https://wiki.pcsx2.net/api.php?action=feedcontributions&user=MrCK1&feedformat=atomPCSX2 Wiki - User contributions [en]2024-03-29T15:51:59ZUser contributionsMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=Klonoa_2:_Lunatea%27s_Veil&diff=96811Klonoa 2: Lunatea's Veil2020-12-30T03:31:11Z<p>MrCK1: Sound fixed in 1.7 builds thanks to CDVD timing changes</p>
<hr />
<div>{{infobox<br />
|image = Klonoa_Cover.jpeg<br />
|caption = NTSC-U cover<br />
|developer = Namco<br />
|publisher = [[Namco]] (JP, US), [[Sony|SCEE]] (EU)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Klonoa_2:_Lunatea%27s_Veil Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/374317-klonoa-2-lunateas-veil Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/klonoa-2-lunateas-veil Metacritic]|91/100}}<br />
|gameinfo = Klonoa, a long-eared creature, has stumbled on yet another mystical adventure. In Klonoa 2, a dark kingdom threatens the enchanted realm of Lunatea. Now it's up to Klonoa and his friends, Lolo and Popka, to prevent evil forces from bringing monsters and sickness into their world. Help Klonoa through 24 magical stages featuring hover-board gliding, perceptual changes, and new treacherous foes. On your adventure, you'll drop off waterfalls, get shot into the air by cannon, and gain special abilities from your defeated enemies.<br /><br />
The sequel to 1997's sleeper platformer hit "Klonoa: Door to Phantomile" finds our floppy-eared, baseball cap-wearing hero collecting dream stones and over-inflating his enemies with air bullets while protecting the dream world of Lunatea in this "2-D style" action game.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|na_rating = E<br />
<!-- Language props --><br />
|italian = SCES-50354<br />
|spanish = SCES-50354<br />
|french = SCES-50354<br />
|german = SCES-50354<br />
|japanese = SLPS-25033 & SLPS-73404<br />
|english = SCES-50354 & SLUS-20151 & SLUS-28004<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20151<br />SLUS-28004 <small>(Trade Demo)</small><br />
|CRCsNTSCU = 2F56CBC9<br />
|releasedateNTSCU = July 25, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50354<br />
|CRCsPAL = 7EBEEBBD<br />
|releasedatePAL = November 9, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25033<br />SLPS-73404 <small>(PlayStation 2 the Best)</small><br />SLPM-60138 <small>(Trial)</small><br />
|CRCsNTSCJ = 1645DE53<br />
|releasedateNTSCJ = March 22, 2001<br />June 27, 2002 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Pentium E5400 @ 3.60 GHz<br />
|GPU=NVIDIA GeForce 9600 GT<br />
|Revision=0.9.7 stable r3878<br />
|Graphics=GSdx r3673<br />
|Sound=<br />
* SPU2-X r3702<br />
* LilyPad r3878<br />
|Comments=BIOS: USA v02.00. Broken in 0.9.8 due to it crashing in the Volk City part which works in 0.9.7 just fine. 60/60FPS<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=AMD Phenom II X4 965BE @ 4.10 GHz / Intel Core i3-370M<br />
|GPU=VTX ATI HD 6870 / Intel HD Graphics<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*ZeroSPU2/SPU2-X<br />
*?<br />
|Comments=EE/VU Clamp: tried both Normal/Normal or E+P/E+P, tried both OFF/recommended (1/0), Auto = enable manual game fix (not ticked)<br />
|Tester={{ForumUser|Metagondria}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/J<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 r5932 SVN<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), No bugs.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1<br />
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)<br />
|GPU=NVIDIA GeForce GTX 460<br />
|Revision=1.3.0 20140731161737<br />
|Graphics=GSdx 0.1.16 20140731161737<br />
|Sound=SPU2-X 2.0.0 20140731161737<br />
* LilyPad 0.11.0 20140731161737<br />
|Comments=BIOS: USA v02.20, <br />
*Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo<br />
*Some fire effects do not appear with or without game fixes<br />
*Water and other effects Graphically bugged with Automatic game fixes.<br />
|Tester=Daemyn<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7<br />
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)<br />
|GPU=AMD Radeon R9 290 (Driver version 16.1)<br />
|Revision=1.4.0<br />
|Graphics=GSdx 0.1.19 20160105132032<br />
|Sound=SPU2-X 2.0.0 20151231175709<br />
* LilyPad 0.11.0 20151231175709<br />
|Comments=BIOS: Europe v02.00, <br />
*No previous game fix patches seem to work for the PAL version of this game in pcsx2 1.4.0 in 50Hz or 60Hz. Either it will crash at volk or in 60Hz mode's case I get an assertion failed error.<br />
*Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo<br />
*Some fire effects do not appear with or without game fixes<br />
*Water and other effects Graphically bugged with Automatic game fixes.<br />
|Tester=Daemyn<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 10<br />
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)<br />
|GPU=AMD Radeon R9 290 (Driver version 16.9.2)<br />
|Revision=1.5.0-dev-1720-g5a63a62<br />
|Graphics=GSdx 20131219235648(MSVC 19.00 SSE2/SSE2) 1.1.0<br />
|Sound=SPU2-X 20161219235648 2.0.0 [Spu2-X]<br />
|LilyPad (20161219235648 0.12.0 [LilyPad]<br />
|Comments=BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)<br />
*Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches.<br />
*Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however.<br />
*Some fire effects do not appear with or without game fixes<br />
*Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once.<br />
*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.<br />
*Some objects appear miscolored. Software renderer fixes this.<br />
|Tester={{ForumUser|Vokadae}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 10<br />
|CPU=Intel Xeon E5-2640 @ 2.8 GHz<br />
|GPU=NVIDIA GEFORCE GTX 1060 6GB (Driver version 430.86)<br />
|Revision=pcsx2-v1.5.0-dev-3210-g7d1d88e40<br />
|Graphics=GSdx 20190720121007 (MSVC 19.00 SSE4.1/AVX) 1.1.0<br />
|Sound=SPU2-X 20190720121007 2.0.0<br />
|LilyPad=LilyPad (20190720121007) 0.12.1<br />
|Comments=BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)<br />
*Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches.<br />
*Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however or use a very large async audio buffer and it may sporadically work..<br />
*Some fire effects do not appear with or without game fixes<br />
*Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once.<br />
*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.<br />
*Some objects appear appear as wrong color. it may be that there are 2 models in the same location and one is overriding the other on depth?. The Software rendering fixes this usually.<br />
|Tester={{ForumUser|Vokadae}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 10<br />
|CPU=Intel i7-8700K @ 3.70 GHz<br />
|GPU=NVIDIA GeForce 1070<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.2.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Plays surprisingly well at 4k. It looks like in the main menu you HAVE to go into sound settings, set the synchronization mode to Async, then set latency at 3ms. Then, once you're in game, you can revert back to TimeStretch at 100 ms. No crackling or sound complaints at all, it sounded great. Flashing textures were there but they were very minor details like the roof of a train or some wires in a factory. No big deal and nothing that completely ruins the experience. Also should note I did set EE to Nearest and Clamping Mode to Extra + Preserve Sign. Had all speed hacks on, too. <br />
|Tester=Optim<br />
}}<br />
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{{TestingFooter}}<br />
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{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 17.04 x64<br />
|CPU=Intel Core i5-4670 @ 3.40 GHz<br />
|GPU=VGA compatible controller: Intel Corporation Xeon E3-1200<br />
|Revision=1.5.0~git201708311541<br />
|Graphics=GSdx (GCC 6.3.0, SSE2) 1.0.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Full speed.<br />
|Tester=Marc<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''風のクロノア2〜世界が望んだ忘れもの〜''' (SLPS-25033) & (SLPS-73404), '''Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono''' in Japan<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Bugged reflections<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Reflections on some objects like cannons and the wind ring are bugged(see screenshots).<br />
|Workaround=Go to Config > Emulation Settings > VUs tab, and set '''Clamping Mode''' to "'''Extra'''".<br />
<spoiler show="Show screenshots" hide="Hide screenshots"><br />
[[File:Not Fixed Reflections.png|200px|Bugged reflections]]<br />
[[File:Fixed Reflections.png|200px|Bugged reflections(fixed)]]<br />
</spoiler><br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashing or garbage textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=At certain points of the game and especially during the train cut scene at the end of volk city the Textures will randomly flash and change around to garbage textures or wrong colors.<br />
|Workaround=Reducing the EE cyclerate in speed hacks can alleviate it at -1 or 75% speed but still doesn't completely remove it. Reducing it to -3 or 50% speed will fix nearly all of the flashing textures but with the risk of game slowdowns. Inversely speeding up the EE cycle rate will make the texture flashing much worse.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Miscolored objects or enemies<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Certain objects and enemies appear as the wrong colors such as moving red Goomis(usually green orbs you can hang from) and Golden Kitons(Helicopter/hovering enemy).<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Cutscene full-screen effects may not appear correctly<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The cutscenes at the end of maze of memories, at the end of Noxious Lalakoosha, and at the start of Embryo Compass all have graphical issues.<br />
|Workaround=To fix Maze of Memories and Lalakoosha go to Config > Video (GS) > Plugin Settings and set Renderer to "OpenGL (Hardware)". To fix Embryo Compass go to Config > Video (GS) > Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Missing Sound <br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Some areas have no music and sound effects are missing completely. Skipping too<br />
|Workaround= Fixed on 1.7 dev builds. For older builds, apply the patch that matches your game region/crc to work around the timing issue entirely:<br />
<spoiler show="Show patches" hide="Hide patches"><br />
<pre><br />
2F56CBC9.pnach<br />
gametitle= Klonoa 2 - Lunatea's Veil [SLUS 20151] (U) [2F56CBC9]<br />
comment=Patch by WulfyStylez<br />
// Fix audio playing incorrectly, when source media is faster than DVD<br />
// Increase base delay after cdRead calls (1048k => 16777k iterations)<br />
patch=0,EE,00166194,word,3C1000FF<br />
patch=0,EE,00165B54,word,3C1000FF<br />
<br />
7EBEEBBD.pnach<br />
gametitle= Klonoa 2 - Lunatea's Veil [SCES 50354] (E) [7EBEEBBD]<br />
comment=Patch by WulfyStylez<br />
// Fix audio playing incorrectly<br />
patch=0,EE,001660CC,word,3C1000FF<br />
patch=0,EE,0016670C,word,3C1000FF<br />
<br />
1645DE53.pnach<br />
gametitle= 風のクロノア2〜世界が望んだ忘れもの〜 [SLPS 25033] (J) [1645DE53]<br />
comment=Patch by WulfyStylez<br />
// Fix audio playing incorrectly<br />
patch=0,EE,00165C2C,word,3C1000FF<br />
patch=0,EE,001656D4,word,3C1000FF<br />
</pre><br />
</spoiler>}}<br />
<br />
{{Issue<br />
|IssueName=Bad graphics<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=Missing floor textures or bad colors as a side effect from the patches(see screenshots). Volk City, Volkan Inferno And Dark Sea of Tears are the most likely to crash without the patch. Other Levels may load and be completely playable.<br />
|Workaround=Go to System tab of PCSX2 and disable "Automatic Gamefixes", and re-enable it whenever a level needs it.<br />
<spoiler show="Show screenshots" hide="Hide screenshots"><br />
[[File:Broken water.png|200px|Bad graphics issue]]<br />
[[File:Correct water.png|200px|Bad graphics issue(fixed)]]<br />
</spoiler><br />
}}<br />
<br />
{{Issue<br />
|IssueName=Required objects missing<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Some objects needed to progress further don't appear where they should.<br />
|Workaround=This is automatically resolved as long as Automatic Gamefixes is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > EE/IOP tab, and setting '''EE/FPU''' to "'''Nearest or Negative'''".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing fire effects<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Fire effects do not display in Volk Inferno and Joilant(see screenshots).<br />
|Workaround=Fixed on latest dev build.<br />
<spoiler show="Show screenshots" hide="Hide screenshots"><br />
[[File:Joilant broken fire.png|200px|Missing fire effects issue]]<br />
[[File:Joilant correct fire.png|200px|Missing fire effects issue(fixed)]]<br />
</spoiler><br />
}}<br />
<br />
{{Issue<br />
|IssueName=Volk City hang<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=When moving to one of the parts in the Volk City vision you get just a black screen with sound.<br />
|Workaround=Currently needs the following patches.<br />
<spoiler show="Show patches" hide="Hide patches"><br />
<pre><br />
<br />
<br />
2F56CBC9.pnach<br />
comment=patches by nachbrenner<br />
//Skip sceIpuSync<br />
patch=0,EE,00305b90,word,03e00008<br />
<br />
Alternative patch by Prafull has less graphical glitches on the water.<br />
2F56CBC9.pnach<br />
comment=patch by Prafull<br />
//avoid cave hang at volk city<br />
patch=1,EE,00305bcc,word,00000000<br />
<br />
7EBEEBBD.pnach<br />
gametitle= Klonoa 2 - Lunatea's Veil [SCES 50354] (E) [7EBEEBBD]<br />
comment=Patch By CKemu<br />
//Skips IUP blitz<br />
patch=0,EE,003078F4,word,00000000<br />
<br />
1645DE53.pnach<br />
comment=Patch by Shadow Lady<br />
//For hang in Volk City<br />
//Skip sceIpuSync<br />
patch=0,EE,003047D0,word,03e00008<br />
</pre><br />
</spoiler><br />
}}<br />
==The gallery==<br />
<gallery><br />
File:Klonoa_2_Lunateas_Veil_Forum_1.jpg|Klonoa 2: Lunatea's Veil (SCES 50354)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Kaze-no-Klonoa-2-Sekai-ga-Nozonda-Wasuremono-SLPS-25033-J--29357 Kaze no Klonoa 2 - Sekai ga Nozonda Wasuremono (SLPS 25033) (J)]<br />
*[http://forums.pcsx2.net/Thread-Klonoa-2-Lunatea-s-Veil-SLUS-20151-U--29356 Klonoa 2 - Lunatea's Veil (SLUS 20151) (U)]<br />
*[http://forums.pcsx2.net/Thread-Klonoa-2-Lunatea-s-Veil-SCES-50354-E--30520 Klonoa 2 - Lunatea's Veil (SCES 50354) (E)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=X-treme_Express&diff=96810X-treme Express2020-12-29T19:33:34Z<p>MrCK1: Removed very pointless issue (not a bug, it's related to sound config)</p>
<hr />
<div>{{infobox<br />
|image = X-Treme_Express_Cover.jpg<br />
|caption = Cover of the PAL version of the game<br />
|developer = Vingt-et-un Systems<br />
|publisher = [[Syscom]] (JP), [[Midas Interactive Entertainment]] (EU)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/X-treme_Express Link]<br />
|gameinfo = For the first time ever you have the chance to drive a train on the Playstation 2. You can compete in train races, pull some stock around, ram other trains of the track or just go for a spin through the countryside. You have 4 game modes to choose from: ''Grand Prix'': the main mode where you'll race on all the tracks avaible for the game, ''Tour'': in this mode you'll have to complete some special challegnes to unlock more trains, ''Free'': choose your favourite settings and start a race and ''Versus'': to compete with another player. <br /><br />
The game features 80 trains to choose from (initially the player has about 30, the others have to be unlocked through the tour mode), all with different specifications to suit the player's drive style, and 6 locations to play on, wich can be run backwards, and in 4 times of the day: morning, noon, evening and night. The game also features snow and rain effect when possible (it depends on the scenario).<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/567273-x-treme-express Link]<br />
|numberofplayers = 2<br />
|eu_rating = 3+<br />
|ko_rating = ALL<br />
|english = SLES-50998<br />
|japanese = SLPM-62142<br />
|korean = SLPM-64544<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50998<br />
|CRCsPAL = <br />
|releasedatePAL = March 18, 2003<br />September 19, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62142<br />SLPM-64544<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = February 21, 2002<br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 64bit<br />
|CPU=AMD FX-8320 Eight core 3.5GHz<br />
|GPU=XFX Radeon HD 7850 1GB<br />
|Revision=1.2.1-r5875<br />
|Graphics=GDsx 10, 4x native resolution<br />
|Sound=SPU2-X 2.0.0 r5830<br />
|Comments=Never gets under 100 FPS, frame limiter is advised. Minor audio stretches.<br />
|Tester=demonabis<br />
}}<br />
{{TestingFooter}}<br />
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|Comments=<br />
|Tester=<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''鉄1 〜電車でバトル!〜 WORLD GRAND PRIX''' (SLPM-62142), '''테츠원: 전차로 배틀''' (SLPM-64544)<br />
* Also known as '''Tetsu 1: Densha de Battle! World Grand Prix''' (JP), '''X-treme Express: World Grand Prix'''<br />
<br />
== Known Issues ==<br />
<br />
<!-- Remove comment signs and add game screenshots or videos here --><br />
<!-- Replace FileName?.jpg with the correct filenames --><br />
<!--<br />
== Gallery ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--></div>MrCK1https://wiki.pcsx2.net/index.php?title=The_Suffering&diff=96772The Suffering2020-12-28T19:19:50Z<p>MrCK1: Issues fixed</p>
<hr />
<div><br />
<br />
{{infobox<br />
|image = The_Suffering_Cover.jpeg<br />
|caption = NTSC-U Cover Art<br />
|developer = Surreal Software<br />
|publisher = [[Midway]]<br />
|genre = Action, Adventure, Horror<br />
|wikipedia = [http://en.wikipedia.org/wiki/The_Suffering_(video_game) Link]<br />
|gameinfo = The Suffering captures the disturbing and terrifying nature of the horror genre in a compelling third-person action/adventure game set in the mature and gritty world of a maximum-security prison. You'll control of the prisoner Torque, a man sentenced to die for a murder he may or may not have actually committed. Enter a nightmarish world where creatures jump out of shadows, fall out of trees, and erupt out of the ground. Battle ghoulish apparitions, hardened criminals and guards, and the demons from your own forgotten past. Will you solve the mystery of Torque's past and survive or fall victim to The Suffering?<br /><br />
The player controls Torque, a man who has been sent to Abbott State Penitentiary on Carnate Island, Maryland. Torque has been convicted and sentenced to death for murdering his ex-wife and two children, although he claims to have blacked out at the time this happened and cannot remember anything. In the game, the player is presented several opportunities to test their morality, usually in the form of a person who is trying to survive the horrors of the island. In most cases, the player is presented with three options: help the person (good), kill them (evil), or remain indifferent to their plight (neutral). A hallucination of Torque's wife will attempt to convince him to take the good path in the obvious cases, while demonic voices attempt to coerce Torque into being evil.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/914619-the-suffering Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/the-suffering/ps2-545748 IGN]|8.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-suffering Metacritic]|77/100}}<br />
|eu_rating = 18+<br />
|na_rating_text = Blood and Gore, Drug Reference, Intense Violence, Strong Language<br />
|na_rating = M<br />
|italian = SLES-52439<br />
|spanish = SLES-52439<br />
|french = SLES-51693<br />
|german = SLES-51693 & SLES-52531<br />
|english = SLES-51693 & SLES-52439 & SLED-52488 & SLUS-20636<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20636<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = March 9, 2004<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52439<br />SLES-51693<br />SLES-52531<br />SLED-52488 <small>(Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = May 14, 2004<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 28 of May<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006)<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)<br />
|GPU=AMD Radeon HD 5850 1024MB<br />
|Revision=1.3.0 Git 2014/07/08 (v1.21-213)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Europe v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at max speed (50fps) in hardware mode using also custom resolution (1920x1080) without any slowdowns.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Missing lights/shadows in Hardware mode<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Some lights won't be rendered in Hardware mode, and so the shadows they cast.<br />
|Workaround=Set Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:The_Suffering_Forum_3.jpg|The Suffering (SLES 52439)<br />
File:The_Suffering_Forum_4.jpg|The Suffering (SLES 52439)<br />
File:The_Suffering_Forum_1.jpg|The Suffering (SLUS 20636)<br />
File:The_Suffering_Forum_2.jpg|The Suffering (SLES 52439)<br />
</gallery><br />
<br />
{{Surreal Software}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Suffering-The-SLUS-20636-U--28648 Suffering, The (SLUS 20636) (U)]<br />
*[http://forums.pcsx2.net/Thread-Suffering-The-SLES-52439-E Suffering, The (SLES 52439) (E)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Sled_Storm&diff=96692Sled Storm2020-12-20T01:08:30Z<p>MrCK1: Added note about MTVU compatibility fixed</p>
<hr />
<div>{{infobox<br />
|image = SledStorm-PS2.png<br />
|caption =<br />
|developer = Electronic Arts<br />
|publisher = [[Electronic Arts]]<br />
|genre = Racing<br />
|gameinfo = Experience the white-knuckle thrill of trying to harness the power of over-engineered sleds all the way to the finish line. Race beyond boundaries in this all-out world of high-powered sled racing where speed is a necessity and losing is not an option. Sled Storm, the fuel-injected addition to the EA Sports Big line-up, delivers on high speed, big drops and excessive inclines. Screaming sleds compete in volume with the biggest beats from the industrial charts, which is just what is needed to push you over the edge. Unique shortcuts, incredible track design and cutting-edge machines take you into worlds of neck-and-neck arcade action.<br /><br />
The sequel to the PlayStation's first snowmobile racing game, Sled Storm combines the ability to perform aerial tricks with arcade-style racing down a series of seven snow- and ice-covered course. The eight male and female characters have varying trick abilities and they each have distinct snowmobiles, or "sleds," individually rated in acceleration, top speed, handling, and stability. New sleds for each character can be earned by placing first on the majority of courses.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Sled_Storm#Sled_Storm_for_PlayStation_2 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/469885-sled-storm Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sled-storm Metacritic]|73/100}}<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|na_rating_text = Comic Mischief, Suggestive Themes<br />
|na_rating = T<br />
<!-- Language props --><br />
|french = SLES-50683<br />
|german = SLES-50683<br />
|english = SLES-50683 & SLUS-20363<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20363<br />
|CRCsNTSCU = D3C32691<br />
|releasedateNTSCU = March 11, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50683<br />
|CRCsPAL =<br />
|releasedatePAL = March 22, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core i5-3570K @ 4.2GHz<br />
|GPU=NVIDIA GeForce GTX 660 Ti 2GB<br />
|Revision=1.1.0.5736 SVN<br />
|Graphics=GSdx r5732<br />
|Sound=SPU2-X r5733<br />
|Comments=HACKS: MTVU (Multi-Threaded microVU1) DISABLED or the game will not load. Runs fullspeed, no issues. PAL version tested.<br />
|Tester=Xevon<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=PCSX2 1.3 Git 28 of May<br />
|Graphics=GSdx<br />
|Sound=SPU2-X<br />
|Comments=refraction: This is now fixed in r5477. Also i found while testing, the missing polys at the bottom of the screen can either be solved by using "extra" VU clamping while using MicroVU or switch to Super VU with normal clamping. That said, SuperVU is a MUCH faster option (i'm talking about 20fps faster) if you aren't able to use MTVU.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Crashing with MTVU enabled<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=The game will freeze the emulator with MTVU<br />
|Workaround=Fixed in 1.7 dev builds (https://github.com/PCSX2/pcsx2/pull/3971)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing track textures.<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Several track textures are missing, especially near the bottom of the screen.<br />
|Workaround=Go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra".<br />
}}<br />
<br />
<!-- Remove comment signs and add game screenshots or videos here --><br />
<!-- Replace FileName?.jpg with the correct filenames --><br />
<!--<br />
== Gallery ==<br />
<gallery widths="175px" heights="100px"><br />
FileName1.jpg<br />
FileName2.jpg<br />
</gallery><br />
--><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sled-Storm-SLUS-20363-U--29628 Sled Storm (SLUS 20363) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Def_Jam:_Fight_for_NY&diff=96691Def Jam: Fight for NY2020-12-20T01:04:47Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Djffny.jpg<br />
|caption =<br />
|developer = [[Aki|Aki Corp.]]<br />
|publisher = [[Electronic Arts|EA Games]] (US, JP), [[Electronic Arts]] (EU, US)<br />
|genre = Action, Fighting<br />
|wikipedia = [http://en.wikipedia.org/wiki/Def_Jam:_Fight_for_NY Link]<br />
|gameinfo = Def Jam Fight for NY takes the battle for hip-hop domination into the fighting ring. More than 35 hip-hop artists and personalities--including Busta Rhymes, Carmen Electra, Lil' Kim, Ludacris, Method Man, Redman, Sean Paul, Slick Rick, and Snoop Dogg--face off in brutal wrestling matches. In the ring and on the streets, you'll join the battle as a New York City street fighter. The game challenges you to develop your own fighting style and seize control of the hip-hop underworld.<br /><br />
The gameplay is expanded from the original game, which was primarily a wrestling game. Fighters can choose one, two, or three of five fighting styles. <br />
The game's story mode follows the narrative of an unknown fighter, created by the player, who is fighting his way through the New York Underground. Winning matches rewards the player with cash, which can be used in shops to buy clothes which include famous clothes lines such as Reebok, Phat Farm, Air Jordan, and even rapper Sean Comb's clothes line, Sean John and many other clothes lines. As well as clothes, the fighter can get haircuts, tattoos, and jewelry from Jacob "The Jeweler" Arabo, as well as Development points, which can be used at the local gym, run by Henry Rollins, to increase the character's skills, or to purchase and set up new Blazin' Moves and up to two additional fighting styles.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920171-def-jam-fight-for-ny Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/def-jam-fight-for-ny Metacritic]|83/100}}<br />
|japan_rating = C<br />
|na_rating_text = Blood, Sexual Themes, Strong Language, Violence<br />
|na_rating = M<br />
|ko_rating = 18<br />
|multitap = 1<br />
|french = SLES-52507<br />
|english = SLES-52507 & SLUS-21004 & SLUS-21004GH & SLUS-29108<br />
|japanese = SLPM-65907 & SLPM-66463 & SLPM-55078<br />
|widescreenpatch = 1<br />
|korean = SLKA-25230<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21004<br />SLUS-21004GH <small>(Greatest Hits)</small><br />SLUS-29108 <small>(Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = September 20, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52507<br />
|CRCsPAL = 873F8ED6<br />
|releasedatePAL = October 1, 2004<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLKA-25230 <small>(Korea)</small><br />SLPM-65907<br />SLPM-66463 <small>(EA Best Hits)</small><br />SLPM-55078 <small>(EA:SY! 1980)</small><br />SLAJ-25055<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 16, 2004 <small>(Korea)</small><br />February 24, 2005<br />June 29, 2006 <small>(EA Best Hits)</small><br />September 18, 2008 <small>(EA:SY! 1980)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL-M (?)<br />
|OS=?<br />
|CPU=Intel Core 2 Duo 4300 @ 1.8 GHz <br />
|GPU=ATI Radeon HD 4350 512 MB Overclock<br />
|Revision=0.9.6<br />
|Graphics=GSdx 1.1.5<br />
|Sound=<br />
* ?<br />
* ?<br />
|Comments=crashes into the load screen to the ingame<br />
|Tester=88.77.83.110<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core 2 Duo E8400 OC @ 3.6 GHz<br />
|GPU=nVidia GeForce GTX 260<br />
|Revision=r3113<br />
|Graphics=GSdx r3068 0.1.16<br />
|Sound=<br />
* SPU2-X r3117 1.4.0<br />
* LilyPad r2930 0.10.0<br />
|Comments=Works surprisingly good with newest beta.<br />
|Tester=Sev7en77<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6 GHz<br />
|GPU=nVidia GeForce GTX 1650 Super<br />
|Revision=1.6.0<br />
|Graphics=GSdx 1.20<br />
|Sound=<br />
* SPU2-X 2.20<br />
* LilyPad svn (r5875) 0.11.0<br />
|Comments=60 FPS Most times. Some very minor framerate drops depending on what attacks or actions are happening on screen. Must have MVT-U disabled otherwise game will crash at startup. Completed game at custom res of 1920x1080 and 2x AA<br />
|Tester=F0rmald3hyde<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Fedora 29<br />
|CPU=Intel Core i5-760 @ 3.8 GHz<br />
|GPU=AMD R9 280x (Mesa 18.2.6)<br />
|Revision=1.4.0<br />
|Graphics=libGSdx-1.0.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Crashes with MTVU speedhack - disable it. VU Cycle Stealing improves performance. 4-player matches were too taxing for my 2010 CPU to get above 50 FPS.<br />
|Tester=Deimos94<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''デフジャム・ファイト・フォー・NY''' (SLPM-65907) & (SLPM-66463) & (SLPM-55078), '''데프잼: 파이트 포 뉴욕''' (SLKA-25230)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Crashing on startup with MTVU enabled<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=The game will freeze the emulator on startup with MTVU<br />
|Workaround=Fixed in 1.7 dev builds (https://github.com/PCSX2/pcsx2/pull/3971)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Bad lighting<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The game's lighting is somewhat squared and pops out of characters.<br />
|Workaround=Activate bilinear texture filtering in GPU settings.<br />
}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Def-Jam-Fight-for-New-York-SLES-52507-E--29013 Def Jam - Fight for New York (SLES 52507) (E)]<br />
*[http://forums.pcsx2.net/Thread-Def-Jam-Fight-for-New-York-SLUS-21004-U Def Jam - Fight for New York (SLUS 21004) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Savestate&diff=94112Savestate2019-10-11T05:39:01Z<p>MrCK1: Added another version</p>
<hr />
<div>===Introduction: what are savestates?===<br />
Like most emulators, PCSX2 supports the use of savestates. Somewhat akin to saved games on a memory card, '''savestates allow players to save their progress''' in the games they are playing. Unlike [[memcard|memcard saves]], savestates are "snapshots" of the emulator at the exact moment in time which they were taken.<br />
<br />
===Using savestates===<br />
Savestates can be made at nearly any point in a game even where saving is traditionally unavailable, like during cutscenes, in the middle of a battle in progress, etc. The player does not need to find a game save point or wait for a lull in the action - a single hotkey press is all it takes to trigger the creation of a savestate. This convenience is the biggest and most popular reason for using savestates.<br />
<br />
However, unlike game saves, savestates are extremely exact: if you create a savestate for game ''X'', you can only load that savestate for that exact game ''X'':<br />
* Savestates made for the NTSC/PAL release of game will only work for that region!<br />
<br />
* In multidisk games, savestates made in disc 1 are incompatible with savestates from disc 2.<br />
<br />
* '''Savestates can range anywhere from 10 MB to upwards of 25 MB in size''' - it can take a few seconds to finish creating the savestates, they are not created instantly.<br />
<br />
*Savestates are not 100% reliable. While they function exactly as advertised 95% of the time, it's that 5% when they don't which you need to look out for. There are 10 savestate slots for a reason, don't be afraid of using all 10 of them.<br />
<br />
*Each game has its own 10 unique savesate slots, depending on the game's CRC number. The savestate slots are game-dependent. And when you run out of slots but still want to keep the existing 10 savestates, you can simply cut-paste the savestate folder somewhere safe, leaving you 10 free slots again.<br />
<br />
* Savestates will only work a specific version of PCSX2, check the chart below for compatibility with older savestates. PCSX2's currently supported savestate version is displayed in the console after launching the emulator.<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
!Savestate Version<br />
!0.9.8 stable<br />
!1.0.0 stable<br />
!1.2.1 stable<br />
!1.4.0 stable<br />
!1.5.0 dev<br />
<br />
|-<br />
|''0x9A01-0x9A07''<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|-<br />
|-<br />
|''0x9A08''<br />
|align="center"|No<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|-<br />
|-<br />
|''0x9A0A''<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|align="center"|No<br />
|align="center"|No<br />
|-<br />
|-<br />
|''0x9A0B''<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|align="center"|No<br />
|-<br />
|-<br />
|''0x9A0C - (May 2016-Jan 2017)''<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|-<br />
|-<br />
|''0x9A0D - (Jan 2017-Apr 2019)''<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|-<br />
|-<br />
|''0x9A0E - (Apr 2019-present)''<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|}<br />
<br />
===PCSX2 savestate-related hotkeys===<br />
{|class="wikitable" style="background: #fdfdfd; vertical-align: top; border-collapse: collapse; width=100%"<br />
|-style="background: #f2f2f2"<br />
|-<br />
|''F1'' <br />
|align="left"| creates a savestate in the current slot. Default is slot 0.<br />
|-<br />
|''F2''<br />
|alight="center"|Points to the next savestate slot. If max 9 is reached, it will loop back to point at slot 0.<br />
|-<br />
|''shift'' + ''F2''<br />
|align="center"|Points to the previous savestate slot. If min 0 is reached, it will loop around to point at slot 9.<br />
|-<br />
|''F3''<br />
|alight="center"|Loads the savestate from the current slot. Default is slot 0.<br />
|}<br />
[[Category:Guides]]<br />
{{General articles}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=User_talk:WeepinnWillow&diff=92989User talk:WeepinnWillow2019-01-02T19:34:36Z<p>MrCK1: Created page with "Hi, can you try to add the game CRCs to your test cases as well? It will be a big help for us. Thanks."</p>
<hr />
<div>Hi, can you try to add the game CRCs to your test cases as well? It will be a big help for us. Thanks.</div>MrCK1https://wiki.pcsx2.net/index.php?title=World_Rally_Championship&diff=92441World Rally Championship2018-08-16T14:48:08Z<p>MrCK1: </p>
<hr />
<div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = World_rally_championship.jpg<br />
|caption =<br />
|developer = Evolution Studios<br />
|publisher = [[Sony|SCEE]] (EU), [[Spike]] (JP), [[Bam Entertainment]] (US)<br />
|genre = Racing<br />
|gameinfo = WRC: World Rally Championship is an officially licensed racing game featuring all of the cars and drivers from the official 2001 World Rally Championship. Battle your way through 81 heart-pounding stages in 14 rallies located all over the world. Experience the pure emotion, hardcore action and sheer power of rally racing in the quest for ultimate glory.<br />
|wikipedia = [http://en.wikipedia.org/wiki/World_Rally_Championship_%282001_video_game%29 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/556025-world-rally-championship Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/world-rally-championship Metacritic]|80/100}}<br />
|na_rating = E<br />
|portuguese = SCES-50139<br />
|finnish = SCES-50139<br />
|italian = SCES-50139<br />
|spanish = SCES-50139<br />
|french = SCES-50139<br />
|german = SCES-50139<br />
|english = SCES-50139 & SLUS-20419<br />
|japanese = SLPS-25099 & SLPM-74406<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20419<br />
|CRCsNTSCU = 5838E074<br />
|releasedateNTSCU = March 21, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50139<br />SCES-50139-P<br />
|CRCsPAL =<br />
|releasedatePAL = November 30, 2001<br />July 5, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25099<br />SLPM-74406 <small>(PlayStation2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 14, 2002<br />January 16, 2003 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7-5820K @ 3.30Ghz<br />
|GPU=Nvidia GTX 980<br />
|Revision=1.3.1-20150909232805<br />
|Graphics=<br />
|Sound=<br />
|Comments=XGKICK hack (fixes route map glitching). Plays very well - 60 FPS very easily. Tested on Directx9/11 and OpenGL in hardware mode, all work fine. Graphical glitching in some areas of the game - particularly on the car you drive. (Textures on car look messed up in some parts of it, I don't know if any gamefix hacks fix this particular issue; screen cap attached so you can see the texture glitching on the car, this is from a shakedown run and not an actual rally stage - they appear on rally stages too.) Route Map is glitched and will sometimes show a phantom white line in the route area that isn't actually part of the route (which is fixed with XGKICK hack being turned on).<br />
|Tester={{ForumUser|JaredKFan}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 8400 @ 3.9GHz<br />
|GPU=GTX 1060 3GB<br />
|Revision=1.4.0<br />
|Graphics=DX11 Hardware mode<br />
|Sound=?<br />
|Comments=XGKICK hack fixes glitched minimap. Stable 60fps. Choosing Subaru racecar gives an infinite loading screen. Most car models have glitched textures (some lines are going into the sky). Citroen one is the one with the least glitches. <br />
|Tester=kylgu<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''WRC〜ワールド・ラリー・チャンピオンシップ〜''' (SLPS-25099) & (SLPM-74406)<br />
* Also known as '''WRC: World Rally Championship''' (JP), '''WRC: World Rally Championship - Sekai Rally Senshuken''' (JP)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Freezing<br />
|AffectedVersions=PAL<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Game freezes after a couple of minutes of play.<br />
|Workaround=A workaround has been added to Automatic Gamefixes in recent v1.5.0 git builds. Make sure '''Automatic Gamefixes''' is enabled on the System tab if the issue still occurs. For older PCSX2 versions go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the '''EE timing hack''' game fix.<br />
}}<br />
<br />
==Screenshots==<br />
<gallery widths="175px" heights="100px"><br />
file:WRC_1_PS2_graphics_glitch.jpg|WRC 1 PS2 graphics glitch<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-World-Rally-Championship-SCES-50139-E--29345 World Rally Championship (SCES 50139) (E)]<br />
*[https://forums.pcsx2.net/Thread-World-Rally-Championship-SLUS-20419-U World Rally Championship (SLUS 20419) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=World_Rally_Championship&diff=92434World Rally Championship2018-08-13T19:26:21Z<p>MrCK1: </p>
<hr />
<div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = World_rally_championship.jpg<br />
|caption =<br />
|developer = Evolution Studios<br />
|publisher = [[Sony|SCEE]] (EU), [[Spike]] (JP), [[Bam Entertainment]] (US)<br />
|genre = Racing<br />
|gameinfo = WRC: World Rally Championship is an officially licensed racing game featuring all of the cars and drivers from the official 2001 World Rally Championship. Battle your way through 81 heart-pounding stages in 14 rallies located all over the world. Experience the pure emotion, hardcore action and sheer power of rally racing in the quest for ultimate glory.<br />
|wikipedia = [http://en.wikipedia.org/wiki/World_Rally_Championship_%282001_video_game%29 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/556025-world-rally-championship Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/world-rally-championship Metacritic]|80/100}}<br />
|na_rating = E<br />
|portuguese = SCES-50139<br />
|finnish = SCES-50139<br />
|italian = SCES-50139<br />
|spanish = SCES-50139<br />
|french = SCES-50139<br />
|german = SCES-50139<br />
|english = SCES-50139 & SLUS-20419<br />
|japanese = SLPS-25099 & SLPM-74406<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20419<br />
|CRCsNTSCU = 5838E074<br />
|releasedateNTSCU = March 21, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50139<br />SCES-50139-P<br />
|CRCsPAL =<br />
|releasedatePAL = November 30, 2001<br />July 5, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25099<br />SLPM-74406 <small>(PlayStation2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 14, 2002<br />January 16, 2003 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7-5820K @ 3.30Ghz<br />
|GPU=Nvidia GTX 980<br />
|Revision=1.3.1-20150909232805<br />
|Graphics=<br />
|Sound=<br />
