https://wiki.pcsx2.net/api.php?action=feedcontributions&user=Apihl1000&feedformat=atomPCSX2 Wiki - User contributions [en]2024-03-28T14:47:36ZUser contributionsMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=Gran_Turismo_4&diff=32213Gran Turismo 42015-02-05T19:50:15Z<p>Apihl1000: More specs</p>
<hr />
<div>{{infobox<br />
|image = Gt4.jpg<br />
|caption =<br />
|developer = Polyphony Digital<br />
|genre = Racing<br />
|wikipedia = [http://en.wikipedia.org/wiki/Gran_Turismo_4 Link]<br />
|gameinfo = Are you searching for a driving game that offers more than just breakneck speed? Look no further than Gran Turismo 4. The most recent installment in this amazingly popular racing game brings realistic driving to a whole new level. With loads of new cars and a vastly improved physics engine, you'll be ready to tackle the roads in your favorite cars from the last century. (From Wikipedia)<br />
|reviewlinks = [http://www.metacritic.com/game/playstation-2/gran-turismo-4 Metacritic]<br />
|reviewscore = 89/100<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS-97328<br />
|CRCsNTSCU = 77E61C8A, 33C6E35E<br />
|releasedateNTSCU = February 22, 2005<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES-51719<br />
|CRCsPAL = 44A61C8F<br />
|releasedatePAL = March 09, 2005<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SCPS-17001, SCAJ-30007<br />
|CRCsNTSCJ = AEAD1CA3, 7ABDBB5E<br />
|releasedateNTSCJ = December 28, 2004<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4Ghz<br />
|GPU=Nvidia GTX 285 768MB<br />
|Revision=16 12 2012 1.1.0 r5480-<br />
|Graphics=GSdx 5442 SSE41 [29 10 2012]<br />
|Sound=<br />
*SPU2-X 2.0.0 [21 11 2012]<br />
*LilyPad 0.11.0 [09 10 2012]<br />
|Comments=Runs near full speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
[[Category:temp new test case]]<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=I5 3330<br />
|GPU=HD radeon 6850<br />
|Revision=1.1.svn5832<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v02.20(10/02/2006), Can be hard agressive for cpu and gpu., Can appear some glitchs in hardware mode in the races,but software mode its fine,even hardware mode its fine also.<br />
|Tester={{ForumUser|DESTRUIDOR}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=Intel C2D e8400 OC 3.6Ghz <br />
|GPU=nVidia GeForce 260GTX <br />
|Revision=0.9.9 r4878<br />
|Graphics=GSDX r4873<br />
|Sound=<br />
* SPU2-X r4872<br />
* LilyPad r4484<br />
|Comments=Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack. See '''Hacks and Performance'''<br />
|Tester=Machina<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 64-Bit<br />
|CPU=Intel i7 @ 3.4Ghz<br />
|GPU=Sapphire R9 290X 4GB<br />
|Revision=1.2.1 r5875<br />
|Graphics=GSdx 10 (Hardware) 0.1.16 r5875 <br />
|Sound=<br />
*SPU2-X r5875<br />
*Lillypad 0.11.0 r5875<br />
|Comments= Game runs fine at 5X native resolution. Some slight hiccups/slowdown in the menus. One weird glitch I saw was on dirt tracks, the plumes of dirt seem to be transparent and can be seen through hills and can be seen coming out of the middle of the back of the car. Still use recommended hacks for maximum performance. Bios v 2.0 was used.<br />
|Tester=Zrooney<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=C2D E7500 2.93Ghz<br />
|GPU=GeForce GT630 128-BIT 1GB<br />
|Revision=1.2.1 2014-02-02<br />
|Graphics=*GDSX10 0.1.16 (Hardware)<br />
|Sound=SPU2-X 2014-07-14<br />
|Comments=Great FPS at the menus, badly FPS at races or showing cars. Slow-Motion FPS at the races, almost unplayable. (EE 3, VU 0, INTC, Wait Loop and MVU)<br />
|Tester=Berto<br />
}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC USA V2.2<br />
|OS=Windows 8.1<br />
|CPU=AMD A8-6600K @ 4.4Ghz<br />
|GPU=AMD Sapphire r9-270x<br />
|Revision=1.3.0<br />
|Graphics=GDSX<br />
|Sound=SPU2-X<br />
|Comments=Extra rendering threads set to 2, Direct3D11 (Software), (EE 1, VU 1, INTC, Wait Loop, MVU and MTVU) ran with 60 FPS<br />
|Tester=Apihl1000<br />
}}<br />
{{TestingFooter}}<br />
<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=Kubuntu 12.04 64 bit<br />
|CPU=Core i3-2100 3.1 GHz dual core+HT<br />
|GPU=Nvidia 8800GT with proprietary 295.40 driver<br />
|Revision=1.0.0<br />
|Graphics=GSdx 0.1.16<br />
|Sound=SPU2-X 2.0.0<br />
|Comments=Only problem is that in a race it is too slow (20-30 fps) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU.<br />
|Tester=T-dome<br />
}}<br />
{{TestingFooter}}<br />
<br />
==Hacks and Performance==<br />
*MTVU may increase speed in quad cores, in dual-cores it increases depending on the race but may cause slowdown in others.<br />
*Other hacks cause crashes or game won't boot., *This game requires a ton of personal tinkering to get it to run decent., *This game has very, VERY high requirements. Don't expect a smooth or stable game. Heavy slowdown often. Mostly depends on track, lights and the amount of cars on screen.<br />
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.<br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Crash<br />
|IsFixed=0<br />
|IssueLevel=2<br />
|Description=Crashes pretty often. Happens because of spikes in VRam use.<br />
|Workaround=<br><br />
# If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.<br />
# In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.<br />
# Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=First letter missing in menus<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=First letter missing in menus<br />
|Workaround=Set VU Clamping Mode to Extra to fix.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Garbage all over screen in races<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Happens when using color/brightness options other than 0.<br />
|Workaround=<br><br />
# To fix the super broken graphics and crashing during races set the Brightness to 0 in options.<br />
# In Ntsc version , change the display in game config to Normal, then you can set the brightness to 5 without the broken graphics, and get a clearer picture.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Demo races not working<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=Demonstrations return back to menu as soon as they start.<br />
|Workaround=Only work with EE clamping set to full.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Broken Photos<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=Photos are all messy<br />
|Workaround=Switch to software mode while moving the cameras, then switch back to hardware when you take the picture.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Shaky Image<br />
|IsFixed=0<br />
|IssueLevel=-1<br />
|Description=In-game the "screen" is shaking.<br />
|Workaround=In Gsdx config change the interlacing mode to Bob tff to stabilize the image.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Gran_Turismo_4_Forum_1.jpg|Gran Turismo 4 (SCES 51719)<br />
File:Gran_Turismo_4_Forum_2.jpg|Gran Turismo 4 (SCPS 17001)<br />
File:Gran_Turismo_4_Forum_3.jpg|Gran Turismo 4 (SCAJ 30007)<br />
</gallery><br />
<br />
{{Gran Turismo series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCES-51719-E--28541 Gran Turismo 4 (SCES 51719) (E)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCUS-97328-U--29466 Gran Turismo 4 (SCUS 97328) (U)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCPS-17001-J--30332 Gran Turismo 4 (SCPS 17001) (J)]<br />
*[http://forums.pcsx2.net/Thread-Gran-Turismo-4-SCAJ-30007-J--30591 Gran Turismo 4 (SCAJ 30007) (J)]}}</div>Apihl1000https://wiki.pcsx2.net/index.php?title=Ratchet_%26_Clank&diff=32212Ratchet & Clank2015-02-05T19:31:59Z<p>Apihl1000: </p>
<hr />
<div>{{infobox<br />
|image = Ratchet&Clank.jpg<br />
|caption = Picture of NTSC-U Box Art<br />
|developer = Insomniac Games<br />
|genre = Platformer<br />
|gameinfo = Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Ratchet_and_Clank_(video_game) Link]<br />
|reviewlinks = [http://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]<br />
|reviewscore = 88/100<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS 97199<br />
|CRCsNTSCU = CE4933D0<br />
|releasedateNTSCU = November 4, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES 50916<br />
|CRCsPAL = 76F724A3, 6A8F18B9 (PAL-M5)<br />
|releasedatePAL = November 8, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 3, 2002<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.8Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal)<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 3770K @ 3.50Ghz<br />
|GPU=Nvidia Geforce GTX 670 (2GB)<br />
|Revision=1.0.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60fps,<br />
|Tester={{ForumUser|oxguy3}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Core i5 2500k @ stock settings<br />
|GPU=MSI GTX 470 Hawk @ 758 core<br />
|Revision=r4600<br />
|Graphics=GSDX r4643 0.1.16<br />
|Sound=<br />
* SPU2-X r4600m 1.4.0<br />
* LilyPad r4510 0.10.0<br />
|Comments=BIOS: scph70004, <br />
* Fully playable aside from garbage textures and models at a small distance.<br />
* The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit.<br />
* Can be slightly GPU heavy at parts where a lot is on-screen.<br />
|Tester=Lagahan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=3770k @ 4.5<br />
|GPU=R9 290X<br />
|Revision=1.2.1<br />
|Graphics=GSDX 1.2.1<br />
|Sound=<br />
* SPU2-X 1.2.1<br />
|Comments=If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using vs 1.2.1<br />
|Tester=OmegaNull<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=i5 460M @2.53GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0-20140805121745<br />
|Graphics=GDSX<br />
|Sound=SPU2-X<br />
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements.<br />
|Tester=Clank<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC USA V2.2<br />
|OS=Windows 8.1<br />
