https://wiki.pcsx2.net/api.php?action=feedcontributions&user=13xforever&feedformat=atomPCSX2 Wiki - User contributions [en]2024-03-29T14:51:56ZUser contributionsMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_I:_Der_Wille_zur_Macht&diff=89034Xenosaga Episode I: Der Wille zur Macht2017-02-24T17:39:24Z<p>13xforever: </p>
<hr />
<div>{{infobox<br />
|image = Xenosaga_1_Cover_art.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]]<br />
|genre = RPG<br />
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /><br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Xenosaga_Episode_I:_Der_Wille_zur_Macht Link]<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}<br />
|japan_rating = C<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = T<br />
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901<br />
|english = SLUS-20469 & SLUS-20469GH<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20469<br />SLUS-20469GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6D1276AB<br />
|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />SCPS-55901<br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II x3 720 @ 3.5 GHz<br />
|GPU=Radeon HD 4870 1GB version<br />
|Revision=1884<br />
|Graphics=GSdx 1846<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* Lilypad 0.10.0<br />
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch<br />
|Tester=Flowofsoul<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4 GHz<br />
|GPU=Nvidia GeForce GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=AMD FX 6300 @ 4.12 GHz<br />
|GPU=AMD Radeon HD 7870 @ 1200MHz core, 1200MHz memory<br />
|Revision=1.1.0.5745<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.<br />
|Tester={{ForumUser|Blyss-Sarania}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 64 Bit<br />
|CPU=Intel(R) Core(TM) i5-3230M CPU @ 2.60 GHz<br />
|GPU=AMD Radeon HD 8770M<br />
|Revision=PCSX2 1.2.1 r5873<br />
|Graphics=GSdx32-AVX-r5875<br />
|Sound=<br />
*SPU2-X-r5875<br />
*LilyPad-r5875<br />
|Comments= D3D11, 1024x768, FXAA, Anisotropic Filtering 16x, Texture Filter. If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.<br />
|Tester=Zordan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 @ 2.67 GHz (3.0 GHz OC)<br />
|GPU=AMD Radeon HD 5850 1024MB<br />
|Revision=1.3.0 Git 2014/06/14<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Professional x64<br />
|CPU=Intel Core i5-4690K @ 3.5 GHz<br />
|GPU=nVidia GeForce GTX 970 4GB<br />
|Revision=1.3.1-530-g62beb3a<br />
|Graphics=GSdx<br />
* Direct3D 11 Hardware, 6x Resolution (See Comments)<br />
|Sound=<br />
* SPU2-X 20150614102702 2.0.0<br />
* LilyPad 20150614102702 0.11.0<br />
|Comments=BIOS: USA 2.2.0(10/02/2006)<br />
* No Speedhacks, No Game Fixes - Presets Disabled<br />
* Minimal crashing, use save states if you're not near a save point.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7 920 @ stock<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=v1.3.1-966-g260c127<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments= <br />
*All recommended hacks including MTVU, <br />
*D3D11 full speed 99% Time<br />
*OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter<br />
|Tester={{ForumUser|tsunami2311}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K<br />
|GPU=NVIDIA GeForce GTX 980<br />
|Revision=v1.5.0-dev-1901-g489a89a<br />
|Graphics=GSdx 1.1.0 AVX HW OpenGL<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments= <br />
BIOS: Europe v02.20 (10/02/2006)<br />
* OpenGL, 4x native, Bilinear texture filtering (PS2)<br />
* HW Hacks: Half-pixel offset (fixes shadows)<br />
* Accurate date<br />
* Blending unit accuracy: high<br />