|Comments=XGKICK hack (fixes route map glitching). Plays very well - 60 FPS very easily. Tested on Directx9/11 and OpenGL in hardware mode, all work fine. Graphical glitching in some areas of the game - particularly on the car you drive. (Textures on car look messed up in some parts of it, I don't know if any gamefix hacks fix this particular issue; screen cap attached so you can see the texture glitching on the car, this is from a shakedown run and not an actual rally stage - they appear on rally stages too.) Route Map is glitched and will sometimes show a phantom white line in the route area that isn't actually part of the route (which is fixed with XGKICK hack being turned on).<br />
|Tester={{ForumUser|JaredKFan}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows<br />
|CPU=Intel Core i5 8400 @ 3.9GHz<br />
|GPU=GTX 1060 3GB<br />
|Revision=1.4.0<br />
|Graphics=DX11 Hardware mode<br />
|Sound=?<br />
|Comments=XGKICK hack fixes glitched minimap. Stable 60fps. Choosing Subaru racecar gives an infinite loading screen. Most car models have glitched textures (some lines are going into the sky). Citroen one is the one with the least glitches. <br />
|Tester=kylgu<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''WRC〜ワールド・ラリー・チャンピオンシップ〜''' (SLPS-25099) & (SLPM-74406)<br />
* Also known as '''WRC: World Rally Championship''' (JP), '''WRC: World Rally Championship - Sekai Rally Senshuken''' (JP)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Freezing<br />
|AffectedVersions=PAL<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Game freezes after a couple of minutes of play.<br />
|Workaround=A workaround has been added to Automatic Gamefixes in recent v1.5.0 git builds. Make sure '''Automatic Gamefixes''' is enabled on the System tab if the issue still occurs. For older PCSX2 versions go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the '''EE timing hack''' game fix.<br />
}}<br />
<br />
==Screenshots==<br />
<gallery widths="175px" heights="100px"><br />
file:WRC_1_PS2_graphics_glitch.jpg|WRC 1 PS2 graphics glitch<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-World-Rally-Championship-SCES-50139-E--29345 World Rally Championship (SCES 50139) (E)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Road_Trip&diff=92402Road Trip2018-08-08T17:05:59Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Road_Trip.jpg<br />
|caption =<br />
|developer = E-game Inc<br />
|publisher = [[Takara]] (JP, KO), [[Conspiracy Entertainment]] (US), [[Play It!]] (EU, AU), [[Atlus]] (JP), [[System 3]] (EU)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Road_Trip_Adventure Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/915200-road-trip Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/road-trip Metacritic]|80/100}}<br />
|gameinfo = The game combines elements from racing and adventure games, and is widely considered to be the best of the Choro Q series due to its large seamless world which the player can freely explore.<br /><br />
In this RPG-lite version of ChoroQ, you drive a car to various towns. In each town you can talk to other cars, complete quests, race, compete in mini-games such as car golf, car soccer, and car roulette, and upgrade your car with hundreds of different parts. You can also collect photos of scenic locations, collect coins scattered around the terrain, and collect stamps for completing various tasks. Winning races earns cash and cash can be spent on upgrades.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|eu_rating = 3+<br />
|japan_rating = A<br />
|au_rating = G<br />
|ko_rating = ALL<br />
|na_rating = E<br />
<!-- Language props --><br />
|french = SLKA-15008 & SLES-51356<br />
|german = SLKA-15008 & SLES-51356<br />
|english = SLKA-15008 & SLUS-20398 & SLES-51356<br />
|japanese = SLPM-62104 & SLPM-62355 & SLPM-62761<br />
|korean = SLKA-15008<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20398<br />
|CRCsNTSCU = 4C168567<br />
|releasedateNTSCU = October 26, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51356<br />
|CRCsPAL =<br />
|releasedatePAL = May 2003<br />July 2003 <small>(Australia)</small><br />February 15, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62104<br />SLKA-15008 <small>(Korea)</small><br />SLPM-62355 <small>(The Best Takara)</small><br />SLPM-62761 <small>(Atlus Best Collection)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = January 10, 2002<br />April 25, 2003 <small>(Korea)</small><br />July 10, 2003 <small>(The Best Takara)</small><br />February 8, 2007 <small>(Atlus Best Collection)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64-bit<br />
|CPU=Intel Core i5-4690K @ 4.50 GHz<br />
|GPU=NVIDIA GeForce GTX 750 Ti<br />
|Revision=1.2.1<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X (r5830)<br />
* LilyPad 0.11.0<br />
|Comments=Runs perfectly both in hardware and software mode. All speedhacks enabled except fast CDVD.<br />
|Tester=RoafBeast<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 SP1<br />
|CPU=Intel Core i3-6100<br />
|GPU=NVIDIA GeForce GTX 950<br />
|Revision=1.4.0<br />
|Graphics=GSdx (2016-Jan-05)<br />
|Sound=SPU2-X (2015-Dec-31)<br />
|Comments=Runs at a silky smooth 60 FPS, little bit of a frame drop at the very beginning when you see the president at first but that's the only issue I've had.<br />
|Tester=DouglasColvin<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i7-4770K @ 3.5 GHz<br />
|GPU=NVIDIA GeForce GTX 1060 3gb<br />
|Revision=1.5.0-dev-2456<br />
|Graphics=GSdx AVX2 1.1.0 (MSCV 19.00 AVX2)<br />
|Sound=<br />
* SPU2-X (2.0.0)<br />
* LilyPad 0.12.1<br />
|Comments=Use OpenGL, Interlace: Bob tff, Use these HW hacks to fix the text alignment/double images: Align Sprite, Sprite: Full, Round Sprite: Full, TC Offset Y: 750<br />
|Tester=sellerj02<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=1.5.0-dev-2468<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Works best in opengl hardware mode. driectx 10 hardware mode lags a lot in the q's factory and in some cut senes.<br />
|Tester=Stevenwnt<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''チョロQ HG2''' (SLPM-62104) & (SLPM-62355) & (SLPM-62761), '''쵸로Q HG2''' (SLKA-15008)<br />
* Also known as '''Road Trip Adventure''' (EU, AU), '''Choro Q HG 2''' (JP, KO), '''チョロQ ハイグレード2''' (JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Choro Q series}}<br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Road-Trip-Adventure-SLES-51356-E Road Trip Adventure (SLES 51356) (E)]<br />
*[https://forums.pcsx2.net/Thread-Road-Trip-SLUS-20398-U Road Trip Adventure (SLUS 20398) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Road_Trip&diff=92401Road Trip2018-08-08T17:05:36Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Road_Trip.jpg<br />
|caption =<br />
|developer = E-game Inc<br />
|publisher = [[Takara]] (JP, KO), [[Conspiracy Entertainment]] (US), [[Play It!]] (EU, AU), [[Atlus]] (JP), [[System 3]] (EU)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Road_Trip_Adventure Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/915200-road-trip Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/road-trip Metacritic]|80/100}}<br />
|gameinfo = The game combines elements from racing and adventure games, and is widely considered to be the best of the Choro Q series due to its large seamless world which the player can freely explore.<br /><br />
In this RPG-lite version of ChoroQ, you drive a car to various towns. In each town you can talk to other cars, complete quests, race, compete in mini-games such as car golf, car soccer, and car roulette, and upgrade your car with hundreds of different parts. You can also collect photos of scenic locations, collect coins scattered around the terrain, and collect stamps for completing various tasks. Winning races earns cash and cash can be spent on upgrades.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|eu_rating = 3+<br />
|japan_rating = A<br />
|au_rating = G<br />
|ko_rating = ALL<br />
|na_rating = E<br />
<!-- Language props --><br />
|french = SLKA-15008 & SLES-51356<br />
|german = SLKA-15008 & SLES-51356<br />
|english = SLKA-15008 & SLUS-20398 & SLES-51356<br />
|japanese = SLPM-62104 & SLPM-62355 & SLPM-62761<br />
|korean = SLKA-15008<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20398<br />
|CRCsNTSCU = 4C168567<br />
|releasedateNTSCU = October 26, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51356<br />
|CRCsPAL =<br />
|releasedatePAL = May 2003<br />July 2003 <small>(Australia)</small><br />February 15, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62104<br />SLKA-15008 <small>(Korea)</small><br />SLPM-62355 <small>(The Best Takara)</small><br />SLPM-62761 <small>(Atlus Best Collection)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = January 10, 2002<br />April 25, 2003 <small>(Korea)</small><br />July 10, 2003 <small>(The Best Takara)</small><br />February 8, 2007 <small>(Atlus Best Collection)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64-bit<br />
|CPU=Intel Core i5-4690K @ 4.50 GHz<br />
|GPU=NVIDIA GeForce GTX 750 Ti<br />
|Revision=1.2.1<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X (r5830)<br />
* LilyPad 0.11.0<br />
|Comments=Runs perfectly both in hardware and software mode. All speedhacks enabled except fast CDVD.<br />
|Tester=RoafBeast<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 SP1<br />
|CPU=Intel Core i3-6100<br />
|GPU=NVIDIA GeForce GTX 950<br />
|Revision=1.4.0<br />
|Graphics=GSdx (2016-Jan-05)<br />
|Sound=SPU2-X (2015-Dec-31)<br />
|Comments=Runs at a silky smooth 60 FPS, little bit of a frame drop at the very beginning when you see the president at first but that's the only issue I've had.<br />
|Tester=DouglasColvin<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i7-4770K @ 3.5 GHz<br />
|GPU=NVIDIA GeForce GTX 1060 3gb<br />
|Revision=1.5.0-dev-2456<br />
|Graphics=GSdx AVX2 1.1.0 (MSCV 19.00 AVX2)<br />
|Sound=<br />
* SPU2-X (2.0.0)<br />
* LilyPad 0.12.1<br />
|Comments=Use OpenGL, Interlace: Bob tff, Use these HW hacks to fix the text alignment/double images: Align Sprite, Sprite: Full, Round Sprite: Full, TC Offset Y: 750<br />
|Tester=sellerj02<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 960<br />
|Revision=1.5.0-dev-2468<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Works best in opengl hardware mode. driectx 10 hardware mode lags a lot in the q's factory and in some cut senes.<br />
|Tester=Stevenwnt<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''チョロQ HG2''' (SLPM-62104) & (SLPM-62355) & (SLPM-62761), '''쵸로Q HG2''' (SLKA-15008)<br />
* Also known as '''Road Trip Adventure''' (EU, AU), '''Choro Q HG 2''' (JP, KO), '''チョロQ ハイグレード2''' (JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Choro Q series}}<br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Road-Trip-Adventure-SLES-51356-E Road Trip Adventure (SLES 51356) (E)]<br />
*[https://forums.pcsx2.net/Thread-Road-Trip-SLUS-20398-U Road Trip Adventure (SLUS 20398) (U)}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Dropship:_United_Peace_Force&diff=92319Dropship: United Peace Force2018-07-23T18:20:42Z<p>MrCK1: Branch-in branch delay slot issue was fixed 2 months ago. Just updating the info here</p>
<hr />
<div>{{infobox<br />
|image = Dropship-United_Peace_Force.jpg<br />
|caption =<br />
|developer = [[Sony|SCEE]]<br />
|publisher = [[Sony|SCEE]] (EU), [[Bam Entertainment]] (US)<br />
|genre = Simulation<br />
|gameinfo = Deploy and destroy using cutting-edge Dropship technology to reinforce peace in worldwide hot spots. After loading your Dropship with deadly combat vehicles, you can fly, drive, and shoot your way through an expansive enemy-infested terrain. Your decisions affect the outcome as your wingmen and ground forces rely on your guidance and support. Now, uncover a tale of military might and political intrigue as you and your copilot take out tactical targets to cripple enemy strongholds.<br /><br />
The player assumes the role of a pilot in the United Peace Force, a fictional multinational military organisation charged with combating terrorism and organized crime across the world. Unlike many science fiction flight simulator games, Dropship is set in the near future, and the vehicles and weapons, although futuristic, are grounded in reality, and bear many recognizable traits of modern military aircraft. <br />
|wikipedia = [http://en.wikipedia.org/wiki/Dropship:_United_Peace_Force Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/376325-dropship-united-peace-force Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dropship-united-peace-force Metacritic]|78/100}}<br />
|na_rating_text = Mild Language, Violence<br />
|na_rating = T<br />
|italian = SCES-50459 & SCED-50660<br />
|spanish = SCES-50459 & SCED-50660<br />
|french = SCES-50459 & SCED-50660<br />
|german = SCES-50459 & SCED-50660<br />
|english = SCES-50459 & SLUS-20463 & SCED-50660<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20463<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = May 29, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50459<br />SCED-50660 <small>(Australia, Demo)</small><br />
|CRCsPAL =<br />
|releasedatePAL = January 18, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5857<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Not work., In the first screen the loading never end,show a black screen loading,Corrupted.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U/PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=XFX Radeon HD 7970<br />
|Revision=1.3.GIT-567-g270fc13 2014-09-08<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Not work., Unchanged<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Dropship_United_Peace_Force_Forum_1.jpg|Dropship: United Peace Force (SCES 50459)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dropship-United-Peace-Force-SCES-50459-E--29135 Dropship - United Peace Force (SCES 50459) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dropship-United-Peace-Force-SLUS-20463-U--30184 Dropship - United Peace Force (SLUS 20463) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=User_talk:TommyGun&diff=91991User talk:TommyGun2018-05-26T17:36:24Z<p>MrCK1: Created page with "Hi again,.you should upgrade your PCSX2 build because we just fixed Downtown Run actually ;) - CK1"</p>
<hr />
<div>Hi again,.you should upgrade your PCSX2 build because we just fixed Downtown Run actually ;) - CK1</div>MrCK1https://wiki.pcsx2.net/index.php?title=Armored_Core_3&diff=91964Armored Core 32018-05-21T15:35:34Z<p>MrCK1: </p>
<hr />
<div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Armored Core 3.jpg<br />
|caption = Armored Core 3<br />
|developer = From Software<br />
|publisher = [[From Software]] (JP), [[Agetec]] (US, JP), [[Metro3D]] (EU)<br />
|genre = Action<br />
|gameinfo = It's been 20 years since the earth government and the corporations battled for supremacy. A new and mysterious entity has entered the picture, however, snapping up all the available Ravens for intense missions that only their custom-built Armored Core units can handle. As a Raven, take on 50 solo missions using revamped weapons, upgrades, and the all-new drop feature, which allows you to pick up and drop weapons in your environment. You can also pit your custom-designed ACs against your friends in two-on-two-battles.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Armored_Core_3 Link]<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/533275-armored-core-3 Link]<br />
|korean = SLPM-67524<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/articles/370/370438p1.html IGN]|7.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/armored-core-3 Metacritic]|74/100}}<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|ko_rating = ALL<br />
|mouse = 1<br />
|multitap = 1<br />
|japanese = SLPS-25112 & SLPS-73417<br />
|english = SLES-51399 & SLUS-20435<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20435<br />
|CRCsNTSCU = FDB4D261<br />
|releasedateNTSCU = September 5, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51399<br />
|CRCsPAL = DE5AF9A8<br />
|releasedatePAL = May 30, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25112<br />SLPS-73417 <small>(PlayStation 2 the Best)</small><br />SCPS-55014<br />SLPM-67524<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 4, 2002<br />November 6, 2003 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=Core 2 duo E6750 @ stock settings<br />
|GPU=Evga 8800GT SuperClocked Ed @ 650 core<br />
|Revision=0.9.9 r5037<br />
|Graphics=GSDX r5065<br />
|Sound=<br />
* SPU2-X r5025<br />
* Lilypad r4959<br />
|Comments=Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down.<br />
|Tester=Evolution<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region= NTSC-U<br />
|OS= Windows 7 x64<br />
|CPU= AMD Phenom x2 II 555 @ 3.20Ghz<br />
|GPU= ATI Radeon HD 6738 @ 850Mhz/1050Mhz Clock/Mem<br />
|Revision= 1.2.1<br />
|Graphics= GSDX 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* Lilypad 0.11.0 (r5822)<br />
|Comments=<br />
60fps in menus, 55-60fps in-game (with two enemies onscreen).<br />
|Tester=Evolution<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1 x64<br />
|CPU=Intel Core i5-750 @ 3.33Ghz<br />
|GPU=AMD Radeon HD 7870<br />
|Revision=1.3.1 2015-05-26<br />
|Graphics=GSdx 0.1.16 2015-05-26 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*XPad 0.2.0<br />
|Comments=Preset 2 + MTVU, EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate. HW (3xIR DX11): 40-60 fps, SW: 45-60 fps<br />
|Tester={{ForumUser|Interocitor}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i5-2500k @ 4,2 GHz<br />
|GPU=NVIDIA GeForce GTX 1070<br />
|Revision=1.5.0-dev-2382<br />
|Graphics=GSdx32 SSE4.1/AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Constant 60 FPS with OpenGL @ 4x native Res & 16x AF, if selecting HW Hack "Disable Depth Emulation". (Preset 2)<br />
|Tester=Nebujin<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''アーマード・コア3''' (SLPS-25112) & (SLPS-73417), '''아머드 코어 3''' (SLPM-67524)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Vertical lines<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.<br />
|Workaround=At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Armored_Core_3_Forum_1.jpg|Armored Core 3 (SLPS 25112)<br />
</gallery><br />
<br />
==GSDX Settings==<br />
* '''Interlacing:''' Bob ttf seems to work the best.<br />
* '''Internal Resolution''' Sticking to doubles prevents shaking/offset glitches.<br />
<br />
{{Armored Core series}}<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLPS-25112-J--29033 Armored Core 3 (SLPS 25112) (J)]<br />
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLUS-20435-U Armored Core 3 (SLUS 20435) (U)]<br />
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLES-51399-E Armored Core 3 (SLES 51399) (E)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Armored_Core_3&diff=91963Armored Core 32018-05-21T15:34:42Z<p>MrCK1: </p>
<hr />
<div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Armored Core 3.jpg<br />
|caption = Armored Core 3<br />
|developer = From Software<br />
|publisher = [[From Software]] (JP), [[Agetec]] (US, JP), [[Metro3D]] (EU)<br />
|genre = Action<br />
|gameinfo = It's been 20 years since the earth government and the corporations battled for supremacy. A new and mysterious entity has entered the picture, however, snapping up all the available Ravens for intense missions that only their custom-built Armored Core units can handle. As a Raven, take on 50 solo missions using revamped weapons, upgrades, and the all-new drop feature, which allows you to pick up and drop weapons in your environment. You can also pit your custom-designed ACs against your friends in two-on-two-battles.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Armored_Core_3 Link]<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/533275-armored-core-3 Link]<br />
|korean = SLPM-67524<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/articles/370/370438p1.html IGN]|7.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/armored-core-3 Metacritic]|74/100}}<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|ko_rating = ALL<br />
|mouse = 1<br />
|multitap = 1<br />
|japanese = SLPS-25112 & SLPS-73417<br />
|english = SLES-51399 & SLUS-20435<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20435<br />
|CRCsNTSCU = FDB4D261<br />
|releasedateNTSCU = September 5, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51399<br />
|CRCsPAL = DE5AF9A8<br />
|releasedatePAL = May 30, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25112<br />SLPS-73417 <small>(PlayStation 2 the Best)</small><br />SCPS-55014<br />SLPM-67524<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 4, 2002<br />November 6, 2003 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=Core 2 duo E6750 @ stock settings<br />
|GPU=Evga 8800GT SuperClocked Ed @ 650 core<br />
|Revision=0.9.9 r5037<br />
|Graphics=GSDX r5065<br />
|Sound=<br />
* SPU2-X r5025<br />
* Lilypad r4959<br />
|Comments=Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down.<br />
|Tester=Evolution<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region= NTSC-U<br />
|OS= Windows 7 x64<br />
|CPU= AMD Phenom x2 II 555 @ 3.20Ghz<br />
|GPU= ATI Radeon HD 6738 @ 850Mhz/1050Mhz Clock/Mem<br />
|Revision= 1.2.1<br />
|Graphics= GSDX 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* Lilypad 0.11.0 (r5822)<br />
|Comments=<br />
60fps in menus, 55-60fps in-game (with two enemies onscreen).<br />
|Tester=Evolution<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1 x64<br />
|CPU=Intel Core i5-750 @ 3.33Ghz<br />
|GPU=AMD Radeon HD 7870<br />
|Revision=1.3.1 2015-05-26<br />
|Graphics=GSdx 0.1.16 2015-05-26 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*XPad 0.2.0<br />
|Comments=Preset 2 + MTVU, EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate. HW (3xIR DX11): 40-60 fps, SW: 45-60 fps<br />
|Tester={{ForumUser|Interocitor}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i5-2500k @ 4,2 GHz<br />
|GPU=NVIDIA GeForce GTX 1070<br />
|Revision=1.5.0-dev-2382<br />
|Graphics=GSdx32 SSE4.1/AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Constant 60 FPS with OpenGL @ 4x native Res & 16x AF, if selecting HW Hack "Disable Depth Emulation". (Preset 2)<br />
|Tester=Nebujin<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''アーマード・コア3''' (SLPS-25112) & (SLPS-73417), '''아머드 코어 3''' (SLPM-67524)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Vertical lines<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.<br />
|Workaround=At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Armored_Core_3_Forum_1.jpg|Armored Core 3 (SLPS 25112)<br />
</gallery><br />
<br />
==GSDX Settings==<br />
* '''Interlacing:''' Bob ttf seems to work the best.<br />
* '''Internal Resolution''' Sticking to doubles prevents shaking/offset glitches.<br />
<br />
{{Armored Core series}}<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLPS-25112-J--29033 Armored Core 3 (SLPS 25112) (J)]<br />
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLUS-20435-U Armored Core 3 (SLUS 20435) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Armored_Core_2&diff=91962Armored Core 22018-05-21T15:31:01Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Ac2.jpg<br />
|caption =<br />
|developer = From Software<br />
|publisher = [[From Software]] (JP), [[Agetec]] (US), [[Ubisoft]] (EU)<br />
|genre = Action<br />
|gameinfo = The sequel to Armored Core takes the action to Mars where the Ravens battle for their corporations. In Armored Core 2, you'll enter new battle arenas and challenge more than 45 menacing Armored Core units. Customize your AC unit's 200 parts, including interior equipment and extension packs, and use over-boost propulsion to generate lightning speed. One or two players can go head-to-head in split-screen battles using more than 200 customizable parts that feature interior equipment and extension packs.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Armored_Core_2 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/196634-armored-core-2 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/armored-core-2 Metacritic]|78/100}}<br />
|numberofonlineplayers = 2<br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|mouse = 1<br />
|na_rating_text = Animated Violence<br />
|na_rating = T<br />
|japanese = SLPS-25007 & SLPS-73403<br />
|english = SLES-50079 & SLUS-20014<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20014<br />
|CRCsNTSCU = 0D168765<br />
|releasedateNTSCU = October 24, 2000<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50079<br />
|CRCsPAL = D9B48C4A<br />
|releasedatePAL = March 23, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25007<br />SLPS-73403 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 3, 2000<br />August 1, 2002 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel C2D e8400 OC 3.6Ghz <br />
|GPU=nVidia GeForce 260GTX <br />
|Revision=r3113<br />
|Graphics=GSDX r3068 0.1.16<br />
|Sound=<br />
* SPU2-X r3117 1.4.0<br />
* LilyPad r2930 0.10.0<br />
|Comments=*Sometimes HUD gets messed up. No matter what it happens on the first stage then randomly throughout the game.<br />
|Tester=Sev7en77<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5565<br />
|Graphics=GSdx 5559 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1 x64<br />
|CPU=Intel Core i5-750 @ 3.33Ghz<br />
|GPU=AMD Radeon HD 7870<br />
|Revision=1.3.1 2015-05-26<br />
|Graphics=GSdx 0.1.16 2015-05-26 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*XPad 0.2.0<br />
|Comments=Preset 2 + MTVU<br />
*HW: 3xIR, some vertical lines on loading screens<br />
*SW: Flawless<br />
|Tester={{ForumUser|Interocitor}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Ubuntu 13.04+, Archlinux<br />
|CPU=AMD FX4300<br />
|GPU=Nvidia GTX 650 Ti, AMD Radeon 6850 and 7850<br />
|Revision=1.2.2<br />
|Graphics=GSdx<br />
|Sound=SPU2X SDL<br />
|Comments=runs poorly on Radeon and will freeze sometimes in certain missions on open source and Catalyst driver; runs very well and is playable in hardware mode on Nvidia closed source driver<br />
|Tester=DaTankAC<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''アーマード・コア2''' (SLPS-25007) & (SLPS-73403)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br /><br /><br />
<br />
==Images:==<br />
<br />
<gallery><br />
Image:Ac2_hud_bug.png|The HUD bug<br />
Image:Ac2_shot01.png|The HUD working<br />
</gallery><br />
<br />
<br />
{{Armored Core series}}<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Armored-Core-2-SLUS-20014-U--30342 Armored Core 2 (SLUS 20014) (U)]<br />
*[https://forums.pcsx2.net/Thread-Armored-Core-2-SLES-50079-E Armored Core 2 (SLES 50079) (E)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=User:TommyGun&diff=91877User:TommyGun2018-05-15T17:39:38Z<p>MrCK1: </p>
<hr />
<div>yo, I will be doing test entries for games that haven't had any since the previous PCSX2 version or for just obscure games<br />
<br />
===System Specs===<br />
* OS: Windows 7 Ultimate 64-bit<br />
* CPU: Intel i5-3570 @ 3.40GHz~3.80GHz<br />
* GPU: GeForce GTX 1060 6GB<br />
* RAM: 8GB DDR3<br />
<br />
===Games Completed on PCSX2===<br />
* [[Katamari Damacy]]<br />
* [[We Love Katamari]]<br />
Note: I run PCSX2 at stock PS2 graphics with very minor improvements.<br />
<br />
==Question==<br />
<br />
Hi, can you just add your game CRCs for the entries that you've added if they're missing? This will allow me to make compatibility threads on the PCSX2 forum/add them to our database. Thanks! - CK1</div>MrCK1https://wiki.pcsx2.net/index.php?title=User:TommyGun&diff=91876User:TommyGun2018-05-15T17:39:29Z<p>MrCK1: </p>
<hr />
<div>yo, I will be doing test entries for games that haven't had any since the previous PCSX2 version or for just obscure games<br />
<br />
===System Specs===<br />
* OS: Windows 7 Ultimate 64-bit<br />
* CPU: Intel i5-3570 @ 3.40GHz~3.80GHz<br />
* GPU: GeForce GTX 1060 6GB<br />
* RAM: 8GB DDR3<br />
<br />
===Games Completed on PCSX2===<br />
* [[Katamari Damacy]]<br />
* [[We Love Katamari]]<br />
Note: I run PCSX2 at stock PS2 graphics with very minor improvements.<br />
<br />
==Question==<br />
<br />
Hi, can you just add your game CRCs for the entries that you've added if they're missing? This will allow me to make compatibility threads on the PCSX2 forum/add them to our database. Thanks!</div>MrCK1https://wiki.pcsx2.net/index.php?title=Dog%27s_Life&diff=91875Dog's Life2018-05-15T17:37:54Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Dog's_Life_Coverart.png<br />
|caption =<br />
|developer = Frontier Developments<br />
|publisher = [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Hip Games]] (US), [[Success]] (JP)<br />
|genre = Adventure<br />
|gameinfo = Dog's Life lets you take on the role of a hound--one that can play fetch, sniff out food, and chase chickens, among other things. Set in the rural Midwest United States countryside, the game starts you off on a journey that spans the country and takes you everywhere from ski resorts to lively cities along the way. As Jake, a pup with a nose for adventure, you must solve a sinister dog-napping plot that involves the canine-hating Miss Peaches and Jake's pedigree friend, Daisy.<br /><br />
Set in rural midwest US countryside, Dog's Life sees its hero embark on an epic journey that spans the US, taking in everything from ski resorts to vibrant cities along the way.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Dog%27s_Life Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/917852-dogs-life Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dogs-life Metacritic]|64/100}}<br />
<!-- General props --><br />
|widescreen = 1<br />
|japan_rating = A<br />
|na_rating_text = Crude Humor<br />
|na_rating = T<br />
|au_rating = G<br />
|eu_rating = 3+<br />
<!-- Language props --><br />
|portuguese = SCES-51248 & SCED-52049<br />
|norwegian = SCES-51248 & SCED-52049<br />
|finnish = SCES-51248 & SCED-52049<br />
|danish = SCES-51248 & SCED-52049<br />
|swedish = SCES-51248 & SCED-52049<br />
|italian = SCES-51248 & SCED-52049<br />
|dutch = SCES-51248 & SCED-52049<br />
|spanish = SCES-51248 & SCED-52049<br />
|french = SCES-51248 & SCED-52049<br />
|german = SCES-51248 & SCED-52049<br />
|english = SCES-51248 & SCED-52049 & SLUS-21018<br />
|japanese = SLPM-65995<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21018<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = September 14, 2004<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51248<br />SCED-52049 <small>(Demo)</small><br />
|CRCsPAL = 531061F2<br />
|releasedatePAL = October 31, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65995<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = May 26, 2005<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Professional 64 bit 4GB RAM<br />
|CPU=Intel Core 2 Duo E8400 @ 3.00GHz<br />
|GPU=ASUS GeForce 9600GT 1GB v301.42<br />
|Revision=1.0.0 r5350<br />
|Graphics=GSdx 5334 (MSVC 16.00, SSE2) 0.1.16<br />
|Sound=<br />
* SPU2-X 5324 2.0.0<br />
* LilyPad svn (r5282) 0.11.0<br />
|Comments=BIOS: Europe v02.00 (14/06/2004), HACKS: EE Cyclerate: 1, VU Cycle Stealing: 0, All speedhacks excluding Fast CDVD and MTVU, Set Skipdraw to 1<br />
|Tester=Galdor<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=All<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i7-6700K<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.5.0 r1705<br />
|Graphics=GSdx 1.1.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Enabling MTVU speedhack will cause the game crash and lock VU at 100%, do not use it. Recommended GSdx settings: Any resolution above native fixes blue distant textures, Half-Pixel Offset fixes blurred view.<br />
|Tester=Wish495<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64-bit<br />
|CPU=Intel Core i5-3570 @ 3.40~3.80GHz<br />
|GPU=NVIDIA GeForce GTX 1060 6GB<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.00, game works fine with barely any slow downs with the settings stated by Galdor. The only exception being skipdraw which just freezes the game's screen.<br />
|Tester=TommyGun<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ドッグズライフ''' (SLPM-65995)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Jake's skin gets distorted<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Jake's skin will appear increasingly distorted as areas within the game are explored.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and switch to Software mode by setting Renderer to any of the "(Software)" options. Note: If you already played in Hardware mode during a session, any existing distortion will not get removed by switching to Software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Blurred objects/off-set effects<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Some objects will appear blurred because of an off-set effect at a distance.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "'''Half-Pixel Offset'''" hack.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=PCSX2 freeze<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|AffectedVersions=NTSC-U and NTSC-J<br />
|Description=As of PCSX2 1.2.1 on the NTSC-U and NTSC-J version, Dog's Life will play the splash screen videos and check for save files, but immediately afterwards, VU locks up at 100% and freezes PCSX2.<br />
|Workaround=Do not enable MTVU speedhack.<br />
}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Dog-s-Life-SLUS-21018-U--30192 Dog's Life (SLUS 21018) (U)]<br />
*[https://forums.pcsx2.net/Thread-Dog-s-Life-SCES-51248-E Dog's Life (SCES 511248) (E)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Playboy:_The_Mansion&diff=91874Playboy: The Mansion2018-05-15T17:03:02Z<p>MrCK1: </p>
<hr />
<div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Playboy_The_Mansion_Coverart.jpg<br />
|caption = Playboy: The Mansion Cover Art<br />
|developer = Cyberlore Studios<br />
|publisher = [[Arush Entertainment]] (US), [[Ubisoft]] (EU, AU)<br />
|genre = Simulation<br />
|gameinfo = Playboy: The Mansion blends social simulation with role-playing and empire-building gameplay. As Hugh Hefner, you build the Playboy Mansion and magazine into a cultural icon and a powerful brand. Rub shoulders with attractive women and celebrities as you pursue the ultimate Playboy lifestyle. Grow famous and gain exclusive access to the Playboy Archives, which include footage of the world-famous Playboy Mansion. You're rewarded for living the good life, having a positive sexual attitude, and promoting tolerance and individual freedom.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Playboy:_The_Mansion Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920481-playboy-the-mansion Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/playboy-the-mansion Metacritic]|59/100}}<br />
|au_rating = MA<br />
|na_rating_text = Nudity, Strong Sexual Content, Use of Alcohol<br />
|na_rating = M<br />
|italian = SLES-52752<br />
|spanish = SLES-52752<br />
|french = SLES-52752<br />
|german = SLES-52752<br />
|english = SLES-52752 & SLUS-20988<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20988<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = January 25, 2005<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52752<br />
|CRCsPAL = A4ACE4C7<br />
|releasedatePAL = March 4, 2005<br />2005 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=PAL<br />
|OS=Windows 7 Professional 64 bit, 4GB RAM<br />
|CPU=Intel Core 2 Duo E8400 @ 3.00GHz<br />
|GPU=ASUS GeForce 9600GT 1GB v301.42<br />
|Revision=1.0.0 r5350<br />
|Graphics=GSdx 5334 (MSVC 16.00, SSE2) 0.1.16<br />
|Sound=<br />
* SPU2-X 5324 2.0.0<br />
* LilyPad svn (r5282) 0.11.0<br />
|Comments=BIOS: Europe v02.00 (14/06/2004), No current configuration allows the game to boot however this could be a result of the imaging method used<br />
|Tester=Galdor<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64-bit<br />
|CPU=Intel i5-3570 3.40~3.80GHz<br />
|GPU=NVIDIA GeForce GTX 1060 6GB<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.00, the PAL version works now. EE and VU are set to 0.<br />
|Tester=TommyGun<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Playboy-The-Mansion-SLUS-20988-U--29929 Playboy - The Mansion (SLUS 20988) (U)]<br />
*[https://forums.pcsx2.net/Thread-Playboy-The-Mansion-SLES-52752-E Playboy - The Mansion (SLES 52752) (E)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Test_Drive:_Eve_of_Destruction&diff=91657Test Drive: Eve of Destruction2018-04-12T18:22:27Z<p>MrCK1: That information is based off of a 4 year old thread that was just closed in the forums, so it's being removed for now.</p>
<hr />
<div><br />
{{infobox<br />
|image = Test_Drive_Eve_Of_Destruction.jpg<br />
|caption =<br />
|developer = [[Monster Games|Monster Games Inc.]]<br />
|publisher = [[Atari]]<br />
|genre = Racing<br />
|wikipedia = [http://en.wikipedia.org/wiki/Test_Drive:_Eve_of_Destruction Link]<br />
|gameinfo = Having the fastest car doesn't guarantee you success in Test Drive: Eve of Destruction. If you can take out your opponents while minimizing damage to your own vehicle, you'll be the last one standing in 25 events, including Demo Derby, Suicide Race, and Figure 8 Race. Choose from more than 12 racing venues and a variety of vehicles, such as buses, hearses, and ambulances, and fight to the finish in single-player races or split-screen multiplayer battles.<br /><br />
The game is based on the American sport of demolition derby, as the game is set in the United States and features old American vehicles. <br />
|sw-rendering-only = 1<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920430-test-drive-eve-of-destruction Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/test-drive-eve-of-destruction Metacritic]|73/100}}<br />
|eu_rating = 7+<br />
|na_rating_text = Mild Lyrics, Mild Violence, Simulated Gambling<br />
|na_rating = T<br />
|multitap = 1<br />
|english = SLES-52733 & SLUS-20910 & SLUS-28043<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20910<br />SLUS-28043 <small>(Trade Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = August 25, 2004<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52733<br />
|CRCsPAL =<br />
|releasedatePAL = November 26, 2004<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=08 01 2014 1.2.0 r5782<br />
|Graphics=GSdx 5801m SSE41 [09 01 2014]<br />
|Sound=<br />
*SPU2-X 5801 2.0.0 [09 01 2014]<br />
*LilyPad 5801 0.11.0 [09 01 2014]<br />
|Comments=Runs at full speed., Disappearing graphics and draw distance issues in hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Also known as '''Driven to Destruction''' (EU)<br />
<br />
==The gallery==<br />
<gallery><br />
File:Test_Drive_Eve_of_Destruction_Forum_1.jpg|Test Drive: Eve of Destruction (SLUS 20910)<br />
File:Test_Drive_Eve_of_Destruction_Forum_2.jpg|Test Drive: Eve of Destruction (SLUS 20910)<br />
</gallery><br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Test-Drive-Eve-of-Destruction-SLUS-20910-U--28456 Test Drive - Eve of Destruction (SLUS 20910) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=True_Crime:_New_York_City&diff=91570True Crime: New York City2018-03-25T14:11:54Z<p>MrCK1: </p>
<hr />
<div><br />
<br />
{{infobox<br />
|image = True_Crime-New_York_City.jpg<br />
|caption =<br />
|developer = [[Luxoflux|Luxoflux, Inc.]]<br />
|publisher = [[Activision]] (US, EU), [[Spike]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [http://en.wikipedia.org/wiki/True_Crime:_New_York_City Link]<br />
|gameinfo = Be a good cop or a bad cop in the streetwise action game True Crime: New York City. You can explore the authentically modeled streets of New York City as a police officer tracking down criminals and administering justice. The game features a diverse weapon set, as well as a mixed offering of fighting styles that you can use to take out those who stand in your way. In addition to combat on foot, the game features driving sequences and shootouts. Laurence Fishburne, Christopher Walken, and Mickey Rourke contribute their voice talent to the game as well.<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/925119-true-crime-new-york-city Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/true-crime-new-york-city/ps2-678436 IGN]|7.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/true-crime-new-york-city Metacritic]|60/100}}<br />
|japan_rating = D<br />
|eu_rating = 18+<br />
|na_rating_text = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs<br />
|na_rating = M<br />
|spanish = SLES-53618<br />
|german = SLES-53617<br />
|japanese = SLPM-66473 & SLPM-74243<br />
|english = SLES-53616 & SLUS-21106<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21106<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 15, 2005<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
|sw-rendering-only = 1<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53616<br />SLES-53618<br />SLES-53617<br />
|CRCsPAL = 7A9D67B8<br />
|releasedatePAL = November 25, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66473<br />SLPM-74243 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = July 27, 2006<br />July 12, 2007 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=28 02 2014 1.2.0 r5919<br />
|Graphics=GSdx 5912 SSE41 [28 02 2014]<br />
|Sound=<br />
*SPU2-X 5893 2.0.0 [28 02 2014]<br />
*LilyPad 5822 0.11.0 [28 02 2014]<br />
|Comments=Ingame is a mess of missing and broken graphics with MicroVU1. Software mode is slightly better, but still very broken. VU1 must be in SuperVU and software mode on.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 Ultimate 64bit<br />
|CPU=Intel i5 4690k @4.5Ghz<br />
|GPU=Nvidia GTX 750Ti<br />
|Revision=Pcsx2 1.2.1<br />
|Graphics=*GSDX 0.1.16 r5875<br />
|Sound= *SPU2-X r5830<br />
* Lilypad 0.11.0<br />
|Comments=Runs very well in software mode. Graphical bugs in hardware mode. All speedhacks used except fast cdvd. EE Cyclerate=1 , VU Cycle Stealing=0.<br />
|Tester=RoafBeast<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''トゥルー・クライム 〜ニューヨークシティ〜''' (SLPM-66473) & (SLPM-74243)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:True_Crime_New_York_City_Forum_1.jpg|True Crime: New York City (SLUS 21106)<br />
