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PCSX2 Wiki - User contributions [en]
2024-03-29T07:04:49Z
User contributions
MediaWiki 1.41.0
https://wiki.pcsx2.net/index.php?title=Silent_Hill_2&diff=99062
Silent Hill 2
2021-07-22T08:21:03Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = SilentHill2.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Konami|KCET]]<br />
|publisher = [[Konami]]<br />
|genre = Action, Adventure, Horror<br />
|wikipedia = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/437029-silent-hill-2 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}}<br />
|gameinfo = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. You must guide James through all-new environments and creepy new areas closed off in the original game. Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|japan_rating = C<br />
|japan_rating_text = Horror, Violence<br />
|au_rating = MA<br />
|au_rating_text = Animated Violence, Horror Themes<br />
|eu_rating = 16+<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
|ko_rating = 18<br />
<!-- Language props --><br />
|italian = SLES-50382 & SLUS-20228 & SLES-51156<br />
|spanish = SLES-50382 & SLUS-20228 & SLES-51156<br />
|french = SLES-50382 & SLUS-20228 & SLES-51156<br />
|german = SLES-50382 & SLUS-20228 & SLES-51156<br />
|japanese = SLES-50382 & SLPM-65051 & SLUS-20228 & SLPM-65631 & VW047-J1 & SLPM-65098 & VW084-J1 & SLPM-65341 & VW084-J2 & VW084-J4 & SLPM-61011<br />
|english = SLES-50382 & SLPM-65051 & SLUS-20228 & SLES-51156 & SLPM-65631 & SLUS-20228GH<br />
|korean = SLKA-25001<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20228<br />SLUS-20228GH <small>(Director's Cut, Greatest Hits)</small><br />
|CRCsNTSCU = E09C1169, FE06A030<br />
|releasedateNTSCU = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50382 <small>(Special 2 Disc Set)</small><br />SLES-51156 <small>(Director's Cut, Platinum)</small><br />
|CRCsPAL = 6BBD4932<br />
|releasedatePAL = November 23, 2001 <small>(Special 2 Disc Set)</small><br />February 28, 2003 <small>(Director's Cut, Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65051<br />VW047-J1<br />SLPM-65098 <small>(Director's Cut)</small><br />VW084-J1 <small>(Director's Cut)</small><br />SLKA-25001 <small>(Korea)</small><br />SLPM-65341 <small>(Director's Cut, Konami the Best)</small><br />VW084-J2 <small>(Director's Cut, Konami the Best)</small><br />SLPM-65631 <small>(Director's Cut, Konami Dendou Collection)</small><br />VW084-J4 <small>(Director's Cut, Konami Dendou Collection)</small><br />SLPM-61009 <small>(Trial)</small><br />SLPM-61011 <small>(Demo, Trailers)</small><br />
|CRCsNTSCJ = E36E16C9<br />
|releasedateNTSCJ = September 27, 2001<br />July 4, 2002 <small>(Director's Cut)</small><br />February 6, 2003 <small>(Korea)</small><br />August 7, 2003 <small>(Director's Cut, Konami the Best)</small><br />July 15, 2004 <small>(Director's Cut, Konami Dendou Collection)</small><br />
2003-02-06<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-430M @ 2.27 GHz<br />
|GPU=NVIDIA GeForce GTS 360M (8.17.12.9551)<br />
|Revision=0.9.9 (r5128)<br />
|Graphics=GSDx 0.1.16 (r5135)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5139)<br />
* LilyPad 0.11.0 (r5112)<br />
|Comments=BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable.<br />
|Tester=Quaestor<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i7-920 @ 4.00 GHz<br />
|GPU=AMD Radeon HD 5770<br />
|Revision=1.0 (r5350)<br />
|Graphics=GSDx (r5334)<br />
|Sound=<br />
* SPU2-X (r5324)<br />
* LilyPad (r5282)<br />
|Comments=BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode.<br />
|Tester=H3llRaiser<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz<br />
|GPU=NVIDIA GeForce GTS 250 512MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
*SPU2-X 2.0.0 (r5478)<br />
*LilyPad 0.11.0 (r5403)<br />
|Comments=Runs above full speed. Videos flickering in hardware mode, software is OK.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.80 GHz<br />
|GPU=NVIDIA GeForce GTX 570 1368MB<br />
|Revision=1.1.0 (r5829)<br />
<spoiler show="Settings" hide="Hide"><br />
*Speedhacks:<br />
**MTVU<br />
**INTC Spin Detection<br />
**Enable Wait Loop Detection<br />
**mVU Flag Hack<br />
</spoiler><br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode. In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 @ 2.67 GHz (OC @ 3.00 GHz)<br />
|GPU=AMD Radeon HD 5850 1024MB<br />
|Revision=1.3.0 (Git 2014/06/07)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.20 GHz<br />
|GPU=AMD Radeon HD 7950 3GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
<spoiler show="Settings" hide="Hide"><br />
*Renderer: Direct3D11 (Hardware)<br />
*Internal Resolution: 4x Native<br />
*Allow 8-Bit Textures<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Pokopom 2.1.0<br />
|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements.<br />
|Tester=CorruptEagle<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64 build 1709<br />
|CPU=Intel Celeron G1820 @ 2.70GHz<br />
|GPU=NVIDIA GeForce GTX 960 2GB<br />
|Revision=PCSX2 1.4.0-20160105132032<br />
|Graphics=GSdx 1.0.0 SSE4<br />
|Sound=SPU2-X 2.0.0<br />
|Comments= Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware.<br />
|Tester=Clorophilla<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=ATI Radeon R9 280 3GB<br />
|Revision=1.5.0 (dev-655 g0de8f4a)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EEC: 0 & VUCS: 0<br />
** mVU Flag: ON<br />
** MTVU: ON<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Shader Configuration:<br />
** Enable FXAA: ON<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Module: XAudio2<br />
* Latency: 100ms<br />
* Sync Mode: TimeStretch<br />
</spoiler><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i5-4690 @ 3.90 GHz<br />
|GPU=Nvidia GTX 1060 6GB<br />
|Revision=1.5.0 dev-1913<br />
|Graphics=GSdx 1.1.0<br />
<spoiler show="Settings" hide="Hide"><br />
*Renderer: OpenGL (Hardware)<br />
*Internal Resolution: 4x Native<br />
*Allow 8-Bit Textures<br />
*Bilinear (PS2) Texture filtering<br />
*HW Hack - Unscale Point Line<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Lilypad 0.12.0<br />
|Comments=Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning.<br />
|Tester=Arch4<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Linux 3.13 (Ubuntu 14.04)<br />
|CPU=Intel Core i7-4790K<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.3.0 (r0)<br />
|Graphics=libGSdx 0.1.16<br />
|Sound=libSPU2-X 2.0.0<br />
|Comments=Make sure to enable the special fix for FMV, otherwise works ok. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere.<br />
|Tester=gAdrev<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Linux 4.8 (Debian)<br />
|CPU=AMD Athlon X4 750K<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=1.4.0-0<br />
|Graphics=libGSdx 1.0.0<br />
|Sound=libSPU2-X 2.0.0<br />
|Comments=Running fine with the software FMV and hardware OpenGL. SDL sound was buggy but portaudio works fine.<br />
|Tester=MrDetonia<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011)<br />
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Grid obscures FMV's<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.<br />
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Wrong snapshot height<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|AffectedVersions=NTSC<br />
|Description=When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)<br />
|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software.<br />
}}<br />
<br />
==Gameplay Screenshots==<br />
<gallery mode=packed heights=100px style="font-size:11px"><br />
SH2_1.png|Silent Hill 2 (SLUS-20228GH)<br />
SH2_2.png|Silent Hill 2 (SLUS-20228GH)<br />
SH2_3.png|Silent Hill 2 (SLUS-20228GH)<br />
</gallery><br />
<br />
<center><spoiler show="WARNING: The following screenshots contain spoilers"><br />
<gallery mode=packed heights=100px style="font-size:11px"><br />
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)<br />
Silent_Hill_2_Forum_3.jpg|Silent Hill 2 (SLES 50382)<br />
Silent_Hill_2_Forum_4.jpg|Silent Hill 2 (SLES 51156)<br />
Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156)<br />
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)<br />
</gallery></spoiler></center><br />
<br />
<br />
{{Silent Hill series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-SLUS-20228-U--29383 Silent Hill 2 (SLUS 20228) (U)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-SLPM-65051-J--29597 Silent Hill 2 (SLPM 65051) (J)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-SLES-50382-E Silent Hill 2 (SLES 50382) (E)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-Director-s-Cut-SLES-51156-E--29461 Silent Hill 2 - Director's Cut (SLES 51156) (E)]<br />
*[http://forums.pcsx2.net/Thread-Silent-Hill-2-Saigo-no-Uta-SLPM-65098-J--29600 Silent Hill 2 - Saigo no Uta (SLPM 65098) (J)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_Tenkaichi_3&diff=98983
Dragon Ball Z: Budokai Tenkaichi 3
2021-07-16T11:34:36Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = dragon_ball_z_budokai_tenkaichi_3_frontcover_large.jpg<br />
|caption = NTSC-U cover<br />
|developer = Spike<br />
|publisher = [[Bandai|Namco Bandai Games]] (JP), [[Bandai]] (KO), [[Atari]] (EU, US, SA, AU)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi#Dragon_Ball_Z:_Budokai_Tenkaichi_3 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3/index.html GameRankings]|74/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi-3 Metacritic]|73/100}}<br />
|gameinfo = Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages. This is the ultimate chapter in Budokai Tenkaichi series with over 20 new characters that have never been seen in any other DBZ video games such as Nail, King Cold and King Vegeta and battle stages that fans will love.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|au_rating = PG<br />
|au_rating_text = Mild Violence<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Cartoon Violence, Mild Language<br />
|japan_rating = A<br />
|ko_rating = 12<br />
<!-- Language props --><br />
|italian = SLES-54945<br />
|spanish = SLES-54945<br />
|french = SLES-54945<br />
|german = SLES-54945<br />
|japanese = SLES-54945 & SLUS-21678 & SLPS-25815<br />
|korean = SLKA-25407<br />
|english = SLES-54945 & SLUS-21678 & SLUS-21678GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21678<br />SLUS-21678GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 428113C2<br />
|releasedateNTSCU = November 13, 2007<br />2008 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54945<br />
|CRCsPAL =<br />
|releasedatePAL = November 9, 2007<br />November 16, 2007 <small>(Collector's Edition; South America)</small><br />December 29, 2007 <small>(Australia)</small><br />October 31, 2008 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25815<br />SLKA-25407<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 4, 2007<br />October 27, 2007 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Core i7-860 @ 2.80 GHz <br />
*Intel Core2 Duo @ 3.00 GHz<br />
|GPU=ATI Radeon HD 4650DP 2GB <br />
*1GB Graphics Card with Pixel Shader 3.0<br />
|Revision=0.9.9<br />
|Graphics=GSdx r4975<br />
|Sound=<br />
* SPU2-X 2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: ''Any BIOS Will Work'', HACKS: EE Cyclerate - 2, VU Cycle Stealing - 1, All the Hacks, including MTVU. If you think you need more speed then change the Clamp Modes to 'None' and Round Mode to 'Nearest' and use 'SuperVU Recompiler'. Full speed @ constant 83 FPS. This game is medium demanding.<br />
|Tester=Recoder<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.30 GHz<br />
|GPU=NVIDIA GeForce 9800 GTX+<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=*SPU2-X<br />
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works great. Miseru99's trainer adds wide screen support and better aura effects: [http://forums.pcsx2.net/Thread-Sparking-Budokai-Tenkaichi-3-trainer-editor here], Missing aura effects in HW mode, use SW mode or miseru99's modified GSdx<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Home Premium x64<br />
|CPU=Intel Core i3-550 @ 3.20 GHz<br />
|GPU=ATI Radeon HD 5670 512MB<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx (miseru99's patched version)<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad 0.11.0<br />
|Comments=*SPEEDHACKS:Preset lvl2,miseru99 CRC speedhack<br />
*PERFORMANCE:30 to 40 FPS without the CRC speedhack. Runs at a stable 60 FPS all the time with the CRC speedhack enabled, even when there's a lot going on in the screen. However, for some reasons the longer you play, the lower the FPS becomes. Starting from 60 stable to 55 then 50 then 45... but this is probably a problem of my computer. I'm pretty sure you won't have this issue at all. Also worth mentioning is that having the CRC speedhack enabled will remove shading from characters. I say that this is a double cut blade, because while it's true that it makes some characters textures look funny, it also doubles the speed and makes Super Saiyan hair look more like how it should be.<br />
*OVERALL:I say medium demanding, but it requires a good CPU to run at a constant 60 FPS without enabling the CRC speedhack. If it wouldn't have been for that, I would've said this game is heavy demanding.<br />
|Tester=Razor96<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=XFX Radeon HD 7970<br />
|Revision=1.3.0 (06/18/2014 GIT)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), No Bugs.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7850<br />
*6GB DDR3-1333<br />
|Revision=<br />
1.3.1-182 (GIT)<br />
<small style="font-size:10px;"><br />
:<b>Speedhacks</b><br />
* EEC: 1 & VUCS: 0<br />
* mVU Flag: ON<br />
* MTVU: ON<br />
</small><br />
|Graphics=<br />
GSdx 0.1.16 SSE4<br />
<small style="font-size:10px;"><br />
* Direct3D11 (Hardware)<br />
* Resolution: 2560x1440<br />
* Enable FXAA: ON<br />
</small><br />
|Sound=<br />
* SPU2-X 1.3.1-182<br />
<small style="font-size:10px;"><br />
:* Module: XAudio2<br />
:* Latency: 150ms<br />
:* Sync Mode: TimeStretch<br />
</small><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, Works good but needs a pretty powerful computer. CPU demanding. Graphical artifacts occur on the background areas while flying high in the air.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64<br />
|CPU=AMD FX-8320 @ 3.50 GHz<br />
|GPU=GIGABYTE NITRO+ Radeon RX 470 8GB OC<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 AVX<br />
*Mode: Direct3D11 (Hardware)<br />
*Custom: 1920x1080<br />
*Bilinear (Forced)<br />
*16x Anisotropic Filtering<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS Used: 1.6 Europe<br />
* Preset 3- Balanced<br />
* MTVU On (Alone)<br />
* FXAA On (Alone)<br />
* Bilinear is on forced to fix pixelated sky.<br />
* Using a custom resolution to fix FPS dropping while powering-up and during energy animations. 720p and 1080p are OK.<br />
* Gameplay is smooth (50 FPS, no high drop and no freezes), characters textures are beautiful, sound OK. <br />
|Tester=Morst<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 14.10 x64<br />
|CPU=AMD A4-6300 APU @ 3.70 GHz<br />
|GPU=AMD Radeon HD 8370D 1GB<br />
|Revision=1.3.1-0 (GIT)<br />
|Graphics=GSdx (GCC 4.9.1, SSE2) 0.1.16 [libGSdx-0.1.16]<br />
|Sound=<br />
*SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
*OnePAD 0-Dev 1.1.0 [libonepad-1.1.0]<br />
|Comments=<br />
*Tested with BIOS: Europe v02.30, Japan v02.20.<br />
*Audio Synchronization: Async Mix.<br />
*Working Status: Good.<br />
*Minor video glitches during close combat attacks.<br />
|Tester=madhurjyaroy<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ スパーキング!メテオ''' (SLPS-25815), '''드래곤볼 Z 스파킹 메테오''' (SLKA-25407)<br />
* Also known as '''Dragon Ball Z: Sparking! Meteor''' (JP, KO)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Graphic artifacts while flying<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map.<br />
|Workaround=Use software render.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black lines on ui or top of screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=no matter res use you black lines on ui or top of ui.<br />
|Workaround=Use software render.<br />
}}<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Player invisibility bursts<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Occasionally, the player becomes invisible during short range attacks. <br />
|Workaround=Use the latest 1.7.0 dev builds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Wrong black outlines.<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The black outlines for the 3D model is misaligned when you upscale. <br />