Runs at 100% mostly<br />
|Tester=13xforever<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)<br />
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)<br />
* Prior to the release of Episode II a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Saving game may crash at specific save points<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some save crystals will crash the game. Various reports such as http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540 - Issue was tested with v02.20 US BIOS on Linux. The first save point I was able to do this on was in the beginning, after exiting the simulator, when you get control run all the way south and save there. I was booted to BIOS.<br />
|Workaround=Use save states.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing text in OpenGL (Hardware) on Linux<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Text will be faded (or completely missing) using OpenGL (Hardware) mode on Linux v1.3.1+git20150405. Has not been tested to confirm if the issue exists on the Windows version.<br />
|Workaround=Toggle to software mode if you need to read the text. Possibly fixed with v1.3.1-966-g260c127.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Shadows puppet lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= Shadows will have puppet lines in both OpenGL/D3D11 <br />
|Workaround=Half-Pixel offset or TC offset X=0000 Y=1000 will fix puppet lines partially depending on scene; can use Skipdraw=1 to remove shadows too<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black Lines in GUI/Menus etc<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= Black lines show up in Character portraits and game menus<br />
|Workaround= Disable texture filtering or use the "Bilinear (PS2)" option.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_7.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_1.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)<br />
</gallery><br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}</div>13xforeverhttps://wiki.pcsx2.net/index.php?title=Xenosaga_Episode_I:_Der_Wille_zur_Macht&diff=89033Xenosaga Episode I: Der Wille zur Macht2017-02-24T16:44:58Z<p>13xforever: Recent test config, plus an additional fix for shadows</p>
<hr />
<div>{{infobox<br />
|image = Xenosaga_1_Cover_art.jpg<br />
|caption =<br />
|developer = Monolith Soft<br />
|publisher = [[Namco]]<br />
|genre = RPG<br />
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /><br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.<br />
|wikipedia = [http://en.wikipedia.org/wiki/Xenosaga_Episode_I:_Der_Wille_zur_Macht Link]<br />
|cpu-intensive = 1<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]<br />
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}<br />
|japan_rating = C<br />
|na_rating_text = Blood and Gore, Violence<br />
|na_rating = T<br />
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901<br />
|english = SLUS-20469 & SLUS-20469GH<br />
|widescreenpatch = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 1<br />
|serialsNTSCU = SLUS-20469<br />SLUS-20469GH <small>(Greatest Hits)</small><br />
|CRCsNTSCU = 6D1276AB<br />
|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small><br />
|statusNTSCU = 2<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />SCPS-55901<br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />
|CRCsNTSCJ =<br />
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003<br />
|statusNTSCJ =<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=?<br />
|CPU=AMD Phenom II x3 720 @ 3.5 GHz<br />
|GPU=Radeon HD 4870 1GB version<br />
|Revision=1884<br />