File:True_Crime_New_York_City_Forum_2.jpg|True Crime: New York City (SLUS 21106)<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-True-Crime-New-York-City-SLUS-21106-U--29733 True Crime - New York City (SLUS 21106) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Savestate&diff=91519Savestate2018-03-22T01:21:49Z<p>MrCK1: </p>
<hr />
<div>===Introduction: what are savestates?===<br />
Like most emulators, PCSX2 supports the use of savestates. Somewhat akin to saved games on a memory card, '''savestates allow players to save their progress''' in the games they are playing. Unlike [[memcard|memcard saves]], savestates are "snapshots" of the emulator at the exact moment in time which they were taken.<br />
<br />
===Using savestates===<br />
Savestates can be made at nearly any point in a game even where saving is traditionally unavailable, like during cutscenes, in the middle of a battle in progress, etc. The player does not need to find a game save point or wait for a lull in the action - a single hotkey press is all it takes to trigger the creation of a savestate. This convenience is the biggest and most popular reason for using savestates.<br />
<br />
However, unlike game saves, savestates are extremely exact: if you create a savestate for game ''X'', you can only load that savestate for that exact game ''X'':<br />
* Savestates made for the NTSC/PAL release of game will only work for that region!<br />
<br />
* In multidisk games, savestates made in disc 1 are incompatible with savestates from disc 2.<br />
<br />
* '''Savestates can range anywhere from 10 MB to upwards of 25 MB in size''' - it can take a few seconds to finish creating the savestates, they are not created instantly.<br />
<br />
*Savestates are not 100% reliable. While they function exactly as advertised 95% of the time, it's that 5% when they don't which you need to look out for. There are 10 savestate slots for a reason, don't be afraid of using all 10 of them.<br />
<br />
*Each game has it's own 10 unique savesate slots, depending on the game's CRC number. The savestate slots are game-dependent. And when you run out of slots but still want to keep the existing 10 savestates, you can simply cut-paste the savestate folder somewhere safe, leaving you 10 free slots again.<br />
<br />
* Savestates will only work a specific version of PCSX2, check the chart below for compatibility with older savestates. PCSX2's currently supported savestate version is displayed in the console after launching the emulator.<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
!Savestate Version<br />
!0.9.8 stable<br />
!1.0.0 stable<br />
!1.2.1 stable<br />
!1.4.0 stable<br />
!1.5.0 dev<br />
<br />
|-<br />
|''0x9A01-0x9A07''<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|-<br />
|-<br />
|''0x9A08''<br />
|align="center"|No<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|-<br />
|-<br />
|''0x9A0A''<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|align="center"|No<br />
|align="center"|No<br />
|-<br />
|-<br />
|''0x9A0B''<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|align="center"|No<br />
|-<br />
|-<br />
|''0x9A0C - (May 2016-Jan 2017)''<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|-<br />
|-<br />
|''0x9A0D - (Jan 2017-present)''<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center"|No<br />
|align="center" style="background: #ddffdd;"|Yes<br />
|}<br />
<br />
===PCSX2 savestate-related hotkeys===<br />
{|class="wikitable" style="background: #fdfdfd; vertical-align: top; border-collapse: collapse; width=100%"<br />
|-style="background: #f2f2f2"<br />
|-<br />
|''F1'' <br />
|align="left"| creates a savestate in the current slot. Default is slot 0.<br />
|-<br />
|''F2''<br />
|alight="center"|Points to the next savestate slot. If max 9 is reached, it will loop back to point at slot 0.<br />
|-<br />
|''shift'' + ''F2''<br />
|align="center"|Points to the previous savestate slot. If min 0 is reached, it will loop around to point at slot 9.<br />
|-<br />
|''F3''<br />
|alight="center"|Loads the savestate from the current slot. Default is slot 0.<br />
|}<br />
[[Category:Guides]]<br />
{{General articles}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Call_of_Duty:_Finest_Hour&diff=91518Call of Duty: Finest Hour2018-03-21T21:34:58Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = CoD_Finest_Hour_Cover.jpeg<br />
|caption = NTSC-U Cover Art<br />
|developer = Spark Unlimited<br />
|publisher = [[Activision]] (US, EU), [[Capcom]] (JP)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Call_of_Duty:_Finest_Hour Link]<br />
|gameinfo = You've been called to defend your Allied country against the Axis foes. In Call of Duty: Finest Hour, you must fight as part of a squad through the chaos of battle. Whether you play as American, British, or Russian forces, you'll discover the hardships that every unsung hero had to face during World War II. The game also features authentic weapons, vehicles, environments, combat missions, and the real sounds of war. Finally, the cinematic battlefield conflicts come to life on your gaming console.<br /><br />
Although it is based on the original Call of Duty franchise for the PC, it has a completely different storyline and acts as a side-story/expansion of the main game. In the spirit of previous Call of Duty games, it features six intertwined stories and battles based on real events from the perspective of soldiers on each side of the allied campaign (U.S., British, and Soviet).<br />
|gpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/919261-call-of-duty-finest-hour Link]<br />
|numberofonlineplayers = 16<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/call-of-duty-finest-hour Metacritic]|76/100}}<br />
|japan_rating = C<br />
|eu_rating = 16+<br />
|na_rating_text = Blood, Violence<br />
|na_rating = T<br />
|headset = 1<br />
|italian = SLES-52783<br />
|spanish = SLES-52783<br />
|french = SLES-52783<br />
|german = SLES-52784<br />
|english = SLES-52782 & SLUS-20725 & SLUS-20725GH<br />
|japanese = SLPM-66159<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20725<br />SLUS-20725GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 30AE5278<br />
|releasedateNTSCU = November 16, 2004<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52782<br />SLES-52782/P <small>(Platinum)</small><br />SLES-52784<br />SLES-52783<br />
|CRCsPAL =<br />
|releasedatePAL = December 3, 2004<br />October 28, 2005 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66159<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 27, 2005<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5576<br />
|Graphics=GSdx 5570 SSE41 [23 02 2013]<br />
|Sound=<br />
*SPU2-X 2.0.0 [24 02 2013]<br />
*LilyPad 0.11.0 [13 01 2013]<br />
|Comments=Runs at 50% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''コール オブ デューティー:ファイネスト アワー''' (SLPM-66159)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Call of Duty Franchise}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Call-of-Duty-Finest-Hour-SLUS-20725-U--28723 Call of Duty - Finest Hour (SLUS 20725) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Shox&diff=91504Shox2018-03-18T20:21:32Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Shox.jpg<br />
|caption = PAL cover<br />
|developer = Electronic Arts<br />
|publisher = [[Electronic Arts]]<br />
|genre = Racing<br />
|wikipedia = [http://en.wikipedia.org/wiki/Shox Link]<br />
|gameinfo = Arcade rally racing gets fast and furious in the newest addition to the EA SPORTS BIG! line-up. Let it all hang out as you powerslide, get big air, and smash through 20 exotic off-road tracks. Charge with precision and blaze through Shox Zones to win the races within the race. Burn rubber to earn a new turbo-charged ride or wager it all for a chance to win 24 licensed beauties in the ultimate off-road collection.<br /><br />
Shox is based around the concept of a shockwave that appears in front of the player's car if they successfully pass, within the time limit, through three points on a track. When catching up with the "Shox wave" the screen will appear blurry and make driving at high speed difficult.<br />
|sw-rendering-only = 1<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561990-shox Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2002/11/14/shox IGN]|7.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shox Metacritic]|78/100}}<br />
|au_rating = G<br />
|japan_rating = A<br />
|na_rating = E<br />
|ko_rating = ALL<br />
|multitap = 1<br />
|finnish = SLES-51144<br />
|swedish = SLES-51144<br />
|italian = SLES-51144<br />
|spanish = SLES-51144<br />
|french = SLES-51144<br />
|german = SLES-51144<br />
|english = SLES-51251 & SLES-51144 & SLES-51250 & SLUS-20533<br />
|japanese = SLPS-20246<br />
|korean = SLPM-64524<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20533<br />
|CRCsNTSCU = DDAC3815<br />
|releasedateNTSCU = November 19, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51144<br />SLES-51250<br />SLES-51251<br />
|CRCsPAL = 78FFA39F<br />3DF10389<br />
|releasedatePAL = September 27, 2002<br />
|statusPAL = <br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20246<br />SLPM-64524<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = January 9, 2003<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=13 11 2012 1.1.0 r5452-<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs above full speed., Has flickering graphics in gsdx hardware mode. Looks near perfect in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Original names: '''ラリーショックス''' (SLPS-20246), '''ラリーショックス&フリークスタイル モトクロス''' (SLPM-62737), '''속스''' (SLPM-64524)<br />
* Also known as '''Rally Shox''' (JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Shox_Forum_1.jpg|Shox (SLES 51250)<br />
File:Shox_Forum_2.jpg|Shox (SLUS 20533)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Shox-SLES-51144-E--28923 Shox (SLES 51144) (E)]<br />
*[http://forums.pcsx2.net/Thread-Shox-SLES-51250-E--28924 Shox (SLES 51250) (E)]<br />
*[http://forums.pcsx2.net/Thread-Shox-SLUS-20533-U--29665 Shox (SLUS 20533) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Syphon_Filter:_Dark_Mirror&diff=91456Syphon Filter: Dark Mirror2018-03-09T19:03:19Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Cover_Syphon_Filter_Dark_Mirror.jpg<br />
|caption =<br />
|developer = [[Sony|Sony Bend]]<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Shooter<br />
|wikipedia = [https://en.wikipedia.org/wiki/Syphon_Filter:_Dark_Mirror Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/940257-syphon-filter-dark-mirror Link]<br />
|reviewlinks = {{ReviewLink|[https://www.gamerankings.com/ps2/940257-syphon-filter-dark-mirror/index.html GameRankings]|70/100}},<br />
{{ReviewLink|[http://www.metacritic.com/game/playstation-2/syphon-filter-dark-mirror Metacritic]|70/100}}<br />
|gameinfo = Assume the role of Gabe Logan, a highly-trained Precision Strike Operative, commanding a black box United States Agency that legally doesn't exist. Gabe finds himself dealing with a beautiful woman from his past who harbors a shocking secret while he battles the Red Section, a para-military group in possession of Project Dark Mirror, a next-generation weapon of mass destruction. Using Precision Strike Tactics, advanced vision technology, and the latest in high-tech weaponry, Logan and his team perform surgical strike missions - too sensitive for a military response, too dangerous for civilian intelligence forces. Through the role of Gabe, players will have to be quick to strategize, as he is responsible to infiltrate, recon and execute decisively. Once inserted, Logan is his own authority - he must make life and death decisions, quickly choosing which course of action to take.<br />
|numberofplayers = 8<br />
|widescreen = 1<br />
|progressive = 1<br />
|au_rating = MA<br />
|eu_rating = 16+<br />
|na_rating_text = Drug Reference, Language, Mild Blood, Suggestive Themes, Violence<br />
|na_rating = T<br />
|italian = SCES-54794<br />
|spanish = SCES-54794<br />
|french = SCES-54794<br />
|german = SCES-54794<br />
|english = SCES-54794 & SCUS-97620 & SCUS-97362<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97362<br />SCUS-97620 <small>(Demo)</small><br />
|CRCsNTSCU = 3D92EAFF<br />
|releasedateNTSCU = September 18, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-54794<br />
|CRCsPAL = EF9459D0<br />
|releasedatePAL = November 2, 2007<br />November 8, 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz<br />
|GPU=GIGABYTE NVIDIA GEFORCE GTS 450 OC. GV-N450OC-1GI<br />
|Revision=PCSX2 1.3.1-20150925215010<br />
|Graphics=GSdx 20150925215010 GSdx32-AVX<br />
|Sound=SPU2-X 20150925215010<br />
LilyPad 20150925215010<br />
|Comments=<br />
|Tester=Dhillel<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Celeron G1820 @ 2.7GHz<br />
|GPU=Intel Graphics Desktop (Haswell)<br />
|Revision=1.4.0<br />
|Graphics=GSdx32-SSE2 1.0.0<br />
|Sound=SPU2-X 2.0.0 and LilyPad 0.11.0<br />
|Comments=Runs rather poorly, framerate almost locked at 20FPS, plenty of slowdown.<br />
|Tester=Clorophilla<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Syphon_Filter_Dark_Mirror_Forum_1.jpg|Syphon Filter: Dark Mirror (SCUS 97362)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Syphon-Filter-Dark-Mirror-SCUS-97362-U--29529 Syphon Filter - Dark Mirror (SCUS 97362) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Syphon_Filter:_Dark_Mirror&diff=91455Syphon Filter: Dark Mirror2018-03-09T19:02:05Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Cover_Syphon_Filter_Dark_Mirror.jpg<br />
|caption =<br />
|developer = [[Sony|Sony Bend]]<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Shooter<br />
|wikipedia = [https://en.wikipedia.org/wiki/Syphon_Filter:_Dark_Mirror Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/940257-syphon-filter-dark-mirror Link]<br />
|reviewlinks = {{ReviewLink|[https://www.gamerankings.com/ps2/940257-syphon-filter-dark-mirror/index.html GameRankings]|70/100}},<br />
{{ReviewLink|[http://www.metacritic.com/game/playstation-2/syphon-filter-dark-mirror Metacritic]|70/100}}<br />
|gameinfo = Assume the role of Gabe Logan, a highly-trained Precision Strike Operative, commanding a black box United States Agency that legally doesn't exist. Gabe finds himself dealing with a beautiful woman from his past who harbors a shocking secret while he battles the Red Section, a para-military group in possession of Project Dark Mirror, a next-generation weapon of mass destruction. Using Precision Strike Tactics, advanced vision technology, and the latest in high-tech weaponry, Logan and his team perform surgical strike missions - too sensitive for a military response, too dangerous for civilian intelligence forces. Through the role of Gabe, players will have to be quick to strategize, as he is responsible to infiltrate, recon and execute decisively. Once inserted, Logan is his own authority - he must make life and death decisions, quickly choosing which course of action to take.<br />
|numberofplayers = 8<br />
|widescreen = 1<br />
|progressive = 1<br />
|au_rating = MA<br />
|eu_rating = 16+<br />
|na_rating_text = Drug Reference, Language, Mild Blood, Suggestive Themes, Violence<br />
|na_rating = T<br />
|italian = SCES-54794<br />
|spanish = SCES-54794<br />
|french = SCES-54794<br />
|german = SCES-54794<br />
|english = SCES-54794 & SCUS-97620 & SCUS-97362<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97362<br />SCUS-97620 <small>(Demo)</small><br />
|CRCsNTSCU = 3D92EAFF<br />
|releasedateNTSCU = September 18, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-54794<br />
|CRCsPAL = EF9459D0<br />
|releasedatePAL = November 2, 2007<br />November 8, 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz<br />
|GPU=GIGABYTE NVIDIA GEFORCE GTS 450 OC. GV-N450OC-1GI<br />
|Revision=PCSX2 1.3.1-20150925215010<br />
|Graphics=GSdx 20150925215010 GSdx32-AVX<br />
|Sound=SPU2-X 20150925215010<br />
LilyPad 20150925215010<br />
|Comments=<br />
|Tester=Dhillel<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Celeron G1820 @ 2.7GHz<br />
|GPU=Intel Graphics Desktop (Haswell)<br />
|Revision=1.4.0<br />
|Graphics=GSdx32-SSE2 1.0.0<br />
|Sound=SPU2-X 2.0.0 and LilyPad 0.11.0<br />
|Comments=Runs rather poorly, framerate almost locked at 20FPS, plenty of slowdown.<br />
|Tester=Clorophilla<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Syphon_Filter_Dark_Mirror_Forum_1.jpg|Syphon Filter: Dark Mirror (SCUS 97362)<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Syphon-Filter-Dark-Mirror-SCUS-97362-U--29529 Syphon Filter - Dark Mirror (SCUS 97362) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Syphon_Filter:_Dark_Mirror&diff=91454Syphon Filter: Dark Mirror2018-03-09T18:45:20Z<p>MrCK1: </p>
<hr />
<div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Syphon_Filter_Dark_Mirror.jpg<br />
|caption =<br />
|developer = [[Sony|Sony Bend]]<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Shooter<br />
|gameinfo = Assume the role of Gabe Logan, a highly-trained Precision Strike Operative, commanding a black box United States Agency that legally doesn't exist. Gabe finds himself dealing with a beautiful woman from his past who harbors a shocking secret while he battles the Red Section, a para-military group in possession of Project Dark Mirror, a next-generation weapon of mass destruction. Using Precision Strike Tactics, advanced vision technology, and the latest in high-tech weaponry, Logan and his team perform surgical strike missions - too sensitive for a military response, too dangerous for civilian intelligence forces. Through the role of Gabe, players will have to be quick to strategize, as he is responsible to infiltrate, recon and execute decisively. Once inserted, Logan is his own authority - he must make life and death decisions, quickly choosing which course of action to take.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Syphon_Filter:_Dark_Mirror Link]<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/940257-syphon-filter-dark-mirror Link]<br />
|numberofplayers = 8<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/syphon-filter-dark-mirror Metacritic]|70/100}}<br />
|au_rating = MA<br />
|eu_rating = 16+<br />
|na_rating_text = Drug Reference, Language, Mild Blood, Suggestive Themes, Violence<br />
|na_rating = T<br />
|italian = SCES-54794<br />
|spanish = SCES-54794<br />
|french = SCES-54794<br />
|german = SCES-54794<br />
|english = SCES-54794 & SCUS-97620 & SCUS-97362<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97362<br />SCUS-97620 <small>(Demo)</small><br />
|CRCsNTSCU = 3D92EAFF<br />
|releasedateNTSCU = September 18, 2007<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-54794<br />
|CRCsPAL = EF9459D0<br />
|releasedatePAL = November 2, 2007<br />November 8, 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel Core i7-2600K @ 3.40 GHz<br />
|GPU=GIGABYTE NVIDIA GEFORCE GTS 450 OC. GV-N450OC-1GI<br />
|Revision=PCSX2 1.3.1-20150925215010<br />
|Graphics=GSdx 20150925215010 GSdx32-AVX<br />
|Sound=SPU2-X 20150925215010<br />
LilyPad 20150925215010<br />
|Comments=<br />
|Tester=Dhillel<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Celeron G1820 @ 2.7GHz<br />
|GPU=Intel Graphics Desktop (Haswell)<br />
|Revision=1.4.0<br />
|Graphics=GSdx32-SSE2 1.0.0<br />
|Sound=SPU2-X 2.0.0 and LilyPad 0.11.0<br />
|Comments=Runs rather poorly, framerate almost locked at 20FPS, plenty of slowdown.<br />
|Tester=Clorophilla<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Syphon_Filter_Dark_Mirror_Forum_1.jpg|Syphon Filter: Dark Mirror (SCUS 97362)<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Syphon-Filter-Dark-Mirror-SCUS-97362-U--29529 Syphon Filter - Dark Mirror (SCUS 97362) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=User_talk:Just-SA-Gamer000&diff=91443User talk:Just-SA-Gamer0002018-03-08T23:43:45Z<p>MrCK1: </p>
<hr />
<div>== Regarding your test cases == <br />
Hey, just letting you know that it would be a huge help if you could add the game CRCs for your previous/future testcases so that we can create compatibility threads (on the PCSX2 forums) for them and add them to the database. If you have any questions just ask - CK1.<br />
<br />
== RE: Regarding your test cases ==<br />
Hi, I'm not sure if this is the best place to respond to you but thanks for informing me about that, I will get to that as soon as possible. --[[User:Just-SA-Gamer000|Just-SA-Gamer000]] ([[User talk:Just-SA-Gamer000|talk]]) 15:38, 8 March 2018 (GMT)<br />
<br />
==RE RE: Regarding your test cases ==<br />
Hello again, thanks for adding the CRCs. However, you need to add a test case for every region that you change the status for. If you own both PAL and NTSC-J, please add a separate test case for each ;) -- CK1.</div>MrCK1https://wiki.pcsx2.net/index.php?title=User_talk:Just-SA-Gamer000&diff=91442User talk:Just-SA-Gamer0002018-03-08T23:43:30Z<p>MrCK1: </p>
<hr />
<div>== Regarding your test cases == <br />
Hey, just letting you know that it would be a huge help if you could add the game CRCs for your previous/future testcases so that we can create compatibility threads (on the PCSX2 forums) for them and add them to the database. If you have any questions just ask - CK1.<br />
<br />
== RE: Regarding your test cases ==<br />
Hi, I'm not sure if this is the best place to respond to you but thanks for informing me about that, I will get to that as soon as possible. --[[User:Just-SA-Gamer000|Just-SA-Gamer000]] ([[User talk:Just-SA-Gamer000|talk]]) 15:38, 8 March 2018 (GMT)<br />
<br />
Hello again, thanks for adding the CRCs. However, you need to add a test case for every region that you change the status for. If you own both PAL and NTSC-J, please add a separate test case for each ;) -- CK1.</div>MrCK1https://wiki.pcsx2.net/index.php?title=User_talk:Just-SA-Gamer000&diff=91423User talk:Just-SA-Gamer0002018-03-06T01:40:01Z<p>MrCK1: Created page with "== Regarding your test cases == Hey, just letting you know that it would be a huge help if you could add the game CRCs for your previous/future testcases so that we can creat..."</p>
<hr />
<div>== Regarding your test cases == <br />
Hey, just letting you know that it would be a huge help if you could add the game CRCs for your previous/future testcases so that we can create compatibility threads (on the PCSX2 forums) for them and add them to the database. If you have any questions just ask - CK1.</div>MrCK1https://wiki.pcsx2.net/index.php?title=Call_of_Duty:_World_at_War_-_Final_Fronts&diff=91273Call of Duty: World at War - Final Fronts2018-02-23T20:17:40Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Call_of_Duty_World_at_War_Final_Fronts.jpg<br />
|caption =<br />
|developer = Rebellion Developments<br />
|publisher = [[Activision]]<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Call_of_Duty:_World_at_War_–_Final_Fronts Link]<br />
|gameinfo = Developed exclusively for the PlayStation 2 computer entertainment system, this game offers a companion experience to Call of Duty: World at War, featuring its own unique set of missions, engagements and challenges that are set within the Pacific and European campaigns through many of the pivotal battles that led to the end of the world's greatest war.<br /><br />
The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal, Betio, Saipan, and Okinawa<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/954392-call-of-duty-world-at-war-final-fronts Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/call-of-duty-world-at-war/ps2-14222040 IGN]|4.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/call-of-duty-world-at-war---final-fronts Metacritic]|54/100}}<br />
|ko_rating = 15<br />
|eu_rating = 16+<br />
|au_rating = MA<br />
|na_rating_text = Mild Language, Violence<br />
|na_rating = T<br />
|italian = SLES-55367<br />
|spanish = SLES-55367<br />
|french = SLES-55367 & SLUS-21746<br />
|german = SLES-55369<br />
|english = SLES-55367 & SLUS-21746<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21746<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 10, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55367<br />SLES-55369<br />SLES-55367/P <small>(Platinum)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 12, 2008 <small>(Australia)</small><br />November 14, 2008<br />December 24, 2009 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 21, 2008 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5576<br />
|Graphics=GSdx 5570 SSE41 [23 02 2013]<br />
|Sound=<br />
*SPU2-X 2.0.0 [24 02 2013]<br />
*LilyPad 0.11.0 [13 01 2013]<br />
|Comments=Runs at full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Also known as '''콜 오브 듀티: 월드 앳 워''' (KO)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Call of Duty Franchise}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Call-of-Duty-World-at-War-Final-Fronts-SLUS-21746-U--28420 Call of Duty - World at War - Final Fronts (SLUS 21746) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Call_of_Duty_3&diff=91272Call of Duty 32018-02-23T20:16:51Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Call of Duty 3 Cover.jpeg<br />
|caption = Call of Duty 3 NTSC-U Cover Art<br />
|developer = Treyarch<br />
|publisher = [[Activision]]<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Call_of_Duty_3 Link]<br />
|gameinfo = Call of Duty 3 delivers the intensity of being closer than ever to the fury of combat during the battle for the Liberation of Paris, the most harrowing campaign of WWII, known as The Normandy Breakout. Through a seamless narrative, Call of Duty 3 delivers the rush of unrelenting battle and breathtaking action of the Allied offensive that changed the fate of the world.<br /><br />
The single player is modeled after the Normandy breakout, where the British, Canadian, Polish, American, and French Resistance forces pushed into the village of Chambois, France (the Falaise Gap). Unlike most other games in the Call of Duty series, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the four nations and their respective characters for each leg of the story. There are 14 campaign missions.<br />
|gpu-intensive = 1<br />
|sw-rendering-only = 1<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/932965-call-of-duty-3 Link]<br />
|numberofonlineplayers = 16<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/call-of-duty-3 Metacritic]|82/100}}<br />
|eu_rating = 16+<br />
|au_rating = MA<br />
|na_rating_text = Blood, Language, Violence<br />
|na_rating = T<br />
|headset = 1<br />
|italian = SLES-54167<br />
|spanish = SLES-54167<br />
|french = SLES-54167<br />
|german = SLES-54168<br />
|english = SLES-54166 & SLUS-21426 & SLUS-21426GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21426<br />SLUS-21426GH <small>(Special Edition, Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 7, 2006<br />August 17, 2007 <small>(Special Edition, Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54167<br />SLES-54166<br />SLES-54168<br />SLES-54166/P <small>(Platinum: The Best of PlayStation 2)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 22, 2006 <small>(Australia)</small><br />November 24, 2006<br />October 5, 2007 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
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{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5452<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Status goes from playable to ingame., IPU's hang. Using SkipMPEG hack gets past intro video for new game, but hangs on loading screen. Menus are corrupt (look fine in gsdx software mode).<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.0 r5857<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Tested in the 3 firsts scenarios(no crashs)Movies okey., Hardware mode have distorcions in the game and its very slow(distorcions in the sky and some glitchs in the scenario),but software mode its fine,despite here work in my hardware a 38 fps a 48 fps in native resolution,depends of the action in the game(for example smoke situations make the game a little more slower)<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel i7 4770<br />
|GPU=Nvidia GTX 970<br />
|Revision=1.3.1 r132925 2015-08-01<br />
|Graphics=*GSdx SSE41 2015-08-15 <br />
*Mode: SW Direct3D 11<br />
|Sound=<br />
*SPU2-X 2.0.0 2015-08-15<br />
*LilyPad 0.11.0 2015-08-15<br />
|Comments= USA v1.60(07/02/2002) Completed Campaign. 35-60FPS at 4K with FXAA, FX Shader, and Edge AA enabled. Slowdowns mainly in large open fields. Must use Software Rendering. 4GB patch recommended to avoid crashing. Speedhacks: EEC: 3 VUCS: 3<br />
|Tester=Anon<br />
}}<br />
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
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}}<br />
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<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Call_of_Duty_3_Forum_1.jpg<br />
</gallery><br />
<br />
{{Call of Duty Franchise}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Call-of-Duty-3-SLUS-21426-U--29022 Call of Duty 3 (SLUS 21426) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Call_of_Duty:_World_at_War_-_Final_Fronts&diff=91271Call of Duty: World at War - Final Fronts2018-02-23T20:16:31Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Call_of_Duty_World_at_War_Final_Fronts.jpg<br />
|caption =<br />
|developer = Rebellion<br />
|publisher = [[Activision]]<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Call_of_Duty:_World_at_War_–_Final_Fronts Link]<br />
|gameinfo = Developed exclusively for the PlayStation 2 computer entertainment system, this game offers a companion experience to Call of Duty: World at War, featuring its own unique set of missions, engagements and challenges that are set within the Pacific and European campaigns through many of the pivotal battles that led to the end of the world's greatest war.<br /><br />
The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal, Betio, Saipan, and Okinawa<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/954392-call-of-duty-world-at-war-final-fronts Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/call-of-duty-world-at-war/ps2-14222040 IGN]|4.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/call-of-duty-world-at-war---final-fronts Metacritic]|54/100}}<br />
|ko_rating = 15<br />
|eu_rating = 16+<br />
|au_rating = MA<br />
|na_rating_text = Mild Language, Violence<br />
|na_rating = T<br />
|italian = SLES-55367<br />
|spanish = SLES-55367<br />
|french = SLES-55367 & SLUS-21746<br />
|german = SLES-55369<br />
|english = SLES-55367 & SLUS-21746<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21746<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 10, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-55367<br />SLES-55369<br />SLES-55367/P <small>(Platinum)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 12, 2008 <small>(Australia)</small><br />November 14, 2008<br />December 24, 2009 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 21, 2008 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5576<br />
|Graphics=GSdx 5570 SSE41 [23 02 2013]<br />
|Sound=<br />
*SPU2-X 2.0.0 [24 02 2013]<br />
*LilyPad 0.11.0 [13 01 2013]<br />
|Comments=Runs at full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
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|CPU=?<br />
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|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
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--><br />
<br />
==Trivia==<br />
* Also known as '''콜 오브 듀티: 월드 앳 워''' (KO)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
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}}<br />
--><br />
<br />
{{Call of Duty Franchise}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Call-of-Duty-World-at-War-Final-Fronts-SLUS-21746-U--28420 Call of Duty - World at War - Final Fronts (SLUS 21746) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Call_of_Duty_2:_Big_Red_One&diff=91270Call of Duty 2: Big Red One2018-02-23T20:16:14Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = CoD2_Cover.jpeg<br />
|caption = NTSC-U Cover Art<br />
|developer = Treyarch<br />
|publisher = [[Activision]] (US, EU, AU), [[Konami]] (JP)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Call_of_Duty_2:_Big_Red_One Link]<br />
|gameinfo = Call of Duty 2: Big Red One is a World War II shooter focused on the actions of the US Army's First Infantry Division. This is the second console edition of Activision's intense war series, brought to home systems by new development teams, Gray Matter (of COD: United Offensive) and Treyarch. As with the previous console Call of Duty, this sequel follows the gritty realism and desperate comradery of the PC edition in an entirely different console game, with unique characters, gameplay and missions.<br /><br />
Big Red One differs from other games in the Call of Duty franchise in that it focuses on a single Allied formation in World War II: the U.S. Army's 1st Infantry Division, which goes by the nickname Big Red One due to their unit patch which features a large red numeral one. The game covers the division's part in the invasion and liberation of North Africa, the invasion into Sicily, the landing on Omaha Beach in Europe and moving east, and eventually crossing the Siegfried Line into Germany. Each chapter is book-ended with period footage from the Military Channel, with voiceovers courtesy of Mark Hamill (who was also in the Sam Fuller film, The Big Red One), imitating a World War II documentary.<br />
|gpu-intensive = 1<br />
|sw-rendering-only = 1<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/927724-call-of-duty-2-big-red-one Link]<br />
|numberofonlineplayers = 16<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/call-of-duty-2-big-red-one Metacritic]|77/100}}<br />
|japan_rating = C<br />
|au_rating = MA<br />
|eu_rating = 16+<br />
|na_rating_text = Blood, Mild Language, Violence<br />
|na_rating = T<br />
|headset = 1<br />
|italian = SLES-53416<br />
|spanish = SLES-53416<br />
|french = SLES-53416<br />
|english = SLES-53415 & SLES-53722 & SLUS-21228 & SLUS-21318 & SLUS-21228GH<br />
|japanese = SLPM-66328 & VW313-J1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21228<br />SLUS-21318 <small>(Collector's Edition)</small><br />SLUS-21228GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 1, 2005<br />September 19, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53416<br />SLES-53416/P <small>(Platinum)</small><br />SLES-53415<br />SLES-53417<br />SLES-53722 <small>(Collector's Edition)</small><br />SLES-53415/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-53417/P <small>(Platinum)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 18, 2005<br />2006 <small>(Platinum)</small><br />2005 <small>(Collector's Edition, Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66328<br />VW313-J1<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 29, 2006<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5576<br />
|Graphics=GSdx 5570 SSE41 [23 02 2013]<br />
|Sound=<br />
*SPU2-X 2.0.0 [24 02 2013]<br />
*LilyPad 0.11.0 [13 01 2013]<br />
|Comments=Runs at 50% speed., Menus and ingame graphics textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.8Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Must be played in software mode as hardware mode is full of graphical errors. Game is very GPU heavy also, so software mode is actually quicker., Hardware mode has many texture errors with menus and ingame.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
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<br />
==Trivia==<br />
* Original names: '''コール オブ デューティー 2 ビッグ レッド ワン''' (SLPM-66328)<br />
* Also known as '''Call of Duty 2: Big Red One Special Edition''' (US)<br />
* Widescreen only supported in the '''Collector's Edition'''<br />
<br />
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}}<br />
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== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Call_of_Duty_2_Big_Red_One_Forum_1.jpg<br />
Call_of_Duty_2_Big_Red_One_Forum_3.jpg<br />
</gallery><br />
<br />
{{Call of Duty Franchise}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Call-of-Duty-2-Big-Red-One-SLUS-21228-U--28722 Call of Duty 2 - Big Red One (SLUS 21228) (U)]<br />
*[http://forums.pcsx2.net/Thread-Call-of-Duty-2-Big-Red-One-SLES-53415-E Call of Duty 2 - Big Red One (SLES 53415) (E)]<br />
*[http://forums.pcsx2.net/Thread-Call-of-Duty-2-Big-Red-One-Collector-s-Edition-SLUS-21318-U Call of Duty 2 - Big Red One (Collector's Edition) (SLUS 21318) (U)]}}<br />
<br />
[[Category:temp Navbox required]]</div>MrCK1https://wiki.pcsx2.net/index.php?title=Call_of_Duty:_Finest_Hour&diff=91269Call of Duty: Finest Hour2018-02-23T20:15:15Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = CoD_Finest_Hour_Cover.jpeg<br />
|caption = NTSC-U Cover Art<br />
|developer = Spark Unlimited<br />
|publisher = [[Activision]] (US, EU), [[Capcom]] (JP)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Call_of_Duty:_Finest_Hour Link]<br />
|gameinfo = You've been called to defend your Allied country against the Axis foes. In Call of Duty: Finest Hour, you must fight as part of a squad through the chaos of battle. Whether you play as American, British, or Russian forces, you'll discover the hardships that every unsung hero had to face during World War II. The game also features authentic weapons, vehicles, environments, combat missions, and the real sounds of war. Finally, the cinematic battlefield conflicts come to life on your gaming console.<br /><br />
Although it is based on the original Call of Duty franchise for the PC, it has a completely different storyline and acts as a side-story/expansion of the main game. In the spirit of previous Call of Duty games, it features six intertwined stories and battles based on real events from the perspective of soldiers on each side of the allied campaign (U.S., British, and Soviet).<br />
|gpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/919261-call-of-duty-finest-hour Link]<br />
|numberofonlineplayers = 16<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/call-of-duty-finest-hour Metacritic]|76/100}}<br />
|japan_rating = C<br />
|eu_rating = 16+<br />
|na_rating_text = Blood, Violence<br />
|na_rating = T<br />
|headset = 1<br />
|italian = SLES-52783<br />
|spanish = SLES-52783<br />
|french = SLES-52783<br />
|german = SLES-52784<br />
|english = SLES-52782 & SLUS-20725 & SLUS-20725GH<br />
|japanese = SLPM-66159<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20725<br />SLUS-20725GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = November 16, 2004<br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52782<br />SLES-52782/P <small>(Platinum)</small><br />SLES-52784<br />SLES-52783<br />
|CRCsPAL =<br />
|releasedatePAL = December 3, 2004<br />October 28, 2005 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66159<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 27, 2005<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5576<br />
|Graphics=GSdx 5570 SSE41 [23 02 2013]<br />
|Sound=<br />
*SPU2-X 2.0.0 [24 02 2013]<br />
*LilyPad 0.11.0 [13 01 2013]<br />
|Comments=Runs at 50% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
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<br />
== Trivia ==<br />
* Original names: '''コール オブ デューティー:ファイネスト アワー''' (SLPM-66159)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
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{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Call of Duty Franchise}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Call-of-Duty-Finest-Hour-SLUS-20725-U--28723 Call of Duty - Finest Hour (SLUS 20725) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Template:Call_of_Duty_Franchise&diff=91268Template:Call of Duty Franchise2018-02-23T20:15:07Z<p>MrCK1: Created page with "{{Navbox |name = Call of Duty Franchise |title = ''Call of Duty Franchise'' |state = {{{state|autocollapse}}} |listclass = hlist | group1 = Call of Duty Franchise | list1 =..."</p>
<hr />
<div>{{Navbox<br />
|name = Call of Duty Franchise<br />
|title = ''Call of Duty Franchise''<br />
|state = {{{state|autocollapse}}}<br />
|listclass = hlist<br />
<br />
| group1 = Call of Duty Franchise<br />
| list1 = <br />
*''[[Call of Duty 2: Big Red One]]''<br />
*''[[Call of Duty 3]]''<br />
*''[[Call of Duty: Finest Hour]]''<br />
*''[[Call of Duty: World at War - Final Fronts]]''<br />
<br />
| group2 = Related<br />
| list2 =<br />
*[[Treyarch]]<br />
*[[Spark Unlimited]]<br />
*[[Rebellion Developments]]<br />
*[[Activision]]<br />
}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Sniper_Assault&diff=91263Sniper Assault2018-02-23T17:45:01Z<p>MrCK1: </p>
<hr />
<div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Sniper_Assault.jpg<br />
|caption =<br />
|developer = [[Naps Team]]<br />
|publisher = [[Phoenix Games]]<br />
|genre = Action<br />
|wikipedia =<br />
|gameinfo =<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/935430-sniper-assault Link]<br />
|au_rating = PG<br />
|eu_rating = 7+<br />
|english = SLES-54767<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54767<br />
|CRCsPAL = 0xE3CA9F14<br />
|releasedatePAL = April 20, 2007<br />July 6, 2007 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU= Intel Xeon CPU E5-1620 3.60GHz (16GB RAM)<br />
|GPU= NVIDIA GeForce GTX 680<br />
|Revision= 1.5.0-dev-2286-g41c49faa8<br />
|Graphics= GSdx 20180213122600 (MSVC 19.00 SSE2/AVX) 1.1.0 [GSdx32-SSE2]<br />
|Sound= SPU2-X 20180213122600 2.0.0 [Spu2-X]<br />
LilyPad (20180213122600) 0.12.1 [LilyPad]<br />
|Comments=Plays a bit slow 30 FPS but it does not really effect game play much, Only other thing I noticed when you first boot it takes a while to load sites on logo screen for a minute.<br />
<br />
D3D 11 (HW) 3x Native / Antisotropic Filtering= 2x / Preset= 2 - Safe (Faster)<br />
