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  • |developer = Media Works |publisher = Media Works ...
    3 KB (321 words) - 10:41, 21 February 2022
  • |developer = Sproing Interactive Media ...as in previous Moorhuhn games: the player aims with the controller, shoots by with the X button and reloads with the O button. ...
    3 KB (381 words) - 11:18, 14 December 2020
  • |developer = Insomniac Games ...tion, squad-based gameplay will enable players to demolish the competition by commandeering their allied combat bots through critical and strategic battl ...
    14 KB (1,911 words) - 10:33, 27 March 2024
  • ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o ...
    316 KB (46,801 words) - 16:27, 8 August 2015
  • : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...
    377 KB (57,671 words) - 16:15, 8 August 2015
  • : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...
    552 KB (80,282 words) - 16:20, 8 August 2015
  • : <nowiki>Yeah, I'm not sure how well all that DEVBUILD code still works either at this point.</nowiki> : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> ...
    685 KB (101,028 words) - 16:21, 8 August 2015
  • ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...And for that matter, the one exception being thrown when doing BiosSkips works (or worked anyway). And the only difference between that and the exception ...
    712 KB (107,520 words) - 16:18, 8 August 2015
  • : <nowiki>* fix forcefeedback. It works now, albeit it slow down the emulation...</nowiki> : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> ...
    805 KB (115,223 words) - 16:28, 8 August 2015