|Graphics=GSdx 1846<br />
|Sound=<br />
* SPU2-X 1.2.0<br />
* Lilypad 0.10.0<br />
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch<br />
|Tester=Flowofsoul<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i7 @ 3.4 GHz<br />
|GPU=Nvidia GeForce GTX 285 768MB<br />
|Revision=1.1.0 r5517<br />
|Graphics=GSdx 5464 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=Runs at 200% speed.<br />
|Tester={{ForumUser|General-Plot}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 7 Ultimate x64 SP1<br />
|CPU=AMD FX 6300 @ 4.12 GHz<br />
|GPU=AMD Radeon HD 7870 @ 1200MHz core, 1200MHz memory<br />
|Revision=1.1.0.5745<br />
|Graphics=GSdx<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.<br />
|Tester={{ForumUser|Blyss-Sarania}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 8.1 64 Bit<br />
|CPU=Intel(R) Core(TM) i5-3230M CPU @ 2.60 GHz<br />
|GPU=AMD Radeon HD 8770M<br />
|Revision=PCSX2 1.2.1 r5873<br />
|Graphics=GSdx32-AVX-r5875<br />
|Sound=<br />
*SPU2-X-r5875<br />
*LilyPad-r5875<br />
|Comments= D3D11, 1024x768, FXAA, Anisotropic Filtering 16x, Texture Filter. If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.<br />
|Tester=Zordan<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows<br />
|CPU=Intel Core i5-750 @ 2.67 GHz (3.0 GHz OC)<br />
|GPU=AMD Radeon HD 5850 1024MB<br />
|Revision=1.3.0 Git 2014/06/14<br />
|Graphics=GSdx 0.1.16 SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.<br />
|Tester={{ForumUser|Altomar}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC<br />
|OS=Windows 8.1 Professional x64<br />
|CPU=Intel Core i5-4690K @ 3.5 GHz<br />
|GPU=nVidia GeForce GTX 970 4GB<br />
|Revision=1.3.1-530-g62beb3a<br />
|Graphics=GSdx<br />
* Direct3D 11 Hardware, 6x Resolution (See Comments)<br />
|Sound=<br />
* SPU2-X 20150614102702 2.0.0<br />
* LilyPad 20150614102702 0.11.0<br />
|Comments=BIOS: USA 2.2.0(10/02/2006)<br />
* No Speedhacks, No Game Fixes - Presets Disabled<br />
* Minimal crashing, use save states if you're not near a save point.<br />
|Tester=INVALID_STRING_NAME<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7 920 @ stock<br />
|GPU=NVIDIA GeForce GTX 660<br />
|Revision=v1.3.1-966-g260c127<br />
|Graphics=GSdx SSE41<br />
|Sound=<br />
*SPU2-X 2.0.0<br />
*LilyPad 0.11.0<br />
|Comments= <br />
*All recommended hacks including MTVU, <br />
*D3D11 full speed 99% Time<br />
*OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter<br />
|Tester={{ForumUser|tsunami2311}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-U<br />
|OS=Windows 10<br />
|CPU=Intel Core i7-3770K<br />
|GPU=NVIDIA GeForce GTX 980<br />
|Revision=v1.5.0-dev-1901-g489a89a<br />
|Graphics=GSdx 1.1.0 AVX HW OpenGL<br />
|Sound=<br />
* SPU2-X 2.0.0<br />
* LilyPad 0.12.0<br />
|Comments= <br />
BIOS: Europe v02.20 (10/02/2006)<br />
* OpenGL, 4x native, Bilinear texture filtering (PS2)<br />
* HW Hacks: Half-pixel offset (fixes shadows)<br />
* Accurate date<br />
* Blending unit accuracy: high<br />
Runs at 100%<br />
|Tester=13xforever<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
==Trivia==<br />
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)<br />
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)<br />
* Prior to the release of Episode II a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.<br />
<br />
<!-- Remove comment signs and add issues here --><br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