|Tester=Gryphin<br />
}}<br />
{{TestingFooter}}<br />
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|Revision=<br />
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|Sound=<br />
|Comments=<br />
|Tester=<br />
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<!-- Remove comment signs and add game trivia here --><br />
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== Trivia ==<br />
* Place trivia here<br />
* Place additional trivia on a new line like this.<br />
--><br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
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== Known Issues ==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
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<!-- Remove comment signs and add game screenshots or videos here --><br />
<!-- Replace FileName?.jpg with the correct filenames --><br />
== Gallery ==<br />
[http://i.imgur.com/NQqnFBQ.jpg Loading Screen] <br><br />
[http://i.imgur.com/dTGVHlh.jpg Start Menu] <br><br />
[http://i.imgur.com/prk4sMH.jpg In-Game] <br><br />
<br />
''Tried uploading screenshots to wiki but it says I don't have permission.''<br />
<!-- <gallery widths="175px" heights="100px"><br />
</gallery> --><br />
[[Category:Temp - new game page]]<br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Sniper-Assault-SLES-54767-E Sniper Assault (SLES 54767) (E)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=ATV_Offroad_Fury&diff=91245ATV Offroad Fury2018-02-21T17:11:41Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = ATV Offroad Fury Coverart.png<br />
|caption =<br />
|developer = Rainbow Studios<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/ATV_Offroad_Fury Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/447986-atv-offroad-fury Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/447986-atv-offroad-fury/index.html GameRankings]|83/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/atv-offroad-fury Metacritic]|82/100}}<br />
|gameinfo = Conquer the terrain with 12 rugged ATVs and large offroad environments. ATV Offroad Fury delivers the excitement of ATV racing with high-performance two-stroke and four-stroke ATVs, 20 free-roaming race environments, and six unique events. Race authentic ATVs through six challenging events, including Cross Country Enduro, Stadium Supercross, and Freestyle Stunt. You'll speed through whole deserts, forested landscapes, and old train yards. With realistic crashes, authentic stunts, and intense competition, ATV Offroad Fury immerses players in the action-packed world of offroad racing.<br />
<!-- General props --><br />
|numberofplayers = 4<br />
|multitap = 1<br />
|widescreenpatch = 1<br />
|na_rating = E<br />
<!-- Language props --><br />
|italian = SCES-50293<br />
|spanish = SCES-50293<br />
|french = SCES-50293<br />
|german = SCES-50293<br />
|english = SCUS-97104 & SCES-50293 & SCUS-97104GH & SCUS-97122<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97104<br />SCUS-97104GH <small>(Greatest Hits)</small><br />SCUS-97122 <small>(Demo)</small><br />
|CRCsNTSCU = 70E7AF78<br />
|releasedateNTSCU = February 5, 2001<br />2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50293<br />
|CRCsPAL =<br />
|releasedatePAL = July 13, 2001<br />
|statusPAL =<br />
|linuxstatusPAL = 1 <br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=v0.9.8 (r4600)<br />
|Graphics=GSdx (r4600)<br />
|Sound=SPU2-X (r4600)<br />
|Comments=Ran seemingly perfect. Could stay well over 60 FPS (without the framelimiter) on a CPU that scores 60 FPS in the PCSX2 Benchmark. Looked clean even at high-res.<br />
|Tester=71.13.168.154<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5565)<br />
|Graphics=GSdx SSE41 (r5559)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Status goes from menus to playable. Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-4460 @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 970 @ 4 GB<br />
|Revision=v1.5.0 (dev-1274 g4796803)<br />
|Graphics=GSdx (dev-1274)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs fast, 4x native and up. No problems in UI or 3D.<br />
|Tester={{ForumUser|CK1}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=pre-0.9.7 beta (r1736)<br />
|Graphics=ZZogl r182<br />
|Sound=?<br />
|Comments=Too slow at track, ZeroGS OGL is no use. Also there is SPS in new versions.<br />
|Tester=188.134.4.34<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Also known as '''ATV Offroad: All Terrain Vehicle'''<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{ATV Offroad Fury/MX series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-ATV-Offroad-Fury-SCUS-97104-U--30320 ATV Offroad Fury (SCUS 97104) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Silent_Scope&diff=91109Silent Scope2018-02-05T21:33:28Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image =Silent Scope.jpg<br />
|caption =North American box art<br />
|developer = [[Konami|KCET]]<br />
|publisher = [[Konami]]<br />
|genre = Action, Shooter<br />
|gameinfo = A port of the classic arcade shooter. The President and his family have been kidnapped by lethal terrorists, and the government turns to an elite counter-terrorist sniper to neutralize the hostile threats. Your mission is to infiltrate the terrorist's headquarters, clear all areas of danger and return the President's family safely to the White House.<br />
|wikipedia =[http://en.wikipedia.org/wiki/Silent_Scope Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/258047-silent-scope Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2000/10/24/silent-scope-5 IGN]|6.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-scope Metacritic]|63/100}}<br />
|na_rating_text = Animated Blood, Animated Violence<br />
|na_rating = M<br />
|italian = SLES-50037<br />
|spanish = SLES-50037<br />
|french = SLES-50037<br />
|german = SLES-50037<br />
|english = SLES-50037 & SLUS-20078<br />
|japanese = SLPM-62026 & VW016-J1 & SLPM-62090 & VW016-J2<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20078<br />
|CRCsNTSCU =53CB5976<br />
|releasedateNTSCU = October 23, 2000<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50037<br />
|CRCsPAL = 13DDC49B<br />
|releasedatePAL = November 24, 2000<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62026<br />VW016-J1<br />SLPM-62090 <small>(Konami Best)</small><br />VW016-J2 <small>(Konami Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 16, 2000<br />September 27, 2001 <small>(Konami Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=13 11 2012 1.1.0 r5452-<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel i7 @ 3.4Ghz<br />
|GPU=Sapphire R9 290X 4GB<br />
|Revision=1.2.1 r5873<br />
|Graphics=GSdx 10 (Hardware)0.1.16 r5875 <br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments= Game looks great when upscaled 5X native resolution. No glitches at all when playing. Bios v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''サイレントスコープ''' (SLPM-62026) & (SLPM-62090)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Silent-Scope-SLUS-20078-U--29642 Silent Scope (SLUS 20078) (U)]<br />
*[https://forums.pcsx2.net/Thread-Silent-Scope-SLES-50037-E Silent Scope (SLES 50037) (E)}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Half-Life&diff=91107Half-Life2018-02-05T20:06:37Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Half-Life.jpg<br />
|caption = Half-Life NTSC Cover<br />
|developer = Gearbox Software<br />
|publisher = [[Sierra Entertainment]] (US, EU), [[Vivendi Games|Vivendi Universal Games]] (EU)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Half-Life_%28video_game%29 Link]<br />
|gameinfo = Deep in the bowels of the Black Mesa Federal Research Facility, a decommissioned missile base, a top-secret experiment goes terribly wrong. As aliens come through the walls and a military death squad shoots everything in sight, young research associate Gordon Freeman must scramble to stay alive. Find your way through the monster-ridden areas of Black Mesa using your wits, limited security clearance, and a variety of weapons, ranging from a crowbar and pistols to a rocket launcher and grenades. With split-screen deathmatch and its exclusive "Decay" single-player and multiplayer cooperative modes, Half-Life is an action experience like no other.<br /><br />
Play as Gordon Freeman, a scientist at Black Mesa, as you try to escape the facility which has been overrun by alien lifeforms.<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/466377-half-life Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/half-life Metacritic]|87/100}}<br />
|eu_rating = 16+<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|mouse = 1<br />
|keyboard = 1<br />
|italian = SLES-50508<br />
|spanish = SLES-50509<br />
|french = SLES-50507<br />
|german = SLES-50505<br />
|english = SLES-50504 & SLUS-20066<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20066<br />
|CRCsNTSCU = A880AE9B<br />
|releasedateNTSCU = November 11, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50504<br />SLES-50505<br />SLES-50506<br />SLES-50507<br />SLES-50508<br />SLES-50509<br />
|CRCsPAL = F9E3CF90<br />
|releasedatePAL = November 30, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Pentium Dual-Core E2160 (2.4GHz)<br />
|GPU=Geforce 9600GT<br />
|Revision=0.9.8<br />
|Graphics=GSDX r4455<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* Lilypad 0.10.0<br />
|Comments=BIOS: USA v02.00, HACKS: Hacks: INTC, Wait Idle loop, mVU Flag hack, 50/50FPS<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5452<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200-300% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.0Ghz<br />
|GPU=Nvidia GeForce 210 512MB<br />
|Revision=1.2.1 [2-02-14]<br />
|Graphics=GSdx 5875<br />
|Sound=<br />
*SPU2-X 5830 2.0.0<br />
*LilyPad 5822 0.11.0<br />
|Comments=Runs at 60FPS at any time during the game, it works great.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Xubuntu 17.04<br />
|CPU=Intel Core i5 3350P @ 3.5 GHz<br />
|GPU=AMD Radeon RX 480<br />
|Revision=1.5.0-dev-2175<br />
|Graphics=GSdx 2017-08-16<br />
|Sound=*SPU2-X 2017-08-16<br />
*OnePad 2.0.0<br />
|Comments=The game is having slowdown tendencies on any resolution, despite the speed being at constant ~100%. Mostly acceptable when playing single-player, but co-op (Decay) can start "slide-showing" at what visibly seems to be around 10 FPS during more intense moments. Some minor graphical glitches (mostly lighting) are also present, but otherwise the game is quite playable.<br />
|Tester={{ForumUser|kamild1996}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Half-Life_Forum_1.jpg|Half-Life (SLES 50504)<br />
File:Half-Life_Forum_2.jpg|Half-Life (SLES 50505)<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLUS-20066-U--28370 Half-Life (SLUS 20066) (U)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50504-E--29430 Half-Life (SLES 50504) (E)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50505-G--30571 Half-Life (SLES 50505) (G)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50507-F Half-Life (SLES 50507) (F)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Tony_Hawk%27s_Pro_Skater_3&diff=91009Tony Hawk's Pro Skater 32018-01-27T18:49:25Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Cover_Tony_Hawk_s_Pro_Skater_3.jpg<br />
|caption =<br />
|developer = Neversoft Entertainment<br />
|publisher = [[Activision]] (US, EU), [[Success]] (JP)<br />
|genre = Sports<br />
|gameinfo = You may not be able to live like the legend, but now you can skate like him. Skate as the legendary Tony Hawk or choose from a dream team of 12 top pro skaters, including old favorites like Lasek, Thomas, Muska, and Steamer, as well as new talent like Gilfberg, Caballero, Koston, and Mullen. Or enjoy full customization abilities with the enhanced Create-a-Skater (now including female skaters) and the Skatepark Editor. Travel from L.A. to Tokyo, Suburbia to Skater's Island performing challenges and meeting goals. New moves include the Revert, which allows you to link vert tricks, and flatland tricks such as Caspers, the Primo, and Handstand Manual. If you're good, you can even unlock hidden pro footage.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tony_Hawk%27s_Pro_Skater_3 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/476948-tony-hawks-pro-skater-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/014/014284.html Link]|9.7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tony-hawks-pro-skater-3 Metacritic]|97/100}}<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|na_rating_text = Blood, Mild Lyrics, Suggestive Themes<br />
|na_rating = T<br />
<!-- Language props --><br />
|french = SLES-50436<br />
|german = SLES-50437<br />
|english = SLES-50435 & SLUS-20013 & SLUS-20013GH<br />
|japanese = SLPM-65190<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20013<br />SLUS-20013GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = EE2B2BAF<br />
|releasedateNTSCU = October 28, 2001<br />2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50432<br />SLES-50432/P <small>(Platinum)</small><br />SLES-50436<br />SLES-50435<br />SLES-50437<br />SLES-50435-P<br />
|CRCsPAL = 31E90CCA<br />
|releasedatePAL = November 30, 2001<br />August 30, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65190<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 21, 2002<br />
|CRCsNTSCJ = 6DDBE5E5<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel® Xeon® Processor E5410<br />
(12M Cache, 2.33 GHz, 1333 MHz FSB)<br />
|GPU=ATI Radeon HD 5770<br />
|Revision=PCSX2 0.9.8 r4600<br />
|Graphics=GSdx 4600<br />
|Sound=<br />
* SPU2-X r4600m<br />
* LilyPad r4510<br />
|Comments=BIOS: SCPH39001, FPS: 60+, HACKS: All speedhacks are compatible except for high levels of VU Cycle Stealing, which causes a choppy framerate., Works perfectly fine except for the blocky shadows under models when anti-aliasing is not used on hardware mode. Software mode is perfect.<br />
|Tester=MyDreamName<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.8Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 9.3 x64<br />
|CPU=AMD Ryzen 5 1600<br />
|GPU=GeForce GT 730 (375.82 driver)<br />
|Revision=1.5.0-git20171209-2234<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=100% speed with software or hardware acceleration at native resolution. extremely playable. <br />
|Tester=kerpal<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''トニー・ホーク プロスケーター3''' (SLPM-65190)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Tony Hawk's series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-Pro-Skater-3-SLUS-20013-U--28798 Tony Hawk's Pro Skater 3 (SLUS 20013) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-Pro-Skater-3-SLES-50435-E--29307 Tony Hawk's Pro Skater 3 (SLES 50435) (E)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Midnight_Club:_Street_Racing&diff=90969Midnight Club: Street Racing2018-01-25T01:38:07Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Midnight-club.png<br />
|caption = NTSC-U Cover Art<br />
|developer = Angel Studios<br />
|publisher = [[Rockstar Games]] (US, EU), [[Syscom]] (JP), [[Sony|SCEA]] (US)<br />
|genre = Racing<br />
|wikipedia = [http://en.wikipedia.org/wiki/Midnight_Club:_Street_Racing Link]<br />
|gameinfo = In secret gatherings around the world, a mysterious group of urban street racers known as the Midnight Club race for pride, power, and glory in sleekly customized, tricked-out sports cars. As a New York City cabdriver, you stumble upon this secret organization and decide to try something new. Before you know it, you're speeding through crowded streets, running red lights, terrorizing pedestrians, driving on sidewalks, and outrunning the cops. Race anywhere in New York and London and win the pink slips of opposing players.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/197935-midnight-club-street-racing Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/midnight-club-street-racing/ps2-13933 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/midnight-club-street-racing Metacritic]|78/100}}<br />
|eu_rating = 12+<br />
|na_rating_text = Animated Violence<br />
|na_rating = T<br />
|italian = SLES-50071<br />
|spanish = SLES-50071<br />
|french = SLES-50071<br />
|german = SLES-50071<br />
|english = SLES-50071 & SLES-50054 & SLUS-20063 & SLUS-20063GH & NPUD-20063<br />
|japanese = SLPS-20068 & SLPM-62189<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20063<br />SLUS-20063GH <small>(Greatest Hits)</small><br />NPUD-20063 <small>(PS2 Classics)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 25, 2000<br />2002 <small>(Greatest Hits)</small><br />March 5, 2013 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50054<br />SLES-50071<br />SLES-50071-P<br />SLES-50054-P<br />
|CRCsPAL =<br />
|releasedatePAL = December 8, 2000<br />July 26, 2002 <small>(Platinum)</small><br />March 6, 2013 <small>(PS2 Classics)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-20068<br />SLPM-62189 <small>(Syscom Game Gallery)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 1, 2001<br />July 11, 2002 <small>(Syscom Game Gallery)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=0<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=13 11 2012 1.1.0 r5452-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Hangs on loading screen going ingame.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 4440 @ 3,1ghz<br />
|GPU=Nvidia GTX 650 1GB<br />
|Revision=1.3.0-(git) May 28 2014<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v01.60(04/10/2001), Recommended + MTVU, Needs SW mode to see the intro, but isn't required during gameplay, The intro is just a garbled image in hardware mode, but is fixed is software mode<br />
|Tester={{ForumUser|Nobbs66}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Enterprise<br />
|CPU=Intel Core i5 2450m 2.5GHz<br />
|GPU=Intel HD Graphics 3000<br />
|Revision=1.3.0 git build (April 27th, 2015)<br />
|Graphics=GSdx9<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA BIOS v01.60. Don't run the game via CD. Use your own ISO. Anyways, game runs okay. New York (moderate traffic/pedestrians) runs anywhere from 35-75+ FPS on software mode. London fares terribly, only hitting 70FPS max. The intro does need software mode to run properly (just press "start" repeatedly if you don't wanna switch to software). Widescreen hack does not break gameplay. Menus work good, and there's really nothing wrong with the game now.<br />
|Tester=Dan Castellaneta<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ミッドナイトクラブ''' (SLPS-20068) & (SLPM-62189)<br />
<br />
==The gallery==<br />
<gallery><br />
File:Midnight_Club_Street_Racing_Forum_2.jpg|Midnight Club: Street Racing (SLUS 20063)<br />
File:Midnight_Club_Street_Racing_Forum_1.jpg|Midnight Club: Street Racing (SLUS 20063)<br />
</gallery><br />
<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Broken intro videos<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Intro videos are not properly rendered.<br />
|Workaround=Press F9 to use software mode. However if you do not want to switch to software mode, press your set cross or start button around 5-7 seconds after one of the videos have started playing.<br />
}}<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Midnight-Club-SLUS-20063-U--28337 Midnight Club (SLUS 20063) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Setting_up_Windows_version&diff=90935Setting up Windows version2018-01-22T16:30:16Z<p>MrCK1: /* Getting PCSX2 */</p>
<hr />
<div>{{FloatingTOC|side=right}}<br />
=Introduction=<br />
<br />
This guide explains how to download, install and properly configure '''PCSX2''' in Windows. It will also give some tips on how to use PCSX2 more efficiently. Keep in mind that the guide was written for PCSX2 '''v1.2.1''' but can still be used for other versions of the emulator.<br />
<br />
There are also [[Setting up Linux version|Linux]] and [[Setting up Mac version|Mac]] versions of this guide.<br />
<br />
=Overview=<br />
[[PCSX2]] is a [https://en.wikipedia.org/wiki/PlayStation_2 Playstation 2] emulator capable of running commercial games. It's an open source project and it runs on Windows, Mac and Linux. Like its predecessor project PCSX (a PlayStation emulator), it is based on a PSEmu Pro spec plug-in architecture, separating several functions from the core emulator. PCSX2 requires a copy of the PS2 BIOS, which is not available for download from the developers, due to the copyright concerns and legal issues associated with it.<br />
<br />
=Prerequisites=<br />
===Concerning BIOS===<br />
You will need the BIOS file from your Playstation 2 console. It is not included with PCSX2 since it is copyrighted by Sony. Since PCSX2 needs this binary file to work, without it you won't be able to use emulator at all. You'll find more information on how to download BIOS from your PS2 machine [[#BIOS|later in this guide]].<br />
<br />
===Minimum requirements===<br />
These are the minimum system requirements to run PCSX2, bear in mind however that most games will be unplayable or slow with these low-end specs:<br />
*CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)<br />
*GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)<br />
*512MB RAM (note Vista needs at least 2GB to run reliably)<br />
<br />
Note that Windows XP will no longer be able to run PCSX2 compiled under modern MS Visual Studio by default (unless Windows XP is specified as a target [http://blogs.msdn.com/b/vcblog/archive/2012/06/15/10320645.aspx before building]).<br />
<br />
===Recommended requirements===<br />
These are the recommended system requirements to run PCSX2:<br />
*Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX<br />
*CPU: Intel Core 2 Duo @ 3.2 GHz or better OR i3/i5/i7 @ 2,8 GHz or better OR AMD Phenom II @ 3,2 GHz or better<br />
*GPU: 8800gt or better (for Direct3D10 support)<br />
*RAM: 1GB on Linux, 2GB or more on Vista / Windows 7<br />
{{Tip|Because of the complex nature of emulation, even if you meet the recommended requirements there will be games that will '''NOT''' run at full speed due to emulation imperfection, floating point emulation differences, issues with emulator itself or other problems.}}<br />
<br /><br />
<br />
=Getting PCSX2=<br />
You can get PCSX2 for Windows [https://pcsx2.net/download/releases/windows/viewcategory/6-windows.html here]. There are 3 versions available for download: standalone installer, Windows binaries and Orphis' dev builds.<br />
===Standalone Installer===<br />
This is the default option for most users. The installer will contain the latest stable version of PCSX2. After opening it, you will be able to select the installation options.<br />
<br />
First of all you will be asked to provide the location for PCSX2 to install. The following image illustrates the default installation path:<br />
<br />
[[image:PCSX2 Installer 2.png|400px|thumb|left|Click to enlarge]]<br />
{{Clear new paragraph}}After clicking the ''Install'' button, the emulator will be installed to the chosen location. The installer will also create the following folders under the user's ''My Documents'' folder (Those folders can be changed to a different location anytime you want. See [[#Folders|'''Folders''']] section of this guide for more information).<br />
*''bios'': This is where you should place your BIOS files. By default PCSX2 will look for BIOS in this folder.<br />
*''cheats'': Cheats will be stored and read from here. Cheats are the files with .pnach extension.<br />
*''inis'': This folder is responsible to store emulator's configuration files. You can tell PSCX2 to load different configuration files for different games by creating a shortcut for pcsx2.exe with certain [[Command-line support|command line arguments]].<br />
*''logs'': Emulator logs are going to be stored here.<br />
*''snaps'': Screenshots are stored into this folder (use ''F8'' to take a screenshot in game).<br />
*''sstates'': [[Savestate]]s are stored here.<br />
<br /><br />
{{Warning|Remember that savestates made with a certain version of PSCX2 won't be compatible with other versions of the emulator.<br />
'''Save your game's progress on your memory card before updating PCSX2!'''.}}<br />
<br /><br />
[[image:PCSX2 Installer 1.png|400px|thumb|left|Click to enlarge]]<br />
{{Clear new paragraph}}<br />
<br />
===Windows binaries===<br />
This option is recommended for advanced users. You will download the archive containing the Windows binaries. You should then unpack it in a desired location and run '''pscx2.exe'''. Start menu entries or a desktop shortcut will not be created automatically.<br />
<br /><br />
This is the ideal solution if you want to keep the application portable. You will need [https://www.7-zip.org/ 7-Zip] to decompress the files and the [https://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe Visual Studio 2013 redistributable package] for this version to work.<br />
<br /><br />
On its first run the emulator is going to create the previously mentioned folders.<br />
<br />
===Orphis' Dev Builds===<br />
These "bleeding edge" builds are considered unstable but are perfect for those who wish to try out new PCSX2 features before they are released in an official stable build. Dev builds can be downloaded [https://buildbot.orphis.net/pcsx2 here]<br />
<br />
=Running PCSX2 for the first time=<br />
PCSX2 has the first run configuration wizard to help you with configuration. The emulator will automatically store all settings, memcards and any new configuration related files in your ''My Documents'' folder if you used the installer, or in the same folder where ''pcsx2.exe'' is located if you downloaded the binary version.<br />
<br />
[[image:PCSX2_Wizard_1.png|400px|thumb|left|Click to enlarge]]<br />
{{Clear new paragraph}}The first option is the language your wizard and later PCSX2 will be using. You will be able to change language anytime from PCSX2 main menu.<br />
{{Clear new paragraph}}[[image:PCSX2_Wizard_2.png|400px|thumb|left|Click to enlarge]]<br />
{{Clear new paragraph}}In the next screen you will be able change the plugins you want to use. The plugins selected by default are the most compatible ones and will usually perform better. Do not change anything here if you are not yet familiar with PCSX2.<br />
You can also specify a different folder for your plugins if you want, by unchecking the ''use default setting'' checkbox and selecting a folder of your choice by clicking ''Browse''. ''Open in Explorer'' button will simply open a file explorer window in the folder you have specified.<br />
{{Clear new paragraph}}[[image:PCSX2_Wizard_3.png|400px|thumb|left|Click to enlarge]]<br />
{{Clear new paragraph}}In the third screen, you will be prompted to select one of your BIOS images from the list. If you can't see anything in this list, you need to either copy your BIOS files in the folder shown below, or change that folder to point to a location where BIOS images are saved. For more information about the BIOS, check the [[#BIOS|BIOS configuration section]] of this guide. Note that you will not be able to use PCSX2 without a proper BIOS image. <br />
<br />
To finish the configuration process press ''Finish'' button. You will be taken to the main GUI (Graphical User Interface) of PCSX2:<br />
<br />
[[File:NewGUI.png]]<br />
<br />
<br />
From ''Config'' menu using ''Plugin/BIOS'' item, you can review and change the above settings or plugins used by PCSX2 at any time. More information about plugins will be given in the following section of the guide.<br />
<br />
=The Component Selector (Plugins, BIOS and folders configuration)=<br />
[[image:Component_Selector_Banner.png]]<br /><br />
''The Component Selector'' is the plugin and BIOS configuration window that opens when you select '''Config => Plugins/Bios''. It has 3 tabs -- Plugins, BIOS and Folders.<br />
<br />
==Plugins configuration==<br />
[[File:ConfigMenu.png|400px|thumb|left|Click to enlarge.]]<br />
<br />
PCSX2 is a plugin oriented program. Your ''pcsx2.exe'' is the main processor that can emulate the real PS2 on the PC but it does not work alone. It needs a graphics plugin to display the game graphics and a sound plugin to play the game sounds and music, and it also needs a pad plugin to allow you to play using your keyboard, mouse or gamepad. Moreover there may be more than one plugin of each type so you can choose the one which is better suited for a particular game. All plugins are stored (by default) in the ''plugins'' folder of your main PCSX2 folder. Some plugins like ''GSdx'' for example can be updated quite often so you may want update only a chosen plugin from time to time. In order to do it you'll need to download the updated version and extract it by using the archiver into your plugins folder. Selecting your new plugin and changing its configuration may also be required.<br />
<br />
'''Warning: If you select a plugin you will not be able to configure it until you press ''apply'' button!'''<br/><br />
The plugin configuration page will look like this (see the picture on the left).<br />
<br />
{{Clear new paragraph}}<br />
===Graphics (GS) plugins===<br />
GS plugins are used by PCSX2 to provide the graphical output on the screen (i.e. to render the picture). Before choosing the plugin you will need to know if your video card is pixel shaders 2.0 capable (only the very old cards before Radeon 9xxx series or the Geforce 5xxx series does not support this standard).<br />
<br /><br />
The default PCSX2 1.2.1 installation has three different GS plugins for you to select from (only two of the three are useful):<br />
<br /><br />
*GSdx v0.1.16<br />
*ZeroGS v0.97.1<br />
*GSnull driver v0.1.0<br />
GSdx v0.1.16 is a DirectX 9 and DirectX 10/11 plugin by '''Gabest''' which is the most compatible and in most instances the fastest GS plugin for PCSX2. It requires at least pixel shaders 2 and SSE2 to work and Windows Vista/7/8 with a DirectX 10 compliant graphics card for DirectX10/11 mode. ZeroGS is a very old plugin which has not been updated in years. Still a very small number of games works better with this plugin, so you have an option to try it as a ''last resort''. GSnull is a null graphics plugin which will not output any kind of video. It is used for debugging purposes.<br />
<br />
====GSdx====<br />
[[image:GSDx2.png|thumb|GSdx]]<br />
The default PCSX2 installation has GSdx in 5 versions: SSE2, SSSE3, SSE4.1, AVX and AVX2. They are in fact the same plugin compiled using different optimization instructions sets.<br /><br />
You must use only the versions supported by your CPU otherwise the emulator may crash. The difference between these versions speed-wise is in fact minuscule and only some games are showing any improvements in speed when using more optimized version. So if you are unsure, your safe choice is the SSE2 version. Here's the order from the "slowest" version to the "fastest" one for reference:<br />
#SSE2<br />
#SSSE3<br />
#SSE4.1<br />
#AVX <br />
#AVX2<br />
<br />
The new AVX and AVX2 instructions give a minor speed-up '''only when GSdx works in software mode'''. These versions will not improve the speed in hardware mode.<br /><br />
Note to AMD users: please do '''NOT''' confuse SSE3 with SSSE3 (1 extra S) and SSE4A with SSE4.1, they are totally different and are '''NOT''' supported on AMD systems before Bulldozer/Bobcat. Please fall back to the SSE2 plugin instead in case your system has an older CPU.<br />
{{Tip|<br />
*'''SSE2''' supporting CPUs: [http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2 Check here]<br />
*'''SSSE3''' supporting CPUs: [http://en.wikipedia.org/wiki/SSSE3#CPUs_with_SSSE3 Check here]<br />
*'''SSE4.1''' supporting CPUs: Intel Core 2 Duo Penryn series (E7xxx,E8xxx and Q9xxx models), Intel Corei3, Intel Corei5, Intel Corei7, AMD Bulldozer/Bobcat<br />
*'''AVX''' supporting CPUs: [http://en.wikipedia.org/wiki/Advanced_Vector_Extensions#CPUs_with_AVX Check here]<br />
*'''AVX2''' supporting CPUs: [http://en.wikipedia.org/wiki/Advanced_Vector_Extensions#CPUs_with_AVX2 Check here]<br />
<br />
You can also use [http://www.cpuid.com/softwares/cpu-z.html CPU-Z] to find out your processor's supported instruction set.}}<br />
<br />
To use the DirectX10/11 mode, you will have to be running '''Windows Vista''' or '''Windows 7/8 with a DirectX10/11''' compliant graphics card. As of 2014 DirectX10 and DirectX11 modes of GSdx are '''exactly the same''' in both speed and compatibility.<br />
<br />
To configure GSdx plugin press ''configure'' button.<br />
<br />
'''Adapter'''<br /><br />
This option will allow you to select what graphics adapter GSdx will use. It is especially useful for computers which have a dedicated graphics card and an onboard graphics chip, so that user can specify the dedicated graphics card explicitly.<br />
<br />
'''Renderer'''<br /><br />
This option allows you choose the interface through which the graphics will be rendered.<br />
<br />
*''"Direct3D9 (Hardware)"'': GSdx will use the Direct3D capabilities of your graphics card.<br />
*''"Direct3D10 (Hardware)"'' or ''"Direct3D11 (Hardware)"'' '''(only selectable with DX10/11 graphics card)''': GSdx will use Direct3D10/11 mode which is often faster and usually more compatible as well. It is '''recommended''' to use this option if your system supports it.<br />
*''"Direct3D9 (Software)"'', ''"Direct3D10 (Software)"'' or ''"Direct3D11 (Software)"'': GSdx will use its built-in software renderer which will not utilize your graphics card at all. The image will be rendered solely by your CPU. This will greatly reduce the rendering speed but unfortunately this is the most compatible mode. This option is recommended if you encounter graphics bugs with the hardware renderer.<br />
*''"OpenGL (hardware)"'': GSdx will use the OpenGL interface to render the image. Currently this mode is a slower and less compatible equivalent of the DirectX renderers but it's the only option for Linux users.<br />
*''"OpenGL (software)"'': GSdx will use the OpenGL backend in software mode.<br />
*''"Direct3D9 (null)"'', Direct3D10/11 (null)", "Null (software)" or "Null (null)": The plugin will not render anything in these modes, thus not giving any output on the screen. It's useful for debugging purposes only.<br />
<br />
'''Interlacing'''<br /><br />
This option is the set of deinterlacing techniques GSdx will use to reduce NTSC interlacing effects (screen "shaking" or other [http://en.wikipedia.org/wiki/Interlaced_video artifacts]). '''We recommend leaving this on Auto for all but some picky games.'''<br />
In parentheses, you can see what kind of effect and maybe disadvantage (e.g. like the incorrect FPS readings in blend) each one of these modes have.<br />
{{Tip|You can cycle through the interlacing modes ingame by pressing ''F5''.}}<br />
'''D3D internal resolution (scaling)'''<br /><br />
This option is only available if Hardware Renderer has been selected above. You can improve the visual quality of your games by increasing the resolution at which the textures are rendered. Please keep in mind that any non-native rendering resolution may cause various glitches in games (from very minor to more serious ones in rare cases). On the other hand for many games (especially for 3D ones) increasing internal resolution will improve the graphics dramatically. Note also that the higher resolution means more work for your video card, thus slowing down rendering process.<br />
<br />
*''Original PS2 Resolution - Native'': GSdx will render only in internal resolution when this option is ON (that is why Custom Resolution and Scaling get grayed out).<br />
<br />
*''Scaling'': This option will allow you to choose an arbitrary resolution ('''Custom Resolution'''). Or you can set it to 2x-6x so that the game's internal resolution will be multiplied by that value. For instance setting this option to '''3x''' for a game with native resolution of 640x320 will render all scenes at 1920x960 (triple of the native resolution). Using scaling multiplier instead of custom resolution may prevent some upscaling bugs from manifesting. As of 2015 most graphics cards can easily render at x2 or x3 scaling but may get a sharp speed drop at higher settings.<br />
<br />
'''Shaders section'''<br /><br />
[[image:GSdx_Shade_Boost_Settings.png|thumb|left|Shade boost]]<br />
*''Enable Shade Boost'': This option will help you to adjust saturation, brightness and contrast to your liking. Press ''Settings..'' button to configure. The ''Reset'' button allows you to set the sliders to their initial positions.<br />
<br />
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*''Enable FXAA'': GSdx will apply the FXAA anti-aliasing algorithm to improve the visual quality of your games with a (usually) minor speed hit. You can also toggle FXAA on and off ingame by pressing ''PageUp''.<br />
<br />
*''Enable FX Shader'': Since version 1.2.0, PCSX2 is able to use [[external shaders]] for visual improvements and to add various special effects. By default, PCSX2 comes with 4 simple scanline shaders (which you can cycle through with F7 while ingame). For a huge set of shader effects which include UHQ FXAA, Bilinear FS Filtering, Bicubic FS Filtering, Gaussian FS Filtering, High Quality Blended Bloom, Per-Channel Gamma Correction, Scene Tone Mapping, RGB Colour Correction, S-Curve Contrast Enhancement, Texture, Sharpening, Pixel Vibrance, Post-Complement Colour Grading, Cel Shading, Scanline Emulation, Vignette and Subpixel Dithering you can download Asmodean's shader file [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=334766#pid334766 from the PCSX2 forums]. <br /><br />
Open downloaded zip file and extract ''PCSX2Fx_Settings.txt'' and ''shader.fx'' files in the same directory ''pcsx2.exe'' is located. You can change some shaders' settings by editing the ''PCSX2Fx_Settings.txt'' (the file contains all the needed instructions). External shaders should be used with caution because some of them may potentially have an enormous impact on speed. Note that you can '''use''' external shaders even with GSdx '''software''' renderer, which is the best way to get higher visual quality in this rendering mode. <br />
{{Tip|You can toggle the external shaders on and off by pressing '''Home''' button while ingame.}}<br />
<br />
'''Hardware mode Settings'''<br />
This set of options is available only if you have selected Hardware Renderer. Here you can tune some settings for extra performance or video quality.<br />
<br />
*''Texture filtering'': Enables linear filtering when rendering textures. '''Checked''' option will ensures filtering in all cases and '''grayed''' will only use filtering when the game calls for it.<br />
<br />
*''Logarithmic Z'': Changes the way the third (depth) coordinate is treated (logarithmic or linear). This option should be left ON unless you experience some weirdness in the objects (like seeing through them). This options is enabled only for graphics cards that do NOT support a 32bit Z-buffer.<br />
<br />
*''Allow 8-bit textures'': Sacrifices texture decoding speed for video card memory (RAM) requirements. In 8-bit texture mode the plugin will utilize less memory of your graphics card storing some of the textures in 8-bit format (instead of 32-bit otherwise). That may help with some games that use a lot of 8-bit textures but may become a clog for the others because these textures will then be decoded by the special shader consuming a portion of the cards processing power.<br />
<br />
*''Alpha Correction (FBA)'': (DX9 mode only) This option will make some of the textures partly transparent (when required) but may sometimes cause some slowness. Should be ON by default.<br />
<br />
'''Enabled HW hacks'''<br />
[[image:GSdx2 Hacks Configuration.png|thumb|left|GSdx HW Hacks]]<br />
{{Warning|Only use these settings when you are absolutely sure that they are needed for your game to function.<br /><br />
These settings can cause serious graphical glitches if used in incorrect games.}}<br />
<br />
This checkbox will enable HW hacks that can be configured further using ''Configure'' button.<br />
*''MSAA'': This option is used to activate multisample anti-aliasing mode. It may dramatically improve the quality of visuals but requires some additional processing power from your video card. Additionally it is highly video card memory demanding and may crash PCSX2 if the card runs out of RAM. You can set the option to 2,4,8 or 16. The plugin will automatically choose and use only the supported mode. For more information read the description at the right panel.<br />
*''Skipdraw'': Skips drawing some surfaces based on how likely they are to cause issues. This option may help with removing ghost images or other post-processing effect rendered incorrectly. You should specify how many surfaces need to be skipped after the first problematic one is found. Always try lower values (like 1-3) first before using higher ones. The side effect is the increased possibility for broken/missing graphics and effects. This hack may cause random performance boosts as well.<br />
*''Alpha'': Try this if your game has issues with fog like effects or shadows.<br />
*''Half-pixel Offset'': This hack adds an 0.5 pixel offset to all surfaces so some common up-scaling issues may be fixed. You can try it when blur or halo effects seem to appear shifted to the upper-left corner from where they should be.<br />
*''Sprite'': Gets rid of black inner lines in 2D sprites. Grayed option is recommended. <br />
*''WildArmsOffset'': Lowers GS precision to avoid gaps in pixels when upscaling. It's known to help with upscaling problems for some 2D games. Read the description at the right panel for more information.<br />
*''Aggressive-CRC'': Can remove effects in some games to make image clearer. Read the description at the right panel for more information.<br />
*''Alpha Stencil'': This setting will disable partial transparency or prevent drawing some elements. May improve drawing shadows. Read the description at the right panel for more information.<br />