|CPU=AMD A8 6600K @ 4.4GHz<br />
|GPU=AMD Sapphire r9-270x<br />
|Revision=1.3.0<br />
|Graphics=GDSX<br />
|Sound=SPU2-X<br />
|Comments=Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode)<br />
|Tester=Apihl1000<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Broken textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.<br />
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_6.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_7.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_8.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_9.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_10.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_1.jpg|Ratchet & Clank (SCES 50916)<br />
File:Ratchet_&_Clank_Forum_2.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199)<br />
</gallery><br />
<br />
<br />
{{Ratchet & Clank series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-SCES-50916-E--29312 Ratchet & Clank (SCES 50916) (E)]<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-SCUS-97199-U Ratchet & Clank (SCUS 97199) (U)]}}</div>Apihl1000https://wiki.pcsx2.net/index.php?title=Ratchet_%26_Clank&diff=32211Ratchet & Clank2015-02-05T19:31:04Z<p>Apihl1000: Adding more PC Specs</p>
<hr />
<div>{{infobox<br />
|image = Ratchet&Clank.jpg<br />
|caption = Picture of NTSC-U Box Art<br />
|developer = Insomniac Games<br />
|genre = Platformer<br />
|gameinfo = Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Ratchet_and_Clank_(video_game) Link]<br />
|reviewlinks = [http://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]<br />
|reviewscore = 88/100<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SCUS 97199<br />
|CRCsNTSCU = CE4933D0<br />
|releasedateNTSCU = November 4, 2002<br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 1<br />
|serialsPAL = SCES 50916<br />
|CRCsPAL = 76F724A3, 6A8F18B9 (PAL-M5)<br />
|releasedatePAL = November 8, 2002<br />
|statusPAL = 2<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ =<br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = December 3, 2002<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.8Ghz<br />
|GPU=Nvidia GTX 570 1368MB<br />
|Revision=1.1.0 r5829<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal)<br />
|Tester={{ForumUser|refraction}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 3770K @ 3.50Ghz<br />
|GPU=Nvidia Geforce GTX 670 (2GB)<br />
|Revision=1.0.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60fps,<br />
|Tester={{ForumUser|oxguy3}}<br />
}}<br />
[[Category:temp new test case]]<br />
{{TestingEntry<br />
|Status=2<br />
|Region=PAL<br />
|OS=?<br />
|CPU=Core i5 2500k @ stock settings<br />
|GPU=MSI GTX 470 Hawk @ 758 core<br />
|Revision=r4600<br />
|Graphics=GSDX r4643 0.1.16<br />
|Sound=<br />
* SPU2-X r4600m 1.4.0<br />
* LilyPad r4510 0.10.0<br />
|Comments=BIOS: scph70004, <br />
* Fully playable aside from garbage textures and models at a small distance.<br />
* The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit.<br />
* Can be slightly GPU heavy at parts where a lot is on-screen.<br />
|Tester=Lagahan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=?<br />
|OS=?<br />
|CPU=3770k @ 4.5<br />
|GPU=R9 290X<br />
|Revision=1.2.1<br />
|Graphics=GSDX 1.2.1<br />
|Sound=<br />
* SPU2-X 1.2.1<br />
|Comments=If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using vs 1.2.1<br />
|Tester=OmegaNull<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7<br />
|CPU=i5 460M @2.53GHz<br />
|GPU=ATI Mobility Radeon HD 5650<br />
|Revision=1.3.0-20140805121745<br />
|Graphics=GDSX<br />
|Sound=SPU2-X<br />
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements.<br />
|Tester=Clank<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1<br />
|CPU=AMD A8 6600K @ 4.4GHz<br />
|GPU=AMD Sapphire r9-270x<br />
|Revision=1.3.0<br />
|Graphics=GDSX<br />
|Sound=SPU2-X<br />
|Comments=Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode)<br />
|Tester=Clank<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Broken textures<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.<br />
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_6.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_7.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_8.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_9.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_10.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_1.jpg|Ratchet & Clank (SCES 50916)<br />
File:Ratchet_&_Clank_Forum_2.png|Ratchet & Clank (SCUS 97199)<br />
File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199)<br />
</gallery><br />
<br />
<br />
{{Ratchet & Clank series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-SCES-50916-E--29312 Ratchet & Clank (SCES 50916) (E)]<br />
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-SCUS-97199-U Ratchet & Clank (SCUS 97199) (U)]}}</div>Apihl1000