https://wiki.pcsx2.net/api.php?action=feedcontributions&user=Kerpal&feedformat=atomPCSX2 Wiki - User contributions [en]2024-03-29T02:28:41ZUser contributionsMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=Tony_Hawk%27s_Pro_Skater_3&diff=90673Tony Hawk's Pro Skater 32017-12-10T02:42:55Z<p>Kerpal: adding test entry</p>
<hr />
<div>{{infobox<br />
|image = Cover_Tony_Hawk_s_Pro_Skater_3.jpg<br />
|caption =<br />
|developer = Neversoft Entertainment<br />
|publisher = [[Activision]] (US, EU), [[Success]] (JP)<br />
|genre = Sports<br />
|gameinfo = You may not be able to live like the legend, but now you can skate like him. Skate as the legendary Tony Hawk or choose from a dream team of 12 top pro skaters, including old favorites like Lasek, Thomas, Muska, and Steamer, as well as new talent like Gilfberg, Caballero, Koston, and Mullen. Or enjoy full customization abilities with the enhanced Create-a-Skater (now including female skaters) and the Skatepark Editor. Travel from L.A. to Tokyo, Suburbia to Skater's Island performing challenges and meeting goals. New moves include the Revert, which allows you to link vert tricks, and flatland tricks such as Caspers, the Primo, and Handstand Manual. If you're good, you can even unlock hidden pro footage.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tony_Hawk%27s_Pro_Skater_3 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/476948-tony-hawks-pro-skater-3 Link]<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/014/014284.html Link]|9.7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tony-hawks-pro-skater-3 Metacritic]|97/100}}<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|widescreenpatch = 1<br />
|na_rating_text = Blood, Mild Lyrics, Suggestive Themes<br />
|na_rating = T<br />
<!-- Language props --><br />
|french = SLES-50436<br />
|german = SLES-50437<br />
|english = SLES-50435 & SLUS-20013 & SLUS-20013GH<br />
|japanese = SLPM-65190<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20013<br />SLUS-20013GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = October 28, 2001<br />2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50432<br />SLES-50432/P <small>(Platinum)</small><br />SLES-50436<br />SLES-50435<br />SLES-50437<br />SLES-50435-P<br />
|CRCsPAL = 31E90CCA<br />
|releasedatePAL = November 30, 2001<br />August 30, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65190<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 21, 2002<br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel® Xeon® Processor E5410<br />
(12M Cache, 2.33 GHz, 1333 MHz FSB)<br />
|GPU=ATI Radeon HD 5770<br />
|Revision=PCSX2 0.9.8 r4600<br />
|Graphics=GSdx 4600<br />
|Sound=<br />
* SPU2-X r4600m<br />
* LilyPad r4510<br />
|Comments=BIOS: SCPH39001, FPS: 60+, HACKS: All speedhacks are compatible except for high levels of VU Cycle Stealing, which causes a choppy framerate., Works perfectly fine except for the blocky shadows under models when anti-aliasing is not used on hardware mode. Software mode is perfect.<br />
|Tester=MyDreamName<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.8Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 9.3 x64<br />
|CPU=AMD Ryzen 5 1600<br />
|GPU=GeForce GT 730 (375.82 driver)<br />
|Revision=1.5.0-git20171209-2234<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=100% speed with software or hardware acceleration at native resolution. extremely playable. <br />
|Tester=kerpal<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
== Trivia ==<br />
* Original names: '''トニー・ホーク プロスケーター3''' (SLPM-65190)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
{{Tony Hawk's series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-Pro-Skater-3-SLUS-20013-U--28798 Tony Hawk's Pro Skater 3 (SLUS 20013) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tony-Hawk-s-Pro-Skater-3-SLES-50435-E--29307 Tony Hawk's Pro Skater 3 (SLES 50435) (E)]}}</div>Kerpalhttps://wiki.pcsx2.net/index.php?title=SoulCalibur_II&diff=90672SoulCalibur II2017-12-10T02:16:51Z<p>Kerpal: </p>
<hr />
<div>{{infobox<br />
|image = Soul_Calibur_2-USA.jpeg<br />
|caption = <br />
|developer = Namco<br />
|publisher = [[Namco]]<br />
|genre = Action, Fighting<br />
|gameinfo = Open the next chapter in world of Soul Calibur. Soul Calibur II features seven distinctive gameplay modes including: Arcade, Versus, Time Attack, Survival, Team Battle, Practice, and the console exclusive Weapon Master. Collect up to 200 different weapons and battle characters with their own styles, strengths, and abilities. In addition to the 13 fighters, each platform has unique special fighters: Link for GameCube, Heihachi for PS2, and Spawn for Xbox. Prove yourself through soul and sword.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Soulcalibur_II Link]<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/471044-soulcalibur-ii Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/soulcalibur-ii Metacritic]|92/100}}<br />
|ko_rating = 12<br />
|eu_rating = 16+<br />
|na_rating_text = Suggestive Themes, Violence<br />
|na_rating = T<br />
|japan_rating = B<br />
|korean = SCKA-20016<br />
|italian = SLES-51799<br />
|spanish = SLES-51799<br />
|french = SLES-51799<br />
|german = SLES-51799<br />
|japanese = SLPS-25230<br />
|english = SLED-51901 & SLES-51799 & SLUS-20643 & SLUS-20643GH & SLUS-29058<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20643<br />SLUS-20643GH <small>(Greatest Hits)</small><br />SLUS-29058 <small>(Demo)</small><br />
|CRCsNTSCU = E1B01308<br />
|releasedateNTSCU = August 27, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51799<br />SLED-51901 <small>(Demo)</small><br />
|CRCsPAL = 632A5116<br />
|releasedatePAL = September 26, 2003<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25230<br />SCAJ-20023<br />SCKA-20016<br />
|CRCsNTSCJ = 86C57952<br />
|releasedateNTSCJ = March 27, 2003<br />November 27, 2003 <small>(Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)<br />
|GPU=Geforce 9600GT<br />
|Revision=0.9.8<br />
|Graphics=GSDX r4600<br />
|Sound=<br />
* SPU2-X r4600<br />
* Lilypad r4510<br />
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, '''Allow 8-bit Textures''' (GSdx). Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Reducing clamps cause more issues, not recommended. 60/60FPS using progressive mode even without speedhacks but it is less smooth in this mode. 45-60/60 in normal mode with only recommended hacks.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=Nvidia GTS 250 512MB<br />
|Revision=1.1.0 r5628<br />
|Graphics=GSdx 5632 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 5559<br />
*LilyPad 0.11.0 5403<br />
|Comments=Still playable., Needs native res to avoid some black square lines everywhere...<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.2.0 r5782<br />
|Graphics=GSdx 5801m SSE41<br />
|Sound=<br />
*SPU2-X 5801 2.0.0<br />
*LilyPad 5801 0.11.0<br />
|Comments=Runs near full speed., Lines in display if hardware mode is enabled. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.3.svn5932<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Standard hacks<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 9.3 x64<br />
