disable depth updates<br />
no target CLUT<br />
fast update<br />
Partial targets<br />
Partial depth<br />
Resolve hack #1<br />
specular highlights<br />
<br />
Runs at rock solid 60 Fps everywhere<br />
because of the disable specular highlights Almost ALL visual effects won't show up (mostly noticeable are the hit effects and all kind of elemental attack like fireball thunders...) this however isn't a big problem at all you can still beat the game<br />
if you want the visual effects disable the specular highlights hack this however can cause huge slowdowns in some zones (exepct boss battles were the game still runs pretty well you can use the disable multiple RT's hack for about 10+ fps)<br />
and some very light lighting bugs<br />
<br />
<br />
|Tester=Razor96<br />
}}<br />
<br />
<br />
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<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
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{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:God_Hand_Forum_1.jpg|God Hand (SLUS 21503)<br />
File:God_Hand_Forum_2.jpg|God Hand (SLPM 66550)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-God-Hand-SLES-54490-E--28852 God Hand (SLES 54490) (E)]<br />
*[http://forums.pcsx2.net/Thread-God-Hand-SLUS-21503-U--29565 God Hand (SLUS 21503) (U)]<br />
*[http://forums.pcsx2.net/Thread-God-Hand-SLPM-66550-J--30122 God Hand (SLPM 66550) (J)]}}</div>Razor96