*''Nvidia Hack'': Fixes odd stretching issues in certain NVIDIA drivers when upscaling (using DirectX 11). Try not to use this unless your game Videos or 2D screens are stretching outside the frame. <br />
*''Disable CRCs'': The option will disable all the GSdx hacks. This will break many games; but for certain games like [[Shadow of the Colossus]], you might like the result better.<br />
*''TC Offset X/Y'': These settings can help fixing some misaligned textures when using upscaling. They will correct textures in some games, including [[Shin Megami Tensei: Persona 3|Persona 3]], [[Haunting Ground]] and [[Xenosaga Episode III: Also Sprach Zarathustra|Xenosaga]].<br />
<br />
'''Software Mode Settings'''<br />
This set of options will work only if you have selected Software Renderer. You can tune some settings for extra performance or video quality here. The options will not get grayed out even when you select hardware renderer so that you are able to configure both hardware and software mode. Some games may require switching between these modes (F9) so you might need to prepare everything beforehand.<br />
<br />
*''Extra Rendering threads'': This option determines how many threads GSdx will use while rendering to take advantage of all the vacant cores your CPU might have (note that it will only be useable for software rendering). For example set it to 3 for quad core processors (1 for PCSX2 and 3 for GSdx software rendering). This may boost speed significantly in multi-core systems.<br />
<br />
*''Edge anti-aliasing (AA1)'': This may improve the resulting visuals by applying an anti-aliasing algorithm (required by emulation in some games) but will also reduce performance. This is an experimental option so it must be used with some caution.<br />
<br />
'''Movie Capture'''<br />
This feature will only work while you are ingame. By pressing ''F12'' a message box for video capture will appear. You'll need to specify the place where to store video, processing codec (like for ex. [http://sourceforge.net/projects/x264vfw/ x264vfw], note you'll be only able to use already installed codecs) and picture resolution. Please be aware that lossless or uncompressed video may produce VERY large files so your HDD must have enough free space to contain it. <br/><br />
Press ''F12'' the second time to stop capturing. The result video will be automatically speed up to 100% even if you have experienced slowdowns while playing. If you use SPU2-X as your audio plugin the audio file ''recording.wav'' will be also recorded and saved alongside with the video file.<br />
<br />
You can find some additional information on GSdx plugin [[GSdx|here]].<br />
<br />
====ZeroGS====<br />
[[image:ZeroGS_Settings.png|thumb|ZeroGS]]<br />
ZeroGS is a DirectX 9 plugin developed by '''ZeroFrog'''. It is aimed for graphics cards supporting pixel shaders 2.0 or higher (if you select ZeroGS and your card does not have pixel shaders 2.0 you will get a "Error opening gs plugin" message and PCSX2 will close).<br />
<br />
The following options are supported by ZeroGS plugin:<br />
<br />
*''Interlace Enable'': This option will try to resolve some undesired interlacing effects (like screen "shaking"). Those games do not have interlacing issues will look better with this option disabled. You can toggle it while ingame by using ''F5'' key.<br />
<br />
*''Bilinear Filtering'': This option will filter the textures when rendering them. Filtering may decrease your FPS unless you have a good graphics card. You can toggle it while ingame by pressing ''Shift+F5''. ZeroGS supports two bilinear filtering modes: '''normal bf''' and '''forced bf'''. For some games that will specifically ask for nearest-neighbor interpolation (no filtering mode) ZeroGS will disable filtering in ''normal bf'' mode. In ''forced bf'' mode, on the other hand, bilinear interpolation (filtering) will be forced in any game. It should be noted that ''forced bf'' mode can introduce unwanted artifacts at the edges of textures in some games, however, in most cases, it will produce smoother looking picture.<br />
<br />
*''Anti-aliasing'': This option will select the level of anti-aliasing will be used for rendering. Anti-aliasing will make edges look smoother but may introduce a performance hit. You can toggle this while in game by using ''F6'' key. There are four modes to select from:<br />
**''None'': Will disable anti-aliasing<br />
**''2x'': Will use 2X anti-aliasing<br />
**''8x'': Will use 8X anti-aliasing<br />
**''16x'': Will use 16X anti-aliasing<br />
<br />
*''Wireframe rendering'': This mode will only render lines between vertices of 3D objects making them look like wire-frame models. You can toggle it while ingame by pressing ''F7''.<br />
<br />
*''Capture avi'': This option will allow to capture video output in a file (see also ''Movie Capture'' for GSdx plugin). Press ''F12'' while in game and you will be asked to select a codec. Currently you can only select XviD as a codec (the plugin will crash with any other choice). Press ''F12'' the second time to finish capturing. The plugin saves file ''zerogs.avi'' in your PCSX2 folder.<br />
<br />
*''Save snapshots as BMPs (default is JPG)'': ZeroGS captures screenshots and save them in ''snaps'' when you press ''F8'' ingame. By default screenshots are saved in JPG format. This option allows you changing the format to BMP to make the pictures lossless (note that they will require mode disk space).<br />
<br />
*''Fullscreen'': This option will instruct the plugin to perform the output in fullscreen mode instead of default windowed mode. You can use ''Alt-Enter'' combination to enter fullscreen mode while ingame.<br />
<br />
*''Widescreen'': This option will force ZeroGS to render in 16:9 resolution. Some games support wide screen mode natively, some require patching to make them work in widescreen mode and some will not support it at all. Look up to your specific game card to find more information.<br />
<br />
*''Default Window Size'': This will specify the default size of ZeroGS window. The size of GS window will not affect ZeroGS performance.<br />
{{Tip|While in game pressing ''Shift+F7'' will toggle on and off the Frames Per Second (FPS) indicator.}}<br />
<br />
'''ZeroGS Advanced Options''':<br />
<br />
These additional options can be used to tweak ZeroGS some more. Some games may benefit greatly from this set of options while others can be broken.<br />
*If a particular set of options works very well for a particular game, then these options can be saved in the game's patch file which will be applied every time the game is loaded. This is useful when you want these options to be enabled only for that particular game and not to for other games.<br />
*Each set of options in ZeroGS has a unique ID-number. To find this number click on the ''Compute'' OR ''IDS'' button in ZeroGS configuration dialog box. Insert the generated number into the game's corresponding [[Converting codes for PNACH use|pnach file]] (usually ''game CRC''.pnach) in a form '''zerogs=xxxxxxxx''' (where '''xxxxxxxx'''' is the mentioned number).<br />
<br />
====GSnull Plugin====<br />
This plugin will not render anything on screen. Its configuration consists only of ''enable logging'' checkbox useful solely for debugging purposes.<br />
<br />
===Pad (input) plugins===<br />
Default PCSX2 installation allows you to select one of three PAD plugins:<br />
#LilyPad v0.11.0<br />
#Pokopom 2.1.0 <br />
#SSSPSX Pad v1.7.1<br />
<br />
====LilyPad====<br />
[[image:LilyPad_Settings.png|200px|thumb|left|Lilypad]]<br />
This is arguably the most advanced PAD plugin for PCSX2. Use ''configure'' button to open LilyPad configuration dialog.<br /><br />
You'll see a configuration dialog (pictured, click to enlarge).<br />
*LilyPad supports keyboards, mouse, game pads and XBOX 360 pads. It also has some very handy hacks like ''ESC hack'' or ''Disable Screensaver'' option. <br />
*LilyPad downside is that you '''will''' need to configure the plugin fully at least once before playing any game and it may take quite some time if you are not familiar with it.<br />
*For a very detailed description about what each setting does and how to properly configure it visit [[LilyPad]] article and/or the official [http://forums.pcsx2.net/Thread-LilyPad-0-10-0 thread of the plugin].<br />
<br />
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====Pokopom====<br />
[[image:Pokopom_Settings.jpg|thumb|left|Pokopom]]<br />
This plugin is much easier to handle for the new users whilst it still allows for a great options flexibility (and some of its options are not implemented in LilyPad) Use ''configure'' button to open Pokopom configuration dialog.<br /><br />
You'll see a configuration dialog (pictured, click to enlarge).<br />
*Pokopom is a relatively new input plugin developed by '''KrossX'''. Some of the unique features include pressure sensitivity support, rumble with a custom curve and more.<br />
<br />
*For a very detailed description about what each setting does and how to properly configure the plugin, visit the [http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin official thread of the plugin] and/or check the small [https://github.com/KrossX/Pokopom/wiki/Pokopom Pokopom Wiki].<br />
<br />
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<br />
====SSSPSX====<br />
[[image:SSSPSX_Settings.png|thumb|left|SSSPSX]]<br />
This plugin is the oldest of the three and does not require much fiddling but somewhat lacks in the options department. But there are still some very picky games that refuse to work with any other plugin except for SSSPSX (for instance [[Warriors of Might and Magic]]). Use configure button to open SSSPSX configuration dialog.<br /><br />
You'll see a configuration dialog (pictured, click to enlarge).<br />
*The dialog will allow you to configure keyboard keys to emulate PS2 controller input. If you want to clear a key assignment you can click on the respective button and wait until the ''Timeout'' timer reaches zero.<br />
*The plugin can emulate up to two DualShock2 controllers (use dialog tabs to switch between them).<br />
*SSSPSX Pad supports analog input emulation. Use ''LX'', ''LY'', ''RX'', ''RY'' buttons to assign keys to analog axis. ''LX'' is for Left analog X-Axis, ''LY'' is for Left analog Y-Axis, ''RX'' is for Right analog X-Axis and ''RY'' is for Right analog Y-Axis.<br />
*''R3'' and ''L3'' emulate buttons on the analog stick of the PS2 controller.<br />
<br />
===Sound plugins===<br />
====SPU2-X====<br />
[[image:SPU2-X_Settings.png|200px|thumb|left|SPU2-X]]<br />
SPU2-X is the most advanced, compatible and up-to-date sound plugin for PCSX2. It was first based on '''Gigaherz's''' SPU2ghz and later modified by '''Jake Stine (Air)'''. This is the only SPU2 plugin that supports audio processing effects (like reverberation and Dolby Pro Logic (if your sound card is able to decode it)). Many games only work correctly with SPU2-X.<br />
*''Interpolation'': Specifies the interpolation algorithm (smoothing low frequency sounds not unlike anti-aliasing algorithms for graphics):<br />
:#''Nearest'': This option will disable sound interpolation. It is the fastest option but the sound may not be that good in quality.<br />
:#''Linear'': SPU2-X will use linear interpolation. This method is fast and the quality is acceptable.<br />
:#''Cubic'': SPU2-X will use cubic interpolation (slower and better in quality).<br />
:#''Hermite'': SPU2-X will use Hermite interpolation (slower and better in quality).<br />
:#''Catmull-Rom'': SPU2-X will use cubic Hermite (a.k.a Catmull-Rom) interpolation (slower and better in quality).<br />
<br />
*''Disable effects processing'': This option will disable any special effects requested by games (like for example reverberation), This may speed up the emulation but some games may not sound as good as they should be.<br />
<br />
*''Use the de-alias filter'': Gives more emphasis to the highs.<br />
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*'''Module''': This option allows you to select the method (API or back-end module) of playing the sound. Normally it should not alter sound quality or speed:<br />
#''No sound'': SPU2-X will not produce any sound. The fastest option suitable mostly for debugging.<br />
#''XAudio 2'': Recommended for Windows users.<br />
#''DirectSound'': Recommended for Windows users if ''XAudio 2'' option does not work.<br />
#''WaveOut'': Not recommended, but may be an alternative if nothing else works.<br />
#''Portaudio'': SPU2-X will use a cross-platform library called Portaudio. This is the only option for Linux users.<br/><br />
''Portaudio'' settings:<br />
*''Host API'': This is the API Portaudio will use to produce sound, if Windows WASAPI has issues, try setting this to Windows DirectSound<br />
*''Device name'': the option is used to select the specific audio device you want to output sound to.<br />
*''WASAPI Exclusive mode'': This will allow SPU2-X to work in exclusive mode, blocking all other applications from using your output device.<br />
*''Output Latency'': The lower the latency value the smaller audio delay you will experience. You can leave this to ''Use smallest possible'' to let the plugin decide what's best for you, or set a custom value below. Note that setting latency too low '''WILL''' cause clicks and pops in sound, so change the values until you find the lowest one that works with your game without causing issues.<br />
<br />
[[image:SPU2-X_Advanced_Settings.png|200px|thumb|left|SPU2-X Advanced settings]]<br />
*'''Synchronizing mode'''<br />
#''TimeStretch'': The default and recommended setting. The options will keep audio and video in sync and it may also help to eliminate clicks and other sound problems. Note that if you cannot achieve 100% speed in game, the sound will also slow down to match your emulation pace.<br />
#''Async Mix'': This option will let the audio samples play on their own making it possible for the audio to go out of sync with the video if your emulation is slow enough. You will hear normal sound even if your frame rate is not optimal. '''This option can cause hangs or crashes in some games so use with caution!'''<br />
#''None'': SPU2-X will skip the sample whenever the emulation will start lagging behind. This may break the sound experience on slow machines but you may gain a small speed boost.<br />
*''Advanced'': These options are only useful in ''TimeStretch'' mode and let you configure some of its parameters. Fine tuning stretching behavior may improve a perceived sound quality. Try to increase the values in case your speed is not optimal and decrease the values in case you're playing with speed higher than normal. Pressing ''Reset to Defaults'' will set all values back to their initial numbers.<br />
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'''Audio Expansion Mode''': This option will help you to expand the ingame sound to your specific speakers or headphones configuration. This option is only supported in ''XAudio 2'' mode (see module).<br />
#''Stereo'': Default setting. Stereo sound.<br />
#''Quadrafonic'': Will expand audio to 4 speakers<br />
#''Surround 5.1'': Will expand audio to 5.1 surround speakers<br />
#''Surround 7.1'': Will expand audio to 7.1 surround speakers<br />
*''Use a Winamp DSP plugin'': This option will allow you to use ''Winamp'' DPS plugins to alter the resulting sound. It will require you to set plugin's path in ini-file (see '''[DSP PLUGIN]''' section in ''SPU2-X.ini'' file in ''inis'' sub-folder of your PCSX2 folder).<br />
<br />
*''Enable debug options'': This option is only useful for developers (it will allow for extensive logging and dumps).<br />
<br />
====ZeroSPU2====<br />
[[image:ZeroSPU_Settings.png|200px|thumb|left|ZeroSPU2]]<br />
ZeroSPU is an older cousin of SPU2-X which was developed by '''zerofrog'''. The plugin has the following features:<br />
<br />
*''Time Scaling'': This option will use time stretching akin to ''TimeStretch'' mode of SPU2-X. The time-scaling feature works best under Windows, but is also implemented in Linux.<br />
*''Real time mode'': This is a tighter time stretching mode for games that need additional accuracy and lower latency.<br />
*''Audio/video recording'': This option will let you record sound in ''zerospu2.wav'' each time you start playing a game.<br />
*''Mute'': This option will mute sound giving a bit of extra speed.<br />
<br />
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<br />
===CDVD plugins===<br />
In most cases you will only need to use the PCSX2 built-in ''ISO loader'' ('''ISO''' option in the ''CDVD'' menu, then use '''ISO Selector''' to select actual game image from the ''image history list'' or choose ''Browse...'' to select the image from disk.<br /><br />
However, if you want to play a game from the actual DVD disk or to create a dump of an ISO file use '''Plugin''' option in the ''CDVD'' menu. It will let you use one of the PCSX2 CDVD plugins instead of ''ISO loader''.<br /><br />
Default PCSX2 installation has three CDVD plugins: <br />
#Gigaherz's CDVD v0.8.0<br />
#Linuz ISO CDVD v0.9.0<br />
#CDVDnull v0.6.0.<br />
<br />
====cdvdGigaherz====<br />
[[image:Cdvd_Gigaherz_Settings.png|left|thumb|Gigaherz's CDVD]]<br />
*Configuration allows you to select your DVD-ROM drive letter. This option will allow you to play directly from your PS2 DVD without dumping it to an ISO image. Put your PS2 DVD disk in the selected drive before starting emulation. <br />
<br />
{{Tip|This is the only plugin that at least partially supports disk changing. Some games may wait for the next disk to advance; this plugin is the only choice for such games!}}<br />
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<br />
====Linuz ISO CDVD====<br />
[[image:LinuzIso_Config.png|left|thumb|Linuz ISO CDVD]]<br />
*The unique feature of this plugin is that it allows you to compress and to use compressed ISO images in order to save your HDD space. It can also decompress compressed earlier ISO images.<br />
*To compress, decompress or use an already existing ISO image click ''Select ISO'' button. Once you've selected an image you can compress or decompress it by using the corresponding button. The selected image will also be used automatically when you start emulation.<br />
**Note that plugin has two compression modes: ''.Z'' (faster compression, bigger result size) and ''.BZ'' (slower compression, smaller result size).<br />
*The ''Enable Block Dump=>ISO name.dump'' checkbox is used manly for debugging purposes. When checked, the plugin creates '''''ISO name'''.dump'' file in the PCSX2 folder. This file will contain every sector read during the emulation of the game. You can select this file using ''Select ISO'' button afterwards and run like any other ISO image but if the game will attempt to read a sector that was not included in the file, you will experience a hang or the emulator will crash.<br />
<br />
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<br />
====CDVD Null====<br />
This is a null plugin, meaning it simply does nothing.<br />
<br />
===Dev9 (HDD and ethernet) plugins===<br />
Dev9 is a collective name for plugins that handle '''HDD''' and '''ethernet''' (LAN/Internet) access.<br />
By default PCSX2 installation has only one plugin ''Dev9null v0.5.0'', which is null plugin used as a stub. However there is a newer Dev9 plugin in development by '''Luigi__''' named ''MegaDev9''. The plugin is still in its early development stage at this time (early 2015) but it can already partially emulate '''HDD'''. You can get it from [http://pcsx2.net/download/viewcategory/9-plugins.html here].<br /><br />
Also there is an experimental Ethernet plugin from '''gigaherz''' and '''drkIIRaziel''' named ''DEV9giga-razi''. Even with the most of Sony game servers down you can still give it a try. It can be downloaded using this [http://pcsx2.net/download/viewcategory/9-plugins.html link].<br />
{{Tip|Make sure you follow the ''[http://forums.pcsx2.net/Thread-How-To-Play-Online-Guide how to play online]'' guide.}}<br />
<br />
===USB emulation plugins===<br />
As with Dev9 plugins PCSX2 does not currently have any official working plugin to properly emulate USB access. The release package includes only ''USB Null v0.7.0'' which is yet another stub plugin. However <br />
there is a USB plugin called ''Nuvee'' that supports USB mice, keyboards and lightguns by '''[http://forums.pcsx2.net/User-shalma Shalma]'''. You can get it from [http://pcsx2.net/download/viewcategory/9-plugins.html here].<br /><br />
Additionally, there is a new plugin by '''[http://forums.pcsx2.net/User-jackun jackun]''' called ''USBqemu wheel mod'' emulating steering wheels. The plugin is a modification of an old USB ''Qemu'' plugin. USBqemu is fully capable of supporting various steering wheels. For more information visit the plugin's [http://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod dedicated thread] on the forums and/or you can download it using [http://pcsx2.net/download/viewcategory/9-plugins.html this link].<br />
<br />
===Firewire emulation plugins===<br />
At this moment, there are no official or unofficial working Firewire plugins for PCSX2. The included plugin ''FWnull v0.7.0'' is a stub akin to Dev9 and USB plugin stubs.<br />
<br />
==BIOS==<br />
Obtaining PS2 games can be as easy as buying PS2 DVDs off eBay. However, an original game DVD is not enough to make PCSX2 work. You'll also need the BIOS dumped from your PS2. Unlike the PS2 PCSX2 does not implement region locking so if you have a PAL BIOS in your PS2 you can still play NTSC games, and vice versa.<br />
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[[image:Bios_with_Bios.png|thumb|left]]<br />
The ''BIOS'' tab of the Plugin/BIOS selector window will allow you to select a BIOS image from the list of BIOSes available to you or to specify the folder where these images are stored.<br /><br />
{{Warning|Note that the only '''legal''' way of obtaining a BIOS image is to dump it from your '''own''' Playstation 2 console. Do '''not''' attempt to ask where to get BIOS images on the PCSX2 forums, because it's against the [http://forums.pcsx2.net/Announcement-Global-Forum-Rules forum rules]. The PS2 BIOS is a copyrighted material of [[Sony|Sony Corporation]]. It is illegal to distribute the copyrighted files without copyright holder consent. PCSX2 team could get in trouble if suspected of illegally supplying people with BIOS files!}}<br />
If your BIOS image does not appear in the BIOS images list and you are sure that you have selected the correct folder, you may what to try dumping your BIOS again because the one you have is probably not valid or corrupted.<br /><br />
Note that it is not recommended to use the first Japan version of BIOS (''SCPH-10000.bin''). You will probably be able to run the games with it but there is a chance to affect compatibility somehow. Although the first PS2 consoles should be really hard to get these days.<br />
<br />
{{tip|Interesting fact: For maximum compatibility it is recommended that you use a BIOS image '''different''' than SCPH10000.BIN which is the oldest one. That's because with this BIOS there are problems in memory card emulation and in other sections. '''auMatt'''.}}<br />
<br />
The dumping of BIOS is a complicated process so follow the instructions you can get [http://forums.pcsx2.net/Thread-Official-English-PCSX2-configuration-guide-v0-9-8#Bios from this thread]. You can start dumping by downloading the tool from [http://pcsx2.net/download/releases/tools.html this page] or refer to the official guide [http://forums.pcsx2.net/Thread-Guide-to-Dumping-Your-PS2-Bios-over-LAN here]. Also, [http://www.youtube.com/watch?v=n3AVqzYcqSw here] is a youtube tutorial on dumping your BIOS (by '''FullGrownGaming'''). <br />
<br />
Apart from the main BIOS file (''SCPH-XXXX.bin'' must be exactly 4Mb of size) your BIOS files collection may include ''rom1.bin'',''rom2.bin'',''erom.bin'' and ''SCPH-XXXXX.nvm'' files (note that ''XXXXX'' is the version of your BIOS, e.g. ''SCPH-34004.nvm'' and ''SCPH-34004.bin''). The last file contains some PS2 common and regional settings and it can also be created by the PCSX2 itself after you configure your BIOS while in emulation mode (set time zone, language, etc.) but it would still be fine to dump this file directly from your console. <br />
<br />
{{tip|Interesting fact 2: Basically the first Japaneese PS2 had a single BIOS and the DVD player etc were installed on the memcard. The PS2's after that first model had the DVD Player software installed in a separate ROM (EROM) which is encrypted. The ROM1 is an additional part of the BIOS that contains some extra stuff like ID's for DVD Player version etc. ROM2 is the same really but I think only available in Chinese PS2's. '''auMatt'''.}}<br />
<br />
==Folders==<br />
[[image:Folder_selector.png|400px|caption|left]]<br />
This page will allow you to select different folders to store [[Savestate|savestates]], snapshots or system logs. Uncheck the ''Use default setting'' checkbox to be able to choose the required folder.<br />
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=Emulation Settings (Core configuration)=<br />
''Emulation Settings'' config window is the collection of main PCSX2 settings to tune the behavior of PCSX2 itself (not unlike the plugins separate configurations can tune the behavior of a particular plugin). You can access the window from ''Config'' => ''Emulation settings'' menu. There are 6 tabs, ''EE/IOP'', ''VUs'', ''GS'', ''GS Window'', ''Speedhacks'' and ''Gamefixes'' each of which has its own set of settings.<br />
<br />
==EE/IOP==<br />
EE/IOP tab stands for ''Emotion Engine / Input Output Processor'' which are the core components of the Playstation 2. The tab contains 4 settings.<br />
[[file:EE-IOP.png|300px|thumb|right]]<br />
<br />
*''Emotion Engine'': Enables or disables ''recompiler'' (i.e. the program that translates the native PS2 code into the native x86 code, instead of slowly interpret each PS2 command) for PS2 ''Emotion Engine'' (EE) processor emulation. ''Interpreter'' mode disables the recompiler making the emulation painfully slow. ''Recompiler'' mode is extremely compatible, so the ''interpreter'' mode shouldn't be used for anything but debugging purposes.<br />
**''Enable EE Cache'': Used only with ''interpreter'' mode, and only known to help the Japanese version of ''[[Dead or Alive 2]]''.<br />
*''IOP'': Enables or disables ''recompiler'' for PS2 ''Input Output processor'' (IOP). You should also leave this option enabled.<br />
*''Round mode'': Changes the rounding method for float numbers. Intel/AMD x86 CPUs and PS2 CPUs use somewhat different floating numbers implementations. Recompiled program running in the native x86 code may sometimes calculate slightly different numbers. As insignificant as it may sound this difference can really break games to the point of crashing and black screens. Unfortunately there is no real way to fully implement PS2 CPUs behavior when it comes to floating point arithmetic so PCSX2 will allow you to use a collection of different approximations known to work better for some games while breaking the others. If your game is freezing, try changing this value. Default and the most compatible setting is ''Chop/Zero''. This default value will be changed automatically for some games known to need a different value when ''Automatic Gamefixes'' mode is enabled (see ''System'' main menu).<br />
*''Clamping mode'': Changes the implementation of emulation of ''INF'' and ''NaN'' numbers. Same as with rounding FP numbers the implementations of INF (infinity) and NaN (not a number -- reserved byte combinations could not be translated in any real FP number) in PS2 CPUs are different from x86 CPUs. And same as with FP numbers this obstacle cannot be gracefully overcome. This setting will allow you to choose one of four approximations of PS2 CPUs INF/NaN behavior, each of which is more compatible than the previous one in the cost of emulation speed (being more compatible in this case will require additional checks and code tricks each time FP number is calculated). These modes go from '''faster''' to '''slower'''. ''None'' is the fastest but the least compatible mode and ''Full'' is the slowest but the most compatible mode. By default the value is ''Normal'' which will work fine for most games without compromising the speed much. This default value will be changed automatically for games known to need a different value when ''Automatic Gamefixes'' mode is enabled (see ''System'' main menu).<br />
*''Restore Defaults'': This button will restore all settings to their default values (which are seen as in bold or green font).<br />
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==VUs==<br />
VUs stand for ''Vector Unit''s which are the Playstation 2 co-processors working in parallel with the EE and IOP CPUs. The Playstation 2 has two VUs called ''VU0'' and ''VU1''. <br />
<br />
[[image:VUs.png|300px|thumb|right]]<br />
<br />
* You can change VUs compilation modes independently for VU0 and VU1 (although it makes sense to set them to the same value). As with ''EE'' and ''IOP'' CPUs there is an old and very slow ''interpreter'' mode which is useful only for debugging. VUs however have two different ''recomplilers'' -- ''microVU'' (more compatible default recompiler) and ''superVU'' (legacy less compatible recompiler used mainly for debugging, but it can be slightly faster). It is recommended to leave both settings at their default ''microVU Recompiler'' value.<br />
<br />
* ''VU0/VU1 Advanced recompiler options'' let you select ''Round mode'' and ''Clamping mode'' for floating point numbers emulation much like with ''EE'' and ''IOP'' CPUs modes (see [[#EE/IOP|above]]). <br />
<br />
* ''Restore Defaults'' button will restore all settings to their default values (which are seen in bold or green font). <br />
{{Tip|If you experience spikey polygons (SPS) or bad geometry, try setting ''Clamping mode'' to '''Extra + Preserve Sign'''.}}<br />
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==GS==<br />
GS stands for ''Graphics Synthesizer'' Playstation 2 co-processor responsible for rendering the graphics (but is also used by some games for additional calculations and other purposes). The PCSX2 will work in conjunction with the selected GS plugin (like for ex. [[#GSdx|GSdx]] plugin) to emulate PS2 graphical co-processor and convert its output into input understood by the PC video cards.<br />
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[[image:GS.png|300px||thumb|right]]<br />
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*''Framelimiter'': The options in this group can be used to control the frame rate of your games in various ways.<br />
#''Disable Framelimiting'': With this option enabled the frame rate will only be limited by the power of your PC. It will '''not''' however increase the game performance in case the game runs slow. This option may be useful when you want to skip some repetitious sections of the game. You can toggle it while playing by pressing ''F4''.<br />
#''Base Framerate Adjust'': This option will allow you to adjust the base framerate for your games by a percentage. The emulator will limit the game frame rate by the base NTSC (59.94 FPS) or PAL (50 FPS) constants. Frame rate will be increased or decreased according to this value. Again, this option will not speed up the slow game it may only limit the frame rate of a game performing faster than needed on your PC.<br />
#''Slow Motion Adjust'' and ''Turbo Adjust'': PCSX2 has two additional frame rate modes that you can freely switch to while playing a game. ''Slow Motion'' mode can be switched (on and off) by using ''Shift-Tab'' and ''Turbo'' mode be switched by just using ''Tab'' key. <br />
{{Tip|Pressing '''Tab''' while playing a game will increase a frame rate to a certain point (if your PC allows it); '''F4''' will disable frame limiter completely. You can also use '''Shift + Tab''' to slow game game down. Pressing the key combination the second time will restore the original frame rate}}<br />
#''NTSC Framerate'' and ''PAL Framerate'': These boxes indicate the base frame rate to limit the speed of NTSC or PAL games. The default values are 59.94 FPS and 50 FPS respectively. These values can be changed only by editing the ''pcsx2_vm.ini'' (in ''inis'' folder of PCSX2, see ''FramerateNTSC'' and ''FrameratePAL'' variables). It is not recommended to change them because it will break a number of games (but note that decreasing the values can speed up a few games).<br />
<br />
*''Frame Skipping'': Frame skipping is a technique which tells the emulator to refrain from drawing some frames making it possible to increase the perceived game performance when the normal game speed can't be achieved by other means. PS2 internal design (the way GS processor's output and communications are implemented) does not allow for the precise frame skipping. Although this feature may help some slow games to work smoother, it will inevitably cause stuttering, flashing or other abnormal behavior in other games, so use it with cation and do not forget to disable it when you're about to switch to another game. Frame skipping can be toggled while ingame by pressing ''Shift + F4''. The following frame skipping modes are available:<br />
#''Disabled'': This option will have frame skipping disabled (you can still enable it by the mentioned ''Shift + F4'' combination)<br />
#''Skip when on Turbo only'': This option will enable the feature automatically in ''Turbo'' mode (see above, use ''Tab'' to toggle the turbo mode while ingame)<br />
#''Constant Skipping'': This allows the frame skipping to be enabled by default.<br />
#''Frames to Draw'' and ''Frames to Skip'': These boxes allow to adjust the frame skipping mechanism to your liking. You can specify how many frames will be drawn before skipping (''Frames to Draw'') and how many frames will be skipped prior to start drawing again (''Frames to Skip''). Default values are ''2'' and ''2''.<br />
{{Tip|To enable frame skipping while playing press '''Shift + F4'''. Press this combination again to disable it.}}<br />
*''Use Synchronized MTGS'': This will enable a different MTGS mode. The mode is very slow and useful for debugging purposes only.<br />
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==GS Window==<br />
This tab will allow you to control the PCSX2 GUI game window (video output window) behavior:<br />
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[[image:GSWindow.png|300px|thumb|right]]<br />
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*''Aspect Ratio'': You can select the window aspect ratio (shape) here. If you have a widescreen (16:9) monitor you may want to remove the left and right black bars to get a better experience. Unfortunately many games do not natively support wide screen aspect ratio and selecting it here will cause the image to stretch which may not be a desirable side effect. Some games however may be helped to support 16:9 resolution by special ''widescreen patches'' made by the community. If the game neither have the native 16:9 support nor the patch to overcome this your only options are to play it with 4:3 aspect ratio with black bars or bear with image stretching whichever option is the best for you. You can choose ''Standard (4:3)'', ''Widescreen (16:9)'' or ''Fit to Window/Screen'' here. In the latter case image will always be stretched.<br />
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{{Tip|<br />
*If you have downloaded widescreen patch (a file with ''pnach'' extension) you should place it into '''cheats_ws''' folder of your PCSX2. This way you will be able to enable cheats and widescreen patches (essentially cheats as well) separately for any game. To enable patches from '''cheats_ws''' folder select ''Enabled Widescreen Patches'' item in ''System'' sub-menu of PCSX2 main menu<br />
*For more information regarding widescreen patches, please check [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches ''Widescreen Game Patches''] this forum post }}<br />
<br />
*''Custom window size'': This option lets your define the GS window size in pixels. Note that this does not affect the game's rendered resolution, image quality or speed in any way. Your game sessions will always start with the window size you have selected here.<br />
*''Zoom'': This option will zoom in or out the rendering image (around the central point). It may help in certain situations (decrease black bars for instance by zooming them out of the view). You can also use this feature while in game by pressing ''Ctrl'' and '' numpad +'' to zoom in, ''Ctrl'' and ''numpad -'' to zoom out and ''Ctrl'' and ''numpad <nowiki>*</nowiki>'' to reset zoom too 100%.<br />
<br />
{{Tip|There is also a hidden key combination to stretch GS window while in game only vertically. Use ''Ctrl'' + ''Alt'' and ''numpad +'', ''numpad -'' and ''numpad *'' to increase, decrease or reset vertical stretch. This option may be useful when you need to remove vertical top and bottom black bars but remember that the image itself will get stretched and will lose original proportions.}}<br />
<br />
*''Disable window resize border'': This option will remove the black bars used as resizing padding from the GS window.<br />
*''Always hide mouse cursor'': This option will disable drawing the mouse cursor anywhere within GS window. This may be helpful if the mouse is used for aiming in game.<br />
*''Hide window when paused'': With this option enabled, the GS window will be hidden whenever emulation is paused.<br />
*''Default to fullscreen mode on open'': This will instruct PCSX2 to start emulation in ''fullscreen'' mode. Switch back to ''windowed'' mode by pressing ''Alt'' + ''Enter''.<br />
*''Double-click toggles fullscreen mode'': Enables to use ''double-click'' to switch between ''fullscreen'' and ''windowed'' modes (along with ''Alt'' + ''Enter'') <br />
*''Wait for vsync on refresh'': When checked, PCSX2 will use [http://en.wikipedia.org/wiki/Analog_television#Vertical_synchronization ''vertical synchronization''] when drawing frames. ''Vsync'' can reduce image tearing but will also greatly reduce actual FPS. This option will only apply to ''fullscreen'' mode and may not work with all GS plugins.<br />
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==Speed Hacks==<br />
Speed hacks are various techniques used to speed up emulation at the cost of emulating accuracy. All of these options '''can cause severe bugs, crashes and other abnormal behavior''' so use them with caution! Some games may benefit from these settings immensely while others can be slowed down or broken. Read the on-screen hints and messages to get more information (especially if you're new to this) they will help you not to break anything.<br /><br />
If your system is '''powerful enough''' to emulate your game in full speed '''you do not need to enable anything here''' because none of these options can improve compatibility.<br />
[[image:Speedhacks.png|300px|thumb|right]]<br />
<br />
<br />
*''Enable speedhacks'': You can disable all speed hacks in one click by unchecking this box. This may be useful if your game is unstable and you are narrowing down the possible cause of this.<br />
*''Emotion Engine (EE) Cyclerate'': This hack will increase the time required for one EE operation to complete (essentially down-clocking ''[[#EE/IOP|Emotion Engine]]''). Your CPU will get additional cycles to spend on emulation of other PS2 processors. This will speed up those game that do not utilize EE processor fully (VUs and GS will get additional CPU power). In contrast, the games that use EE fully will appear slowed and may start skipping frames. <br />
#''Slider Level 1'' (default): This will emulate the ''EE'' on its actual speed.<br />
#''Slider Level 2'': Reduces the EE cycle rate by 33%. Moderate speed increase for many games and small compatibility hit.<br />
#''Slider Level 3'': Reduces the EE cycle rate by 50%. Big speed increase for some games and moderate compatibility hit. '''This setting can also cause stuttering audio in game videos'''.<br />
<br />
*''VU Cycle Stealing'': This hack specifies the number of cycles the ''[[#VUs|Vector Units]]'' steal from the ''[[#EE/IOP|Emotion Engine]]''. This option is somewhat resembling the previous although the donated CPU power will go directly to two VUs (not ''[[#GS|GS]]'' emulation or other PCSX2 needs). As ''VUs'' tend to need more power than ''EE'', the hack will exploit this fact by overclocking VUs in the cost of EE clock speed reduction. Please note that it can cause false FPS readings (especially in higher values), screen flashing, slowdowns and possibly more serious bugs for some games! Using the slider control you can select up to four levels of VU stealing starting with level 0 (no VU stealing) to level 3 (severely incompatible option that will cause flickering, slowdowns and graphical bugs for the majority of games). Level 1 is fairly compatible while level 2 is selectively compatible and should be used with a caution. <br />
<br />
*''Other Hacks''<br />
**''Enable INTC Spin detection'': This hack exploits the vsync technique used by some (mostly 2D) games. Vsync signal will be set immediately skipping the games' waiting cycle. The hack is set by default and is very compatible.<br />
**''Enable Wait Loop detection'': PCSX2 will detect some idle cycles with this hack enabled. Some games used those cycles for various reasons (from synchronization or to slowing down if the real PS2 speed was too high). If detected a cycle than will execute only once reducing the waiting time and moderately increasing emulation speed of some games. The hack is set by default and is very compatible.<br />
**''Enable fast CDVD'': Reduces loading times by setting a faster disc access mode. Check the '''HDLoader''' [http://pcsx2.net/compatibility-list.html compatibility list] for games that will '''NOT''' work with this (usually marked as needing mode 1 or slow DVD). Not recommended since it can break many games.<br />
*''microVU Hacks'': These hacks are only applied when microVU is selected as the VUs recompiler. If superVU is selected, these hacks do not apply.<br />