|CPU=AMD Ryzen 5 1600<br />
|GPU=GeForce GT 730 (375.82 driver)<br />
|Revision=1.5.0-git20171209-2234<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=100% speed with software acceleration at native resolution. extremely playable. <br />
|Tester=kerpal<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
==Trivia==<br />
* Original names: '''ソウルキャリバー II''' (SLPS-25230), '''소울칼리버 II''' (SCKA-20016)<br />
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Characters cast no shadows<br />
|IsFixed=0<br />
|IssueLevel=-0<br />
|Description=Characters will not cast any shadow in any GSdx hardware renderer<br />
|Workaround=Use any GSdx software renderer<br />
}}<br />
<br />
{{Issue<br />
|IssueName=SPS (Spikey Polygon Syndrome)<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.<br />
|Workaround=Set the '''VU clamping mode''' to "Extra".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Respawn Issues<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.<br />
|Workaround=Set the '''VU clamping mode''' to "Extra".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Thin vertical lines<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles.<br />
|Workaround=<s>You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.</s><br />
:<b>This is now fixed in the more recent developer builds found [http://buildbot.orphis.net/pcsx2/ here]. Use the 'Align Sprite' hack found under 'Enable HW Hacks' in GSdx options.</b><br />
}}<br />
<br />
{{Issue<br />
|IssueName=Darkness in some stages<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Some stages are darker than normal in GSdx hardware mode.<br />
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s><br />
:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:SoulCalibur_II_Forum_1.jpg|SoulCalibur II (SLUS 20643)<br />
File:SoulCalibur_II_Forum_2.jpg|SoulCalibur II (SLUS 20643)<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Soul-Calibur-II-SLUS-20643-U--28473 Soul Calibur II (SLUS 20643) (U)]<br />
*[http://forums.pcsx2.net/Thread-Soul-Calibur-II-SLPS-25230-J--29167 Soul Calibur II (SLPS 25230) (J)]<br />
*[http://forums.pcsx2.net/Thread-Soul-Calibur-II-SLES-51799-E--30500 Soul Calibur II (SLES 51799) (E)]}}</div>Kerpalhttps://wiki.pcsx2.net/index.php?title=Gran_Turismo_4&diff=90671Gran Turismo 42017-12-10T02:09:35Z<p>Kerpal: </p>
<hr />
<div>{{infobox<br />
|image = Gt4.jpg<br />
|caption =<br />
|developer = [[Polyphony Digital]]<br />
|publisher = [[Sony|SCEI]] (JP, AS, KO), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Gran_Turismo_4 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561066-gran-turismo-4 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/gran-turismo-4 Metacritic]|89/100}}<br />
|gameinfo = With authentic cars, courses, and car physics, Gran Turismo 4 adds an even more realistic racing simulation to the series. The characteristics of each car take into account weight, speed, friction, and more to deliver realistic handling. Test-drive new vehicles in courses located in various sites, such as Nurburgring Nordschleife, New York City, the Grand Canyon, and Tsukuba Circuit. Along with Career mode, Gran Turismo 4 highlights the new GT Photo mode and GT Online mode, which lets players around the world compete over the Internet.<br /><br />
Gran Turismo 4 is the fourth game in the Gran Turismo series. It features over 700 vehicles, 51 tracks, B-Spec mode, Photo mode, and 1080i support. This game was released on February 22, 2005 to critical acclaim.<br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|steeringwheel = 1<br />
|numberofplayers = 2<br />
|numberofonlineplayers = 6<br />
|ko_rating = ALL<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|na_rating_text = Mild Lyrics<br />
|japan_rating = A<br />
<!-- Language props --><br />
|chinese = SCAJ-30007 & SCCS-60002<br />
|italian = SCES-51719<br />
|spanish = SCES-51719<br />
|french = SCES-51719<br />
|german = SCES-51719<br />
|english = SCES-51719 & SCUS-97328<br />
|japanese = SCPS-17001 & SCPS-19252<br />
|korean = SCKA-30001<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97328<br />
|CRCsNTSCU = 77E61C8A, 33C6E35E<br />
|releasedateNTSCU = February 22, 2005<br />March 1, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51719<br />SCES-51719/P <small>(Platinum)</small><br />
|CRCsPAL = 44A61C8F<br />
|releasedatePAL = March 9, 2005<br />May 5, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-17001<br />SCKA-30001<br />SCPS-19252 <small>(PlayStation 2 the Best)</small><br />SCKA-30004 <small>(BigHit Series)</small><br />SCAJ-30006<br />SCAJ-30007<br />SCAJ-30008<br />SCCS-60002 <small>(Review copy)</small><br />
|CRCsNTSCJ = AEAD1CA3 <small>(J)</small><br/>7ABDBB5E <small>(CH)</small><br />
|releasedateNTSCJ = December 28, 2004<br />March 10, 2005 <small>(Korea)</small><br />July 6, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2006 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core2 Duo E8400 @ 3.60 GHz <br />
|GPU=NVIDIA GeForce GTX 260<br />
|Revision=0.9.9 (r4878)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 3 <br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
</spoiler><br />
|Graphics=GSdx (r4873)<br />
|Sound=<br />
* SPU2-X (r4872)<br />
* LilyPad (r4484)<br />
|Comments=See '''Hacks and Performance'''.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE4 (r5442)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330 @ 3.00 GHz<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.0 (svn r5832)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Can be hard for CPU and GPU. Can have some glitches in Hardware mode in the races, but Software mode is fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=AMD Radeon R9 290X @ 4 GB<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D10 (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X (r5875)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=BIOS v2.00, Game runs fine at 5x Native resolution. Some slight hiccups/slowdown in the menus. One weird glitch I saw was on dirt tracks, the plumes of dirt seem to be transparent and can be seen through hills and can be seen coming out of the middle of the back of the car. Still use recommended hacks for maximum performance.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core2 Duo E7500 @ 2.93 GHz<br />
|GPU=NVIDIA GeForce GT 630 @ 1 GB<br />
|Revision=1.2.1 (2014-02-02)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 3 <br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
</spoiler><br />
|Graphics=GSdx 0.1.16<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D10 (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Great FPS at the menus, bad FPS at races or showing cars. Slowmotion FPS at the races, almost unplayable.<br />
|Tester=Berto<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7<br />
|CPU=AMD FX 4100 @ 4.00 GHz<br />
|GPU=AMD Radeon HD 7870 @ 2 GB<br />
|Revision=1.2.1.(r5873)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 2 <br />
