https://wiki.pcsx2.net/api.php?action=feedcontributions&user=MetrosexualGarbodor&feedformat=atomPCSX2 Wiki - User contributions [en]2024-03-28T23:59:26ZUser contributionsMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_III:_Also_Sprach_Zarathustra&diff=105256Xenosaga Episode III: Also Sprach Zarathustra2022-07-19T01:14:20Z<p>MetrosexualGarbodor: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Xenosaga3.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]] (AS, JP), [[Bandai|Namco Bandai Games]] (US)<br />
|genre = RPG<br />
|wikipedia = [http://en.wikipedia.org/wiki/Xenosaga_Episode_III:_Also_sprach_Zarathustra Link]<br />
|gameinfo = The story of Xenosaga III starts a year after "Xenosaga II" ended. Shion has resigned from Vector Industries after learning that the company is deeply connected to the appearance of the Gnosis. She instead joins Scientia, an underground organization working to unveil Vector's secrets in order to bring them down. Uncover the truth and save mankind in the finale of the Xenosaga series which boasts over 3 hours of movies, an updated battle system, and an improved customization feature with more in-depth character specialization and diversification and higher rewards for strategic party management. This RPG also includes an easily accessible database feature, the "Xeno Bible" and a mini-game with over 50 levels that challenges both you and your friends.<br /><br />
It is one year after the events of Episode II and Shion Uzuki has left Vector Industries. After the "Missing Year" fiasco, in which she uncovered information that revealed her former employer's shadowy intentions and her father's involvement with the U-TIC organization, Shion joined the anti-Vector group, Scientia. The CEO of Vector Industries, Wilhelm, is trying to "reset" the universe, going back to the point in time where it all began.<br />
<br />
''Xenosaga Episode III: Also Sprach Zarathustra'' is the sequel to [[Xenosaga Episode II: Jenseits von Gut und Bose]]<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/929933-xenosaga-episode-iii-also-sprach-zarathustra Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/xenosaga-episode-iii-also-sprach-zarathustra/ps2-757372 IGN]|8.0/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-iii-also-sprach-zarathustra Metacritic]|81/100}}<br />
|na_rating_text = Language, Mild Suggestive Themes, Violence<br />
|na_rating = T<br />
|japan_rating = C<br />
|japanese = SLPM-61147 & SLPS-25640 & SLPS-25641<br />
|english = SLUS-21389 & SLUS-21417<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21389 <small>(Disc 1)</small><br />SLUS-21417 <small>(Disc 2)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = August 29, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCAJ-20179 <small>(Disc 1)</small><br />SCAJ-20180 <small>(Disc 2)</small><br />SLPS-25640 <small>(Disc 1)</small><br />SLPS-25641 <small>(Disc 2)</small><br />SLPM-61147 <small>(Demo)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = July 4, 2006 <small>(Asia)</small><br />July 6, 2006<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7<br />
|Graphics=GSdx 3693 0.1.16<br />
|Sound=<br />
* SPU2-X 3702m 1.4<br />
* LilyPad r3878 0.10<br />
|Comments=EE Cycle 2, VU Stealing 2. May run without speedhacks but there were no issues either way. "Allow 8-bit textures" has to be enabled in GSdx or some parts will have a severe drop in fps. Some cut scenes are distorted and unwatchable using a hardware renderer but they are far and few between (maybe half a dozen in the whole game), the context is still clear from audio. Software rendering may fix this and all scenes are available on youtube but as said, it's hardly necessary.<br />
|Tester=84.58.40.232<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=Intel G620<br />
|GPU=Radeon hd6570<br />
|Revision=0.9.9<br />
|Graphics=GSdx 5315 0.1.16<br />
|Sound=<br />
* SPU2-X 5259 2.0.0<br />
* LilyPad r5258 0.11.0<br />
|Comments=In dx11 hardware mode, screen often gets darker than it sould be. dx9 mode would fix this, but fps is severely reduced.(30~50%). There's some minor glitches in Zarathustra dungeon, etc. FPS: 40~60(dx11), 20~45(dx9)<br />
|Tester=Subsystem<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-6700HQ @ 2.6Ghz<br />
|GPU=Nvidia GeForce GTX 1060<br />
|Revision=1.4.0<br />
|Graphics=GSdx9 1.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs almost perfect. Occasional extra long character shadow appears. Slight frameloss in intense cut scenes.<br />
|Tester={{ForumUser|grahf}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS= Windows 10 Pro<br />
|CPU= Intel Core I5-6600K @ 4.5GHz<br />
|GPU= Nvidia GTX 1660 SUPER @ 6GB<br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx 1.2.0 AVX2 OpenGL (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Safe Emulation Preset with GSdx OpenGL. 4k 60fps, up to 400% speed. Setting Used:<br />
* CRC Hacks: Aggressive<br />
* HW Hacks: Enabled<br />
* Disable Safe Features: Enabled<br />
* Preload Frame Data: Enabled<br />
* Merge Sprite<br />
* Half-Pixel Offset: Sprite(Texture)<br />
* Round Sprite: Full<br />
* Texture Offsets: X:0 / Y: 1000.<br />
Big thanks to Reddit user u/generalmartacus for the sprite alignment settings! These came from a <br />
[https://www.reddit.com/r/Xenosaga/comments/p0vxct/best_way_to_play_the_trilogy/ thread on the Xenosaga Subreddit]. <br />
I am only responsibly for the finding out about the CRC and other HW Hacks, as well as extra testing.<br />
|Tester={{ForumUser|Chrono Tigger}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ゼノサーガ・エピソードⅢ ~ツァラトゥストラはかく語りき~''' (SLPS-25640)<br />
* Also known as '''Xenosaga Episode III: Zarathustra wa Kaku Katariki''' (JP)<br />
<br />
<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Broken graphics on certain surfaces in final dungeon<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=There are garbage graphics on some transparent/reflective surfaces in the final dungeon.<br />
|Workaround=No solution exists.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=One single shadow broken in final dungeon<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=There is one single broken shadow on the ceiling of one of the rooms in the final dungeon.<br />
|Workaround=No solution exists.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Line going across middle of flashback cutscenes<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Straight horizontal line going across the middle of flashback (sepia filter) cutscenes.<br />
|Workaround=No solution exists, but it's least noticeable on hardware renderers at native resolution; however it appears on every configuration, including software rendering. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken floor shadow following playable character<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=An incorrect shadow will follow the playable character in the overworld.<br />
|Workaround=Select OpenGL as the renderer and enable "Disable Safe Features".<br><br />
}}<br />
<br />
{{Issue<br />
|IssueName=Ghosting images around characters during cutscenes when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Ghosting will be visible around characters during cutscenes when running higher than native resolution. This is due to bloom not working well with upscaling.<br />
|Workaround=Set Half Pixel Offset to Normal (Vertex) and Round Sprite to Full. Alternatively, enable Merge Sprite. If nothing seems to fix it, press F9 to switch to software rendering.<br><br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Darker screen/edge issues<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In dx11 hardware mode, screen often gets darker than it should be.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level.<br><br />
*'''Alternatively''': Enabling Half-pixel Offset (should remove issue along side of screen) along with a TC Offset Y of 1000 (in the configuration menu of HW hack) fix the shadows.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Scenes are distorted and unwatchable<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some cut scenes are distorted and unwatchable using a hardware renderer but they are far and few between (maybe half a dozen in the whole game), the context is still clear from audio.<br />
|Workaround=Software rendering may fix this.<br><br />
(fixed since r5229)<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_III_Also_Sprach_Zarathustra_Forum_1.jpg|Xenosaga Episode III: Also Sprach Zarathustra (SLPS 25640)<br />
File:Xenosaga_Episode_III-_Also_Sprach_Zarathustra_(SLPS_25640)_with_half_screen_graphical_issue.png|Xenosaga Episode III: Also Sprach Zarathustra (SLPS 25640) displaying graphical issue<br />
</gallery><br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-III-Also-Sprach-Zarathustra-SLUS-21389-U--28443 Xenosaga Episode III - Also Sprach Zarathustra (SLUS 21389) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-III-Also-Sprach-Zarathustra-SLPS-25640-J Xenosaga Episode III - Also Sprach Zarathustra (SLPS 25640) (J)]}}</div>MetrosexualGarbodorhttps://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_III:_Also_Sprach_Zarathustra&diff=105255Xenosaga Episode III: Also Sprach Zarathustra2022-07-19T01:05:09Z<p>MetrosexualGarbodor: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Xenosaga3.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]] (AS, JP), [[Bandai|Namco Bandai Games]] (US)<br />