**''mVU Flag Hack'': This hack will skip some VUs flag updates by detecting the program blocks that will not read VUs flags, saving CPU time. SuperVU recompiler is said to have this hack built-in by default. The hack is set by default and is very compatible (but still may cause bad graphics in case the detection algorithm fails).<br />
**''MTVU (Multi-Threaded microVU1)'': This option will isolate [[#VUs|VU1]] emulation to a separate CPU thread, making it a huge speed up for CPUs with 3 or more cores. The option is highly compatible (except for some possible synchronization errors or timing issues that may cause problems in a handful of games). If you have a dual core CPU you may still want to try this option (there are some reports of speed increase even on these CPUs).<br />
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*''Restore defaults'': Click this to restore all settings to their default values.<br />
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==Game fixes==<br />
This tab contains some game-specific hacks and fixes. These fixes are disabled by default but enabled automatically if the game in question is detected to be running. The ''Automatic Gamefixes'' option can be also switched off (although it is not recommended) in ''System'' sub-menu of PCSX2 main menu. You should not enable these hacks unless you have a game that somehow was not detected by PCSX2 automatically (note also that some of these fixes are not applied automatically). <br />
<br />
The game-specific fixes are temporal solutions to some unresolved emulation issues. PCSX2 developers provided them to increase compatibility levels so some games, otherwise broken, can still be enjoyed. As the emulation compatibility will continue to improve some of these options may become obsolete and will be removed. <br />
<br />
[[image:GameFixes.png|300px|thumb|right]]<br />
<br />
Most of these hacks are needed because the PS2 has different float arithmetic than x86 CPUs. Some of these differences do not lead to any problems, others however may cause serious issues in certain games. You can read hacks descriptions and hints to get more information.<br />
<br />
*''VU Add hack'': Enable it only for [[Star Ocean: Till the End of Time]],[[Valkyrie Profile 2: Silmeria]] and [[Radiata Stories]].<br />
*''VU Clip Flag Hack'': This hack is only needed when ''superVU'' is selected as [[#VUs|VUs]] recompiler. Needed for [[Template:Megami_Tensei_series|Persona]] games.<br />
*''FPU Compare Hack'': Enable it only for [[Digimon Rumble Arena 2]].<br />
*''FPU Multiply Hack'': Needed only for [[Tales of Destiny]].<br />
*''FPU Negative Div Hack'': Needed for [[Mobile Suit Gundam: Encounters in Space|Gundam]] games, fixes the camera view.<br />
*''VU XGkick Hack'': Adds more delay to ''VU XGkick'' instructions. Needed for [[Elemental Gerad: Matoe, Suifu no Ken|Elemental Gerad]].<br />
*''FFX videos fix'': Fixes gray overlay garbage in the videos of [[Final Fantasy X]].<br />
*''EE timing Hack'': Known to help [[Shin Megami Tensei: Digital Devil Saga|Digital Devil Saga]], [[SSX]], [[Resident Evil: Dead Aim]].<br />
*''Skip MPEG Hack'': Use this to skip freezing intro videos to avoid hanging.<br />
*''OPH flag Hack'': Needed for [[Bleach: Blade Battlers]], Growlancers [[Growlanser II: The Sense of Justice|II]] and [[Growlanser III: The Dual Darkness|III]] and [[Wizardry: Tale of the Forsaken Land|Wizardry]].<br />
*''Ignore DMAC writes when it's busy'': Needed for [[Mana Khemia: Alchemists of Al-Revis]] and [[Metal Saga]].<br />
*''Simulate VIF1 FIF read ahead'': Can help games which load slow (for ex. [[Test Drive Unlimited]] or [[Transformers]])<br />
*''Delay VIF1 stalls (VIF1 FIFO)'': Fixes [[SOCOM II: U.S. Navy SEALs]] HUD.<br />
*''Ignore Bus Direction on Path 3 Transfer'': Fixes [[Hot Wheels: Beat That!|Hot Wheels]].<br />
*''Switch to GSdx software rendering when an FMV plays'': This will allow [[GSdx]] to automatically switch to a software renderer when FMV starts to play and back to hardware renderer when the video is finished. This option is very useful considering the number of games that have issues with videos in GSdx hardware mode.<br />
*''Preload TLB hack to avoid TLB miss on Goemon'': Helps to fix [[Bouken Jidai Katsugeki Goemon]] TLB miss issue.<br />
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==Presets==<br />
For those users do not want to spend the time fiddling with all the hacks, fixes and speed-ups described above and especially for the new users who wants to start playing games right away the system of options sets or ''presets'' was introduced. This system will restrict you to only 6 slider positions instead of myriad options and PCSX2 will automatically assume using specific options, game fixes and speed-ups according to the ''presets'' level you choose. Check ''Preset'' checkbox on the botton of settings window to enable using presets. This will disable most of the options on many tabs (because they will now be controlled by PCSX2 automatically). Presets go from the safest (but also the slowest) to the most unsafe (but the fastest one). You should start with level '''1''' or '''2''' if you have a powerful machine. Level '''3''' and '''4''' are for those who do not have a good machine or have a very demanding game to emulate. Level '''5''' or '''6''' are not recommended and should only be used as a last resort (note that some game can even be ''slowed down'' by those levels).<br />
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<br />
=PCSX2 main menu=<br />
PCSX2 main menu consists of 5 sub-menus.<br />
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*'''System menu''' contains system-wide switches and options.<br />
**''Boot CDVD (full)'': This item will allow you to load and start your game from the source configured in your chosen [[#CDVD plugins|CDVD plugin]]. If you did not configure any CDVD plugin the emulator will start the previously used ISO image or will ask you to select one if this is the first time you use ISO loader. This particular option will load BIOS first which in turn will load the game itself. Loading BIOS will take time but some games may use language configured in BIOS thus allowing you to play in your language (ex. [[Jak 3]]). Some game may need BIOS to initialize internal variables, and may refuse to start otherwise ([[Amplitude]] or [[Lara Croft Tomb Raider: The Angel of Darkness]]). Most of the games however does not necessarily need to be started from BIOS in order to function properly. And there are games that will refuse to start correctly through BIOS (ex. [[Burnout Dominator]]).<br />
**''Boot CDVD (fast)'': This item will not load BIOS before starting your game. It is safe to choose this option for the majority of games.<br />
**''Run ELF...'': This item will let you load a single executable ELF-file. Most PS2 home-brew demos are in ELF-format. However the mode is not suitable to run commercial games.<br />
**''Pause/Resume'': This item will be enabled until you start a game. You can pause and resume the game any time during your game session.<br />
**''Load State'': This item will allow you to select and load a [[Savestate|savestate]] from one of the 10 save slots. Additionally there is a backup state which will contain the last overwritten savestate (so you have a last chance to restore your save when you accidentally overwrite it or the written state appeared to be corrupted). This item will only be active when you're ingame.<br />
**''Save State'': You can save a game state in one of the 10 save slots. This item will only be active when you're ingame.<br />
**''Backup before save'': Unchecking this option will disable the backup savestate (see ''Load State'' description).<br />
**''Automatic Gamefixes'': This item will enable or disable automatic application of game fixes. See ''[[#Game fixes|game fixes]]'' for more info.<br />
**''Enable Cheats'': This item will enable or disable automatic application of game cheats. Cheats are ''pnach'' files located in PCSX2 ''cheats'' folder. These files have multiple purposes from making your game playable (if nothing else helps) to circumventing some in game restrictions (adding more money or making your ingame character immortal, see [[Game cheats|game cheats]] and [[Memory editing|memory editing]] for further information). You can find the big library of cheats on the forums [http://forums.pcsx2.net/Thread-Post-your-PCSX2-patches-here in this thread].<br />
**''Enable Widescreen patches'': This item will enable the additional folder ''cheats_ws'' to load ''pnach'' files from. You should use it to store widescreen patches for your games. See some information about it [[#GS Window|here]]. You can find the big library of patches on the forums [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches in this thread].<br />
**''Enable Host Filesystem'': This item will enable or disable the file system extension that may be used by home-brew developers to load files from your (host) machine. See some [http://code.google.com/p/pcsx2/issues/detail?id=1238 more information] (or [http://web.archive.org/web/20150510060815/http://code.google.com/p/pcsx2/issues/detail?id=1238 alternatively]) if you're interested.<br />
**''Shutdown'': This item will shut down the current game you are playing and reset PCSX2 (it will not close PCSX2 itself).<br />
**''Exit'': This item will close the emulator.<br />
<br />
*'''CDVD menu''' contains options for PCSX2 internal ISO loader.<br />
**''ISO Selector'': This item will allow you to select one of the recent ISO images or add new ISO image to the list by using ''browse..'' item. The image you selected here can be booted in ''system menu'' (see description above).<br />
**''Plugin Menu'': This item will let you quickly choose [[#CDVD plugins|CDVD plugin]] and access its configuration (rather than going through plugins configuration). The menu will only be accessible if you choose ''Plugin'' item in ''CDVD menu'' menu (i.e. if you prefer to boot your game using plugins instead of internal ISO loader).<br />
**''ISO'', ''Plugin'' and ''No Disc'' items: You can only select one of the three options. Choose ''ISO'' if you want an internal ISO loader to boot your ISO image (you cannot play off the real DVD disk this way), choose ''Plugin'' if you prefer to use a plugin for this task (remember that plugin needs to be configured before use, see [[#CDVD plugins|CDVD plugin]]). ''No Disc'' option will allow you to run only BIOS (as if you started PS2 console without inserting any DVD). You can configure your language in BIOS options before playing some games that may use BIOS to determine your language preferences.<br />
<br />
*'''Config menu''' will allow you to access plugins' configurations and core emulation settings (all of these options were described above)<br />
**''Emulation Settings'': Please refer to [[#Emulation Settings (Core configuration)|Emulation Settings]]. [[image:MemcardManager.png|300px|thumb|right|The Memory Card manager]]<br />
**''Memory cards'': Will open the [[Memcard|memcard]] manager able to manipulate your virtual memcards:<br />
***You can specify a custom folder for memory cards using ''browse'' button.<br />
***''Open in Explorer'' will open the selected folder in Windows Explorer (to access its contents).<br />
***Selecting a memcard from the list will allow you to ''Duplicate'', ''Rename'' or ''Delete'' it. <br />
***''Eject'' button is available when you select one of the two ''active'' memcards. ''Ejecting'' memcard will not delete its contents it will only make the card inactive disallow PS2 games to use it in any way. To ''insert'' card in one of two available virtual card slots, select a disabled card, press ''Insert'' button and choose a virtual port to insert your card to (any memcard already in this port will be automatically ''ejected'' and disabled).<br />
***To ''create'' a new card you can select '''<nowiki>[-- Unused cards --]</nowiki>''' slot and press ''Create'' button. You will need to specify your new card's name and size ('''8Mb''' is a recommended option because some older games will not be able to use large memory cards). ''Use NTFS file compression'' will create a file with NTFS ''compress'' flag (it will save some of your HDD space but considering the midget card size by today's standards it will not make any noticeable difference).<br />
***''Auto-Eject Memcards when loading save states'' option will momentarily eject and reinsert both selected memcards every time you load savestate while playing. This will avoid such problems as memcard corruptions if the game tightly synchronizing some internal variables with memcard's contents. Ejecting it will force the game to re-index the card contents avoiding possible desynchronization. Some games however (ex. [[Guitar Hero]]) do not like this technique. You'll have to uncheck this option in case you encounter savestates loading problems.<br />
**''Plugin/BIOS selector'': Please refer to [[#The Component Selector (Plugins, BIOS and folders configuration)|this part]] of the guide for more information on this menu item. It will allow you to configure all plugins in one dialog, but if you rather want to reconfigure a certain plugin you may prefer to use the next sub-menus -- ''Video (GS)'', ''Audio (SPU2)'', ''Controllers (PAD)'', ''Dev9'', ''USB'' or ''Firewire''. They will allow you to quickly select (or configure) for example PAD plugin or select [[#ZeroGS|ZeroGS]] instead of [[#GSdx|GSdx]] when game demands it.<br />
**''Multitap 1'' and ''Multitap 2'': These items will allow you to use up to 8 controllers through the multitap support (up to 4 for one PAD port). Prior to enabling these options however you will have to configure multitap in the ''[[#LilyPad|Lilypad]]'' plugin. Multitap support does not work with all games yet, but most games are compatible with it.<br />
**''Clear all Settings'': This item will delete all configured settings in all plugins, all core settings will be reset to their default values and the ''[[#Running PCSX2 for the first time|First Time Configuration Wizard]]'' will be open. Use this option as a last resort if your game started behaving abnormally and you are unable to find and reverse your misconfiguration. Otherwise '''stand clear''' of it because it may cost you a lot of time which you spent on PCSX2 configuration. Fortunately, it will show the confirmation dialog before proceeding.<br />
<br />
*'''Misc menu''' contains some miscellaneous options including GUI language option. <br />
**''Show Console'' item will show and hide PCSX2 debugging log window (also known as Console Window). You can use portions of information in this window when submitting a possible bug. If you are an advanced PCSX2 user you can also use some log messages to determine reasons behind hangs and slow-downs. The window may be further configured by its own menu (you can choose what to log, change its appearance and save the log to a text file).<br />
**''About'' item shows the list of PCSX2 authors (developers).<br />
**''Change language'' item allows you to change GUI language.<br />
<br />
*'''Debug menu''': This item will only appear in case you're using debug build. It will allow developers to use built-in debugger to trace code and see the contents of emulated PS2 registers and memory. It has little to no use for the ordinary users.<br />
<br />
<br /><br />
=PCSX2 Shortcuts/hotkeys=<br />
For a full list of currently supported keyboard shortcuts, you can refer to [[Hotkeys|this article]] or check page 4 of the PCSX2 readme.<br />
<br />
PCSX2 also supports overriding the hotkeys set by using a custom made ini file (''PCSX2_keys.ini''). For instructions on how to create it please also refer to [[Hotkeys#Editing Keyboard shortcuts|this article]].<br />
<br />
<br /><br />
<br />
=Further reading, links and credits=<br />
This guide is based on the original [http://pcsx2.net/config-guide.html Official English PCSX2 configuration guide v1.2.1] written by '''Bositman'''.<br />
<br />
The following people are also credited by '''Bositman''' in the original guide:<br /><br />
Thanks to '''Gigaherz''' for pointing out how to make the index guide work with Firefox.<br /><br />
Many thanks to '''Regulus''' for the background and the smilies script and for his help.<br /><br />
Thanks to '''Razor Blade''' for fixing the image borders.<br /><br />
Thanks to '''crushtest''' for pointing out some problems with Firefox and for his suggestions.<br /><br />
Thanks to '''Nachbrenner''' for his suggestions and additions.<br /><br />
Thanks to '''Falcon4ever''' for bugging me with XHTML validation.<br /><br />
Thanks to '''rama''' for helping me with some explanations.<br /><br />
<br />
'''Other useful links:'''<br />
*To report a found bug to the developers read the following forum [http://forums.pcsx2.net/Thread-Sticky-How-to-use-this-forum-read-BEFORE-posting post]. You're going to find the instructions on how to properly report bugs in it.<br />
*More on PCSX2 command-line support can be found [[Command-line support|here]].<br />
*Information about compiling and development can be found [http://forums.pcsx2.net/Forum-Developer-Discussion here].<br />
*A collection of older official guides can be found on [http://forums.pcsx2.net/Forum-English-Guide the official forum].<br />
*The official video configuration guide (for PCSX v1.0.0) can be found [https://www.youtube.com/embed/plo8rMytBNg?wmode=transparent&rel=0&autoplay=1&fs=1&start=0 here].<br />
*The translations of the official PCSX2 configuration guide v1.2.1 on different '''languages''' can be found [http://pcsx2.net/config-guide/guide-translations.html here]. <br />
*The shorter version of the official PCSX2 configuration guide v1.2.1 made by [http://forums.pcsx2.net/User-avih avih] can be found [http://forums.pcsx2.net/Thread-Quick-Start-PCSX2-Configuration-Guide-v1-0-0 here].<br />
<br />
<br />
{{General articles}}<br />
[[Category:Guides]]</div>MrCK1https://wiki.pcsx2.net/index.php?title=Setting_up_Windows_version&diff=90934Setting up Windows version2018-01-22T16:26:48Z<p>MrCK1: /* Web installer */</p>
<hr />
<div>{{FloatingTOC|side=right}}<br />
=Introduction=<br />
<br />
This guide explains how to download, install and properly configure '''PCSX2''' in Windows. It will also give some tips on how to use PCSX2 more efficiently. Keep in mind that the guide was written for PCSX2 '''v1.2.1''' but can still be used for other versions of the emulator.<br />
<br />
There are also [[Setting up Linux version|Linux]] and [[Setting up Mac version|Mac]] versions of this guide.<br />
<br />
=Overview=<br />
[[PCSX2]] is a [https://en.wikipedia.org/wiki/PlayStation_2 Playstation 2] emulator capable of running commercial games. It's an open source project and it runs on Windows, Mac and Linux. Like its predecessor project PCSX (a PlayStation emulator), it is based on a PSEmu Pro spec plug-in architecture, separating several functions from the core emulator. PCSX2 requires a copy of the PS2 BIOS, which is not available for download from the developers, due to the copyright concerns and legal issues associated with it.<br />
<br />
=Prerequisites=<br />
===Concerning BIOS===<br />
You will need the BIOS file from your Playstation 2 console. It is not included with PCSX2 since it is copyrighted by Sony. Since PCSX2 needs this binary file to work, without it you won't be able to use emulator at all. You'll find more information on how to download BIOS from your PS2 machine [[#BIOS|later in this guide]].<br />
<br />
===Minimum requirements===<br />
These are the minimum system requirements to run PCSX2, bear in mind however that most games will be unplayable or slow with these low-end specs:<br />
*CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)<br />
*GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)<br />
*512MB RAM (note Vista needs at least 2GB to run reliably)<br />
<br />
Note that Windows XP will no longer be able to run PCSX2 compiled under modern MS Visual Studio by default (unless Windows XP is specified as a target [http://blogs.msdn.com/b/vcblog/archive/2012/06/15/10320645.aspx before building]).<br />
<br />
===Recommended requirements===<br />
These are the recommended system requirements to run PCSX2:<br />
*Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX<br />
*CPU: Intel Core 2 Duo @ 3.2 GHz or better OR i3/i5/i7 @ 2,8 GHz or better OR AMD Phenom II @ 3,2 GHz or better<br />
*GPU: 8800gt or better (for Direct3D10 support)<br />
*RAM: 1GB on Linux, 2GB or more on Vista / Windows 7<br />
{{Tip|Because of the complex nature of emulation, even if you meet the recommended requirements there will be games that will '''NOT''' run at full speed due to emulation imperfection, floating point emulation differences, issues with emulator itself or other problems.}}<br />
<br /><br />
<br />
=Getting PCSX2=<br />
You can get PCSX2 for Windows [http://pcsx2.net/download/releases/windows/viewcategory/6-windows.html here]. There are 3 versions available for download: standalone installer, web-installer and Windows binaries.<br />
===Standalone Installer===<br />
This is the default option for most users. The installer will contain the latest stable version of PCSX2. After opening it, you will be able to select the installation options.<br />
<br />
First of all you will be asked to provide the location for PCSX2 to install. The following image illustrates the default installation path:<br />
<br />
[[image:PCSX2 Installer 2.png|400px|thumb|left|Click to enlarge]]<br />
{{Clear new paragraph}}After clicking the ''Install'' button, the emulator will be installed to the chosen location. The installer will also create the following folders under the user's ''My Documents'' folder (Those folders can be changed to a different location anytime you want. See [[#Folders|'''Folders''']] section of this guide for more information).<br />
*''bios'': This is where you should place your BIOS files. By default PCSX2 will look for BIOS in this folder.<br />
*''cheats'': Cheats will be stored and read from here. Cheats are the files with .pnach extension.<br />
*''inis'': This folder is responsible to store emulator's configuration files. You can tell PSCX2 to load different configuration files for different games by creating a shortcut for pcsx2.exe with certain [[Command-line support|command line arguments]].<br />
*''logs'': Emulator logs are going to be stored here.<br />
*''snaps'': Screenshots are stored into this folder (use ''F8'' to take a screenshot in game).<br />
*''sstates'': [[Savestate]]s are stored here.<br />
<br /><br />
{{Warning|Remember that savestates made with a certain version of PSCX2 won't be compatible with other versions of the emulator.<br />
'''Save your game's progress on your memory card before updating PCSX2!'''.}}<br />
<br /><br />
[[image:PCSX2 Installer 1.png|400px|thumb|left|Click to enlarge]]<br />
{{Clear new paragraph}}<br />
<br />
===Windows binaries===<br />
This option is recommended for advanced users. You will download the archive containing the Windows binaries. You should then unpack it in a desired location and run '''pscx2.exe'''. Start menu entries or a desktop shortcut will not be created automatically.<br />
<br /><br />
This is the ideal solution if you want to keep the application portable. You will need [http://www.7-zip.org/ 7-Zip] to decompress the files and the [http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe Visual Studio 2013 redistributable package] for this version to work.<br />
<br /><br />
On its first run the emulator is going to create the previously mentioned folders.<br />
<br />
=Running PCSX2 for the first time=<br />
PCSX2 has the first run configuration wizard to help you with configuration. The emulator will automatically store all settings, memcards and any new configuration related files in your ''My Documents'' folder if you used the installer, or in the same folder where ''pcsx2.exe'' is located if you downloaded the binary version.<br />
<br />
[[image:PCSX2_Wizard_1.png|400px|thumb|left|Click to enlarge]]<br />
{{Clear new paragraph}}The first option is the language your wizard and later PCSX2 will be using. You will be able to change language anytime from PCSX2 main menu.<br />
{{Clear new paragraph}}[[image:PCSX2_Wizard_2.png|400px|thumb|left|Click to enlarge]]<br />
{{Clear new paragraph}}In the next screen you will be able change the plugins you want to use. The plugins selected by default are the most compatible ones and will usually perform better. Do not change anything here if you are not yet familiar with PCSX2.<br />
You can also specify a different folder for your plugins if you want, by unchecking the ''use default setting'' checkbox and selecting a folder of your choice by clicking ''Browse''. ''Open in Explorer'' button will simply open a file explorer window in the folder you have specified.<br />
{{Clear new paragraph}}[[image:PCSX2_Wizard_3.png|400px|thumb|left|Click to enlarge]]<br />
{{Clear new paragraph}}In the third screen, you will be prompted to select one of your BIOS images from the list. If you can't see anything in this list, you need to either copy your BIOS files in the folder shown below, or change that folder to point to a location where BIOS images are saved. For more information about the BIOS, check the [[#BIOS|BIOS configuration section]] of this guide. Note that you will not be able to use PCSX2 without a proper BIOS image. <br />
<br />
To finish the configuration process press ''Finish'' button. You will be taken to the main GUI (Graphical User Interface) of PCSX2:<br />
<br />
[[File:NewGUI.png]]<br />
<br />
<br />
From ''Config'' menu using ''Plugin/BIOS'' item, you can review and change the above settings or plugins used by PCSX2 at any time. More information about plugins will be given in the following section of the guide.<br />
<br />
=The Component Selector (Plugins, BIOS and folders configuration)=<br />
[[image:Component_Selector_Banner.png]]<br /><br />
''The Component Selector'' is the plugin and BIOS configuration window that opens when you select '''Config => Plugins/Bios''. It has 3 tabs -- Plugins, BIOS and Folders.<br />
<br />
==Plugins configuration==<br />
[[File:ConfigMenu.png|400px|thumb|left|Click to enlarge.]]<br />
<br />
PCSX2 is a plugin oriented program. Your ''pcsx2.exe'' is the main processor that can emulate the real PS2 on the PC but it does not work alone. It needs a graphics plugin to display the game graphics and a sound plugin to play the game sounds and music, and it also needs a pad plugin to allow you to play using your keyboard, mouse or gamepad. Moreover there may be more than one plugin of each type so you can choose the one which is better suited for a particular game. All plugins are stored (by default) in the ''plugins'' folder of your main PCSX2 folder. Some plugins like ''GSdx'' for example can be updated quite often so you may want update only a chosen plugin from time to time. In order to do it you'll need to download the updated version and extract it by using the archiver into your plugins folder. Selecting your new plugin and changing its configuration may also be required.<br />
<br />
'''Warning: If you select a plugin you will not be able to configure it until you press ''apply'' button!'''<br/><br />
The plugin configuration page will look like this (see the picture on the left).<br />
<br />
{{Clear new paragraph}}<br />
===Graphics (GS) plugins===<br />
GS plugins are used by PCSX2 to provide the graphical output on the screen (i.e. to render the picture). Before choosing the plugin you will need to know if your video card is pixel shaders 2.0 capable (only the very old cards before Radeon 9xxx series or the Geforce 5xxx series does not support this standard).<br />
<br /><br />
The default PCSX2 1.2.1 installation has three different GS plugins for you to select from (only two of the three are useful):<br />
<br /><br />
*GSdx v0.1.16<br />
*ZeroGS v0.97.1<br />
*GSnull driver v0.1.0<br />
GSdx v0.1.16 is a DirectX 9 and DirectX 10/11 plugin by '''Gabest''' which is the most compatible and in most instances the fastest GS plugin for PCSX2. It requires at least pixel shaders 2 and SSE2 to work and Windows Vista/7/8 with a DirectX 10 compliant graphics card for DirectX10/11 mode. ZeroGS is a very old plugin which has not been updated in years. Still a very small number of games works better with this plugin, so you have an option to try it as a ''last resort''. GSnull is a null graphics plugin which will not output any kind of video. It is used for debugging purposes.<br />
<br />
====GSdx====<br />
[[image:GSDx2.png|thumb|GSdx]]<br />
The default PCSX2 installation has GSdx in 5 versions: SSE2, SSSE3, SSE4.1, AVX and AVX2. They are in fact the same plugin compiled using different optimization instructions sets.<br /><br />
You must use only the versions supported by your CPU otherwise the emulator may crash. The difference between these versions speed-wise is in fact minuscule and only some games are showing any improvements in speed when using more optimized version. So if you are unsure, your safe choice is the SSE2 version. Here's the order from the "slowest" version to the "fastest" one for reference:<br />
#SSE2<br />
#SSSE3<br />
#SSE4.1<br />
#AVX <br />
#AVX2<br />
<br />
The new AVX and AVX2 instructions give a minor speed-up '''only when GSdx works in software mode'''. These versions will not improve the speed in hardware mode.<br /><br />
Note to AMD users: please do '''NOT''' confuse SSE3 with SSSE3 (1 extra S) and SSE4A with SSE4.1, they are totally different and are '''NOT''' supported on AMD systems before Bulldozer/Bobcat. Please fall back to the SSE2 plugin instead in case your system has an older CPU.<br />
{{Tip|<br />
*'''SSE2''' supporting CPUs: [http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2 Check here]<br />
*'''SSSE3''' supporting CPUs: [http://en.wikipedia.org/wiki/SSSE3#CPUs_with_SSSE3 Check here]<br />
*'''SSE4.1''' supporting CPUs: Intel Core 2 Duo Penryn series (E7xxx,E8xxx and Q9xxx models), Intel Corei3, Intel Corei5, Intel Corei7, AMD Bulldozer/Bobcat<br />
*'''AVX''' supporting CPUs: [http://en.wikipedia.org/wiki/Advanced_Vector_Extensions#CPUs_with_AVX Check here]<br />
*'''AVX2''' supporting CPUs: [http://en.wikipedia.org/wiki/Advanced_Vector_Extensions#CPUs_with_AVX2 Check here]<br />
<br />
You can also use [http://www.cpuid.com/softwares/cpu-z.html CPU-Z] to find out your processor's supported instruction set.}}<br />
<br />
To use the DirectX10/11 mode, you will have to be running '''Windows Vista''' or '''Windows 7/8 with a DirectX10/11''' compliant graphics card. As of 2014 DirectX10 and DirectX11 modes of GSdx are '''exactly the same''' in both speed and compatibility.<br />
<br />
To configure GSdx plugin press ''configure'' button.<br />
<br />
'''Adapter'''<br /><br />
This option will allow you to select what graphics adapter GSdx will use. It is especially useful for computers which have a dedicated graphics card and an onboard graphics chip, so that user can specify the dedicated graphics card explicitly.<br />
<br />
'''Renderer'''<br /><br />
This option allows you choose the interface through which the graphics will be rendered.<br />
<br />
*''"Direct3D9 (Hardware)"'': GSdx will use the Direct3D capabilities of your graphics card.<br />
*''"Direct3D10 (Hardware)"'' or ''"Direct3D11 (Hardware)"'' '''(only selectable with DX10/11 graphics card)''': GSdx will use Direct3D10/11 mode which is often faster and usually more compatible as well. It is '''recommended''' to use this option if your system supports it.<br />
*''"Direct3D9 (Software)"'', ''"Direct3D10 (Software)"'' or ''"Direct3D11 (Software)"'': GSdx will use its built-in software renderer which will not utilize your graphics card at all. The image will be rendered solely by your CPU. This will greatly reduce the rendering speed but unfortunately this is the most compatible mode. This option is recommended if you encounter graphics bugs with the hardware renderer.<br />
*''"OpenGL (hardware)"'': GSdx will use the OpenGL interface to render the image. Currently this mode is a slower and less compatible equivalent of the DirectX renderers but it's the only option for Linux users.<br />
*''"OpenGL (software)"'': GSdx will use the OpenGL backend in software mode.<br />
*''"Direct3D9 (null)"'', Direct3D10/11 (null)", "Null (software)" or "Null (null)": The plugin will not render anything in these modes, thus not giving any output on the screen. It's useful for debugging purposes only.<br />
<br />
'''Interlacing'''<br /><br />
This option is the set of deinterlacing techniques GSdx will use to reduce NTSC interlacing effects (screen "shaking" or other [http://en.wikipedia.org/wiki/Interlaced_video artifacts]). '''We recommend leaving this on Auto for all but some picky games.'''<br />
In parentheses, you can see what kind of effect and maybe disadvantage (e.g. like the incorrect FPS readings in blend) each one of these modes have.<br />
{{Tip|You can cycle through the interlacing modes ingame by pressing ''F5''.}}<br />
'''D3D internal resolution (scaling)'''<br /><br />
This option is only available if Hardware Renderer has been selected above. You can improve the visual quality of your games by increasing the resolution at which the textures are rendered. Please keep in mind that any non-native rendering resolution may cause various glitches in games (from very minor to more serious ones in rare cases). On the other hand for many games (especially for 3D ones) increasing internal resolution will improve the graphics dramatically. Note also that the higher resolution means more work for your video card, thus slowing down rendering process.<br />
<br />
*''Original PS2 Resolution - Native'': GSdx will render only in internal resolution when this option is ON (that is why Custom Resolution and Scaling get grayed out).<br />
<br />
*''Scaling'': This option will allow you to choose an arbitrary resolution ('''Custom Resolution'''). Or you can set it to 2x-6x so that the game's internal resolution will be multiplied by that value. For instance setting this option to '''3x''' for a game with native resolution of 640x320 will render all scenes at 1920x960 (triple of the native resolution). Using scaling multiplier instead of custom resolution may prevent some upscaling bugs from manifesting. As of 2015 most graphics cards can easily render at x2 or x3 scaling but may get a sharp speed drop at higher settings.<br />
<br />
'''Shaders section'''<br /><br />
[[image:GSdx_Shade_Boost_Settings.png|thumb|left|Shade boost]]<br />
*''Enable Shade Boost'': This option will help you to adjust saturation, brightness and contrast to your liking. Press ''Settings..'' button to configure. The ''Reset'' button allows you to set the sliders to their initial positions.<br />
<br />
{{Clear new paragraph}}<br />
*''Enable FXAA'': GSdx will apply the FXAA anti-aliasing algorithm to improve the visual quality of your games with a (usually) minor speed hit. You can also toggle FXAA on and off ingame by pressing ''PageUp''.<br />
<br />
*''Enable FX Shader'': Since version 1.2.0, PCSX2 is able to use [[external shaders]] for visual improvements and to add various special effects. By default, PCSX2 comes with 4 simple scanline shaders (which you can cycle through with F7 while ingame). For a huge set of shader effects which include UHQ FXAA, Bilinear FS Filtering, Bicubic FS Filtering, Gaussian FS Filtering, High Quality Blended Bloom, Per-Channel Gamma Correction, Scene Tone Mapping, RGB Colour Correction, S-Curve Contrast Enhancement, Texture, Sharpening, Pixel Vibrance, Post-Complement Colour Grading, Cel Shading, Scanline Emulation, Vignette and Subpixel Dithering you can download Asmodean's shader file [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=334766#pid334766 from the PCSX2 forums]. <br /><br />
Open downloaded zip file and extract ''PCSX2Fx_Settings.txt'' and ''shader.fx'' files in the same directory ''pcsx2.exe'' is located. You can change some shaders' settings by editing the ''PCSX2Fx_Settings.txt'' (the file contains all the needed instructions). External shaders should be used with caution because some of them may potentially have an enormous impact on speed. Note that you can '''use''' external shaders even with GSdx '''software''' renderer, which is the best way to get higher visual quality in this rendering mode. <br />
{{Tip|You can toggle the external shaders on and off by pressing '''Home''' button while ingame.}}<br />
<br />
'''Hardware mode Settings'''<br />
This set of options is available only if you have selected Hardware Renderer. Here you can tune some settings for extra performance or video quality.<br />
<br />
*''Texture filtering'': Enables linear filtering when rendering textures. '''Checked''' option will ensures filtering in all cases and '''grayed''' will only use filtering when the game calls for it.<br />
<br />
*''Logarithmic Z'': Changes the way the third (depth) coordinate is treated (logarithmic or linear). This option should be left ON unless you experience some weirdness in the objects (like seeing through them). This options is enabled only for graphics cards that do NOT support a 32bit Z-buffer.<br />
<br />
*''Allow 8-bit textures'': Sacrifices texture decoding speed for video card memory (RAM) requirements. In 8-bit texture mode the plugin will utilize less memory of your graphics card storing some of the textures in 8-bit format (instead of 32-bit otherwise). That may help with some games that use a lot of 8-bit textures but may become a clog for the others because these textures will then be decoded by the special shader consuming a portion of the cards processing power.<br />
<br />
*''Alpha Correction (FBA)'': (DX9 mode only) This option will make some of the textures partly transparent (when required) but may sometimes cause some slowness. Should be ON by default.<br />
<br />
'''Enabled HW hacks'''<br />
[[image:GSdx2 Hacks Configuration.png|thumb|left|GSdx HW Hacks]]<br />
{{Warning|Only use these settings when you are absolutely sure that they are needed for your game to function.<br /><br />
These settings can cause serious graphical glitches if used in incorrect games.}}<br />
<br />
This checkbox will enable HW hacks that can be configured further using ''Configure'' button.<br />
*''MSAA'': This option is used to activate multisample anti-aliasing mode. It may dramatically improve the quality of visuals but requires some additional processing power from your video card. Additionally it is highly video card memory demanding and may crash PCSX2 if the card runs out of RAM. You can set the option to 2,4,8 or 16. The plugin will automatically choose and use only the supported mode. For more information read the description at the right panel.<br />
*''Skipdraw'': Skips drawing some surfaces based on how likely they are to cause issues. This option may help with removing ghost images or other post-processing effect rendered incorrectly. You should specify how many surfaces need to be skipped after the first problematic one is found. Always try lower values (like 1-3) first before using higher ones. The side effect is the increased possibility for broken/missing graphics and effects. This hack may cause random performance boosts as well.<br />
*''Alpha'': Try this if your game has issues with fog like effects or shadows.<br />
*''Half-pixel Offset'': This hack adds an 0.5 pixel offset to all surfaces so some common up-scaling issues may be fixed. You can try it when blur or halo effects seem to appear shifted to the upper-left corner from where they should be.<br />
*''Sprite'': Gets rid of black inner lines in 2D sprites. Grayed option is recommended. <br />
*''WildArmsOffset'': Lowers GS precision to avoid gaps in pixels when upscaling. It's known to help with upscaling problems for some 2D games. Read the description at the right panel for more information.<br />
*''Aggressive-CRC'': Can remove effects in some games to make image clearer. Read the description at the right panel for more information.<br />
*''Alpha Stencil'': This setting will disable partial transparency or prevent drawing some elements. May improve drawing shadows. Read the description at the right panel for more information.<br />
*''Nvidia Hack'': Fixes odd stretching issues in certain NVIDIA drivers when upscaling (using DirectX 11). Try not to use this unless your game Videos or 2D screens are stretching outside the frame. <br />
*''Disable CRCs'': The option will disable all the GSdx hacks. This will break many games; but for certain games like [[Shadow of the Colossus]], you might like the result better.<br />
*''TC Offset X/Y'': These settings can help fixing some misaligned textures when using upscaling. They will correct textures in some games, including [[Shin Megami Tensei: Persona 3|Persona 3]], [[Haunting Ground]] and [[Xenosaga Episode III: Also Sprach Zarathustra|Xenosaga]].<br />
<br />
'''Software Mode Settings'''<br />
This set of options will work only if you have selected Software Renderer. You can tune some settings for extra performance or video quality here. The options will not get grayed out even when you select hardware renderer so that you are able to configure both hardware and software mode. Some games may require switching between these modes (F9) so you might need to prepare everything beforehand.<br />
<br />
