SoulCalibur III: Difference between revisions
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{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Garuda Linux (Arch) | ||
|CPU= | |CPU=AMD Ryzen 5 3600 | ||
|GPU= | |GPU=EVGA GeForce 2060 KO Ultra | ||
|Revision= | |Revision=1.6.0 | ||
|Graphics= | |Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4] | ||
|Sound= | |Sound= | ||
|Comments= | *SPU-X 2.0.0 | ||
|Tester= | *OnePAD 20200505220805 1.3.0 [libonepad-legacy] | ||
|Comments=The game runs fine without many issues on my end, even with the sprite alignment. I just have CRC set to Patial, Blending to default, NTSC BIOS v2.00, 8-Bit Textures enabled, and safe features disabled in my machine. | |||
|Tester=Neigdoig | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |