Disney's Donald Duck: Goin' Quackers: Difference between revisions

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|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, 64-bit
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=Nvidia GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Native Resolution: 2560x1440
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* CRC Hack Level: Partal (OpenGL)
* FXAA Shader
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=The game runs at 1440p (2K) 60 FPS, without freezes, bugs and brakes. The gameplay of the game is just crisp on OpenGL rendering. I haven't tested it on Direct3D 11 yet.
|Tester=Chern40+7
}}
}}
{{TestingEntry
{{TestingEntry
Line 107: Line 84:
|Comments=Runs almost perfectly, between 50-60 FPS. Crashes occur occasionally when pausing and resuming emulation. A few textures and shaders do not work correctly at times, creating issues with shadows on characters.
|Comments=Runs almost perfectly, between 50-60 FPS. Crashes occur occasionally when pausing and resuming emulation. A few textures and shaders do not work correctly at times, creating issues with shadows on characters.
|Tester={{ForumUser|PPCMD}}
|Tester={{ForumUser|PPCMD}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, 64-bit
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=Nvidia GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Native Resolution: 2560x1440
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* CRC Hack Level: Partal (OpenGL)
* FXAA Shader
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=The game runs at 1440p (2K) 60 FPS, without freezes, bugs and brakes. The gameplay of the game is just crisp on OpenGL rendering. I haven't tested it on Direct3D 11 yet.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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