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  • ...ranging from heavily industrialized areas to local parks and landmarks to office districts. ...nd DX hardware modes; software mode works. Very very high CPU requirement (I run at about 75% without speedhacks) ...
    7 KB (847 words) - 10:34, 27 March 2024
  • ...wiki>'the fullscreen getting stuck maximized after crashing thing, is what i meant xD</nowiki> : <nowiki>sensible solution, but I don't know if it will actually be better or worse.</nowiki> ...
    594 KB (87,948 words) - 16:19, 8 August 2015
  • : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...
    662 KB (99,318 words) - 16:22, 8 August 2015
  • : <nowiki>should be changed over or not, so I just stuck to some of the more obviously</nowiki> : <nowiki>Yeah, I'm not sure how well all that DEVBUILD code still works either at this point ...
    685 KB (101,028 words) - 16:21, 8 August 2015
  • ...r your own projects ([http://creativecommons.org/licenses/by-nc-sa/3.0/ CC BY-NC-SA 3.0]). To browse the similar list on demo discs, please follow [[Comp |rowspan="2" |[[1945 I&II The Arcade Games]] ...
    1.92 MB (210,650 words) - 11:02, 16 March 2024