Shin Megami Tensei: Nocturne: Difference between revisions

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formatting
(1.6 entry)
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|CPU=Intel i7-4790 @ 3.6Ghz
|CPU=Intel i7-4790 @ 3.6Ghz
|GPU=AMD RX 570
|GPU=AMD RX 570
|Revision=*1.6.0
|Revision=1.6.0
|Graphics=*GSdx32-AVX2 1.2.0 (default 1.6)
<spoiler show="Settings" hide="Hide">
*Speedhacks: preset 3
</spoiler>
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
<spoiler show="Settings" hide="Hide">
*DX11 software mode
</spoiler>
|Sound=*SPU2-X 2.0.0 (default 1.6)
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=Fullspeed. Native game seems to drop framerate(not emulation speed) during area transitions, though EE cyclerate increases didnt seem to improve this. SW mode seems to have the pool flickering graphical issue (wasnt actually sure it was a bug till i checked this page) ill do some testing with flags later. Tested SW mode with all flags enabled and 6 rendering threads, speedhacks preset 3 and no manual gamefixes.
|Comments=Fullspeed. Native game seems to drop framerate(not emulation speed) during area transitions, though EE cyclerate increases didnt seem to improve this. SW mode seems to have the pool flickering graphical issue.
|Tester=Nyahello
|Tester=Nyahello
}}
}}
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