<br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Saving game may crash at specific save points<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Some save crystals will crash the game. Various reports such as http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540 - Issue was tested with v02.20 US BIOS on Linux. The first save point I was able to do this on was in the beginning, after exiting the simulator, when you get control run all the way south and save there. I was booted to BIOS.<br />
|Workaround=Use save states.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Missing text in OpenGL (Hardware) on Linux<br />
|IsFixed=1<br />
|IssueLevel=0<br />
|Description= Text will be faded (or completely missing) using OpenGL (Hardware) mode on Linux v1.3.1+git20150405. Has not been tested to confirm if the issue exists on the Windows version.<br />
|Workaround=Toggle to software mode if you need to read the text. Possibly fixed with v1.3.1-966-g260c127.<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Shadows puppet lines<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= Shadows will have puppet lines in both OpenGL/D3D11 <br />
|Workaround=Half-Pixel offset or TC offset X=0000 Y=1000 will fix puppet lines partially depending on scene; can use Skipdraw=1 to remove shadows too<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Black Lines in GUI/Menus etc<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description= Black lines show up in Character portraits and game menus<br />
|Workaround= Disable texture filtering or use the "Bilinear (PS2)" option.<br />
}}<br />
<br />
==The gallery==<br />
<gallery><br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_7.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_1.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)<br />
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)<br />
</gallery><br />
<br />
{{Xeno series}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]<br />
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}</div>13xforeverhttps://wiki.pcsx2.net/index.php?title=Sakura_Taisen:_Atsuki_Chishio_Ni&diff=88926Sakura Taisen: Atsuki Chishio Ni2017-02-19T19:26:41Z<p>13xforever: recent test configuration</p>
<hr />
<div>{{infobox<br />
|image = Cover_Sakura_Taisen_Atsuki_Chishio_Ni.jpg<br />
|caption =<br />
|developer = Sega<br />
|publisher = [[Sega]]<br />
|genre = Visual Novel, Turn-based strategy<br />
|gameinfo = This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.<br />
|wikipedia = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%AF%E3%83%A9%E5%A4%A7%E6%88%A6_%E3%80%9C%E7%86%B1%E3%81%8D%E8%A1%80%E6%BD%AE%E3%81%AB%E3%80%9C Link (Japanese)]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561889-sakura-taisen-atsuki-chishio-ni Link]<br />
|ko_rating = 12<br />
|korean = SLKA-35003<br />
|chinese = SLAJ-35003 & SCCS-60001<br />
|japanese = SLPM-67003 & HSN-0002 & HSN-0003<br />
|sw-rendering-only = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 0<br />
|serialsPAL =<br />
|CRCsPAL =<br />
|releasedatePAL =<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-67003<br />HSN-0003 <small>(First Print Limited Edition)</small><br />HSN-0002 <small>(Premium Edition)</small><br />SLKA-35003<br />SLAJ-35003<br />SCCS-60001<br />
|CRCsNTSCJ = 3BC4AC8E<br />
|releasedateNTSCJ = February 27, 2003<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Core i5-2500<br />
|GPU=Asus GeForce GTX 580<br />
|Revision=1.0.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v2.0, default, this 1 (remake of 1st) and Sakura 3 best from this game series., shadows ,HW hacks cant help<br />
|Tester={{ForumUser|oOCrazyGamerOo}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Core i7-3770K<br />
|GPU=ASUS GeForce GTX 980<br />
|Revision=1.5.0-dev-1894-g726f9d5<br />
|Graphics=GSdx OGL<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v2.20, default, SW Renderer only<br />
Solid 60 fps<br />
|Tester={{ForumUser|13xforever}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''サクラ大戦 〜熱き血潮に〜''' (SLPM-67003), '''櫻花大戰 ~熾熱之血~''' (SLAJ-35003), '''樱花大战: 炽热之血''' (SCCS-60001), '''사쿠라 대전 ~ 뜨거운 열정으로 ~''' (SLKA-35003)<br />
* Also known as '''Ying Hua Da Zhan: Chi Re Zhi Xie''' (AS), '''Sakura Wars: In Hot Blood'''<br />
* The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title<br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Shadows with HW Rendering Mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay<br />
|Workaround=Switch to SW Rendering Mode. (Reducing the scale factor to 1:1 will reduce the covered area to ~1/3rd of a screen)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Tactical Overlays in HW Rendering Mode<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield<br />
|Workaround=Switch to SW Rendering Mode<br />
}}<br />
<br />
==Gallery:==<br />
<br />
<gallery><br />
Image:Swihb-shot0.png|Meeting Sakura<br />
Image:Swihb-shot1.png|Meeting Sumire (one of new game mechanics)<br />
Image:Swihb-shot2.png|Sumire being very serious about the tea<br />
Image:Swihb-shot3.png|Updated free roam mode<br />
Image:Swihb-shot4.png|Updated tactical mode with retrofitted ARMS system<br />
Image:Swihb-shot5.png|LIPS in battle<br />
Image:Swihb-shot6.png|Updated 3D effects (like smoke and sakura petals)<br />
Image:Swihb-shot7.png|Sakura is always watching<br />
</gallery><br />
<br />
<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sakura-Taisen-Atsuki-Chishioni-SLPM-67003-J Sakura Taisen - Atsuki Chishioni (SLPM 67003) (J)]}}</div>13xforeverhttps://wiki.pcsx2.net/index.php?title=Sakura_Taisen:_Atsuki_Chishio_Ni&diff=78013Sakura Taisen: Atsuki Chishio Ni2016-05-02T15:31:54Z<p>13xforever: I guess it now qualified as being not a stub?</p>
<hr />
<div>{{infobox<br />
|image = Cover_Sakura_Taisen_Atsuki_Chishio_Ni.jpg<br />
|caption =<br />
|developer = Sega<br />
|publisher = [[Sega]]<br />
|genre = Visual Novel, Turn-based strategy<br />
|gameinfo = This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.<br />
|wikipedia = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%AF%E3%83%A9%E5%A4%A7%E6%88%A6_%E3%80%9C%E7%86%B1%E3%81%8D%E8%A1%80%E6%BD%AE%E3%81%AB%E3%80%9C Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561889-sakura-taisen-atsuki-chishio-ni Link]<br />
|ko_rating = 12<br />
|korean = SLKA-35003<br />
|chinese = SLAJ-35003 & SCCS-60001<br />
|japanese = SLPM-67003<br />
|sw-rendering-only = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 0<br />
|serialsPAL =<br />
|CRCsPAL =<br />
|releasedatePAL =<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-67003<br />HSN-0003 <small>(First Print Limited Edition)</small><br />HSN-0002 <small>(Premium Edition)</small><br />SLKA-35003<br />SLAJ-35003<br />SCCS-60001<br />
|CRCsNTSCJ = 3BC4AC8E<br />
|releasedateNTSCJ = February 27, 2003<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Core i5-2500<br />
|GPU=Asus GeForce GTX 580<br />
|Revision=1.0.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v2.0, default, this 1 (remake of 1st) and Sakura 3 best from this game series., shadows ,HW hacks cant help<br />
|Tester={{ForumUser|oOCrazyGamerOo}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Core i7-3770K<br />
|GPU=ASUS GeForce GTX 980<br />
|Revision=1.5.0-20160430212722 (git)<br />
|Graphics=GSdx OGL<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v2.20, default, SW Renderer only<br />
Solid 60 fps<br />
|Tester={{ForumUser|13xforever}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''サクラ大戦 〜熱き血潮に〜''' (SLPM-67003), '''櫻花大戰 ~熾熱之血~''' (SLAJ-35003), '''樱花大战: 炽热之血''' (SCCS-60001), '''사쿠라 대전 ~ 뜨거운 열정으로 ~''' (SLKA-35003)<br />
* Also known as '''Ying Hua Da Zhan: Chi Re Zhi Xie''' (AS), '''Sakura Wars: In Hot Blood'''<br />
* The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title<br />
<br />
==The gallery:==<br />
<br />
<gallery><br />
Image:Swihb-shot0.png|Meeting Sakura<br />
Image:Swihb-shot1.png|Meeting Sumire (one of new game mechanics)<br />
Image:Swihb-shot2.png|Sumire being very serious about the tea<br />
Image:Swihb-shot3.png|Updated free roam mode<br />
Image:Swihb-shot4.png|Updated tactical mode with retrofitted ARMS system<br />
Image:Swihb-shot5.png|LIPS in battle<br />
Image:Swihb-shot6.png|Updated 3D effects (like smoke and sakura petals)<br />
Image:Swihb-shot7.png|Sakura is always watching<br />
</gallery><br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Shadows with HW Rendering Mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay<br />
|Workaround=Switch to SW Rendering Mode. (Reducing the scale factor to 1:1 will reduce the covered area to ~1/3rd of a screen)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Tactical Overlays in HW Rendering Mode<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield<br />
|Workaround=Switch to SW Rendering Mode<br />
}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sakura-Taisen-Atsuki-Chishioni-SLPM-67003-J Sakura Taisen - Atsuki Chishioni (SLPM 67003) (J)]}}</div>13xforeverhttps://wiki.pcsx2.net/index.php?title=Sakura_Taisen:_Atsuki_Chishio_Ni&diff=78012Sakura Taisen: Atsuki Chishio Ni2016-05-02T15:25:14Z<p>13xforever: </p>
<hr />
<div>{{info-stub}}<br />
<br />
{{infobox<br />
|image = Cover_Sakura_Taisen_Atsuki_Chishio_Ni.jpg<br />
|caption =<br />
|developer = Sega<br />
|publisher = [[Sega]]<br />
|genre = Visual Novel, Turn-based strategy<br />
|gameinfo = This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.<br />
|wikipedia = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%AF%E3%83%A9%E5%A4%A7%E6%88%A6_%E3%80%9C%E7%86%B1%E3%81%8D%E8%A1%80%E6%BD%AE%E3%81%AB%E3%80%9C Link]<br />
|gamefaqslink = [http://www.gamefaqs.com/ps2/561889-sakura-taisen-atsuki-chishio-ni Link]<br />
|ko_rating = 12<br />
|korean = SLKA-35003<br />
|chinese = SLAJ-35003 & SCCS-60001<br />
|japanese = SLPM-67003<br />
|sw-rendering-only = 1<br />
<!-- NTSC-U props --><br />
|NTSCU = 0<br />
|serialsNTSCU =<br />
|CRCsNTSCU =<br />
|releasedateNTSCU =<br />
|statusNTSCU =<br />
|linuxstatusNTSCU =<br />
|macstatusNTSCU =<br />
<!-- PAL props --><br />
|PAL = 0<br />
|serialsPAL =<br />
|CRCsPAL =<br />
|releasedatePAL =<br />
|statusPAL =<br />
|linuxstatusPAL =<br />
|macstatusPAL =<br />
<!-- NTSC-J props --><br />
|NTSCJ = 1<br />
|serialsNTSCJ = SLPM-67003<br />HSN-0003 <small>(First Print Limited Edition)</small><br />HSN-0002 <small>(Premium Edition)</small><br />SLKA-35003<br />SLAJ-35003<br />SCCS-60001<br />
|CRCsNTSCJ = 3BC4AC8E<br />
|releasedateNTSCJ = February 27, 2003<br />
|statusNTSCJ = 2<br />
|linuxstatusNTSCJ =<br />
|macstatusNTSCJ =<br />
}}<br />
<br />
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --><br />
{{TestingHeader|OS=Windows}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Core i5-2500<br />
|GPU=Asus GeForce GTX 580<br />
|Revision=1.0.0<br />
|Graphics=GSDX<br />
|Sound=<br />
*SPU2-X<br />
*?<br />
|Comments=Europe v2.0, default, this 1 (remake of 1st) and Sakura 3 best from this game series., shadows ,HW hacks cant help<br />
|Tester={{ForumUser|oOCrazyGamerOo}}<br />
}}<br />
{{TestingEntry<br />
|Status=2<br />
|Region=NTSC-J<br />
|OS=Windows<br />
|CPU=Core i7-3770K<br />