|genre = RPG<br />
|wikipedia = [http://en.wikipedia.org/wiki/Xenosaga_Episode_III:_Also_sprach_Zarathustra Link]<br />
|gameinfo = The story of Xenosaga III starts a year after "Xenosaga II" ended. Shion has resigned from Vector Industries after learning that the company is deeply connected to the appearance of the Gnosis. She instead joins Scientia, an underground organization working to unveil Vector's secrets in order to bring them down. Uncover the truth and save mankind in the finale of the Xenosaga series which boasts over 3 hours of movies, an updated battle system, and an improved customization feature with more in-depth character specialization and diversification and higher rewards for strategic party management. This RPG also includes an easily accessible database feature, the "Xeno Bible" and a mini-game with over 50 levels that challenges both you and your friends.<br /><br />
It is one year after the events of Episode II and Shion Uzuki has left Vector Industries. After the "Missing Year" fiasco, in which she uncovered information that revealed her former employer's shadowy intentions and her father's involvement with the U-TIC organization, Shion joined the anti-Vector group, Scientia. The CEO of Vector Industries, Wilhelm, is trying to "reset" the universe, going back to the point in time where it all began.<br />
<br />
''Xenosaga Episode III: Also Sprach Zarathustra'' is the sequel to [[Xenosaga Episode II: Jenseits von Gut und Bose]]<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/929933-xenosaga-episode-iii-also-sprach-zarathustra Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/xenosaga-episode-iii-also-sprach-zarathustra/ps2-757372 IGN]|8.0/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-iii-also-sprach-zarathustra Metacritic]|81/100}}<br />
|na_rating_text = Language, Mild Suggestive Themes, Violence<br />
|na_rating = T<br />
|japan_rating = C<br />
|japanese = SLPM-61147 & SLPS-25640 & SLPS-25641<br />
|english = SLUS-21389 & SLUS-21417<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21389 <small>(Disc 1)</small><br />SLUS-21417 <small>(Disc 2)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = August 29, 2006<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCAJ-20179 <small>(Disc 1)</small><br />SCAJ-20180 <small>(Disc 2)</small><br />SLPS-25640 <small>(Disc 1)</small><br />SLPS-25641 <small>(Disc 2)</small><br />SLPM-61147 <small>(Demo)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = July 4, 2006 <small>(Asia)</small><br />July 6, 2006<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=0.9.7<br />
|Graphics=GSdx 3693 0.1.16<br />
|Sound=<br />
* SPU2-X 3702m 1.4<br />
* LilyPad r3878 0.10<br />
|Comments=EE Cycle 2, VU Stealing 2. May run without speedhacks but there were no issues either way. "Allow 8-bit textures" has to be enabled in GSdx or some parts will have a severe drop in fps. Some cut scenes are distorted and unwatchable using a hardware renderer but they are far and few between (maybe half a dozen in the whole game), the context is still clear from audio. Software rendering may fix this and all scenes are available on youtube but as said, it's hardly necessary.<br />
|Tester=84.58.40.232<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U(?)<br />
|OS=?<br />
|CPU=Intel G620<br />
|GPU=Radeon hd6570<br />
|Revision=0.9.9<br />
|Graphics=GSdx 5315 0.1.16<br />
|Sound=<br />
* SPU2-X 5259 2.0.0<br />
* LilyPad r5258 0.11.0<br />
|Comments=In dx11 hardware mode, screen often gets darker than it sould be. dx9 mode would fix this, but fps is severely reduced.(30~50%). There's some minor glitches in Zarathustra dungeon, etc. FPS: 40~60(dx11), 20~45(dx9)<br />
|Tester=Subsystem<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-6700HQ @ 2.6Ghz<br />
|GPU=Nvidia GeForce GTX 1060<br />
|Revision=1.4.0<br />
|Graphics=GSdx9 1.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs almost perfect. Occasional extra long character shadow appears. Slight frameloss in intense cut scenes.<br />
|Tester={{ForumUser|grahf}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS= Windows 10 Pro<br />
|CPU= Intel Core I5-6600K @ 4.5GHz<br />
|GPU= Nvidia GTX 1660 SUPER @ 6GB<br />
|Revision=1.6.0 Stable<br />
|Graphics=GSdx 1.2.0 AVX2 OpenGL (Hardware)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Safe Emulation Preset with GSdx OpenGL. 4k 60fps, up to 400% speed. Setting Used:<br />
* CRC Hacks: Aggressive<br />
* HW Hacks: Enabled<br />
* Disable Safe Features: Enabled<br />
* Preload Frame Data: Enabled<br />
* Merge Sprite<br />
* Half-Pixel Offset: Sprite(Texture)<br />
* Round Sprite: Full<br />
* Texture Offsets: X:0 / Y: 1000.<br />
Big thanks to Reddit user u/generalmartacus for the sprite alignment settings! These came from a <br />
[https://www.reddit.com/r/Xenosaga/comments/p0vxct/best_way_to_play_the_trilogy/ thread on the Xenosaga Subreddit]. <br />
I am only responsibly for the finding out about the CRC and other HW Hacks, as well as extra testing.<br />
|Tester={{ForumUser|Chrono Tigger}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''ゼノサーガ・エピソードⅢ ~ツァラトゥストラはかく語りき~''' (SLPS-25640)<br />
* Also known as '''Xenosaga Episode III: Zarathustra wa Kaku Katariki''' (JP)<br />
<br />
<br />
<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Broken graphics on certain surfaces in final dungeon<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=There are garbage graphics on some transparent/reflective surfaces in the final dungeon.<br />
|Workaround=No solution exists.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=One single shadow broken in final dungeon<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=There is one single broken shadow on the ceiling of one of the rooms in the final dungeon.<br />
|Workaround=No solution exists.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Line going across middle of flashback cutscenes<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Straight horizontal line going across the middle of flashback (sepia filter) cutscenes.<br />
|Workaround= No solution exists, but it's least noticeable on hardware renderers at native resolution; however it appears on every configuration, including software rendering. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken floor shadow following playable character<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=An incorrect shadow will follow the playable character in the overworld.<br />
|Workaround=Select OpenGL as the renderer and enable "Disable Safe Features".<br><br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Darker screen/edge issues<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In dx11 hardware mode, screen often gets darker than it should be.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level.<br><br />
*'''Alternatively''': Enabling Half-pixel Offset (should remove issue along side of screen) along with a TC Offset Y of 1000 (in the configuration menu of HW hack) fix the shadows.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Scenes are distorted and unwatchable<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some cut scenes are distorted and unwatchable using a hardware renderer but they are far and few between (maybe half a dozen in the whole game), the context is still clear from audio.<br />
|Workaround=Software rendering may fix this.<br><br />
(fixed since r5229)<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_III_Also_Sprach_Zarathustra_Forum_1.jpg|Xenosaga Episode III: Also Sprach Zarathustra (SLPS 25640)<br />
File:Xenosaga_Episode_III-_Also_Sprach_Zarathustra_(SLPS_25640)_with_half_screen_graphical_issue.png|Xenosaga Episode III: Also Sprach Zarathustra (SLPS 25640) displaying graphical issue<br />
</gallery><br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-III-Also-Sprach-Zarathustra-SLUS-21389-U--28443 Xenosaga Episode III - Also Sprach Zarathustra (SLUS 21389) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-III-Also-Sprach-Zarathustra-SLPS-25640-J Xenosaga Episode III - Also Sprach Zarathustra (SLPS 25640) (J)]}}</div>MetrosexualGarbodorhttps://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_I:_Der_Wille_zur_Macht&diff=104304Xenosaga Episode I: Der Wille zur Macht2022-04-26T10:45:49Z<p>MetrosexualGarbodor: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Xenosaga_1_Cover_art.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}<br />
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /><br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.<br />
<br />
''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]]<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901<br />
|english = SLUS-20469 & SLUS-20469GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20469<br />SLUS-20469GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6D1276AB<br />
|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II X3 720 @ 3.50 GHz<br />