|Workaround=In GSDX > HW Hacks: Texture Offset X= 500, Y=500.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
BT3 - GP001.jpg<br />
BT3 - GP002.jpg<br />
BT3 - GP003.jpg<br />
BT3 - GP004.jpg<br />
Dragon_Ball_Z_Budokai_Tenkaichi_3_Forum_7.jpg<br />
</gallery><br />
<br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-Tenkaichi-3-SLES-54945-E--28789 Dragonball Z Budokai Tenkaichi 3 (SLES 54945) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-Tenkaichi-3-SLUS-21678-U--29136 Dragonball Z Budokai Tenkaichi 3 (SLUS 21678) (U)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Sly_3:_Honor_Among_Thieves&diff=98982
Sly 3: Honor Among Thieves
2021-07-16T06:39:52Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Sly 3- Honor Among Thieves.jpg<br />
|caption =<br />
|developer = Sucker Punch<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Sly_3:_Honor_Among_Thieves Link]<br />
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/927168-sly-3-honor-among-thieves Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927168-sly-3-honor-among-thieves/index.html GameRankings]|84/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-3-honor-among-thieves Metacritic]|83/100}}<br />
|gameinfo = In Sly 3: Honor Among Thieves, you follow Sly Cooper and his partners in crime as they plunder locations around the world and fight adversaries, both old and new. Sly 3 is a cell-shaded platform game involving vehicles, gadgets, and an assortment of minigames. Joining your heists are a few new playable characters and enough new items to keep them fully equipped. Sly 3 also includes competitive and cooperative multiplayer modes.<br />
<!-- NTSC-U props --><br />
|numberofplayers = 2<br />
|headset = 1<br />
|cpu-intensive = 1<br />
|widescreenpatch = 1<br />
|ko_rating = ALL<br />
|eu_rating = 3+<br />
|au_rating = G<br />
|na_rating = E10+<br />
|na_rating_text = Cartoon Violence, Comic Mischief<br />
<!-- Language props --><br />
|portuguese = SCES-53409<br />
|norwegian = SCES-53409<br />
|finnish = SCES-53409<br />
|danish = SCES-53409<br />
|swedish = SCES-53409<br />
|italian = SCES-53409 & SCED-53802<br />
|dutch = SCES-53409<br />
|spanish = SCES-53409 & SCED-53802<br />
|french = SCES-53409 & SCED-53802<br />
|german = SCES-53409 & SCED-53802<br />
|english = SCUS-97464 & SCUS-97527 & SCES-53409 & SCED-53802 & SCUS-97484<br />
|korean = SCKA-20063<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97464<br />SCUS-97484 <small>(E3 Demo)</small><br />SCUS-97527 <small>(Regular Demo)</small><br />
|CRCsNTSCU = 8BC95883<br />
|releasedateNTSCU = September 26, 2005<br />2006 <small>(Greatest Hits)</small><br />November 29, 2011 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53409<br />SCED-53802 <small>(Demo)</small><br />
|CRCsPAL = <br />
|releasedatePAL = November 18, 2005<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCKA-20063<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 22, 2005 <small>(Korea)</small><br />August 10, 2007 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Core i7 @ 3.70 GHz<br />
|GPU=NVIDIA GeForce GTX 460<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=GSdx SSE4 (r4600)<br />
|Sound=<br />
* SPU2-X (r4600)<br />
* LilyPad (r4510)<br />
|Comments=FPS: 30-60, Runs well, looking at the level halves the framerate. seems like all geometry is being drawn even if not visible. Seems to max out the GPU, not CPU.<br />
|Tester=DelusionalLogic<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs near full speed. Slight graphics errors.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=Sapphire R9 290X @ 4 GB<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X (r5875)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=Game works great at 60 FPS and 5X native resolution with no glitches. Direct3D9 renderer creates some micro stuttering, but Direct3D10 works well. BIOS v2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''슬라이 쿠퍼 3 최후의 대도''' (SCKA-20063)<br />
* Also known as '''Sly 3: Honour Among Thieves''' (EU)<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Can't blow up pillar in Episode 5, "Dynamic Duo"<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=During the mission "Dynamic Duo" in episode 5, you need to blow up a pillar with Bentley's bombs. The bombs do nothing, and it's impossible to progress.<br />
|Workaround=Go to Config > Emulation Settings > '''VUs''' tab, and set Round Mode to "Nearest" and Clamping Mode to "Extra".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=huge fps drops on pcsx2 1.7.0<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=on pcsx2 1.7.0 sly 3 drops fps really bad.<br />
|Workaround=no known Workaround <br />
}}<br />
<br />
<br />
{{Issue<br />
|IssueName=Incorrect Line Upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When upscaling the game to higher resolution, the cel shader black lines become too big and arent In their right place. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature". <br />
Note: The black lines become small but they are still there. <br />
}}<br />
<br />
<br />
{{Sly Cooper}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sly-3-Honor-Among-Thieves-SCUS-97464-U--29066 Sly 3 - Honor Among Thieves (SCUS 97464) (U)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Sly_2:_Band_of_Thieves&diff=98981
Sly 2: Band of Thieves
2021-07-16T06:37:21Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Sly_2_-_Band_of_Thieves_Coverart.png<br />
|caption =<br />
|developer = Sucker Punch<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO, JP)<br />
|genre = Action, Platformer<br />
|wikipedia = [https://en.wikipedia.org/wiki/Sly_2:_Band_of_Thieves Link]<br />
|gameinfo = Sly and his crew are back and ready to pull off another series of big heists. Word is out that Interpol has excavated the robotic remains of Clockwerk--Sly's nemesis and sworn enemy of the Cooper clan--and it's up to you to prevent it from being reassembled. To do this, you must once again enter the thieving world of pickpocketing, vent crawls, rooftop chases, and stealth attacks. Sly 2: Band of Thieves takes you on an adventure across numerous locations, including Paris, Prague, India, and the Canadian Wilderness.<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link]<br />
|korean = SCKA-20044<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}}<br />
|japan_rating = A<br />
|ko_rating = ALL<br />
|eu_rating = 3+<br />
|au_rating = PG<br />
|na_rating_text = Cartoon Violence<br />
|na_rating = E<br />
|headset = 1<br />
|portuguese = SCES-52529<br />
|norwegian = SCES-52529<br />
|finnish = SCES-52529<br />
|japanese = SCPS-15090<br />
|danish = SCES-52529<br />
|swedish = SCES-52529<br />
|italian = SCES-52529<br />
|dutch = SCES-52529<br />
|spanish = SCES-52529<br />
|french = SCES-52529<br />
|german = SCES-52529<br />
|english = SCES-52529 & SCUS-97316 & SCUS-97415 & SCUS-97519 & SCUS-97457<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97316<br />SCUS-97415 <small>(E3 Demo)</small><br />SCUS-97519 <small>(Greatest Hits)</small><br />SCUS-97457 <small>(Retail Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = September 14, 2004<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-52529<br />
|CRCsPAL = 15DD1F6F (PAL-M11)<br />
|releasedatePAL = October 29, 2004<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15090<br />SCKA-20044<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 24, 2005 <small>(Korea)</small><br />June 16, 2005<br />April 27, 2006 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=AMD Phenom II x4 965 @3.59 GHz<br />
|GPU=ATI HD4850 @675 MHz (Core), 1050 MHz (Memory)<br />
|Revision=0.9.8.r4600<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: Europe v1.60, HACKS: EE Cycle rate - 2, VU Cycle stealing - 2, There are some slowdowns, music stops playing after a while, screen shaking without Blend bff and sometimes vertical blue lines appear(fixed in Software mode). You're better of using software mode.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 2.6Ghz<br />
|GPU=Nvidia GTX 280 1024MB<br />
|Revision=1.0.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Preset 3 - Balanced, defaults?, Plays at 60fps, except for areas when there is a lot of items on screen, in which case it slows down to about 45fps., No character shadows in GSdx hardware mode.<br />
|Tester={{ForumUser|extradessert}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel i7 4770k @ 3.5ghz<br />
|GPU=Nvidia GeForce 980 GTX 4GB<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx r5350<br />
|Sound=<br />
* SPU2-X r5350<br />
* LilyPad r5350<br />
|Comments=Runs almost perfect besides slight graphics errors.<br />
|Tester=Paulie9990<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed., Slight graphics errors.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1<br />
|CPU=Quad Core Intel i7 2.50Ghz<br />
|GPU=Nvidia 860m 2GB vRAM<br />
|Revision=1.1.0 r5492<br />
|Graphics=GSdx 0.1.16<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=I get 60FPS every time with no drops in FPS. I am using no speedhacks and just purely the default settings on PCSX2. LilyPad plug-in to use Xbox 360 Controller.<br />
|Tester=RobertasACDC<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.0Ghz<br />
|GPU=Nvidia GeForce 210 512MB<br />
|Revision=1.2.1 [2-02-14]<br />
|Graphics=GSdx 5875<br />
|Sound=<br />
*SPU2-X 5830 2.0.0<br />
*LilyPad 5822 0.11.0<br />
|Comments=EE/VU Rounding: Chop/Zero, INTC Spin Detection, Automatic Gamefixes., 30-60FPS at cutscenes/in-game. Full speed at menus., Sound glitches and high pitched audio/pixelization. Unsure why this happens.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.0Ghz<br />
|GPU=Nvidia GeForce 210 512MB<br />
|Revision=1.2.1 [2-02-14]<br />
|Graphics=GSdx 5875<br />
|Sound=<br />
*SPU2-X 5830 2.0.0<br />
*LilyPad 5822 0.11.0<br />
|Comments=EE/VU Rounding: Chop/Zero, Game plays at very slow FPS for me, steady 20FPS during every part of the game., Still existing graphical errors, such as pixelation and etc.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel i7-4790k @ 4.0GHz<br />
|GPU=Nvidia GTX 970 4GB<br />
|Revision=1.4.0 2016-01-08<br />
|Graphics=GSdx 2016-01-05<br />
*Mode: HW DX11<br />
|Sound=*SPU2-X 2015-12-31<br />
*LilyPad 2015-12-31 0.11.0<br />
|Comments=Speedhacks: MTVU Enabled - Default Preset 2 (Safe) Emulation settings, 1080p, 3x Internal Resolution, and MSAA 4x with absolutely no lag during cutscenes and large maps like older PCSX2 versions. Also recommend TC offset X 280, Y 580 as best I could get to fix ghosting. MSAA doesn't seem to have any defects, except for slight texture forming which an untrained eye cannot see. Still has shadow bounding box issues in the titlescreen intro and a couple other areas. Alpha stencil fixes this but breaks model shadows. There is noticeable health bar bounding issues that flicker, but it doesn't bother gameplay.<br />
|Tester={{ForumUser|Troop116rules}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro x64<br />
|CPU=Intel Xeon X5460 4Ghz<br />
|GPU=EVGA GTX480 SSC @830 Core<br />
|Revision=1.5.0<br />
|Graphics=GSdx32-SSE4 <br />
|Sound=SPU2-X <br />
|Comments=BIOS: Europe v1.6<br />
Finished the game and didnt have any issues. Used only recommended speed hacks, and EE set to -2<br />
|Tester=GouStoulos<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Home x64<br />
|CPU=Intel Core 6600K<br />
|GPU=Palit Geforce GTX 1060 6GB<br />
|Revision=1.5.0<br />
|Graphics=GSdx32-AVX<br />
*Mode: HW OpenGL<br />
*Disabled "Allow 8-bit textures"<br />
*Skipdraw = 1<br />
|Sound=Spu2-X <br />
|Comments=BIOS: Europe v1.6<br />
Restricting 8-bit textures led to the game being 100% playable with no slowdowns<br />
|Tester=Sauce_dip<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Original names: '''怪盗スライ・クーパー2''' (SCPS-15090), '''슬라이 쿠퍼 2 괴도 브라더스 대작전''' (SCKA-20044)<br />
* Also known as '''Kaitou Sly Cooper 2''' (JP)<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Incorrect Line Upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When upscaling the game to higher resolution, the cel shader black lines become too big and arent In their right place. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature". <br />
Note: The black lines become small but they are still there. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Slow Motion happening in certain areas of the game<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When in certain areas or when certain things are on screen at the same time the speed drops for some reason causing the game to feel like its in slow motion<br />
|Workaround=Under speedhacks slide the VU Cycle Stealing to the right until the issue no longer happens. <br />
Note: No noticable side effects from this.Also this was tested on PCSX2 1.4.0 with EE Cyclerate set to 2 with Enable fast CDVD on. GSdx was also using the SSE41 plugin with the following settings Dx11(hw), internal resolution 3x, Texture Filtering Nearest, Full CRC. HW hacks were Alpha and Alpha stencil with Preload Data Frame and sprite set to half. Graphics card being a RX 460 and the CPU model was a ryzen 1500x<br />
<br />
Update: If the above does not help, setting the Clamping Mode option in the VUs menu under Emulation Settings to 'Extra' seems to help a great deal. Note that this issue is compounded by higher internal resolutions under your video plugin setting, so set the clamping mode and then reduce the internal resolution setting until the game runs consistently at full speed. This bug is worse in 1.7.0 build.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Incorrect Geometric Shadows<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground.<br />
|Workaround=Use the DirectX 11 Renderer instead of OpenGL.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Sly_2_Band_of_Thieves_Forum_1.jpg|Sly 2: Band of Thieves (SCES 52529)<br />
File:Sly_2_Band_of_Thieves_Forum_2.png|Sly 2: Band of Thieves (SCUS 97316)<br />
</gallery><br />
<br />
{{Sly Cooper}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sly-2-Band-of-Thieves-SCES-52529-E--29347 Sly 2 - Band of Thieves (SCES 52529) (E)]<br />
*[http://forums.pcsx2.net/Thread-Sly-2-Band-of-Thieves-SCUS-97316-U--29348 Sly 2 - Band of Thieves (SCUS 97316) (U)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_Tenkaichi_3&diff=98980
Dragon Ball Z: Budokai Tenkaichi 3
2021-07-16T05:02:20Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = dragon_ball_z_budokai_tenkaichi_3_frontcover_large.jpg<br />
|caption = NTSC-U cover<br />
|developer = Spike<br />
|publisher = [[Bandai|Namco Bandai Games]] (JP), [[Bandai]] (KO), [[Atari]] (EU, US, SA, AU)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi#Dragon_Ball_Z:_Budokai_Tenkaichi_3 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3/index.html GameRankings]|74/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi-3 Metacritic]|73/100}}<br />
|gameinfo = Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages. This is the ultimate chapter in Budokai Tenkaichi series with over 20 new characters that have never been seen in any other DBZ video games such as Nail, King Cold and King Vegeta and battle stages that fans will love.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|au_rating = PG<br />
|au_rating_text = Mild Violence<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Cartoon Violence, Mild Language<br />
|japan_rating = A<br />
|ko_rating = 12<br />
<!-- Language props --><br />
|italian = SLES-54945<br />
|spanish = SLES-54945<br />
|french = SLES-54945<br />
|german = SLES-54945<br />
|japanese = SLES-54945 & SLUS-21678 & SLPS-25815<br />
|korean = SLKA-25407<br />
|english = SLES-54945 & SLUS-21678 & SLUS-21678GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21678<br />SLUS-21678GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 428113C2<br />
|releasedateNTSCU = November 13, 2007<br />2008 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54945<br />
|CRCsPAL =<br />
|releasedatePAL = November 9, 2007<br />November 16, 2007 <small>(Collector's Edition; South America)</small><br />December 29, 2007 <small>(Australia)</small><br />October 31, 2008 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25815<br />SLKA-25407<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = October 4, 2007<br />October 27, 2007 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Core i7-860 @ 2.80 GHz <br />
*Intel Core2 Duo @ 3.00 GHz<br />
|GPU=ATI Radeon HD 4650DP 2GB <br />
*1GB Graphics Card with Pixel Shader 3.0<br />
|Revision=0.9.9<br />
|Graphics=GSdx r4975<br />
|Sound=<br />
