Tomb Raider: Underworld
Developer(s): Crystal Dynamics
Publisher(s): Eidos Interactive (EU, AU, US), Spike (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 4.0/10, Metacritic: 53/100
Game description: Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more. Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved. New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including: Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.
Tomb Raider: Underworld is a single player, action-adventure video game. The game is presented in third person perspective, where the player takes control of Lara Croft. Lara's environment reproduces a more "interactive world that reacts and remembers", such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground is washed away by rain, the bodies of the foes she encounters remain where she killed them, and any destruction to the environment she causes are permanent.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
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1.1.0 (r5730) | GSdx 0.1.16 (r5727) |
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BIOS: USA v2.30, HACKS: none, As with all Tomb Raider games on PS2, you need to do a full boot, since menu language and widescreen is determined by your BIOS settings. Game runs ok in terms of frames, but does slow down quite a bit with visual effects such as fire and smoke etc. Scaling the resolution does not seem to affect this. There is a graphical glitch where textures on movable objects seem to disappear when you move them. Also, you should not rely on the autosave on this game. Use save states or manual saves from time to time to ensure you don't end up having to re-do a level if a bug occurs. | EddieHimself |
NTSC-U | Windows |
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1.2.0 (r5782) | GSdx SSE41 (r5801m) |
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Ingame is completely corrupt in hardware mode. Looks better in software mode, but still has graphics too distorted to be playable. | |
NTSC-U | Windows |
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1.3.0 (git 28-May) | GSdx |
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USA v02.20(10/02/2006), Hardware mode have only minnor issues,software mode its good,but a little blurry,the real problçem its on the camera Flikering | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
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v1.5.0 (dev-2207 g4dee32f36) | GSdx 1.1.0 AVX2 |
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BIOS: USA 2.30, Game works much better now thanks to the CRC hacks that were created for the game. Hardware mode is now completely 'playable'. As mentioned in the 'Known Issues' section, the game is not completely fixed, as a lot of graphic effects are being skipped right now, so some areas look a bit bland. But having a playable state is better than not being able to play it at all. | Ryudo |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Gentoo 2.15 (Kernel: 6.10.9 x86-64) |
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v2.0.2 (Release) | Vulkan (Hardware)
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Cubeb
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(BIOS: USA 1.60) The game slows down A LOT throughout gameplay frequently dropping to the 30s from 60FPS with distracting frame pacing. The early underwater intro also introduces odd aliasing regardless if FXAA is enabled and despite the resolution being upscaled to 4K somehow. Otherwise, nothing seemed too out of place besides some shading on Lara (after exiting the water) somehow still looking pixelated. The one exception I noticed was that, if you head all the way to the back of the early underwater area, you can find a section of the seafloor that's cut out and reveals the void for some reason but it's not a big deal because it's inaccessible anyway. The FMVs look horribly pixelated, but I don't think anything can be done about that without mods. Also, turning off the Automatic CRC Hacks visually breaks basically everything, so definitely still keep that on. The game's playable in this state, it's just not a great experience. | Neko-san |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: トゥームレイダー アンダーワールド (SLPS-25927)
Known Issues
Graphics are broken
- Status: Needs Retesting
- Type: Severe
- Description: Major graphic corruption occurs in both Hard- and Software renders. It looks a bit better in the Software renderers, but there's still artifacts and distortions occurring. Basically the game is unplayable because of this while using the Hardware renderers.
- Workaround: In recent revisions of PCSX2 (at least v1.5.0), the CRC hacks have been updated where this effect is completely skipped, making the game playable while using Hardware renderers. To enable this, go to Config > Video (GS) > Plugin Settings > Set CRC Hack level to 'Automatic (Default)'. Keep in mind that this is not an actual fix but a workaround, it merely makes the game playable, and you're missing out on various graphic effects such as the reddish glow from the fire in the first level, etc.
Gallery
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