|GPU=AMD Radeon HD 4870 1 GB<br />
|Revision=1884<br />
|Graphics=GSdx 1846<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch,<br />
|Tester=Flowofsoul<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=AMD FX 6300 @ 4.12 GHz<br />
|GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory<br />
|Revision=1.1.0 (r5745)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.<br />
|Tester={{ForumUser|Blyss-Sarania}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 64 Bit<br />
|CPU=Intel Core i5-3230M @ 2.60 GHz<br />
|GPU=AMD Radeon HD 8770M<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom<br />
* Custom Resolution: 1024x768<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration: <br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad (r5875)<br />
|Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.<br />
|Tester=Zordan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 1 GB<br />
|Revision=1.3.0 (git 2014/06/14)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Professional x64<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 4 GB<br />
|Revision=1.3.1 (git r530 g62beb3a)<br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (r530)<br />
* LilyPad 0.11.0 (r530)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-920 @ stock<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=v1.3.1 (git 966 g260c127)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter<br />
|Tester={{ForumUser|tsunami2311}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K<br />
|GPU=NVIDIA GeForce GTX 980<br />
|Revision=v1.5.0 (dev-1901 g489a89a)<br />
|Graphics=GSdx 1.1.0 AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Blending Unit Accuracy: High<br />
* Configure Hacks: <br />
** Half-pixel offset<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.<br />
|Tester=13xforever<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-8700K @ 3.7 GHz<br />
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)<br />
|Revision=v1.5.0-dev-3264-gd77d440a0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="GSdx Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bit Textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 6x native (~2160p 4K)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* Automatic CRC Level: Automatic (Default)<br />
* Accurate Date: Fast (Default)<br />
* Accurate Blending: Basic (Recommended)<br />
</spoiler><br />
<spoiler show="HW Hacks" hide="Hide"><br />
* Half-pixel Offset: Normal (Vertex)<br />
* Round Sprite: Full<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
Playable at full speed. <br />
* EE/IOP settings at defaults. <br />
* VU settings at defaults. <br />
* Speedhacks at defaults, except MTVU enabled. <br />
|Tester=pandubz<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.3 Gellivara<br />
|CPU=Intel Core i5-7600K<br />
|GPU=NVIDIA GeForce GTX 680<br />
|Revision=1.5.0-dev-2190<br />
|Graphics=GSdx AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Allow 8 bit Textures: OFF<br />
* Anisotropic Filtering: 16x<br />
* Blending Unit Accuracy: Basic<br />
* CRC Level: Automatic<br />
* Enable User Hacks: <br />
** Half-pixel offset Hack: Normal(Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)<br />
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)<br />
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Shadows puppet lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11 <br />
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Various Lines in Menus/HUD when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.<br />
|Workaround=Ensure Texture Filtering is on Bilinear (PS2), or Nearest.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black surfaces in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.<br />
|Workaround=Config > Graphics settings > Renderer > Turn on GPU Palette conversion and set Texture Preloading to Full (Hash Cache). Also ensure Round Sprite is Off. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Characters sometimes have no shadows in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.<br />
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.<br />
|Workaround=Use the OpenGL renderer instead of Direct3D11. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=One row of garbage pixels across top and left side<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.<br />
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". <br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Saving at specific save points may crash the game<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540<br />
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Text will be faded (or completely missing) in Hardware mode.<br />
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.<br />
}}<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_7.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_1.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)<br />
</gallery><br />
<br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}</div>MetrosexualGarbodorhttps://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_I:_Der_Wille_zur_Macht&diff=103731Xenosaga Episode I: Der Wille zur Macht2022-02-28T20:00:15Z<p>MetrosexualGarbodor: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Xenosaga_1_Cover_art.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}<br />
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /><br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.<br />
<br />
''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]]<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901<br />
|english = SLUS-20469 & SLUS-20469GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20469<br />SLUS-20469GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6D1276AB<br />
|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II X3 720 @ 3.50 GHz<br />
|GPU=AMD Radeon HD 4870 1 GB<br />
|Revision=1884<br />
|Graphics=GSdx 1846<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch,<br />
|Tester=Flowofsoul<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=AMD FX 6300 @ 4.12 GHz<br />
|GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory<br />
|Revision=1.1.0 (r5745)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.<br />
|Tester={{ForumUser|Blyss-Sarania}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 64 Bit<br />
|CPU=Intel Core i5-3230M @ 2.60 GHz<br />
|GPU=AMD Radeon HD 8770M<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom<br />
* Custom Resolution: 1024x768<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration: <br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad (r5875)<br />
|Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.<br />
|Tester=Zordan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 1 GB<br />
|Revision=1.3.0 (git 2014/06/14)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Professional x64<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 4 GB<br />
|Revision=1.3.1 (git r530 g62beb3a)<br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (r530)<br />
* LilyPad 0.11.0 (r530)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-920 @ stock<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=v1.3.1 (git 966 g260c127)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter<br />
|Tester={{ForumUser|tsunami2311}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K<br />
|GPU=NVIDIA GeForce GTX 980<br />
|Revision=v1.5.0 (dev-1901 g489a89a)<br />
|Graphics=GSdx 1.1.0 AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Blending Unit Accuracy: High<br />
* Configure Hacks: <br />
** Half-pixel offset<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.<br />
|Tester=13xforever<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-8700K @ 3.7 GHz<br />
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)<br />
|Revision=v1.5.0-dev-3264-gd77d440a0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="GSdx Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bit Textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 6x native (~2160p 4K)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* Automatic CRC Level: Automatic (Default)<br />
* Accurate Date: Fast (Default)<br />
* Accurate Blending: Basic (Recommended)<br />
</spoiler><br />
<spoiler show="HW Hacks" hide="Hide"><br />
* Half-pixel Offset: Normal (Vertex)<br />
* Round Sprite: Full<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
Playable at full speed. <br />
* EE/IOP settings at defaults. <br />
* VU settings at defaults. <br />
* Speedhacks at defaults, except MTVU enabled. <br />
|Tester=pandubz<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.3 Gellivara<br />
|CPU=Intel Core i5-7600K<br />
|GPU=NVIDIA GeForce GTX 680<br />
|Revision=1.5.0-dev-2190<br />
|Graphics=GSdx AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Allow 8 bit Textures: OFF<br />
* Anisotropic Filtering: 16x<br />
* Blending Unit Accuracy: Basic<br />
* CRC Level: Automatic<br />
* Enable User Hacks: <br />
** Half-pixel offset Hack: Normal(Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)<br />
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)<br />