* SPU2-X 2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: ''Any BIOS Will Work'', HACKS: EE Cyclerate - 2, VU Cycle Stealing - 1, All the Hacks, including MTVU. If you think you need more speed then change the Clamp Modes to 'None' and Round Mode to 'Nearest' and use 'SuperVU Recompiler'. Full speed @ constant 83 FPS. This game is medium demanding.<br />
|Tester=Recoder<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.30 GHz<br />
|GPU=NVIDIA GeForce 9800 GTX+<br />
|Revision=1.0.0<br />
|Graphics=GSdx<br />
|Sound=*SPU2-X<br />
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works great. Miseru99's trainer adds wide screen support and better aura effects: [http://forums.pcsx2.net/Thread-Sparking-Budokai-Tenkaichi-3-trainer-editor here], Missing aura effects in HW mode, use SW mode or miseru99's modified GSdx<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Home Premium x64<br />
|CPU=Intel Core i3-550 @ 3.20 GHz<br />
|GPU=ATI Radeon HD 5670 512MB<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx (miseru99's patched version)<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad 0.11.0<br />
|Comments=*SPEEDHACKS:Preset lvl2,miseru99 CRC speedhack<br />
*PERFORMANCE:30 to 40 FPS without the CRC speedhack. Runs at a stable 60 FPS all the time with the CRC speedhack enabled, even when there's a lot going on in the screen. However, for some reasons the longer you play, the lower the FPS becomes. Starting from 60 stable to 55 then 50 then 45... but this is probably a problem of my computer. I'm pretty sure you won't have this issue at all. Also worth mentioning is that having the CRC speedhack enabled will remove shading from characters. I say that this is a double cut blade, because while it's true that it makes some characters textures look funny, it also doubles the speed and makes Super Saiyan hair look more like how it should be.<br />
*OVERALL:I say medium demanding, but it requires a good CPU to run at a constant 60 FPS without enabling the CRC speedhack. If it wouldn't have been for that, I would've said this game is heavy demanding.<br />
|Tester=Razor96<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=XFX Radeon HD 7970<br />
|Revision=1.3.0 (06/18/2014 GIT)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), No Bugs.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=AMD Radeon HD 7850<br />
*6GB DDR3-1333<br />
|Revision=<br />
1.3.1-182 (GIT)<br />
<small style="font-size:10px;"><br />
:<b>Speedhacks</b><br />
* EEC: 1 & VUCS: 0<br />
* mVU Flag: ON<br />
* MTVU: ON<br />
</small><br />
|Graphics=<br />
GSdx 0.1.16 SSE4<br />
<small style="font-size:10px;"><br />
* Direct3D11 (Hardware)<br />
* Resolution: 2560x1440<br />
* Enable FXAA: ON<br />
</small><br />
|Sound=<br />
* SPU2-X 1.3.1-182<br />
<small style="font-size:10px;"><br />
:* Module: XAudio2<br />
:* Latency: 150ms<br />
:* Sync Mode: TimeStretch<br />
</small><br />
* LilyPad 0.11.0<br />
|Comments=BIOS: USA 2.30, Works good but needs a pretty powerful computer. CPU demanding. Graphical artifacts occur on the background areas while flying high in the air.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64<br />
|CPU=AMD FX-8320 @ 3.50 GHz<br />
|GPU=GIGABYTE NITRO+ Radeon RX 470 8GB OC<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 AVX<br />
*Mode: Direct3D11 (Hardware)<br />
*Custom: 1920x1080<br />
*Bilinear (Forced)<br />
*16x Anisotropic Filtering<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS Used: 1.6 Europe<br />
* Preset 3- Balanced<br />
* MTVU On (Alone)<br />
* FXAA On (Alone)<br />
* Bilinear is on forced to fix pixelated sky.<br />
* Using a custom resolution to fix FPS dropping while powering-up and during energy animations. 720p and 1080p are OK.<br />
* Gameplay is smooth (50 FPS, no high drop and no freezes), characters textures are beautiful, sound OK. <br />
|Tester=Morst<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 14.10 x64<br />
|CPU=AMD A4-6300 APU @ 3.70 GHz<br />
|GPU=AMD Radeon HD 8370D 1GB<br />
|Revision=1.3.1-0 (GIT)<br />
|Graphics=GSdx (GCC 4.9.1, SSE2) 0.1.16 [libGSdx-0.1.16]<br />
|Sound=<br />
*SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
*OnePAD 0-Dev 1.1.0 [libonepad-1.1.0]<br />
|Comments=<br />
*Tested with BIOS: Europe v02.30, Japan v02.20.<br />
*Audio Synchronization: Async Mix.<br />
*Working Status: Good.<br />
*Minor video glitches during close combat attacks.<br />
|Tester=madhurjyaroy<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ スパーキング!メテオ''' (SLPS-25815), '''드래곤볼 Z 스파킹 메테오''' (SLKA-25407)<br />
* Also known as '''Dragon Ball Z: Sparking! Meteor''' (JP, KO)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Graphic artifacts while flying<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map.<br />
|Workaround=Use software render.<br />
}}<br />
<br />
==Fixed Issues==<br />
<br />
{{Issue<br />
|IssueName=Player invisibility bursts<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Occasionally, the player becomes invisible during short range attacks. <br />
|Workaround=Use the latest 1.7.0 dev builds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Wrong black outlines.<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=The black outlines for the 3D model is misaligned when you upscale. <br />
|Workaround=In GSDX > HW Hacks: Texture Offset X= 500, Y=500.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
BT3 - GP001.jpg<br />
BT3 - GP002.jpg<br />
BT3 - GP003.jpg<br />
BT3 - GP004.jpg<br />
Dragon_Ball_Z_Budokai_Tenkaichi_3_Forum_7.jpg<br />
</gallery><br />
<br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-Tenkaichi-3-SLES-54945-E--28789 Dragonball Z Budokai Tenkaichi 3 (SLES 54945) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-Tenkaichi-3-SLUS-21678-U--29136 Dragonball Z Budokai Tenkaichi 3 (SLUS 21678) (U)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=ICO&diff=98969
ICO
2021-07-15T00:44:06Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Ico Cover Japan.jpeg<br />
|caption = NTSC-J cover<br />
|developer = Team Ico<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEI]] (JP), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Ico Link]<br />
|gameinfo = Solve the puzzles or join the tormented souls forever. You play Ico, a boy ostracized and entombed for being born with horns, as he solves a variety of puzzles to escape from a dangerous castle. Ico can leap over precipices and battle shadow wraiths and ethereal creatures with a swing of his walking staff. With the help of his friend Yorda, Ico encounters many mysteries in his quest, but one daunting question always remains: Is there ever a way out of this strange place?<br /><br />
Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/367472-ico Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/ico/ps2-14833 IGN]|9.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ico Metacritic]|90/100}}<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|eu_rating = 7+<br />
|eu_rating_text = Fear<br />
|japan_rating = B<br />
|au_rating = G<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|simplified chinese = SCAJ-20099 & SCCS-40005<br />
|korean = SCPS-56001<br />
|italian = SCED-50844 & SCES-50760<br />
|spanish = SCED-50844 & SCES-50760<br />
|french = SCED-50844 & SCES-50760<br />
|german = SCED-50844 & SCES-50760<br />
|japanese = SCPS-19151 & SCPS-11003 & SCPS-19103<br />
|english = SCED-50844 & SCES-50760 & SCUS-97113 & SCUS-97113GH & SCUS-97159<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97113<br />SCUS-97113GH <small>(Greatest Hits)</small><br />SCUS-97159 <small>(Demo)</small><br />
|CRCsNTSCU = 6F8545DB<br />
|releasedateNTSCU = September 24, 2001<br />2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50760<br />SCED-50844 <small>(Demo)</small><br />
|CRCsPAL = 5C991F4E<br />
|releasedatePAL = March 22, 2002<br />February 17, 2006 <small>(Reprint)</small><br />2002 <small>(Australia; Limited Edition, Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-11003<br />SCPS-19103 <small>(PlayStation 2 the Best)</small><br />SCPS-19151 <small>(PlayStation 2 the Best Reprint)</small><br />SCKA-20028 <small>(BigHit, Korea)</small><br />SCAJ-20099<br />SCPS-55001<br />PCPX-96322 <small>(Trial)</small><br />SCCS-40005<br />SCPS-56001<br />
|CRCsNTSCJ = B01A4C95<br />
|releasedateNTSCJ = December 6, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small><br />August 5, 2004 <small>(PlayStation 2 the Best Reprint)</small><br />June 17, 2004 <small>(BigHit, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core2 Duo T8100 @ 2.1GHz<br />
|GPU=NVIDIA GeForce 8400M GS<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=GSdx ?<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments=BIOS: USA 2.0, Ran the intro and the first level at +50FPS (Pal version tested) (Didn't test the rest of the game)<br />
|Tester=190.92.6.151<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.8<br />
|Graphics=GSdx r4600<br />
|Sound=<br />
* SPU2-X r4600<br />
* LilyPad r4510<br />
|Comments=Has some known issues as described bellow but completely playable from start to finish.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 r5452<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=Nvidia GeForce GTS 250 512MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 5478<br />
*LilyPad 0.11.0 5403<br />
|Comments=EE/VU Clamp: Full/Full, Runs above full speed., Must be set to full-clamping mode to avoid freezing on the intro.<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 x64<br />
|CPU=AMD A6-3400M<br />
|GPU=AMD Radeon HD 6520G<br />
|Revision=1.2.1 r5875 [25.3.2015]<br />
|Graphics=GSdx SSE2 0.1.16<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad r4510<br />
|Comments=Runs 45-50 FPS all the time.<br />
|Tester=Tyranusxxx<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1 x64<br />
|CPU=Intel Core i5-3230M @ 2.66 GHz<br />
|GPU=NVIDIA GeForce GT 740M<br />
|Revision=1.3.0-0 [July 3, 2014]<br />
|Graphics=GSdx SSE4.1 0.1.16<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Pokopom XInput Pad Plugin 2.0.0<br />
|Comments=BIOS: Europe 1.60. Plays at full speed (50 FPS) with default internal resolution (512x256). Currently at the Main Gate.<br />
|Tester=williamjcm<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 x64<br />
|CPU=AMD Ryzen 5 1600 @ 3,8 GHz<br />
|GPU=Gigabyte (Nvidia) GeForce GTX 1060 6 GB Windforce OC<br />
|Revision=v1.5.0-dev-2136-gbab9826 [July 11, 2017]<br />
|Graphics=GSdx 20170703192203 AVX2<br />
|Sound=<br />
*Spu2 20170703192203<br />
*LilyPad 20170703192203<br />
|Comments=Stable 60 FPS. 130 FPS in benchmark mode in a large scale room with the characters in focus.<br />
|Tester=IgelRM<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 17.04<br />
|CPU=Intel Core2 Quad CPU Q6600<br />
|GPU=Radeon HD 7470<br />
|Revision=1.5.0~git201707031722<br />
|Graphics=GSdx (GCC 6.3.0, SSE2) 1.0.0<br />
|Sound=SPU2-X 2.0.0 <br />
|Comments=Very good, speed : ~95-100%.<br />
|Tester=Marc<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
* Anisotropic Filtering: 16x<br />
* Half-pixel Offset: Normal (Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs with only minor slowdowns.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''イコ''' (SCPS-11003) & (SCPS-19103) & (SCPS-19151), '''ICO 古堡迷踪''' (SCCS-40005), '''이코''' (SCPS-56001)<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Misaligned Lighting Effects When Upscaling<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Lighting effects misaligned in Hardware mode. <br />
|Workaround = Go to Config > Video > Plugin Settings and lower your resolution to no more than 2x OR enable HW Hacks > Half Pixel Offset > Normal(Vertex).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Elongated Shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Shadows extend from the character itself. <br />
|Workaround= Go to Config > Video > Plugin Settings and set Anisotropic Filtering to off. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Mipmapping issues in Hardware Mode<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In Hardware mode, the lack of mipmapping means some lighting effects, mostly the god rays near windows, are missing.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to "Basic". This only partially enables these effects. For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Hangs<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=It hangs on the first cutscene and later on too.<br />
|Workaround=Fix is enabled by default as long as System > Automatic Gamefixes is turned on. To manually enable the fix go to Config > Emulation Settings, EE/IOP tab, and set '''Clamping Mode''' to "Extra + Preserve Sign".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Camera Gets Stuck<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Camera gets stuck behind some wall in some places.<br />
|Workaround=Fix is enabled by default as long as System > Automatic Gamefixes is turned on. To manually enable the fix go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to '''Normal'''(Default), or make sure Preset is set to "Balanced"(3) or lower.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
File:Pcsx2r46002011061320541.jpg<br />
File:Pcsx2r46002011061322154.jpg<br />
</gallery><br />
<br />
<br />
{{Team Ico}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ico-SCUS-97113-U--28522 Ico (SCUS 97113) (U)]<br />
*[http://forums.pcsx2.net/Thread-Ico-SCES-50760-E--28842 Ico (SCES 50760) (E)]<br />
*[http://forums.pcsx2.net/Thread-Ico-SCPS-11003-J--30395 Ico (SCPS 11003) (J)]<br />
*[http://forums.pcsx2.net/Thread-Ico-SCPS-55001-J Ico (SCPS 55001) (J)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_3&diff=98959
Dragon Ball Z: Budokai 3
2021-07-13T23:35:23Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Budokai_3_Cover.jpg<br />
|caption = NTSC-U cover<br />
|developer = Dimps Corporation<br />
|publisher = [[Atari]] (US, EU, AU), [[Bandai]] (JP)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_3#Budokai_3 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920505-dragon-ball-z-budokai-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-3 Metacritic]|77/100}}<br />
|gameinfo = The third installment in the Dragon Ball Z: Budokai series begins another tournament of champions where only one fighter can prevail. As one of the characters from the Dragon Ball Z animated series, you can master an all-new fighting system that lets you teleport, juggle opponents, fly, and attack in a variety of ways. As you progress through the tournament, you can unlock up to 40 bonus characters from the DBZ universe. You can also post and retrieve character profiles from the Internet.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Violence<br />
|ko_rating = 12<br />
<!-- Language props --><br />
|italian = SLES-52730 & SLES-53346<br />
|spanish = SLES-52730 & SLES-53346<br />
|french = SLES-52730 & SLES-53346<br />
|german = SLES-52730 & SLES-53346<br />
|english = SLES-52730 & SLUS-20998 & SLES-53346 & SLUS-21123 & SLUS-20998GH<br />
|japanese = SLPS-25460 & SLPS-73235<br />
|korean = SLKA-25205<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21123 <small>(Limited Edition)</small><br />SLUS-20998<br />SLUS-20998GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 2A4B60EB<br />
|releasedateNTSCU = November 16, 2004<br />March 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52730<br />SLES-53346 <small>(Collector's Edition)</small><br />SLES-53346/P <small>(Collector's Edition)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 19, 2004<br />November 26, 2004 <small>(Australia)</small><br />December 3, 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25460<br />SLKA-25205 <small>(Korea)</small><br />SLPS-73235 <small>(PlayStation 2 the Best)</small><br />SLPM-61111 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 10, 2005<br />February 17, 2005 <small>(Korea)</small><br />March 2, 2006 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.30 GHz<br />
|GPU=GIGABYTE GeForce GTX 660 OC @ 2 GB<br />
|Revision=1.1.0 (r5483)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx v0.1.16 (r5559)<br />
|Sound=<br />
*SPU2-X v2.0.0 (r5427)<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Works perfectly at 6x native.<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3930K @ 4.10 GHz<br />
|GPU=NVIDIA GeForce GTX 970 @ 4 GB, stock<br />
|Revision=1.4.0<br />
<spoiler show="Settings" hide="Hide images"><br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** Enable Fast CDVD<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx 1.0.0 (stable) - AVX<br />