** VU Cycle Stealing: 1<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx SSE4 (r5875)<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=60+ FPS in menus but drops below 45~50 in races or licence tests. With speedhacks the frame rates are pretty stable, 55~60 FPS in races with multiple cars. <br />
|Tester=KX64<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1<br />
|CPU=AMD A8-6600K @ 4.40 GHz<br />
|GPU=AMD Radeon R9 270X<br />
|Revision=1.3.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 1<br />
** VU Cycle Stealing: 1<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Software)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Ran with 60 FPS<br />
|Tester=Apihl1000<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-4690 @ 3.50 GHz<br />
|GPU=MSI GeForce GTX 750 Ti 2GD5/OCV1 @ 2 GB<br />
|Revision=1.3.1 (svn 2015-06-18)<br />
|Graphics=GSdx32 SSE4<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Runs above full speed. Needed to set EE clamping mode manually to full so the text that says the time between you and the first car to display correctly. Looks like this needs to be added to game fixes GameIndex.dbf so it can auto change the EE clamping mode to full. Some rare random slowdowns that happened randomly in the races, no specific reason but in last less than a second. Other than that the game works perfect.<br />
|Tester={{ForumUser|truemaster}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-2500K @ 4.80 GHz <br />
|GPU=ASUS GeForce GTX 970 @ 4 GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx32 SSE4<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
* Hardware Hacks:<br />
** MSAA: 2x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Qemu USD driver 0.4.3 (G25)<br />
|Comments=All other graphic options are default. Game runs smoother than on the real PS2. Besides problem with licence test crashing everything works perfect. I did notice licence test uses way more RAM than actual races, and I crashed when I ran out of RAM in certain tests. Other than that it's perfect. (at 4x native with MSAA and AF enabled, I'm peaking at 10+ GB of RAM usage)<br />
|Tester=Infini<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP (SP3)<br />
|CPU=Intel Core2 Quad Q9650 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce GTX 560<br />
|Revision=v1.5.0 (dev-2016-01-26)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 2<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
* EE/IOP:<br />
** Clamping Mode: Full<br />
* VUs:<br />
** Clamping Mode: Extra<br />
</spoiler><br />
|Graphics=GSdx SSE4 (2016-01-26)<br />
<spoiler show="Settings" hide="Hide"><br />
* Interlacing: Bob tff<br />
* Internal Resolution: 2x Native (or 1920x1080 CR)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Allow 8-Bit Textures<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** Shadeboost: Enabled (40, 100, 65)<br />
* Hardware Hacks:<br />
** Half-Pixel Offset<br />
** Align Sprite<br />
</spoiler><br />
|Sound=<br />
* SPU2-X (2016-01-26)<br />
* ?<br />
|Comments=On some menus, a minor slowdown occurs (ca. 2–4 FPS). On normal racetracks, FPS stays around 50 (PAL), but on more graphically-intensive tracks like street circuits, slowdowns can be slight (ca. 5–18 FPS) on Single Race / 2-players mode. On Time-trials, minor slowdown may occur on tracks like that (ca. 2–5 FPS). On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Other bugs: a red flash occur at every race start, but shade boost tones it down. Lower edges on menus may have white lines.<br />
|Tester=Titus03<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Xeon X5650 @ 3.00 GHz (2)<br />
|GPU=MSI GeForce GTX 1050 Ti OC @ 4 GB<br />
|Revision=v1.5.0 (dev-2017-09-17)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx SSE4.1 (2017-09-17)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Interlacing: Bob tff<br />
* Internal resolution: 2x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-bit Textures<br />
* CRC Hack Level: Partial<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (2017-09-17)<br />
|Comments=Game starts fine. Menus run well save for some choppiness, especially during transitions and when loading car models. License tests require more cycles & RAM usage than regular races, seeming to cause upwards of 10 FPS slowdown in some cases. Would probably get better/more stable performance with further tweaks. Interestingly having 12 cores seems to make little difference to performance from a threading standpoint.<br />
|Tester=starkeysuper64<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=Kubuntu 12.04 x64<br />
|CPU=Intel Core i3-2100 @ 3.10 GHz<br />
|GPU=NVIDIA GeForce 8800GT<br />
|Revision=1.0.0<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* ?<br />
|Comments=Only problem is that in a race it is too slow (20-30 FPS) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU.<br />
|Tester=T-dome<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Fedora 22 x64<br />
|CPU=AMD Phenom II X4 940 @ 3.00 GHz<br />
|GPU=GeForce GT 730 (358.16 driver)<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.1.0<br />
|Comments=50% speed with hardware accel. 25% with software. playable otherwise.<br />
|Tester=kerpal<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 17.04 x64<br />
|CPU=Intel Core i5-4670 @ 3.40 GHz<br />
|GPU=VGA compatible controller: Intel Corporation Xeon E3-1200<br />
|Revision=1.5.0~git201708311541<br />
|Graphics=GSdx (GCC 6.3.0, SSE2) 1.0.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Full speed at native resolution. Black screen at higher resolution.<br />
|Tester=Marc<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 9.3 x64<br />
|CPU=AMD Ryzen 5 1600<br />
|GPU=GeForce GT 730 (375.82 driver)<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.1.0<br />
|Comments=mostly 100% speed with hardware acceleration at native resolution. some occasional slowdowns but not often. very playable but the audio buzzes a bit. <br />
|Tester=kerpal<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 9.3 x64<br />
|CPU=AMD Ryzen 5 1600<br />
|GPU=GeForce GT 730 (375.82 driver)<br />
|Revision=1.5.0-git20171209-2234<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=100% speed with hardware acceleration at native resolution. significantly less slowdowns than pcsx2 1.4.0. audio also renders much more cleanly with SDL/alsa. extremely playable. <br />
|Tester=kerpal<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Hacks and Performance ==<br />
* The MTVU hack may increase speed in quad core CPUs. This varies in dual-core CPUs as it may increase depending on the race but may cause slowdown in others.<br />
* Other hacks can cause crashes or the game won't boot. This game requires a ton of personal tinkering to get it to run decent.This game also has very, VERY high system requirements (expect to use at least an i5 or an FX 6300 above). Don't expect a smooth or stable game. Slowdowns are heavy and very prevalent. It mostly depends on track, the lighting and the amount of cars on screen.<br />
* EE Cyclerate can give speedup during the races, but may also cause slowdown to the track-selection screens where videos are shown at the background.<br />
* The "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the VRAM slowdowns.<br />
* If you are using software mode and have 4 cores or more (this includes hyperthreaded cores, as PCSX2 takes advantage of this), set the "extra software threads" to the amount of total threads in your CPU minus one (4 cores, threads to "3", 8 cores, threads to "7", etc.). This can provide a noticeable speedup in any game running in software mode, but beware that only native resolution can be used.<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''グランツーリスモ4''' (SCPS-17001) & (SCPS-19252), '''跑車浪漫旅4''' (SCAJ-30007), '''跑车浪漫旅 4''' (SCCS-60002), '''그란 투리스모 4''' (SCKA-30001)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Heavy crashing.<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description='''(Hardware Render)''' Crashes pretty often. This happens because of spikes in VRAM use.<br />
|Workaround=<br><br />
# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced.<br />
# If you get lots of crashes during license tests use a lower internal resolution in GSdx. <br />
# Multisample anti-aliasing(MSAA) can cause the game to crash a lot. Make sure the MSAA level is set to 0 in the GSdx Configure Hacks menu(only applies to Direct3D HW renderers).<br />
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing ground textures, textures in the distance flicker.<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description='''(Hardware Render)''' Missing ground textures, textures in the distance flicker. This issue is present on the HW render because the game requires proper Hardware Mipmapping.<br />
|Workaround=There is no known workaround at the moment. Accuracy of hardware mipmapping needs to be improved in the code first.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Car headlights, smoke/dust seen through objects.<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description='''(Hardware Render)''' Car headlights and smoke/dust effects are seen through objects.<br />
|Workaround=Currently only OpenGL renders the effect properly. Select Blending Accuracy to High.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Demo races do not work.<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Demonstrations return back to the menu as soon as they start.<br />
|Workaround=Demonstration races will only work with EE clamping set to full.<br />
}}<br />
<br />
<br />
== Fixed Issues ==<br />
{{Issue<br />
|IssueName=Game doesn't load past copyright screen.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Due to dual layer issues the game might not load past the copyright screen.<br />
|Workaround=<br><br />
# As of March 2016 this issue has been fixed on the latest v1.5.0 development builds.<br />
# For older versions use patch supplied at the compatibility list on the forums (see bottom of the page for links). Though this will disable all in game videos (including the background of the main menu).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Improper interlacing.<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=The interlacing in-game is improper and "shakes".<br />
|Workaround=Change the interlacing mode in GSdx to "Bob tff" to correct improper interlacing.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Photo mode is broken.<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description='''(Hardware Render)''' garbage replaces the area in which the photo is displayed.<br />
|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.<br />
<spoiler show="Show Example Image" hide="Hide"><br />
<gallery widths="175px" heights="100px"><br />
Screen Capture -038.png<br />
</gallery><br />
</spoiler><br />
}}<br />
<br />
{{Issue<br />
|IssueName=Garbage all over screen in races.<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description='''(Hardware Render)''' Happens when using color/brightness options other than 0.<br />
|Workaround=<br><br />
# As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.<br />
# For older versions: To fix the garbage and crashing during races, set the brightness to 0 in options.<br />
# For older NTSC versions: Change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Brightness/Contrast does not work.<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description='''(Hardware Render)''' Brightness or contrast values do not work in game.<br />
|Workaround=Currently only OpenGL renders the effect properly. Set CRC Hack Level to Automatic. Direct3D lacks a shader at the moment for the effect to work properly (needs porting). <br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Gran_Turismo_4_Forum_1.jpg<br />
Gran_Turismo_4_Forum_2.jpg<br />
Gran_Turismo_4_Forum_3.jpg<br />
</gallery><br />
<br />
<br />
{{Gran Turismo series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCES-51719-E--28541 Gran Turismo 4 (SCES 51719) (E)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCUS-97328-U--29466 Gran Turismo 4 (SCUS 97328) (U)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCPS-17001-J--30332 Gran Turismo 4 (SCPS 17001) (J)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCAJ-30007-J--30591 Gran Turismo 4 (SCAJ 30007) (J)]}}</div>Kerpalhttps://wiki.pcsx2.net/index.php?title=Gran_Turismo_4&diff=90670Gran Turismo 42017-12-10T00:35:07Z<p>Kerpal: added testing entry for ryzen 5 1600 on linux</p>
<hr />
<div>{{infobox<br />
|image = Gt4.jpg<br />
|caption =<br />
|developer = [[Polyphony Digital]]<br />
|publisher = [[Sony|SCEI]] (JP, AS, KO), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Gran_Turismo_4 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561066-gran-turismo-4 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/gran-turismo-4 Metacritic]|89/100}}<br />
|gameinfo = With authentic cars, courses, and car physics, Gran Turismo 4 adds an even more realistic racing simulation to the series. The characteristics of each car take into account weight, speed, friction, and more to deliver realistic handling. Test-drive new vehicles in courses located in various sites, such as Nurburgring Nordschleife, New York City, the Grand Canyon, and Tsukuba Circuit. Along with Career mode, Gran Turismo 4 highlights the new GT Photo mode and GT Online mode, which lets players around the world compete over the Internet.<br /><br />
Gran Turismo 4 is the fourth game in the Gran Turismo series. It features over 700 vehicles, 51 tracks, B-Spec mode, Photo mode, and 1080i support. This game was released on February 22, 2005 to critical acclaim.<br />
<!-- General props --><br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|steeringwheel = 1<br />
|numberofplayers = 2<br />
|numberofonlineplayers = 6<br />
|ko_rating = ALL<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|na_rating_text = Mild Lyrics<br />
|japan_rating = A<br />
<!-- Language props --><br />
|chinese = SCAJ-30007 & SCCS-60002<br />
|italian = SCES-51719<br />
|spanish = SCES-51719<br />
|french = SCES-51719<br />
|german = SCES-51719<br />
|english = SCES-51719 & SCUS-97328<br />
|japanese = SCPS-17001 & SCPS-19252<br />
|korean = SCKA-30001<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97328<br />
|CRCsNTSCU = 77E61C8A, 33C6E35E<br />
|releasedateNTSCU = February 22, 2005<br />March 1, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51719<br />SCES-51719/P <small>(Platinum)</small><br />
|CRCsPAL = 44A61C8F<br />
|releasedatePAL = March 9, 2005<br />May 5, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-17001<br />SCKA-30001<br />SCPS-19252 <small>(PlayStation 2 the Best)</small><br />SCKA-30004 <small>(BigHit Series)</small><br />SCAJ-30006<br />SCAJ-30007<br />SCAJ-30008<br />SCCS-60002 <small>(Review copy)</small><br />
|CRCsNTSCJ = AEAD1CA3 <small>(J)</small><br/>7ABDBB5E <small>(CH)</small><br />
|releasedateNTSCJ = December 28, 2004<br />March 10, 2005 <small>(Korea)</small><br />July 6, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2006 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core2 Duo E8400 @ 3.60 GHz <br />
|GPU=NVIDIA GeForce GTX 260<br />
|Revision=0.9.9 (r4878)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 3 <br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
</spoiler><br />
|Graphics=GSdx (r4873)<br />
|Sound=<br />
* SPU2-X (r4872)<br />
* LilyPad (r4484)<br />
|Comments=See '''Hacks and Performance'''.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE4 (r5442)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330 @ 3.00 GHz<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.0 (svn r5832)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Can be hard for CPU and GPU. Can have some glitches in Hardware mode in the races, but Software mode is fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=AMD Radeon R9 290X @ 4 GB<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D10 (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X (r5875)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=BIOS v2.00, Game runs fine at 5x Native resolution. Some slight hiccups/slowdown in the menus. One weird glitch I saw was on dirt tracks, the plumes of dirt seem to be transparent and can be seen through hills and can be seen coming out of the middle of the back of the car. Still use recommended hacks for maximum performance.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core2 Duo E7500 @ 2.93 GHz<br />
|GPU=NVIDIA GeForce GT 630 @ 1 GB<br />
|Revision=1.2.1 (2014-02-02)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 3 <br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
</spoiler><br />
|Graphics=GSdx 0.1.16<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D10 (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Great FPS at the menus, bad FPS at races or showing cars. Slowmotion FPS at the races, almost unplayable.<br />
|Tester=Berto<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7<br />
|CPU=AMD FX 4100 @ 4.00 GHz<br />
|GPU=AMD Radeon HD 7870 @ 2 GB<br />
|Revision=1.2.1.(r5873)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 2 <br />
** VU Cycle Stealing: 1<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx SSE4 (r5875)<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=60+ FPS in menus but drops below 45~50 in races or licence tests. With speedhacks the frame rates are pretty stable, 55~60 FPS in races with multiple cars. <br />
|Tester=KX64<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1<br />
|CPU=AMD A8-6600K @ 4.40 GHz<br />
|GPU=AMD Radeon R9 270X<br />
|Revision=1.3.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 1<br />
** VU Cycle Stealing: 1<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Software)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Ran with 60 FPS<br />
|Tester=Apihl1000<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-4690 @ 3.50 GHz<br />
|GPU=MSI GeForce GTX 750 Ti 2GD5/OCV1 @ 2 GB<br />
|Revision=1.3.1 (svn 2015-06-18)<br />
|Graphics=GSdx32 SSE4<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Runs above full speed. Needed to set EE clamping mode manually to full so the text that says the time between you and the first car to display correctly. Looks like this needs to be added to game fixes GameIndex.dbf so it can auto change the EE clamping mode to full. Some rare random slowdowns that happened randomly in the races, no specific reason but in last less than a second. Other than that the game works perfect.<br />
|Tester={{ForumUser|truemaster}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-2500K @ 4.80 GHz <br />
|GPU=ASUS GeForce GTX 970 @ 4 GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx32 SSE4<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
* Hardware Hacks:<br />
** MSAA: 2x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Qemu USD driver 0.4.3 (G25)<br />
|Comments=All other graphic options are default. Game runs smoother than on the real PS2. Besides problem with licence test crashing everything works perfect. I did notice licence test uses way more RAM than actual races, and I crashed when I ran out of RAM in certain tests. Other than that it's perfect. (at 4x native with MSAA and AF enabled, I'm peaking at 10+ GB of RAM usage)<br />
|Tester=Infini<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP (SP3)<br />
|CPU=Intel Core2 Quad Q9650 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce GTX 560<br />
|Revision=v1.5.0 (dev-2016-01-26)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 2<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
* EE/IOP:<br />
** Clamping Mode: Full<br />
* VUs:<br />
** Clamping Mode: Extra<br />
</spoiler><br />
|Graphics=GSdx SSE4 (2016-01-26)<br />
<spoiler show="Settings" hide="Hide"><br />
* Interlacing: Bob tff<br />
* Internal Resolution: 2x Native (or 1920x1080 CR)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Allow 8-Bit Textures<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** Shadeboost: Enabled (40, 100, 65)<br />
* Hardware Hacks:<br />
** Half-Pixel Offset<br />
** Align Sprite<br />
</spoiler><br />
|Sound=<br />
* SPU2-X (2016-01-26)<br />
* ?<br />
|Comments=On some menus, a minor slowdown occurs (ca. 2–4 FPS). On normal racetracks, FPS stays around 50 (PAL), but on more graphically-intensive tracks like street circuits, slowdowns can be slight (ca. 5–18 FPS) on Single Race / 2-players mode. On Time-trials, minor slowdown may occur on tracks like that (ca. 2–5 FPS). On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Other bugs: a red flash occur at every race start, but shade boost tones it down. Lower edges on menus may have white lines.<br />
|Tester=Titus03<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Xeon X5650 @ 3.00 GHz (2)<br />
|GPU=MSI GeForce GTX 1050 Ti OC @ 4 GB<br />
|Revision=v1.5.0 (dev-2017-09-17)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx SSE4.1 (2017-09-17)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Interlacing: Bob tff<br />
* Internal resolution: 2x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-bit Textures<br />
* CRC Hack Level: Partial<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (2017-09-17)<br />