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Shadows puppet lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11 <br />
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Various Lines in Menus/HUD when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.<br />
|Workaround=Ensure Texture Filtering is on Bilinear (PS2), or Nearest.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black surfaces in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.<br />
|Workaround=Config > Graphics settings > Renderer > Turn on GPU Palette conversion and set Texture Preloading to Full (Hash Cache). Also ensure Round Sprite is Off. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Characters sometimes have no shadows in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.<br />
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Keep in mind this will severely impact performance.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.<br />
|Workaround=Use the OpenGL renderer instead of Direct3D11. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=One row of garbage pixels across top and left side<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.<br />
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". <br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Saving at specific save points may crash the game<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540<br />
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Text will be faded (or completely missing) in Hardware mode.<br />
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.<br />
}}<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_7.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_1.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)<br />
</gallery><br />
<br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}</div>MetrosexualGarbodorhttps://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_I:_Der_Wille_zur_Macht&diff=103730Xenosaga Episode I: Der Wille zur Macht2022-02-28T20:00:03Z<p>MetrosexualGarbodor: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Xenosaga_1_Cover_art.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}<br />
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /><br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.<br />
<br />
''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]]<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901<br />
|english = SLUS-20469 & SLUS-20469GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20469<br />SLUS-20469GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6D1276AB<br />
|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II X3 720 @ 3.50 GHz<br />
|GPU=AMD Radeon HD 4870 1 GB<br />
|Revision=1884<br />
|Graphics=GSdx 1846<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch,<br />
|Tester=Flowofsoul<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=AMD FX 6300 @ 4.12 GHz<br />
|GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory<br />
|Revision=1.1.0 (r5745)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.<br />
|Tester={{ForumUser|Blyss-Sarania}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 64 Bit<br />
|CPU=Intel Core i5-3230M @ 2.60 GHz<br />
|GPU=AMD Radeon HD 8770M<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom<br />
* Custom Resolution: 1024x768<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration: <br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad (r5875)<br />
|Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.<br />
|Tester=Zordan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 1 GB<br />
|Revision=1.3.0 (git 2014/06/14)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Professional x64<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 4 GB<br />
|Revision=1.3.1 (git r530 g62beb3a)<br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (r530)<br />
* LilyPad 0.11.0 (r530)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-920 @ stock<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=v1.3.1 (git 966 g260c127)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter<br />
|Tester={{ForumUser|tsunami2311}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K<br />
|GPU=NVIDIA GeForce GTX 980<br />
|Revision=v1.5.0 (dev-1901 g489a89a)<br />
|Graphics=GSdx 1.1.0 AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Blending Unit Accuracy: High<br />
* Configure Hacks: <br />
** Half-pixel offset<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.<br />
|Tester=13xforever<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-8700K @ 3.7 GHz<br />
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)<br />
|Revision=v1.5.0-dev-3264-gd77d440a0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="GSdx Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bit Textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 6x native (~2160p 4K)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* Automatic CRC Level: Automatic (Default)<br />
* Accurate Date: Fast (Default)<br />
* Accurate Blending: Basic (Recommended)<br />
</spoiler><br />
<spoiler show="HW Hacks" hide="Hide"><br />
* Half-pixel Offset: Normal (Vertex)<br />
* Round Sprite: Full<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
Playable at full speed. <br />
* EE/IOP settings at defaults. <br />
* VU settings at defaults. <br />
* Speedhacks at defaults, except MTVU enabled. <br />
|Tester=pandubz<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.3 Gellivara<br />
|CPU=Intel Core i5-7600K<br />
|GPU=NVIDIA GeForce GTX 680<br />
|Revision=1.5.0-dev-2190<br />
|Graphics=GSdx AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Allow 8 bit Textures: OFF<br />
* Anisotropic Filtering: 16x<br />
* Blending Unit Accuracy: Basic<br />
* CRC Level: Automatic<br />
* Enable User Hacks: <br />
** Half-pixel offset Hack: Normal(Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)<br />
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)<br />
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Shadows puppet lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11 <br />
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Various Lines in Menus/HUD when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.<br />
|Workaround=Ensure Texture Filtering is on Bilinear (PS2), or Nearest.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black surfaces in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.<br />
|Workaround=Config > Graphics settings > Renderer > Turn on GPU Palette conversion and set Texture Preloading to Full (Hash Cache). Also ensure Round Sprite is Off. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Characters sometimes have no shadows in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.<br />
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Keep in mind this will severely impact performance.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.<br />
|Workaround=Use the OpenGL renderer instead of Direct3D11. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=One row of garbage pixels across top and left side<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.<br />
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". <br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Saving at specific save points may crash the game<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540<br />
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Text will be faded (or completely missing) in Hardware mode.<br />
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.<br />
}}<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_7.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_1.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)<br />
</gallery><br />
<br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}</div>MetrosexualGarbodorhttps://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_I:_Der_Wille_zur_Macht&diff=103729Xenosaga Episode I: Der Wille zur Macht2022-02-28T18:53:30Z<p>MetrosexualGarbodor: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Xenosaga_1_Cover_art.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}<br />
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /><br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.<br />
<br />
''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]]<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901<br />
|english = SLUS-20469 & SLUS-20469GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20469<br />SLUS-20469GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6D1276AB<br />
|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II X3 720 @ 3.50 GHz<br />
|GPU=AMD Radeon HD 4870 1 GB<br />
|Revision=1884<br />
|Graphics=GSdx 1846<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch,<br />
|Tester=Flowofsoul<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=AMD FX 6300 @ 4.12 GHz<br />
|GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory<br />
|Revision=1.1.0 (r5745)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.<br />
|Tester={{ForumUser|Blyss-Sarania}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 64 Bit<br />
|CPU=Intel Core i5-3230M @ 2.60 GHz<br />
|GPU=AMD Radeon HD 8770M<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom<br />
* Custom Resolution: 1024x768<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration: <br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad (r5875)<br />
|Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.<br />
|Tester=Zordan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 1 GB<br />
|Revision=1.3.0 (git 2014/06/14)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Professional x64<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 4 GB<br />
|Revision=1.3.1 (git r530 g62beb3a)<br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (r530)<br />
* LilyPad 0.11.0 (r530)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-920 @ stock<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=v1.3.1 (git 966 g260c127)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter<br />
|Tester={{ForumUser|tsunami2311}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K<br />
|GPU=NVIDIA GeForce GTX 980<br />
|Revision=v1.5.0 (dev-1901 g489a89a)<br />
|Graphics=GSdx 1.1.0 AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Blending Unit Accuracy: High<br />
* Configure Hacks: <br />
** Half-pixel offset<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.<br />
|Tester=13xforever<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-8700K @ 3.7 GHz<br />
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)<br />
|Revision=v1.5.0-dev-3264-gd77d440a0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="GSdx Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bit Textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 6x native (~2160p 4K)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* Automatic CRC Level: Automatic (Default)<br />
* Accurate Date: Fast (Default)<br />
* Accurate Blending: Basic (Recommended)<br />
</spoiler><br />
<spoiler show="HW Hacks" hide="Hide"><br />
* Half-pixel Offset: Normal (Vertex)<br />
* Round Sprite: Full<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
Playable at full speed. <br />
* EE/IOP settings at defaults. <br />
* VU settings at defaults. <br />
* Speedhacks at defaults, except MTVU enabled. <br />
|Tester=pandubz<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.3 Gellivara<br />
|CPU=Intel Core i5-7600K<br />
|GPU=NVIDIA GeForce GTX 680<br />
|Revision=1.5.0-dev-2190<br />
|Graphics=GSdx AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Allow 8 bit Textures: OFF<br />
* Anisotropic Filtering: 16x<br />
* Blending Unit Accuracy: Basic<br />
* CRC Level: Automatic<br />
* Enable User Hacks: <br />
** Half-pixel offset Hack: Normal(Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)<br />
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)<br />
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Shadows puppet lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11 <br />
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Various Lines in Menus/HUD when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.<br />
|Workaround=Ensure Texture Filtering is on Bilinear (PS2), or Nearest.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black surfaces in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.<br />
|Workaround=Config > Graphics settings > Renderer > Turn on GPU Palette conversion and set Texture Preloading to Full (Hash Cache). Also ensure Half Pixel Offset is Off. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Characters sometimes have no shadows in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.<br />
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Keep in mind this will severely impact performance.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.<br />
|Workaround=Use the OpenGL renderer instead of Direct3D11. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=One row of garbage pixels across top and left side<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.<br />
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". <br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Saving at specific save points may crash the game<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540<br />
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Text will be faded (or completely missing) in Hardware mode.<br />
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.<br />
}}<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_7.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_1.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)<br />
</gallery><br />
<br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}</div>MetrosexualGarbodorhttps://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_I:_Der_Wille_zur_Macht&diff=103728Xenosaga Episode I: Der Wille zur Macht2022-02-28T18:44:41Z<p>MetrosexualGarbodor: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Xenosaga_1_Cover_art.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}<br />
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /><br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.<br />
<br />
''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]]<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901<br />
|english = SLUS-20469 & SLUS-20469GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20469<br />SLUS-20469GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6D1276AB<br />
|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II X3 720 @ 3.50 GHz<br />
|GPU=AMD Radeon HD 4870 1 GB<br />
|Revision=1884<br />
|Graphics=GSdx 1846<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch,<br />
|Tester=Flowofsoul<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=AMD FX 6300 @ 4.12 GHz<br />
|GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory<br />
|Revision=1.1.0 (r5745)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.<br />
|Tester={{ForumUser|Blyss-Sarania}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 64 Bit<br />
|CPU=Intel Core i5-3230M @ 2.60 GHz<br />
|GPU=AMD Radeon HD 8770M<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom<br />
* Custom Resolution: 1024x768<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration: <br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad (r5875)<br />
|Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.<br />
|Tester=Zordan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 1 GB<br />
|Revision=1.3.0 (git 2014/06/14)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Professional x64<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 4 GB<br />
|Revision=1.3.1 (git r530 g62beb3a)<br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (r530)<br />
* LilyPad 0.11.0 (r530)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-920 @ stock<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=v1.3.1 (git 966 g260c127)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter<br />
|Tester={{ForumUser|tsunami2311}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K<br />
|GPU=NVIDIA GeForce GTX 980<br />
|Revision=v1.5.0 (dev-1901 g489a89a)<br />
|Graphics=GSdx 1.1.0 AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Blending Unit Accuracy: High<br />
* Configure Hacks: <br />
** Half-pixel offset<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.<br />
|Tester=13xforever<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-8700K @ 3.7 GHz<br />
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)<br />
|Revision=v1.5.0-dev-3264-gd77d440a0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="GSdx Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bit Textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 6x native (~2160p 4K)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* Automatic CRC Level: Automatic (Default)<br />
* Accurate Date: Fast (Default)<br />
* Accurate Blending: Basic (Recommended)<br />
</spoiler><br />
<spoiler show="HW Hacks" hide="Hide"><br />
* Half-pixel Offset: Normal (Vertex)<br />
* Round Sprite: Full<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
Playable at full speed. <br />
* EE/IOP settings at defaults. <br />
* VU settings at defaults. <br />
* Speedhacks at defaults, except MTVU enabled. <br />
|Tester=pandubz<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.3 Gellivara<br />
|CPU=Intel Core i5-7600K<br />
|GPU=NVIDIA GeForce GTX 680<br />
|Revision=1.5.0-dev-2190<br />
|Graphics=GSdx AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Allow 8 bit Textures: OFF<br />
* Anisotropic Filtering: 16x<br />
* Blending Unit Accuracy: Basic<br />
* CRC Level: Automatic<br />
* Enable User Hacks: <br />
** Half-pixel offset Hack: Normal(Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)<br />
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)<br />
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Shadows puppet lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11 <br />
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Advanced Settings and Hacks and set Half-pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Various Lines in Menus/HUD when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.<br />
|Workaround=Ensure Texture Filtering is on Bilinear (PS2), or Nearest.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black surfaces in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.<br />
|Workaround=Config > Graphics settings > Renderer > Turn on GPU Palette conversion and set Texture Preloading to Full (Hash Cache). Also ensure Half Pixel Offset is Off. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Characters sometimes have no shadows in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.<br />
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Keep in mind this will severely impact performance.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.<br />
|Workaround=Use the OpenGL renderer instead of Direct3D11. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=One row of garbage pixels across top and left side<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.<br />
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". <br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Saving at specific save points may crash the game<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540<br />
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Text will be faded (or completely missing) in Hardware mode.<br />
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.<br />
}}<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_7.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_1.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)<br />
</gallery><br />
<br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}</div>MetrosexualGarbodorhttps://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_I:_Der_Wille_zur_Macht&diff=103727Xenosaga Episode I: Der Wille zur Macht2022-02-28T18:42:19Z<p>MetrosexualGarbodor: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Xenosaga_1_Cover_art.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}<br />
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /><br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.<br />
<br />
''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]]<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901<br />
|english = SLUS-20469 & SLUS-20469GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20469<br />SLUS-20469GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6D1276AB<br />
|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II X3 720 @ 3.50 GHz<br />
|GPU=AMD Radeon HD 4870 1 GB<br />
|Revision=1884<br />
|Graphics=GSdx 1846<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch,<br />
|Tester=Flowofsoul<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=AMD FX 6300 @ 4.12 GHz<br />
|GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory<br />
|Revision=1.1.0 (r5745)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.<br />
|Tester={{ForumUser|Blyss-Sarania}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 64 Bit<br />
|CPU=Intel Core i5-3230M @ 2.60 GHz<br />
|GPU=AMD Radeon HD 8770M<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom<br />
* Custom Resolution: 1024x768<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration: <br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad (r5875)<br />
|Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.<br />
|Tester=Zordan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 1 GB<br />
|Revision=1.3.0 (git 2014/06/14)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Professional x64<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 4 GB<br />
|Revision=1.3.1 (git r530 g62beb3a)<br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (r530)<br />
* LilyPad 0.11.0 (r530)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-920 @ stock<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=v1.3.1 (git 966 g260c127)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter<br />
|Tester={{ForumUser|tsunami2311}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K<br />
|GPU=NVIDIA GeForce GTX 980<br />
|Revision=v1.5.0 (dev-1901 g489a89a)<br />
|Graphics=GSdx 1.1.0 AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Blending Unit Accuracy: High<br />
* Configure Hacks: <br />
** Half-pixel offset<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.<br />
|Tester=13xforever<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-8700K @ 3.7 GHz<br />
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)<br />
|Revision=v1.5.0-dev-3264-gd77d440a0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="GSdx Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bit Textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 6x native (~2160p 4K)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* Automatic CRC Level: Automatic (Default)<br />
* Accurate Date: Fast (Default)<br />
* Accurate Blending: Basic (Recommended)<br />
</spoiler><br />
<spoiler show="HW Hacks" hide="Hide"><br />
* Half-pixel Offset: Normal (Vertex)<br />
* Round Sprite: Full<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
Playable at full speed. <br />
* EE/IOP settings at defaults. <br />
* VU settings at defaults. <br />
* Speedhacks at defaults, except MTVU enabled. <br />
|Tester=pandubz<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.3 Gellivara<br />
|CPU=Intel Core i5-7600K<br />
|GPU=NVIDIA GeForce GTX 680<br />
|Revision=1.5.0-dev-2190<br />
|Graphics=GSdx AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Allow 8 bit Textures: OFF<br />
* Anisotropic Filtering: 16x<br />
* Blending Unit Accuracy: Basic<br />
* CRC Level: Automatic<br />
* Enable User Hacks: <br />
** Half-pixel offset Hack: Normal(Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)<br />
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)<br />
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Shadows puppet lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11 <br />
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Advanced Settings and Hacks and set Half-pixel Offset to Special (Texture). Or, set TC offset to X=0000 and Y=1000 (will fix puppet lines partially depending on scene. This also fixes the weird "hair lines" in front of certain characters' faces). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Various Lines in Menus/HUD when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.<br />
|Workaround=Ensure Texture Filtering is on Bilinear (PS2), or Nearest.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black surfaces in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.<br />
|Workaround=Config > Graphics settings > Renderer > Turn on GPU Palette conversion and set Texture Preloading to Full (Hash Cache). Also ensure Half Pixel Offset is Off. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Characters sometimes have no shadows in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.<br />
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Keep in mind this will severely impact performance.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.<br />
|Workaround=Use the OpenGL renderer instead of Direct3D11. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=One row of garbage pixels across top and left side<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.<br />
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". <br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Saving at specific save points may crash the game<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540<br />
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Text will be faded (or completely missing) in Hardware mode.<br />
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.<br />
}}<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_7.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_1.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)<br />
</gallery><br />
<br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}</div>MetrosexualGarbodorhttps://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_I:_Der_Wille_zur_Macht&diff=103726Xenosaga Episode I: Der Wille zur Macht2022-02-28T18:41:37Z<p>MetrosexualGarbodor: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Xenosaga_1_Cover_art.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}<br />
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /><br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.<br />
<br />
''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]]<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901<br />
|english = SLUS-20469 & SLUS-20469GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20469<br />SLUS-20469GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6D1276AB<br />
|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II X3 720 @ 3.50 GHz<br />
|GPU=AMD Radeon HD 4870 1 GB<br />
|Revision=1884<br />
|Graphics=GSdx 1846<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch,<br />
|Tester=Flowofsoul<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=AMD FX 6300 @ 4.12 GHz<br />
|GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory<br />
|Revision=1.1.0 (r5745)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.<br />
|Tester={{ForumUser|Blyss-Sarania}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 64 Bit<br />
|CPU=Intel Core i5-3230M @ 2.60 GHz<br />
|GPU=AMD Radeon HD 8770M<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom<br />
* Custom Resolution: 1024x768<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration: <br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad (r5875)<br />
|Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.<br />
|Tester=Zordan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 1 GB<br />
|Revision=1.3.0 (git 2014/06/14)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Professional x64<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 4 GB<br />
|Revision=1.3.1 (git r530 g62beb3a)<br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (r530)<br />
* LilyPad 0.11.0 (r530)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-920 @ stock<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=v1.3.1 (git 966 g260c127)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter<br />
|Tester={{ForumUser|tsunami2311}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K<br />
|GPU=NVIDIA GeForce GTX 980<br />
|Revision=v1.5.0 (dev-1901 g489a89a)<br />
|Graphics=GSdx 1.1.0 AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Blending Unit Accuracy: High<br />
* Configure Hacks: <br />
** Half-pixel offset<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.<br />
|Tester=13xforever<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-8700K @ 3.7 GHz<br />
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)<br />
|Revision=v1.5.0-dev-3264-gd77d440a0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="GSdx Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bit Textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 6x native (~2160p 4K)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* Automatic CRC Level: Automatic (Default)<br />
* Accurate Date: Fast (Default)<br />
* Accurate Blending: Basic (Recommended)<br />
</spoiler><br />
<spoiler show="HW Hacks" hide="Hide"><br />
* Half-pixel Offset: Normal (Vertex)<br />
* Round Sprite: Full<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
Playable at full speed. <br />
* EE/IOP settings at defaults. <br />
* VU settings at defaults. <br />
* Speedhacks at defaults, except MTVU enabled. <br />
|Tester=pandubz<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.3 Gellivara<br />
|CPU=Intel Core i5-7600K<br />
|GPU=NVIDIA GeForce GTX 680<br />
|Revision=1.5.0-dev-2190<br />
|Graphics=GSdx AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Allow 8 bit Textures: OFF<br />
* Anisotropic Filtering: 16x<br />
* Blending Unit Accuracy: Basic<br />
* CRC Level: Automatic<br />
* Enable User Hacks: <br />
** Half-pixel offset Hack: Normal(Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)<br />
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)<br />
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Shadows puppet lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11 <br />
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Advanced Settings and Hacks and set Half-pixel Offset to Special (Texture). Or, set TC offset to X=0000 and Y=1000 (will fix puppet lines partially depending on scene. This also fixes the weird "hair lines" in front of certain characters' faces). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Various Lines in Menus/HUD when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.<br />
|Workaround=Ensure Texture Filtering is on Bilinear (PS2), or Nearest.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black surfaces in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.<br />
|Workaround=Config > Graphics settings > Renderer > Turn on GPU Palette conversion and set Texture Preloading to Full (Hash Cache). Also ensure Half Pixel Offset is Off. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Characters sometimes have no shadows in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.<br />
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Keep in mind this will severely impact performance.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.<br />
|Workaround=Use the OpenGL renderer instead of Direct3D11. <br />
}}<br />
<br />
<br />
{{Issue<br />
|IssueName=One row of garbage pixels across top and left side<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.<br />
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". <br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Saving at specific save points may crash the game<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540<br />
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Text will be faded (or completely missing) in Hardware mode.<br />
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.<br />
}}<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_7.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_1.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)<br />
</gallery><br />
<br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}</div>MetrosexualGarbodorhttps://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_I:_Der_Wille_zur_Macht&diff=103725Xenosaga Episode I: Der Wille zur Macht2022-02-28T18:40:49Z<p>MetrosexualGarbodor: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Xenosaga_1_Cover_art.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}<br />
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /><br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.<br />
<br />
''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]]<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901<br />
|english = SLUS-20469 & SLUS-20469GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20469<br />SLUS-20469GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6D1276AB<br />
|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II X3 720 @ 3.50 GHz<br />
|GPU=AMD Radeon HD 4870 1 GB<br />
|Revision=1884<br />
|Graphics=GSdx 1846<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch,<br />
|Tester=Flowofsoul<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=AMD FX 6300 @ 4.12 GHz<br />
|GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory<br />
|Revision=1.1.0 (r5745)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.<br />
|Tester={{ForumUser|Blyss-Sarania}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 64 Bit<br />
|CPU=Intel Core i5-3230M @ 2.60 GHz<br />
|GPU=AMD Radeon HD 8770M<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom<br />
* Custom Resolution: 1024x768<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration: <br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad (r5875)<br />
|Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.<br />
|Tester=Zordan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 1 GB<br />
|Revision=1.3.0 (git 2014/06/14)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Professional x64<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 4 GB<br />
|Revision=1.3.1 (git r530 g62beb3a)<br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (r530)<br />
* LilyPad 0.11.0 (r530)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-920 @ stock<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=v1.3.1 (git 966 g260c127)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter<br />
|Tester={{ForumUser|tsunami2311}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K<br />
|GPU=NVIDIA GeForce GTX 980<br />
|Revision=v1.5.0 (dev-1901 g489a89a)<br />
|Graphics=GSdx 1.1.0 AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Blending Unit Accuracy: High<br />
* Configure Hacks: <br />
** Half-pixel offset<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.<br />
|Tester=13xforever<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-8700K @ 3.7 GHz<br />
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)<br />
|Revision=v1.5.0-dev-3264-gd77d440a0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="GSdx Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bit Textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 6x native (~2160p 4K)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* Automatic CRC Level: Automatic (Default)<br />
* Accurate Date: Fast (Default)<br />
* Accurate Blending: Basic (Recommended)<br />
</spoiler><br />
<spoiler show="HW Hacks" hide="Hide"><br />
* Half-pixel Offset: Normal (Vertex)<br />
* Round Sprite: Full<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
Playable at full speed. <br />
* EE/IOP settings at defaults. <br />
* VU settings at defaults. <br />
* Speedhacks at defaults, except MTVU enabled. <br />
|Tester=pandubz<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.3 Gellivara<br />
|CPU=Intel Core i5-7600K<br />
|GPU=NVIDIA GeForce GTX 680<br />
|Revision=1.5.0-dev-2190<br />
|Graphics=GSdx AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Allow 8 bit Textures: OFF<br />
* Anisotropic Filtering: 16x<br />
* Blending Unit Accuracy: Basic<br />
* CRC Level: Automatic<br />
* Enable User Hacks: <br />
** Half-pixel offset Hack: Normal(Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)<br />
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)<br />
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Shadows puppet lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11 <br />
|Workaround= Recommended: Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Advanced Settings and Hacks and set Half-pixel Offset to Special (Texture). Or, set TC offset to X=0000 and Y=1000 (will fix puppet lines partially depending on scene. This also fixes the weird "hair lines" in front of certain characters' faces). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Various Lines in Menus/HUD when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.<br />
|Workaround=Ensure Texture Filtering is on Bilinear (PS2), or Nearest.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black surfaces in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.<br />
|Workaround=Graphics settings > Renderer > Turn on GPU Palette conversion and set Texture Preloading to Full (Hash Cache). Also ensure Half Pixel Offset is Off. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=Characters sometimes have no shadows in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.<br />
|Workaround=Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Keep in mind this will severely impact performance.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.<br />
|Workaround=Use the OpenGL renderer instead of Direct3D11. <br />
}}<br />
<br />
<br />
{{Issue<br />
|IssueName=One row of garbage pixels across top and left side<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.<br />
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". <br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Saving at specific save points may crash the game<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540<br />
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Text will be faded (or completely missing) in Hardware mode.<br />
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.<br />
}}<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_7.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_1.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)<br />
</gallery><br />
<br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}</div>MetrosexualGarbodorhttps://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_I:_Der_Wille_zur_Macht&diff=103724Xenosaga Episode I: Der Wille zur Macht2022-02-28T18:39:46Z<p>MetrosexualGarbodor: /* Known Issues */</p>
<hr />
<div>{{infobox<br />
|image = Xenosaga_1_Cover_art.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]]<br />
|genre = RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}<br />
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /><br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.<br />
<br />
''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]]<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|japan_rating = C<br />
|na_rating = T<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901<br />
|english = SLUS-20469 & SLUS-20469GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20469<br />SLUS-20469GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6D1276AB<br />
|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II X3 720 @ 3.50 GHz<br />
|GPU=AMD Radeon HD 4870 1 GB<br />
|Revision=1884<br />
|Graphics=GSdx 1846<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch,<br />
|Tester=Flowofsoul<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 768MB<br />
|Revision=1.1.0 (r5517)<br />
|Graphics=GSdx SSE41 (5464)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=AMD FX 6300 @ 4.12 GHz<br />
|GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory<br />
|Revision=1.1.0 (r5745)<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.<br />
|Tester={{ForumUser|Blyss-Sarania}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 64 Bit<br />
|CPU=Intel Core i5-3230M @ 2.60 GHz<br />
|GPU=AMD Radeon HD 8770M<br />
|Revision=1.2.1 (r5873)<br />
|Graphics=GSdx AVX (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: Custom<br />
* Custom Resolution: 1024x768<br />
* Anisotropic Filtering: 16x<br />
* Shader Configuration: <br />
** FXAA<br />
</spoiler><br />
|Sound=<br />
*SPU2-X (r5875)<br />
*LilyPad (r5875)<br />
|Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.<br />
|Tester=Zordan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 OC @ 3.00 GHz<br />
|GPU=AMD Radeon HD 5850 1 GB<br />
|Revision=1.3.0 (git 2014/06/14)<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Professional x64<br />
|CPU=Intel Core i5-4690K @ 3.50 GHz<br />
|GPU=NVIDIA GeForce GTX 970 4 GB<br />
|Revision=1.3.1 (git r530 g62beb3a)<br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (r530)<br />
* LilyPad 0.11.0 (r530)<br />
|Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-920 @ stock<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=v1.3.1 (git 966 g260c127)<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter<br />
|Tester={{ForumUser|tsunami2311}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K<br />
|GPU=NVIDIA GeForce GTX 980<br />
|Revision=v1.5.0 (dev-1901 g489a89a)<br />
|Graphics=GSdx 1.1.0 AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 4x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Blending Unit Accuracy: High<br />
* Configure Hacks: <br />
** Half-pixel offset<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.<br />
|Tester=13xforever<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-8700K @ 3.7 GHz<br />
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)<br />
|Revision=v1.5.0-dev-3264-gd77d440a0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="GSdx Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Automatic (Default)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8 bit Textures: Disabled<br />
* Large Framebuffer: Disabled<br />
* Internal Resolution: 6x native (~2160p 4K)<br />
* Anisotropic Filtering: 16x<br />
* Mipmapping: Automatic (Default)<br />
* Automatic CRC Level: Automatic (Default)<br />
* Accurate Date: Fast (Default)<br />
* Accurate Blending: Basic (Recommended)<br />
</spoiler><br />
<spoiler show="HW Hacks" hide="Hide"><br />
* Half-pixel Offset: Normal (Vertex)<br />
* Round Sprite: Full<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=<br />
Playable at full speed. <br />
* EE/IOP settings at defaults. <br />
* VU settings at defaults. <br />
* Speedhacks at defaults, except MTVU enabled. <br />
|Tester=pandubz<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Manjaro 17.0.3 Gellivara<br />
|CPU=Intel Core i5-7600K<br />
|GPU=NVIDIA GeForce GTX 680<br />
|Revision=1.5.0-dev-2190<br />
|Graphics=GSdx AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 3x native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Accurate Date<br />
* Allow 8 bit Textures: OFF<br />
* Anisotropic Filtering: 16x<br />
* Blending Unit Accuracy: Basic<br />
* CRC Level: Automatic<br />
* Enable User Hacks: <br />
** Half-pixel offset Hack: Normal(Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it.<br />
|Tester={{ForumUser|nijohc}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)<br />
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)<br />
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Shadows puppet lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Shadows will have puppet lines in both OpenGL/D3D11 <br />
|Workaround= Recommended: Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Advanced Settings and Hacks and set Half-pixel Offset to Special (Texture). Or, set TC offset to X=0000 and Y=1000 (will fix puppet lines partially depending on scene. This also fixes the weird "hair lines" in front of certain characters' faces). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Various Lines in Menus/HUD when upscaling<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.<br />
|Workaround=Ensure Texture Filtering is on Bilinear (PS2), or Nearest.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=black surfaces in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.<br />
|Workaround=Graphics settings > Renderer > Turn on GPU Palette conversion and set Texture Preloading to Full (Hash Cache). Also ensure Half Pixel Offset is Off. <br />
}}<br />
<br />
{{Issue<br />
|IssueName=characters sometimes have no shadows in cutscenes <br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.<br />
|Workaround=Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Keep in mind this will severely impact performance.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.<br />
|Workaround=Use the OpenGL renderer instead of Direct3D11. <br />
}}<br />
<br />
<br />
{{Issue<br />
|IssueName=One row of garbage pixels across top and left side<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.<br />
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". <br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Saving at specific save points may crash the game<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540<br />
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing text<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Text will be faded (or completely missing) in Hardware mode.<br />
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.<br />
}}<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_7.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_1.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)<br />
</gallery><br />
<br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}</div>MetrosexualGarbodor