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  • ...) is a Japanese developer and publisher of game software titles, known for games such as ''Atelier Marie'', ''[[Atelier Iris: Eternal Mana|Atelier Iris]]'', ...''Atelier'' series. Since then the company has released several successful games for various home and portable video game systems. ...
    9 KB (914 words) - 10:58, 8 May 2015
  • ...lassically"-styled, run-an-Atelier-and-focus-on-item-crafting type Atelier games released until ''Atelier Lisa'' and ''Atelier Rorona''. ...efuses to leave. After a dream, the game begins with Violet being woken up by her brother Bartholomaus. Bartholomaus tells her that today is the day that ...
    4 KB (510 words) - 16:45, 3 September 2020
  • ...d Elfeel Traum who lives in the village of Robison. You end up being saved by Marlone (the girl from the first game) and head off to Zarlburg in hopes of ...
    3 KB (358 words) - 08:32, 18 July 2022
  • : <nowiki>By the way.zeropad's Windows version's config diglog is broken.If you press an : <nowiki>- Implemented an idea by Jake to use a GPR as a reg-offset index to save a few</nowiki> ...
    467 KB (70,109 words) - 16:17, 8 August 2015
  • ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> ...
    594 KB (87,948 words) - 16:19, 8 August 2015
  • : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...
    499 KB (74,795 words) - 15:53, 8 August 2015
  • : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...
    499 KB (74,795 words) - 16:04, 8 August 2015
  • : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...
    377 KB (57,671 words) - 16:15, 8 August 2015
  • : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> : <nowiki>Eh, debug? This isn't a bug by specification, the value of the fourth is indeterminate. Unless this happe ...
    685 KB (101,028 words) - 16:21, 8 August 2015
  • : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...
    662 KB (99,318 words) - 16:22, 8 August 2015
  • ...the similar list on all available discs, please follow [[Complete List of Games|this link]]. |rowspan="1" |[[Death by Degrees]] ...
    328 KB (36,268 words) - 10:57, 16 March 2024
  • ...part of openGL, I need to init all gl function pointers either manually or by putting back GLEW. Progress is slow but steady ;)</nowiki> : <nowiki>Move onto the rpcs3 project and help those guys. By the way..can you guys make the steering wheel work so I can play Granturism ...
    535 KB (78,475 words) - 16:25, 8 August 2015
  • ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...k implementation doesn't appear to be documented anywhere that's indexable by google. (and it needs to be x32 -- x64 callstack is completely different). ...
    712 KB (107,520 words) - 16:18, 8 August 2015
  • : <nowiki>CD-based games booting (as far as I can tell).</nowiki> : <nowiki>This patch by matsuri makes playing with vsync a lot nicer, so thanks for that</nowiki> ...
    585 KB (88,164 words) - 16:07, 8 August 2015
  • : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...
    805 KB (115,223 words) - 16:28, 8 August 2015
  • ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...
    800 KB (118,488 words) - 16:25, 8 August 2015
  • ...r your own projects ([http://creativecommons.org/licenses/by-nc-sa/3.0/ CC BY-NC-SA 3.0]). To browse the similar list on demo discs, please follow [[Comp |rowspan="2" |[[1945 I&II The Arcade Games]] ...
    1.92 MB (210,650 words) - 11:02, 16 March 2024