|Comments=Game starts fine. Menus run well save for some choppiness, especially during transitions and when loading car models. License tests require more cycles & RAM usage than regular races, seeming to cause upwards of 10 FPS slowdown in some cases. Would probably get better/more stable performance with further tweaks. Interestingly having 12 cores seems to make little difference to performance from a threading standpoint.<br />
|Tester=starkeysuper64<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=Kubuntu 12.04 x64<br />
|CPU=Intel Core i3-2100 @ 3.10 GHz<br />
|GPU=NVIDIA GeForce 8800GT<br />
|Revision=1.0.0<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* ?<br />
|Comments=Only problem is that in a race it is too slow (20-30 FPS) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU.<br />
|Tester=T-dome<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Fedora 22 x64<br />
|CPU=AMD Phenom II X4 940 @ 3.00 GHz<br />
|GPU=GeForce GT 730 (358.16 driver)<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.1.0<br />
|Comments=50% speed with hardware accel. 25% with software. playable otherwise.<br />
|Tester=kerpal<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 17.04 x64<br />
|CPU=Intel Core i5-4670 @ 3.40 GHz<br />
|GPU=VGA compatible controller: Intel Corporation Xeon E3-1200<br />
|Revision=1.5.0~git201708311541<br />
|Graphics=GSdx (GCC 6.3.0, SSE2) 1.0.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Full speed at native resolution. Black screen at higher resolution.<br />
|Tester=Marc<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 9.3 x64<br />
|CPU=AMD Ryzen 5 1600<br />
|GPU=GeForce GT 730 (375.82 driver)<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.1.0<br />
|Comments=mostly 100% speed with hardware acceleration at native resolution. some occasional slowdowns but not often. very playable but the audio buzzes a bit. <br />
|Tester=kerpal<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Hacks and Performance ==<br />
* The MTVU hack may increase speed in quad core CPUs. This varies in dual-core CPUs as it may increase depending on the race but may cause slowdown in others.<br />
* Other hacks can cause crashes or the game won't boot. This game requires a ton of personal tinkering to get it to run decent.This game also has very, VERY high system requirements (expect to use at least an i5 or an FX 6300 above). Don't expect a smooth or stable game. Slowdowns are heavy and very prevalent. It mostly depends on track, the lighting and the amount of cars on screen.<br />
* EE Cyclerate can give speedup during the races, but may also cause slowdown to the track-selection screens where videos are shown at the background.<br />
* The "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the VRAM slowdowns.<br />
* If you are using software mode and have 4 cores or more (this includes hyperthreaded cores, as PCSX2 takes advantage of this), set the "extra software threads" to the amount of total threads in your CPU minus one (4 cores, threads to "3", 8 cores, threads to "7", etc.). This can provide a noticeable speedup in any game running in software mode, but beware that only native resolution can be used.<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''グランツーリスモ4''' (SCPS-17001) & (SCPS-19252), '''跑車浪漫旅4''' (SCAJ-30007), '''跑车浪漫旅 4''' (SCCS-60002), '''그란 투리스모 4''' (SCKA-30001)<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Heavy crashing.<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description='''(Hardware Render)''' Crashes pretty often. This happens because of spikes in VRAM use.<br />
|Workaround=<br><br />
# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced.<br />
# If you get lots of crashes during license tests use a lower internal resolution in GSdx. <br />
# Multisample anti-aliasing(MSAA) can cause the game to crash a lot. Make sure the MSAA level is set to 0 in the GSdx Configure Hacks menu(only applies to Direct3D HW renderers).<br />
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing ground textures, textures in the distance flicker.<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description='''(Hardware Render)''' Missing ground textures, textures in the distance flicker. This issue is present on the HW render because the game requires proper Hardware Mipmapping.<br />
|Workaround=There is no known workaround at the moment. Accuracy of hardware mipmapping needs to be improved in the code first.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Car headlights, smoke/dust seen through objects.<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description='''(Hardware Render)''' Car headlights and smoke/dust effects are seen through objects.<br />
|Workaround=Currently only OpenGL renders the effect properly. Select Blending Accuracy to High.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Demo races do not work.<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Demonstrations return back to the menu as soon as they start.<br />
|Workaround=Demonstration races will only work with EE clamping set to full.<br />
}}<br />
<br />
<br />
== Fixed Issues ==<br />
{{Issue<br />
|IssueName=Game doesn't load past copyright screen.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Due to dual layer issues the game might not load past the copyright screen.<br />
|Workaround=<br><br />
# As of March 2016 this issue has been fixed on the latest v1.5.0 development builds.<br />
# For older versions use patch supplied at the compatibility list on the forums (see bottom of the page for links). Though this will disable all in game videos (including the background of the main menu).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Improper interlacing.<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=The interlacing in-game is improper and "shakes".<br />
|Workaround=Change the interlacing mode in GSdx to "Bob tff" to correct improper interlacing.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Photo mode is broken.<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description='''(Hardware Render)''' garbage replaces the area in which the photo is displayed.<br />
|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.<br />
<spoiler show="Show Example Image" hide="Hide"><br />
<gallery widths="175px" heights="100px"><br />
Screen Capture -038.png<br />
</gallery><br />
</spoiler><br />
}}<br />
<br />
{{Issue<br />
|IssueName=Garbage all over screen in races.<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description='''(Hardware Render)''' Happens when using color/brightness options other than 0.<br />
|Workaround=<br><br />
# As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.<br />
# For older versions: To fix the garbage and crashing during races, set the brightness to 0 in options.<br />
# For older NTSC versions: Change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Brightness/Contrast does not work.<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description='''(Hardware Render)''' Brightness or contrast values do not work in game.<br />
|Workaround=Currently only OpenGL renders the effect properly. Set CRC Hack Level to Automatic. Direct3D lacks a shader at the moment for the effect to work properly (needs porting). <br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Gran_Turismo_4_Forum_1.jpg<br />