<spoiler show="Settings" hide="Hide images"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (stable)<br />
* LilyPad 0.11.0 (stable)<br />
|Comments=Speedhacks default enabled (faster), Enable fast CDVD (optional, no issues).<br />
Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 FPS with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling.<br />
|Tester=Chouonsoku<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.30 GHz<br />
|GPU=AMD Radeon HD 7950 @ 3 GB<br />
|Revision=v1.5.0 (dev-925 ga065a1d)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Automatic Gamefixes: Enabled<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 - SSE4<br />
<spoiler show="Settings" hide="Hide images"><br />
* Revision date: 2016-07-01<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Anisotropic Filtering: 16x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=<br />
|Tester=Corrupteagle<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 64-bit<br />
|CPU=AMD FX-8320 @ 3.50 GHz<br />
|GPU=GIGABYTE Radeon RX 470 Nitro+ OC @ 8 GB <br />
|Revision=1.4.0<br />
<spoiler show="Settings" hide="Hide images"><br />
* Preset: 3<br />
* Speedhacks:<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx 1.0.0 - AVX (stable)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Revision date: 2016-07-01<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
* Texture Filtering: Bilinear (Forced)<br />
* Shader Configuration:<br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: 1.6 Europe, Texture Filtering is set to "Bilinear (Forced)" to fix pixeled background graphics. Gameplay is smooth (50 FPS, no high drop and no freezes), textures are beautiful, sound OK.<br />
|Tester=Morst<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Linux Ubuntu 14.04 LTS<br />
|CPU=AMD A10-5800K<br />
|GPU=AMD Radeon HD 7660D<br />
|Revision=1.3.0 (SVN ???)<br />
|Graphics=ZZOgl<br />
|Sound=?<br />
|Comments=runs at about 45-50 FPS Average on ZZOgl, recommended when using linux. Sometimes in world tournament, some of the floor won't be rendered right.<br />
|Tester={{ForumUser|SimonStreakio}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ3''' (SLPS-25460) & (SLPS-73235), '''드래곤볼 Z 3''' (SLKA-25205)<br />
* Also known as '''Dragon Ball Z 3''' (JP)<br />
* The game features a native progressive scan mode (480p output) by holding Triangle and Square on boot. The game will ask you if you would like to run the game in progressive scan mode and will then ask you to confirm it displays properly. If you use this mode, be sure to set "Interlacing" to "None" in your GSdx settings.<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName= Add more definition to upscaled image<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description= This tip fix the blurry upscale filter in the game (especially in the PAL version) . making the image much more defined (as in the PS3 HD collection)<br />
|Workaround= Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks,check "Wild Arms Offset"<br />
}}<br />
{{Issue<br />
|IssueName= Black lines on ui when upscale <br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description= This tip fix black lines on ui doing dragon world mode. "<br />
|Workaround= Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and x=500 and y=500 fix black lines in dragon world mode.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery><br />
File:BT3_Screenshot.png|Dragon Ball Z: Budokai 3 (SLUS-20998)<br />
File:BT3_Screenshot2.png|Dragon Ball Z: Budokai 3 (SLUS-20998)<br />
</gallery><br />
<br />
<br />
== Gameplay Videos ==<br />
*[https://www.youtube.com/watch?v=zLuM664ErZ8 Official PCSX2 Gameplay video]<br />
<br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-SLUS-20998-U--29009 Dragonball Z Budokai 3 (SLUS 20998) (U)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-SLES-52730-E--30288 Dragonball Z Budokai 3 (SLES 52730) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-Collector-s-Edition-SLES-53346-E Dragonball Z Budokai 3 - Collector's Edition (SLES 53346) (E)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_3&diff=98958
Dragon Ball Z: Budokai 3
2021-07-13T23:33:27Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Budokai_3_Cover.jpg<br />
|caption = NTSC-U cover<br />
|developer = Dimps Corporation<br />
|publisher = [[Atari]] (US, EU, AU), [[Bandai]] (JP)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_3#Budokai_3 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920505-dragon-ball-z-budokai-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-3 Metacritic]|77/100}}<br />
|gameinfo = The third installment in the Dragon Ball Z: Budokai series begins another tournament of champions where only one fighter can prevail. As one of the characters from the Dragon Ball Z animated series, you can master an all-new fighting system that lets you teleport, juggle opponents, fly, and attack in a variety of ways. As you progress through the tournament, you can unlock up to 40 bonus characters from the DBZ universe. You can also post and retrieve character profiles from the Internet.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Violence<br />
|ko_rating = 12<br />
<!-- Language props --><br />
|italian = SLES-52730 & SLES-53346<br />
|spanish = SLES-52730 & SLES-53346<br />
|french = SLES-52730 & SLES-53346<br />
|german = SLES-52730 & SLES-53346<br />
|english = SLES-52730 & SLUS-20998 & SLES-53346 & SLUS-21123 & SLUS-20998GH<br />
|japanese = SLPS-25460 & SLPS-73235<br />
|korean = SLKA-25205<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21123 <small>(Limited Edition)</small><br />SLUS-20998<br />SLUS-20998GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 2A4B60EB<br />
|releasedateNTSCU = November 16, 2004<br />March 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52730<br />SLES-53346 <small>(Collector's Edition)</small><br />SLES-53346/P <small>(Collector's Edition)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 19, 2004<br />November 26, 2004 <small>(Australia)</small><br />December 3, 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25460<br />SLKA-25205 <small>(Korea)</small><br />SLPS-73235 <small>(PlayStation 2 the Best)</small><br />SLPM-61111 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 10, 2005<br />February 17, 2005 <small>(Korea)</small><br />March 2, 2006 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.30 GHz<br />
|GPU=GIGABYTE GeForce GTX 660 OC @ 2 GB<br />
|Revision=1.1.0 (r5483)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx v0.1.16 (r5559)<br />
|Sound=<br />
*SPU2-X v2.0.0 (r5427)<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Works perfectly at 6x native.<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3930K @ 4.10 GHz<br />
|GPU=NVIDIA GeForce GTX 970 @ 4 GB, stock<br />
|Revision=1.4.0<br />
<spoiler show="Settings" hide="Hide images"><br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** Enable Fast CDVD<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx 1.0.0 (stable) - AVX<br />
<spoiler show="Settings" hide="Hide images"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (stable)<br />
* LilyPad 0.11.0 (stable)<br />
|Comments=Speedhacks default enabled (faster), Enable fast CDVD (optional, no issues).<br />
Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 FPS with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling.<br />
|Tester=Chouonsoku<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.30 GHz<br />
|GPU=AMD Radeon HD 7950 @ 3 GB<br />
|Revision=v1.5.0 (dev-925 ga065a1d)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Automatic Gamefixes: Enabled<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 - SSE4<br />
<spoiler show="Settings" hide="Hide images"><br />
* Revision date: 2016-07-01<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Anisotropic Filtering: 16x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=<br />
|Tester=Corrupteagle<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 64-bit<br />
|CPU=AMD FX-8320 @ 3.50 GHz<br />
|GPU=GIGABYTE Radeon RX 470 Nitro+ OC @ 8 GB <br />
|Revision=1.4.0<br />
<spoiler show="Settings" hide="Hide images"><br />
* Preset: 3<br />
* Speedhacks:<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx 1.0.0 - AVX (stable)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Revision date: 2016-07-01<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
* Texture Filtering: Bilinear (Forced)<br />
* Shader Configuration:<br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: 1.6 Europe, Texture Filtering is set to "Bilinear (Forced)" to fix pixeled background graphics. Gameplay is smooth (50 FPS, no high drop and no freezes), textures are beautiful, sound OK.<br />
|Tester=Morst<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Linux Ubuntu 14.04 LTS<br />
|CPU=AMD A10-5800K<br />
|GPU=AMD Radeon HD 7660D<br />
|Revision=1.3.0 (SVN ???)<br />
|Graphics=ZZOgl<br />
|Sound=?<br />
|Comments=runs at about 45-50 FPS Average on ZZOgl, recommended when using linux. Sometimes in world tournament, some of the floor won't be rendered right.<br />
|Tester={{ForumUser|SimonStreakio}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ3''' (SLPS-25460) & (SLPS-73235), '''드래곤볼 Z 3''' (SLKA-25205)<br />
* Also known as '''Dragon Ball Z 3''' (JP)<br />
* The game features a native progressive scan mode (480p output) by holding Triangle and Square on boot. The game will ask you if you would like to run the game in progressive scan mode and will then ask you to confirm it displays properly. If you use this mode, be sure to set "Interlacing" to "None" in your GSdx settings.<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName= Add more definition to upscaled image<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description= This tip fix the blurry upscale filter in the game (especially in the PAL version) . making the image much more defined (as in the PS3 HD collection)<br />
|Workaround= Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks,check "Wild Arms Offset"<br />
}}<br />
{{Issue<br />
|IssueName= Black lines on ui when upscale <br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description= This tip fix black lines on ui doing dragon world mode Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and x=500 and y=500 fix black lines in dragon world mode. "<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery><br />
File:BT3_Screenshot.png|Dragon Ball Z: Budokai 3 (SLUS-20998)<br />
File:BT3_Screenshot2.png|Dragon Ball Z: Budokai 3 (SLUS-20998)<br />
</gallery><br />
<br />
<br />
== Gameplay Videos ==<br />
*[https://www.youtube.com/watch?v=zLuM664ErZ8 Official PCSX2 Gameplay video]<br />
<br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-SLUS-20998-U--29009 Dragonball Z Budokai 3 (SLUS 20998) (U)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-SLES-52730-E--30288 Dragonball Z Budokai 3 (SLES 52730) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-Collector-s-Edition-SLES-53346-E Dragonball Z Budokai 3 - Collector's Edition (SLES 53346) (E)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_2&diff=98957
Dragon Ball Z: Budokai 2
2021-07-13T02:22:29Z
<p>Mew44: </p>
<hr />
<div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Dbz_budokai_2.jpg<br />
|caption = NTSC-U Boxart<br />
|developer = Dimps Corporation<br />
|publisher = [[Atari]] (EU, AU, US), [[Bandai]] (JP)<br />
|genre = Action, Fighting<br />
|gameinfo = Go to the next level in the Dragon Ball Z saga. Dragon Ball Z: Budokai 2 improves upon the first installment by adding an all-new single player mode, new characters and explosive attacks. Experience the new match-ups, character cameos and challenging missions in "Dragon World." Pick your favorite DBZ hero or enemy and take on a friend in "Vs." and "Tournament" modes. If you're really good, you will soon come face-to-face with Buu, the most lethal DBZ villain.<br /><br />
Second game in the Dragon Ball Z: Budokai series, sequel to [[Dragon Ball Z: Budokai]]<br />
|wikipedia = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_2 Dragon Ball Z: Budokai]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/915018-dragon-ball-z-budokai-2 Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-2 Metacritic]|66/100}}<br />
|eu_rating = 12+<br />
|japan_rating = A<br />
|na_rating_text = Violence<br />
|na_rating = T<br />
|ko_rating = 12<br />
|au_rating = PG<br />
|italian = SLES-51839<br />
|spanish = SLES-51839<br />
|french = SLES-51839<br />
|german = SLES-51839<br />
|japanese = SLPS-25330 & SLPS-73208<br />
|english = SLES-51839 & SLUS-20779 & SLUS-20779GH<br />
|widescreenpatch = 1<br />
|simplified chinese = SCCS-40009<br />
|korean = SLKA-25062<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20779<br />SLUS-20779GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = December 4, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51839<br />
|CRCsPAL =<br />
|releasedatePAL = November 14, 2003<br />November 23, 2003 <small>(Australia)</small><br />August 27, 2004 <small>(Platinum)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25330<br />SLKA-25062 <small>(Korea)</small><br />SLPS-73208 <small>(PlayStation 2 the Best)</small><br />SLPM-68513 <small>(2V)</small><br />SCCS-40009<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 5, 2004<br />April 16, 2004 <small>(Korea)</small><br />September 16, 2004 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=parts ui are gone when upscale 1080p or higher <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=upscale dragon ball budokai 2 pass 720p cause parts ui to go gone in dragon world mode.<br />
|Workaround=Use native res or 720p upscale. <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.60 GHz<br />
|GPU=AMD Radeon HD 7950 3GB Crossfire<br />
|Revision=1.3.0 r5927<br />
|Graphics=GSdx r5932<br />
|Sound=<br />
* SPU2-X r5893 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: Working with any BIOS<br />
|Tester=Corrupteagle<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ2''' (SLPS-25330) & (SLPS-73208), '''龙珠二世''' (SCCS-40009), '''드래곤볼 Z 2''' (SLKA-25062)<br />
* Also known as '''Dragon Ball Z 2V''' (JP), '''Dragon Ball Z 2''' (JP)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
<br />
{{Dragon Ball series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-2-SLES-51839-E--30408 Dragonball Z Budokai 2 (SLES 51839) (E)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_3&diff=98869
Dragon Ball Z: Budokai 3
2021-07-10T07:12:40Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Budokai_3_Cover.jpg<br />
|caption = NTSC-U cover<br />
|developer = Dimps Corporation<br />
|publisher = [[Atari]] (US, EU, AU), [[Bandai]] (JP)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_3#Budokai_3 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920505-dragon-ball-z-budokai-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-3 Metacritic]|77/100}}<br />
|gameinfo = The third installment in the Dragon Ball Z: Budokai series begins another tournament of champions where only one fighter can prevail. As one of the characters from the Dragon Ball Z animated series, you can master an all-new fighting system that lets you teleport, juggle opponents, fly, and attack in a variety of ways. As you progress through the tournament, you can unlock up to 40 bonus characters from the DBZ universe. You can also post and retrieve character profiles from the Internet.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Violence<br />
|ko_rating = 12<br />
<!-- Language props --><br />
|italian = SLES-52730 & SLES-53346<br />
|spanish = SLES-52730 & SLES-53346<br />
|french = SLES-52730 & SLES-53346<br />
|german = SLES-52730 & SLES-53346<br />
|english = SLES-52730 & SLUS-20998 & SLES-53346 & SLUS-21123 & SLUS-20998GH<br />
|japanese = SLPS-25460 & SLPS-73235<br />
|korean = SLKA-25205<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21123 <small>(Limited Edition)</small><br />SLUS-20998<br />SLUS-20998GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 2A4B60EB<br />
|releasedateNTSCU = November 16, 2004<br />March 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52730<br />SLES-53346 <small>(Collector's Edition)</small><br />SLES-53346/P <small>(Collector's Edition)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 19, 2004<br />November 26, 2004 <small>(Australia)</small><br />December 3, 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25460<br />SLKA-25205 <small>(Korea)</small><br />SLPS-73235 <small>(PlayStation 2 the Best)</small><br />SLPM-61111 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 10, 2005<br />February 17, 2005 <small>(Korea)</small><br />March 2, 2006 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.30 GHz<br />
|GPU=GIGABYTE GeForce GTX 660 OC @ 2 GB<br />
|Revision=1.1.0 (r5483)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx v0.1.16 (r5559)<br />
|Sound=<br />
*SPU2-X v2.0.0 (r5427)<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Works perfectly at 6x native.<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3930K @ 4.10 GHz<br />
|GPU=NVIDIA GeForce GTX 970 @ 4 GB, stock<br />
|Revision=1.4.0<br />
<spoiler show="Settings" hide="Hide images"><br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** Enable Fast CDVD<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx 1.0.0 (stable) - AVX<br />
<spoiler show="Settings" hide="Hide images"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (stable)<br />
* LilyPad 0.11.0 (stable)<br />
|Comments=Speedhacks default enabled (faster), Enable fast CDVD (optional, no issues).<br />
Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 FPS with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling.<br />
|Tester=Chouonsoku<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.30 GHz<br />
|GPU=AMD Radeon HD 7950 @ 3 GB<br />
|Revision=v1.5.0 (dev-925 ga065a1d)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Automatic Gamefixes: Enabled<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 - SSE4<br />
<spoiler show="Settings" hide="Hide images"><br />
* Revision date: 2016-07-01<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Anisotropic Filtering: 16x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=<br />
|Tester=Corrupteagle<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 64-bit<br />
|CPU=AMD FX-8320 @ 3.50 GHz<br />
|GPU=GIGABYTE Radeon RX 470 Nitro+ OC @ 8 GB <br />
|Revision=1.4.0<br />
<spoiler show="Settings" hide="Hide images"><br />
* Preset: 3<br />
* Speedhacks:<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx 1.0.0 - AVX (stable)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Revision date: 2016-07-01<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
* Texture Filtering: Bilinear (Forced)<br />
* Shader Configuration:<br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: 1.6 Europe, Texture Filtering is set to "Bilinear (Forced)" to fix pixeled background graphics. Gameplay is smooth (50 FPS, no high drop and no freezes), textures are beautiful, sound OK.<br />
|Tester=Morst<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Linux Ubuntu 14.04 LTS<br />
|CPU=AMD A10-5800K<br />
|GPU=AMD Radeon HD 7660D<br />
|Revision=1.3.0 (SVN ???)<br />
|Graphics=ZZOgl<br />
|Sound=?<br />
|Comments=runs at about 45-50 FPS Average on ZZOgl, recommended when using linux. Sometimes in world tournament, some of the floor won't be rendered right.<br />
|Tester={{ForumUser|SimonStreakio}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ3''' (SLPS-25460) & (SLPS-73235), '''드래곤볼 Z 3''' (SLKA-25205)<br />
* Also known as '''Dragon Ball Z 3''' (JP)<br />
* The game features a native progressive scan mode (480p output) by holding Triangle and Square on boot. The game will ask you if you would like to run the game in progressive scan mode and will then ask you to confirm it displays properly. If you use this mode, be sure to set "Interlacing" to "None" in your GSdx settings.<br />
Unused widescreen mode<br />
Thier meant widescreen mode in dragon ball budokai 3 but removed you use it by cheats on pcsx2 but does map bugs in game is official widescreen mode removed game this code show ui in settings.<br />
https://www.mediafire.com/file/4nd7eclfr2gmrug/CD787D68.pnach/file<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName= Add more definition to upscaled image<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description= This tip fix the blurry upscale filter in the game (especially in the PAL version) . making the image much more defined (as in the PS3 HD collection)<br />
|Workaround= Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks,check "Wild Arms Offset"<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery><br />
File:BT3_Screenshot.png|Dragon Ball Z: Budokai 3 (SLUS-20998)<br />
File:BT3_Screenshot2.png|Dragon Ball Z: Budokai 3 (SLUS-20998)<br />
</gallery><br />
<br />
<br />
== Gameplay Videos ==<br />
*[https://www.youtube.com/watch?v=zLuM664ErZ8 Official PCSX2 Gameplay video]<br />
<br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-SLUS-20998-U--29009 Dragonball Z Budokai 3 (SLUS 20998) (U)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-SLES-52730-E--30288 Dragonball Z Budokai 3 (SLES 52730) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-Collector-s-Edition-SLES-53346-E Dragonball Z Budokai 3 - Collector's Edition (SLES 53346) (E)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai&diff=98868
Dragon Ball Z: Budokai
2021-07-10T03:31:21Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Dragon_ball_z_budokai_cover.jpg<br />
|caption = NTSC-U Boxart<br />
|developer = Dimps Corporation<br />
|publisher = [[Atari]] (EU, US), [[Infogrames]] (US), [[Bandai]] (JP)<br />
|genre = Action, Fighting<br />
|gameinfo = The fiercest fighters in the universe have come together in the spectacular 3D world of Dragon Ball Z: Budokai. Test your skills against the most powerful Dragon Ball Z heroes and the most sinister villains in five exciting play modes. You can unlock, customize, and trade devastating skills with friends to create the most powerful fighters ever. Every battle is more intense, more dangerous, and more epic than the one before.<br /><br />
<br />
First game in the Dragon Ball Z: Budokai series, predecessor to [[Dragon Ball Z: Budokai 2]]<br />
|wikipedia = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai Dragon Ball Z: Budokai]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/562522-dragon-ball-z-budokai Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai Metacritic]|67/100}}<br />
|japan_rating = A<br />
|na_rating_text = Animated Blood, Violence<br />
|na_rating = T<br />
|ko_rating = 12<br />
|korean = SLKA-25046<br />
|italian = SLES-51233<br />
|spanish = SLES-51233<br />
|french = SLES-51233<br />
|german = SLES-51233<br />
|japanese = SLPS-25174 & SLPS-73207<br />
|english = SLES-51233 & SLUS-20591 & SLUS-20591GH<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20591<br />SLUS-20591GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 2FF8E31F<br />
|releasedateNTSCU = December 3, 2002<br />2003 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51233<br />SLES-51233-P<br />
|CRCsPAL =<br />
|releasedatePAL = November 29, 2002<br />October 24, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25174<br />SLKA-25046 <small>(Korea)</small><br />SLPS-73207 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 13, 2003<br />April 25, 2003 <small>(Korea)</small><br />September 16, 2004 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.30 GHz<br />
|GPU=AMD Radeon HD 7950 3GB<br />
|Revision=1.5.0 SVN<br />
|Graphics=GSdx 1.1.0 2016-06-30 (SSE4)<br />
*Mode: HW OpenGL<br />
*4x Native<br />
*16x Anisotropic Filtering<br />
|Sound=<br />
* SPU2-X r5893 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Completed the game without any issues, runs at a smooth 60fps only dipping below when energy attacks are used whilst running at a very high resolution. A̶s̶ ̶o̶f̶ ̶J̶u̶n̶e̶ ̶3̶0̶,̶ ̶2̶0̶1̶6̶ ̶n̶o̶ ̶w̶i̶d̶e̶s̶c̶r̶e̶e̶n̶ ̶p̶a̶t̶c̶h̶ ̶e̶x̶i̶s̶t̶s̶ ̶(̶f̶o̶r̶ ̶t̶h̶e̶ ̶N̶T̶S̶C̶-̶U̶ ̶v̶e̶r̶s̶i̶o̶n̶), thanks [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=528564#pid528564 sergx12!]<br />
|Tester=CorruptEagle<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ''' (SLPS-25174) & (SLPS-73207), '''드래곤볼 Z''' (SLKA-25046)<br />
* Also known as '''Dragon Ball Z'''<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Problems correctly rendering lighting during certain cutscenes<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds.<br />
|Workaround=Use OpenGL or software render mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black lines on edge of screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen.<br />
|Workaround=Keep Internal Resolution at Native, or use a dx11.<br />
}}<br />
<br />
== Screenshots ==<br />
<gallery><br />
File:Dragon_Ball_Z_Budokai_Forum_1.jpg|Dragon Ball Z: Budokai (SLES 51233)<br />
File:DX11 Lighting Issue.png|Broken lighting in certain cutscenes<br />
</gallery><br />
<br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLES-51233-E--29010 Dragonball Z Budokai (SLES 51233) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLUS-20591-U--30186 Dragonball Z Budokai (SLUS 20591) (U)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai&diff=98867
Dragon Ball Z: Budokai
2021-07-10T03:29:05Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Dragon_ball_z_budokai_cover.jpg<br />
|caption = NTSC-U Boxart<br />
|developer = Dimps Corporation<br />
|publisher = [[Atari]] (EU, US), [[Infogrames]] (US), [[Bandai]] (JP)<br />
|genre = Action, Fighting<br />
|gameinfo = The fiercest fighters in the universe have come together in the spectacular 3D world of Dragon Ball Z: Budokai. Test your skills against the most powerful Dragon Ball Z heroes and the most sinister villains in five exciting play modes. You can unlock, customize, and trade devastating skills with friends to create the most powerful fighters ever. Every battle is more intense, more dangerous, and more epic than the one before.<br /><br />
<br />
First game in the Dragon Ball Z: Budokai series, predecessor to [[Dragon Ball Z: Budokai 2]]<br />
|wikipedia = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai Dragon Ball Z: Budokai]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/562522-dragon-ball-z-budokai Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai Metacritic]|67/100}}<br />
|japan_rating = A<br />
|na_rating_text = Animated Blood, Violence<br />
|na_rating = T<br />
|ko_rating = 12<br />
|korean = SLKA-25046<br />
|italian = SLES-51233<br />
|spanish = SLES-51233<br />
|french = SLES-51233<br />
|german = SLES-51233<br />
|japanese = SLPS-25174 & SLPS-73207<br />
|english = SLES-51233 & SLUS-20591 & SLUS-20591GH<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20591<br />SLUS-20591GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 2FF8E31F<br />
|releasedateNTSCU = December 3, 2002<br />2003 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51233<br />SLES-51233-P<br />
|CRCsPAL =<br />
|releasedatePAL = November 29, 2002<br />October 24, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25174<br />SLKA-25046 <small>(Korea)</small><br />SLPS-73207 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 13, 2003<br />April 25, 2003 <small>(Korea)</small><br />September 16, 2004 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.30 GHz<br />
|GPU=AMD Radeon HD 7950 3GB<br />
|Revision=1.5.0 SVN<br />
|Graphics=GSdx 1.1.0 2016-06-30 (SSE4)<br />
*Mode: HW OpenGL<br />
*4x Native<br />
*16x Anisotropic Filtering<br />
|Sound=<br />
* SPU2-X r5893 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Completed the game without any issues, runs at a smooth 60fps only dipping below when energy attacks are used whilst running at a very high resolution. A̶s̶ ̶o̶f̶ ̶J̶u̶n̶e̶ ̶3̶0̶,̶ ̶2̶0̶1̶6̶ ̶n̶o̶ ̶w̶i̶d̶e̶s̶c̶r̶e̶e̶n̶ ̶p̶a̶t̶c̶h̶ ̶e̶x̶i̶s̶t̶s̶ ̶(̶f̶o̶r̶ ̶t̶h̶e̶ ̶N̶T̶S̶C̶-̶U̶ ̶v̶e̶r̶s̶i̶o̶n̶), thanks [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=528564#pid528564 sergx12!]<br />
|Tester=CorruptEagle<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ''' (SLPS-25174) & (SLPS-73207), '''드래곤볼 Z''' (SLKA-25046)<br />
* Also known as '''Dragon Ball Z'''<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Problems correctly rendering lighting during certain cutscenes<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black lines on edge of screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen.<br />
|Workaround=Keep Internal Resolution at Native, or use a dx11.<br />
}}<br />
<br />
== Screenshots ==<br />
<gallery><br />
File:Dragon_Ball_Z_Budokai_Forum_1.jpg|Dragon Ball Z: Budokai (SLES 51233)<br />
File:DX11 Lighting Issue.png|Broken lighting in certain cutscenes<br />
</gallery><br />
<br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLES-51233-E--29010 Dragonball Z Budokai (SLES 51233) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLUS-20591-U--30186 Dragonball Z Budokai (SLUS 20591) (U)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai&diff=98866
Dragon Ball Z: Budokai
2021-07-10T02:47:55Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Dragon_ball_z_budokai_cover.jpg<br />
|caption = NTSC-U Boxart<br />
|developer = Dimps Corporation<br />
|publisher = [[Atari]] (EU, US), [[Infogrames]] (US), [[Bandai]] (JP)<br />
|genre = Action, Fighting<br />
|gameinfo = The fiercest fighters in the universe have come together in the spectacular 3D world of Dragon Ball Z: Budokai. Test your skills against the most powerful Dragon Ball Z heroes and the most sinister villains in five exciting play modes. You can unlock, customize, and trade devastating skills with friends to create the most powerful fighters ever. Every battle is more intense, more dangerous, and more epic than the one before.<br /><br />
<br />
First game in the Dragon Ball Z: Budokai series, predecessor to [[Dragon Ball Z: Budokai 2]]<br />
|wikipedia = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai Dragon Ball Z: Budokai]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/562522-dragon-ball-z-budokai Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai Metacritic]|67/100}}<br />
|japan_rating = A<br />
|na_rating_text = Animated Blood, Violence<br />
|na_rating = T<br />
|ko_rating = 12<br />
|korean = SLKA-25046<br />
|italian = SLES-51233<br />
|spanish = SLES-51233<br />
|french = SLES-51233<br />
|german = SLES-51233<br />
|japanese = SLPS-25174 & SLPS-73207<br />
|english = SLES-51233 & SLUS-20591 & SLUS-20591GH<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20591<br />SLUS-20591GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 2FF8E31F<br />
|releasedateNTSCU = December 3, 2002<br />2003 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51233<br />SLES-51233-P<br />
|CRCsPAL =<br />
|releasedatePAL = November 29, 2002<br />October 24, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25174<br />SLKA-25046 <small>(Korea)</small><br />SLPS-73207 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 13, 2003<br />April 25, 2003 <small>(Korea)</small><br />September 16, 2004 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.30 GHz<br />
|GPU=AMD Radeon HD 7950 3GB<br />
|Revision=1.5.0 SVN<br />
|Graphics=GSdx 1.1.0 2016-06-30 (SSE4)<br />
*Mode: HW OpenGL<br />
*4x Native<br />
*16x Anisotropic Filtering<br />
|Sound=<br />
* SPU2-X r5893 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Completed the game without any issues, runs at a smooth 60fps only dipping below when energy attacks are used whilst running at a very high resolution. A̶s̶ ̶o̶f̶ ̶J̶u̶n̶e̶ ̶3̶0̶,̶ ̶2̶0̶1̶6̶ ̶n̶o̶ ̶w̶i̶d̶e̶s̶c̶r̶e̶e̶n̶ ̶p̶a̶t̶c̶h̶ ̶e̶x̶i̶s̶t̶s̶ ̶(̶f̶o̶r̶ ̶t̶h̶e̶ ̶N̶T̶S̶C̶-̶U̶ ̶v̶e̶r̶s̶i̶o̶n̶), thanks [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=528564#pid528564 sergx12!]<br />
|Tester=CorruptEagle<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ''' (SLPS-25174) & (SLPS-73207), '''드래곤볼 Z''' (SLKA-25046)<br />
* Also known as '''Dragon Ball Z'''<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Problems correctly rendering lighting during certain cutscenes<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds.<br />
}}<br />
{{Issue<br />
|IssueName=Black lines on edge of screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen.<br />
|Workaround=Keep Internal Resolution at Native, or use a dx11.<br />
}}<br />
<br />
== Screenshots ==<br />
<gallery><br />
File:Dragon_Ball_Z_Budokai_Forum_1.jpg|Dragon Ball Z: Budokai (SLES 51233)<br />
File:DX11 Lighting Issue.png|Broken lighting in certain cutscenes<br />
</gallery><br />
<br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLES-51233-E--29010 Dragonball Z Budokai (SLES 51233) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLUS-20591-U--30186 Dragonball Z Budokai (SLUS 20591) (U)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai&diff=98865
Dragon Ball Z: Budokai
2021-07-10T02:33:55Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Dragon_ball_z_budokai_cover.jpg<br />
|caption = NTSC-U Boxart<br />
|developer = Dimps Corporation<br />
|publisher = [[Atari]] (EU, US), [[Infogrames]] (US), [[Bandai]] (JP)<br />
|genre = Action, Fighting<br />
|gameinfo = The fiercest fighters in the universe have come together in the spectacular 3D world of Dragon Ball Z: Budokai. Test your skills against the most powerful Dragon Ball Z heroes and the most sinister villains in five exciting play modes. You can unlock, customize, and trade devastating skills with friends to create the most powerful fighters ever. Every battle is more intense, more dangerous, and more epic than the one before.<br /><br />
<br />
First game in the Dragon Ball Z: Budokai series, predecessor to [[Dragon Ball Z: Budokai 2]]<br />
|wikipedia = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai Dragon Ball Z: Budokai]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/562522-dragon-ball-z-budokai Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai Metacritic]|67/100}}<br />
|japan_rating = A<br />
|na_rating_text = Animated Blood, Violence<br />
|na_rating = T<br />
|ko_rating = 12<br />
|korean = SLKA-25046<br />
|italian = SLES-51233<br />
|spanish = SLES-51233<br />
|french = SLES-51233<br />
|german = SLES-51233<br />
|japanese = SLPS-25174 & SLPS-73207<br />
|english = SLES-51233 & SLUS-20591 & SLUS-20591GH<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20591<br />SLUS-20591GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 2FF8E31F<br />
|releasedateNTSCU = December 3, 2002<br />2003 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51233<br />SLES-51233-P<br />
|CRCsPAL =<br />
|releasedatePAL = November 29, 2002<br />October 24, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25174<br />SLKA-25046 <small>(Korea)</small><br />SLPS-73207 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 13, 2003<br />April 25, 2003 <small>(Korea)</small><br />September 16, 2004 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.30 GHz<br />
|GPU=AMD Radeon HD 7950 3GB<br />
|Revision=1.5.0 SVN<br />
|Graphics=GSdx 1.1.0 2016-06-30 (SSE4)<br />
*Mode: HW OpenGL<br />
*4x Native<br />
*16x Anisotropic Filtering<br />
|Sound=<br />
* SPU2-X r5893 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Completed the game without any issues, runs at a smooth 60fps only dipping below when energy attacks are used whilst running at a very high resolution. A̶s̶ ̶o̶f̶ ̶J̶u̶n̶e̶ ̶3̶0̶,̶ ̶2̶0̶1̶6̶ ̶n̶o̶ ̶w̶i̶d̶e̶s̶c̶r̶e̶e̶n̶ ̶p̶a̶t̶c̶h̶ ̶e̶x̶i̶s̶t̶s̶ ̶(̶f̶o̶r̶ ̶t̶h̶e̶ ̶N̶T̶S̶C̶-̶U̶ ̶v̶e̶r̶s̶i̶o̶n̶), thanks [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=528564#pid528564 sergx12!]<br />
|Tester=CorruptEagle<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ''' (SLPS-25174) & (SLPS-73207), '''드래곤볼 Z''' (SLKA-25046)<br />
* Also known as '''Dragon Ball Z'''<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Problems correctly rendering lighting during certain cutscenes<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds.<br />
}}<br />
<br />
== Screenshots ==<br />
<gallery><br />
File:Dragon_Ball_Z_Budokai_Forum_1.jpg|Dragon Ball Z: Budokai (SLES 51233)<br />
File:DX11 Lighting Issue.png|Broken lighting in certain cutscenes<br />
</gallery><br />
<br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLES-51233-E--29010 Dragonball Z Budokai (SLES 51233) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLUS-20591-U--30186 Dragonball Z Budokai (SLUS 20591) (U)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai&diff=98864
Dragon Ball Z: Budokai
2021-07-10T02:33:09Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Dragon_ball_z_budokai_cover.jpg<br />
|caption = NTSC-U Boxart<br />
|developer = Dimps Corporation<br />
|publisher = [[Atari]] (EU, US), [[Infogrames]] (US), [[Bandai]] (JP)<br />
|genre = Action, Fighting<br />
|gameinfo = The fiercest fighters in the universe have come together in the spectacular 3D world of Dragon Ball Z: Budokai. Test your skills against the most powerful Dragon Ball Z heroes and the most sinister villains in five exciting play modes. You can unlock, customize, and trade devastating skills with friends to create the most powerful fighters ever. Every battle is more intense, more dangerous, and more epic than the one before.<br /><br />
<br />
First game in the Dragon Ball Z: Budokai series, predecessor to [[Dragon Ball Z: Budokai 2]]<br />
|wikipedia = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai Dragon Ball Z: Budokai]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/562522-dragon-ball-z-budokai Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai Metacritic]|67/100}}<br />
|japan_rating = A<br />
|na_rating_text = Animated Blood, Violence<br />
|na_rating = T<br />
|ko_rating = 12<br />
|korean = SLKA-25046<br />
|italian = SLES-51233<br />
|spanish = SLES-51233<br />
|french = SLES-51233<br />
|german = SLES-51233<br />
|japanese = SLPS-25174 & SLPS-73207<br />
|english = SLES-51233 & SLUS-20591 & SLUS-20591GH<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20591<br />SLUS-20591GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 2FF8E31F<br />
|releasedateNTSCU = December 3, 2002<br />2003 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51233<br />SLES-51233-P<br />
|CRCsPAL =<br />
|releasedatePAL = November 29, 2002<br />October 24, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25174<br />SLKA-25046 <small>(Korea)</small><br />SLPS-73207 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 13, 2003<br />April 25, 2003 <small>(Korea)</small><br />September 16, 2004 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.30 GHz<br />
|GPU=AMD Radeon HD 7950 3GB<br />
|Revision=1.5.0 SVN<br />
|Graphics=GSdx 1.1.0 2016-06-30 (SSE4)<br />
*Mode: HW OpenGL<br />
*4x Native<br />
*16x Anisotropic Filtering<br />
|Sound=<br />
* SPU2-X r5893 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Completed the game without any issues, runs at a smooth 60fps only dipping below when energy attacks are used whilst running at a very high resolution. A̶s̶ ̶o̶f̶ ̶J̶u̶n̶e̶ ̶3̶0̶,̶ ̶2̶0̶1̶6̶ ̶n̶o̶ ̶w̶i̶d̶e̶s̶c̶r̶e̶e̶n̶ ̶p̶a̶t̶c̶h̶ ̶e̶x̶i̶s̶t̶s̶ ̶(̶f̶o̶r̶ ̶t̶h̶e̶ ̶N̶T̶S̶C̶-̶U̶ ̶v̶e̶r̶s̶i̶o̶n̶), thanks [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=528564#pid528564 sergx12!]<br />
|Tester=CorruptEagle<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ''' (SLPS-25174) & (SLPS-73207), '''드래곤볼 Z''' (SLKA-25046)<br />
* Also known as '''Dragon Ball Z'''<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Problems correctly rendering lighting during certain cutscenes<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds.<br />
|Workaround=Use [[GSdx#Quick_guide_to_the_settings|OpenGL]] or software rendering.<br />
|IssueName=Lines at botton of screen when at res abvove 1x<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= use native res or software moade to fix lines at button of the screen. But if you upscale thier is no fixed for line bug.<br />
}}<br />
<br />
== Screenshots ==<br />
<gallery><br />
File:Dragon_Ball_Z_Budokai_Forum_1.jpg|Dragon Ball Z: Budokai (SLES 51233)<br />
File:DX11 Lighting Issue.png|Broken lighting in certain cutscenes<br />
</gallery><br />
<br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLES-51233-E--29010 Dragonball Z Budokai (SLES 51233) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLUS-20591-U--30186 Dragonball Z Budokai (SLUS 20591) (U)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=God_of_War&diff=98863
God of War
2021-07-09T20:50:43Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = God of War Front.jpg<br />
|caption =<br />
|developer = [[Sony|SCE Santa Monica]]<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/03/18/god-of-war IGN]|9.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/god-of-war/reviews/god-of-war-review-6120758/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_GodOfWar_ps2 Eurogamer]|9/10}}<br />
|gameinfo = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br /><br />
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.<br />
<!-- General props --><br />
|progressive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = D<br />
|japan_rating_text = Violence<br />
|ko_rating = 18<br />
|au_rating = MA<br />
|au_rating_text = Strong violence, Sexual references<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language<br />
<!-- Language props --><br />
|italian = SCES-53133 & SCED-53431<br />
|spanish = SCES-53133 & SCED-53431<br />
|french = SCES-53133 & SCED-53431<br />
|german = SCES-53133 & SCED-53431<br />
|english = SCES-53133 & SCUS-97399 & SCUS-97467 & SCED-53431<br />
|korean = SCKA-30002 & SCKA-30003<br />
|japanese = SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97399<br />SCUS-97467 <small>(Demo, God of War: The Hydra Battle)</small><br />
|CRCsNTSCU = D6385328<br />
|releasedateNTSCU = March 22, 2005<br />March 1, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53133<br />SCES-53133/P <small>(Platinum)</small><br />SCES-51533<br />SCED-53431 <small>(Demo)</small><br />
|CRCsPAL = FB0E6D72<br />
|releasedatePAL = July 8, 2005<br />January 13, 2006 <small>(Platinum)</small><br />March 23, 2006 <small>(Platinum, Australia)</small><br />2005 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCKA-30002 <small>(Korea)</small><br />SLPM-67010<br />SCKA-30003 <small>(BigHit Series, Korea)</small><br />SLPM-67011 <small>(CapKore)</small><br />SLPM-67012 <small>(Best Price)</small><br />SCAJ-30010<br />SLPM-66167<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 18, 2005 <small>(Korea)</small><br />November 17, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small><br />September 28, 2006 <small>(CapKore)</small><br />September 6, 2007 <small>(Best Price)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Athlon 64 X2 6000+ @ 3.10 GHz <br />
|GPU=NVIDIA GeForce 9400GT @ 1 GB<br />
|Revision=0.9.7 (SVN r3113)<br />
|Graphics=GSdx SSE2 (r3068)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* ?<br />
|Comments=<br />
BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks.<br />
|Tester=Squall*<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo @ 3.20 GHz<br />
|GPU=NVIDIA GeForce 9600GT @ 1 GB<br />
|Revision=0.9.8 (r4895)<br />
|Graphics=GSdx SSE4 (r4895)<br />
|Sound=<br />
* SPU2-X 2.0 (r4872)<br />
* ?<br />
|Comments=BIOS: USA v02.00<br />
<spoiler show="Show comment" hide="Hide comment"><br />
Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.<br />
</spoiler><br />
|Tester=Abdo123<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.9 (r5128)<br />
|Graphics=GSDX SSE4.1 (r5133)<br />
|Sound=<br />
* SPU2-X 2.0 (r5112)<br />
* ?<br />
|Comments=<br />
With 5x resolution I get 50 FPS super stable! Recomended speedhacks on, Automatic Gamefixes on , MTVU on, GSdx: Direct3D11, Texture Filtering, hardware hacks: Half-pixel Offset. Change NTSC framerate to 50 FPS or lower, change in Pcsx2_vm.ini<br />
|Tester=Heltonxl<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate 64-bit<br />
|CPU=AMD FX-4100 Black Edition @ 3.60 GHz<br />
|GPU=AMD Radeon HD 7750 1 GB GDDR5<br />
|Revision=1.2.1 (r5875) <br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓ <br />
** EE Cyclerate: 2<br />
** VU Cycle Stealing: 2<br />
</spoiler><br />
|Graphics=GSdx SSE4 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* ?<br />
|Comments=<br />
The game is fully playable, and all the Bonus features you unlock after completing the game work. <br />
<spoiler show="Show comment" hide="Hide comment"><br />
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.<br />
</spoiler><br />
|Tester=digital_devil<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 (svn r5932)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), No Bugs.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 @ 1 GB<br />
|Revision=1.3.0 (git 2014-08-30)<br />
|Graphics=GSdx SSE41 0.1.16<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=<br />
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1). Run at max speed (60 FPS) with a few rare slowdowns (45-50 FPS) using also 1920x1080 resolution. In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In Software mode both works fine.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Pro x64<br />
|CPU=Intel Core i5-4690k @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 @ 4 GB<br />
|Revision=1.3.1 (r530 g62beb3a)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
* '''HW Hacks:'''<br />
** Skipdraw: 2<br />
** Alpha: ✓<br />
** Half-pixel Offset: ✓<br />
** Auto-skip depth: ✓<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (2015-06-14)<br />
* LilyPad 0.11.0 (2015-06-14)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006), Completed the entire game with no crashing.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64<br />
|CPU=Intel i7-3770 @ 3.40 GHz<br />
|GPU=Gigabyte Radeon R9 280x (rev2.0)<br />
|Revision=1.4.0 (2016-08-01)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''System tab:'''<br />
** Enable Widescreen Patches: ✓<br />
* '''Speedhacks:'''<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
* '''GS Window:'''<br />
** GS Window: Fit to window/screen<br />
</spoiler><br />
|Graphics=GSdx AVX/SSE4<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: None<br />
* Hardware Depth: ✓<br />
* Blending Unit Accuracy: High<br />
* '''HW Hacks:'''<br />
** TC Offset X: 337<br />
** TC Offset Y: 337<br />
</spoiler><br />
|Sound=<br />
* SPU2-X (2016-08-01)<br />
* ?<br />
|Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS.<br />
<spoiler show="Show comment" hide="Hide comment"><br />
* "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y.<br />
* Completed the entire game in HD with the shadows and fog correctly emulated.<br />
</spoiler><br />
|Tester=Desran1010<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i3-4170 @ 3.70 GHz<br />
|GPU=NVIDIA GeForce GTX 750 Ti<br />
|Revision=1.5.0 (dev-2240)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
</spoiler><br />
|Graphics=GSdx AVX2 1.1.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 2x Native<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 1.60, Playable with full 60FPS. <br />
<spoiler show="Show comment" hide="Hide comment"><br />
I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.<br />
</spoiler><br />
|Tester=Skryptonyte<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-7700K @ 4.20 GHz<br />
|GPU=NVIDIA GeForce GTX 1080 Ti<br />
|Revision=1.5.0 (dev-2350)<br />
<spoiler show="Settings" hide="Hide"><br />
Safe preset<br />
* Speedhacks:<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
</spoiler><br />
|Graphics=GSdx AVX2 1.1.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: None<br />
* Enable HW Hacks + Round Sprite: Half<br />
* Blending Unit Accuracy: High<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, Playable with full 60FPS, shadows working and no visual artifacts.<br />
|Tester=silverkid<br />
}}<br />
<br />
{{TestingFooter}}<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Core2Duo @ 3.33 GHz<br />
|GPU=?<br />
|Revision=pre-0.9.7 beta (r1736)<br />
|Graphics=ZZogl 182<br />
|Sound=<br />
* ?<br />
* ?<br />
|Comments=16-bit textures<br />
|Tester=188.134.4.34<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 8 Testing (Linux 4.1.6-amd64)<br />
|CPU=Intel Core i5-3570K @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 650 Ti BOOST @ 2 GB<br />
|Revision=1.3.1 (git r1094 gf062b0f)<br />
|Graphics=GSdx SSE2 1.0.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 2x Native<br />
* Blendin Unit Accuracy: High<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Partial<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0-Dev 1.1.0<br />
|Comments=BIOS: Europe v02.00, Preset: Safest. Runs full speed.<br />
|Tester=Beta Version BY<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゴッド・オブ・ウォー''' (SLPM-67010) & (SLPM-67011) & (SLPM-67012), '''갓 오브 워: 영혼의 반역자''' (SCKA-30002)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Multiple evenly spaced black vertical lines across screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].<br />
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit].<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Kratos's shadow is missing<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Hardware mode Kratos's shadow is missing.<br />
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Horizontal lines underwater<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In underwater sections horizontal lines appear over the screen.<br />
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Misaligned black rectangle at bottom of FMV scenes<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners<br />
|Workaround=In the in-game main menu, select Options and ensure "Progressive Scan" is set to "Off". Note that only the NTSC version of the game has this menu option - there is no known fix for the PAL version. Also using older 1.4.0 GSdx dll in 1.6.0 PCSX2 version will fix this issue I test it and did fix it in 1.6.0. No fix for pcsx2 1.7.0 because not use pugins chaged it.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Kratos blinkin<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.<br />
|Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:God_of_War_Forum_2.jpg|God of War (SCUS 97399)<br />
File:God_of_War_Forum_3.jpg|God of War (SCUS 97399)<br />
File:God_of_War_Forum_4.jpg|God of War (SCUS 97399)<br />
File:God_of_War_Forum_1.jpg|God of War (SCUS 97399)<br />
</gallery><br />
<br />
<br />
{{God of War series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467 God of War (SCUS 97399) (U)]<br />
*[http://forums.pcsx2.net/Thread-God-of-War-SCES-53133-E--30259 God of War (SCES 53133) (E)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_3&diff=98855
Dragon Ball Z: Budokai 3
2021-07-08T22:17:01Z
<p>Mew44: /* Trivia */</p>
<hr />
<div>{{infobox<br />
|image = Budokai_3_Cover.jpg<br />
|caption = NTSC-U cover<br />
|developer = Dimps Corporation<br />
|publisher = [[Atari]] (US, EU, AU), [[Bandai]] (JP)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_3#Budokai_3 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920505-dragon-ball-z-budokai-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-3 Metacritic]|77/100}}<br />
|gameinfo = The third installment in the Dragon Ball Z: Budokai series begins another tournament of champions where only one fighter can prevail. As one of the characters from the Dragon Ball Z animated series, you can master an all-new fighting system that lets you teleport, juggle opponents, fly, and attack in a variety of ways. As you progress through the tournament, you can unlock up to 40 bonus characters from the DBZ universe. You can also post and retrieve character profiles from the Internet.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|widescreenpatch = 1<br />
|japan_rating = A<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Violence<br />
|ko_rating = 12<br />
<!-- Language props --><br />
|italian = SLES-52730 & SLES-53346<br />
|spanish = SLES-52730 & SLES-53346<br />
|french = SLES-52730 & SLES-53346<br />
|german = SLES-52730 & SLES-53346<br />
|english = SLES-52730 & SLUS-20998 & SLES-53346 & SLUS-21123 & SLUS-20998GH<br />
|japanese = SLPS-25460 & SLPS-73235<br />
|korean = SLKA-25205<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21123 <small>(Limited Edition)</small><br />SLUS-20998<br />SLUS-20998GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 2A4B60EB<br />
|releasedateNTSCU = November 16, 2004<br />March 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-52730<br />SLES-53346 <small>(Collector's Edition)</small><br />SLES-53346/P <small>(Collector's Edition)</small><br />
|CRCsPAL =<br />
|releasedatePAL = November 19, 2004<br />November 26, 2004 <small>(Australia)</small><br />December 3, 2004 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25460<br />SLKA-25205 <small>(Korea)</small><br />SLPS-73235 <small>(PlayStation 2 the Best)</small><br />SLPM-61111 <small>(Trial)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 10, 2005<br />February 17, 2005 <small>(Korea)</small><br />March 2, 2006 <small>(PlayStation 2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-2500K @ 4.30 GHz<br />
|GPU=GIGABYTE GeForce GTX 660 OC @ 2 GB<br />
|Revision=1.1.0 (r5483)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx v0.1.16 (r5559)<br />
|Sound=<br />
*SPU2-X v2.0.0 (r5427)<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), Works perfectly at 6x native.<br />
|Tester={{ForumUser|Bositman}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3930K @ 4.10 GHz<br />
|GPU=NVIDIA GeForce GTX 970 @ 4 GB, stock<br />
|Revision=1.4.0<br />
<spoiler show="Settings" hide="Hide images"><br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** Enable Fast CDVD<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx 1.0.0 (stable) - AVX<br />
<spoiler show="Settings" hide="Hide images"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (stable)<br />
* LilyPad 0.11.0 (stable)<br />
|Comments=Speedhacks default enabled (faster), Enable fast CDVD (optional, no issues).<br />
Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 FPS with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling.<br />
|Tester=Chouonsoku<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit<br />
|CPU=Intel Core i7-3770K @ 4.30 GHz<br />
|GPU=AMD Radeon HD 7950 @ 3 GB<br />
|Revision=v1.5.0 (dev-925 ga065a1d)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Automatic Gamefixes: Enabled<br />
* Speedhacks:<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 - SSE4<br />
<spoiler show="Settings" hide="Hide images"><br />
* Revision date: 2016-07-01<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Anisotropic Filtering: 16x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=<br />
|Tester=Corrupteagle<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 64-bit<br />
|CPU=AMD FX-8320 @ 3.50 GHz<br />
|GPU=GIGABYTE Radeon RX 470 Nitro+ OC @ 8 GB <br />
|Revision=1.4.0<br />
<spoiler show="Settings" hide="Hide images"><br />
* Preset: 3<br />
* Speedhacks:<br />
** MTVU<br />
</spoiler><br />
|Graphics=GSdx 1.0.0 - AVX (stable)<br />
<spoiler show="Settings" hide="Hide images"><br />
* Revision date: 2016-07-01<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
* Texture Filtering: Bilinear (Forced)<br />
* Shader Configuration:<br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: 1.6 Europe, Texture Filtering is set to "Bilinear (Forced)" to fix pixeled background graphics. Gameplay is smooth (50 FPS, no high drop and no freezes), textures are beautiful, sound OK.<br />
|Tester=Morst<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Linux Ubuntu 14.04 LTS<br />
|CPU=AMD A10-5800K<br />
|GPU=AMD Radeon HD 7660D<br />
|Revision=1.3.0 (SVN ???)<br />
|Graphics=ZZOgl<br />
|Sound=?<br />
|Comments=runs at about 45-50 FPS Average on ZZOgl, recommended when using linux. Sometimes in world tournament, some of the floor won't be rendered right.<br />
|Tester={{ForumUser|SimonStreakio}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''ドラゴンボールZ3''' (SLPS-25460) & (SLPS-73235), '''드래곤볼 Z 3''' (SLKA-25205)<br />
* Also known as '''Dragon Ball Z 3''' (JP)<br />
* The game features a native progressive scan mode (480p output) by holding Triangle and Square on boot. The game will ask you if you would like to run the game in progressive scan mode and will then ask you to confirm it displays properly. If you use this mode, be sure to set "Interlacing" to "None" in your GSdx settings.<br />
Unused widescreen mode<br />
Thier meant widescreen mode in dragon ball budokai 3 but removed you use it by cheats on pcsx2 but does map bugs in game is official widescreen mode removed game this code show ui in settings.<br />
https://www.mediafire.com/file/4nd7eclfr2gmrug/CD787D68.pnach/file<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName= Add more definition to upscaled image<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description= This tip fix the blurry upscale filter in the game (especially in the PAL version) . making the image much more defined (as in the PS3 HD collection)<br />
|Workaround= Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks,check "Wild Arms Offset"<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery><br />
File:BT3_Screenshot.png|Dragon Ball Z: Budokai 3 (SLUS-20998)<br />
File:BT3_Screenshot2.png|Dragon Ball Z: Budokai 3 (SLUS-20998)<br />
</gallery><br />
<br />
<br />
== Gameplay Videos ==<br />
*[https://www.youtube.com/watch?v=zLuM664ErZ8 Official PCSX2 Gameplay video]<br />
<br />
<br />
{{Dragon Ball series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-SLUS-20998-U--29009 Dragonball Z Budokai 3 (SLUS 20998) (U)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-SLES-52730-E--30288 Dragonball Z Budokai 3 (SLES 52730) (E)]<br />
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-3-Collector-s-Edition-SLES-53346-E Dragonball Z Budokai 3 - Collector's Edition (SLES 53346) (E)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=God_of_War&diff=98807
God of War
2021-07-07T04:46:02Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = God of War Front.jpg<br />
|caption =<br />
|developer = [[Sony|SCE Santa Monica]]<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/03/18/god-of-war IGN]|9.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/god-of-war/reviews/god-of-war-review-6120758/ GameSpot]|9.3/10}}<br />
|gameinfo = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br /><br />
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.<br />
<!-- General props --><br />
|progressive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = D<br />
|ko_rating = 18<br />
|au_rating = MA<br />
|au_rating_text = Strong violence, Sexual references<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language<br />
<!-- Language props --><br />
|italian = SCES-53133 & SCED-53431<br />
|spanish = SCES-53133 & SCED-53431<br />
|french = SCES-53133 & SCED-53431<br />
|german = SCES-53133 & SCED-53431<br />
|english = SCES-53133 & SCUS-97399 & SCUS-97467 & SCED-53431<br />
|korean = SCKA-30002 & SCKA-30003<br />
|japanese = SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97399<br />SCUS-97467 <small>(Demo, God of War: The Hydra Battle)</small><br />
|CRCsNTSCU = D6385328<br />
|releasedateNTSCU = March 22, 2005<br />March 1, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53133<br />SCES-53133/P <small>(Platinum)</small><br />SCES-51533<br />SCED-53431 <small>(Demo)</small><br />
|CRCsPAL = FB0E6D72<br />
|releasedatePAL = July 8, 2005<br />January 13, 2006 <small>(Platinum)</small><br />March 23, 2006 <small>(Platinum, Australia)</small><br />2005 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCKA-30002 <small>(Korea)</small><br />SLPM-67010<br />SCKA-30003 <small>(BigHit Series, Korea)</small><br />SLPM-67011 <small>(CapKore)</small><br />SLPM-67012 <small>(Best Price)</small><br />SCAJ-30010<br />SLPM-66167<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 18, 2005 <small>(Korea)</small><br />November 17, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small><br />September 28, 2006 <small>(CapKore)</small><br />September 6, 2007 <small>(Best Price)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Athlon 64 X2 6000+ @ 3.10 GHz <br />
|GPU=NVIDIA GeForce 9400GT @ 1 GB<br />
|Revision=0.9.7 (SVN r3113)<br />
|Graphics=GSdx SSE2 (r3068)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* ?<br />
|Comments=<br />
BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks.<br />
|Tester=Squall*<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo @ 3.20 GHz<br />
|GPU=NVIDIA GeForce 9600GT @ 1 GB<br />
|Revision=0.9.8 (r4895)<br />
|Graphics=GSdx SSE4 (r4895)<br />
|Sound=<br />
* SPU2-X 2.0 (r4872)<br />
* ?<br />
|Comments=BIOS: USA v02.00<br />
<spoiler show="Show comment" hide="Hide comment"><br />
Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.<br />
</spoiler><br />
|Tester=Abdo123<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.9 (r5128)<br />
|Graphics=GSDX SSE4.1 (r5133)<br />
|Sound=<br />
* SPU2-X 2.0 (r5112)<br />
* ?<br />
|Comments=<br />
With 5x resolution I get 50 FPS super stable! Recomended speedhacks on, Automatic Gamefixes on , MTVU on, GSdx: Direct3D11, Texture Filtering, hardware hacks: Half-pixel Offset. Change NTSC framerate to 50 FPS or lower, change in Pcsx2_vm.ini<br />
|Tester=Heltonxl<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate 64-bit<br />
|CPU=AMD FX-4100 Black Edition @ 3.60 GHz<br />
|GPU=AMD Radeon HD 7750 1 GB GDDR5<br />
|Revision=1.2.1 (r5875) <br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓ <br />
** EE Cyclerate: 2<br />
** VU Cycle Stealing: 2<br />
</spoiler><br />
|Graphics=GSdx SSE4 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* ?<br />
|Comments=<br />
The game is fully playable, and all the Bonus features you unlock after completing the game work. <br />
<spoiler show="Show comment" hide="Hide comment"><br />
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.<br />
</spoiler><br />
|Tester=digital_devil<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 (svn r5932)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), No Bugs.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 @ 1 GB<br />
|Revision=1.3.0 (git 2014-08-30)<br />
|Graphics=GSdx SSE41 0.1.16<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=<br />
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1). Run at max speed (60 FPS) with a few rare slowdowns (45-50 FPS) using also 1920x1080 resolution. In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In Software mode both works fine.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Pro x64<br />
|CPU=Intel Core i5-4690k @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 @ 4 GB<br />
|Revision=1.3.1 (r530 g62beb3a)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
* '''HW Hacks:'''<br />
** Skipdraw: 2<br />
** Alpha: ✓<br />
** Half-pixel Offset: ✓<br />
** Auto-skip depth: ✓<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (2015-06-14)<br />
* LilyPad 0.11.0 (2015-06-14)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006), Completed the entire game with no crashing.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64<br />
|CPU=Intel i7-3770 @ 3.40 GHz<br />
|GPU=Gigabyte Radeon R9 280x (rev2.0)<br />
|Revision=1.4.0 (2016-08-01)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''System tab:'''<br />
** Enable Widescreen Patches: ✓<br />
* '''Speedhacks:'''<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
* '''GS Window:'''<br />
** GS Window: Fit to window/screen<br />
</spoiler><br />
|Graphics=GSdx AVX/SSE4<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: None<br />
* Hardware Depth: ✓<br />
* Blending Unit Accuracy: High<br />
* '''HW Hacks:'''<br />
** TC Offset X: 337<br />
** TC Offset Y: 337<br />
</spoiler><br />
|Sound=<br />
* SPU2-X (2016-08-01)<br />
* ?<br />
|Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS.<br />
<spoiler show="Show comment" hide="Hide comment"><br />
* "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y.<br />
* Completed the entire game in HD with the shadows and fog correctly emulated.<br />
</spoiler><br />
|Tester=Desran1010<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i3-4170 @ 3.70 GHz<br />
|GPU=NVIDIA GeForce GTX 750 Ti<br />
|Revision=1.5.0 (dev-2240)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
</spoiler><br />
|Graphics=GSdx AVX2 1.1.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 2x Native<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 1.60, Playable with full 60FPS. <br />
<spoiler show="Show comment" hide="Hide comment"><br />
I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.<br />
</spoiler><br />
|Tester=Skryptonyte<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-7700K @ 4.20 GHz<br />
|GPU=NVIDIA GeForce GTX 1080 Ti<br />
|Revision=1.5.0 (dev-2350)<br />
<spoiler show="Settings" hide="Hide"><br />
Safe preset<br />
* Speedhacks:<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
</spoiler><br />
|Graphics=GSdx AVX2 1.1.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: None<br />
* Enable HW Hacks + Round Sprite: Half<br />
* Blending Unit Accuracy: High<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, Playable with full 60FPS, shadows working and no visual artifacts.<br />
|Tester=silverkid<br />
}}<br />
<br />
{{TestingFooter}}<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Core2Duo @ 3.33 GHz<br />
|GPU=?<br />
|Revision=pre-0.9.7 beta (r1736)<br />
|Graphics=ZZogl 182<br />
|Sound=<br />
* ?<br />
* ?<br />
|Comments=16-bit textures<br />
|Tester=188.134.4.34<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 8 Testing (Linux 4.1.6-amd64)<br />
|CPU=Intel Core i5-3570K @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 650 Ti BOOST @ 2 GB<br />
|Revision=1.3.1 (git r1094 gf062b0f)<br />
|Graphics=GSdx SSE2 1.0.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 2x Native<br />
* Blendin Unit Accuracy: High<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Partial<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0-Dev 1.1.0<br />
|Comments=BIOS: Europe v02.00, Preset: Safest. Runs full speed.<br />
|Tester=Beta Version BY<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゴッド・オブ・ウォー''' (SLPM-67010) & (SLPM-67011) & (SLPM-67012), '''갓 오브 워: 영혼의 반역자''' (SCKA-30002)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Multiple evenly spaced black vertical lines across screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].<br />
