Ace Combat Zero: The Belkan War: Difference between revisions

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|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.
|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.
|Tester=Explosivemuffin
|Tester=Explosivemuffin
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 7 64 bit
|CPU=Intel Core i7-4790 @ 3.6GHz
|GPU=Nvidia GTX 960 2GB
|Revision=1.6.0
|Graphics=GSDX 1.2.0
|Sound=SPU2-X 2.0.0
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.
|Tester=Kke
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.
|Tester=Daemit
|Tester=Daemit
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64 bit
|CPU=Intel Core i7-4790 @ 3.6GHz
|GPU=Nvidia GTX 960 2GB
|Revision=1.6.0
|Graphics=GSDX 1.2.0
|Sound=SPU2-X 2.0.0
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.
|Tester=Kke
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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