*''Extra Rendering threads'': This option determines how many threads GSdx will use while rendering to take advantage of all the vacant cores your CPU might have (note that it will only be useable for software rendering). For example set it to 3 for quad core processors (1 for PCSX2 and 3 for GSdx software rendering). This may boost speed significantly in multi-core systems.<br />
<br />
*''Edge anti-aliasing (AA1)'': This may improve the resulting visuals by applying an anti-aliasing algorithm (required by emulation in some games) but will also reduce performance. This is an experimental option so it must be used with some caution.<br />
<br />
'''Movie Capture'''<br />
This feature will only work while you are ingame. By pressing ''F12'' a message box for video capture will appear. You'll need to specify the place where to store video, processing codec (like for ex. [http://sourceforge.net/projects/x264vfw/ x264vfw], note you'll be only able to use already installed codecs) and picture resolution. Please be aware that lossless or uncompressed video may produce VERY large files so your HDD must have enough free space to contain it. <br/><br />
Press ''F12'' the second time to stop capturing. The result video will be automatically speed up to 100% even if you have experienced slowdowns while playing. If you use SPU2-X as your audio plugin the audio file ''recording.wav'' will be also recorded and saved alongside with the video file.<br />
<br />
You can find some additional information on GSdx plugin [[GSdx|here]].<br />
<br />
====ZeroGS====<br />
[[image:ZeroGS_Settings.png|thumb|ZeroGS]]<br />
ZeroGS is a DirectX 9 plugin developed by '''ZeroFrog'''. It is aimed for graphics cards supporting pixel shaders 2.0 or higher (if you select ZeroGS and your card does not have pixel shaders 2.0 you will get a "Error opening gs plugin" message and PCSX2 will close).<br />
<br />
The following options are supported by ZeroGS plugin:<br />
<br />
*''Interlace Enable'': This option will try to resolve some undesired interlacing effects (like screen "shaking"). Those games do not have interlacing issues will look better with this option disabled. You can toggle it while ingame by using ''F5'' key.<br />
<br />
*''Bilinear Filtering'': This option will filter the textures when rendering them. Filtering may decrease your FPS unless you have a good graphics card. You can toggle it while ingame by pressing ''Shift+F5''. ZeroGS supports two bilinear filtering modes: '''normal bf''' and '''forced bf'''. For some games that will specifically ask for nearest-neighbor interpolation (no filtering mode) ZeroGS will disable filtering in ''normal bf'' mode. In ''forced bf'' mode, on the other hand, bilinear interpolation (filtering) will be forced in any game. It should be noted that ''forced bf'' mode can introduce unwanted artifacts at the edges of textures in some games, however, in most cases, it will produce smoother looking picture.<br />
<br />
*''Anti-aliasing'': This option will select the level of anti-aliasing will be used for rendering. Anti-aliasing will make edges look smoother but may introduce a performance hit. You can toggle this while in game by using ''F6'' key. There are four modes to select from:<br />
**''None'': Will disable anti-aliasing<br />
**''2x'': Will use 2X anti-aliasing<br />
**''8x'': Will use 8X anti-aliasing<br />
**''16x'': Will use 16X anti-aliasing<br />
<br />
*''Wireframe rendering'': This mode will only render lines between vertices of 3D objects making them look like wire-frame models. You can toggle it while ingame by pressing ''F7''.<br />
<br />
*''Capture avi'': This option will allow to capture video output in a file (see also ''Movie Capture'' for GSdx plugin). Press ''F12'' while in game and you will be asked to select a codec. Currently you can only select XviD as a codec (the plugin will crash with any other choice). Press ''F12'' the second time to finish capturing. The plugin saves file ''zerogs.avi'' in your PCSX2 folder.<br />
<br />
*''Save snapshots as BMPs (default is JPG)'': ZeroGS captures screenshots and save them in ''snaps'' when you press ''F8'' ingame. By default screenshots are saved in JPG format. This option allows you changing the format to BMP to make the pictures lossless (note that they will require mode disk space).<br />
<br />
*''Fullscreen'': This option will instruct the plugin to perform the output in fullscreen mode instead of default windowed mode. You can use ''Alt-Enter'' combination to enter fullscreen mode while ingame.<br />
<br />
*''Widescreen'': This option will force ZeroGS to render in 16:9 resolution. Some games support wide screen mode natively, some require patching to make them work in widescreen mode and some will not support it at all. Look up to your specific game card to find more information.<br />
<br />
*''Default Window Size'': This will specify the default size of ZeroGS window. The size of GS window will not affect ZeroGS performance.<br />
{{Tip|While in game pressing ''Shift+F7'' will toggle on and off the Frames Per Second (FPS) indicator.}}<br />
<br />
'''ZeroGS Advanced Options''':<br />
<br />
These additional options can be used to tweak ZeroGS some more. Some games may benefit greatly from this set of options while others can be broken.<br />
*If a particular set of options works very well for a particular game, then these options can be saved in the game's patch file which will be applied every time the game is loaded. This is useful when you want these options to be enabled only for that particular game and not to for other games.<br />
*Each set of options in ZeroGS has a unique ID-number. To find this number click on the ''Compute'' OR ''IDS'' button in ZeroGS configuration dialog box. Insert the generated number into the game's corresponding [[Converting codes for PNACH use|pnach file]] (usually ''game CRC''.pnach) in a form '''zerogs=xxxxxxxx''' (where '''xxxxxxxx'''' is the mentioned number).<br />
<br />
====GSnull Plugin====<br />
This plugin will not render anything on screen. Its configuration consists only of ''enable logging'' checkbox useful solely for debugging purposes.<br />
<br />
===Pad (input) plugins===<br />
Default PCSX2 installation allows you to select one of three PAD plugins:<br />
#LilyPad v0.11.0<br />
#Pokopom 2.1.0 <br />
#SSSPSX Pad v1.7.1<br />
<br />
====LilyPad====<br />
[[image:LilyPad_Settings.png|200px|thumb|left|Lilypad]]<br />
This is arguably the most advanced PAD plugin for PCSX2. Use ''configure'' button to open LilyPad configuration dialog.<br /><br />
You'll see a configuration dialog (pictured, click to enlarge).<br />
*LilyPad supports keyboards, mouse, game pads and XBOX 360 pads. It also has some very handy hacks like ''ESC hack'' or ''Disable Screensaver'' option. <br />
*LilyPad downside is that you '''will''' need to configure the plugin fully at least once before playing any game and it may take quite some time if you are not familiar with it.<br />
*For a very detailed description about what each setting does and how to properly configure it visit [[LilyPad]] article and/or the official [http://forums.pcsx2.net/Thread-LilyPad-0-10-0 thread of the plugin].<br />
<br />
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====Pokopom====<br />
[[image:Pokopom_Settings.jpg|thumb|left|Pokopom]]<br />
This plugin is much easier to handle for the new users whilst it still allows for a great options flexibility (and some of its options are not implemented in LilyPad) Use ''configure'' button to open Pokopom configuration dialog.<br /><br />
You'll see a configuration dialog (pictured, click to enlarge).<br />
*Pokopom is a relatively new input plugin developed by '''KrossX'''. Some of the unique features include pressure sensitivity support, rumble with a custom curve and more.<br />
<br />
*For a very detailed description about what each setting does and how to properly configure the plugin, visit the [http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin official thread of the plugin] and/or check the small [https://github.com/KrossX/Pokopom/wiki/Pokopom Pokopom Wiki].<br />
<br />
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<br />
====SSSPSX====<br />
[[image:SSSPSX_Settings.png|thumb|left|SSSPSX]]<br />
This plugin is the oldest of the three and does not require much fiddling but somewhat lacks in the options department. But there are still some very picky games that refuse to work with any other plugin except for SSSPSX (for instance [[Warriors of Might and Magic]]). Use configure button to open SSSPSX configuration dialog.<br /><br />
You'll see a configuration dialog (pictured, click to enlarge).<br />
*The dialog will allow you to configure keyboard keys to emulate PS2 controller input. If you want to clear a key assignment you can click on the respective button and wait until the ''Timeout'' timer reaches zero.<br />
*The plugin can emulate up to two DualShock2 controllers (use dialog tabs to switch between them).<br />
*SSSPSX Pad supports analog input emulation. Use ''LX'', ''LY'', ''RX'', ''RY'' buttons to assign keys to analog axis. ''LX'' is for Left analog X-Axis, ''LY'' is for Left analog Y-Axis, ''RX'' is for Right analog X-Axis and ''RY'' is for Right analog Y-Axis.<br />
*''R3'' and ''L3'' emulate buttons on the analog stick of the PS2 controller.<br />
<br />
===Sound plugins===<br />
====SPU2-X====<br />
[[image:SPU2-X_Settings.png|200px|thumb|left|SPU2-X]]<br />
SPU2-X is the most advanced, compatible and up-to-date sound plugin for PCSX2. It was first based on '''Gigaherz's''' SPU2ghz and later modified by '''Jake Stine (Air)'''. This is the only SPU2 plugin that supports audio processing effects (like reverberation and Dolby Pro Logic (if your sound card is able to decode it)). Many games only work correctly with SPU2-X.<br />
*''Interpolation'': Specifies the interpolation algorithm (smoothing low frequency sounds not unlike anti-aliasing algorithms for graphics):<br />
:#''Nearest'': This option will disable sound interpolation. It is the fastest option but the sound may not be that good in quality.<br />
:#''Linear'': SPU2-X will use linear interpolation. This method is fast and the quality is acceptable.<br />
:#''Cubic'': SPU2-X will use cubic interpolation (slower and better in quality).<br />
:#''Hermite'': SPU2-X will use Hermite interpolation (slower and better in quality).<br />
:#''Catmull-Rom'': SPU2-X will use cubic Hermite (a.k.a Catmull-Rom) interpolation (slower and better in quality).<br />
<br />
*''Disable effects processing'': This option will disable any special effects requested by games (like for example reverberation), This may speed up the emulation but some games may not sound as good as they should be.<br />
<br />
*''Use the de-alias filter'': Gives more emphasis to the highs.<br />
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*'''Module''': This option allows you to select the method (API or back-end module) of playing the sound. Normally it should not alter sound quality or speed:<br />
#''No sound'': SPU2-X will not produce any sound. The fastest option suitable mostly for debugging.<br />
#''XAudio 2'': Recommended for Windows users.<br />
#''DirectSound'': Recommended for Windows users if ''XAudio 2'' option does not work.<br />
#''WaveOut'': Not recommended, but may be an alternative if nothing else works.<br />
#''Portaudio'': SPU2-X will use a cross-platform library called Portaudio. This is the only option for Linux users.<br/><br />
''Portaudio'' settings:<br />
*''Host API'': This is the API Portaudio will use to produce sound, if Windows WASAPI has issues, try setting this to Windows DirectSound<br />
*''Device name'': the option is used to select the specific audio device you want to output sound to.<br />
*''WASAPI Exclusive mode'': This will allow SPU2-X to work in exclusive mode, blocking all other applications from using your output device.<br />
*''Output Latency'': The lower the latency value the smaller audio delay you will experience. You can leave this to ''Use smallest possible'' to let the plugin decide what's best for you, or set a custom value below. Note that setting latency too low '''WILL''' cause clicks and pops in sound, so change the values until you find the lowest one that works with your game without causing issues.<br />
<br />
[[image:SPU2-X_Advanced_Settings.png|200px|thumb|left|SPU2-X Advanced settings]]<br />
*'''Synchronizing mode'''<br />
#''TimeStretch'': The default and recommended setting. The options will keep audio and video in sync and it may also help to eliminate clicks and other sound problems. Note that if you cannot achieve 100% speed in game, the sound will also slow down to match your emulation pace.<br />
#''Async Mix'': This option will let the audio samples play on their own making it possible for the audio to go out of sync with the video if your emulation is slow enough. You will hear normal sound even if your frame rate is not optimal. '''This option can cause hangs or crashes in some games so use with caution!'''<br />
#''None'': SPU2-X will skip the sample whenever the emulation will start lagging behind. This may break the sound experience on slow machines but you may gain a small speed boost.<br />
*''Advanced'': These options are only useful in ''TimeStretch'' mode and let you configure some of its parameters. Fine tuning stretching behavior may improve a perceived sound quality. Try to increase the values in case your speed is not optimal and decrease the values in case you're playing with speed higher than normal. Pressing ''Reset to Defaults'' will set all values back to their initial numbers.<br />
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'''Audio Expansion Mode''': This option will help you to expand the ingame sound to your specific speakers or headphones configuration. This option is only supported in ''XAudio 2'' mode (see module).<br />
#''Stereo'': Default setting. Stereo sound.<br />
#''Quadrafonic'': Will expand audio to 4 speakers<br />
#''Surround 5.1'': Will expand audio to 5.1 surround speakers<br />
#''Surround 7.1'': Will expand audio to 7.1 surround speakers<br />
*''Use a Winamp DSP plugin'': This option will allow you to use ''Winamp'' DPS plugins to alter the resulting sound. It will require you to set plugin's path in ini-file (see '''[DSP PLUGIN]''' section in ''SPU2-X.ini'' file in ''inis'' sub-folder of your PCSX2 folder).<br />
<br />
*''Enable debug options'': This option is only useful for developers (it will allow for extensive logging and dumps).<br />
<br />
====ZeroSPU2====<br />
[[image:ZeroSPU_Settings.png|200px|thumb|left|ZeroSPU2]]<br />
ZeroSPU is an older cousin of SPU2-X which was developed by '''zerofrog'''. The plugin has the following features:<br />
<br />
*''Time Scaling'': This option will use time stretching akin to ''TimeStretch'' mode of SPU2-X. The time-scaling feature works best under Windows, but is also implemented in Linux.<br />
*''Real time mode'': This is a tighter time stretching mode for games that need additional accuracy and lower latency.<br />
*''Audio/video recording'': This option will let you record sound in ''zerospu2.wav'' each time you start playing a game.<br />
*''Mute'': This option will mute sound giving a bit of extra speed.<br />
<br />
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<br />
===CDVD plugins===<br />
In most cases you will only need to use the PCSX2 built-in ''ISO loader'' ('''ISO''' option in the ''CDVD'' menu, then use '''ISO Selector''' to select actual game image from the ''image history list'' or choose ''Browse...'' to select the image from disk.<br /><br />
However, if you want to play a game from the actual DVD disk or to create a dump of an ISO file use '''Plugin''' option in the ''CDVD'' menu. It will let you use one of the PCSX2 CDVD plugins instead of ''ISO loader''.<br /><br />
Default PCSX2 installation has three CDVD plugins: <br />
#Gigaherz's CDVD v0.8.0<br />
#Linuz ISO CDVD v0.9.0<br />
#CDVDnull v0.6.0.<br />
<br />
====cdvdGigaherz====<br />
[[image:Cdvd_Gigaherz_Settings.png|left|thumb|Gigaherz's CDVD]]<br />
*Configuration allows you to select your DVD-ROM drive letter. This option will allow you to play directly from your PS2 DVD without dumping it to an ISO image. Put your PS2 DVD disk in the selected drive before starting emulation. <br />
<br />
{{Tip|This is the only plugin that at least partially supports disk changing. Some games may wait for the next disk to advance; this plugin is the only choice for such games!}}<br />
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<br />
====Linuz ISO CDVD====<br />
[[image:LinuzIso_Config.png|left|thumb|Linuz ISO CDVD]]<br />
*The unique feature of this plugin is that it allows you to compress and to use compressed ISO images in order to save your HDD space. It can also decompress compressed earlier ISO images.<br />
*To compress, decompress or use an already existing ISO image click ''Select ISO'' button. Once you've selected an image you can compress or decompress it by using the corresponding button. The selected image will also be used automatically when you start emulation.<br />
**Note that plugin has two compression modes: ''.Z'' (faster compression, bigger result size) and ''.BZ'' (slower compression, smaller result size).<br />
*The ''Enable Block Dump=>ISO name.dump'' checkbox is used manly for debugging purposes. When checked, the plugin creates '''''ISO name'''.dump'' file in the PCSX2 folder. This file will contain every sector read during the emulation of the game. You can select this file using ''Select ISO'' button afterwards and run like any other ISO image but if the game will attempt to read a sector that was not included in the file, you will experience a hang or the emulator will crash.<br />
<br />
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<br />
====CDVD Null====<br />
This is a null plugin, meaning it simply does nothing.<br />
<br />
===Dev9 (HDD and ethernet) plugins===<br />
Dev9 is a collective name for plugins that handle '''HDD''' and '''ethernet''' (LAN/Internet) access.<br />
By default PCSX2 installation has only one plugin ''Dev9null v0.5.0'', which is null plugin used as a stub. However there is a newer Dev9 plugin in development by '''Luigi__''' named ''MegaDev9''. The plugin is still in its early development stage at this time (early 2015) but it can already partially emulate '''HDD'''. You can get it from [http://pcsx2.net/download/viewcategory/9-plugins.html here].<br /><br />
Also there is an experimental Ethernet plugin from '''gigaherz''' and '''drkIIRaziel''' named ''DEV9giga-razi''. Even with the most of Sony game servers down you can still give it a try. It can be downloaded using this [http://pcsx2.net/download/viewcategory/9-plugins.html link].<br />
{{Tip|Make sure you follow the ''[http://forums.pcsx2.net/Thread-How-To-Play-Online-Guide how to play online]'' guide.}}<br />
<br />
===USB emulation plugins===<br />
As with Dev9 plugins PCSX2 does not currently have any official working plugin to properly emulate USB access. The release package includes only ''USB Null v0.7.0'' which is yet another stub plugin. However <br />
there is a USB plugin called ''Nuvee'' that supports USB mice, keyboards and lightguns by '''[http://forums.pcsx2.net/User-shalma Shalma]'''. You can get it from [http://pcsx2.net/download/viewcategory/9-plugins.html here].<br /><br />
Additionally, there is a new plugin by '''[http://forums.pcsx2.net/User-jackun jackun]''' called ''USBqemu wheel mod'' emulating steering wheels. The plugin is a modification of an old USB ''Qemu'' plugin. USBqemu is fully capable of supporting various steering wheels. For more information visit the plugin's [http://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod dedicated thread] on the forums and/or you can download it using [http://pcsx2.net/download/viewcategory/9-plugins.html this link].<br />
<br />
===Firewire emulation plugins===<br />
At this moment, there are no official or unofficial working Firewire plugins for PCSX2. The included plugin ''FWnull v0.7.0'' is a stub akin to Dev9 and USB plugin stubs.<br />
<br />
==BIOS==<br />
Obtaining PS2 games can be as easy as buying PS2 DVDs off eBay. However, an original game DVD is not enough to make PCSX2 work. You'll also need the BIOS dumped from your PS2. Unlike the PS2 PCSX2 does not implement region locking so if you have a PAL BIOS in your PS2 you can still play NTSC games, and vice versa.<br />
<br />
[[image:Bios_with_Bios.png|thumb|left]]<br />
The ''BIOS'' tab of the Plugin/BIOS selector window will allow you to select a BIOS image from the list of BIOSes available to you or to specify the folder where these images are stored.<br /><br />
{{Warning|Note that the only '''legal''' way of obtaining a BIOS image is to dump it from your '''own''' Playstation 2 console. Do '''not''' attempt to ask where to get BIOS images on the PCSX2 forums, because it's against the [http://forums.pcsx2.net/Announcement-Global-Forum-Rules forum rules]. The PS2 BIOS is a copyrighted material of [[Sony|Sony Corporation]]. It is illegal to distribute the copyrighted files without copyright holder consent. PCSX2 team could get in trouble if suspected of illegally supplying people with BIOS files!}}<br />
If your BIOS image does not appear in the BIOS images list and you are sure that you have selected the correct folder, you may what to try dumping your BIOS again because the one you have is probably not valid or corrupted.<br /><br />
Note that it is not recommended to use the first Japan version of BIOS (''SCPH-10000.bin''). You will probably be able to run the games with it but there is a chance to affect compatibility somehow. Although the first PS2 consoles should be really hard to get these days.<br />
<br />
{{tip|Interesting fact: For maximum compatibility it is recommended that you use a BIOS image '''different''' than SCPH10000.BIN which is the oldest one. That's because with this BIOS there are problems in memory card emulation and in other sections. '''auMatt'''.}}<br />
<br />
The dumping of BIOS is a complicated process so follow the instructions you can get [http://forums.pcsx2.net/Thread-Official-English-PCSX2-configuration-guide-v0-9-8#Bios from this thread]. You can start dumping by downloading the tool from [http://pcsx2.net/download/releases/tools.html this page] or refer to the official guide [http://forums.pcsx2.net/Thread-Guide-to-Dumping-Your-PS2-Bios-over-LAN here]. Also, [http://www.youtube.com/watch?v=n3AVqzYcqSw here] is a youtube tutorial on dumping your BIOS (by '''FullGrownGaming'''). <br />
<br />
Apart from the main BIOS file (''SCPH-XXXX.bin'' must be exactly 4Mb of size) your BIOS files collection may include ''rom1.bin'',''rom2.bin'',''erom.bin'' and ''SCPH-XXXXX.nvm'' files (note that ''XXXXX'' is the version of your BIOS, e.g. ''SCPH-34004.nvm'' and ''SCPH-34004.bin''). The last file contains some PS2 common and regional settings and it can also be created by the PCSX2 itself after you configure your BIOS while in emulation mode (set time zone, language, etc.) but it would still be fine to dump this file directly from your console. <br />
<br />
{{tip|Interesting fact 2: Basically the first Japaneese PS2 had a single BIOS and the DVD player etc were installed on the memcard. The PS2's after that first model had the DVD Player software installed in a separate ROM (EROM) which is encrypted. The ROM1 is an additional part of the BIOS that contains some extra stuff like ID's for DVD Player version etc. ROM2 is the same really but I think only available in Chinese PS2's. '''auMatt'''.}}<br />
<br />
==Folders==<br />
[[image:Folder_selector.png|400px|caption|left]]<br />
This page will allow you to select different folders to store [[Savestate|savestates]], snapshots or system logs. Uncheck the ''Use default setting'' checkbox to be able to choose the required folder.<br />
<br />
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<br />
=Emulation Settings (Core configuration)=<br />
''Emulation Settings'' config window is the collection of main PCSX2 settings to tune the behavior of PCSX2 itself (not unlike the plugins separate configurations can tune the behavior of a particular plugin). You can access the window from ''Config'' => ''Emulation settings'' menu. There are 6 tabs, ''EE/IOP'', ''VUs'', ''GS'', ''GS Window'', ''Speedhacks'' and ''Gamefixes'' each of which has its own set of settings.<br />
<br />
==EE/IOP==<br />
EE/IOP tab stands for ''Emotion Engine / Input Output Processor'' which are the core components of the Playstation 2. The tab contains 4 settings.<br />
[[file:EE-IOP.png|300px|thumb|right]]<br />
<br />
*''Emotion Engine'': Enables or disables ''recompiler'' (i.e. the program that translates the native PS2 code into the native x86 code, instead of slowly interpret each PS2 command) for PS2 ''Emotion Engine'' (EE) processor emulation. ''Interpreter'' mode disables the recompiler making the emulation painfully slow. ''Recompiler'' mode is extremely compatible, so the ''interpreter'' mode shouldn't be used for anything but debugging purposes.<br />
**''Enable EE Cache'': Used only with ''interpreter'' mode, and only known to help the Japanese version of ''[[Dead or Alive 2]]''.<br />
*''IOP'': Enables or disables ''recompiler'' for PS2 ''Input Output processor'' (IOP). You should also leave this option enabled.<br />
*''Round mode'': Changes the rounding method for float numbers. Intel/AMD x86 CPUs and PS2 CPUs use somewhat different floating numbers implementations. Recompiled program running in the native x86 code may sometimes calculate slightly different numbers. As insignificant as it may sound this difference can really break games to the point of crashing and black screens. Unfortunately there is no real way to fully implement PS2 CPUs behavior when it comes to floating point arithmetic so PCSX2 will allow you to use a collection of different approximations known to work better for some games while breaking the others. If your game is freezing, try changing this value. Default and the most compatible setting is ''Chop/Zero''. This default value will be changed automatically for some games known to need a different value when ''Automatic Gamefixes'' mode is enabled (see ''System'' main menu).<br />
*''Clamping mode'': Changes the implementation of emulation of ''INF'' and ''NaN'' numbers. Same as with rounding FP numbers the implementations of INF (infinity) and NaN (not a number -- reserved byte combinations could not be translated in any real FP number) in PS2 CPUs are different from x86 CPUs. And same as with FP numbers this obstacle cannot be gracefully overcome. This setting will allow you to choose one of four approximations of PS2 CPUs INF/NaN behavior, each of which is more compatible than the previous one in the cost of emulation speed (being more compatible in this case will require additional checks and code tricks each time FP number is calculated). These modes go from '''faster''' to '''slower'''. ''None'' is the fastest but the least compatible mode and ''Full'' is the slowest but the most compatible mode. By default the value is ''Normal'' which will work fine for most games without compromising the speed much. This default value will be changed automatically for games known to need a different value when ''Automatic Gamefixes'' mode is enabled (see ''System'' main menu).<br />
*''Restore Defaults'': This button will restore all settings to their default values (which are seen as in bold or green font).<br />
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==VUs==<br />
VUs stand for ''Vector Unit''s which are the Playstation 2 co-processors working in parallel with the EE and IOP CPUs. The Playstation 2 has two VUs called ''VU0'' and ''VU1''. <br />
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[[image:VUs.png|300px|thumb|right]]<br />
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* You can change VUs compilation modes independently for VU0 and VU1 (although it makes sense to set them to the same value). As with ''EE'' and ''IOP'' CPUs there is an old and very slow ''interpreter'' mode which is useful only for debugging. VUs however have two different ''recomplilers'' -- ''microVU'' (more compatible default recompiler) and ''superVU'' (legacy less compatible recompiler used mainly for debugging, but it can be slightly faster). It is recommended to leave both settings at their default ''microVU Recompiler'' value.<br />
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* ''VU0/VU1 Advanced recompiler options'' let you select ''Round mode'' and ''Clamping mode'' for floating point numbers emulation much like with ''EE'' and ''IOP'' CPUs modes (see [[#EE/IOP|above]]). <br />
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* ''Restore Defaults'' button will restore all settings to their default values (which are seen in bold or green font). <br />
{{Tip|If you experience spikey polygons (SPS) or bad geometry, try setting ''Clamping mode'' to '''Extra + Preserve Sign'''.}}<br />
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==GS==<br />
GS stands for ''Graphics Synthesizer'' Playstation 2 co-processor responsible for rendering the graphics (but is also used by some games for additional calculations and other purposes). The PCSX2 will work in conjunction with the selected GS plugin (like for ex. [[#GSdx|GSdx]] plugin) to emulate PS2 graphical co-processor and convert its output into input understood by the PC video cards.<br />
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[[image:GS.png|300px||thumb|right]]<br />
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*''Framelimiter'': The options in this group can be used to control the frame rate of your games in various ways.<br />
#''Disable Framelimiting'': With this option enabled the frame rate will only be limited by the power of your PC. It will '''not''' however increase the game performance in case the game runs slow. This option may be useful when you want to skip some repetitious sections of the game. You can toggle it while playing by pressing ''F4''.<br />
#''Base Framerate Adjust'': This option will allow you to adjust the base framerate for your games by a percentage. The emulator will limit the game frame rate by the base NTSC (59.94 FPS) or PAL (50 FPS) constants. Frame rate will be increased or decreased according to this value. Again, this option will not speed up the slow game it may only limit the frame rate of a game performing faster than needed on your PC.<br />
#''Slow Motion Adjust'' and ''Turbo Adjust'': PCSX2 has two additional frame rate modes that you can freely switch to while playing a game. ''Slow Motion'' mode can be switched (on and off) by using ''Shift-Tab'' and ''Turbo'' mode be switched by just using ''Tab'' key. <br />
{{Tip|Pressing '''Tab''' while playing a game will increase a frame rate to a certain point (if your PC allows it); '''F4''' will disable frame limiter completely. You can also use '''Shift + Tab''' to slow game game down. Pressing the key combination the second time will restore the original frame rate}}<br />
#''NTSC Framerate'' and ''PAL Framerate'': These boxes indicate the base frame rate to limit the speed of NTSC or PAL games. The default values are 59.94 FPS and 50 FPS respectively. These values can be changed only by editing the ''pcsx2_vm.ini'' (in ''inis'' folder of PCSX2, see ''FramerateNTSC'' and ''FrameratePAL'' variables). It is not recommended to change them because it will break a number of games (but note that decreasing the values can speed up a few games).<br />
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*''Frame Skipping'': Frame skipping is a technique which tells the emulator to refrain from drawing some frames making it possible to increase the perceived game performance when the normal game speed can't be achieved by other means. PS2 internal design (the way GS processor's output and communications are implemented) does not allow for the precise frame skipping. Although this feature may help some slow games to work smoother, it will inevitably cause stuttering, flashing or other abnormal behavior in other games, so use it with cation and do not forget to disable it when you're about to switch to another game. Frame skipping can be toggled while ingame by pressing ''Shift + F4''. The following frame skipping modes are available:<br />
#''Disabled'': This option will have frame skipping disabled (you can still enable it by the mentioned ''Shift + F4'' combination)<br />
#''Skip when on Turbo only'': This option will enable the feature automatically in ''Turbo'' mode (see above, use ''Tab'' to toggle the turbo mode while ingame)<br />
#''Constant Skipping'': This allows the frame skipping to be enabled by default.<br />
#''Frames to Draw'' and ''Frames to Skip'': These boxes allow to adjust the frame skipping mechanism to your liking. You can specify how many frames will be drawn before skipping (''Frames to Draw'') and how many frames will be skipped prior to start drawing again (''Frames to Skip''). Default values are ''2'' and ''2''.<br />
{{Tip|To enable frame skipping while playing press '''Shift + F4'''. Press this combination again to disable it.}}<br />
*''Use Synchronized MTGS'': This will enable a different MTGS mode. The mode is very slow and useful for debugging purposes only.<br />
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==GS Window==<br />
This tab will allow you to control the PCSX2 GUI game window (video output window) behavior:<br />
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[[image:GSWindow.png|300px|thumb|right]]<br />
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*''Aspect Ratio'': You can select the window aspect ratio (shape) here. If you have a widescreen (16:9) monitor you may want to remove the left and right black bars to get a better experience. Unfortunately many games do not natively support wide screen aspect ratio and selecting it here will cause the image to stretch which may not be a desirable side effect. Some games however may be helped to support 16:9 resolution by special ''widescreen patches'' made by the community. If the game neither have the native 16:9 support nor the patch to overcome this your only options are to play it with 4:3 aspect ratio with black bars or bear with image stretching whichever option is the best for you. You can choose ''Standard (4:3)'', ''Widescreen (16:9)'' or ''Fit to Window/Screen'' here. In the latter case image will always be stretched.<br />
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{{Tip|<br />
*If you have downloaded widescreen patch (a file with ''pnach'' extension) you should place it into '''cheats_ws''' folder of your PCSX2. This way you will be able to enable cheats and widescreen patches (essentially cheats as well) separately for any game. To enable patches from '''cheats_ws''' folder select ''Enabled Widescreen Patches'' item in ''System'' sub-menu of PCSX2 main menu<br />
*For more information regarding widescreen patches, please check [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches ''Widescreen Game Patches''] this forum post }}<br />
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*''Custom window size'': This option lets your define the GS window size in pixels. Note that this does not affect the game's rendered resolution, image quality or speed in any way. Your game sessions will always start with the window size you have selected here.<br />
*''Zoom'': This option will zoom in or out the rendering image (around the central point). It may help in certain situations (decrease black bars for instance by zooming them out of the view). You can also use this feature while in game by pressing ''Ctrl'' and '' numpad +'' to zoom in, ''Ctrl'' and ''numpad -'' to zoom out and ''Ctrl'' and ''numpad <nowiki>*</nowiki>'' to reset zoom too 100%.<br />
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{{Tip|There is also a hidden key combination to stretch GS window while in game only vertically. Use ''Ctrl'' + ''Alt'' and ''numpad +'', ''numpad -'' and ''numpad *'' to increase, decrease or reset vertical stretch. This option may be useful when you need to remove vertical top and bottom black bars but remember that the image itself will get stretched and will lose original proportions.}}<br />
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*''Disable window resize border'': This option will remove the black bars used as resizing padding from the GS window.<br />
*''Always hide mouse cursor'': This option will disable drawing the mouse cursor anywhere within GS window. This may be helpful if the mouse is used for aiming in game.<br />
*''Hide window when paused'': With this option enabled, the GS window will be hidden whenever emulation is paused.<br />
*''Default to fullscreen mode on open'': This will instruct PCSX2 to start emulation in ''fullscreen'' mode. Switch back to ''windowed'' mode by pressing ''Alt'' + ''Enter''.<br />
*''Double-click toggles fullscreen mode'': Enables to use ''double-click'' to switch between ''fullscreen'' and ''windowed'' modes (along with ''Alt'' + ''Enter'') <br />
*''Wait for vsync on refresh'': When checked, PCSX2 will use [http://en.wikipedia.org/wiki/Analog_television#Vertical_synchronization ''vertical synchronization''] when drawing frames. ''Vsync'' can reduce image tearing but will also greatly reduce actual FPS. This option will only apply to ''fullscreen'' mode and may not work with all GS plugins.<br />
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==Speed Hacks==<br />
Speed hacks are various techniques used to speed up emulation at the cost of emulating accuracy. All of these options '''can cause severe bugs, crashes and other abnormal behavior''' so use them with caution! Some games may benefit from these settings immensely while others can be slowed down or broken. Read the on-screen hints and messages to get more information (especially if you're new to this) they will help you not to break anything.<br /><br />
If your system is '''powerful enough''' to emulate your game in full speed '''you do not need to enable anything here''' because none of these options can improve compatibility.<br />
[[image:Speedhacks.png|300px|thumb|right]]<br />
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*''Enable speedhacks'': You can disable all speed hacks in one click by unchecking this box. This may be useful if your game is unstable and you are narrowing down the possible cause of this.<br />
*''Emotion Engine (EE) Cyclerate'': This hack will increase the time required for one EE operation to complete (essentially down-clocking ''[[#EE/IOP|Emotion Engine]]''). Your CPU will get additional cycles to spend on emulation of other PS2 processors. This will speed up those game that do not utilize EE processor fully (VUs and GS will get additional CPU power). In contrast, the games that use EE fully will appear slowed and may start skipping frames. <br />
#''Slider Level 1'' (default): This will emulate the ''EE'' on its actual speed.<br />
#''Slider Level 2'': Reduces the EE cycle rate by 33%. Moderate speed increase for many games and small compatibility hit.<br />
#''Slider Level 3'': Reduces the EE cycle rate by 50%. Big speed increase for some games and moderate compatibility hit. '''This setting can also cause stuttering audio in game videos'''.<br />
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*''VU Cycle Stealing'': This hack specifies the number of cycles the ''[[#VUs|Vector Units]]'' steal from the ''[[#EE/IOP|Emotion Engine]]''. This option is somewhat resembling the previous although the donated CPU power will go directly to two VUs (not ''[[#GS|GS]]'' emulation or other PCSX2 needs). As ''VUs'' tend to need more power than ''EE'', the hack will exploit this fact by overclocking VUs in the cost of EE clock speed reduction. Please note that it can cause false FPS readings (especially in higher values), screen flashing, slowdowns and possibly more serious bugs for some games! Using the slider control you can select up to four levels of VU stealing starting with level 0 (no VU stealing) to level 3 (severely incompatible option that will cause flickering, slowdowns and graphical bugs for the majority of games). Level 1 is fairly compatible while level 2 is selectively compatible and should be used with a caution. <br />
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*''Other Hacks''<br />
**''Enable INTC Spin detection'': This hack exploits the vsync technique used by some (mostly 2D) games. Vsync signal will be set immediately skipping the games' waiting cycle. The hack is set by default and is very compatible.<br />
**''Enable Wait Loop detection'': PCSX2 will detect some idle cycles with this hack enabled. Some games used those cycles for various reasons (from synchronization or to slowing down if the real PS2 speed was too high). If detected a cycle than will execute only once reducing the waiting time and moderately increasing emulation speed of some games. The hack is set by default and is very compatible.<br />
**''Enable fast CDVD'': Reduces loading times by setting a faster disc access mode. Check the '''HDLoader''' [http://pcsx2.net/compatibility-list.html compatibility list] for games that will '''NOT''' work with this (usually marked as needing mode 1 or slow DVD). Not recommended since it can break many games.<br />
*''microVU Hacks'': These hacks are only applied when microVU is selected as the VUs recompiler. If superVU is selected, these hacks do not apply.<br />