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit].<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Kratos's shadow is missing<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Hardware mode Kratos's shadow is missing.<br />
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Horizontal lines underwater<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In underwater sections horizontal lines appear over the screen.<br />
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Misaligned black rectangle at bottom of FMV scenes<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners<br />
|Workaround=In the in-game main menu, select Options and ensure "Progressive Scan" is set to "Off". Note that only the NTSC version of the game has this menu option - there is no known fix for the PAL version. also need to have gsdx32-avx.dll file for pcsx2 1.4.0 copy file into pcsx2 1.6.0 Pingin folder use it and fixed bug on new ver.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Kratos blinkin<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.<br />
|Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:God_of_War_Forum_2.jpg|God of War (SCUS 97399)<br />
File:God_of_War_Forum_3.jpg|God of War (SCUS 97399)<br />
File:God_of_War_Forum_4.jpg|God of War (SCUS 97399)<br />
File:God_of_War_Forum_1.jpg|God of War (SCUS 97399)<br />
</gallery><br />
<br />
<br />
{{God of War series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467 God of War (SCUS 97399) (U)]<br />
*[http://forums.pcsx2.net/Thread-God-of-War-SCES-53133-E--30259 God of War (SCES 53133) (E)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=Tekken_4&diff=98806
Tekken 4
2021-07-07T04:39:58Z
<p>Mew44: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Tekken_4_Coverart.png<br />
|caption =<br />
|developer = Namco<br />
|publisher = [[Namco]] (JP, US), [[Sony|SCEE]] (EU)<br />
|genre = Action, Fighting<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tekken_4 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/518042-tekken-4 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tekken-4 Metacritic]|79/100}}<br />
|gameinfo = Tekken 4 marks the return of Namco's premier fighting franchise, Tekken. This version features enhanced graphics, gameplay mechanics, and fearsome fighters. Newcomers engage old favorites in interactive, multileveled arenas. The addition of walls, terrain effects, position changes, and enhanced sidestepping will force you to adjust your fighting strategy. Expanded game modes such as Training, Team Battle and the new Tekken Force provide the player with a deeper gameplay experience.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|progressive = 1<br />
|widescreenpatch = 1<br />
|japan_rating = B<br />
|eu_rating = 12+<br />
|eu_rating_text = Violence<br />
|na_rating = T<br />
|na_rating_text = Violence<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|italian = SCES-50878<br />
|spanish = SCES-50878<br />
|french = SCES-50878<br />
|german = SCES-50878<br />
|japanese = SLPS-25100 & SLPS-73414 & SLPS-73209<br />
|english = SCED-51120 & SCES-50878 & SLUS-20328 & SLUS-20328GH & SLUS-29034 & SLUS-28012<br />
|korean = SCPS-56006 & SCKA-20045<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20328<br />SLUS-20328GH <small>(Greatest Hits)</small><br />SLUS-29034 <small>(Regular Demo)</small><br />SLUS-28012 <small>(Trade Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = September 23, 2002<br />2005 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50878<br />SCES-50878/P <small>(Platinum)</small><br />SCED-51120 <small>(Demo)</small><br />
|CRCsPAL = 2251E14D<br />
|releasedatePAL = September 13, 2002<br />July 18, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25100<br />SLPS-73414 <small>(PlayStation 2 the Best)</small><br />SLPS-73209 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-55017<br />SCPS-56006 <small>(BigHit Series, Korea)</small><br /> SCKA-20045 <small>(BigHit Series, Korea)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 3, 2004 <small>(PlayStation 2 the Best Reprint)</small><br />February 22, 2005 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core i5-2500K @ 4.30 GHz<br />
|GPU=NVIDIA GeForce 9800 GTX+<br />
|Revision=0.9.9 r5037<br />
|Graphics=GSdx 0.1.16 r5092<br />
|Sound=<br />
* SPU2-X 2.0.0 r4945<br />
* LilyPad 0.10.0 r4929<br />
|Comments=BIOS: Europe v01.70, HACKS: Recommended + MTVU, FPS: 100-120 FPS in-game. Since I get double FPS than full speed, I presume minimum for 60 FPS would be around 2.20 GHz :P<br />
|Tester=Bositman<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.00 GHz<br />
|GPU=ASUS GeForce 9600GT 1GB v301.42<br />
|Revision=?<br />
|Graphics=GSdx ?<br />
|Sound=<br />
* SPU2-X ?<br />
* LilyPad ?<br />
|Comments=?<br />
|Tester=Galdor<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz (only 2 cores)<br />
|GPU=ATI Radeon HD 6950 2048MB<br />
|Revision=v1.5.0-dev-865-g292c681<br />
|Graphics=GSdx SSE41 - Direct3D11 (Hardware)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Bios: Japan v02.50<br />Works Fine with Full Speed.<br />
|Tester=Spirit<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''鉄拳4''' (SLPS-25100) & (SLPS-73414) & (SLPS-73209), '''철권 4''' (SCPS-56006)<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Thin black vertical lines<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Vertical black lines appear when running the game in Hardwar mode with any higher than native resolution.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", click Configure Hacks, and enable the 'Align Sprite' hack. For Custom Resolution use a 1260x(any) resolution. It's possible to subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so this can be set to any desired value.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Tekken_4_Forum_1.jpg|Tekken 4 (SLUS 20328)<br />
</gallery><br />
<br />
<br />
{{Tekken series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tekken-4-SCES-50878-E--28462 Tekken 4 (SCES 50878) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-4-SLUS-20328-U--29054 Tekken 4 (SLUS 20328) (U)]}}</div>
Mew44
https://wiki.pcsx2.net/index.php?title=God_of_War&diff=98805
God of War
2021-07-07T01:12:18Z
<p>Mew44: </p>
<hr />
<div>{{infobox<br />
|image = God of War Front.jpg<br />
|caption =<br />
|developer = [[Sony|SCE Santa Monica]]<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/03/18/god-of-war IGN]|9.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/god-of-war/reviews/god-of-war-review-6120758/ GameSpot]|9.3/10}}<br />
|gameinfo = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br /><br />
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.<br />
<!-- General props --><br />
|progressive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = D<br />
|ko_rating = 18<br />
|au_rating = MA<br />
|au_rating_text = Strong violence, Sexual references<br />
|eu_rating = 18+<br />
|eu_rating_text = Violence<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language<br />
<!-- Language props --><br />
|italian = SCES-53133 & SCED-53431<br />
|spanish = SCES-53133 & SCED-53431<br />
|french = SCES-53133 & SCED-53431<br />
|german = SCES-53133 & SCED-53431<br />
|english = SCES-53133 & SCUS-97399 & SCUS-97467 & SCED-53431<br />
|korean = SCKA-30002 & SCKA-30003<br />
|japanese = SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97399<br />SCUS-97467 <small>(Demo, God of War: The Hydra Battle)</small><br />
|CRCsNTSCU = D6385328<br />
|releasedateNTSCU = March 22, 2005<br />March 1, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53133<br />SCES-53133/P <small>(Platinum)</small><br />SCES-51533<br />SCED-53431 <small>(Demo)</small><br />
|CRCsPAL = FB0E6D72<br />
|releasedatePAL = July 8, 2005<br />January 13, 2006 <small>(Platinum)</small><br />March 23, 2006 <small>(Platinum, Australia)</small><br />2005 <small>(Australia)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCKA-30002 <small>(Korea)</small><br />SLPM-67010<br />SCKA-30003 <small>(BigHit Series, Korea)</small><br />SLPM-67011 <small>(CapKore)</small><br />SLPM-67012 <small>(Best Price)</small><br />SCAJ-30010<br />SLPM-66167<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = August 18, 2005 <small>(Korea)</small><br />November 17, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small><br />September 28, 2006 <small>(CapKore)</small><br />September 6, 2007 <small>(Best Price)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Athlon 64 X2 6000+ @ 3.10 GHz <br />
|GPU=NVIDIA GeForce 9400GT @ 1 GB<br />
|Revision=0.9.7 (SVN r3113)<br />
|Graphics=GSdx SSE2 (r3068)<br />
|Sound=<br />
* SPU2-X 1.4.0 (r3117)<br />
* ?<br />
|Comments=<br />
BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks.<br />
|Tester=Squall*<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo @ 3.20 GHz<br />
|GPU=NVIDIA GeForce 9600GT @ 1 GB<br />
|Revision=0.9.8 (r4895)<br />
|Graphics=GSdx SSE4 (r4895)<br />
|Sound=<br />
* SPU2-X 2.0 (r4872)<br />
* ?<br />
|Comments=BIOS: USA v02.00<br />
<spoiler show="Show comment" hide="Hide comment"><br />
Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.<br />
</spoiler><br />
|Tester=Abdo123<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.9 (r5128)<br />
|Graphics=GSDX SSE4.1 (r5133)<br />
|Sound=<br />
* SPU2-X 2.0 (r5112)<br />
* ?<br />
|Comments=<br />
With 5x resolution I get 50 FPS super stable! Recomended speedhacks on, Automatic Gamefixes on , MTVU on, GSdx: Direct3D11, Texture Filtering, hardware hacks: Half-pixel Offset. Change NTSC framerate to 50 FPS or lower, change in Pcsx2_vm.ini<br />
|Tester=Heltonxl<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate 64-bit<br />
|CPU=AMD FX-4100 Black Edition @ 3.60 GHz<br />
|GPU=AMD Radeon HD 7750 1 GB GDDR5<br />
|Revision=1.2.1 (r5875) <br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓ <br />
** EE Cyclerate: 2<br />
** VU Cycle Stealing: 2<br />
</spoiler><br />
|Graphics=GSdx SSE4 0.1.16 (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* ?<br />
|Comments=<br />
The game is fully playable, and all the Bonus features you unlock after completing the game work. <br />
<spoiler show="Show comment" hide="Hide comment"><br />
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.<br />
</spoiler><br />
|Tester=digital_devil<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.3 (svn r5932)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), No Bugs.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 @ 1 GB<br />
|Revision=1.3.0 (git 2014-08-30)<br />
|Graphics=GSdx SSE41 0.1.16<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=<br />
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1). Run at max speed (60 FPS) with a few rare slowdowns (45-50 FPS) using also 1920x1080 resolution. In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In Software mode both works fine.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Pro x64<br />
|CPU=Intel Core i5-4690k @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 @ 4 GB<br />
|Revision=1.3.1 (r530 g62beb3a)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
* '''HW Hacks:'''<br />
** Skipdraw: 2<br />
** Alpha: ✓<br />
** Half-pixel Offset: ✓<br />
** Auto-skip depth: ✓<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (2015-06-14)<br />
* LilyPad 0.11.0 (2015-06-14)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006), Completed the entire game with no crashing.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64<br />
|CPU=Intel i7-3770 @ 3.40 GHz<br />
|GPU=Gigabyte Radeon R9 280x (rev2.0)<br />
|Revision=1.4.0 (2016-08-01)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''System tab:'''<br />
** Enable Widescreen Patches: ✓<br />
* '''Speedhacks:'''<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
* '''GS Window:'''<br />
** GS Window: Fit to window/screen<br />
</spoiler><br />
|Graphics=GSdx AVX/SSE4<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x Native<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: None<br />
* Hardware Depth: ✓<br />
* Blending Unit Accuracy: High<br />
* '''HW Hacks:'''<br />
** TC Offset X: 337<br />
** TC Offset Y: 337<br />
</spoiler><br />
|Sound=<br />
* SPU2-X (2016-08-01)<br />
* ?<br />
|Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS.<br />
<spoiler show="Show comment" hide="Hide comment"><br />
* "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y.<br />
* Completed the entire game in HD with the shadows and fog correctly emulated.<br />
</spoiler><br />
|Tester=Desran1010<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i3-4170 @ 3.70 GHz<br />
|GPU=NVIDIA GeForce GTX 750 Ti<br />
|Revision=1.5.0 (dev-2240)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
</spoiler><br />
|Graphics=GSdx AVX2 1.1.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 2x Native<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 1.60, Playable with full 60FPS. <br />
<spoiler show="Show comment" hide="Hide comment"><br />
I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.<br />
</spoiler><br />
|Tester=Skryptonyte<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-7700K @ 4.20 GHz<br />
|GPU=NVIDIA GeForce GTX 1080 Ti<br />
|Revision=1.5.0 (dev-2350)<br />
<spoiler show="Settings" hide="Hide"><br />
Safe preset<br />
* Speedhacks:<br />
** INTC Spin Detection: ✓<br />
** Wait Loop Detection: ✓<br />
** mVU Flag Hack: ✓<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
</spoiler><br />
|Graphics=GSdx AVX2 1.1.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: None<br />
* Enable HW Hacks + Round Sprite: Half<br />
* Blending Unit Accuracy: High<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA 2.30, Playable with full 60FPS, shadows working and no visual artifacts.<br />
|Tester=silverkid<br />
}}<br />
<br />
{{TestingFooter}}<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Core2Duo @ 3.33 GHz<br />
|GPU=?<br />
|Revision=pre-0.9.7 beta (r1736)<br />
|Graphics=ZZogl 182<br />
|Sound=<br />
* ?<br />
* ?<br />
|Comments=16-bit textures<br />
|Tester=188.134.4.34<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 8 Testing (Linux 4.1.6-amd64)<br />
|CPU=Intel Core i5-3570K @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 650 Ti BOOST @ 2 GB<br />
|Revision=1.3.1 (git r1094 gf062b0f)<br />
|Graphics=GSdx SSE2 1.0.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 2x Native<br />
* Blendin Unit Accuracy: High<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Partial<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0-Dev 1.1.0<br />
|Comments=BIOS: Europe v02.00, Preset: Safest. Runs full speed.<br />
|Tester=Beta Version BY<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゴッド・オブ・ウォー''' (SLPM-67010) & (SLPM-67011) & (SLPM-67012), '''갓 오브 워: 영혼의 반역자''' (SCKA-30002)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Multiple evenly spaced black vertical lines across screen<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].<br />
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit].<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Kratos's shadow is missing<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In Hardware mode Kratos's shadow is missing.<br />
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Horizontal lines underwater<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=In underwater sections horizontal lines appear over the screen.<br />
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Misaligned black rectangle at bottom of FMV scenes<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners<br />
|Workaround=In the in-game main menu, select Options and ensure "Progressive Scan" is set to "Off". Note that only the NTSC version of the game has this menu option - there is no known fix for the PAL version. also need to have gsdx32-avx.dll file for pcsx2 1.4.0 put pcsx2 1.6.0 and use it and fixed bug on new ver.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Kratos blinkin<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.<br />
|Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.<br />
}}<br />
<br />
<br />
==The gallery==<br />
<gallery><br />
File:God_of_War_Forum_2.jpg|God of War (SCUS 97399)<br />
File:God_of_War_Forum_3.jpg|God of War (SCUS 97399)<br />
File:God_of_War_Forum_4.jpg|God of War (SCUS 97399)<br />
File:God_of_War_Forum_1.jpg|God of War (SCUS 97399)<br />
</gallery><br />
<br />
<br />
{{God of War series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467 God of War (SCUS 97399) (U)]<br />
*[http://forums.pcsx2.net/Thread-God-of-War-SCES-53133-E--30259 God of War (SCES 53133) (E)]}}</div>
Mew44