Breath of Fire: Dragon Quarter: Difference between revisions

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→‎Known Issues: This hack has been renamed from TC to texture offset. Also, using software doesn't solve it at all, it just forces it to native resolution (which avoids the bug.)
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(→‎Known Issues: This hack has been renamed from TC to texture offset. Also, using software doesn't solve it at all, it just forces it to native resolution (which avoids the bug.))
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Line Around text Use Align Sprite=Full/Half ( will cause text to look blurry) or better option use TC offset hack (0500-0500). Portrait and a lotof text is unreadable unless you set Texture Filtering to Nearest or Bilinear (ps2) (note wild arms offset no longer works in newer builds ( either cause GUI dont support the 2 (full/half) states it use to have or the 2 states were removed)
|Description= When upscaling, lines appear around the text.  This can be resolved by using Align Sprite=Full/Half (which will cause text to look blurry) or, as a better option, using the TC / Texture offset hack set to 0500-0500. Portrait and a lot of text is unreadable unless you set Texture Filtering to Nearest or Bilinear (ps2).  In previous versions it was also apparently possible to set the wild arms offset to half to fix this, but the option seems to have been removed.
|Workaround=Use a software renderer of GSdx
|Workaround= TC / Texture offset hack (0500-0500), or use native resolution.
}}
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}}
*[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}}
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