Gran_Turismo_4_Forum_2.jpg<br />
Gran_Turismo_4_Forum_3.jpg<br />
</gallery><br />
<br />
<br />
{{Gran Turismo series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCES-51719-E--28541 Gran Turismo 4 (SCES 51719) (E)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCUS-97328-U--29466 Gran Turismo 4 (SCUS 97328) (U)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCPS-17001-J--30332 Gran Turismo 4 (SCPS 17001) (J)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCAJ-30007-J--30591 Gran Turismo 4 (SCAJ 30007) (J)]}}</div>Kerpalhttps://wiki.pcsx2.net/index.php?title=Gran_Turismo_4&diff=79582Gran Turismo 42016-06-22T07:26:04Z<p>Kerpal: added testing entry</p>
<hr />
<div>{{infobox<br />
|image = Gt4.jpg<br />
|caption =<br />
|developer = Polyphony Digital<br />
|publisher = [[Sony|SCEI]] (JP, AS, KO), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)<br />
|genre = Racing<br />
|wikipedia = [http://en.wikipedia.org/wiki/Gran_Turismo_4 Link]<br />
|gameinfo = With authentic cars, courses, and car physics, Gran Turismo 4 adds an even more realistic racing simulation to the series. The characteristics of each car take into account weight, speed, friction, and more to deliver realistic handling. Test-drive new vehicles in courses located in various sites, such as Nurburgring Nordschleife, New York City, the Grand Canyon, and Tsukuba Circuit. Along with Career mode, Gran Turismo 4 highlights the new GT Photo mode and GT Online mode, which lets players around the world compete over the Internet.<br /><br />
Gran Turismo 4 is the fourth game in the Gran Turismo series. It features over 700 vehicles, 51 tracks, B-Spec mode, Photo mode, and 1080i support. This game was released on February 22, 2005 to critical acclaim.<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561066-gran-turismo-4 Link]<br />
|korean = SCKA-30001<br />
|numberofonlineplayers = 6<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/gran-turismo-4 Metacritic]|89/100}}<br />
|ko_rating = ALL<br />
|eu_rating = 3+<br />
|na_rating_text = Mild Lyrics<br />
|na_rating = E<br />
|japan_rating = A<br />
|arcadestick = 1<br />
|steeringwheel = 1<br />
|chinese = SCAJ-30007 & SCCS-60002<br />
|italian = SCES-51719<br />
|spanish = SCES-51719<br />
|french = SCES-51719<br />
|german = SCES-51719<br />
|english = SCES-51719 & SCUS-97328<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97328<br />
|CRCsNTSCU = 77E61C8A, 33C6E35E<br />
|releasedateNTSCU = February 22, 2005<br />March 1, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51719<br />SCES-51719/P <small>(Platinum)</small><br />
|CRCsPAL = 44A61C8F<br />
|releasedatePAL = March 9, 2005<br />May 5, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-17001<br />SCKA-30001<br />SCPS-19252 <small>(PlayStation 2 the Best)</small><br />SCKA-30004 <small>(BigHit Series)</small><br />SCAJ-30006<br />SCAJ-30007<br />SCAJ-30008<br />SCCS-60002 <small>(Review copy)</small><br />
|CRCsNTSCJ = AEAD1CA3 <small>(J)</small><br/>7ABDBB5E <small>(CH)</small><br />
|releasedateNTSCJ = December 28, 2004<br />March 10, 2005<br />July 6, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2006 <small>(BigHit Series)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core 2 Duo E8400 OC @ 3.6 GHz <br />
|GPU=nVidia GeForce GTX 260<br />
|Revision=0.9.9 r4878<br />
|Graphics=GSdx r4873<br />
|Sound=<br />
* SPU2-X r4872<br />
* LilyPad r4484<br />
|Comments=Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack. See '''Hacks and Performance'''<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4 GHz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5480<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330 @ 3.0 GHz<br />
|GPU=HD Radeon 6850<br />
|Revision=1.1.svn5832<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Can be hard for CPU and GPU. Can have some glitches in hardware mode in the races, but software mode is fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel Core i7 @ 3.4 GHz<br />
|GPU=Sapphire R9 290X 4GB<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx 0.1.16 r5875 <br />
*D3D10 (Hardware)<br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments= Game runs fine at 5X native resolution. Some slight hiccups/slowdown in the menus. One weird glitch I saw was on dirt tracks, the plumes of dirt seem to be transparent and can be seen through hills and can be seen coming out of the middle of the back of the car. Still use recommended hacks for maximum performance. Bios v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core 2 Duo E7500 @ 2.93 GHz<br />
|GPU=GeForce GT630 128-bit 1GB<br />
|Revision=1.2.1 2014-02-02<br />
|Graphics=GSdx 0.1.16<br />
*D3D10 (Hardware)<br />
|Sound=<br />
*SPU2-X 2014-07-14<br />
*?<br />
|Comments=Great FPS at the menus, bad FPS at races or showing cars. Slow-Motion FPS at the races, almost unplayable. (EE 3, VU 0, INTC, Wait Loop and MVU)<br />
|Tester=Berto<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7<br />
|CPU=AMD FX 4100 @ 4.0 GHz<br />
|GPU=AMD Sapphire 7870 GHz Ed. 2gb<br />
|Revision=1.2.1.r5873<br />
|Graphics=GSdx32 sse4 r5875<br />
|Sound=<br />
*SPU2-X<br />
*Lily Pad 0.11.0 r5822<br />
|Comments=MVU and MTVU enabled, +60fps in menus but goes below 50-45 in race or licence tests, with Speedhacks (EE cyc. 2 & VU CS 1) the FPS are pretty stable, 55-60 FPS in race with multiple cars. <br />
|Tester=KX64<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1<br />
|CPU=AMD A8-6600K @ 4.4 GHz<br />
|GPU=AMD Sapphire R9 270X<br />
|Revision=1.3.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Extra rendering threads set to 2, Direct3D11 (Software), (EE 1, VU 1, INTC, Wait Loop, MVU and MTVU) ran with 60 FPS<br />
|Tester=Apihl1000<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-4690 @ 3.5 GHz<br />
|GPU=MSI GTX 750 Ti 2gd5/ovcv1<br />
|Revision=PCSX2 1.3.1-20150618094926<br />
|Graphics=GSdx32-SSE4.1<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Runs above full speed. Needed to set EE clamping mode manually to full so the text that says the time between you and the first car to display correctly. Looks like this needs to be added to game fixes GameIndex.dbf so it can auto change the EE clamping mode to full. Some rare random slowdowns that happened randomly in the races, no specific reason but in last less than a second. Other than that the game works perfect.<br />
|Tester={{ForumUser|truemaster}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-2500K OC @ 4.8 GHz <br />
|GPU=ASUS GeForce GTX 970 4 GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx32-SSE4<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Qemu USD driver 0.4.3 (G25)<br />
|Comments=D3D11 hardware, MSAA 2x, FXAA enabled, AF 4x, Full CRC Hack, native resolution 4x, all other options default, game runs smoother than on the real PS2, besides problem with licence test crashing everything works perfectly, I did notice licence test uses way more RAM than actual races, and I crashed when I ran out of RAM in certain tests. Other than that it's perfect. (at 4x native with MSAA and AF enabled, I'm peaking at 10+ GB of RAM usage)<br />
