https://wiki.pcsx2.net/api.php?action=feedcontributions&user=CynicMimic&feedformat=atomPCSX2 Wiki - User contributions [en]2024-03-28T13:11:24ZUser contributionsMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=Half-Life&diff=104350Half-Life2022-05-12T04:01:05Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Half-Life.jpg<br />
|caption = <br />
|developer = Gearbox Software<br />
|publisher = [[Sierra Entertainment]] (US, EU), [[Vivendi Games|Vivendi Universal Games]] (EU)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Half-Life_%28video_game%29 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/466377-half-life Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/half-life Metacritic]|87/100}}<br />
|gameinfo = Deep in the bowels of the Black Mesa Federal Research Facility, a decommissioned missile base, a top-secret experiment goes terribly wrong. As aliens come through the walls and a military death squad shoots everything in sight, young research associate Gordon Freeman must scramble to stay alive. Find your way through the monster-ridden areas of Black Mesa using your wits, limited security clearance, and a variety of weapons, ranging from a crowbar and pistols to a rocket launcher and grenades. With split-screen deathmatch and its exclusive "Decay" single-player and multiplayer cooperative modes, Half-Life is an action experience like no other.<br /><br />
Play as Gordon Freeman, a scientist at Black Mesa, as you try to escape the facility which has been overrun by alien lifeforms.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|mouse = 1<br />
|keyboard = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 16+<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|italian = SLES-50508<br />
|spanish = SLES-50509<br />
|french = SLES-50507<br />
|german = SLES-50505<br />
|english = SLES-50504 & SLUS-20066<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20066<br />SLUS-29014<br />
|CRCsNTSCU = A880AE9B<br />
|releasedateNTSCU = November 11, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50504<br />SLES-50505 <small>(Germany)</small><br />SLES-50506<br />SLES-50507 <small>(France)</small><br />SLES-50508 <small>(Italy)</small><br />SLES-50509 <small>(Spain)</small><br />
|CRCsPAL = F9E3CF90<br />
|releasedatePAL = November 30, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Pentium E2160 @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 9600GT<br />
|Revision=0.9.8<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
* INTC Spin: ✓<br />
* Wait Loop: ✓<br />
* mVU Flag: ✓<br />
</spoiler><br />
|Graphics=GSdx (r4455)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v02.00, 50/50 FPS<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5452)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at 200-300% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce 210 @ 512 MB<br />
|Revision=1.2.1 (2014-02-02)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=Runs at 60 FPS at any time during the game, it works great.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3230m<br />
|GPU=AMD Radeon HD 7600m<br />
|Revision=1.5.0 2266<br />
|Graphics=GSdx<br />
|Sound=<br />
|Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect<br />
|Tester={{ForumUser|Atomic83}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 3 <br />
** EE Cycle Skipping: 0<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D 11<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
* FXAA: ✓<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x native res.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Xubuntu 17.04<br />
|CPU=Intel Core i5-3350P @ 3.50 GHz<br />
|GPU=AMD Radeon RX 480<br />
|Revision=1.5.0 (dev-2175)<br />
|Graphics=GSdx (2017-08-16)<br />
|Sound=<br />
* SPU2-X (2017-08-16)<br />
* OnePad 2.0.0<br />
|Comments=The game is having slowdown tendencies on any resolution, despite the speed being at constant ~100%. Mostly acceptable when playing single-player, but co-op (Decay) can start "slide-showing" at what visibly seems to be around 10 FPS during more intense moments. Some minor graphical glitches (mostly lighting) are also present, but otherwise the game is quite playable.<br />
|Tester={{ForumUser|kamild1996}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=General performance issues<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game has performance issues on native PS2 hardware. PCSX2 matches PS2 vsync frequency, and as such the game will "feel slow" while actually running at the same speed as it would on PS2 hardware.<br />
|Workaround=No known solution. If your PC has a strong enough CPU, raising the EE cyclerate may help.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Halflife-cynicmimic1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Halflife-cynicmimic2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Halflife-cynicmimic3.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Half-Life_Forum_1.jpg|Half-Life (SLES 50504)<br />
File:Half-Life_Forum_2.jpg|Half-Life (SLES 50505)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLUS-20066-U--28370 Half-Life (SLUS 20066) (U)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50504-E--29430 Half-Life (SLES 50504) (E)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50505-G--30571 Half-Life (SLES 50505) (G)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50507-F Half-Life (SLES 50507) (F)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=XGIII:_Extreme_G_Racing&diff=99584XGIII: Extreme G Racing2021-08-26T08:20:00Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = XCIII-Extreme_G_Racing.jpg<br />
|caption = <br />
|developer = Acclaim<br />
|publisher = [[Acclaim]] (US, EU), [[Acclaim|Acclaim Japan]] (JP)<br />
|genre = Racing<br />
|gameinfo = High-speed motorcycle racing and high-stakes futuristic combat collide in X63--the most intoxicating, highly addictive arcade experience. Feel every razor sharp turn and roller-coaster drop in the pit of your stomach as you smash through the sound barrier at speeds over 750 mph.<br /><br />
The game follows a simulator-style look into team racing of the 23rd century, specifically, the existence of Extreme-G racing. Players are one of two riders in one of six teams, all of which vie for glory in the Championship. One starts a career in the slowest class, 250G, and eventually compete their way into the 1000G cup, the fastest in the game. <br><br />
|wikipedia = [https://en.wikipedia.org/wiki/Extreme-G_3 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/471204-xgiii-extreme-g-racing Link]<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/extreme-g-3 Metacritic]|81/100}}<br />
|na_rating_text = Mild Violence<br />
|na_rating = E<br />
|spanish = SLES-50210<br />
|french = SLES-50210<br />
|german = SLES-50210<br />
|english = SLES-50210 & SLUS-20302<br />
|japanese = SLPM-62092 & TCPS-90015<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20302<br />
|CRCsNTSCU = D0B9C45F<br />
|releasedateNTSCU = August 21, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50210<br />
|CRCsPAL = DF20EC1B<br />
|releasedatePAL = August 31, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62092<br />TCPS-90015<br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = September 12, 2002<br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
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{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL/NTSC-U<br />
|OS=?<br />
|CPU=Intel Core 2 Duo E8400 (3.6GHz)<br />
|GPU=GeForce GTX 260<br />
|Revision=0.9.6<br />
|Graphics=GSDX r890<br />
|Sound=<br />
* SPU2-X SPU2ghz 1.90<br />
* Lilypad 0.9.9<br />
|Comments=BIOS: USA v2.00, HACKS: Hacks: x1.5 Cycle Rate, INTC, Wait Cycles Sync, VU Skip., 60/60FPS with "VU skip" but less smooth, 45-60/60 without.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5452<br />
|Graphics=GSdx 5442 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed., Must use SuperVU recs. Game will freeze after intro screens on MicroVU.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5818<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006) Very light game for any cpu/gpu<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
{{TestingFooter}}<br />
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{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''エクストリームG3''' (SLPM-62092)<br />
* Also known as '''Extreme-G 3''' (JP), '''XGIII'''<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:XG3 cynicmimic.jpg | v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, widescreen patch<br />
File:Extreme-G_3_Forum_2.jpg|Extreme-G 3 (SLES 50210)<br />
File:Extreme-G_3_Forum_1.jpg|Extreme-G 3 (SLES 50210)<br />
</gallery><br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Extreme-G3-SLUS-20302-U--28386 Extreme G3 (SLUS 20302) (U)]<br />
*[http://forums.pcsx2.net/Thread-XGIII-Extreme-G-Racing-SLES-50210-E--30496 XGIII - Extreme G Racing (SLES 50210) (E)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:XG3_cynicmimic.jpg&diff=99583File:XG3 cynicmimic.jpg2021-08-26T08:19:32Z<p>CynicMimic: XGIII: Extreme G Racing. PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, widescreen patch</p>
<hr />
<div>== Summary ==<br />
XGIII: Extreme G Racing. PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, widescreen patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=MX_vs._ATV_Unleashed&diff=99551MX vs. ATV Unleashed2021-08-23T14:04:18Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Mx_Vs_Atv_Unleashed.jpg<br />
|caption = PAL cover<br />
|developer = Rainbow Studios<br />
|publisher = [[THQ]]<br />
|genre = Racing<br />
|wikipedia = [http://en.wikipedia.org/wiki/MX_vs._ATV_Unleashed Link]<br />
|gameinfo = MX vs. ATV Unleashed lets you drive off-road in different vehicles, including ATVs, monster trucks, and sand rails, in an effort to conquer all-new racing challenges. You can compete in new racing events, minigames, or challenges, such as hill climbs, freestyle, gap jumps, and short-track races. Begin a career in single-player mode, or take on your friends in online multiplayer modes. A new "rhythm racing" mode lets you race through the game's nonlinear environments.<br /><br />
MX vs. ATV Unleashed includes 9 motorcycles and 14 ATVs, it also features vehicles that are not normally in an off-road racing game, including off-road buggies, monster trucks, trophy trucks, sand rails, and golf carts.<br />
|widescreen = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/925012-mx-vs-atv-unleashed Link]<br />
|numberofonlineplayers = 6<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.gamespot.com/mx-vs-atv-unleashed/reviews/ Gamespot]|7.7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mx-vs-atv-unleashed Metacritic]|79/100}}<br />
|au_rating = G<br />
|eu_rating = 12+<br />
|na_rating_text = Mild Lyrics<br />
|na_rating = E<br />
|ko_rating = ALL<br />
|headset = 1<br />
|english = SLES-53106 & SLUS-21104 & SLUS-21104GH & SLUS-29140<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21104<br />SLUS-21104GH <small>(Greatest Hits)</small><br />SLUS-29140 <small>(Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = March 16, 2005<br />February 5, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53106<br />SLES-53106-P<br />
|CRCsPAL = D7AE31F4<br />
|releasedatePAL = June 24, 2005<br />March 13, 2008 <small>(Australia)</small><br />
|statusPAL = <br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=28 10 2013 1.1.0 r5754<br />
|Graphics=GSdx 5752 SSE41<br />
|Sound=<br />
*SPU2-X 5733 2.0.0<br />
*LilyPad 5403 0.11.0<br />
|Comments=Runs at a decent speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingFooter}}<br />
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{{TestingHeader|OS=Linux}}<br />
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|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
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--><br />
<br />
==Trivia==<br />
* Also known as '''엠엑스와 에이티브이 언리쉬드''' (KO)<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Mxatvunleashed-cynicmimic.jpeg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA<br />
File:MX_vs._ATV_Unleashed_Forum_1.jpg|MX vs. ATV Unleashed (SLUS 21104)<br />
</gallery><br />
<br />
{{ATV Offroad Fury/MX series}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-MX-vs-ATV-Unleashed-SLUS-21104-U--29982 MX vs. ATV Unleashed (SLUS 21104) (U)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Mxatvunleashed-cynicmimic.jpeg&diff=99550File:Mxatvunleashed-cynicmimic.jpeg2021-08-23T14:03:55Z<p>CynicMimic: MX vs ATV Unleashed. PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA</p>
<hr />
<div>== Summary ==<br />
MX vs ATV Unleashed. PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Half-Life&diff=99549Half-Life2021-08-23T13:07:44Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Half-Life.jpg<br />
|caption = <br />
|developer = Gearbox Software<br />
|publisher = [[Sierra Entertainment]] (US, EU), [[Vivendi Games|Vivendi Universal Games]] (EU)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Half-Life_%28video_game%29 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/466377-half-life Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/half-life Metacritic]|87/100}}<br />
|gameinfo = Deep in the bowels of the Black Mesa Federal Research Facility, a decommissioned missile base, a top-secret experiment goes terribly wrong. As aliens come through the walls and a military death squad shoots everything in sight, young research associate Gordon Freeman must scramble to stay alive. Find your way through the monster-ridden areas of Black Mesa using your wits, limited security clearance, and a variety of weapons, ranging from a crowbar and pistols to a rocket launcher and grenades. With split-screen deathmatch and its exclusive "Decay" single-player and multiplayer cooperative modes, Half-Life is an action experience like no other.<br /><br />
Play as Gordon Freeman, a scientist at Black Mesa, as you try to escape the facility which has been overrun by alien lifeforms.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|mouse = 1<br />
|keyboard = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 16+<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|italian = SLES-50508<br />
|spanish = SLES-50509<br />
|french = SLES-50507<br />
|german = SLES-50505<br />
|english = SLES-50504 & SLUS-20066<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20066<br />SLUS-29014<br />
|CRCsNTSCU = A880AE9B<br />
|releasedateNTSCU = November 11, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50504<br />SLES-50505 <small>(Germany)</small><br />SLES-50506<br />SLES-50507 <small>(France)</small><br />SLES-50508 <small>(Italy)</small><br />SLES-50509 <small>(Spain)</small><br />
|CRCsPAL = F9E3CF90<br />
|releasedatePAL = November 30, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Pentium E2160 @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 9600GT<br />
|Revision=0.9.8<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
* INTC Spin: ✓<br />
* Wait Loop: ✓<br />
* mVU Flag: ✓<br />
</spoiler><br />
|Graphics=GSdx (r4455)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v02.00, 50/50 FPS<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5452)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at 200-300% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce 210 @ 512 MB<br />
|Revision=1.2.1 (2014-02-02)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=Runs at 60 FPS at any time during the game, it works great.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3230m<br />
|GPU=AMD Radeon HD 7600m<br />
|Revision=1.5.0 2266<br />
|Graphics=GSdx<br />
|Sound=<br />
|Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect<br />
|Tester={{ForumUser|Atomic83}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 3 <br />
** EE Cycle Skipping: 0<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D 11<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
* FXAA: ✓<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x native res. Speaking as a huge Half-Life fan, the game is an excellent port apart from that slight judder sometimes, and running it on PCSX2 makes it comparable with the PC version, sans mouse and keyboard.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Xubuntu 17.04<br />
|CPU=Intel Core i5-3350P @ 3.50 GHz<br />
|GPU=AMD Radeon RX 480<br />
|Revision=1.5.0 (dev-2175)<br />
|Graphics=GSdx (2017-08-16)<br />
|Sound=<br />
* SPU2-X (2017-08-16)<br />
* OnePad 2.0.0<br />
|Comments=The game is having slowdown tendencies on any resolution, despite the speed being at constant ~100%. Mostly acceptable when playing single-player, but co-op (Decay) can start "slide-showing" at what visibly seems to be around 10 FPS during more intense moments. Some minor graphical glitches (mostly lighting) are also present, but otherwise the game is quite playable.<br />
|Tester={{ForumUser|kamild1996}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=General performance issues<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game has performance issues on native PS2 hardware. PCSX2 matches PS2 vsync frequency, and as such the game will "feel slow" while actually running at the same speed as it would on PS2 hardware.<br />
|Workaround=No known solution. If your PC has a strong enough CPU, raising the EE cyclerate may help.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Halflife-cynicmimic1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Halflife-cynicmimic2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Halflife-cynicmimic3.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Half-Life_Forum_1.jpg|Half-Life (SLES 50504)<br />
File:Half-Life_Forum_2.jpg|Half-Life (SLES 50505)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLUS-20066-U--28370 Half-Life (SLUS 20066) (U)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50504-E--29430 Half-Life (SLES 50504) (E)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50505-G--30571 Half-Life (SLES 50505) (G)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50507-F Half-Life (SLES 50507) (F)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Midnight_Club_3:_DUB_Edition_Remix&diff=99548Midnight Club 3: DUB Edition Remix2021-08-23T05:52:37Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = MC3_DUB.jpg<br />
|caption =<br />
|developer = [[Rockstar Games|Rockstar San Diego]]<br />
|publisher = [[Rockstar Games]] (US, EU), [[Sony|SCEA]] (US)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Midnight_Club_3:_DUB_Edition#Midnight_Club_3:_DUB_Edition_Remix Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/931972-midnight-club-3-dub-edition-remix Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/midnight-club-3-dub-edition-remix Metacritic]|85/100}}<br />
|gameinfo = The Midnight Club is back and bigger than ever. Take on street racing's toughest competitors as you tear through the living city sprawls of Detroit, San Diego, Atlanta and now Tokyo at breakneck speeds. Personalize the huge assortments of all new additional rides with the latest rims, kits and upgrades hot off the street. Midnight Club 3: DUB Edition Remix is the definitive urban racing experience, giving you the ultimate freedom to choose your own route to the finish line.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|numberofplayers = 2<br />
|numberofonlineplayers = 8<br />
|eu_rating = 12+<br />
|au_rating = G<br />
|na_rating = E10+<br />
|na_rating_text = Mild Language, Mild Violence<br />
<!-- Language props --><br />
|italian = SLES-53717<br />
|spanish = SLES-53717<br />
|french = SLES-53717<br />
|german = SLES-53717<br />
|english = SLES-53717 & SLUS-21355 & SLUS-21355GH<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21355GH <small>(Greatest Hits)</small><br />SLUS-21355<br />
|CRCsNTSCU = 60A42FF5<br />
|releasedateNTSCU = March 13, 2006 <small>(Greatest Hits)</small><br />December 19, 2012 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-53717<br />
|CRCsPAL =<br />
|releasedatePAL = March 17, 2006<br />December 19, 2012 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 0<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ =<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD FX-8350 Eight-Core @ 4.013 GHz<br />
|GPU=NVIDIA GeForce GTX 670 FTW+ @ 4 GB (x2, SLI))<br />
|Revision=1.0.0 (r5350)<br />
|Graphics=GSdx 0.1.16 (r5334)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5324)<br />
* LilyPad 0.11.0 (r5282)<br />
|Comments=BIOS: USA v02.00, HACKS: MTVU, Minor lag in videos (sound offset), To be fair ran just fine except for loading screen/video lag and sound offset. I'm also creating a backup, so that may be part of it.<br />
|Tester=Sikotik13<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5492)<br />
|Graphics=GSdx SSE41 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce 210 @ 512 MB<br />
|Revision=1.2.1<br />
|Graphics=GSdx (5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=EE/VU Rounding: Chop/Zero, Game at steady 40-60 FPS, 60 FPS in menus and paused and 40-55 during racing, steady 40-45 in the garage., Some graphical errors, such as the letters being invisible on the profile creation screen and graphical mish-mash appearing if you turn the things in the garage too fast.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 1903 x64<br />
|CPU=Intel i7-4790 @ 3.6 GHz<br />
|GPU=Nvidia GTX 970 4GB<br />
|Revision=1.5.0-dev-3265<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v02.30 - Has been a slog to get this to work near flawless...(for me at least) -- Audio latency has a huge impact on input lag / graphic issues -- Installed ASIO4ALL for more efficent audio -- SPU2 @ Linear, Effects Disabled, DirectSound + 5 Output buffers, 3ms main latency (DirectSound over-rides?), Sync Mode = None ** Vsync handled audio sync, all other settings affected performance. GSdx -- OpenGL Hardware renderer, Enabled 8 Bit Textures, Large Framebuffer, 6x Res, 16x AF, Partial CRC, Accurate Date Off, Med Blending, HW Hacks Enabled. Emulation -- All Speed Hacks, Cyclerate hacks disabled. Vsync set to Standard. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unknown result but have seen advised for this title. *Nvidia driver 436.02 allows Low Latency Mode, also reduces input lag<br />
|Tester=cZr<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i5-8600K @ 3.60 GHz<br />
|GPU=EVGA NVIDIA GeForce GTX 1060 @ 6 GB<br />
|Revision=1.5.0-dev-3214<br />
|Graphics=GSdx 1.1.0 AVX2<br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments= Game runs perfectly but has graphical artifacts that grow as you play. Doesn't hinder performance, it's just a nuisance.<br />
|Tester=ninesixworm<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Home<br />
|CPU=Intel i5-4690k @ 4.50 GHz<br />
|GPU=Nvidia GTX 970 4GB<br />
|Revision=v1.5.0-dev-3401<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** MTVU On<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL(Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=The graphical glitches with headlights, longer line and some HUD elements ghosting can be fixed with enabling HW hacks and setting Half-screen Fix to Force-Enabled. No glitches found running at 2160p 4K.<br />
|Tester=theOG123<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 x64<br />
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM<br />
|GPU=Intel(R) HD Graphics 520<br />
|Revision=<br />
*v1.7.0 - dev-138-gd1af8cd80<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 3<br />
* Other hacks : <br />
** INTC: Checked<br />
** LOOP: Checked<br />
* VU hacks:<br />
** mVU: Checked<br />
** mtVU: Checked<br />
</spoiler><br />
|Graphics=<br />
GSDX32-SSE4<br />
*v1.7.0 138<br />
<spoiler show="Settings" hide="Hide"><br />
*Interlacing : None<br />
*Texture Filtering : Nearest<br />
* Renderer: Direct3Dx11 (Hardware)<br />
** 8-Bits : Checked<br />
** Resolution : Native <br />
** Anisotropic Filtering and Mipmapping : OFF<br />
** CRC : Aggressive<br />
** DATE and Blending : OFF<br />
** HW HACKS<br />
*** Depth : ENABLE<br />
*** Safe Features : ENABLE<br />
*** Texture Invalidation : ENABLE<br />
*** SkipDraw Range: 1~10<br />
* Renderer: Direct3Dx11 (Software)<br />
** Rendering Threads: 2<br />
</spoiler><br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments= Optimization over Graphics, Playing on a Low end notebook (Hardware/Software) see Notes . Cut-Scenes and Gameplay in gerenal are capped at 50 FPs(PAL) with a sightly frame rate drop from time to time depending on the vfx showing (Too many lights/cars) on the screen cause it to drop fps. Songs are playing fine during races.<br />
**Note**<br />
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus;<br />
Hardware seems better than software , but since too many visuals are disabled, it looks pixelated.<br />
if you need to change any configuration during a race, pause the game, otherwise it might crash;<br />
Also, MTVU makes ALOT of difference, without it the game lags badly. Works fine even if you don't have 3+cores - tested version *v1.7 138<br />
- out/2020<br />
|Tester=Catlovus20<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Save data from [[Midnight Club 3: DUB Edition]] can be imported. A game restart will not be required after the process.<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Graphic bugs in Hardware renderers<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers.<br />
|Workaround=Graphical glitches with headlights, longer line and some HUD elements ghosting can be fixed with enabling HW hacks and setting Half-screen Fix to Force-Enabled.<br />
}}<br />
<br />
==Screenshots==<br />
<gallery><br />
File:Midnightclub3dub-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, widescreen patch<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Midnight-Club-3-Dub-Edition-Remix-SLUS-21355-U--29420 Midnight Club 3 Dub Edition Remix (SLUS 21355) (U)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Midnightclub3dub-cynicmimic.jpg&diff=99547File:Midnightclub3dub-cynicmimic.jpg2021-08-23T05:51:02Z<p>CynicMimic: Midnight Club 3: DUB Edition Remix. PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, widescreen patch</p>
<hr />
<div>== Summary ==<br />
Midnight Club 3: DUB Edition Remix. PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, widescreen patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Jak_and_Daxter:_The_Precursor_Legacy&diff=99530Jak and Daxter: The Precursor Legacy2021-08-21T01:11:22Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Jak_and_Daxter_-_The_Precursor_Legacy_Coverart.png<br />
|caption = Jak and Daxter: The Precursor Legacy cover art<br />
|developer = Naughty Dog<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, KO)<br />
|genre = Action, Platformer<br />
|wikipedia = [http://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link]<br />
|gameinfo = A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy. A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure. You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas. Discover the story behind the mysterious Eco and unleash the hero within.<br /><br />
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/516509-jak-and-daxter-the-precursor-legacy Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]|90/100}}<br />
|japan_rating = A<br />
|ko_rating = ALL<br />
|na_rating_text = Violence<br />
|na_rating = E<br />
|italian = SCES-50361 & SCUS-97124<br />
|spanish = SCES-50361 & SCUS-97124<br />
|french = SCES-50361 & SCUS-97124<br />
|german = SCES-50361 & SCUS-97124<br />
|japanese = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 & SCPS-19210<br />
|english = SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171<br />
|widescreenpatch = 1<br />
|korean = SCPS-56003<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97124<br />SCUS-97124GH <small>(Greatest Hits)</small><br />SCUS-97170 <small>(Cingular Wireless Demo)</small><br />SCUS-97171 <small>(PS Underground Demo)</small><br />
|CRCsNTSCU = 472E7699, 1B3976AB<br />
|releasedateNTSCU = December 3, 2001<br />December 3, 2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50361<br />SCES-50614<br />SCED-50614 <small>(Demo)</small><br />SCES-50361-P<br />
|CRCsPAL = 9C712FF0<br />
|releasedatePAL = December 7, 2001<br />September 27, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 20, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 3, 2003 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64bit, 4GB ram<br />
|CPU=Intel Core i5-750 @ 2.67GHz<br />
|GPU=NVIDIA Geforce GTX280<br />
|Revision=0.9.8<br />
|Graphics=GSdx 4600 (MSVC 15.00, SSE2) 0.1.16<br />
|Sound=<br />
* SPU2-X r4600m 1.4.0<br />
* LilyPad svn (r4510) 0.10.0<br />
|Comments=BIOS: USA v2.20 (10/02/2006), HACKS: "Aggressive" preset, Must used 'Interlaced' in GSdx, or PCSX2 will freeze. Must boot the game in fast mode with Shade Boost, FXAA and FX shader turned off or else PCSX2 will crash. These can be turned on again once you start playing.<br />
|Tester=Extradessert<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5754<br />
|Graphics=GSdx 5752 SSE41<br />
|Sound=<br />
*SPU2-X 5733 2.0.0<br />
*LilyPad 5403 0.11.0<br />
|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i7-7700K @ 4.5Ghz<br />
|GPU=NVIDIA Geforce GTX970<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Software)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Rendering threads: 3<br />
* Mipmapping: On<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.<br />
|Tester=Terg500<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i7-7700 @ 4.2Ghz<br />
|GPU=AMD RADEON RX580 8 GB<br />
|Revision=1.5.0 dev 3362<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Large framebuffer : yes<br />
* Mipmapping: Full<br />
* Automatic CRC level: Full<br />
* Date accurancy: Full<br />
* Accurate blending: Basic<br />
* (HACK) texture offset: Y = 200<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it).<br />
|Tester=0kim0<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i3-10100 @ 4.1Ghz<br />
|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Emulation Settings Preset: 3-Balanced<br />
* Bios: 2.00 Europe<br />
</spoiler> <br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-Bit Textures: no<br />
* Large framebuffer: no<br />
* Internal Resolution: 3x Native (~1080p)<br />
* Anisotropic Filtering: 4x<br />
* Mipmapping: Basic<br />
* Automatic CRC level: Partial (OpenGL)<br />
* Date accuracy: Fast<br />
* Blending Accuracy: Medium<br />
* (HACK) Frame Buffer Conversion: on<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or, at least not to obvious, blocky water issues. <br />
|Tester=STeFX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** EE Cycle Skipping: 0<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Internal Resolution: 8x Native<br />
* FXAA: ✓<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Garuda Linux<br />
|CPU=AMD Ryzen 5 3600<br />
|GPU=EVGA GeForce 2060 KO Ultra<br />
|Revision=1.6.0<br />
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]<br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
|Comments=The game will run just fine. There may be some minor slowdown, but it's not enough to affect performance. Do not turn on the Half-Pixel Offset, because this will cause black lines to appear.<br />
|Tester=Neigdoig<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* Original names: '''ジャック×ダクスター 旧世界の遺産''' (SCPS-15021) & (SCPS-19210), '''잭&덱스터''' (SCPS-56003)<br />
* Also known as '''Jak x Daxter: Kyuusekai no Isan'''<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Mipmapping issues in Hardware Mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Broken textures at a distance.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic". <br />
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Distant water doesn't render correctly in any hardware mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Looking out to the water from the beach shows blocky water <br />
|Workaround=Switching to software mode fixes it.<br />
<br />
<gallery widths="175px" heights="100px"><br />
File:20191120002645 1.jpg|OpenGL Software mode<br />
File:20191120002602 1.jpg|OpenGL Hardware mode (Native IR)<br />
</gallery>}}<br />
<br />
{{Issue<br />
|IssueName=The game looks blurred<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game has heavy use of motion blur. <br />
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Misplaced shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.<br />
|Workaround=None<br />
<br />
<gallery widths="175px" heights="100px"><br />
File:20170810021505 1.jpg|OpenGL Software mode<br />
File:20170810021552 1.jpg|OpenGL Hardware mode (Native IR)<br />
</gallery><br />
}}<br />
<br />
{{Issue<br />
|IssueName="Glitchy" eyes<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.<br />
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Weird shadows & oddly colored characters<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Characters have weird shadows and odd colors.<br />
|Workaround=Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.<br />
<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Jak1-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, no interlacing patch, widescreen patch<br />
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)<br />
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)<br />
File:Jak and daxter geyser rock.png|Jak and Daxter: The Precursor Legacy (SCUS 97124)<br />
</gallery><br />
<br />
{{Jak and Daxter series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Jak-and-Daxter-The-Precursor-Legacy-SCUS-97124-U--28761 Jak and Daxter - The Precursor Legacy (SCUS 97124) (U)]<br />
*[http://forums.pcsx2.net/Thread-Jak-and-Daxter-The-Precursor-Legacy-SCES-50361-E--29114 Jak and Daxter - The Precursor Legacy (SCES 50361) (E)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Jak_and_Daxter:_The_Precursor_Legacy&diff=99529Jak and Daxter: The Precursor Legacy2021-08-21T01:09:49Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Jak_and_Daxter_-_The_Precursor_Legacy_Coverart.png<br />
|caption = Jak and Daxter: The Precursor Legacy cover art<br />
|developer = Naughty Dog<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, KO)<br />
|genre = Action, Platformer<br />
|wikipedia = [http://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link]<br />
|gameinfo = A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy. A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure. You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas. Discover the story behind the mysterious Eco and unleash the hero within.<br /><br />
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/516509-jak-and-daxter-the-precursor-legacy Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]|90/100}}<br />
|japan_rating = A<br />
|ko_rating = ALL<br />
|na_rating_text = Violence<br />
|na_rating = E<br />
|italian = SCES-50361 & SCUS-97124<br />
|spanish = SCES-50361 & SCUS-97124<br />
|french = SCES-50361 & SCUS-97124<br />
|german = SCES-50361 & SCUS-97124<br />
|japanese = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 & SCPS-19210<br />
|english = SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171<br />
|widescreenpatch = 1<br />
|korean = SCPS-56003<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97124<br />SCUS-97124GH <small>(Greatest Hits)</small><br />SCUS-97170 <small>(Cingular Wireless Demo)</small><br />SCUS-97171 <small>(PS Underground Demo)</small><br />
|CRCsNTSCU = 472E7699, 1B3976AB<br />
|releasedateNTSCU = December 3, 2001<br />December 3, 2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50361<br />SCES-50614<br />SCED-50614 <small>(Demo)</small><br />SCES-50361-P<br />
|CRCsPAL = 9C712FF0<br />
|releasedatePAL = December 7, 2001<br />September 27, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 20, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 3, 2003 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64bit, 4GB ram<br />
|CPU=Intel Core i5-750 @ 2.67GHz<br />
|GPU=NVIDIA Geforce GTX280<br />
|Revision=0.9.8<br />
|Graphics=GSdx 4600 (MSVC 15.00, SSE2) 0.1.16<br />
|Sound=<br />
* SPU2-X r4600m 1.4.0<br />
* LilyPad svn (r4510) 0.10.0<br />
|Comments=BIOS: USA v2.20 (10/02/2006), HACKS: "Aggressive" preset, Must used 'Interlaced' in GSdx, or PCSX2 will freeze. Must boot the game in fast mode with Shade Boost, FXAA and FX shader turned off or else PCSX2 will crash. These can be turned on again once you start playing.<br />
|Tester=Extradessert<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5754<br />
|Graphics=GSdx 5752 SSE41<br />
|Sound=<br />
*SPU2-X 5733 2.0.0<br />
*LilyPad 5403 0.11.0<br />
|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i7-7700K @ 4.5Ghz<br />
|GPU=NVIDIA Geforce GTX970<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Software)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Rendering threads: 3<br />
* Mipmapping: On<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.<br />
|Tester=Terg500<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i7-7700 @ 4.2Ghz<br />
|GPU=AMD RADEON RX580 8 GB<br />
|Revision=1.5.0 dev 3362<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Large framebuffer : yes<br />
* Mipmapping: Full<br />
* Automatic CRC level: Full<br />
* Date accurancy: Full<br />
* Accurate blending: Basic<br />
* (HACK) texture offset: Y = 200<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it).<br />
|Tester=0kim0<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i3-10100 @ 4.1Ghz<br />
|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Emulation Settings Preset: 3-Balanced<br />
* Bios: 2.00 Europe<br />
</spoiler> <br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-Bit Textures: no<br />
* Large framebuffer: no<br />
* Internal Resolution: 3x Native (~1080p)<br />
* Anisotropic Filtering: 4x<br />
* Mipmapping: Basic<br />
* Automatic CRC level: Partial (OpenGL)<br />
* Date accuracy: Fast<br />
* Blending Accuracy: Medium<br />
* (HACK) Frame Buffer Conversion: on<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or, at least not to obvious, blocky water issues. <br />
|Tester=STeFX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** EE Cycle Skipping: 0<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Internal Resolution: 8x Native<br />
* FXAA: ✓<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image will still be a little blurry during movement due to a heavy motion blur effect, but looks lovely otherwise.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Garuda Linux<br />
|CPU=AMD Ryzen 5 3600<br />
|GPU=EVGA GeForce 2060 KO Ultra<br />
|Revision=1.6.0<br />
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]<br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
|Comments=The game will run just fine. There may be some minor slowdown, but it's not enough to affect performance. Do not turn on the Half-Pixel Offset, because this will cause black lines to appear.<br />
|Tester=Neigdoig<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* Original names: '''ジャック×ダクスター 旧世界の遺産''' (SCPS-15021) & (SCPS-19210), '''잭&덱스터''' (SCPS-56003)<br />
* Also known as '''Jak x Daxter: Kyuusekai no Isan'''<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Mipmapping issues in Hardware Mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Broken textures at a distance.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic". <br />
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Distant water doesn't render correctly in any hardware mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Looking out to the water from the beach shows blocky water <br />
|Workaround=Switching to software mode fixes it.<br />
<br />
<gallery widths="175px" heights="100px"><br />
File:20191120002645 1.jpg|OpenGL Software mode<br />
File:20191120002602 1.jpg|OpenGL Hardware mode (Native IR)<br />
</gallery>}}<br />
<br />
{{Issue<br />
|IssueName=The game looks blurred<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game has heavy use of motion blur. <br />
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Misplaced shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.<br />
|Workaround=None<br />
<br />
<gallery widths="175px" heights="100px"><br />
File:20170810021505 1.jpg|OpenGL Software mode<br />
File:20170810021552 1.jpg|OpenGL Hardware mode (Native IR)<br />
</gallery><br />
}}<br />
<br />
{{Issue<br />
|IssueName="Glitchy" eyes<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.<br />
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Weird shadows & oddly colored characters<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Characters have weird shadows and odd colors.<br />
|Workaround=Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.<br />
<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Jak1-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, no interlacing patch, widescreen patch<br />
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)<br />
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)<br />
File:Jak and daxter geyser rock.png|Jak and Daxter: The Precursor Legacy (SCUS 97124)<br />
</gallery><br />
<br />
{{Jak and Daxter series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Jak-and-Daxter-The-Precursor-Legacy-SCUS-97124-U--28761 Jak and Daxter - The Precursor Legacy (SCUS 97124) (U)]<br />
*[http://forums.pcsx2.net/Thread-Jak-and-Daxter-The-Precursor-Legacy-SCES-50361-E--29114 Jak and Daxter - The Precursor Legacy (SCES 50361) (E)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Jak1-cynicmimic.jpg&diff=99528File:Jak1-cynicmimic.jpg2021-08-21T01:09:07Z<p>CynicMimic: Jak and Daxter: The Precursor Legacy. PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, no interlacing patch, widescreen patch</p>
<hr />
<div>== Summary ==<br />
Jak and Daxter: The Precursor Legacy. PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, no interlacing patch, widescreen patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Jak_and_Daxter:_The_Precursor_Legacy&diff=99527Jak and Daxter: The Precursor Legacy2021-08-21T01:02:36Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Jak_and_Daxter_-_The_Precursor_Legacy_Coverart.png<br />
|caption = Jak and Daxter: The Precursor Legacy cover art<br />
|developer = Naughty Dog<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, KO)<br />
|genre = Action, Platformer<br />
|wikipedia = [http://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link]<br />
|gameinfo = A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy. A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure. You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas. Discover the story behind the mysterious Eco and unleash the hero within.<br /><br />
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/516509-jak-and-daxter-the-precursor-legacy Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]|90/100}}<br />
|japan_rating = A<br />
|ko_rating = ALL<br />
|na_rating_text = Violence<br />
|na_rating = E<br />
|italian = SCES-50361 & SCUS-97124<br />
|spanish = SCES-50361 & SCUS-97124<br />
|french = SCES-50361 & SCUS-97124<br />
|german = SCES-50361 & SCUS-97124<br />
|japanese = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 & SCPS-19210<br />
|english = SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171<br />
|widescreenpatch = 1<br />
|korean = SCPS-56003<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97124<br />SCUS-97124GH <small>(Greatest Hits)</small><br />SCUS-97170 <small>(Cingular Wireless Demo)</small><br />SCUS-97171 <small>(PS Underground Demo)</small><br />
|CRCsNTSCU = 472E7699, 1B3976AB<br />
|releasedateNTSCU = December 3, 2001<br />December 3, 2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50361<br />SCES-50614<br />SCED-50614 <small>(Demo)</small><br />SCES-50361-P<br />
|CRCsPAL = 9C712FF0<br />
|releasedatePAL = December 7, 2001<br />September 27, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 20, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 3, 2003 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64bit, 4GB ram<br />
|CPU=Intel Core i5-750 @ 2.67GHz<br />
|GPU=NVIDIA Geforce GTX280<br />
|Revision=0.9.8<br />
|Graphics=GSdx 4600 (MSVC 15.00, SSE2) 0.1.16<br />
|Sound=<br />
* SPU2-X r4600m 1.4.0<br />
* LilyPad svn (r4510) 0.10.0<br />
|Comments=BIOS: USA v2.20 (10/02/2006), HACKS: "Aggressive" preset, Must used 'Interlaced' in GSdx, or PCSX2 will freeze. Must boot the game in fast mode with Shade Boost, FXAA and FX shader turned off or else PCSX2 will crash. These can be turned on again once you start playing.<br />
|Tester=Extradessert<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5754<br />
|Graphics=GSdx 5752 SSE41<br />
|Sound=<br />
*SPU2-X 5733 2.0.0<br />
*LilyPad 5403 0.11.0<br />
|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i7-7700K @ 4.5Ghz<br />
|GPU=NVIDIA Geforce GTX970<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Software)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Rendering threads: 3<br />
* Mipmapping: On<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.<br />
|Tester=Terg500<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i7-7700 @ 4.2Ghz<br />
|GPU=AMD RADEON RX580 8 GB<br />
|Revision=1.5.0 dev 3362<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Large framebuffer : yes<br />
* Mipmapping: Full<br />
* Automatic CRC level: Full<br />
* Date accurancy: Full<br />
* Accurate blending: Basic<br />
* (HACK) texture offset: Y = 200<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it).<br />
|Tester=0kim0<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i3-10100 @ 4.1Ghz<br />
|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Emulation Settings Preset: 3-Balanced<br />
* Bios: 2.00 Europe<br />
</spoiler> <br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-Bit Textures: no<br />
* Large framebuffer: no<br />
* Internal Resolution: 3x Native (~1080p)<br />
* Anisotropic Filtering: 4x<br />
* Mipmapping: Basic<br />
* Automatic CRC level: Partial (OpenGL)<br />
* Date accuracy: Fast<br />
* Blending Accuracy: Medium<br />
* (HACK) Frame Buffer Conversion: on<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or, at least not to obvious, blocky water issues. <br />
|Tester=STeFX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** EE Cycle Skipping: 0<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Internal Resolution: 8x Native<br />
* FXAA: ✓<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image will still be a little blurry during movement due to a heavy motion blur effect, but looks lovely otherwise.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Garuda Linux<br />
|CPU=AMD Ryzen 5 3600<br />
|GPU=EVGA GeForce 2060 KO Ultra<br />
|Revision=1.6.0<br />
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]<br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
|Comments=The game will run just fine. There may be some minor slowdown, but it's not enough to affect performance. Do not turn on the Half-Pixel Offset, because this will cause black lines to appear.<br />
|Tester=Neigdoig<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* Original names: '''ジャック×ダクスター 旧世界の遺産''' (SCPS-15021) & (SCPS-19210), '''잭&덱스터''' (SCPS-56003)<br />
* Also known as '''Jak x Daxter: Kyuusekai no Isan'''<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Mipmapping issues in Hardware Mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Broken textures at a distance.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic". <br />
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Distant water doesn't render correctly in any hardware mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Looking out to the water from the beach shows blocky water <br />
|Workaround=Switching to software mode fixes it.<br />
<br />
<gallery widths="175px" heights="100px"><br />
File:20191120002645 1.jpg|OpenGL Software mode<br />
File:20191120002602 1.jpg|OpenGL Hardware mode (Native IR)<br />
</gallery>}}<br />
<br />
{{Issue<br />
|IssueName=The game looks blurred<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game has heavy use of motion blur. <br />
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Misplaced shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.<br />
|Workaround=None<br />
<br />
<gallery widths="175px" heights="100px"><br />
File:20170810021505 1.jpg|OpenGL Software mode<br />
File:20170810021552 1.jpg|OpenGL Hardware mode (Native IR)<br />
</gallery><br />
}}<br />
<br />
{{Issue<br />
|IssueName="Glitchy" eyes<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.<br />
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Weird shadows & oddly colored characters<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Characters have weird shadows and odd colors.<br />
|Workaround=Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.<br />
<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)<br />
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)<br />
File:Jak and daxter geyser rock.png|Jak and Daxter: The Precursor Legacy (SCUS 97124)<br />
</gallery><br />
<br />
{{Jak and Daxter series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Jak-and-Daxter-The-Precursor-Legacy-SCUS-97124-U--28761 Jak and Daxter - The Precursor Legacy (SCUS 97124) (U)]<br />
*[http://forums.pcsx2.net/Thread-Jak-and-Daxter-The-Precursor-Legacy-SCES-50361-E--29114 Jak and Daxter - The Precursor Legacy (SCES 50361) (E)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Jak_and_Daxter:_The_Precursor_Legacy&diff=99526Jak and Daxter: The Precursor Legacy2021-08-21T01:01:36Z<p>CynicMimic: Issue note says texture offset should be set to 200 to get rid of blurriness, but 300 does a better job.</p>
<hr />
<div>{{infobox<br />
|image = Jak_and_Daxter_-_The_Precursor_Legacy_Coverart.png<br />
|caption = Jak and Daxter: The Precursor Legacy cover art<br />
|developer = Naughty Dog<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, KO)<br />
|genre = Action, Platformer<br />
|wikipedia = [http://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link]<br />
|gameinfo = A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy. A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure. You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas. Discover the story behind the mysterious Eco and unleash the hero within.<br /><br />
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/516509-jak-and-daxter-the-precursor-legacy Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]|90/100}}<br />
|japan_rating = A<br />
|ko_rating = ALL<br />
|na_rating_text = Violence<br />
|na_rating = E<br />
|italian = SCES-50361 & SCUS-97124<br />
|spanish = SCES-50361 & SCUS-97124<br />
|french = SCES-50361 & SCUS-97124<br />
|german = SCES-50361 & SCUS-97124<br />
|japanese = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 & SCPS-19210<br />
|english = SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171<br />
|widescreenpatch = 1<br />
|korean = SCPS-56003<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97124<br />SCUS-97124GH <small>(Greatest Hits)</small><br />SCUS-97170 <small>(Cingular Wireless Demo)</small><br />SCUS-97171 <small>(PS Underground Demo)</small><br />
|CRCsNTSCU = 472E7699, 1B3976AB<br />
|releasedateNTSCU = December 3, 2001<br />December 3, 2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50361<br />SCES-50614<br />SCED-50614 <small>(Demo)</small><br />SCES-50361-P<br />
|CRCsPAL = 9C712FF0<br />
|releasedatePAL = December 7, 2001<br />September 27, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 20, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 3, 2003 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64bit, 4GB ram<br />
|CPU=Intel Core i5-750 @ 2.67GHz<br />
|GPU=NVIDIA Geforce GTX280<br />
|Revision=0.9.8<br />
|Graphics=GSdx 4600 (MSVC 15.00, SSE2) 0.1.16<br />
|Sound=<br />
* SPU2-X r4600m 1.4.0<br />
* LilyPad svn (r4510) 0.10.0<br />
|Comments=BIOS: USA v2.20 (10/02/2006), HACKS: "Aggressive" preset, Must used 'Interlaced' in GSdx, or PCSX2 will freeze. Must boot the game in fast mode with Shade Boost, FXAA and FX shader turned off or else PCSX2 will crash. These can be turned on again once you start playing.<br />
|Tester=Extradessert<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5754<br />
|Graphics=GSdx 5752 SSE41<br />
|Sound=<br />
*SPU2-X 5733 2.0.0<br />
*LilyPad 5403 0.11.0<br />
|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i7-7700K @ 4.5Ghz<br />
|GPU=NVIDIA Geforce GTX970<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Software)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Rendering threads: 3<br />
* Mipmapping: On<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.<br />
|Tester=Terg500<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i7-7700 @ 4.2Ghz<br />
|GPU=AMD RADEON RX580 8 GB<br />
|Revision=1.5.0 dev 3362<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Large framebuffer : yes<br />
* Mipmapping: Full<br />
* Automatic CRC level: Full<br />
* Date accurancy: Full<br />
* Accurate blending: Basic<br />
* (HACK) texture offset: Y = 200<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it).<br />
|Tester=0kim0<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i3-10100 @ 4.1Ghz<br />
|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Emulation Settings Preset: 3-Balanced<br />
* Bios: 2.00 Europe<br />
</spoiler> <br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-Bit Textures: no<br />
* Large framebuffer: no<br />
* Internal Resolution: 3x Native (~1080p)<br />
* Anisotropic Filtering: 4x<br />
* Mipmapping: Basic<br />
* Automatic CRC level: Partial (OpenGL)<br />
* Date accuracy: Fast<br />
* Blending Accuracy: Medium<br />
* (HACK) Frame Buffer Conversion: on<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or, at least not to obvious, blocky water issues. <br />
|Tester=STeFX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** EE Cycle Skipping: 0<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Internal Resolution: 8x Native<br />
* FXAA: ✓<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. If running in widescreen, set zoom to 101.00 to fill the screen (otherwise there is a small gap at the bottom, not a big deal). A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image will still be a little blurry during movement due to a heavy motion blur effect, but looks lovely otherwise.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Garuda Linux<br />
|CPU=AMD Ryzen 5 3600<br />
|GPU=EVGA GeForce 2060 KO Ultra<br />
|Revision=1.6.0<br />
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]<br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
|Comments=The game will run just fine. There may be some minor slowdown, but it's not enough to affect performance. Do not turn on the Half-Pixel Offset, because this will cause black lines to appear.<br />
|Tester=Neigdoig<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* Original names: '''ジャック×ダクスター 旧世界の遺産''' (SCPS-15021) & (SCPS-19210), '''잭&덱스터''' (SCPS-56003)<br />
* Also known as '''Jak x Daxter: Kyuusekai no Isan'''<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Mipmapping issues in Hardware Mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Broken textures at a distance.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic". <br />
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Distant water doesn't render correctly in any hardware mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Looking out to the water from the beach shows blocky water <br />
|Workaround=Switching to software mode fixes it.<br />
<br />
<gallery widths="175px" heights="100px"><br />
File:20191120002645 1.jpg|OpenGL Software mode<br />
File:20191120002602 1.jpg|OpenGL Hardware mode (Native IR)<br />
</gallery>}}<br />
<br />
{{Issue<br />
|IssueName=The game looks blurred<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game has heavy use of motion blur. <br />
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Misplaced shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.<br />
|Workaround=None<br />
<br />
<gallery widths="175px" heights="100px"><br />
File:20170810021505 1.jpg|OpenGL Software mode<br />
File:20170810021552 1.jpg|OpenGL Hardware mode (Native IR)<br />
</gallery><br />
}}<br />
<br />
{{Issue<br />
|IssueName="Glitchy" eyes<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.<br />
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Weird shadows & oddly colored characters<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Characters have weird shadows and odd colors.<br />
|Workaround=Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.<br />
<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)<br />
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)<br />
File:Jak and daxter geyser rock.png|Jak and Daxter: The Precursor Legacy (SCUS 97124)<br />
</gallery><br />
<br />
{{Jak and Daxter series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Jak-and-Daxter-The-Precursor-Legacy-SCUS-97124-U--28761 Jak and Daxter - The Precursor Legacy (SCUS 97124) (U)]<br />
*[http://forums.pcsx2.net/Thread-Jak-and-Daxter-The-Precursor-Legacy-SCES-50361-E--29114 Jak and Daxter - The Precursor Legacy (SCES 50361) (E)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Jak_and_Daxter:_The_Precursor_Legacy&diff=99525Jak and Daxter: The Precursor Legacy2021-08-21T00:59:42Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Jak_and_Daxter_-_The_Precursor_Legacy_Coverart.png<br />
|caption = Jak and Daxter: The Precursor Legacy cover art<br />
|developer = Naughty Dog<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, KO)<br />
|genre = Action, Platformer<br />
|wikipedia = [http://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link]<br />
|gameinfo = A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy. A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure. You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas. Discover the story behind the mysterious Eco and unleash the hero within.<br /><br />
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/516509-jak-and-daxter-the-precursor-legacy Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]|90/100}}<br />
|japan_rating = A<br />
|ko_rating = ALL<br />
|na_rating_text = Violence<br />
|na_rating = E<br />
|italian = SCES-50361 & SCUS-97124<br />
|spanish = SCES-50361 & SCUS-97124<br />
|french = SCES-50361 & SCUS-97124<br />
|german = SCES-50361 & SCUS-97124<br />
|japanese = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 & SCPS-19210<br />
|english = SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171<br />
|widescreenpatch = 1<br />
|korean = SCPS-56003<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97124<br />SCUS-97124GH <small>(Greatest Hits)</small><br />SCUS-97170 <small>(Cingular Wireless Demo)</small><br />SCUS-97171 <small>(PS Underground Demo)</small><br />
|CRCsNTSCU = 472E7699, 1B3976AB<br />
|releasedateNTSCU = December 3, 2001<br />December 3, 2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50361<br />SCES-50614<br />SCED-50614 <small>(Demo)</small><br />SCES-50361-P<br />
|CRCsPAL = 9C712FF0<br />
|releasedatePAL = December 7, 2001<br />September 27, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = <br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 20, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 3, 2003 <small>(PlayStation2 the Best)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64bit, 4GB ram<br />
|CPU=Intel Core i5-750 @ 2.67GHz<br />
|GPU=NVIDIA Geforce GTX280<br />
|Revision=0.9.8<br />
|Graphics=GSdx 4600 (MSVC 15.00, SSE2) 0.1.16<br />
|Sound=<br />
* SPU2-X r4600m 1.4.0<br />
* LilyPad svn (r4510) 0.10.0<br />
|Comments=BIOS: USA v2.20 (10/02/2006), HACKS: "Aggressive" preset, Must used 'Interlaced' in GSdx, or PCSX2 will freeze. Must boot the game in fast mode with Shade Boost, FXAA and FX shader turned off or else PCSX2 will crash. These can be turned on again once you start playing.<br />
|Tester=Extradessert<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5754<br />
|Graphics=GSdx 5752 SSE41<br />
|Sound=<br />
*SPU2-X 5733 2.0.0<br />
*LilyPad 5403 0.11.0<br />
|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i7-7700K @ 4.5Ghz<br />
|GPU=NVIDIA Geforce GTX970<br />
|Revision=1.5.0<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Software)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Rendering threads: 3<br />
* Mipmapping: On<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.<br />
|Tester=Terg500<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i7-7700 @ 4.2Ghz<br />
|GPU=AMD RADEON RX580 8 GB<br />
|Revision=1.5.0 dev 3362<br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Large framebuffer : yes<br />
* Mipmapping: Full<br />
* Automatic CRC level: Full<br />
* Date accurancy: Full<br />
* Accurate blending: Basic<br />
* (HACK) texture offset: Y = 200<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it).<br />
|Tester=0kim0<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10 Pro 64-bit<br />
|CPU=Intel Core i3-10100 @ 4.1Ghz<br />
|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Emulation Settings Preset: 3-Balanced<br />
* Bios: 2.00 Europe<br />
</spoiler> <br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Auto<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-Bit Textures: no<br />
* Large framebuffer: no<br />
* Internal Resolution: 3x Native (~1080p)<br />
* Anisotropic Filtering: 4x<br />
* Mipmapping: Basic<br />
* Automatic CRC level: Partial (OpenGL)<br />
* Date accuracy: Fast<br />
* Blending Accuracy: Medium<br />
* (HACK) Frame Buffer Conversion: on<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or, at least not to obvious, blocky water issues. <br />
|Tester=STeFX<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** EE Cycle Skipping: 0<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Internal Resolution: 8x Native<br />
* FXAA: ✓<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. If running in widescreen, set zoom to 101.00 to fill the screen (otherwise there is a small gap at the bottom, not a big deal). A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image will still be a little blurry during movement due to a heavy motion blur effect, but looks lovely otherwise.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Garuda Linux<br />
|CPU=AMD Ryzen 5 3600<br />
|GPU=EVGA GeForce 2060 KO Ultra<br />
|Revision=1.6.0<br />
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]<br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
|Comments=The game will run just fine. There may be some minor slowdown, but it's not enough to affect performance. Do not turn on the Half-Pixel Offset, because this will cause black lines to appear.<br />
|Tester=Neigdoig<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* Original names: '''ジャック×ダクスター 旧世界の遺産''' (SCPS-15021) & (SCPS-19210), '''잭&덱스터''' (SCPS-56003)<br />
* Also known as '''Jak x Daxter: Kyuusekai no Isan'''<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Mipmapping issues in Hardware Mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Broken textures at a distance.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic". <br />
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Distant water doesn't render correctly in any hardware mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Looking out to the water from the beach shows blocky water <br />
|Workaround=Switching to software mode fixes it.<br />
<br />
<gallery widths="175px" heights="100px"><br />
File:20191120002645 1.jpg|OpenGL Software mode<br />
File:20191120002602 1.jpg|OpenGL Hardware mode (Native IR)<br />
</gallery>}}<br />
<br />
{{Issue<br />
|IssueName=The game looks blurred<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game has heavy use of motion blur. <br />
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Misplaced shadows<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.<br />
|Workaround=None<br />
<br />
<gallery widths="175px" heights="100px"><br />
File:20170810021505 1.jpg|OpenGL Software mode<br />
File:20170810021552 1.jpg|OpenGL Hardware mode (Native IR)<br />
</gallery><br />
}}<br />
<br />
{{Issue<br />
|IssueName="Glitchy" eyes<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.<br />
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Weird shadows & oddly colored characters<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Characters have weird shadows and odd colors.<br />
|Workaround=Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.<br />
<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)<br />
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)<br />
File:Jak and daxter geyser rock.png|Jak and Daxter: The Precursor Legacy (SCUS 97124)<br />
</gallery><br />
<br />
{{Jak and Daxter series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Jak-and-Daxter-The-Precursor-Legacy-SCUS-97124-U--28761 Jak and Daxter - The Precursor Legacy (SCUS 97124) (U)]<br />
*[http://forums.pcsx2.net/Thread-Jak-and-Daxter-The-Precursor-Legacy-SCES-50361-E--29114 Jak and Daxter - The Precursor Legacy (SCES 50361) (E)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Half-Life&diff=99524Half-Life2021-08-21T00:48:49Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Half-Life.jpg<br />
|caption = <br />
|developer = Gearbox Software<br />
|publisher = [[Sierra Entertainment]] (US, EU), [[Vivendi Games|Vivendi Universal Games]] (EU)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Half-Life_%28video_game%29 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/466377-half-life Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/half-life Metacritic]|87/100}}<br />
|gameinfo = Deep in the bowels of the Black Mesa Federal Research Facility, a decommissioned missile base, a top-secret experiment goes terribly wrong. As aliens come through the walls and a military death squad shoots everything in sight, young research associate Gordon Freeman must scramble to stay alive. Find your way through the monster-ridden areas of Black Mesa using your wits, limited security clearance, and a variety of weapons, ranging from a crowbar and pistols to a rocket launcher and grenades. With split-screen deathmatch and its exclusive "Decay" single-player and multiplayer cooperative modes, Half-Life is an action experience like no other.<br /><br />
Play as Gordon Freeman, a scientist at Black Mesa, as you try to escape the facility which has been overrun by alien lifeforms.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|mouse = 1<br />
|keyboard = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 16+<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|italian = SLES-50508<br />
|spanish = SLES-50509<br />
|french = SLES-50507<br />
|german = SLES-50505<br />
|english = SLES-50504 & SLUS-20066<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20066<br />SLUS-29014<br />
|CRCsNTSCU = A880AE9B<br />
|releasedateNTSCU = November 11, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50504<br />SLES-50505 <small>(Germany)</small><br />SLES-50506<br />SLES-50507 <small>(France)</small><br />SLES-50508 <small>(Italy)</small><br />SLES-50509 <small>(Spain)</small><br />
|CRCsPAL = F9E3CF90<br />
|releasedatePAL = November 30, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Pentium E2160 @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 9600GT<br />
|Revision=0.9.8<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
* INTC Spin: ✓<br />
* Wait Loop: ✓<br />
* mVU Flag: ✓<br />
</spoiler><br />
|Graphics=GSdx (r4455)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v02.00, 50/50 FPS<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5452)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at 200-300% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce 210 @ 512 MB<br />
|Revision=1.2.1 (2014-02-02)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=Runs at 60 FPS at any time during the game, it works great.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3230m<br />
|GPU=AMD Radeon HD 7600m<br />
|Revision=1.5.0 2266<br />
|Graphics=GSdx<br />
|Sound=<br />
|Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect<br />
|Tester={{ForumUser|Atomic83}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 3 <br />
** EE Cycle Skipping: 0<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D 11<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
* FXAA: ✓<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x native res. Speaking as a huge Half-Life fan, the game is an excellent port apart from those framerate drops, and running it on PCSX2 makes it comparable with the PC version, sans mouse and keyboard.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Xubuntu 17.04<br />
|CPU=Intel Core i5-3350P @ 3.50 GHz<br />
|GPU=AMD Radeon RX 480<br />
|Revision=1.5.0 (dev-2175)<br />
|Graphics=GSdx (2017-08-16)<br />
|Sound=<br />
* SPU2-X (2017-08-16)<br />
* OnePad 2.0.0<br />
|Comments=The game is having slowdown tendencies on any resolution, despite the speed being at constant ~100%. Mostly acceptable when playing single-player, but co-op (Decay) can start "slide-showing" at what visibly seems to be around 10 FPS during more intense moments. Some minor graphical glitches (mostly lighting) are also present, but otherwise the game is quite playable.<br />
|Tester={{ForumUser|kamild1996}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=General performance issues<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game has performance issues on native PS2 hardware. PCSX2 matches PS2 vsync frequency, and as such the game will "feel slow" while actually running at the same speed as it would on PS2 hardware.<br />
|Workaround=No known solution. If your PC has a strong enough CPU, raising the EE cyclerate may help.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Halflife-cynicmimic1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Halflife-cynicmimic2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Halflife-cynicmimic3.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Half-Life_Forum_1.jpg|Half-Life (SLES 50504)<br />
File:Half-Life_Forum_2.jpg|Half-Life (SLES 50505)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLUS-20066-U--28370 Half-Life (SLUS 20066) (U)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50504-E--29430 Half-Life (SLES 50504) (E)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50505-G--30571 Half-Life (SLES 50505) (G)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50507-F Half-Life (SLES 50507) (F)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Half-Life&diff=99523Half-Life2021-08-21T00:48:04Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Half-Life.jpg<br />
|caption = <br />
|developer = Gearbox Software<br />
|publisher = [[Sierra Entertainment]] (US, EU), [[Vivendi Games|Vivendi Universal Games]] (EU)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Half-Life_%28video_game%29 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/466377-half-life Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/half-life Metacritic]|87/100}}<br />
|gameinfo = Deep in the bowels of the Black Mesa Federal Research Facility, a decommissioned missile base, a top-secret experiment goes terribly wrong. As aliens come through the walls and a military death squad shoots everything in sight, young research associate Gordon Freeman must scramble to stay alive. Find your way through the monster-ridden areas of Black Mesa using your wits, limited security clearance, and a variety of weapons, ranging from a crowbar and pistols to a rocket launcher and grenades. With split-screen deathmatch and its exclusive "Decay" single-player and multiplayer cooperative modes, Half-Life is an action experience like no other.<br /><br />
Play as Gordon Freeman, a scientist at Black Mesa, as you try to escape the facility which has been overrun by alien lifeforms.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|mouse = 1<br />
|keyboard = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 16+<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|italian = SLES-50508<br />
|spanish = SLES-50509<br />
|french = SLES-50507<br />
|german = SLES-50505<br />
|english = SLES-50504 & SLUS-20066<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20066<br />SLUS-29014<br />
|CRCsNTSCU = A880AE9B<br />
|releasedateNTSCU = November 11, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50504<br />SLES-50505 <small>(Germany)</small><br />SLES-50506<br />SLES-50507 <small>(France)</small><br />SLES-50508 <small>(Italy)</small><br />SLES-50509 <small>(Spain)</small><br />
|CRCsPAL = F9E3CF90<br />
|releasedatePAL = November 30, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Pentium E2160 @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 9600GT<br />
|Revision=0.9.8<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
* INTC Spin: ✓<br />
* Wait Loop: ✓<br />
* mVU Flag: ✓<br />
</spoiler><br />
|Graphics=GSdx (r4455)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v02.00, 50/50 FPS<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5452)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at 200-300% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce 210 @ 512 MB<br />
|Revision=1.2.1 (2014-02-02)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=Runs at 60 FPS at any time during the game, it works great.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3230m<br />
|GPU=AMD Radeon HD 7600m<br />
|Revision=1.5.0 2266<br />
|Graphics=GSdx<br />
|Sound=<br />
|Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect<br />
|Tester={{ForumUser|Atomic83}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 3 <br />
** EE Cycle Skipping: 0<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D 11<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
* FXAA: ✓<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x Native res. Speaking as a huge Half-Life fan, the game is an excellent port apart from those framerate drops, and running it on PCSX2 makes it comparable with the PC version, sans mouse and keyboard.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Xubuntu 17.04<br />
|CPU=Intel Core i5-3350P @ 3.50 GHz<br />
|GPU=AMD Radeon RX 480<br />
|Revision=1.5.0 (dev-2175)<br />
|Graphics=GSdx (2017-08-16)<br />
|Sound=<br />
* SPU2-X (2017-08-16)<br />
* OnePad 2.0.0<br />
|Comments=The game is having slowdown tendencies on any resolution, despite the speed being at constant ~100%. Mostly acceptable when playing single-player, but co-op (Decay) can start "slide-showing" at what visibly seems to be around 10 FPS during more intense moments. Some minor graphical glitches (mostly lighting) are also present, but otherwise the game is quite playable.<br />
|Tester={{ForumUser|kamild1996}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=General performance issues<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game has performance issues on native PS2 hardware. PCSX2 matches PS2 vsync frequency, and as such the game will "feel slow" while actually running at the same speed as it would on PS2 hardware.<br />
|Workaround=No known solution. If your PC has a strong enough CPU, raising the EE cyclerate may help.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Halflife-cynicmimic1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Halflife-cynicmimic2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Halflife-cynicmimic3.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Half-Life_Forum_1.jpg|Half-Life (SLES 50504)<br />
File:Half-Life_Forum_2.jpg|Half-Life (SLES 50505)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLUS-20066-U--28370 Half-Life (SLUS 20066) (U)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50504-E--29430 Half-Life (SLES 50504) (E)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50505-G--30571 Half-Life (SLES 50505) (G)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50507-F Half-Life (SLES 50507) (F)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Drakan:_The_Ancients%27_Gates&diff=99522Drakan: The Ancients' Gates2021-08-21T00:40:48Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Drakan_-_The_Ancients'_Gates.png<br />
|caption =<br />
|developer = Surreal Software<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)<br />
|genre = Action, Adventure, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Drakan:_The_Ancients%27_Gates Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/451207-drakan-the-ancients-gates Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/451207-drakan-the-ancients-gates/index.html GameRankings]|79/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/drakan-the-ancients-gates Metacritic]|78/100}}<br />
|gameinfo = In the decaying world of Drakan, the immortal Spirit Dragons are held captive. Now it's up to Rynn--a brave female warrior--and her dragon Arokh to save these spiritual leaders and the last remnants of humankind. Together with Rynn and Arokh, you'll need magical spells, resourcefulness, and powerful weapons to survive the vast environments. You'll gain skills as a fighter, an archer, or a mage as you fight ruthless enemies from the arctic tundra to the swamplands. The mysterious world of Drakan is filled with magical creatures, interesting characters, and challenging puzzles.<br /><br />
Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
<!-- Language props --><br />
|italian = SCES-50006<br />
|spanish = SCES-50006<br />
|french = SCES-50006<br />
|german = SCES-50006<br />
|english = SCES-50006 & SCUS-97128 & SCUS-97169<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97128<br />SCUS-97169 <small>(Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = January 28, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50006<br />
|CRCsPAL = 04F9D87F<br />
|releasedatePAL = July 5, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 2000<br />
|CPU=Intel Core2 Duo @ 3.00 GHz<br />
|GPU=NVIDIA GeForce 8800 GTX<br />
|Revision=0.9.6 beta r710/r1736<br />
|Graphics=*GSdx r1611<br />
*Mode: Direct3D9 (Hardware)<br />
|Sound=SPU2-X 1.2.0<br />
|Comments=<br />
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 3<br />
* With r1736 the emulator will crash on switching to new locations, use r710 to load instead.<br />
* Do not use r710 to play as it tends to freeze in some situations.<br />
|Tester=ngng<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP Pro SP3 (32-bit)<br />
|CPU=AMD Athlon X2 7850 @ 2.81 GHz<br />
|GPU=NVIDIA GeForce GTS 250 1GB<br />
|Revision=0.9.6 beta r985<br />
|Graphics=*GSdx r1888<br />
*Mode: Direct3D9 (Hardware)<br />
|Sound=SPU2-X [2014-07-14]<br />
|Comments=<br />
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 2<br />
* Constant 50 FPS (starting video is somewhat slower ~40 FPS)<br />
|Tester=Elvin presler<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 970 SSC<br />
|Revision=1.3.1<br />
|Graphics=GSdx<br />
|Sound=SPU2-X<br />
|Comments=No fixes or speed hacks enabled. Shade Boost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. D3D10/11 Hardware Mode. 58-60 FPS constant, minimal to no stutter, very smooth. Almost as glitch-free as on the PS2, but much prettier. Glitches: Fire halos show through walls at close range, sunglare shows through certain mountain geometry, the sky is distorted in a pinwheel pattern, but only above the character, straight up. (Not on the horizon.)<br />
|Tester={{ForumUser|Aegrus}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.4.0<br />
|Graphics=GSdx SSE41, OpenGL<br />
|Sound=SPU2-X<br />
|Comments=Perfect emulation.<br />
|Tester={{ForumUser|pumab}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-6500 @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 750 Ti<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 <br />
*Mode: HW OpenGL <br />
|Sound=*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Completed the game from beginning to end with no crashes or freezes. Runs at around 180FPS when uncapped at 3x Native resolution. The hardware depth option is required to prevent light from being visible through walls. For some reason it doesn't work on latest dev builds which is why 1.4.0 was used. The NTSC-U release of the game has a gamebreaking bug where your dragon can disappear permanently. Use the PAL version to avoid this.<br />
|Tester=Vibhor}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Internal Resolution: 6x Native<br />
* Anisotropic Filtering: 16x<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Completed about 1/4 of the game. Runs very well. Use OpenGL to prevent some light effects being visible through solid geometry. There are thin white lines around HUD elements if you play above native res, and there doesn't seem to be anything we can do about that, but it's easily ignored. Loading times (and saving times) are ridiculous, but can be sped through by disabling the framelimiter. I love it when emulation tricks make games better!<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* The PAL version of this game supports multiple languages through the BIOS configuration. Implementation requires Full boot - "Boot CDVD (full)".<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Cannot create a memory card save after loading from an older savestate<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=It's not possible to create a memory card save after loading a save state from before the current memory card save was made.<br />
|Workaround=Loading a memory card save will make it possible to save again. Avoid using save states or manage them carefully.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Light effects visible through solid geometry<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Light source halos can be seen through walls and sunlight lens flare is visible through mountains.<br />
|Workaround=Seems to have been fixed(at least for PAL release)as of 1.5.0 dev 2246. Use the latest PCSX2 stable version v1.4.0(there is a regression in newer builds), and go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and enable "Hardware Depth". Alternatively switching to the Software mode and back with the F9 key fixes the light sources temporarily. To fix it permanently in all PCSX2 versions go to Config > Video (GS) > Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Freezing on certain versions<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=The game won't play smoothly in many versions before(they'll freeze) and after 0.9.6. beta r985 as there will be some crashing issues(up until 0.9.6 beta r1888).<br />
|Workaround=Use 0.9.6 beta r985.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Frozen world<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Sometimes the world can stuck preventing from performing any action (cannot change a weapon, enemies will not move and cannot be killed)<br />
|Workaround=Use savestates and save(F1 key) often and change save slots(F2 key) often as the only way to resolve this is to reload.<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<spoiler show="Show images" hide="Hide images"><br />
<gallery widths="175px" heights="100px"><br />
File:Drakan1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch <br />
File:Drakan2-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch <br />
Drakan2-shot1.png|<center>This is Surdana</center><br />
Drakan2-shot2.png|<center>Ravenshold is a snowy realm</center><br />
Drakan2-shot3.png|<center>There's something fishy about this guy...</center><br />
Drakan2-shot4.png|<center>Meet Rynn (quite a rich girl)</center><br />
Drakan2-shot5.png|<center>Hold on and don't look down!</center><br />
Drakan2-shot6.png|<center>This is some hospitable looking place!</center><br />
Drakan2-shot9.png|<center>When the spirit is strong no dungeon can keep it.</center><br />
Drakan2-shot10.png|<center>This set of crates is almost impossible to master in the emulated version of the game</center><br />
Drakan2-shot14.png|<center>This unusual sword is really hard to get!</center><br />
Drakan2-shot13.png|<center>Even in death they still are longing for the sky</center><br />
Drakan2-shot28.png|<center>This architecture is... creepy</center><br />
Drakan2-shot20.png|<center>Hmmm! This is a whole another story!</center><br />
Drakan2-shot27.png|<center>One frame from the last video: the proof that game can be beaten in emulator!</center><br />
</gallery><br />
</spoiler><br />
<br />
<spoiler show="'''WARNING:''' The following images contain spoilers to various story-related content, including the ending." hide="Hide images"><br />
<gallery widths="175px" heights="100px"><br />
Drakan2-shot7.png|<center>This butterfly will show some respect, I'll see to it.</center><br />
Drakan2-shot8.png|<center>I can only guess that the next boss will be you, right?</center><br />
Drakan2-shot11.png|<center>These rocks ain't meant for falling.</center><br />
Drakan2-shot12.png|<center>Thanks but I'll pass.. You're a little too dead for my taste.</center><br />
Drakan2-shot15.png|<center>Those undead people choose their homes wisely</center><br />
Drakan2-shot16.png|<center>And they do have bad manners if you ask me...</center><br />
Drakan2-shot17.png|<center>You should close your eyes before you step</center><br />
Drakan2-shot18.png|<center>Ah, can this be my house for a change?</center><br />
Drakan2-shot19.png|<center>Isn't she a sweetheart?</center><br />
Drakan2-shot21.png|<center>Ah!.. What to say? Same old question everywhere I go...</center><br />
Drakan2-shot22.png|<center>I see it's not shabby here. Feasts, money and girls! Now wait a minute... I'm a girl too!</center><br />
Drakan2-shot24.png|<center>Must be the altar. Lets find a priest now!</center><br />
Drakan2-shot23.png|<center>He's so relentlessly kind I want to cry...</center><br />
Drakan2-shot25.png|<center>This is the right time to keep a promise.</center><br />
Drakan2-shot26.png|<center>What a waste of a good ancient temple! Vandalism!</center><br />
</gallery><br />
</spoiler><br />
<br />
<br />
==External links==<br />
* [http://www.the-spoiler.com/ACTION/Surreal/drakan.ancient.1.html Drakan FAQ by ilphay] FAQ highlighting some possible questions.<br />
* [http://web.archive.org/web/20090326084939/http://home.flash.net/~rayearle/Sony%20Playstation2/Drakan/DRKN.html Drakan 2 page by Ray Earle] Very good guide! Wholeheartedly recommended! (Sadly the original page is gone but the copy remains)<br />
<br />
<br />
{{Surreal Software}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Drakan-The-Ancients-Gate-SCUS-97128-U--30339 Drakan - The Ancients' Gate (SCUS 97128) (U)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Half-Life&diff=99521Half-Life2021-08-21T00:36:37Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Half-Life.jpg<br />
|caption = <br />
|developer = Gearbox Software<br />
|publisher = [[Sierra Entertainment]] (US, EU), [[Vivendi Games|Vivendi Universal Games]] (EU)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Half-Life_%28video_game%29 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/466377-half-life Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/half-life Metacritic]|87/100}}<br />
|gameinfo = Deep in the bowels of the Black Mesa Federal Research Facility, a decommissioned missile base, a top-secret experiment goes terribly wrong. As aliens come through the walls and a military death squad shoots everything in sight, young research associate Gordon Freeman must scramble to stay alive. Find your way through the monster-ridden areas of Black Mesa using your wits, limited security clearance, and a variety of weapons, ranging from a crowbar and pistols to a rocket launcher and grenades. With split-screen deathmatch and its exclusive "Decay" single-player and multiplayer cooperative modes, Half-Life is an action experience like no other.<br /><br />
Play as Gordon Freeman, a scientist at Black Mesa, as you try to escape the facility which has been overrun by alien lifeforms.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|mouse = 1<br />
|keyboard = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 16+<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|italian = SLES-50508<br />
|spanish = SLES-50509<br />
|french = SLES-50507<br />
|german = SLES-50505<br />
|english = SLES-50504 & SLUS-20066<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20066<br />SLUS-29014<br />
|CRCsNTSCU = A880AE9B<br />
|releasedateNTSCU = November 11, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50504<br />SLES-50505 <small>(Germany)</small><br />SLES-50506<br />SLES-50507 <small>(France)</small><br />SLES-50508 <small>(Italy)</small><br />SLES-50509 <small>(Spain)</small><br />
|CRCsPAL = F9E3CF90<br />
|releasedatePAL = November 30, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Pentium E2160 @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 9600GT<br />
|Revision=0.9.8<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
* INTC Spin: ✓<br />
* Wait Loop: ✓<br />
* mVU Flag: ✓<br />
</spoiler><br />
|Graphics=GSdx (r4455)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v02.00, 50/50 FPS<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5452)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at 200-300% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce 210 @ 512 MB<br />
|Revision=1.2.1 (2014-02-02)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=Runs at 60 FPS at any time during the game, it works great.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3230m<br />
|GPU=AMD Radeon HD 7600m<br />
|Revision=1.5.0 2266<br />
|Graphics=GSdx<br />
|Sound=<br />
|Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect<br />
|Tester={{ForumUser|Atomic83}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Xubuntu 17.04<br />
|CPU=Intel Core i5-3350P @ 3.50 GHz<br />
|GPU=AMD Radeon RX 480<br />
|Revision=1.5.0 (dev-2175)<br />
|Graphics=GSdx (2017-08-16)<br />
|Sound=<br />
* SPU2-X (2017-08-16)<br />
* OnePad 2.0.0<br />
|Comments=The game is having slowdown tendencies on any resolution, despite the speed being at constant ~100%. Mostly acceptable when playing single-player, but co-op (Decay) can start "slide-showing" at what visibly seems to be around 10 FPS during more intense moments. Some minor graphical glitches (mostly lighting) are also present, but otherwise the game is quite playable.<br />
|Tester={{ForumUser|kamild1996}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=General performance issues<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game has performance issues on native PS2 hardware. PCSX2 matches PS2 vsync frequency, and as such the game will "feel slow" while actually running at the same speed as it would on PS2 hardware.<br />
|Workaround=No known solution. If your PC has a strong enough CPU, raising the EE cyclerate may help.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Halflife-cynicmimic1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Halflife-cynicmimic2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Halflife-cynicmimic3.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Half-Life_Forum_1.jpg|Half-Life (SLES 50504)<br />
File:Half-Life_Forum_2.jpg|Half-Life (SLES 50505)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLUS-20066-U--28370 Half-Life (SLUS 20066) (U)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50504-E--29430 Half-Life (SLES 50504) (E)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50505-G--30571 Half-Life (SLES 50505) (G)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50507-F Half-Life (SLES 50507) (F)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Half-Life&diff=99520Half-Life2021-08-21T00:36:26Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Half-Life.jpg<br />
|caption = <br />
|developer = Gearbox Software<br />
|publisher = [[Sierra Entertainment]] (US, EU), [[Vivendi Games|Vivendi Universal Games]] (EU)<br />
|genre = Action, Shooter, Arcade<br />
|wikipedia = [http://en.wikipedia.org/wiki/Half-Life_%28video_game%29 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/466377-half-life Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/half-life Metacritic]|87/100}}<br />
|gameinfo = Deep in the bowels of the Black Mesa Federal Research Facility, a decommissioned missile base, a top-secret experiment goes terribly wrong. As aliens come through the walls and a military death squad shoots everything in sight, young research associate Gordon Freeman must scramble to stay alive. Find your way through the monster-ridden areas of Black Mesa using your wits, limited security clearance, and a variety of weapons, ranging from a crowbar and pistols to a rocket launcher and grenades. With split-screen deathmatch and its exclusive "Decay" single-player and multiplayer cooperative modes, Half-Life is an action experience like no other.<br /><br />
Play as Gordon Freeman, a scientist at Black Mesa, as you try to escape the facility which has been overrun by alien lifeforms.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|mouse = 1<br />
|keyboard = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|eu_rating = 16+<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Violence<br />
<!-- Language props --><br />
|italian = SLES-50508<br />
|spanish = SLES-50509<br />
|french = SLES-50507<br />
|german = SLES-50505<br />
|english = SLES-50504 & SLUS-20066<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20066<br />SLUS-29014<br />
|CRCsNTSCU = A880AE9B<br />
|releasedateNTSCU = November 11, 2001<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50504<br />SLES-50505 <small>(Germany)</small><br />SLES-50506<br />SLES-50507 <small>(France)</small><br />SLES-50508 <small>(Italy)</small><br />SLES-50509 <small>(Spain)</small><br />
|CRCsPAL = F9E3CF90<br />
|releasedatePAL = November 30, 2001<br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Pentium E2160 @ 2.40 GHz<br />
|GPU=NVIDIA GeForce 9600GT<br />
|Revision=0.9.8<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
* INTC Spin: ✓<br />
* Wait Loop: ✓<br />
* mVU Flag: ✓<br />
</spoiler><br />
|Graphics=GSdx (r4455)<br />
|Sound=<br />
* SPU2-X 1.4.0<br />
* LilyPad 0.10.0<br />
|Comments=BIOS: USA v02.00, 50/50 FPS<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5452)<br />
|Graphics=GSdx SSE41 (r5442)<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=Runs at 200-300% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce 210 @ 512 MB<br />
|Revision=1.2.1 (2014-02-02)<br />
|Graphics=GSdx (r5875)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5830)<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=Runs at 60 FPS at any time during the game, it works great.<br />
|Tester={{ForumUser|JBoughter}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-3230m<br />
|GPU=AMD Radeon HD 7600m<br />
|Revision=1.5.0 2266<br />
|Graphics=GSdx<br />
|Sound=<br />
|Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect<br />
|Tester={{ForumUser|Atomic83}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Xubuntu 17.04<br />
|CPU=Intel Core i5-3350P @ 3.50 GHz<br />
|GPU=AMD Radeon RX 480<br />
|Revision=1.5.0 (dev-2175)<br />
|Graphics=GSdx (2017-08-16)<br />
|Sound=<br />
* SPU2-X (2017-08-16)<br />
* OnePad 2.0.0<br />
|Comments=The game is having slowdown tendencies on any resolution, despite the speed being at constant ~100%. Mostly acceptable when playing single-player, but co-op (Decay) can start "slide-showing" at what visibly seems to be around 10 FPS during more intense moments. Some minor graphical glitches (mostly lighting) are also present, but otherwise the game is quite playable.<br />
|Tester={{ForumUser|kamild1996}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=General performance issues<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=The game has performance issues on native PS2 hardware. PCSX2 matches PS2 vsync frequency, and as such the game will "feel slow" while actually running at the same speed as it would on PS2 hardware.<br />
|Workaround=No known solution. If your PC has a strong enough CPU, raising the EE cyclerate may help.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Halflife-cynicmimic1.jpg|v1.7.0 dev-1545 | 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Halflife-cynicmimic2.jpg|v1.7.0 dev-1545 | 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Halflife-cynicmimic3.jpg|v1.7.0 dev-1545 | 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Half-Life_Forum_1.jpg|Half-Life (SLES 50504)<br />
File:Half-Life_Forum_2.jpg|Half-Life (SLES 50505)<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLUS-20066-U--28370 Half-Life (SLUS 20066) (U)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50504-E--29430 Half-Life (SLES 50504) (E)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50505-G--30571 Half-Life (SLES 50505) (G)]<br />
*[https://forums.pcsx2.net/Thread-Half-Life-SLES-50507-F Half-Life (SLES 50507) (F)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Halflife-cynicmimic3.jpg&diff=99519File:Halflife-cynicmimic3.jpg2021-08-21T00:35:41Z<p>CynicMimic: Half-Life. PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</p>
<hr />
<div>== Summary ==<br />
Half-Life. PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Halflife-cynicmimic2.jpg&diff=99518File:Halflife-cynicmimic2.jpg2021-08-21T00:35:28Z<p>CynicMimic: Half-Life. PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</p>
<hr />
<div>== Summary ==<br />
Half-Life. PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Halflife-cynicmimic1.jpg&diff=99517File:Halflife-cynicmimic1.jpg2021-08-21T00:35:13Z<p>CynicMimic: Half-Life. PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</p>
<hr />
<div>== Summary ==<br />
Half-Life. PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Tekken_5&diff=99516Tekken 52021-08-21T00:32:58Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = tekken_5.jpg|200px|thump|center<br />
|caption = NTSC-U cover<br />
|developer = Namco<br />
|publisher = [[Namco]]<br />
|genre = Action, Fighting<br />
|gameinfo = After the death of Heihachi Mishima, the fifth King of Iron Fist Tournament began. Tekken 5 lets you join this battle as one of many characters, including three fighters who are new to the Tekken series. This time, the environments feature destructible objects and dangerous obstacles. Customize your character with a variety of accessories, such as beanies, glasses, and costumes. Beat the game with each character to learn his or her story.<br />
|wikipedia = [https://en.wikipedia.org/wiki/Tekken_5 Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/920588-tekken-5 Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/02/26/tekken-5/ IGN]|9.3/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/tekken-5-reviews/1900-6119171/ GameSpot]|9.2/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_tekken5_ps2 Eurogamer]|9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tekken-5 Metacritic]|88/100}}<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|cpu-intensive = 1<br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|progressive = 1<br />
|au_rating_text = Animated Violence<br />
|au_rating = M<br />
|eu_rating = 12+<br />
|eu_rating_text = Bad Language, Violence<br />
|japan_rating = B<br />
|japan_rating_text = Sexual Content, Violence<br />
|na_rating_text = Language, Sexual Themes, Use of Alcohol and Tobacco, Violence<br />
|ko_rating = 15<br />
|na_rating = T<br />
<!-- Language props --><br />
|italian = SCED-53538 & SCES-53202<br />
|spanish = SCED-53538 & SCES-53202<br />
|french = SCED-53538 & SCES-53202<br />
|german = SCED-53538 & SCES-53202<br />
|japanese = SLPS-25510 & SLPS-73223<br />
|english = SCED-53538 & SCES-53202 & SLUS-21059 & SLUS-21160 & SLUS-21059GH<br />
|korean = SCKA-20049<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21059<br />SLUS-21059GH <small>(Greatest Hits)</small><br />SLUS-21160 <small>(Demo)</small><br />
|CRCsNTSCU = 652050D2<br />
|releasedateNTSCU = February 24, 2005<br />March 15, 2005 <small>(Ultimate Collectors Edition)</small><br />2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-53202<br />SCES-53202/P <small>(Platinum)</small><br />SCED-53538 <small>(Demo)</small><br />
|CRCsPAL = 1F88EE37<br />
|releasedatePAL = June 24, 2005<br />January 13, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25510<br />SLPS-73223 <small>(PlayStation2 the Best)</small><br />SCKA-20081 <small>(PlayStation2 Big Hit Series)</small><br />SCAJ-20125<br />SCAJ-20126<br />SCKA-20049<br />SCAJ-20199 <small>(PlayStation 2 the Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = March 31, 2005<br />May 1, 2005 <small>(Asia)</small><br />November 2, 2005 <small>(PlayStation2 the Best)</small><br />August 17, 2006 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD X2 4000+ @ 2,9Ghz<br />
|GPU=ATI Radeon HD 3850 512MB<br />
|Revision=0.9.7 beta r2186<br />
|Graphics=GSdx 890 SSE2 0.1.14<br />
|Sound=<br />
* SPU2-X 1.1.0<br />
* LilyPad 0.9.9<br />
|Comments=BIOS: USA V2 (14/06/2004), FPS: 40-60, Devil Within unplayable<br />
|Tester=88.152.158.48<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel Core2 Duo E8400 @ 3.0GHz<br />
|GPU=ATI Radeon HD 5670 1GB<br />
|Revision=0.9.8 beta r4208<br />
|Graphics=GSdx 0.1.16 SSE2<br />
|Sound=<br />
* P.E.Op.S SPU2 1.9.0<br />
* LilyPad 0.10.0<br />
|Comments=HACKS: Speed hacks enabled, FPS: 35-45<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E6750 @ 2.66 Ghz<br />
|GPU=NVIDIA GeForce GTX 260 896MB<br />
|Revision=1.1.0 r5754<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Game works fine at full speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine)<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 home premium<br />
|CPU=Intel Core i3 550 @ 3.2Ghz<br />
|GPU=ATI Radeon HD 5670 512Mb<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx D3D9<br />
|Sound=<br />
* SPU2-X-R-5875<br />
* LilyPad 0.10.0<br />
|Comments=<br />
*SPEEDHACKS:All recommended + MTVU & EE Cyclerate lvl2<br />
*PERFORMANCE:Kinda playable but slow 35-50 FPS in native res, speed is very dependant from the stage the less complex the stage the better the fps Overall very demanding game<br />
|Tester=Razor96<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz<br />
|GPU=NVIDIA GeForce GTS 250 512MB<br />
|Revision=1.3.0 [05 06 2014]<br />
|Graphics=GSdx MSVC 18.00, SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad (0) 0.11.0<br />
|Comments=Nicely playable... Needs a custom horizontal resolution (1200 or 1220) to avoid black vertical lines in hardware., Status<br />
|Tester={{ForumUser|Parotaku}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 (SP1)<br />
|CPU=<br />
ASUS MAXIMUS VI HERO<br />
*Intel Core i5-4670K @ 3.40 GHz<br />
|GPU=ATI Radeon R9 280 3GB<br />
*16GB (2x8GB) DDR3-1866 G.SKILL<br />
|Revision={{RyudoRevision}}<br />
|Graphics=<br />
GSdx 0.1.16 AVX2<br />
<small style="font-size:10px;"><br />
* D3D11 Hardware<br />
* Resolution: Native x5<br />
* Enable FXAA: ON<br />
* FPS: 60/60<br />
</small><br />
|Sound={{RyudoSoundPad}}<br />
|Comments=BIOS: USA 2.30, Runs great and looks absolutely amazing now that the vertical lines have been fixed for higher internal resolutions.<br />
|Tester=Ryudo<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=AMD FX 6300+ @ 3,5Ghz<br />
|GPU=NVIDIA GeForce GTX 550 Ti 1GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 SSE3<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.11.0<br />
|Comments=BIOS: Europe V2 (14/06/2004), FPS: Full Playable<br />
|Tester=xJok3rGRx<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz (only 2 cores)<br />
|GPU=ATI Radeon HD 6950 2GB<br />
|Revision=v1.5.0-dev-875-gf5675fc<br />
|Graphics=GSdx SSE41 (D3D11 Hardware)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Bios: Japan v02.50<br />Works Fine with Full Speed (16:9)<br />
|Tester=Spirit<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 8.1<br />
|CPU=AMD Ryzen 3 1200 @ 3.3Ghz<br />
|GPU=Nvidia GeForce 1050Ti<br />
|Revision=1.5.0-dev-2456-g0efbd283c<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
</spoiler><br />
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Resolution: 6x Native<br />
* HW Hacks: Align Sprite<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Pokopom XInput Pad Plugin 2.0.0<br />
|Comments=BIOS: Europe 2.00, ran full speed most of the time, with slowdowns only occuring on loading into certain levels at the start, no slowdowns during actual gameplay.<br />
|Tester=nzgamer41<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro<br />
|CPU=Intel Core i7-4670K @ 4.30 GHz<br />
|GPU=NVIDIA GTX 980 @ 4 GB<br />
|Revision=1.5.0-dev-2628-g77ac35058<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: 0<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: Off<br />
* CRC Hack Level: Automatic<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1<br />
|Comments=<br />
BIOS: USA v01.60<br />
HW Hacks: Align Sprite and Wild Arms Offset.<br />
60fps locked. <br />
Fully playable without video or audio glitches.<br />
|Tester=FancyPants<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Core2 Duo E8400 @ 3.0GHz<br />
|GPU=ATI Radeon HD 5670 1GB<br />
|Revision=0.9.9.0<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=BIOS: USA 2.20 (10-02-2006). Tested in Ubuntu 12.04+AMD proprietary drivers installed, using the official PPA package.<br />
UPDATE: With the new PCSX2 1.0 you can use skipdraw at 1 to fix post processing errors at some levels. Also some slowdowns can occur if the EE/VU speed hacks are used.<br />
PAL version plays better in Linux than NTSC.<br />
|Tester=Joder666<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian Stretch<br />
|CPU=AMD Phenom II X4 @ 3.7ghz<br />
|GPU=ATI Radeon HD 5850 1GB<br />
|Revision=1.3.1<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*OnePAD 1.1.0<br />
|Comments=BIOS: USA 2.60 runs almost perfectly with the opensource Radeon drivers, MESA 11 with opengl version overrides. Catalyst is much slower for some reason. Enabling MTVU is highly recommended.<br />
|Tester=lickme<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''鉄拳5''' (SLPS-25510) & (SLPS-73223), '''철권 5''' (SCKA-20049)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Workaround for issues mentioned below<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|AffectedVersions=NTSC-U, PAL<br />
|Description=Issues mentioned below<br />
|Workaround=The issues mentioned are not visible when you play the game with these files: [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=610706#pid610706 US version] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 PAL version]. They enable back buffer display in game looking sharp, no shake etc.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Stage rendering issues in Progressive Scan mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC<br />
|Description=The stage "Burning Temple" in Practice will have some extra vertical black bars despite having the "Align Sprite" hack enabled. The Stage "Acid Rain" will miss black bars of the Start Menu. Some others stages can also have differents issues on Story or Arcade Mode, not only in Practice.<br />
|Workaround=Turn off progressive mode, or use Software mode(though this will introduce the Progressive Scan screen shaking issue).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Screen shaking in Progressive Scan mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|AffectedVersions=NTSC<br />
|Description=Screen will shake when you enable Progressive Scan mode in option.<br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, make sure the renderer is set to one of Hardware modes, click "Enable HW Hacks", go to Configure Hacks, and enable the "Wild Arms Offset" hack to avoid the issue. There is no known solution for Software mode.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Vertical black lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. <br />
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. Alternative solution for custom resolution: Use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Sun rays through character Scan mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=The sun appears through the character in hardware mode.<br />
|Workaround=Switch to Software mode by pressing F9.<br />
}}<br />
<br />
== Screenshots ==<br />
<gallery><br />
File:Tekken5-cynicmimic1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Tekken5-cynicmimic2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
Tekken 5 - Gameplay 001.jpg<br />
Tekken_5_Forum_1.jpg<br />
</gallery><br />
<br />
<br />
== Gameplay Videos ==<br />
* [https://youtu.be/viir2Af3d4Q Gameplay footage]<br />
<br />
<br />
{{Tekken series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SLUS-21059-U--28461 Tekken 5 (SLUS 21059) (U)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SCES-53202-E--28834 Tekken 5 (SCES 53202) (E)]<br />
*[http://forums.pcsx2.net/Thread-Tekken-5-SLPS-25510-J--30443 Tekken 5 (SLPS 25510) (J)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Tekken5-cynicmimic2.jpg&diff=99510File:Tekken5-cynicmimic2.jpg2021-08-18T08:23:16Z<p>CynicMimic: Tekken 5, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</p>
<hr />
<div>== Summary ==<br />
Tekken 5, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Tekken5-cynicmimic1.jpg&diff=99509File:Tekken5-cynicmimic1.jpg2021-08-18T08:22:59Z<p>CynicMimic: Tekken 5, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</p>
<hr />
<div>== Summary ==<br />
Tekken 5, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Mortal_Kombat:_Armageddon&diff=99506Mortal Kombat: Armageddon2021-08-18T01:38:03Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Cover_Mortal_Kombat_Armageddon.jpg<br />
|caption =<br />
|developer = Midway<br />
|publisher = [[Midway]]<br />
|genre = Action, Fighting<br />
|gameinfo = The fury of Mortal Kombat has brought the realms to the brink of total destruction. Every warrior has been summoned to this last epic battle, where survival depends on their ability to... FIGHT!<br /><br />
Is the seventh main game in the Mortal Kombat fighting game series. Chronologically the final chapter in the original Mortal Kombat storyline, it features virtually every character from the previous games. Players select one of them and battle a selection of the other fighters to determine the fate of the Mortal Kombat universe. <br><br />
The gameplay retains many of the same elements from the previous Mortal Kombat titles Deadly Alliance and Deception, including characters' multiple fighting styles. Instead of the pre-scripted Fatalities of the previous games, players can now create their own Fatality from a series of gory attacks. They can also design a custom character using the "Kreate a Fighter" mode. The game also includes the story-based Konquest mode from Deception, now casting the player as the warrior Taven, who must defeat his evil brother Daegon. Succeeding its predecessor "Puzzle Kombat" is a new minigame called "Motor Kombat", a cartoonish driving game influenced by Mario Kart.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Mortal_Kombat:_Armageddon Link]<br />
|widescreen = 1<br />
|sw-rendering-only = 1<br />
|progressive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/931479-mortal-kombat-armageddon Link]<br />
|numberofonlineplayers = 8<br />
|numberofplayers = 2<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mortal-kombat-armageddon Metacritic]|75/100}}<br />
|eu_rating = 18+<br />
|au_rating = MA<br />
|na_rating_text = Blood and Gore, Intense Violence<br />
|na_rating = M<br />
|headset = 1<br />
|italian = SLES-54156<br />
|spanish = SLES-54156<br />
|french = SLES-54156<br />
|german = SLES-54156<br />
|english = SLES-54156 & SLUS-21410 & SLUS-21543 & SLUS-21410GH<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21410<br />SLUS-21543 <small>(Premium Edition)</small><br />SLUS-21410GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = <br />
|releasedateNTSCU = October 9, 2006<br />2007 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54156<br />
|CRCsPAL = 433A82D4<br />
|releasedatePAL = October 26, 2006 <small>(Australia)</small><br />October 27, 2006<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}})<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Core i5 2500k @ stock settings<br />
|GPU=MSI GTX 470 Hawk @ 758 core<br />
|Revision=r4600<br />
|Graphics=GSDX r4643 0.1.16<br />
|Sound=<br />
* SPU2-X r4600m 1.4.0<br />
* LilyPad r4510 0.10.0<br />
|Comments=BIOS: SCPH70004, Relatively easy to run- 100+ fps without framelimiter<br />
|Tester=Lagahan<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core2 Quad Q8300 2.50GHz<br />
|GPU=NVIDIA GeForce GTS 450<br />
|Revision=1.0.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Preset Mode: Safe (faster), Game working fine but have major graphic glitch, graphic glitch seems fixed with selecting game options and choose widescreen mode on in-game video option, but cause wrong screen resolution, also this glitch not affected in-game movies<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=29 12 2012 1.1.0 r5492-<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0 [28 12 2012]<br />
*LilyPad 0.11.0 [28 12 2012]<br />
|Comments=Runs above full speed., Right side of screen is distorted if gsdx is in hardware mode. Looks perfect in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5800<br />
|Graphics=GSdx r5800 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5800<br />
*LilyPad 0.11.0 r5800<br />
|Comments=Game works fine (a lil slow) and stable., Right side of screen is distorted if gsdx scaling is used.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel i7-4790K 4.0ghz<br />
|GPU=NVIDIA GTX 1070<br />
|Revision=1.5.0-20191008140206<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** Preset - Safe<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
** Aspect Ratio 16:9<br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution 3x (720p)<br />
* Anisotropic Filtering 4x<br />
* CRC Level: Aut0<br />
* HW Hacks Disabled<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments= Using BIOS USA 1.60. Game runs flawlessly in fights, Konquest runs fine so far, Motor Kombat also runs fine.<br />
|Tester=ClubSpade12<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Mka1-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Mka2-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch<br />
File:Mortal_Kombat_Armageddon_Forum_1.jpg|Mortal Kombat: Armageddon (SLUS 21410)<br />
</gallery><br />
<br />
[[Category:temp Navbox required]]<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Mortal-Kombat-Armageddon-SLUS-21410-U--29419 Mortal Kombat - Armageddon (SLUS 21410) (U)]<br />
*[http://forums.pcsx2.net/Thread-Mortal-Kombat-Armageddon-Premium-Edition-SLUS-21543-U Mortal Kombat Armageddon - Premium Edition (SLUS 21543) (U)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Mka2-cynicmimic.jpg&diff=99505File:Mka2-cynicmimic.jpg2021-08-18T01:37:23Z<p>CynicMimic: Mortal Kombat: Armageddon, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</p>
<hr />
<div>== Summary ==<br />
Mortal Kombat: Armageddon, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Mka1-cynicmimic.jpg&diff=99504File:Mka1-cynicmimic.jpg2021-08-18T01:37:09Z<p>CynicMimic: Mortal Kombat: Armageddon, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</p>
<hr />
<div>== Summary ==<br />
Mortal Kombat: Armageddon, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Drakan:_The_Ancients%27_Gates&diff=99503Drakan: The Ancients' Gates2021-08-18T00:57:38Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Drakan_-_The_Ancients'_Gates.png<br />
|caption =<br />
|developer = Surreal Software<br />
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)<br />
|genre = Action, Adventure, RPG<br />
|wikipedia = [https://en.wikipedia.org/wiki/Drakan:_The_Ancients%27_Gates Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/451207-drakan-the-ancients-gates Link]<br />
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/451207-drakan-the-ancients-gates/index.html GameRankings]|79/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/drakan-the-ancients-gates Metacritic]|78/100}}<br />
|gameinfo = In the decaying world of Drakan, the immortal Spirit Dragons are held captive. Now it's up to Rynn--a brave female warrior--and her dragon Arokh to save these spiritual leaders and the last remnants of humankind. Together with Rynn and Arokh, you'll need magical spells, resourcefulness, and powerful weapons to survive the vast environments. You'll gain skills as a fighter, an archer, or a mage as you fight ruthless enemies from the arctic tundra to the swamplands. The mysterious world of Drakan is filled with magical creatures, interesting characters, and challenging puzzles.<br /><br />
Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.<br />
<!-- General props --><br />
|widescreenpatch = 1<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = M<br />
<!-- Language props --><br />
|italian = SCES-50006<br />
|spanish = SCES-50006<br />
|french = SCES-50006<br />
|german = SCES-50006<br />
|english = SCES-50006 & SCUS-97128 & SCUS-97169<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97128<br />SCUS-97169 <small>(Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = January 28, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-50006<br />
|CRCsPAL = 04F9D87F<br />
|releasedatePAL = July 5, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
}}<br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 2000<br />
|CPU=Intel Core2 Duo @ 3.00 GHz<br />
|GPU=NVIDIA GeForce 8800 GTX<br />
|Revision=0.9.6 beta r710/r1736<br />
|Graphics=*GSdx r1611<br />
*Mode: Direct3D9 (Hardware)<br />
|Sound=SPU2-X 1.2.0<br />
|Comments=<br />
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 3<br />
* With r1736 the emulator will crash on switching to new locations, use r710 to load instead.<br />
* Do not use r710 to play as it tends to freeze in some situations.<br />
|Tester=ngng<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP Pro SP3 (32-bit)<br />
|CPU=AMD Athlon X2 7850 @ 2.81 GHz<br />
|GPU=NVIDIA GeForce GTS 250 1GB<br />
|Revision=0.9.6 beta r985<br />
|Graphics=*GSdx r1888<br />
*Mode: Direct3D9 (Hardware)<br />
|Sound=SPU2-X [2014-07-14]<br />
|Comments=<br />
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 2<br />
* Constant 50 FPS (starting video is somewhat slower ~40 FPS)<br />
|Tester=Elvin presler<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 970 SSC<br />
|Revision=1.3.1<br />
|Graphics=GSdx<br />
|Sound=SPU2-X<br />
|Comments=No fixes or speed hacks enabled. Shade Boost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. D3D10/11 Hardware Mode. 58-60 FPS constant, minimal to no stutter, very smooth. Almost as glitch-free as on the PS2, but much prettier. Glitches: Fire halos show through walls at close range, sunglare shows through certain mountain geometry, the sky is distorted in a pinwheel pattern, but only above the character, straight up. (Not on the horizon.)<br />
|Tester={{ForumUser|Aegrus}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7 64-bit<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.4.0<br />
|Graphics=GSdx SSE41, OpenGL<br />
|Sound=SPU2-X<br />
|Comments=Perfect emulation.<br />
|Tester={{ForumUser|pumab}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-6500 @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 750 Ti<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 <br />
*Mode: HW OpenGL <br />
|Sound=*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Completed the game from beginning to end with no crashes or freezes. Runs at around 180FPS when uncapped at 3x Native resolution. The hardware depth option is required to prevent light from being visible through walls. For some reason it doesn't work on latest dev builds which is why 1.4.0 was used. The NTSC-U release of the game has a gamebreaking bug where your dragon can disappear permanently. Use the PAL version to avoid this.<br />
|Tester=Vibhor}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Internal Resolution: 6x Native<br />
* Anisotropic Filtering: 16x<br />
--- HW Hacks ---<br />
* Skipdraw: 1 x 1<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Completed about 1/4 of the game. Runs very well. Use OpenGL to prevent some light effects being visible through solid geometry. There are thin white lines around HUD elements if you play above native res, and there doesn't seem to be anything we can do about that, but it's easily ignored. Loading times (and saving times) are ridiculous, but can be sped through by disabling the framelimiter. I love it when emulation tricks make games better!<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* The PAL version of this game supports multiple languages through the BIOS configuration. Implementation requires Full boot - "Boot CDVD (full)".<br />
<br />
<br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Cannot create a memory card save after loading from an older savestate<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=It's not possible to create a memory card save after loading a save state from before the current memory card save was made.<br />
|Workaround=Loading a memory card save will make it possible to save again. Avoid using save states or manage them carefully.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Light effects visible through solid geometry<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Light source halos can be seen through walls and sunlight lens flare is visible through mountains.<br />
|Workaround=Seems to have been fixed(at least for PAL release)as of 1.5.0 dev 2246. Use the latest PCSX2 stable version v1.4.0(there is a regression in newer builds), and go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and enable "Hardware Depth". Alternatively switching to the Software mode and back with the F9 key fixes the light sources temporarily. To fix it permanently in all PCSX2 versions go to Config > Video (GS) > Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options.<br />
}}<br />
<br />
==Fixed Issues==<br />
{{Issue<br />
|IssueName=Freezing on certain versions<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=The game won't play smoothly in many versions before(they'll freeze) and after 0.9.6. beta r985 as there will be some crashing issues(up until 0.9.6 beta r1888).<br />
|Workaround=Use 0.9.6 beta r985.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Frozen world<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Sometimes the world can stuck preventing from performing any action (cannot change a weapon, enemies will not move and cannot be killed)<br />
|Workaround=Use savestates and save(F1 key) often and change save slots(F2 key) often as the only way to resolve this is to reload.<br />
}}<br />
<br />
<br />
== Gameplay Screenshots ==<br />
<spoiler show="Show images" hide="Hide images"><br />
<gallery widths="175px" heights="100px"><br />
File:Drakan1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch <br />
File:Drakan2-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch <br />
Drakan2-shot1.png|<center>This is Surdana</center><br />
Drakan2-shot2.png|<center>Ravenshold is a snowy realm</center><br />
Drakan2-shot3.png|<center>There's something fishy about this guy...</center><br />
Drakan2-shot4.png|<center>Meet Rynn (quite a rich girl)</center><br />
Drakan2-shot5.png|<center>Hold on and don't look down!</center><br />
Drakan2-shot6.png|<center>This is some hospitable looking place!</center><br />
Drakan2-shot9.png|<center>When the spirit is strong no dungeon can keep it.</center><br />
Drakan2-shot10.png|<center>This set of crates is almost impossible to master in the emulated version of the game</center><br />
Drakan2-shot14.png|<center>This unusual sword is really hard to get!</center><br />
Drakan2-shot13.png|<center>Even in death they still are longing for the sky</center><br />
Drakan2-shot28.png|<center>This architecture is... creepy</center><br />
Drakan2-shot20.png|<center>Hmmm! This is a whole another story!</center><br />
Drakan2-shot27.png|<center>One frame from the last video: the proof that game can be beaten in emulator!</center><br />
</gallery><br />
</spoiler><br />
<br />
<spoiler show="'''WARNING:''' The following images contain spoilers to various story-related content, including the ending." hide="Hide images"><br />
<gallery widths="175px" heights="100px"><br />
Drakan2-shot7.png|<center>This butterfly will show some respect, I'll see to it.</center><br />
Drakan2-shot8.png|<center>I can only guess that the next boss will be you, right?</center><br />
Drakan2-shot11.png|<center>These rocks ain't meant for falling.</center><br />
Drakan2-shot12.png|<center>Thanks but I'll pass.. You're a little too dead for my taste.</center><br />
Drakan2-shot15.png|<center>Those undead people choose their homes wisely</center><br />
Drakan2-shot16.png|<center>And they do have bad manners if you ask me...</center><br />
Drakan2-shot17.png|<center>You should close your eyes before you step</center><br />
Drakan2-shot18.png|<center>Ah, can this be my house for a change?</center><br />
Drakan2-shot19.png|<center>Isn't she a sweetheart?</center><br />
Drakan2-shot21.png|<center>Ah!.. What to say? Same old question everywhere I go...</center><br />
Drakan2-shot22.png|<center>I see it's not shabby here. Feasts, money and girls! Now wait a minute... I'm a girl too!</center><br />
Drakan2-shot24.png|<center>Must be the altar. Lets find a priest now!</center><br />
Drakan2-shot23.png|<center>He's so relentlessly kind I want to cry...</center><br />
Drakan2-shot25.png|<center>This is the right time to keep a promise.</center><br />
Drakan2-shot26.png|<center>What a waste of a good ancient temple! Vandalism!</center><br />
</gallery><br />
</spoiler><br />
<br />
<br />
== Gameplay Videos ==<br />
*[https://youtu.be/HCcg16PCZvA Drakan: The Ancients' Gates - PCSX2 【1080p HD 60 FPS 】]<br />
*[https://youtu.be/mlePr3M867k Drakan: The Ancients' Gates LONGPLAY - PCSX2 1080p HD 60 FPS 【1/2 】]<br />
<br />
<br />
==External links==<br />
* [http://www.the-spoiler.com/ACTION/Surreal/drakan.ancient.1.html Drakan FAQ by ilphay] FAQ highlighting some possible questions.<br />
* [http://web.archive.org/web/20090326084939/http://home.flash.net/~rayearle/Sony%20Playstation2/Drakan/DRKN.html Drakan 2 page by Ray Earle] Very good guide! Wholeheartedly recommended! (Sadly the original page is gone but the copy remains)<br />
<br />
<br />
{{Surreal Software}}<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Drakan-The-Ancients-Gate-SCUS-97128-U--30339 Drakan - The Ancients' Gate (SCUS 97128) (U)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Drakan2-cynicmimic.jpg&diff=99502File:Drakan2-cynicmimic.jpg2021-08-18T00:54:54Z<p>CynicMimic: Drakan: The Ancients' Gates, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch</p>
<hr />
<div>== Summary ==<br />
Drakan: The Ancients' Gates, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Drakan1-cynicmimic.jpg&diff=99501File:Drakan1-cynicmimic.jpg2021-08-18T00:54:39Z<p>CynicMimic: Drakan: The Ancients' Gates, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch</p>
<hr />
<div>== Summary ==<br />
Drakan: The Ancients' Gates, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Gran_Turismo_4&diff=99500Gran Turismo 42021-08-18T00:45:02Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Gt4.jpg<br />
|caption =<br />
|developer = [[Polyphony Digital]]<br />
|publisher = [[Sony|SCEI]] (JP, AS, KO), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Gran_Turismo_4 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/561066-gran-turismo-4 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/games/gran-turismo-4 IGN]|9.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/gran-turismo-4 Metacritic]|89/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/gran-turismo-4-review/1900-6118988/ GameSpot]|8.9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_granturismo4_ps2 Eurogamer]|8/10}}<br />
|gameinfo = With authentic cars, courses, and car physics, Gran Turismo 4 adds an even more realistic racing simulation to the series. The characteristics of each car take into account weight, speed, friction, and more to deliver realistic handling. Test-drive new vehicles in courses located in various sites, such as Nurburgring Nordschleife, New York City, the Grand Canyon, and Tsukuba Circuit. Along with Career mode, Gran Turismo 4 highlights the new GT Photo mode and GT Online mode, which lets players around the world compete over the Internet.<br /><br />
Gran Turismo 4 is the fourth game in the Gran Turismo series. It features over 700 vehicles, 51 tracks, B-Spec mode, Photo mode, and 1080i support. This game was released on February 22, 2005 to critical acclaim.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|numberofonlineplayers = 6<br />
|steeringwheel = 1<br />
|progressive = 1<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|na_rating_text = Mild Lyrics<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
<!-- Language props --><br />
|simplified chinese = SCCS-60002<br />
|traditional chinese = SCAJ-30007<br />
|italian = SCES-51719<br />
|spanish = SCES-51719<br />
|french = SCES-51719<br />
|german = SCES-51719<br />
|english = SCES-51719 & SCUS-97328<br />
|japanese = SCPS-17001 & SCPS-19252<br />
|korean = SCKA-30001<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97328<br />
|CRCsNTSCU = 77E61C8A, 33C6E35E<br />
|releasedateNTSCU = February 22, 2005<br />March 1, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51719<br />SCES-51719/P <small>(Platinum)</small><br />
|CRCsPAL = 44A61C8F<br />
|releasedatePAL = March 9, 2005<br />May 5, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-17001<br />PBPX-95601 <small>(PlayStation 2 Racing Pack)</small><br />SCKA-30001<br />SCPS-19252 <small>(PlayStation 2 the Best)</small><br />SCKA-30004 <small>(BigHit Series)</small><br />SCAJ-30006<br />SCAJ-30007<br />SCAJ-30008<br />SCCS-60002 <small>(Review copy)</small><br />
|CRCsNTSCJ = AEAD1CA3 <small>(J)</small><br/>7ABDBB5E <small>(CH)</small><br />
|releasedateNTSCJ = December 28, 2004<br />March 10, 2005 <small>(Korea)</small><br />July 6, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2006 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = 2<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core2 Duo E8400 @ 3.60 GHz <br />
|GPU=NVIDIA GeForce GTX 260<br />
|Revision=0.9.9 (r4878)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 3 <br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
</spoiler><br />
|Graphics=GSdx (r4873)<br />
|Sound=<br />
* SPU2-X (r4872)<br />
* LilyPad (r4484)<br />
|Comments=<br />
* The MTVU hack may increase speed in quad core CPUs. This varies in dual-core CPUs as it may increase depending on the race but may cause slowdown in others.<br />
* Other hacks can cause crashes or the game won't boot. This game requires a ton of personal tinkering to get it to run decent.This game also has very, VERY high system requirements (expect to use at least an i5 or an FX 6300 above). Don't expect a smooth or stable game. Slowdowns are heavy and very prevalent. It mostly depends on track, the lighting and the amount of cars on screen.<br />
* EE Cyclerate can give speedup during the races, but may also cause slowdown to the track-selection screens where videos are shown at the background.<br />
* The "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the VRAM slowdowns.<br />
* If you are using software mode and have 4 cores or more (this includes hyperthreaded cores, as PCSX2 takes advantage of this), set the "extra software threads" to the amount of total threads in your CPU minus one (4 cores, threads to "3", 8 cores, threads to "7", etc.). This can provide a noticeable speedup in any game running in software mode, but beware that only native resolution can be used.<br />
|Tester=Machina<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE4 (r5442)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330 @ 3.00 GHz<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.0 (svn r5832)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Can be hard for CPU and GPU. Can have some glitches in Hardware mode in the races, but Software mode is fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=AMD Radeon R9 290X @ 4 GB<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D10 (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X (r5875)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=BIOS v2.00, Game runs fine at 5x Native resolution. Some slight hiccups/slowdown in the menus. One weird glitch I saw was on dirt tracks, the plumes of dirt seem to be transparent and can be seen through hills and can be seen coming out of the middle of the back of the car. Still use recommended hacks for maximum performance.<br />
|Tester=Zrooney<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core2 Duo E7500 @ 2.93 GHz<br />
|GPU=NVIDIA GeForce GT 630 @ 1 GB<br />
|Revision=1.2.1 (2014-02-02)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 3 <br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
</spoiler><br />
|Graphics=GSdx 0.1.16<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D10 (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Great FPS at the menus, bad FPS at races or showing cars. Slowmotion FPS at the races, almost unplayable.<br />
|Tester=Berto<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7<br />
|CPU=AMD FX 4100 @ 4.00 GHz<br />
|GPU=AMD Radeon HD 7870 @ 2 GB<br />
|Revision=1.2.1.(r5873)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 2 <br />
** VU Cycle Stealing: 1<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx SSE4 (r5875)<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=60+ FPS in menus but drops below 45~50 in races or licence tests. With speedhacks the frame rates are pretty stable, 55~60 FPS in races with multiple cars. <br />
|Tester=KX64<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1<br />
|CPU=AMD A8-6600K @ 4.40 GHz<br />
|GPU=AMD Radeon R9 270X<br />
|Revision=1.3.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 1<br />
** VU Cycle Stealing: 1<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Software)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Ran with 60 FPS<br />
|Tester=Apihl1000<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-4690 @ 3.50 GHz<br />
|GPU=MSI GeForce GTX 750 Ti 2GD5/OCV1 @ 2 GB<br />
|Revision=1.3.1 (svn 2015-06-18)<br />
|Graphics=GSdx32 SSE4<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Runs above full speed. Needed to set EE clamping mode manually to full so the text that says the time between you and the first car to display correctly. Looks like this needs to be added to game fixes GameIndex.dbf so it can auto change the EE clamping mode to full. Some rare random slowdowns that happened randomly in the races, no specific reason but in last less than a second. Other than that the game works perfect.<br />
|Tester={{ForumUser|truemaster}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-2500K @ 4.80 GHz <br />
|GPU=ASUS GeForce GTX 970 @ 4 GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx32 SSE4<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
* Hardware Hacks:<br />
** MSAA: 2x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Qemu USD driver 0.4.3 (G25)<br />
|Comments=All other graphic options are default. Game runs smoother than on the real PS2. Besides problem with licence test crashing everything works perfect. I did notice licence test uses way more RAM than actual races, and I crashed when I ran out of RAM in certain tests. Other than that it's perfect. (at 4x native with MSAA and AF enabled, I'm peaking at 10+ GB of RAM usage)<br />
|Tester=Infini<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP (SP3)<br />
|CPU=Intel Core2 Quad Q9650 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce GTX 560<br />
|Revision=v1.5.0 (dev-2016-01-26)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 2<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
* EE/IOP:<br />
** Clamping Mode: Full<br />
* VUs:<br />
** Clamping Mode: Extra<br />
</spoiler><br />
|Graphics=GSdx SSE4 (2016-01-26)<br />
<spoiler show="Settings" hide="Hide"><br />
* Interlacing: Bob tff<br />
* Internal Resolution: 2x Native (or 1920x1080 CR)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Allow 8-Bit Textures<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** Shadeboost: Enabled (40, 100, 65)<br />
* Hardware Hacks:<br />
** Half-Pixel Offset<br />
** Align Sprite<br />
</spoiler><br />
|Sound=<br />
* SPU2-X (2016-01-26)<br />
* ?<br />
|Comments=On some menus, a minor slowdown occurs (ca. 2–4 FPS). On normal racetracks, FPS stays around 50 (PAL), but on more graphically-intensive tracks like street circuits, slowdowns can be slight (ca. 5–18 FPS) on Single Race / 2-players mode. On Time-trials, minor slowdown may occur on tracks like that (ca. 2–5 FPS). On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Other bugs: a red flash occur at every race start, but shade boost tones it down. Lower edges on menus may have white lines.<br />
|Tester=Titus03<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Xeon X5650 @ 3.00 GHz (2)<br />
|GPU=MSI GeForce GTX 1050 Ti OC @ 4 GB<br />
|Revision=v1.5.0 (dev-2017-09-17)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx SSE4.1 (2017-09-17)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Interlacing: Bob tff<br />
* Internal resolution: 2x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-bit Textures<br />
* CRC Hack Level: Partial<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (2017-09-17)<br />
|Comments=Game starts fine. Menus run well save for some choppiness, especially during transitions and when loading car models. License tests require more cycles & RAM usage than regular races, seeming to cause upwards of 10 FPS slowdown in some cases. Would probably get better/more stable performance with further tweaks. Interestingly having 12 cores seems to make little difference to performance from a threading standpoint.<br />
|Tester=starkeysuper64<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit (build 16299)<br />
|CPU=Intel Core i3-4160 @ 3.60 GHz<br />
|GPU=Asus GeForce GTX 750 OC Edition @ 2 GB<br />
|Revision=1.5.0 (dev 2017-12-08)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 3 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx AVX2 (2017-12-28)<br />
<spoiler show="Settings" hide="Hide"><br />
* Interlacing: Bob tff<br />
* Internal Resolution: Custom (1366x768)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-Bit Textures<br />
* Large Framebuffer<br />
* Mipmapping (Ins): Full<br />
* CRC Hack Level: Full<br />
* Hardware Hacks:<br />
** Half-Pixel Offset (Special)<br />
** Align Sprite<br />
** TC Offset X = 385<br />
** TC Offset Y = 187<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs perfectly well, albeit with a lag spike of 10-15 FPS at about the end of some tracks. Menu-wise, every time a menu changes, the screen fades and goes down with an angle. The car models are blurry, though that might be because of random tweaking. Tested on the most intensive track I could find, Las Vegas Drag Strip, in a BMW M3 GTR Race Car and it stayed at 60 FPS. Photo mode works but its a blur when taking pictures and the photo looks lifeless due to color degradation.<br />
|Tester=ZestoOnyx<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1<br />
|CPU=AMD FX-6300 @ 4.4 GHz<br />
|GPU=AMD Radeon HD 7870<br />
|Revision=1.5.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 2<br />
** VU Cycle Stealing: 1<br />
** MTVU: ✓<br />
** mVU Hack: ✓<br />
*EE/IOP:<br />
**Clamping mode: Full<br />
*VU:<br />
**Clamping mode: Extra<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
* Qemu USB Driver 0.4.3 (Logitech G29)<br />
|Comments=Runs at full speed. Using above 3X native gives weird stuttering issues. Using 480p mode with Shadeboost enabled to compensate. At these settings the game is absolutely stable: Renderer: Direct3D11 (Hardware), Interlacing (F5): Bob tff, Texture Filtering: Bilinear (PS2), Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Mipmapping: Basic (Fast), CRC Hack Level: Automatic (Default), (✓) Allow 8-Bit Textures. EE/IOP: Clamping Mode "Full", VU: Clamping mode "Extra". License tests require these two to be at their stock settings.<br />
|Tester=lolled132<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.9 GHz<br />
|GPU=Nvidia GeForce GTX 1070 @ 8 GB<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** MTVU: ✓<br />
** mVU Hack: ✓<br />
*EE/IOP:<br />
**Clamping mode: Normal<br />
*VU:<br />
**Clamping mode: Normal<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Bob tff<br />
* Internal resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-bit Textures<br />
* CRC Hack Level: Full<br />
* FXAA Shader<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs at full speed. Using 480p. render scaling is at 3x and it very rarely stutters for a second or two, VRAM usage goes up to 3.5GB. License tests and everything works perfectly in version 1.6.0. <br />
|Tester=TurboSonic<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 LTSC 1809 (17763)<br />
|CPU=Intel Core i7-9700K<br />
|GPU=EVGA GeForce RTX 2060 SUPER XC ULTRA<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx32-AVX2 1.2.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Bob tff<br />
* 8-Bit Textures: Allowed<br />
* Internal Resolution: 4x Native<br />
</spoiler><br />
|Sound=<br />
* Spu2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v01.60 (07/02/2002). 60 FPS 100% of the time for both menus and sim; tracked using RTSS. Runs smooth without any issues. No drops in FPS, stutters, etc. anywhere. Any settings I didn't note to the left are at default/recommended. Game works perfectly with a Microsoft Xbox 360 Wireless Controller for Windows.<br />
|Tester=Strayborne<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10 <br />
|CPU=AMD Ryzen 5 3500X <br />
|GPU=AMD RX 480 8GB<br />
|Revision=1.7.0 beta 32-bit<br />
|Graphics=GSdx32-AVX2 1.2.0<br />
|Sound=<br />
* Integrated into PCSX2 emulator<br />
|Comments=Runs at full speed, both software and hardware mode. Note that GSDX hardware mode had a graphical bug where the wheel rims are being offset, resulting a shaky wheel when viewed under replay, software mode are unaffected. Meanwhile, software mode requires a strong CPU with at least 6 core and above to emulate properly, CPU usage on all cores are at about 50%-60%. License test bug happens on license iB-5 where you may require to disable automatic gamefixes first. Also, be warned that continuous loading savestate will causing the game unable to perform save, citing the game save is corrupt. You can only fix this issue by deleting GT4 game save from memcard browser and load the savestate and save the game, but you will lose all cars except the current one that you had drive. <br />
|Tester=amirzaim<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Internal Resolution: 4x Native<br />
* Anisotropic Filtering: 16x<br />
* Blending Accuracy: Basic<br />
* Conservative Buffer Allocation: ✓<br />
--- HW Hacks ---<br />
* Skipdraw: 1 x 1<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Completed a large chunk of the game. Good emulation these days, game ran mostly full speed at 6x native resolution with no speedhacks, but a handful of tracks needed the resolution to be reduced to 4x. Run the game in OpenGL mode for proper brightness. Ensure Blending Accuracy is set to at least Basic, and Conservative Buffer Allocation is checked. In Emulation Settings > GS Window, change Zoom to 100.20 to remove some garbage from the edges of the screen. Special Stage Route 5 and George V Paris are the most intensive tracks to run at full speed, and you'll get your lowest framerates here, so they're good benchmarks. A few minor visual bugs remain. "Get ready to drive" will be stuck on the screen even once you gain control of the car. This can be fixed by just pressing Select (to change view). The NTSC version of the game is preferable due to its 480p mode, and the game is hideously interlaced without 480p enabled. Final note: be very careful using savestates in this game, if you overuse them you can corrupt the memory card. Not just the GT4 save, but the entire memory card. To prevent this, ensure you never load a state from before the memory card was last saved to.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=Kubuntu 12.04 x64<br />
|CPU=Intel Core i3-2100 @ 3.10 GHz<br />
|GPU=NVIDIA GeForce 8800GT<br />
|Revision=1.0.0<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* ?<br />
|Comments=Only problem is that in a race it is too slow (20-30 FPS) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU.<br />
|Tester=T-dome<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Fedora 22 x64<br />
|CPU=AMD Phenom II X4 940 @ 3.00 GHz<br />
|GPU=GeForce GT 730 (358.16 driver)<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.1.0<br />
|Comments=50% speed with hardware accel. 25% with software. playable otherwise.<br />
|Tester=kerpal<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 9.3 x64<br />
|CPU=AMD Ryzen 5 1600<br />
|GPU=GeForce GT 730 (375.82 driver)<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.1.0<br />
|Comments=mostly 100% speed with hardware acceleration at native resolution. some occasional slowdowns but not often. very playable but the audio buzzes a bit. <br />
|Tester=kerpal<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 17.04 x64<br />
|CPU=Intel Core i5-4670 @ 3.40 GHz<br />
|GPU=VGA compatible controller: Intel Corporation Xeon E3-1200<br />
|Revision=1.5.0~git201708311541<br />
|Graphics=GSdx (GCC 6.3.0, SSE2) 1.0.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Full speed at native resolution. Black screen at higher resolution.<br />
|Tester=Marc<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 9.3 x64<br />
|CPU=AMD Ryzen 5 1600<br />
|GPU=GeForce GT 730 (375.82 driver)<br />
|Revision=1.5.0-git20171209-2234<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=100% speed with hardware acceleration at native resolution. significantly less slowdowns than pcsx2 1.4.0. audio also renders much more cleanly with SDL/alsa. extremely playable. <br />
|Tester=kerpal<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Arch Linux<br />
|CPU=AMD Ryzen 5 3600<br />
|GPU=AMD Radeon RX Vega 56<br />
|Revision=1.7.0 (dev-13 g8bf6ba144)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''EE/IOP:'''<br />
** Clamping Mode: Full<br />
* '''VUs:'''<br />
** Clamping Mode: Extra<br />
* '''Speedhacks:'''<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Interlacing: Bob tff<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Partial<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* OnePAD 1.3.0<br />
|Comments=<br />
Some Licence Center tests (B-3 being the first) will crash if you don't set both Clamping Mode settings to "Normal". Unfortunately using "Normal" causes some graphical issues so you'll have to change the settings for your Driver's Licence tests and then swap back to "Full" and "Extra" for the rest of the game (see my settings). Other than that, I haven't found any issues.<br />
|Tester=Bizlab<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Arch Linux<br />
|CPU=AMD Ryzen 5 3600<br />
|GPU=AMD Radeon RX Vega 56<br />
|Revision=1.7.0 (dev-13 g8bf6ba144)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''EE/IOP:'''<br />
** Clamping Mode: Full<br />
* '''VUs:'''<br />
** Clamping Mode: Extra<br />
* '''Speedhacks:'''<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Interlacing: Bob tff<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Partial<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* OnePAD 1.3.0<br />
|Comments=<br />
Some Licence Center tests (B-3 being the first) will crash if you don't set both Clamping Mode settings to "Normal". Unfortunately using "Normal" causes some graphical issues so you'll have to change the settings for your Driver's Licence tests and then swap back to "Full" and "Extra" for the rest of the game (see my settings). Same setup as the NTSC-U test. Didn't test the game that much, but I'm assuming there are no region specific issues.<br />
|Tester=Bizlab<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''グランツーリスモ4''' (SCPS-17001) & (SCPS-19252), '''跑車浪漫旅4''' (SCAJ-30007), '''跑车浪漫旅 4''' (SCCS-60002), '''그란 투리스모 4''' (SCKA-30001)<br />
* Information and reports of demo versions of this game can be found [[Gran Turismo 4 Demo Disks|here]].<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Out of VRAM crashes<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=When launching the first race of a play session, VRAM usage jumps significantly just before the race preview screen starts. After the first race, this problem does not happen again until the next time you boot the game. The game will also have occasional VRAM spikes as it continues to run. Either of these can potentially cause a crash if they cause your system to run out of VRAM.<br />
|Workaround=<br><br />
# PCSX2 versions released later than May 7th, 2016 should have much smaller VRAM spikes.<br />
# Make sure Large Framebuffer is disabled.<br />
# To avoid crashes at the start of the first race of a play session, when on the loading screen with your car's name and tire types, wait for the loading circle to abruptly stop; this is a sign that you have run out of VRAM. Hit F9 to toggle between hardware and software rendering and wait a moment for it to respond. Once it changes renderers, wait for it go around a few more times, then hit F9 again to return to your desired renderer. This refreshes the emulation state of GSdx and clears the bad VRAM. If you notice that it never actually stalls out at all, you may still need to clear the VRAM and should hit F9 twice to do so before starting the race.<br />
# To reduce VRAM spikes further, Nvidia users can Force Enable Sparse Texture in GSdx Advanced settings & hacks. OpenGL only. Note in 1.7.0 dev builds Sparse Texture may be broken and cause problems.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing/flickering textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Missing ground textures and/or textures in the distance flicker.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options. Then Make sure the Mipmapping option is checked at Software Mode Settings.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Garbage on bottom and right screen edges<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Red and green garbage from the depth buffer renders through to the screen.<br />
|Workaround=Go to Config -> Emulation Settings -> GS Window and set Zoom to 100.20.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Effects visible through objects<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Car headlights, smoke and dust effects are seen through objects.<br />
|Workaround=Use software rendering.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Shaky wheel rims seen during replay<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Wheel rims are being offset during upscaling, resulting the wheel rims are out of alignment and shaky when seen during replay<br />
|Workaround=Enable GSDX HW hacks by enabling '''Merge Sprite''' and '''Wild Arms Offset''', set '''Half Pixel Offset''' to ''Special (Texture-Aggressive)'', set '''Round Sprite''' to ''Full'' and set '''Texture Offset''' to ''X:60 Y:0''. Alternatively, you can use software mode but isn't ideal at all or just stick to PS2 native display but less ideal for bigger screens.<br />
}}<br />
<br />
== Fixed Issues ==<br />
<br />
{{Issue<br />
|IssueName=Demo races do not work<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Demonstrations return back to the menu as soon as they start.<br />
|Workaround=Go to Config -> Emulation Settings -> EE/IOP and set Clamping Mode to "Full". However, this will make other events fail to load, requiring it to be set back to Normal after the Demonstration.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Effects visible through objects<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Car headlights, smoke and dust effects are seen through objects.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set renderer to "OpenGL (Hardware)". Then set Blending Unity Accuracy to at least "High".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Game doesn't load past copyright screen.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Due to dual layer issues the game might not load past the copyright screen.<br />
|Workaround=<br><br />
# As of March 2016 this issue has been fixed on the latest v1.5.0 development builds.<br />
# For older versions use patch supplied at the compatibility list on the forums (see bottom of the page for links). Though this will disable all in game videos (including the background of the main menu).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Improper interlacing<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=The interlacing in-game is improper and "shakes".<br />
|Workaround=Change the interlacing mode in GSdx to "Bob tff" to correct improper interlacing.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Garbage photos<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Garbage replaces the area in which the photo should be displayed.<br />
|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.<br />
<spoiler show="Show Example Image" hide="Hide"><br />
<gallery widths="175px" heights="100px"><br />
Screen Capture -038.png<br />
</gallery><br />
</spoiler><br />
}}<br />
<br />
{{Issue<br />
|IssueName=Whole screen garbage<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=During events, the 3D area of the screen is obscured by garbage graphics.<br />
|Workaround=<br><br />
# This issue can been fixed in the latest v1.5.0 development builds as of May 2016 (see issue below).<br />
# For older versions: In-game during an event press the start button, go to Screen and set Brightness to 0. Or from the main menu of the game, go to Options -> Picture Quality, and set Brightness to 0.<br />
# For older NTSC versions: Change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken in-game screen options<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In-game brightness or contrast values do not work properly in-game.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. CRC hack level should be left on Automatic. For older versions set in game brightness/contrast to 0 or alternatively switch to software rendering.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery><br />
File:Gt41-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF<br />
File:Gt42-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF<br />
File:Gt43-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF<br />
File:Gran_Turismo_4_Forum_1.jpg<br />
File:Gran_Turismo_4_Forum_2.jpg<br />
File:Gran_Turismo_4_Forum_3.jpg<br />
</gallery><br />
<br />
<br />
{{Gran Turismo series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCES-51719-E--28541 Gran Turismo 4 (SCES 51719) (E)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCUS-97328-U--29466 Gran Turismo 4 (SCUS 97328) (U)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCPS-17001-J--30332 Gran Turismo 4 (SCPS 17001) (J)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCAJ-30007-J--30591 Gran Turismo 4 (SCAJ 30007) (J)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Gt43-cynicmimic.jpg&diff=99499File:Gt43-cynicmimic.jpg2021-08-18T00:42:21Z<p>CynicMimic: Gran Turismo 4, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF</p>
<hr />
<div>== Summary ==<br />
Gran Turismo 4, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Gt42-cynicmimic.jpg&diff=99498File:Gt42-cynicmimic.jpg2021-08-18T00:42:08Z<p>CynicMimic: Gran Turismo 4, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF</p>
<hr />
<div>== Summary ==<br />
Gran Turismo 4, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Gt41-cynicmimic.jpg&diff=99497File:Gt41-cynicmimic.jpg2021-08-18T00:41:43Z<p>CynicMimic: Gran Turismo 4, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF</p>
<hr />
<div>== Summary ==<br />
Gran Turismo 4, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Gran_Turismo_4&diff=99496Gran Turismo 42021-08-18T00:38:57Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Gt4.jpg<br />
|caption =<br />
|developer = [[Polyphony Digital]]<br />
|publisher = [[Sony|SCEI]] (JP, AS, KO), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)<br />
|genre = Racing<br />
|wikipedia = [https://en.wikipedia.org/wiki/Gran_Turismo_4 Link]<br />
|gamefaqslink = [https://www.gamefaqs.com/ps2/561066-gran-turismo-4 Link]<br />
|reviewlinks = {{ReviewLink|[https://www.ign.com/games/gran-turismo-4 IGN]|9.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/gran-turismo-4 Metacritic]|89/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/gran-turismo-4-review/1900-6118988/ GameSpot]|8.9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_granturismo4_ps2 Eurogamer]|8/10}}<br />
|gameinfo = With authentic cars, courses, and car physics, Gran Turismo 4 adds an even more realistic racing simulation to the series. The characteristics of each car take into account weight, speed, friction, and more to deliver realistic handling. Test-drive new vehicles in courses located in various sites, such as Nurburgring Nordschleife, New York City, the Grand Canyon, and Tsukuba Circuit. Along with Career mode, Gran Turismo 4 highlights the new GT Photo mode and GT Online mode, which lets players around the world compete over the Internet.<br /><br />
Gran Turismo 4 is the fourth game in the Gran Turismo series. It features over 700 vehicles, 51 tracks, B-Spec mode, Photo mode, and 1080i support. This game was released on February 22, 2005 to critical acclaim.<br />
<!-- General props --><br />
|numberofplayers = 2<br />
|numberofonlineplayers = 6<br />
|steeringwheel = 1<br />
|progressive = 1<br />
|widescreen = 1<br />
|cpu-intensive = 1<br />
|gpu-intensive = 1<br />
|eu_rating = 3+<br />
|na_rating = E<br />
|na_rating_text = Mild Lyrics<br />
|ko_rating = ALL<br />
|japan_rating = A<br />
<!-- Language props --><br />
|simplified chinese = SCCS-60002<br />
|traditional chinese = SCAJ-30007<br />
|italian = SCES-51719<br />
|spanish = SCES-51719<br />
|french = SCES-51719<br />
|german = SCES-51719<br />
|english = SCES-51719 & SCUS-97328<br />
|japanese = SCPS-17001 & SCPS-19252<br />
|korean = SCKA-30001<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97328<br />
|CRCsNTSCU = 77E61C8A, 33C6E35E<br />
|releasedateNTSCU = February 22, 2005<br />March 1, 2006 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = 2<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51719<br />SCES-51719/P <small>(Platinum)</small><br />
|CRCsPAL = 44A61C8F<br />
|releasedatePAL = March 9, 2005<br />May 5, 2006 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-17001<br />PBPX-95601 <small>(PlayStation 2 Racing Pack)</small><br />SCKA-30001<br />SCPS-19252 <small>(PlayStation 2 the Best)</small><br />SCKA-30004 <small>(BigHit Series)</small><br />SCAJ-30006<br />SCAJ-30007<br />SCAJ-30008<br />SCCS-60002 <small>(Review copy)</small><br />
|CRCsNTSCJ = AEAD1CA3 <small>(J)</small><br/>7ABDBB5E <small>(CH)</small><br />
|releasedateNTSCJ = December 28, 2004<br />March 10, 2005 <small>(Korea)</small><br />July 6, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2006 <small>(BigHit Series, Korea)</small><br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ = 2<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
<br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core2 Duo E8400 @ 3.60 GHz <br />
|GPU=NVIDIA GeForce GTX 260<br />
|Revision=0.9.9 (r4878)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 3 <br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
</spoiler><br />
|Graphics=GSdx (r4873)<br />
|Sound=<br />
* SPU2-X (r4872)<br />
* LilyPad (r4484)<br />
|Comments=<br />
* The MTVU hack may increase speed in quad core CPUs. This varies in dual-core CPUs as it may increase depending on the race but may cause slowdown in others.<br />
* Other hacks can cause crashes or the game won't boot. This game requires a ton of personal tinkering to get it to run decent.This game also has very, VERY high system requirements (expect to use at least an i5 or an FX 6300 above). Don't expect a smooth or stable game. Slowdowns are heavy and very prevalent. It mostly depends on track, the lighting and the amount of cars on screen.<br />
* EE Cyclerate can give speedup during the races, but may also cause slowdown to the track-selection screens where videos are shown at the background.<br />
* The "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the VRAM slowdowns.<br />
* If you are using software mode and have 4 cores or more (this includes hyperthreaded cores, as PCSX2 takes advantage of this), set the "extra software threads" to the amount of total threads in your CPU minus one (4 cores, threads to "3", 8 cores, threads to "7", etc.). This can provide a noticeable speedup in any game running in software mode, but beware that only native resolution can be used.<br />
|Tester=Machina<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5480)<br />
|Graphics=GSdx SSE4 (r5442)<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Intel Core i5-3330 @ 3.00 GHz<br />
|GPU=AMD Radeon HD 6850<br />
|Revision=1.1.0 (svn r5832)<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=USA v02.20(10/02/2006), Can be hard for CPU and GPU. Can have some glitches in Hardware mode in the races, but Software mode is fine.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=AMD Radeon R9 290X @ 4 GB<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx 0.1.16 (r5875)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D10 (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X (r5875)<br />
* LilyPad 0.11.0 (r5875)<br />
|Comments=BIOS v2.00, Game runs fine at 5x Native resolution. Some slight hiccups/slowdown in the menus. One weird glitch I saw was on dirt tracks, the plumes of dirt seem to be transparent and can be seen through hills and can be seen coming out of the middle of the back of the car. Still use recommended hacks for maximum performance.<br />
|Tester=Zrooney<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core2 Duo E7500 @ 2.93 GHz<br />
|GPU=NVIDIA GeForce GT 630 @ 1 GB<br />
|Revision=1.2.1 (2014-02-02)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 3 <br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
</spoiler><br />
|Graphics=GSdx 0.1.16<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D10 (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Great FPS at the menus, bad FPS at races or showing cars. Slowmotion FPS at the races, almost unplayable.<br />
|Tester=Berto<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 7<br />
|CPU=AMD FX 4100 @ 4.00 GHz<br />
|GPU=AMD Radeon HD 7870 @ 2 GB<br />
|Revision=1.2.1.(r5873)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 2 <br />
** VU Cycle Stealing: 1<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx SSE4 (r5875)<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad 0.11.0 (r5822)<br />
|Comments=60+ FPS in menus but drops below 45~50 in races or licence tests. With speedhacks the frame rates are pretty stable, 55~60 FPS in races with multiple cars. <br />
|Tester=KX64<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1<br />
|CPU=AMD A8-6600K @ 4.40 GHz<br />
|GPU=AMD Radeon R9 270X<br />
|Revision=1.3.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 1<br />
** VU Cycle Stealing: 1<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Software)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Ran with 60 FPS<br />
|Tester=Apihl1000<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i5-4690 @ 3.50 GHz<br />
|GPU=MSI GeForce GTX 750 Ti 2GD5/OCV1 @ 2 GB<br />
|Revision=1.3.1 (svn 2015-06-18)<br />
|Graphics=GSdx32 SSE4<br />
|Sound=<br />
* SPU2-X<br />
* ?<br />
|Comments=Runs above full speed. Needed to set EE clamping mode manually to full so the text that says the time between you and the first car to display correctly. Looks like this needs to be added to game fixes GameIndex.dbf so it can auto change the EE clamping mode to full. Some rare random slowdowns that happened randomly in the races, no specific reason but in last less than a second. Other than that the game works perfect.<br />
|Tester={{ForumUser|truemaster}}<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel Core i5-2500K @ 4.80 GHz <br />
|GPU=ASUS GeForce GTX 970 @ 4 GB<br />
|Revision=1.4.0<br />
|Graphics=GSdx32 SSE4<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 4x Native<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** FXAA: Enabled<br />
** Shadeboost: Enabled<br />
* Hardware Hacks:<br />
** MSAA: 2x<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* Qemu USD driver 0.4.3 (G25)<br />
|Comments=All other graphic options are default. Game runs smoother than on the real PS2. Besides problem with licence test crashing everything works perfect. I did notice licence test uses way more RAM than actual races, and I crashed when I ran out of RAM in certain tests. Other than that it's perfect. (at 4x native with MSAA and AF enabled, I'm peaking at 10+ GB of RAM usage)<br />
|Tester=Infini<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows XP (SP3)<br />
|CPU=Intel Core2 Quad Q9650 @ 3.00 GHz<br />
|GPU=NVIDIA GeForce GTX 560<br />
|Revision=v1.5.0 (dev-2016-01-26)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 2<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
* EE/IOP:<br />
** Clamping Mode: Full<br />
* VUs:<br />
** Clamping Mode: Extra<br />
</spoiler><br />
|Graphics=GSdx SSE4 (2016-01-26)<br />
<spoiler show="Settings" hide="Hide"><br />
* Interlacing: Bob tff<br />
* Internal Resolution: 2x Native (or 1920x1080 CR)<br />
* Texture Filtering: Bilinear (Forced)<br />
* Allow 8-Bit Textures<br />
* CRC Hack Level: Full<br />
* Shader Configuration:<br />
** Shadeboost: Enabled (40, 100, 65)<br />
* Hardware Hacks:<br />
** Half-Pixel Offset<br />
** Align Sprite<br />
</spoiler><br />
|Sound=<br />
* SPU2-X (2016-01-26)<br />
* ?<br />
|Comments=On some menus, a minor slowdown occurs (ca. 2–4 FPS). On normal racetracks, FPS stays around 50 (PAL), but on more graphically-intensive tracks like street circuits, slowdowns can be slight (ca. 5–18 FPS) on Single Race / 2-players mode. On Time-trials, minor slowdown may occur on tracks like that (ca. 2–5 FPS). On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Other bugs: a red flash occur at every race start, but shade boost tones it down. Lower edges on menus may have white lines.<br />
|Tester=Titus03<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 x64<br />
|CPU=Intel Xeon X5650 @ 3.00 GHz (2)<br />
|GPU=MSI GeForce GTX 1050 Ti OC @ 4 GB<br />
|Revision=v1.5.0 (dev-2017-09-17)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx SSE4.1 (2017-09-17)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Interlacing: Bob tff<br />
* Internal resolution: 2x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-bit Textures<br />
* CRC Hack Level: Partial<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 (2017-09-17)<br />
|Comments=Game starts fine. Menus run well save for some choppiness, especially during transitions and when loading car models. License tests require more cycles & RAM usage than regular races, seeming to cause upwards of 10 FPS slowdown in some cases. Would probably get better/more stable performance with further tweaks. Interestingly having 12 cores seems to make little difference to performance from a threading standpoint.<br />
|Tester=starkeysuper64<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 64-bit (build 16299)<br />
|CPU=Intel Core i3-4160 @ 3.60 GHz<br />
|GPU=Asus GeForce GTX 750 OC Edition @ 2 GB<br />
|Revision=1.5.0 (dev 2017-12-08)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 3 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx AVX2 (2017-12-28)<br />
<spoiler show="Settings" hide="Hide"><br />
* Interlacing: Bob tff<br />
* Internal Resolution: Custom (1366x768)<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-Bit Textures<br />
* Large Framebuffer<br />
* Mipmapping (Ins): Full<br />
* CRC Hack Level: Full<br />
* Hardware Hacks:<br />
** Half-Pixel Offset (Special)<br />
** Align Sprite<br />
** TC Offset X = 385<br />
** TC Offset Y = 187<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs perfectly well, albeit with a lag spike of 10-15 FPS at about the end of some tracks. Menu-wise, every time a menu changes, the screen fades and goes down with an angle. The car models are blurry, though that might be because of random tweaking. Tested on the most intensive track I could find, Las Vegas Drag Strip, in a BMW M3 GTR Race Car and it stayed at 60 FPS. Photo mode works but its a blur when taking pictures and the photo looks lifeless due to color degradation.<br />
|Tester=ZestoOnyx<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1<br />
|CPU=AMD FX-6300 @ 4.4 GHz<br />
|GPU=AMD Radeon HD 7870<br />
|Revision=1.5.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 2<br />
** VU Cycle Stealing: 1<br />
** MTVU: ✓<br />
** mVU Hack: ✓<br />
*EE/IOP:<br />
**Clamping mode: Full<br />
*VU:<br />
**Clamping mode: Extra<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 AVX<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
* Qemu USB Driver 0.4.3 (Logitech G29)<br />
|Comments=Runs at full speed. Using above 3X native gives weird stuttering issues. Using 480p mode with Shadeboost enabled to compensate. At these settings the game is absolutely stable: Renderer: Direct3D11 (Hardware), Interlacing (F5): Bob tff, Texture Filtering: Bilinear (PS2), Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Mipmapping: Basic (Fast), CRC Hack Level: Automatic (Default), (✓) Allow 8-Bit Textures. EE/IOP: Clamping Mode "Full", VU: Clamping mode "Extra". License tests require these two to be at their stock settings.<br />
|Tester=lolled132<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.9 GHz<br />
|GPU=Nvidia GeForce GTX 1070 @ 8 GB<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** MTVU: ✓<br />
** mVU Hack: ✓<br />
*EE/IOP:<br />
**Clamping mode: Normal<br />
*VU:<br />
**Clamping mode: Normal<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Interlacing: Bob tff<br />
* Internal resolution: 3x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Allow 8-bit Textures<br />
* CRC Hack Level: Full<br />
* FXAA Shader<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=Runs at full speed. Using 480p. render scaling is at 3x and it very rarely stutters for a second or two, VRAM usage goes up to 3.5GB. License tests and everything works perfectly in version 1.6.0. <br />
|Tester=TurboSonic<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 LTSC 1809 (17763)<br />
|CPU=Intel Core i7-9700K<br />
|GPU=EVGA GeForce RTX 2060 SUPER XC ULTRA<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx32-AVX2 1.2.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Interlacing: Bob tff<br />
* 8-Bit Textures: Allowed<br />
* Internal Resolution: 4x Native<br />
</spoiler><br />
|Sound=<br />
* Spu2-X 2.0.0<br />
* LilyPad 0.12.1<br />
|Comments=BIOS: USA v01.60 (07/02/2002). 60 FPS 100% of the time for both menus and sim; tracked using RTSS. Runs smooth without any issues. No drops in FPS, stutters, etc. anywhere. Any settings I didn't note to the left are at default/recommended. Game works perfectly with a Microsoft Xbox 360 Wireless Controller for Windows.<br />
|Tester=Strayborne<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows 10 <br />
|CPU=AMD Ryzen 5 3500X <br />
|GPU=AMD RX 480 8GB<br />
|Revision=1.7.0 beta 32-bit<br />
|Graphics=GSdx32-AVX2 1.2.0<br />
|Sound=<br />
* Integrated into PCSX2 emulator<br />
|Comments=Runs at full speed, both software and hardware mode. Note that GSDX hardware mode had a graphical bug where the wheel rims are being offset, resulting a shaky wheel when viewed under replay, software mode are unaffected. Meanwhile, software mode requires a strong CPU with at least 6 core and above to emulate properly, CPU usage on all cores are at about 50%-60%. License test bug happens on license iB-5 where you may require to disable automatic gamefixes first. Also, be warned that continuous loading savestate will causing the game unable to perform save, citing the game save is corrupt. You can only fix this issue by deleting GT4 game save from memcard browser and load the savestate and save the game, but you will lose all cars except the current one that you had drive. <br />
|Tester=amirzaim<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL<br />
* Internal Resolution: 4x Native<br />
* Anisotropic Filtering: 16x<br />
* Blending Accuracy: Basic<br />
* Conservative Buffer Allocation: ✓<br />
--- HW Hacks ---<br />
* Skipdraw: 1 x 1<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments=Completed a large chunk of the game. Good emulation these days, game ran mostly full speed at 6x native resolution with no speedhacks, but a handful of tracks needed the resolution to be reduced to 4x. Run the game in OpenGL mode for proper brightness. Ensure Blending Accuracy is set to at least Basic, and Conservative Buffer Allocation is checked. In Emulation Settings > GS Window, change Zoom to 100.20 to remove some garbage from the edges of the screen. Special Stage Route 5 and George V Paris are the most intensive tracks to run at full speed, and you'll get your lowest framerates here, so they're good benchmarks. A few minor visual bugs remain. "Get ready to drive" will be stuck on the screen even once you gain control of the car. This can be fixed by just pressing Select (to change view). The NTSC version of the game is preferable due to its 480p mode, and the game is hideously interlaced without 480p enabled. Final note: be very careful using savestates in this game, if you overuse them you can corrupt the memory card. Not just the GT4 save, but the entire memory card. To prevent this, ensure you never load a state from before the memory card was last saved to.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=Kubuntu 12.04 x64<br />
|CPU=Intel Core i3-2100 @ 3.10 GHz<br />
|GPU=NVIDIA GeForce 8800GT<br />
|Revision=1.0.0<br />
|Graphics=GSdx 0.1.16<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* ?<br />
|Comments=Only problem is that in a race it is too slow (20-30 FPS) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU.<br />
|Tester=T-dome<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Fedora 22 x64<br />
|CPU=AMD Phenom II X4 940 @ 3.00 GHz<br />
|GPU=GeForce GT 730 (358.16 driver)<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.1.0<br />
|Comments=50% speed with hardware accel. 25% with software. playable otherwise.<br />
|Tester=kerpal<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 9.3 x64<br />
|CPU=AMD Ryzen 5 1600<br />
|GPU=GeForce GT 730 (375.82 driver)<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.1.0<br />
|Comments=mostly 100% speed with hardware acceleration at native resolution. some occasional slowdowns but not often. very playable but the audio buzzes a bit. <br />
|Tester=kerpal<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Ubuntu 17.04 x64<br />
|CPU=Intel Core i5-4670 @ 3.40 GHz<br />
|GPU=VGA compatible controller: Intel Corporation Xeon E3-1200<br />
|Revision=1.5.0~git201708311541<br />
|Graphics=GSdx (GCC 6.3.0, SSE2) 1.0.0<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Full speed at native resolution. Black screen at higher resolution.<br />
|Tester=Marc<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Debian 9.3 x64<br />
|CPU=AMD Ryzen 5 1600<br />
|GPU=GeForce GT 730 (375.82 driver)<br />
|Revision=1.5.0-git20171209-2234<br />
|Graphics=GSdx 1.1.0<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 1.3.0<br />
|Comments=100% speed with hardware acceleration at native resolution. significantly less slowdowns than pcsx2 1.4.0. audio also renders much more cleanly with SDL/alsa. extremely playable. <br />
|Tester=kerpal<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Arch Linux<br />
|CPU=AMD Ryzen 5 3600<br />
|GPU=AMD Radeon RX Vega 56<br />
|Revision=1.7.0 (dev-13 g8bf6ba144)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''EE/IOP:'''<br />
** Clamping Mode: Full<br />
* '''VUs:'''<br />
** Clamping Mode: Extra<br />
* '''Speedhacks:'''<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Interlacing: Bob tff<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Partial<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* OnePAD 1.3.0<br />
|Comments=<br />
Some Licence Center tests (B-3 being the first) will crash if you don't set both Clamping Mode settings to "Normal". Unfortunately using "Normal" causes some graphical issues so you'll have to change the settings for your Driver's Licence tests and then swap back to "Full" and "Extra" for the rest of the game (see my settings). Other than that, I haven't found any issues.<br />
|Tester=Bizlab<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Arch Linux<br />
|CPU=AMD Ryzen 5 3600<br />
|GPU=AMD Radeon RX Vega 56<br />
|Revision=1.7.0 (dev-13 g8bf6ba144)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''EE/IOP:'''<br />
** Clamping Mode: Full<br />
* '''VUs:'''<br />
** Clamping Mode: Extra<br />
* '''Speedhacks:'''<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal Resolution: 5x Native<br />
* Interlacing: Bob tff<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 4x<br />
* CRC Hack Level: Partial<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* OnePAD 1.3.0<br />
|Comments=<br />
Some Licence Center tests (B-3 being the first) will crash if you don't set both Clamping Mode settings to "Normal". Unfortunately using "Normal" causes some graphical issues so you'll have to change the settings for your Driver's Licence tests and then swap back to "Full" and "Extra" for the rest of the game (see my settings). Same setup as the NTSC-U test. Didn't test the game that much, but I'm assuming there are no region specific issues.<br />
|Tester=Bizlab<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
== Trivia ==<br />
* Original names: '''グランツーリスモ4''' (SCPS-17001) & (SCPS-19252), '''跑車浪漫旅4''' (SCAJ-30007), '''跑车浪漫旅 4''' (SCCS-60002), '''그란 투리스모 4''' (SCKA-30001)<br />
* Information and reports of demo versions of this game can be found [[Gran Turismo 4 Demo Disks|here]].<br />
<br />
<br />
== Known Issues ==<br />
{{Issue<br />
|IssueName=Out of VRAM crashes<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=When launching the first race of a play session, VRAM usage jumps significantly just before the race preview screen starts. After the first race, this problem does not happen again until the next time you boot the game. The game will also have occasional VRAM spikes as it continues to run. Either of these can potentially cause a crash if they cause your system to run out of VRAM.<br />
|Workaround=<br><br />
# PCSX2 versions released later than May 7th, 2016 should have much smaller VRAM spikes.<br />
# Make sure Large Framebuffer is disabled.<br />
# To avoid crashes at the start of the first race of a play session, when on the loading screen with your car's name and tire types, wait for the loading circle to abruptly stop; this is a sign that you have run out of VRAM. Hit F9 to toggle between hardware and software rendering and wait a moment for it to respond. Once it changes renderers, wait for it go around a few more times, then hit F9 again to return to your desired renderer. This refreshes the emulation state of GSdx and clears the bad VRAM. If you notice that it never actually stalls out at all, you may still need to clear the VRAM and should hit F9 twice to do so before starting the race.<br />
# To reduce VRAM spikes further, Nvidia users can Force Enable Sparse Texture in GSdx Advanced settings & hacks. OpenGL only. Note in 1.7.0 dev builds Sparse Texture may be broken and cause problems.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing/flickering textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Missing ground textures and/or textures in the distance flicker.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options. Then Make sure the Mipmapping option is checked at Software Mode Settings.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Garbage on bottom and right screen edges<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Red and green garbage from the depth buffer renders through to the screen.<br />
|Workaround=Go to Config -> Emulation Settings -> GS Window and set Zoom to 100.20.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Effects visible through objects<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Car headlights, smoke and dust effects are seen through objects.<br />
|Workaround=Use software rendering.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Shaky wheel rims seen during replay<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Wheel rims are being offset during upscaling, resulting the wheel rims are out of alignment and shaky when seen during replay<br />
|Workaround=Enable GSDX HW hacks by enabling '''Merge Sprite''' and '''Wild Arms Offset''', set '''Half Pixel Offset''' to ''Special (Texture-Aggressive)'', set '''Round Sprite''' to ''Full'' and set '''Texture Offset''' to ''X:60 Y:0''. Alternatively, you can use software mode but isn't ideal at all or just stick to PS2 native display but less ideal for bigger screens.<br />
}}<br />
<br />
== Fixed Issues ==<br />
<br />
{{Issue<br />
|IssueName=Demo races do not work<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Demonstrations return back to the menu as soon as they start.<br />
|Workaround=Go to Config -> Emulation Settings -> EE/IOP and set Clamping Mode to "Full". However, this will make other events fail to load, requiring it to be set back to Normal after the Demonstration.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Effects visible through objects<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=Car headlights, smoke and dust effects are seen through objects.<br />
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set renderer to "OpenGL (Hardware)". Then set Blending Unity Accuracy to at least "High".<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Game doesn't load past copyright screen.<br />
|IsFixed=1<br />
|IssueLevel=2<br />
|Description=Due to dual layer issues the game might not load past the copyright screen.<br />
|Workaround=<br><br />
# As of March 2016 this issue has been fixed on the latest v1.5.0 development builds.<br />
# For older versions use patch supplied at the compatibility list on the forums (see bottom of the page for links). Though this will disable all in game videos (including the background of the main menu).<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Improper interlacing<br />
|IsFixed=1<br />
|IssueLevel=-1<br />
|Description=The interlacing in-game is improper and "shakes".<br />
|Workaround=Change the interlacing mode in GSdx to "Bob tff" to correct improper interlacing.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Garbage photos<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=Garbage replaces the area in which the photo should be displayed.<br />
|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.<br />
<spoiler show="Show Example Image" hide="Hide"><br />
<gallery widths="175px" heights="100px"><br />
Screen Capture -038.png<br />
</gallery><br />
</spoiler><br />
}}<br />
<br />
{{Issue<br />
|IssueName=Whole screen garbage<br />
|IsFixed=1<br />
|IssueLevel=1<br />
|Description=During events, the 3D area of the screen is obscured by garbage graphics.<br />
|Workaround=<br><br />
# This issue can been fixed in the latest v1.5.0 development builds as of May 2016 (see issue below).<br />
# For older versions: In-game during an event press the start button, go to Screen and set Brightness to 0. Or from the main menu of the game, go to Options -> Picture Quality, and set Brightness to 0.<br />
# For older NTSC versions: Change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken in-game screen options<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description=In-game brightness or contrast values do not work properly in-game.<br />
|Workaround=This has been resolved in recent v1.5.0 git builds. CRC hack level should be left on Automatic. For older versions set in game brightness/contrast to 0 or alternatively switch to software rendering.<br />
}}<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
Gran_Turismo_4_Forum_1.jpg<br />
Gran_Turismo_4_Forum_2.jpg<br />
Gran_Turismo_4_Forum_3.jpg<br />
</gallery><br />
<br />
<br />
{{Gran Turismo series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCES-51719-E--28541 Gran Turismo 4 (SCES 51719) (E)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCUS-97328-U--29466 Gran Turismo 4 (SCUS 97328) (U)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCPS-17001-J--30332 Gran Turismo 4 (SCPS 17001) (J)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCAJ-30007-J--30591 Gran Turismo 4 (SCAJ 30007) (J)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=The_Getaway&diff=99492The Getaway2021-08-16T06:54:07Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image =The Getaway PS2.jpg<br />
|caption =PAL Cover<br />
|developer = Team Soho<br />
|publisher = [[Sony|SCEE]] (EU), [[Sony|SCEA]] (US), [[Capcom]] (JP)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/The_Getaway_(video_game) Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/914419-the-getaway Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-getaway Metacritic]|72/100}}<br />
|gameinfo = The Getaway follows the story of two men from opposite sides of the law, who share an obsession of bringing down London's crime supremo. You'll play Mark Hammond (an ex-bank robber on the run for murdering his wife and kidnapping his child) and Frank Carter (a vigilante cop who was suspended from the Flying Squad) in multiple storylines set in London. Within the city's winding streets, indoor environments, and dangerous street corners, you must search for the manipulative crime boss and finally clear your name.<br />
<!-- General props --><br />
|progressive = 1<br />
|widescreen = 1<br />
|japan_rating = D<br />
|na_rating_text = Blood, Drug Reference, Strong Language, Strong Sexual Content, Violence<br />
|na_rating = M<br />
|ko_rating = ALL<br />
<!-- Language props --><br />
|italian = SCES-51426 & SCES-51159 & SCUS-97133<br />
|spanish = SCES-51426 & SCES-51159 & SCUS-97133<br />
|french = SCES-51426 & SCES-51159 & SCUS-97133<br />
|german = SCES-51426 & SCES-51159 & SCUS-97133<br />
|japanese = SLPM-65410<br />
|english = SCES-51426 & SCED-51351 & SCES-51159 & SCUS-97133 & SCUS-97232<br />
|korean = SCKA-20018<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97133<br />SCUS-97232 <small>(Demo)</small><br />
|CRCsNTSCU =<br />
|releasedateNTSCU = January 19, 2003<br />January 19, 2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51159<br />SCES-51426<br />SCES-51426/P <small>(Platinum)</small><br />SCED-51351 <small>(Demo)</small><br />SCES-51159/P<br />
|CRCsPAL =<br />
|releasedatePAL = December 11, 2002<br />September 19, 2003 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-65410<br />SCKA-20018 <small>(Korea)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = November 20, 2003<br />January 29, 2004 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U/PAL<br />
|OS=?<br />
|CPU=AMD FX-8350<br />
|GPU=AMD Radeon HD 7700<br />
|Revision=1.1.0 (r5730)<br />
|Graphics=GSdx 0.1.16 (r5727)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5729)<br />
* LilyPad 0.11.0 (r5403)<br />
|Comments=BIOS: USA v2.30, HACKS: none, This game runs very slowly on cutscenes (which can't be skipped), however, it runs pretty well during normal gameplay, only slowing down occasionally. The PAL version has a transparent wall glitch.<br />
|Tester=EddieHimself<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 7 x64<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz<br />
|GPU=NVIDIA GeForce GTX 970<br />
|Revision=1.4.0<br />
|Graphics=GSdx 1.0.0 SSE41<br />
|Sound=<br />
* SPU2-X<br />
* LilyPad 0.11.0<br />
|Comments=Perfect emulation.<br />
|Tester={{ForumUser|pumab}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Enterprise<br />
|CPU=Intel Core i7-4790K @ 4.00 GHz, 16 GB RAM<br />
|GPU=GTX 770Ti w/ 2 GB VRAM<br />
|Revision=v1.5.0-dev-3403-g58f5a5b91<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** Basically Preset 2, but:<br />
** EE Cyclerate: -2 <br />
</spoiler><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: AVX2 - D3D11 (Software)<br />
* Internal Resolution: 4x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: 16x<br />
* CRC Hack Level: Automatic<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1 (Xinput)<br />
|Comments=Massively buggy on most hardware modes, in particular all shadows and detail features disappear. Game runs perfectly bugless on Software mode, D3D11, tho performance is God awful. Low frames.<br />
|Tester=GewehrRoss1<br />
}}<br />
<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Enterprise<br />
|CPU=Intel Core i7-2600 @ 3.4 GHz, 32 GB DDR3-1333 RAM<br />
|GPU=GT 730 w/ 2 GB VRAM<br />
|Revision=v1.6.0-<br />
<spoiler show="Settings" hide="Hide"><br />
* EE/IOP: Defaults<br />
* VUs: Defaults<br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -3<br />
** EE Cycle Skipping: 1<br />
**Other Hacks: All enabled except fast CDVD<br />
</spoiler><br />
|Graphics=GSdx32 1.2.0 SSE2 <br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: D3D11 (Software)<br />
* Texture Filtering: Bilinear (PS2)<br />
* '''Hardware Renderer Settings:'''<br />
** N/A<br />
* '''Software Renderer Settings:'''<br />
** Auto Flush<br />
** Mipmapping<br />
** Rendering threads: 2<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0 <br />
* LilyPad 0.12.1 (Xinput)<br />
|Comments=Perfect emulation, no slowdowns or glitches of any kind. The key to resolving slowdowns is combination EE Cyclerate and EE Cycle Skipping. Lowering the cyclerate alone is not enough. Software rendering required.<br />
|Tester=Andjerikou<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: -2 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
* Anisotropic Filtering: 16x<br />
</spoiler><br />
|Sound=SPU2-X 2.0.0<br />
|Comments= Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Linux Mint 19.1<br />
|CPU=Intel Pentium CPU G3258 @ 3.20GHz<br />
|GPU=NVIDIA GeForce GT710<br />
|Revision=1.4.0<br />
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]<br />
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]<br />
|Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Minimum , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 2. Only player the first level Some slow downs during cut sceens and during game play but playable more testing might be needed.<br />
|Tester=Logeater<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
<br />
==Trivia==<br />
* Original names: '''ゲッタウェイ''' (SLPM-65410), '''겟어웨이''' (SCKA-20018)<br />
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
{{Issue<br />
|IssueName=Semi-transparent wall in front of the character during driving<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=A semi-transparent fog/haze wall appears at a distance.<br />
|Workaround=For the NTSC-U version, go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to Full(the default option). Alternatively and for the versions from other regions set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.<br />
}}<br />
{{Issue<br />
|IssueName=Lack of shadows and other graphics<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Detailed projected shadows and reflections of cars and pedestrians are missing, and during cutscenes.<br />
|Workaround=Only works in Software modes.<br />
}}<br />
==The gallery==<br />
<gallery><br />
File:getaway1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF<br />
File:getaway2 -cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF<br />
</gallery><br />
<br />
== Gameplay Videos ==<br />
*[https://www.youtube.com/watch?v=07UP7CuRk9c pcsx2 Ps2 Emulator The Getaway Gameplay 1080p]<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Getaway-The-SCES-51159-E--28988 Getaway, The (SCES 51159) (E)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Getaway2_-cynicmimic.jpg&diff=99491File:Getaway2 -cynicmimic.jpg2021-08-16T06:52:30Z<p>CynicMimic: The Getaway, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF</p>
<hr />
<div>== Summary ==<br />
The Getaway, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Getaway1-cynicmimic.jpg&diff=99490File:Getaway1-cynicmimic.jpg2021-08-16T06:52:11Z<p>CynicMimic: The Getaway, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF</p>
<hr />
<div>== Summary ==<br />
The Getaway, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Grand_Theft_Auto:_Vice_City_Stories&diff=99489Grand Theft Auto: Vice City Stories2021-08-16T06:50:54Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Grand_Theft_Auto-Vice_City_Stories.jpg<br />
|caption = NTSC-U cover<br />
|developer = [[Rockstar Games|Rockstar Leeds]]<br />
|publisher = [[Rockstar Games]] (US, EU, AU), [[Capcom]] (JP), [[Sony|SCEA]] (US)<br />
|genre = Action, Adventure<br />
|wikipedia = [http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_Stories Link]<br />
|gameinfo = Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.<br />
|widescreen = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories Link]<br />
|reviewlinks = {{ReviewLink|[https://www.gamespot.com/reviews/grand-theft-auto-vice-city-stories-review/1900-6161042/ GameSpot]|8.4/10}}, {{ReviewLink|[http://www.ign.com/games/grand-theft-auto-vice-city-stories/ps2-881201 IGN]|7.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/grand-theft-auto-vice-city-stories Metacritic]|75/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/grand-theft-auto-vice-city-stories-review Eurogamer]|6/10}}<br />
|japan_rating = Z<br />
|japan_rating_text = Crime, Violence<br />
|au_rating = MA<br />
|au_rating_text = Strong Violence, Strong Coarse Language<br />
|eu_rating = 18+<br />
|au_rating_text = Bad Language, Violence<br />
|na_rating_text = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs<br />
|na_rating = M<br />
|italian = SLES-54622<br />
|spanish = SLES-54622<br />
|french = SLES-54622<br />
|german = SLES-54622<br />
|english = SLES-54622 & SLUS-21590 & NPUD-21590<br />
|japanese = SLPM-66917 & SLPM-55135<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21590<br />NPUD-21590 <small>(PS2 Classics)</small><br />
|CRCsNTSCU = 4F32A11F<br />
|releasedateNTSCU = March 5, 2007<br />April 2, 2013 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54623<br />SLES-54622<br />SLES-54622/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54623/P <small>(Platinum)</small><br />NPED-00065 <small>(PS2 Classics)</small><br />
|CRCsPAL = <br />
|releasedatePAL = March 9, 2007<br />April 3, 2013 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66917<br />SLPM-55135 <small>(Best Price!)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = December 6, 2007<br />May 28, 2009 <small>(Best Price!)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=AMD Phenom II X4 965 BE 3.4Ghz<br />
|GPU=nVidia 8800 GTS 512MB<br />
|Revision=0.9.8<br />
|Graphics=GSDX r4600<br />
|Sound=<br />
* SPU2-X r4600<br />
* Lilypad r4510<br />
|Comments=BIOS: 2.00,<br />
*Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS and can drop even more). Software mode is quite fast, although.<br />
*Enabling 'Allow 8-bit textures' in GSdx is a must while playing this game, as it gives a great performance boost when the GPU is the bottleneck.<br />
*Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC.<br />
*Scaling kills this game. Cant even use 2x unless using Allow 8-bit textures.<br />
|Tester=Machina<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5754<br />
|Graphics=GSdx 5752 SSE41<br />
|Sound=<br />
*SPU2-X 5733 2.0.0<br />
*LilyPad 5403 0.11.0<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10 Pro x64 (1809)<br />
|CPU=Intel Core i7-6700K @ 4.5GHz<br />
|GPU=NVIDIA GeForce GTX 1070 8GB<br />
|Revision=1.5.0 r2899<br />
|Graphics=GSdx 1.1.0 AVX2<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=BIOS: 2.30,<br />
*Rock solid 60Hz (30 FPS) at 8x Native Resolution (5K)<br />
*As of this build, game no longer displays black boxes around HUD objects in DirectX 11 mode<br />
*Async mix stops audio slowdowns<br />
|Tester=Gravestone8<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
* Anisotropic Filtering: N/A<br />
* GPU Palette Conversion: ✓<br />
--- HW Hacks ---<br />
* Skipdraw: 1 x 1<br />
</spoiler><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Enable GPU Palette Conversion for a notable speedup. Note that disabling the framelimiter at any point may cause the lighting to start flickering when you enable it again, and this can only be fixed by saving and loading through the memcard. I recommend disabling "Trails" in the game options, and setting Skipdraw to 1x1 in GSdx HW Hacks to remove the "double vision" bug for distant objects.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Debian 10<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* Enable fast DVD: Yes<br />
* MTVU: Yes<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL Hardware<br />
* Internal Resolution: 3x<br />
* Allow 8 bits textures: Yes<br />
* Half-pixel Offset: Normal (Vertex)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Runs at full speed. Enabling 8-bit textures helps avoid slowdowns on my machine. It might not be needed with a more powerful CPU.<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Trivia==<br />
* Original names: '''グランド・セフト・オート・バイスシティ・ストーリーズ''' (SLPM-66917) & (SLPM-55135)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Can't load save from folder memory card<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Saving the game to a folder memory card will result in the save not being visible from withing the game once PCSX2 is restarted.<br />
|Workaround=Use a normal 8 MB memory card.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Grand_Theft_Auto_Vice_City_Stories_Forum_1.jpg|Grand Theft Auto: Vice City Stories (SLUS 21590)<br />
File:Grand_Theft_Auto_Vice_City_Stories_gameplay_hardware.jpg|Grand Theft Auto: Vice City Stories (SLES-54622)<br />
File:Gtavcs1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch<br />
File:Gtavcs2-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch<br />
File:Gtavcs3-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch<br />
</gallery><br />
<br />
{{Grand Theft Auto series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Grand-Theft-Auto-Vice-City-Stories-SLUS-21590-U--28873 Grand Theft Auto - Vice City Stories (SLUS 21590) (U)]<br />
*[http://forums.pcsx2.net/Thread-Grand-Theft-Auto-Vice-City-Stories-SLES-54622-E Grand Theft Auto - Vice City Stories (SLES 54622) (E)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Gtavcs3-cynicmimic.jpg&diff=99488File:Gtavcs3-cynicmimic.jpg2021-08-16T06:50:00Z<p>CynicMimic: GTA: Vice City Stories, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch</p>
<hr />
<div>== Summary ==<br />
GTA: Vice City Stories, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Gtavcs2-cynicmimic.jpg&diff=99487File:Gtavcs2-cynicmimic.jpg2021-08-16T06:49:44Z<p>CynicMimic: GTA: Vice City Stories, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch</p>
<hr />
<div>== Summary ==<br />
GTA: Vice City Stories, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Gtavcs1-cynicmimic.jpg&diff=99486File:Gtavcs1-cynicmimic.jpg2021-08-16T06:49:27Z<p>CynicMimic: GTA: Vice City Stories, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch</p>
<hr />
<div>== Summary ==<br />
GTA: Vice City Stories, PCSX2 1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Grand_Theft_Auto:_Liberty_City_Stories&diff=99485Grand Theft Auto: Liberty City Stories2021-08-16T06:47:42Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Grand Theft Auto Liberty City Stories PAL.jpg<br />
|caption = <br />
|developer = [[Rockstar Games|Rockstar Leeds]]<br />
|publisher = [[Rockstar Games]] (US, EU, AU), [[Capcom]] (JP), [[Sony|SCEA]] (US)<br />
|genre = Action, Adventure<br />
|wikipedia = [https://en.wikipedia.org/wiki/Grand_Theft_Auto:_Liberty_City_Stories Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/931275-grand-theft-auto-liberty-city-stories Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/grand-theft-auto-liberty-city-stories Metacritic]|78/100}}<br />
|gameinfo = There are a million stories in Liberty City. This one changes everything. Once a trusted wise guy in the Leone crime family, Toni Cipriani was forced into hiding after killing a made man. Now he's back and it's time for things to be put right. The streets of Liberty City are in turmoil. Warring mafiosi vie for control as the town begins to self-destruct under waves of political corruption, organized crime, drug trafficking and union strikes. No one can be trusted as Toni tries to clean up the mess of the city's chaotic underworld. Deranged hit men, morally depraved tycoons, cynical politicians and his own mother stand in his way as Toni tries to bring the city under Leone control. Forced to fight for his life in an odyssey that will shake Liberty City to its foundations, Toni must use any means necessary to secure his place in the leadership of the Leone family in a town up for grabs.<br /><br />
Liberty City's layout is largely similar to Grand Theft Auto III, while it also incorporates elements found in Grand Theft Auto III's successors, such as more indoor environments, clothing changes, and motorcycles. In addition, in keeping with recent Grand Theft Auto games, the player has more flexibility in terms of moving the camera around for viewing surroundings (Grand Theft Auto III is noticeably limited in that respect). Things that are omitted from this game are the ability to climb and the ability to swim - contact with deep bodies of water is instantly fatal in this game. The overall sandbox play area, as it is based upon the original Liberty City layout, is considerably smaller than that of San Andreas.<br />
<!-- General props --><br />
|widescreen = 1<br />
|widescreenpatch = 1<br />
|cpu-intensive = 1<br />
|au_rating = MA<br />
|eu_rating = 18+<br />
|japan_rating = Z<br />
|na_rating = M<br />
|na_rating_text = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs<br />
<!-- Language props --><br />
|italian = SLES-54135<br />
|spanish = SLES-54135<br />
|french = SLES-54135<br />
|german = SLES-54135 & SLES-54136<br />
|english = SLES-54135 & SLES-54136 & SLUS-21423 & NPUD-21423<br />
|japanese = SLPM-66851 & SLPM-55038<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-21423<br />NPUD-21423 <small>(PS2 Classics)</small><br />
|CRCsNTSCU = 7EA439F5<br />
|releasedateNTSCU = June 6, 2006<br />April 2, 2013 <small>(PS2 Classics)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU = <br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-54135<br />SLES-54135/P <small>(Platinum)</small><br />NPED-00064 <small>(PS2 Classics)</small><br />SLES-54136<br />
|CRCsPAL = D693D4CF<br />
|releasedatePAL = June 23, 2006<br />November 23, 2007 <small>(Platinum)</small><br />April 3, 2013 <small>(PS2 Classics)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL = <br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-66851<br />SLPM-55038 <small>(Best Price!)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = September 6, 2007<br />May 28, 2009 <small>(Best Price!)</small><br />
|statusNTSCJ = <br />
|linuxstatusNTSCJ = <br />
|macstatusNTSCJ = <br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=1<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Intel Core i7-920 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce 9600GT<br />
|Revision=0.9.8 (r4600)<br />
|Graphics=GSdx 0.1.16 (r4643)<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 1.4.0 (r4600m)<br />
* LilyPad 0.10.0 (r4510)<br />
|Comments=r4600 runs at 30 FPS. r4643 runs at 10 FPS. Enabling 'Allow 8-bit Textures' in GSdx helps with speed. Setting the 'FramerateNTSC=59.94' or 'FrameratePAL=50.0' lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even on slower systems. Upscaling may severely hurt performance. Sniper rifles can only be used in Software mode.<br />
|Tester=Lagahan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core2 Duo E6750 @ 2.66 GHz<br />
|GPU=NVIDIA GeForce GTX 260 @ 896 MB<br />
|Revision=1.1.0 (r5576)<br />
|Graphics=GSdx SSSE3 (r5464)<br />
|Sound=<br />
* SPU2-X 2.0.0 (r5460)<br />
* LilyPad 0.11.0 (r5403)<br />
|Comments=Game seems to be fully playable. It's kind of slow with default settings so you need to enable 'Allow 8-bit Textures'. VU Cycle Stealing helps a lot.<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 285 @ 768 MB<br />
|Revision=1.1.0 (r5754)<br />
|Graphics=GSdx SSE4 (r5752) <br />
|Sound=<br />
* SPU2-X 2.0.0 (r5733)<br />
* LilyPad 0.11.0 (r5403)<br />
|Comments=Runs above full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.40 GHz<br />
|GPU=NVIDIA GeForce GTX 780TI @ 3 GB<br />
|Revision=v1.5.0 (dev-2099 ge043822)<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** Enable INTC Spin Detection<br />
** Enable Wait Loop Detection<br />
** mVU Flag Hack: Enabled<br />
** MTVU: Enabled<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 SSE4<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Allow 8-Bit Textures<br />
* Hardware Hacks:<br />
** Geometry Shaders: Force Enabled<br />
</spoiler><br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.12.1<br />
|Comments=Runs great. Almost constant 100% speed, as fast as GTA "Trails" will allow (around 30 FPS)<br />
|Tester=KingSponge<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i5-10210U 1.60 GHz (Up to 4.20 GHz)<br />
|GPU=AMD Radeon 530<br />
|Revision=1.6.0<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx 1.2.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 2x Native<br />
* Texture Filtering: Bilinear (PS2)<br />
* Anisotropic Filtering: Off<br />
* CRC Hack Level: Automatic<br />
</spoiler><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Runs fine. The FPS only drops when a massive explosion occurs or when positioned next to the trees of Salvatore's Mansion.<br />
|Tester=CaptainErenB<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0 <br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 6x Native<br />
* Anisotropic Filtering: N/A<br />
* GPU Palette Conversion: ✓<br />
--- HW Hacks ---<br />
* Half-Pixel Offset: Normal (Vertex)<br />
* Skipdraw: 1 x 1<br />
</spoiler><br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Driving between the trees of Salvatore's mansion (the very first area when you start the game) is actually more taxing on the framerate than anywhere else in the game, so if you can't get full speed there it doesn't mean you won't be able to get it elsewhere! Enabling GPU Palette Conversion provides a notable speedup. Setting Half-Pixel Offset to Normal (Vertex) removes the blurry "trails" effect, if you prefer a clearer and sharper image. Skipdraw at 1x1 will remove the "double vision" bug for distant objects.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Solus, kernel 5.2.20<br />
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz<br />
|GPU=NVIDIA GeForce GTX 760 2 GB<br />
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])<br />
<spoiler show="Settings" hide="Hide"><br />
* Speedhacks:<br />
** Enable fast CDVD: Disabled<br />
</spoiler><br />
|Graphics=GSdx 1.1.0 AVX2<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: OpenGL (Hardware)<br />
* Internal resolution: 3x<br />
* Allow 8-Bit Textures: Enabled<br />
</spoiler><br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* OnePAD 0 2.0.0<br />
|Comments=Playable at full speed with the specified settings (unspecified settings at default value).<br />
|Tester=Ratchet66<br />
}}<br />
{{TestingFooter}}<br />
<br />
== Trivia ==<br />
* Original names: '''グランド・セフト・オート リバティーシティ・ストーリーズ''' (SLPM-66851) & (SLPM-55038)<br />
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="175px" heights="100px"><br />
File:Grand_Theft_Auto_Liberty_City_Stories_Forum_1.jpg|Grand Theft Auto: Liberty City Stories (SLUS 21423)<br />
File:Grand_Theft_Auto_Liberty_City_Stories_Forum_2.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)<br />
File:Grand_Theft_Auto_Liberty_City_Stories_software_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)<br />
File:Grand_Theft_Auto_Liberty_City_Stories_hardware_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)<br />
File:Gtalcs1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), Widescreen Patch, "Trails" and double-vision effect removed<br />
File:Gtalcs2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), Widescreen Patch, "Trails" and double-vision effect removed<br />
</gallery><br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Grand-Theft-Auto-Liberty-City-Stories-SLUS-21423-U--28874 Grand Theft Auto - Liberty City Stories (SLUS 21423) (U)]<br />
*[http://forums.pcsx2.net/Thread-Grand-Theft-Auto-Liberty-City-Stories-SLES-54135-E--30512 Grand Theft Auto - Liberty City Stories (SLES 54135) (E)]}}<br />
<br />
{{Grand Theft Auto series}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Gtalcs2.jpg&diff=99484File:Gtalcs2.jpg2021-08-16T06:46:36Z<p>CynicMimic: GTA: Liberty City Stories, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), Widescreen Patch, "Trails" and double-vision effect removed</p>
<hr />
<div>== Summary ==<br />
GTA: Liberty City Stories, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), Widescreen Patch, "Trails" and double-vision effect removed</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Gtalcs1.jpg&diff=99483File:Gtalcs1.jpg2021-08-16T06:46:13Z<p>CynicMimic: GTA: Liberty City Stories, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), Widescreen Patch, "Trails" and double-vision effect removed</p>
<hr />
<div>== Summary ==<br />
GTA: Liberty City Stories, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), Widescreen Patch, "Trails" and double-vision effect removed</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Enter_the_Matrix&diff=99482Enter the Matrix2021-08-16T06:44:40Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Enter_The_Matrix.jpg<br />
|caption =<br />
|developer = Shiny Entertainment<br />
|publisher = [[Atari]] (US, EU, AU), [[Bandai]] (JP)<br />
|genre = Action, Adventure<br />
|gameinfo = Enter the Matrix features awesome gunplay and spectacular martial arts that bend the rules of the Matrix, insane driving and stunts, and the chance to pilot the fastest hovercraft in the fleet. This game isn't just set in the Matrix universe--it's an integral part of the entire Matrix experience, with a story that weaves in and out of The Matrix: Reloaded, the second chapter of the movie trilogy. Enter the Matrix is the story behind the story.<br /><br />
Enter the Matrix gives players control of two of the supporting characters from Reloaded and Revolutions, Ghost (Anthony Wong) and Niobe (Jada Pinkett-Smith), members of the same group of rebels as Morpheus, Trinity, and Neo, the protagonists of the series. Niobe is the Captain of the Logos, the fastest ship in the rebel fleet. Ghost is the ship's first mate, weapons guru, and a deep-thinking, philosophical assassin. The game takes place at roughly the same time as the events in Reloaded.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Enter_the_Matrix Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561514-enter-the-matrix Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/enter-the-matrix/ps2-16325 IGN]|7.2/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/enter-the-matrix Metacritic]|62/100}}<br />
|au_rating = M<br />
|eu_rating = 16+<br />
|japan_rating = C<br />
|na_rating_text = Mild Language, Suggestive Themes, Violence<br />
|na_rating = T<br />
|ko_rating = 15<br />
|italian = SLES-51203<br />
|spanish = SLES-51203<br />
|french = SLES-51203<br />
|german = SLES-51203<br />
|japanese = SLPS-25254<br />
|english = SLES-51203 & SLPS-25254 & SLUS-20454 & SLUS-20454GH<br />
|widescreenpatch = 1<br />
|korean = SLKA-25032<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20454<br />SLUS-20454GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 67EA55CB<br />
|releasedateNTSCU = May 14, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51203<br />SLES-51203-P <small>(Platinum)</small><br />
|CRCsPAL =<br />
|releasedatePAL = May 15, 2003<br />March 26, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25254<br />SLKA-25032 <small>(Korea)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 19, 2003<br />July 24, 2003 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=16 12 2012 1.1.0 r5480-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=SkipMPEG hack, Runs above full speed., IPU's hang.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5754-<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Skipmpeg, Works fine at a decent speed., IPU's hang with " IPU1 Normal " error<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments= No tweaks needed anymore for a playable state and no speedhacks needed either. Very easy to run at 8x native resolution, no framerate drops. I didn't complete the game, but got about 1/4 of the way through.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''エンター ザ マトリックス''' (SLPS-25254), '''엔터 더 매트릭스''' (SLKA-25032)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Etm-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Enter-the-Matrix-SLUS-20454-U--28559 Enter the Matrix (SLUS 20454) (U)]<br />
*[http://forums.pcsx2.net/Thread-Enter-the-Matrix-SLES-51203-E--29133 Enter the Matrix (SLES 51203) (E)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Enter_the_Matrix&diff=99481Enter the Matrix2021-08-16T06:44:08Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Enter_The_Matrix.jpg<br />
|caption =<br />
|developer = Shiny Entertainment<br />
|publisher = [[Atari]] (US, EU, AU), [[Bandai]] (JP)<br />
|genre = Action, Adventure<br />
|gameinfo = Enter the Matrix features awesome gunplay and spectacular martial arts that bend the rules of the Matrix, insane driving and stunts, and the chance to pilot the fastest hovercraft in the fleet. This game isn't just set in the Matrix universe--it's an integral part of the entire Matrix experience, with a story that weaves in and out of The Matrix: Reloaded, the second chapter of the movie trilogy. Enter the Matrix is the story behind the story.<br /><br />
Enter the Matrix gives players control of two of the supporting characters from Reloaded and Revolutions, Ghost (Anthony Wong) and Niobe (Jada Pinkett-Smith), members of the same group of rebels as Morpheus, Trinity, and Neo, the protagonists of the series. Niobe is the Captain of the Logos, the fastest ship in the rebel fleet. Ghost is the ship's first mate, weapons guru, and a deep-thinking, philosophical assassin. The game takes place at roughly the same time as the events in Reloaded.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Enter_the_Matrix Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561514-enter-the-matrix Link]<br />
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/enter-the-matrix/ps2-16325 IGN]|7.2/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/enter-the-matrix Metacritic]|62/100}}<br />
|au_rating = M<br />
|eu_rating = 16+<br />
|japan_rating = C<br />
|na_rating_text = Mild Language, Suggestive Themes, Violence<br />
|na_rating = T<br />
|ko_rating = 15<br />
|italian = SLES-51203<br />
|spanish = SLES-51203<br />
|french = SLES-51203<br />
|german = SLES-51203<br />
|japanese = SLPS-25254<br />
|english = SLES-51203 & SLPS-25254 & SLUS-20454 & SLUS-20454GH<br />
|widescreenpatch = 1<br />
|korean = SLKA-25032<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20454<br />SLUS-20454GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 67EA55CB<br />
|releasedateNTSCU = May 14, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-51203<br />SLES-51203-P <small>(Platinum)</small><br />
|CRCsPAL =<br />
|releasedatePAL = May 15, 2003<br />March 26, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small><br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-25254<br />SLKA-25032 <small>(Korea)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = June 19, 2003<br />July 24, 2003 <small>(Korea)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=16 12 2012 1.1.0 r5480-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=SkipMPEG hack, Runs above full speed., IPU's hang.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz<br />
|GPU=Nvidia GTX 260 896MB<br />
|Revision=1.1.0 r5754-<br />
|Graphics=GSdx r5752 SSSE3<br />
|Sound=<br />
*SPU2-X 2.0.0 r5733<br />
*LilyPad 0.11.0 r5403<br />
|Comments=Skipmpeg, Works fine at a decent speed., IPU's hang with " IPU1 Normal " error<br />
|Tester={{ForumUser|prafull}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz<br />
|GPU=Geforce 1660 Super<br />
|Revision=1.7.0 (dev-1545)<br />
<spoiler show="Settings" hide="Hide"><br />
* '''Speedhacks:'''<br />
** EE Cyclerate: 0<br />
** VU Cycle Stealing: 0<br />
** mVU Flag Hack: ✓<br />
** MTVU: ✓<br />
</spoiler><br />
|Graphics=GSdx<br />
<spoiler show="Settings" hide="Hide"><br />
* Renderer: Direct3D11 (Hardware)<br />
* Internal Resolution: 8x Native<br />
* Anisotropic Filtering: 16x<br />
</spoiler><br />
|Sound=SPU2-X<br />
|Comments= No tweaks needed anymore for a playable state and no speedhacks needed either. Very easy to run at 8x native resolution, no framerate drops. I didn't complete the game, but got about 1/4 of the way through.<br />
|Tester=CynicMimic<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''エンター ザ マトリックス''' (SLPS-25254), '''엔터 더 매트릭스''' (SLKA-25032)<br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Etm-cynicmimic.jpg|v1.7.0 dev-1545 | 8x Native Resolution (2880p), FXAA, 16xAF<br />
</gallery><br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Enter-the-Matrix-SLUS-20454-U--28559 Enter the Matrix (SLUS 20454) (U)]<br />
*[http://forums.pcsx2.net/Thread-Enter-the-Matrix-SLES-51203-E--29133 Enter the Matrix (SLES 51203) (E)]}}</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=File:Etm-cynicmimic.jpg&diff=99480File:Etm-cynicmimic.jpg2021-08-16T06:43:15Z<p>CynicMimic: Enter The Matrix, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF</p>
<hr />
<div>== Summary ==<br />
Enter The Matrix, PCSX2 1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF</div>CynicMimichttps://wiki.pcsx2.net/index.php?title=Crash_Bandicoot:_The_Wrath_of_Cortex&diff=99479Crash Bandicoot: The Wrath of Cortex2021-08-16T06:41:42Z<p>CynicMimic: </p>
<hr />
<div>{{infobox<br />
|image = Cover_Crash_Bandicoot_The_Wrath_of_Cortex.jpg<br />
|caption = Crash Bandicoot: The Wrath of Cortex<br />
|developer = Traveller's Tales<br />
|publisher = [[Vivendi Games|Vivendi Universal Games]] (US), [[Universal Interactive]] (EU), [[Konami]] (JP)<br />
|genre = Action, Platformer<br />
|gameinfo = The fifth Crash adventure features engaging gameplay, quirky characters and exotic locales. Still smarting from his last defeat, Dr. Neo Cortex has developed a new diabolical plan to steal ancient crystals and unleash destructive gods on Crash and the planet Earth. With Crash and his sister Coco, it's now up to you to find and return all the crystals across dangerous levels, including a volcanic island, a Japanese village, and the jungles of Africa. You'll find many ways to move around, whether you maneuver a Jeep, fly a hang glider, or pilot a Crash-Mech. But don't marvel too long at the new inventions, because you might find yourself in a heap of destruction.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Crash_Bandicoot:_The_Wrath_of_Cortex Link]<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/472571-crash-bandicoot-the-wrath-of-cortex Link]<br />
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/015/015616.html IGN]|7.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/crash-bandicoot-the-wrath-of-cortex Metacritic]|66/100}}<br />
|eu_rating = 3+<br />
|na_rating_text = Mild Violence<br />
|na_rating = E<br />
|ko_rating = ALL<br />
|italian = SLES-50386<br />
|dutch = SLES-50386<br />
|spanish = SLES-50386<br />
|french = SLES-50386<br />
|german = SLES-50386<br />
|japanese = SLPM-74003 & SLPM-62114 & VW067-J1 & VW067-J2<br />
|english = SLES-50386 & SLUS-20238 & SLUS-20238GH & SLUS-29010<br />
|widescreenpatch = 1<br />
|korean = SLPM-64509 & SLPM-64513<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20238<br />SLUS-20238GH <small>(Greatest Hits)</small><br />SLUS-29010 <small>(Demo)</small><br />
|CRCsNTSCU = 103B5706<br/>75182BE5<br />
|releasedateNTSCU = October 29, 2001<br />2002 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU = <br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SLES-50386<br />SLES-50386-P <small>(Platinum)</small><br />
|CRCsPAL = 3A03D62F<br />
|releasedatePAL = November 23, 2001<br />October 11, 2002 <small>(Platinum)</small><br />
|statusPAL = 2<br />
|linuxstatusPAL = 2<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-62114<br />VW067-J1<br />SLPM-74003 <small>(PlayStation 2 the Best)</small><br />VW067-J2 <small>(PlayStation 2 the Best)</small><br />SLPM-64509 <small>(Korea)</small><br />SLPM-64513 <small>(Korea)</small><br />
|CRCsNTSCJ = <br />
|releasedateNTSCJ = December 20, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small><br />March 28, 2003 <small>(Korean)</small><br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=Intel® Xeon® Processor E5410<br />
(12M Cache, 2.33 GHz, 1333 MHz FSB)<br />
|GPU=ATI Radeon HD 5770<br />
|Revision=PCSX2 0.9.9.4627<br />
|Graphics=GSdx 4643<br />
|Sound=<br />
* SPU-2 r4619<br />
* LilyPad r4484<br />
|Comments=BIOS: SCPH39001, HACKS: Works with all speedhacks., Works perfectly except for a flickering filter. The vehicle sections on levels 17 and 24 are nearly unplayable due to graphical artifacts covering the screen. '''Enabling MTVU causes a slowdown instead of a speed up.'''<br />
|Tester=MyDreamName<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=1.1.0 r5576<br />
|Graphics=GSdx 5570 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs above full speed., Draw distance is bugged in gsdx hardware mode. Looks fine in software mode.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.8Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. I believe in the later stages (some of) there is an overlay of corruption which can be solved with software mode or somewhat with skipdraw, but i can't remember the setting for that.<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=AMD FX 6300 @ 4.4Ghz<br />
|GPU=AMD Radeon HD 7870<br />
|Revision=1.3.0<br />
|Graphics=GSdx<br />
|Sound=<br />
* SPU-2-X<br />
* LilyPad<br />
|Comments=Game works very well. It's pretty demanding, but EE cycle rate hack will help. MTVU will cause slowdown in some areas, and is not recommended. A few levels require software mode, but most are fine in hardware.<br />
|Tester=Blyss Sarania<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-4700HQ @ 2.4Ghz<br />
|GPU=NVIDIA GeForce GT 750M<br />
|Revision=1.4.0<br />
|Graphics=GSdx10<br />
|Sound=<br />
* SPU-2-X<br />
|Comments=Completed the game, game runs at full speed when using the GPU and Direct3D11 (Hardware). Levels 17,24 (the dark part) needed OpenGL (Software) and had a small slow down. Also used MTVU with no problems.<br />
|Tester=Falcon<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Linux 4.2 (Ubuntu 15.10)<br />
|CPU=AMD FX 4300 @ 3.8Ghz<br />
|GPU=NVidia GT730<br />
|Revision=1.4.0<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*OnePad<br />
|Comments=This game works very well, with slowdowns to 40fps, but usually hitting 60fps. The EE cycle rate hack really helps in most cases with the slowdowns issue. At times, there can be some graphical bugs in some levels, especially with the fog effect.<br />
|Tester=wiltaprizes<br />
}}<br />
{{TestingFooter}}<br />
<br />
<br />
==Trivia==<br />
* Original names: '''クラッシュ・バンディクー4 さくれつ!魔神パワー''' (SLPM-62114) & (SLPM-74003), '''크래쉬 밴디쿳: 마왕의 부활''' (SLPM-64509) & (SLPM-64513)<br />
* Also known as '''Crash Bandicoot 4: Sakuretsu! Majin Power''' (JP)<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<!--<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=<br />
|IsFixed=<br />
|IssueLevel=<br />
|Description=<br />
|Workaround=<br />
}}<br />
--><br />
<br />
==The gallery==<br />
<gallery><br />
File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_1.jpg|Crash Bandicoot: The Wrath of Cortex (SLES 50386)<br />
File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_2.jpg|Crash Bandicoot: The Wrath of Cortex (SLUS 20238)<br />
File:CBWOC-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), 16xAF, Widescreen Patch<br />
</gallery><br />
<br />
{{Crash Bandicoot series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Crash-Bandicoot-The-Wrath-of-Cortex-SLES-50386-E--29300 Crash Bandicoot - The Wrath of Cortex (SLES 50386) (E)]<br />
*[http://forums.pcsx2.net/Thread-Crash-Bandicoot-The-Wrath-of-Cortex-SLUS-20238-U--30233 Crash Bandicoot - The Wrath of Cortex (SLUS 20238) (U)]}}</div>CynicMimic