|GPU=ASUS GeForce GTX 980<br />
|Revision=1.5.0-20160430212722 (git)<br />
|Graphics=GSdx OGL<br />
|Sound=<br />
*SPU2-X<br />
*LilyPad<br />
|Comments=Europe v2.20, default, SW Renderer only<br />
Solid 60 fps<br />
|Tester={{ForumUser|13xforever}}<br />
}}<br />
{{TestingFooter}}<br />
<br />
<!--<br />
{{TestingHeader|OS=Linux}}<br />
{{TestingEntry<br />
|Status=?<br />
|Region=?<br />
|OS=?<br />
|CPU=?<br />
|GPU=?<br />
|Revision=?<br />
|Graphics=?<br />
|Sound=?<br />
|Comments=?<br />
|Tester=?<br />
}}<br />
{{TestingFooter}}<br />
--><br />
<br />
== Trivia ==<br />
* Original names: '''サクラ大戦 〜熱き血潮に〜''' (SLPM-67003), '''櫻花大戰 ~熾熱之血~''' (SLAJ-35003), '''樱花大战: 炽热之血''' (SCCS-60001), '''사쿠라 대전 ~ 뜨거운 열정으로 ~''' (SLKA-35003)<br />
* Also known as '''Ying Hua Da Zhan: Chi Re Zhi Xie''' (AS), '''Sakura Wars: In Hot Blood'''<br />
* The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title<br />
<br />
==The gallery:==<br />
<br />
<gallery><br />
Image:Swihb-shot0.png|Meeting Sakura<br />
Image:Swihb-shot1.png|Meeting Sumire (one of new game mechanics)<br />
Image:Swihb-shot2.png|Sumire being very serious about the tea<br />
Image:Swihb-shot3.png|Updated free roam mode<br />
Image:Swihb-shot4.png|Updated tactical mode with retrofitted ARMS system<br />
Image:Swihb-shot5.png|LIPS in battle<br />
Image:Swihb-shot6.png|Updated 3D effects (like smoke and sakura petals)<br />
Image:Swihb-shot7.png|Sakura is always watching<br />
</gallery><br />
<br />
<br />
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--><br />
==Known Issues==<br />
<br />
{{Issue<br />
|IssueName=Shadows with HW Rendering Mode<br />
|IsFixed=0<br />
|IssueLevel=0<br />
|Description=Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay<br />
|Workaround=Switch to SW Rendering Mode. (Reducing the scale factor to 1:1 will reduce the covered area to ~1/3rd of a screen)<br />
}}<br />
<br />
{{Issue<br />
|IssueName=Tactical Overlays in HW Rendering Mode<br />
|IsFixed=0<br />
|IssueLevel=1<br />
|Description=During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield<br />
|Workaround=Switch to SW Rendering Mode<br />
}}<br />
<br />
{{ForumLinksList|list=<br />
*[http://forums.pcsx2.net/Thread-Sakura-Taisen-Atsuki-Chishioni-SLPM-67003-J Sakura Taisen - Atsuki Chishioni (SLPM 67003) (J)]}}</div>13xforeverhttps://wiki.pcsx2.net/index.php?title=File:Swihb-shot7.png&diff=78011File:Swihb-shot7.png2016-05-02T15:24:18Z<p>13xforever: </p>
<hr />
<div></div>13xforeverhttps://wiki.pcsx2.net/index.php?title=File:Swihb-shot6.png&diff=78010File:Swihb-shot6.png2016-05-02T15:23:25Z<p>13xforever: </p>
<hr />
<div></div>13xforeverhttps://wiki.pcsx2.net/index.php?title=File:Swihb-shot5.png&diff=78009File:Swihb-shot5.png2016-05-02T15:22:46Z<p>13xforever: </p>
<hr />
<div></div>13xforeverhttps://wiki.pcsx2.net/index.php?title=File:Swihb-shot4.png&diff=78008File:Swihb-shot4.png2016-05-02T15:21:33Z<p>13xforever: </p>
<hr />
<div></div>13xforeverhttps://wiki.pcsx2.net/index.php?title=File:Swihb-shot3.png&diff=78007File:Swihb-shot3.png2016-05-02T15:20:51Z<p>13xforever: </p>
<hr />
<div></div>13xforeverhttps://wiki.pcsx2.net/index.php?title=File:Swihb-shot2.png&diff=78006File:Swihb-shot2.png2016-05-02T15:20:15Z<p>13xforever: </p>
<hr />
<div></div>13xforeverhttps://wiki.pcsx2.net/index.php?title=File:Swihb-shot1.png&diff=78005File:Swihb-shot1.png2016-05-02T15:18:31Z<p>13xforever: </p>
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<div></div>13xforeverhttps://wiki.pcsx2.net/index.php?title=File:Swihb-shot0.png&diff=78004File:Swihb-shot0.png2016-05-02T15:17:41Z<p>13xforever: </p>
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