|Tester=Infini<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP SP3<br />
|CPU=Intel Core 2 Quad Q9650 @ 3.0 GHz<br />
|GPU=nVIDIA GeForce GTX 560<br />
|Revision=1.5.0-dev-20160126<br />
|Graphics=GSDx32-SSE4 20160126<br />
|Sound=SPU2-X 20150912<br />
|Comments=On some menus, a minor slowdown occurs (ca. 2–4 FPS). On normal racetracks, FPS stays around 50 (PAL), but on more graphically-intensive tracks like street circuits, slowdowns can be slight (ca. 5–18 FPS) on Single Race / 2-players mode. On Time-trials, minor slowdown may occur on tracks like that (ca. 2–5 FPS). On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Settings: EE/IOP: Clamping Mode=Full / VUI: Clamping Mode=Extra. Speedhacks: EE=0 & VU=2, INTC, Idle loop, mVU & MTVU ON. Graphics: Interlacing=Bob tff, Resolution: 2x Native (Required for smooth replays, otherwise Custom resolution: 1920x1080 doesn't give any extra slowdowns.), 8-bit=ON, BF=Forced, CRC=Full, HW-hacks: ON (Half-pixel Offset, & Align Sprite ON), Logarithmic Z=ON, AC=ON, Shader: Shade Boost: 40, 100 & 65. Other bugs: a red flash occur at every race start, but shade boost tones it down. Lower edges on menus may have white lines.<br />
|Tester=Titus03<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=Kubuntu 12.04 64 bit<br />
|CPU=Intel Core i3-2100 @ 3.1 GHz<br />
|GPU=Nvidia 8800GT with proprietary 295.40 driver<br />
|Revision=1.0.0<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*?<br />
|Comments=Only problem is that in a race it is too slow (20-30 fps) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU.<br />
|Tester=T-dome<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Fedora 22 64 bit<br />
|CPU=AMD Phenom II X4 940 @ 3GHz<br />
|GPU=GeForce GT 730 (358.16 driver)<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=50% speed with hardware accel. 25% with software. playable otherwise.<br />
<br />
|Tester=kerpal<br />
}}<br />
<br />
{{TestingFooter}}<br />
<br />
==Hacks and Performance==<br />
*The MTVU hack may increase speed in quad core CPUs. This varies in dual-core CPUs as it may increase depending on the race but may cause slowdown in others.<br />
*Other hacks can cause crashes or the game won't boot. This game requires a ton of personal tinkering to get it to run decent.This game also has very, VERY high system requirements (expect to use at least an i5 or an FX 6300 above). Don't expect a smooth or stable game. Slowdowns are heavy and very prevalent. It mostly depends on track, the lighting and the amount of cars on screen.<br />
*EE Cyclerate can give speedup during the races, but may also cause slowdown to the track-selection screens where videos are shown at the background.<br />
*The "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the VRAM slowdowns.<br />
*If you are using software mode and have 4 cores or more (this includes hyperthreaded cores, as PCSX2 takes advantage of this), set the "extra software threads" to the amount of total threads in your CPU minus one (4 cores, threads to "3", 8 cores, threads to "7", etc.). This can provide a noticeable speedup in any game running in software mode, but beware that only native resolution can be used.<br />
<br />
== Trivia ==<br />
* Original names: '''グランツーリスモ4''' (SCPS-17001) & (SCPS-19252), '''跑車浪漫旅4''' (SCAJ-30007), '''跑车浪漫旅 4''' (SCCS-60002), '''그란 투리스모 4''' (SCKA-30001)<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Heavy crashing<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=Crashes pretty often. This happens because of spikes in VRAM use.<br />
|Workaround=<br><br />
# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced.<br />
# If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl.<br />
# In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.<br />
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Photo mode is broken<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=In hardware modes, garbage replaces the area in which the photo is displayed.<br />
|Workaround=This has been fixed in 1.5.0-dev GIT versions if Renderer(in Config > Video(GS) > Plugin Settings menu) is set to "OpenGL (Hardware)". For Direct3D renderers switch to software mode while moving the cameras, then switch back to hardware when you take the picture.<br />
<gallery><br />
File:Screen Capture -038.png|Issue example<br />
</gallery><br />
}}<br />
<br />
{{Issue<br />
|IssueName=Garbage all over screen in races<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Happens when using color/brightness options other than 0.<br />
|Workaround=<br><br />
# This has been fixed if Renderer(in Config > Video(GS) > Plugin Settings menu) is set to "OpenGL (Hardware)" and CRC Hack Level is set to "Partial (OpenGL Recommended)" in recent GIT revisions as of May 2016.<br />
# For older versions: To fix the garbage and crashing during races, set the brightness to 0 in options.<br />
# For older NTSC versions: Change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=First letter missing in menus<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The first letter of a sentence is missing in menus.<br />
|Workaround=Set VU Clamping Mode to "Extra" to fix.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Demo races do not work<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Demonstrations return back to the menu as soon as they start.<br />
|Workaround=Demonstration races will only work with EE clamping set to full.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Game doesn't load past copyright screen.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Due to dual layer issues the game might not load past the copyright screen.<br />
|Workaround=Has been fixed as of git version v1.5.0-dev-460-gc829826 of 16 march 2016. For older versions use patch supplied at the compatibility list on the forums(see bottom of the page for links). Though this will disable all ingame video's(including the background of the main menu).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Improper interlacing<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=The interlacing in-game is improper and "shakes".<br />
|Workaround=Change the interlacing mode in GSdx to "Bob tff" to correct improper interlacing.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Gran_Turismo_4_Forum_1.jpg|Gran Turismo 4 (SCES 51719)<br />
File:Gran_Turismo_4_Forum_2.jpg|Gran Turismo 4 (SCPS 17001)<br />
File:Gran_Turismo_4_Forum_3.jpg|Gran Turismo 4 (SCAJ 30007)<br />
</gallery><br />
<br />
{{Gran Turismo series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCES-51719-E--28541 Gran Turismo 4 (SCES 51719) (E)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCUS-97328-U--29466 Gran Turismo 4 (SCUS 97328) (U)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCPS-17001-J--30332 Gran Turismo 4 (SCPS 17001) (J)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCAJ-30007-J--30591 Gran Turismo 4 (SCAJ 30007) (J)]}}</div>Kerpal