**''mVU Flag Hack'': This hack will skip some VUs flag updates by detecting the program blocks that will not read VUs flags, saving CPU time. SuperVU recompiler is said to have this hack built-in by default. The hack is set by default and is very compatible (but still may cause bad graphics in case the detection algorithm fails).<br />
**''MTVU (Multi-Threaded microVU1)'': This option will isolate [[#VUs|VU1]] emulation to a separate CPU thread, making it a huge speed up for CPUs with 3 or more cores. The option is highly compatible (except for some possible synchronization errors or timing issues that may cause problems in a handful of games). If you have a dual core CPU you may still want to try this option (there are some reports of speed increase even on these CPUs).<br />
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*''Restore defaults'': Click this to restore all settings to their default values.<br />
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==Game fixes==<br />
This tab contains some game-specific hacks and fixes. These fixes are disabled by default but enabled automatically if the game in question is detected to be running. The ''Automatic Gamefixes'' option can be also switched off (although it is not recommended) in ''System'' sub-menu of PCSX2 main menu. You should not enable these hacks unless you have a game that somehow was not detected by PCSX2 automatically (note also that some of these fixes are not applied automatically). <br />
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The game-specific fixes are temporal solutions to some unresolved emulation issues. PCSX2 developers provided them to increase compatibility levels so some games, otherwise broken, can still be enjoyed. As the emulation compatibility will continue to improve some of these options may become obsolete and will be removed. <br />
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[[image:GameFixes.png|300px|thumb|right]]<br />
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Most of these hacks are needed because the PS2 has different float arithmetic than x86 CPUs. Some of these differences do not lead to any problems, others however may cause serious issues in certain games. You can read hacks descriptions and hints to get more information.<br />
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*''VU Add hack'': Enable it only for [[Star Ocean: Till the End of Time]],[[Valkyrie Profile 2: Silmeria]] and [[Radiata Stories]].<br />
*''VU Clip Flag Hack'': This hack is only needed when ''superVU'' is selected as [[#VUs|VUs]] recompiler. Needed for [[Template:Megami_Tensei_series|Persona]] games.<br />
*''FPU Compare Hack'': Enable it only for [[Digimon Rumble Arena 2]].<br />
*''FPU Multiply Hack'': Needed only for [[Tales of Destiny]].<br />
*''FPU Negative Div Hack'': Needed for [[Mobile Suit Gundam: Encounters in Space|Gundam]] games, fixes the camera view.<br />
*''VU XGkick Hack'': Adds more delay to ''VU XGkick'' instructions. Needed for [[Elemental Gerad: Matoe, Suifu no Ken|Elemental Gerad]].<br />
*''FFX videos fix'': Fixes gray overlay garbage in the videos of [[Final Fantasy X]].<br />
*''EE timing Hack'': Known to help [[Shin Megami Tensei: Digital Devil Saga|Digital Devil Saga]], [[SSX]], [[Resident Evil: Dead Aim]].<br />
*''Skip MPEG Hack'': Use this to skip freezing intro videos to avoid hanging.<br />
*''OPH flag Hack'': Needed for [[Bleach: Blade Battlers]], Growlancers [[Growlanser II: The Sense of Justice|II]] and [[Growlanser III: The Dual Darkness|III]] and [[Wizardry: Tale of the Forsaken Land|Wizardry]].<br />
*''Ignore DMAC writes when it's busy'': Needed for [[Mana Khemia: Alchemists of Al-Revis]] and [[Metal Saga]].<br />
*''Simulate VIF1 FIF read ahead'': Can help games which load slow (for ex. [[Test Drive Unlimited]] or [[Transformers]])<br />
*''Delay VIF1 stalls (VIF1 FIFO)'': Fixes [[SOCOM II: U.S. Navy SEALs]] HUD.<br />
*''Ignore Bus Direction on Path 3 Transfer'': Fixes [[Hot Wheels: Beat That!|Hot Wheels]].<br />
*''Switch to GSdx software rendering when an FMV plays'': This will allow [[GSdx]] to automatically switch to a software renderer when FMV starts to play and back to hardware renderer when the video is finished. This option is very useful considering the number of games that have issues with videos in GSdx hardware mode.<br />
*''Preload TLB hack to avoid TLB miss on Goemon'': Helps to fix [[Bouken Jidai Katsugeki Goemon]] TLB miss issue.<br />
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==Presets==<br />
For those users do not want to spend the time fiddling with all the hacks, fixes and speed-ups described above and especially for the new users who wants to start playing games right away the system of options sets or ''presets'' was introduced. This system will restrict you to only 6 slider positions instead of myriad options and PCSX2 will automatically assume using specific options, game fixes and speed-ups according to the ''presets'' level you choose. Check ''Preset'' checkbox on the botton of settings window to enable using presets. This will disable most of the options on many tabs (because they will now be controlled by PCSX2 automatically). Presets go from the safest (but also the slowest) to the most unsafe (but the fastest one). You should start with level '''1''' or '''2''' if you have a powerful machine. Level '''3''' and '''4''' are for those who do not have a good machine or have a very demanding game to emulate. Level '''5''' or '''6''' are not recommended and should only be used as a last resort (note that some game can even be ''slowed down'' by those levels).<br />
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=PCSX2 main menu=<br />
PCSX2 main menu consists of 5 sub-menus.<br />
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*'''System menu''' contains system-wide switches and options.<br />
**''Boot CDVD (full)'': This item will allow you to load and start your game from the source configured in your chosen [[#CDVD plugins|CDVD plugin]]. If you did not configure any CDVD plugin the emulator will start the previously used ISO image or will ask you to select one if this is the first time you use ISO loader. This particular option will load BIOS first which in turn will load the game itself. Loading BIOS will take time but some games may use language configured in BIOS thus allowing you to play in your language (ex. [[Jak 3]]). Some game may need BIOS to initialize internal variables, and may refuse to start otherwise ([[Amplitude]] or [[Lara Croft Tomb Raider: The Angel of Darkness]]). Most of the games however does not necessarily need to be started from BIOS in order to function properly. And there are games that will refuse to start correctly through BIOS (ex. [[Burnout Dominator]]).<br />
**''Boot CDVD (fast)'': This item will not load BIOS before starting your game. It is safe to choose this option for the majority of games.<br />
**''Run ELF...'': This item will let you load a single executable ELF-file. Most PS2 home-brew demos are in ELF-format. However the mode is not suitable to run commercial games.<br />
**''Pause/Resume'': This item will be enabled until you start a game. You can pause and resume the game any time during your game session.<br />
**''Load State'': This item will allow you to select and load a [[Savestate|savestate]] from one of the 10 save slots. Additionally there is a backup state which will contain the last overwritten savestate (so you have a last chance to restore your save when you accidentally overwrite it or the written state appeared to be corrupted). This item will only be active when you're ingame.<br />
**''Save State'': You can save a game state in one of the 10 save slots. This item will only be active when you're ingame.<br />
**''Backup before save'': Unchecking this option will disable the backup savestate (see ''Load State'' description).<br />
**''Automatic Gamefixes'': This item will enable or disable automatic application of game fixes. See ''[[#Game fixes|game fixes]]'' for more info.<br />
**''Enable Cheats'': This item will enable or disable automatic application of game cheats. Cheats are ''pnach'' files located in PCSX2 ''cheats'' folder. These files have multiple purposes from making your game playable (if nothing else helps) to circumventing some in game restrictions (adding more money or making your ingame character immortal, see [[Game cheats|game cheats]] and [[Memory editing|memory editing]] for further information). You can find the big library of cheats on the forums [http://forums.pcsx2.net/Thread-Post-your-PCSX2-patches-here in this thread].<br />
**''Enable Widescreen patches'': This item will enable the additional folder ''cheats_ws'' to load ''pnach'' files from. You should use it to store widescreen patches for your games. See some information about it [[#GS Window|here]]. You can find the big library of patches on the forums [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches in this thread].<br />
**''Enable Host Filesystem'': This item will enable or disable the file system extension that may be used by home-brew developers to load files from your (host) machine. See some [http://code.google.com/p/pcsx2/issues/detail?id=1238 more information] (or [http://web.archive.org/web/20150510060815/http://code.google.com/p/pcsx2/issues/detail?id=1238 alternatively]) if you're interested.<br />
**''Shutdown'': This item will shut down the current game you are playing and reset PCSX2 (it will not close PCSX2 itself).<br />
**''Exit'': This item will close the emulator.<br />
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*'''CDVD menu''' contains options for PCSX2 internal ISO loader.<br />
**''ISO Selector'': This item will allow you to select one of the recent ISO images or add new ISO image to the list by using ''browse..'' item. The image you selected here can be booted in ''system menu'' (see description above).<br />
**''Plugin Menu'': This item will let you quickly choose [[#CDVD plugins|CDVD plugin]] and access its configuration (rather than going through plugins configuration). The menu will only be accessible if you choose ''Plugin'' item in ''CDVD menu'' menu (i.e. if you prefer to boot your game using plugins instead of internal ISO loader).<br />
**''ISO'', ''Plugin'' and ''No Disc'' items: You can only select one of the three options. Choose ''ISO'' if you want an internal ISO loader to boot your ISO image (you cannot play off the real DVD disk this way), choose ''Plugin'' if you prefer to use a plugin for this task (remember that plugin needs to be configured before use, see [[#CDVD plugins|CDVD plugin]]). ''No Disc'' option will allow you to run only BIOS (as if you started PS2 console without inserting any DVD). You can configure your language in BIOS options before playing some games that may use BIOS to determine your language preferences.<br />
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*'''Config menu''' will allow you to access plugins' configurations and core emulation settings (all of these options were described above)<br />
**''Emulation Settings'': Please refer to [[#Emulation Settings (Core configuration)|Emulation Settings]]. [[image:MemcardManager.png|300px|thumb|right|The Memory Card manager]]<br />
**''Memory cards'': Will open the [[Memcard|memcard]] manager able to manipulate your virtual memcards:<br />
***You can specify a custom folder for memory cards using ''browse'' button.<br />
***''Open in Explorer'' will open the selected folder in Windows Explorer (to access its contents).<br />
***Selecting a memcard from the list will allow you to ''Duplicate'', ''Rename'' or ''Delete'' it. <br />
***''Eject'' button is available when you select one of the two ''active'' memcards. ''Ejecting'' memcard will not delete its contents it will only make the card inactive disallow PS2 games to use it in any way. To ''insert'' card in one of two available virtual card slots, select a disabled card, press ''Insert'' button and choose a virtual port to insert your card to (any memcard already in this port will be automatically ''ejected'' and disabled).<br />
***To ''create'' a new card you can select '''<nowiki>[-- Unused cards --]</nowiki>''' slot and press ''Create'' button. You will need to specify your new card's name and size ('''8Mb''' is a recommended option because some older games will not be able to use large memory cards). ''Use NTFS file compression'' will create a file with NTFS ''compress'' flag (it will save some of your HDD space but considering the midget card size by today's standards it will not make any noticeable difference).<br />
***''Auto-Eject Memcards when loading save states'' option will momentarily eject and reinsert both selected memcards every time you load savestate while playing. This will avoid such problems as memcard corruptions if the game tightly synchronizing some internal variables with memcard's contents. Ejecting it will force the game to re-index the card contents avoiding possible desynchronization. Some games however (ex. [[Guitar Hero]]) do not like this technique. You'll have to uncheck this option in case you encounter savestates loading problems.<br />
**''Plugin/BIOS selector'': Please refer to [[#The Component Selector (Plugins, BIOS and folders configuration)|this part]] of the guide for more information on this menu item. It will allow you to configure all plugins in one dialog, but if you rather want to reconfigure a certain plugin you may prefer to use the next sub-menus -- ''Video (GS)'', ''Audio (SPU2)'', ''Controllers (PAD)'', ''Dev9'', ''USB'' or ''Firewire''. They will allow you to quickly select (or configure) for example PAD plugin or select [[#ZeroGS|ZeroGS]] instead of [[#GSdx|GSdx]] when game demands it.<br />
**''Multitap 1'' and ''Multitap 2'': These items will allow you to use up to 8 controllers through the multitap support (up to 4 for one PAD port). Prior to enabling these options however you will have to configure multitap in the ''[[#LilyPad|Lilypad]]'' plugin. Multitap support does not work with all games yet, but most games are compatible with it.<br />
**''Clear all Settings'': This item will delete all configured settings in all plugins, all core settings will be reset to their default values and the ''[[#Running PCSX2 for the first time|First Time Configuration Wizard]]'' will be open. Use this option as a last resort if your game started behaving abnormally and you are unable to find and reverse your misconfiguration. Otherwise '''stand clear''' of it because it may cost you a lot of time which you spent on PCSX2 configuration. Fortunately, it will show the confirmation dialog before proceeding.<br />
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*'''Misc menu''' contains some miscellaneous options including GUI language option. <br />
**''Show Console'' item will show and hide PCSX2 debugging log window (also known as Console Window). You can use portions of information in this window when submitting a possible bug. If you are an advanced PCSX2 user you can also use some log messages to determine reasons behind hangs and slow-downs. The window may be further configured by its own menu (you can choose what to log, change its appearance and save the log to a text file).<br />
**''About'' item shows the list of PCSX2 authors (developers).<br />
**''Change language'' item allows you to change GUI language.<br />
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*'''Debug menu''': This item will only appear in case you're using debug build. It will allow developers to use built-in debugger to trace code and see the contents of emulated PS2 registers and memory. It has little to no use for the ordinary users.<br />
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=PCSX2 Shortcuts/hotkeys=<br />
For a full list of currently supported keyboard shortcuts, you can refer to [[Hotkeys|this article]] or check page 4 of the PCSX2 readme.<br />
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PCSX2 also supports overriding the hotkeys set by using a custom made ini file (''PCSX2_keys.ini''). For instructions on how to create it please also refer to [[Hotkeys#Editing Keyboard shortcuts|this article]].<br />
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<br />
=Further reading, links and credits=<br />
This guide is based on the original [http://pcsx2.net/config-guide.html Official English PCSX2 configuration guide v1.2.1] written by '''Bositman'''.<br />
<br />
The following people are also credited by '''Bositman''' in the original guide:<br /><br />
Thanks to '''Gigaherz''' for pointing out how to make the index guide work with Firefox.<br /><br />
Many thanks to '''Regulus''' for the background and the smilies script and for his help.<br /><br />
Thanks to '''Razor Blade''' for fixing the image borders.<br /><br />
Thanks to '''crushtest''' for pointing out some problems with Firefox and for his suggestions.<br /><br />
Thanks to '''Nachbrenner''' for his suggestions and additions.<br /><br />
Thanks to '''Falcon4ever''' for bugging me with XHTML validation.<br /><br />
Thanks to '''rama''' for helping me with some explanations.<br /><br />
<br />
'''Other useful links:'''<br />
*To report a found bug to the developers read the following forum [http://forums.pcsx2.net/Thread-Sticky-How-to-use-this-forum-read-BEFORE-posting post]. You're going to find the instructions on how to properly report bugs in it.<br />
*More on PCSX2 command-line support can be found [[Command-line support|here]].<br />
*Information about compiling and development can be found [http://forums.pcsx2.net/Forum-Developer-Discussion here].<br />
*A collection of older official guides can be found on [http://forums.pcsx2.net/Forum-English-Guide the official forum].<br />
*The official video configuration guide (for PCSX v1.0.0) can be found [https://www.youtube.com/embed/plo8rMytBNg?wmode=transparent&rel=0&autoplay=1&fs=1&start=0 here].<br />
*The translations of the official PCSX2 configuration guide v1.2.1 on different '''languages''' can be found [http://pcsx2.net/config-guide/guide-translations.html here]. <br />
*The shorter version of the official PCSX2 configuration guide v1.2.1 made by [http://forums.pcsx2.net/User-avih avih] can be found [http://forums.pcsx2.net/Thread-Quick-Start-PCSX2-Configuration-Guide-v1-0-0 here].<br />
<br />
<br />
{{General articles}}<br />
[[Category:Guides]]</div>MrCK1https://wiki.pcsx2.net/index.php?title=Gran_Turismo_3:_A-Spec&diff=90820Gran Turismo 3: A-Spec2018-01-09T17:26:17Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Gran Turismo 3.jpg<br />
|caption = Gran Turismo 3: A-Spec NTSC Cover<br />
|developer = Polyphony Digital<br />
|publisher = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)<br />
|genre = Racing<br />
|wikipedia = [http://en.wikipedia.org/wiki/Gran_Turismo_3:_A-Spec Link]<br />
|gameinfo = Some say there's nothing finer than a well-crafted automobile. Gran Turismo 3: A-Spec, which brings the series to the PS2, features over 150 of the world's top performing sports cars, luxury autos, modified street runner, rally racers, and prototype evolutionary automobiles. Each car looks and handles exactly as they should, thanks to the detailed graphics and realistic physics. Choose your favorite car from a large group of manufacturers including Nissan, Ford, Toyota, and Mercedes-Benz. Race head-to-head with another player or up to six players via iLink. Gran Turismo 3 is a true car-lover's dream.<br /><br />
Gran Turismo 3: A-Spec is a 2001 racing game, the first in the Gran Turismo series released for the PlayStation 2. During its demonstration at E3 2000 and E3 2001 the game working title was called Gran Turismo 2000. The game was a critical and commercial success and it went on to become one of the best-selling video games of all time.<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/197470-gran-turismo-3-a-spec Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/gran-turismo-3-a-spec Metacritic]|95/100}}<br />
|eu_rating = 3+<br />
|na_rating_text = Mild Lyrics<br />
|na_rating = E<br />
|italian = SCES-50294<br />
|spanish = SCES-50294<br />
|french = SCES-50294<br />
|german = SCES-50294<br />
|japanese = SCPS-15009 & SCPS-72001<br />
|english = SCES-50294 & SCUS-97102 & PBPX-95503 & SCUS-97512<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97102<br />SCUS-97512 <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 85AE91B3<br />
|releasedateNTSCU = July 9, 2001<br />July 9, 2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50294<br />SCES-50294/P <small>(Platinum)</small><br />
|CRCsPAL = B590CE04<br />
|releasedatePAL = July 20, 2001<br />March 1, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15009<br />SCPS-72001 <small>(Mega Hits!)</small><br />SCPS-55007<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 28, 2001<br />December 13, 2001 <small>(Mega Hits!)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=Windows 7 Home 64-Bit<br />
|CPU=Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz - Overclocked @ 2.4GHz<br />
|GPU=NVidia GT555M<br />
|Revision=rev5350<br />
|Graphics=GSdx rev5334<br />
|Sound=<br />
* SPU2-X rev5324<br />
* LilyPad rev5282<br />
|Comments=BIOS: Europe v02.00, HACKS: Enable Speedhacks, EE: 2, VU: 1, INTC, Loop Detection, mVU, MTVU, Using Direct3D11 (Hardware), Texture Filtering, Enable HW Hacks, MSAA: 4x, Alpha, Half-pixel, Sprite, WildArms, CRC, Edge anti-aliasing<br />
Sound is okay just horrible on loading screens and menus, sounds fin in races, Windows 7 Home Premium x64 SP2, 8GB RAM, PCSX2 Resolution: 1280x720 On HDMI TV<br />
|Tester=Fightapilotdean<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Enterprise<br />
|CPU=Intel Core i5 2450m 2.5GHz<br />
|GPU=Intel HD Graphics 3000<br />
|Revision=1.2.1<br />
|Graphics=*GSdx 5875 AVX<br />
|Sound=SPU2-X r5830 2.0.0<br />
|Comments=The pack-in PBPX-95003 is the same as the release SCUS-97102. BIOS: USA v1.60. EE cyclerate at 2, using INTC, Wait Loop, MTVU, and mVU hacks. Software mode appears to run significantly better than hardware mode even at native resolution. Note to everyone, PCSX2 can use hyperthreading to its advantage; set extra threads in software mode to "3" ("7" if you have a HT-capable Core i7) if you have a laptop. Even desktops are useful for this. Around 38-50 FPS on Test Course.<br />
|Tester=Dan Castellaneta<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 29 of April<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Much<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 pro x64<br />
|CPU=Intel i3 3240 3.4ghz<br />
|GPU=Radeon R7 250<br />
|Revision=1.4.0<br />
|Graphics=GSDx 1.0.0 gsdx32-avx<br />
|Sound=SPU2-X 2.0.0 spu2-x<br />
|Comments=Run on full speed at 50fps on internal resolution 2x native, all recommended speedhacks on + MTVU, EE Cyclerate 0 and VU Cycle Stealing 0.<br />
|Tester=Ljubinko<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP SP3<br />
|CPU=Intel Q9650 @ 3.0 GHz<br />
|GPU=nVIDIA GeForce GTX 560<br />
|Revision=1.5.0-dev-20160126<br />
|Graphics=GSDx32-SSE4 20160126<br />
|Sound=SPU2-X 20150912<br />
|Comments=Note: FPS stays around 50 (PAL), but on city courses and sunset tracks like Smokey Mountain Single Race / 2-players mode, slight slowdowns occured (ca. 3–12 FPS). Sometimes FPS drop can even be ca. 18 FPS at tracks like Special Stage Route 5. Sometimes a very short slowdown may occur just before the race. On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: 2x Native (Required for smooth replays, otherwise Custom resolution: 1920x1080 doesn't give any extra slowdowns.), 8-bit=ON, BF=Forced, CRC=Full, HW-hacks: ON (Half-pixel Offset, Align Sprite & Wild Arms Offset ON), Logarithmic Z=ON, AC=ON.<br />
|Tester=Titus03<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-Bit<br />
|CPU=AMD FX8350 CPU @ 3.8 GHz - Overclocked @ 4.01GHz <br />
|GPU=NVidia GTX 980 Ti<br />
|Revision=1.5.0-dev-1799gf9c2025<br />
|Graphics=GSdx 20170115201134 1.1.0 GSdx32-SSE4<br />
|Sound=<br />
* SPU2-X 20170115201134 2.0.0 Spu2-X<br />
* LilyPad 2017015201134 0.12.0<br />
|Comments=BIOS: USA v01.60, HACKS: Enable Speedhacks, EE: 2, VU: 2, INTC, Loop Detection, Fast CDVD, mVU, MTVU, Using Direct3D11 (Hardware), Interlacing Auto, 8-Bit Textures, Custom Internal Resolution 1920 x 1080 ,Texture Filtering Biliear Forced, Enable HW Hacks, MSAA: 4x, Align Sprite, CRC Agressive,<br />
Runs at full speed on all but the night courses (SSR 5 and 11 run in slow motion), while running Netflix on another screen :)<br />
|Tester=GhostNappa<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Speedhacks/Settings==<br />
* '''EE Cyclerate:''' Can give speedup during the races, but may also cause slowdown to the track-selection screens where videos are shown at the background.<br />
<br />
== Trivia ==<br />
* Original names: '''グランツーリスモ3 A-spec''' (SCPS-15009) & (SCPS-72001)<br />
* A collection of demo versions is available [[Gran Turismo 3 Demo Disks|here]].<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Gran Turismo series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-3-A-spec-SCUS-97102-U--28542 Gran Turismo 3 A-spec (SCUS 97102) (U)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-3-A-spec-SCES-50294-E--30257 Gran Turismo 3 A-spec (SCES 50294) (E)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Gran_Turismo_3:_A-Spec&diff=90819Gran Turismo 3: A-Spec2018-01-09T17:25:41Z<p>MrCK1: Removed invalid test configuration</p>
<hr />
<div>{{infobox<br />
|image = Gran Turismo 3.jpg<br />
|caption = Gran Turismo 3: A-Spec NTSC Cover<br />
|developer = Polyphony Digital<br />
|publisher = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)<br />
|genre = Racing<br />
|wikipedia = [http://en.wikipedia.org/wiki/Gran_Turismo_3:_A-Spec Link]<br />
|gameinfo = Some say there's nothing finer than a well-crafted automobile. Gran Turismo 3: A-Spec, which brings the series to the PS2, features over 150 of the world's top performing sports cars, luxury autos, modified street runner, rally racers, and prototype evolutionary automobiles. Each car looks and handles exactly as they should, thanks to the detailed graphics and realistic physics. Choose your favorite car from a large group of manufacturers including Nissan, Ford, Toyota, and Mercedes-Benz. Race head-to-head with another player or up to six players via iLink. Gran Turismo 3 is a true car-lover's dream.<br /><br />
Gran Turismo 3: A-Spec is a 2001 racing game, the first in the Gran Turismo series released for the PlayStation 2. During its demonstration at E3 2000 and E3 2001 the game working title was called Gran Turismo 2000. The game was a critical and commercial success and it went on to become one of the best-selling video games of all time.<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/197470-gran-turismo-3-a-spec Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/gran-turismo-3-a-spec Metacritic]|95/100}}<br />
|eu_rating = 3+<br />
|na_rating_text = Mild Lyrics<br />
|na_rating = E<br />
|italian = SCES-50294<br />
|spanish = SCES-50294<br />
|french = SCES-50294<br />
|german = SCES-50294<br />
|japanese = SCPS-15009 & SCPS-72001<br />
|english = SCES-50294 & SCUS-97102 & PBPX-95503 & SCUS-97512<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97102<br />SCUS-97512 <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 85AE91B3<br />
|releasedateNTSCU = July 9, 2001<br />July 9, 2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50294<br />SCES-50294/P <small>(Platinum)</small><br />
|CRCsPAL = B590CE04<br />
|releasedatePAL = July 20, 2001<br />March 1, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15009<br />SCPS-72001 <small>(Mega Hits!)</small><br />SCPS-55007<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = April 28, 2001<br />December 13, 2001 <small>(Mega Hits!)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=Windows 7 Home 64-Bit<br />
|CPU=Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz - Overclocked @ 2.4GHz<br />
|GPU=NVidia GT555M<br />
|Revision=rev5350<br />
|Graphics=GSdx rev5334<br />
|Sound=<br />
* SPU2-X rev5324<br />
* LilyPad rev5282<br />
|Comments=BIOS: Europe v02.00, HACKS: Enable Speedhacks, EE: 2, VU: 1, INTC, Loop Detection, mVU, MTVU, Using Direct3D11 (Hardware), Texture Filtering, Enable HW Hacks, MSAA: 4x, Alpha, Half-pixel, Sprite, WildArms, CRC, Edge anti-aliasing<br />
Sound is okay just horrible on loading screens and menus, sounds fin in races, Windows 7 Home Premium x64 SP2, 8GB RAM, PCSX2 Resolution: 1280x720 On HDMI TV<br />
|Tester=Fightapilotdean<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Enterprise<br />
|CPU=Intel Core i5 2450m 2.5GHz<br />
|GPU=Intel HD Graphics 3000<br />
|Revision=1.2.1<br />
|Graphics=*GSdx 5875 AVX<br />
|Sound=SPU2-X r5830 2.0.0<br />
|Comments=The pack-in PBPX-95003 is the same as the release SCUS-97102. BIOS: USA v1.60. EE cyclerate at 2, using INTC, Wait Loop, MTVU, and mVU hacks. Software mode appears to run significantly better than hardware mode even at native resolution. Note to everyone, PCSX2 can use hyperthreading to its advantage; set extra threads in software mode to "3" ("7" if you have a HT-capable Core i7) if you have a laptop. Even desktops are useful for this. Around 38-50 FPS on Test Course.<br />
|Tester=Dan Castellaneta<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3 Git 29 of April<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Much<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 pro x64<br />
|CPU=Intel i3 3240 3.4ghz<br />
|GPU=Radeon R7 250<br />
|Revision=1.4.0<br />
|Graphics=GSDx 1.0.0 gsdx32-avx<br />
|Sound=SPU2-X 2.0.0 spu2-x<br />
|Comments=Run on full speed at 50fps on internal resolution 2x native, all recommended speedhacks on + MTVU, EE Cyclerate 0 and VU Cycle Stealing 0.<br />
|Tester=Ljubinko<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP SP3<br />
|CPU=Intel Q9650 @ 3.0 GHz<br />
|GPU=nVIDIA GeForce GTX 560<br />
|Revision=1.5.0-dev-20160126<br />
|Graphics=GSDx32-SSE4 20160126<br />
|Sound=SPU2-X 20150912<br />
|Comments=Note: FPS stays around 50 (PAL), but on city courses and sunset tracks like Smokey Mountain Single Race / 2-players mode, slight slowdowns occured (ca. 3–12 FPS). Sometimes FPS drop can even be ca. 18 FPS at tracks like Special Stage Route 5. Sometimes a very short slowdown may occur just before the race. On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: 2x Native (Required for smooth replays, otherwise Custom resolution: 1920x1080 doesn't give any extra slowdowns.), 8-bit=ON, BF=Forced, CRC=Full, HW-hacks: ON (Half-pixel Offset, Align Sprite & Wild Arms Offset ON), Logarithmic Z=ON, AC=ON.<br />
|Tester=Titus03<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-Bit<br />
|CPU=AMD FX8350 CPU @ 3.8 GHz - Overclocked @ 4.01GHz <br />
|GPU=NVidia GTX 980 Ti<br />
|Revision=1.5.0-dev-1799gf9c2025<br />
|Graphics=GSdx 20170115201134 1.1.0 GSdx32-SSE4<br />
|Sound=<br />
* SPU2-X 20170115201134 2.0.0 Spu2-X<br />
* LilyPad 2017015201134 0.12.0<br />
|Comments=BIOS: USA v01.60, HACKS: Enable Speedhacks, EE: 2, VU: 2, INTC, Loop Detection, Fast CDVD, mVU, MTVU, Using Direct3D11 (Hardware), Interlacing Auto, 8-Bit Textures, Custom Internal Resolution 1920 x 1080 ,Texture Filtering Biliear Forced, Enable HW Hacks, MSAA: 4x, Align Sprite, CRC Agressive,<br />
Runs at full speed on all but the night courses (SSR 5 and 11 run in slow motion), while running Netflix on another screen :)<br />
|Tester=GhostNappa<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
<br />
{{TestingFooter}}<br />
<br />
==Speedhacks/Settings==<br />
* '''EE Cyclerate:''' Can give speedup during the races, but may also cause slowdown to the track-selection screens where videos are shown at the background.<br />
<br />
== Trivia ==<br />
* Original names: '''グランツーリスモ3 A-spec''' (SCPS-15009) & (SCPS-72001)<br />
* A collection of demo versions is available [[Gran Turismo 3 Demo Disks|here]].<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Gran Turismo series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-3-A-spec-SCUS-97102-U--28542 Gran Turismo 3 A-spec (SCUS 97102) (U)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-3-A-spec-SCES-50294-E--30257 Gran Turismo 3 A-spec (SCES 50294) (E)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Sega_Superstars_Tennis&diff=90791Sega Superstars Tennis2018-01-04T20:35:40Z<p>MrCK1: Added test case and forum link</p>
<hr />
<div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Sega_Superstars_Tennis.jpg<br />
|caption =<br />
|developer = Sumo Digital<br />
|publisher = [[Sega]]<br />
|genre = Sports<br />
|gameinfo = SEGA Superstars Tennis includes over 15 playable SEGA characters - like Sonic The Hedgehog, AiAi from Super Monkey Ball fame, Ulala of Space Channel 5 and Amigo from Samba De Amigo, each of whom have their own unique attributes, and superstar tennis skills. The game's arcade style matches are played out on courts based on environments from Sega games of the past such as the lush tropics of Sonic's Green Hill Zone or the street fair fiesta of Amigo's Carnival Park to name a few.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Sega_Superstars_Tennis Link]<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/943721-sega-superstars-tennis Link]<br />
|numberofplayers = 4<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sega-superstars-tennis Metacritic]|70/100}}<br />
|au_rating = G<br />
|eu_rating = 7+<br />
|na_rating_text = Mild Blood, Mild Fantasy Violence, Mild Suggestive Themes<br />
|na_rating = E10+<br />
|multitap = 1<br />
|italian = SLES-54946 & SLUS-21733<br />
|spanish = SLES-54946 & SLUS-21733<br />
|french = SLES-54946 & SLUS-21733<br />
|german = SLES-54946 & SLUS-21733<br />
|english = SLES-54946 & SLUS-21733<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21733<br />
|CRCsNTSCU = E46EDD51<br />
|releasedateNTSCU = March 18, 2008<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54946<br />
|CRCsPAL =<br />
|releasedatePAL = March 20, 2008<br />March 27, 2008 <small>(Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS= Unknown<br />
|CPU=i5-7300HQ @ 2.50GHz<br />
|GPU=GTX 1050 (Notebook)<br />
|Revision=1.5.0-dev-2216-g6299d9efa<br />
|Graphics=GSdx<br />
|Sound=SPU2-X<br />
|Comments=Runs fine, 3D models have SPS (spikey polygon syndrome).<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* The widescreen mode only affects the scaling of the menu and HUD elements, the in-game field of view stays the same (meaning the image gets stretched).<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Sega-Superstars-Tennis-SLUS-21733 Sega Superstars Tennis (SLUS 21733) (U)]}}</div>MrCK1https://wiki.pcsx2.net/index.php?title=Wipeout_Fusion&diff=90790Wipeout Fusion2018-01-04T19:37:01Z<p>MrCK1: Issue doesn't happen for me, I have no idea if it was ever valid/got fixed.</p>
<hr />
<div>{{infobox<br />
|image = Wipeout_fusion.png<br />
|caption = <br />
|developer = [[Sony|Studio Liverpool]]<br />
|publisher = [[Sony|SCEE]] (EU), [[Bam Entertainment]] (US)<br />
|genre = Racing<br />
|gameinfo = Get ready for more twists, turns, and explosions in Wipeout Fusion. The fourth installment in the Wipeout series includes enhanced tracks, ships, and weaponry, as well as five gameplay modes. Now you can practice your antigravity racing skills in arcade mode, a full league option, and a secret zone mode. With 45 futuristic race circuits to negotiate, you can corkscrew, jump, barrel roll, and loop like never before. Wipeout Fusion matches its new features with new dance soundtracks from such electronic music artists as Orbital, Plump DJs, and Timo Maas.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Wipeout_Fusion Link]<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/914105-wipeout-fusion Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.gamespot.com/wipeout-fusion/ Gamespot]|7.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/wipeout-fusion Metacritic]|83/100}}<br />
|na_rating_text = Violence<br />
|na_rating = E<br />
|eu_rating = 3+<br />
|italian = SCES-50005<br />
|spanish = SCES-50005<br />
|french = SCES-50005<br />
|german = SCES-50005<br />
|english = SCES-50005 & SLUS-20462<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20462<br />
|CRCsNTSCU = 4C2D1E6D<br />
|releasedateNTSCU = June 17, 2002<br />
|statusNTSCU =<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50005<br />
|CRCsPAL = 0x90DB90F1<br />
|releasedatePAL = February 8, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Core i5 2500k @ 4.3ghz<br />
|GPU=Geforce 660ti PE<br />
|Revision=1.1.0.r5730<br />
|Graphics=GSDX 0.1.16 AVX r5727<br />
|Sound=<br />
* SPU2-X 2.0.0 r5731<br />
* LilyPad 0.11.0 r5403<br />
|Comments=BIOS: Europe v02.00, Runs perfect with recommended speedhacks. Scales very well due to low VRAM usage., This ran on my old Core 2 Duo e8400 system with a Geforce GTS250 perfect as well.<br />
|Tester=Lagahan<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status= 2<br />
|Region= NTSC-U<br />
|OS= OpenSuse Tumbleweed x64<br />
|CPU= Intel i5 2500<br />
|GPU= Intel HD Graphics 2000<br />
|Revision= 1.3.1+git20150130.2119-1.3 (Packman repository)<br />
|Graphics= GDdx-OGL (Hardware/Software)<br />
|Sound=<br />
*SPU-X 2.0.0<br />
*Onepad 0-Dev<br />
|Comments= Runs perfectly on both Hardware and Software modes, using preset 1 (Safest), SPU-X with Async Mix and Interlopation=''Hermite''<br />
|Tester= Joder666<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Also known as '''WipEout Fusion'''<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Sky textures don't load<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The sky textures don't load when using the Boot CDVD(fast) option, resulting in muddy, mostly cloudless skies.<br />
|Workaround=Start the game using the Boot CDVD(full) option.<br />
}}<br />
<br />
<br />
==Gameplay Screenshots==<br />
<gallery widths="175px" heights="100px"><br />
Wipeout_Fusion_Forum_1.jpg<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Wipeout-Fusion-SLUS-20462-U--28444 Wipeout Fusion (SLUS 20462) (U)]<br />
*[http://forums.pcsx2.net/Thread-Wipeout-Fusion-SCES-50005-E--29516 Wipeout Fusion (SCES 50005) (E)]}}<br />
<br />
[[Category:temp Navbox required]]</div>MrCK1https://wiki.pcsx2.net/index.php?title=Ape_Escape_2&diff=90789Ape Escape 22018-01-04T19:26:09Z<p>MrCK1: </p>
<hr />
<div>{{infobox<br />
|image = Ape Escape 2 Coverart.png<br />
|caption = NTSC-U cover<br />
|developer = [[Sony|SCE Japan Studio]]<br />
|publisher = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (EU), [[Ubisoft]] (US)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ape_Escape_2 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/549155-ape-escape-2 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ape-escape-2 Metacritic]|82/100}}<br />
|gameinfo = What do you get when you combine 300 monkeys with one little mix-up? Discover the mayhem as the Specter, an evil monkey, leads troops of riotous monkeys in a revolution. You must chase down each monkey and stop its plans for world domination by using a variety of wild gadgets, vehicles, and unlockable items. In Ape Escape 2, you can capture monkeys around the world, explore new environments, and play through several new minigames.<br />
<!-- General props --><br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 3+<br />
|japan_rating = A<br />
|na_rating_text = Comic Mischief, Mild Violence<br />
|na_rating = E<br />
<!-- Language props --><br />
|chinese = SCCS-40001<br />
|italian = SCES-51103<br />
|spanish = SCES-51105<br />
|french = SCES-51102<br />
|german = SCES-51104<br />
|japanese = SCPS-15025 & SCPS-19308 & SCPS-19206<br />
|english = SCES-50885 & SLUS-20685<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20685<br />
|CRCsNTSCU =<br />
|releasedateNTSCU = June 30, 2003<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51104<br />SCES-50885<br />SCES-51102<br />SCES-51103<br />SCES-51105<br />
|CRCsPAL =<br />
|releasedatePAL = March 14, 2003<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15025<br />SCPS-19206 <small>(PlayStation 2 the Best)</small><br />SCPS-55035<br />SCPS-19308 <small>(PlayStation 2 The Best)</small><br />SCPS-19152 <small>(PlayStation 2 The Best)</small><br />SCCS-40001<br />PAPX-90330 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = July 18, 2002<br />December 5, 2002 <small>(PlayStation 2 the Best)</small><br />March 10, 2005 <small>(PlayStation 2 the Best Reprint)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core2 Duo @ 2.53 GHz<br />
|GPU=NVIDIA GeForce GT 520<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx (r5334)<br />
|Sound=<br />
* SPU2-X 2.0 (r5324)<br />
* LilyPad-MotioninJoy 0.11 (r5112)<br />
|Comments=Some textures flicker, and framerate dropped significantly during cutscenes. Direct3D 11 was used for GSdx.<br />
|Tester=Nerd02<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz<br />
|GPU=NVIDIA GeForce GTS 250 @ 512 MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5478)<br />
* LilyPad 0.11.0 (r5403)<br />
|Comments=Playable with some texture bugs. Textures flicker & display incorrectly when far from the player in hardware mode, Software is OK but very slow.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5546)<br />
|Graphics=GSdx SSE41 (r5542)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''サルゲッチュ2''' (SCPS-15025) & (SCPS-19206), '''捉猴啦 2''' (SCCS-40001)<br />
* Also known as '''Saru! Get You! 2''' (JP)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Grid obscures FMV's<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or go to Config > Emulation Settings > Game Fixes tab, turn on "Enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery><br />
File:Ape_Escape_2_Forum_1.jpg|Ape Escape 2 (SCPS 15025)<br />
File:Ape_Escape_2_Forum_2.jpg|Ape Escape 2 (SLUS 20685)<br />
</gallery><br />
<br />
<br />
{{Ape Escape series}}<br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Ape-Escape-2-SLUS-20685-U--30350 Ape Escape 2 (SLUS 20685) (U)]<br />
*[https://forums.pcsx2.net/Thread-Saru-Gechu-2-SCPS-15025-J--28579 Saru Gechu 2 (SCPS 15025) (J)]<br />
*[https://forums.pcsx2.net/Thread-Ape-Escape-2-SCCS-40001-C--00000 Ape Escape 2 (SCCS 40001) (C)]}}</div>MrCK1