Changes

Jump to navigation Jump to search
no edit summary
Line 58: Line 58:  
|Comments=USA v02.20(10/02/2006) N/T
 
|Comments=USA v02.20(10/02/2006) N/T
 
|Tester={{ForumUser|DESTRUIDOR}}
 
|Tester={{ForumUser|DESTRUIDOR}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 8.1, 64-bit
 +
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
 +
|GPU=Nvidia GeForce GT 1030 @ 2 GB
 +
|Revision=v1.6.0
 +
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: OpenGL (Hardware)
 +
* Native Resolution: 1920x1080
 +
* Texture Filtering: Bilinear (PS2)
 +
* Anisotropic Filtering: 16x
 +
* FXAA Shader
 +
* Widescreen patch
 +
</spoiler>
 +
|Sound=
 +
*SPU2-X 2.0.0
 +
*LilyPad 0.12.1
 +
|Comments=In my game on Direct3D 11 (Hardware), appear there are large green shadows from trees on the screen. I had to use OpenGL (Hardware) to remove these shadows on the screen. It runs at 1080p 60 FPS without brakes, lags or freezes.
 +
|Tester=Chern40+7
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
 +
    
<!--
 
<!--
ninja
2,309

edits

Navigation menu