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  • ...nly recommended, but is nearly a necessity. You will need to reference the PCSX2 source code frequently if you want to make accurate translations, and Poedi Important!! Make sure that you check out the right version/revision of PCSX2 that corresponds to the PO file you've downloaded. ...
    4 KB (758 words) - 00:07, 9 October 2018
  • // The following line reserves 1gb of ram starting at 0x10000000. ...can sometimes plague Windows. This is actually highly ideal for apps like PCSX2 and the Java virtual machine, for example. Kudos! ...
    4 KB (632 words) - 19:33, 19 July 2015
  • ==PCSX2 and GNU gettext Translations== ...gettext system. I'll cover the basics of gettext first, and then apply the PCSX2 enhancements afterward. ...
    9 KB (1,515 words) - 05:47, 9 October 2018
  • Hello PCSX2 followers, * http://pcsx2.net/developer-blog/218-so-maybe-it-s-about-time-we-explained-vtlb.html ...
    6 KB (1,068 words) - 19:41, 19 July 2015
  • ...ers (dynarecs), and hopes to provide some insight on how they work and why pcsx2 uses them to speed up emulation. To first understand why dynarecs are usefu {http://forums.pcsx2.net/Thread-blog-Introduction-to-Dynamic-Recompilation?pid=102002#pid102002 ...
    11 KB (1,787 words) - 07:13, 8 January 2022
  • ...ers and can potentially speed up games by a significant amount. Up to now, Pcsx2 has largely been ignoring the 64 bit arena because there have been massive Before going into technical details, I want to cover the current Pcsx2 recompilation model. ...
    9 KB (1,475 words) - 19:47, 19 July 2015
  • ...ill also go into the distribution of workload of the various components of Pcsx2 as it is computing away. And most important, we will cover plugin design so [[File:pcsx2-optimization.jpg]] ...
    11 KB (2,022 words) - 18:10, 19 July 2015